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Offline obsidian_green (OP)

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First game; various generation warships.
« on: September 12, 2017, 09:40:20 PM »
After two stabs at warship design and combat experience against various threats, I think I've finally designed regret-free warships and wanted to share and maybe get some feedback.

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Asia [Spacecraft Carrier] class Carrier    60 000 tons     1787 Crew     14447.88 BP      TCS 1200  TH 12000  EM 2400
10000 km/s    JR 6-750     Armour 6-136     Shields 80-300     Sensors 1/1/0/0     Damage Control Rating 191     PPV 0
Maint Life 6.75 Years     MSP 25837    AFR 167%    IFR 2.3%    1YR 983    5YR 14751    Max Repair 2216 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 86   
Hangar Deck Capacity 10000 tons     Magazine 864   

J60000(6-750) Military Jump Drive     Max Ship Size 60000 tons    Distance 750k km     Squadron Size 6
2000 EP/E1.25 Inertial Fusion Drive (6)    Power 2000    Fuel Use 26.2%    Signature 2000    Exp 12%
Fuel Capacity 5 750 000 Litres    Range 65.8 billion km   (76 days at full power)
Shields Xi-R300/360 (16)   Total Fuel Cost  240 Litres per hour  (5 760 per day)

CIWS 10/5s-TS32000-ECCM-2.5 (4x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
ASM-SR3 [S6, WH16, R30mk] (144)  Speed: 57 000 km/s   End: 8.8m    Range: 30.3m km   WH: 16    Size: 6    TH: 399/239/119

ECM 40

Strike Group
24x C/A-5 Aesculapian Strikefighter   Speed: 24365 km/s    Size: 3.94
12x C/F-6 Fer-de-lance Interceptor   Speed: 28486 km/s    Size: 6.74
1x Flag Module Command Dropship   Speed: 1 km/s    Size: 5.3
1x SH/SR-3 Rasbora Rescue Shuttle   Speed: 38400 km/s    Size: 5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
I love that I managed to fit the jump engine on the carrier, which I couldn't manage on the previous, 40,000t class. Unfortunately, I only just managed to squeeze it in, so no extra hangar space despite the new craft that go with it being heftier, so my new strikefighters sport only two missile launchers instead of the three on the older design. I retain the same 24 salvos that must be targeted, so I figure this might actually be more efficient if the enemy is taking out, say, eight salvos of two missiles instead of eight salvos of three.

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Sun Tzu [Cruiser] class Battlecruiser    40 000 tons     1140 Crew     13430.4 BP      TCS 800  TH 8000  EM 2400
10000 km/s     Armour 6-104     Shields 80-300     Sensors 1/1/0/0     Damage Control Rating 101     PPV 121.08
Maint Life 7.17 Years     MSP 16996    AFR 158%    IFR 2.2%    1YR 578    5YR 8674    Max Repair 1152 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 40   
Hangar Deck Capacity 5000 tons     Magazine 916   

2000 EP/E1.25 Inertial Fusion Drive (4)    Power 2000    Fuel Use 26.2%    Signature 2000    Exp 12%
Fuel Capacity 3 800 000 Litres    Range 65.3 billion km   (75 days at full power)
Shields Xi-R300/360 (16)   Total Fuel Cost  240 Litres per hour  (5 760 per day)

Quad Turret 15cm C6-TS32k Far UV Laser (2x4)    Range 300 000km     TS: 32000 km/s     Power 24-24     RM 5    ROF 5        6 6 6 6 6 5 4 3 3 3
Twin Gauss LV4-100/ROF-5 Turret (3x10)    Range 40 000km     TS: 32000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
FC S02-R48k-TS32000 (3)    Max Range: 96 000 km   TS: 32000 km/s     90 79 69 58 48 38 27 17 6 0
FC S08-R240-TS32000 (2)    Max Range: 480 000 km   TS: 32000 km/s     98 96 94 92 90 88 85 83 81 79
P10-S1 Magnetic Confinement Fusion Reactor (3)     Total Power Output 30    Armour 0    Exp 5%
P6-S0.6 Magnetic Confinement Fusion Reactor (3)     Total Power Output 18    Armour 0    Exp 5%

