The test campaign has been going well. It is now the end of 2415 and all five races have established multiple colonies, including populated, mining and civilian. All the various movement and unload orders are functioning as they should and civilian trade is working. Construction orders, including space stations, are working as intended. One race has built a 2.5m ton orbital habitat that can house a million colonists and is towing it to Europa. Another has three fuel harvesters in orbit of Saturn. All the races are concentrating on mining, industry and have started research jump technologies. They have all built a large number of ground forces, with very detailed OOBs in some cases.
This is a sort of good news/bad news update as I have decided to end that campaign and start a new one. I want to get started on testing the AI (now that I can rely on base functionality) and to concentrate on that I don't really want the distraction of five player races. So I am starting a campaign with a single conventional player race, a Trans-Newtonian NPR and Precursors active. That will allow me to concentrate on monitoring what the AI is doing, while keeping an interest on the player side. It should also be very challenging to start in that situation, which will force me to be creative.