View full version: The Academy
  1. Best commanders, administrators
  2. Conventional Start Tech choices
  3. Tricks to have viable processing time for multiple-NPR start?
  4. Research found in ruins
  5. Land invaded
  6. NPR strength at setup
  7. Finding spoilers
  8. Gauss cannons
  9. Advice on on-board missile sensors
  10. Mining Vessels
  11. RamDisk
  12. Dumb newbie mistakes to avoid
  13. Error in MoveToCloseItem - error 9 subscript out of range
  14. how to add new themes?
  15. Tons of new player questions
  16. Infinity overhaul
  17. Can't find NPR
  18. question about box launchers
  19. Tugs, shore leave, comets
  20. Control of a large fleet (or just a bunch of fighters)
  21. How to fire individual missiles from multiple loaded tubes?
  22. Error in Get Mineral Usage error 6 generated by aurora : overflow
  23. Flight crew berths?
  24. Newbie questions: CIWS and missile sensors
  25. fleet doesn't refuel with own tankers
  26. Civilian Fuel Harvesters
  27. Gauss cannon recommendations
  28. Wich Tutorial?
  29. Jump Tenders
  30. Issues with auto assignments
  31. Unassigning a commander
  32. Help with NPR themes
  33. Influencing or setting inter-NPR relationships
  34. Does ship ECM reduce range of passive/active sensors on missiles?
  35. Commanders
  36. (NEWBIE PLAYER) Error Message
  37. Newbie question
  38. Conditional orders, non-parasites and parent fleets, what went wrong?
  39. Running them down...How?
  40. Shipping Lines
  41. Missile target hidding in hangar
  42. NPR visits
  43. Spacetime bubble: wiki says it's there, but I don't see it.
  44. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  45. Invading moon held by spoilers
  46. Missile initiative
  47. Interstellar Civilian Contracts?
  48. Damage of laser according to its callibre
  49. Scrapping in empty but retooling shipyard
  50. Load scientist into ship