Author Topic: Update on Progress  (Read 252724 times)

0 Members and 1 Guest are viewing this topic.

Offline TMaekler

  • Vice Admiral
  • **********
  • Posts: 1112
  • Thanked: 298 times
Re: Update on Progress
« Reply #135 on: December 04, 2018, 03:23:35 AM »
Looks like we will have to watch NPRs more closely in the future, to assess what they most likely will be doing, because they will be more unpredictable. Which is great... looking forward to that.  ;)
 
The following users thanked this post: Mastik

Offline Rye123

  • Chief Petty Officer
  • ***
  • Posts: 41
  • Thanked: 11 times
  • Hi.
Re: Update on Progress
« Reply #136 on: December 04, 2018, 06:12:19 AM »
Looks like we will have to watch NPRs more closely in the future, to assess what they most likely will be doing, because they will be more unpredictable. Which is great... looking forward to that.  ;)

Eliminate all unpredictability by purging them at first sight!
 

Offline Jorgen_CAB

  • Admiral of the Fleet
  • ***********
  • J
  • Posts: 2822
  • Thanked: 673 times
Re: Update on Progress
« Reply #137 on: December 04, 2018, 11:24:27 AM »
Looks like we will have to watch NPRs more closely in the future, to assess what they most likely will be doing, because they will be more unpredictable. Which is great... looking forward to that.  ;)

Eliminate all unpredictability by purging them at first sight!

What if they are three times as strong as you and now you just angered them and they come back with a fleet you have no hope of defeating... ;) ...instead you could have become friends.
 

Offline Jovus

  • Lt. Commander
  • ********
  • J
  • Posts: 220
  • Thanked: 81 times
Re: Update on Progress
« Reply #138 on: December 04, 2018, 12:19:32 PM »
What if they are three times as strong as you and now you just angered them and they come back with a fleet you have no hope of defeating... ;) ...instead you could have become friends.

Friends? What are you, some kind of space-hippie?

On a serious note, this is one of the things I'm very much looking forward to. Not necessarily making friends with NPRs, but the possibility being on the table, rather than automatically ruled out by suicidal JG construction and even more so by performance concerns*.

*Yes, I understand the sensor problem is still a problem.

ETA: accidentally posted just the snark
« Last Edit: December 04, 2018, 12:21:13 PM by Jovus »
 

Offline Rogtuok

  • Chief Petty Officer
  • ***
  • R
  • Posts: 41
  • Thanked: 2 times
Re: Update on Progress
« Reply #139 on: December 10, 2018, 08:40:19 AM »
Maby you can send egosoft a mail offering your help
 

Offline Steve Walmsley (OP)

  • Moderator
  • Star Marshal
  • *****
  • S
  • Posts: 11649
  • Thanked: 20349 times
Re: Update on Progress
« Reply #140 on: December 10, 2018, 04:17:26 PM »
Two years into the second test game now and the NPR is progressing reasonably well. Here are some screenshots showing NPR activity in the five systems it has discovered so far. The first two screenshots are both the home system, but at different zoom levels. The seventh screenshot is the current ground force deployments made by the NPR.

In this first screenshot, two harvester groups are redeploying to a recently discovered gas giant in another system while the two Kagero class tankers are waiting for civilian harvesters to fill up. A troop transport group is moving a couple of garrison formations to a colony orbiting the second star (not on this screenshot) and five civilian freighters are moving to collect automated mines from the home world to transport them to the same colony. They have just returned from an infrastructure drop in Goranthis and decided on the contract while in that previous system. That contract was created by one population AI stating its need for automated mines and a second population AI independently deciding it had spare automated mines. The fleet AIs check for those matching supply and demand opportunities even if they are in a different system than either the supply or demand populations. In fact, a fleet will plot a series of moves from current system to pickup system to drop-off system and will not begin any contract until its has the whole route worked out.

The two Soryu class ships are gravitational survey ship waiting for a new survey opportunity. They returned home for fuel and resupply when they completed their previous task and had no immediate work to do. There are two more Soryu's deployed in another system but the AI (for this design theme) is only deploying two gravitational survey ships per system. The three Kumas are missile destroyers. They are waiting for a suitable operational group to join and will not form their own group as none of the operational groups in this design theme have Kumas as a key element. However, if there are too many spare Kumas, no more will be constructed and their shipyard will retool to a class that is in demand (missing from operational groups). Additional harvesters and troop transports have been constructed as well. They are key elements so the three harvesters formed a single operational group and the two transports each formed their own group. When suitable escorts are constructed they will move to join those groups. In the meantime, the new harvester and troop transport groups have been deployed by the Race AI.



