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Aurora 1890 / Re: (12) Once More Unto The Breach - 1914
« Last post by nuclearslurpee on Yesterday at 01:27:21 PM »
(12) Once More Unto The Breach

1914

Come on, someone shoot an archduke already, get some action around here!  :P

Quote
In October, Germany invited representatives of the other powers to Berlin. The Martian Conference of 1914 was a tumultuous affair. German delegation opened the conference by introducing their new Hansa class passenger/cargo vessel. This caught the other delegations by surprise and led to accusations of Berlin playing a dangerous game of national expansion with Earth's fate still in question. Chancellor Julius Hayek went into pains to explain the dire financial situation of all the powers after years of war, devastation and frenzied preparation for counter-invasion of Mars. Several powers, including Great-Britain, were in debt. The rest had budgets in the red despite constructing financial centres whenever possible. Only Russia had healthy reserves thanks to shrewd leadership of Prime Minister Maykova.

Hayek then outlined a solution. Germany would create a lunar colony and foster in a new era of international trade, between the Earth powers themselves as well as colonies on the Moon. While the other delegations could accept the general argument, they were outraged that Berlin had not discussed the matter but presented it almost as an afterthought, a fait accompli. President Tad Sieren of USA came up with a compromise that solved the problem: Germany would grant passage to all other powers aboard their ships so that they could create their own colonies without having to play catch-up by developing and building their own ships when most could not afford any distractions from the main mission. They would have to construct the necessary support infrastructure on their own, however. While the other powers were not completely satisfied with this arrangement, it was a workable compromise. Before the ink was dry on the treaty, British shipwrights were hastily making their version of the Hansa, called the Empire class. It could carry five hundred passengers and ten thousand colonists, as well as sufficient infrastructure to enable a colony to be started. At 40,000 tons, it would take a while before Burke Fabricators could start construction and the Admiralty wanted Kirby Shipyard to continue with the Tribal class transports.

And the race begins. It will be interesting to see how many powers end up establishing bases on Luna, surely that cannot be anything but another source of political drama and perhaps even a battleground should things on Earth turn for the worse.

Meanwhile, Germany seems to have successfully distracted the other powers by talking about Luna, but clearly the real threat is that they can colonize Mars immediately after the Martian aliens are defeated, notably they will get first dibs on the riches of the alien ruins. How soon will the other powers realize this...?

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The second part of the conference, the military one was more peaceful albeit with some points of frustration. Admiral Eschenbach of Kaiserliche Raummarine in his introduction outlined the problem: the smaller powers were lagging behind the greater powers and while the Martian Menace seemed quiet for the moment, this calm should not be taken for granted. The Grand Alliance could currently muster 86 ships, divided as:
Kaiserliche Raummarine 15 frigates
Royal Navy 15 frigates
k.u.k Kriegsmarine 9 frigates
La Royale 6 frigates
Rossiyskaya Inmperatorskiy flot 15 frigates
US Void Force 9 frigates
Regia Spazio 9 frigates
Nippon Kaigun 8 frigates

The Japanese delegation was heard muttering about multiples of three being Western devilry, and something about "eight-eight fleets".

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The small asteroid Aten was chosen as the mustering location. National contingents would move there and, once assembled, the attack would commence. Ships departed Earth orbit on 9 December, each squadron making their best speed:

Very cute to see all these warships flying around at 100s of km/s. Hopefully this cuteness doesn't also represent weakness to the superior technology of the hostile Martians.

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On 1 January, at 09:57 GMT the Squadrone di battaglia arrived at the jump-off point. This signalled the start of the attack.

What a coincidence, all these delays cause the battle to begin on 1 January. You can't convince me this wasn't intentional.  :P

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a bunch of ships fire and miss repeatedly

Suddenly realizing, the superior speed of the Martians has to be doing a number on the Earthling fire controls, which are going to be limited to tracking at a fraction of that speed unless the ship has turreted weapons and 4x size BFCs. This is going to be a rough time.

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HMS Active got the honour of One-Hit, One-Kill. with her BL 9" C2 Carronade.

Finally, some right proper Imperial measurements in this AAR - though I'm not sure what size matches to 9" (23 cm).

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This wasn't a cause for celebration since the Martian vessels turned out to be assault shuttles and most of them had already unloaded their deadly cargo on the hulls of the much slower human ships. The Russian fleet was, for some reason, targeted heavily. Royal Navy was happy - the only shuttle coming at them had been speedily destroyed.

That settles it, the Martians are communists attempting to incite the Russian Civil War.

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Nine survivors out of a crew of 116, led by rear admiral Zory Grigoriev, had made it out of the abattoir.

This has to be the absolute poshest word I've ever seen used to describe a ship being seized by enemy boarders. Truly this is the work of a sophisticated and intellectual author.

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Akatsuki became the first Japanese ship to self-destruct. Katanas could not cut steel, it turns out.

Now there's a story well-told in few words for you. Certainly an amusing mental image there.

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At the distance of 82,000 kilometres, Germans lost SMS Graf Spee and SMS Emden. But they were finally in range, having endured the most terrifying gauntlet to sail through. SMS Gneisenau got two shots off, missed with both and was then torn apart by laser fire from Baernoloth 002. SMS Hipper blew up without getting to fire. SMS Erfurt hit Baernoloth 001, blackening its armour and was then blow up by shore batteries which also finished SMS Hamburg. The entire Hochraumflotte had been wiped out with only a smattering of doomed life pods.

This seems likely to put a damper on that whole "Race to Mars" plan with the colony ships and such...imagine if all that time and money had been put into more and better frigates?

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At 10:52 the human fleets had convened together and the Squadrone di battaglia led the charge towards Mars. There were still 56 frigates itching for a fight.

So already a third of the force wiped out, granted roughly half of those by what should be one-shot boarding shuttles. Still, the shore batteries will be difficult to dislodge and the orbital bases are likely to be heavily armored. Even if they can close to range in good numbers and order, it's an open question if these ships can output enough firepower to actually deal serious damage, never mind win the battle.

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To their horror, the humans discovered that Martians had additional ground-based defences: fast firing batteries firing kinetic slugs with a very limited range. Rear-Admiral Jennings desperately ordered his frigates to turn and retreat but that took time and meanwhile HMS Ambuscade was turned into Swiss cheese. The Italian fleet had been wiped out and the British one would not survive much longer.

