I posted them in the ships thread over in the bureau awhile ago but here it is:
Achilles II class Bomber 1,000 tons 3 Crew 396.4 BP TCS 20 TH 69.12 EM 0
14400 km/s Armour 4-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 12
Maint Life 0 Years MSP 0 AFR 200% IFR 2.8% 1YR 123 5YR 1842 Max Repair 288 MSP
Intended Deployment Time: 0.05 months Spare Berths 2
Magazine 80
Vishnevsky Space & Security 288 EP Magneto-plasma Drive (1) Power 288 Fuel Use 293.06% Signature 69.12 Exp 30%
Fuel Capacity 20,000 Litres Range 1.2 billion km (23 hours at full power)
Kurz & Wecker Size 8 Box Launcher (10) Missile Size 8 Hangar Reload 60 minutes MF Reload 10 hours
Stiletto Missile Fire Control FC86-R100 (50%) (1) Range 86.4m km Resolution 100
Stiletto Mk2 (10) Speed: 54,000 km/s End: 9.3m Range: 30m km WH: 25 Size: 8 TH: 630/378/189
It also comes in a "squad leader" variant which carries one less bomb but holds this active sensor:
Stiletto Active Search Sensor MR86-R100 (50%) (1) GPS 3600 Range 86.4m km Resolution 100
For propulsion I use the maximum power multiplier available for every single one of my strike craft. In addition to doing that, you want box launchers. If you don't have box launchers, don't even bother designing a bomber. Bombers also don't need more than one fire control because, remember, you have multiple ships in a wing. If you need to split your fire, have each ship fire at a different target.
I also have, to match "Achilles", a ship called the Hector, which is an escort ship that each of my heavy carriers has four of. It's basically an AMM platform.
Hector III class Gunboat 1,000 tons 7 Crew 689 BP TCS 20 TH 34.56 EM 0
7200 km/s Armour 4-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 9
Maint Life 0 Years MSP 0 AFR 200% IFR 2.8% 1YR 123 5YR 1845 Max Repair 270 MSP
Intended Deployment Time: 0.05 months Spare Berths 6
Magazine 54
Vishnevsky Space & Security 144 EP Magneto-plasma Drive (1) Power 144 Fuel Use 302.42% Signature 34.56 Exp 30%
Fuel Capacity 10,000 Litres Range 0.6 billion km (22 hours at full power)
Kurz & Wecker Size 1 Missile Launcher (50% Reduction) (18) Missile Size 1 Rate of Fire 20
AMM Missile Fire Control FC129-R1 (50%) (1) Range 129.6m km Resolution 1
Sandpaper Mk3 (54) Speed: 72,000 km/s End: 3.2m Range: 14m km WH: 1 Size: 1 TH: 792/475/237
Hector Active Search Sensor MR20-R1 (50%) (1) GPS 84 Range 20.2m km MCR 2.2m km Resolution 1
This one carries its own magazine and doesn't use box launchers. I was gonna go for boxes, but the hangar reload on size 1 box launchers is slower than the refire rate that I got out of shrinking the launchers a little. It doesn't need to be as fast as the Achilles since it doesn't actually have to go anywhere that isn't within 10000km of its carrier.
I'm not really sure how good they are though, since I haven't actually had to use them yet. I'm sure somebody'll be eager to tell me how effective they are.
While we're talking about bombers, has anybody had any luck designing something Homeworld-style with carronades instead of missiles?