Aurora 4x
Fiction => Þórgrímr's Fiction => Roman => Topic started by: Þórgrímr on September 23, 2007, 08:47:08 AM
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I found my ship designs from the campaign I had run. Fortunately I had made a txt file of them and made a back up. First up are the initial designs.
The philosophy behind these designs were that they were hastily cobbled together, meaning not the most efficient of designs, since the Romans were in a great hurry to explore their surroundings due to the nasty surprise they had found on the darkside of their version of Luna they called Pugio Caelum, or Sky Dagger.
INITIAL DESIGNS
LIBURNIA class Survey CT (AC) 16 Hull TL 1
[2] AX(BbS)iRiiRiHiiMgQsi [8]
16 RCP 20 FCP Trg:1 Cost = 232/ 34.8
HTK 16 Ax1 Rx2 Mgx1
200x BM
VERUTUM class FG 22 Hull TL 1
[2] Sx3Ax4H(I)(I)(I)LLQs(I)(I) [7]
22 RCP 3 MCP Trg:1 Cost = 212/31.8
HTK 16 Sx3 Ax4 Lx2
NOTE: The Verutums are the Liburnia Squadron leaders
LANCEA class DD 30 Hull TL 1
[3] Sx3Ax4H(I)(I)(I)Qs(I)GbRGbRMg(I)Qs(I)(I) [7]
30 RCP 20 MCP Trg:1 Cost = 281/42.2
HTK 22 Sx3 Ax4 Rx2 Gbx2 Mgx1
100x GMb, 100x BM
PILUM class BS2 50 Hull TL 1
[1] Sx5Ax5HLL(BbS)QsLx5QsLL [0]
50 RCP Trg:1 Cost = 516/25.8
HTK 23 Sx5 Ax5 Lx9
COLLIER class CL 45 Hull TL 1
[3] SSSAAAAMgx5Mgx5Mgx5(BbS)Mgx5Mgx5(II)(I)(II)(I)(II)Qs(I) [6]
45 RCP 5 MCP Trg:1 Cost = 603.5/ 90.5
HTK 45 Sx3 Ax4 Mgx25
2000x GMb, 3000x BM
SUPPLY SHIP class FT5 45 Hull TL 1
[3] SAHx5BHx5BHx5B(BbS)Hx5BHx5IcIcIcIcIcQsIc [4]
45 RCP 30 MCP Trg:1 Cost = 234.2/ 17.6
HTK 39 Sx1 Ax1
ASSEMBLY SHIP class FT10 165 Hull TL 1
[5] Sx6Ax6Hx7CHS(SYM)CHS(BbL)(Icx5)CHS(SYM)CHS(Icx5)QQLh(Icx5) [3]
165 RCP 185 MCP Trg:1 Cost = 1678/ 103.4
HTK 48 Sx6 Ax6
IFN COLONY SHIP class FT5 45 Hull TL 1
[3] SAQx5Qx5Qx5Lh(BbS)LhQx5Qx3IcLhIcLhIcHIcLhIcQsIc [4]
45 RCP 3480 MCP Trg:1 Cost = 417.2/ 31.3
HTK 39 Sx1 Ax1
IFN FREIGHTER class FT5 45 Hull TL 1
[3] SAHx5BHx5BHx5B(BbS)Hx5BHx5IcIcIcIcIcQsIc [4]
45 RCP 30 MCP Trg:1 Cost = 234.2/ 17.6
HTK 39 Sx1 Ax1
TERRA SPACE STATION class SS 2656 Hull TL 1
[1]Sx200Ax200(Hx10(SY)x5Gbx5Qx10Lx5Lhx10Mgx5Rx5(BbL)CHSx5)(Hx10(SY)x5Gbx5Qx10Lx5Lhx10Mgx5Rx5(BbL)CHSx5)CIC(Hx10(SY)x5Gbx5Qx10Lx5Lhx10Mgx5Rx5(BbL)CHSx5)(Hx10(SY)x5Gbx5Qx10Lx5Lhx15Mgx5Rx5(BbL)CHSx5)[0]
2656 RCP 944 MCP Trg:1 Cost = 20482/ 249.6
HTK 825 Sx200 Ax200 Lx20 Rx20 Gbx20 Mgx20
1500x GMb, 2500x BM
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First Generation Refits
