Author Topic: Ships  (Read 42417 times)

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Offline 83athom (OP)

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Ships
« on: February 09, 2015, 12:30:50 PM »
This area of the forum has been quiet recently, so I'm changing that. I'm hoping this will become like the "What Is Going On In Your Battlefield/Empire" topic. Just post your ship designs here. No designated topic restrictions here, just "I designed this, it is my baby.", no history, just ships and maybe some doctrine discussion. And no direct critique of ships unless asked for please, some (like me) like to design things differently than others. I really wan't to see what some of you are coming up with instead of examples for people asking questions. Since I started the topic I'll go first.

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Nelson class Frigate    29 550 tons     759 Crew     6181.3 BP      TCS 591  TH 2400  EM 4500
4060 km/s     Armour 6-85     Shields 150-300     Sensors 42/42/0/0     Damage Control Rating 150     PPV 81.8
Maint Life 8.5 Years     MSP 8537    AFR 139%    IFR 1.9%    1YR 211    5YR 3164    Max Repair 600 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 0    
Hangar Deck Capacity 2000 tons     Magazine 485    

1200 EP Magneto-plasma Drive (2)    Power 1200    Fuel Use 82.67%    Signature 1200    Exp 15%
Fuel Capacity 5 000 000 Litres    Range 36.8 billion km   (105 days at full power)
Epsilon R300/504 Shields (50)   Total Fuel Cost  1 050 Litres per hour  (25 200 per day)

Single Gauss Cannon R4-8 Light PD Turret (10x4)    Range 40 000km     TS: 100000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Twin Gauss Cannon R4-50 Deck Turret (3x8)    Range 40 000km     TS: 13200 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Fire Control S01 30-32000 H70 (2)    Max Range: 60 000 km   TS: 32000 km/s     83 67 50 33 17 0 0 0 0 0
Fire Control S03 90-32000 H70 (1)    Max Range: 180 000 km   TS: 32000 km/s     94 89 83 78 72 67 61 56 50 44

Size 4 Missile Launcher (10)    Missile Size 4    Rate of Fire 30
Missile Fire Control FC100-R100 (70%) (1)     Range 100.8m km    Resolution 100
4-MPD/ASM1 (100)  Speed: 15 000 km/s   End: 74.1m    Range: 66.7m km   WH: 9    Size: 4    TH: 120/72/36

Active Search Sensor MR190-R200 (70%) (1)     GPS 19200     Range 190.1m km    Resolution 200
Active Search Sensor MR134-R100 (70%) (1)     GPS 9600     Range 134.4m km    Resolution 100
Active Search Sensor MR3-R1 (70%) (1)     GPS 24     Range 3.4m km    MCR 366k km    Resolution 1
Thermal Sensor TH3-42 (70%) (1)     Sensitivity 42     Detect Sig Strength 1000:  42m km
EM Detection Sensor EM3-42 (70%) (1)     Sensitivity 42     Detect Sig Strength 1000:  42m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This is my first frigate in my current game (non have been built yet as I'm still modifying the design slightly) as I am just now starting militaristic push.
Here is one very WIP
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Brazwell class Cruiser    71 550 tons     1693 Crew     13245.5 BP      TCS 1431  TH 4800  EM 9000
3354 km/s     Armour 8-153     Shields 300-300     Sensors 42/42/0/0     Damage Control Rating 200     PPV 300.4
Maint Life 5.54 Years     MSP 14570    AFR 409%    IFR 5.7%    1YR 799    5YR 11987    Max Repair 600 MSP
Intended Deployment Time: 36 months    Flight Crew Berths 2    
Hangar Deck Capacity 2000 tons     Troop Capacity: 2 Battalions    Drop Capacity: 2 Battalions    Magazine 1169    Cryogenic Berths 1000    

1200 EP Magneto-plasma Drive (4)    Power 1200    Fuel Use 82.67%    Signature 1200    Exp 15%
Fuel Capacity 10 000 000 Litres    Range 30.4 billion km   (105 days at full power)
Epsilon R300/504 Shields (100)   Total Fuel Cost  2 100 Litres per hour  (50 400 per day)

Twin Gauss Cannon R4-50 Deck Turret (5x8)    Range 40 000km     TS: 13200 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Single Gauss Cannon R4-8 Light PD Turret (30x4)    Range 40 000km     TS: 100000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Gauss Cannon R4-100 Main Turret (3x4)    Range 40 000km     TS: 6300 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Triple Gauss Cannon R4-33 Deck Turret (5x12)    Range 40 000km     TS: 13500 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
25cm C8 Plasma Carronade (2)    Range 160 000km     TS: 8000 km/s     Power 16-8     RM 1    ROF 10        16 8 5 4 3 2 2 2 1 1
Fire Control S02 240-8000 H70 (2)    Max Range: 480 000 km   TS: 8000 km/s     98 96 94 92 90 88 85 83 81 79
Fire Control S03 90-32000 H70 (1)    Max Range: 180 000 km   TS: 32000 km/s     94 89 83 78 72 67 61 56 50 44
Fire Control S01 30-32000 H70 (3)    Max Range: 60 000 km   TS: 32000 km/s     83 67 50 33 17 0 0 0 0 0

Size 4 Missile Launcher (30)    Missile Size 4    Rate of Fire 30
Missile Fire Control FC100-R100 (70%) (1)     Range 100.8m km    Resolution 100
Missile Fire Control FC10-R1 (70%) (1)     Range 10.1m km    Resolution 1
4-MPD/ASM1 (150)  Speed: 15 000 km/s   End: 74.1m    Range: 66.7m km   WH: 9    Size: 4    TH: 120/72/36
4-MDP/ASM-LR1 (106)  Speed: 15 000 km/s   End: 370.5m    Range: 333.5m km   WH: 9    Size: 4    TH: 90/54/27
1/AM-PD-1 Missile (100)  Speed: 20 000 km/s   End: 105m    Range: 126m km   WH: 1    Size: 1    TH: 186/112/56

Active Search Sensor MR3-R1 (70%) (1)     GPS 24     Range 3.4m km    MCR 366k km    Resolution 1
Active Search Sensor MR190-R200 (70%) (1)     GPS 19200     Range 190.1m km    Resolution 200
Active Search Sensor MR134-R100 (70%) (1)     GPS 9600     Range 134.4m km    Resolution 100
Thermal Sensor TH3-42 (70%) (2)     Sensitivity 42     Detect Sig Strength 1000:  42m km
EM Detection Sensor EM3-42 (70%) (2)     Sensitivity 42     Detect Sig Strength 1000:  42m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

I'm hopping to increase this design to at least 100k tons. Any input besides "remove this and that/make it smaller/balance/do something different" would be helpful. Note; Stuff is still missing since it is WIP ie AMM launchers, mines/torpedo launcher (yes I will have a few), ect.