ML S1-RL5s [AMM] (16)    Missile Size 1    Rate of Fire 5
ML S3-RL300s [33% Reduction] (12)    Missile Size 3    Rate of Fire 300
MFC 34mk/PD2.7mk-R1 [48/24] (4)     Range 34.6m km    Resolution 1
ASM-SR3 [S6, WH16, R30mk] (48)  Speed: 57 000 km/s   End: 8.8m    Range: 30.3m km   WH: 16    Size: 6    TH: 399/239/119
ACM-3 [S3, WH9, R30] (108)  Speed: 51 200 km/s   End: 9.8m    Range: 30.1m km   WH: 9    Size: 3    TH: 358/215/107
AMM-3 [S1, R2.2mk] (304)  Speed: 92 200 km/s   End: 0.4m    Range: 2.2m km   WH: 1    Size: 1    TH: 1383/829/414

Active Search MR403mk-R100 [48/24] (1)     GPS 16800     Range 403.2m km    Resolution 100
Active Search[48/24] MR34mk/PD3.7mk-R1 (1)     GPS 144     Range 34.6m km    MCR 3.8m km    Resolution 1

Compact ECCM-4 (9)         ECM 50

Strike Group
12x C/A-5 Aesculapian Strikefighter   Speed: 24365 km/s    Size: 3.94
6x C/F-6 Fer-de-lance Interceptor   Speed: 28486 km/s    Size: 6.74
1x Flag Module Command Dropship   Speed: 1 km/s    Size: 5.3
1x SH/SR-3 Rasbora Rescue Shuttle   Speed: 38400 km/s    Size: 5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
I have four missile fire controls as a consequence of my PD active sensor. The R1 max range matches the range of ACMs (anti-craft missiles, but with WH9, they also make decent ASMs) and the MCR gives me leeway on my AMMs, so I figured I could save space with these dual-role MFCs. This setup is shared by my destroyers. I might have to make sure the standard assignments are for AMMs to make sure my ACMs aren't going to be wasted shooting at missiles, which goes against my reduced-hassle design and operations philosophies, but the space efficiency makes me feel okay about it.

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Brazil [Missile Destroyer] class Missile Destroyer    20 000 tons     577 Crew     7289.11 BP      TCS 400  TH 4000  EM 2400
10000 km/s     Armour 6-65     Shields 80-300     Sensors 1/1/0/0     Damage Control Rating 53     PPV 91.99
Maint Life 7.2 Years     MSP 7653    AFR 95%    IFR 1.3%    1YR 259    5YR 3879    Max Repair 1152 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 4   
Hangar Deck Capacity 250 tons     Magazine 615   

2000 EP/E1.25 Inertial Fusion Drive (2)    Power 2000    Fuel Use 26.2%    Signature 2000    Exp 12%
Fuel Capacity 1 750 000 Litres    Range 60.1 billion km   (69 days at full power)
Shields Xi-R300/360 (16)   Total Fuel Cost  240 Litres per hour  (5 760 per day)

Quad Turret 15cm C6-TS32k Far UV Laser (1x4)    Range 300 000km     TS: 32000 km/s     Power 24-24     RM 5    ROF 5        6 6 6 6 6 5 4 3 3 3
Triple Gauss LV4-100/ROF-5 Turret (2x15)    Range 40 000km     TS: 32000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
FC S02-R48k-TS32000 (2)    Max Range: 96 000 km   TS: 32000 km/s     90 79 69 58 48 38 27 17 6 0
FC S08-R240-TS32000 (1)    Max Range: 480 000 km   TS: 32000 km/s     98 96 94 92 90 88 85 83 81 79
P12-S1 Inertial Confinement Fusion Reactor (2)     Total Power Output 24    Armour 0    Exp 5%

ML S1-RL5s [AMM] (12)    Missile Size 1    Rate of Fire 5
ML S3-RL300s [33% Reduction] (9)    Missile Size 3    Rate of Fire 300
MFC 34mk/PD2.7mk-R1 [48/24] (3)     Range 34.6m km    Resolution 1
ACM-3 [S3, WH9, R30] (105)  Speed: 51 200 km/s   End: 9.8m    Range: 30.1m km   WH: 9    Size: 3    TH: 358/215/107
AMM-3 [S1, R2.2mk] (300)  Speed: 92 200 km/s   End: 0.4m    Range: 2.2m km   WH: 1    Size: 1    TH: 1383/829/414

Active Search[48/24] MR34mk/PD3.7mk-R1 (1)     GPS 144     Range 34.6m km    MCR 3.8m km    Resolution 1

Compact ECCM-4 (6)         ECM 40

Strike Group
1x SH/SR-3 Rasbora Rescue Shuttle   Speed: 38400 km/s    Size: 5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

