Aurora 4x

Fiction => Aurora => Topic started by: Erik L on December 14, 2007, 02:09:52 PM

Title: Stories
Post by: Erik L on December 14, 2007, 02:09:52 PM
If anyone doing write-ups for any game system, and wishes to have a forum dedicated to it, let me know and I will make it.
Title: Re: Stories
Post by: simon on February 11, 2009, 12:15:13 PM
when playing aurora  do you write your stories do you write them retrospectively as after action reports and try to connect the dots as you go or do you write as it happens in real time as the campaign develops. I am trying to write a first and it seems to take too long to build up a nice story with enough action and economic background details. Any tips ?
Title: Re: Stories
Post by: Erik L on February 11, 2009, 12:45:07 PM
I tend to rough out the players before hand. Empire name, etc. Then I go through the game setup for the initial ship designs and officer names. Then I start playing, taking notes during each "turn". Those get fleshed out (somewhat).
Title: Re: Stories
Post by: simon on February 11, 2009, 01:22:59 PM
Does this mean that you begin the story when this get more interactive such as when you come in contact with another race or do you begin the story from the get go of the campaign and empire building ? I ask because during the early stages you can go for months without anything interesting to report hence you can have bland beginnings.
Title: Re: Stories
Post by: Erik L on February 11, 2009, 03:45:13 PM
From the beginning, and yes, there can be stretches of nothing.
Title: Re: Stories
Post by: SteveAlt on February 11, 2009, 05:23:23 PM
Quote from: "simon"
when playing aurora  do you write your stories do you write them retrospectively as after action reports and try to connect the dots as you go or do you write as it happens in real time as the campaign develops. I am trying to write a first and it seems to take too long to build up a nice story with enough action and economic background details. Any tips ?
I write mine as I go. I'll play a few increments then write a paragraph or two if anything happens. Other poeple may have a different approach though so you need to find a style you are happy with.

Don't worry if nothing much happens early on. You might only report one or two events a year in the early stages. Once the action starts, you will have plenty to write about :)

Steve
Title: Re: Stories
Post by: simon on February 16, 2009, 11:06:31 AM
Whenever i encounter other races there is always the problem of strategic nudity. Every one encountered has no strategic depth because you basically stumble into their defenseless home system a problem even the almighty spacemaster takes time to fix. The way i play it is we are allied before we begin as vicious and pitiless resource war which at least give time for the race to organically grow some strategic depth i.e fleet bases, strategic systems and well trained forces. I bring this up because the more races appear on the scene the more difficult building a coherent story becomes i.e trying to grow several empires fast enough without overusing spacemaster, has anyone a better method. P.S Hopeful the new version will ease this
Title: Re: Stories
Post by: SteveAlt on February 19, 2009, 01:35:57 PM
Quote from: "simon"
Whenever i encounter other races there is always the problem of strategic nudity. Every one encountered has no strategic depth because you basically stumble into their defenseless home system a problem even the almighty spacemaster takes time to fix. The way i play it is we are allied before we begin as vicious and pitiless resource war which at least give time for the race to organically grow some strategic depth i.e fleet bases, strategic systems and well trained forces. I bring this up because the more races appear on the scene the more difficult building a coherent story becomes i.e trying to grow several empires fast enough without overusing spacemaster, has anyone a better method. P.S Hopeful the new version will ease this
That is a very good point. It is something I need to address, possibly by playing around with jump point connections after a system with a new race is created. It's complex but I would need to break the link between the starting system and the alien system, add one or more systems in between, link them up appropriately and then move the probe fleet into the first intervening system. It won't be in version 4.0 but I will put this on my list of things to do. I would also only do it if the new race was generated with starting jump tech.

Steve
Title: Re: Stories
Post by: Erik L on May 28, 2009, 02:27:56 PM
I was looking over the forum structure this morning, and was thinking... Instead of grouping by story, how about forums based on author, i.e. Steve's Fiction, Kurt's Fiction, etc. and under these, would be individual forums for particular campaigns.

Yea? Nay? Shut up and let us read? ;)
Title: Re: Stories
Post by: sloanjh on May 28, 2009, 05:49:48 PM
Quote from: "Erik Luken"
I was looking over the forum structure this morning, and was thinking... Instead of grouping by story, how about forums based on author, i.e. Steve's Fiction, Kurt's Fiction, etc. and under these, would be individual forums for particular campaigns.

Yea? Nay? Shut up and let us read? ;)

Sounds reasonable - the list is getting a little long (at 3 pages) so an added layer of grouping might be worthwhile.

John
Title: Re: Stories
Post by: Erik L on May 28, 2009, 06:14:23 PM
Quote from: "sloanjh"
Quote from: "Erik Luken"
I was looking over the forum structure this morning, and was thinking... Instead of grouping by story, how about forums based on author, i.e. Steve's Fiction, Kurt's Fiction, etc. and under these, would be individual forums for particular campaigns.

