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The Academy / Re: So how do you ...
« Last post by serger on Today at 11:43:06 AM »
1/ PDC cannot be scrapped or salvaged, AFAIK.

2/ Change missile load of class design, then reload TG.
The Academy / So how do you ...
« Last post by vorpal+5 on Today at 07:09:31 AM »
1/ Recover anything from an old PDC you want to remove. Do I need to do a destroy and then salvage the debris? That would be ugly, The Terran Confederacy won't do that!  ;D

2/ Mass reload with another type of missile a given series of fighters? Do I need to click-click-click on each of them?

3/ Have a collier load a specific distribution of ordnance (not corresponding to its predefined load out) from the Task Group interface? So far I have only found I can do that from the ship window, by going to the specific collier.
C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Hazard on Yesterday at 04:35:46 PM »
Cargo Shuttles do cargo transport.

Spaceports do cargo, fuel and munitions.
C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Bremen on Yesterday at 04:27:01 PM »
What do spaceports do that cargo shuttle stations don't, if they're going to be separate?
C# Aurora / Re: C# Aurora Changes Discussion
« Last post by boggo2300 on Yesterday at 02:45:39 PM »
Wait, does this mean there's no point in building more than one or am I misunderstanding something?

That's exactly what that means 8)
C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Person012345 on Yesterday at 01:32:28 PM »
Spaceports and Cargo Shuttle Stations can service any number of ships simultaneously but they do not stack. In effect they count as a single Cargo Shuttle Bay for any ship at the population.
Wait, does this mean there's no point in building more than one or am I misunderstanding something?
C# Aurora / Re: Aurora C# Screenshots
« Last post by Steve Walmsley on Yesterday at 11:04:33 AM »
What I'd like is to be able to actually draw on the map

You can add text to the galactic map.
C# Aurora / Re: Aurora C# Screenshots
« Last post by vorpal+5 on Yesterday at 09:21:04 AM »
Is the combat portion of Aurora C# done (a very small unimportant part of the game  ;D ), as I don't remember having seen a screenshot of the target assignments and etc. ?
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by vorpal+5 on Yesterday at 08:22:56 AM »
Today the Terran Confederacy replied to yet another provocation from the Issor Monarchy. While sitting peacefully on a jump point the Terran Expedition Force was assaulted. What seems to have been an escort destroyer fired its laser against a squadron of Blomm&Voss 'Schwalbe' gauss-fighters. Sadly, one went down. The vicious Issor ship then proceeded to move away, while the Issor still claimed to be 'neutral'. Ah the devious aliens!

Scramble ensued and after some 20 seconds of loitering, the fighter squadron fired their engines and started pursue. Being equipped (probably) with nuclear pulse engine, the Issor destroyed had no chance to escape the nimble Schwalbe, equipped with 2 ions powered thrusters. The enemy ship went down rapidly when the twin gauss cannons barked loud.

And now, some out of character questions...
If the initiative of the squadron commander was lower than the one of the DD, I understand the DD would have moved after the fighters on each impulse. Meaning the fighters would always be outside their gauss range potentially (if the enemy was faster than it was)?

I was surprised to see some of my fighters were nearing 100% to hit chance.I don't get that. I have them equipped with gauss canons that should have a 8% coefficient due to their size (the smallest possible), how can that be? They performed admirably so I'm happy, just surprised.
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by TheBawkHawk on December 10, 2017, 07:57:02 PM »
I took the advice and blasted the 4 ships out of the sky. I believe that they were actually salvage ships, as they were beelining for a wreck in the outer system, didn't change course as the missiles approached, and only had one layer of armour. I don't know if this is better or worse, as they must be fairly comfortable in this space to be having their salvage ships around here.

After the incident, the 3rd Battlefleet was sent from Sol to blockade the Donwaltz jump point and reinforce Centaurus. At the same time, the DDG Bumble Bee was loaded with sensor buoys and tasked with extending the buoy network to cover the colonies past Proxima Centauri.

Sure enough, just a few days after the initial encounter, the aliens launched a counter-attack through the Donwaltz jump point, confirming that is where they came from. A total of 14 heavy cruisers jumped through in no less than 5 groups, and immediately scattered away from the jump point and the awaiting warships of the 3rd. The alien cruisers sped off at a speed of 11k km/s, faster than any ship I had, and over half as fast as my fighters. The battleships of the 3rd, the Europa and Deimos, took the brunt of the initial salvos. They suffered severe armour damage, with hull breaches in multiple places, yet they suffered no internal damage. As the range opened and the Gauss turrets could open fire on the enemy missiles, the incoming damage was slowed to a trickle. As the enemy cruisers were destroyed, the incoming missiles were increasingly unable to penetrate the shield of defensive fire around the fleet.

After a few minutes of fierce beam and missile combat, the enemy was defeated, and Humanity stood as the victors in the first engagement of the war.

Well that was fun, and oh man I've got to get some minefields set up around here. I nearly lost not only the battleships, but one of my support vessels nearly got destroyed due to a lucky hit to one of her engines. How do you guys usually design your mines? I've had luck in the past with concentric rings of small mines, but I'm not sure if that's the best way to go about it.
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