View full version: General Discussion
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  1. Trojan Horse...?
  2. Using orbital habitats
  3. Question about the surrender mechanics
  4. Alien Contact and ELINT
  5. Materials for Shipyard Tasks
  6. Ship to Ship refueling
  7. Hardware Specs
  8. Question about point defence and beam weapons
  9. Glacial (physical) pace ...
  10. Missile Movement
  11. Is there any possibility to transfer crew?
  12. System Access issue? Security Status?
  13. Naming Help
  14. Any way to easily come up with round ship speed/size combos?
  15. What's the best method for jump point defense?
  16. Any way to practice combat?
  17. Ground Combat Logs
  18. Medals import
  19. Anyone have patterns with how they start their games?
  20. Fighter tracking speed question C#
  21. Maintenance, Overhauls & Crew training
  22. Big missiles
  23. Collection of Component Naming Options - Come add to the list!
  24. What is the number in parens in the title of the Economics window?
  25. Active Sensors and Emissions
  26. Initial Game Settings and Resulting Rate of Gameplay
  27. At which point non-missile combat fighters become again worthy?
  28. Guidelines for Sustainable Empires
  29. No Weapon Research
  30. Closed-casket funeral, I think
  31. I made some mistakes
  32. Large System
  33. Quick battle scenario
  34. Noob Question
  35. Post Annihilation observations
  36. Colony name feature
  37. Am I doing diplomacy wrong?
  38. Is there any way to get fuel harvesters to balance fuel% between them?
  39. Anti-missile hit probability
  40. Geosurvey bouys not following waypoint/planet.
  41. Some opinions on initial settings, if you please
  42. Changing ground unit templates
  43. Help interpreting species data?
  44. What's the challenge?
  45. Choosing planets to colonize
  46. Slowdown
  47. Something weird in research and production 1.12
  48. The moment you realised you screwed up a custom Race's home system
  49. Overhaul requirements?
  50. Quarternary with secondary orbiting @276b km and legrange point.