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Julu [Frigate] class Frigate    10 000 tons     301 Crew     3807.4 BP      TCS 200  TH 2000  EM 1500
10000 km/s     Armour 6-41     Shields 50-300     Sensors 1/1/0/0     Damage Control Rating 33     PPV 61.32
Maint Life 5.14 Years     MSP 3212    AFR 59%    IFR 0.8%    1YR 203    5YR 3043    Max Repair 1000 MSP
Intended Deployment Time: 18 months    Spare Berths 0   

2000 EP/E1.25 Inertial Fusion Drive (1)    Power 2000    Fuel Use 26.2%    Signature 2000    Exp 12%
Fuel Capacity 875 000 Litres    Range 60.1 billion km   (69 days at full power)
Shields Xi-R300/360 (10)   Total Fuel Cost  150 Litres per hour  (3 600 per day)

15cm C6 Far Ultraviolet Laser (3)    Range 300 000km     TS: 10000 km/s     Power 6-6     RM 5    ROF 5        6 6 6 6 6 5 4 3 3 3
Triple Gauss LV4-100/ROF-5 Turret (2x15)    Range 40 000km     TS: 32000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
FC S02.5 R240mk TS10000 (1)    Max Range: 480 000 km   TS: 10000 km/s     65 64 62 61 60 58 56 55 54 52
FC S02-R48k-TS32000 (2)    Max Range: 96 000 km   TS: 32000 km/s     90 79 69 58 48 38 27 17 6 0
P12-S1 Inertial Confinement Fusion Reactor (2)     Total Power Output 24    Armour 0    Exp 5%

Active Search [48/24] MR23mk/AM2.5mk S1 R1 (1)     GPS 96     Range 23.0m km    MCR 2.5m km    Resolution 1

Small Craft ECCM-2 (1)     Compact ECCM-4 (2)         ECM 40

This design is classed as a Military Vessel for maintenance purposes
I faced a bit of a dilemma whether to go with ACMs or three 15cm lasers at 10,000km/s tracking speed, but decided the destroyers had the ACM capability covered well enough. I'm hoping auto-fire can handle these fire controls well enough to let my frigates handle cleanup duty on unarmed or damaged opponents---where I can set them to auto-fire and just give movement orders to their targets as I had been doing with fighters. If I can avoid the steps of launching and docking sorties for mop-up duty , these frigates will probably become my favorite designs.

Principal battle groups will consist of a carrier, a battlecruiser, two destroyers, and two frigates, which matches the squadron limit for my jump drive. For deployments requiring less capability, I have the option of dispatching combinations of battlecruisers, destroyers, and frigates, with a battlecruiser and two frigates being a combination I anticipate liking since my old 40,000 ton military jump tenders will remain useful.

I have a shipyard ready to build 30,000 ton cruisers, but can't think of a role that isn't already covered; it won't be large enough to sport my battlecruiser's 5000 ton hangar, and I don't imagine the extra 10,000 tons of HS offer much capability beyond what a pair of destroyers bring. Maybe an assault cruiser to breach camped jump points? I've only had one such encounter, so I don't have a design philosophy for that in mind ... but I've got the shipyard ready for it, I guess.

I'd really like to build some 10,000 ton armed explorers (long endurance grav and geo survey ships) to replace the four surviving of the toothless Yuri Gagarin class, but I'm not finding the space for the actives, FCs, and weapons a full offensive package would need while retaining the long endurance and dual survey capability ... come to think, add the decent thermal sensor I'd need for a ship that wants some ability to stay under the radar as it goes about its business.
« Last Edit: December 03, 2017, 11:12:11 PM by obsidian_green »
 

Iranon

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Re: First game; third generation warships.
« Reply #1 on: September 13, 2017, 08:41:51 AM »
The designs are a little thirsty for my liking, especially with such generous mission lives. I'd use more engines with lower power multipliers, and less fuel.

Maintenance life is also much higher than deployment time. Whether that is ok depends on your use... if they are expected to do some R&R around outer colonies much more often than they will see servicing, it's perfectly fine. If they're expected to remain at base and do long sorties into uncolonies space, this is not ideal.

I wonder whether the carrier needs its speed and defenses. I don't typically expect to expose my carriers to anything unpleasant. My long-ranged missile ships usually don't tangle with beam opponents, so 3 different standards of defenses/speed are plausible to avoid excessive and expensive performance on ships that don't need it. 3 difference performance groups may be overdoing it though.

Your missile armament won't necessarily outrange AMMs (the AI likes to use relatively long-ranged models, and uses it for offense quite liberally).

