Aurora 4x

Fiction => Aurora => Topic started by: Paul M on November 06, 2012, 08:27:34 AM

Title: The Northern Coalition (AAR)
Post by: Paul M on November 06, 2012, 08:27:34 AM
[ooc]Well I figured I would do this more for the learning experience then anything else.  If 6.2 comes along likely I will abandon this and move onto a new start.  This is a conventional start with 200 million population and 2 research centres and a single naval dock.[/ooc]

2025 AD (Sol System, Earth)

The Big Meltdown had been a combination of climate change, rising sea levels, economic destabilization, cyber warfare, political tomfoolery, religious dissagrements, and tomatoes.  Gene engineering to make longer lasting tastier tomatoes was too much for one stark conservative sect, who decided to protest by detonating a bomb at the main research site.  A police crackdown ensued followed by a manhunt and a celebrated flight via sailing ship to a country willing to harbour the fugatives since their faiths were compatable.  This distracted most people from the odd fact the first responders all came down sick.  Sabre rattling pushed two countries towards an armed confrontation while their cyber soldiers probed and for the first time Black ICE was unleashed into the internet.  Stock markets plunged and soared as the world aligned itself into one of three blocks.  Then came the first clash as two unpiloted drones engaged each other, then it was a sunk ship that caused a run on the insurance values of shipping while pirates in the south east asian archepeligo made hay while the sun shined and military presences were elsewhere.  The UN security council was again paralyzed as vetos blocked every attempt from either side to find a peaceful solution as daily tensions mounted; then came the first hint as the WHO issued an advisory over a new flu.  The world ignored it, but when the internet went haywire and that part of the country lost all utilities as a sucessful hacking mission had found a security vulurability millions needed evacuation, including the patients in hospitals who ended up scattered around the country.  Soon the WHO was issuing a travel advisory and others were claiming it was an act of God.  By now the first responders had advanced to the first deaths.  Attempts to close the borders worked until the first convoy of refugees was met with gunfire by border guards, the next group came with tanks and drove over the border guard building.  Flights were grounded, shipping was frozen, and big pharmacy was clearly to blame.  

As the death toll began to mount, a group of men and women who had lost family members and were in the military decided on payback.  The drones were loaded for bear and for the first time since Nagasaki, 3 cities with strong sect presence were hit by tactical neutron weapons.  The counter strike was knocked out the sky but their cyber warriors crashed a grand total of 15 transport airplanes into buildings when they hacked their guidance systems and nearly 10,000 cars had their robot guidance sabatoged causing both massive traffic jams but also thousands of deaths.  

Food riots errupted in several countries as intenational transportation ground to halt because the seas had become wargrounds.  Nuclear tipped anti-submarine or ship weapons were deployed by both sides of the conflict which had now broadened as one ally after another found themselves roped into the madness.  Calmer voices were raised and then crushed as the lights went out around the world as a doomsday cult inserted a virus into the net that went viral in seconds spread via social networking sites.  The sickness had now claimed 5% of the world and was firmly entrenched in most major cities, claiming a significant portion of the hospital staff.  One thing after another started failing as larger and larger parts of the population fell sick, many to never recover.  Efforts to restart crashed national power grids was slow and when winter came millions perished from hypothermia and hunger setting off massive waves of fire and migration.  

By spring almost every major city in the northern hemisphere was a burned out ruin.  The southern states fought the plague, the waves of refugees, each other, a massive famine and el nino; dictators rose and fell with a speed not seen since the time of the Roman civil wars.  The only saving grace was that most large nuclear weapons were never used as their crews abandoned the bunkers when their food ran out but several times chemical weapons were used to great effect as many people decided it was time to settle generation long scores.  

By 2101 the population of the planet was reduced to a small fraction of what had been there, and rebuilding started mainly in the small towns which had survived reasonably well.  By 2200 the Northern Coalition was the dominant force on the planet stretching from Victoria on the West Coast of North America to the Ruins of St. Petersburg, encompasing the old states of Canada, the Northern US states, Iceland, Ireland, England, Scandanvia, the Baltic and the northern coast of Europe in the tradition of the Hansa cities.

In 2225 the Victoria-Esquimalt Graving Dock was completed in Orbit and humanity was back with the goal of breaking out of the cradle.

(more to come)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 07, 2012, 04:18:42 AM
[ooc]This is the rough timeline as I was not taking notes but am working from the information in the game at the current point.  Due to the start conditions this game is slow, it took a long time to even get TN technology.[/ooc]

AD 2225  The Northern Coalition Assembly selects Callum Peters to lead the effort to reach the planets of Sol again.  Break through research begins in two research complexs, one of either side of the Atlantic.  6 Financial centers are slated for construction and expansion of the Victoria-Esquimalt Graving yards.
AD 2232  The Breakthru to TN technology and the Interial Compensator is achieved.  Research switches to developing the technologies necessary to explore the Sol system.  Additionally efforts now switch to converting the existing factories to more efficient specialized types.  In the first pass 200 conventional industries were converted to 100 Construction factories and 100 Mines.
AD 2232-2240  Conversion of Earth's economic infrastructure and construction of 4 additional research laboratories, a civilian yard with a single slip capable of construction of 30,000 ton comercial vessels, a space port and expansion of the Victoria-Esquimalt Graving Yard to 6 slips each with a capacity of 3000 tons.  On Earth are: 200 Mines, 230 Construction Factories, 65 Fuel Refineries, 30 Ordinance factories, and 5 Fighter Factories.
[ooc]I should have said I would be editing over the day[/ooc]
AD 2239  The first space ship the Geological Survey Vessel Upholder is launched.  For the first time since the 20th century humans reach another planet of the Sol system.  The ship conducts a survey of the inner planets with dissappointing results.  Mercury and Luna are without TN minerals.  Venus has a huge amount of various materials but almost all of them are difficult to mine, leaving aside the conditions of the planet itself.  Mars has a massive reserve of easily mined Uridium but nothing else.  Jupiter's has Sorium but its moons are bare of any mineral wealth.

Code: [Select]
Upholder class Geological Survey Vessel    1,600 tons     45 Crew     168 BP      TCS 32  TH 4  EM 0
125 km/s     Armour 1-12     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 2     PPV 0
Maint Life 11.19 Years     MSP 131    AFR 10%    IFR 0.1%    1YR 2    5YR 29    Max Repair 100 MSP
Intended Deployment Time: 3 months    Spare Berths 0    

Rolls Royce MIL P1 (2)    Power 2    Fuel Use 90%    Signature 2    Exp 10%
Fuel Capacity 10,000 Litres    Range 1.3 billion km   (115 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

AD 2241  The Upholder Crisis.  The Upholder returning from its survey of Jupiter runs out of fuel.  The Protecteur class Tanker is quickly put into service to launch a rescue mission of the now drifting Upholder.  The rescue of the ship is successful and the crew returns to Earth as heros, the tales inspires several books, and a varity of film adaptations.

Code: [Select]
Protecteur class Tanker    1,600 tons     40 Crew     114 BP      TCS 32  TH 4  EM 0
125 km/s     Armour 1-12     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 0
Maint Life 33.82 Years     MSP 134    AFR 6%    IFR 0.1%    1YR 0    5YR 3    Max Repair 5 MSP
Intended Deployment Time: 3 months    Spare Berths 1    

Rolls Royce MIL P1 (2)    Power 2    Fuel Use 90%    Signature 2    Exp 10%
Fuel Capacity 200,000 Litres    Range 25.0 billion km   (2314 days at full power)

This design is classed as a Military Vessel for maintenance purposes

AD 2245 Bu Colonization is formed with the mandate to settle the Solar system.  100 units of infrastructure are fabricated out of the dwindling reserve of Duranium on the planet.  The targets are: Luna, Mars, Venus and Ganymede.  Additionally 4 Terraforming modules will be build over the next years.  Eventually 1 goes to Ganymede and 3 go to Mars.
AD 2248  The Mackenzie, a Colony transport, and Northstar, a freighter, are constructed in Earth orbit.  This now gives humanity the tools to settle the Solar System.

Code: [Select]
Mackenzie class Colonist Transport    9,350 tons     52 Crew     396.125 BP      TCS 187  TH 62  EM 0
331 km/s     Armour 1-39     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 26    Max Repair 15.625 MSP
Intended Deployment Time: 3 months    Spare Berths 0    
Cryogenic Berths 30000    

MAN NT CE-62 (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 20,000 Litres    Range 2.9 billion km   (101 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Northstar class Cargo Ship    6,750 tons     24 Crew     92.625 BP      TCS 135  TH 62  EM 0
459 km/s     Armour 1-31     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 9    Max Repair 15.625 MSP
Intended Deployment Time: 3 months    Spare Berths 0    
Cargo 5000    

MAN NT CE-62 (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 20,000 Litres    Range 4.0 billion km   (101 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

AD 2248  The Burns Freight and Logistic and Shipping firm is founded and recieves heavy subsidization by the Northern Coalition govenment.
AD 2248  The Upholder is refit to the Upholder Mod 1 and survey activities resume starting with Saturn, and proceeding through Uranus and Neptune.  Saturn is found to be a source of Sorium and one of its moon Dione has TN minerals but Titan is without any.  After this the Upholder turns its attention to surveying asteroids in the orbits between Earth and Jupiter as one mineral after another are exhausted on earth.

Code: [Select]
Upholder Mod1 class Geological Survey Vessel 2000 tons     39 Crew     190.625 BP      TCS 40  TH 62  EM 0
1550 km/s     Armour 1-14     Shields 0-0     Sensors 5/1/0/1     Damage Control 2     PPV 0
Maintenance Capacity 119 MSP Spare Berths 1    

MAN NT CE-62 (1)    Power 62.5    Fuel Use 13.26%    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 33.9 billion km   (253 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Signature 1000: 5m km
Geological Survey Sensors (1)   1 Survey Points

This ship is classed as a commercial vessel for maintenance purposes

AD 2249  The Luna Colony is founded.
AD 2250  The Mars Colony is founded.
AD 2250  The Venus Colony is founded.
AD 2250  The Ganymede Colony is founded.  By this time 1st Geosurvey team has investigated Mercury, Venus, Earth, Luna, Mars, and Ganymede without finding any evidence of new resources.
AD 22(early 50s)  The Williamson Logisitics firm is founded and recieves heavy subsidization by the Northern Coalition government.
AD 22(early 50s) The Venus Catastrophy.  The settlement of Venus was a difficult afair with barely sufficient infrastructure on the planet the first settlement quickly shrunk and then slowly regrew, the expectation that civilian shipping firms would take over and ship infrastructure to the colony to cover the deficities proved false.  More infrastruture was assembled on earth and shipped via the Northstar to the struggling colony but still by the time the situation was stabalized thousands had died due to the lack of essential services or due to failures as stressed environmental systems failed.  The matter becomes a political hot potato on Earth as lawsuits are brought against Bu Colonization, the shipping firms, advertisement agencies, and public figures.
AD 22(early 50s) Construction factories are shipped to Luna and Mars, while Mars begins mining its Uridium.  Construction of financial institution begin on each colony with minerals transported from Earth.
AD 2251  The Bauxite Class heavy frieghter is launched.

Code: [Select]
Bauxite class Freighter 29900 tons     51 Crew     237.875 BP      TCS 598  TH 188  EM 0
314 km/s     Armour 1-85     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 0
Maintenance Capacity 5 MSP
Cargo 25000   Spare Berths 1    

MAN NT CE-62 (3)    Power 62.5    Fuel Use 13.26%    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 4.5 billion km   (167 days at full power)

This ship is classed as a commercial vessel for maintenance purposes

AD 2251  The Upholder survey of the inner belt's asteroids is complete with limited success.  Multiple small finds are found but only limited amounts of Neutronium are found and this is given priority resulting in the establishment of three automated mining colonies on Minerva (Neutronium), Hesperia (Duranium and others), and Pandora (Neutronium and others).  Mining equipment from Earth based mines are converted to give Venus a complement of 15 automatic mines, Minerva a total of 10, Hesperia a whopping 20 while Pandora gets 5 mines by 2255.
AD 2252 Two of the 10 ICBM bases are updated to a new standard employing the more advanced technologies now available.

Code: [Select]
Fort Victoria class Missile Base 8650 tons     176 Crew     765.45 BP      TCS 173  TH 0  EM 0
Armour 9-37     Shields 0-0     Sensors 15/15/0/0     Damage Control 1     PPV 35
Annual Failure Rate: 18488%    IFR: 256.8%    Maintenance Capacity 0 MSP
Troop Capacity: 1 Battalions    Magazine 209   Spare Berths 2    

PSAS Silo M5-1 (5)    Missile Size 5    Rate of Fire 75
PCM Silo 1-1 (10)    Missile Size 1    Rate of Fire 15
PDC MFC 55-2000 (1)     Range 47.4m km    Resolution 40
PDC CMFC 55-50 (1)     Range 7.5m km    Resolution 1
Javelin (10)  Speed: 2,000 km/s   End: 176.7m    Range: 21.2m km   WH: 4    Size: 5    TH: 14 / 8 / 4
HAWK(I) Counter Missile (50)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (20)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5

NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Signature 1000: 15m km
PDC SS 510-2000 (1)     GPS 4000     Range 31.6m km     Resolution 40
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Strength 1000: 15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This ship is classed as a Planetary Defence Centre

AD 22(mid 50s) The Dump!  Luna and Mars were no longer accepting colonists and the two shipping firms between them had almost a half a million volunteers in cold storage on their ships.  Even though its infrastructure was barely coping with the current population the ships moved to Venus and decanted the colonists for a second time on the unprepared colony.  The death toll was no longer in the thousands or tens of thousands but hit the hundreds of thousands.  The Northern Coalition governement could do virtualy nothing as its reserves of Duranium were nearly totaly depleted and only the massive transport of infrastructure would save the population.  The two shipping firms reply to the public outcry by moving massive amounts of infrastructure and supplies to Venus but it still takes months before the situation stabalizes and the death toll is staggering.  The court cases take years to settle.
AD 22(mid 50s)  The development of Jump point theory gives a chance for humanity to reach the stars.  Research proceeds on the development of the sensors necessary to find the points in space where it may be possible to cheat Einstein's limitations.  After this development of the hardware necessary to break space time begins culumlating in the Saab jump engine series.
AD 2255  The Upholder heads for Pluto and then starts a survey of the Oort cloud objects.
AD 2256  The Oberon Class of Gravitation Survey Vessels is established and the Oberon (2256) and Tycho Brahe (2258) are build and sent out in opposite directions to survey the Sol sytem for jump points.

Code: [Select]
Oberon class Gravitational Survey Vessel    2,450 tons     54 Crew     337.625 BP      TCS 49  TH 62  EM 0
1265 km/s     Armour 1-16     Shields 0-0     Sensors 5/1/2/0     Damage Control Rating 3     PPV 0
Maint Life 10.09 Years     MSP 258    AFR 16%    IFR 0.2%    1YR 5    5YR 69    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1    

MAN NT CE-62 (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 130,000 Litres    Range 72.0 billion km   (658 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
Gravitational Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

AD 2259 The Upholder's survey of the Oort cloud region find several possible mining sites at the edge of the Sol system 2004 NT33 that very rich in Duranium (65,000 Availablity 0.9) asteroid sees the establishement of a CMC the Nothern Coalition government soon after settles an agreement where all minerals produced are purchaced for the sole use of the government.  The Upholder is back at Earth for resupply and crew R&R and the vast bulk of system bodies had been surveyed.  In desperation the Upholder was sent to to survey several comets currently at perhilion and hit paydirt as most were found to be very rich in resources.  Another CMC was established on the comet "Enecke" which has: 36K Duranium (1) and 66K Neutronium ( 0.8 ) plus lesser amounts of Solarium, Uridium and Corundum.  Using up the bulk of the readily available Duranium 3 mass drivers were constructed and 2 were sent via civillian contract to the two mining complexes.  Soon afterward minerals began arriving on a weekly interval from them at Earth.
AD 2259 The Protecteur class is refit to function as auxillaries to support intersteller exploration and a second vessel the "Pius Antonius" is laid down.

Code: [Select]
Protecteur Mod1 class Tanker    2,200 tons     36 Crew     147.625 BP      TCS 44  TH 62  EM 0
1409 km/s     Armour 1-15     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 3     PPV 0
Maint Life 42.22 Years     MSP 1126    AFR 12%    IFR 0.2%    1YR 1    5YR 19    Max Repair 15.625 MSP
Intended Deployment Time: 12 months    Spare Berths 1    

MAN NT CE-62 (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 200,000 Litres    Range 123.4 billion km   (1013 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Military Vessel for maintenance purposes

AD 226_  The Oberon's finish their survey of Sol and 7 jump points are found.  Two of them lie near the orbit of Jupiter and are set as the priority survey targets.
AD 2260 With the sucessful development of the Saab jump engines the first two of the Scientific Survey Vessels of the Amundson class are laid down.
AD 2261 The first jump capable vessel is built at Victoria-Esquimalt.  The Lief Erikson is followed soon by the Yuri Gagarin.

Code: [Select]
Amundson class Science Vessel 3000 tons     87 Crew     444 BP      TCS 60  TH 75  EM 0
1250 km/s    JR 3-50     Armour 1-18     Shields 0-0     Sensors 5/1/1/1     Damage Control 3     PPV 0
Annual Failure Rate: 10%    IFR: 0.1%    Maintenance Capacity 278 MSP
Intended Deployment Time: 12 months    Spare Berths 0    

Saab JX3-60     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NT E-M25 (3)    Power 25    Fuel Use 95%    Armour 0    Exp 10%
Fuel Capacity 350,000 Litres    Range 22.1 billion km   (204 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Signature 1000: 5m km
Gravitational Survey Sensors (1)   1 Survey Points
Geological Survey Sensors (1)   1 Survey Points

This design is classed as a military vessel for maintenance purposes

AD 2261  The Hvitkarrson Carrier Ltd firm is founded and recieves no subsidization by the Northern Coalition government.
AD 2261  The first transits of the Lief Erikson at Jump Point 1 and Yuri Gagarin at Jump Point 2 are completed.  JP1 leads to Lalande 21185, while JP2 leads to Wolf 359.  Lalande 21185 is Type M star orbited by a dwarf planet.  Wolf 359 is a different story.  It is also a Type M star but it is orbited by two terrestial worlds, the second of which boasting an Oxygen-Nitrogen Atmosphere and water.  A gas giant, two super jovians and two dwarf planets complete the main part of the system.  The innermost terrestrial planet is orbited by no less than 6 wrecks of unknown origin: 4x 8950 tons, a 17900 ton and massive 67300 ton wreck.
AD 2261 (June)  Dr. Ellen Allan has completed research into Advanced Computer Systems (Research Rate 240 RP) her team begin researching improved mining technologies


[ooc]Officer Rules:  
I used the following rules for my Naval Officers.  R1 are retired if in January or July the officer is 50 years old (this represents standard retirement), or their health status is less than Good (this represents a medical downcheck).  R2 are retired at the age of 55 or else if their health is fair.  R3 and R4 are retired at the age of 60 or if their health is poor.  They serve 24 month tours except for the commander of the Navy (R4) who holds the position until retirement.  
I use the following rules for my Ground Force Officers.  R1 and R2 use the same logic as navy.  Tours of R1 officers are 24 months but the R2 officers are permanently assigned to one of the Armoured Divisions.
I use the following rules for my Administrators.  They are retired at age 65.  They are assigned to positions until changed.
I use the following rules for my Scientists.  They are retired at age 65. [/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 09, 2012, 02:51:55 AM
[ooc]I have modified a few details (or many details depending on when you looked at the previous post) of the previous post as I have the log file for reference.  So you may want to look it over again[/ooc]

The Duranium Crisis

It actually started as an equally troubling Neutronium Crisis, as that TN mineral was exhausted first and outside of the essentially limitless (millions of tons) but exceptionally difficult to mine (Availablilty 0.1) known reserve on Venus the Sol system seemed bare of it.  This put a break on expansion of research institutes, and shipyards two things the Northern Coalition wanted and needed.  But the real crunch hit as the last easily minable Duranium was extracted from Earth.  Looking at their supply (>5000 tons) it was clear that while a massive conversion to automatic mines was possible (some 150 mines exist on earth at this point) and Venus or several smaller asteroids had reserves the conversion of the mines was impossible and the 50 or so that could be converted would produce 600 tons per year but would take 6.25 years to repay the investment in them.  This was a case of digging the hole deeper to get out on the tailings.  Alternative to this was to find a place were the existing mines could be used.  Venus as it turned out, though the hope was eventually people would be freed up, was a no go until Terraforming ships were developed the planet would remain only barely habitable.  That meant another star system.  This would cost the bulk of the Norther Coalitions remaining Duranium as they would need 4 Bauxite class Heavy Transports, 2 Colussus class Jump Freighters, and 2 or more Amundson class science vessels.  It was a riskier plan but clearly the pay off for getting their exisiting mines onto a world was better than the other plan.  The debate raged as no one knew how likely it was to find another habitable world.  Easing the pressure was the discovery of plentiful resources in the Oort cloud and on several comets, more importantly the formation of civilian mining consortiums that added around 200 tons of Duranium to the production per year and almost of equal importance around 100 tons of neutronium a mineral in short supply still.  10 new Automatic mines were build and 40 regular mines were converted as the Duranium supply dipped lower and lower.

Northern Coalition Ground Combat Branch

The basic organization of the GCB is based on Corps of 1 Armoured and 2 Infantry Divisons.  I Corps and II Corps are in North America while III Corps is based in England.  Due to the Neutronium and Duranium shortages there has been little incentive to upgrade or build new formations.  Currently the GCB is understrength in terms of leadership with only 2 Brigadier-Generals available to command the three Corps.

AD 2261 In May Interstellar Survey I (Lalande 21185) and in June Interstellar Survey II (Wolf 359) both find new jump points after surveying the inner 6 locations.
AD 2261 Interstellar Survey II proceeds insystem to perform Geological survey on the outerplanets finding:
                         in July Wolf 359-A IV: Sorium 384,000 (0.3);
                         in August Wolf 359-A IV - Moon 10: Corbomite 7,056 (1)  Tritanium 6,889 (1)  Mercassium 6,241 (1)  Uridium 529 (1)  Corundium 1,521 (1);
                         in September Wolf 359-A V - Moon 4: Duran 9,539,712 (0.4)  Neut 1,254,400 (0.4)  Trit 1,016,064 (0.6)  Boron 1,731,856 (0.1)  Merc 4,648,336 (0.9)  Urid 4,177,936 (0.4)  Gall 2,547,216 (0.4);
                         in October Wolf 359-A V - Moon 9: Duranium 1,480 (1)  Boronide 973 (1)  Uridium 2,153 (1);
                         in November Wolf 359-A V - Moon 16: Duranium 9,348,488 (0.3)  Vendarite 20,358,140 ( 0.8 )

The Gagarin Incident

November 28, 2261 the Yuri Gagarin slowly orbits Wolf 359 A-V, her CO Cpt Elise Sharpe stared at the computer screen infront of her.  What she saw was not new, the Yuri Gagarin had been in Wolf 359 for well over 6 months now, surveying first the inner system survey locations finding 2 new jump points and then the outer planets while the prize sat before her.  But this prize had a catch to it, a big one.  Wolf 359 A's innermost planets were both terrestrial.  The innermost one was not that much different than Venus in terms of welcoming but the next...oh the next was almost identical to Earth.  It would require terraforming true but it had a reasonabl atmosphere, it had water, and it had a welcoming temperature.  Yet for 6 months the Yuri Gagarin had stooged around in the outer system because orbiting the innermost world were 6 wrecks, the smallest of which outmassed the CN Science Vessel by almost a factor of 3 and the largest was the equivelent of the largest commercial haulers known.  It looked like an escorted colony force in fact.  The Yuri Gagarin mounted no miltary sensors and relied on its 10 cm IR telescope for detection and so far they had detected nothing from either of the planets.

The Wolf 359 system was rich and a habitable world was exactly what the Northern Coalition needed not to mention who knew what technology might be salvagable from the wrecks.  Yet they were wrecks...and the Yuri Gagarin mounted neither weapons nor defences it was a science vessel.  Elise ran her hands throgh her close cropped hair then drummed her fingers on the desk.  "Ah hell...make er big or sleep in the streets."  she sighs and activates the intercom, "Bridge this is the captain, have navigation work up a course to take us to II."  The planet with its 6 enigmatic wrecks was pulling ahead and this was her best chance to sneak in to survey the tempting blue green world.

02:12:36  December 5, 2261
The Yuri Gagarin was proceeding on course.  It was official ships night, when suddenly Elise was hurled into her support mesh and back against the padding of her bunk.  Her hand fumbled for the light as her body woke abruptly from a deep sleep.  "Captain! Captain!"  Her intercom sounded as did the ships emergancy siren.  Her eyes could barely focus as she tried to untangle herself from the mesh that had saved her life.  "Captain! RESPOND!"  She forced her eyes to focus and hit the intercom switch on the third attempt. 'Concussed for sure.'  "Here...I'm here...what is..."  "Captain.  Neutron Counter went through the roof."  'Atomic weapon.' She blinked and her voice was slured.  "Helm, one hundred eighty degree relative...yaw.  Have nav plot for lagrange point."  "Aye captain!  Yaw one hundred eighty relative."  She threw up over herself as the ship began the manuever her inner ears protesting.  "On..my...way, Captain out."

[ooc]5th December 2261 02:13:36,Wolf 359,5 damage absorbed by armour.
5th December 2261 02:13:36,Wolf 359,Geological Survey Sensors destroyed on Yuri Gagarin after receiving 1 points of damage. 7 Casualties.
5th December 2261 02:13:36,Wolf 359,Rolls Royce NT E-M25 destroyed on Yuri Gagarin after receiving 2 points of damage. 2 Casualties.
5th December 2261 02:13:36,Wolf 359,Rolls Royce NT E-M25 destroyed on Yuri Gagarin after receiving 1 points of damage. 3 Casualties.
5th December 2261 02:13:36,Wolf 359,Strength 9 Nuclear Detonation x1 detected![/ooc]

02:14:01 December 5, 2261
Elise struggled to get the door to open and she wobbled down the corridor to the bridge when the ship shuddered again and she was pummeled by the corridor walls her hands raised to protect her head.  "Oh God..." If her stomach had had anything left in it she would have thrown up as the ship stabilized, emergancy warning were blaring in her ears as she forced herself to her feet and down the corridor and onto the bridge.  "Oh my God Captain."  Stan Waldeck, the helmsmen could not stop his shocked utterence, as he saw his CO wearing a t-shirt and panties and covered in blood and vomit stagger into the bridge and then into the command chair.  "Status?"  Elise could barely think.  She could see the ship display flashing, each flash cause her eyes to water and made her even more sick.  "Engine 1 and 2 are out. Sections open to space.  Jump engine compartment not responding."  Steven Harpo, the assistant engineer replied.  'Oh shi...'

[ooc]5th December 2261 02:14:01,Wolf 359,5 damage absorbed by armour.
5th December 2261 02:14:01,Wolf 359,Crew Quarters destroyed on Yuri Gagarin after receiving 1 points of damage. 0 Casualties.
5th December 2261 02:14:01,Wolf 359,Saab JX3-60 destroyed on Yuri Gagarin after receiving 3 points of damage. 21 Casualties.
5th December 2261 02:14:01,Wolf 359,Strength 9 Nuclear Detonation x1 detected!
[/ooc]

02:14:36 December 5, 2261
The ship tumbled suddenly all lights going out and then the emegancy lighting kicking in.  "Engines out...MHD loop down!"  Elise's head bashed the padding and she saw stars litterally and slumped forward.  The two men fared better as the force of the detonation twisted the ships structure and fuel burst out of the tanks starting a spin.  "Gotta get to the life pods!" Harpo's voice was shriller now as his hands hammered on his release, "We're dead in space."  "The Captain!"  Stan said as he felt her pulse, which was weak but present.  "Screw that!" Steve was out of the bridge pushing off and diving through the open hatch.  "Damn you!"  Stan unbuckled the captain and held her close then pushed off heading for the door outlined by its emergancy lights.  The ship was in total chaos as most of the crew had been off duty and those that could tried to make it for the life pods.

[ooc]5th December 2261 02:14:36,Wolf 359,4 damage absorbed by armour.
5th December 2261 02:14:36,Wolf 359,Rolls Royce NT E-M25 destroyed on Yuri Gagarin after receiving 2 points of damage. 1 Casualties.
5th December 2261 02:14:36,Wolf 359,Crew Quarters destroyed on Yuri Gagarin after receiving 1 points of damage. 0 Casualties.
5th December 2261 02:14:36,Wolf 359,Fuel Storage destroyed on Yuri Gagarin after receiving 1 points of damage. 0 Casualties.
5th December 2261 02:14:36,Wolf 359,Crew Quarters destroyed on Yuri Gagarin after receiving 1 points of damage. 0 Casualties.
5th December 2261 02:14:36,Wolf 359,Interstellar Survey II slowed to 1 km/s due to damage to Yuri Gagarin.
5th December 2261 02:14:36,Wolf 359,Strength 9 Nuclear Detonation x1 detected![/ooc]

02:15:01 December 5, 2261
The flash blinded the one crewman unfortunate enough to be looking through the life pods window as its thrurster moved it away from the ship.  The Yuri Gagarin and most of her crew died as the plasma shock front struck the ship and structures collapsed turning the once elegant vessel into a crumpled mass of steel frames and then the fuel tanks ruptured and a cloud of fuel surrounded the remanents of the ship.  As the fuel dispersed visible was a halo of slower moving debrie spreading out from the ship.

[ooc]5th December 2261 02:15:01,Wolf 359,1 damage absorbed by armour.
5th December 2261 02:15:01,Wolf 359,Engineering Spaces destroyed on Yuri Gagarin after receiving 1 points of damage. 1 Casualties.
5th December 2261 02:15:01,Wolf 359,Fuel Storage destroyed on Yuri Gagarin after receiving 1 points of damage. 0 Casualties.
5th December 2261 02:15:01,Wolf 359,Gravitational Survey Sensors destroyed on Yuri Gagarin after receiving 1 points of damage. 4 Casualties.
5th December 2261 02:15:01,Wolf 359,Fuel Storage destroyed on Yuri Gagarin after receiving 1 points of damage. 0 Casualties.
5th December 2261 02:15:01,Wolf 359,Yuri Gagarin suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.[/ooc]

An hour later, Lt. Commander Bailey Austin knew that he was senior officer of the survivors all 37 of them that had managed to reach life pods.  They had 15 days of supplies and in that time he knew nothing human could reach them.  