Things have gone from worse to very much worse. Doomed charges into orbital defenses are the heroin of Aurora: we know they're bad for us but we as players simply cannot pass up the chance.  :P

----

In the end, for the low, low price of 86 frigates (what, 354,000 tones displacement?) the Earth fleets have managed to knock out a single Martian battle station. This is not the whole story, as the Martian boarding shuttles have likely been exhausted and the Earthlings have learned some very expensive lessons, but certainly heads will be rolling in the national admiralty headquarters over this gruesome disaster. I can't speak for all readers, but I'd certainly pay good money to be a fly on the wall during some of those, ah, discussions!  :o
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Custom Ribbon Maker / Wh40k Ribbon Maker Devices
« Last post by idefelipe on Yesterday at 11:36:07 AM »
Hey there.

As said in my previous post where I shared 43 Wh40k Empire Ribbons, I left here all the devices I used creating the medals (and some more that I didn't use).

It is relatively easy to create the devices using photoshop, so if you want any other device let me know and I will try to do my best (it is not possible to make everything as a device, but I could try).

IMPORTANT BEFORE USE!!

Most of the devices are perfect for a "silver" (grey colour) or "gold" (RGB: 255, 215, 0), but you can use them almost with any colour. Click on Raised Detail for the most detailed devices.

The devices are shown in colour, but the Ribbon Maker eliminate all colours and apply just one. The good point is that the shadows and small details are still there, so the devices are really nice.

Here is a pic with the devices in the file:



Enjoy :)
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Image Enhancements / WH40k ribbon set
« Last post by idefelipe on Yesterday at 11:28:54 AM »
Hey there.

After a small investigation I figured how to make more devices for the amazing Ribbon Maker tool and I have created a bunch of 43 Warhammer 40k Empire Ribbons.

I used this pages as inspiration:

https://warhammer40k.fandom.com/wiki/Astra_Militarum_Awards_and_Honours

https://warhammer40k.fandom.com/wiki/Honour_Badges_(Space_Marines)

And I have created almost all them with a pic and a couple from my own imagination (star of terra, the marksman helix...). I will post, in the ribbon maker subforum, all the devices with the instruction to use them and create your own medals.

IMPORTANT: If you think I have to include more medals, I just ask for inspiration. Feel free to suggest me any medal with the idea you have in mind and I will try to recreate it.

Here is a pic with all the ribbons:


4
Aurora 1890 / (12) Once More Unto The Breach - 1914
« Last post by Garfunkel on Yesterday at 08:11:30 AM »
(12) Once More Unto The Breach

1914

Germany added three frigates and two troop transports to Kaiserliche Raummarine by March. In April, USA launched their second naval shipyard - Caplette Enterprises. May was a proper ship launching month with Royal Navy adding two more transports to its Landing Fleet, the k.u.k Kriegsmarine getting three more Salamander class frigates, Italians seeing Regia Marina grow with further three Cavour class frigates and the US Void Force growing by three as well. France became the fifth country to develop powered armour suits for infantry. This leads the French Army to hastily update their plans for their Martian expeditionary force so that the Poilu can be better protected. As a show of good will, United States released the technical details of Cryogenic Transport - Small to the rest of the world. Most powers were happy and grateful as it would allow the building of rescue shuttles, though Germany, Britain and Austria-Hungary already knew the tech. US made this public gesture as their spy ship managed to get the specs of Cryogenic Transport - Emergency from the Germans and they knew that details of the somewhat more primitive technology would soon leak anyway. They also stole improved shipyard management techniques from France and technical details of Visible Light Laser from Italy. The cost of researching, designing and building the spy ships had been gained back with plenty of interest!

Japan added two Akagi class frigates to the Standing Fleet in June and July brought three more Stürmschiff for Germany and three more frigates for Russia. Germany added three more Scharnhorst class frigates to their roster in September.

In October, Germany invited representatives of the other powers to Berlin. The Martian Conference of 1914 was a tumultuous affair. German delegation opened the conference by introducing their new Hansa class passenger/cargo vessel. This caught the other delegations by surprise and led to accusations of Berlin playing a dangerous game of national expansion with Earth's fate still in question. Chancellor Julius Hayek went into pains to explain the dire financial situation of all the powers after years of war, devastation and frenzied preparation for counter-invasion of Mars. Several powers, including Great-Britain, were in debt. The rest had budgets in the red despite constructing financial centres whenever possible. Only Russia had healthy reserves thanks to shrewd leadership of Prime Minister Maykova.

Hayek then outlined a solution. Germany would create a lunar colony and foster in a new era of international trade, between the Earth powers themselves as well as colonies on the Moon. While the other delegations could accept the general argument, they were outraged that Berlin had not discussed the matter but presented it almost as an afterthought, a fait accompli. President Tad Sieren of USA came up with a compromise that solved the problem: Germany would grant passage to all other powers aboard their ships so that they could create their own colonies without having to play catch-up by developing and building their own ships when most could not afford any distractions from the main mission. They would have to construct the necessary support infrastructure on their own, however. While the other powers were not completely satisfied with this arrangement, it was a workable compromise. Before the ink was dry on the treaty, British shipwrights were hastily making their version of the Hansa, called the Empire class. It could carry five hundred passengers and ten thousand colonists, as well as sufficient infrastructure to enable a colony to be started. At 40,000 tons, it would take a while before Burke Fabricators could start construction and the Admiralty wanted Kirby Shipyard to continue with the Tribal class transports.

The second part of the conference, the military one was more peaceful albeit with some points of frustration. Admiral Eschenbach of Kaiserliche Raummarine in his introduction outlined the problem: the smaller powers were lagging behind the greater powers and while the Martian Menace seemed quiet for the moment, this calm should not be taken for granted. The Grand Alliance could currently muster 86 ships, divided as:
Kaiserliche Raummarine 15 frigates
Royal Navy 15 frigates
k.u.k Kriegsmarine 9 frigates
La Royale 6 frigates
Rossiyskaya Inmperatorskiy flot 15 frigates
US Void Force 9 frigates
Regia Spazio 9 frigates
Nippon Kaigun 8 frigates

Fuerza Ibérica and RIM Rymd had no ships yet. Only Germany and Great Britain had troop transports. Additionally, Germany had six assault shuttles and America had a single scout left. The problem was how to use this force. The Martian orbital constructs were a logical first target. The big question was should the ground invasion proceed together with the frigates or should the frigates go at it alone. There was a real risk that the Menace could eliminate the initial Anglo-German force before reinforcements could be brought up. As frigate construction was proceeding well for most of the powers, the conference came to a conclusion of authorizing the national fleets to eliminate Martian orbital forts and then to withdraw back to Earth. This operation would start on the first day of December to allow two months of preparation time. The Iberian Union delegation protested that the mission should wait until their frigates could take part but as that would most likely take at least a year if not two, the other powers ignored them. The conference ended in an amiable mood - the Grand Alliance had been preserved for now.