So, what do you guys have/roll with?
« Last Edit: February 09, 2015, 12:37:43 PM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline mtm84

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Re: Ships
« Reply #1 on: February 09, 2015, 03:51:47 PM »
My hobby? Shoehorning WW1 and WW2 ships into Aurora.   This one doesn't quite match up because I also was trying to shoehorn it with a common engine size system as well.   They tend to be totally worthless compared to NPCs and spoiler races, but the RP value is highly entertaining.

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South Carolina class Battleship    18 000 tons     528 Crew     2244.2 BP      TCS 360  TH 1080  EM 0
3000 km/s    JR 3-50     Armour 6-61     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 8     PPV 98.64
Maint Life 1.03 Years     MSP 623    AFR 324%    IFR 4.5%    1YR 590    5YR 8857    Max Repair 524 MSP
Intended Deployment Time: 3.5 months    Spare Berths 2   

J-420 mk 3     Max Ship Size 21000 tons    Distance 50k km     Squadron Size 3
B30-360 Ion Drive (3)    Power 360    Fuel Use 56%    Signature 360    Exp 10%
Fuel Capacity 1 150 000 Litres    Range 20.5 billion km   (79 days at full power)

12"/480 Dual Mount, mk 3 mod 0 Laser Turret (4x2)    Range 192 000km     TS: 3750 km/s     Power 48-2     RM 2    ROF 120        24 24 16 12 9 8 6 6 5 4
3"/20 mk 1 Gauss Cannon (18)    Range 20 000km     TS: 4000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
AN/SFC-96k4 (1)    Max Range: 192 000 km   TS: 4500 km/s     95 90 84 79 74 69 64 58 53 48
AN/SFC-12k3 (1)    Max Range: 24 000 km   TS: 3750 km/s     58 17 0 0 0 0 0 0 0 0
GCFR-2 Power Unit (4)     Total Power Output 9    Armour 0    Exp 5%

AN/SPQ-25C (1)     GPS 3200     Range 25.6m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes

83athom, are those . 5hs gauss turrets really 100k tracking speed?  doesn't that make them way heavier then they should be?
 

Offline 83athom (OP)

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Re: Ships
« Reply #2 on: February 09, 2015, 05:23:52 PM »
83athom, are those . 5hs gauss turrets really 100k tracking speed?  doesn't that make them way heavier then they should be?
Yes, yes they are. But they aren't even 2 HS.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline alex_brunius

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Re: Ships
« Reply #3 on: February 10, 2015, 02:51:52 AM »
Wow, that 30000 ton frigate in the first post is almost twice the size of the Battleship mtm84 posted  :o
 

Offline laz

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Re: Ships
« Reply #4 on: February 11, 2015, 01:55:46 PM »
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F-1 Astrohawk class Fighter    480 tons     4 Crew     83.6 BP      TCS 9.6  TH 96  EM 0
10000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 4.51 Years     MSP 11    AFR 18%    IFR 0.3%    1YR 1    5YR 13    Max Repair 12 MSP
Intended Deployment Time: 0.1 months    Spare Berths 6   

F-1 Ion Drive (4)    Power 24    Fuel Use 392.02%    Signature 24    Exp 20%
Fuel Capacity 25,000 Litres    Range 2.4 billion km   (66 hours at full power)

10cm Prototype Laser (1)    Range 20,000km     TS: 10000 km/s     Power 3-3     RM 1    ROF 5        3 1 0 0 0 0 0 0 0 0
Fire Control Prototype (FTR) (1)    Max Range: 20,000 km   TS: 12000 km/s     50 0 0 0 0 0 0 0 0 0
Barnett Gas-Cooled Fast Reactor  (1)     Total Power Output 3.15    Armour 0    Exp 5%

Taking inspiration from the "Tie Fighter" thread I developed this design in my current game. Had x20 of them in one squadron. They did great against some precursor missile frigates got right up to them at point blank range and annihilated them in one alpha strike volley of lasers. The two precursor space station's/PDC managed to take the whole squadron down with a mixture of AMM's and their own energy weapons and took down all my missiles. Every single last one! I guess Ion Engine tech isn't ideal for missile designs

Might as well post the rest of my current designs. They are not the best ships I've designed I tend to start building a military when I get to Internal Fusion Engine era tech. Feel like I need to go back to the drawing board with all of them or build a new generation of ships. Especially need a new missile design the Blitzkrieg hasn't performed very well.

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Hyperion class Scout Frigate    6,000 tons     150 Crew     1069.8 BP      TCS 120  TH 480  EM 0
4000 km/s     Armour 6-29     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 5     PPV 8.85
Maint Life 3.35 Years     MSP 557    AFR 57%    IFR 0.8%    1YR 75    5YR 1126    Max Repair 320 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Hyperion 1.5 Ion Drive (1)    Power 480    Fuel Use 170.01%    Signature 480    Exp 16%
Fuel Capacity 750,000 Litres    Range 13.2 billion km   (38 days at full power)

Twin 10cm Prototype Laser Turret (1x2)    Range 20,000km     TS: 20000 km/s     Power 6-6     RM 1    ROF 5        3 1 0 0 0 0 0 0 0 0
Holmes Advanced Defence Systems CIWS (1x2)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Point Defence Fire Control (1)    Max Range: 20,000 km   TS: 12000 km/s     50 0 0 0 0 0 0 0 0 0
Barnett Gas-Cooled Fast Reactor  (2)     Total Power Output 6.3    Armour 0    Exp 5%

North Engineering Active Search Sensor Mk1 (1)     GPS 25600     Range 171.7m km    Resolution 80
Standard Thermal Sensor Mk1 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
Standard EM Detection Mk1 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km


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Khirghiz class Escort    8,000 tons     175 Crew     1255.2 BP      TCS 160  TH 480  EM 0
3000 km/s     Armour 4-35     Shields 0-0     Sensors 6/1/0/0     Damage Control Rating 14     PPV 20
Maint Life 2.76 Years     MSP 392    AFR 128%    IFR 1.8%    1YR 74    5YR 1113    Max Repair 240 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Magazine 620   

Hyperion 1.5 Ion Drive (1)    Power 480    Fuel Use 170.01%    Signature 480    Exp 16%
Fuel Capacity 1,450,000 Litres    Range 19.2 billion km   (74 days at full power)

Interceptor Missile Launcher (20)    Missile Size 1    Rate of Fire 10
Interceptor Missile Fire Control  (4)     Range 2.9m km    Resolution 1
Blitzkrieg Interceptor Missile V.1 (620)  Speed: 24,000 km/s   End: 0.6m    Range: 0.9m km   WH: 1    Size: 1    TH: 232/139/69

Missile Detection Active Search Sensor  (1)     GPS 80     Range 6.4m km    MCR 697k km    Resolution 1
Standard Thermal Sensor Mk1 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

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Illustrious class Carrier    50,000 tons     887 Crew     7477 BP      TCS 1000  TH 1800  EM 0
1800 km/s    JR 3-50     Armour 9-120     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 31     PPV 0
Maint Life 0.61 Years     MSP 2897    AFR 645%    IFR 9%    1YR 4778    5YR 71674    Max Repair 3160 MSP
Intended Deployment Time: 30 months    Flight Crew Berths 1   
Hangar Deck Capacity 10000 tons     