[ooc]I'm not actually sure how the NC would find out about this.  All they would know is that the Yuri Gagarin were overdue, and then eventually they would have to send another SV to check and spot the wreck.  But I sort of cheated a bit on my response and put another 2 science vessels into the queue.  As it turns out they were developing military technology but this made it more pressing.[/ooc]

AD 2261 (December 24)   Interstellar Survey I transits the jump point in Lalande 21185 and finds the AD Leonis system.
AD 2262 (January 13)  Alpha and Beta Grav Survey's complete the survey of Lalande 21185.
AD 2262 May The Lief Erikson investigates Wolf 359 and discovers the wreck of the Yuri Gagarin but sees no life pods and due to low fuel must return to Earth.
AD 2262 June The Lief Erikson's crew completes shore leave and rejoins the ship with the ship completing her overhaul on August 2nd.
AD 2263 The Lief Erikson is again in the AD Leonis system.  In January minerals are found on AD Leonis-A II: Sorium 17,973,900 (1); in February minearals are revealed on AD Leonis-A I: Duranium 2,012,018 (0.9)  Uridium 17,547,720 (0.1)  Corundium 1,684,804 (0.1).  But with no habitable worlds the system has a low priority for exploitation.
AD 2263 (Feb 10) The Henry Hudson, an Amundson class Science Vessel, is commissioned at Victoria-Esquimalt Graving Dock.  Its first mission is to explore Sol JP3.
AD 2263 (March 21) The Henry Hudson transits Sol JP3 and discoveres Alpha Centauri.  The system boast no less than 3 possible candidate worlds for easy colonizatation.
AD 2263 (April 19) Initial survey efforts by the Henry Hudson find a jump point in Alpha Centauri.
AD 2263 (April 29) Retooling for Colossus class completed at Litton-Ingalls Shipbuilding Corp. on Earth with the first of the class being laid down the day after.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 12, 2012, 06:10:47 AM
[ooc]AAR and game time is catching up with each other.  The Duranium crisis I have to say really put things into slow motion.  The CMC's though will eventually pull the NC out of it as they expand for free available resources.  This is just a short update of things that happened up to early 2263.  The time 2263-2265 is largely one of exploration as the 4 Amundson's push back the frontier looking for that elusive new Earth with plentiful resources.[/ooc]

Official Response to the Gagarin Incident

The initial reaction to the loss of the Yuri Gagarin was one of shock and anger, with the desire to mount a military response and the equally strong fear of a sudden alien invasion of Sol.  Thankfully two older ICBM bases had been modernized so Earth had defences but equally so the development of shipborn military hardware still had a long way to go.  Sensor's, weapons, mounts etc were still undeveloped and the critical state of the duranium level on earth meant that refitting the V-EGY to build military ships would be nearly impossible.  The response forced on the Navy was to do nothing, but when no alien's showed up at the Sol JP to Wolf 359 it became at least clear that the aliens were either incabable or uninterested in pursuit.  As the duranium situation stabilized it became clear that a response would be possible likely no earlier than 2264 to 2266.  By that time sufficient duranium could be accumulated to allow for the creation of a small force to return to Wolf 359.  There was considerable argumentation that this would cost precious duranium that could be better used building new automatic mines but the Navy pointed out that Sol was essentially defenceless at the moment and that regardless military ships were needed.  After considerable debate it was agreed that the first chance to do so a military expedition would be mounted to investigate Wolf 359.  But at least in early 2262 that appeared to be considerably long down the road.

The period 2261-2263 was one of considerable development of specific systems primarily for warships rather than broad based basic research, although 50% of the research facilities were devoted to improving mining technologies.
AD 2261 (August 18) Dr. Ellen Dawson's team has completed research into CANDU HW 6MW reactor
AD 2261 (August 18) Dr. Lauren Wheeler's team has completed research into TorAr Goaltender Laser Array
AD 2261 (September 23) Dr. Harry Wilkins's team has completed research into Nordion Buckler CM Launch System
AD 2262 (January 11) Dr. Jessica Gough's team has completed research into Grumman SCMFC 52-50
AD 2262 (February 28) Dr. Harry Wilkins's team has completed research into Nordion Arbalist ASM Launch System
AD 2262 (August 11) Dr. Jessica Gough's team has completed research into Seimens SSS 53-3000
AD 2262 (August 16) Dr. Harry Wilkins's team has completed research into Boeing SBMAG
AD 2263 (February 30) Dr. Jessica Gough's team has completed research into Telus ASMFC 53-1000
AD 2263 (February 30) Research into Beam Fire Control Range 10,000 km has commenced on Earth



AD 2262 In Feburary the Amethyst and in July the Diamond (both Bauxite class freighters) are built and assigned to the two Hvy Transport TGs.  These ships are the key lift component to future settlements outside of Sol.
AD 2262 (March 8 ) The Governor of Minerva, an automated mining facility that produced the bulk of humanities neutronium at time, Civilian Administrator Brooke Hanson developed a severe medical problem that has forced him to retire.
  
By the time the 3rd Amundson was commissioned it was clear that more Oberon's and Protecteur's were needed but with the cost of a modification to the yards considerable the two in existance of each class were forced to soldier on.  The Oberon's in particular were valuable ships, capable of extended mission times they could be droped off by the Amundson and spend considerable time surveying the outer areas of a system.  It was also quickly realized that more efficient would be to include an Upholder making a survey group four ships.  

(more to come)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 12, 2012, 04:13:48 PM
[ooc]This update covers April 2263 to early October 2264.  I have to say that the duranium and neutronium deficit had a huge effect on the game slowing things down to a real crawl, 6 research labs also make things move at a snails pace.  This period of time was focused mainly on finding a habitable world to colonize.[/ooc]


AD 2263 (April 19) New Jump Point found in the Alpha Centauri System but left un probed.

Survey of Alpha Centauri takes considerable time but is eventually completed:

AD 2263 (May) Minerals discovered on Alpha Centauri-A VII: Sorium 333,000 (0.3) and minerals discovered on Alpha Centauri-A VII - Moon 1: Corbomite 467 (1)  Boronide 3,387 (1)  Gallicite 2,852 (1)
AD 2263 (June)  Minerals discovered on Alpha Centauri-A VII - Moon 8: Boronide 9,604 (1)  Vendarite 442,225 (0.7)  Uridium 3,136 (0.9)  Gallicite 132,496 (0.9)
AD 2263 (August)  Minerals discovered on Alpha Centauri-A VI: Duranium 160,921,800 (0.1)  Tritanium 37,332,100 (0.1)  Boronide 14,212,900 (0.1)  Uridium 18,404,100 (0.1) and minerals discovered on Alpha Centauri-A V: Sorium 1,624,000 (1)
AD 2263 (September) Minerals discovered on Alpha Centauri-A III: Duran 4,333,568 (0.8 )  Neut 1,440,000 (0.6)  Corb 1,081,600 (0.9)  Trit 665,856 (0.4)  Boron 1,597,696 (1)  Merc 1,401,856 (0.3)  Sorium 719,104 (0.8 )  Urid 589,824 (0.5)  Gall 25,600 (0.8 )
AD 2263 (October) Minerals discovered on Alpha Centauri-A II: Duran 20,995,200 (0.9)  Neut 104,976 (0.3)  Trit 29,160,000 (0.1)  Boron 20,088,320 (0.9)  Merc 1,052,676 (0.1)  Vend 352,836 (0.1)  Corun 5,143,824 (0.1)  
AD 2263 (December) Minerals discovered on Alpha Centauri-B III: Duranium 28,155,010 (0.5)  Neutronium 4,064,256 (0.1)  Corbomite 8,479,744 (0.1)  Sorium 28,224 (0.1)  Uridium 7,840,000 (0.1)  Corundium 8,156,736 (0.1) and minerals discovered on Alpha Centauri-B II: Duran 344,450 (0.9)  Corb 93,025 (0.8 )  Trit 172,225 (0.9)  Boron 25 (0.9)  Vend 9,025 (0.8 )  Sorium 112,225 (1)  Urid 4,225 (0.8 )  Gall 13,225 (0.8 )  
AD 2264 (February) Minerals discovered on Alpha Centauri-B IV: Sorium 1,883,700 (0.3)
AD 2264 (March) Minerals discovered on Alpha Centauri-B IV - Moon 12: Tritanium 1,476,225 (0.1)  Mercassium 385,641 (0.6)

During this time period a complete gravitational survey of the AD Leonis system is undertaken and the following new jump points are found:

AD 2263 (June 5) An exploration of a jump point in the AD Leonis system has revealed the new system of Wolf 358
AD 2263 (June 25) An exploration of a jump point in the AD Leonis system has revealed the new system of Gliese 408
AD 2263 (December 17) New Jump Point found in the AD Leonis System
AD 2264 (August) Gravitational Survey is completed in the AD Leonis system; the system is found to have a total of 4 jump points.

AD 2263 (December 3) Based on the finding of a terrestrial type world in the Gliese 408 system (Gliese 408 II) an immediate survey gives the following result for the geological survey: Corbomite 29,116,820 (0.1)  Vendarite 283,024 (0.8 )  Gallicite 19,430,460 (0.1).

The Wolf 358 system has no easily habitable worlds but a survey of its inner system is done anyway.

AD 2264 (February) Minerals Discovered on Wolf 358-A I: Duran 35,549,310 (0.6)  Neut 36,626,700 (0.1)  Corb 18,939,900 (0.1)  Trit 4,443,664 (0.1)  Boron 30,338,060 (0.1)  Merc 39,992,980 (0.1)  Sorium 7,398,400 (0.1)  Urid 10,214,420 (0.1)  Corun 9,363,600 (0.2)  Gall 3,37
AD 2264 (March) Minerals Discovered on Wolf 358-A IV: Sorium 590,000 (1)  
AD 2264 (May) Minerals Discovered on Wolf 358-A V: Sorium 603,000 (0.4)  
AD 2264 (July) Minerals Discovered on Wolf 358-A V - Moon 1: Corbomite 79,524 (0.1)  Gallicite 16,337,760 (0.1), minerals discovered on Wolf 358-A V - Moon 3: Neutronium 162,409 (0.6)  Corbomite 132,496 (0.5)  Sorium 162,409 (0.5)  and minerals discovered on Wolf 358-A V - Moon 10: Corbomite 127,449 (0.7)

The results from the survey's are used to determine the target for the first extra-solar colony.  The four contenders are Gliese 408 II, Alpha Centauri A-III, A-VI and B-III.  The requirement is the presence of Duranium and Neutronium.  The lack of either removes the candidate world in Gliese 408 from the list and the lack of neutronium removes Alpha-Centauri A-VI.  Although Alpha Centauri B-III is a better colonization prospect as it is much closer to earth norms in gravity, and has water and an atmosphere that could be modified to be more suitable the better mineral wealth of A-III is the deciding factor.

Alpha Centauri A-III (renamed Faewald) is a dwarf planet orbiting at 84 million km from its sun, it is tide locked and has no atmospher or water.  It has a gravity of 0.37G and a surface temperature of 110 C.  It has a year 152 days long.  It posseses an axial tilt of 32° but has no season due to the tide lock.  It has a magnetic field and and albedo of 1.13.  The first colony will have to be built underground.  But it will be an ideal place to expand from and it posses a significant amount of mineral wealth.
  
In Sol, the Duranium Crisis has blocked most construction outside of the conversion of mines to teleoperated.  Still the Upholder continues to survey the fringes of the system.

AD 2263 (July) The civilian mining colony on Encke has been expanded to 2 civilian mining complexes, this is a major improvement in both Duranium and Neutronium production.
AD 2263 (September) Minerals discovered on 2001 KC77: Duranium 13,122 (1)  Neutronium 2,500 (1)  Corbomite 4,356 (1)  Vendarite 4 (1)  Gallicite 2,809 (1)  This is a significant find and it is decided to relocate the mines from Hesperia here when the neutronium on that asteroid is exhausted.  A mass driver is constructed as sending a ship out to this Oort cloud object is not a viable option.
AD 2263 (October)  The Thor Heyerdahl (Amundson class) is built on Earth.  This gives the NC Navy three Amundson's for exploration purposes.

AD 2264 (January) Dr. Lucas Watkins' team has completed research into Mobile Infantry Battalion and begins research into the Troop Transport Bay
AD 2264 (February) Dr. Ellen Allan's team, using fully half the available research centre capacity, has completed research into Improved Mining Techniques (Production 14 tons/year) and begins research into Advanced Construction Enginering (Construction Rate 12 BP).  The increase in mining efficiency is a further boost to Duranium and Neutronium production.
AD 2264 (May) The Colossus (Colossus class) is built on Earth and together with the Bauxite and Amathyst are formed into Interstellar Colonization Group I (SO Cmnd. Isabella Griffin).  20,000 volunteers and a full load of colonial infrastructure is loaded into the three ships and they set off on their nearly year long journey to Faewald.  A second ship in the class the Titanic is started immediately.
AD 2264 (October) The civilian mining colony on 2004 NT33 has been expanded to 2 civilian mining complexes, this further expands the available supply of Duranium.

Code: [Select]
Colossus class Jump Freighter    29,900 tons     165 Crew     637.25 BP      TCS 598  TH 125  EM 0
209 km/s    JR 2-25(C)     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 80    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 1    
Cargo 10000    Cryogenic Berths 20000    Cargo Handling Multiplier 20    

Saab CJX 3-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NT CE-62 (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 250,000 Litres    Range 11.3 billion km   (628 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 13, 2012, 06:57:38 AM
[ooc]This will bring the time line up to current game time, and I will tonight put together an update with the starmap, the ship designs, details of sol system, terraforming and the current mineral situatioin.  And wow I missed the missing "n" in Northern until today...egads that is horrid.[/ooc]

Wolf 358 System
AD 2264 (October) The Thor Heyerdahl has been surveying the system for several months and had exceeded its planned deployment time so after fiinishing the last geological survey shaped a course for Earth, and its crew's well deserved shore leave.  The trip back is plagued by two failures of number 3 engine, the first in Wolf 358 and the second in Laland 21185 in December.  This marks the first time that a NC starship suffered a breakdown while on deployment.  The crew is easily able to replace the components that failed and so her arrival back at Earth is not delayed.  The failures though raise a legal battle between the construction firms and the shipyard as the engines had been built before the ship itself had been laid down.  The construction firms blamed the crew for a lack of regularily mandated maintenance, while the Naval Yard's JAG staff investigated the possibility of substandard parts being used, pointing out that the bulk of the parts had gone to the ships of the 3 civillian shipping yards over the years.
AD 2265 (Spring) The SV John Franklin, in its first deployment is in Wolf 358 and begins a gravitation survey of the system finding a new jump point in April, and two more in July.

AD Leonis and LHS 292 Systems
AD 2265 (February 25) The last jump point of AD Leonis is probed and it leads to the LHS 292 system.  The survey force advances into this system and begins surveying with a jump point discovered in March, April, May and June.  In July the first minerals are discovered on LHS 292 II - Moon 11: Corundium 52 (1).  
 
Alpha Centauri System
In Alpha Centauri the gravitational survey is complete in April and no new jump points are found.  The system has 2, one of which is still unexplored.  The survey is completed while Insterstellar Colonization Group I makes its slow way towards Faewald with the first-in colony.  It has become obvious that the Bauxite class should be refit for extended deployment times.  The trip from Earth to Faewald takes on the order of 160 days to go from Earth to the Alpha-C Jump Point in Sol (slightly outside of the orbit of Uranus) and then a further 170 days from the Jump Point in Alpha-C to Faewald.  Also the Task Group is limited by the speed of the Colusus class Jump Freighter so an engine can be sacrificed for more fuel and crew space.  By May 14, 2265 Humanities first extra-solar colony is established at Dwarfhold Landing on Faewald, situated in an extinct volcano the colonies first housing and power installations are assembled.  The ships remain in orbit to allow their crew to assist in the set up of the colony and to give them a chance for shore leave, they remain for 6 weeks departing on the 29th of June for the voyage back to Earth.

Sol System
AD 2264 (December 30) The Leif Ericson completes her overhaul.  Generally speaking at any one time there is an Amundson undergoing overhaul at Earth.
AD 2264 (November) In an effort to maximize possible returns from the existing mining sites the 1st Geosurvey Team is tasked to investigate each of the asteroids currently in use.  The Mackenzie is used as base and takes up orbit 5000 km around Adelinda asteroid.  The survey is completed in May and they report that no mineral concentrations were missed in the original Upholder survey.
AD 2265 (January) Dr. Jessica Gough's team completes research into Beam Fire Control Range 10,000 km, and begins research into the Seimens Civ Navi 2M/5000 system.
AD 2265 (February 20) The John Franklin (Amundson class) is built on Earth bringing the survey force up to four jump capable science vessels.  The Victoria-Esquimalt Graving Yard begin to retool for a new line of ship classes based on the 3000 ton hull.  The Jump Tender Edmonton, the missile Frigate Terrier and the close defence Escort London classes will be available.  This costs 290 Duranium and Neutronium, and so represents an investment of approximately a third of the currently available Duranium stockpile on Earth.  
AD 2265 (February)  Dr. Jessica Gough's team completes research into the Seimens Civ Navi 2M/5000 and research into the Grundig Sureshot Mk1-25/20X  BFC commences.
AD 2265 (March) The Thor Heyerdahl has completed her overhaul and her engines have been extensively tested to determine the cause of her double failure.
AD 2265 (April) The Titanic (Colossus class) is built on Earth and is assigned with the 2 remaining Bauxite class frieghters (Amber and Diamond) to Interstellar Colonization Group II (SO Cmnd. Peter Morgenrot).  Construction of the 3rd Jump Freighter the Behemoth begins while the new colonization group loads infrastructure and colonists and then sets off for Faewald and should arrive in March of 2266.
AD 2265 (April) Dr. Jessica Gough's team completes research into the Grundig Sureshot Mk1-25/20X  BFC, the final system necessary for the London Class of close defence Escorts.  Dr. Elise Barnett's team begins research into the Boeing SBCM Cell a small magazine intended for use in a secondary counter missile launch system.  As well Dr. Ellen Allan's team completes research into Advanced Construction Engineering (Rate 12 BP) and the team begins research into Higher Efficiency Shipyard Operations (5% Time/Cost Saving) as this will further reduce the Duranium and Neutronium burden.
 AD 2265 (May) The civilian mining colony on the comet Encke expands to 3 civilian mining complexes substantially enhancing Duranium and Neutronium production.  At the same time 5 automatic mines have arrived from Hesperia at the asteroid 2001 KC77 and its mass driver commences firing minerals towards earth a week later.  The mines from Hesperia will be moved to this new location over time.
AD 2265 (June) The Mackenzie takes up 5000 km orbit around Hesperia and the 1st Geosurvey Team is dropped off to conduct a more substantial survey of this asteroid.
AD 2265 (July 10) Retooling for Terrier class is complete at the Victorias Esquimalt Graving Dock orbitting Earth.  The ships Edmonton, Terrier, Afghan and London are started under construction.  These ships represent the first armed vessels of the NC Navy and are intended for a recon in force of Wolf 359.  A large number of components (engines and sensor systems) have been pre-constructed to speed the construction of the vessels.
AD 2265 (July 30) Dr. Elise Barnett's team completes research into the Boeing SBCM Cell.
 
[ooc]Actual current game date has been reached.  I will do a summary and clear up things in this one tonight.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 13, 2012, 01:24:00 PM
[ooc]This is a summary of the current game status[/ooc]

Code: [Select]
Edmonton class Jump Tender    3,000 tons     82 Crew     276.5 BP      TCS 60  TH 75  EM 120
1250 km/s    JR 3-50     Armour 2-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 0
Maint Life 5.71 Years     MSP 115    AFR 36%    IFR 0.5%    1YR 6    5YR 89    Max Repair 33 MSP
Intended Deployment Time: 18 months    Spare Berths 0    

Saab JX3-60     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NT E-M25 (3)    Power 25    Fuel Use 95%    Signature 25    Exp 10%
Fuel Capacity 100,000 Litres    Range 6.3 billion km   (58 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

Designed for moving military ships through jumpspace, it was not possible to put a counter missile launcher, firecontrol and magazine on the ship as had been originally hoped.

Code: [Select]
London class Escort    3,000 tons     89 Crew     269.5 BP      TCS 60  TH 100  EM 120
1666 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 6
Maint Life 7.77 Years     MSP 112    AFR 36%    IFR 0.5%    1YR 3    5YR 49    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 0    

Rolls Royce NT E-M25 (4)    Power 25    Fuel Use 95%    Signature 25    Exp 10%
Fuel Capacity 100,000 Litres    Range 6.3 billion km   (43 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Thales MilL-IR Stiletto (2)    Range 30,000km     TS: 1666 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU HW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

Intended to provide close fire support either against inbound missiles or in a knife fight against enemy ships.  A single turret could have been installed but it was decided to use hull mounts to increase available firepower and more efficiently use the reactor output.

Code: [Select]
Terrier class Frigate    3,000 tons     89 Crew     337.45 BP      TCS 60  TH 75  EM 150
1250 km/s     Armour 1-18     Shields 5-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 8
Maint Life 7.57 Years     MSP 141    AFR 36%    IFR 0.5%    1YR 4    5YR 65    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Magazine 60    

Rolls Royce NT E-M25 (3)    Power 25    Fuel Use 95%    Signature 25    Exp 10%
Fuel Capacity 100,000 Litres    Range 6.3 billion km   (58 days at full power)
GE Barrier A119 (5)   Total Fuel Cost  45 Litres per day

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Nordion Arbalist ASM Launch System (1)    Missile Size 5    Rate of Fire 150
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
HAWK(I) Counter Missile (33)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (5)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Long range fire support plus area defence against enemy missile attacks.

Human Settled Worlds

Earth (Mr. Callum Peters) Population: 769.2m CF: 220  OF: 30  FF: 5  FR: 65  Mines: 115  RL: 6  FC: 8 (Spaceport, Massdriver-5K, Maint: 3000 tons)
Luna (Ms Charlotte Todd) Population: 46.7m CF: 10  FC: 4(1 under construction)
Mars (Ms. Elizabeth Wood) Population: 39.9m CF: 10 Mines: 50 FC: 3(2 under construction) (Terraformer: 3)
Venus (Mr. Alexander Perry) Population: 4.8m Mines: 15A
Ganymede (Mr. Casey Martyn) Population: 0.5m (Terraformer: 1)
Faewald (Ms. Naomi Jackson) Population: 0.02m
Adelina Mines: 10A
Nemansu (Mr. Aaron Read) Mines: 10A
Hesperia Mines: 10A
2001 KC77 (Mr. Lucas Davis) Mines: 5A+5A in transport (Massdriver-5K)
2004 NT33 (Ms. Bethany Wells) Mines: 2 CMC (Massdriver-5K)
Comet Encke Mines: 3 CMC (Massdriver-5K)

Resources

Minearal                Earth               Mars               Venus         Gov. Asteroids (total)     CMC (total)  (given is current amount less demand/Yearly production)
Duranium            239/-                    -                  11/29                133/374                       -/672
Neutronium       1952/-                    -                   11/29                 36/164                       -/336
Corbomite         4810/-                     -                      -                    67/258                          -
Tritanium         37.8K/670                 -                      -                        -                               -
Boronide          14.3K/-                     -                      -                         -                               -
Mercassium      40.2K/39                   -                  85/235                    -                              -
Vendarite          2966/-                      -                      -                     53/140                         -
Sorium            42.4K/-                      -                   11/29                115/280                      -/378
Uridium           11.4K/-                1905/588             21/59                 62/140                       -/420
Corundium       12.1K/-                      -                   11/29                     -                            -/336
Gallacite           7812/-                       -                  85/235                  -/94                           -
Fuel: 640K litres/1.5M litres

Terraforming

Mars   Atmosphere:  N2 (73.4%) 0.0328 atm, CO2 (11.1%) 0.005 atm, O2 (15.5%) 0.007 atm Temperature: 227.14K (+2.14K)
Ganymede Atmopshere: N2 (58.9%) 0.0042, CO2 (41.1%) 0.003 atm Temperture: 125.46K (+0.46K)

Civillian Shipping Firms

Burns Freight and Logistics Ships: 32 (1.26 m tons) Last Years Income: 1840 Current Share Price: 19.92
Williamson Logistics Ships: 22 (0.99 m tons) Last Years Income: 1090 Current Share Price: 15.09
Hvikarson Carrier Ltd.  Ships: 5 (0.14 m tons) Last Years Income: 380 Current Share Price: 2.91

[ooc]I will add the galctic map shortly...and did so.[/ooc]

(http://imageshack.us/a/img585/1590/nc251065.th.jpg) (http://imageshack.us/photo/my-images/585/nc251065.jpg/)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 15, 2012, 03:34:18 AM
[ooc]I must say this game is bad for the whole "just another 5 day syndrome."  Comments are welcomed just incase anyone thought I would mind.  I've noticed some mismatches in the ships-sensors and so on that basically come from the different times various components were developed and the amount I recalled from how mechanically the game works.  Designing the solo jump engine blind...I got lucky as I was thinking of making it slightly smaller and as it turned out it was right at the useful limit.[/ooc]

Code: [Select]
Bauxite Long Range class Freighter    29,900 tons     117 Crew     415.25 BP      TCS 598  TH 125  EM 0
209 km/s     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 52    Max Repair 15.625 MSP
Intended Deployment Time: 24 months    Spare Berths 0  
Cargo 25000    Cargo Handling Multiplier 25  
 
MAN NT CE-62 (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 250,000 Litres    Range 11.3 billion km   (628 days at full power)
 
Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
 
This design is classed as a Commercial Vessel for maintenance purposes

The update planned for the Bauxite class, a total of 8 such vessels has been authorized for construction after 4 Colussus class jump freighters are completed.  4 of the 8 authorised will be refits of the existing Bauxites.
 
LHS 292

The SV Leif Ericson and the GSV Oberon have spent considerable time in this system.  In August the system body survey is complete with the knowledge that LHS 292-A II - Moon 16 has abudent Sorium [1,119,364 (0.5)].  The Leif Ericson and the Oberon split the last survey points between them and on the 9th of November is the gravitational survey complete and the system is confirmed to have a total of 5 jump points.  This makes it the largest collection of jump points outside of Sol.  Based on Leif Ericson's current location, her commanding officer Cpt. xxx decides to survey jump point 5 and finds the WD 1142-645 system on the 13th of Novemeber.   It is an utterly unispired system with a few dwarf planets orbiting a dim star.  Breaking with the typical tradition of investigating jump points systematically the Leif Ericson returns to LHS 292 and proceeds to jump point one in the inner system, on the 24th of November the jump point is found to connect to FL Virginis.  While this system is more interesting than the last it is also nothing spectacular and the mission clock is running so Cpt. xxx takes the Leif Ericson to jump point 2 and the probe on the 30th of November reveals it connects to Gliese 382 a system of considerable more interest than the previous two.  The Leif Ericson returns to LHS 292 and contacts the Oberon telling her to rendevous for a squadron transit.

Gliese 408

The Thor Hyerdahl's fuel reserve dips below 30% and Cmnd. xxx completes the last survey and starts the journey back to earth on November 15.

Alpha Centauri
On the 9th of October Cpt. xxx takes the SV Henry Hudson through the unexplored jump point in the system finding the new system of Epsilon Indi.  Both Interstellar Colonization Groups continue to proceed to their destinations.  The colony is doing well and is looking forward to recieving the supplies carried by the 3 freighters plus the new colonists.  By the end of November the outgoing group is 2 months from the Jump point while the inbound ships are still nearly 6 months from their destination.
  
Epsilon Indi

The Henry Hudson on the 30th of October discovers minerals on Epsilon Indi-A I: Duranium 36,980,000 (0.4)  Corbomite 12,131,290 (0.5)  Vendarite 90,601 (0.1)  Sorium 1,776,889 (0.1)  Gallicite 1,893,376 (0.1).  Her mission clock nearing the end of a standard mission duration the Henry Hudson prioritizes some gravitational surveys before starting back for Earth.

Sol

The supply of Sorium on Earth has been exhausted on August 15.  As several small sources are available there is no immediate concern over this fact.  A considerable reserve of ore exists on hand to be converted into fuel.  Dr.  Ellen Dawson's team is busy during this time.  On August 30 they complete research into the Bombadier Outboard NTM1-125 engine.  This engine is intended for use with small auxillaries.  Her team then completes research into the newest jump engine, the Saab CJX S-200, two months later.  This engine will alow solo jumps by comercial ships of up to 10,500 tons.  They turn their attention to developing new powerplants commencing research into Pebble Bed Reactor Technology.  The upholder has surveyed a great many comets most of which are found to be rich in minerals.  On the 5th of November a Civillian Mining Consortium is founded on the comet Wolf-Harrington [Duran 34,646 (1)  Neut 4,817 (1)  Corb 1,479 (0.8 )  Merc 3,402 (1)  Sorium 9,236 (0.8 )  Urid 7,364 (1)  Corun 1,292 (0.7)] construction of a massdriver for the CMC begins on November 10 and the NC government again purchases exclusive rights to the minerals mined on this comet.  By the end of November work is well advanced on the miliary ships for the Navy with 2 Edmonton class, 1 London class and 3 Terriers under construction.  All construction facilities are in use for the first time ever.  Agreement has been reached to build a total of 6 Terriers, 2 London's and 2 Edmonton class vessels.

Based on the lessons learned so far it is clear that operational changes have to be implemented plus some modifications to existing designs or new ships are needed.  The Protecteur tankers have, so far, worked well keeping commerce and exploration going but they have too little fuel and no ability to jump.  This leads to a decision to split the class with a new civillian based design, the Petrocan Class tanker, being used for supporting exploration activities while a second moderization of the Protecteur that updates the class to a military support vessel for each squadron of the navy.  Each Naval squadron is planned to consist of an Edmonton jump tender and Protecteur support ship plus 3 Terriers and a London.  SOP will call for a Terrier to remain with the Protecteur and Edmonton while the remaining ships form the strike element.

Code: [Select]
Petrocan class Tanker    10,250 tons     92 Crew     299.5 BP      TCS 205  TH 250  EM 0
1219 km/s    JR 1-25(C)     Armour 1-42     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 4     PPV 0
Maint Life 8.66 Years     MSP 1073    AFR 210%    IFR 2.9%    1YR 26    5YR 384    Max Repair 15.625 MSP
Intended Deployment Time: 18 months    Spare Berths 3  
 
Saab CJX S-200     Max Ship Size 10500 tons    Distance 25k km     Squadron Size 1
MAN NT CE-62 (4)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 500,000 Litres    Range 66.2 billion km   (628 days at full power)
 
Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
 
This design is classed as a Military Vessel for maintenance purposes

Designed to support both long range exploration and colonization.  It should be possible for the ship to move back and forth as needed to keep the survey groups fueled.  This will maximize their final time on station.

Code: [Select]
Protecteur Mod2 class Support Vessel    3,000 tons     53 Crew     253.575 BP      TCS 60  TH 88  EM 30
1466 km/s     Armour 1-18     Shields 1-300     Sensors 15/15/0/0     Damage Control Rating 3     PPV 0
Maint Life 33.59 Years     MSP 1158    AFR 24%    IFR 0.3%    1YR 2    5YR 30    Max Repair 15 MSP
Intended Deployment Time: 18 months    Spare Berths 0  
Magazine 52  
 
Rolls Royce NT E-M18(E) (5)    Power 17.5    Fuel Use 35.05%    Signature 17.5    Exp 7%
Fuel Capacity 400,000 Litres    Range 68.4 billion km   (540 days at full power)
GE Barrier A119 (1)   Total Fuel Cost  9 Litres per day
 
HAWK(I) Counter Missile (27)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (5)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5
 
Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
 
This design is classed as a Military Vessel for maintenance purposes

The Northstar class of cargo ship has been used sucessfully to transport minerals to Earth from the nearby asteroids and it is hoped that Polestar class can do the same thing but on an interstellar basis.  It is likely that the ship will require better engines and so the design isn't likely to see use anytime soon as the Bauxite conversion and the Petrocan tankers have a much higher priority.

