View full version: Mechanics
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  1. A clarification request for Shock Damage
  2. Jump Gates
  3. How to have two different empires open on different screens
  4. VB6 Damage allocation for sequential hits
  5. Change Log for v7.2 Discussion
  6. System Questions
  7. Providing research
  8. Bridge Officers
  9. Moving troops between modules
  10. What's the cargo cost of ship components?
  11. Question about multi-faction set-up
  12. Fighter Speed Limit?
  13. NPR ground units from nowhere
  14. Issue with Maintenance Module?
  15. Task Force Survey Officer
  16. Question about missile armor.
  17. Aurora missiles don't need warheads
  18. Advanced Lasers Question
  19. Fuel Modules
  20. how to keep npr using naval yard to build military ships
  21. Agility kills missile doctrines?
  22. Rescuing crews in life pods
  23. Recrewing of fighters and how low-crew state works
  24. Problems with boarding neutral vessels.
  25. Missiles and fire control issues
  26. Missiles and wormhole assaults
  27. Invasion?
  28. rotating crew
  29. Warning: cryo berths can't be used as flight crew berths.
  30. War Reparations Formula
  31. What's the formula for secondary explosion strength for engines?
  32. Diplomacy mechanic on shared planets question
  33. Population surrender mechanics
  34. Recovering Fired (and unexploded) missiles.
  35. Population Consumption
  36. CIWS on PDCs
  37. Đ¢hat before ? 7.2 or C# ?
  38. Paying build cost and minerals
  39. AI targeting
  40. Small galaxies
  41. Terraforming installations vs modules
  42. Colony Cost for Asteroids
  43. Recreational Modules
  44. Luxury Passenger Accomodation
  45. So, how does one undo nuclear winter?
  46. Multiplayer Aurora Concept Thread.
  47. Mines and sensors
  48. Planetary Bombardment Questions
  49. Orbital Bombardment Formulas?
  50. Do CIWSs work immediately after doing a Squadron/Standard Transit?