This is an expanded view of the home system. At the B component are two geological survey ships and a troop transport. The transport is delivering a planetary defence regiment to a new mining colony. Each population determines its own value and then sends out a demand for installations and ground forces, depending on that value and the type of colony. The fleet AIs will sort out the installations contracts without higher level guidance. The Race AI determines the deployment of ground forces, depending on what it determines is the greatest need and the availability of troop transports. When populations AIs are building installations and ground forces, they will check the current demand from other population AIs and build installations and formations that have a higher Empire-wide demand than supply. This population in the B component is asking for a tracking station so the AI at the capital is currently building one to meet that demand. The decision to establish this mining colony was based on a 'mining score', which reflects quantity and availability of mineral deposits. This score gives a higher value to any minerals in short supply and can therefore change over time, which may cause the AI to redeploy its mines.

The NPR geosurvey ships have a new Standing Order - survey next thirty bodies - which means there will be less duplication of effort.



This screenshot shows a couple of jump point stabilisation ships working on recently discovered jump points (I need to fix the Op Group name :) ). The stabilisation ships have standing orders to find suitable jump points within constraints set down by the Race AI. The Race AI will not allow them to enter systems where it perceives a potential threat and will tell the System AI to pull them out of the system via the safest route if such a threat develops. The FAC Hunter Squadron is a small combat force of four ships that the AI has deployed to protect this colony of about a million. While there are three larger battle fleets at the capital, the Race AI has determined this colony is not yet valuable enough to send a larger force. The troop transport has recently dropped off a garrison formation and is awaiting new orders. The two terraformer groups have been sent here by the Race AI, which has identified Goranthis III as its best terraforming option. This decision is periodically reviewed as new planets are discovered. The Mogami is a scout ship awaiting new orders.



Here we have two gravitational survey ships which were sent to this system by the Race AI. On arrival, their own standing orders take over. If they complete their task and the Race AI has no immediate need for them, they will find a colony with refuelling facilities. The other ship is a scout awaiting orders.



Here we have two jump point stabilisation ships. One is working on a jump point, while the other is heading home to refuel. A geosurvey ship, sent here by the Race AI, is surveying the asteroid belt while a scout ship is awaiting orders. Some types of operational groups, such as scouts or warships, will move to a population or inner planet if they have no other orders from the Race AI.



Here we have a harvester group that was recently dispatched by the Race AI to the outer gas giant. The troop transport has recently dropped off a construction regiment on the second planet to begin recovery of abandoned installations. A xenoarchaeological expedition is also on the planet, although it has already completed its work. It will remain here until needed elsewhere.



This screenshot shows the current ground forces deployments made by the Race AI.  I've closed the home world node as it has a lot of formations.

« Last Edit: December 10, 2018, 04:26:30 PM by Steve Walmsley »
 
The following users thanked this post: Garfunkel, kks, Zincat, Mastik, Kytuzian, jonw, Rye123, Penny, DEEPenergy

Offline Froggiest1982

  • Gold Supporter
  • Vice Admiral
  • *****
  • F
  • Posts: 1331
  • Thanked: 589 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: Update on Progress
« Reply #141 on: December 10, 2018, 05:43:55 PM »
Good Stuff!

Report on performances?

Offline Steve Walmsley (OP)

  • Moderator
  • Star Marshal
  • *****
  • S
  • Posts: 11649
  • Thanked: 20349 times
Re: Update on Progress
« Reply #142 on: December 10, 2018, 05:48:55 PM »
Good Stuff!

Report on performances?

Still sub-1-second turns, although very early in game. A lot of AI thinking going on but I will see how it looks with a lot more systems. Asteroid orbits are on BTW.
 