I prefer small fighters carrying a single missile, to confound defenses with more salvos or get a little more efficiency and shock damage from larger missiles. At the ranges you design for, overhead for one fire control per missile is far from excessive.

Rather like the frigates.
 

Offline obsidian_green (OP)

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Re: First game; third generation warships.
« Reply #2 on: September 14, 2017, 12:06:18 AM »
Thanks, Iranon. Some of the design decisions are constrained by doctrine, like the 10,000km/s fleet speed. I want these battlegroups to respond to threats rather than patrol for them, but I also wanted the ability to maintain station if that was ever required (I could dispatch an auxiliary with a recreation module to appease the crews)---the ships might be thirsty, but I don't move them unless they're needed. More engines at greater efficiency would be great, but that means less speed or less mission capability for a given size.

I think the long maintenance lives were the result of lowering the AFR as much as I could. If I could adjust the one and not the other, I would be glad to. If I'm missing how to accomplish that, I'm all ears (especially since I'm still prebuilding components for four of the destroyers and haven't begun actual construction). Also, deployment time that better matches maintenance life requires space and I had very specific intentions about the combat capabilities of each class.

The carrier is really just (haha ... it's also the squadron jumpship, I can't forget that) a long-range missile cruiser, the strikefighters a reusable first stage that gives me ~530mk range. I found myself saving my current destroyer's rangy ASMs, only using them against FACs at fairly short ranges. My initial intention was also to carry sensor pods in the carrier's hangar, making it primary fleet eyes and missile bait that I'd be uncomfortable leaving entirely naked; the CIWSs can also help if I blunder through a jump-point and the carrier, as the largest ship, gets targeted. The reconnaissance role will probably still be employed when I find I don't need full battlegroups. (The carriers pair off with two destroyers, the battlecruisers with a pair of frigates.)

I'm hoping enemy FCs won't be able to target my strikefighters at their 30-20mk launch range, which has been the case thus far---I've only needed to go closer because of my FC deficiencies. The ACMs on warships are secondary/defensive features ... there to kill anything that slips inside the 30mk range of R1 sensors.

I'm disappointed that you think my fighters are large. I thought 197t was doing pretty good. :( I'm trending along your lines however, I gave up that extra ML from the previous design. An extra FC changes the amount of leftover space if I retain the 24/12 attack/interceptor complement and I potentially need that space for sensor or flag-staff pods, or for the two-company marine assault shuttle I'm pondering.

I have hope for my frigates, pudding that needs proving will be how hassle-free they handle mop-up duty.
 

Offline obsidian_green (OP)

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Re: First game; various generation warships.
« Reply #3 on: December 04, 2017, 12:33:35 AM »
I've got a war to conclude and these ships to hopefully win it. I made some tech advances during task force training and learned some painful lessons after most of the ships had been laid down, so it'll be a couple of months before the action starts, as my new warships are being refitted to these designs. In the originals, the carriers had a six ship squadron limit which has been improved to seven, I decided to ditch pairs of triple Gauss turrets for three of either double or half-sized quad turrets (after a painful lesson I'll eventually relate elsewhere), upgraded sensors/fire controls to higher sensitivity, squeezed in a few more missile tubes and FCs on some of the ships, and added more shield generators (though not as many as I'd like). I also finally started listening to the several folks who tell me my ships have way too much maintenance life ... I brought it down some to boost my shielding, but I also cut the base range (higher for ships with large craft complements so I have extra fuel for them) from ~160 billion km down to ~120 billion km, which is still almost double the range of the preceding generation of warships.

Note that I consider my dreadnoughts (to an extent) and destroyer leaders as simply larger classes of destroyer. My cruisers (currently only survey, but I have designs and shipyards for dedicated warships) are long endurance ships that use commercial engines instead of military.

Oh, a battle group consists of a jump carrier, a dreadnought, a large destroyer (destroyer leader), two destroyers, two frigates, and their craft complements.

