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Development Discussions / Re: Autorefresh?
« Last post by paolot on Today at 12:00:35 PM »
You can refresh most windows by re-selecting your race from the dropdown in the top left. I do this particularly on the Commanders window quite a lot.

I do too.  :)
But a dedicated button is more evident.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by serger on Today at 11:58:40 AM »
Does anyone know if Ship Component type names are scripted in the DB or in the executable? I've edited some names in DIM_ComponentType, yet cannot find how to rename type branch names. Like, my eternal damnation is Geo Sensors, wich I'm mixing up with Grav Sensors every second time; tried to rename Gravitational to Topological in the DB, yet the type branch remains Geological Survey Sensors, wich means I will still mix it up.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by paolot on Today at 11:57:22 AM »
Oh, so ...

Ordnance Transfer System: 40 MSP per Hour
Cost 20   Size 500 tons   Crew 20   HTK 1
Materials Required: Duranium  5    Boronide  15   

is for missiles only?

Yes.   :)
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Oh, so ...

Ordnance Transfer System: 40 MSP per Hour
Cost 20   Size 500 tons   Crew 20   HTK 1
Materials Required: Duranium  5    Boronide  15   

is for missiles only?

Let's add another senior moment, then  ;D

Why I can't refit a tug into another? I thought that the only conditions were shipyard size (nature of SY, obv!) and that the ship would not be damaged, but aside that, even if the decision could be stupid (very huge cost) nothing prevented you from refitting any ship into another one?
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Development Discussions / Re: Autorefresh?
« Last post by nuclearslurpee on Today at 11:34:04 AM »
You can refresh most windows by re-selecting your race from the dropdown in the top left. I do this particularly on the Commanders window quite a lot.
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Development Discussions / Re: Autorefresh?
« Last post by paolot on Today at 11:28:59 AM »
Doesn't this already exist?

It exists for some windows but is not consistent across all of them.

I added the important windows, like Tactical Map, Fleets, Economics and Events, but didn't want to get into checking every conceivable window to see if any are open and adding the refresh code to each one. Partly because its a lot of work for situations that often won't matter anyway, and partly because refreshing all open windows slows the game down a lot between increments.

Steve, what about adding a "Refresh" button in the windows, like the "Refresh Tech" one in the "Class Design" window?
In particular in the "Commanders" window, this would be useful, because this window seems not taking into account the retirements/deaths of commanders.
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What could explain that my MSP freighter only transfers to Earth MSP at a rate of 10 MSP per hour, and not 40 as per the component it has?

Only a cargo shuttle bay is required for transferring maintenance supplies. There is no other component to increase the rate.
And shuttle bays do not specify a transfer rate, because the base rate never changes:

Quote
Maintenance supplies are transferred at the rate of 10 per hour, multiplied by the number of cargo shuttle bays and the racial shuttle technology.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by skoormit on Today at 11:09:16 AM »
Some CMCs Missing from Populations List on Commanders Window

You have them set to "No Assignment" in the Governor tab.

Oy. Don't know how I overlooked that.

Many thanks!
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This is a known issue generally with the rendering system in Aurora, if you zoome to an extremely granular level it will just be extremely slow for some reason (possibly a lack of culling?). Best workaround is not to zoom in closer than the thousands of km scale.
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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by paolot on Today at 10:32:37 AM »
Dear Steve, in the description of the battle for Carpathia II on March 4031, you name "the battle-hardened Janus Corps".
I am still not good at ground combat, so I wonder if being "battle-hardened" allows better performance of this unit.
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