V165: If you set research facilities off in the civilian tab the game still asks you if your want to continue time progression because there are free research facilities.
Fixed in 166
V166: A civilian ship on refit done with refitting is set to overhaul?!? Any idea how that could have come about? DB attached - though I don't have a DB before that happened.
https://drive.google.com/file/d/1T38uRG6iwWrGgB98wdfSFMlGnIjt6Mfz/view?usp=sharing
Fixed for version 168 (not released yet)
When removing a plotted move from a task force the time and distance calculation is not updated.
Fixed for version 168
In "Individual Unit Details" under the Maintenance Tab is an infobox with "Range". That number is way larger than the design of the ship class when the ship has military engines.
It's way off for commercial too. If you check VB6 you'll see the number is way off there as well. At the time I was coding this section, I figured out the formula VB6 was using for this number and copied it, figuring I would someday understand what this number meant. At this point I'll just assume it's a bug. My best guess is that it was supposed to show how far the ship can go based on its current fuel level, so I'll change it to that for version 168
The "Subsidise" button under "Shipping lines" seems to do nothing.
It works for me, although I did notice and fix a UI error in the Recent Deliveries panel that may or may not have caused the whole window to stop working (I'm always in debug mode which handles these kinds of errors differently than release does, so I'm not always sure what kind of impact the errors had)
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I've finished my line-by-line verification of the massive rewrite I've been working on... I'm now going to playtest my campaign a day or so before releasing 168