View full version: The Academy
  1. Ship design rule of thumb?
  2. Why do I get Yellow? An exo-Aurora Windows question
  3. nobody wants to work in terraforming installment
  4. civilian shipping and nebula's?
  5. Small Cratt ECM
  6. Civilian Company Technology?
  7. constructing ship components.
  8. Spacemaster Race needed?
  9. Red Box at the Jump point I entered through? Existing Jump Gate?
  10. Question about geology teams.
  11. Rename a Faction?
  12. Military Vs Commercial Jump Drives
  13. Deployment/Morale Reporting
  14. Newbie Question - First Jump Point plans
  15. I can't make sense of the range in individual unit details.
  16. Help with buoys/missiles
  17. Geological Survey Team
  18. Newbie question - Transporting troops
  19. Fleet Headquarters staff
  20. Order of the bodies listed - Minerals sidebar on the system map?
  21. Fuel Consumption depending on ship speed?
  22. TCS help
  23. Multiple NPR's Generated in the Same System
  24. System Map Sensor Controls - What does THAT knob do?
  25. Can someone brief me on POWS?
  26. Windows too big.
  27. Newbie Question - Skill Increases
  28. Fuel Harvester
  29. Newbie Question - Time advances and Research Accrual
  30. All that different kind of "laser" weapons... why?
  31. damage component, command modules and etc
  32. How can I tap into Civilian Fuel Production?
  33. Firing Researchers - Worthwhile? (Is there any value to ever firing anyone?)
  34. Bug Pre-Reporting
  35. Newbie Question on what causes interrupts
  36. Game Details Window Vs. Create New Game Window
  37. Galaxy Map lining
  38. Boarding & diplomacy
  39. Geologic Survey Teams - what's the best way?
  40. Ruins when to send in the troops
  41. Frequent refueling?
  42. Couple of mechanics questions
  43. Is it possible to player designate which events generate interupts?
  44. How to find your first aliens?
  45. Sectors
  46. Survey Team - What am I doing wrong
  47. Refueling Ships
  48. Questions about jump shock.
  49. Sensors, what each does?
  50. Fuel Harvester?