On 6 October, the Germans landed on the Moon, though it would take until the next day until the two ships were fully unloaded and Luna Stadt would begin to take form. France constructed their first troop transport and American espionage netted them 15cm Laser Focal Size, Fire Control Speed Rating 2000 km/s, 12cm Railgun and 25cm Carronade. In order to build further goodwill, USA made 12cm Laser Focal Size public information, act that benefited Great-Britain, Austria-Hungary and France. October also saw the first two British Royal Marine Squadrons get ready. They were the British answer to the German Stürmtroops.

November saw three more Salamanders for the AHM and the first days of December three Lexingtons for the US Void Force. With these last reinforcements, the attack on Mars would commence.



The small asteroid Aten was chosen as the mustering location. National contingents would move there and, once assembled, the attack would commence. Ships departed Earth orbit on 9 December, each squadron making their best speed:



Boyevoy Flot reached the asteroid first, being there at 15 December and 07:30 GMT. Sturmflotte of AHM came second, arriving the next day at 04:00. Japanese Standing Fleet got Bronze in this improvised race between nations, arriving around 10:30. A whole day went by until Home Fleet became the fourth to arrive on 18 December at 17:30. American 1st Fleet was the fifth, 19 December at 16:15. Stürmflotilla of Germany was the sixth, arriving just before midnight on the same day. The Force d'Action Navale was seventh, around 20:15 on 20 December. The slowest group was the Italians - Squadrone di battaglia took until 04:45 on 23 December to reach Aten. While would have been embarrassing enough, nobody cared about the Italian speed because the eyes of all contingents were on the Germans. Somehow Berlin had mixed up orders and instead of sending the Hochraumflotte, ie the frigates, they had sent the Stürmflotilla, the assault shuttles. In good Prussian tradition, nobody had questioned these orders. Germans acted quickly to fix the issue but the battle would have to be delayed. Luckily all ships had sufficient supplies on board to be able to wait for three days. While the German frigates had not participated in the race, they showed their superior speed as they pushed their engines hard to reach Aten as quickly as possible. Russians were disappointed to realize that their ships weren't the fastest.


Hostiles detected...
Prepare for termination...
Ready...


After a brief meeting between the eight admirals, a decision was made for all fleets to make for Mars but to stop at 1,000,000 kilometres away and regroup, as the Red Planet was still almost 150 million kilometres away. Once all ships were at that point, they would attack independently as per their own doctrines with the goal of destroying as many Martian orbital forts as possible and then make their way back to Earth.

The tension on the human ships was palpable but the Menace did not react even though they must have been aware of the human ships. While the fleets waited for French and Italian ships to arrive, they had to manoeuvre multiple times to keep at the agreed upon range from Mars.

1915

On 1 January, at 09:57 GMT the Squadrone di battaglia arrived at the jump-off point. This signalled the start of the attack. Eight fleets moved forward towards Mars. As if waiting for this, twenty  small vessels were launched from the orbital forts and with mind boggling speed of 3866 km/s, they raced towards the human frigates. At 453 tons, they were quite small but everything the Menace did was threatening. A warning ran across the Earthling fleets as they prepared their weapons to meet the incoming Martians.

Situation when the German ships opened fire:



The incoming Martians were headed past the German flotilla so Vizeadmiral Stiller commanded all ships to fire at one Martian vessel - to both see what happens as well as to help out the other fleets. Most shots went wide and the Germans scored only three hits, all of which were stopped by armour. Then the Russians fired, also focusing all weapons on a single Martian vessel. Canoloth 001 was hit only twice but one of the hits penetrated armour and the ship disintegrated. The Japanese fired on Canoloth 005 but the only hit they scored did not penetrate armour. Royal Navy was next, all of their frigates aiming at Canoloth 019 that was heading towards them. HMS Active got the honour of One-Hit, One-Kill. with her BL 9" C2 Carronade. At the same time, Japanese ships bombarded Canoloth 005 and destroyed it. Austrians wrecked Canoloth 017 with multiple volleys of railguns and Russians blew up Canoloth 019. This wasn't a cause for celebration since the Martian vessels turned out to be assault shuttles and most of them had already unloaded their deadly cargo on the hulls of the much slower human ships. The Russian fleet was, for some reason, targeted heavily. Royal Navy was happy - the only shuttle coming at them had been speedily destroyed.

Italians were having their own little engagement:



Next in turn were the French and Italian fleets while the Austro-Hungarians, Russians and Japanese tried to exact revenge on fleeing Martian shuttles. The good news was that the Italians hit Canoloth 002 multiple times and Russians hit Canoloth 010, causing the destruction of both boats. The French struck Canoloth 014 and while the boat did not blow up, its troop compartment was wrecked and sensors recorded Martian murder machines floating harmlessly into the void. The bad news was that 13 human frigates now had boarders on their hulls, busy cutting holes into the armour.

Akatsuki missed Canoloth 018 but Abukuma hit it and the Martian shuttle exploded into little pieces, as did Canoloth 015 when the railguns of SMS Nagelring found their mark. But now 16 frigates had boarders on their hulls. The French scored a single hit on Canoloth 003 and the Germans one as well on Canoloth 007 but without causing any effect. All the shuttles were now streaking towards Mars and their orbital forts. Except for Canoloth 014 that suddenly vented all its fuel into space and thus became an easy target for Aiglé. few seconds later, Caonoloth 004 and 013 were destroyed by Actée and Albatros, respectively. The French killed three of the four shuttles that assaulted them.

Firefights erupted in several Russian frigates as Martian hunter-killer droids broke through airlocks. Not much later, same happened on Japanese, Austrian and French frigates. For some reason, Germans had not been targeted and the British and the Italians had successfully shot down the lonely shuttles approaching them. Assault Drones and Heavy Assault Drones poured inside and reaped the crews like a scythe of death. Every now and then a murder machine would break down under fire but for every little victory, at least twenty crew members were lost, if not more.

At 10:09:15 a life pod shot out of Admiral Kharlamov and the ship self-destructed as the engines were forced to load. Nine survivors out of a crew of 116, led by rear admiral Zory Grigoriev, had made it out of the abattoir.

