Your display indicated a repair cost of 11.5, did you burn out one or more crew quarters while the survivors were on board, that leaves the ship short on berths now that they are off? I would look at the damage control display to see what is damaged. You could probably make repairs with the 55 MSP on board.
Sorry used the wrong ship, see below. These were generated at the start of the game using fast OB Creation.
Upholder class Patrol Craft 6650 tons 138 Crew 1232.4 BP TCS 133 TH 480 EM 0
3609 km/s Armour 4-31 Shields 0-0 Sensors 33/1/0/1 Damage Control 3 PPV 25
Annual Failure Rate: 99% IFR: 1.4% Maintenance Capacity 347 MSP
Magazine 396
Spare Berths -4 GE/Rolls Royce 160 EP Magneto-plasma Drive (3) Power 160 Fuel Use 72% Armour 0 Exp 10%
Fuel Capacity 610,000 Litres Range 22.9 billion km (73 days at full power)
Size 4 Missile Launcher (25% Reduction) (20) Missile Size 4 Rate of Fire 3000
Size 1 Missile Launcher (5) Missile Size 1 Rate of Fire 10
Missile Fire Control FC124-R100 (1) Range 124.7m km Resolution 100
Missile Fire Control FC5-R1 (1) Range 5.5m km Resolution 1
Nike (54) Speed: 24,000 km/s End: 71.8m Range: 103.4m km WH: 5 Size: 4 TH: 80 / 48 / 24
Dart (140) Speed: 24,000 km/s End: 3.7m Range: 5.4m km WH: 1 Size: 1 TH: 104 / 62 / 31
Thermal Sensor TH3-33 (1) Sensitivity 33 Detect Signature 1000: 33m km
Active Search Sensor MR115-R100 (1) GPS 10500 Range 115.5m km Resolution 100
Active Search Sensor MR5-R1 (1) GPS 47.25 Range 5.2m km Resolution 1
Geological Survey Sensors (1) 1 Survey Points
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s