Illustrious Military Jump Drive     Max Ship Size 57000 tons    Distance 50k km     Squadron Size 3
Crawford Turbines Naval Ion Drive (4)    Power 450    Fuel Use 17.05%    Signature 450    Exp 7%
Fuel Capacity 6,600,000 Litres    Range 139.4 billion km   (896 days at full power)

Holmes Advanced Defence Systems CIWS (5x2)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Standard Thermal Sensor Mk1 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
Standard EM Detection Mk1 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

Strike Group
20x F-1 Astrohawk Fighter   Speed: 10000 km/s    Size: 9.6

Code: [Select]
Vanguard class Command Cruiser    30,000 tons     727 Crew     4646.52 BP      TCS 600  TH 1920  EM 0
3200 km/s     Armour 12-86     Shields 0-0     Sensors 6/1/0/0     Damage Control Rating 34     PPV 97.7
Maint Life 3.48 Years     MSP 2323    AFR 300%    IFR 4.2%    1YR 293    5YR 4390    Max Repair 320 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Flag Bridge    Magazine 480   

Hyperion 1.5 Ion Drive (4)    Power 480    Fuel Use 170.01%    Signature 480    Exp 16%
Fuel Capacity 4,700,000 Litres    Range 16.6 billion km   (59 days at full power)

Twin 10cm Prototype Laser Turret (2x2)    Range 20,000km     TS: 20000 km/s     Power 6-6     RM 1    ROF 5        3 1 0 0 0 0 0 0 0 0
Holmes Advanced Defence Systems CIWS (5x2)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Point Defence Fire Control (2)    Max Range: 20,000 km   TS: 12000 km/s     50 0 0 0 0 0 0 0 0 0
Barnett Gas-Cooled Fast Reactor  (8)     Total Power Output 25.2    Armour 0    Exp 5%

Size 2 Missile Launcher (40)    Missile Size 2    Rate of Fire 20
Discus Missile Fire Control  (2)     Range 61.4m km    Resolution 100
Discus Anti-ship Missile V.1 (240)  Speed: 15,300 km/s   End: 53.6m    Range: 49.2m km   WH: 3    Size: 2    TH: 107/64/32

North Engineering Active Search Sensor Mk1 (1)     GPS 25600     Range 171.7m km    Resolution 80
Standard Thermal Sensor Mk1 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
 

Offline laz

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Re: Ships
« Reply #5 on: February 11, 2015, 02:00:19 PM »
Ah whoops I meant the Discus missile sucks not the Blitzkrieg, although I'm sure there's room for improvement.
 

Offline mtm84

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Re: Ships
« Reply #6 on: February 11, 2015, 06:29:19 PM »
What is your engine multiplier, and how much space does the engine take up? 15k seems a bit low for ion tech.
 

Offline Bryan Swartz

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Re: Ships
« Reply #7 on: March 21, 2015, 09:00:14 PM »
This is a good place for me to put a couple things.  As with others I welcome all comments and suggestions, but I also just think this thread is a good idea.  SPACE is in the middle of a mineral crunch and cannot really afford a combat navy yet.  The year is 2092(conventional start), but these designs are a bit older than that. 

The Guardian corvette is used as a jump point defense ship:

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Guardian class Missile Corvette    1 900 tons     85 Crew     278.9 BP      TCS 38  TH 12.6  EM 0
947 km/s     Armour 1-13     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 22.5
Maint Life 4.9 Years     MSP 92    AFR 28%    IFR 0.4%    1YR 6    5YR 95    Max Repair 31.5 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Magazine 60   

JPS ID 36 (1)    Power 36    Fuel Use 58.2%    Signature 12.6    Exp 10%
Fuel Capacity 50 000 Litres    Range 8.1 billion km   (99 days at full power)

Exorcist MLS-s (5)    Missile Size 6    Rate of Fire 120
CCH MFC 5-6.3.7 (1)     Range 4.6m km    Resolution 5
Exorcist 85i-S (10)  Speed: 17 500 km/s   End: 18.6m    Range: 19.6m km   WH: 9    Size: 6    TH: 110/66/33

Major colonies(right now Earth and Titan) are guarded by missile bases as well.

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Alaska 82 class Planetary Defence Centre    22 650 tons     709 Crew     3531.98 BP      TCS 453  TH 0  EM 0
Armour 10-71     Sensors 121/192     Damage Control Rating 0     PPV 150
Intended Deployment Time: 24 months    Spare Berths 1   
Magazine 1536   

CIWS '79 (4x2)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Defender MLS III-p (25)    Missile Size 6    Rate of Fire 30
RSJ MFC 56-60 (5)     Range 104.1m km    Resolution 60
Defender III (128)  Speed: 12 600 km/s   End: 94.8m    Range: 71.7m km   WH: 4    Size: 6    TH: 109/65/32
Defender '76 P (128)  Speed: 11 700 km/s   End: 99.8m    Range: 70.1m km   WH: 9    Size: 6    TH: 70/42/21

GEI SSS 128 (2)     GPS 7680     Range 79.3m km    Resolution 60
GEI MSS 192 (2)     GPS 192     Range 15.4m km    Resolution 1
SITG ThermoScan 121 (2)     Sensitivity 121     Detect Sig Strength 1000:  121m km
SITG Emdar-36 (2)     Sensitivity 36     Detect Sig Strength 1000:  36m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


 

Offline MarcAFK

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Re: Ships
« Reply #8 on: March 22, 2015, 01:50:11 AM »
I'll jump in here and show off my Tier 2 designs, it's December 2044 and we're about a year away from completing grav sensor and jump engine research, not bad for 19 years buildup, however there was a significant boost in productivity from the ruined city on Mars (space mastered in). I should note that I don't have enough fuel to complete training on most ships, nor enough fuel to fill their tanks, nor even enough to spare to refuel a single freighter. Gauss cannon research has recently been completed, the first CIWS designs should soon be developed, also I'm considering adding some high speed turreted gauss anti missile escorts to the fleet.