Code: [Select]
Polestar class Cargo Ship    10,500 tons     41 Crew     135.125 BP      TCS 210  TH 62  EM 0
295 km/s    JR 1-25(C)     Armour 1-42     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 1     PPV 0
MSP 8    Max Repair 15.625 MSP
Intended Deployment Time: 6 months    Spare Berths 0  
Cargo 5000  
 
Saab CJX S-200     Max Ship Size 10500 tons    Distance 25k km     Squadron Size 1
MAN NT CE-62 (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 50,000 Litres    Range 6.5 billion km   (253 days at full power)
 
Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
 
This design is classed as a Commercial Vessel for maintenance purposes

With a steady supply of Duranium now flowing to Earth the priority is on completing the required ships for the Navy and Bu Colonization and then building 2 new research laboratories.  When those are completed it is hoped to start two new Ship Yards, one Civillian Yard to focus on smaller vessels and a Military Yard which will have fewer slips but allow construction of larger vessels.  However, these goals remain years down the road as the current group of Naval builds will be complete by late 2266.  It is likely the military expedition to Wolf 359 will then occur in 2267 as at least 3 months time is planned to allow for ship training.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 20, 2012, 06:50:40 AM
[ooc]I have a very brief battle to write up...I would like to say it was a learning experience but the reality was, it wasn't, that isn't completely correct either as I have better idea now about a few things, but most of the battle details, not realy.  I suspect I had been making too large time steps.[/ooc]

AD 2266  The Fuel Crisis

For years the fuel refineries of Earth have been running continously, converting Sorium into ship fuel and the amount of fuel in the tank farms remained relatively constant at a years production.  Then in 2266 the situation collapsed.  The initial incident was in december of 2265 with the Franklin on the way back to Earth running out of fuel and needing assistance from the Leif Erickson to limp home.  The SV Franklin arriving in January of 2266, having only vapour left in her tanks, along with the two SV's was the TK Protecteur.  Another Amundson soon arrived and to refill the 3 ships would have taken 1.25 million litres of fuel.  But the newly built military vessels and latest Colussus class ship plus the Pious Antonius, engaged in fueling the colony convoys had drained the available fuel severly.  The result was ships not being able to be refueled.  This sent a shock through the whole Navy, and there ensued a mad scramble to meet the requirements.  The whole stock of obselecent missiles in the navy's inventory were reprocessed for their fuel netting some 83,000 litres.  As it turns out research was planned to increase the efficiency of fuel refining by 20% but then the supply-demand values were properly compared and it was clear that a serious issue had developed over time.  In all fairness, the problem had existed for some time but had not been observed as the time between fueling any one ship had always been large enough that new production would replace its drain on the tank farm.  The near simultaneous arrival of the 3 SV's and tanker, combined with the expansion of the Navy by 10 warships and the demands of the long trip to colonize Faewald were simply too much demand, too fast.

Looking at the numbers though it was clear that a long term solution was necessary.  Currently 65 refineries convert 752 tons of Sorium into 1.495 million litres of refined fuel each year [ooc]Earlier the number was wrong...wishful thinking on my part![/ooc].  The demand on the other hand was:  4xSV Amundson:  1.4 million litres, 10xMilitary vessels: 1 million litres, 2xGSV Oberon 0.26 million litres, 4xFT(J) Colussus: 1 million litres, 2xTK Protecteur: 0.4 million litres (or more), 8xFT Bauxite (Long Range): 2 million litres, Misc: 0.2 million litres.  The total was close to 6 million litres per year.  The short fall was an astounding 4.5 million litres.

Doubling the production to 3 million litres would take 7800 tons of Duranium which was over 6 years of production so such a solution was not realy practicable.  Technology could enhance production by 20% and an additional 5 refineries could be brought into operation but that would leave a fairly massive shortfall still to be covered.  Such a huge deficite would only be covered by draconian prioritization of fuel allocation.  The two Protecteurs are to have the highest priority, the freighters being used to colonize Faewald get the next highest, and all other vessels are on a shifting priority.  The Navy proposes a December return to Wolf 359, and request the Protecteur's fuel be allocated to that.  There should be enough fuel in the Protecteur and the ships of the 1st Squadron of TG1 to fulfill the mission objectives.  The serious outcome is that further exploration will be drastically reduced as the SV's fuel needs are significant.  They will need to make a mission to recover the Oberon surveying in Gliese 308 but further science missions will be put on hold.

Research into a ship borne refinery module recieves increased priority since it is well known there are gas giants available to be mined both in Sol and outside of it and the existance of fueling stops would be a huge boost to exploration outside of the Sol system.


AD 2266 (February 5) Dr. Isobel Newton's team finishes their research into Thermal Reduction: Signature 75% Normal, the lab space is reassigned to the development of the pebble bed reactor technology.
AD 2266 (June 20) A civilian mining colony has been established on the dwarf planet Haumea [Duranium 564,602 (0.9)  Neutronium 29,694 (1)  Sorium 5,155 (0.7)  Uridium 191,827 (0.9)]
AD 2266 (August 5) A civilian mining colony has been established on the comet Reinmuth [Duranium 47,094 (1)  Neutronium 5,655 (0.7)  Corbomite 8,218 (1)  Sorium 7,017 (1)  Gallicite 6,286 (1)]
AD 2266 (August 25) Dr. Lucas Watkins' team completes research int the Troop Transport Bay and turn their attention towards developing the Flag Bridge
AD 2266 (November) The NC Navy works up a plan for a recon in force to Wolf 359.  The 1st SQN TG1 will move to the jump point, it will be refueled by the Protecteur.  The TJ Edmonton and its escort the FF Airdale will transit into Wolf 359.  If it is clear, the Edmonton will then retun to Sol and ferry through the Squadron's Battlegroup.  The Battlegroup will proceed insystem at a third maxium velocity and under EMCON 1, relying on their passives.  They are to investigate the wreck of the Yuri Gagarin and then return to the Edmonton.
AD 2266 (December 5) A new shipping line, Dillahunt Container Line, is founded.  It recieves no public funding.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 20, 2012, 01:28:45 PM
Sol, Jump Point 2 (Wolf 359)

AD 2266 (December 14, 0834)

The 1st Squadron of TG1 drifted at 0 relative velocity to a particular set of coorindates in their home system.  Onboard the missile frigate Terrier Cpt. Reece Booth listened to the system checks his eyes on the virtual display projected infront of him.  His gloved hands tapped the holodisplay and a channel opened to the the jump tender Edmonton.  "Commander Nim are you ready?"  he asked.  "Yes sir."  Her voice sounded overly flat over the laser link.  "My board is green."  Looking over the squadron display showed that nothing had changed, it was time.  "Commander Nim you are cleared for jump.  God speed."  "Aye aye Commandore, and thank you.  Edmonton out."

"Helm, stand by.  Airedale, we will follow you through jump stand by for vector update."  Commander Diana Nim's voice was professional but she was suppressing her excitement.  "Edmonton, Airedale is moving to foward guard position."  Lt. Commander Billy Bell's voice sounded in her ear.  "Engineering, spindell the drive."  "Engineering, drive is spindelling.  All readings nominal...forming jump point...now!"  "Airedale, ready for jump we have the transition point locked in."  "Edmonton, we are ready for jump, in three, two, one, jump!"

The two ships vanished and milliseconds later appeared through the rift in space-time in the Wolf 359 system.  "Sensors report!"  Commander Nim shook off the effects of jump and her voice was sharp.  "Sensor clear Ma'am!"  "Airdale, Edmonton we show clean entry no hostiles...Airdale moving to high guard."  "Edmonton, we show sensors clear."  She glanced at the display, "Drive is spindeling now...we'll bring the rest of the squadron over."

An hour later the Battlegroup seperated from the support group, leaving the Edmonton with the Airdale to guard her the Terrier, Afgan and London proceeded insystem at 344 km/s.  On the 22nd of Decemeber they arrive at Way Point 1, a point in space outside of the orbit of Wolf 359 V.  Their sensors report nothing at this time and Captain Booth decides the next target will be Wolf 359 IV conviently located and the three ships edge deeper in the system.  On the 27th, the three ships arrive at the Super Jovian world and take up station above its north pole.

The ship was in cruise status, the crew operating in a shirt sleaves environment and Reece stared at the display projected above his command station.  The wreck of the Yuri Gagarin was accross the system from him but far closer were the 6 enigmatic wrecks orbiting Wolf 359 II.  His orders were to investigate the Gagarin's wreck but these were closer.  Coming to a decision, "Navigation plot us a course to planet II, when you have it transmit it to the other ships."  His alternative was to move around the system this was more direct and those wrecks might be more valuable than what the Gagarin held.

AD 2266 (December 29, 1310)
The squadron was just inside the orbit of planet III, when the sensor operator's voice broke into Reece's after lunch check of fuel levels in the squadron.  "Captain, I have 4 contacts, active sensors!"  "Give me the feed!"  Reece could not say whe was surprised, most people had assumed aliens were behind the loss of the Gagarin.  He looked at the feed coming up on his display.  "Comunications, send to Squadron to come to velocity 0."  The computer assigned the names:  Tone, Jintsu and Taiko to the different contact.  There was four of them.  "Good god..."  The sensor strengths were enormous, 2736 for the Taiho, 16416 for the Tone, and 13680 for the Jintsu...the computer estimated a resolution of 3800 tons.  His ships would be detected at slightly over 60% of their maximum range.  "Captain we are reading their velocities, sending you the information now."  If the sensor strength had dwarfed his, the speeds the ships were moving were even more disturbing; the Taiko and Jintsu seemed capable of 8400 km/s while the Tone was moving at 11,900 km/s nearly ten times what his squadron could make.

"Squadron this is command.  Stand bye for new course."  He switched off his mike, "Navigation, shape a course for the jump point."  Reece looked at the communicatons panel thinking he could try to contact the aliens...but then looked at the display and shook his head.  It was time to be a mouse.

"Captain, course laid in.  Transmitted to London and Afghan they show reciept."  

AD 2266 (December 29, 1315)

"Captain! Alien vessel has changed course."  Reece didn't need the warning the Tone had accelerated and changed direction.  "Communications, send to squadron accelerate to max velocity 1315:45." 'smeg.'  The Tone matched their speeds a few minutes later.  "Communications, send to squadron, all ships clear for combat.  Battlestations, condition red, nuclear release protocol initiate."  Reece debated raising shields, but that would be clear, he still had his squadron's active sensors off, trying to appear non-threatening....should he contact them.

AD 2266 (December 29, 1320)

"Ship reports ready for combat, my board shows all crew in suits."  "Thank you."  Reece acknowledged the information and the felt his suit tightening as the pumps reduced the internal pressure in the Terrier, on his combat board a light blinked amber, the missiles in his launchers were armed.  "Sensors, anything?"  he queeried.  "Negative Captain she is still pacing us, parallel course."  Not to mention outside his weapon range.  "Captain, London and Afgan are reporting ready for action."

AD 2266 (December 29, 1323:41)

One moment the Terrier was proceeding on course, the next she was engulfed in a massive fireball.  Captain Booth and most of crew died instantly.  On board the Afgan Lt. Commander Archie Whitehouse stared in shock at the display.  According to the computer the Terrier had been the target of 51 seperate nuclear strikes...each the equivelent of a counter missile.  "Raise Shields!  Communications get me London."  "London, good god, what was that?  My sensors are not showing anything..."  

AD 2266 (December 29, 1323:51)

On board the escort London, Lt. Commander Mayme Wilcox, thumped her command rest in frustration, "London, good god, what was that?  My sensors are not showing anything..." her words were cut off as another wave of missiles struck targetting the London this time.  The ship vaporized most of her crew perishing with her CO as shock waves pummeled this ship into scrap metal.

AD 2266 (December 29, 1324:01)

Lt. Commander Whitehouse stared in shock at the expanding debrie fields that 20 seconds ago had been ships.  "Abandon ship!"  he scrambled with the bridge crew towards the life pod sealing it and activating the launch mechanism only moments before the Afghan vanished as another 51 missiles tore her appart.

AD 2266 (Decmeber 29, 1326) Sol Jump Point.

"Christ..."  Diana Nim stared in shock as the feeds from the battlegroup stopped.  "What have you got?"  "Captain, it looks like they were lost inside of 30 seconds.  The radiation counter data shows the start of a spike but nothing more."  She looked at the tech in surpise, "Nothing more?"  "No ma'am just that apparently the Afgan's feed indicates 51 seperate detontions against the Terrier and London, but nothing on the sensors."  "Captain, its the Airdale."  "Edmonton."  Diana, could hardly keep her voice stead.  "Airedale, permission to go rescue survivors."  Diana swallowed hard.  "Negative Airdale, prepare for jump."  "Engineering, spindle the drive, navigation, jump point to Sol."  She had orders that covered this eventuality and she needed to report the loss of the battlegroup.

AD 2267 (January 1)

"Commadore Wilson to Commander Nim."  the voice was recorded as the transmission time from earth was significantly delayed taking nearly 47 hours to reach the jump point.  "I accept full responsibility for these orders, your ship and the Airedale will not return to Wolf 359.  Our analysis indicates an attempt to recover the life pods is likely to draw the aliens attention and any ships sent on this mission would be lost.  I will not loose more people on a hopeless task.  You will picket the jump point at extreme sensor range. Orders to follow this message in encrypted text."  She sighed, given the technology difference the first message from Captain Booth had indicated she had been certain that the orders would be this.  But leaving over 100 crew in that system that was hard.  Very hard.  "Ship, this is the captain...."


AD 2267 (February 10)

After Action Analysis of Wolf 359 Encounter
1.  Cpt. Booth should have raised shields sooner, though it is unlikely this would have affected the outcome of the battle in any measurable fashion so this error is recognised but should not count against his record.
2.  The ships were lost due to the lack of a sesnor capable of localizing the inbound missile strikes.  Our Siemens SSS 53-3000 is a general purpose search sensor, against such small targets its range is less than 500 km.

This board recommends the development and installation of a dedicated missile search sensor on all combat ships.  As it stands our counter missiles and laser weapons though capable of firing on them are blind to their existance so thus can't fire on them.  This board finds the captains and crews of the Terrier, Afghan and London blameless for their loss under fire, even had they been able to engage the enemies attack it was so overwhelming in nature that the result of the combat was a forgon conclusion.  Even had the ships functioned perfectly no more than a total of 10 enemy missiles could have been stopped.  The Battlegroup would still have been destroyed.

[ooc]Or at least that is my best guess for why my ships didn't shoot back.  I honestly don't know if that was a parasite launch or if the ship actually has 51 size 1 launchers.  For those who read the first part earlier you might want to look again as I updated it.  I appear to be seriously out-teched here.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 23, 2012, 07:37:02 AM
[ooc]Vastly quiet time, mostly I was optimizing fuel use to keep the ships involved in the Faewald colonization effort moving.  By "drydocking" most of the navy it proved possible to do this, but my log is filled with messages about ships having low fuel levels as the Pius Antonius shuttled back and forth between Sol and Alpha Centauri Jump Point (and on one occassion into it).  There could be a degree of better management tools, I am considering setting up waypoints near the Alpha-C jumppoint in Sol and sending the freighters there with a send message order so that I know to launch the Pius Antonius to top up their tanks.[/ooc]

AD 2267-68  Dealing with the Fuel Crisis

The NC commision leadership was faced with dealing with the Fuel crisis and instituted draconian reductions in ship operations and priortizations of which ship got how much fuel.  By this it was able to limp through the first few months of the crisis in a fashion that well stressful on ship crews never resulted in an incident stranding a ship or ships.  Prioties were set in technological research to develop improved refinery efficiency and the Sorium Harvester Module.  As this time coincided with an increase in civillian mining activities it also resulted in a rebirth of construction activity on Earth itself as long idle factories were brought back into operation to intially build some extra refineries.  Although these refineries would add only a limited boost to the available fuel, the situation was such that even an addition of 20,000 l per year could be seen.  As it happened the first new refinery came online essentially at the same time as advances in the process of making fuel increased the output by 20%.  The combination of the two meant that by the end of November 2267 the fuel production was 1.82 million litres per year.  This additional 400,000 litres of fuel was a welcome relief.  The Protecteur was fully fueled and then held as a strategic reserve in Earth Orbit while the bulk of the fueling duties was performed by the Pius Augustus.  The cost of civillian mined resources was soon the highest part of the commissions budget and soon was more than 50% of their costs, but by this time the reserve of Duranium on Earth was over 1500 tons and the rate of arrival at the Earth Orbital Mass Driver facility was such that 90% of the available construction facilities could be devoted to a long term plan to build research facilities and orbital dock yards while 10% was devoted to infrastructure, refineries and conversion of mines to teleoperated.  Thus while dealing with the fuel issue was clearly something that would required long term effort the Neutronium and Duranium crisises had been mitigated.

Expansion of Civillian Mining Efforts in Sol

The civillian efforts to exploit the resources of the Oort cloud region or on comets of the Sol system has become the dominant source of minerals.  NC owned mines numbers are now dwarfed by the civillian effort and the reserve of Duranium and Neutronium grows over time even as expensive projects that had not been possible during the first half of the decade now are approved.

AD 2267 (September) The civilian mining colony on Wolf-Harrington has been expanded to 3 civilian mining complexes
AD 2267 (October) The civilian mining colony on 2004 NT33 has been expanded to 3 civilian mining complexes
AD 2268 (March) The civilian mining colony on Haumea has been expanded to 2 civilian mining complexes
AD 2268 (May) The civilian mining colony on 2004 NT33 has been expanded to 4 civilian mining complexes
AD 2268 (July) The civilian mining colony on Van Biesbroeck has been expanded to 2 civilian mining complexes
AD 2268 (October) The civilian mining colony on Haumea has been expanded to 3 civilian mining complexes
AD 2268 (October) The civilian mining colony on Reinmuth has been expanded to 4 civilian mining complexes

Research Efforts

AD 2267 (October 20) Dr. Lucas Watkins' team completes research into the  Flag Bridge and research into new ground combat weapons begins (Ground Unit Strength 14).
AD 2267 (November 20) Dr. Ellen Allan's team completes research into enhancing Fuel Production to 24,000 Litres/year and research into Sorium Harvester commences.
AD 2268 (April 10) Construction of Research Lab completed on Earth and is immediately assigned to assist Dr. E. Allan's efforts.
AD 2268 (April 15) Dr. Ellen Dawson's team completes the breakthrough research into Pebble Bed Reactor Technology and development of the Rolls Royce NT E-M25Se begins.
AD 2268 (May 25) Dr. Ellen Dawson's team finalizes the Rolls Royce NT E-M25Se engine design and starts on the MAN NT CE-62e egine.
AD 2268 (July 5) Dr. Ellen Dawson's team delivers the MAN NT CE-62e engine build to print design and returns to Rolls Royce to begin the Rolls Royce NT E-M18Se engine.
AD 2268 (July 25) Dr. Ellen Dawson's team completes their contract for the Rolls Royce NT E-M18Se and begins CANDU HW 1MW reactor development.
AD 2268 (July 30) Dr. Ellen Dawson's team finishes the CANDU HW 1MW reactor and starts on the replacement for the London' power plant the CANDU AHW 6MW reactor.
AD 2268 (September 15) Dr. Ellen Dawson's team finishes research into CANDU AHW 6MW and turns over the lab to Dr. Jessica Gough's sensor team to develop the Seimens SAMS Vigilant 51-0050 CM sensor.
AD 2268 (October 20) Dr. Jessica Gough team has completed the Seimens SAMS Vigilant 51-0050 and starts development of the PDC AMS 510-0050 CM sensor.

With these developments the CN Navy vessels go into refit to the Mod 1 design improving their engines with the new higher efficiency lowered thermal signal types, addiing counter missile sensors and in the case of the London changing out the reactor for an Advanced Heavy Water version.  This modification costs the Terriers a shield generator.  The CM sensor is not added to the Edmonton class of Jump tenders.  Additionally a new Bauxite Extended Range and Colussus (E) class of ships is designed.  While the military ships gained 0.7 billion km in range the long haul civillian ships gain slightly over a billion km additional range, coming in slightly over 12 billion km and this is sufficient to make the round trip between Earth and Faewald without requiring additional fueling.  The two Bauxite class ships in Intersellar Colonization Group I will be converted to the Extended Range Bauxite class.

Other Important Events

AD 2267 (April 12) The SV Leif Ericson arrives at the jump point to Gliese 308 in LHS 292.  It jumps through to find the Oberon waiting on the other side.  The crew of the Oberon, which have been six months longer in space then planned are extremely happy to the Ericson and after a transfer of fresh supplies to the Oberon both ships start the voyage back to Sol.    The two ships arrive back at Earth in July, the crew of the Oberon going on shore leave as the ship is entered into maintenance overhaul.  The Tycho Bryhe also returns from Epsilon Indi to Earth.  This brings surveying to a close for the NC Navy but command staff are glad the missions were accomplished and that no ship was stranded due to the fuel situation on Earth.
AD 2267 (October 30) Amber (Bauxite Long Range class) refitted on Earth. 66 crew were added to the ship.
AD 2268 (March 30) Diamond (Bauxite Long Range class) refitted on Earth. 66 crew were added to the ship.  This completes Interstellar Colonization Group II, which loads two mining facilities, 20,000 volunteers and infrastructure.  The ships fuel up from earth and start on the year long journey to Faewald.  The new long range ships no longer will require constant re-fueling and their spacious crew facilities will enable the crew to easily withstand the rigours of the long boring voyage.
AD 2268 (June 25) The crew of Goliath has completed shore leave and is fully rested after 6 weeks in orbit over Faewald.  The ship takes on a cargo of minerals mined at the colonies recently established mines and starts on the way back to Earth.  Though the total amount of minearls in the Goliath's hold is not large it is an event of significance due to it being the first return on the colonies investment and represents the start of humanities exploitation of Alpha Centauri.
AD 2268 (June 30) The Royal Rifles Infantry Division is disbanded and its personel are reformed into the Regina Rifles Bn after training in the new weapons allowed by the use of TN technology.  The Montreal Fusaliers Bn begins training next.
AD 2268 (July 25) Commadore Wilson, who has led the NC Navy for years reaches retirement age and he is succeeded by Captain Mitchell White who is promoted to Commodore of the Navy.  Cpt. White had been in command of the SV Henry Hudson and in his acceptance speach vows to return humanity to further exploration.  He establishes a team to look at how best to exploit the still in development Sorium Harvester to establish a secure fuel source outside of Sol.

Long Term Planning

The NC Commission is getting tired of responding to one crisis after another and formulates a pannel on how to go forwards.  Given the existance of the Wolvers in Wolf 359, and their apparent technical superiourity enhancing humanities research efforts is deemed priority one.  Two new research centres will be built.  Following this will be constructed a new civillian orbital yard.  This yard will be dedicated to tankers and fuel harvesters to expand humanities reach beyond Sol.  The current problem is that only Sol has fuel, shipping fuel to other places ends up consuming a great deal of it since either there is the long trip to the Alpha Centauri jump point or else there is the Lalinde 21185 system to traverse.  The AD Leonis system has both a barely settleable terrestrial world, mineral wealth and gas giant that possesses sorium making it the ideal location to set up a refueling centre.  It will all depend on what a fuel harvester looks like when the design is finalized.  1 or 2 Interstellar colonization groups would be needed to set up the colony as the infrastructure needs will be high but given the experience gained on Venus it is certainly do-able.  A secure outsystem refueling point will enable the resumption of at least limited exploration based around the two Oberon's and a single Amundson.

Looking at the time period after the construction of a new civillian orbital yard the plan is to build a new reasearch centre, a new Naval yard and then another research centre.  The new naval yard will be expanded in size and have a total of 3 slips.  Further research centres will be built alternating with key expansions of the Earth University, additional planetary sensors, and more terraforming facilities for Mars.  At the same time 10% of the industry will be expanding refineries, making needed infrastructure, and converting more mines to teleoperated mode.  The mines existing on Earth; however, are a strategic asset that must not be wasted as they are necessary to future outsystem colonization efforts.  The commission settle on a short term goal of between 12 and 14 total research centres (6 or 8 more than the current 6) to be achieve inside of a decade.

The Navy pushes for the conversion of at least two of the old ICBM bases to a new design which incorporates both an active anti-missile sensor but also boat bays for sensor pinnances and laser turrets for final defensive protection.  They also suggest that a small base be designed for defence of our colonies.  The Army recieves confirmation that it will be modernized but on a lower priority.  There is a strong component of the Navy that is pushing for an early adoption of a ship capable of deploying sensor pinnances.  They point out that two such pinnances would dramatically extend the sensor envelope and enable the Hawk CM's to be fired at a substantially greater range than would be the case now.  They point out that two such ships per squadron would free up a Terrier from its duties now as an escort for the Edmonton and Protecteur of the support group and allow the terrier to carry fewer Hawk's and more Javelin's.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 23, 2012, 10:09:36 AM
[ooc]This is just the details of the ships mentioned before.[/ooc]

Code: [Select]
Bauxite Long Range (E) class Freighter    29,900 tons     117 Crew     415.25 BP      TCS 598  TH 125  EM 0
209 km/s     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 52    Max Repair 15.625 MSP
Intended Deployment Time: 24 months    Spare Berths 0    
Cargo 25000    Cargo Handling Multiplier 25    

MAN NT CE-62e (2)    Power 62.5    Fuel Use 11.93%    Signature 62.5    Exp 5%
Fuel Capacity 250,000 Litres    Range 12.6 billion km   (698 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

This is an updated of the Bauxite Long Range class to incorporate the higher efficiency engine.  The ship isn't fast but it is capable of extended journeys.

Code: [Select]
Colossus (E) class Jump Freighter    29,900 tons     165 Crew     637.25 BP      TCS 598  TH 125  EM 0
209 km/s    JR 2-25(C)     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 80    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 1    
Cargo 10000    Cryogenic Berths 20000    Cargo Handling Multiplier 20    

Saab CJX 3-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NT CE-62e (2)    Power 62.5    Fuel Use 11.93%    Signature 62.5    Exp 5%
Fuel Capacity 250,000 Litres    Range 12.6 billion km   (698 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Another updated commercial ship.  This is the senior ship of each Interstellar Colonization Group.  Updated to the more efficient engines.

Code: [Select]
Edmonton Mod1 class Jump Tender    3,000 tons     82 Crew     285.875 BP      TCS 60  TH 56.25  EM 120
1250 km/s    JR 3-50     Armour 2-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 0
Maint Life 5.71 Years     MSP 119    AFR 36%    IFR 0.5%    1YR 6    5YR 93    Max Repair 33 MSP
Intended Deployment Time: 18 months    Spare Berths 0    

Saab JX3-60     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NT E-M25Se (3)    Power 25    Fuel Use 85.5%    Signature 18.75    Exp 10%
Fuel Capacity 100,000 Litres    Range 7.0 billion km   (64 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

The first modernization of the Edmonton class.  Only the use of the more efficient "shroud" engines differentiates this class from the original.

Code: [Select]
London Mod1 class Escort    3,000 tons     89 Crew     292 BP      TCS 60  TH 75  EM 120
1666 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 6
Maint Life 7.72 Years     MSP 122    AFR 36%    IFR 0.5%    1YR 4    5YR 54    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 0    

Rolls Royce NT E-M25Se (4)    Power 25    Fuel Use 85.5%    Signature 18.75    Exp 10%
Fuel Capacity 100,000 Litres    Range 7.0 billion km   (48 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Thales MilL-IR Stiletto (2)    Range 30,000km     TS: 1666 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

The London modernization is more extensive.  In addition to the engine changes the powerplant is upgraded to smaller Advanced Heavy Water reactor, while the space saved is used for the addition of the Siemens SAMS Vigilant counter missile sensor.

Code: [Select]
Terrier Mod1 class Frigate    3,000 tons     90 Crew     353.825 BP      TCS 60  TH 56.25  EM 120
1250 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 8
Maint Life 7.37 Years     MSP 147    AFR 36%    IFR 0.5%    1YR 5    5YR 71    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 1    
Magazine 60    

Rolls Royce NT E-M25Se (3)    Power 25    Fuel Use 85.5%    Signature 18.75    Exp 10%
Fuel Capacity 100,000 Litres    Range 7.0 billion km   (64 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Nordion Arbalist ASM Launch System (1)    Missile Size 5    Rate of Fire 150
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
HAWK(I) Counter Missile (33)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (5)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Terrier modernization replaces the engines and also trades a Barrier generator for a counter missile sensor.

Code: [Select]
Guardian class Missile Frigate    3,000 tons     79 Crew     351.825 BP      TCS 60  TH 56.25  EM 120
1250 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 3     PPV 3
Maint Life 11.77 Years     MSP 220    AFR 24%    IFR 0.3%    1YR 3    5YR 44    Max Repair 30 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 8   
Hangar Deck Capacity 250 tons     Magazine 55   

Rolls Royce NT E-M25Se (3)    Power 25    Fuel Use 85.5%    Signature 18.75    Exp 10%
Fuel Capacity 150,000 Litres    Range 10.5 billion km   (97 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
HAWK(I) Counter Missile (54)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile A(EW) Pinnace   Speed: 1200 km/s    Size: 5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The FFG Guardian is a new class proposed to fulfill the roles of Area Defence Ship for the support group and to carry a Early Warning pinnance for the Battlegroup.  Trying to carry two Fairmile's as originally planned would have crippled its magazine capacity and left it with only 2 launchers.  It was decided that reducing the number of Fairmile's to a single one would leave the ship more combat worthy.  It did not seem possible to make the ship with a beam weapon system.

Code: [Select]
Fairmile A(EW) class Pinnace    250 tons     7 Crew     42.5 BP      TCS 5  TH 6  EM 0
1200 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0 Years     MSP 106    AFR 0%    IFR 0%    1YR 0    5YR 0    Max Repair 10 MSP
Intended Deployment Time: 0.2 months    Spare Berths 1    

Bombadier Outboard NTM1-125 (1)    Power 6.25    Fuel Use 155.65%    Signature 6.25    Exp 12%
Fuel Capacity 10,000 Litres    Range 4.6 billion km   (44 days at full power)

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1

This design is classed as a Fighter for production, combat and maintenance purposes

An early warning pinnance designed to be launched from either a ship or PDC to extend the range at which inbound missiles are detected and engaged.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 26, 2012, 08:00:23 AM
[ooc]Even though 6.2 has come out I will continue this game as I am enjoying it.  If anyone cares to comment on what is missing in the AAR that they would like to see I'd appreciate it.  I'm never certain what people like to read in these sort of AARs.  For the moment progress is slowed down by a pair of NPRs somewhere going at it tooth and nail so I'm often forced to switch over to auto turns of 5 min until that is done with.[/ooc]

Living Within Our Means
AD 2268-2270  
The fuel situation continues to be the main stumbling block for the NC Commission leadership.  Regardless of a concerted effort to do so the situation does not magically fix itself, as might be said of the Duranium crisis that was solved by civillian investment.  On the other hand, although the typical reserve to planned expenditures for Duranium are often only 1000 tons appart this no longer halts development efforts.  Earth's industry is fully busy during this time period and for the first time in a decade substantial long-term, high-value investments come on line.  The fuel situation itself eases as increases in refinery efficiency and the small increase of refineries present results in a growth of the yearly production to 2, 385, 600 litres per year with 1.8 m litres in the tank farm by summer of 2271.  At the same time the pressure on the system has relieved itself to the point where the NC Navy ships are fully fueled rather than at 40% of capacity.  

