Aurora 4x
»
VB6 Aurora
» Bureau of Ship Design
View full version:
Bureau of Ship Design
«
1
2
3
4
5
6
7
8
9
10
11
12
»
Active Sensors/Ballistic control units
Fighter in Early Technology Era, what should I do?
The Commonwealth Space Forces of 2057
Ships of the Sol Alliance
Gwyn's Adventures in Aurora
The United Planets Navy, an (Un)illustrated Design History
Stepping away from the SM...now! Please evaluate my first strategy/designs.
Building an early-ish defence force
My first try
If you let me see your capital ship...
Destroyer Group vs Frigates
Reduced size launchers as standard armament?
Will this beam thingy be useful?
Royal Navy of WWII in Aurora
Missile Manoeuvre Rating Rounding
My Entire Starting War Fleet (First try)
Go BIG or go home
Mid-game fleet looking for critique
Union des peuples federees de la terre
UK fleet of 2082
Jump Point Defense
Heavily Armored Railgun Fleet
Details of my battle fleet, circa 2045
Clearance Group
First serious warships
Best beam type?
Fleets from a Multi-Faction start
Beams only
1-2 small ship(s) or several fighters as missile protection?
Optimal Fuel:Engine ratio
Siege cruiser "Buldozer" and Interceptor Corvette "Scarlet"
Newbie multi role vessel and fighter
My very first beam cruiser
Capital negligence. Tug of war. Pod people. Will this work?
Help me improve this fighter?
Terraformer
Meet "The Imperium (of man)" of WH40k
Swift Class Corvette
Solar Federation Navy, 2097
year 2107 inertial fusion era battle fleet ver 6.2
(Early Game) Broadsword Missile Destroyer
New Fighter Wing - Starmantle
B5: Earth Alliance design attempt
United Nations of Earth
plasma carronades - who uses them?
Kodiak Heavy Assault Packs
Trouble Designing Basic Troop Transports: What Am I Doing Wrong?
Freighter Escorts - or "Pocket Corvettes"
Fighters of the Stardust Empire
First Laser Corvette
It appears that you have not registered with
Aurora 4x
. To register, please click here...