Author Topic: Aid for remembering C# mineral uses  (Read 4509 times)

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Offline Iestwyn (OP)

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Aid for remembering C# mineral uses
« on: November 27, 2020, 02:22:47 PM »
Definitely not an Aurora expert here, but I thought I could offer something that might help newer players. If you're like me, one of the more intimidating aspects of the game is the variety of trans-newtonian minerals (TNMs) and all their uses. It took me way too long to learn what each one was for, and how important each was (and then things got switched up a bit when we moved to C#, but that's a whole other thing).

I wanted to share the uses of each mineral (both the ones that make sense with their theme and the ones that are a bit unusual) and how I remember them. If I get something wrong here, please let me know and I'll edit this post (especially the mnemonics).

Duranium
Mnemonic - "Durable"
Uses - Almost everything; getting low on Duranium is one of the most crippling shortages in Aurora
All Uses -
Off-Topic: show
   Installations
      Cargo Shuttle Station
      Construction Factory
      Deep Space Tracking Station
      Forced Labor Construction Camp
      Forced Labor Mining Camp
      Genetic Modification Center
      Ground Force Construction Complex
      Infrastructure
      Low-Gravity Infrastructure
      Maintenance Facility
      Mass Driver
      Military Academy
      Ordnance Transfer Station
      Refuelling Station
      Research Facility
      Shipyard Complex
      Spaceport
      Terraforming Installation
   Components
      Cargo Holds
      Cargo Shuttle Bay
      Command and Control
      Crew Quarters
      Cryogenic Transport
      Damage Control
      Engineering Spaces
      Fuel Storage
      Hangar Deck
      High-Powered Microwave
      Jump Drive
      Jump Point Stabilization Module
      Laser
      Luxury Passenger Accomodation
      Magazine
      Maintenance Storage/Module
      Meson Cannon
      Orbital Habitat Module
      Ordnance Transfer Hub/System
      Particle Beam/Lance
      Plasma Carronade
      Railgun
      Recreational Module
      Refuelling Hub/System
      Salvage Module
      Sorium Harvester
      Terraforming Module
      Tractor Beam
      Troop Transport
      Turrets
   Other
      Maintenance Supplies


Neutronium
Mnemonic - "Neutron star," the densest substance known to man
Uses - Heavy industry like shipyards, construction, maintenance, mass drivers
Unusual Uses - Damage control, railguns, and troop transport components
All Uses -
Off-Topic: show
   Installations
      Construction Factory
      Forced Labor Construction Camp
      Ground Force Construction Complex
      Maintenance Facility
      Mass Driver
      Shipyard Complex
   Components
      Damage Control
      Maintenance Storage/Module
      Railgun
      Troop Transport


Corbomite
Mnemonic - "Cordon right," someone setting up cordons to direct crowds at an event
Uses - Installations and components that control the flow of resources: cargo, finances, command and control, cloaking and ECM/ECCM, etc.
Unusual Uses - Genetic modification centers, shields
All Uses -
Off-Topic: show
      Cargo Shuttle Station
      Financial Center
      Genetic Modification Center
      Military Academy
      Spaceport
   Components
      Cloaking Device
      Command and Control
      Diplomacy Module
      ECM/ECCM
      Salvage Module
      Shields


Tritanium
Mnemonic - "Trident," a thrown three-pronged spear for fishing
Uses - Missiles
Unusual Uses - Military academies and recreational modules (what do these people do for fun???)
All Uses -
Off-Topic: show
   Installations
      Military Academy
      Ordnance Factory
   Components
      Magazine
      Recreational Module
   Other
      Ordnance


Boronide
Mnemonic - "Turn on"
Uses - Anything that involves a lot of power; terraforming, spaceports, cargo/fuel/ordnance stations, energy weapons, power plants
Unusual Uses - Naval headquarters and sector command, fuel storage, recreational module (again, what're they doing in there??)
All Uses -
Off-Topic: show
   Installations
      Cargo Shuttle Station
      Fuel Refinery
      Genetic Modification Center
      Low-Gravity Infrastructure
      Mass Driver
      Naval Headquarters
      Ordnance Transfer Station
      Refuelling Station
      Sector Command
      Spaceport
      Terraforming Installation
   Components
      Plasma Carronade
      Fuel Storage
      Microwave
      Jump Point Stabilization Module
      Laser
      Meson Cannon
      Orbital Habitat Module
      Ordnance Transfer Hub/System
      Particle Beam/Lance
      Power Plant
      Railgun
      Recreational Module
      Refuelling Hub/System
      Salvage Module
      Sorium Harvester
      Terraforming Module


