Author Topic: Aurora C# Screenshots  (Read 146080 times)

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Offline Steve Walmsley (OP)

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Re: Aurora C# Screenshots
« Reply #180 on: May 26, 2016, 12:45:19 PM »
Been nearly a month since the last update.

Anything new and exciting?

Not much - been working a little on industrial projects so I will put up a screenshot of that soon, probably this weekend. Progress has been slow due to work. I have a week off soon so should make more progress then.
 

Offline Witty

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Re: Aurora C# Screenshots
« Reply #181 on: May 27, 2016, 10:09:53 AM »
It's been awhile since I've been around here, but this C# version is to replace the VB6 branch, correct?
I imagine this'll make development quite a lot easier in the long term.

Although I won't lie, I had a nostalgic liking for the old school VB6 look  :).

Best of luck to you Steve!
 

Online QuakeIV

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Re: Aurora C# Screenshots
« Reply #182 on: May 27, 2016, 05:16:11 PM »
Yeah, its going to replace it.
 

Offline Steve Walmsley (OP)

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Re: Aurora C# Screenshots
« Reply #183 on: May 28, 2016, 04:50:41 AM »
It's been awhile since I've been around here, but this C# version is to replace the VB6 branch, correct?
I imagine this'll make development quite a lot easier in the long term.

Although I won't lie, I had a nostalgic liking for the old school VB6 look  :).

Best of luck to you Steve!

Yes, it will replace and it will make development a lot easier. Each new window version makes it harder to continue with VB6.
 

Offline Steve Walmsley (OP)

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Re: Aurora C# Screenshots
« Reply #184 on: May 28, 2016, 05:00:15 AM »
The Industry tab of the economics window. It's similar to the original except I have removed the fuel production and will add it to a different tab. I may also add an option here to see all production, not just for the selected pop.

 

Offline Inglonias

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Re: Aurora C# Screenshots
« Reply #185 on: May 29, 2016, 04:19:25 PM »
I just found out about this yesterday, and I'm ecstatic, to put it frankly.   This game has a lot of potential, and a version of it that's not written in VB6 is something to look forward to, indeed!

I have a question - Is the C# version going to take over for the VB6 version, and if that's the case, are you going to release the source code for the VB6 version?

Fixed my question so it wasn't redundant.
« Last Edit: May 29, 2016, 05:55:20 PM by Inglonias »
 

Offline boggo2300

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Re: Aurora C# Screenshots
« Reply #186 on: May 29, 2016, 04:26:53 PM »
I just found out about this yesterday, and I'm ecstatic, to put it frankly.  This game has a lot of potential, and a version of it that's not written in VB6 is something to look forward to, indeed!

I have a question - Is the C# version going to take over for the VB6 version, and if that's the case, are you going to release the source code for the VB6 version?

look up 2 messages before yours
The boggosity of the universe tends towards maximum.
 

Offline Inglonias

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Re: Aurora C# Screenshots
« Reply #187 on: May 29, 2016, 05:55:36 PM »
Quote from: boggo2300 link=topic=8438. msg91780#msg91780 date=1464557213
look up 2 messages before yours

Whoopsie.  Fixed my question.
 

Offline Steve Walmsley (OP)

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Re: Aurora C# Screenshots
« Reply #188 on: May 30, 2016, 05:09:06 AM »
I just found out about this yesterday, and I'm ecstatic, to put it frankly.   This game has a lot of potential, and a version of it that's not written in VB6 is something to look forward to, indeed!

I have a question - Is the C# version going to take over for the VB6 version, and if that's the case, are you going to release the source code for the VB6 version?

Fixed my question so it wasn't redundant.

No, I won't be releasing the VB6 source code.
 

Offline Frick

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Re: Aurora C# Screenshots
« Reply #189 on: May 31, 2016, 08:44:24 AM »
Can bright text/dark background be inverted?
 

Offline Steve Walmsley (OP)

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Re: Aurora C# Screenshots
« Reply #190 on: May 31, 2016, 11:50:06 AM »
Can bright text/dark background be inverted?

Not at the moment but I should be able to add that as an option later.
 

Offline TheRequimen

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Re: Aurora C# Screenshots
« Reply #191 on: June 04, 2016, 03:17:10 PM »
No, I won't be releasing the VB6 source code.

How many times have you been asked that?  ;)

If only you got a dollar every time someone did...
 

Offline Steve Walmsley (OP)

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Re: Aurora C# Screenshots
« Reply #192 on: June 06, 2016, 09:58:13 AM »
No screenshot but worth an update. I've now run a successful construction phase for industry, including producing installations, ordnance and fighters. This includes all factors affecting production, such as manufacturing efficiency (workers vs factories), economic modifiers such as wealth, availability of minerals and fuel, political status and unrest, radiation, etc.. It also includes assignment of fighters to fleets and carriers, allocation of ordnance, use of wealth, etc.. Also added is everything required to create new ships, including setting up all the ship values, determining fleet speeds, setting up NPR default orders, providing crew and calculating grade, etc, which will make things a lot faster once I get to shipyard production.

Next I'm going to add PDC and Orbital habitat construction then move on to mining and shipyards. More screenshots after that.

Online QuakeIV

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Re: Aurora C# Screenshots
« Reply #193 on: June 06, 2016, 08:36:46 PM »
Awesome.
 
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Offline Marski

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Re: Aurora C# Screenshots
« Reply #194 on: June 13, 2016, 09:06:12 AM »
Will PDC's be changed or will they remain the same?