A study group looks at the situation carefully.  The Interstellar Colonization Groups each take 0.75 m liters, but the round trip time is nearly 2 years.  They carry essentially enough fuel for the full trip, and even if they need a "topping up" that doesn't change the total amount of fuel they need.  This means that in a two year block they will consume 3 of the 4 million litres produced.  This leaves essentially 1 million litres of fuel for other purposes every two years.  Even considering only small changes in this status given the fact that the Naval Vessels are fully fueled (including a strategic reserve of 0.8 million litres on the two Protectueurs) there is grounds for optimisum in the exploration branch.  When the fuel harvesters come on line, itself a lengthy process of nearly 2 years from development of the system to deployment of the first harvester it should be possible within 2 years to have a forward fuel base established in AD Leonis.  With this base present a lot of fuel currently expended to refuel would be saved.  The first harvester will go to Alpha Centauri as here is the most critical requirement on fuel, and any fuel tanked there is fuel not taken from the Earth's tank farms.  A Loch and two Petrol's can produce nearly enough fuel in a year to refuel a empty ICG and will be able to refuel partially two of them each year as they should have only used up half of their supply on the journey from Earth.  It is a question, the study group points out, of fuel being more effective when local to the system, as more fuel is then used for mission goals.  They also recommend updating all ships to the highest efficiency engines possible as the next generation engines are for the future.  The savings for the Amundson class is significant, as the modern engines have an efficiency of 76% compared to the 95% of the originals.  The more efficient MAN engines are not such a significant change but given the distances the ships travel even 1% efficiency changes result in a noticable range increase.

Changing of the Guard
AD 2269 (January 4)
At the age of 65 Mr. Callum Peters who has lead the NC Commision for 40 years retires and his successor is Mrs. Charlotte Todd, late the Govenor of Luna.  In his speach to the Assembly outgoing Commissionair Peters' emphsises the high points of the last four decades: the establishement of colonies on Luna, Mars, Venus, and Ganymede, the discovery of jump drive and the exploration of nearly a dozen solar systems, the establisment of the colony of Faewald in Alpha Centauri, and the robust growth of the Northern Coalition itself whose population now rivals the pre-collapse value.  The typical internet rabble are quick to point out that he skipped over The Dump, the ongoing loss of lives in the colonization effort, the Wolfers, and the Yuri Gagarin and 1-1-1-1 Incidents.  Commissionair Todd's first address emphises a methodical approach to solving the fuel issue and an emphisis on returning Humanity to the systems it had to abandon due to the lack of fuel.  She praises the efforts of the various corporations whose mineral extraction facilities have given new hope to Humanity and re-ignited the flame of progress.

Northern Coalitiion Navy

The navy takes the information gained in the loss of the 1st Battlegroup to heart and pushes through the development of the Guardian Class and two new PDC types.  The Tranquillity point defence base and the Fort Dublin class planetary defence centres will boost defenses on Earth and her colonies significantly.  The decision is made to update two older ICBM bases rather than refit the existing Fort Victoria's.  The feeling in the Navy is that the existing bases need to be modernized before worrying about optimization and that having a series of chances to produce a final mix of designs is a better way to proceed.  The first order of business once the technology is developed is for the surving ships to go in for the much needed Mod 1 modernization.  They also establish a watch on the Wolf 359 jump point once this is complete.  One battlegroup maintains a picket status some 1.5 million km from the jump point itself.  The aliens have shown no interest in following the human ships but no one understands why not and Earth needs all the warning it can get.

AD 2268 (November 15) Retooling for Terrier Mod1 class completed at Victorias Esquimalt Graving Dock on Earth, the orbiting naval ships are towed to the slips and priority refits are started.
AD 2269 (January 10) The Edmonton and Banff (Edmonton Mod1 class) jump tnders complete their refits, and the first Guardian class FFG Guardian is laid down.
AD 2269 (January 30) Bloodhound, Airedale, and Beagle (Terrier Mod1 class) are refit in the VEGD and 3 more Guardian class FFGs are started.
AD 2269 (March 5) Cheshire (London Mod1 class) is finished her refit in the VEGD.  
AD 2269 (March 20) Borsoi (Terrier Mod1 class) completes her refit in the VEGD.
AD 2269 (August 25) the first Fairmile class Early Warning pinnace Fairmile A(EW) 001 is built.  The firm recieves a contract for another 7.
AD 2269 (December 10) Dorset (London Mod1 class) is built in the VEGD.
AD 2269 (December 15) Guardian (Guardian class) is built in the VEGD and takes on board its Fairmile pinnance.
AD 2269 (December 30) Retooling for Protecteur Mod2 class completed at Victorias Esquimalt Graving Dock on Earth
AD 2270 (January 5) Watchman, Sentry, and Picket (Guardian class) are built in the VEGD.  This finalizes the navy's builds and completes the two Squadrons TO&E.
AD 2270 (October 10) Protecteur (Protecteur Mod2 class) is refitted in the VEGD, but re-enters the shipyard for the Mod2.1 refit, giving her the most efficient engines possible.
AD 2270 (November 25) Protecteur (Protecteur Mod2.1 class) finishes her refit at the VEGD and loads fuel and munitions this brings the 1st Squadron Support Group up to full strength.

Northern Coalition Army
The army's structure is slowly starting to change as a more plentifuly supply of neutronium allows for the updating of its TO&E with TN weapondry.  The current plan it so replace each existing infantry division with 3 mobile infantry and 2 reserve (Garrison) battalions.  It is eventually planned to include a brigade headquarters.  I Corps is the first to have an infantry division converted to be followed by a division of II Corps in Europe.

AD 2269 (July 5) Montreal Fusaliers trained on Earth, the training of the Loyal Edmonton Bn (mobile infantry) begins.
AD 2270 (July 5) Loyal Edmonton Bn trained on Earth, the training of the reserve formation the Rocky Rangers Bn (garrison) begins.

Construction for Bu Colonization
The demands of interstellar expansion require as substantial investment in long haul space craft.  As as a single comercial yard will be tied up for the forseeable future with the demands of this, priority has been given to the construction of a second yard that will focus on sorium harvesters and tankers.

AD 2269 (March 15) Amethyst (Bauxite Long Range (E) class) is refit at L-ISC.
AD 2269 (September 5) Bauxite (Bauxite Long Range (E) class) is refit at L-ISC.
AD 2269 (November 20) 10000 tons of capacity added to Litton-Ingalls Shipbuilding Corp. at Earth, this is done as the yard was in a quiet time and it is a development for the future.
AD 2270 (May 15) Emerald (Bauxite Long Range (E) class) is built at L-ISC, as the MAN NT CE-62i is now available the next ship in the series is a Bauxite Long Range (I) class.
AD 2269 (December 30) Construction of the second Commercial Shipyard Complex completed at Earth (Robert Napier & Sons)
AD 2270 (February 5) 1000 tons of capacity added to Robert Napier & Sons at Earth
AD 2270 (April 6) 2000 tons of capacity added to Robert Napier & Sons at Earth
AD 2270 (June 5) 2000 tons of capacity added to Robert Napier & Sons at Earth
AD 2270 (October 20) 5000 tons of capacity added to Robert Napier & Sons at Earth (total capacity now 20,000 tons)
AD 2270 (November 15) 1000 tons of capacity added to Robert Napier & Sons at Earth

Civillian Activities in Sol

AD 2269 (June 10) A new shipping line is founded: Mahmood Transport Group.  It recieves no public funding support.
AD 2270 (January 20) The civilian mining colony on Haumea has been expanded to 4 civilian mining complexes.
AD 2270 (November 25) The civilian mining colony on Neujmin has been expanded to 3 civilian mining complexes.

Research Progress on Earth

AD 2269 (February 25) Construction of Research Lab completed on Earth it is assigned to Dr. Jessica Gough's efforts to develop the PDC based anti-missile sensor.
AD 2269 (June 20) Dr. Jessica Gough's team completes development of the PDC AMS 510-0050 and the labs are turned over to Dr. Ellen Dawson who starts research into improved fuel efficiency.
AD 2269 (August 15) Dr. Ellen Allan's team completes research into the Sorium Harvester module and begins development of advanced construction techniques (BP 14/year)
AD 2270 (February 10) Dr. Lucas Watkins' team develops better infantry weapons (Ground Unit Strength 14) and research into an system for the pinnances the Engineering Section - Small commences.
AD 2270 (April 21) Dr. Ellen Dawson's team develops a way to improve fuel efficiency of engines (Fuel Consumption: 0.8 Litres per Engine Power Hour) and starts research into Nuclear Pulse Engine Technology and turns over two of the three of the labs to Dr. VikingR Hœkillson's team to develop the practical engines starting with the Rolls Royce NT E-M18Si engine.
AD 2270 (May 25) Dr. VíkingR Hœkillson's team deliveres the Rolls Royce NT E-M18Si engine and starts on the MAN NT CE-62i engine with the firms engineers.
AD 2270 (July 30) Dr. VíkingR Hœkillson team finishes the plans for the MAN NT CE-62i engine and returns to Rolls Royce to start on the Rolls Royce NT E-M25Si
AD 2270 (October 3) Dr. VíkingR Hœkillson completes the Rolls Royce NT E-M25Si engine and returns the laboratory space to Dr. Ellen Dawson's team.
AD 2270 (November 5) Construction of a new Research Lab completed on Earth and assigned to Dr. Ellen Allen's team developing advanced construction techniques.
[ooc]I have to admit here that I am not 100% sure this is correct but I do know I had 3 labs researching propulsion tech and then split 2 of them off to develop the engines.  So this must be the way it went.[/ooc]

===ship designs mentioned above===

Code: [Select]
Bauxite Long Range (I) class Freighter    29,900 tons     117 Crew     415.25 BP      TCS 598  TH 125  EM 0
209 km/s     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 52    Max Repair 15.625 MSP
Intended Deployment Time: 24 months    Spare Berths 0    
Cargo 25000    Cargo Handling Multiplier 25    

MAN NT CE-62i (2)    Power 62.5    Fuel Use 10.61%    Signature 62.5    Exp 5%
Fuel Capacity 250,000 Litres    Range 14.2 billion km   (785 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

A straight forward update of the Bauxite Long Range (E) with the MAN NT CE-62i engine.  The 1% efficiency change brings with it a 1.6 billion km increase in ship range.  This ship can now easily make the round trip between Earth and Faewald without refueling.

Code: [Select]
Colossus (I) class Jump Freighter    29,900 tons     165 Crew     637.25 BP      TCS 598  TH 125  EM 0
209 km/s    JR 2-25(C)     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 80    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 1    
Cargo 10000    Cryogenic Berths 20000    Cargo Handling Multiplier 20    

Saab CJX 3-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NT CE-62i (2)    Power 62.5    Fuel Use 10.61%    Signature 62.5    Exp 5%
Fuel Capacity 250,000 Litres    Range 14.2 billion km   (785 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

This is the planned update for the Colussus class utilizing the new MAN engines to give it the range it needs.  The (E) upgrade ends up not being used.

Code: [Select]
Protecteur Mod2.1 class Replenishment Ship    3,000 tons     53 Crew     261.231 BP      TCS 60  TH 66  EM 30
1466 km/s     Armour 1-18     Shields 1-300     Sensors 15/15/0/0     Damage Control Rating 3     PPV 0
Maint Life 32.43 Years     MSP 1163    AFR 24%    IFR 0.3%    1YR 2    5YR 32    Max Repair 15 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Magazine 52    

Rolls Royce NT E-M18Si (5)    Power 17.5    Fuel Use 31.16%    Signature 13.125    Exp 7%
Fuel Capacity 400,000 Litres    Range 77.0 billion km   (607 days at full power)
GE Barrier A119 (1)   Total Fuel Cost  9 Litres per day

HAWK(I) Counter Missile (27)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (5)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This is a minor modification to the Protecteur to utlize the highest efficiency engines possible.

Code: [Select]
Loch class Fuel Harvester    28,250 tons     159 Crew     536.375 BP      TCS 565  TH 188  EM 0
332 km/s    JR 2-25(C)     Armour 1-82     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 5     PPV 0
MSP 59    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 0    
Fuel Harvester: 5 modules producing 140000 litres per annum

Saab CJX 3-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NT CE-62i (3)    Power 62.5    Fuel Use 10.61%    Signature 62.5    Exp 5%
Fuel Capacity 300,000 Litres    Range 18.0 billion km   (626 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The design of the senior ship in each fuel harvester group.  It is planned to be able to fill its tanks in the 2 years its crew can remain on station.  A consort is also designed that lacks the jump engine and has more more harvest capacity (9 modules).  These ships are a priority for the NC Commision and it is planned to build 5 groups (5 Lochs, and 10 Petrol class ships).
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 27, 2012, 10:31:25 AM
[ooc]This is something I realized should have been part of the last update[/ooc]

Bureau of Interstellar Colonizatioin (formerly Bu Col)

After the dump BuCol stated catagorically that it would not longer be responsible for "policing idiots that value their bottom line over peoples lives."  The statement was also made that "Dumping tens of thousands of people on a colony ill prepared for them is not sensable, sane and is in clear violation of all published safety standards."  These statements led to immediate lawsuits from the existing civillian transport firms but although the cases were settled out of court (and no public record exists for what the settlement was) the comments persist.  The general view is that finding a judge that would consider it sensible to have dumped those colonists on Venus in the way it was done would have been nearly impossible.  From that time forth BuCol washed its hands from the settlements in Sol itself and refocused itself on the systems beyond the jump points.  A considerable level of internet conspiracy theory crafting over the deal itself has occured but neither side has made public statements. 

Over the years it quietly built up a fleet of 12 massive freighters, 4 of which being jump capable.  It has engaged in an un-official war with the Navy which wanted, in particular, to retain control over any ship mounting a jump engine.  Although Graduates of the Earth Academy command the ships BIC has started proceedings to split off BIC from the shooting Navy.  As they point out, it isn't that the Navy isn't interested in logistics per se it is just that they have remarkably little interest in all the other aspects necessary to settle space beyond our system.  Administratively, BIC is now in charge of all colony groups, sorium harvesters, terraformers and mining ships.  Of course so far only freighers exist of these catagories but the BIC leadership has always had a long view.

Alpha Centauri
Faewald Colony (2269-71)


Faewald is a dwarf planet in close orbit to its sun, Alpha Centauri A.  It is one of the most abudent easily minable bodies ever found in terms of TN minerals.  It has been described as not much different than living on Luna, outside of higher gravity and no Earth overhead.  The colony was established in an extinct volcano in the termitor region giving access to the old lava tubes for ease of both mining and setting up the colony itself.  The lack of an atmosphere or water makes life here dangerous but pictures and videos of the crater pocked body show a striking jagged landscape harshly lit or else cloaked in permanent darkness.

The colony has expanded rapidly and is now approaching a population of 300,000.  This is half the size of Ganymede and in a considerly shorter period of time.  Every few months a group of freighters arrive to add new colonists, more supplies for the colonies expansion and generally the components of a mine.  A complete factory has also been brought from earth but is still mothballed as it is felt that mining minerals is more useful in terms of manpower use.  BIC insisted on the early transfer of the factory as a back up safety system.  So long as it exists and can be operated then the colony can expand even if it was to be cut off from Earth for whatever reason.

The trip to Faewald from Earth takes around 1 year one way, and in total the ships crew are away from Earth for nearly 2 years including in several weeks in Faewald orbit.  The first few trips proved that the older Bauxites needed modifications as their crew spaces were inadaquete for such long voyages and even weekly events held in the Colussus's more ample bearthing spaces was not sufficient to keep crew morale up.  But still the trips proved attractive to the crew.  The common internet meme is that is due to the Faewalders willingness to treat the crews well...this is so widely held that one of the highest grossing pornographic films in recent times (shot on Luna) was about the escapades of a such a freighter crew on shoreleave.  Although the govenor's office declines to comment to any such questions, the population growth rate of Faewald has been 12.5% per year so procreation is certainly not unknown.  Regardless of the truth of the rumors abounding over the events on shore leave the crew positions on these ships are highly sought after due to the simple fact that while in space there is nothing to spend your pay on and by the time the trip is over with the net pay with interest is significant.  A great many crewers take their ticket after one trip to a commercial firm as completing such a run with a good report is a very good recomendation, but for those that leave the ship don't promotion and a pay raise is nearly automatic.  Four to five trips would leave a person with a significant nest egg.

Faewald is operating 5 mines, and is producing in total approximately 300 tons of TN minerals per year.  The next wave of freighters will bring with them a teleoperated mine for the venus like world orbiting even closer to the Alpha-C-A then Faewald, two PDCs in prefabricated sections, and 3 more mines for Faewald itself, plus another 80,000 colonists and additional supplies for the colony.  There is no plans though to bother with Terraforming the planet.  That is reserved for the other planets of Alpha Centauri, who possess both more acceptable gravity, atmospheres and water.

When asked about this the typical reply is that no one complains on Luna so why should we?  Resource extraction and manufacturing in Alpha Centauri for the medium term future is going to be concentrated in Faewald and the local businesses can only reap a major benifit from any other settlements established as they will concentrate on getting their terraformer facilities running, a tremendously personal intensive activity.  What is needed is a local fuel source and there has been discussions of transporting a refinery, and some small ships to transport materials and people around the system.

There is some resentment against Faewald by the people in Ganymede who often complain that they never got such "princely" treatment and had to make due with limited amounts of support structures.  But BIC states clearly that unless it can gain agreement from the civillian shipping firms on inftrastructure priorities and sensible limits on colonist transfers that government funding for colony expansion will not be used as an excuse for excessive immigration.  Still so long as Faewald is shipping minerals back to Earth, there is little the Ganymede gripping is likely to accomplish.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 28, 2012, 10:33:29 AM
We Were Right!  There is a light at the end of the tunnel!
AD 2272 (Spring)

The conclusions of the study group on the Fuel Crisis were tested in the early spring of 2272.  3 Interstellar Colonization Groups were on the way back from Alpha Centauri, as each group jumped to Sol they sent a request for refueling by tanker, one group being down to 10% fuel in their tanks.  A Petrocan tanker was dispached and ~450,000 litres was transfered to the ships of the ICG in each case.  The tanker was then refueled at Earth and as each ICG arrived they also bunkered to full.  When it was over ~650,000 l of fuel remained in the tank farm.  A drain considerably larger than had previously crashed the system was dealt with, while maintaining a strategic reserve in the 2 Petrocan and 2 Protecteurs of 1.8 m litres of fuel and the NC Naval vessels at full readiness.  The combination of enhanced refinery production, more refineries, and enhanced fuel efficiency by most ships had made a noticable difference in the fuel situation on Earth.

As the first of the Loch class Sorium Harvesters enters production BuSurvey and the Navy both make the case that fueling of the exploration vessels should now begin to get 1 or, if possible, 2 of the Interstellar Survey groups into a state where it can resume operations.  Especially as the two of the 3 ICGs in Sol have started for Alpha Centauri opening a long term low demand window.  The NC Navy also secures an agreement to allow 100,000 l per year to be used for task force training purposes.

Commercial Yard Robert Napier & Sons (Earth, Sol)
This yard moves forward as fast as possible to build two Petrocan class tankers to free up the Protecteurs for military duty and to get to the point where the production of fuel harvesters can begin.

AD 2271 (January 5) 2000 tons of capacity added
AD 2271 (February 25) 2000 tons of capacity added
AD 2271 (June 21) 5000 tons of capacity added (Total Capacity now 30,000 tons, sufficient to build a Loch/Petrol class harvester)
AD 2271 (August 1) Petrocan (Petrocan class) is built on Earth and assigned to Alpha Tanker Group
AD 2272 (May 15) Husky (Petrocan class) is built on Earth and assigned to Beta Tanker Group
AD 2272 (September 15) Retooling for Petrol class completed and the next day the first Loch class harvester is laid down

Commercial Yard Litton-Ingalls Shipbuilding Corp. (Earth, Sol)
This yard is busy updating the Bauxite class of freighters to the Long Range (I) version, and as soon as it can plans to retool for the Colussus (I).  The difference between a Colussus and Colussus (I) or Bauxite Long Range and Bauxite Long Range (I) is 2.9 billion km, a range increase that means they can complete the round trip to Faewald without needing refueling.

AD 2271 (January 25) Garnet (Bauxite Long Range (E) class) built on Earth and assigned to New Construction/Shakedown Training
AD 2271 (October 6) Iridium (Bauxite Long Range (I) class) built on Earth and assigned to New Construction/Shakedown Training
AD 2271 (October 30) Garnet (Bauxite Long Range (I) class) refitted on Earth
AD 2272 (July 15) Iron (Bauxite Long Range (I) class) built on Earth and assigned to New Construction/Shakedown Training
AD 2272 (September 10) Amethyst (Bauxite Long Range (I) class) refitted on Earth
AD 2272 (October 5) Amber (Bauxite Long Range (I) class) refitted on Earth
AD 2272 (October 30) Diamond (Bauxite Long Range (I) class) refitted on Earth
AD 2272 (November 10) Slipway added bringing the total to two
AD 2272 (November 25) Emerald (Bauxite Long Range (I) class) refitted on Earth

Naval Yard Victorias Esquimalt Graving Dock (Earth, Sol)
The Naval Yard is fully occupied with a number of refits to modernise the navy's standard engines.

AD 2271 (February 30) Pius Antorius (Protecteur Mod2.1 class) refitted on Earth.
AD 2271 (October 20) 500 tons of capacity added (total now 3500 tons)
AD 2272 (January 30) Retooling for the Oberon Mod1 class completed
AD 2272 (March 5) Oberon, and Tycho Brahe (Oberon Mod1 class) are refit, and two more Oberon's are laid down.
AD 2272 (May 10) Retooling for the Amundson Mod1 class completed
AD 2272 (July 6) SV Leif Ericson, Thor Heyerdahl, Henry Hudson, and John Franklin (Amundson Mod1 class) complete their refits
AD 2272 (July 25) Retooling for the Terrier Mod1.1 class completed
AD 2272 (September 25) Edmonton, and Banff (Edmonton Mod1.1 class) plus Sentry, and Guardian (Guardian Mod1 class) complete their refits
AD 2272 (November 20) Watchman (Guardian Mod1 class) plus Bloodhound, and Beagle (Terrier Mod1.1 class) complete their refits

Defensive Construction in Sol
The Navy pushes for increased security in the Sol system, and minerals are transfered to Mars and Luna to allow their local industry to build a Tranquility class point defence base.

AD 2271 (September 20) The refit of the PDC Fort Dublin is completed on Earth
AD 2272 (June 5) Construction of PDC Tranquility is completed on Mars by the local Martian Industrial base.
AD 2272 (October 30) Construction of PDC Tranquility is completed on Luna by the local Lunar Industrial base

Research Progress on Earth

AD 2271 (February 5) Dr. Ellen Allan's team has completed research into Improved Refinery efficiency (Fuel Production 28,000 Litres/year) and starts on development of advanced construction techniques (Construction Rate 14 BP) [ooc]I must have modified the priority list and so the previous update is wrong.[/ooc]
AD 2271 (summer) It is discovered that Dr. Ellen Dawson has been working for nearly a year more than allowed under the current employment laws, she is asked to relequish her responsibilities to Dr. VíkingR Hœkillson who will take over research into Nuclear Pulse Engine Technology.  Her fairwell party is well attended as Dr. Dawson is responsible for the technology incorporated into the Saab series jump engines and led the team that developed the theory they were based on.  She can be said to be the Mother of Interstellar Travel and her retirement brings an era to a close.  Dr. Hœkillson takes over the research but it soon becomes apparent that the delievery date will have to slip by very nearly a year to the summer of 2273.  Although dissapointing Dr. Hœkillson is young and will have plenty of time and opportunity to learn the ropes.
AD 2271 (August 6) Dr. KnæikiR Hólmkellson has joined your scientific establishment.  His Research speciality is Biology / Genetics a first in the current scientific establishement and it is very likely when Dr. Watkins retires he will take over the laboratory directing it towards terrraforming improvements.
AD 2272 (April 25) Dr. Ellen Allan's team has completed research into advanced construction techniques (Construction Rate 14 BP) and starts looking into ways to speed up ship construction (Shipbuilding Rate 560 BP)
AD 2272 (June 5) Dr. Lucas Watkins' team has finished the development of Engineering Section - Small and begins looking into the system Fuel Storage - Tiny for Fairmile

Northern Coalition Army
The training facilites at Camp Wainwright are in continous use as the infantry forces are updated to a more modern standard.

AD 2271 (February 15) Rocky Rangers Reserve Bn (GAR) completes its training in Camp Wainwright.
AD 2271 (September 25) The Grossdeutchland Infantry division is disbanded and its personel are used to form the Freiwillig Rostock Bn (Mobile Infantry), which completes training on this day.
AD 2272 (September 25) Scandanavian Mountain Bn (Mobile Infantry) is finished with its training, the Danske Livgarde Bn (Mobile Infantry) begins training next.

Civillian Activities in Sol

AD 2271 (October 6) The civilian mining colony on Encke has been expanded to 4 civilian mining complexes
AD 2272 (September 20) The civilian mining colony on Wolf-Harrington has been expanded to 5 civilian mining complexes
AD 2272 (September 25) The civilian mining colony on Encke has been expanded to 5 civilian mining complexes

Changing of the Guard Once Again
AD 2272 (Jan 15)

Commodore of the Navy Michael White retires and Cpt. Charlie Frasier is promoted to his position.  Cpt. Frasier has spent most of his career on Earth in charge of its forts with the exception of a short stint in 2268 in command of the frigate Bloodhound.  His acceptance address to the Navy emphises a steady growth in capacity and a strengthing of the security of the varioius settlements claimed by humanity.  He also makes a point in saying that Humanities future is among the stars and that establishing outsystem bases and colonies is unquestionably the future, with the Navy leading the way.  The internet buzzes for a while over whether he will work with or against BIC but this early in his time there is no way to tell.  There are, of course, rumors that his promotion is politically motivated citing his lack of time in command of a warship in space.

AD 2272 (January 25)
 
Commander Diana Nim is struggling to keep a huge grin off her face as she shakes Commadore of the Navy Frasiers hand, her other clutching the box containing her new captain rank insignia.  She had thought her career dead when she had to follow her orders to abandon her squadron mates in lifepods in Wolf 359 but now she was one of the four captains of the Navy.  "Congratulations Captain Nim."  CoN Frasier smiles, "Do you have a request for where you should be assigned."  "Yes Sir."  Diana struggled to keep her voice stead, "I'd like the Airdale, if that is acceptable to you."  CoN Frasier looks at the newly made captain for a long moment then nods.  "Your orders will be cut by the time you get to the front desk."  The latter was for the camera's as this had been decided several hours before in his office.  "Thank you Sir."  Captain Nim's hand rose in an automatic salute, which was returned and then the pair of them left the presentation stage to join the clapping crowd for the official luncheon.  Captian Diana Nim was the new C.O. of both the Frigate Airdale but also of the 1st Squadron Battlegroup, Task Group 1, Task Force 1, 1st Fleet (1-1-1-1).

Diana smiled and accepted the salutes of several junior officers as she strode down the hallway leading to her shuttle.  As much as she would love to show the Wolvers the business end of a Javelin ASM she knew that the technological superiority they had shown in the brief combat was such that it would be years before the Navy would be willing to risk a rematch.  Even the current deployment was more about buying Earth warning then any expectation that the ships would stop an invasion.  Still, even if not there perhaps elsewhere she could make up to the officers and men she had been forced to abandon in that system.  And if a miracle happened well payback was a bitch and she qualified.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on November 28, 2012, 03:19:15 PM
Gotta say that I'm really enjoying this AAR. So much so I'm in the process of sorting out my own conventional start with a nicely decimated opening population.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 29, 2012, 02:27:56 AM
Gotta say that I'm really enjoying this AAR. So much so I'm in the process of sorting out my own conventional start with a nicely decimated opening population.

Thank you for the positive feedback, I am glad to hear you are enjoying it. 

I hope you can avoid the blundering from crisis to crisis I have been doing.  I would also make sure that Earth has a fairly abundent supply of both duranium and neutronium as you have to build a lot of stuff that you otherwise get for free (20 research labs is 24K duranium/mercasium as an example).  Though the CMCs have been a godsend.  Last I checked they were catapulting 12,000 tons a year to earth.
Title: Re: The Northern Coalition (AAR)
Post by: Jorgen_CAB on November 29, 2012, 02:47:48 AM
I could only concur, this AAR is very entertaining. The start you had was quite interesting and challenging and it will be interesting to find out what happens to the Earth forces on their exploration attempt
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 29, 2012, 04:20:07 AM
I could only concur, this AAR is very entertaining. The start you had was quite interesting and challenging and it will be interesting to find out what happens to the Earth forces on their exploration attempt

Thank you for the positive comment as well.  Well they are quite perturbed by the tech difference (which was extreme enough for me the player) and I'm curious what will happen when I bump into the next NPR...a pair of them were going at it tooth and nail judging by the number of times the turn dropped to 5 or 10 second intervals.  Some quiet fueling of exploration ships though just occured...the SV Amundson's have 350,000 l tanks so outside of tankers or replenishement ships they have the largest fuel needs of any ship currently in service.  So things will start to happen outsystem again.  But the Wolvers...they get a visit again when the NC Navy thinks it is less of a sucide mission or else if they can get a spy ship designed...
Title: Re: The Northern Coalition (AAR)
Post by: Ektoras on November 29, 2012, 11:30:22 AM
I also like your story. Conventional starts are always more challenging. Also i like your combat narrative and the names you give in ships, group of ships and organizations.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 30, 2012, 02:16:11 AM
I also like your story. Conventional starts are always more challenging. Also i like your combat narrative and the names you give in ships, group of ships and organizations.

Thank you for saying so.  When I look at the situation basically it took me 50 years of ingame time to achieve what you get in 50 min of pre game setup for a normal start.  The one thing that probably needs to be changed is the amount of money you make during the conventional start I have something like 600,000+ quatloos in the bank at the moment.