Mercassium
Mnemonic - "Your catch? Yum!" Terrible, but meant to sound like people enjoying the rewards of a fishing trip
Uses - Life support and biology, such as infrastructure, genetic modification centers, research facilities, cryogenic transports, crew quarters, etc.
Unusual Uses - Tractor beams, sector commands
All Uses -
Off-Topic: show
   Installations
      Cargo Shuttle Station
      Genetic Modification Center
      Infrastructure
      Low-Gravity Infrastructure
      Naval Headquarters
      Research Facility
      Sector Command
      Spaceport
   Components
      Crew Quarters
      Cryogenic Transport
      Diplomacy Module
      Luxury Passenger Accomodation
      Orbital Habitat Module
      Tractor Beam
      Troop Transport


Vendarite
Mnemonic - "Defender," a guardian
Uses - Fighter and ground unit production (as well as other small trans-newtonian vehicles, like cargo shuttles)
Unusual Uses - Gauss cannon
All Uses -
Off-Topic: show
   Installations
      Fighter Factory
   Components
      Cargo Shuttle Bay
      Hangar Deck
      Gauss Cannon


Sorium
Mnemonic - "Soaring"
Uses - Starship fuel and jump technology
All Uses -
Off-Topic: show
   Components
      Jump Drive
      Jump Point Stabilization Module
   Other
      Fuel


Uridium
Mnemonic - "You reading 'em?," a sensors officer surprised at what he's seeing
Uses - All sensors, including those for scanning the interior of one's ship (damage control) and deep space (tracking stations, military commands, naval HQs, diplomacy modules)
Unusual Uses - Maintenance supplies
All Uses -
Off-Topic: show
   Installations
      Deep Space Tracking Station
      Military Academy
      Naval Headquarters
      Sector Command
      Spaceport
   Components
      Active Sensors
      Beam Fire Control
      Damage Control
      Diplomacy Module
      ELINT Module
      EM Sensor
      Geo/Grav Survey Sensors
      Missile Fire Control
      Thermal Sensor
   Other
      Maintenance Supplies


Corundium
Mnemonic - "Core under 'em"
Uses - Mining installations/modules and energy weapons (suggesting that mining in Aurora is done with energy tech)
Unusual Uses - Military academy
All Uses -
Off-Topic: show
   Installations
      Mines (and Automated)
      Forced Labor Mining Camp
      Military Academy
   Components
      Plasma Carronade
      Microwave
      Laser
      Meson Cannon
      Orbital Mining Module
      Particle Beam/Lance


Gallicite
Mnemonic - "Gallop," like horsepower
Uses - Engines for both ships and missiles
Unusual Uses - Maintenance supplies
All Uses -
Off-Topic: show
   Components
      Engines
   Other
      Ordnance (engines)
      Maintenance Supplies


Parting note: While using Duranium, Uridium, and Gallicite for maintenance supplies technically ignores many of the minerals involved in ship construction, it still makes sense because they're the most common minerals used. It's simplified to preserve sanity.

And there we go! Please let me know if I got anything wrong or if you have a better idea for anything.
« Last Edit: November 28, 2020, 07:45:37 AM by Iestwyn »
 
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Offline xenoscepter

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Re: Aid for remembering C# mineral uses
« Reply #1 on: November 27, 2020, 03:50:38 PM »
 - I've always read Tritanium as "Tri-titanium" or, "This is stuff is like Titanium, but like... at least three times as strong. At least." Good for missiles since they would conceivably have poorer cooling systems then ships, and Titanium is known for it's ductility. Furtherore Tritanium reminds me of the pilot episode of Megas XLR where the future lady states that their mechs armor is made of the latest Tritanium alloy. I believe Tritanium was mentioned in Star Trek as well at some point, but don't quote me on that. At any rate Dilithium was used in powerful warheads, so maybe Steve used Tri-tanium instead of Di-lithium because plagiarism is for tossers.

 - I've always remembered Boronide as a play on Boron. I just did a quick glance at wikipediea ad it turns out that Boron has applications in semiconducters, nuclear shielding, magnets and metallurgy. Neat. :) I've remembered Corundium as Corundum, which a quick google search turns up as being used in grinding wheels and glass cutters. I always saw Uridium as Urea, but that's because I have the comedic maturity of a 12 year old. :P
 
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Offline RougeNPS

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Re: Aid for remembering C# mineral uses
« Reply #2 on: November 27, 2020, 07:55:15 PM »
Lol. I remember them by some of the more common materials in Star Wars since i play this game like the Galactic Empire.
 
