Posted by: Erik L
« on: June 18, 2012, 03:55:25 PM »I decided to up the launch velocities to match the ranges.
I'm still trying to figure out if a ship running away with a speed higher than the launch velocity can be hit. The turn order is low init move, high init move, high init fire, low init fire.
I'm still trying to figure out if a ship running away with a speed higher than the launch velocity can be hit. The turn order is low init move, high init move, high init fire, low init fire.