Aurora 4x
VB6 Aurora => Gallery => Topic started by: Theodidactus on November 03, 2013, 02:44:31 PM
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I do. It's a slow day at work, and I work about 2 feet from a high-resolution scanner
http://screencast.com/t/PiOCPyAw2T
http://screencast.com/t/bbqJB4RN
http://screencast.com/t/RWgCczBik2
They're actually supposed to look a bit tanky and blocky and modular, this is the first real 'fleet' of warships the united nations has produced, but I'm actually quite surprised by how well the "Pride of Bangalore" turned out, esp. since that's my primary offensive weapon. You can see the designs here (http://aurora2.pentarch.org/index.php/topic,6517.msg66679.html#msg66679)
Dimensions:
apache: 5,000 tons, about 450 feet long with an 90 foot beam.
manhattan: 7,000 tons, about 580 feet long with a 80 foot beam
sao paulo: 7,000 tons fully loaded, about 600 feet long with a 70 foot beam
archipeligo: 15,000 tons fully loaded, about 800 feet long with a 70 foot beam
Pride of Bangalore: 15,000 tons fully loaded, about 825 feet long with a 65 foot beam
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To be honest I used to do this in a different game. But for Aurora I never tried it. But I would be interested in learning if other people do it :)
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If anyone does, could I please see your designs?
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There are some examples here in the gallery of ships. Mostly CG art.
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One of my latest! Taken from my AAR campaign in an italian forum (http://www.netwargamingitalia.net/forum/threads/pax-astra-aar.23637/ (http://www.netwargamingitalia.net/forum/threads/pax-astra-aar.23637/))
(https://dl.dropboxusercontent.com/u/8539172/Astra/antares.jpg)
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One of my latest! Taken from my AAR campaign in an italian forum (http://www.netwargamingitalia.net/forum/threads/pax-astra-aar.23637/ (http://www.netwargamingitalia.net/forum/threads/pax-astra-aar.23637/))
(https://dl.dropboxusercontent.com/u/8539172/Astra/antares.jpg)
Aw man, checked out the forum and so sad I don't speak italian. That AAR must have been great!
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Aw man, checked out the forum and so sad I don't speak italian. That AAR must have been great!
Thank you Alfa... unfortunately I've tried here to make AAR in english but I have some difficulties to create and translate at the same time. Maybe in future I will translate entirely the AAR.
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Thank you Alfa... unfortunately I've tried here to make AAR in english but I have some difficulties to create and translate at the same time. Maybe in future I will translate entirely the AAR.
Write it in Italian, then translate it to English.
I wonder if there is a translation add in for SMF...
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Aw man, checked out the forum and so sad I don't speak italian. That AAR must have been great!
Thats some very impressive line art id also love to read this AAR aswell.
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Just looking at the AAR makes me wish i could read Italian.
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Thank you friends!
As soon as I can I will try to "internationalize" the AAR!
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Amazing art, I love the detail you put in, even adding variations on the paintwork to make them stand out optically, I'm not sure how useful that would be in space at those ranges and speeds, but I'm sure no space admiral would want to be without it.
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Amazing art, I love the detail you put in, even adding variations on the paintwork to make them stand out optically, I'm not sure how useful that would be in space at those ranges and speeds, but I'm sure no space admiral would want to be without it.
Ahaha yes the color variations are absolutely not useful at 4000 km/s!! Considering also that the space is BLACK.. and my starship (even with variations) is literally shiny white!!! :)
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Beautiful ship!
I get a weird fuzzy feeling whenever I draw one or see that someone else has...like the game somehow got more real. Your schematics make it look like something that someone would be proud to captain.
The United Nations of Earth are still at the stage where we're basically bolting pressurized cans together in deep orbit, but we're about to have a vast leap forward to energy torpedoes and sleek badass laminar composite death machines like the one you've pictured. Our fleets are, and likely will be, brightly colored, given that each nation uses its flag scheme on ships it commissions and builds. Our most distinctive warships are therefore orange and green.
By the way: there's this postermodernist art and literature magazine in my town that I submitted a slightly cleaner copy of my spaceship drawings to (Pride of bangalore above). I gave absolutely no context but preserved the labels. They have decided to publish it in their next issue so it will be confusing beatnicks all over Lincoln, NE very soon.
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And here is the last one!
(https://dl.dropboxusercontent.com/u/8539172/Astra/nebula.jpg)
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And here is the last one!
(https://dl.dropboxusercontent.com/u/8539172/Astra/nebula.jpg)
Looks amazing but I think the strike cruiser needs more turbo lasers just my personal opinion though
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how are you drawing these? I'm drawing them by hand but fear I can't do justice for this new fleet, which is supposed to be more aesthetically pleasing than previous ones
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how are you drawing these? I'm drawing them by hand but fear I can't do justice for this new fleet, which is supposed to be more aesthetically pleasing than previous ones
He is probably doing them in paint.net
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Photoshop! ;)
I know that maybe with Illustrator is better but I know more PS so... I take a painty approach to schematics!