Naming things is important to me, often I use the random name generator or the lists but a few are chosen by me.  I used to do this more in Starfire but there you build so many ships it becomes more of a chore then it brings in satisfaction (70+ DDs and counting for the SCN, while I have been naming the BBs).  Here the numbers seem far more sane.  Hopefully in the future combat write ups I have more to say then "we were blotted from existance with less effort than you would use to swat a fly..." 
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on November 30, 2012, 08:00:07 AM
Yeah, when you have much less ships and much more effort into them, names come a lot more worthwhile to mind.
I really like how you handled that fuel crisis, I've never really gone behind the 'general shutdown and work on fuel production' level of finesse
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 30, 2012, 09:27:41 AM
Yeah, when you have much less ships and much more effort into them, names come a lot more worthwhile to mind.
I really like how you handled that fuel crisis, I've never really gone behind the 'general shutdown and work on fuel production' level of finesse

Thank you, though I have to admit it caught me completely off guard.  I had thought I had lots of fuel then suddenly...tank farm empty.  Not sure what finesse I used, but hopefully it was helpful to other people.  I felt pretty hamstung and a lot stupid for getting caught a third time with something like this.  Have to control my urge to build my way into it again.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 30, 2012, 10:00:58 AM
AD 2272-2273 Preparing for the Future

With a Loch class harvester under construction, improved engine technology on the horizon, Faewald prospering, 4 ICG's at full TO&E and nearly 2.5 m liters of fuel per year flowing into the tank farm on Earth the Navy, BuSurvey and BIC are all preparing for a resumption of operations outside of Sol or Alpha Centauri.  The Navy comes to the conclusion that what was done in the past was extremely risky and that they need the ability to project power outside of Sol.  Given that one Battlegroup is tied to the Wolf 359 jump point watch, and a second Battlegroup would be in refit or overhaul that they should finish off TG1's full TO&E and add the 3rd Squadron.  BuSurvey has 4 Amundson class science vessels, plus 4 Oberon survey vessels (2 are under construction) that it wants back in service.  BIC wants to expand its fleet to 8 ICGs, and 5 FHGs plus establish both an outpost in AD Leonis but also a full fledged colony in one of the systems adjoining that system.  It doesn't want to disrupt the growth of Faewald to do this so wants to expand its ICG strength.  As all of this takes more and more fuel the Loch&Petrol class ships are vital regardless of which agency you ask.  None of the three want to be the one to break the system.

Naval Yard Victorias Esquimalt Graving Yard (Sol, Earth)
This yard is planned to expand its displacement to 4500 tons but not further increase its current 6 slips.  It does not change the current status of being able to produce new Terrier/Edmoton/London/Guardian class frigates.

AD 2272 (December 10) Cheshire (London Mod1.1 class) is refit completing the refit of 2nd Squadron.
AD 2273 (January 20) GSVs Johannes Kepler, and Nicolaus Copernicus (Oberon Mod1 class) are built and assigned to New Construction/Shakedown Training
2273 (March 10) Picket (Guardian Mod1 class) plus Airedale, and Borsoi (Terrier Mod1.1 class) finish refitting
AD 2273 (March 25) Dorset (London Mod1.1 class) is refit completing the refit of 1st Squadron.

Naval Yard Deschimag A.G. Weser (Sol, Earth)
This is the new yard in geosycnronous orbit above the Baltic sea region of Earth.  It is intended to have only 3 slips but be able to produce larger ships for the Navy.  The current plan is to expand it to 9000 tons maximum ship displacement, what the Navy is terming its Destroyer weight ships.

AD 2272 (July 15) Construction of Naval Shipyard Complex completed on Earth (Deschimag A.G. Weser)
AD 2272 (December 10) 500 tons of capacity added to Deschimag A.G. Weser on Earth
AD 2273 (April 25) 500 tons of capacity added to Deschimag A.G. Weser on Earth
AD 2273 (August 19) 500 tons of capacity added to Deschimag A.G. Weser on Earth

Commercial Yard Litton-Ingalls Shipbuilding Corp. (Sol, Earth)
The yard capacity will be expanded to 45,000 tons displacement as this is the expected maximum size allowed by the next generation of jump engines.  But this is done without significant time pressure as such ships are still several years in the future.  For the present this yard will build a further 4 ICGs and refit the exiting Colussus class jump frieghters and their Bauxite Long Range consorts to the latest standards.

AD 2272 (November 25) Emerald (Bauxite Long Range (I) class) is finished with her refit
AD 2273 (May 15) Retooling of the yard for the Colossus (I) class completed, a new ship is laid down but one slipway is resevered for refitting the currently operational ships
AD 2273 (June 30) 1000 tons of capacity are added the yards capacity
AD 2273 (July 20) Jade (Bauxite Long Range (I) class) is built
AD 2273 (August 5) 1000 tons of capacity are added to the yards capacity

Commercial Yard Rober Napier & Sons (Sol, Earth)

AD 2273 (August 10) The first of its class the Fuel Harvester Loch (Loch class) is built and the next day starts on its journey to Alpha Centauri V.  The next ship in this class the See is laid down.  It has taken nearly 4 years to move from the development of the Sorium Harvester module to the launch of the first harvester vessel but this markes a major step forward in Humanities path to the stars.  The yard's second slipway is still under construction.  The launch of this vessel was the single most awaited event in the last half decade.

Construction at Earth
The situation with respect to construction with Earth's industrial might has stabilized.  90% of its capacity is used for major infrastructure investments done in a cycle of: Research lab, terraformer/more factories/other higher cost system, Major Infrastructure Investement (Space Yard, Military Facilitiy, PDC Refit), Research lab.  PDC refits and other military activities are added in as necessary, but the priority is to strengthen Humanities research efforts.  The terraformers will be used initially on Mars but are viewed as a long term asset and have a priority for construction.  Additional construction factories are viewed both to speed up the cycle time and also as an investment for future colonies.

The remaining 10% of the capacity is used in the following cycle:  Infrastructurex24, Fuel Refinery, Infrastructurex24, Convertion of mine to teleoperated.  This is viewed as necessary long term investment.

AD 2273 (January 6)  The refit of the ICBM base Fort Reykavik to the new Fort Dublin class standard is completed
AD 2273 (August 19) Fairmile A(EW) 008 (Fairmile A(EW)) is built on Earth completing the order for these small craft.  Fairmile engineers are waiting on new technology before finalizing the base model Fairmile B pinnance.

Civillian Operations in Sol

AD 2272 (December 10) The civilian mining colony on Reinmuth has been expanded to 5 civilian mining complexes

Civillian Mining Complexes provide the following minerals to the NC Commission (cost: 597.8--43.8% of yearly expenditures):
Duranium: 3545 tons
Neutronium: 2800 tons
Corbomite: 924 tons
Tritanium: 224 tons
Mercassium: 294 tons
Sorium: 2640 tons
Uridium: 2201 tons
Corundium: 280 tons
Gallacite: 700 tons
Total: 13 608 tons of TN minerals per year.


Northern Coalition Naval Operations
As an April Fools treat, 1st SQN Battlegroup arrives at the JP to Wolf 359 having completed its refit a week earlier.  It resumes its watch over the jump point to Wolver space.  The 2nd Battlegroup instead of boosting for Earth begins for the first time since the fuel crisis started Task Group training excersizes.  They spend several weeks and some 10% of their fuel enhancing their group training before returning to the yards at Earth for shore leave and maintenance overhauls.  The crews are excited by this and many mails carry statements like "we feel like the navy again."  Coupled with the staff planning for a return to AD Leonis moral in the NC Navy is on the upswing.  The Navy secures funding for an expansion to the Earth University campuses in Kingston, Goose Green, St. Johns, Oxfordshire, Neu Alt Neubrandenburg and St. Petersburg.  This should deal with the current situation where as the common internet joke goes: "Whats the requirement to be a Navy Officer?"  "The ability to breath."

BIC recieves its funding to build a command facility in Antwerp that will coordinate its ship operations, Captain Anna Cox is their choice to lead it, but she is currently in Alpha Centauri.

Faewald, Alpha Centauri
On the 19th August, 2273 Interstellar Colonization Group I finishes offloading their cargo in Faewald Orbit.  This was an unusual cargo.  An teleoperated mine had been dropped off at Alpha Centauri II as it contained minerals not present on Faewald and their other cargo was the prefabricated sections of a Listening Post and Tranquility class PDC.  The Govenor orders the construction facility demothballed a task that will take 6 months.

Research Progress on Earth

AD 2273 (July 20) Dr. Ellen Allan's team develops better shipbuilding methodologies (Shipbuilding Rate 560 BP) and turns their attention to improved computer networks and advanced processor capacity (Research Rate 280 RP)
AD 2273 (August 19) Dr. VíkingR Hœkillson's team developes the ground work for Nuclear Pulse Engine Technology, which instantly makes all existing engines obsolete.  One of the three research labs starts research into how to increase the size of ship a given jump engine can support (Jump Drive Efficiency 5).  The other two labs are assigned to a team led by Dr. Samantha Buckley to develop the ship board engine systems based on the new technological development, starting with the new missile engines.
AD 2273 (August 25) Dr. Samantha Buckley's team has developed the first missile engine, the RR Wildfire NPE-Mi-02, and starts on its larger cousin the RR Wildfire NPE-Mi-10.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on December 02, 2012, 08:44:47 AM
[ooc]Just a design listing of the ships mentioned at this time[/ooc]

Bureau of Interstellar Colonization Designs


Code: [Select]
Bauxite Long Range (HP) class Freighter    29,900 tons     117 Crew     434 BP      TCS 598  TH 200  EM 0
334 km/s     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 54    Max Repair 25 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Cargo 25000    Cargo Handling Multiplier 25   

MAN NP CE-100 (2)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 250,000 Litres    Range 14.2 billion km   (490 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The heavy lifter class of BICs ICGs.  The increased speed will cut the journey from earth to Faewald down from 360 days to 240 days.

Code: [Select]
Colossus (HP) class Jump Freighter    29,900 tons     165 Crew     656 BP      TCS 598  TH 200  EM 0
334 km/s    JR 2-25(C)     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 82    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Cargo 10000    Cryogenic Berths 20000    Cargo Handling Multiplier 20   

Saab CJX 3-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-100 (2)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 250,000 Litres    Range 14.2 billion km   (490 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The colonizer/jump ship of BIC.  The round trip distance to Faewald and Back is around 13 billion km so this ship and its consorts can easily do it.

Code: [Select]
Loch (HP) class Fuel Harvester    28,250 tons     159 Crew     564.5 BP      TCS 565  TH 300  EM 0
530 km/s    JR 2-25(C)     Armour 1-82     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 5     PPV 0
MSP 62    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Fuel Harvester: 5 modules producing 140000 litres per annum

Saab CJX 3-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-100 (3)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 300,000 Litres    Range 18.0 billion km   (392 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The more speedy Loch class, it fulfills the same function as the Colussus class for the ICG.

Code: [Select]
Petrol (HP) class Fuel Harvester    28,250 tons     159 Crew     629.5 BP      TCS 565  TH 300  EM 0
530 km/s     Armour 1-82     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 5     PPV 0
MSP 70    Max Repair 30 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Fuel Harvester: 9 modules producing 252000 litres per annum

MAN NP CE-100 (3)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 300,000 Litres    Range 18.0 billion km   (392 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The consort of the Loch class.  A fuel harvesting group will produce 644,000 litres of fuel in a year.

Bureau of Survey (Bu Survey)

Code: [Select]
Amundson Mod1.1 class Science Vessel    3,000 tons     85 Crew     443.25 BP      TCS 60  TH 63  EM 0
1400 km/s    JR 3-50     Armour 1-18     Shields 0-0     Sensors 5/1/1/1     Damage Control Rating 4     PPV 0
Maint Life 9.57 Years     MSP 323    AFR 20%    IFR 0.3%    1YR 6    5YR 95    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1   

Saab JX3-60     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M28S (3)    Power 28    Fuel Use 31.16%    Signature 21    Exp 7%
Fuel Capacity 250,000 Litres    Range 48.1 billion km   (397 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

This updated makes the Amundson class into what BuSurvey wanted in the first place.  The crew quarters are expanded giving it 24 months endurance.  The higher efficiency and power of the new engines give the ship substantial cruising range (a range increase of 20 billion km) and this is accomplished at the same times as the fuel demands of the ship have been cut back by 100,000 litres of fuel.  There are no complaints about this refit in BuSurvey.

Northern Coalition Naval Command

Code: [Select]
Edmonton Mod1.2 class Jump Tender    3,000 tons     82 Crew     314 BP      TCS 60  TH 90  EM 120
2000 km/s    JR 3-50     Armour 2-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 0
Maint Life 5.53 Years     MSP 131    AFR 36%    IFR 0.5%    1YR 7    5YR 108    Max Repair 33 MSP
Intended Deployment Time: 18 months    Spare Berths 0   

Saab JX3-60     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M40S (3)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 100,000 Litres    Range 7.9 billion km   (45 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

Minimal refit to the Edmonton class that gives it the new higher power engines.

Code: [Select]
Guardian Mod1.1 class Missile Frigate    3,000 tons     79 Crew     379.95 BP      TCS 60  TH 90  EM 120
2000 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 3     PPV 3
Maint Life 10.67 Years     MSP 237    AFR 24%    IFR 0.3%    1YR 4    5YR 57    Max Repair 30 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 8   
Hangar Deck Capacity 250 tons     Magazine 55   

Rolls Royce NP E-M40S (3)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 150,000 Litres    Range 11.8 billion km   (68 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Hawk (I) Counter Missile (54)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Also a minimal refit to this class.  When the Hawk II Counter Missile is available they will be added to this ship.

Code: [Select]
London Mod1.2 class Escort    3,000 tons     89 Crew     329.5 BP      TCS 60  TH 120  EM 120
2666 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 6
Maint Life 7.1 Years     MSP 137    AFR 36%    IFR 0.5%    1YR 5    5YR 71    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 0   

Rolls Royce NP E-M40S (4)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 100,000 Litres    Range 7.9 billion km   (34 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Thales MilL-IR Stiletto (2)    Range 30,000km     TS: 2666 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

Minimal refit to this class updating its engines.  The speed increase results in a slight increase in the laser barbettes ability to track.

Code: [Select]
Protecteur Mod2.2 class Replenishment Ship    3,000 tons     55 Crew     299.85 BP      TCS 60  TH 84  EM 90
1866 km/s     Armour 1-18     Shields 3-300     Sensors 15/15/0/0     Damage Control Rating 3     PPV 0
Maint Life 29.51 Years     MSP 1187    AFR 24%    IFR 0.3%    1YR 3    5YR 40    Max Repair 15 MSP
Intended Deployment Time: 18 months    Spare Berths 2   
Magazine 72   

Rolls Royce NP E-M28S (4)    Power 28    Fuel Use 31.16%    Signature 21    Exp 7%
Fuel Capacity 400,000 Litres    Range 77.0 billion km   (477 days at full power)
GE Barrier A119 (3)   Total Fuel Cost  27 Litres per day

Hawk (I) Counter Missile (27)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (5)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This change was the most controversial as it produced a slower than average ship.  It also boosted the ships active defences, increased the missile stowage space by 40% and added in a dedicated anti-missile sensor suite.  There are solid arguments on both sides of the fence but it was decided that enhancing the ships ability to both perform its secondary task as well as survive were worth slowing down the Support Group of each squadron.

Code: [Select]
Terrier Mod1.2 class Frigate    3,000 tons     90 Crew     381.95 BP      TCS 60  TH 90  EM 120
2000 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 8
Maint Life 6.8 Years     MSP 159    AFR 36%    IFR 0.5%    1YR 6    5YR 90    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 60   

Rolls Royce NP E-M40S (3)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 100,000 Litres    Range 7.9 billion km   (45 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Nordion Arbalist ASM Launch System (1)    Missile Size 5    Rate of Fire 150
Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Hawk (I) Counter Missile (30)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (6)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Bare bones update of the ships engines.  When the Hawk II and Javelin III missiles come on line the ships combat power will inrease substantially.

Code: [Select]
Fairmile B2(EW) class Pinnace    215 tons     6 Crew     37.25 BP      TCS 4.3  TH 7.5  EM 0
2325 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 72.92 Years     MSP 54    AFR 0%    IFR 0%    1YR 0    5YR 0    Max Repair 10 MSP
Intended Deployment Time: 0.2 months    Spare Berths 2   

Bombadier Backboard NPM1-125 (1)    Power 10    Fuel Use 138.35%    Signature 7.5    Exp 12%
Fuel Capacity 5,000 Litres    Range 3.0 billion km   (15 days at full power)

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1

This design is classed as a Fighter for production, combat and maintenance purposes

The latest version of the Fairmile Early Warning Pinnance that uses better technology to improve its speed, and reduce the needed crew complement.  The loss of range from more limited fuel was considered acceptable since the pinnance is only designed for week long missions at most.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on December 03, 2012, 02:32:25 PM
[ooc]A note on the Modx.y nomeclature.  "x" is generally speaking a major update which encompases multiple systems.  "y" is generation upgrade of only a single or a few systems.[/ooc]

AD 2275 The Northern Coalition Commision celebrates 50 years of service to Humanity

It has been 50 years since the Northern Coalition Assembly granted the Commision its mandate to take Humanity to the stars exploiting the so-called "Transnewton Theories" of FTL (Fitz, Thomcast, and Lowell).  In that time signifant advances in the pure and applied sciences have been made.  Sol has been settled to as far as Jupiter, while even the Oort cloud is mined to feed the voacious appetite of the industries of earth and the needs of the construction yards orbiting the planet.  A colony has been established in Alpha Centauri and targets have been set for further outposts of Humanity far from home.  One after another of crisis and setbacks have been faced and none have so far stopped the progression.  The Northern Coalition has grown at home as well, reclaiming territory on Earth that was lost to barbarism and the plague and while half the planet is still dark from orbit, the new megaplexes of St. Rupert, Regina, Des Moines, Toronto, Goose Green, St. Johns, London, Narvik, Rostock, Alt Neu Neubrandenburg, Neu Berlin, St. Petersburg and other major centres are a bright glow.  Mars and Ganymede's atmospheres are now different than before and if the path to being able to breath on them is a long one it has started, the efforts of terraforming are now clearly noticable.  Civillian shiping firms bring products made on Mars, Luna and Venus to markets on the Earth and vice versa.  

In this vein outgoing Commisioner Charlotte Todd's last speach to the Assembly highlights the successes of the Commission over the past five decades.  She then presents the chosen sucessor Mr. Tobias Buxtorf who in his late 20's is one of the newer of the Administrators in the NCC heirarchy.  His last posting was to be the remote manager of the operations on the dwarf planet Haumea.  But he has excellent skills in managing the aspects of an economy that are most applicable to managing the Commissions assets on Earth.  He will have time to grow into the job, one he could potentially hold for over 30 years.  There had been rummors that older Administrators were being sidelined but there seems to be little grumbling in the ranks as these very people are content to finish their careers where they are.  He is a personable manager and has clearly demonstrated a disciplined approach to problem solving, and no press search ever turned up any indication of falsehood on his part.  Squeeky clean was their comments on blogs around the Coalition.  His first task is to optimize factory output as right now that is the most critical component to NCC planning.  Making up for lost time to the Duranium crisis is the official line.

The funding for the NC Commission in early 2275 stands as follows:
Typical Monthly Outlay
Purchase of Minerals from Civilian CMC: 40% (567)
Shipbuilding: 24% (342)
Construction of Installations: 15% (222)
Research: 12% (169)
Shipyard Modificiations: 5% (67)
Other: 4% (63)
Total Outlay: 1430
 
Typical Monthly Income
Income Tax: 87% (1798)
Tax on Exports/trade goods: 12% (250)
Financial centres (20): 1% (32)
Total: 2080

The increased activities are drawing on the budget of the NCC to a much greater extent than in the past.


Comercial Yard Litton-Ingalls Shipbuilding Corp. (Sol, Earth)

AD 2273 (September 5) 1000 tons of capacity added to the slipways
AD 2273 (October 5) 1000 tons of capacity added to the slipways
AD 2273 (November 5) 1000 tons of capacity added to the slipways, they are now at 45,000 tons considered the most likely value achieved by the next generation jump engine.
AD 2273 (November 30) Goliath (Colossus (I) class) refit is complete
AD 2274 (March 10) Monumental (Colossus (I) class) is finished and becomes the group leader of the Interstellar Colonization Group V
AD 2274 (June 7) Retooling for Colossus (HP) class completed
AD 2274 (October 20) Colossus (Colossus (HP) class) refit is complete.
AD 2274 (December 15) Cyclops (Colossus (I) class) is completed but goes in immediately for refit with the newer engines
AD 2274 (December 20) Titanic (Colossus (HP) class) refit is complete, half of the ICGs leader/jump ships are now refit

Commercial Yard Robert Napier & Sons (Sol, Earth)

AD 2274 (April 10) See (Loch class) is complete in Earth orbit, she is assigned to Fuel Harvesting Group II and will be deployed to AD Leonis
AD 2274 (June 15) Retooling for Petrol (HP) class completed
AD 2274 (December 20) Great Lakes (Loch class) and Petrol (Petrol class) finishes construction and immediately re-enter the yard to be refit to the higher performance (HP) standard

Naval Shipyard Victorias Esquimalt Graving Dock (Sol, Earth)

AD 2274 (January 25) 500 tons of capacity added
AD 2274 (March 30) Cleveland (London Mod1.1 class) built and assigned to 3rd SQN Battlegroup of Task Group 1
AD 2274 (May 10) Dalmatian, and Mastiff (Terrier Mod1.1 class) plus Sentinal (Guardian Mod1 class) are constructed, they are assigned to 3rd SQN Battlegroup of Task Group 1
AD 2274 (October 20) Retooling for Terrier Mod1.2 class completed
AD 2274 (December 25) Sentry, and Sentinal (Guardian Mod1.1 class) plus Banff (Edmonton Mod1.2 class) finish their refits

Naval Shipyard Deschimag A.G. Weser (Sol, Earth)

AD 2273 (November 15) 500 tons of capacity added
AD 2274 (February 5) 500 tons of capacity added
AD 2274 (March 25) SV Leif Ericson (Amundson Mod1.1 class) completes her refit
AD 2274 (July 5) SV Thor Heyerdahl (Amundson Mod1.1 class) is refit to the latest standards
AD 2274 (May 15) SV Henry Hudson (Amundson Mod1.1 class) completes her refit
AD 2274 (August 25) SV John Franklin (Amundson Mod1.1 class) is refit and this finishes the work for BuSurvey
AD 2274 (September 30) Retooling for Protecteur Mod2.2 class is complete
AD 2274 (December 15) 500 tons of capacity added
AD 2274 (December 20) Pius Antorius (Protecteur Mod2.2 class) refit to the new standard

Construction and Events in Sol

AD 2274 (April 10) The first of the new pinnaces the Fairmile B(EW) 001 (Fairmile B(EW)) is built on Earth.  This series will be shortly be replaced by the B2.
AD 2274 (April 30) An extention to earths Deep Space Tracking Station is finished the area now monitored grows signifantly and further expansion of the satalite cluster is planned
AD 2274 (May 20) Expansion of the Earth University campuses begins.  This is a critical necessity as currently not enough officers are in service to command all existing ships.
AD 2274 (December 20) Fuel stocks dip to the 10% level causing concern though the whole Navy.  The situation would have been no fuel in the tank farm but neither the Great Lakes nor the Petrol need their tanks filled to full.  It is a stark reminder that the fuel crisis is not yet solved.  [ooc]I got a no fuel for missile production message...until I detanked 200,000 liters from the two harvesters[/ooc]

Northern Coalition Army

AD 2273 (September 25) Danske Livgarde Bn (mobile infantry) completes integration training
AD 2274 (May 5) Fort Narvik Defence Bn (garrison) completes training, the Royal Marines Infantry Division is broken down into a cadre to be trained with the latest TN weapondry
AD 2274 (December 15) Royal Marines Bn (mobile infantry) completes field testing in Wainwright and the Sussex and Wessex Volunteer Bn begins the formation process

Civillian Operations in Sol

AD 2273 (October 25) The civilian mining colony on Reinmuth has been expanded to 6 civilian mining complexes
AD 2274 (February 20) The civilian mining colony on Van Biesbroeck has been expanded to 3 civilian mining complexes
AD 2274 (August 25) The civilian mining colony on Neujmin has been expanded to 4 civilian mining complexes
AD 2274 (November 20) The civilian mining colony on Wolf-Harrington has been expanded to 6 civilian mining complexes

Research Progress

AD 2273 (September 25) Dr. Samantha Buckley's team finalizes the larger missile engine the RR Wildfire NPE-Mi-10 and turns its attention to the fighter engine upgrade the Bombadier Backboard NPM1-125
AD 2273 (October 25) Dr. Samantha Buckley's team completes the design of the Bombadier Backboard NPM1-125 and moves onto the first of the ship engines the Rolls Royce NP E-M28S
AD 2273 (December 30) Dr. Samantha Buckley's team hands over the plans for the Rolls Royce NP E-M28S and begins development with corporate teams of the MAN NP CE-100 engine
AD 2274 (January 5) Construction of a new Research Lab completed on Earth, it is turned over to Dr. Lucas Watkins team researching a smaller fuel tank
AD 2274 (May 15) Dr. Samantha Buckley's team developes the MAN NP CE-100 engine and returns to Rolls Royce for the newest standard military engine, the Rolls Royce NP E-M40S
AD 2274 (September 30) Dr. Samantha Buckley's team finishes research into Rolls Royce NP E-M40S engine and turns the laboratory space over the Dr. Natasha Gray and her team who starts working on the Hawk II Counter Missile for the Navy
AD 2274 (October 20) Dr. Natasha Gray's team has completed plans for the Hawk II Counter Missile and starts to develop newest in the Javelin series, the Javelin III Anti-Ship Missile
AD 2274 (December 15) Dr. Lucas Watkins' team completes research into Fuel Storage - Tiny.  The laboratory space is turned over to Dr. KnæikiR Hólmkellson who repurposes it for research into improvinig the speed of terraforming operations (terraforming rate 0.0012 per yer).  Dr. Watkins retires and his farewell party is well attended by members of both the Navy and the Army.  He has, over the last 40 years, led the development of a significant number of systems while not as spectacular as engines that allow ships to transend Einstein's barrier are the solid necessities one needs for exploiting such a thing as a Jump drive.  Fuel tanks, command and control systems, better engineering spaces, ground combat weapons, new models in troop utilization, and more.  But as no protege exists to carry this work foward the NC commision decidest to refocus its applied laboratories on Terraforming a so far neglected science that based on the number of near misses in terms of colonization prospects will be an absolute necessity in the future.

1st Geosurvey Team and the Upholder

For the past many years the various members of the 1st Geosurvey team and the Geosurvey vessel Upholder have been paired together to conduct ground based surveys of the bodies of the Sol system.  The inner planets were surveyed first with no new result.  The 1st Geosurvey team then started in on the asteroids that had been found to contain minerals that lay between Mars and Jupiter, approximately 70% of those bodies recieved a ground survey, and nothing new was found.  The work of the original Upholder crew had been exceptionally thorough it seems.  Utilizing the fact Jupiter was close to the last survey the team went there and starting a ground survey of Ganymede, finding nothing new they proceeded to Io.  On December 20, 2273 the team transmits the finalized results and for the first time it seems something slipped through the Upholders orbital scanneer.  Io is found to contain 2 069 451 tons of Neutronium with easy accessibility (0.9).  The team proceeds to Europa to start the survey of that moon.

The find is welcome news as Neutronium is a key component to most infrastructure making a secure supply of it critical.  As Io and Ganymede had both been considered for settlement it is a bit of bad luck that it was found on Io.  It does leave the commision and BIC in a quandry.  They both wish to prevent another case of the Dump, but given the lift capacity of the civillian lines and the fact that Venus grabs most infrastruture produced on Earth means that they must produce enough infrastructure on Earth to support at least the number of colonists currently onboard civillian vessels.  Not to do so will lead to another round of lawsuits and this time the arguement the government could do nothing against the tragedy would not hold atmosphere.  Duranium is plentiful enough to produce sufficient intrastructure to get the colony off to a good start.  Development of Io's mineral reserves are then tenatively scheduled for after the completion of the expansion to Earth University and before the start of the latest PDC refit.  BIC is confident they can have some mines and a terraformer in operation by 2276.


AD 2274 (March 16) Alpha Centauri, Vincinity of Alpha Centauri A-V

Lt. Commander Grace Payne listened on her headset, "We have stable orbit." was the report from her helmsman.  She turned to the other part of the bridge.  "Secure from cruise configuration.  Despin the habitate section and deploy the refinery."  "Aye, aye ma'am."  The warning siren sounded and five minutes later slowly gravity dropped over the whole of the crew deck as the rotation of the compartment reduced, it took some five minutes to stop the spin and lock the hab module into its position.  "We are ready to deploy the refineries now."  Grace nodded to herself watching the activity occuring around her through the hologram of the status information.  "Start deployment."  "Aye, aye."

The ship reverberates as the locking bars retract and hydraulic pistons start to push the refinery segements apart changing the shape of the ship from a compact spindle with drive boom and forward fuel cap to something resembling a complex molecule or childs tinker toy.  Step by step the process is accompanied by the buzz of check lists, and the occasional bout of cursing.

Grace taps her key to activate her microphone, "Chief have you got it?"  "Yes Cap...got that damn thing unstuck."  Crewman Newcastle's voice has that odd tone assocaited with someone talking in a helmet that she automatically filters out from much exprience.  "Valve stuck...some lubricant leaked out and froze her solid...we used the torch and a wee bit of persuation and she is working smooth like silk now."  "Thanks Chief, good job."  She watches the indicator showing that the space walking crew was back onboard then keys the mike to another channel.  "Alright, we are green for startup on my screen, engineering are your ready for spin up?"  "Aye captain, we are showing solid locks on all refinery sections and the distribution network is all good to go now."  "Right then stand by for positive spin."  "Helm, sound the rotation alarm and then bring the ship to production revolution."

Outside the ship attitude jets fire in a programed sequence and the ship starts to spin.  The central spindle remains at low G but the extended refineries now have positive centripal force that is both useful to the crews and aids in the seperation of the heavier sorium from the base gas mixture.  The habitation module has now a comfortable 0.75 G effective gravity.

"Spin up sucessful Captain, we are at full revs."  "Excellent, Refinery control are you ready to deploy harvesters?"  "Yes captain, all five harvesters are green for go."  "At your discresion then Refinery Control."  "Right-oh!"  Inside of a minute the five robot craft are flung away from the ship by the spin as the clamps holding them in place are released.  "Harvesters are away.  Telemetry is good.  They are manuevering."  Grace nodded as the voice in her ear confirmed what her status display told her.  She drifted over to one of the pannels and set it to display a picture of the planet, and 15 min later was rewarded by seeing the vapour trails of the five harvester forming in the gas giants upper atmosphere.  "Opening ram scoops now...all show green...gas flow nominal..."  The shock waves of the passage of the harvester drones would fade in time but it was in its own way remarkably beautiful.

An hour later the now filled drones docked back with their respective refinery segments, a longer process than the launch and much more finicky.  "We have solid locks on number 3...opening valves...valves open...starting pumps..."  Grace grinned that was the last drone...it had taken a long time but she got to be the first, it was 15:14 GMT.  "Communications, send to Dwarfhold.  'Governor, the Loch is on line and we are open for business.'"  She knew the words would be resent to the ICG nearest the jump point and transmitted to Earth once they were through with the jump.  The first fuel harvester was in operation.


