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1
Aurora Suggestions / Re: Him Vs Her
« Last post by MagusXIX on Today at 07:43:38 PM »
I'm in favor of just removing the pronouns. In a pinch, use "their." It's worked in a singular (as opposed to plural) sense since basically forever, so it works. Sometimes language is limited and needs to be tinkered with. Attaching gender (not to be confused with sex) to pronouns serves no useful function, anyway, unless irritating people is somehow useful.

https://en.wikipedia.org/wiki/Singular_they
2
C# Aurora / Re: Release date?
« Last post by mrwigggles on Today at 07:12:08 PM »
Steve is the only one that works on the game, and primarly just for himself. So probably not. I'm not sure how moddable the game files are, so assuming that other folk wanted to maintain their own personal langauge files, I doubt Steve would care.
3
Haji's Fiction / Re: From the Ashes - part 32
« Last post by HighTemplar on Today at 06:47:07 PM »
Will there be any special rules for the hegemony stelth ship with regards to detection or related issues?
4
Aurora Suggestions / Re: Him Vs Her
« Last post by obsidian_green on Today at 06:11:07 PM »
An easy solution would be to remove the pronoun in the events altogether. Example: "Through training or experience Commander Hilda Whatever's survey bonus increased to 30%," or to avoid the apostrophe, " ... Hilda Whatever increased survey bonus to 30%."

No real grammatical need for the current "has increased his survey bonus."
5
The option I have seen others mentioned several times and which I have myself used too is to have one big ship with sensor and jump engine with only self defence capabilities while you have multiple same sized ships bristling with guns or with hangar space.

I might have considered that option, but I had already exceeded 30,000t for the carrier because of the speed and hangar space requirements I imposed, though I'll be breaking my hangar space requirement in favor of magazine capacity I forgot to include. My hard limit is the 5,000t I need for 16 strikefighters (20, if I can get their tonnage down to 200 at the next level of engine tech) and 1000t of sqaudron support craft, but I'd like another 5,000 tons of flexibility, especially if I find my strike squadron needs protection. I've got a 6 ship limit to squadron-jump at present, so no secondary escort carrier can tag along without I break doctrine.

My doctrine requires my carrier to be defended by pairs of the cruiser designs I posted and that jump drive might as well be carried on the ship receiving the most defense rather than on a ship whose actives might draw enemy fire. If I ever find myself suddenly biting off far more than I ever hoped of chewing (missile volleys with a salvo number per volley vastly exceeding my FCs, for instance), I'm detaching that surveillance ship and sending it one direction while the rest of the TG runs for their lives.

One thing that isn't reflected in my ship designs and is turning out to be a problem is my ordnance loadout. I'm in a (probably relatively at 5 jumps from Sol) distant fight and I've run out of ASMs. I sent my "old" Agamemnon B-class missile cruisers out with 42/423 ASM/AMM loadout (it's a pair of them, so 84 total ASMs), so I'm now empty on my ASMs and I still have over 600 AMMs between the two of them ... the TG PD has been performing so well, I disabled the AMMs after wasting a couple hundred. Now wishing I had been less fearful of enemy missile attack.
6
In my example, the ships were all part of the same TG. Like the poster to whom I responded, I'm speculating about why the CIWS fired first.

Lol, those CIWS managed so well that I started doubting whether my GC turrets even worked after I couldn't find a max weapon range circle for them. My fears were only allayed after I split and reformed the TG, which led to the enemy targeting a ship equipped with only the GCs as final fire defense. As I've closed range, they've since started lobbing fast AMMs at me and both the CIWS and GC turrets are now seeing frequent action.
7
Aurora / Re: Ascension - an AAR
« Last post by Desdinova on Today at 03:54:44 PM »
Chapter 2

2038
Scientists theorize that Trans-Newtonian technology allows the stabilization of natural wormholes to allow faster-than-light travel between points in space.  The work is initially kept secret.

2039
A method of detecting these wormholes by studying the interaction of large gravitational fields is devised, while scientists begin work on a “jump drive” capable of traversing them.  The wormholes themselves become known as jump points.

