View full version: Mechanics
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  1. Jump Gates
  2. Fixed the slowdowns, atleast 70% faster
  3. Misstake with space time bubble
  4. Galaxy Map: Fleet Maintenance
  5. Mainenance
  6. Change Log for v7.2 Discussion
  7. Population not actually growing by the listed growth%?
  8. Comet movement
  9. A clarification request for Shock Damage
  10. Orbital Bombardment for Fun and Profit
  11. How to have two different empires open on different screens
  12. VB6 Damage allocation for sequential hits
  13. System Questions
  14. Providing research
  15. Bridge Officers
  16. Moving troops between modules
  17. What's the cargo cost of ship components?
  18. Question about multi-faction set-up
  19. Fighter Speed Limit?
  20. NPR ground units from nowhere
  21. Issue with Maintenance Module?
  22. Task Force Survey Officer
  23. Question about missile armor.
  24. Aurora missiles don't need warheads
  25. Advanced Lasers Question
  26. Fuel Modules
  27. how to keep npr using naval yard to build military ships
  28. Agility kills missile doctrines?
  29. Rescuing crews in life pods
  30. Recrewing of fighters and how low-crew state works
  31. Problems with boarding neutral vessels.
  32. Missiles and fire control issues
  33. Missiles and wormhole assaults
  34. Invasion?
  35. rotating crew
  36. Warning: cryo berths can't be used as flight crew berths.
  37. War Reparations Formula
  38. What's the formula for secondary explosion strength for engines?
  39. Diplomacy mechanic on shared planets question
  40. Population surrender mechanics
  41. Recovering Fired (and unexploded) missiles.
  42. Population Consumption
  43. CIWS on PDCs
  44. Đ¢hat before ? 7.2 or C# ?
  45. Paying build cost and minerals
  46. AI targeting
  47. Small galaxies
  48. Terraforming installations vs modules
  49. Colony Cost for Asteroids
  50. Recreational Modules