Author Topic: Grand Imperial Monarchy Of Earth Fleet Plans  (Read 2777 times)

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Offline Steven Wargames (OP)

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Grand Imperial Monarchy Of Earth Fleet Plans
« on: May 29, 2016, 12:34:47 AM »
(Location Earth in the G.    I.    M.    O.    E)

Leading Fleet Designer Holly Achilles on Empire Hologram TV (Year 2112)

(A small backstory of the empire pops up on the TV)


Back in 2017 King Steven lead he's army's to victory, unifying the earth.    There were only 500 Million people left alive after the war.    He ruled the earth till 2085 were he died in he's sleep of old age.    During he's rule he mapped all the planets and moons of sol and found the existence of jump points.    Shortly after finding jump points, then jump drives were invented but king Steven paralyzed with fear of what he would find on the other side of each jump point, refused to allow exploration of them.   

Shortly after he's death, He's only child named Crystal took the throne at the age of 25.    Queen Crystal was very concerned about future lack of multiple resources.     In response to this Jeff Water was assigned to design the Omega Mk5 class Jump Scout.     This ship then found Barnard's star system and where all resources problems were solved.   

The text fates and screen changes to a room with a reporter and a woman

"Thanks for coming Holly, can you please tell us about our navy current fleet plans" Say the reporter.   

Holly replies "Yes i can, queen Crystal has deem it necessary release the current specs of the defense navy.    "

The reporter then ask "That's good, what are they?"

Holly then turns to a set of 3 holo projectors (pic's of what i think the ships look like will be at the bottom)

The details pop up

Code: [Select]
Galleon class Missile Cruiser    64,950 tons     1924 Crew     9533.   5 BP      TCS 1299  TH 900  EM 0
692 km/s     Armour 5-143     Shields 0-0     Sensors 400/400/0/0     Damage Control Rating 140     PPV 161
Maint Life 8.   37 Years     MSP 12845    AFR 241%    IFR 3.   3%    1YR 327    5YR 4900    Max Repair 800 MSP
Intended Deployment Time: 96 months    Spare Berths 0   
Magazine 2092   

Howard Aeronautical 300 EP Commercial Ion Drive (3)    Power 300    Fuel Use 4.   42%    Signature 300    Exp 5%
Fuel Capacity 1,000,000 Litres    Range 62.   6 billion km   (1047 days at full power)

Thornton Design Bureau Gauss Cannon R2-100 (4x2)    Range 20,000km     TS: 3000 km/s     Accuracy Modifier 100%     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Macdonald Armaments Company CIWS-120 (10x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Fleming-Ryan Megacorp Fire Control S06 48-12000 (1)    Max Range: 96,000 km   TS: 12000 km/s     90 79 69 58 48 38 27 17 6 0

Thornton Design Bureau Size 1 Missile Launcher (16)    Missile Size 1    Rate of Fire 10
Thornton Design Bureau Size 25 Missile Launcher (1)    Missile Size 25    Rate of Fire 250
Thornton Design Bureau Size 6 Missile Launcher (-8-)    Missile Size 6    Rate of Fire 60
Thornton Design Bureau Size 12 Missile Launcher (4)    Missile Size 12    Rate of Fire 120
Preston Dynamics Missile Fire Control FC923-R200 (1)     Range 923.   2m km    Resolution 200
Preston Dynamics Missile Fire Control FC57-R1 (1)     Range 57.   6m km    Resolution 1
Preston Dynamics Missile Fire Control FC145-R5 (1)     Range 146.   0m km    Resolution 5
Preston Dynamics Missile Fire Control FC652-R100 (1)     Range 652.   8m km    Resolution 100
Preston Dynamics Missile Fire Control FC461-R50 (1)     Range 461.   6m km    Resolution 50
Size 1 Anti-missile Missile 98KM (392)  Speed: 6,000 km/s   End: 274.   1m    Range: 98.   7m km   WH: 1    Size: 1    TH: 44/26/13
Size 6 Anti-ship Missile 1,060 KM (100)  Speed: 8,000 km/s   End: 1.   5d    Range: 1060m km   WH: 3    Size: 6    TH: 69/41/20
Size 12 Anti-ship Missile 1,070KM (50)  Speed: 7,500 km/s   End: 1.   7d    Range: 1070.   8m km   WH: 12    Size: 12    TH: 57/34/17
Size 25 Anti-ship Missile 945KM (20)  Speed: 9,600 km/s   End: 1.   1d    Range: 945m km   WH: 16    Size: 25    TH: 64/38/19