Yea? Nay? Shut up and let us read? ;)

Sounds reasonable - the list is getting a little long (at 3 pages) so an added layer of grouping might be worthwhile.

John

Used myself as a guinea pig (on the theory if I blow it up, it's just my stuff), and added a forum "Erik's Fiction".
Title: Re: Stories
Post by: Sotak246 on May 29, 2009, 07:22:53 AM
I like the idea.  It would make it easier to find the contiuation of an story I am reading.

Mark
Title: Re: Stories
Post by: Steve Walmsley on May 29, 2009, 08:36:40 AM
Sounds good to me too. Some of the earlier fiction posts are well mixed up now and could be difficult for a new reader to fit them all together again.

Steve
Title: Re: Stories
Post by: Erik L on May 29, 2009, 02:16:16 PM
Done. I think.

Some of the very old posts are truncated. :(

Some of the posts I was not sure what campaign they belonged to, so they ended up in the top level author's folder. I'll be giving the authors mod rights to the folders so they should be able to move posts around (if I've messed things up). For new subforums, let me know.
Title: Re: Stories
Post by: Steve Walmsley on May 29, 2009, 03:24:49 PM
Quote from: "Erik Luken"
Done. I think.

Some of the very old posts are truncated. :(

Some of the posts I was not sure what campaign they belonged to, so they ended up in the top level author's folder. I'll be giving the authors mod rights to the folders so they should be able to move posts around (if I've messed things up). For new subforums, let me know.
A very minor concern is that the Aurora fiction folder no longer has fiction within it. Would it be better to have an Aurora fiction forum with each person's Aurora-related fiction in their own sub-folder (and the same for Starfire and BTS?). I am just a little worried that someone new to the board might not realise which fiction is for which game.

Steve
Title: Re: Stories
Post by: Erik L on May 29, 2009, 03:53:03 PM
So you mean something like this...

Code: [Select]
Fiction
    |---- Aurora
    |           |-----Steve's
    |           |-----Kurt's
    |           |-----Etc
    |
    |-----Starfire
    |           |-----Steve's
    |           |-----Kurt's
    |           |-----Etc
    |
    |------BTS!
               |--------Thor's
         

That's doable... But with a couple of exceptions, I'd need the authors to inform me what fiction goes where.
Title: Re: Stories
Post by: Steve Walmsley on May 31, 2009, 05:09:27 AM
Quote from: "Erik Luken"
So you mean something like this...

Code: [Select]
Fiction
    |---- Aurora
    |           |-----Steve's
    |           |-----Kurt's
    |           |-----Etc
    |
    |-----Starfire
    |           |-----Steve's
    |           |-----Kurt's
    |           |-----Etc
    |
    |------BTS!
               |--------Thor's
         

That's doable... But with a couple of exceptions, I'd need the authors to inform me what fiction goes where.
Yes, that's exactly what I mean. For my own fiction, the Rigellian Diary is Starfire and everything else is Aurora

Steve
Title: Re: Stories
Post by: Erik L on May 31, 2009, 04:30:26 PM
Quote from: "Steve Walmsley"
Quote from: "Erik Luken"
So you mean something like this...

Code: [Select]
Fiction
    |---- Aurora
    |           |-----Steve's
    |           |-----Kurt's
    |           |-----Etc
    |
    |-----Starfire
    |           |-----Steve's
    |           |-----Kurt's
    |           |-----Etc
    |
    |------BTS!
               |--------Thor's
         

That's doable... But with a couple of exceptions, I'd need the authors to inform me what fiction goes where.
Yes, that's exactly what I mean. For my own fiction, the Rigellian Diary is Starfire and everything else is Aurora

Steve

Done for Steve and Kurt (as those two are the easiest:) ). Any other author's want to chime in and I'll classify them accordingly.

Also, each author has full moderation rights in their forum, which includes deletion of other's posts.
Title: Re: Stories
Post by: Steve Walmsley on June 09, 2009, 12:18:26 PM
Quote from: "Erik Luken"
Quote from: "Steve Walmsley"
Quote from: "Erik Luken"
So you mean something like this...

Code: [Select]
Fiction
    |---- Aurora
    |           |-----Steve's
    |           |-----Kurt's
    |           |-----Etc
    |
    |-----Starfire
    |           |-----Steve's
    |           |-----Kurt's
    |           |-----Etc
    |
    |------BTS!
               |--------Thor's
         

That's doable... But with a couple of exceptions, I'd need the authors to inform me what fiction goes where.
Yes, that's exactly what I mean. For my own fiction, the Rigellian Diary is Starfire and everything else is Aurora

Steve

Done for Steve and Kurt (as those two are the easiest:) ). Any other author's want to chime in and I'll classify them accordingly.

Also, each author has full moderation rights in their forum, which includes deletion of other's posts.
Sorry to be a complete PITA :)

Steve
Title: Re: Stories
Post by: Erik L on June 09, 2009, 12:48:17 PM
How's it look now? :)
Title: Re: Stories
Post by: ShadoCat on June 09, 2009, 02:11:22 PM
Quote from: "Erik Luken"
How's it look now? :)

Looks good.

