Posted by: Garfunkel
« on: June 17, 2019, 11:32:53 AM »Yeah they look good and those cruising ranges are far more reasonable.
Memnon class Destroyer Escort 12,000 tons 316 Crew 1858 BP TCS 240 TH 1200 EM 450
5000 km/s Armour 4-46 Shields 15-300 Sensors 8/1/0/0 Damage Control Rating 7 PPV 62.12
Maint Life 1.82 Years MSP 677 AFR 164% IFR 2.3% 1YR 256 5YR 3844 Max Repair 300 MSP
Intended Deployment Time: 15 months Spare Berths 0
600 EP Ion Drive (2) Power 600 Fuel Use 30% Signature 600 Exp 10%
Fuel Capacity 750,000 Litres Range 37.5 billion km (86 days at full power)
Delta R300/360 Shields (6) Total Fuel Cost 90 Litres per hour (2,160 per day)
20cm C4 UV Laser (1) Range 256,000km TS: 5000 km/s Power 10-4 RM 4 ROF 15 10 10 10 10 8 6 5 5 4 4
25cm C4 Spinal UV Laser (1) Range 256,000km TS: 5000 km/s Power 16-4 RM 4 ROF 20 16 16 16 16 12 10 9 8 7 6
Twin Gauss 16K R3-85 Turret (3x6) Range 30,000km TS: 16000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
10cm Railgun V3/C3 5s (3x4) Range 30,000km TS: 5000 km/s Power 3-3 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
PD Fire Control S03 48-16000 (1) Max Range: 96,000 km TS: 16000 km/s 90 79 69 58 48 38 27 17 6 0
Laser Fire Control S02.5 128-5000 (1) Max Range: 256,000 km TS: 5000 km/s 96 92 88 84 80 77 73 69 65 61
Gas-Cooled 1HS PB-1 (4) Total Power Output 18 Armour 0 Exp 5%
Active Search MR1/191K R1 (1) GPS 16 Range 1.8m km MCR 192k km Resolution 1
Thermal Sensor TH1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
ECM 10
This design is classed as a Military Vessel for maintenance purposes
Penthesilea class AMM Destroyer 12,000 tons 251 Crew 1715 BP TCS 240 TH 1200 EM 360
5000 km/s Armour 3-46 Shields 12-300 Sensors 8/1/0/0 Damage Control Rating 7 PPV 15
Maint Life 1.69 Years MSP 625 AFR 164% IFR 2.3% 1YR 262 5YR 3923 Max Repair 300 MSP
Intended Deployment Time: 16 months Spare Berths 0
Magazine 915
600 EP Ion Drive (2) Power 600 Fuel Use 30% Signature 600 Exp 10%
Fuel Capacity 750,000 Litres Range 37.5 billion km (86 days at full power)
Delta R300/360 Shields (5) Total Fuel Cost 75 Litres per hour (1,800 per day)
Size 1 ML (10s) (15) Missile Size 1 Rate of Fire 10
Missile PD Fire Control FC10-R1 (3) Range 10.6m km Resolution 1
Active Search Sensor MR10-R1 (1) GPS 96 Range 10.6m km MCR 1.2m km Resolution 1
Thermal Sensor TH1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
ECM 10
This design is classed as a Military Vessel for maintenance purposes
Aeneas class Missile Destroyer 12,000 tons 218 Crew 1702.14 BP TCS 240 TH 1200 EM 360
5000 km/s Armour 3-46 Shields 12-300 Sensors 8/1/0/0 Damage Control Rating 7 PPV 27.72
Maint Life 1.75 Years MSP 621 AFR 164% IFR 2.3% 1YR 249 5YR 3735 Max Repair 300 MSP
Intended Deployment Time: 16 months Spare Berths 0
Magazine 840
600 EP Ion Drive (2) Power 600 Fuel Use 30% Signature 600 Exp 10%
Fuel Capacity 750,000 Litres Range 37.5 billion km (86 days at full power)
Delta R300/360 Shields (5) Total Fuel Cost 75 Litres per hour (1,800 per day)
Size 4 Missile Launcher (33% 600s) (21) Missile Size 4 Rate of Fire 600
Missile Fire Control FC118-R100 (1) Range 118.8m km Resolution 100
Active Search Sensor MR123-R100 (1) GPS 11200 Range 123.2m km Resolution 100
Thermal Sensor TH1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
ECM 10
This design is classed as a Military Vessel for maintenance purposes
. . . I wouldn't be surprised if over the length of a whole campaign I saved BP due to not losing ships.
