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Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by TheBawkHawk on Today at 07:38:42 PM »
Oh yeah, the fiction forum exits. Doh. Don't know I forgot about that... I visit it nearly every week!
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Hazard on Today at 03:29:24 PM »
Warcraft 3 also had a lot less interdependent moving parts. The 2.2 Stellaris AI has to manage food, minerals, energy, influence, unity and 3 different not interchangeable research resources as the basic empire wide stockpileable resources. It also has to cope with the more advanced resources, of which consumer goods and alloys are the simplest, have different purposes and are both manufactured from minerals and minerals alone, the advanced resources which can be made from minerals at great cost or mined directly, the planetary populations and relevant happiness factors, the planetary housing and amenity availability, the planetary stability and criminality scores, the soft empire size cap, the soft military unit cap, the soft starbase cap...

The list continues. Extensively. And that's just the resources involved, we're not even talking about unit design, fleet composition, diplomacy, expansion of the empire or a multitude of other factors.

Warcraft 3 only had gold and wood and a hard unit cap. Although Warcraft's combat mechanics are rather more involved than Stellaris', its economical factors are in comparison rather trivial in complexity and interaction.
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C# Aurora / Re: Update on Progress
« Last post by froggiest1982 on Today at 03:27:02 PM »
Still sub-1-second turns, although very early in game. A lot of AI thinking going on but I will see how it looks with a lot more systems. Asteroid orbits are on BTW.

What kind of box are you running this on?

I don't need anything specific; just trying to get a feel for whether your reports come from a potato, a racecar, or something in between. Mostly so I know whether I'll be able to run Aurora on my massively-parallel toaster network.

There is something on his specs said in previous posts, he was also talking about he is pretty much designing aurora on his new ultra wide screed as main and another one as second to keep track on coding etc. I do believe we talking about 1 year ago state of the art  system, so probably still top line at today.
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Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by Erik Luken on Today at 12:58:12 PM »
Well, that settles it! I'll see if I can't get started on writing something up. I guess a good question to ask now is... where to post it?

edit: Quick analysis of the fleets I'm going to be using, and the total number of warships in the mainline fleets:

Off-Topic: show
Main Line:

Battlefleets 1, 2, 4, 5, 6, 8
Crusade Fleet (with Titan) 1
Expeditionary Fleets 2, 4, 6, 7, 8, 9
Patrol Squadron 1

Support Fleets:

Tanker Fleets 1, 2, 3
Transport Flotilla 2
Dropship Flotilla 1
Resupply Fleets 3, 4, 5, 6
Repair Ship 1
Bombardment Group 1
Survey Ships 1, 2, 3, 4

Total Warships in the Main Line:
TT:    1
DN:   7
CV:   4
BB:   15
CLE:  17
CC:   35
CA:   55
CVL:  30
DDG: 65
DD:   45
DE:   25
FF:   115
ES:   52
FB:   552


The fiction forum?
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by QuakeIV on Today at 12:02:33 PM »
I agree, and I think the fact that you see decent AI from them right out of the gate as a borderline impossibility shows that on some level you agree with me.

People have done fairly clever AI right off the bat since Warcraft 3 at the very least.  It's not easy but it can be done.
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Hazard on Today at 11:57:30 AM »
Of course the AI blew up with Stellaris 2.2

I mean, it's not as if the entire economical system of the game just got reworked.
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by QuakeIV on Today at 11:53:32 AM »
It's okayish as of 2.1 (appears to have blown up again in 2.2) but it was almost useless for a long time there.
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C# Aurora / Re: Update on Progress
« Last post by clement on Today at 09:11:02 AM »
What kind of box are you running this on?

I don't need anything specific; just trying to get a feel for whether your reports come from a potato, a racecar, or something in between. Mostly so I know whether I'll be able to run Aurora on my massively-parallel toaster network.

I did not realize .Net had a run-time for the Cylon microprocessor architecture.
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C# Aurora / Re: Update on Progress
« Last post by Jovus on Today at 07:39:24 AM »
Still sub-1-second turns, although very early in game. A lot of AI thinking going on but I will see how it looks with a lot more systems. Asteroid orbits are on BTW.

What kind of box are you running this on?

I don't need anything specific; just trying to get a feel for whether your reports come from a potato, a racecar, or something in between. Mostly so I know whether I'll be able to run Aurora on my massively-parallel toaster network.
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Whitecold on Today at 04:17:37 AM »
Paradox and Firaxis also couldn't AI their way out of a wet paper bag.  I mean, they show its not easy at the very least, but they don't necessarily show much about whats hard.

Part of the problem with AI is that some people expect it to read their minds and do EXACTLY what they would have done. Yes, stellaris sector AI could have been smarter, but the way some people are trying to micromanage it instead of leaving it chugging along at good enough is to some degree their own fault.
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