It'll take some getting use to but it won't really impact me.  My use of the board is to just look to see what folders are red and see what's new.
Title: Re: Stories
Post by: IanD on August 21, 2009, 03:17:14 AM
A forum where you can post new campaign ideas would be welcome. I am not allowed to start a new topic in the Fiction Forum which is probably not the most appropriate place for it anyway

Regards
Title: Re: Stories
Post by: mrwigggles on January 23, 2010, 06:55:46 PM
I would like a a forum for writing up a campaign world, please. With the name of Mr. Wiggles Fictions, please.

I have a decent enough sense of the game currently to not have my ineptitude to interfere with a story harshly, and I would really like to write from a perspective of a transnewtowian 1950's Retro Future Buck Rodger type deal, where the earth won't end in a nuclear flame with the intent of the entity being solidified as a integrality power, thusly giving itself a conclusion.
Title: Re: Stories
Post by: Erik L on January 23, 2010, 08:53:04 PM
Quote from: "mrwigggles"
I would like a a forum for writing up a campaign world, please. With the name of Mr. Wiggles Fictions, please.

I have a decent enough sense of the game currently to not have my ineptitude to interfere with a story harshly, and I would really like to write from a perspective of a transnewtowian 1950's Retro Future Buck Rodger type deal, where the earth won't end in a nuclear flame with the intent of the entity being solidified as a integrality power, thusly giving itself a conclusion.

Done, but your best bet would be to send me an IM. I'm guaranteed to read those ;)
Title: Re: Stories
Post by: mrwigggles on January 23, 2010, 09:05:14 PM
Ah, I didn't see a preferred communication method in the OP.

I will keep that in mind for the future though.
Title: The Kabringi Empire
Post by: James Patten on February 16, 2010, 07:45:07 PM
Kabringi Empire

Many versions back I got rather tired of not being able to advance my empires much before Steve rolled out a new version.  So I made the conscious decision to pick a version and stick with it until I ran into a problem, or a really good version came out with features I just couldn't live without.  Version 5 sounds like it might be that version.  Currently I play on version 4.26.  

I also decided to play something other than Humans.  So I invented a race, the Kabringi, who run the Empire of Kabranga.  The home-world is Kabri.  Their ideal oxy content is .07 (.04 to .09), gravity is .67 (.4 to .94) and an ideal temperature of 77.9 (48.9 to 106.9).  They have a House Davion theme and Chinese commander names.

My home-world was in a nebula.  I knew that either missiles or beams wouldn't work in a nebula, but couldn't recall which; I decided it must be the beams that didn't work, because of the gasses which blocked the beam from penetrating – but I guessed wrong and it's missiles that don't work.  I therefore built my ships all wrong from what I wanted to do, which was to be heavily into the weapon type that worked and nearly not at all into the weapon type that didn't work in nebulas.  So I designed and built a lot of missile ships.

I didn't write anything down and this isn't an attempt at any kind of well-flowing fiction.  But I thought readers might like to see an empire that expanded deliberately.

As of this moment I am about 50 years from the beginning year, which I imaginatively called Year 1.  There was a couple of months where I played very infrequently because I had other duties calling me, so I'm nowhere near as advanced as I could be.  A couple of game decades ago I peeked into the database to fix an oops on my part (zero-sized mineral packets) and found that there were two other races out there, but neither seemed to have anywhere near as many colonies as I.

Kabri, the home world, had for the most part good minerals.  The rest of the system had a few largish deposits but accessibility stank.  Eventually another world in Kabringi system had a geosurvey team raise the accessibility of Duranium to somewhere around 1.0 on a moon with lots of it.

Below is the map of my systems at current, so that you can follow along (or there would be a map if I could attach the attachment I uploaded).

If memory serves I started without jump tech, so I spent a few years researching and developing jump tech, then built some geosurvey and gravsurvey ships.  The first system was Semichi.  It had a planet that was fully habitable!  Unfortunately the minerals were nearly non-existent, and there was no duranium.  I started a colony (Semichi Colony) and began transporting colonists there.

I don't recall the order of exploration, but Udibi had good minerals with OK accessibility and I started a mining colony there.  Kotzebue also had some minerals on one world, so I started a mining colony there as well.  Andro had a gas giant with Sorium, so I started sorium harvesting.  Exeter had a world which could be made habitable along with some really nice mineral deposits, so I started Kabriforming the Exeter world (Exeter colony).  Elidere and Franklin were unremarkable, although Franklin had worlds with large deposits but low accessibility.  Sullivan was the same.

Then there was Sekulman.  My geosurvey ship was destroyed by unknown aliens, so I withdrew in panic.  Later I tried another ship (in test mode) to try to communicate, but that ship was destroyed and I could not establish contact.  It turns out they were Precursors.  They didn't chase me.