2041
The Aries is launched as a testbed for this gravitational survey equipment.  Almost immediately, a stable jump point is detected between the orbits of Earth and Mars.  Four more ships are commissioned, and soon, a total of six such jump points are mapped throughout the solar system.  Knowledge of their existence is kept highly classified.

2042
With the burgeoning numbers of civilian TN spacecraft and increasing incidents of TN technology being reverse-engineered, it is seen as only a matter of time before a nation-state, pirate, or terrorist organization exploits TN technology for nefarious purposes.  Privately, the decision makers who know of the theoretical possibility of interstellar travel are also wary of the possibility of a hostile alien power.  After much deliberation, the UN votes to amend the Outer Space Treaty to allow the construction of armed spacecraft to patrol the spacelanes.  The UN Space Agency is reconstituted along paramilitary lines into the United Nations Space Force, with the permanent members of the UN security council all directly contributing personnel and material.  The force’s mission is singular: protect Earth and her colonies from spaceborne threats.  RADM Laverne Muranaka is named UNSF commander.

2044
The design of the first armed TN spacecraft is finalized.  Their primary mission will be to patrol the space lanes to prevent piracy and terrorist action.  They have a secondary missile-defense role.  Four ships are initially ordered: Sirius, Arrow, Dragon, and Jupiter.

Code: [Select]
Sirius  class Patrol Vessel    4 000 tons     114 Crew     466.5 BP      TCS 80  TH 125  EM 0
1562 km/s     Armour 2-22     Shields 0-0     Sensors 5/6/0/0     Damage Control Rating 1     PPV 13
Maint Life 2.48 Years     MSP 73    AFR 128%    IFR 1.8%    1YR 16    5YR 247    Max Repair 60 MSP
Intended Deployment Time: 9 months    Spare Berths 1   
Magazine 190   

Aerojet Rocketdyne 31.25 EP Nuclear Thermal Engine (4)    Power 31.25    Fuel Use 132.76%    Signature 31.25    Exp 12%
Fuel Capacity 330 000 Litres    Range 11.2 billion km   (82 days at full power)

GE 10cm Railgun V2/C3 (1x4)    Range 20 000km     TS: 1562 km/s     Power 3-3     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Honeywell Fire Control S00.6 10-1562.5 (1)    Max Range: 20 000 km   TS: 1562 km/s     50 0 0 0 0 0 0 0 0 0
General Atomics Pressurised Water Reactor PB-1 (3)     Total Power Output 3    Armour 0    Exp 5%

Size 1 Missile Launcher Mk 1 (10)    Missile Size 1    Rate of Fire 15
Raytheon Missile Fire Control FC3-R1 (2)     Range 3.6m km    Resolution 1
Barracuda Mk 2 AMM (190)  Speed: 6 900 km/s   End: 9.8m    Range: 4.1m km   WH: 1    Size: 1    TH: 30/18/9

Raytheon Active Search Sensor MR3-R1 (1)     GPS 60     Range 3.6m km    MCR 392k km    Resolution 1
Raytheon Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
Raytheon EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

March 2045
The first Sirius-class patrol ship is commissioned.  The last decade has been a period of rapid colonial expansion and development.  By now, over 22 million people are living on the moon, and 10 million on Mars.

August 2045
A further six Sirius-class ships are ordered, bringing the total to ten.  Ships ordered: Achilles, Battleaxe, Brilliant, Dauntless, Diamond, Lynx.

January 2046
Four Phoenix-class jump ships are ordered: Phoenix, Orion, Hercules, and Aquarius.  Equipped with the first top secret experimental jump drives, they will be the first true “starships”. 