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my pitiful attempt to create digital diagrams. This is for my command ship, a 30,000 ton command cruiser that houses most of the major organs of government.
deck 1
(http://aurora2.pentarch.org/index.php?action=dlattach;topic=6526.0;attach=1337)
deck 2
(http://aurora2.pentarch.org/index.php?action=dlattach;topic=6526.0;attach=1338)
deck 3
(http://aurora2.pentarch.org/index.php?action=dlattach;topic=6526.0;attach=1339)
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I do occasionally, the attached is my attempt at a low-tech fighter from my current game (as the British Space Empire)
Star Vixen SF. 1 class Fighter 500 tons 4 Crew 99. 2 BP TCS 10 TH 36 EM 0
7200 km/s Armour 2-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 0 Years MSP 0 AFR 100% IFR 1. 4% 1YR 11 5YR 165 Max Repair 27 MSP
Intended Deployment Time: 0. 1 months Spare Berths 6
Whitehouse-Sheppard Aeronautical Merlin Thruster (2) Power 36 Fuel Use 216. 05% Signature 18 Exp 15%
Fuel Capacity 25,000 Litres Range 4. 2 billion km (6 days at full power)
Hurst-Cooper Ordnance M10A1 4" Meson Projector Mk. I (1) Range 45,000km TS: 7200 km/s Power 3-3 RM 4. 5 ROF 5 1 1 1 1 0 0 0 0 0 0
Morris Technology Blue Strike Avionics Package (1) Max Range: 48,000 km TS: 12000 km/s 79 58 38 17 0 0 0 0 0 0
Burton Design Bureau SF-05 Reactor (1) Total Power Output 3 Armour 0 Exp 5%
This design is classed as a Fighter for production, combat and maintenance purposes
(http://aurora2.pentarch.org/index.php?action=dlattach;topic=6526.0;attach=1429)
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I've dabbled in 3D modeling, and toyed with the idea, but I haven't made anything for Aurora 4X thusfar.
One of my latest! Taken from my AAR campaign in an italian forum (http://www.netwargamingitalia.net/forum/threads/pax-astra-aar.23637/ (http://www.netwargamingitalia.net/forum/threads/pax-astra-aar.23637/))
(https://dl.dropboxusercontent.com/u/8539172/Astra/antares.jpg)
Nice art, tho the turret layout is somewhat poor, as you've large blind spots and limited ability to concentrate firepower.
Unless you're attached to that astetic, you might want to look into a superfiring arrangment as warships used iRL to allor guns to fire past each other, and maybe move some guns to the underside, for future designs.
Well, I suppose you might not care about that, or handwave it as having technologies that make them unimportant considerations, but I like thinking about such things when designing ships myself.
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Here's another ship design I knocked together from the same universe... this time, it's the 32nd Destroyer Division, consisting of the Tribal-Class Missile Destroyers HMS Carthaginian (D.62, foreground) and HMS Saxon (D.63, background):
(http://i1381.photobucket.com/albums/ah206/Rowan_Wagstaff-Weston/Tribals_zpsf7c91da7.png) (http://s1381.photobucket.com/user/Rowan_Wagstaff-Weston/media/Tribals_zpsf7c91da7.png.html)
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Where did you make those? Maya, Blender... ?
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Where did you make those? Maya, Blender... ?
Carrara... I got a free copy of it back in the dim and distant days when PC Format would have full software on their cover discs, and I've kept using it through more modern versions purely because it's what I'm used to.
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Uh, nice menu system, and Poser compatible, very good.
I think I might test it for the menus alone. Right now I have to switch back and forth between Poser and other software, because only there I could have overview.
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Here's another ship design I knocked together from the same universe... this time, it's the 32nd Destroyer Division, consisting of the Tribal-Class Missile Destroyers HMS Carthaginian (D.62, foreground) and HMS Saxon (D.63, background):
A line of black that bends and floats
On the rising tide like a bridge of boats.
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And the last one for now... Flower-Class Corvette HMS Snowdrop. These are specialist jump-point guard ships, armed with a heavy laser armament for their size. This design has led to them being referred to by destroyer crews as "The Flying Forks".