King Dynamics Active Search Sensor MR64-R1 (1)     GPS 800     Range 64.   0m km    MCR 7.   0m km    Resolution 1
White Warning & Control Thermal Sensor TH50-400 (1)     Sensitivity 400     Detect Sig Strength 1000:  400m km
White Warning & Control EM Detection Sensor EM50-400 (1)     Sensitivity 400     Detect Sig Strength 1000:  400m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Then the second ship pops up

Code: [Select]
Sigma class Carrier    84,950 tons     2032 Crew     12432 BP      TCS 1699  TH 1200  EM 0
706 km/s     Armour 6-172     Shields 0-0     Sensors 400/400/0/0     Damage Control Rating 183     PPV 0
Maint Life 9.   03 Years     MSP 22737    AFR 315%    IFR 4.   4%    1YR 502    5YR 7535    Max Repair 800 MSP
Intended Deployment Time: 96 months    Flight Crew Berths 1018   
Flag Bridge    Hangar Deck Capacity 17000 tons     

Howard Aeronautical 300 EP Commercial Ion Drive (4)    Power 300    Fuel Use 4.   42%    Signature 300    Exp 5%
Fuel Capacity 1,000,000 Litres    Range 47.   9 billion km   (785 days at full power)

Macdonald Armaments Company CIWS-120 (10x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
King Dynamics Active Search Sensor MR64-R1 (1)     GPS 800     Range 64.   0m km    MCR 7.   0m km    Resolution 1
King Dynamics Active Search Sensor MR905-R200 (1)     GPS 160000     Range 905.   1m km    Resolution 200
King Dynamics Active Search Sensor MR452-R50 (1)     GPS 40000     Range 452.   5m km    Resolution 50
King Dynamics Active Search Sensor MR143-R5 (1)     GPS 4000     Range 143.   1m km    Resolution 5
White Warning & Control Thermal Sensor TH50-400 (1)     Sensitivity 400     Detect Sig Strength 1000:  400m km
White Warning & Control EM Detection Sensor EM50-400 (1)     Sensitivity 400     Detect Sig Strength 1000:  400m km

Strike Group
68x U-35 Fighter   Speed: 9600 km/s    Size: 5

This design is classed as a Military Vessel for maintenance purposes

The third ship pops up

Code: [Select]
U-35 class Fighter    250 tons     5 Crew     45.  2 BP      TCS 5  TH 48  EM 0
9600 km/s     Armour 2-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1
Maint Life 20.  62 Years     MSP 23    AFR 2%    IFR 0%    1YR 0    5YR 2    Max Repair 12 MSP
Intended Deployment Time: 0.  5 months    Spare Berths 1   

Howard Aeronautical 24 EP Ion Drive (2)    Power 24    Fuel Use 280.  02%    Signature 24    Exp 20%
Fuel Capacity 5,000 Litres    Range 1.  3 billion km   (37 hours at full power)

Thornton Design Bureau Gauss Cannon R2-17 (1x2)    Range 20,000km     TS: 9600 km/s     Accuracy Modifier 17%     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Fleming-Ryan Megacorp Fire Control S00.  4 24-1500 (FTR) (1)    Max Range: 48,000 km   TS: 6000 km/s     79 58 38 17 0 0 0 0 0 0

This design is classed as a Fighter for production, combat and maintenance purposes


(1st one is the galleon missile cruiser  2nd one is the sigma carrier 3rd one is U-35)
« Last Edit: May 29, 2016, 03:25:43 PM by Steven Wargames »
 

Offline Herodotus4

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Re: Grand Imperial Monarchy Of Earth Fleet Plans
« Reply #1 on: May 29, 2016, 12:06:03 PM »
Even your billion killometer size 25 doom missile can only fire at 8 million kilometers because that is the range of your best fire control.  Also, those are very big ships.
 

