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Posted by: Garfunkel
« on: December 24, 2018, 07:21:33 PM »

Unfortunately, Steve has abandoned this game, as all the updates were working and he wanted to monitor NPR and spoiler gameplay with the new features.
Posted by: Sirce
« on: December 24, 2018, 06:14:20 PM »

The Viking faction grew up for decades in the extreme cold of scandinavian nuclear winter.  I think they should have a lower minimum temperature, or maybe in the long run they should prefer to colonize colder planets/moons rather than hot ones, or maybe create new species which can live in colder climates.  Or all three of this, just for the sake of differentiating the factions a little more.  Furthermore the vikings were historically great warriors but also great colonizers and explorers

Nice, it has been a while since I checked for a new Steve Walmsley fiction. However, depending on the scientist House Ragnar gets, for once get some Genetics going and create a cold weather Viking! This would be great for roleplaying.
Posted by: Agoelia
« on: November 16, 2018, 05:46:31 AM »

The Viking faction grew up for decades in the extreme cold of scandinavian nuclear winter.  I think they should have a lower minimum temperature, or maybe in the long run they should prefer to colonize colder planets/moons rather than hot ones, or maybe create new species which can live in colder climates.  Or all three of this, just for the sake of differentiating the factions a little more.  Furthermore the vikings were historically great warriors but also great colonizers and explorers
Posted by: Person012345
« on: November 08, 2018, 04:02:29 PM »

I get the feeling that Steve didn't increase the HW resources to deal with the fact that there are five empires rather than one, and we're going to see the consequences of that.
More fun that way.
Posted by: Steve Walmsley
« on: November 08, 2018, 09:06:10 AM »

Vendarite's main purpose is fighters, but it's also used in construction factories.

And it is the primary mineral for ground forces, so it is a lot more important in C# Aurora.
Posted by: Steve Walmsley
« on: November 08, 2018, 09:01:20 AM »

I get the feeling that Steve didn't increase the HW resources to deal with the fact that there are five empires rather than one, and we're going to see the consequences of that.

I did increase them to some extent but not five times. All the houses are going to run into problems if they don't find new sources.
Posted by: Jovus
« on: November 08, 2018, 07:51:07 AM »

I get the feeling that Steve didn't increase the HW resources to deal with the fact that there are five empires rather than one, and we're going to see the consequences of that.
Posted by: Hazard
« on: November 07, 2018, 04:56:38 PM »

IIRC Gallicite is engines, including missile engines. A gallicite crunch is probably third behind duranium and corundium in terms of how crippling it is, IMHO.

Vendarite is construction factories and maybe a few miscellaneous things IIRC? Not nearly as big a deal.

And you're right. Gallicite is the engine material. While the 25 kton depicted has high availability, 25 kton is kinda... limited, when it comes to the needs of multiple empires. At least it really is only used for engines, which limits consumption.

Vendarite's main purpose is fighters, but it's also used in construction factories.

And looking at the pictures again in greater detail you can see the development of a Corundium shortage. Less than 100 ktons in total. Easily accessible, thankfully, but the campaign desperately needs new sources. Preferably ones that are less... contested.
Posted by: Bremen
« on: November 07, 2018, 03:09:17 PM »

Looking at the newly posted shots of one of the house's mineral situation they've got a massive Vendarite and Gallicite crunches incoming.

Which could be worse, Gallicite is IIRC a missile only mineral, but Vendarite also has infrastructure uses.

IIRC Gallicite is engines, including missile engines. A gallicite crunch is probably third behind duranium and corundium in terms of how crippling it is, IMHO.

Vendarite is construction factories and maybe a few miscellaneous things IIRC? Not nearly as big a deal.
Posted by: Father Tim
« on: November 07, 2018, 02:58:56 PM »

Given that in context, both in universe and with us reading the AAR, there is no possibility of anyone getting confused and thinking that his TN ground units are using WW2 tech, I suspect there is not actually a problem at all.
If you see a unit named "Bf-109" do you first imagine it being a jetfighter or the german prop fighter from the WW2? Just saying.

My Aurora starships have three masts and dozens of 'sails' to catch stellar radiation to power their reactors.  And TNE propellers are just the thing to haul small craft through the Luminiferous Aether between worlds.

Did I mention some of my 'hovertanks' use anti-gravity tech while others are true Ground-Effect Vehicles?  That my Garrison Units are riot police and my Assault Infantry are model ED-209 Urban Combat Robots?

The true strength of Aurora is that it doesn't over-define and techno-babble explain many of its systems.  My units may be mechanically identical to yours, but I'm free to fictionalize them almost any way I like.
Posted by: Panopticon
« on: November 07, 2018, 02:49:07 PM »

Given that in context, both in universe and with us reading the AAR, there is no possibility of anyone getting confused and thinking that his TN ground units are using WW2 tech, I suspect there is not actually a problem at all.
If you see a unit named "Bf-109" do you first imagine it being a jetfighter or the german prop fighter from the WW2? Just saying.

When you see M-1, do you get annoyed that it could be the M-1 Garand, the more modern M-1A rifle, or a battletank? Probably not because you have the ability to identify things in context.

I find it unlikely that in five hundred years or so when this AAR is set there is anyone who seriously thinks that the tanks used in the TN ground forces are WWII relics.

Similarly, if someone was talking about modern air superiority and mentioned a BF-109, I might get confused for a second, maybe even ask for clarification that a jet fighter with that designation actually exists, but I won't be going into it with the assumption that it was a prop engine fighter, because that would be silly and I too have the ability to identify things in context.
Posted by: Hazard
« on: November 07, 2018, 02:42:01 PM »

Looking at the newly posted shots of one of the house's mineral situation they've got a massive Vendarite and Gallicite crunches incoming.

Which could be worse, Gallicite is IIRC a missile only mineral, but Vendarite also has infrastructure uses.
Posted by: Marski
« on: November 07, 2018, 02:32:30 PM »

Given that in context, both in universe and with us reading the AAR, there is no possibility of anyone getting confused and thinking that his TN ground units are using WW2 tech, I suspect there is not actually a problem at all.
If you see a unit named "Bf-109" do you first imagine it being a jetfighter or the german prop fighter from the WW2? Just saying.
Posted by: Garfunkel
« on: November 06, 2018, 01:50:10 PM »

Ever since the picture was posted I've just been imagining it as a half-hovercraft. Two wheels on the front and the rear floats thanks to trans-newtonian magic. It looks ridiculous.
That reminds me of the hovertanks in the 2300 AD. Which always struck me as slightly ridiculous, because wouldn't the hover portion of the tank be extremely vulnerable, far more so than tracks?
Posted by: Tree
« on: November 06, 2018, 12:45:18 PM »

Ever since the picture was posted I've just been imagining it as a half-hovercraft. Two wheels on the front and the rear floats thanks to trans-newtonian magic. It looks ridiculous.