(http://i1381.photobucket.com/albums/ah206/Rowan_Wagstaff-Weston/FlowerClass_zps6c504741.png) (http://s1381.photobucket.com/user/Rowan_Wagstaff-Weston/media/FlowerClass_zps6c504741.png.html)
And with HMS Carthaginian for comparison:
(http://i1381.photobucket.com/albums/ah206/Rowan_Wagstaff-Weston/TribalampFlower_zps5bb782f1.png) (http://s1381.photobucket.com/user/Rowan_Wagstaff-Weston/media/TribalampFlower_zps5bb782f1.png.html)
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I did a few sketches of ships in my current game, first on paper then on the computer.
(sketches ill upload when i get them scanned)
I did these in Solid-works (still working out the presentation)
Images in attachments
Overseer II Revision 3
Tried to base it on sloped armor design, but I don't really care for how it looks in 3D.
The overseer class was the United Terran Federation and later the New United Terran Federation's main defensive ship. (after the fall of the previous race. )
Rushed into service in 2074, not wanting to be overwhelmed by swarmers mentioned in the ruins, it's cheap and the hull has remained unchanged for over 3 decades. Still no swarmers
Main Feature: 20x 13MT Anti-Fighter Missiles
New Eden II
The new Eden Class Construction ship's sole purpose is to build Stargates. (EVE online type) It also has the ability to retrofit gates to allow bigger ships through.
Main Feature: 8x flexible construction arms
The imaginably named Station I class station
Cicada Station went online last year (2097) after taking decades of resources to build. Medium sized station capable of supporting 250million people and rending the ship view menu unusable at the same time. ::)
(Spot for when I finish 3D images)
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Photoshop! ;)
I know that maybe with Illustrator is better but I know more PS so... I take a painty approach to schematics!
I know I'm a little late to the party, but is there any sort of tutorial that can help a complete beginner to make something like you've done? Awesome work by the way.
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Necrooo :D
BlackHorse class shell is a simplicity incarnate. Its a simple structural shell equipped with two NERVA Nuclear Thermal engines and basic Sniffer class Active sensor.
Its a basic foundation for every Federation design, from the workhorse of the colonization effort, the Navarra class cargo ship, the Clemenceau class colony ships, Exeter class troop transports right to more rare Zulu class asteroid miners and Ceylon class Tankers.
Its also the basis for the GEV Korolev design and single engine version ( Mustang ) of it is the base for Copernicus class grav survey vessel - first "military" vessel in the history of the Federation.
Every shipyard simply adds the required parts ( cargo modules, colony modules etc ) to the prefabricated hull - the result is the quick and easy production that can be compared to the Liberty/Victory class production in the USA during World War 2.
Made by the Galactic Civilization 3 ship designer as i lack any photoshop/GIMP/Paint skills.
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We had some remarks here before GalCiv 3 came out, that the editor there could well be used to visualize some Aurora designs.
Well, I did it too in some other side testgame, and since you are uploading them now... . I didn't play the game from some weeks after release, so these here are relatively old already:
First thing I tried was some sort of completely offensive frigate with I believe 25kt mass, and deployed in sets of 3 at least.
(http://abload.de/img/unben2annt2hsan.png)
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Obviously Warhammer inspired, as with the rest of the ships. It only fired size 1 missiles (/shells) as a broadside, -100 of them in a salvo-, and it was the prototype experiment that lead to the much more streamlined and just as successful frigate that I later used in the logged EU Stars game.
Well, I liked the Warhammer route, so I had to think of a way to design some sort of Strike Cruiser for ground invasions that used similar schematics:
(http://abload.de/img/unbenannt8gscl.png)
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60kt with identical fire power and speed to the large frigate above.(though the design doesn't look much bigger here) Had much more armor though, and of course the drop capacity.(some basic sensors too, - my 'must have' rule for cruisers)
Lastly the most precious thing. Completely inspired by Wh40k Armatus Cruiser (I think english name is Dauntless):
(http://abload.de/img/unbena4nntxosq3.jpg)
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I forgot whether it was 50 or 60kts. I had one best available active and passive sensor, and here I tested that also much smaller size-1 spam will crack the defenses of pretty much all encounters, so I had space for some ineffective style weaponry.
Meant to operate alone by standing at a distance as spotter at the flanks of a main fleet (or the enemy fleet), and still has high enough speed to accomplish this. Power factor was x1, I believe, but on 40% engine tonnage.
I am a fan of all light cruisers, as they manage to balance "feeling heavy", yet magically also still handle nimbly. Both, the Wh40k battlefleet gothic, as the Rouge Trader version of Armatus are excellent and efficient designs in comparison to others.
Light cruisers as this in Aurora only become viable when you are sure that your best active also outranges enemy missiles, because otherwise it will go down like nothing ever was there. It can however easily pick on smaller targets you find in most non-npr, but spoiler ridden systems, so I had to realize that this is a comfort function ship too. Like a non-survey, but military exploration ship that clears the front of newly discovered systems of rubble, so civils can safely traverse.