As the close quarters' battles raged on, Hochraumflotte was the first to come into contact with Martian shore batteries. At 10:14:25, SMS Augsburg was attacked from an incredible range of 294,625 kilometres by four different weapons, causing significant armour damage but ship remained unharmed as the weapons hit different spots on its hull:



35 seconds later, the shore batteries fired again. Two shots were absorbed by the armour but the other two penetrated causing grievous damage - the ship lots its bridge and secondary laser battery, its reactor went offline, and most of its fuel were vented outside. SMS Augsburg was the command ship of Hochraumflotte and Vizeadmiral Stiller had barely survived the loss of the bridge. He did not give abandon ship command, knowing that the Martians would fixate on his ship until it was destroyed, giving the other ships more time to reach firing distance.

Admiral Kucherov was the next ship to be abandoned. 11 survivors made it to life pods. Soon after SMS Augsburg received its coup de grace at a distance of 247,375 km. Admiral Stiller and 37 survivors made it to life pods. Worryingly for all humans, the Martian shore batteries damage was increasing as the distance to the Red Planet grew shorter. Unluckily for the Germans, SMS Baden-Württemberg was hit in the same spot multiple times and immediately exploded, though 40 survivors escaped in life pods.

Admiral Tributs was scuttled next, quickly followed by Admiral Levchenko. 13 and 17 survivors, respectively. Hand-to-hand fighting was going poorly in all human ships.

At 10:16:45, at the distance of 200,125 kilometres from Mars, SMS Bayern became the third victim of Martian shore batteries. Hit five times and once again each beam of light was more powerful than they had been previously. Austro-Hungarian SMS San Michele - the only k.u.k Kriegsmarine ship to be boarded - was scuttled at the same time. 11 survivors reached life pods with admiral Teltschik.

Situation at 10:17:00 when the first Orbital Forts joined the battle:


Quite luckily for the Germans, both Baernoloth forts missed with their lasers. Worryingly, where the shore batteries were fixated on a single ship at a time, the orbital forts were clearly aiming at multiple ships simultaneously. The forts kept firing and had firing rate twice as fast as the shore batteries down on the surface but their aim was much worse and they kept missing.

Akatsuki became the first Japanese ship to self-destruct. Katanas could not cut steel, it turns out. Akishimo followed just seconds after. There were only 23 survivors, combined, from the two ships total crew of 226. Adroit was scuttled as well, leaving behind 17 bloodied crew members.

Unlike their brethren in orbit, the Martian shore batteries did not miss. SMS Braunschweig was absolutely gutted at the distance of 152,875 km. And as the range fell to under 150,00 kilometres, the massive Baernoloth class forts sorted their aiming as SMS Scharnhorst was hit and lost an engine. The German frigates only had two engines but Commodore Steinbach stubbornly ordered the ship to keep moving forward.

As the German ships took scorching laser hits, the Japanese scuttled Akagi. Human numerical superiority was melting away under the high-tech Martian defence. As if to underscore this, the shore batteries blasted apart both SMS Scharnhorst and SMS Bremen. Simultaneously, the few surviving spacers of Actée knew they had lost their ship to the Menace and overloaded the engines. Short while later SMS Hessen was badly savaged by laser beams and left floating alone, a burning husk with its crew desperately trying to control the damage. Out of the remaining seven ships, only three were intact, with the other four having had much of their armour blasted away. The crew of Hessen might as well not have bothered as the ship was seared apart by surface batteries, now dealing terrifying amounts of damage. SMS Brommy stood no chance.

Russians had to scuttle two more ships - Admiral Zakharov and Admiral Basisty.

At the distance of 82,000 kilometres, Germans lost SMS Graf Spee and SMS Emden. But they were finally in range, having endured the most terrifying gauntlet to sail through. SMS Gneisenau got two shots off, missed with both and was then torn apart by laser fire from Baernoloth 002. SMS Hipper blew up without getting to fire. SMS Erfurt hit Baernoloth 001, blackening its armour and was then blow up by shore batteries which also finished SMS Hamburg. The entire Hochraumflotte had been wiped out with only a smattering of doomed life pods.

But the German defeat wasn't without its lessons. The Italian commander, Ammiraglio di Divisione Mezzastris, signalled the other fleets and urged them to rendezvous with his ships. Then all human ships could move together in a single group towards Mars. It meant that they would be under fire longer but they would not be taken out in small packets, like the Martians had done to the Germans. The other admirals agreed and ordered their fleets to meet the Italians. During the movement, Aconit had to be scuttled, followed by Admiral Chabanenko and Akebono. Admiral Chabanenko took armour damage from Martian shore batteries, the Russians having strayed bit too close to the Red Planet just before its crew gave up the fight. SMS Blutgang also had its armour scorched and the next salvo took out one of its engines. SMS Nagelring was the next victim of the Martian shore batteries. Austrian ships only had a single engine so losing it meant being dead in Aether. SMS Salamander was struck as well. All three ships were eventually destroyed - the extreme range meant that the Martian weapons did minimal damage and often misssed.

At 10:52 the human fleets had convened together and the Squadrone di battaglia led the charge towards Mars. There were still 56 frigates itching for a fight. Five minutes later, the Martian shore batteries opened up again but this time Lady Fortuna smiled to the humans as the first salvo went wide. Distance to Mars was 309,757 km. Next salvo had one hit - Admiral Panteleyev had her armour blackened but it still held. Every 35 seconds, like a clockwork, the Martian guns fired, fixated on the same ship. Her armour pierced at multiple locations, at 11:01:00 the ship exploded, taking Vitse-admiral Melnikova with her. The next target of Martian was Admiral Spiridonov and the poor ship was wrecked immediately by multiple heavy hits. then Admiral Ushakov was hit, her engines wrecked, followed by Admiral Vinograd. It seemed that the Maritan shore batteries targeted the fastest ships and as soon as their engines were knocked out, they switched targeting. Avtroil followed her sisters into helplessness. Baku was unlucky as the ship was blasted to atoms by several heavy shots. Bditelny suffered the same fate with the next salvo, followed up by Bditelnyy. Her destruction signalled the end of the Russian participation as their remaining frigates were ineffective hulks, their crew trying to restore power to engines.

Austro-Hungarians were next as SMS Eckesachs was pierced by beams of coherent light, exploding into thousand pieces, followed by SMS Mimung and SMS Zulfiqar. SMS Santa Elisabeta was struck by six beams that all penetrated her armour and the frigate was turned into plasma. But now that all human ships were close enough to Mars to be targeted by the shore batteries, admiral Mezzastris signalled the fleets to attack independently using their best speed.

SMS Tizona reached 114,367 kilometres from Mars when it was blown up. SMS Tyrfing made it to 86,287 km. SMS Drache was the next to go, leaving SMS Kaiser as the last k.u.k Kriegsmarine ship to advance. But the shore batteries were merciless and from this distance could not miss. No Austrian ship ever got to fire their rail guns at Martians.