United federation of Earth Wall of battle: (Approximately 360,000 tons, counting obsolete support ships which aren't listed)
Code: [Select]
Forrestal class Corvette 3000 tons     84 Crew     376.5 BP      TCS 60  TH 216  EM 0
3600 km/s     Armour 3-18     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 18
Annual Failure Rate: 0%    IFR: 0%    Maintenance Capacity 39 MSP
Spare Berths 2    

1HS 12 EP Nuclear Pulse Engine (18)    Power 12    Fuel Use 245.53%    Armour 0    Exp 15%
Fuel Capacity 90,000 Litres    Range 2.2 billion km   (7 days at full power)

Gauss Cannon R3-100 (3x3)    Range 30,000km     TS: 3600 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Chappuis Sensor Systems Fire Control S04.5 30-3750 (1)    Max Range: 60,000 km   TS: 3750 km/s     83 67 50 33 17 0 0 0 0 0

Sparano & Muth Active Search Sensor MR1-R1 (1)     GPS 20     Range 1,000.0k km     Resolution 1

This design is classed as a military vessel for maintenance purposes
8 In service, Gauss cannons are captured Martian relics.
Code: [Select]
Forrestal (L) class Corvette 3000 tons     97 Crew     315.8 BP      TCS 60  TH 240  EM 0
4000 km/s     Armour 3-18     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 15
Annual Failure Rate: 0%    IFR: 0%    Maintenance Capacity 33 MSP
Spare Berths 3    

1HS 12 EP Nuclear Pulse Engine (20)    Power 12    Fuel Use 245.53%    Armour 0    Exp 15%
Fuel Capacity 130,000 Litres    Range 3.2 billion km   (9 days at full power)

Saborido & Kuechle 10cm C1 Infrared Laser (5)    Range 30,000km     TS: 4000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Chappuis Sensor Systems Fire Control S04.5 30-3750 (1)    Max Range: 60,000 km   TS: 3750 km/s     83 67 50 33 17 0 0 0 0 0
Gas-Cooled Fast Reactor PB-1 (2)     Total Power Output 6.30000019073486     Armour 0    Exp 5%

Sparano & Muth Active Search Sensor MR1-R1 (1)     GPS 20     Range 1,000.0k km     Resolution 1

This design is classed as a military vessel for maintenance purposes
8 in service.
Code: [Select]
Forrestal (B) class Corvette 3000 tons     96 Crew     362.5 BP      TCS 60  TH 216  EM 0
3600 km/s     Armour 3-18     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 14
Annual Failure Rate: 0%    IFR: 0%    Maintenance Capacity 38 MSP
Spare Berths 2    

1HS 12 EP Nuclear Pulse Engine (18)    Power 12    Fuel Use 245.53%    Armour 0    Exp 15%
Fuel Capacity 90,000 Litres    Range 2.2 billion km   (7 days at full power)

Particle Beam-4 (2)    Max Range 60,000km     TS: 3600 km/s     Power 10-3    ROF 20        4 4 4 4 4 4 4 4 4 4
Chappuis Sensor Systems Fire Control S04.5 30-3750 (1)    Max Range: 60,000 km   TS: 3750 km/s     83 67 50 33 17 0 0 0 0 0
Pollack-Wendell Techsystems Pressurised Water Reactor PB-1 (6)     Total Power Output 6     Armour 0    Exp 5%

Sparano & Muth Active Search Sensor MR1-R1 (1)     GPS 20     Range 1,000.0k km     Resolution 1

This design is classed as a military vessel for maintenance purposes
4 In service, Martian Particle Beams
Code: [Select]
Forrestal (C) class Corvette 3000 tons     84 Crew     344.5 BP      TCS 60  TH 216  EM 0
3600 km/s     Armour 3-18     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 16
Annual Failure Rate: 0%    IFR: 0%    Maintenance Capacity 36 MSP
Spare Berths 2    

1HS 12 EP Nuclear Pulse Engine (18)    Power 12    Fuel Use 245.53%    Armour 0    Exp 15%
Fuel Capacity 90,000 Litres    Range 2.2 billion km   (7 days at full power)

25cm C3 Plasma Carronade (2)    Range 60,000km     TS: 3600 km/s     Power 16-3     RM 1    ROF 30        16 8 5 4 3 2 0 0 0 0
Chappuis Sensor Systems Fire Control S04.5 30-3750 (1)    Max Range: 60,000 km   TS: 3750 km/s     83 67 50 33 17 0 0 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 (2)     Total Power Output 9     Armour 0    Exp 5%

Sparano & Muth Active Search Sensor MR1-R1 (1)     GPS 20     Range 1,000.0k km     Resolution 1

This design is classed as a military vessel for maintenance purposes
4 In service, Martian Carronades.
Code: [Select]
Belknap class Corvette 4000 tons     102 Crew     472.5 BP      TCS 80  TH 288  EM 0
3600 km/s     Armour 3-22     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 15
Annual Failure Rate: 0%    IFR: 0%    Maintenance Capacity 37 MSP
Magazine 240   Spare Berths 4    

1HS 12 EP Nuclear Pulse Engine (24)    Power 12    Fuel Use 245.53%    Armour 0    Exp 15%
Fuel Capacity 110,000 Litres    Range 2.0 billion km   (6 days at full power)

Swindoll & Drakes Size 1 Missile Launcher (15)    Missile Size 1    Rate of Fire 30
Missile Fire Control 10/5 FC4-R1 (1)     Range 4.5m km    Resolution 1
Super Sparrow MK III (240)  Speed: 15,600 km/s   End: 6.8m    Range: 6.4m km   WH: 1    Size: 1    TH: 52 / 31 / 15

Sparano & Muth Active Search Sensor MR1-R1 (1)     GPS 20     Range 1,000.0k km     Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
8 In service
Code: [Select]
Arleigh Burke class Corvette 4000 tons     112 Crew     511.2 BP      TCS 80  TH 288  EM 0
3600 km/s     Armour 3-22     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 18
Annual Failure Rate: 10%    IFR: 0.1%    Maintenance Capacity 40 MSP
Magazine 198   Spare Berths 2    

1HS 12 EP Nuclear Pulse Engine (24)    Power 12    Fuel Use 245.53%    Armour 0    Exp 15%
Fuel Capacity 120,000 Litres    Range 2.2 billion km   (7 days at full power)

Size 6 Missile Launcher (R2) (3)    Missile Size 6    Rate of Fire 90
Missile Fire Control 10/5 FC61-R120 (1)     Range 61.6m km    Resolution 120
Maverick Mk III (33)  Speed: 13,800 km/s   End: 84.2m    Range: 69.7m km   WH: 7    Size: 6    TH: 46 / 27 / 13

A.S.S 10/5 MR16-R120 (1)     GPS 3600     Range 16.4m km     Resolution 120

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
2 of 8 planned, in service.
Code: [Select]
Z Spruance class Frigate 7000 tons     215 Crew     734 BP      TCS 140  TH 250  EM 0
1785 km/s     Armour 3-32     Shields 0-0     Sensors 1/1/0/0     Damage Control 2     PPV 36
Annual Failure Rate: 0%    IFR: 0%    Maintenance Capacity 131 MSP
Magazine 216   Spare Berths 9    

Bohn Syndicate 62.5 EP Nuclear Thermal Engine (4)    Power 62.5    Fuel Use 157.22%    Armour 0    Exp 12%
Fuel Capacity 280,000 Litres    Range 4.6 billion km   (29 days at full power)

Jennett Advanced Defence Systems Size 6 Missile Launcher (6)    Missile Size 6    Rate of Fire 180
Missile Fire Control 10/5 FC61-R120 (1)     Range 61.6m km    Resolution 120
Maverick Mk III (36)  Speed: 13,800 km/s   End: 84.2m    Range: 69.7m km   WH: 7    Size: 6    TH: 46 / 27 / 13