Is planned to find extraordinary high use in the future reboot of EU Stars once TL 5 era comes around.
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I have not created any other ships in GalCiv 3 since then though, and am kind of reluctant to do so in future. You usually think you have a pretty clear picture of your ships in your head, but once you try to really "draw" them out, you have to realize the amount of details you lack, and how blurry that vision really was. Consequently it takes ages to really render the idea out, and in the end I personally am not even fully satisfied, as the product was in every case still slightly besides what I originally wanted.
Also, it takes ages to do still. Figuring out the last one was the work of a complete afternoon if I remember correctly, because details are really hard to get in GalCiv when the proto-components there simply lack a part that you have in your vision.(like the heavy prow there, which is actually faked by blending over a dozen other components together in a way where they nullify each others shortcomings. same, but not as severe with the broadsides, or the "turrets")
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I think the problem with this ship designer is the same as with Dwarf Fortress - so many options, so many possibilities that you simply get overwhelmed. That plus the not-the-best UI and controls.
What i like is the fact that most of the "real" parts ( as opposed to flavour like radar dishes, fuel cells etc ) are small and somewhat easy to place without disturbing the overall design.
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I think the problem with this ship designer is the same as with Dwarf Fortress - so many options, so many possibilities that you simply get overwhelmed. That plus the not-the-best UI and controls.
What i like is the fact that most of the "real" parts ( as opposed to flavour like radar dishes, fuel cells etc ) are small and somewhat easy to place without disturbing the overall design.
If it is anything like the GCII designer then you can also shrink/enlarge parts without them actually changing effects. This meant you could get a cosmetic design of a ship you liked then just shrink all the guns/shields to tiny appearances and hide them somewhere out of sight on the model.
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If it is anything like the GCII designer then you can also shrink/enlarge parts without them actually changing effects. This meant you could get a cosmetic design of a ship you liked then just shrink all the guns/shields to tiny appearances and hide them somewhere out of sight on the model.
Yeah it is.
Shame that games combat boils down to coin/dice roll. Imagine if it had a 3d tactical movement, weapons firing arcs, interception and other stuff ... That would be awesome.
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Yeah it is.
Shame that games combat boils down to coin/dice roll. Imagine if it had a 3d tactical movement, weapons firing arcs, interception and other stuff ... That would be awesome.
So then SEV but without the horrendous increasing time turns?
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So then SEV but without the horrendous increasing time turns?
Not really.
In SEV you could kite someone using faster ship with longer ranged weapons, you could group your ships to boost point defence etc.
In Gal Civ 3 you just watch the auto-resolve.
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Does paint count?
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I imagine my ships as big spheres with weapons along one side, for armor efficiency.
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I imagine my ships as big spheres with weapons along one side, for armor efficiency.
Sounds like russian armor rounding. ;D (Google: IS 8-Ball)
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Thought I might necro the thread with a flash of inspiration that happened to me tonight.
Fubuki-class General Destroyer
(http://hxxp: i. imgur. com/ztEIymP. png)
(http://hxxp: i. imgur. com/yYhMc2Z. png)
Legend:
- Green: crew spaces
- Dark blue: railguns
- Light blue: interceptor missile launchers
- Light green: ammunition storage
- Pink: sensors and targeting
- White: fuel storage
- Yellow: reactor
- Teal: engines
The big vanes on either side are either emitters for the search sensors or radiators for the reactor. Haven't decided yet.
Katana-class Artillery Frigate
(http://hxxp: i. imgur. com/mroGad9. png)
Type-4 Mod. 2 Heavy Strike Craft "Shooting Star"
(http://hxxp: i. imgur. com/o4MHo0j. png)
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Thought I might necro the thread with a flash of inspiration that happened to me tonight.
Fubuki-class General Destroyer
(http://i.imgur.com/ztEIymP.png)
(http://i.imgur.com/yYhMc2Z.png)
Legend:
- Green: crew spaces
- Dark blue: railguns
- Light blue: interceptor missile launchers
- Light green: ammunition storage
- Pink: sensors and targeting
- White: fuel storage
- Yellow: reactor
- Teal: engines
The big vanes on either side are either emitters for the search sensors or radiators for the reactor. Haven't decided yet.
Katana-class Artillery Frigate
(http://i.imgur.com/mroGad9.png)
Type-4 Mod. 2 Heavy Strike Craft "Shooting Star"
(http://i.imgur.com/o4MHo0j.png)
I quoted and removed the link messing that happens when you have less than 10 posts so we can see the images.
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Ah, thanks! I don't post very much, since I'm always so busy. But I try to stay active on IRC.
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Going to bump this topic since it lead to me getting a copy of GCIII and start using it for drawing out my ships.
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Another one. Very early ship. I like trying to figure out a useful ship early in the game. :)