I then explored a jump point off of Exeter which led to Bryceland – also the home of Precursors.  This was the end of my first round of exploration, which was probably around year 10.  I spent the next number of years researching weapons, sending test fleets against the Precursors (and restoring the database afterwords after the fleet was destroyed).  In the meantime I colonized Exeter Colony, finishing up the terraforming.  I decided to concentrate all of my colonization efforts on Exeter, because it had the best minerals of all the colonizable worlds that I had.  So I spent the next 20 – 30 years building up my colonization fleet and sending people to Exeter, as well as lots of mines and factories.

At one point, I think around year 15, I realized my duranium on home-world was about to run out.  Fortunately the geosurvey team had just found better accessible duranium on one of the moons, so I started cranking out the automated mines.  Unfortunately for me, I should have instead converted mines to automated, because long before I was able to get an equal amount of duranium from the moon's mines, the duranium on home-world ran out.  I discovered the conversion trick several years too late.  So for several years the economy on home-world was at a standstill while I tried to recover from the duranium shortage.  In the end I shipped about half of my factories (500 or so) offworld so that the construction rate wouldn't outstrip the mining rate.  I probably spent about 10 – 15 years trying to get the mining rate on the moons back up to the old rate.

Later on I ran into a problem with Gallicite running out on home-world  Luckily there's another moon in the system with Gallicite with good accessibility, so I was able to keep the Gallicite flowing.

On Year 22, I sent another test fleet against the precursors at Bryceland and won!  I explored the system and found a world with ruins that was also habitable, with Kabriforming.  Once I had built the jump gate I sent the terraforming fleet in, and they started working.  I also sent a Xeno team in and they started working too.  The ruin was a major find, with over 100 installations.  I started colonizing Bryceland Colony.  Unfortunately the system is somewhat light on minerals.  BTW I don't believe I got any new technology out of Bryceland's ruins.

A few more years to build or refit more ships and I sent a test fleet to Sekulman.  Whereas prior test fleets had been handily defeated, this one won.  This was Year 32.  Another major ruin, although the planet was unhabitable and unKabriformable.  A nice bonus was that Sekulman had nice minerals that were handily accessible.

Unfortunately the xeno team would find infrastructure and that would cause my civilian colonizing fleets to target Sekulman for colonization.  Alas the colonists died as soon as they got there.  So I had to scramble to remove infrastructure from the planet as soon as it was found, and make sure the civilians didn't colonize it.  Millions of hopeful yet misguided civilians died at the cruel lies of the colonizing companies.  Inquests are still ongoing as to who knew what and when, and how much money they got away with.

With the Kabriforming of Exeter and Bryceland Colonies complete, the Kabriformers looked to new places to work their craft.  Suitable worlds were found in the Sullivan and Kotzebue system which could with small effort be Kabriformed.  Sullivan Colony was established, and the mining colony in the Kotzebue system was turned into a people colony.  I now had 4 colonies within 1 jump of home-world, and one more two jumps away.

Sullivan Colony was quite a distance away from the jump gate to Kabringi, and in Kabringi system it was quite a way out of the system, so the transit time between Sullivan and Kabringi was a long one.  And Sullivan had only duranium, so another world was found which had nearly all other minerals, automated mines and mass drivers were set up.

At this time there was no way I could put the same level of support into these new colonies as I had put into Exeter.  I had supplied Exeter with hundreds of mines and factories.  Homeworld was finally on the rebound from the mineral shortages.  So I decided to spend the next ten years concentrating on send people and some materials to Sullivan and Kotzebue.  Actually Kotzebue was nearly all set up already, as they had had mines there for years that were feeding home-world  I traded their automated mines for manned, sent them some factories, and Kotzebue was up and running.  Sullivan was (and still is) a long slow slog to get them viable, due to the distance and the mineral problems.

About year 40 I decided it was time for my second round of exploration.  It was time to complete the second circle of unexplored systems, which had been started with Bryceland.  I had two sets of geo and grav exploration fleets, one of each teamed together.  So I explored in two directions.

From Udibi I found Pararito, which included a habitable world (with a little nudging).  I established Pajarito Colony.  I also found Chanute, which contained a world which could be habitable.  Chanute Colony was born, but it had the same problem as Sullivan Colony, so automated mines were set up on a world that could mine and send the output to Chanute Colony.  As can be seen from the map there's other systems with worlds than need Kabriforming before they can be colonized.

From Sullivan, Frankin and Elidere I found nothing that really interested me as far as mining colonies, or colony worlds.

From Sekulman I ran into Precursors at Kesai.  I sent my fleet after them and wiped them out.  But they weren't guard much expect listening posts.  There wasn't much of interest in the other systems from Sekulman.

From Andro I found the Marlette system with a Kabriformable world and some ruins on two worlds.  I explored the ruins, and eventually Marlette Colony was born.  It just reached fully habitable status, so the Kabriform fleet has left.

I struck the motherlode from Kotzebue.  Three systems each with Kabriformable worlds.  Northfield and Ashkum had ruins.  I started Northfield Colony and gave it a Kabriform fleet.