Code: [Select]
Phoenix class Jump Scout    1 000 tons     27 Crew     96 BP      TCS 20  TH 15  EM 0
1000 km/s    JR 1-50     Armour 1-8     Shields 0-0     Sensors 5/18/0/0     Damage Control Rating 1     PPV 0
Maint Life 14.23 Years     MSP 60    AFR 8%    IFR 0.1%    1YR 1    5YR 8    Max Repair 18 MSP
Intended Deployment Time: 3 months    Spare Berths 0   

BAE J1000(1-50) Military Jump Drive     Max Ship Size 1000 tons    Distance 50k km     Squadron Size 1
General Atomics 20 EP Nuclear Thermal Engine (1)    Power 20    Fuel Use 43.5%    Signature 15    Exp 8%
Fuel Capacity 120 000 Litres    Range 49.7 billion km   (574 days at full power)

Raytheon Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
Raytheon EM Detection Sensor EM3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

This design is classed as a Military Vessel for maintenance purposes

April 2046
Trans-Newtonian technology has revolutionized Earth's industry.  While not a "post-scarcity" society by any means, the TN revolution has solved some of the most pressing problems of the 21st century: clean energy, climate change and the availability of water.  While the benefits haven't been universal and conflict hasn't been eliminated on Earth by any means, the great powers of Earth agree to renounce their first-strike ability and place Earth under the aegis of an internationally-run, global missile-defense network.  The possibility of FTL travel persuades the more paranoid among them that such a system is necessary to guard against an extraterrestrial threat.  Work begins on four Missile Defense Bases.  Each base is designed to protect near-Earth space from spaceborne threats.  Meanwhile, an automated mining colony is being established on Mercury.

Code: [Select]
Missile Defense Base class Missile Defence Base    24 650 tons     547 Crew     2351.4 BP      TCS 493  TH 0  EM 0
Armour 16-75     Sensors 1/200     Damage Control Rating 0     PPV 115.28
Intended Deployment Time: 3 months    Spare Berths 0   
Troop Capacity: 2 Battalions    Magazine 800   

Quad GE R3/C3 Meson Cannon Turret (4x4)    Range 30 000km     TS: 8000 km/s     Power 12-12     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Raytheon PDC Fire Control S02 15-8000 (4)    Max Range: 30 000 km   TS: 8000 km/s     67 33 0 0 0 0 0 0 0 0
General Atomics Pebble Bed Reactor Technology PB-1 (4)     Total Power Output 48    Armour 0    Exp 5%

PDC Size 1 Missile Launcher (50)    Missile Size 1    Rate of Fire 10
Raytheon Missile Fire Control FC14-R1 (2)     Range 14.4m km    Resolution 1
Barracuda Mk 2 AMM (800)  Speed: 6 900 km/s   End: 9.8m    Range: 4.1m km   WH: 1    Size: 1    TH: 30/18/9

Raytheon Active Search Sensor MR12-R1 (1)     GPS 200     Range 12.0m km    MCR 1.3m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 10 sections

June 2046
The Phoenix-class jump ships are launched.  After a short shakedown, they embark on their pioneering mission.

7 June 2046
Jump scout Aquarius makes the first experimental FTL jump to the Ross 154 system; lieutenant commander Brent Valadez commanding.

27 June 2046
Jump scout Phoenix jumps to Alpha Centauri, and identifies several potentially habitable worlds.  Another scout is sent in to search the system but discovers no signs of habitation.  The decision is made to publicize the existence of the jump drive and the historic discovery.

April 2047
Interstellar exploration and colonization will require an entirely new infrastructure.  To that end, the Hudson-class jump tender is designed, to allow civilian ships access to the worlds beyond a jump point.

Code: [Select]
Hudson class Jump Tender    22 500 tons     116 Crew     754.55 BP      TCS 450  TH 375  EM 0
833 km/s    JR 2-25(C)     Armour 1-70     Shields 0-0     Sensors 5/6/0/0     Damage Control Rating 1     PPV 0
MSP 21    Max Repair 33 MSP
Intended Deployment Time: 3 months    Spare Berths 1   

Northrop Grumman JC22K Commercial Jump Drive     Max Ship Size 22500 tons    Distance 25k km     Squadron Size 2
General Atomics 62.5 EP Commercial Nuclear Thermal Engine (6)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 6 540 000 Litres    Range 394.4 billion km   (5480 days at full power)

Raytheon Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
Raytheon EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Commercial Vessel for maintenance purposes

21 November 2047
JSC Hercules, upon transiting to the Lacaille 8760 system, detects an anomalous object in orbit around the star.  The red dwarf lacks any natural satellites.  Sensor readings indicate the object is made of an unknown material.  What is the object? Is it a starship? Where did it come from? Lacking any answers, but faced with the strong possibility that the object is artificial, fleet command decides to classify the report until such time it can be more thoroughly investigated.