Europe Mod.B
Code: [Select]
[CV] Europe Mod.B class Carrier    60 000 tons     1630 Crew     15965.28 BP      TCS 1200  TH 12000  EM 6000
10000 km/s    JR 7-1000     Armour 6-136     Shields 200-300     Sensors 1/1/0/0     Damage Control Rating 180     PPV 48.96
Maint Life 6.08 Years     MSP 23280    AFR 205%    IFR 2.9%    1YR 1081    5YR 16209    Max Repair 1824 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 78   
Hangar Deck Capacity 10000 tons     Magazine 864   

J60000(7-1000) Military Jump Drive     Max Ship Size 60000 tons    Distance 1000k km     Squadron Size 7
2000 EP/ E1 Solid Core AM Drive (6)    Power 2000    Fuel Use 12.5%    Signature 2000    Exp 10%
Fuel Capacity 5 750 000 Litres    Range 138.0 billion km   (159 days at full power)
Shields Xi-R300/360 (40)   Total Fuel Cost  600 Litres per hour  (14 400 per day)

Quad Gauss LV4/ ACC50/ S3/ ROF-5  Turret (3x20)    Range 40 000km     TS: 40000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
FC S02-R75k TS40000 (3)    Max Range: 150 000 km   TS: 40000 km/s     93 87 80 73 67 60 53 47 40 33

ASM-SR4 [S6, WH16, R31] (144)  Speed: 77 600 km/s   End: 6.7m    Range: 31.1m km   WH: 16    Size: 6    TH: 569/341/170

Active [48/32] S1/ MR15mk/ AM1.6mk/ R1 (1)     GPS 48     Range 15.4m km    MCR 1.7m km    Resolution 1

Compact ECCM-4 (3)         ECM 50

Strike Group
1x LR Sensor Module Mk.III Sensor Platform   Speed: 1 km/s    Size: 7.34
2x SH/SR-3B Rasbora Rescue Shuttle   Speed: 29702 km/s    Size: 4.04
10x C/F-6B Fer-de-lance Interceptor   Speed: 36144 km/s    Size: 6.64
24x C/A-5C Aesculapian Strikefighter   Speed: 27027 km/s    Size: 4.44
2x C/RC-08B Swan Recon Fighter   Speed: 38216 km/s    Size: 3.14
1x SH/SR-4 Ratfish Rescue Shuttle   Speed: 24000 km/s    Size: 5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Han Xin Mod.A
Code: [Select]
[DN]Han Xin Mod.A class Dreadnought    40 000 tons     1005 Crew     16584.54 BP      TCS 800  TH 8000  EM 4800
10000 km/s     Armour 6-104     Shields 160-300     Sensors 1/1/0/0     Damage Control Rating 104     PPV 125.04
Maint Life 4.09 Years     MSP 11466    AFR 289%    IFR 4%    1YR 1099    5YR 16478    Max Repair 1800 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 46   
Hangar Deck Capacity 5000 tons     Magazine 928   

2000 EP/ E1 Solid Core AM Drive (4)    Power 2000    Fuel Use 12.5%    Signature 2000    Exp 10%
Fuel Capacity 3 620 000 Litres    Range 130.3 billion km   (150 days at full power)
Shields Xi-R300/360 (32)   Total Fuel Cost  480 Litres per hour  (11 520 per day)

Quad 15cm C6/TS40k Far UV Laser Turret (2x4)    Range 300 000km     TS: 40000 km/s     Power 24-24     RM 5    ROF 5        6 6 6 6 6 5 4 3 3 3
Twin Gauss LV4-100/ TS40k/ ROF-5 Turret (3x10)    Range 40 000km     TS: 40000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
FC S08 R-300k TS-40000 (2)    Max Range: 600 000 km   TS: 40000 km/s     98 97 95 93 92 90 88 87 85 83
FC S02-R75k TS40000 (3)    Max Range: 150 000 km   TS: 40000 km/s     93 87 80 73 67 60 53 47 40 33
P8-S.5 Solid-core Anti-matter Power Plant (6)     Total Power Output 48    Armour 0    Exp 5%

ML S1-RL5s [AMM] (16)    Missile Size 1    Rate of Fire 5
ML S4-ROF400s (33% Reduction) (12)    Missile Size 4    Rate of Fire 400
MFC [48/32] S2/ 184mk/ R4 Anti-Craft (4)     Range 184.3m km    Resolution 4
MFC [48/32] S1/ 46mk/ AM5mk/ R1 (8)     Range 46.1m km    Resolution 1
AMM-4 [R3.2] (304)  Speed: 110 400 km/s   End: 0.5m    Range: 3.2m km   WH: 1    Size: 1    TH: 2097/1258/629
ASM-SR4 [S6, WH16, R31] (48)  Speed: 77 600 km/s   End: 6.7m    Range: 31.1m km   WH: 16    Size: 6    TH: 569/341/170
ACM-LR4 [S4, WH9, R134] (84)  Speed: 56 100 km/s   End: 40m    Range: 134.8m km   WH: 9    Size: 4    TH: 318/190/95