During all this time Exeter was finally reaching a point of self sufficiency (note that this is about 40 years after colonizing began!) - it had plenty of factories, mines, and other installations, including some small shipyards towed in from other worlds.  Then I hit a population crunch, and had a small shortage.  I diverted nearly all available colony fleets to boosting Exeter Colony's population.  In the last year or so the shortage has gone away but I'm still only a few million above so I'm continuing to send 90% of new populations there.

Current year is year 48.  My goal for Exeter Colony was to have it able to start building small warships by year 50 and it can certainly do that now (it's building Orbital Weapons Platforms and geosurvey ships).  My first colony of Semichi has suffered for many decades with few jobs, but I've redirected my Udibi mineral output to Semichi and this steady stream of minerals has allowed them to build (and “steal”) more factories and other installations.

So that's my empire.  I consider myself extremely lucky to have to 9 colony worlds within 2 jumps with  another 4 – 8 worlds as colony possibilities within those 2 jumps.  I haven't run into any NPRs yet other than Precursors.

I have a population of 2.9 billion (1.8 billion on home-world); a shipyard capacity of 983,000; 70 research facilities; 2026 factories; 1260 manned mines and 1143 automated mines; 7.1 million tons of shipping; 121 tracking stations; and 6 academies.  I have several thousand officers; recently I did quite a bit of culling in the upper ranks to remove officers in poor health.
Title: Re: Stories
Post by: Steve Walmsley on February 16, 2010, 08:18:57 PM
Great report! You will be glad to hear the problem with civilians dropping colonists on uninhabitable worlds was fixed a few versions ago :)

Steve
Title: Re: Stories
Post by: S.K. Ren on March 03, 2010, 12:48:35 AM
Man, I'm envious of you guys. Whenever I sit down to do a write up nothing happens... at all. I've gone through several campaigns, at least two centuries in and several systems explored and no NPR's. The only thing to write about is research progress and death caused by accidents, disease and old age. While I haven't tried a multi-faction home world, that's something that can happen at anytime.

The only time I encountered an NPR was 10 years into a Conventional start and a single ship came to my home world armed with 3 Plasma Carronades and destroyed all of my defenses and just sat there. I was blockaded by a single ship after only 10 years.

So I have to ask: What's the secret?, What do you guys do to keep interested in your own story?
Title: Re: Stories
Post by: Steve Walmsley on March 03, 2010, 07:48:32 AM
Quote from: "S.K. Ren"
Man, I'm envious of you guys. Whenever I sit down to do a write up nothing happens... at all. I've gone through several campaigns, at least two centuries in and several systems explored and no NPR's. The only thing to write about is research progress and death caused by accidents, disease and old age. While I haven't tried a multi-faction home world, that's something that can happen at anytime.

The only time I encountered an NPR was 10 years into a Conventional start and a single ship came to my home world armed with 3 Plasma Carronades and destroyed all of my defenses and just sat there. I was blockaded by a single ship after only 10 years.

So I have to ask: What's the secret?, What do you guys do to keep interested in your own story?
Excellent question, especially as I was begining to lose interest in my current campaign. Personally, I think you need a strong theme and/or philosophy for your Empire. In a sense your Empire is like a character in a book or film. If a character has a strong personality, either as a good or a bad guy, you become interested in what happens to them. Obviously it is difficult to write a compelling story if nothing happens though :). To create more action, make sure you have Precursors switched on and try raising the percentage chance of NPRs being generated.

Don't worry about writing much detail about the few first years if nothing is happening. Write a brief overview or use that portion of the story to introduce the theme, or talk about your ship designs, and them get into more detail when things start to happen. One option is to start with a short story, or after action report, that covers a single battle

Steve
Title: Re: Stories
Post by: Kurt on March 03, 2010, 05:14:50 PM
Quote from: "Steve Walmsley"
Quote from: "S.K. Ren"
Man, I'm envious of you guys. Whenever I sit down to do a write up nothing happens... at all. I've gone through several campaigns, at least two centuries in and several systems explored and no NPR's. The only thing to write about is research progress and death caused by accidents, disease and old age. While I haven't tried a multi-faction home world, that's something that can happen at anytime.

The only time I encountered an NPR was 10 years into a Conventional start and a single ship came to my home world armed with 3 Plasma Carronades and destroyed all of my defenses and just sat there. I was blockaded by a single ship after only 10 years.

So I have to ask: What's the secret?, What do you guys do to keep interested in your own story?
Excellent question, especially as I was begining to lose interest in my current campaign. Personally, I think you need a strong theme and/or philosophy for your Empire. In a sense your Empire is like a character in a book or film. If a character has a strong personality, either as a good or a bad guy, you become interested in what happens to them. Obviously it is difficult to write a compelling story if nothing happens though :). To create more action, make sure you have Precursors switched on and try raising the percentage chance of NPRs being generated.

