Author Topic: Release date?  (Read 9158 times)

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Offline PartyAlias

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Re: Release date?
« Reply #15 on: June 15, 2017, 01:18:06 PM »
This thread made me remember an old pic  ::)

PS. : Didn't find a way to insert pic properly, sorry :(
 

Offline Detros

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Re: Release date?
« Reply #16 on: June 15, 2017, 02:25:55 PM »
This thread made me remember an old pic  ::)

PS. : Didn't find a way to insert pic properly, sorry :(
Well, on bay12forums the Aurora thread is called "Aurora - The Dwarf Fortress of 4X Games".
 

Offline Demonides

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Re: Release date?
« Reply #17 on: June 15, 2017, 02:27:52 PM »
@Steve Walmsley .  Hi ppl.  Little question - its any option to hmm translate game to another language ?
 

Offline mrwigggles

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Re: Release date?
« Reply #18 on: June 25, 2017, 07:12:08 PM »
Steve is the only one that works on the game, and primarly just for himself. So probably not. I'm not sure how moddable the game files are, so assuming that other folk wanted to maintain their own personal langauge files, I doubt Steve would care.
 

Offline MarcAFK

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Re: Release date?
« Reply #19 on: June 27, 2017, 08:02:01 AM »
And in the last 13 years over 19 of those 79 things have been completed! Theres only 42 years left to go.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Jarhead0331

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Re: Release date?
« Reply #20 on: January 22, 2018, 04:35:20 PM »
Any updates on progress? Really looking forward to this...
 

Offline froggiest1982

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Re: Release date?
« Reply #21 on: January 22, 2018, 05:08:05 PM »
Any updates on progress? Really looking forward to this...

From 6 to 8 months away without hiccups. Steve recently replied to one post saying that he is moving his house and for the next 2 or 3 weeks will not work on Aurora C#, but he said the project committed already 2 years of his life, therefore, will not be abandoned such as Aurora trans Newtonian or Aurora 2. He also said that he will start a test game soon (once the settled in) and will start coding the missing parts (AI, commands and movements) while playing which is encouraging because from previous build we can say without problem that usually time is right: 6 to 8 months usually from AAR to stable build. From what we understood the roots of the game are there and now we are moving into the mechanisms and interactions (pre-alpha stage).

Original post here: http://aurora2.pentarch.org/index.php?topic=8497.1380
« Last Edit: January 22, 2018, 05:10:52 PM by froggiest1982 »
 

Offline vorpal+5

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Re: Release date?
« Reply #22 on: January 23, 2018, 07:02:27 AM »
Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.
 

Offline waresky

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Re: Release date?
« Reply #23 on: January 23, 2018, 02:55:42 PM »
Any updates on progress? Really looking forward to this...

Ehh..Hype,hype..:)
Am playing Aurora from start..(or 1.0..2004?)..and only 10-13yrs after (7.0-) r really stable and enjoyable. So..better Pray and retired in a Church.
 

Offline Demonides

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Re: Release date?
« Reply #24 on: May 03, 2018, 01:01:51 PM »
Quote from: Demonides link=topic=9533. msg103176#msg103176 date=1497554872
@Steve Walmsley .   Hi ppl.   Little question - its any option to hmm translate game to another language ?

@bump question  ;D
 

Offline Seolferwulf

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Re: Release date?
« Reply #25 on: May 03, 2018, 01:50:07 PM »
Question was already answered ages ago.

Steve is the only one that works on the game, and primarly just for himself. So probably not. I'm not sure how moddable the game files are, so assuming that other folk wanted to maintain their own personal langauge files, I doubt Steve would care.
 

Offline Demonides

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Re: Release date?
« Reply #26 on: May 04, 2018, 02:39:14 AM »
yes I know.  I was more concerned about whether, for example, a text file should be outside the database, so that it can be freely translated without affecting the game's playability?
 

Offline Steve Walmsley

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Re: Release date?
« Reply #27 on: May 04, 2018, 04:43:27 AM »
yes I know.  I was more concerned about whether, for example, a text file should be outside the database, so that it can be freely translated without affecting the game's playability?

No, there isn't an external file. Most of the text is coded within the windows.

I've worked on multi-language projects before and there is a lot more involved than just having external files for the text. Translations of the same word in phrase in different languages can be very different lengths, which can cause problems with the window layout.
 
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Offline Jovus

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Re: Release date?
« Reply #28 on: May 05, 2018, 07:56:54 AM »
I've worked on multi-language projects before and there is a lot more involved than just having external files for the text. Translations of the same word in phrase in different languages can be very different lengths, which can cause problems with the window layout.

Yeah, i18n is a real pain, even with a full team for development and QA put toward that particular project. Frankly I'd never even consider it for something I was just doing myself in my spare time, because it's no fun, either.
 

 

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