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Offline DIT_grue

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Re: Aid for remembering C# mineral uses
« Reply #3 on: November 28, 2020, 12:40:30 AM »
Huh. I've never set out to create mnemonics, though I did try the same exercise of putting together all their uses so as to work out their themes back in VB6 days. I associate Mercassium with Maxwell's demon (probably because of the campaign I was putting together at the time), which stretches its theme a little wider.

Wouldn't "gallop" be a better base for a gallicite mnemonic?

I strongly disagree that Maintenance supplies are an unusual use; the reason those elements were chosen, and the proportions they are consumed in, are deliberately intended to reflect the usage of spare parts that MSP are an abstract representation of. (So just as "Ordnance (engines)" are in-theme for gallicite, so are "spare parts (engines)"; and similarly for uridium in sensors.)
 

Offline Iestwyn (OP)

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Re: Aid for remembering C# mineral uses
« Reply #4 on: November 28, 2020, 02:38:25 AM »
Gallop would make MUCH more sense; thanks!

Using those minerals for MSP is odd in my opinion because it seems so divorced from what they're used for. If a ship lacked sensors, it would use the same supplies; at the same time, many compliments which use other minerals would apparently be forced to be repaired by the same supplies. A laser, which uses Boronide and Corundium, would surely be repaired with those same minerals, right?
 
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Offline Steve Walmsley

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Re: Aid for remembering C# mineral uses
« Reply #5 on: November 28, 2020, 05:30:52 AM »
Gallop would make MUCH more sense; thanks!

Using those minerals for MSP is odd in my opinion because it seems so divorced from what they're used for. If a ship lacked sensors, it would use the same supplies; at the same time, many compliments which use other minerals would apparently be forced to be repaired by the same supplies. A laser, which uses Boronide and Corundium, would surely be repaired with those same minerals, right?

Duranium, Gallicite and Uridium are used for MSP because they are the most common materials in ship construction.

http://aurora2.pentarch.org/index.php?topic=8495.msg116381;topicseen#msg116381
 
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Offline Zap0

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Re: Aid for remembering C# mineral uses
« Reply #6 on: November 28, 2020, 05:48:27 AM »
It used to be the case that the passive maintenance draw of ships was actually dependent on the costs of a ship, a ship with big lasers would use lots of Corundium and stations no Gallicite. The thing was that that made establishing far-off maintenance points ass to manage as microing 11 types of minerals that get consumed at different rates was annoying. A single MSP pool is much easier to manage, but I also gripe about their generalized cost sometimes.

My mental image of Tritanium is not that of a material for warheads as it seems to be implied in Aurora. Tritanium is an especially strong, but relatively rare/expensive to manufacture metal alloy used for high-performance structures - like torpedo casings that must be able to withstand great speeds. It's used in ordnance factories because you need very strong and durable precision manufacturing tools to work it which are, in turn, also made from Tritanium.

Generally I associate different colors and different qualities with the minerals.

Duranium is a lighter grey or silver, as it's a basic steel-like material.
Neutronium is a dark grey. It's a hard and brittle material used for massive industrial superstructures like shipyards.
Corbomite is a shining white or almost white substance for CnC functions. FTL communication maybe?
Tritanium is a strong orange-brown metal alloy for military high-performance structures.
Boronide is a dull lighter green material used for mediating power flows, such as in fuel tanks, reactors or civilian anti-grav infrastructure.
Mercassium
Vendarite is a strong dark purple/blueish metal, but not quite as strong or easy to work as duranium or neutronium. It's used for ground unit equipment because, unlike duranium, neutronium or tritanium especially, it or it's alloys are not poisonous to humans and therefore suited for military equipment in direct contact with squishy biological creatures.
Sorium is a white powder, in it's solid form, and has a very high energy density.
Uridium is a bright green mineral used for high-performance TN computers, such as those required to filter out faint ship signatures from raw sensor data or calculate firing solutions in extremely fast and extremely long range (10k km is the minimum range!) space battles.
Corundium is a slightly orange yellow crystalline structure used in both military and mining lasers.
Gallicite is everyone's favorite dark green engine mineral. It's the only substance with the right characteristics able to handle the strong energy flows needed for creating the energy fields involved in Aether propulsion. Larger and efficient engines can distribute the energy flow over more area and material and can stretch the Gallicite with other, cheaper materials. A smaller or boosted military engines require smaller coils or stronger energy flows and need to be made out of a much higher Gallicite concentration.
 
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Offline Iestwyn (OP)

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Re: Aid for remembering C# mineral uses
« Reply #7 on: November 28, 2020, 07:38:32 AM »
Gallop would make MUCH more sense; thanks!

Using those minerals for MSP is odd in my opinion because it seems so divorced from what they're used for. If a ship lacked sensors, it would use the same supplies; at the same time, many compliments which use other minerals would apparently be forced to be repaired by the same supplies. A laser, which uses Boronide and Corundium, would surely be repaired with those same minerals, right?