Don't worry about writing much detail about the few first years if nothing is happening. Write a brief overview or use that portion of the story to introduce the theme, or talk about your ship designs, and them get into more detail when things start to happen. One option is to start with a short story, or after action report, that covers a single battle

Steve

I have to agree with Steve, here.  I feel that I write the best when I have a good feeling for the race/empire that I'm writing about.  The better I know them, the better developed they are, the better I can write for them.  

Usually as a campaign goes on I get to know my races and characters better and better, and so the stories become easier and easier.  In some cases, though, it just doesn't work and I can't get into them.  As Steve noted above, that is usually when a campaign will die.  

The odd thing is that there have been several cases where I created "throw-away" races that I never expected to survive or to be developed, and they became very popular on the old Starfire list.  Sometimes you just can't tell when a race/empire/concept is going to take off, even in your own mind.  

At any rate, the key, as Steve said above, is to spend some time developing your race, its government, and at least a couple of individuals.  Once you do that, once you understand how they will react in any given situation and why they are different from any other more generic race, then you'll hopefully feel that you have something to write about.  

Kurt
Title: Re: Stories
Post by: Thanatos on March 17, 2010, 08:03:07 AM
Hello there.

I've started playing Aurora.... about five days ago. I've read a lot of posts here and on other forums about how hard the game is to get into, but I find the interface very self-explanatory and just perfect. It has all the functionality it needs. Aurora is like a dream come true.

So first of all, I'd like to thank you, Steve, for making this game available to us (and me) even though, as I understand, you made it for your own pleasure.

In return, as I like to kill time by writing, I'd like to write stories from a slightly different perspective (From other races, for example) for your entertainment, if you decide to read them, and for other people. Just to show the extent of my gratitude, if you like the stories, I'll give you you complete ownership over those you like.

PS: The first Campaign I'll be writing about I intend to title "Destroyer Campaign: Ascension".
Title: Re: Stories
Post by: waresky on March 17, 2010, 01:44:03 PM
Quote from: "Thanatos"
Hello there.

I've started playing Aurora.... about five days ago. I've read a lot of posts here and on other forums about how hard the game is to get into, but I find the interface very self-explanatory and just perfect. It has all the functionality it needs. Aurora is like a dream come true.

So first of all, I'd like to thank you, Steve, for making this game available to us (and me) even though, as I understand, you made it for your own pleasure.

In return, as I like to kill time by writing, I'd like to write stories from a slightly different perspective (From other races, for example) for your entertainment, if you decide to read them, and for other people. Just to show the extent of my gratitude, if you like the stories, I'll give you you complete ownership over those you like.

PS: The first Campaign I'll be writing about I intend to title "Destroyer Campaign: Ascension".
Awesome and u r welcome!

Same as you say above,this Game r The Dream become real,am an very older RolePlaying player,from Traveller on 1979 >> 2007 when am found Aurora..:D
If in 1979 this game was coming..= Sci-Fi sure:D..

Steve r our Hero.
Title: Re: Stories
Post by: Steve Walmsley on March 18, 2010, 07:00:48 AM
Quote from: "Thanatos"
Hello there.

I've started playing Aurora.... about five days ago. I've read a lot of posts here and on other forums about how hard the game is to get into, but I find the interface very self-explanatory and just perfect. It has all the functionality it needs. Aurora is like a dream come true.

So first of all, I'd like to thank you, Steve, for making this game available to us (and me) even though, as I understand, you made it for your own pleasure.

In return, as I like to kill time by writing, I'd like to write stories from a slightly different perspective (From other races, for example) for your entertainment, if you decide to read them, and for other people. Just to show the extent of my gratitude, if you like the stories, I'll give you you complete ownership over those you like.

PS: The first Campaign I'll be writing about I intend to title "Destroyer Campaign: Ascension".
Good to hear you are enjoying the game and I look forward to reading your stories. Don't worry about ownership as all the stories posted on here are free for everyone to read

Steve
Title: Re: Stories
Post by: Thanatos on March 19, 2010, 02:16:20 AM
So, hmm, was wondering if I can get a sub-forum thingy, like Erik or Steve, where I can post my Campaigns/Stories?
Title: Re: Stories
Post by: ardem on October 17, 2010, 10:12:50 PM
I just found this game about 2-3 weeks ago, after a goggle search on most complex game for the pc, I am glad I downloaded and have been mucking around with it.  I like long complex games I even played WITP from go to wo, so this is right down my alley.

I would like to make a story or (aar) based on a beginner view to exploration, similar to humans entering the galaxy for the first time, I think my novice to the game will create some interesting twists and turns.

I played enough to get some flimsy basics of user interface and ordering.

-----------------------------------------------------------------------------------

Storyline:

Earth from 2010 to 2025 has taken some major turns, first the US government had a major leak of classified information about Roswell, which proved aliens do exist and have visited our planet.  This was the first stone in a quiet pool of water which turned into a period know as "the Changing".