The Baernoloths opened fire on Italian ships and while none were destroyed, Aliseo was seriously damaged. The Japanese Standing Fleet got to 57,757 kilometres from Mars and Abukuma's plasma carronade burned the armour of Baernoloth 001. The return fire from Baernoloth 001 damaged Alessandrio Poerio and Alfredo Oriani but when Baernoloth 002 added its fire, both Aliseo and Alfredo Oriani were destroyed. Akigumo and Akizuki scored hits on Baenroloth 001 in return.

Then the shore batteries fired again and Abukuma was blasted into fragments, killing Kaigun Taisho Hideaki, the Japanese fleet commander. British fleet reached firing distance but their ships mostly missed, scoring only two hits, as did the Americans. Alessadrio Poerio was destroyed and Aldebaran was damaged.

But as the range shortened, the human accuracy improved. More and more plasma slugs and laser beams struck Baernoloth 001. Martians blew up Akigumo and critically damaged Akikaze as well as Alcione. French ships reached maximum range and opened fire as Akizuki exploded and seconds later Akikaze was shattered. The Japanese were the third fleet to be wiped out - fourth if you counted the German solo attack. And Baernoloth 001 showed no signs of actual damage.

Martian lasers shafted Alcione. As the Baernoloths fired upon the Italians, it seemed more and more likely that their fate would the same as Austrians - never getting to firing range of the enemy. To drive home this point, Aldebaran exploded and the Martian surface bloomed as the ground-based lasers struck at HMS Achilles, the hapless frigate immediately destroyed. Alabarda followed suit after ten seconds. Airone was next, followed by HMS Active and Achille Papa and HMS Ajax. HMS Alacrity survived only few seconds longer and five seconds later HMS Amazon was destroyed. To their horror, the humans discovered that Martians had additional ground-based defences: fast firing batteries firing kinetic slugs with a very limited range. Rear-Admiral Jennings desperately ordered his frigates to turn and retreat but that took time and meanwhile HMS Ambuscade was turned into Swiss cheese. The Italian fleet had been wiped out and the British one would not survive much longer.

The orbital forts switched fire to the American fleet and USS Abel P Upshur was their first victim, soon followed by USS Abbot and USS Aaron Ward. The ground batteries destroyed HMS Andromeda. The Americans realized what was happening to the British and followed their example but not quick enough for USS Lexington. At the same time, one of the sensors on Baernoloth 001 turned off. This was proof that their sacrifices were not in vain - the orbital forts could be hurt!

The cost was high and getting higher as USS Albert W Grant blew up, taking Reard-Admiral (lower half) Witt with her. Now both Anglo-American fleets were sitting at 31,000 kilometres from Mars, pouring fire on the orbital fort while getting hammered in turn. HMS Antelope got cut in half by lasers. They were joined by the remaining three French frigates even as USS Alden and USS Agerholm turned into burning wrecks. As more and more shots were clearly penetrating the torn armour of Baernoloth 001, the forts exacted revenge on USS Abner Read. Ground batteries took out HMS Antrim. Baernoloth 002 had no problems in shooting up USS Adams but at the same time, Alcyon's particle beams found something fragile inside Baernoloth 001 and the orbital fortress exploded into massive chunks.

The remaining British and French captains knew that there was no escaping the Martian shore batteries so they instead switched targets to Baernoloth 002, the other orbital fortress. Before they could fire again, Aigle was destroyed by the fort while shore batteries killed HMS Apollo. Particle beams and plasma carronades struck Baernoloth, gouging its armour but Albatros was struck repeatedly and blown apart. While her weapons were recharging, HMS Ardent was taken out from the surface. Alcyon miraculously survive three hits before the fourth blew her up. This left only British ships in the fight. HMS Arethusa was the first to go, followed quickly by HMS Argonaut. The last two ships both got a hit in before they in turn were destroyed. Then the Martian shore batteries finished the damaged Russian frigates. By 11:24:00 it was all over, the human attack on Mars had failed.





Flags were lowered and church bells rung as the people across Earth mourned.

(There will be a separate post for actual 1915 update as this all happened on 1 January and the battle took two days to play so I need a little break before continuing.)
5
General C# Fiction / Re: The Official Chronicle of the Duranium Legion
« Last post by mtm84 on April 14, 2021, 10:25:45 PM »
Perhaps a game of brockian ultra cricket?
6
C# Bureau of Design / Re: Missile Design
« Last post by kilo on April 14, 2021, 08:07:00 AM »
I keep restarting my campaign from one specific point to reach this result for Missile Design:

Orion AAM

Missile Size: 1. 00 MSP  (2. 500 Tons)     Warhead: 1    Radiation Damage: 1    Manoeuvre Rating: 12
Speed: 67,200 km/s     Fuel: 175     Flight Time: 62. 9 seconds     Range: 4,226,880 km
Cost Per Missile: 2. 028     Development Cost: 203
Chance to Hit: 1k km/s 806. 4%   3k km/s 268. 8%   5k km/s 161. 3%   10k km/s 80. 6%

Engine pwr: 600%    Engine Size: 0. 70  Fuel: 0. 07  Agility: 0. 03

Arrow AS

Missile Size: 5. 00 MSP  (12. 500 Tons)     Warhead: 6    Radiation Damage: 6    Manoeuvre Rating: 12
Speed: 48,160 km/s     Fuel: 3,325     Flight Time: 11 minutes     Range: 32. 85m km
Cost Per Missile: 7. 712     Development Cost: 771
Chance to Hit: 1k km/s 577. 9%   3k km/s 192. 6%   5k km/s 115. 6%   10k km/s 57. 8%

Engine pwr: 590%    Engine Size: 2. 55   Fuel: 1. 33  Agility: 0. 12

What kind of tech level are you at? It is hard to discuss your designs when no one knows what you are working with.

On top of that, I would suggest considering ECM and ECCM on your missiles, as these can be pretty useful or painful, depending on your tech level. Let us assume the enemy ship is using ECM 2 and moves at 10k km/s, your chance to hit will change from 57.8 to 37.8%. This can break your damage output. Missile ECM on the other hand can significantly improve your missile's performance against anti-missile weapons. Your AMM would have near 0% chance to hit against your AMM if it had ECM 2. It would reduce the warhead from 6 to 5 though.
7
New Cold War / Cold War: D'Bringi Alliance Update, Month 165
« Last post by Kurt on April 14, 2021, 07:42:04 AM »
D’Bringi Alliance Update, Month 165

D’Bringi Expanses
Total Income (all sources): 26,236 MCr’s
Fleet Maintenance Percentage: 63.5%

The D’Bringi clans are enthused to finally be able to come to grips with the Mintek, but the discovery that their enemy has fighters has given the clan leadership pause, as has the performance of the fighters in the recent battles in the Kure system.  All in all, the D’Bringi are disappointed that they have not been able to exploit their successes in the Kure and Juath systems, but relieved that they defeated the Mintek in both cases.  Clan Chief Skull Splitter, who led the D’Bringi forces in both systems, is particularly glad that it appears that the D’Bringi will have time to evaluate their performance in the battles in Kure and reshape their navy if necessary. 