Active Search Sensor 10/5 MR65-R120 (1)     GPS 14400     Range 65.7m km     Resolution 120

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
6 In service, the oldest ships in the navy,  Will be scrapped once the Portlands are finished construction.
Code: [Select]
Portland class Destroyer 9000 tons     256 Crew     1097.6 BP      TCS 180  TH 500  EM 0
2777 km/s     Armour 5-38     Shields 0-0     Sensors 1/1/0/0     Damage Control 2     PPV 42
Annual Failure Rate: 27%    IFR: 0.4%    Maintenance Capacity 191 MSP
Magazine 342   Spare Berths 7    

10HS 100 EP Nuclear Pulse Engine (5)    Power 100    Fuel Use 141.5%    Armour 0    Exp 12%
Fuel Capacity 360,000 Litres    Range 5.1 billion km   (21 days at full power)

Size 6 Missile Launcher (R2) (7)    Missile Size 6    Rate of Fire 90
Missile Fire Control 10/5 FC61-R120 (1)     Range 61.6m km    Resolution 120
Maverick Mk III (57)  Speed: 13,800 km/s   End: 84.2m    Range: 69.7m km   WH: 7    Size: 6    TH: 46 / 27 / 13

Active Search Sensor 10/5 MR65-R120 (1)     GPS 14400     Range 65.7m km     Resolution 120

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
2 of 8 planned in service
Code: [Select]
Oliver H Perry - 43 class Destroyer Escort 9000 tons     223 Crew     1093.6 BP      TCS 180  TH 500  EM 0
2777 km/s     Armour 5-38     Shields 0-0     Sensors 5/5/0/0     Damage Control 2     PPV 24
Annual Failure Rate: 149%    IFR: 2.1%    Maintenance Capacity 152 MSP
Magazine 564   Spare Berths 6    

10HS 100 EP Nuclear Pulse Engine (5)    Power 100    Fuel Use 141.5%    Armour 0    Exp 12%
Fuel Capacity 330,000 Litres    Range 4.7 billion km   (19 days at full power)

Size 1 Missile Launcher (R2) (24)    Missile Size 1    Rate of Fire 15
Missile Fire Control 10/5 FC4-R1 (3)     Range 4.5m km    Resolution 1
Super Sparrow MK III (564)  Speed: 15,600 km/s   End: 6.8m    Range: 6.4m km   WH: 1    Size: 1    TH: 52 / 31 / 15

Barbone-Dillenbeck Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Signature 1000: 5m km
Active Search Sensor 10/5 MR4-R1 (1)     GPS 90     Range 4.5m km     Resolution 1
Barbone-Dillenbeck EM Detection Sensor EM1-5 (1)     Sensitivity 5     Detect Strength 1000: 5m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
8 In service
Code: [Select]
(S) Fletcher  - 43 class Light Carrier 6000 tons     113 Crew     702.8 BP      TCS 120  TH 300  EM 0
2500 km/s     Armour 2-29     Shields 0-0     Sensors 5/5/0/0     Damage Control 2     PPV 0
Annual Failure Rate: 1%    IFR: 0%    Maintenance Capacity 146 MSP
Parasite Capacity 2500 tons     Flight Crew Berths 21    

10HS 100 EP Nuclear Pulse Engine (3)    Power 100    Fuel Use 141.5%    Armour 0    Exp 12%
Fuel Capacity 370,000 Litres    Range 7.8 billion km   (36 days at full power)

Barbone-Dillenbeck Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Signature 1000: 5m km
Active Search Sensor 10/5 MR4-R1 (1)     GPS 90     Range 4.5m km     Resolution 1
Barbone-Dillenbeck EM Detection Sensor EM1-5 (1)     Sensitivity 5     Detect Strength 1000: 5m km

This design is classed as a military vessel for maintenance purposes
3 In service: Fielding the following fighters:
Code: [Select]
Colonial Viper Mk2 class Interceptor 500 tons     1 Crew     46.4 BP      TCS 10  TH 60  EM 0
6000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 3
Annual Failure Rate: 92%    IFR: 1.3%    Maintenance Capacity 0 MSP
Spare Berths 9    

1HS 12 EP Nuclear Pulse Engine (5)    Power 12    Fuel Use 245.53%    Armour 0    Exp 15%
Fuel Capacity 10,000 Litres    Range 1.5 billion km   (2 days at full power)

Saborido & Kuechle 10cm C1 Infrared Laser (1)    Range 20,000km     TS: 6000 km/s     Power 3-1     RM 1    ROF 15        3 1 0 0 0 0 0 0 0 0
Fire Control S00.5 10-1250 (FTR) (1)    Max Range: 20,000 km   TS: 5000 km/s     50 0 0 0 0 0 0 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 (1)     Total Power Output 1.35000002384186     Armour 0    Exp 5%

This design is classed as a military vessel for maintenance purposes
16 in service
Code: [Select]
Colonial Viper MK2 (Scout) class Fighter-Scout 500 tons     1 Crew     77.4 BP      TCS 10  TH 60  EM 0
6000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 0
Annual Failure Rate: 92%    IFR: 1.3%    Maintenance Capacity 0 MSP
Spare Berths 9    

1HS 12 EP Nuclear Pulse Engine (5)    Power 12    Fuel Use 245.53%    Armour 0    Exp 15%
Fuel Capacity 10,000 Litres    Range 1.5 billion km   (2 days at full power)

Sparano & Muth Active Search Sensor MR1-R1 (1)     GPS 20     Range 1,000.0k km     Resolution 1
A.S.S. 10/5 MR3.4-R15 (1)     GPS 270     Range 3.5m km     Resolution 15

This design is classed as a military vessel for maintenance purposes
4 In service
Code: [Select]
Colonial Viper MK2 (Tanker) class Tanker 500 tons     1 Crew     76.4 BP      TCS 10  TH 60  EM 0
6000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 0
Annual Failure Rate: 66%    IFR: 0.9%    Maintenance Capacity 0 MSP
Spare Berths 9    

1HS 12 EP Nuclear Pulse Engine (5)    Power 12    Fuel Use 245.53%    Armour 0    Exp 15%
Fuel Capacity 200,000 Litres    Range 29.3 billion km   (56 days at full power)

This design is classed as a military vessel for maintenance purposes
2 in service. These were designed so that the fighters could be refuelled while training, they were always running out short of earth.
Code: [Select]
Ticonderoga class Surveillance Frigate 4000 tons     109 Crew     659.2 BP      TCS 80  TH 288  EM 0
3600 km/s     Armour 3-22     Shields 0-0     Sensors 1/1/0/0     Damage Control 2     PPV 0
Annual Failure Rate: 14%    IFR: 0.2%    Maintenance Capacity 155 MSP
Spare Berths 3    

1HS 12 EP Nuclear Pulse Engine (24)    Power 12    Fuel Use 245.53%    Armour 0    Exp 15%
Fuel Capacity 110,000 Litres    Range 2.0 billion km   (6 days at full power)