The Changing a first, caused panic amongst the population with large amounts of rioting and social unrest.  Although much of the social unrest was tensions that already existed, this was the spark that ignited the gas can.  Various major blocs had different impacts place upon them.

China was the worse effected, which resulted in the toppling of the communist government.   Ccivil disobedience, social unrest, followed civil war.  Unlike the first civil war, it was not won by a march, but bitter battles.  Neighbour against Neighbour, brother against brother, until only a new republic and flag remained, and quite a few mass graves.

The European Union and the United States, even though civil unrest was strong, was able to contain the violence with martial law and evoking acts in the various government for hard suppression, in fact the EU grew to include Russia and various non EU-related states in the neighbourhood.

The Third World countries turned to religion or made new religions to pronounce the visitors as Gods.  The established religions  first fought with words then escalated to violence attacks of martyrdom for all sides suffered.

The Middle East remain much the same as it was in 2010, still too much turmoil to distinguish any change.  The world became more like the Middle East, everyone that had a gripe with whoever decided it was now to be paid in blood.

By 2015, the world was in the 'crapper', meanwhile major corporations still kept gathering resources and trading, as well as some initiating some questionable research.  The Corps rise to power resulted in the governments diminished power.  One corporation "BrightStar" was gaining more traction then many of the other corporations, this was mainly due to their marketing slogan "Reach for the Stars" although tacty, had an extreme amount of capital raised by Ma and Pa investors, the human race now desired to be pioneers again.

By 2020 the BrightStar had a monopoly on virtually every industry, private armies, power over the majority of governments, it could replace every government with a single corporate rule. 

But they didn't, they encouraged a revised UN with uniform laws, equity of resources, limited local government control, and administration ideals.  Respect, Honor and Equity were the motto of this body every law and administration ideal conformed to the motto.

Some people suspect that the puppeteer needed a body of people, that could take away the blame foe longevity of power.  Others believed it was a benevolent act based on how humanity had suffered the last 1000 years.  Most did not care because it worked, and that is all, that mattered.

Now Humans were ready for space and ready to deal with anyone who was out there.

---------------------------------------------------------------------------------------

Hope the back story is enough to get a sub forum, I do understand this is a first post but what better way to start then an exciting adventure in a game I have really enjoyed in such as small amount of time.

I need some knowledge first up although this is not the right place it still relates to the story line.

I looking for a game that will see that earth will make friends and enemies with various worlds, some larger some smaller.  Although good by nature the corporation may influence the government to take for various interest to the human race but it more inline with peace.

My knowledge needed is around the setup options, I am thinking vary much the defaults.  Please let me know if this is right, for the story.  PS remember I am a noob to Aurora and do not want it too difficult, which is the fun in being a noob.

Empire Title     Terran Union
Theme            United States
Goverment Type    Confederation --- Was thinking Corporate Government not sure what is best on the back story
Trans-Newtonian Empire or Conventional -- Still do not know the difference here, read a litttle.

Non Player Race Generation is 50% I wanted
Non-NPR - Default
Computer controlled NPRs Default - Unsure in more then 1 should be here, does this limit the amount of large alien empires there is I would like more then 1

Everything thing else is default.




Title: Re: Stories
Post by: shadenight123 on August 18, 2011, 04:16:44 PM
asking costs nothing, so here i go to ask:
can i post my fiction on aurora? it might be boring to many (heck! no space ship battles!...yet) still, it might be funny to read about how a total newb ended up in a system in which the only corundium resource, (a part a meager 5600 on earth) was a 7 corundium...on an asteroid...
on the external chainbelt.
Title: Re: Stories
Post by: Erik L on August 18, 2011, 06:20:34 PM
asking costs nothing, so here i go to ask:
can i post my fiction on aurora? it might be boring to many (heck! no space ship battles!...yet) still, it might be funny to read about how a total newb ended up in a system in which the only corundium resource, (a part a meager 5600 on earth) was a 7 corundium...on an asteroid...
on the external chainbelt.


That's the purpose behind the forum, for people to post their fiction. :)
Title: Re: Stories
Post by: shadenight123 on August 19, 2011, 01:33:14 AM
That's the purpose behind the forum, for people to post their fiction. :)

so...can i have section ? *_*
pretty please with sugar on tops? >.>
Title: Re: Stories
Post by: RedKing on October 16, 2011, 10:38:41 AM
Any chance of getting a section for my games? Got a good, gritty game going right now with an Earth-based military dictatorship trying to deal with Wraiths (i. e.  Precursors), while vastly outclassed in tech.  I decided for a challenge to make gauss cannon-armed fighters one of my primary weapons.  They don't fare so well against Precursor AMM and gauss cannon platforms.   :o

I've been keeping copious notes in-game and using some 3rd party apps to generate some nice maps and such of key systems. 
Title: Re: Stories
Post by: Erik L on October 16, 2011, 11:06:07 AM
Any chance of getting a section for my games? Got a good, gritty game going right now with an Earth-based military dictatorship trying to deal with Wraiths (i. e.  Precursors), while vastly outclassed in tech.  I decided for a challenge to make gauss cannon-armed fighters one of my primary weapons.  They don't fare so well against Precursor AMM and gauss cannon platforms.   :o

I've been keeping copious notes in-game and using some 3rd party apps to generate some nice maps and such of key systems. 

