View full version: The Academy
  1. Using one Shipyard for Multiple Designs
  2. Confusion on Missile Fire Control
  3. Unrest despite enough planetary defense
  4. Point Defence Not Working :O
  5. Wheight & Size?
  6. Laser recharge problem
  7. Ships Sizes and there Names
  8. Pre Trans Newtonian NPR
  9. Killed by the turn interval
  10. Conquered populations
  11. Particle Beam damage
  12. Trouble with jump drive
  13. New Races and how to use them
  14. General questions on the Conventional Start
  15. Setting Up Kind of "Alliance Player"
  16. Can military ships use civilian jump engine?
  17. Ground combat
  18. Help with jump drives
  19. Sensor Buoy Laying Woes
  20. The game spawned 2 NPRs in the same system
  21. Reloading PDCs?
  22. Range finding Question (Or how do i increase the range on my Beam firing control
  23. Hiding a System from a player
  24. Cloaks?
  25. What is the point of plasma carronades?
  26. Civilian Industry overcrowding colonies...
  27. Two questions
  28. NPR ships vanishing?
  29. Ships of 500 to 1K
  30. Maintenance failure on a civilian ship???
  31. Asteroid & Comet Mining
  32. Some details regarding final defensive fire
  33. Technology Sharing?
  34. Intelligence Update?
  35. Do Inactive PR ever behave like NPRs?
  36. fleet doctrine for a new guy
  37. Calculations for Class Designs?
  38. Civilians still using player Designs?
  39. Learning How to Fly
  40. Old Player Asking about Kinetic Weapons and Engines, Defences
  41. The Galactic Map - Newbie Questions
  42. Electronic Warfare
  43. What are you using 500-1000ton ships for?
  44. Order of the colonies listed in the population and production window?
  45. Task Force Training in a binary system
  46. Disbanding and reassembling a team - Any penalty?
  47. Unsurvey objects?
  48. Renaming a Missile Design - How?
  49. Sound
  50. Laser range and ship speed