After the discovery, the security council authorizes another eight Sirius-class ships: Alacrity, Amazon, Avenger, Broadsword, Charybdis, Daring, Leander, and Leopard.

May 2049
Scientists have devised a way to stabilize jump points so that they can be transited without the use of a jump drive.  The Andromeda-class construction ship is designed to construct these “jump gates”.  Three ships are ordered: Andromeda, Perseus, and Virgo.

Code: [Select]
Andromeda class Construction Ship    65 800 tons     239 Crew     1576.45 BP      TCS 1316  TH 625  EM 0
474 km/s     Armour 1-145     Shields 0-0     Sensors 5/6/0/0     Damage Control Rating 1     PPV 0
MSP 15    Max Repair 31.25 MSP
Intended Deployment Time: 48 months    Spare Berths 0   
Jump Gate Construction Ship: 180 days

General Atomics 125 EP Commercial Nuclear Thermal Engine (5)    Power 125    Fuel Use 7.07%    Signature 125    Exp 5%
Fuel Capacity 1 000 000 Litres    Range 38.6 billion km   (942 days at full power)

Raytheon Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
Raytheon EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Commercial Vessel for maintenance purposes

July 2049
For the past decade, scientists have postulated that Trans-Newtonian technology could enable the terraforming of the moon and Mars.  An installation in lunar orbit could process the lunar regolith into its component elements and release the oxygen, creating a breathable atmosphere.  Furthermore, discovery of a gaseous compound with excellent greenhouse properties - and nontoxic in any practical concentration – would allow temperature stabilization at a level compatible with human life.  Constructing such an installation would be no mean feat of engineering, however, and terraforming on a time scale above centuries would require many such installations.  After a lengthy design process, work begins on two such terraforming bases.

Code: [Select]
Terraforming Base class Terraforming Base    155 400 tons     614 Crew     3894.4 BP      TCS 3108  TH 0  EM 0
1 km/s     Armour 1-257     Shields 0-0     Sensors 5/6/0/0     Damage Control Rating 1     PPV 0
MSP 16    Max Repair 500 MSP
Intended Deployment Time: 120 months    Spare Berths 0   
Terraformer: 6 module(s) producing 0.0072 atm per annum


Raytheon Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
Raytheon EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Commercial Vessel for maintenance purposes

Deploying these stations to lunar orbit, however, will require a vehicle capable of towing them.  Plans are drawn up for three Indianapolis-class tugs.

Code: [Select]
Indianapolis class Tug    53 450 tons     520 Crew     1091.6 BP      TCS 1069  TH 2500  EM 0
2338 km/s     Armour 1-126     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 13    Max Repair 100 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Tractor Beam     

General Atomics 125 EP Commercial Nuclear Thermal Engine (20)    Power 125    Fuel Use 7.07%    Signature 125    Exp 5%
Fuel Capacity 1 000 000 Litres    Range 47.6 billion km   (235 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

May 2050
Settlers arrive on Alpha Centauri-A III and IV, Earth’s first extrasolar colonies.  Alpha Centauri-A III is a relatively Earthlike planet two thirds the size of Earth, with an average surface temperature of -21. 1 degrees, gravity of . 68 g, an Earthlike magnetic field and a nitrogen atmosphere thick enough to walk outside with only an oxygen mask.  It has a 22 hour day, 327-day year, and an extreme axial tilt of 66 degrees that causes extreme seasonal variations.  However, it lacks a hydrosphere.  After arriving, the colonists decide to name the world Terra Nova – New Earth.

Alpha Centauri-A IV is colder, has a very thin nitrogen/oxygen atmosphere, gravity of . 48 g, and a trace magnetic field.  It also has a 22 hour day, 5 degree axial tilt, and plentiful water in the form of ice over 41% of the surface.  The colonists name their new world Hope.