Active [48/32] S6/ MR184mk/ R4 (1)     GPS 1152     Range 184.3m km    Resolution 4
Active [48/32] S1/ MR15mk/ AM1.6mk/ R1 (1)     GPS 48     Range 15.4m km    MCR 1.7m km    Resolution 1
Active [48/32] S3/ MR46mk/ AM5mk/ R1 (1)     GPS 144     Range 46.1m km    MCR 5.0m km    Resolution 1
Active [48/32] S3.5/ MR537mk/ R100 (1)     GPS 16800     Range 537.6m km    Resolution 100

Compact ECCM-4 (13)         ECM 50

Strike Group
12x C/A-5C Aesculapian Strikefighter   Speed: 27027 km/s    Size: 4.44
1x SH/SR-4 Ratfish Rescue Shuttle   Speed: 24000 km/s    Size: 5
1x Flag Module Command Dropship   Speed: 1 km/s    Size: 5.3
5x C/F-6B Fer-de-lance Interceptor   Speed: 36144 km/s    Size: 6.64
1x C/RC-08B Swan Recon Fighter   Speed: 38216 km/s    Size: 3.14

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Dyeus Mod.A
Code: [Select]
[DL] Dyeus Mod.A class Destroyer Leader    30 000 tons     793 Crew     13272.06 BP      TCS 600  TH 6000  EM 3750
10000 km/s     Armour 6-86     Shields 125-300     Sensors 1/1/0/0     Damage Control Rating 70     PPV 127.92
Maint Life 4.02 Years     MSP 8475    AFR 234%    IFR 3.3%    1YR 837    5YR 12560    Max Repair 1800 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 12   
Hangar Deck Capacity 1000 tons     Magazine 952   

2000 EP/ E1 Solid Core AM Drive (3)    Power 2000    Fuel Use 12.5%    Signature 2000    Exp 10%
Fuel Capacity 2 510 000 Litres    Range 120.5 billion km   (139 days at full power)
Shields Xi-R300/360 (25)   Total Fuel Cost  375 Litres per hour  (9 000 per day)

Twin 20cm C10 Far Ultraviolet Laser Turret (1x2)    Range 500 000km     TS: 40000 km/s     Power 20-20     RM 5    ROF 5        10 10 10 10 10 8 7 6 5 5
Twin Gauss LV4-100/ TS40k/ ROF-5 Turret (4x10)    Range 40 000km     TS: 40000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
FC S02-R75k TS40000 (4)    Max Range: 150 000 km   TS: 40000 km/s     93 87 80 73 67 60 53 47 40 33
FC S08 R-300k TS-40000 (1)    Max Range: 600 000 km   TS: 40000 km/s     98 97 95 93 92 90 88 87 85 83
P8-S.5 Solid-core Anti-matter Power Plant (1)     Total Power Output 8    Armour 0    Exp 5%
P3.2-S0.2 Solid-core Anti-matter Power Plant (4)     Total Power Output 12.8    Armour 0    Exp 5%

ML S4-ROF400s (33% Reduction) (16)    Missile Size 4    Rate of Fire 400
ML S1-RL5s [AMM] (24)    Missile Size 1    Rate of Fire 5
MFC [48/32] S2/ 184mk/ R4 Anti-Craft (8)     Range 184.3m km    Resolution 4
MFC [48/32] S1/ 46mk/ AM5mk/ R1 (8)     Range 46.1m km    Resolution 1
AMM-4 [R3.2] (304)  Speed: 110 400 km/s   End: 0.5m    Range: 3.2m km   WH: 1    Size: 1    TH: 2097/1258/629
ACM-LR4 [S4, WH9, R134] (160)  Speed: 56 100 km/s   End: 40m    Range: 134.8m km   WH: 9    Size: 4    TH: 318/190/95

Active [48/32] S1/ MR15mk/ AM1.6mk/ R1 (1)     GPS 48     Range 15.4m km    MCR 1.7m km    Resolution 1
Active [48/32] S4/ MR61mk/ AM6.6mk/ R1 (1)     GPS 192     Range 61.4m km    MCR 6.7m km    Resolution 1
Active [48/32] S6/ MR184mk/ R4 (1)     GPS 1152     Range 184.3m km    Resolution 4

Compact ECCM-4 (13)         ECM 40

Strike Group
1x SH/SR-4 Ratfish Rescue Shuttle   Speed: 24000 km/s    Size: 5
1x LR Sensor Module Mk.III Sensor Platform   Speed: 1 km/s    Size: 7.34