A.S.S 10/5 MR29-R15 (1)     GPS 2250     Range 29.0m km     Resolution 15
Active Search Sensor 10/5 MR65-R120 (1)     GPS 14400     Range 65.7m km     Resolution 120
Active Search Sensor 10/5 MR4-R1 (1)     GPS 90     Range 4.5m km     Resolution 1

This design is classed as a military vessel for maintenance purposes
3 In service, these shall accompany the smaller vessels which lack powerful sensors.
Code: [Select]
(S) Lexington class Surveillance Frigate 6000 tons     162 Crew     868.6 BP      TCS 120  TH 300  EM 0
2500 km/s     Armour 4-29     Shields 0-0     Sensors 80/5/0/0     Damage Control 3     PPV 0
Annual Failure Rate: 0%    IFR: 0%    Maintenance Capacity 271 MSP
Spare Berths 6    

10HS 100 EP Nuclear Pulse Engine (3)    Power 100    Fuel Use 141.5%    Armour 0    Exp 12%
Fuel Capacity 370,000 Litres    Range 7.8 billion km   (36 days at full power)

Thermal Sensor TH16-80 (1)     Sensitivity 80     Detect Signature 1000: 80m km
A.S.S 10/5 MR29-R15 (1)     GPS 2250     Range 29.0m km     Resolution 15
Active Search Sensor 10/5 MR65-R120 (1)     GPS 14400     Range 65.7m km     Resolution 120
Active Search Sensor 10/5 MR4-R1 (1)     GPS 90     Range 4.5m km     Resolution 1
Barbone-Dillenbeck EM Detection Sensor EM1-5 (1)     Sensitivity 5     Detect Strength 1000: 5m km

This design is classed as a military vessel for maintenance purposes
2 in service, Equipped with powerful Thermal sensors and a resolution 15 sensor which other capital ships lack.
Code: [Select]
(S) North Carolina - Mod B class Ammunition Transport 6000 tons     114 Crew     643.8 BP      TCS 120  TH 300  EM 0
2500 km/s     Armour 2-29     Shields 0-0     Sensors 1/1/0/0     Damage Control 2     PPV 0
Annual Failure Rate: 54%    IFR: 0.8%    Maintenance Capacity 1134 MSP
Magazine 915   Spare Berths 3    

10HS 100 EP Nuclear Pulse Engine (3)    Power 100    Fuel Use 141.5%    Armour 0    Exp 12%
Fuel Capacity 310,000 Litres    Range 6.6 billion km   (30 days at full power)

Super Sparrow MK III (573)  Speed: 15,600 km/s   End: 6.8m    Range: 6.4m km   WH: 1    Size: 1    TH: 52 / 31 / 15
Maverick Mk III (57)  Speed: 13,800 km/s   End: 84.2m    Range: 69.7m km   WH: 7    Size: 6    TH: 46 / 27 / 13

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
3 In service , 3 more planned. Fielding a full reload for both a destroyer and a destroyer escort, these ships are essential for any long running engagement.
And finally my missile base and current freighter design:
Code: [Select]
Z Grade 1 Missile base (r2) class Planetary Defence Centre    12,950 tons     407 Crew     1628.9 BP      TCS 259  TH 0  EM 0
Armour 9-49     Sensors 80/150     Damage Control Rating 0     PPV 67.5
Intended Deployment Time: 3 months    Spare Berths 2    
Magazine 1200    

PDC Size 1 Missile Launcher (75% Reduction) (30)    Missile Size 1    Rate of Fire 15
PDC Size 6 Missile Launcher (75% Reduction) (10)    Missile Size 6    Rate of Fire 90
Missile Fire Control 10/5 FC4-R1 (2)     Range 4.5m km    Resolution 1
Missile Fire Control 10/5 FC61-R120 (1)     Range 61.6m km    Resolution 120
Super Sparrow MK III (600)  Speed: 15,600 km/s   End: 6.8m    Range: 6.4m km   WH: 1    Size: 1    TH: 52/31/15
Maverick Mk III (100)  Speed: 13,800 km/s   End: 84.2m    Range: 69.7m km   WH: 7    Size: 6    TH: 46/27/13

A.S.S 10/5 MR29-R15 (1)     GPS 2250     Range 29.0m km    Resolution 15
Active Search Sensor 10/5 MR4-R1 (1)     GPS 90     Range 4.5m km    MCR 490k km    Resolution 1
Active Search Sensor 10/5 MR65-R120 (1)     GPS 14400     Range 65.7m km    Resolution 120
Thermal Sensor TH16-80 (1)     Sensitivity 80     Detect Sig Strength 1000:  80m km
Barbone-Dillenbeck Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
Barbone-Dillenbeck EM Detection Sensor EM1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 6 sections
2 in service, one on Earth and one on Mars, a third is being constructed for the new colony on Titan.
Code: [Select]
# Space X - Wyvern class Freighter 116650 tons     511 Crew     1659.5 BP      TCS 2333  TH 2800  EM 0
1200 km/s     Armour 1-212     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 0
Maintenance Capacity 9 MSP
Cargo 75000   Spare Berths 7    Cargo Handling Multiplier 75  

25 HS 100 EP Commercial Nuclear Pulse Engine (28)    Power 100    Fuel Use 11.93%    Armour 0    Exp 5%
Fuel Capacity 2,180,000 Litres    Range 28.2 billion km   (271 days at full power)


This ship is classed as a commercial vessel for maintenance purposes
5 In service, These newly constructed ships have been idle while civilians are doing most shipping.
« Last Edit: March 22, 2015, 06:51:46 AM by MarcAFK »
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline 83athom (OP)

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  • Vice Admiral
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Re: Ships
« Reply #9 on: March 22, 2015, 04:42:01 PM »
Code: [Select]
King Louis class Heavy Cruiser    127 750 tons     2944 Crew     23811.9 BP      TCS 2555  TH 7000  EM 22500
2739 km/s     Armour 9-225     Shields 750-300     Sensors 42/42/0/0     Damage Control Rating 200     PPV 638
Maint Life 2.68 Years     MSP 16650    AFR 1305%    IFR 18.1%    1YR 3299    5YR 49482    Max Repair 700 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 2   
Hangar Deck Capacity 5000 tons     Troop Capacity: 1 Battalion    Drop Capacity: 1 Battalion    Magazine 1750   

1400 EP Magneto-plasma Drive (5)    Power 1400    Fuel Use 121.54%    Signature 1400    Exp 17%
Fuel Capacity 25 000 000 Litres    Range 29.0 billion km   (122 days at full power)
Epsilon R300/504 Shields (250)   Total Fuel Cost  5 250 Litres per hour  (126 000 per day)