The following users thanked this post: TheBawkHawk, Penny, DEEPenergy

Offline King-Salomon

  • Lieutenant
  • *******
  • Posts: 153
  • Thanked: 38 times
Re: Update on Progress
« Reply #143 on: December 13, 2018, 05:13:42 AM »
What I would like to see is how the AI is organising it's fleet in Fleet structures (OOB)... do you have a screenshot of the Naval Organization window for them Steve?

Is the AI atm able to form multiple layer of comand structure for its ships to max the commander bonus for them or is it too soon?
 

Offline Jovus

  • Lt. Commander
  • ********
  • J
  • Posts: 220
  • Thanked: 81 times
Re: Update on Progress
« Reply #144 on: December 14, 2018, 07:39:24 AM »
Still sub-1-second turns, although very early in game. A lot of AI thinking going on but I will see how it looks with a lot more systems. Asteroid orbits are on BTW.

What kind of box are you running this on?

I don't need anything specific; just trying to get a feel for whether your reports come from a potato, a racecar, or something in between. Mostly so I know whether I'll be able to run Aurora on my massively-parallel toaster network.
 
The following users thanked this post: papent, Agoelia

Offline clement

  • Pulsar 4x Dev
  • Sub-Lieutenant
  • *
  • c
  • Posts: 137
  • Thanked: 13 times
Re: Update on Progress
« Reply #145 on: December 14, 2018, 09:11:02 AM »
What kind of box are you running this on?

I don't need anything specific; just trying to get a feel for whether your reports come from a potato, a racecar, or something in between. Mostly so I know whether I'll be able to run Aurora on my massively-parallel toaster network.

I did not realize .Net had a run-time for the Cylon microprocessor architecture.
 
The following users thanked this post: papent, maxfire

Offline Froggiest1982

  • Gold Supporter
  • Vice Admiral
  • *****
  • F
  • Posts: 1331
  • Thanked: 589 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: Update on Progress
« Reply #146 on: December 14, 2018, 03:27:02 PM »
Still sub-1-second turns, although very early in game. A lot of AI thinking going on but I will see how it looks with a lot more systems. Asteroid orbits are on BTW.

What kind of box are you running this on?

I don't need anything specific; just trying to get a feel for whether your reports come from a potato, a racecar, or something in between. Mostly so I know whether I'll be able to run Aurora on my massively-parallel toaster network.

There is something on his specs said in previous posts, he was also talking about he is pretty much designing aurora on his new ultra wide screed as main and another one as second to keep track on coding etc. I do believe we talking about 1 year ago state of the art  system, so probably still top line at today.

Offline Steve Walmsley (OP)

  • Moderator
  • Star Marshal
  • *****
  • S
  • Posts: 11649
  • Thanked: 20349 times
Re: Update on Progress
« Reply #147 on: December 16, 2018, 10:48:38 AM »
What I would like to see is how the AI is organising it's fleet in Fleet structures (OOB)... do you have a screenshot of the Naval Organization window for them Steve?

Is the AI atm able to form multiple layer of comand structure for its ships to max the commander bonus for them or is it too soon?

At the moment, the AI is just using a single top level Admin Command. I will add more structure at some point though.

 

Offline Steve Walmsley (OP)

  • Moderator
  • Star Marshal
  • *****
  • S
  • Posts: 11649
  • Thanked: 20349 times
Re: Update on Progress
« Reply #148 on: December 16, 2018, 10:56:07 AM »
Still sub-1-second turns, although very early in game. A lot of AI thinking going on but I will see how it looks with a lot more systems. Asteroid orbits are on BTW.

What kind of box are you running this on?

I don't need anything specific; just trying to get a feel for whether your reports come from a potato, a racecar, or something in between. Mostly so I know whether I'll be able to run Aurora on my massively-parallel toaster network.

These days I am out of touch with what is good or bad :) so I'll just list what I can find in device manager.

The PC is about 2 years old.
For processor I have twelve Intel i7-5820K CPU @ 3.30 GHz (although Aurora is running single-threaded)
32 Gb RAM
For Display Adapter I have two GTX 980 Cards in SLI Mode

 
The following users thanked this post: Jovus

Offline Jovus

  • Lt. Commander
  • ********
  • J
  • Posts: 220
  • Thanked: 81 times
Re: Update on Progress
« Reply #149 on: December 16, 2018, 02:27:22 PM »
Well that's certainly way overkill.

I hope.
 
The following users thanked this post: Agoelia