But how many BP do you spend on missiles?
. . . I wouldn't be surprised if over the length of a whole campaign I saved BP due to not losing ships.
(And, to be clear, none of our victories are bloodless. In a *successful* war we expect to lose half our fleet. It's not unusual to have 80% casualties in victory.)
Why micromanage the reassignment of the launchers?Because he is using reduced size launchers so the reload rate is slow. The point is that in case of large salvos, he can utilize buttload of launchers to wipe them out and in case of multiple small salvos, he can micromanage them to get AMM launches every 5 seconds.
Why are so many people against size 4 missiles?Because it is difficult to combine long range, powerful warhead, sufficient agility, and fast speed in a small missile, especially early game. Yes, your point about PD is valid, but it isn't the only concern. Especially since bigger missiles can more easily devote space for armour and/or ECM.
Just Shoot Me class Corvette 10 800 tons 321 Crew 481.8 BP TCS 216 TH 480 EM 0
2222 km/s Armour 1-43 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 81
Maint Life 1.04 Years MSP 84 AFR 311% IFR 4.3% 1YR 78 5YR 1166 Max Repair 48 MSP
Intended Deployment Time: 11 months Spare Berths 0
240 EP Commercial Ion Drive (2) Power 240 Fuel Use 4.05% Signature 240 Exp 4%
Fuel Capacity 100 000 Litres Range 41.1 billion km (214 days at full power)
10cm Railgun V1/C1 (27x4) Range 10 000km TS: 4000 km/s Power 3-1 RM 1 ROF 15 1 0 0 0 0 0 0 0 0 0
Fire Control S00.7 24-4000 (2) Max Range: 48 000 km TS: 4000 km/s 79 58 38 17 0 0 0 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 (6) Total Power Output 27 Armour 0 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
Hope my barging in isn't unwelcome: I'm fond of a similar type, except the "heavily armoured" bit. Cheap systems are cheaper per HTK than armour, and do something useful. Example with limited self-defence armament/ballistic diplomacy devices, expecting technologically superior foes:
Care to provide an example?
Your Mom class Recreational Ship 20 000 tons 367 Crew 705 BP TCS 400 TH 800 EM 0
2000 km/s Armour 2-65 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 5 PPV 105
Maint Life 4.84 Years MSP 1110 AFR 640% IFR 8.9% 1YR 78 5YR 1174 Max Repair 21 MSP
Intended Deployment Time: 6 months Spare Berths 1
Magazine 100
160 EP Commercial Magneto-plasma Drive (5) Power 160 Fuel Use 0.54% Signature 160 Exp 2%
Fuel Capacity 15 000 Litres Range 25.0 billion km (144 days at full power)
10cm Railgun V1/C1 (30x4) Range 10 000km TS: 4000 km/s Power 3-1 RM 1 ROF 15 1 0 0 0 0 0 0 0 0 0
Fire Control S00.2 16-4000 (2) Max Range: 32 000 km TS: 4000 km/s 69 37 6 0 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 (10) Total Power Output 30 Armour 0 Exp 5%
Size 20 Box Launcher (5) Missile Size 20 Hangar Reload 150 minutes MF Reload 25 hours
Missile Fire Control FC3-R20 (4) Range 3.1m km Resolution 20
Missile Fire Control FC20-R100 (1) Range 20.8m km Resolution 100
Size 20 Anti-ship Missile (5) Speed: 32 000 km/s End: 7m Range: 13.5m km WH: 36 Size: 20 TH: 202/121/60
Active Search Sensor MR2-R1 (1) GPS 21 Range 2.3m km MCR 252k km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
I'll admit, my standard tactic is to use heavily-armoured PD (beam) ships that are cheaper to build than the missiles needed to destroy them.