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Posted by: Tarnak
« on: September 02, 2011, 12:31:09 AM »

From what I understand the diplomacy settings are more permissions rather than treaties. If you like someone enough to give them trade access to your planets it doesn't necessarily mean they like you enough to want your traders coming to their ports.

Posted by: ZimRathbone
« on: September 01, 2011, 07:48:06 PM »

This is one part I do not understand.

That an alien and yourself can have different diplomatic ratings, If you sign a trade treaty then it normal that both parties have signed. Or if you both make a friendly alliance you both normal sign off on it.

Think of the Germans & Russians in the year or so before Barbarossa - while there was nominally a trade treaty between the two, in fact what happened was that the Russians delivered the raw materials but the Germans strangely forgot to deliver the finished goods that were supposed to be part of the treaty. 
Posted by: ardem
« on: September 01, 2011, 07:31:41 PM »

This is one part I do not understand.

That an alien and yourself can have different diplomatic ratings, If you sign a trade treaty then it normal that both parties have signed. Or if you both make a friendly alliance you both normal sign off on it.

Even if you kept it the way it is there is no way knowing for sure if the alien race is friendly to you. I would love for a overhaul in the relationship area of diplomacy, where you can craft your own treaties, with NPCs.

Posted by: ZimRathbone
« on: August 30, 2011, 07:39:23 AM »

Over the course of a year, the diplomatic bonus is added to the Current Diplomatic Rating for the assigned alien race.  At the same time the alien race reduces the relationship by their Xenophobia.  So if you had a diplomatic team rated at 150 assigned to a race that had a Xenophobia of 25, then over the course of a year, with no other effects taking place, the relationship would improve by 125.

Note that other incidents can also change the rating, eg the spotting of an alien ship when the current treaty does not permit it, or damage recieved from an alien unit.

Of course you wont know what the aliens Xenophobia rating is or what their Current Diplomatic Rating wrt you actually is - all you can do is guess based on their actions - if they're firing at you its a good indication that they dont have a particularly high opinion of you :)
Posted by: Sudragon2k3
« on: August 29, 2011, 10:23:00 PM »

Diplomacy Teams.  How does the bonus work?