Author Topic: Political Reliability, Initiative and Promotion Score  (Read 2751 times)

0 Members and 1 Guest are viewing this topic.

Offline Jacob/Lee (OP)

  • Lt. Commander
  • ********
  • Posts: 203
  • Thanked: 1 times
  • (Where I got this .gif beats me!)
Political Reliability, Initiative and Promotion Score
« on: August 04, 2011, 11:50:27 PM »
What exactly do these three things do? I get a bunch of messages of my *insert officer here* increasing their political reliability and the promotion score and initiative thing is just something I saw.
 

Offline Nibelung44

  • Commander
  • *********
  • Posts: 302
Re: Political Reliability, Initiative and Promotion Score
« Reply #1 on: August 05, 2011, 12:39:34 AM »
political reliability is more about political support, i.e how much the guy (or gal) has leverage to get promoted because he knows others people of influence. Initiative will determine if the officer will act first in case of battle. Promotion is the sum of modifiers that will influence how fast he is promoted, political reliability being factored into this one.

These are educated guesses from a semi-newbie though.
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Political Reliability, Initiative and Promotion Score
« Reply #2 on: August 05, 2011, 01:43:20 AM »
political reliability is more about political support, i.e how much the guy (or gal) has leverage to get promoted because he knows others people of influence. Initiative will determine if the officer will act first in case of battle. Promotion is the sum of modifiers that will influence how fast he is promoted, political reliability being factored into this one.

These are educated guesses from a semi-newbie though.

That's about it.

Offline Jacob/Lee (OP)

  • Lt. Commander
  • ********
  • Posts: 203
  • Thanked: 1 times
  • (Where I got this .gif beats me!)
Re: Political Reliability, Initiative and Promotion Score
« Reply #3 on: August 05, 2011, 01:48:28 AM »
Alright, thanks.

Another question, how do I get more scientists? Having 3/4 the scientists in 3 fields is getting old, and a couple fields don't have anybody in them.
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Political Reliability, Initiative and Promotion Score
« Reply #4 on: August 05, 2011, 01:50:55 AM »
Alright, thanks.

Another question, how do I get more scientists? Having 3/4 the scientists in 3 fields is getting old, and a couple fields don't have anybody in them.

A common misconception is a scientist can only research their field. They get 4x their bonus in their field, otherwise they are at the stated bonus.

Scientists come from Academies, same as naval officers, ground commanders and civilian administrators.

Offline Jacob/Lee (OP)

  • Lt. Commander
  • ********
  • Posts: 203
  • Thanked: 1 times
  • (Where I got this .gif beats me!)
Re: Political Reliability, Initiative and Promotion Score
« Reply #5 on: August 05, 2011, 01:56:14 AM »
A common misconception is a scientist can only research their field. They get 4x their bonus in their field, otherwise they are at the stated bonus.

Scientists come from Academies, same as naval officers, ground commanders and civilian administrators.
I know they can research out-of-field, I just find it much more convenient for my limited research labs to give them only their specialization. Thanks again.
 

Offline Gilferedir

  • Chief Petty Officer
  • ***
  • Posts: 36
Re: Political Reliability, Initiative and Promotion Score
« Reply #6 on: August 05, 2011, 02:38:47 AM »
You get scientists randomly when people graduate from academy.  Increase your number of academies will increase the number of people you get a year, and in turn, increase your chances to get scientists.
 

Offline Jacob/Lee (OP)

  • Lt. Commander
  • ********
  • Posts: 203
  • Thanked: 1 times
  • (Where I got this .gif beats me!)
Re: Political Reliability, Initiative and Promotion Score
« Reply #7 on: August 05, 2011, 02:49:02 AM »
Yeah, I just built 10 new academies and I'm getting ~5 officers a month.