View full version: The Academy
  1. Civilian companies not moving genetically modified colonists?
  2. Questions on shields
  3. Federal News Network
  4. Base species characteristics?
  5. Recon Drones & Missiles v Fighters.
  6. FAC question
  7. Are grade points this powerful?
  8. Question about fuel rigs
  9. Fleet training
  10. maintenance / overhaul not working on sattelites
  11. Why won't my garrison unit garrison?
  12. Fighters ran out of fuel
  13. Changes In 5.20
  14. Civilian shipping
  15. jumpgate construction modules
  16. Question about multi-stage missiles
  17. What does damage control use?
  18. free gifts between player races, not player-controlled
  19. reloading and refueling from carrier question
  20. Erm.. Help? (groundforces and colony vanished mysteriously)
  21. Armoured Fuel Bunkers, anyone have a use for um?
  22. Can someone tell me...
  23. Discrepancy when transferring scientist to other race
  24. conflicting intellicgence
  25. Is there any way to remove a colony from a location?
  26. Fighter Orders
  27. Are these a pair of decent PDC?
  28. New warhead researched, must I design new missiles?
  29. Some questions on Gauss cannons
  30. How to establish full communications
  31. Do jumpgates require minerals to build?
  32. Need a full missile explination
  33. activate transponder
  34. Some questions on PDCs
  35. Why does an active scanner have a passive component?
  36. Survey vessels and passive sensors
  37. Problem building fighters
  38. Luxury liners don't need cargo handling?
  39. No Sorium in gas giants
  40. question about geosurvey team
  41. Fighter Crews...
  42. What do these things do?
  43. Racial Training Level
  44. Salvager?
  45. Loading ordnances
  46. New player with some questions
  47. Some questions
  48. A small but annoying problem
  49. NPR Opponents
  50. Jump Point Survey Locations