LIBURNIA class CT (AC) 16 Hull TL 3
[2] SAZHXr(BbS)iXiiWiiMgiQsi [6]
16 RCP 9 MCP Trg:1 Cost = 335/ 50.3
HTK 16 Sx1 Ax1 Wx1 Mgx1
50x GM, 100x SM
VERUTUM class FG 22 Hull TL 3
[2] SSAx3ZH(I)(I)(I)LXiXrQs(I)D(I) [7]
22 RCP 3 MCP Trg:1 Cost = 391/ 58.7
HTK 17 Sx2 Ax3 Dx1 Lx1
NOTE: With improved weapons loadouts on the Liburnias the Verutums were brought inline with Imperial Guidelines for a Survey Vessel
LANCEA class DD 29 Hull TL 3
[3] Sx3Ax4ZH(I)(I)(I)Qs(I)WW(I)WMgQs(I)D(I) [7]
29 RCP 21 MCP Trg:1 Cost = 372/ 55.8
HTK 23 Sx3 Ax4 Dx1 Wx3 Mgx1
50x GM, 100x SM
PILUM class BS2 50 Hull TL 3
[1] Sx4Ax4ZHL(BbS)Qs(CC)LMgWD(DCS)WM2MgLDQs [0]
50 RCP Trg:3 Cost = 735/ 36.7
HTK 25 Sx4 Ax4 Dx2 Lx3 Wx2 Mgx2
100x GM, 200x SM
NOTE: The Pilums are the standard WP comm base
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SECOND GENERATION UPGRADES
LIBURNIA class CT (AC) AM 3 XO Racks 16 Hull TL 6
[1] S0S0AiAiZHXr(BbS)iXiiWaiiMgiQsi [6]
16 RCP 9 MCP Trg:1 Cost = 399/ 59.9
HTK 18 S0x2 Aix2 Wax1 Mgx1
50x GM, 100x SM
VERUTUM class FG (AC) AM 4 XO Racks 22 Hull TL 6
[1] S0x4Aix6ZH(I)Xi(I)Xr(I)FQs(I)D(I) [7]
22 RCP 3 MCP Trg:1 Cost = 478.6/ 71.8
HTK 22 S0x4 Aix6 Dx1 Fx1
LANCEA class DD AM 6 XO Racks 30 Hull TL 6
[2] S0x6Aix8ZH(I)(I)(I)Qs(I)WaWa(I)WaMgMgQs(I)D(I) [7]
30 RCP 20 MCP Trg:1 Cost = 592/ 88.8
HTK 31 S0x6 Aix8 Dx1 Wax3 Mgx2
100x GM, 200x SM
PILUM class BS2 10 XO Racks 50 Hull TL 6
[1] S0x8Aix8ZHF(BbS)Qs(CC)FMgWaD(DCS)WaM5MgPDQs [0]
50 RCP Trg:6 Cost = 946/ 47.3
HTK 33 S0x8 Aix8 Dx2 Px1 Fx2 Wax2 Mgx2
100x GM, 200x SM
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These are the Mons class battleships from the Siliconate War.
Mons class Battleships
MONS (P) class BB AM2 20 XO Racks 100 Hull TL 10
[2]S1x27Acx27ZiHQ(BbS)Wa(III)(HET)?iDcx(CIC)?3Wa(HET)(III)DcxM9Wa(III)(HET)DcxWaMgMg(III)(HET)DcxQDcxLh(III)[5]
100 RCP Trg:10 Bmp +6 Cost = 2992/ 448.8
HTK 94 S1x27 Acx27 Dcxx5 (HET)x4 Wax4 Mgx2
100x GM-a, 200x SM-a
NOTE: The Principe class are designed to be the main 'melee line' ships so have extra armor and shielding.
MONS (T) class BB AM2 20 XO Racks 100 Hull TL 10
[2]S1x18Acx15ZiHQ(BbS)Pc(III)FcDcx?3?iDcx(III)(CIC)XrXrsM9PcFcDcx(III)FcDcx(III)QPcFcDcxLh(III)[5]
100 RCP Trg:10 Bmp +6 Cost = 2960/ 444
HTK 72 S1x18 Acx15 Dcxx5 Pcx3 Fcx4
NOTE: The Triari class are designed to be the long range support for the Principe class.