The D’Bringi have considered transferring fighter technology information to the other races in the Alliance, however, studies have shown that the cost will be prohibitive, and with the Rehorish announcing that they have reached a tech level that will let them develop the fighter tech on their own, there is only one other race in the Alliance likely to benefit from the tech, the T’Pau.  The D’Bringi had secretly approached the T’Pau prior to the start of the fighting in the Kure system with the tech, however, the T’Pau had declined to make the massive expenditures that would be needed to develop the tech at this time.  In lieu of developing fighters on their own, most of the other races in the Alliance are paying great attention to the studies of the fighting in Kure, and will likely begin work on their own counters to fighters, such as escort ships with heavy point defense suites, or even developing and deploying their own AFSC’s, as the Rehorish did. 

The D’Bringi and the Rehorish are concerned about the fact that the Mintek had apparently probed the Kure system prior to their invasion, and so are planning on deploying sensor networks to, at the very least, critical systems.  They have both already recommended to the other Alliance races that they do the same. 

Fleet Deployments
Automated Warfare Unit, Breshy (Mintek Border, closed warp point): 1xCA(AW), 2xCT(Mine), 53x Mine, 200xDSB-L
Automated Warfare Unit, Home Reserve: 2xCT(Mine)
Automated Warfare Unit, Jerothal (Colonial Union Border, closed warp point): 1xCA(AW), 1xCT(mine), 240xMine
Automated Warfare Unit, Phyriseq (Mintek Border): 1xCA(AW), 2xCT(mine), 825xMine, 80x DSB-L
Keeper Border Patrol, Chropol (Bjering): 3xCTV, 18xF0
Clan Fleet, B’Regest (Home): 1xCAV, 2xCT, 6xF0
Clan Fleet, K’Rorin (Home): 1xBC
Clan Fleet, T’Chau (Home): 1xBC, 1xCA
Blockade Fleet, Phyriseq (Mintek): 3xBC, 3xCAV, 9xCA, 6xCVE, 108xF0
B’Regest Guard Group, Bir Home System: 3xCTV, 18xF0
Keeper Guard Group, Chirq Home System: 3xCTV, 18xF0
Keeper Home Fleet, Home System: 1xCVS, 24xF0
Keeper Repair Fleet: 7xMSY
Keeper Watch Fleet, Juath (Mintek): 3xCTV, 18xF0
Mothballs, Home system: 3xBS3
Orbital Defense, D’Bringi Prime: 2xAF, 1xBS0, 78xF0, 1xApin
1st Alliance Fleet, Kure System: 14xBC, 3xCAV, 1xCA, 11xCVS, 2xDDV, 12xCTV, 301xF0 (ships from all clans, and the keepers)
1st Alliance Fleet, Support Group, Kure System: 1xMSY, 1xFT1, 100xCrated F0
Fighter Support Group, Reserve (home system): 4xFT1, 24xCrated F0
1st Survey Fleet, Schach: 25xEXX, 3xB’Regest CTV, 18xF0, 50xCutter
2nd Survey Fleet, Tyny: 25xEXX, 3xB’Regest CTV, 18xF0, 50xCutter
Warp Point Fortifications, Breshy (Mintek Border, closed WP): 5xBS0, 30xF0
Warp Point Fortifications, Home System: 1xAF, 6xBS3, 240xMine, 20xDSB-L
Warp Point Fortifications, Phyriseq System (Mintek): 16xBS0

Under Construction
6xBC, 2xCT(Munitions), 96xF0

Rehorish Stellar Dominion
Total Income (all sources): 41,829 MCr’s
Fleet Maintenance Percentage: 59.8%

With the defeat of the Mintek in the Kure system, the Rehorish government is moving forward on development of the fighter technology that recently became available.  This is a large relief for the Navy, as the anti-fighter small craft they had deployed to support their fleet performed poorly in battle, and without the assistance of the D’Bringi fighters the Mintek would have wiped all of the Rehorish small craft out and been able to attack their fleet.  Cho-sho Banzan has reported that AFSC would have to be present in much larger numbers to successfully challenge enemy fighters, and he would need at least twice as many AFSC compared to attacking fighters to feel confident in the ability of the AFSC to defend the fleet.  This would entail a massive and expensive building program to deploy enough hulls to carry the AFSC into battle, but now, with fighters under development, this will no longer be necessary.  For now, new fleet construction will be curtailed while the new tech is developed. 

The Rehorish Navy is developing defensive plans for the Kure system, now that the Mintek have retreated.  The Mintek’s entry warp point remains undetected, which means that they present a continuing threat to the system’s 24,000,000 inhabitants.  The region around the suspected location of the closed warp point the Mintek used to enter the system is currently picketed by the 1st Alliance Fleet, and DSB-Xr’s are being sent to take their place next month.  This means that should the Mintek return, the location of the warp point will be pinpointed, allowing the Alliance to attack into Mintek space once the Kure system is under the control of the Alliance.  However, as the warp point location is currently unknown, no defenses can be mounted there, meaning that the Mintek can enter the system at will.  The Alliance does not want to tie down a major fleet guarding one system, though, so the Navy is developing plans to defend the system.  These plans are complicated by the fact that in the modern day, the defenses will have to be planned around fighters, or the defenses will merely become targets once the Mintek are in the system.  For now, the Navy is planning on establishing defenses at the warp point to Kure in the Kawasaki system, which would be able to bottle up any Mintek assault until response forces could arrive.  This plan is understandably unpopular with the Rehorish citizens living in the Kure system. 