Twin Gauss Cannon R4-50 Deck Turret (10x8)    Range 40 000km     TS: 13200 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Triple Gauss Cannon R4-33 Deck Turret (10x12)    Range 40 000km     TS: 13500 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Single Gauss Cannon R4-8 Light PD Turret (50x4)    Range 40 000km     TS: 100000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Gauss Cannon R4-100 Main Turret (4x4)    Range 40 000km     TS: 6300 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
CIWS-320-ECCM1 (8x8)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
25cm Railgun V5/C8 (8x4)    Range 250 000km     TS: 8000 km/s     Power 15-8     RM 5    ROF 10        5 5 5 5 5 4 3 3 2 2
25cm C8 Plasma Carronade (5)    Range 160 000km     TS: 8000 km/s     Power 16-8     RM 1    ROF 10        16 8 5 4 3 2 2 2 1 1
Fire Control S03 90-32000 H70 (3)    Max Range: 180 000 km   TS: 32000 km/s     94 89 83 78 72 67 61 56 50 44
Fire Control S01 30-32000 H70 (2)    Max Range: 60 000 km   TS: 32000 km/s     83 67 50 33 17 0 0 0 0 0
Fire Control S02 240-8000 H70 (2)    Max Range: 480 000 km   TS: 8000 km/s     98 96 94 92 90 88 85 83 81 79
Stellarator Fusion Reactor Technology PB-1/O30 (4)     Total Power Output 120    Armour 0    Exp 5%

Size 4 Missile Launcher (60)    Missile Size 4    Rate of Fire 30
Missile Fire Control FC395-R150 (2)     Range 395.0m km    Resolution 150
4-MDP/ASM-LR1 (438)  Speed: 15 000 km/s   End: 370.5m    Range: 333.5m km   WH: 9    Size: 4    TH: 90/54/27

Active Search Sensor MR134-R100 (70%) (2)     GPS 9600     Range 134.4m km    Resolution 100
Active Search Sensor MR3-R1 (70%) (2)     GPS 24     Range 3.4m km    MCR 366k km    Resolution 1
Active Search Sensor MR190-R200 (70%) (2)     GPS 19200     Range 190.1m km    Resolution 200
Thermal Sensor TH3-42 (70%) (3)     Sensitivity 42     Detect Sig Strength 1000:  42m km
EM Detection Sensor EM3-42 (70%) (3)     Sensitivity 42     Detect Sig Strength 1000:  42m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This is not as big as I want it. I was trying to go for something around the 200,000 ton range. If anyone could add input for what I could do despite just the generic advice that would be very appreciated. Just waiting a little to finish as the jump engines are in research queue.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Ostia

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Re: Ships
« Reply #10 on: March 22, 2015, 06:19:02 PM »
Question: How many missile tubes can you stick on a ship?
Answer: A lot.

Code: [Select]
Macross class Heavy Battlecruiser    184,950 tons     5212 Crew     39017 BP      TCS 3699  TH 12000  EM 9000
3244 km/s    JR 3-50     Armour 15-289     Shields 300-300     Sensors 1/1/0/0     Damage Control Rating 230     PPV 600
Maint Life 0.58 Years     MSP 17140    AFR 2105%    IFR 29.2%    1YR 29612    5YR 444181    Max Repair 10488 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Flag Bridge    Magazine 3840   

J185000(3-50) Military Jump Drive     Max Ship Size 185000 tons    Distance 50k km     Squadron Size 3
800 EP Magneto-plasma Drive (15)    Power 800    Fuel Use 30%    Signature 800    Exp 10%
Fuel Capacity 20,000,000 Litres    Range 64.9 billion km   (231 days at full power)
Beta R300/180 Shields (200)   Total Fuel Cost  1,500 Litres per hour  (36,000 per day)

CIWS-160 (4x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Size 6 Missile Launcher (100)    Missile Size 6    Rate of Fire 45
Missile Fire Control FC591-R20 (20)     Range 591.7m km    Resolution 20
Size 6 Anti-ship Missile (640)  Speed: 16,700 km/s   End: 303.4m    Range: 304m km   WH: 9    Size: 6    TH: 100/60/30

Active Search Sensor MR394-R20 (1)     GPS 12600     Range 394.4m km    Resolution 20

ECCM-2 (20)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
 

Offline MarcAFK

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Re: Ships
« Reply #11 on: March 24, 2015, 01:10:41 AM »
Code: [Select]
King Louis class Heavy Cruiser    127 750 tons     2944 Crew     23811.9 BP      TCS 2555  TH 7000  EM 22500
2739 km/s     Armour 9-225     Shields 750-300     Sensors 42/42/0/0     Damage Control Rating 200     PPV 638
Maint Life 2.68 Years     MSP 16650    AFR 1305%    IFR 18.1%    1YR 3299    5YR 49482    Max Repair 700 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 2    
Hangar Deck Capacity 5000 tons     Troop Capacity: 1 Battalion    Drop Capacity: 1 Battalion    Magazine 1750    

1400 EP Magneto-plasma Drive (5)    Power 1400    Fuel Use 121.54%    Signature 1400    Exp 17%
Fuel Capacity 25 000 000 Litres    Range 29.0 billion km   (122 days at full power)
Epsilon R300/504 Shields (250)   Total Fuel Cost  5 250 Litres per hour  (126 000 per day)

Twin Gauss Cannon R4-50 Deck Turret (10x8)    Range 40 000km     TS: 13200 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Triple Gauss Cannon R4-33 Deck Turret (10x12)    Range 40 000km     TS: 13500 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Single Gauss Cannon R4-8 Light PD Turret (50x4)    Range 40 000km     TS: 100000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Gauss Cannon R4-100 Main Turret (4x4)    Range 40 000km     TS: 6300 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
CIWS-320-ECCM1 (8x8)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
25cm Railgun V5/C8 (8x4)    Range 250 000km     TS: 8000 km/s     Power 15-8     RM 5    ROF 10        5 5 5 5 5 4 3 3 2 2
25cm C8 Plasma Carronade (5)    Range 160 000km     TS: 8000 km/s     Power 16-8     RM 1    ROF 10        16 8 5 4 3 2 2 2 1 1
Fire Control S03 90-32000 H70 (3)    Max Range: 180 000 km   TS: 32000 km/s     94 89 83 78 72 67 61 56 50 44
Fire Control S01 30-32000 H70 (2)    Max Range: 60 000 km   TS: 32000 km/s     83 67 50 33 17 0 0 0 0 0
Fire Control S02 240-8000 H70 (2)    Max Range: 480 000 km   TS: 8000 km/s     98 96 94 92 90 88 85 83 81 79
Stellarator Fusion Reactor Technology PB-1/O30 (4)     Total Power Output 120    Armour 0    Exp 5%

Size 4 Missile Launcher (60)    Missile Size 4    Rate of Fire 30
Missile Fire Control FC395-R150 (2)     Range 395.0m km    Resolution 150
4-MDP/ASM-LR1 (438)  Speed: 15 000 km/s   End: 370.5m    Range: 333.5m km   WH: 9    Size: 4    TH: 90/54/27