Offline rorror

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Re: Grand Imperial Monarchy Of Earth Fleet Plans
« Reply #2 on: May 29, 2016, 01:13:37 PM »
Even your billion killometer size 25 doom missile can only fire at 8 million kilometers because that is the range of your best fire control.  Also, those are very big ships.

Preston Dynamics Missile Fire Control FC652-R100 (1)     Range 652.8m km    Resolution 100

you forgot the part before the .
 
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Offline Herodotus4

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Re: Grand Imperial Monarchy Of Earth Fleet Plans
« Reply #3 on: May 29, 2016, 01:28:51 PM »
Quote from: rorror link=topic=8683. msg91769#msg91769 date=1464545617
Preston Dynamics Missile Fire Control FC652-R100 (1)     Range 652. 8m km    Resolution 100

you forgot the part before the .
There are 3 spaces between the period and the number in the OP, you are right though.  I really only have a problem of it being slower then I would make an equivalent freighter and being the size of a PDC.  I also would think you want all the same type of ASMs so you only need to put 1 type of missile in the magazine and your ammo lasts better.  The warheads are a bit small as well but that is personal preference. 
 

Offline Steven Wargames (OP)

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Re: Grand Imperial Monarchy Of Earth Fleet Plans
« Reply #4 on: May 29, 2016, 01:44:19 PM »
Quote from: Herodotus4 link=topic=8683.  msg91771#msg91771 date=1464546531
There are 3 spaces between the period and the number in the OP, you are right though.    I really only have a problem of it being slower then I would make an equivalent freighter and being the size of a PDC.    I also would think you want all the same type of ASMs so you only need to put 1 type of missile in the magazine and your ammo lasts better.    The warheads are a bit small as well but that is personal preference.   

 you think that's big here's the size of my PDC (but its out dated and needs to be upgraded)

Code: [Select]
Zeta class Planetary Defence Centre    683,200 tons     18719 Crew     71737. 9997 BP      TCS 13664  TH 0  EM 0
Armour 14-690     Sensors 300/600     Damage Control Rating 0     PPV 4650
Intended Deployment Time: 1 months    Flight Crew Berths 1   
Hangar Deck Capacity 100000 tons     Troop Capacity: 10 Battalions    Magazine 41550   

Odonnell Space & Security Gauss Cannon R2-100 (100x2)    Range 20,000km     TS: 2000 km/s     Accuracy Modifier 100%     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Barnett & Holloway Armaments Company CIWS-80 (100x4)    Range 1000 km     TS: 8000 km/s     ROF 5       Base 50% To Hit
Gordon Warning & Control PDC Fire Control S06 45-8000 (1)    Max Range: 90,000 km   TS: 8000 km/s     89 78 67 56 44 33 22 11 0 0

Lee Ordnance Size 12 Missile Launcher (100)    Missile Size 12    Rate of Fire 180
Long Orbital Systems PDC Size 25 Missile Launcher (50)    Missile Size 25    Rate of Fire 190
Lee Ordnance Size 6 Missile Launcher (200)    Missile Size 6    Rate of Fire 90
Lee Ordnance Size 1 Missile Launcher (400)    Missile Size 1    Rate of Fire 15
Long Orbital Systems Missile Fire Control FC108-R1 (1)     Range 108. 0m km    Resolution 1
Long Orbital Systems Missile Fire Control FC1080-R100 (1)     Range 1,080. 0m km    Resolution 100
Long Orbital Systems Missile Fire Control FC1527-R200 (1)     Range 1,527. 3m km    Resolution 200
Long Orbital Systems Missile Fire Control FC1322-R150 (1)     Range 1,322. 7m km    Resolution 150
Long Orbital Systems Missile Fire Control FC763-R50 (1)     Range 763. 7m km    Resolution 50
Size 6 Anti-ship Missile 411. 3 (2000)  Speed: 9,700 km/s   End: 706. 6m    Range: 411. 3m km   WH: 3    Size: 6    TH: 48/29/14
Size 25 Anti-ship Missile 525. 8 (500)  Speed: 10,800 km/s   End: 811. 4m    Range: 525. 8m km   WH: 16    Size: 25    TH: 54/32/16
Size 12 Anti-ship Missile 599 (1000)  Speed: 9,700 km/s   End: 858. 5m    Range: 499. 7m km   WH: 9    Size: 12    TH: 32/19/9
Size 1 Anti-missile Missile 67. 2 (5050)  Speed: 8,100 km/s   End: 138. 3m    Range: 67. 2m km   WH: 1    Size: 1    TH: 27/16/8