Duranium, Gallicite and Uridium are used for MSP because they are the most common materials in ship construction.
http://aurora2.pentarch.org/index.php?topic=8495.msg116381;topicseen#msg116381

Ah, simplifying for sanity; fair enough.

My mental image of Tritanium is not that of a material for warheads as it seems to be implied in Aurora. Tritanium is an especially strong, but relatively rare/expensive to manufacture metal alloy used for high-performance structures - like torpedo casings that must be able to withstand great speeds. It's used in ordnance factories because you need very strong and durable precision manufacturing tools to work it which are, in turn, also made from Tritanium.

Generally I associate different colors and different qualities with the minerals.

Duranium is a lighter grey or silver, as it's a basic steel-like material.
Neutronium is a dark grey. It's a hard and brittle material used for massive industrial superstructures like shipyards.
Corbomite is a shining white or almost white substance for CnC functions. FTL communication maybe?
Tritanium is a strong orange-brown metal alloy for military high-performance structures.
Boronide is a dull lighter green material used for mediating power flows, such as in fuel tanks, reactors or civilian anti-grav infrastructure.
Mercassium
Vendarite is a strong dark purple/blueish metal, but not quite as strong or easy to work as duranium or neutronium. It's used for ground unit equipment because, unlike duranium, neutronium or tritanium especially, it or it's alloys are not poisonous to humans and therefore suited for military equipment in direct contact with squishy biological creatures.
Sorium is a white powder, in it's solid form, and has a very high energy density.
Uridium is a bright green mineral used for high-performance TN computers, such as those required to filter out faint ship signatures from raw sensor data or calculate firing solutions in extremely fast and extremely long range (10k km is the minimum range!) space battles.
Corundium is a slightly orange yellow crystalline structure used in both military and mining lasers.
Gallicite is everyone's favorite dark green engine mineral. It's the only substance with the right characteristics able to handle the strong energy flows needed for creating the energy fields involved in Aether propulsion. Larger and efficient engines can distribute the energy flow over more area and material and can stretch the Gallicite with other, cheaper materials. A smaller or boosted military engines require smaller coils or stronger energy flows and need to be made out of a much higher Gallicite concentration.

This is pretty interesting; it helps to have a mental picture of them, too. I'm going to add this to my personal notes. Although I think Tritanium still makes sense as a warhead; I don't think any minerals are associated with actual combustion, so it seems sensible to have a TN explosive.
 

Offline Zap0

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Re: Aid for remembering C# mineral uses
« Reply #8 on: November 28, 2020, 08:18:31 AM »
Although I think Tritanium still makes sense as a warhead; I don't think any minerals are associated with actual combustion, so it seems sensible to have a TN explosive.

True - I just can't picture them like that after being used to Tritanium in Star Trek and who knows how many other games/series/universes be a metal. Somebody had an example of a mech armored with tritantium, which is much more in line with my mental image.

Sorium, on the other hand, is an explosive substance used in quantum torpedoes and weapons of mass destruction in other games I play :-)
 
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Offline Iestwyn (OP)

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Re: Aid for remembering C# mineral uses
« Reply #9 on: November 28, 2020, 09:28:17 AM »
Although I think Tritanium still makes sense as a warhead; I don't think any minerals are associated with actual combustion, so it seems sensible to have a TN explosive.

True - I just can't picture them like that after being used to Tritanium in Star Trek and who knows how many other games/series/universes be a metal. Somebody had an example of a mech armored with tritantium, which is much more in line with my mental image.

Sorium, on the other hand, is an explosive substance used in quantum torpedoes and weapons of mass destruction in other games I play :-)

That makes a lot of sense to me. Maybe it is Sorium, but it's used in such trace amounts that it's not even counted as an ingredient?
 

Offline TheTalkingMeowth

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Re: Aid for remembering C# mineral uses
« Reply #10 on: November 28, 2020, 10:18:32 AM »
Missiles require tritanium in proportion to the size of the warhead...so the tritanium is probably the bit that goes boom.

I think this actually was different in VB6, since I remember needing way more tritanium and way less gallicite for missile manufacturing. Shrugs.
 
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Offline Iestwyn (OP)

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Re: Aid for remembering C# mineral uses
« Reply #11 on: November 28, 2020, 01:54:48 PM »
Missiles require tritanium in proportion to the size of the warhead...so the tritanium is probably the bit that goes boom.

I think this actually was different in VB6, since I remember needing way more tritanium and way less gallicite for missile manufacturing. Shrugs.

Hadn't noticed that; guess that settles the debate.