All you need to do is ask ;)
Title: Re: Stories
Post by: MrAnderson on October 17, 2011, 08:29:32 PM
Mind giving me a subforum for my stories? Working on a rather creative scenario with fancy backline.  The quick backline is before the Precursors died from the Invaders, they built a cloaked facility underground, that had a computer with all their technological data, and a factory that produced robots that had free will, other than their purpose; prepare the galaxy for the eventual return of a large Precursor fleet that moved to another galaxy to conquer it.  It has a good 35 years already written, but they kind of had a bit of a "gimped" start, with 20 CI, 5 maintenance facilities, a 1000 ton shipyard, a single research lab, and ten million starting population.  And on a slight side note, for writing stories, I usually make a mediumish detailed "timeline" of sorts, that includes MAJOR events, such as political reforms and other fluff that is relevant, and battles.  Later on, I add more 1st person events that may or may not have been told in the timeline, but with alot more detail.
Title: Re: Stories
Post by: RedKing on October 18, 2011, 07:18:19 AM
Quote from: Erik Luken link=topic=912. msg41336#msg41336 date=1318781167
All you need to do is ask ;)
Much obliged.
Title: Re: Stories
Post by: OAM47 on October 30, 2011, 11:08:32 AM
Now that I have a few games under my belt, I've been thinking about doing some AARs.   For my next actual game (right now I'm trying the BSG Challenge that I just found, heh) I plan on going full out Empire themed.   I actually have a bit of backstory ready from another project of mine, and none of the Imperial themed stories here quite fit into how I do it.

A place to put them would be rather nice.
Title: Re: Stories
Post by: sublight on January 25, 2012, 08:30:43 AM
Odd request: I'd like a subforum to post stuff, but rather than getting titled 'Sublight's fiction' I'd like it to be titled 'Multiplayer fiction' or some such.

I'd like to write up/compile fiction from multiple perspectives based on a multiplayer Aurora4x game I'm starting up. Since I have doubt I'll ever type up my solo-campaigns, I thought I'd offer to have the subforum act as a repository for anyone doing fiction on multiplayer games where players looking for a multiplayer game write up could easily find them.

Edit: If that's a problem I'll be happy with a genericly titled subform.
Title: Re: Stories
Post by: Owen Quillion on March 29, 2012, 10:06:58 PM
Since this seems to be the thread to request it in, I'd like a sub-forum for some fiction. I've been meaning to try a couple of campaign ideas for months now, but I've been procrastinating for no good reason. Maybe seeing my name every time I scroll down the forums'll give me some encouragement, heh.
Title: Re: Stories
Post by: dgibso29 on June 07, 2012, 01:25:50 AM
May I have a sub-forum, Erik? I am afraid I've been inspired and am fancying myself a writer all of a sudden!

Thanks,
Dan
Title: Re: Stories
Post by: Rabid_Cog on June 19, 2012, 06:28:39 AM
I have also been inspired to try my hand at this.  Don't feel ready for the responsibility (privilege?) of my own sub-forum though, so is it okay if I just post it in a new thread under the root? To make things simpler I will probably just post a link to a word document, since that is what busy I'm writing it in.  It's upwards of 5k words already  ;D
Title: Re: Stories
Post by: Erik L on June 19, 2012, 11:17:34 AM
I have also been inspired to try my hand at this.  Don't feel ready for the responsibility (privilege?) of my own sub-forum though, so is it okay if I just post it in a new thread under the root? To make things simpler I will probably just post a link to a word document, since that is what busy I'm writing it in.  It's upwards of 5k words already  ;D

In this forum is good. :)
Title: Re: Stories
Post by: TheDOC on August 16, 2012, 07:24:58 AM
I am going to try an AAR.  I'm already experienced a bit with Civ V, Eu3 and so, but doing one here sounds very different.

I'll begin playing today.
Title: Re: Stories
Post by: MehMuffin on August 20, 2012, 03:21:16 PM
I'm starting up an AAR as well. I'm finishing up the backstory today and hopefully getting the game going by the end of today.
Title: Re: Stories
Post by: Erik L on August 20, 2012, 03:27:11 PM
Just remember, if anyone wants a sub-forum, send me a PM.
Title: Re: Stories
Post by: Hydrofoil on January 18, 2014, 08:11:18 AM
There is alot of thought that goes into back stories isnt there.
Title: Re: Stories
Post by: AlqVeers on February 24, 2016, 01:06:03 AM
Hey Erik,

Could I get a Fiction sub-forum please? :)

Many Thanks!
Title: Re: Stories
Post by: Drgong on July 31, 2016, 11:34:25 AM
Sent a PM.   Plan do do a semi-interactive Story/AAR