View full version: Advanced Tactical Command Academy
1 2 3 »
  1. Crybaby Cub class Electronic Warfare Fighter
  2. Freighter Modules
  3. Forward jump point defense
  4. Submarines in space?
  5. Tactical Boarding Operations and Doctrines
  6. What do you develop before exploring JP's?
  7. Growing the civilian economy
  8. scout design and doctrine
  9. Abusive gimmicks? Officers in PDCs
  10. fighter formations
  11. Dedicated carriers vs integrated
  12. Need advice and critics on my missile designs
  13. sensors on AMMs
  14. large vs small missiles
  15. Fire and forget missiles
  16. Taking out engines
  17. Carrier fleet doctrine questions?
  18. I think I create too slow missiles
  19. how to shoot fighters ?
  20. How effective are formations really?
  21. Fighters as cheap defense?
  22. How do you treat friendly NPRs in your games?
  23. Jump point Defense?
  24. Interesting missile defense math
  25. Assaulting a Fortified Jump Point
  26. Railgun point defence - some clarification required.
  27. Learning from EE's mistakes
  28. Beam weapon best practice
  29. Missile Designs
  30. Q-Ships
  31. Missile flak
  32. New Weapon Idea.
  33. Surveyor Management
  34. Combat scenarios
  35. Poll: Favoured technology for beam point defence.
  36. Wait, that's not a fighter - Parasite Warships
  37. Repairing fighters
  38. long-range conquest
  39. Fighter Vs Fighter combat in the Next Era
  40. how to prevent back-and-forth in energy engagements
  41. Mines and MIRV's
  42. is it possible to win without building offensive spaceships?
  43. Surveying; Mobile or Stationary?
  44. A question on dedicated Sensor Vessels accompanying combat fleets
  45. Naval Organization Examples for Ease-Of-Life
  46. The viability of Stealth Missile and Energy Attack Craft in Aurora
  47. Missile Pods?
  48. Jump Point Tanks
  49. Involved Analysis of Heat Death
  50. Proxy War - arsenal of democracy style