AD 2274 Victorias Esquimalt Graving Dock, Earth Oribt

By the time it was over on the 20th of June, the workers were contimplating claiming hazzard pay.  Cpt. Diana Nim had been on their case the last few days with a look on her face that could sandblast steel to a high burnish.  She wanted her squadron in space and the refit had to be done now and done right.  To say they were glad to see 1st Squadron boosting for the Lalande 21185 Jump Point was a major understatement.  Cpt. Nim having won the toss was going to lead the effort to establish a colony in AD Leonis and resume survey operations...and the damned ICG and FHG were sitting on the jump point waiting for her.  They had been there for weeks...waiting on the Navy escort.  It took the ships of 1st Squadron slightly more than 6 days to travel the distance and trailing them by a few days were the ships of the survey group (SV Leif Ericson and GSVs Oberon and Tycho Bryhe).  The survey ships would arrive on 2nd of July, by this time the Navy had probed the jump point declared it clear of hostiles and moved on with the BIC ships jumping in systems behind them.  The faster Naval ships crossed the dead useless system of Lalande 21185 and their passives detected nothing out of the ordinary.  The squadron arrived at the jump point to AD Leonis on the 16th of July and jumped through finding, as most expected that system free of any presence but theirs.  It was true that none of this was un-expected but the existance of the Wolvers meant that the blithe assumptions that had fed the first expansion surge now had to deal with the reality of the existance of Aliens with Unpleasent Dispositions (AUDs) or any of a host of other other acronmys (ALFWATFH, BEM, etc).   As Gliese 408 was the planned target of the survey effort Cpt. Nim ordered the 1st Squadron to move to that jump point and probe it.  Arriving there on the 22nd of July her ships jumped in and found the inner system as quiet as it had been when the last SV transited out.  She returns to AD Leonis to await the BIC and BuSurvey ships.

The Interstellar Survey Group I and Alpha and Beta Grav Survey Missions enter Gliese 408 on the 28th of July and the two Grav Survey missions resume the surveying of the remaining survey locations that were needed to complete the gravitational map of the system.  The Leif Ericson turns its attention to the asteroids of the relatively mineral poor system, it begins surveying them for minerals.

The two BIC groups make their slow way across Lalande 21185 with FHG II arriving in AD Leonis on the 13th of September and crossing the distance to the systems lone gas giant to arrive in a polar orbit over it on the 1st of October.  Once Cpt. Nim recieves confirmation the refinery is in operation on the 3rd of October she orders the Protecteur to refuel her Battlegroup and then proceed to the FH See and fill her tanks.  The RS Protecteur arrives at the FH See on the 6th and siphons off a bit over 200 000 litres of fuel.  Admitedly this is mostly fuel the See had bunkered at Earth but it tests the system out and the now topped up RS Protecteur returns to refuel the Support Group.  On the 27th of that same month ICG V jumps in system and proceeds to the inner planet.  The ICG arrives at the planet on the 25th of November, and off loads the infrastructure and 500 colonists they had with them.  The Planet is renamed Forge, as the crushing atmospheric pressure of 43 atmospheres of a CO2/SO2 mix combines with a surface temperature of nearly 1200°C to form conditions normally only found in smelters.  Lakes of liquid metal can infact be found on the planet in lowland areas.  The colony is sited in a mountain valley as high as possible on the termitor in this case as far from the star side as possible, the 500 first-in-colonists are soon busy setting up the basic services they will need to survive on what most call unashamedly a right hell-hole.  Even though AD Leonis is a dim red star Forge orbits at a distance of only 4.6 million km so the day side's sky is dominated by the view of the star...a year is only 3.8 earth standard days on Forge.  The planet has a gravity of 1.04 G and thankfully a strong magnetic field.  As it is tide locked half the planet is in permanent shadow but the strong winds and high degree of convection don't allow the temperature to drop as much is normal on, for example, Faewald.  After dropping its load of colonists, ICG V breaks orbit and heads back toward the jump point leading to Earth, it will be back with another load of infrastructure and 500 more colonists in around 11 months.

In Gliese 408 the gravitational survey is completed on the 27th and no new jump points are found.  As well no mineral rich asteroids had been found.  Cmnd.  Elliot Stokes decides that based on this he will start surveying GJ 1156, the system that connects to this one.  Gliese 408 II is one of the closest worlds to Earth ever found.  It has water, a gravity of 0.87 G, an atmosphere of 83% Nitrogen and 17% Oxygen, that is just a shade too low in oxygen content to breathable (0.09 atmosphere).  The drawbacks are that it is tidelocked to its star, that its average surface temperature is 45°C making it hot and that it lacks Duranium although Corbomite, Vendarite and Gallacite are present.  Still it is the best place in the area for habitation and it would be wise to find out more about its nearest neighbor.  On the 5th of January 2275, the SV Leif Ericson jumps back to AD Leonis to confir with the Navy Squardon waiting at the jump point.  Cmnd. Elliot and Cpt. Nim discuss the situation and though unhappy as the Navy wants a place they can set up a outsystem maintance facility at badly this is BICs call so Nim agrees to probe GJ 1156 and station the Battlegroup at the jump point to it in Gleise 408. Elliot returns to his ship his plan aproved.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on December 11, 2012, 09:48:22 AM
AD 2275  Restarting Out-System Operations

This year marks the start of further exploration and more importantly outsystem development for Humanity or at least those living in the areas governed by the NC.  It has been a learning period where the first fueling groups interact with the Navy to support the Naval ships operations.  Fuel production by the end of the year is just under 3 million litres per year.  This is largely due to Commisioner Buxtorf's efforts at streamlining and making more efficient the process.  [ooc]He has a +40% factory bonus, this is one of the main reasons he got the nod.[/ooc]  This coupled with a steady growth in the number of factories has produced a significant increase in fuel production.  Even though during the year the level of fuel in the tank farm rose and fell it never collapsed.  It required careful monitoring but the system is holding up.  By the end of the year something over 750,000 litres per year of fuel production capacity exist outside of Sol.

Comercial Yard Litton-Ingalls Shipbuilding Corp. (Sol, Earth)
AD 2275 (January 15) Cyclops (Colossus (HP) class) finishes refit
AD 2275 March 5) Behemoth (Colossus (HP) class) is refit
AD 2275 (July 5) Monumental (Colossus (HP) class) is refit
AD 2275 (November 20) Leviathan (Colossus (HP) class) is built and becomes the leader of ICG VII.  A new Colossus class is started and the yard is waiting on a single Colussus on the way back from Faewald.  Once that ship arrives and enters into refit the yard can start to retool for the Bauxite HP varient.

Comercial Yard Robert Napier & Sons (Sol, Earth)
AD 2275 (February 5) Great Lakes (Loch (HP) class) and Petrol (Petrol (HP) class) finishes refit and soon is on the way to AD Leonis and Alpha Centauri respectively
AD 2275 (October 30) Insjo (Loch (HP) class) is built and sets off for AD Leonis
AD 2275 (November 30) Benzene (Petrol (HP) class) is built and assigned to New Construction/Shakedown Training awaiting an ICG heading to Faewald

Naval Shipyard Victorias Esquimalt Graving Dock (Sol, Earth)
AD 2275 (January 15) Warder (Guardian Mod1 class) is built and enters into a refit and the Cleveland (London Mod1.2 class) finishes refit.
AD 2275 (January 25) Perryvale (Edmonton Mod1.2 class) is refit
AD 2275 (February 30) Mastiff Dalmatian (Terrier Mod1.2 class) is refit
AD 2275 (April 5) Warder (Guardian Mod1.1 class) finishes her refit
AD 2275 (May 30) Watchman (Guardian Mod1.1 class) plus Bloodhound, and Beagle (Terrier Mod1.2 class) are refit
AD 2275 (June 20) Cheshire (London Mod1.2 class) finishes refit
AD 2275 (November 5) Airedale, and Borsoi (Terrier Mod1.2 class) as well as Guardian, and Picket (Guardian Mod1.1 class) plus Edmonton (Edmonton Mod1.2 class) are refit
AD 2275 (November 30) Dorset (London Mod1.2 class) is refit bringing the 1st squadron to the latest standard

Naval Shipyard Deschimag A.G. Weser (Sol, Earth)
AD 2275 (February 25) 500 tons of capacity added
AD 2275 (May 5) 500 tons of capacity added
AD 2275 (July 10) 500 tons of capacity added
AD 2275 (September 15) 500 tons of capacity added
AD 2275 (November 15) 500 tons of capacity added
AD 2275 (November 20) Protecteur (Protecteur Mod2.2 class) is refit
AD 2276 (January 15) 500 tons of capacity added

Northern Coalition Army
AD 2275 (December 15) Sussex and Wessex Volunteers Bn trained on Earth

Civillian Operations in Sol
AD 2275 (February 5) The civilian mining colony on Wolf-Harrington has been expanded to 7 civilian mining complexes
AD 2275 (June 10) The civilian mining colony on Encke has been expanded to 6 civilian mining complexes
AD 2275 (June 26) The civilian mining colony on Wolf-Harrington has been expanded to 8 civilian mining complexes
AD 2275 (August 7) The civilian mining colony on Encke has been expanded to 7 civilian mining complexes

Research Progress
AD 2275 (January 15) Dr. Natasha Gray's team finishes development of the Javelin III Anti-Ship Missile and turns the lab space back over to Dr. VíkingR Hœkillson's team working on a more jump engine basics.
AD 2275 (June 10) Dr. Morgan Fowler has joined your scientific establishment.  His research speciality is Defensive Systems.
AD 2275 (November 5) Dr. Tristan Brashear has joined your scientific establishment.  His research speciality is Missiles / Kinetic Weapons.
AD 2275 (December 30) Dr. Ellen Allan's team completes research into improved computer networks and advanced processor capacity (Research Rate 280 RP) and starts examining new methodologies to improve shipyard efficiency (Shipyard Operations: 10% Time/Cost Saving)

Operations in Sol
On the 25th of April the 1st Geosurvey team finishes their survey of Europa finding nothing new and the Upholder transports them to Calisto to start on the survey of that moon.  The first Fairmile B2 (EW) class pinnance is constructed on the 20th of July.  Significant production of both the Hawk II and Javelin III missile occur and all Naval squadrons are re-munitioned with the latest versions.  By the end of the year the focus changes to production for the Forts of Earth.

BIC Operations in 2275
BIC with a certain amount of grumbling plans for the exploitation of Io by scheduling 4 batches of colonial infrastructure and a terraforming engine, by the end of the year they have half the planned infrastructure in warehouses.  Clearly they will need to send a certain amount of infrastructure to Ganymede to compensate the colonists there to avoid a massive political fight.  But the revised planning sees the colony on Io being established in 2276 but with no obvious sticking points.

For Forge ICG V returns to AD Leonis in November and by the end of the month an automatic mine and another 500 people are dropped off at the young colony.  The next trip will focus on moving colonial infrastructure and a further 500 people.  At this rate it will take some 6 trips to establish the colony of 10,000.  Each trip takes on the order of 6 months one way, so it is likely a Bauxite heavy freighter will be available to speed up the process, but worse case by 2279 the colony of Forge will be established.

In Alpha Centauri, on the 1st of October the Petrol rendevous with the Loch in Faewald orbit and sends its crew on shoreleave.  The new tank farm on Faewald will supply ICG 3 with nearly 80,000 of fuel harvested in system.  The assembly of the Listening Post is completed in mid november and comes online soon after.  At about the same time the FHG I arrives back at the gas gaint Alpha Centauri V to resume harvesting operations.  Faewald is reporting overcrowding so clearly a major load of colonial infrastructure and it is suggest another construction factory needs to be delievered to the colony whose population will soon exceed Ganymede's.  The colony is experiencing a sevre worker shortage as well but still it mines are churning out TN minerals at as good rate even if every mine is operating only at 75% of rated capacity.  Growth for the colony can be said to be slow but steady.

Fuel harvesting in AD Leonis is going well with the Navy's Protecteurs tanking their respective squadrons and then filling up at the harvesters.  So far the fuel available has been slightly below the needed value but as more and more harvesters are built this will change.  What is clear though is that the process is working.  The Navy's relatively short ranged ships are able to operate effectively and while fuel use is a factor to their operations it isn't a major concern.


BuSurvey/NC Navy Operations in 2275
BuSurvey is estatic to be back in business after the long pause.  Along with the Navy they are learning how to coordinate actions and most importantly how to keep up sustained operations.  Late in the year ISG II and Delta and Epsilon Grav Survey missions boost from earth orbit heading for the Lalande 11851 jump point they will relieve the ISG I which will return to Earth for shore leave and overhauls.  So far fuel from the harvesters in AD Leonis has been reserved for the Navy but the changing of ISG II for ISG I is due to crew fatigue and not fuel exhaustion.  1st Squadron yields escort duties to the 2nd Squadron in October and returns to Earth for a refit.   1st Squadron arrives in Earth orbit with around 30% fuel in the warships, which is sure proof that the fuel harvester concept works given they had been refilled by the Protecteur once in their deployment.

(GJ 1156)
AD 2275 (March 2)  A new Jump Point is found
AD 2275 (May15) Minerals discovered on GJ 1156-A VI - Moon 1: Uridium 1,806 (1)  
AD 2275 (May 26) Minerals discovered on GJ 1156-A VI - Moon 14: Vendarite 203 (1)  
AD 2275 (July 7) The gravitational survey is completed in the GJ 1156 system. The system has a total of 2 jump points.  The outgoing jump point is not explored as this system was only being explored as it would be next door to a settled system.
AD 2275 (August 12) Minerals discovered on GJ 1156-A II: Duranium 4,061,250 (0.8 )  Sorium 1,343,281 (0.4)

(Wolf 358)
AD 2275 (December 6) Minerals discovered on Wolf 358-A VI: Sorium 252,000 (0.7)  
AD 2275 (December 6) Minerals discovered on Wolf 358-A VI - Moon 1: Duran 481 (1)  Neut 1 (1)  Corb 324 (1)  Trit 484 (1)  Merc 176 (1)  Vend 11 (1)  Sorium 462 (1)  
AD 2276 (January 10) A new Jump Point is found
AD 2276 (January 14) Minerals discovered on Wolf 358-A VI - Moon 14: Neutronium 473,344 (0.9)  Corbomite 73,984 (0.8 )  Tritanium 399,424 (1)  Gallicite 28,224 (1)  
AD 2276 (January 21) The gravitational survey is completed in the Wolf 358 system. The system has a total of 5 jump points making it not only a very mineral rich system but a key jump point nexus.  ISG I stops survey operations and prepares to return to Earth turning over its operations to the ISG II.
Title: Re: The Northern Coalition (AAR)
Post by: Anarade Relle on December 17, 2012, 09:30:10 AM
You've been treating your fuel situation quite sensibly. Far better then I have; I ended up with a big fleet and no gas to fly them.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on January 09, 2013, 11:47:15 AM
You've been treating your fuel situation quite sensibly. Far better then I have; I ended up with a big fleet and no gas to fly them.

Thank you and sorry for the delay replying I was on my christmas holidays and discovered my memory was not up to remembering my site password.  I have to admit I worry constantly that I am building too many ships for my fuel status.  I have to write up another update as I recover from jet lag.  The fuel situation is still a major concern though.
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on February 03, 2013, 10:38:38 AM
Nice AAR. Few typos and such here and there but they don't really impede reading this. I like your style, keep it up!

Also, can you imagine being among the 500 first colonists to Forge? 11 months with mere 499 other people, stuck setting up an underground base under those conditions? I bet synth-beer consumption was heavy  :D

I've never done a conventional start with such a low population base. I usually start with 6 or 7 billion people Unified Earth. It sure makes the beginning easy as you have plenty of research labs and conventional industry but the mineral/fuel-crashes can be just as bad.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 04, 2013, 11:19:00 AM
Nice AAR. Few typos and such here and there but they don't really impede reading this. I like your style, keep it up!

Also, can you imagine being among the 500 first colonists to Forge? 11 months with mere 499 other people, stuck setting up an underground base under those conditions? I bet synth-beer consumption was heavy  :D

I've never done a conventional start with such a low population base. I usually start with 6 or 7 billion people Unified Earth. It sure makes the beginning easy as you have plenty of research labs and conventional industry but the mineral/fuel-crashes can be just as bad.

I try to get rid of the typos as I notice them.  I certainly hope the reading is relatively smooth.  I like a challenge and decided to go for a real survival start.  The hardest part after the lack of minerals has been the technology.  The NCN is really very primative and desperately needs improvements in a number of areas...sensors being a major one.  The fact that the enemy can detect ships out to 130 m km is rather terrifying.  I've been advancing the turns and need to write up the events of the last few months...they just aren't that fun to write about.

As for Forge's 500...yeah that was about as unfun an asignment as you can draw.  Synthbeer?  No that would have caused a riot...they probably brought their own brewery along with them...  But they can use their radio to talk to the fuel harvesters so there was at least another 300 people to communicate with pen-pal style.  But yes...set up the base followed by the real joy of monitoring the lone mine...and for the lucky few assigned to keep the mining robots maintained...the joy of surface visits.  That place is just a hell hole...what is odd is that virtually all colony worlds so far have been tide locked to their stars.  But currently another 4000 colonists are on the way with more infrastructure...they should hit their 10,000 people goal next trip after that...plus a second mine.  The planet actually makes venus look good, but terraforming it would be the work of centuries (45 bar atmosphere of CO2 and SO2 plus it is too close to the star so its surface temperature is far too high to allow water).  As BiC doesn't even have terraforming ships right now it is a lot of dreaming.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 05, 2013, 07:50:53 AM
[ooc]This report is brought to you by Schweinegrippe H1N1 and Tamiflu medication.  Not to mention a collegue at work who I hope never again comes to work when they feel like death warmed over.  I'm feeling well enough to write and my humor is ok so I suspect the Tamiflu is doing its job.[/ooc]

AD 2276 Learning the pitfalls and ropes of operations away from home

The first part of the year was a major series of logisitical challenges focused primarily on swapping units out and keeping fuel tanks at reasonable limits.  Lacking any means of reliable interstellar communication faster than a ship meant the only reasonable clock was the crew endurance.  Northern Coalition Naval Command and BuSurvey had to get used to sending out the replacement force a reasonable amount of time before crew fatigue would set in, and onsite commanders needed to learn to budget fuel requirements to ensure sufficient fuel plus operational margines was available at all times.  Having a forward refueling base in AD Leonis helped greatly but the number of harvesters was not up to the task of keeping even a small force fully fueled though they did a respectable job at keeping it in fuel.

On Earth the efforts were concentrated on the development of Io, with BIC calculating the full capacity of the current fleet of civillian transports and contracting out sufficient infrastructure construction to cover that many people.  They were desperately attempting to stave off another dump of people onto an unprepared colony.  

Outsystem Operations (AD Leonis, Wolf 358, Ross 128)

2nd Squadron was the NCN force overseeing the survey efforts in this region of space.  Insterstellar Survey I plus Alpha and Beta Grav Survey were the initial BuSurvey forces and they were in the process of finishing their survey of Wolf 358 as Interstellar Survey II plus Delta and Epsilon Grav Survey arrived from Sol to take over their missions.

AD 2276 (January 26) Interstellar Survey II, Delta and Epsilon Grav Survey Missions have completed their jump into Lalande 21185 from Sol
AD 2276 (February 16) Interstellar Survey II, Delta and Epsilon Grav Survey Missions have completed their jump into AD Leonis from Lalande 21185
AD 2276 (February 26) Interstellar Survey I completes orders in Wolf 358 and boosts for the jump point to AD Leonis
AD 2276 (March 1) Interstellar Survey II, Delta and Epsilon Grav Survey Missions have completed their jump into Wolf 358 from AD Leonis
AD 2276 (March 3) Wolf 358,Alpha Grav Survey Mission completes orders in Wolf 358 and boosts for the jump point to AD Leonis
AD 2276 (March 9) Wolf 358,Beta Grav Survey Mission completes orders in Wolf 358 and boosts for the jump point to AD Leonis
AD 2276 (March 13) 2nd SQN Battlegroup/TG1/1st Fleet arrives at the unexplored jump point in Wolf 358 closest to the jump point to AD Leonis
AD 2276 (March 14) Interstellar Survey II arrives at the unexplored jump point in Wolf 358 closest to the jump point to AD Leonis
AD 2276 (March 14) An exploration of a jump point in the Wolf 358 system by IS II supported by two warships from 2nd Sqd BG has revealed the new system of Ross 128
AD 2276 (March 14) 2nd SQN Battlegroup/TG1/1st Fleet is fully present at the jump point to Wolf 358 in Ross 128.  Nothing is detected by the ships and the survey force is given permission to start survey operations.  2nd SQN Battlegroup will remain at the entrance jump point and awaits the support group engaged in refueling operations in AD Leonis.
AD 2276 (March 15) IS II, Delta and Epsilon Grav Survey Missions commence survey operations in Ross 128.
AD 2276 (March 27)  Interstellar Survey I arrives at the jump point to AD Leonis in Wolf 358 and together with Alpha and Beta Grav Survey missions begins their journey home.
AD 2276 (April 12) Interstellar Survey I, Alpha and Beta Grav Survey Missions tranist out of AD Leonis into Lalande 21185.
AD 2276 (April 25) Pious Antonious rejoins the 2nd SQN Support Group/TG1/1st Fleet after being partially refueled by FHGs III and IV.
AD 2276 (May 2) Interstellar Survey I, Alpha and Beta Grav Survey Missions tranist out of Lalande 21185 into Sol.
AD 2276 (June 24) Fuel Harvester Group II arrives at Earth confirming that 10% of fuel is suficient to make the journey to or from AD Leonis.
AD 2276 (June 29) The crews of 3rd Squadron Battlegroup/TG1/1st Fleet have completed shore leave on Earth and are ready to resume active duty, the will be relieving 2nd Squadron in a few weeks.
AD 2276 (July 11) Interstellar Colonization Group V returns to Earth from Forge, its Freighter the Jade enteres into refit.

(Wolf 358)
AD 2276 (February 13) Minerals Discovered on Wolf 358-A VI - Moon 15: Duranium 793,800 (0.1)  Neutronium 1,416,100 (0.6)  Sorium 313,600 (0.1)  Gallicite 17,640,000 (0.1)  
AD 2276 (February 23) Minerals Discovered on Wolf 358-A VI - Moon 20: Corundium 210,681 (0.8 )  


(Ross 128)
AD 2276 (May 7) Minerals Discovered on Ross 128-A VI - Moon 8: Mercassium 31 (1)  
AD 2276 (June 30) Minerals Discovered on Ross 128-A V - Moon 17: Duranium 903,168 (0.8 )  Tritanium 370,881 (0.7)  


Comercial Yard Litton-Ingalls Shipbuilding Corp. (Sol, Earth)
AD 2276 (March 10) Goliath (Colossus (HP) class) completes refit and the yards begin retooling for the Bauxite Long Range (HP) class
AD 2276 (April 10) Retooling for Bauxite Long Range (HP) class completed


Naval Shipyard Deschimag A.G. Weser (Sol, Earth)
AD 2276 (March 9) 500 tons of capacity added
AD 2276 (April 30) 500 tons of capacity added
AD 2276 (June 20) 500 tons of capacity added



Civillian Operations in Sol
AD 2276 (March 29) The civilian mining colony on Neujmin has been expanded to 5 civilian mining complexes
AD 2276 (June 10) The civilian mining colony on Encke has been expanded to 8 civilian mining complexes

Operations in Sol

On the 5th of February the first of its class the PDC Fort Rostock comes on-line.  This is the most advanced of the CN Naval bases protecting Earth.  It is considered by the NC Navy as the most optimized design so far, and the one which will be used for all future conversions.  Reduant fire controls give it the most flexibility of any base on Earth.  A considerable amount of colonial infrastructure for the Io colony is produced as well as a Terraforming installation for the colony, on the 20th of June a new research laboratory complex has its ground breaking ceromony.  Secondary projects include the completion of a new fuel refinery on the 21st of April and on the 30th of May the start of the conversion to an automatic mine of one of earths older manned mines.  Javelin III ASM and Hawk II CM come out of the ordinance factories and are immediately sent to the forts and the older missiles are scrapped for their fuel.  The Fairmile B2(EW) 003 is completed and a new pinnance is entered into the production queue on the 30th of April.  It will soon be necessary to scrap the original A models but the Navy is waiting until sufficient numbers of B models exist.

On the 10th of July Mr. Saeggr TryggRson is assigned to lead the newly established colony on Io.  Jumping the gun as usual the civillian colony ships break orbit and head for the First-In colonial workforce which is only begining the task of assembling the colonies powergrid and lifesupport hub on the icey surface of Io.  Needless to say waiting for the remaining delieveries of infrastructure would apparently cost the civillian firms some sort of bonus.  As predicted within weeks a staggering million people were decanted into the half prepared and below the freezing point of nitrogen temperature surface of the moon.  BIC responded with scathing condemnations of the ancestory of the captains of industry that persist in behaving like imbiciles.  They did internally learn from this...deliever all the infrastructure first before sending in the First-In Colony group.  Even though freighters raced from Earth to Io to deliever a massive amount of infrastructure the shear numbers of colonies decanted ensured that lawyers would be busy for years to come as next of kin started sueing everyone and any government agency or private contractor they could.  Protests from Ganymede's representatives were loud as well.  If the treatment of Faewald had annoyed them the fact that the Commision had prepared major infrastructure assets for Io far in excess of what had been done for Ganymede in it is colonization start up phase not to mention that the colonial population on Io soon nearly doubled that of Ganymede (by the end of the month the older colony was decidedly the junior partner in the dance) insenced the locals to no end.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 06, 2013, 08:10:41 AM
[ooc]here is the part I didn't really enjoy writing up so much.  Can't see any way to avoid having him retire after he returns to earth...the NCC really really really needs better sensors.  And bigger ships and well...lots of things.[/ooc]

AD 2276 The SV Henry Hudson Incident

The SV Henry Hundson and her two Oberson class consorts had been in Ross 128 since March.  The two Oberon class ships were on opposite sides of the system doing the tedius job of a gravatational mapping of the whole system.  The Henry Hudson had stopped to survey one location and then proceeded inwards to start the system body survey.  Ross 128 had seven planets.  Two terrestrial planets the second one a water bearing world with a too thin atmosphere was tidelocked to the dim red sun.  Following that was a gas giant with multiple moons.  Next was another Terrestrial world with a single moon.  This world had a thin atmosphere that was largely coposed of hydrogen and its surface temperature was below the freezing point of nitrogen.  Two more gas giants again with multiple moons and lastly a super jovan with a plethora of moons.  That planet was currently the furthest away from the Henry Hudson and so Commander Nefjólfr Bergfinnrson decided to wait and survey the rest of the system first starting with gas giant labeled VI in the charts and its 12 moons.  This was to be follwed by V and its 20 moons then moving inward to the first terrestrial planet and its single moon.

AD 2276 (July 19) 03:55:36 Polar Orbit Planet IV

The SV Henry Hudson had only a few minutes before arrived over the targetted planet's north pole and was shaping its survey orbit.  The third watch was on duty.  "Bob...we're picking up someting on the the auto scan system."  "What?"  the officer of the watch was fresh out of the academy and was still getting over the high of actually being allowed to do the orbital insertion himself.  He got up out of the command couch and walked the few steps over to the ships minimlistic tracking display.  "Lord.."  he leaned over Samantha's shoulder and for once didn't bother to admire her chest as his eyes were glued to the thermal read out from the IR telescope automatic sweep.  His hands fumbled at the controls on his waist as he jammed down the key..."Captain...Captain to the bridge...we have an emergancy situation."  "Larry, get the Navy on the line...prep log...send it...then begin auto transmission..."  "Oh Lord..."  that sort of thermal signature could only be a military engine...and it was 25 times as powerful as the ones this ship used.  

Nefjólfr Bergfinnrson was in his bunk when the call came in.  The sound of Ensign's Manning's voice snapped him out of his sleep...what had the fool done wrong with a simple orbital insertion...?  He rolled out of his bunk and yanked on his uniform pants as his brain caught up with the facts that the ship didn't appear to be manuevering.  He ducked through the hatch and ran for the bridge rather than waste time with the comm channel. He charged through the bridge door once it slid open.  "Manning! Report!"

"Sir...we have three contacts...right on top of us...IR and now EM reading are off the scale!"  Ensign Manning replies as he looks up from the tracking station display.  "They are not yet maneuvering..."  Commander Nefjólfr Bergfinnrson blinked looking at the young officer.  "Sound action stations Mr. Manning."  "Navigation make a course..." he paused thinking...and looked at the display..'right on top of us' in this case was relative..."...to survey point 4.  Helm when the course is laid in, go to 250 km/s take us out slow and easy."  That would keep the ships thermal signature down.  "Aye aye sir."  He slid into the command couch.  "Talk to me Mr Manning." "We have a sent a linkage to the Navy."  "Good."  "Helm?"  "Ready in 15 sir."  "Don't wait just take us out slow and easy."  He flipped on his repeater and set it to the tactical option and watched.  He grunted...so much for that.  "Confirm intercept course Samantha."  "Aye Sir...computer confirms targets are now maneuvering velocity is 8379 km/s...course is interception."  "Helm, go to maxium velocity." "Velocity maximum.  Aye aye sir."  "Samantha bring the search sensor on line."  "Yes sir."  The alien ships were still a distance 3 times the range the sensor was effective but it clearly wasn't possible to hide from them.  "Sir...sir...the computer tags the drives as Wolver."

The Henry Hudson proceeded away from the alien ships for nearly a minute before Commander Bergfinnrson realized he was making a mistake.  "Start recording:  Communciations for Captain Morgenrot.  Peter we can't make this work, I'm going to turn the ship and lay in a course for the jump point if we detect fire we'll abandon the Hudson and you can use the pinnance to get us.  It is a better chance then what we have now.  I won't loose people when the ship is assuredly lost.  And the pinnace should be small enough to get in undetected.  Commander Nefjólfr Bergfinnrson, CO Insterstallar survey one. Out.  End Recording."  "Communications send that to the Navy."  "Navigation, new course to our entry jump point.  Helm when it is ready implement it."  He hit the intership override comm switch.  "Crew this is the Captain, we are being pursued by three vessels of unknown intent.  No communications have been recieved and it is probable they are Wolver ships.  I intend to abandon ship if we are brough under fire so all non-essential personal are to report to their life pods immediately.  Get as much supplies into the pods as possible.  Section chiefs and watch officers ensure your people are there report to Mr. Manning when you are in place."  

The ships crew moved quickly though a few panics broke out luckily the ships senior non-coms broke those up speedily.  First and second watch and the support personal of the ship including all engineers from the jump drive section took their places in the pods.  Time seemed to crawl to the people sweating on the bridge and Commander Bergfinnrson nearly swore at the seven eternities it took to program the course change but at last the ship yawed about.  By this time the habitation section was slowing down so the crew was in low g.  They had all suited up but their visors were raised.  Their radio communications were speeding towards the naval ships but they would take slightly more than two and quarter hours to get there.  The Hudson's course now converged with the onrushing aliens but in terms of missile combat ranges the Hudson had to be deep in the enemies envelope.

AD 2276 (July 19) 03:58:01 On Course to Jump Point 1

The Hudson bucked like a bronco anyone not securly fastened down was hurled around as the ship heaved, rolled and yawed due to armour spalling and boiling off its starboard rear quarter.  "Radiation spike sir"  Mannings voice was a bit shrill but no one cared at the momement.  "Armour plate lost and minor structural damage...ship can maneuver."  "Hudson to Bloodhound.  Captian Morgenrot we are abandoning ship, the Hudson has been hit by multiple nuclear attacks."  He hit the intership switch. "All hands this is the captain.  Abandon ship.  Repeat.  Abandon ship."  He looked around the bridge.  "Move people they have to more birds inbound. MOVE!"

The pods spilled from the ship the one containing Commander Bergfinnrson last.

