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Erik L:
I'm contemplating a scenario in which precursors genetically engineered the human race to what it is. At the same time, they terraformed a number of planets to human tolerances.

I'm trying to decide if I should generate a number of systems prior to game start and seed the terraformed planets (with ruins) or to play and use SM mode to modify candidates found during play.

Steve Walmsley:

--- Quote from: "Erik Luken" ---I'm contemplating a scenario in which precursors genetically engineered the human race to what it is. At the same time, they terraformed a number of planets to human tolerances.

I'm trying to decide if I should generate a number of systems prior to game start and seed the terraformed planets (with ruins) or to play and use SM mode to modify candidates found during play.
--- End quote ---
I think it would probably be more immersive if you set it up prior to game start. Modifying as you go would feel too artifical I think and break-up the flavour of the campaign..

Steve

Erik L:

--- Quote from: "Steve Walmsley" ---
--- Quote from: "Erik Luken" ---I'm contemplating a scenario in which precursors genetically engineered the human race to what it is. At the same time, they terraformed a number of planets to human tolerances.

I'm trying to decide if I should generate a number of systems prior to game start and seed the terraformed planets (with ruins) or to play and use SM mode to modify candidates found during play.
--- End quote ---
I think it would probably be more immersive if you set it up prior to game start. Modifying as you go would feel too artifical I think and break-up the flavour of the campaign..

Steve
--- End quote ---

That's what I was thinking too. Now to figure out the best way to accomplish that.

Brian Neumann:
Generate 20-30 systems and pick the ones you want to have terraformed.  Set up the jump point network for the first few transits.  You do not need to fill every jump point with a destination, just those leading to the worlds you have designed.  I would then save a copy of the database and while still in SM mode check what tech levels each ruin is for.  Better yet, if you can go into the database and set them to the same race/empire and tech.  Otherwise check what tl each is at, and if you find one that doesn't work for what you want you could go back to the original save and change it.  Keep doing this untill you are satisfied as to the ruins that are left around for your pc's to find.

Brian

Erik L:
I generated 20 systems, about half got terraformed, most of them ended up under 1x cost. All terraformed systems got a ruin. And all existing JP links were broken.

Then I added Sol and the Humans.

Now I need to go into the db and make all the ruins the same race.

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