Active Search Sensor MR134-R100 (70%) (2)     GPS 9600     Range 134.4m km    Resolution 100
Active Search Sensor MR3-R1 (70%) (2)     GPS 24     Range 3.4m km    MCR 366k km    Resolution 1
Active Search Sensor MR190-R200 (70%) (2)     GPS 19200     Range 190.1m km    Resolution 200
Thermal Sensor TH3-42 (70%) (3)     Sensitivity 42     Detect Sig Strength 1000:  42m km
EM Detection Sensor EM3-42 (70%) (3)     Sensitivity 42     Detect Sig Strength 1000:  42m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This is not as big as I want it. I was trying to go for something around the 200,000 ton range. If anyone could add input for what I could do despite just the generic advice that would be very appreciated. Just waiting a little to finish as the jump engines are in research queue.
I question if you need so many different gauss turrets, I expect the triple 33's would be just as effective as the twin 50's, your PD turret has a tracking speed 3 times what your best fire control can manage, which I think means you can't take advantage of it.
Also I believe your resolution 100 and resolution 200 sensors are both the same size? If you make the resolution 100 sensor twice the size you should get around 200 million kilometres, which is better range and resolution than you're currently getting. I realise the research cost for that is rather extreme however.
It's very slow for magneto plasma too, and you could bump the missile fire control upto resolution 100 to take advantage of the new search sensors...
Oh and it looks like you have a lot of maintenance storage, while they do increase maintenance life they don't do much for failure rate, you're going to get a broken component every 3-4 weeks, which will be an annoying source of interrupts.
Remove most of the maintenance storage bays and replace them with extra engineering bays to get failure rate below a 300%.
« Last Edit: March 24, 2015, 01:12:52 AM by MarcAFK »
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline 83athom (OP)

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Re: Ships
« Reply #12 on: March 24, 2015, 07:52:54 AM »
I question if you need so many different gauss turrets, I expect the triple 33's would be just as effective as the twin 50's, your PD turret has a tracking speed 3 times what your best fire control can manage, which I think means you can't take advantage of it.
RP purposes mostly. And its tracking is so high because I want to still use it when I get better fire control (as researching the next few fire controls in a row is faster than researching something that will warrant replacing my current turrets)
It's very slow for magneto plasma too, and you could bump the missile fire control upto resolution 100 to take advantage of the new search sensors...
Noted, however it is running on 5 size 50HS engines with 2.5x power that eats fuel like a mothertrucker. I will see what I can do, and that does include tankers and tugs (both of which I am already designing for other purposes)
Oh and it looks like you have a lot of maintenance storage, while they do increase maintenance life they don't do much for failure rate, you're going to get a broken component every 3-4 weeks, which will be an annoying source of interrupts. Remove most of the maintenance storage bays and replace them with extra engineering bays to get failure rate below a 300%.
Ok.

Also I have missiles that have 5x the range, however the ones on this have a higher hit chance, and I kind of wanted this class to be in the middle of an enemy formation and blast away at everything in sight.

As for the aforementioned purposes of the tug and tanker, here is a little sneak peak.
Code: [Select]
Scorpio WIP class Base    305 150 tons     5010 Crew     28715.5 BP      TCS 6103  TH 0  EM 22500
1 km/s     Armour 8-403     Shields 750-300     Sensors 42/42/0/0     Damage Control Rating 450     PPV 434
Maint Life 4.68 Years     MSP 24703    AFR 2979%    IFR 41.4%    1YR 1840    5YR 27606    Max Repair 150 MSP
Intended Deployment Time: 3 months    Flight Crew Berths 349   
Flag Bridge    Hangar Deck Capacity 100000 tons     Troop Capacity: 5 Battalions    Tractor Beam     
Recreational Facilities


Single Gauss Cannon R4-8 Light PD Turret (50x4)    Range 0km     TS: 100000 km/s     Power 0-0     RM 4    ROF 5        0 0 0 0 0 0 0 0 0 0
Triple Gauss Cannon R4-33 Deck Turret (20x12)    Range 0km     TS: 13500 km/s     Power 0-0     RM 4    ROF 5        0 0 0 0 0 0 0 0 0 0
Twin Gauss Cannon R4-50 Deck Turret (20x8)    Range 0km     TS: 13200 km/s     Power 0-0     RM 4    ROF 5        0 0 0 0 0 0 0 0 0 0
CIWS-320-ECCM1 (25x8)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Active Search Sensor MR134-R100 (70%) (1)     GPS 9600     Range 134.4m km    Resolution 100
Active Search Sensor MR190-R200 (70%) (1)     GPS 19200     Range 190.1m km    Resolution 200
Active Search Sensor MR3-R1 (70%) (1)     GPS 24     Range 3.4m km    MCR 366k km    Resolution 1
Thermal Sensor TH3-42 (70%) (3)     Sensitivity 42     Detect Sig Strength 1000:  42m km
EM Detection Sensor EM3-42 (70%) (3)     Sensitivity 42     Detect Sig Strength 1000:  42m km

ECCM-1 (1)         ECM 10

This design is classed as a Military Vessel for maintenance purposes
Code: [Select]
Sunny WIP class Repair Yard    345 900 tons     5645 Crew     34997 BP      TCS 6918  TH 0  EM 0
1 km/s     Armour 1-438     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 200     PPV 0
Maint Life 5.1 Years     MSP 37647    AFR 4785%    IFR 66.5%    1YR 2414    5YR 36209    Max Repair 54.3 MSP
Intended Deployment Time: 3 months    Flight Crew Berths 5   
Hangar Deck Capacity 300000 tons     


CIWS-320-ECCM1 (10x8)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
This design is classed as a Military Vessel for maintenance purposes
Code: [Select]
Cornwallis WIP class Maintenance Base    8 329 300 tons     52130 Crew     225700 BP      TCS 166586  TH 0  EM 0
1 km/s     Armour 1-3660     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 100     PPV 0
MSP 1694    Max Repair 200 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Cargo 625000    Habitation Capacity 500 000    Cargo Handling Multiplier 50    Tractor Beam     
Recreational Facilities
Maintenance Modules: 1000 module(s) capable of supporting ships of 200000 tons


CIWS-320-ECCM1 (10x8)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes

Code: [Select]
Rommel WIP class Fuel Harvester Base    775 750 tons     3160 Crew     21416 BP      TCS 15515  TH 0  EM 0
1 km/s     Armour 3-752     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 100     PPV 0
MSP 1725    Max Repair 54.3 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Cargo 25000    Cargo Handling Multiplier 50   
Recreational Facilities
Fuel Harvester: 150 modules producing 4200000 litres per annum

Fuel Capacity 250 000 000 Litres    Range N/A

CIWS-320-ECCM1 (10x8)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes
I like building starbases, even though they are so expensive.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline MarcAFK

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Re: Ships
« Reply #13 on: March 24, 2015, 08:15:55 AM »
Holy smeg that maintenance base though. :o
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline 83athom (OP)

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Re: Ships
« Reply #14 on: March 24, 2015, 09:08:56 AM »
Holy smeg that maintenance base though. :o
My said tug I am designing can tow it about 50km/s. Still working on both. It has poor fuel so I'll need a tanker to go along with it (they are Heavy Tugs the size of military frigates, with military drives).
« Last Edit: March 24, 2015, 11:52:13 AM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.