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C# Suggestions / Re: Financial Centers
« Last post by Jorgen_CAB on Today at 03:04:22 PM »
The name might not be the best but wealth in the game are not really material wealth but rather immaterial wealth. This could be anything from social, medical or just economic wealth that makes life better. The game already include material consumer goods as industry that population naturally are employed in. The Financial Centers are government funded wealth distribution for the population and in terms produce excess wealth that the government can use as payment for services rendered to the population in return.

To be honest I don't really know what a better name would be, but I do agree that Financial Centers seem a bit off from what it actually is as it does not really means money in its pure form.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by nuclearslurpee on Today at 02:26:47 PM »
SQL Raiders

Instead of railguns and slave ships, they just use queries to place your population in their home system while you shake your fist impotently. Truly Steve's most diabolical creation yet.
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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by doodle_sm on Today at 10:57:24 AM »
Dear Steve, in the description of the battle for Carpathia II on March 4031, you name "the battle-hardened Janus Corps".
I am still not good at ground combat, so I wonder if being "battle-hardened" allows better performance of this unit.

In spirit, yes!
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by skoormit on Today at 10:05:07 AM »
I can check, but it was more than one year ago and the longest travel time is 4 months. And still, it would not explain the 'freeze' on current AM count when producing an extra 0.2

Attach your DB if you like. I'll send my SQL Raiders to find the missing 0.2 automines.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by vorpal+5 on Today at 07:54:39 AM »
I can check, but it was more than one year ago and the longest travel time is 4 months. And still, it would not explain the 'freeze' on current AM count when producing an extra 0.2
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by skoormit on Today at 07:28:34 AM »
A quirk or a bug?

I somehow managed to load then lose 0.2 auto-mines somewhere, perhaps I dumped them in the wrong place.
So Earth now has 8.8 auto-mines.
I tell myself, ok no worries, I'll adjust my ongoing order and add +0.2 to "complete back" my current amount.
I did nothing, even when the order was finished. I ended up with 8.8 AM on Earth.
Then I issued a new order, to specifically order 0.2 AM only.
Guess what, no change, the order was finished and I was still with 8.8 AM on Earth.

Check your civ ships and see if the final 0.2 is actually on the way.
I have noticed that sometimes the order "finishes" according to the order list, even though some freighters are still en route.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by vorpal+5 on Today at 05:04:02 AM »
A quirk or a bug?

I somehow managed to load then lose 0.2 auto-mines somewhere, perhaps I dumped them in the wrong place.
So Earth now has 8.8 auto-mines.
I tell myself, ok no worries, I'll adjust my ongoing order and add +0.2 to "complete back" my current amount.
I did nothing, even when the order was finished. I ended up with 8.8 AM on Earth.
Then I issued a new order, to specifically order 0.2 AM only.
Guess what, no change, the order was finished and I was still with 8.8 AM on Earth.
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C# Suggestions / Re: Financial Centers
« Last post by vorpal+5 on Today at 04:59:43 AM »
It's easy to rename in the DB, unlikely to create any bugs because it's just a name (DIM_PlanetaryInstallation table, fields Name and WorkerDescription).

I did that actually, but I was curious if others shared my thoughts about moving it from immaterial financial assets to something mundane but materials (mfg goods). It seems not!  ;)
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The category names on the class window are taken from an internal enum that matches the DB.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by serger on Yesterday at 01:31:02 PM »
I see what you mean by "branch names" now - if table DIM_ComponentType doesn't work, then you could try DIM_TechType.

Done already. Doesn't work. Searched through the entire DB, renamed ALL. No effect.
Renamed all the relevant strings in the executable too. No effect.

The same with Beam Fire Control branch, wich controls kinetic weapons too. Tried to rename it into Directors to not confuse myself every second time about wich tech are for wich design philosofies, yet the branch name remains unchanged.

At this point I'm out of ideas and steam.
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