Author Topic: Passenger liners and mobile miners\refineries  (Read 3173 times)

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Offline Person012345

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Re: Passenger liners and mobile miners\refineries
« Reply #15 on: July 26, 2012, 08:12:54 PM »
I believe when they have harvesters on them, they are automatically set to 10% fuel.
I actually think it's when they're marked as tankers. That is, I know it does it for tankers, I can't say for sure it doesn't do it for ones with harvesting modules.
 

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Re: Passenger liners and mobile miners\refineries
« Reply #16 on: July 26, 2012, 08:18:59 PM »
I actually think it's when they're marked as tankers. That is, I know it does it for tankers, I can't say for sure it doesn't do it for ones with harvesting modules.

Wouldn't 10% fuel on a tanker sort of defeat the purpose of a tanker? ;)

Offline Rabid_Cog

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Re: Passenger liners and mobile miners\refineries
« Reply #17 on: July 27, 2012, 01:58:47 AM »
I think tankers aren't automatically filled when you build them, the idea being that their tanks are so vast that if you fill them all you would rapidly empty your fuel stockpile.
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Offline Theokrat

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Re: Passenger liners and mobile miners\refineries
« Reply #18 on: July 27, 2012, 02:22:07 AM »
Wouldn't 10% fuel on a tanker sort of defeat the purpose of a tanker? ;)
Well not if you build the tanker to fetch fuel from somewhere else (such as a harvester or dig site). As I just did in my game actually.

As Rabid_Cog pointed out the amount of fuel can be so large that its a good idea to place it directly under player control, rather than auto-filling them.
 

Offline Garfunkel

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Re: Passenger liners and mobile miners\refineries
« Reply #19 on: July 27, 2012, 06:59:45 AM »
Marking a ship as a tanker gives it only 10% of max fuel when it's built. For bases, with no engines, they start with 0% fuel. Which is kinda annoying as you still get the warning message (Ship XYZ only has 0% fuel left) until the harvesting modules start filling it up with fuel.

Maybe Steve could disable fuel checks for ships with no engines?
 

Offline Steve Walmsley

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Re: Passenger liners and mobile miners\refineries
« Reply #20 on: July 29, 2012, 03:14:04 PM »
But dont they start with max fuel? do I have to drag them then take some of the fuel they start with?

Any class you designate as a tanker (which you should do for harvesters) only starts with 10% fuel

Steve
 

Offline Steve Walmsley

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Re: Passenger liners and mobile miners\refineries
« Reply #21 on: July 29, 2012, 03:14:53 PM »
I think tankers aren't automatically filled when you build them, the idea being that their tanks are so vast that if you fill them all you would rapidly empty your fuel stockpile.

Yes, that is the reason.

Steve