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Offline Haegan2005

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« Reply #45 on: May 19, 2008, 10:01:50 PM »
yes. The idea is fascinating. I was trying to make the race in order of the rules, but ran into a wall on making the terrain and planetary stuff. It has been a little busy...

Quote from: "??rgr?mr"
@Erik and Haegan 2005, you gents still interested in testing?



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline ١rgrÝmr

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« Reply #46 on: May 19, 2008, 10:40:31 PM »
Quote from: "Haegan2005"
yes. The idea is fascinating. I was trying to make the race in order of the rules, but ran into a wall on making the terrain and planetary stuff. It has been a little busy...


Lol, I completely understand about busy.  :D

I can write the rules, but without playtesters I cannot fix the holes and polish them up to a fine sheen.  :lol:



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by ١rgrÝmr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #47 on: May 19, 2008, 10:48:23 PM »
Right. Assuming I remember correctly, the next step is terrain creation for my nation. The race and pop are created. What is next?


Quote from: "??rgr?mr"
Quote from: "Haegan2005"
yes. The idea is fascinating. I was trying to make the race in order of the rules, but ran into a wall on making the terrain and planetary stuff. It has been a little busy...

Lol, I completely understand about busy.  :D

I can write the rules, but without playtesters I cannot fix the holes and polish them up to a fine sheen.  :lol:



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline ١rgrÝmr

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« Reply #48 on: May 19, 2008, 10:55:43 PM »
Do you have your ads and disads picked out? These are the way to define your power along with gving you some extra NPs - in the case of disads - to play with.

Then after that would be creating the terrain of your nation.

Oh BTW, I have decided to change the formula for determining the number of regions on a system body. I have come to the conclusion as it stands there are far too many potential regions on a planet. For example, in the current formula Earth can have over 1100 regions! And that is after a 72% reduction of the planetary surface due to water coverage.  :shock:

I am still going to use the formula for calculating the surface of a sphere, I just need to come up with a new divisor in the formula.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by ١rgrÝmr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #49 on: May 19, 2008, 11:02:02 PM »
yes, that would be a speadsheet in and of itself and would easily become unmanagable for an empire that covers just one world, never mind several.

Quote from: "??rgr?mr"
Do you have your ads and disads picked out? These are the way to define your power along with gving you some extra NPs - in the case of disads - to play with.

Then after that would be creating the terrain of your nation.

Oh BTW, I have decided to change the formula for determining the number of regions on a system body. I have come to the conclusion as it stands there are far too many potential regions on a planet. For example, in the current formula Earth can have over 1100 regions! And that is after a 72% reduction of the planetary surface due to water coverage.  :shock:

I am still going to use the formula for calculating the surface of a sphere, I just need to come up with a new divisor in the formula.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

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« Reply #50 on: May 19, 2008, 11:05:17 PM »
This is where I stopped. Ideas?

Quote
Race Creation (space going telepaths)

Homeworld 655555P

Above average worlds(6) - 0sp
Normal Conditions for atmosphere(5) - 0sp
Normal water coverage(5) - 0sp
Normal temp (5) - 0sp
Living planet tectonics(5) - 0sp
50% water (5) - 0sp

Biology/Physiology
Dextro amino acid biology, Standard earthlike DNA - 0sp
Psionic ability
   Reading (mind-reading) - 10sp
   Dancing (defense bonus through spatial awareness) - 10sp
   Calling (interstellar psionic communication) - 5sp
Humanoid (human-like) - 0sp
Omnivore - 0sp
Natural scientists - 10sp +2 to graded scientist skill rolls
Extra Agility - 5sp grants a slot-free cost-free agility cap for infantry and fighters only.
Cultural optimism - 10sp  -10% to pop upkeep
Prime directive (+2 SP) cannot have relations with non-space-faring cultures

2sp left over so will spend them on a 10 region survey.



The Empire of Numaria - 825 pts to spend

Space Dweller- 20pts
Large Population ? 5pts
Heavy Industry ? 5pts
High finance ? 5pts

35 NP pts spent

Technological       Mechanological
Biology             500      Organic          000
Chemistry             600       Explosive       100
Engineering         600       Metallic          100
Physics/Math       700                ?thernautics   200
Psychology          600      Psykological   100

350 NP pts   spent         

Population: 150 million ? cost NP 150pts
Housing(infrastructure): 155 million - cost NP 155pts
Industry Production Bonus: 77.5 (infrastructure/2) paid through Infrastructe cost.
Draft pool: 15 million   (10% of pop.)


135 NP pts left

Terrain Points: 60 TP (2TP per 5pt of housed pop.)

Namen Continent

Open Terrain
Industrial Development:    50 Industry + (Bonus x 2)
Resource Extraction:       25 Mines + Bonus
Living Space:        50 Population Units + (Bonus x 2)
Defensive Value:    1

Ocean

Forested small continent
Industrial Development:    30 Industry + (Bonus x 2)
Resource Extraction:       50 Mines + Bonus
Living Space:        30 Population Units + (Bonus x 2)
Defensive Value:    2

Ocean

Argyle Continent(2 terrains)

Open Terrain
Industrial Development:    50 Industry + (Bonus x 2)
Resource Extraction:       25 Mines + Bonus
Living Space:        50 Population Units + (Bonus x 2)
Defensive Value:    1

Forested small continent
Industrial Development:    30 Industry + (Bonus x 2)
Resource Extraction:       50 Mines + Bonus
Living Space:        30 Population Units + (Bonus x 2)
Defensive Value:    2

Ocean
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline ١rgrÝmr

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« Reply #51 on: May 19, 2008, 11:24:50 PM »
For one, I would suggest finishing off the purchase of your inftastructure. You have no transport net, Wealth, Research, Resource Extraction, or Fuel Production.