MONS (V) class BB AM2 20 XO Racks 100 Hull TL 10
[2]S1x21Acx18ZiHQ(BbS)Wa(III)?i?3M9XrXrs(CIC)WaRcDcx(III)RcDcx(III)RcDcxRcDcxRc(III)QRcDcxMgMgMgMgLh(III)[5]
100 RCP Trg:10 Bmp +6 Cost = 2844/ 426.6
HTK 83 S1x21 Acx18 Dcxx5 Rcx6 Wax2 Mgx4
50x GM-a, 100x SM-a, 240x SBM-a
NOTE: The velites class are the 'pila throwers' and their squadrons make up the third battleline in a typical Roman Fleet.
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Next up are the escort ships mentioned in the Siliconate War.
I have been talking to Jeff, the gent who ran the Rockheads, and we both agreed that originally we wildcarded the Romans Command Datalink and Command Datatlink Point Defense. We did that to give the Romans a fighting chance against the Siliconate tech level 12 missile boats. Without it, even though the Rocks only had one third the number of systems, The Romans were pretty much toast without those systems.
In the agreement we decided to only allow those systems on the Escort Ships, to reflect that it was new tech and most commanders did not trust it. Thats why I came up with the Testudo fleet formation in the story. These points are reflected in the Siliconate War rather well I think.
ESCORT SHIPS
RETARIUS class BC AM2 16 XO Racks 80 Hull TL 11
[2]S1x18Acx18HQ(BbS)(III)Wa?3?iXrDxzZ2cDxz(CIC)(II)WaM9XrsDxzDxz(III)Dxz(II)Dxz(III)DxzQDxzPMgLh(II)[6]
80 RCP 20 MCP Trg:10 Bmp +6 Cost = 2988/ 448.2
HTK 75 S1x18 Acx18 Dxzx8 Px1 Wax2 Mgx1
50x GM-a, 100x SM-a
SCUTUM class DD AM2 6 XO Racks 30 Hull TL 11
[1] S1x9Acx9Z2HQs(I)Dxz?3(I)(I)(I)Wa(I)Dxz(I)DxzMgQs(I) [7]
30 RCP 20 MCP Trg:1 Bmp +6 Cost = 1011/ 151.6
HTK 35 S1x9 Acx9 Dxzx3 Wax1 Mgx1
50x GM-a, 100x SM-a
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I found my ship designs from the campaign I had run. Fortunately I had made a txt file of them and made a back up. First up are the initial designs.
The philosophy behind these designs were that they were hastily cobbled together, meaning not the most efficient of designs, since the Romans were in a great hurry to explore their surroundings due to the nasty surprise they had found on the darkside of their version of Luna they called Pugio Caelum, or Sky Dagger.
Theres a couple of minor errors here which propogate into the refits - primarily to do with the engine rooms - you can only have a maximim of 1 half size engine in a ship line - so the CT design line should be something like
AX(BbS)(I)R(I)RH(I)MgQs(I)
HTK 12 cost 192/28.8
This also make it cheaper than its sqdn leader.
One or two of the bigger ships should have the engine rooms in groups and the COLLIER is missing HQs (it is in the price tho!)
The bit that confused me was the Assembly ship with the 4 CHS modules & The SS with 20 - is this a house rule of your own?
Mike
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Theres a couple of minor errors here which propogate into the refits - primarily to do with the engine rooms - you can only have a maximim of 1 half size engine in a ship line - so the CT design line should be something like
AX(BbS)(I)R(I)RH(I)MgQs(I)
HTK 12 cost 192/28.8
This also make it cheaper than its sqdn leader.
One or two of the bigger ships should have the engine rooms in groups and the COLLIER is missing HQs (it is in the price tho!)
The bit that confused me was the Assembly ship with the 4 CHS modules & The SS with 20 - is this a house rule of your own?
Mike
ZimRathbone, Thanks very much for pointing them out. I will change them ASAP! :D I know it is not efficient, but to me it helps with a bit of the unreal smallness in the shipyards in SF.
Cheers,