Fleet Deployments
Damaged and depleted Units, Home System: 5xBC, 5xCT(AFSC), 7xAFSC
Border Defenses, Phyriseq WP #5 (Titov Free State): 8xBS2
Border Defenses, Sapporo WP #1: 11xBS1, 1xFG(AW), 365xDSB-L, 100xMF
Blockade Force, Phyriseq: 12xBc, 3xCA, 9xDD, 1xCT(Munitions)
Border Patrol Force, Kure (Kawasaki System, returning to the Kure System): 3xCL, 6xDD, 3xCT
Border Patrol Force, Phyriseq (WP #5, to Titov Free State): 3xCA, 6xDD
Border Patrol Force, Sapporo (Titov Free State): 6xCL, 6xDD, 1xCT(munitions)
1st Alliance Fleet, Kure System: 7xBC, 3xCA, 3xCL, 13xDD, 3xCT(Pin), 1xCT(AFSC), 7xCT, 1xCT(munitions), 12xPin, 10xAFSC
Home Fleet, Home System: 9xBC, 9xCL, 8xDD, 2xFG(AW), 2xCT(Pin)
Mothballs, Home system: 3xCA, 12xCL, 9xDD
Orbital Defense Network, Home System (Over Rehorish Prime): 1xAF, 5xBS3, 1xBS1, 26xAFSC, 2xPin
Repair Group, Phyriseq System: 3xCL, 3xDd, 5xMSY, 5xMS
Survey Fleet #1, Miyazakiy: 1xCT(Pin), 25xCTX, 40xCutter, 9xPin
Survey Fleet #2, Nagoya: 1xCT(Pin), 25xCTX, 40xCutter, 9xPin
Survey Fleet #3, SN-910: 1xCT(Pin), 25xCTX, 40xCutter, 9xPin

Home System WP Defense
Note: The home system has seven warp points.  The Rehorish have emplaced a BS3 and two BS1’s at each warp point, supported by 60 minefields at each warp point.  The BS3’s in orbit over the home planet are a reserve for the warp point defenses, and can be relocated to any warp point. 

Under Construction
9xDD, 3xCT(AFSC)

Under Refit (All shown above)
9xCL, 2xDD

Torqual Benignity
Total Income (all sources): 14,839 MCr’s
Fleet Maintenance Percentage: 40.5%

The new communist government of the Torqual has changed the name of the nation to the Communes of Torqual, and is perhaps the most reluctant of the Alliance’s races.  The Torqual fleet units assigned to the 1st Alliance Fleet did not engage in combat during the recent campaign, which was not unusual given the fighter-centric nature of the combat that did take place; however, the fleet’s commander consistently placed his fleet at the rear of the main fleet whenever given the opportunity, something noted by the three major Alliance races.  The D’Bringi ambassador has raised this issue with the Torqual government and has been given assurances that the Torqual fleet is a full participant in the Alliance and will support the 1st Alliance Fleet to the full extent of its abilities.  The D’Bringi have found these assurances somewhat lacking, given the new government’s stated intention to reduce its out-system commitments to the Alliance in the near future, when the current emergency is resolved. 

Fleet Deployments
Home Fleet, Home system: 12xCL
Phyriseq Blockade Force: 12xCA
1st Alliance Fleet, Kure System: 9xCA
Home System Defenses, Orbiting Home planet: 3xBS2
Survey Fleet: 3xCTX, 22xEXX, 80xCutter

Under Construction
6xBS2, 3xCA, 1xDD(AW)

Doraz Contingency
Total Income (all sources): 8,582 MCr’s
Fleet Maintenance Percentage: 22.9%

The Doraz, unlike the Torqual, are much more willing participants in the Alliance, and are working diligently to increase their contribution to the Alliance’s fleets.  Indeed, the rulers of the Doraz, a military junta, have used the lure of adventure and conquest offered by the Alliance to motivate their people to devote even more effort and resources towards the Doraz military. 

Fleet Deployments:
1st Alliance Fleet, Kure: 3xCA
Home Fleet, Home System: 9xDD, 6xCT
Mothballs, Home system: 2xDD , 17xCT
Phyriseq Blockade Group, Phyriseq: 6xCA
Home System Defenses, Over Home Planet: 3xBS3
Survey Fleet, Scythe: 10xFGX, 50xCutter

Under Construction
6xCA

T’Pau Syndicate
Total Income (all sources): 25,750 MCr’s
Fleet Maintenance Percentage: 32.8%

The T’Pau have reached HT-7, with D’Bringi assistance, and are rapidly developing critical systems available at that level.  The T’Pau declined the transfer of fighter tech from the D’Bringi, due to the expense of developing something that much more advanced than their general tech level, and instead are pushing forward with anti-fighter technology that they can more reasonably develop, such as AFSC and capital point defense.  The T’Pau have tentative plans to transform their light cruisers into anti-fighter cruisers, with heavy point defense suites, perhaps supported by AFSC’s carried by fleet ships. 

Once the new technology now being researched is ready for deployment, the T’Pau plan a complete redesign of their fleet, including ships purchased from the Rehorish and the D’Bringi, to create a more coherent fleet design and strategy.  This will take some time, though, as much of the new technology is still being developed. 

Fleet Deployments
Phyriseq Blockade Fleet, Phyriseq: 9xCA, 6xCL
Home Fleet, Home System: 3xCA, 6xCL, 9xCTS
1st Alliance Fleet: 9xCa, 3xCL
Survey Fleet One, Snaw System: 3xCTX, 22xEXX, 36xCutter
Survey Fleet Two, Bluem System: 3xCTX, 22xEXX, 36xCutter
Home System WP Defense, WP #3 (to Colonial Union space): 6xBS3, 300xDSB-L, 540xMine

Under Construction:
1xBC, 1xBS4, 3xCA

Bir Meritocracy
Total Income (All Sources): 492 MCr’s
The Bir are approaching IND-1 tech level, with D’Bringi help. 

Chirq Cooperative
Total Income (all sources): 1789 MCr’s
Fleet Maintenance Percentage: 7.5%
The Chirq have reached HT-2 and are developing systems available at that level.  To date, the Chirq have built two orbital shipyards and a small exploration fleet. 

Zir Contemplative Union
Total Income (all sources): 12,505 MCr’s

The Zir are the most reluctant of the D’Bringi allies.  The Zir are not particularly warlike, and have been uneasy with their alliance with the more warlike races of the D’Bringi Alliance.  In spite of this, the Alliance has been seen as a boon for the Zir, not only because it brought knowledge of interstellar travel, but because the Zir are convinced that the races in the local galactic area is warlike, and so, to be safe, they must be allied with other warlike races. 

The Zir have mothballed a significant portion of their fleet, to free up resources for colonial expansion and R&D. 