Maybe take a couple of disads to give you more NPs to play with.

Possibly reduce the amount of population. Since with Large population your pop is 300 million, not 150. Large doubles your population points.

If you put the 100 points in metallics into Engineering and since you have Phys/Math at 700 already, you can have starships. They will be primitive chemical rocket types, but you can build them. So unless you wish to play a steampunk power you can save the points and remove them from the Mechanological categories and use them someplace else.  :D  



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by ١rgrÝmr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline ١rgrÝmr

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« Reply #52 on: May 19, 2008, 11:37:34 PM »
I forgot to mention, at your tech level all your infrastructure will require energy. So you will need some points for energy production also.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by ١rgrÝmr »
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If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #53 on: May 19, 2008, 11:40:25 PM »
I thought that I needed terrain before I purchased infrastructure.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

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« Reply #54 on: May 20, 2008, 12:33:04 AM »
I am reading through your pregame setup. Does each terrain type only cost one TP? Do I purchase roads and stuff for each terrain? Can I have multiple unpaved roads for each terrain? What is the advantage of having roads and railroads in a terrain?
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

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« Reply #55 on: May 20, 2008, 07:49:49 AM »
Quote from: "Haegan2005"
I am reading through your pregame setup. Does each terrain type only cost one TP? Do I purchase roads and stuff for each terrain? Can I have multiple unpaved roads for each terrain? What is the advantage of having roads and railroads in a terrain?


I thought you had purchased some terrain all ready, my bad, sorry about that.

Yup, each terrain type only costs 1 TP. Yes, you purchase the infrastructure for each region you wish to use. I would suggest at least one Super Region for one Open (plains) one for Difficult (Forest) and one for Very Difficult (Mountains). And then one Very Difficult (Desert). Since these will give a boost to the various vital production you will need, Plains = Food, Forest = Resource Extraction, Mountain = Resource Extraction, Desert = Solar Energy Production.

The advantage is that without the transport net, nothing gets moved except at a snails pace. Think every Cargo Point is being moved by hand cart and wheelbarrel. Then there is the Wealth bonus to.  :D

The Intro to the Transport Net Rules:

[6.4.8] Transportation Networks

One of the most important things you will need to understand is that without a transport network the raw materials will not get from the mines to the factories and the supplies to keep your war machine running will not move. So it is critical that you keep the idea of throughput in mind when planning your transport network. Throughput is simply the amount of cargo your transport network can carry over a given amount of time. For example of you have a road network with a throughput of 30,000 cargo a month, that is the absolute maximum it can handle. Any more than that and you begin to experience the bad side of a transport network, Logistics Jams. These are only a minor irritant in peacetime, but in times of war they can be downright deadly. So keep an eye on your transport network and you will be on your way to an efficient movement of goods and troops.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by ١rgrÝmr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #56 on: May 20, 2008, 11:28:17 PM »
I do not see energy production in the pregame setup. Did I miss it?

Also, this is an attempt to model an older society that has put much thought into the use of its land. So what are the effects of making a mountain range a super terrritory. this would include extensive terracing and even underground cities.
The same would be true of the desert. Extensive irrigation and water farming techniques may have been brought into play.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline ١rgrÝmr

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« Reply #57 on: May 21, 2008, 07:55:05 AM »
Quote from: "Haegan2005"
I do not see energy production in the pregame setup. Did I miss it?

Also, this is an attempt to model an older society that has put much thought into the use of its land. So what are the effects of making a mountain range a super terrritory. this would include extensive terracing and even underground cities.
The same would be true of the desert. Extensive irrigation and water farming techniques may have been brought into play.


Sorry, Energy production is in the Infrastructure Construction rules, specifically:

[7.0.6] Energy Production and Consumption

I like the idea behind that society. Making a mountain a Super terrain will cause its Resource Extraction, Population and Industry limits to triple what it normally is.

So a Super Mountain Terrain Region would give these stats:

Code: [Select]
Industrial Development:    60 Industry + Bonus
Resource Extraction:       225 Mines + Bonus
Living Space:              60 Population Units + Bonus
Defensive Value:    6


As for the desert you need Biology at tech level 8 or Organics at mech level 3 to cultivate a Desert Region. It will still remain a very difficult region but its food production modifier will increase for food production.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by ١rgrÝmr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #58 on: May 21, 2008, 09:14:02 PM »
Alright, each region is one TP. A super cost 3 more or is a cost of three?

I do not see a NP cost for Energy Production?
« Last Edit: May 21, 2008, 10:12:15 PM by Haegan2005 »
 

Offline ١rgrÝmr

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« Reply #59 on: May 21, 2008, 09:35:20 PM »
Quote from: "Haegan2005"
Alright, each region is one TP. A super cost 3 more or is a cost of three?


The cost is three pus the base terrain cost. So the total would be four.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by ١rgrÝmr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

 

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