AD 2276 (July 19) 06:15:04 Jump Point 1

Captain Peter Morgenrot the CO of 2nd Squadron was just starting his day and the priority call caught him in the middle of the second "S" so he shut off the water flow and stuck his hand out to hit the intercom switch "Captain here."  "Sir...priority message from the Hudson...she has detected three targets on thermal...warbook is pegging them as new Wolver ships...we have a data feed starting up and are starting to get their logs and telemetry on side channels."  "Go to action stations, alert level yellow. What is the time lag?"  "Two hours, seventeen minutes, three seconds."  Peter wanted to swear...whatever had happened had happened while he slept.  "On my way...get the XO there and bring the other captains into the loop.  Tell Navigation to lay in a course to the Hudson."

He was fully dressed and shaved when he walked onto the bridge less than three minutes later.  "What have we got."  Andrew Jenkins his intell officer looked up..."Sir, we have two new wolver contacts initial names: Akagi and Mikuma.  Both are capable of 8379 km/s, and the thermal signature rating is 1500.  The Akagi's are emiting a strength 180 estimated resolution 76, and GPS 13000+ search sensor.  Range on it is 130 million km approximately.  They showed up out of nowhere shortly after the Hudson took up her polar search orbit over planet IV."  "What is Commander Bergfinnrson doing?"  "Sir from his telemetry and his last message for you he is heading for us and he is going to abandon ship if fired upon.  He hopes we can get the pinnace to him and his people."  Captain Morgenrot stood looking at the displayed data, the alien ships were within effective range of the Hudson for certain.  He didn't think they could cram the hundered crew of the Hudson into the pinnance but duct tape could solve many things and as things stood now it was the best solution he could see.  "Right...communication squadron link."  "Squardon link active sir."  "Squadron this is Bloodhound, we are going to try and rescue the crew of the Hudson.  All ships prepare for action.  This is no drill.  Repeat this is no drill.  Authorization for arming nuclear weapons is given.  Stand by for course updates."  "Sir...the Hudson has been hit.  Three..."  Andrew looks confused, "Scale 1 explosions register in the data stream."  "Three?"  "Yes Sir."  Now most of the officers looked baffeled.  The 1-1-1 had been destroyed by overwhelming firepower and in this case the enemy fired just three missiles on a ship fully the same size as those others.  "That is crazy...did they abandon ship?"  "Yes sir.  We have telemetry from the lifepods all crew is in them.  The beacons are weak and we lost the link with the Hudson but the people seem fine."  "Lets go see if we can get them."

AD 2276 (July 19) 07:45:15 On course to the life pods

"Sir!"  Peter Morgenrot looked up from the discussion he was having with his XO, chief engineer and the Watchman's primary pinance pilot on the repeater of his command couch.  "Direct feed from the lifepods, you need to see this."  "Pipe it to my chair."  The pinance pilots face vanished to be replaced by a view of space taken from a camera obviously mounted on one of the lifepods.  The strobes of another life pod could be seen and behind them a vague shape occulting the stars in the background before turning to give a semi shadowed view in the light of the distant dim star while a voice was repeating over and over "they took pod 3!"  The strobes on the pod in the camera pictures suddenly started moving towards the shape of the alien ship and a large opening in the side of the ship.  "They are taking the pods!"  The three officers looked at each other...they weren't taking them...they had took them over 2 hours ago.  They were silent as the pod transmitting the signal they were watching suddenly was apparently jerked violently in one direction, the sounds of impacts, shouts and groans taking over from the paniced commentary then it was silent.  "Last transmission lost sir."  "Thank you." Peter's voice was quiet.  "Send to squadron.  Operation is canceled all ships to return to the jump point.  There are no longer any life pods to rescue the crew of the Hudson has been captured alive by the Wolvers."  His voice was bleak by the time he finished the last sentence.  "XO you have the bridge, I'll be in my office if you need me." He got up from the command chair and headed for his small work room near the bridge.

Five minutes later he slamed a fist into the table top and then shook it.  "Bridge this is the captain."  he pauses "Contact the two Oberon's tell them to maintain their survey missions we need to find out where the jump point the Wolvers used is."  He looked at the ceiling and swore.   After getting it out of way he started to type up the after action report, probably the last one he would write as he could not see any way forward but to accept full responsibility for the loss of the Hudson.  Now he had to wait for the support group to finish refueling or else for the squadron sent to relieve him.  It would be a long and sleepless next few months.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 06, 2013, 01:25:34 PM
[ooc]I'm a bit too close to the story as such...  Cpt. Morgenrot's defence at the inquiry will be that he didn't have the fuel (the ships were at 45% by this time) for a dedicated fly by which would have spotted ships lying cold in space...so he didn't do it as no planetary populations were detected.  If he had done it there is still the fact that he would have probably lost his entire battle group to the wolvers.  It is still overall a PR nightmare for the Navy.  If anyone has an opion what the Navy or he should do feel free to toss it out.  Thanks.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on February 07, 2013, 05:49:33 AM
I think this going to come down to politics and the relatioship of the navy with the government.

Option A) The government is keen to enforce the vision that the Navy is a stong capable protective force in order to keep the citizens happy, in which case the loss has to be his fault and he needs to go to the wall.

Option B) The government is less defensive whice meant that the Navy uses the incident to highlight issues with the fleet and a push for further funding. In this he probably gets exhonerated and may even get a special posting to help develop strategies and tech to counter the wolvers.
Title: Re: The Northern Coalition (AAR)
Post by: Execrated1 on February 07, 2013, 05:33:27 PM
Take a look at his Political Reliability Bonus as well as his Personality Traits. I haven't run into any issues with my current game, but in the past when I've made a mistake or did something I shouldn't have, I generally blame it on my officers. Then I look at their personality and political reliability bonus. If they're charismatic and loyal with a medium to high PR Bonus they get off the hook. If they're lazy and insubordinate with a very high PR Bonus, they get off. If they're lazy and insubordinate with a medium or lower PR Bonus they get "honorably discharged." If they've got a low PR Bonus and not enough "good" traits then they either get honorably or dishonorably discharged depending on what "their" failing was. Some times they might also be shipped off to some crappy posting, like a sensor PDC on Io, or the Sensor Officer for your shipping fleet.
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on February 07, 2013, 06:38:40 PM
He could certainly try to argue the case for actual research focus on sensor technology. Looking back to the Wolf 359 Encounter, the same conclusion was made then as well. Except, so far as I can tell, after slapping together some reconfigured sensors with the technology on hand, the research labs were promptly passed over to engine technology and nine years passed with no advances in competent threat detection.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 08, 2013, 05:29:52 AM
[ooc]A thank you to everyone who responded to the question I asked your input was appreciated.  It is good to have other peoples views here as I said, I'm a bit too close to the story to be objective all the time.  A lot of mundane stuff is happening but it takes several months before 2-1-1 gets back and informs NC Naval Command of the loss of the Hudson.  Officers are still a serious issue to the Navy and they are getting seriously hit with a dire shortage of Commanders, not to mention Captains.  The fuel situation still remains tense and the refueling in AD Leonis is still well under what it needs to be.  One comment on the slow development of sensors...there no longer is a scientist with that speciallization as the last one to have it had to retire.  That makes it even more frustrating.[/ooc]

AD 2276  Situation Abnormally More Exciting Then Stricktly Necessary (It Turns Out)

As far as Sol was concerned the summer's excitment was Io.  The colony there was off to a booming start, its populaton crossing the 2 million mark only 8 weeks after the first civillian colony ships left for the moon.  A terraforming engine and the tools for mineral extraction were shipped out from Earth.  The number of mines would triple to 15 by the end of the year.  Ganymede's complaints caused BIC to release infrastucture it was stockpiling for Forge and Faewald.  Where markets had been predicting a major slump in earnings by shipping firms suddenly all of them were earning cash and reporting strong pospects for the next quarter.  Court cases dealing with the suits being brought up against shipping firms, colonial advertisment agents, agencies of the NCC, individuals on all sides generated enough waste heat to power several small cities as judges sat through case after case.  The merry go round for this situation had just started if previous incidents were anything to gauge it by.

Both BIC and the Navy were happy though.  BIC had its operations in Alpha Centauri going particularily well, it would refit the returning Bauxite class freighters and gain an increase in 50% in speed the ships could make, the second Petrol class Harvester was on the way to the systems gas giant (arriving on station October 29) and colony was doing well with slightly over 900 tons of TN minerals enroute to earth.  Forge was getting a major boost in population with 4000 colonist scheduled to be added to the tiny staff there.  They had finished construction of the 5 Loch (HP)s they wanted and they were ready to go full out to build Petrol's to fill out the harvester groups.  The also had all the Colossus class jump freighters they had planned for and after the Bauxites currently making the the Faewald runs were done refitting they could fill out the V-VIII Colonization groups with freighters.  This would allow them to start the construction of a second major off world outpost.  On the 24th of December the ships of ICG I, now fully refit, are loaded with colonists and colony support equipment and begin the now quicker trip to Faewald.

The Navy was struggling to deal with the command staff shortages it faced but was managing to get by.  The good news for them is that the expansions to both their yards finish up.  This leaves them capable of producing the next generation of hull types they have been planning for the last few years.  The Heavy Frigate/Corvette Hull (4500 tons) and the Destroyer (9000 tons) are to be the new standard in warship designs.   The Heavy Frigate will take over most patrol duties enabling the current Frigates to be used in picket duties where their relatively short range is not the issue it currently is.  The destroyer should hopefully enable the Navy to meet threats more head on.  Even the 50% larger new frigates would be helpful in terms of enabling more firepower per ship.  The problem haunting the navy currently was that it doesn't have jump drives to move these larger ships.  Add to that was the detail that for the most part the technologies they would be sticking in the ships were a decade old.   Naval planning was currently debating the question of "a bird in hand" to determine if the Navy would approach the Commission for funding for at least prototypes of the new warships or if they would wait until at least the jump engines were developed.


Comercial Yard Litton-Ingalls Shipbuilding Corp. (Sol, Earth)
AD 2276 (August 10) Jade (Bauxite Long Range (HP) class) finishes refit
AD 2276 (September 15) Titan (Colossus (HP) class) is built and assigned to Interstellar Colonization Group VIII.  This is the last Colossus planned by BIC.
AD 2276 (December 10) Bauxite and Iron are refit to the Bauxite Long Range (HP) class bringing ICG I up to the most modern standard.


Comercial Yard Robert Napier & Sons (Sol, Earth)
AD 2276 (July 23) Bayou (Loch (HP) class) is built on Earth and assigned to Fuel Harvester Group V.  This completes the planned Loch class builds.
AD 2276 (September 25) Kerosene (Petrol (HP) class) is built on Earth and assigned to Fuel Harvester Group III
AD 2276 (November 10) See (Loch (HP) class) is refit

Naval Shipyard Deschimag A.G. Weser (Sol, Earth)
AD 2276 (August 10) 500 tons is added bringing the yard up to its full 9000 tons of capacity


Operations in Sol

A mineral survey of Calisto resumes after the Upholder's crew completes their shore leave on Ganymede.  All forts on earth recieve a full magazine load of new AS and CM missiles and the ordinance factories turn out a set of spares for the reserve.  A new Fairmile B2 (EW) pinnance is completed and both the Watchman and Sentry from the 2nd Squadron swap their older pinnaces out.  The new research laboratory complex is still under construction but more colonial infrastructure and then the start of a new fuel refinery consumes the rest of Earths industrial capacity.  As workers are available on Io more and more mines are transfered to there.  With the existance of a civillian fuel harvester in Jupiter orbit the plans for a mass driver for Io are put on hold, the Mackenzie can make the run to pick up the Neutronium, refuel and then return to Earth.


Civillian Operations in Sol
AD 2276 (October 30) The civilian mining colony on Encke has been expanded to 9 civilian mining complexes
AD 2276 (December 24) Burns Freight and Logistics launches the first of its kind Burns H2 class Fuel Harvester, this is considered widely to be a very nice Christmas present for the NCC.


Research Progress
AD 2776 (January 15) Dr. Ellen Allan's team completes their work on improvements to ship construction methodologies (Shipyard Operations: 10% Time/Cost Saving) and resumes their old task of further improving fuel refinery efficiciency (Research into Fuel Production 32,000 Litres).


Northern Coalition Army
AD 2276 (July 23) The Londonderry Territorial Bn completes training.  The Blue and Grey Infantry division is broken down into a cadre to be reformed as the Blue and Grey Inf Bn equipped with TN weapons.
AD 2276 (October 5) Brigadier General Madeleine Fox is been promoted to Major General, this makes her the highest ranking officer of the NCA.  She still commands the Guards Armoured Division in England.


NC Navy Outsystem Operations

Unaware of the events in Ross 128, NC Naval Command tasked the 3rd Squadron (CO: Cpt. Michael Wells) to relieve the 2nd Squadron in Ross 128.  His ships were ready to depart on the 25th of August.  They jump from Sol to Lalande 21185 on the 29th of August and into AD Leonis on September 12th.  They rendevous with the 2nd Squadron Support Group on the 22nd of September and refuel from the RS Pious Antonious.  The 2nd Sqn. SG is still in AD Leonis awaiting sufficient fuel from the harvester groups.  Cpt. Wells orders the 2nd Squadron SG to stand by at the jump point and proceeds to jump to Wolf 358.  The 3rd Sqn enteres Ross 128 on the 28th of September.  Cpt. Morgenrot and Cpt. Wells discuss the Hudson Incident and on September 30, 2nd Squadron BG starts the journey for home.  The two Grav survey missions had continued their task and to date no new jump points had been found, a disturbing fact as a large fraction of the survey had been so far completed.  2nd Sqn. BG is ferried back into AD Leonis by the SG on the 6th of October.  As Fuel Harvester Group III has to return to Earth to give its crew shore leave Commander R. Rilley is ordered to rendevous with the 2nd Sqn. to refill the Pious Antonious's currently nearly empty tanks before commencing the trip home, this is accomlished on October 18th.  2nd Squadron arrives in Sol on the 1st of November and promptly sends a encrypted message to Naval Command and ruins Commadore Frasier's afternoon.  By the 4th the ships arrive in Earth Orbit.  BuSurvey dispaches the SV Lief Ericson on the 2nd with orders to rendevous with the 3rd Squadron.  The cesium hits the water as news of the loss of the Hudson spreads.  IS I (SV Lief Ericson) will arrive in Wolf 358 on December 6 and stripping the bouy at the jump point determines that the 3rd Squadron and Delta and Epsilon Grav Survey Missions are on the way to an unexplored Jump Point.  On the 16th of December 3rd Squadron jumps into the HIP 51317 system ending up a large distance from the system bodies.  Captain Wells is faced with the same dilema that faced Cpt. Morganrot as even after refueling from the RS Paul Bunyon his ships are only at 70% fuel and he would need his full tank to just get to the inner system and back.  The system is composed of gas giants and chunks of rock none of which are habitable without extensive terraforming.  He decides to authorise the survey regardless.  When the Lief Ericson jumps in system on the 30th of December he confirs with her captain (Commander Elliot Stokes) and restricts him to surveying the outermost planet and doing the inner grav survey locations.
[ooc]I'm trying this in this form rather than the standard time stamp reporting method as I think this is a bit more easy to follow.[/ooc]

(Ross 128)
AD 2276 (November 4) Gravitational Survey Completed in the Ross 128 system. The system has a total of 1 jump points.  A detail NC Naval Command will find very interesting.


(HIP 51317)
AD 2276 (December 16) An exploration of a jump point in the Wolf 358 system has revealed the new system of HIP 51317.  The system primary is a M2-V star.  The system bodies orbiting the dim red star consist of: 2 dwarf planets, 2 tererestrial worlds (if just barely given the largest has a diameter of 4400 km), a gas giant and a super jovan.  8 comets are present as well.  The moons are not much more enticing with the largest being 4600 km in diameter.  Worse the entry jump point is 3.4 billion km from the system primary.  All in all no one was particularily excited by the system when it was discovered.
AD 2277 (January 5) New Jump Point found
AD 2277 (January 12) Two new Jump Points found


The Hudson Incident Inquiry

The news of the loss of the Hudson ignited a political smeg storm even with the ongoing Io trials.  The Navy, as is routinely done, started an Inquest into the loss of the ship.  The various political factions of the NC got involved the next day.  Mr. T. Buxtorf, the Commisioner stood behind Commadore Frasier's handling of the situation publicly throwing his support to the besieged Naval Senior Officer [ooc]November 25, Commadore Frasier's political reliabilty increased to 25% so I figure this is reasonable[/ooc] and his handling of the situation.  Opposition parties were making hay while the sun shone, families of crew lost in this and previous two encounters with Wolvers were howling (with unfortunately a fully understandable reason) for blood, the typical interweb riff raff were making conspiracy theories that tinfoil would not protect against and the news agencies knew a story when it hit them in the face.

Cpt. Peter Morganrot was the 3rd highest serving officer in the fleet with a more than respectable service record and the Navy sent out senior officers so they could make these kind of decisions.  The last thing Commadore Frasier needed was to send a message to his senior staff that they could expect no support when the chips were down.  Plus it was pretty much cut and dried as far as the Navy was concerned when you looked at the facts.  Commadore Frasier could predict resonably well what the Inquest would find.  The problem was Navy's jump engines limited them to ships that in order to mount sufficient hardware to do their jobs had to sacrifice something and fuel was what had taken the back seat.   His headache was now to make this into something that didn't cause a PR fallout the Navy would be years recovering from.   Making matters even worse Cpt. Taylor Hartley was reaching mandatory retirement age very soon that would leave Cpt. Morganrot as the senior captain even though he was the youngest of the 5 currently serving.

The Inquest even moving as slowly as possible and breaking for Christmas but still could not spend too much time as the information available was clear.  By the middle of January after 4 weeks of televised statements they presented their initial results to the Judge.

Finding 1:  That Commander N. Bergfinnrson was not at fault for the loss of the SV Henry Hudson.  He is commended for his quick actions that intially saved the crews lives when the ship was attacked.
Finding 2:  That the range of the initial encounter (~6 million km) was so low that the SV Hudson was ambushed, by ships operating at minimal emisions.  The Hudson's electronics did detect the ships once they brought their engines online and once they activated their search sensor.
Finding 3:  The aliens sensor technology is significantly more advanced than that possessed by the NCN or BuSurvey ships involved in this incident.
Finding 4:  The alien drive technology does not seem to have advanced since the 1-1-1 incident.
Finding 5:  The aliens can be expected to have captured NC personel in the both the 1-1-1 and Gagarin Incidents.  If they salvaged the wrecks, and there is no evidence they have done so there is no reason to believe that abandoning the Hudson revealed any technology unknown to the aliens.
Finding 6:  The inquest finds no fault in Cpt. P. Morganrot's actions.  He had no reason to expect the alien presence as no inhabited worlds were detected.  His fuel level and the fact the Battlegroup was seperated from the Support Group meant his ships had limited options.  His actions during the crissis point were in the finest tradition of the navy.
Finding 7:  The inquest finds no fault in the Com. G. Broddison, senior officer of the squadron support group, as waiting to refuel the RS Pious Antonius was in accordance with orders.  This representing only the second time such operations had been carried out the delay was unanticipated.  The need to return to Earth reduced the number of available FHGs and they had needed the majority of the fuel so far processed for the journey home thus extending his stay in AD Leonis.
Finding 8:  The inquest sees no reason to believe that had Cpt. P. Morganrot engaged in a probe he would have discovered the alien ships at range where he would have been able to avoid combat.  The aliens have higher velocity drives, and better sensors.  It would be unreasonable to expect that the 2-1-1 would have had a different final outcome than the battlegroup of 1-1-1 in combat.

Recomendation 1:  Complete the survey of Ross 128 and determine the location of the Wolvers entrance jump point.
Recomendation 2:  As with the 1-1-1 inquiry a strong recomendation to increase the sensor technology available to the NCN.  The work arounds adopted after the 1-1-1 incident are not solutions.
Recomendation 3:  The SV Amundson's need to be rebuilt once the new jump drives become available with full military sensor suites and laser turrets to defend the ship.  This should be a priority even above getting new naval construction.

Other Findings and Recomendations were restricted due to security concerns but these were the ones the civilian newsies cared about.

Predicatably the Raff and Riff declared it a white wash and cover up.   Even though when considered in black and white factual terms the Inquiry had come to the proper conclusions there was still the unspoken desire from both those who had lost family and those who wanted to turn the situation to their advantage that "someone had to pay."  The fact that 2nd Squadron was in an overhaul and R&R period bought Commadore Frasier at least some time to figure out how to deal with the situation the Inquests findings and recommendations left him and the navy in.  
[ooc]I'm trying still to sort out how to deal with this...he may end up flying a desk in Naval Command or end up incharge of Faewalds orbital defences...  Just to mention it his personality trait is conservative and his PolyR bonus is 0...not well known by the politicians at all.[/ooc]

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 10, 2013, 10:11:42 AM
[ooc]Well as the saying goes it never rains but it pours.  Your standard dull logistic update is interupted for more "interesting" fare.  I'm going to be asking a few questions about this I suspect as it was my first full blown battle.  I had taken a screen shot but I forgot to paste it into paint and work with it...so it is lost.[/ooc]

AD 2277 (March 16-April 23)  The Battle for HIP 51317

Prelude (The loss of the Leif Ericson)

AD 2277 (March 16)  22:13:51  On approach to Planet VI

The Ericson had completed 3 of the standard grav surveys and was on course for its survey of the outermost planet of HIP 51317 a gas giant with 20 moons.   It was 4.4 million km from the gas giant's north pole, near the end of 2nd watch when the ship suddenly pitched and emergency sirens started howling.  Commander Elliot Stokes the ships CO was finishing up his day in his bridge workroom and the sudden gyrations threw him over his worktable which he clutched frantically as the depresurization alarms two tone bleet start.  His monitor was ruin he was lucky if the pain in his chest was only bruising and not brokent ribs.  He had barely gotten out of his chair when the door opened and Dr. Lougheed the watches' scientist stepped in.  "What was ..." Elliot had to stop as he started coughing.  "Nuke."  The pudgy scientist grabed the bent over naval officer and pulled his arm over his shoulder and assisted him onto the bridge and into one of the couches.  "Stop trying to talk...just let me get you strapped in."  The XO whose watch this was looked over briefly but seeing the captain being half carried to an acceleration couch didn't stop his commands to the damage control crew currently trying to plug the breach in engineering that had taken out the ship's jump drive and opened one engineering space to vacuum.
 
[ooc]Engineering Spaces destroyed on Leif Ericson after receiving 1 points of damage. 3 Casualties.
Saab JX3-60 destroyed on Leif Ericson after receiving 3 points of damage. 16 Casualties.
Strength 9 Nuclear Detonation x1 detected![/ooc]


AD 2277 (March 16)  22:14:11

Dr. Lougheed was still bent over the captain fastening his harness when two more detonations bracketed the Ericson.  The command crew didn't have a chance as the plasma shock front struck the ship and bare structural steel vapourised and spalled.  Overloaded power cables plunged the bridge into utter darkness before the outerwall vapourized an inperceptably short time later, the crew was reduced to sprays of carbon as the cooling plasma smashed into the guts of the ship.  The observatory and most of the ships engineering support section were destroyed and the ship began to corkscrew violently due to the out of balance thrust from her two surviving engines.  Engineering was open to space and the bridge was not responding to frantic calls by the senior nco's or few remaining officers.  The remaining crew made for the life pods as they prepared to abandon ship before the next wave of missiles reduced the crippled ship to scrap.

[ooc]Engineering Spaces destroyed on Leif Ericson after receiving 1 points of damage. 2 Casualties.
Fuel Storage destroyed on Leif Ericson after receiving 1 points of damage. 0 Casualties.
Rolls Royce NP E-M28S destroyed on Leif Ericson after receiving 2 points of damage. 2 Casualties.
Rolls Royce NP E-M28S remained intact on Leif Ericson despite receiving 1 points of damage.
Rolls Royce NP E-M28S remained intact on Leif Ericson despite receiving 1 points of damage.
NorTEL Civ IR Telescope destroyed on Leif Ericson after receiving 1 points of damage. 1 Casualties.
Bridge destroyed on Leif Ericson after receiving 1 points of damage. 1 Casualties.
Commander Elliot Stokes was killed by a hit to the bridge of Leif Ericson
Interstellar Survey I slowed to 933 km/s due to damage to Leif Ericson.
Strength 9 Nuclear Detonation x2 detected![/ooc]


AD 2277 (March 17)  02:06:40  Jump Point to Wolf 358

The watch woke up Cpt. Michael Wells when the transmission from the Ericson reached them.  His first question was if the Sentinal could reach the survivors but the distance of 4.2 billion km was to great the ship would still be enroute when the life pods support systems were exhausted.  Cpt. Wells voice was grim as he informed the squadron CO's of the loss of the Ericson.  He contacted the two Oberon's and told them to continue on surveying and to rendevous at the jump point for extraction.  When the news came less than 24 hours later that the life pods transmissions had ended he settled into a cold fury that had his crew on their edges.  This looked like another Wolver encounter, and as he had his limited personel pour over the charts of the system it made no sense.  Nothing was here, none of the rocks even had atmosphere and even the largest barely had gravity.


Interlude

A few days after the loss of the Ericson Cpt. Wells contacted Lt. Cmdr.  Brandon Byron and told him he had a mission for his ship and its pinnance.  "I want you to recon the Ericson wreck.  Go in quiet and use the pinnance to see what you can find out."  "There isn't any survivors sir."  Perhaps not the most politic thing he could have said but he wasn't sure what his CO wanted.  "I know that...but anything we can find out we have to find out.  We can't keep fighting the damn boogy man...all we have is theories and guesses."  It went without saying that an ensign and 5 crewmen were worth trading for some real data if it came down to that.  "Tell Ensign Standish to take it slow and careful when he approaches the wreck and to keep his sensor off...if they have the same sensors that they used in Ross 128 they will see him before he gets any data from his sensor."  "Aye, aye Sir."  An hour later after refueling from the RS Paul Bunyon the Sentinal boosted for "Jump Point 1"  using that as a reference point.  

AD 2277 (April 14) "Way Point 1"  950 million km from wreck of SV Leif Ericson

"Bay doors open." The magnetic grapple that held the Fairmile B early warning pinnace of the Überwachter SQN extended.  "Ensign Standish you're free to disengage."  The deck officer said as the umbilicals all showed golden for locked and stowed.  "See you in a week Sentinal."  Ensign Standish replied as he fliped switches that told the grapple to release his boat.  "Let's do this."  Lt. Cmdr. Byron had been explicit about his expectations for the pinnances safe return...'don't be a hero Ensign'...summed it up.

AD 2277 (April 17) Überwachter SQN in space

Ensign Standish was sweating as his boat slid closer and closer to the wreck of the science vessel.  It was 13:38 according to his clock, and the mission was into its second day.  The tension was so thick in the pinnance you could cut it and make clothes with it.  Everyone was in suits and conversation was non existant as the small craft moved closer and closer to the wreck.  He was keeping the velocity low so his thermal emission was reduced to nearly nothing.  
"Contact! CONTACT!"  The crewman manning the boats foward looking infrared system suddenly called out.  "Range 600k km."  
"Oh...smeg."  Ensign Standish hit the "Kill Forward Velocity" button at that.  
"Two Contacts...thermal strength 1500...emissions match wolvers just off the Ericson."  
"Mother of God."  The engineer was looking at the read out.  
"We are right on top of them."  
"We are soo..."  
"Can it people!"  Standish didn't need to hear the last comment as he was thinking the same thing.  "Stay calm."  For over 2 and half minutes the situation remained the same as the pinnace sat in place and the crew tried to breath as quietly as possible.  They were the first humans to be this close to a wolver ship and "Don't be a hero" kept repeating itself in Ensign Standish's mind.
"Movement!  Targets are boosting...velocity climbing to 8379 km/s"
"Course?"  Standish's hand clenched...they had been spotted...they were screwed...
"32°"
"What...?"  That wasn't an intercept course.
"32° the range is increasing...look at those mothers move."

Three minutes later the pair of ship faded from the boat's limited infrared sensor system and the sighs of relief were heartfelt.  The pinnance boosted at 10% of its maximum for 8 hours then Standish opened his engines to full heading back to the Sentinal.  They arrived at the waiting ship on the 20th just in time for a hearty breakfast and a hot debrief from Lt. Cmdr. Byron.  The wolver ships course had been relayed back to the Sentinal during the trip back but so far no one in the squadron could see a point to it.  It looked like they were making for one or another of the inner worlds.  The computer on the sentinal had assigned the ships the ID Tama.  It seemed odd that each new encounter with the Wolvers meant new ship types.


Lt. Cmdr. Byron oders the Sentinal to return to Jump Point 1 as it is a handy navigational aid at 100 km/s to keep the ships thermal emissions at a minimum.  


Climax

AD 2277 (April 23) 23:00:01 Near Jump Point to Wolf 358

"Captain to the Bridge!"  The yellow alert woke Michael Wells out of his sleep.  He rolled out of his bunk and pulled on his uniform pants before heading down the short corridor to the bridge.  "What is it?" he asked as he entered it a short time later.  "We have 5 thermal contacts, Sir.  Range 22.5 million km thermal arrays on all ships just picked them up."  "Navigation?"  "We show intercept course."  Cpt. Wells looked at the screen and at his XO.  "Two contacts are identical with those the Überwachter picked up."  "That answers the question of where they were going."  His voice was grim.  "What about the other three?"  "New contacts are identical contact name Hiryu assigned."  "Communications, send to squadron:  The squadron will prepare for combat.  All ships to action stations.  This is not a drill.  Repeat this is not a drill.  Nuclear weapon release is authorised.  Squadron Command out.  End message."  "Aye aye sir."  He looked at his XO, "Get suited up."  "Michael..sir...we can't win."  The XO's voice was quiet and he was just doing his job being the devils advocate.  "I know Tom...but we can't run either."  The contacts were moving four times faster than the Terrier's flank speed.  "And I'm sick of those alien bastards...this time we can see them...we need information and this is our best chance."  The XO and CO exchanged looks, their chances were slim but damn it all...there were three ships deep in the system.  "Aye aye Captain."  A crew man rushed in with the Captain's vacc suit.

All through the squadron the hab sections spin was cut and the ships crews suited up.  Once that was confirmed the pressure in the ships was reduced to keep depressurization effects to a minimum and reduce the risk of fire.  Cpt. Wells ordered the support group to remain on the jump point as he set out two locations for the Battlegroup and the Warder's EW pinnance.  Between them they would have an effective missile detection range of 1.5 million km to the battlegroup and 2.5 million km to the support group.

"Squadron, this is Cpt. Wells.  We are going to fight for information.  We have 12 Javelin's and I intend to launch all of them at one alien ship.  The aliens are maintaining a straight line course for this jump point.   I hope we can then withdraw to Wolf 358, remunition and prepare a hot reception for anyone chasing us.  The Sentinal and the two Oberon's are counting on us to get them out of here.  Lets kick some alien ass.  Squadron command out."  Not the greatest pre-battle speach ever given he thought but it would have to do.

