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Posted by: Steve Walmsley
« on: February 02, 2013, 04:15:02 PM »

G'Day Steve,

Any idea when Part V will be released?


Later,
Matt

Soon I hope. I have been working in Dublin all week and only returned last night.

Steve
Posted by: MWadwell
« on: January 28, 2013, 03:45:04 PM »

G'Day Steve,

Any idea when Part V will be released?


Later,
Matt
Posted by: Bremen
« on: January 13, 2013, 01:53:07 PM »

So the snob Martians are facing a resource crisis while the barbarians flourish. I think the Martians will end like the Byzantines in 1453. They also considered the other nations in the region as barbarians, but civilized and high-tech empires like Rome and the Byzantines are likely to fail against uncivilized barbarians.  :)

I really enjoy this campaign. :)

Everyone seems to be facing their own problems. The Martians have the mineral crisis, the humans are having (IIRC) a financial crisis, probably due to the cost of running their huge number of research labs, and the Venusians keep running into hostile aliens and don't yet have a capable navy. The Martian crisis is the most immediately crippling, yes, but it's also the easiest to solve.

I wonder if they ever considered trying to buy minerals from the other races, but as you mentioned their arrogance might get in the way of that. Once they start major expansion down their chain they could see rather explosive growth, which will be necessary to keep up with the other two races.
Posted by: Icecoon
« on: January 13, 2013, 06:50:35 AM »

So the snob Martians are facing a resource crisis while the barbarians flourish. I think the Martians will end like the Byzantines in 1453. They also considered the other nations in the region as barbarians, but civilized and high-tech empires like Rome and the Byzantines are likely to fail against uncivilized barbarians.  :)

I really enjoy this campaign. :)
Posted by: MagusXIX
« on: January 10, 2013, 11:10:46 PM »

Go Venusians!
Posted by: Nathan_
« on: January 08, 2013, 06:48:34 PM »

Nobody wants jupiter in the long term. well I guess the civs can have it then.
Posted by: Mel Vixen
« on: January 07, 2013, 04:50:15 PM »

I hope we can get some more inter-species diplomatics then just nuking each other. That would be nice but for now it works good enough.
Posted by: Brian Neumann
« on: January 07, 2013, 03:36:59 PM »


--A lot of planetary romances, similar to 1800s naval stories, have numerous small powers.  If you go this route again, would the game support making Gas Giant systems habitable and putting Conventional NPRs on many of the moons? They get to squabble among themselves and represent both a resource to be conquered and a temptation to spread yourself too thin.
The game currently does not support having npr's start out at the conventional level.  It would not be hard however to place several nprs with only the initial research (basically all research that costs in the 1000-3000 rp range already done)  They would be somewhat farther along than a conventional race would be but it would be close.  Just make sure the planets/moons don't start out to close together.  NPR's have a bad attitude with any other race in their home system and tend to go for the "nuke them till they glow" hammer very quickly.

Brian
Posted by: MWadwell
« on: January 07, 2013, 02:16:17 PM »

Two thoughts for future stories:
--In both the above stories, tensions start high, each power grabs their own jump point, and expands away.  How would things play out in a locked room? (Presumably with extra available resources. ) Or with a single jump point? (Perhaps <technobabble> prevents close picketing of that point to make it harder to control and encourage blockade running. )

Have you read Kurt Blackwelder's "Twin Moon" Aurora campaign? http://aurora2.pentarch.org/index.php/board,39.0.html

In that campaign two hostile races (The Strug and The Colonists) are located in the same system....

Posted by: ArchRylen
« on: January 07, 2013, 02:08:45 PM »

Well told story.  I've recently found Aurora; this and the NATO/Soviet campaign have helped me narrate my own games and enriched the experience.  Good stuff.

I've started a few games but have yet to see either precursors or ruins.  But you seem to find them right off.  What are the odds they get generated in any particular system?

Two thoughts for future stories:
--In both the above stories, tensions start high, each power grabs their own jump point, and expands away.  How would things play out in a locked room? (Presumably with extra available resources. ) Or with a single jump point? (Perhaps <technobabble> prevents close picketing of that point to make it harder to control and encourage blockade running. )
--A lot of planetary romances, similar to 1800s naval stories, have numerous small powers.  If you go this route again, would the game support making Gas Giant systems habitable and putting Conventional NPRs on many of the moons? They get to squabble among themselves and represent both a resource to be conquered and a temptation to spread yourself too thin.
Posted by: Bremen
« on: January 06, 2013, 01:23:45 PM »

Yes, a good write-up as always and the never-satisfied crowd demands more!  :D

Yep! I used to read the Starfire books as a kid, but the "spaceships blowing each other up" genre seems woefully lacking in new material. Checking for updates here every weekend is how I get my fix :D
Posted by: BwenGun
« on: January 06, 2013, 12:32:09 PM »

This update just about satiated my lust for the daring heroics of the Royal Navy, in space.   ;D
Posted by: Garfunkel
« on: January 06, 2013, 11:51:07 AM »

Yes, a good write-up as always and the never-satisfied crowd demands more!  :D
Posted by: MWadwell
« on: January 06, 2013, 09:51:22 AM »

Good call on the lasers to snipe down the orbitals.

I agree!

Perhaps it might be an idea to upgrade the engines on the River class DD's and Eclipse class survey cruisers, so that they can all work with the fleet at 5000 km/s (and be faster then the ~4000 km/s Automata ships).


Also, with the Martians launching the Leizhou class Jump Freighter, it has enabled them to start developing the resources located outside of Sol - which will help keep them competative.....


But a good write-up - when can we expect the next one!  ;D

Posted by: Mel Vixen
« on: January 06, 2013, 01:09:22 AM »

Called it! And at exactly 200k it would be a Particle beam level 6 damage and Level 4 range Tech. it also would be quite heavy and a power-hog so the aliens have probably a interval of 15-20 seconds. Less wouldnt make much sense since they would have to have pretty high capacitor and powerplant tech which shoulnt hold up if they dont have much higher research then our 3 Solar empires.

Since beams are purely anti-ship weapons they would be an issue with the Marsian and Earth energy fighters because they outdamage those on theyr max range if they can keep the distance. The fast and nimble Facs on the other hand could obliberate them, same goes for the Missile armed forces. A kublay with carronade could bemore effective in this knife-fight but the railguns work just as well.

Go venusians *waves his lizard flag*.


I wonder if the Royals use the outpost for rearming of theyr forces. While the ships ordonance bays are depleted it would be the best course of action to stock up on the slower automata missiles until the new earth-made stuff arrives. Good call on the lasers to snipe down the orbitals.