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Messages - Caplin

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1
SA Questions / Re: Where SA LEaves Off
« on: July 03, 2017, 11:02:25 AM »
Thanks for the info. :) It's about what I expected. If I had a Braille hex map of some sort, I could probably handle things more efficiently. I'm not quite sure what that would look like, but will try reaching out to friends.

2
Starfire Rules / Re: Raiding Rules?
« on: April 29, 2017, 03:33:10 PM »
Yeah, SM#2 suggests there were revised raiding rules in the pipeline, but they were dropped from the final production due to space constraints. I was jus curious what section 23.xx had to say in the Unified Rules, if anybody's able to comment :)

3
Starfire Rules / Raiding Rules?
« on: March 29, 2017, 05:42:31 PM »
Hi All,

One of the things I've been curious about is the CFN/raiding rules. They're teased a lot in SM2, but I don't actually have these. I was hoping that the Unified Rules would have a copy, but it seems I won't get to read them now.

Is anybody able to give any perspective on them?

4
Starfire Rules / Re: 3e Unified Rules
« on: March 29, 2017, 04:11:49 PM »
I wasn't expecting such an, erm, cold reception. It wasn't as if I wanted the thing for free… Ah well.

5
Starfire Rules / Re: 3e Unified Rules
« on: March 28, 2017, 07:15:16 PM »
Well, it looks like that permission probably won't be forthcoming. I'm not interested in provoking old flame wars, but I'm still disappointed. I will muddle through with the rules as they stand, I guess.

Thanks,Steve, for all the work you did on SA. It's a great program, in service to a game I wish I'd found sooner.

6
Starfire Rules / Re: 3e Unified Rules
« on: March 25, 2017, 05:35:00 PM »
Thanks, Steve. I've emailed Marvin in hopes of arranging something. :)

7
Starfire Rules / 3e Unified Rules
« on: March 25, 2017, 12:06:16 PM »
Hi All,

I'm just wondering whether anything ever came of the 3E unified rules beyond the tantalizing bits in the uTM? I realize the development was stopped at some point, but was hoping, perhaps, that some way might be found to release them now that SDS has been selling 3E itself for a while. The UTM has new sections on communications, survey and a few other things, and I was wondering how those integrated into the whole of the rules.

I've been enjoying a new game with SFA for a while, and would love to have an easier rules reference as compared to the mishmash of 3E material that exists now.

8
Starfire Rules / Detecting Courier Drones
« on: February 26, 2017, 11:54:38 AM »
Hi All,

i'm rereading my copy of 3rd Revised, in hopes of playing a campaign, and was slightly confused by the detection of courier drones.

According to the table in 4.05, you can only detect them in the proper sys hex with long-range sensors, and never without. Does this imply that most drones are launched with a planetary target? If I can't see them from a ship, I imagine I can't pick them up.

I find the sensor ranges without XR, in general, to be quite restrictive. I imagine this was intentional.

Thanks for any info :)

9
Starfire Rules / Re: Abstracting Starfire Combat
« on: February 24, 2017, 08:36:05 PM »
Thanks so much for remembering, John. :)

I haven't looked at either Aurora or Starfire for a while, but find  my interest rekindled in both. THere's really nothing comparable in accessible gaming, so I take what enjoyment I can.

10
SA Questions / Where SA LEaves Off
« on: February 24, 2017, 06:21:02 PM »
Related to my post on abstracting combat, I'd like to get a better understanding of where the help from SA leaves off and where I need to bust out the notional map and counters.

I imagine this might happen in a few cases, such as exploring an unknown warp point which leads to a new NPR. There is a "Fleet Interactions," window in SA, but I'm not quite sure how much it presents for me.

I've been reading the 3rd Revised rules this afternoon, and they spend a lot of time talking about the different timescales at which things could happen. I imagine SA doesn't help much with things below the system scale.

If I were abstractly fighting a battle, it's probably reasonable to only really focus on the tactical scale. I imagine system and interception scale movement could largely be glossed over, if units have a chance of encountering one another. It's at times like this I wish I had a tactile hex map :)

Any thoughts from folks who have used SA extensively would be appreciated. :)

11
Starfire Rules / Re: Abstracting Starfire Combat
« on: February 24, 2017, 12:12:56 PM »
Hi Steve,

Thanks for your thoughts. I haven't ever tried blind chess, but suspect I'd be pretty bad at it. :) I guess it's just a practice issue.

Speaking of practice, I wonder about good "intro," scenarios to try and get used to abstract combat before trying to game out something unwieldy of my own devising. I recently bought Stars at War from the SDS, and wonder if that's a good place to  start.

I'm inclined towards the role-playing approach, and since it would be a solo campaign I'm the only person who'd have to be satisfied with the results.

By the way, thanks for both Aurora and SFA. They share a lot of accessibility, and I appreciate that. I hope the upcoming C# version of the former won't end up losing that feature.

12
Starfire Rules / Abstracting Starfire Combat
« on: February 23, 2017, 02:49:56 PM »
Hi All,

I seem to go through phases as regards SF, being very interested in it and making an effort, only to hit a wall of some sort and retire in confusion. I'm back to interest for the moment.

One of the problems I run into is that hex maps are difficult to deal with as a blind person. Starfire Assistant is a great tool for the strategic book keeping, but I'm not quite sure how to game out tactical battles.

Cralis,  on the SDS board, suggested I might try abstracting combat, so that it was a matter of linear ranges instead of counting hexes. This would be similar to the way some tabletop RPGs deal with combat.

I was wondering if anybody had any advice on doing this? Note that I've already tried Vassal and other electronic board solutions, and haven't found one which is workable yet.

The most obvious disadvantage of abstraction like this is that facing loses its meaning. You can't very well shoot at an enemy's blindspot with only two directions.

I'm not sure what the SFA battle resolver is capable of, maybe this would be beneficial in avoiding the need to set things up on a map?

Thanks for any thoughts :)

13
SA Questions / Re: Status of tactical map
« on: September 13, 2015, 11:38:27 AM »
Thanks, John. That isn't precisely what I wanted to hear, butI appreciate it.

Nothing became of the computer game, as far as I'm aware. I'll have to look for an accessible hex board program. My hopes aren't very high, I've been trying to find such a thing for quite a while.

14
SA Questions / Status of tactical map
« on: September 12, 2015, 01:17:50 PM »
Hi All,

So I'm wondering about the status of the tactical map window. It's dawning on me that I won't be able to make much more progress with SF unless I can find a solution to dealing with stuff below the strategic level.

Something like a Braille hex map is impractical, but computer support ought to make this theoretically doable. I had a spreadsheet at one point which was basically a conversion of the ISF system map, but have since lost it.

The tactical window claims to still be under construction. Granted, I can't read the map, per se, but the controls for maneuvering ships, firing, etc seem to be accessible.
Any ideas would be appreciated. Even something like a first contact situation seems to require at least a bit of lower-level movement.

15
SA Questions / Re: Constructing individual missiles
« on: September 11, 2015, 09:23:22 PM »
…Huh. :) I didn't notice that feature. I use the Messages window for receiving messages, of course, but haven't actually sent any to myself.

I'm kind of torn. On one hand, Aurora is still under development, and has AI of sorts, but SF seems quite nice in its own way. Both programs have accessibility issues, Aurora perhaps more so. I've always bounced off Aurora when it looked like I'd need to depend on the map.

Do people send messages to themselves in solo games? If I want to play by the rules of SF as regards communications and so forth, I have to at least allow time for ships to deliver them. I'm curious for folks' thoughts in general.

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