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  1. Change Log for v7.2 Discussion
  2. Question about missile armor.
  3. Bridge Officers
  4. Aurora missiles don't need warheads
  5. Advanced Lasers Question
  6. Fuel Modules
  7. Fighter Speed Limit?
  8. how to keep npr using naval yard to build military ships
  9. Agility kills missile doctrines?
  10. Rescuing crews in life pods
  11. Recrewing of fighters and how low-crew state works
  12. Problems with boarding neutral vessels.
  13. Missiles and fire control issues
  14. Missiles and wormhole assaults
  15. Invasion?
  16. rotating crew
  17. Warning: cryo berths can't be used as flight crew berths.
  18. War Reparations Formula
  19. What's the formula for secondary explosion strength for engines?
  20. Diplomacy mechanic on shared planets question
  21. Population surrender mechanics
  22. Recovering Fired (and unexploded) missiles.
  23. Population Consumption
  24. CIWS on PDCs
  25. Đ¢hat before ? 7.2 or C# ?
  26. Paying build cost and minerals
  27. AI targeting
  28. Small galaxies
  29. Terraforming installations vs modules
  30. Colony Cost for Asteroids
  31. Recreational Modules
  32. Luxury Passenger Accomodation
  33. So, how does one undo nuclear winter?
  34. Multiplayer Aurora Concept Thread.
  35. Mines and sensors
  36. Planetary Bombardment Questions
  37. Orbital Bombardment Formulas?
  38. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  39. Not being invaded
  40. Strange Damage Template for Lasers?
  41. Incorrect Active Sensor Range Detected
  42. Why can missiles not be less than 1 MSP?
  43. npr planet suitability
  44. Is aurora limited in its CPU usage?
  45. Further Discussion on Titan Plausibility
  46. Can ships be repaired in PDC hangars?
  47. NPR capabilities
  48. Laser Warheads for Missiles, what do they currently do?
  49. MOVED: Aurora C# Screenshots
  50. Grav Pulse Strength