A third world, the third moon of the gas giant Alpha Centauri-B I, is marked as a candidate for future colonization.  It has gravity, magnetic field, and a breathable atmosphere almost identical to Earth, but is too cold to make current colonization practical.
8
Thanks.

The omission from the wiki instructions (which I found on "Game Slowdown" page) is that, if we aren't playing with SM mode on from the start, we must reopen the System Map window in order for the relevant button to display, which is inconsistent from, say, the grayed-out buttons on other interface screens like "unlock design" in the Class Design window. It isn't enough to open SM mode and click on the Contacts tab as the wiki instructs.

I did search the forums, btw (as I have before all "how to" questions thus far). "Spacetime bubble" (the spelling from the wiki page) did not return the results of "space-time bubble" maybe?
9
Aurora / Ascension - an AAR
« Last post by Desdinova on Today at 03:15:32 PM »
Setup
Starting year: 2018.  Standard conventional start.  I didn't go to the trouble of messing with population size or add a neutral NPR, so we'll have to accept that 500 million isn't the 'real' population of Earth, merely the fraction that is industrialized and participating in the labor force.  Real stars, difficulty is at 150%, NPR chances at 60/90 (I never seem to get NPRs in real starts games. . . ), no starting NPR.  Spoilers on (no invaders).

2018
The United Nations Space Agency is formed, part of a renewed multinational push towards space exploration.  At its inception, the agency’s budget and scope is limited to serving as go-between with  participating national space agencies on several international exploration missions.  Mohammed Crumby named first agency head.

May 2022
Dr.  Hung Metheney’s research team publicizes their discovery of several stable trans-uranium elements with exotic matter properties.  Their breakthrough ushers in what will become known as the era of “Trans-Newtonian” science.  Their work will have far-reaching implications across all fields of science and industry.  The first visible application of this discovery is an experimental device the team calls an “intertial nullifier” - a device which uses TN elements to generate negative mass and neutralize most of an object’s inertia and the effects of gravity on that object.  The discovery makes conventional orbital rocketry obsolete overnight. 

The scientists and engineers responsible for the discovery insist that the technology be used for the betterment of all mankind, and given its obvious potential military applications, it is too powerful a force to leave in the hands of any nation.  They zealously guard the details of their research until a multinational organization is set up to oversee its application and distribution, to prevent reverse engineering.  One of the consequences of this policy is that the UNSA is given exclusive rights to the technology for space exploration.  This forces the last holdouts among the national space agencies to join the UNSA, which will form an umbrella organization managing the exploration and exploitation of the solar system using Trans-Newtonian technology.

December 2023
The first spacecraft built in orbit using TN technology is launched.  The Armstrong, and her sister ships Gagarin, Glenn, Shepard, and Tereshkova are the first manned vessels operated by the UNSA.  While TN technology gives them unprecedented range and endurance, they rely on conventional electrical propulsion.  While very fuel-efficient compared to chemical rockets, this means they devote more than 3/4ths of their mass to the drive section.  The equipment and crew size required necessitates a total mass greater than a fully-fueled Saturn V rocket.  The mission of these five spacecraft is to survey the inner solar system, scouring planets and asteroids for the exotic elements Earth will need to fuel its nascent trans-Newtonian industry.

Code: [Select]
Armstrong class Geological Survey Vessel    4 900 tons     56 Crew     189.6 BP      TCS 98  TH 8  EM 0
81 km/s     Armour 1-25     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 1     PPV 0
MSP 24    Max Repair 100 MSP
Intended Deployment Time: 12 months    Spare Berths 0   

2.5 EP Hall-Effect Thruster (3)    Power 2.5    Fuel Use 13.26%    Signature 2.5    Exp 5%
Fuel Capacity 10 000 Litres    Range 2.7 billion km   (392 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

2025
For the last two years, the UNSA has been planning for the exploration and eventual colonization of the moon and Mars.  To support this, plans are drawn up for a fleet of transport and colony ships.  With Trans-Newtonian technology, the round trip to Mars can be made in a matter of weeks rather than years, and there is no requirement for a favorable launch window.