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Russia Mod.A
Code: [Select]
[D] Russia Mod.A class Destroyer    20 000 tons     532 Crew     8335.44 BP      TCS 400  TH 4000  EM 3600
10000 km/s     Armour 6-65     Shields 120-300     Sensors 1/1/0/0     Damage Control Rating 61     PPV 91.56
Maint Life 4.18 Years     MSP 5496    AFR 151%    IFR 2.1%    1YR 505    5YR 7579    Max Repair 1000 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 4   
Hangar Deck Capacity 250 tons     Magazine 624   

2000 EP/ E1 Solid Core AM Drive (2)    Power 2000    Fuel Use 12.5%    Signature 2000    Exp 10%
Fuel Capacity 1 670 000 Litres    Range 120.2 billion km   (139 days at full power)
Shields Xi-R300/360 (24)   Total Fuel Cost  360 Litres per hour  (8 640 per day)

20cm C10 Far Ultraviolet Laser (3)    Range 500 000km     TS: 10000 km/s     Power 10-10     RM 5    ROF 5        10 10 10 10 10 8 7 6 5 5
Twin Gauss LV4-100/ TS40k/ ROF-5 Turret (3x10)    Range 40 000km     TS: 40000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
FC S02-R75k TS40000 (3)    Max Range: 150 000 km   TS: 40000 km/s     93 87 80 73 67 60 53 47 40 33
FC S2-R300k TS10000 (1)    Max Range: 600 000 km   TS: 10000 km/s     98 97 95 93 92 90 88 87 85 83
P8-S.5 Solid-core Anti-matter Power Plant (3)     Total Power Output 24    Armour 0    Exp 5%
P3.2-S0.2 Solid-core Anti-matter Power Plant (2)     Total Power Output 6.4    Armour 0    Exp 5%

ML S1-RL5s [AMM] (12)    Missile Size 1    Rate of Fire 5
ML S3-RL300s [33% Reduction] (12)    Missile Size 3    Rate of Fire 300
MFC [48/32] S1/ 46mk/ AM5mk/ R1 (6)     Range 46.1m km    Resolution 1
ACM-4A [S3, WH9, R33] (108)  Speed: 73 600 km/s   End: 7.7m    Range: 33.9m km   WH: 9    Size: 3    TH: 515/309/154
AMM-4 [R3.2] (300)  Speed: 110 400 km/s   End: 0.5m    Range: 3.2m km   WH: 1    Size: 1    TH: 2097/1258/629

Active [48/32] S2/ MR30mk/ AM3.3mk/ R1 (1)     GPS 96     Range 30.7m km    MCR 3.3m km    Resolution 1
Active [48/32] S4/ MR61mk/ AM6.6mk/ R1 (1)     GPS 192     Range 61.4m km    MCR 6.7m km    Resolution 1

Compact ECCM-4 (10)         ECM 40

Strike Group
1x SH/SR-4 Ratfish Rescue Shuttle   Speed: 24000 km/s    Size: 5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Aquae Sextae Mod.B
Code: [Select]
[F] Aquae Sextae Mod.B class Frigate    10 000 tons     278 Crew     4978.4 BP      TCS 200  TH 2000  EM 2550
10000 km/s     Armour 6-41     Shields 85-300     Sensors 1/1/0/0     Damage Control Rating 28     PPV 60.96
Maint Life 3.36 Years     MSP 2458    AFR 101%    IFR 1.4%    1YR 330    5YR 4955    Max Repair 1000 MSP
Intended Deployment Time: 18 months    Spare Berths 0   

2000 EP/ E1 Solid Core AM Drive (1)    Power 2000    Fuel Use 12.5%    Signature 2000    Exp 10%
Fuel Capacity 825 000 Litres    Range 118.8 billion km   (137 days at full power)
Shields Xi-R300/360 (17)   Total Fuel Cost  255 Litres per hour  (6 120 per day)

20cm C10 Far Ultraviolet Laser (2)    Range 500 000km     TS: 10000 km/s     Power 10-10     RM 5    ROF 5        10 10 10 10 10 8 7 6 5 5
Quad Gauss LV4/ ACC50/ S3/ ROF-5  Turret (3x20)    Range 40 000km     TS: 40000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
FC S2-R300k TS10000 (1)    Max Range: 600 000 km   TS: 10000 km/s     98 97 95 93 92 90 88 87 85 83
FC S02-R75k TS40000 (3)    Max Range: 150 000 km   TS: 40000 km/s     93 87 80 73 67 60 53 47 40 33
P9.6-S.6 Solid-core Anti-matter Power Plant (1)     Total Power Output 9.6    Armour 0    Exp 5%
P3.2-S0.2 Solid-core Anti-matter Power Plant (3)     Total Power Output 9.6    Armour 0    Exp 5%

