Post reply

Warning - while you were reading 16 new replies have been posted. You may wish to review your post.
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Nori
« on: October 06, 2023, 07:03:36 PM »

Game started yesterday for anyone that wants to try it out. I played the last round and it was a blast!
Posted by: Garfunkel
« on: September 25, 2023, 07:45:17 AM »

That's really weird - I assume you checked spam folder and so on?

Anyway, not the end of the world in any case. Good luck with your game!
Posted by: mahks1
« on: September 25, 2023, 02:48:46 AM »

Quote from: Garfunkel link=topic=8008. msg165853#msg165853 date=1695532026
I fixed your link since your new account doesn't have enough posts to avoid the anti-spam measures.  Did you forget your old password or something?
Thanks,
My password no longer worked.  I try to reset it but the reset email never arrives.
Had no luck contacting admin, so created new account.
Posted by: QuakeIV
« on: September 24, 2023, 01:02:43 AM »

Seems probable, he is making the rounds trying to promote the new game (its been like a year) so it may be a while before he notices this
Posted by: Garfunkel
« on: September 24, 2023, 12:07:06 AM »

I fixed your link since your new account doesn't have enough posts to avoid the anti-spam measures. Did you forget your old password or something?
Posted by: mahks1
« on: September 23, 2023, 09:29:27 PM »

The episode "Invenire Vermis Foraminis" will begin soon.

If you wish to participate, join the training game now to learn the basics.

New game features:

   - Ships may now be retrofitted to another design.
   - You may now change your victory path at any time.
   - New diplomatic options: subsidy transfer, supply and repair agreements.    
   - Agent operations now have more depth.

www.StarLords3K.com
Posted by: Nori
« on: January 09, 2023, 03:35:58 PM »

Guess no one made a post on the new game that started a few months ago.

We are now in end game and it's been pretty wild. Several realms are in all out battle for end game winning with huge ships being deployed and destroyed. Been a real fun one thus far.
Posted by: mahks
« on: September 02, 2021, 10:09:46 PM »

The episode "Novus Contractus Artis" has begun.

New game features:
  • Civil goods markets replaced by "Goods Contracts".
  • Support costs for ships reduced.
  • Convoy type fleet removed, replaced with Supply Base type.
  • New comm channel consolidates intel from foreign realms.
  • Imperial fleets no longer garrison guild stars.
Posted by: skoormit
« on: September 08, 2020, 07:42:03 PM »

I've been playing through the training game over the past few days.
There's really a lot of depth here.
The economic model is particularly intriguing.
The setup encourages cooperation over combat, which should make the universe a friendly place for new players.
Anyone with an itch for a slow-burn multiplayer 4x should give it a look.
Posted by: mahks
« on: September 05, 2020, 07:21:13 PM »

The episode "Partes Facere Totam" will begin on September 11th 2020.

If you have never played and wish to join in, please begin the training game now so you can join the above game with some knowledge of the mechanics.

New game features:

New Structures :
  • Crafter : Crafts components
  • Power Station : Higher level structures now require power
  • Slave Market : Provides workers, but increases rebel activity
  • Training Base : Increases experience of ships at the star
Components : A new asset type
  • May be used to reduce costs of building structures, modules and ships
  • Should provide a comparative advantage to lords that invest in their research
Misc :
  • Tradebases have been removed in favour of the more universal "Sector Markets"
  • Lords may now enrol officials for extra training at foreign academies
  • Shipyards, assemblers and academies may now be dedicated to a single output, reducing time and costs
Posted by: Titanian
« on: January 28, 2020, 07:51:50 AM »

I have finally started playing this game a few days ago, and I am enjoying it very much. Just had first player contact yesterday, so I can't say much yet about how the feudal system the games uses plays out in practice, but it looks very interesting to me. The mechanics look solid to me so far, and the admin is friendly and quick to respond to any questions and issues. So far, I can only recommend to try this game.
Posted by: mahks
« on: January 23, 2020, 07:50:58 PM »

The episode "Mercatus Volgus Ubivis" has begun.

New game features:

    Dogfights : Takes place during short range combat by fightercraft
    Thrusters, Generators and Ion Cannons : Only usable on Fighters & Interceptors
    Civil Markets : Similar to black markets but deal in legal goods
    Luxuries : Demand now based solely on each star, rather than realm
    Civil Defence Fleets : Replace tribute ship building. CDF's build automatically based on habitat level
    Monuments : May now be dedicated to science, fertility, productivity or shipping. This results in bonus output
Posted by: Nori
« on: November 16, 2019, 08:49:13 PM »

Started playing this after I found this post. It's super fun! I really like the mix of exploration, building, diplomacy, backstabbing etc..
Posted by: mahks
« on: September 28, 2019, 06:35:42 PM »

The episode "Cave Mercatura Furta" has begun.

New game features:
  • UTS Delivery Service : Send resources to remote stars and territories.
  • Sector Markets : Resource trade via UTS.
  • New ship components :
        - Engineer Unit : Required to capture transponders.
        - Supply Dock : Reduces support by 50% for system ships.
  • Checklist : Programmable reminders.
  • Jumpgate Agreement : Required for foreign jumpgate use.
  • Join Route Option : For new ship builds.
  • Dragable Map : The map is now dragable!
Posted by: dag0net
« on: February 08, 2019, 04:42:00 PM »

It really is a beautiful game imo, idky i felt the need to rush out of sandbox and land myself in a mp game with more potential decisions than I have to make irl =) Suppose somebody more organised could manage rational play in 30m a day, not me!

Admin is awesome too, hardly run into a problem/bug that wasn't answered, fixed or corrected before it's corrected, use teh feedback =)