Total Fleet Strength: 6xDD, 9xFG, 12xFGX, 12xCT, 3xCTX
Fortifications: 6xBS4
Mothballs: 3xBS4, 64xDD, 8xFGX, 92xFG, 122xCT
8
C# Bureau of Design / Re: Missile Design
« Last post by wilhecomp2 on April 14, 2021, 06:06:22 AM »
I keep restarting my campaign from one specific point to reach this result for Missile Design:

Orion AAM

Missile Size: 1. 00 MSP  (2. 500 Tons)     Warhead: 1    Radiation Damage: 1    Manoeuvre Rating: 12
Speed: 67,200 km/s     Fuel: 175     Flight Time: 62. 9 seconds     Range: 4,226,880 km
Cost Per Missile: 2. 028     Development Cost: 203
Chance to Hit: 1k km/s 806. 4%   3k km/s 268. 8%   5k km/s 161. 3%   10k km/s 80. 6%

Engine pwr: 600%    Engine Size: 0. 70  Fuel: 0. 07  Agility: 0. 03

Arrow AS

Missile Size: 5. 00 MSP  (12. 500 Tons)     Warhead: 6    Radiation Damage: 6    Manoeuvre Rating: 12
Speed: 48,160 km/s     Fuel: 3,325     Flight Time: 11 minutes     Range: 32. 85m km
Cost Per Missile: 7. 712     Development Cost: 771
Chance to Hit: 1k km/s 577. 9%   3k km/s 192. 6%   5k km/s 115. 6%   10k km/s 57. 8%

Engine pwr: 590%    Engine Size: 2. 55   Fuel: 1. 33  Agility: 0. 12
9
General C# Fiction / Re: The Official Chronicle of the Duranium Legion
« Last post by El Pip on April 14, 2021, 03:09:26 AM »
Were this to happen it would only exacerbate the factionalism tenfold, as you might guess from the proclivity for detailed reports full of statistics and analysis the Legion high command is already a baseball league in all except the sport played. The fighting over precisely which league sport they do not actually play may just tear apart the Legion where lesser debates have failed.
If only they were a Cricket league, same ridiculous amounts of statistics but a more majestic pace. As an added advantage the fights amongst senior officers would be conducted under Queensbury Rules so there would be fewer permanent casualties.
10
General C# Fiction / Re: The Official Chronicle of the Duranium Legion
« Last post by nuclearslurpee on April 13, 2021, 08:40:28 PM »
I am quite happy to see such high levels of interest and engagement along the lines of matters of Naval procurement and ship design policy. Such discussions are usually reserved for the Lords Admiralty, but I can see that the readership here has a similar level of sophistication and technical interest as those estimable individuals.

Hopefully the readership does not also share the violent tendencies of the same.  :o

the factionalism within the general staff is dangerously close to degenerating into a hockey league.

Were this to happen it would only exacerbate the factionalism tenfold, as you might guess from the proclivity for detailed reports full of statistics and analysis the Legion high command is already a baseball league in all except the sport played. The fighting over precisely which league sport they do not actually play may just tear apart the Legion where lesser debates have failed.

That aside the latest round of the Hellfire debate was adroitly handled, the Staff and the Admirals far from the front need someway to stay in touch with the realities of combat, what better way than gratuitous physical violence between the senior officers while their staff write increasingly verbose and elaborate reports?

If nothing else it is a certain way to get things done. Idly shouting across the hall in between procurement meetings whilst the staff twiddle their thumbs has thus far seemed less effective at getting things done, although some would say that this is indeed the point. Unfortunately for yourself, none of those latter sort people are in the Update Writing and Proofreading department.

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I believe the correct balance has been struck (literally in the case of Admiral Macaria), continue to research particle beams as a long term project while heading for the 203mm rail gun for the next generation. That said I wonder if the Hellfire debate is actually distracting from the real issue with the Legion's fleets - the Bellerophons. The operations in Belaire proved the value of a long ranged sensor, so the capability is valuable, but it is clearly one that the enemy fully understands and targets as a priority. Just on a practical level it is going to get expensive building so many new ships to replace all the losses, so should ship design and building efforts not be focused on either a new improved variant or a wholesale replacement?

I have no way of knowing for sure, but I suspect that it will come out some ways down the line that the members of the high command who are the most vehemently anti-Hellfire, secured their promotions for work that they did designing the Bellerophons when they were junior officers.  If so, then they are trying to distract from their own failure to equip it with sufficient defensive systems.  Although I am reading this chronicle at the same pace as everyone else and so am not an expert, if I have correctly understood the philosophy of the Legion, then these actions have only compounded the failure, as although personal valor and glory is important, victory or defeat only truly matters when measured as part of the whole.  First they failed in their task but far worse was when they then failed in their duty, for when they realized that they had introduced a weakness to the Legion, instead of admitting it and working to correct it they tried to conceal it and their involvement.  In so doing they would have knowingly allowed a weakness to remain in the Legion and that is likely unforgivable.

This is another brewing debate, although thus far it has not risen to the level of "newsworthiness" a word which here means "fisticuffs".

A key point on which much of the thus far low-level discussion (of the aforementioned shouting across the hall variety) pivots is the question of whether the ships themselves are flawed, or the doctrine which has thus far employed and perhaps mis-employed the ships? It is worth noting that the losses of the class thus far have been split between the Battle of Gliese 1, an early test of the Legion Navy's abilities or lack thereof particularly in the bean-counting and spreadsheet-making department, and at the Belaire jump point assault where one can argue that they acted as cannon fodder to preserve the more valuable destroyers. At the same time, while it is nice to have cannon fodder which is relatively uncared-about, it is less than ideal for an offensive fleet to be left without its long-range sensor capability in the aftermath of another glorious victory.

There are certainly some ideas on how to approach this question, and the events of the next chapter will in fact bring further interest and complication to the debate.

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I could be completely wrong or have misunderstood the philosophy of the Legion in some way but I do think that the above explanation is, at the very least, a distinct possibility.  Or maybe it will just be an un-provable narrative that the pro-Hellfire faction will use to justify purging their enemies in the officer corps! ;)

I will neither confirm nor deny that the Duranium Legion Navy has, will now, or will ever in the future carry out a purge of those utterly stupid nincompoops across the hall.  ;)

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I guess we will just have to wait and see if I at least came close.  ;D

This is always the best path forward, for it always reaps a reward.

Unless the author abandons the AAR due to some combination of tiredness, real-life business, arrival of 1.13, total ineptitude, or loss of interest Always, I say.

I do of course encourage anyone else to throw their own two cents into the discussion. While I likely won't let on too often and risk spoiling the future for the readership, points raised in these discussions have a habit of working their way into the actual updates in a surprisingly high fraction of cases. Also it is fun to watch the thread turn into a hockey league the erudite and insightful discussion which takes place on forums such as these.  :D
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