Trans-Newtonian industry is finally making construction of a permanent lunar colony practical, but do so will require a fleet of transport and colony ships.

Code: [Select]
Ganymede class Freighter    14 150 tons     84 Crew     159.2 BP      TCS 283  TH 15  EM 0
53 km/s     Armour 1-52     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 7    Max Repair 5 MSP
Intended Deployment Time: 3 months    Spare Berths 2   
Cargo 5000   

2.5 EP Hall-Effect Thruster (6)    Power 2.5    Fuel Use 13.26%    Signature 2.5    Exp 5%
Fuel Capacity 100 000 Litres    Range 9.6 billion km   (2094 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Hyperion class Colony Ship    14 200 tons     102 Crew     352.2 BP      TCS 284  TH 15  EM 0
52 km/s     Armour 1-52     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 16    Max Repair 5 MSP
Intended Deployment Time: 3 months    Spare Berths 2   
Cryogenic Berths 20000   

2.5 EP Hall-Effect Thruster (6)    Power 2.5    Fuel Use 13.26%    Signature 2.5    Exp 5%
Fuel Capacity 100 000 Litres    Range 9.4 billion km   (2094 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

December 2025
A civilian-operated mining colony is established on the comet Wild, shortly after Trans-Newtonian drives are made available for lease by civilian entities.

June 2026
The first 20,000 civilian colonists arrive on the moon.  It is agreed that, as international law prevents any government from claiming territory beyond Earth, that all extraterrestrial colonies will be  managed by the United Nations.

August 2026
The Kells Line launches its first space liner, offering fast and luxurious service between Earth and the moon.

May 2027
The first permanent settlers arrive on Mars.

2028
Renewed interest in nuclear propulsion leads to the first practical nuclear thermal rockets built to take advantage of TN materials.  This renders all existing spacecraft obsolete, but also opens up the outer solar system to exploration.  The first spacecraft to use atomic propulsion is the freighter Prospero, followed by the colony ship Phobos.  Ten Prospero-class freighters and five of the Phobos-class will be constructed in all.  The Hyperion- and Ganymede-class ships will soldier on for five more years, servicing the lunar colony, but are then scrapped once the initial wave of development is complete.

Code: [Select]
Prospero class Freighter  8 700 tons     36 Crew     131.85 BP      TCS 174  TH 125  EM 0
718 km/s     Armour 1-37     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 9    Max Repair 15.625 MSP
Intended Deployment Time: 3 months    Spare Berths 2   
Cargo 5000   

General Atomics 62.5 EP Commercial Nuclear Thermal Engine (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 100 000 Litres    Range 15.6 billion km   (251 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Phobos class Colony Ship    8 750 tons     54 Crew     325.05 BP      TCS 175  TH 125  EM 0
714 km/s     Armour 1-37     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 23    Max Repair 15.625 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Cryogenic Berths 20000   

General Atomics 62.5 EP Commercial Nuclear Thermal Engine (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 100 000 Litres    Range 15.5 billion km   (251 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

2031
The Armstrong-class survey ships are decommissioned, replaced by the Antares-class survey vessels.  Twelve ships will be built over the next three years.   
Code: [Select]
Antares class Geological Survey Vessel    2 500 tons     42 Crew     297.025 BP      TCS 50  TH 62  EM 0
1240 km/s     Armour 1-16     Shields 0-0     Sensors 1/1/0/2     Damage Control Rating 1     PPV 0
MSP 74    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1   

General Atomics 62.5 EP Commercial Nuclear Thermal Engine (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 100 000 Litres    Range 54.3 billion km   (506 days at full power)

Geological Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes
10
Activate SM
open System map
switch to Contacts tab
look under Show Tac Intelligence button

If you have small screen and are using Reduced Height Windows mode it is mostly out of the window area but via zooming in printscreen I have checked it says the right words. I have also tried it and yes, it is clickable even in this mode.

EDIT: I have found the info about this feature via searching the forums. Try it too next time :) . The answer is here.
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