Active [48/32] S2/ MR30mk/ AM3.3mk/ R1 (1)     GPS 96     Range 30.7m km    MCR 3.3m km    Resolution 1

Compact ECCM-4 (3)         ECM 40

This design is classed as a Military Vessel for maintenance purposes

I'm planning to attack with three or four battle groups, two comprised of these new builds, another a battle group from my initial post (centered around an Asia-class carrier, and the potential fourth centered around one of the old Africa-class carriers (which I'm glad I didn't scrap). I should have two Asia-class carrier battle groups, but ran into a little FUN (good Encyclopedia Obsidiana) material). I'll likely deploy the other Africa empty along with some obsolete destroyers for reserve hangar space if I lose any motherships ... they can blockade the JP as well while the other battle groups play seek and destroy.
 

Offline Barkhorn

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Re: First game; various generation warships.
« Reply #4 on: December 04, 2017, 08:32:34 PM »
You should try to have your fighters all have the same speed, otherwise you're wasting engine power on the faster ones.

An easy way to do this is to make them all the same size and use the same engines.
 

Offline obsidian_green (OP)

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Re: First game; various generation warships.
« Reply #5 on: December 05, 2017, 02:15:53 AM »
You're noting the difference between my Aesculapian strikecraft (each armed with a pair of size-6 ASMs) and the Fer-de-Lance interceptors (a rail gun each)? They operate in separate squadrons; all the ships within a particular craft squadron do have the same speed, even when the squadron is equipped with older, slower models of those craft. The Swans are dedicated sensor platforms that can accompany either type of squadron as its secondary role, but they have a primary role as independent scouts where I thought I wanted the higher speed; I should really design a custom, more efficient engine that gets me more range instead, but still allows the Swans to keep up with the Fer-de-lances. I don't escort the strikecraft ... although I wish I could winnow those interceptors down to 222 tons, which would change my tune. :) My interceptors deploy as either additional PD for the battle group or, more commonly, as a mop-up squad hunting down damaged enemy ships.

In fact, I use my Fer-de-lances so often in that latter role that I designed replacements to hopefully get the job done quicker and at safer ranges:

Code: [Select]
Lancer A class Gunboat    900 tons     10 Crew     1174.2 BP      TCS 18  TH 360  EM 0
20000 km/s     Armour 3-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 6
Maint Life 26.61 Years     MSP 1468    AFR 3%    IFR 0%    1YR 4    5YR 60    Max Repair 675 MSP
Intended Deployment Time: 0.1 months    Spare Berths 0   

120 EP/ E3 Solid Core AM Drive (3)    Power 120    Fuel Use 385.82%    Signature 120    Exp 30%
Fuel Capacity 40 000 Litres    Range 2.1 billion km   (28 hours at full power)

20cm C10 Far Ultraviolet Laser (1)    Range 450 000km     TS: 20000 km/s     Power 10-10     RM 5    ROF 5        10 10 10 10 10 8 7 6 5 5
FC R225k/ TS20k (1)    Max Range: 450 000 km   TS: 20000 km/s     98 96 93 91 89 87 84 82 80 78
P3.2-S0.2 Solid-core Anti-matter Power Plant (4)     Total Power Output 12.8    Armour 0    Exp 5%

Active  MR1mk/ PD125k/ R1 (1)     GPS 5     Range 1.2m km    MCR 125k km    Resolution 1

Small Craft ECCM-2 (1)         ECM 20

This design is classed as a Military Vessel for maintenance purposes

A pair of these get stashed on each Han Xin dreadnought instead of the five Fer-de-lances attached to the previous Sun Tzus. The maintenance life is high because I wanted them to be able to repair the engines themselves if they ever became stranded by damage, but not destroyed. Haven't tested them yet, but I have a good feeling they'll perform better at mop-up duty and will be great assets in JP blockades. I think they might even be fast and rangy enough to hunt down retreating enemy sensor platforms, a scenario that pops up often enough to be prepared for it. My only concern is that they might be large enough to attract missile strikes, but I've a battle group commander has either made a mistake or the brown stuff has really hit the fan if I'm exposing them to that threat.