Francis Techsystems Active Search Sensor MR360-R100 (1)     GPS 60000     Range 360. 0m km    Resolution 100
Francis Techsystems Active Search Sensor MR254-R50 (1)     GPS 30000     Range 254. 6m km    Resolution 50
Francis Techsystems Active Search Sensor MR440-R150 (1)     GPS 90000     Range 440. 9m km    Resolution 150
Francis Techsystems Active Search Sensor MR509-R200 (1)     GPS 120000     Range 509. 1m km    Resolution 200
Francis Techsystems Active Search Sensor MR36-R1 (1)     GPS 600     Range 36. 0m km    MCR 3. 9m km    Resolution 1
Odonnell Space & Security Thermal Sensor TH50-300 (1)     Sensitivity 300     Detect Sig Strength 1000:  300m km
Odonnell Space & Security EM Detection Sensor EM50-300 (1)     Sensitivity 300     Detect Sig Strength 1000:  300m km

Strike Group
205x U-34  Fighter   Speed: 7179 km/s    Size: 9. 75

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 274 sections
« Last Edit: May 29, 2016, 03:26:21 PM by Steven Wargames »
 

Offline Herodotus4

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Re: Grand Imperial Monarchy Of Earth Fleet Plans
« Reply #5 on: May 29, 2016, 01:58:36 PM »
. . . . . . . . . . .  I build for size 4-6 AMSs usually, and 800 BP missile cruisers that go much faster then that.  I did build a small fleet (5k bp) with missiles a bit bigger then that though.  I used mirv missiles so my size 29 missiles fired in salvos of 4 from 2 ships split into 4 size 4 at 20 million kilometers.  Because I was using nuclear thermal engines my main force only went 3k kps but my scout cruiser/ energy weapon platform did 4. 2k kps.
Admittedly I am a bit of a noob.
 

Offline Steven Wargames (OP)

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Re: Grand Imperial Monarchy Of Earth Fleet Plans
« Reply #6 on: May 29, 2016, 02:19:09 PM »
Quote from: Herodotus4 link=topic=8683. msg91773#msg91773 date=1464548316
.  .  .  .  .  .  .  .  .  .  .   I build for size 4-6 AMSs usually, and 800 BP missile cruisers that go much faster then that.   I did build a small fleet (5k bp) with missiles a bit bigger then that though.   I used mirv missiles so my size 29 missiles fired in salvos of 4 from 2 ships split into 4 size 4 at 20 million kilometers.   Because I was using nuclear thermal engines my main force only went 3k kps but my scout cruiser/ energy weapon platform did 4.  2k kps. 
Admittedly I am a bit of a noob. 
i am still a noob myself but my plan in make big,slow, and fuel efficient warships that have mix of missile Cruisers and carriers with lots fighters
 

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Re: Grand Imperial Monarchy Of Earth Fleet Plans
« Reply #7 on: May 29, 2016, 02:27:26 PM »
It's not so much the missile size I have an issue with, but the multitude of sizes for apparently similar roles.
Standardisation makes my life easier, so if I accept additional headaches there needs to be a good reason.

Example:
Midsized long-range missiles for ships: I want the numbers to overwhelm respectable point defence.
Larger, shorter-ranged missiles for fighters: Fighters can get closer safely, enemy piont defence will be limited by fire controls rather than weapons as every fighter carries a single missile so I may as well make them big.

And even then I'm going to seriously consider making both variants the same size and simply stress different performance aspects... because when all plans go to hell, at least I won't have the situation where half my fleet is gone and the other half can't use any ordnance at hand.
 

Offline TT

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Re: Grand Imperial Monarchy Of Earth Fleet Plans
« Reply #8 on: May 29, 2016, 02:32:38 PM »
So I'm looking at this on my really old tablet and maybe the formating is messed up but do you not have missle launchers on your second ship?  If not, then you can get rid of your fire controls on that ship.

Edit: Oh, you have multiple active sensors on that ship. I'd cut your sensor support to three sizes. A missle sensor (size 1) a fighter sensor (I usually make it size 10 but you go with a bigger size i you are more worried about FACs than fighter) and then a Capital ship sensor (I usually go with a size 100 but you can choose whatever size you most often find). It will make you ships cheaper and require less research while being as effective as your current setup.


Everything is too slow. You can work with really slow ships but your missles are way too slow.  With ion engines, your AAM should break 20000 km/s. Probably closer to 30000 km/s. Your other missles need to be faster too. When you make your missle engines are you using your highest speed factor?

You should also improve your defenses. CIWS only defends the ship it is on.  Not bad if you put it on a merchant ship or a ship operating on its own, but not really the best use of your hull space for a fleet ship. You might want to add some guass turrets instead. They protect all of the ships in the fleet.

 Also, since you don't really have a strong anti missle defense, you should have more armor. I'd up the armor to at least 8 levels if you upgrade your defenses.

Finally, I'm not sure what the size 25 launcher can do that the size 12 can't do better, cheaper and faster. If it is for RP purposes then ignore my comment.

Good luck!
« Last Edit: May 29, 2016, 02:56:10 PM by TT »
 

Offline Steven Wargames (OP)

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Re: Grand Imperial Monarchy Of Earth Fleet Plans
« Reply #9 on: May 29, 2016, 03:13:51 PM »
Quote from: TT link=topic=8683.      msg91776#msg91776 date=1464550358
So I'm looking at this on my really old tablet and maybe the formating is messed up but do you not have missle launchers on your second ship?  If not, then you can get rid of your fire controls on that ship.     

Edit: Oh, you have multiple active sensors on that ship.       I'd cut your sensor support to three sizes.       A missle sensor (size 1) a fighter sensor (I usually make it size 10 but you go with a bigger size i you are more worried about FACs than fighter) and then a Capital ship sensor (I usually go with a size 100 but you can choose whatever size you most often find).       It will make you ships cheaper and require less research while being as effective as your current setup.     


Everything is too slow.       You can work with really slow ships but your missles are way too slow.        With ion engines, your AAM should break 20000 km/s.       Probably closer to 30000 km/s.       Your other missles need to be faster too.       When you make your missle engines are you using your highest speed factor?

You should also improve your defenses.       CIWS only defends the ship it is on.        Not bad if you put it on a merchant ship or a ship operating on its own, but not really the best use of your hull space for a fleet ship.       You might want to add some guass turrets instead.       They protect all of the ships in the fleet.     

 Also, since you don't really have a strong anti missle defense, you should have more armor.       I'd up the armor to at least 8 levels if you upgrade your defenses.     

Finally, I'm not sure what the size 25 launcher can do that the size 12 can't do better, cheaper and faster.       If it is for RP purposes then ignore my comment.     

Good luck!

woops i added the fire control in stead of AS and my reasoning for 25 is is i can fit more damage in the missile.     

If you say my missiles need to be faster then i will go and redesign them and my fleet, thanks for the info

Edit: i going to keep CIWS's on all the ships for RP and like the idea that all my ships have AMG's. 
Edit: that 1 res is a AS   
« Last Edit: May 29, 2016, 03:32:31 PM by Steven Wargames »
 

Offline Drgong

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Re: Grand Imperial Monarchy Of Earth Fleet Plans
« Reply #10 on: July 18, 2016, 11:05:19 AM »
And here I am thinking my 35,000 ton ship is a big one.  ;D
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