[ooc]New Thermal Contact!  Contact ID: Tama 002, Class ID: Tama, Race ID: Wolvers, Strength 1500
New Thermal Contact!  Contact ID: Tama 003, Class ID: Tama, Race ID: Wolvers, Strength 1500
A new ship class of the Wolvers has been detected in HIP 51317. Our intelligence service has designated the new class as the Hiryu.
A new ship of the Hiryu class from the Wolvers has been detected in HIP 51317. Our intelligence service has designated the new ship as the Hiryu 002.
A new ship of the Hiryu class from the Wolvers has been detected in HIP 51317. Our intelligence service has designated the new ship as the Hiryu 003.
A new ship of the Hiryu class from the Wolvers has been detected in HIP 51317. Our intelligence service has designated the new ship as the Hiryu 004.
New Thermal Contact!  Contact ID: Hiryu 002 (New), Class ID: Hiryu (New), Race ID: Wolvers, Strength 1500
New Thermal Contact!  Contact ID: Hiryu 003 (New), Class ID: Hiryu (New), Race ID: Wolvers, Strength 1500
New Thermal Contact!  Contact ID: Hiryu 004 (New), Class ID: Hiryu (New), Race ID: Wolvers, Strength 1500
New Active Sensor Detected!  Contact ID: Hiryu 002, Class ID: Hiryu, Strength 4320, Resolution 20
New Active Sensor Detected!  Contact ID: Tama 002, Class ID: Tama, Strength 2736, Resolution 76
New Active Sensor Detected!  Contact ID: Tama 002, Class ID: Tama, Strength 1728, Resolution 4
Sensor Data reveals that the alien ship class Hiryu (Wolvers) is capable of 8378 km/s[/ooc]

AD 2277 (April 23) 23:05

The squadron reported all ships were at full shields and the battlegroup and pinance were manueving towards their designed battle positions.  This was the first time the human ships had such a chance and Cpt. Wells made the most of it.  


AD 2277 (April 23) 23:11

"Yes!"  The three contacts designed as Hiryu 2-4 had continued to close as the battlegroup had advanced while the Tama's had turned back, but now they had crossed the sensor envelope of the NC naval search sensor and for the first time the size of the ships was known.  "Computer estimates 8,950 tons Captain."  "Destroyer sized."  Not that the NC Navy had such ships...yet but at least once they had they would match the enemy in tonnage.  It also meant that 3 times the battlegroups tonnage was bearing down on them.  The Javelin III's could now reach out and touch the enemy also.  "Time on Target launch with Mastif Guns, stand by to launch when you have confirmation Mastif is ready.  Target is Hiyru 2."  "Target is Hiyru 2 aye.  Time on Target Launch aye."  Seconds later, "We have a problem Sir!"  "What?"  "The enemy ships are messing with our targeting we should have a hard lock but its jumping all over the place."  "Damn it Guns keep trying."    

[ooc]Sensor Data reveals that the alien ship class Hiryu (Wolvers) has a target cross section of 179. Estimated tonnage is therefore 8,950
Hostile Ship Contact!  Contact ID: Hiryu 002, Class ID: Hiryu, TCS 179  Thermal: 1500 (Existing)  Active Sensor S216/R20 (Existing)
Hostile Ship Contact!  Contact ID: Hiryu 004, Class ID: Hiryu, TCS 179  Thermal: 1500 (Existing)
Hostile Ship Contact!  Contact ID: Hiryu 003, Class ID: Hiryu, TCS 179  Thermal: 1500 (Existing)
Dalmatian - Telus ASMFC 53-1000 targeting Hiryu 002 at 11m km
Telus ASMFC 53-1000 on Dalmatian has a maximum range of 10,050,000k km due to enemy ECM and is therefore unable to lock on to the target. No missiles are fired.
Sensor Data reveals that the alien ship class Hiryu (Wolvers) has an ECM strength of 50[/ooc]

AD 2277 (April 23) 23:14

The squadron was in position, the EW pinnance was still moving to its position infront of the squadron.  "HARD LOCK!"  "Guns, launch!"  "Launch, Aye sir!"  Computers syncronized on both Terriers and the small ships shuddered as the missiles slide down their launch railes under their solid boosters.  "Sir.  Birds in space.  All systems both birds read green.  Target is acquired. Time to target 42 min."  "Thank you."  On the combat plot a new icon bloomed as the missiles went to full power.


AD 2277 (April 23) 23:23

The fourth salvo was in space and 70 s showed on the reload clock.  The Hiryu's continued to close and were currently 7.3 million km from the Battlegroup.  "New contact! VAMPIRE 1! Inbounds!"  "Warder has engaged!  Salvoing Counter Missiles!"
[ooc]Hostile Missile Contact (x1)  TCS 3  Thermal: 2 (New)
Warder - Grumman SCMFC 52-50 targeting Missile Salvo #4342 at 0k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
3x Hawk II Counter Missile has no target and no onboard sensors and will therefore self-destruct
[/ooc]

"New CONTACTs!  VAMPIRE 2!  VAMPIRE 3!"  "Battlegroup Saloving Counter Missiles" "Cleveland is manuevering for a shot!"

[ooc]Hostile Missile Contact (x1)  TCS 3  Thermal: 2 (New)
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4363 at 20k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4362 at 20k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
Cleveland - Grundig Sureshot Mk1-25/20X  BFC targeting Missile Salvo #4363 at 20k km: Base Chance to hit: 51% (Fire Control To Hit: 50%  Modified by Crew Grade: 51%)
Cleveland: Thales MilL-IR Stiletto (To Hit Modified by Tracking Speed: 9%)  missed.
[/ooc]

"Target is Cleveland!"  The battlegroups close in escort's YAG lasers were filling space with a series of pulses of coherent light as the missile dove through and a single powerful flash detonated near the ship.  Her shields deflected most of the plasma away as they were intended and her armour ablated muting the plasma shock front but still the ship shuddered.  Lt. Cmdr Marcus Kerr didn't realize he had been promoted back on earth and at the moment he didn't care.  "Status?"  "Oh my god!"  "GUNS talk to me!"  "The damn targeting system is off line...main dishes and the link to the auxillaries sir."  Lt. Cmdr Kerr stared at the plot.  His ship was now reduced to a distraction...his laser systems worked just fine but he had no way to target them.  "Isn't that just jim dandy...."  He hit the switch for damage control and told them to do whatever it took to get his ship back into the fight.

[ooc]Grundig Sureshot Mk1-25/20X  BFC destroyed on Cleveland after receiving 1 points of damage. 4 Casualties.
Strength 9 Nuclear Detonation x1 detected![/ooc]

"Sir!" Cpt. Wells looked up.  "Cleveland reports their targeting system is down, unknown time to repair."  He nodded he had better revise that idea that they would get out of this unscathed.  The Hiryu's apparently had missiles and weren't just close combant ships.


AD 2277 (April 23) 23:24


"New Contact! VAMPIRE 4!"  "Support Group under fire!"

The RS Paul Bunyon shuddered as a missile detonated near her.  The ships shields and armour took most of the hit but one engine was knocked out.  The Warder tasked with protecting the support group had not yet reloaded her countermissile rails.

[ooc]Hostile Missile Contact (x1)  TCS 3  Thermal: 2 (New)
Warder - Grumman SCMFC 52-50 targeting Missile Salvo #4348 at 20k km
Nordion Buckler CM Launch System (x3) reloading.  5 seconds until next missile launch.
Rolls Royce NP E-M28S destroyed on Paul Bunyon after receiving 2 points of damage. 1 Casualties.
As Paul Bunyon has slowed to 1400 km/s due to damage, it has been detached from 3rd Squadron Support Group/TG1/1st Fleet.
Strength 9 Nuclear Detonation x1 detected![/ooc]

"New Contact!" "VAMPIRE 5"  "Targeting Battlegroup"  Cpt. Wells swore the CM launchers were nearly recharged.

[ooc]Hostile Missile Contact (x1)  TCS 3
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4367 at 30k km
Nordion Buckler CM Launch System (x3) reloading.  5 seconds until next missile launch.
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4367 at 30k km
Nordion Buckler CM Launch System (x3) reloading.  5 seconds until next missile launch.[/ooc]

It was the Cleveland again this time a pair of missiles bracketed the ship and what staggered out of the fireballs was a crippled wreck and the reactor hit ensured her lasers would remain silenced the damage control parties struggled to bring systems on line while the helm struggled to steady the now yawing vessel.  The Cleveland was out of the action.

[ooc]Crew Quarters destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
Crew Quarters destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
Crew Quarters destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
CANDU AHW 6MW destroyed on Cleveland after receiving 1 points of damage. 2 Casualties.
Rolls Royce NP E-M40S destroyed on Cleveland after receiving 2 points of damage. 3 Casualties.
Rolls Royce NP E-M40S remained intact on Cleveland despite receiving 1 points of damage.
GE Barrier A119 destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
Seimens SSS 53-3000 destroyed on Cleveland after receiving 1 points of damage. 3 Casualties.
NorTEL IR Array 0-3 destroyed on Cleveland after receiving 1 points of damage. 1 Casualties.
Strength 9 Nuclear Detonation x2 detected![/ooc]

"NEW Contact!"  "VAMPIRE 6"  "Support Group is Target!"  "Sir the Perryvale reports she is hit!"  Cpt. Wells jabed his override.  "Communications!  Send to Perryvale. Commander you are ordered to jump.  Repeat you are to jump.  Make for Earth best speed!  Naval command has to know what we found out!  Tell Earth 120 days for the survey ships.  God speed and good luck.  Squadron Out.  End Message."  "Sending now sir."  He had been wrong...well there was nothing for it now.  He had 8 birds in space and another 2 ready to fire in under 15 seconds but they needed over 30 minutes to reach their target and he doubted the battlegroup would last that long.

[ooc]Hostile Missile Contact (x1)  TCS 3  Thermal: 2 (New)
Warder - Grumman SCMFC 52-50 targeting Missile Salvo #4352 at 30k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
Strength 9 Nuclear Detonation x1 detected!
3x Hawk II Counter Missile has no target and no onboard sensors and will therefore self-destruct[/ooc]

Cmdr. Aaron Benson CO of the support group turned white when he heard the orders from Squadron Command.  "Oh damn!"  His ship had weathered the hit with no internal damage but the enemy missiles should not be getting through.  The hits on his support group had been coming from a different angle then the Hiryu's.  "Engineering! Spindle the drive!"  "Communications send to the Paul Bunyon they are point.  Send to Warder that they have the tail."  "Aye Aye sir." "Helm, stand by for jump."  "Helm stand by for jump, aye."  Within 30 seconds engineering was reporting that the jump point was stable and the three ships sliped through the opening between the stars to emerge in Wolf 358.  They immediatly set out for the warp point to AD Leonis, the RS Paul Bunyon trailing as her crew worked to make battlefield repairs to her damaged engine.

[ooc]Hostile Missile Contact (x1)  TCS 3
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4372 at 50k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4373 at 50k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
3x Hawk II Counter Missile has no target and no onboard sensors and will therefore self-destruct[/ooc]

His last two anti-ship missiles were on the way to the launchers as Cpt. Wells ordered the ships to manuever for a spot in space chosen away from the direction the missiles were now determined to be coming from.  The Hiyru's had slowed down apparently matching the speed of the EW pinnace and they were now closing at only 1000 km/s.  That low velocity increased his Javelin's chance to hit significantly but they still needed time to cross the 7 million km to the target.


AD 2277 (April 23) 23:25

"Hostile Contact!"  "Vampire 7!"  "Battlegroup is target!"  Not that anyone else was a possible target now thought Cpt. Wells but his crew was following their training.

[ooc]Hostile Missile Contact (x1)  TCS 3  Thermal: 2 (New)
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4377 at 10k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4378 at 10k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
3x Hawk II Counter Missile has no target and no onboard sensors and will therefore self-destruct[/ooc]

"Hostile Contact!" "Vampire 8!"  "Battlegroup is target!"  It was the Mastif's turn as a single missile detonated off its side, ripping its shield apart before gouging away a chunk of the ships armour and the most of its phased array panels for its IR detectors.  "Mastif reports she is still combat capable sir!"  "Thank you."  Cpt. Wells tried to find a solution but there wasn't one.  The enemy missiles were showing up at close range and in the last case 5 seconds too soon.  His ships were getting picked apart.

[ooc]Hostile Missile Contact (x1)  TCS 3  Thermal: 2 (New)
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4383 at 20k km
Nordion Buckler CM Launch System (x3) reloading.  5 seconds until next missile launch.
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4383 at 20k km
Nordion Buckler CM Launch System (x3) reloading.  5 seconds until next missile launch.
NorTEL IR Array 0-3 destroyed on Mastiff after receiving 1 points of damage. 2 Casualties.
Strength 9 Nuclear Detonation x1 detected![/ooc]

AD 2277 (April 23) 23:26

"Hostile Contact!" "Vampire 9 and Vampire 10"  "Battlegroup is target."

Both Terriers shuddered as their CM launchers salvoed 3 Hawk's into space.  To the crew even in their suits it was like a massive artillary round had been fired as the missile litteraly howled off their launchers.  The Hawks engaged their main drives and both sets of missile flashed at each other at over 15000 km/s.  Strobe light flares dotted space as the Hawk's warheads detonated.  Astoundingly enough for the first time in the engagement two enemy missiles were reduces to tumbling ruin by the human defences.  Unfortunatly it was too little to save the crippled Cleveland which disintegrates under fire, the ship becoming a slowly spinning mass of twisted metal spewing life pods.  The Mastif it hit by two waves of inbound missiles and her structure snaps sending chunks of what used to be a ship off on wildly diverging vectors and the human force is reduced to a single ship, the Dalmatian.  Cpt. Wells orders his ship to maintain target lock.  The lead missiles are now around 18 minutes away from the Hiyru 2 that is now at 7.2 million km from the Dalmatian.

[ooc]Hostile Missile Contact (x3)  TCS 3  Thermal: 2 (New)
Hostile Missile Contact (x1)  TCS 3
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4364 at 20k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4364 at 20k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.

Crew Quarters - Small destroyed on Cleveland after receiving 0 points of damage. 0 Casualties.
Crew Quarters destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
Engineering Spaces destroyed on Cleveland after receiving 1 points of damage. 1 Casualties.
Engineering Spaces destroyed on Cleveland after receiving 1 points of damage. 3 Casualties.
Fuel Storage destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
Rolls Royce NP E-M40S destroyed on Cleveland after receiving 2 points of damage. 3 Casualties.
GE Barrier A119 destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
GE Barrier A119 destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
Bell Phased Array P3-15 destroyed on Cleveland after receiving 1 points of damage. 2 Casualties.
Thales MilL-IR Stiletto destroyed on Cleveland after receiving 1 points of damage. 5 Casualties.
Cleveland suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.
Commander Marcus Kerr has made it to a lifepod before the destruction of Cleveland

Salvo of 3x Hawk II Counter Missile has intercepted its target. Chance To Hit 8%: (Missile Speed 4000 km/s / Target Speed 11200 km/s) x Missile Agility 19 x GradeBonus 15%
Salvo of 3x Hawk II Counter Missile has intercepted its target. Chance To Hit 7%: (Missile Speed 4000 km/s / Target Speed 11200 km/s) x Missile Agility 19 x GradeBonus 1%
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4364 at 10k km
Nordion Buckler CM Launch System (x3) reloading.  25 seconds until next missile launch.
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4364 at 0k km
Nordion Buckler CM Launch System (x3) reloading.  25 seconds until next missile launch.

Rolls Royce NP E-M40S destroyed on Mastiff after receiving 2 points of damage. 2 Casualties.
GE Barrier A119 destroyed on Mastiff after receiving 1 points of damage. 0 Casualties.
Seimens SSS 53-3000 destroyed on Mastiff after receiving 1 points of damage. 3 Casualties.
Bell Phased Array P3-15 destroyed on Mastiff after receiving 1 points of damage. 3 Casualties.
Nordion Arbalist ASM Launch System destroyed on Mastiff after receiving 2 points of damage. 9 Casualties.
Strength 9 Nuclear Detonation x4 detected!
Strength 1 Nuclear Detonation x1 detected!
I'm not sure if I got 2 or 1 missiles...from the fact only a single str 1 nuke was detected I suspect the log is a bit off here.[/ooc]

"Vampire 11!"  "Mastif under fire!"

[ooc]Hostile Missile Contact (x3)  TCS 3
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4369 at 30k km
Nordion Buckler CM Launch System (x3) reloading.  20 seconds until next missile launch.

Crew Quarters destroyed on Mastiff after receiving 1 points of damage. 0 Casualties.
Crew Quarters - Small destroyed on Mastiff after receiving 0 points of damage. 0 Casualties.
Engineering Spaces destroyed on Mastiff after receiving 1 points of damage. 1 Casualties.
Engineering Spaces destroyed on Mastiff after receiving 1 points of damage. 1 Casualties.
Rolls Royce NP E-M40S destroyed on Mastiff after receiving 2 points of damage. 2 Casualties.
Rolls Royce NP E-M40S destroyed on Mastiff after receiving 2 points of damage. 2 Casualties.
Fuel Storage destroyed on Mastiff after receiving 1 points of damage. 0 Casualties.
GE Barrier A119 destroyed on Mastiff after receiving 1 points of damage. 0 Casualties.
GE Barrier A119 destroyed on Mastiff after receiving 1 points of damage. 0 Casualties.
Telus ASMFC 53-1000 destroyed on Mastiff after receiving 1 points of damage. 4 Casualties.
Grumman SCMFC 52-50 destroyed on Mastiff after receiving 1 points of damage. 1 Casualties.
Bridge destroyed on Mastiff after receiving 1 points of damage. 3 Casualties.
Nordion Buckler CM Launch System destroyed on Mastiff after receiving 0 points of damage. 2 Casualties.
Nordion Buckler CM Launch System destroyed on Mastiff after receiving 0 points of damage. 1 Casualties.
Boeing SBMAG destroyed on Mastiff after receiving 3 points of damage. 1 Casualties.
Mastiff slowed to 1 km/s due to damage to Mastiff.
Mastiff suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.
Lieutenant Commander Isobel Singh failed to escape the destruction of Mastiff and has been killed.
Strength 9 Nuclear Detonation x5 detected![/ooc]

"VAMPIRE 12!"  "INBOUNDS!"  "BRACE FOR IMPACT!" The Dalmatian's counter missiles launchers were cycling and the crew could do nothing as the Wolver missiles closed in.  Detonations bracketed the ship and it twisted and  then snapped, the next successive detonations pulvarized the pieces.  As the ship was hammered by the fury of six multimegaton detonations few of its crew able to reach lifepods at all.  The ship was reduced to a slowly expanding debrie field under the pounding it took.  Cpt. Wells died while trying to get his bridge crew to the dubious safety of a life pod.

[ooc]Hostile Missile Contact (x3)  TCS 3  Thermal: 2 (New)
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4376 at 20k km
Nordion Buckler CM Launch System (x3) reloading.  15 seconds until next missile launch.

Crew Quarters destroyed on Dalmatian after receiving 1 points of damage. 0 Casualties.
Crew Quarters destroyed on Dalmatian after receiving 1 points of damage. 0 Casualties.
Crew Quarters - Small destroyed on Dalmatian after receiving 0 points of damage. 0 Casualties.
Crew Quarters - Small destroyed on Dalmatian after receiving 0 points of damage. 0 Casualties.
Crew Quarters - Small destroyed on Dalmatian after receiving 0 points of damage. 0 Casualties.
Engineering Spaces destroyed on Dalmatian after receiving 1 points of damage. 3 Casualties.
Engineering Spaces destroyed on Dalmatian after receiving 1 points of damage. 2 Casualties.
Fuel Storage destroyed on Dalmatian after receiving 1 points of damage. 0 Casualties.
Fuel Storage destroyed on Dalmatian after receiving 1 points of damage. 0 Casualties.
Rolls Royce NP E-M40S destroyed on Dalmatian after receiving 2 points of damage. 2 Casualties.
Rolls Royce NP E-M40S destroyed on Dalmatian after receiving 2 points of damage. 3 Casualties.
Rolls Royce NP E-M40S destroyed on Dalmatian after receiving 2 points of damage. 3 Casualties.
GE Barrier A119 destroyed on Dalmatian after receiving 1 points of damage. 0 Casualties.
Seimens SAMS Vigilant 51-0050 destroyed on Dalmatian after receiving 1 points of damage. 1 Casualties.
Seimens SSS 53-3000 destroyed on Dalmatian after receiving 1 points of damage. 2 Casualties.
Grumman SCMFC 52-50 destroyed on Dalmatian after receiving 1 points of damage. 1 Casualties.
Telus ASMFC 53-1000 destroyed on Dalmatian after receiving 1 points of damage. 4 Casualties.
NorTEL IR Array 0-3 destroyed on Dalmatian after receiving 1 points of damage. 4 Casualties.
Bell Phased Array P3-15 destroyed on Dalmatian after receiving 1 points of damage. 2 Casualties.
Bridge destroyed on Dalmatian after receiving 1 points of damage. 3 Casualties.
Nordion Buckler CM Launch System destroyed on Dalmatian after receiving 0 points of damage. 1 Casualties.
Nordion Buckler CM Launch System destroyed on Dalmatian after receiving 0 points of damage. 1 Casualties.
Nordion Buckler CM Launch System destroyed on Dalmatian after receiving 0 points of damage. 1 Casualties.
Nordion Arbalist ASM Launch System destroyed on Dalmatian after receiving 2 points of damage. 8 Casualties.
Boeing SBMAG destroyed on Dalmatian after receiving 2 points of damage. 1 Casualties.
Dalmatian suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.
Captain Michael Wells failed to escape the destruction of Dalmatian and has been killed.
Strength 9 Nuclear Detonation x6 detected![/ooc]

The destruction of the Battlegroup and the retreat of the Support group stranded the crew of the Fairmile B2 pinnance.  There were still 10 Javelin's in space but they no longer had commmand guidance and they would home in on the target's last location and then use their onboard thermal sensors.   But those had been planned for re-acquiring targets at close range so the commander of the pinnace Ensign Susan Lee set a course for the last reported position of the Hiryu's and hoped to make contact to possibly guide the missiles in.  Unfortunately the enemy had other plans.

Afterthought

AD 2277 (April 23) 23:35  

They never made it.  The enemy expended two missiles on the small craft and only 3 crew made it into space in their survial suits from the molten twisted mass that had been their ship.
 
[ooc]Crew Quarters - Tiny destroyed on Fairmile B2(EW) 001 after receiving 0 points of damage. 0 Casualties.
Engineering Spaces - Small destroyed on Fairmile B2(EW) 001 after receiving 1 points of damage. 1 Casualties.
Fuel Storage - Tiny destroyed on Fairmile B2(EW) 001 after receiving 1 points of damage. 0 Casualties.
Bombadier Backboard NPM1-125 destroyed on Fairmile B2(EW) 001 after receiving 1 points of damage. 0 Casualties.
Seimens SAMS Vigilant 51-0050 destroyed on Fairmile B2(EW) 001 after receiving 1 points of damage. 1 Casualties.
Bridge destroyed on Fairmile B2(EW) 001 after receiving 1 points of damage. 2 Casualties.
Fairmile B2(EW) 001 suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.
Strength 9 Nuclear Detonation x2 detected![/ooc]

From the ships original complemeents: 13 crew survived the Dalmatian, 35 survived the Mastif, and 33 led by Lt. Cmdr. Kerr survived the Cleveland.  The Sentinal and two Oberon's from BuSurvey were now the only human ships in the system.


In Wolf 358 the RS Paul Bunyon restores functionality to her engine and rejoins the other two ships heading for the jump point to AD Leonis at 4:50 on the 24th.  Onboard the Perryvale and the other ships computers was all the information that the 4 Human ships lost in HIP 51317 had gained.  The first such data the Navy had to work with, and they had a date to meet.  The survey ships would be done in 120 days and they had no ship in system with a working jump engine.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 11, 2013, 05:11:18 AM
[ooc]Improved the battle write up a bit...removed a few typos and such.  I realize after looking at the sensor design that I goofed the deployment as I had the ships too far apart.  The CM sensor only picks up those missiles at around 50k km.  Ah well a learning experience.  This is just the events that occured elsewhere up to the time the battle was going on...so yeah the dull stuff again.[/ooc]

AD 2277 What later became known as: The Calm Before The smeg Storm

Commadore Frasier stood behind Cpt. Morganrot and left him in command of 2nd Squadron.  There was a degree of political fall out but he felt that was the Commisioner's problem.  The Naval personel were of mixed feelings over the issue itself.  All the logic in the world didn't change the fact they had "lost one" on their watch.  As a way to deal with the complaints the Navy was not able to protect people off planet (meaning outside of Earth orbit) the Navy proposed that they would build a Ceylon Class Troop Transport and give themselves and the NCA the ground force projection capacity they both wanted and also get some experience with the Heavy Frigate Hull construction issues.  Commadore Frasier also informed the commanders of 1st and 2nd Squadron that the change over of duties would happen as soon as 2nd Squadron completed their overhaul.  This would put Cpt. Morganrot out on the jump point to Wolf 359, and away from the Newsies and Wacho's who were dogging his every step.  It was an expedient way, he felt, to encourage "out of sight, out of mind."  2nd Squadron Battlegroup arrives at the jump point to Wolf 359 on March 30th, having finished their ships overhauls on the 25th.  To improve morale he also ordered the 2nd Squadron Support Group and the 1st Squadron Battle group after being relieved to engage in military excersizes.  The biggest outcome of the loss of the Hudson was a decrease in volunteers for BuSurvey, something which everyone had known was going to come.

The popularity of the NC Commision and the Navy in the polls dropped.  Increasingly respondents were saying they felt the Navy could not fulfill its mission of protecting Humanity.  The Navy and the NCC could do little to curb these trends at the moment.  But they realized they would have to produce the newer ships without waiting for updated technologies beyond their jump drives.  But the Naval board looking into the matter was adamant that they needed to wait for the new Jump engines before they started producing new ships.   A fraction of the board was suggesting that "monitor" type destroyers intended for close range ambush might be a good investment, especially as a PR boost.  In the end the Ceylon construction was viewed as the committee solution that did the most for the least cost and time investment.  It got a fraction of the people off the Navy's back without closing off options.


Comercial Yard Litton-Ingalls Shipbuilding Corp. (Sol, Earth)
AD 2277 (March 13) Amber (Bauxite Long Range (HP) class) and Amethyst (Bauxite Long Range (HP) class) complete their refits bringing ICG II to fully modern standards.


Naval Shipyard Deschimag A.G. Weser (Sol, Earth)
AD 2277 (April 10) Retooling for the Ceylon class troop transport is completed and the TT Ceylon starts construction.

Code: [Select]
Ceylon class Troop Transport    4,500 tons     57 Crew     254.25 BP      TCS 90  TH 63  EM 60
933 km/s     Armour 1-24     Shields 2-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.61 Years     MSP 88    AFR 64%    IFR 0.9%    1YR 18    5YR 273    Max Repair 40 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Troop Capacity: 1 Battalion    

Rolls Royce NP E-M28S (3)    Power 28    Fuel Use 31.16%    Signature 21    Exp 7%
Fuel Capacity 100,000 Litres    Range 12.8 billion km   (159 days at full power)
GE Barrier A119 (2)   Total Fuel Cost  18 Litres per day

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

This ship isn't exactly what the Navy wanted but it would do its job.  They wanted something with self jump and cargo capacity based around civillian engine technology but could never find an optimal solution before political pressure forced their hand.  It is planned to build three of these ships.


Civillian Operations in Sol
AD 2277 (February 15) Williamson Logistics has launched a new Williamson H2 class Fuel Harvester a welcome addition to their fleet as far as the NCC is concerned.
AD 2277 (February 15) The civilian mining colony on Reinmuth has been expanded to 7 civilian mining complexes


Research Progress
AD 2277 (January 30) Dr. Ellen Allan's team gets a boost in their efforts to improve refinery efficiency as a new research complex is completed and its staff assigned to this task.
AD 2277 (February 16)  Dr. Charlotte Rowley arrives on earth and is re-assigned from 1st Geosurvey Team to heading up the task of improving refinery efficiency as Dr. Ellen Allan has reached mandatory retirement age and her declining health indicates she should step down.  Dr. Ellen Allan is honored for her long and dedicated service to the NCC during a well attended retirement dinner.  She has been responsible for leading teams that have greatly improved the industrial capacities of humanity and the NCC corporate infrastructure.  The unfortunate consiquence of the loss of Dr. Allan's many years of experience is a 3 year delay in the realization in the next step of refinery efficiency whose completion date slips to 2281 from 2278.  A bitter blow this is but everyone hopes that Dr. Rowley will gain the experience needed to reduce this time quickly.


Northern Coalition Army
AD 2277 (February 30) The Blue and Grey Bn finishes their advanced infantry training and the Fighting Second Bn begins its training in Camp Wainwright.


Operations in Sol

During the first quarter of 2277 Industrial activity on Earth was in full swing.  A large number of Javelin III ASMs were constructed to create a ready reserve for the Navy.  The fifth Fairmile B2 Early Warning pinnance was completed.  The Navy retained 8 A type and 1 B type in its bases on earth but it was decided that once sufficient pinnaces had been built for the active navy the A's would be scrapped.  The primary industrial focus was completion of a new reseach complex which was finished on January 30th, efforts then turned to series or rapid builds of a new maintenance facility in build up for the Heavy Frigates, 2 new construction factories one of which was planned to be shipped to Faewald, and then a new Terraformer for Mars.  The secondary industrial group completed a new fuel refinery bringing the yearly production of fuel to 3 018 400 litres.  That group then built new infrastructure for BIC before starting to automate an older mine.

ICG II returns to Earth on Feburary 17 and while the crews of the ships are on shore leave the two Bauxite freighters are sent to the yards to be refit.  On the 25th of March the ships of ICG II load colonists, prefabricated components for the colony and a construction factory and start their journey for Faewald.  By the 10th of April the small convoy of ICG V, ICG VI, and ICG VII have returned from Forge and the ships crews are released for shore leave.

Fuel Harvester Group III moves to Jupiter to begin filling its tanks, stopping on the way to purchase fuel from the civillian harvesters.

The 1st Geosurvey team resumes survey operations on Calisto on the 22nd of February.  The team is now down to 3 members as Dr. Charlotte Rowley is heading up the efforts on fuel efficiency.


Operations in Alpha Centauri

The ships of ICG IV arrive at Faewald on the 21st of February.  They offload their supplies and construction material plus the new colonists and then spend until March 30th enjoying R&R at the colony.   The ships then bid a fond farewell to the thriving settlement and head for the jump point to Earth.  On April 15 FHG I has filled its tanks to 90% capacity and breaks orbit heading for Faewald, they report that they will ferry down 715 401 liters of fuel when they arrive to Ms Jackson's staff.  This is enough fuel to refuel fully a ICG arriving from Earth with fuel to spare for a second one.  A second such harvester group would ensure that the all 4 yearly ICGs could be refueled.

Operations in AD Leonis

By the 17th of January FHG IV is joined by FHG II.  They have a combined production capacity of 532 000 litres per year.  Onboard currently is approximately 30% of the 3 ships tank capacity.


Survey Developments in HIP 51317
AD 2277 (February 20) New Jump Point found in the HIP 51317 System

[ooc]One thing that happened in the battle that needs mentioning was that the RS Paul Bunyon was nocked out of the squadron due to damage to her engines.  Then when the squadron jumped she didn't jump with them...so I used the SM ability and moved her.  I wasn't sure if I could manual add her back to the squadron (with out her getting booted again) but I have to say this was a tad annoying.   Almost as annoying as when WitP AE the AI detached a carrier with a single DD escort rather than keeping her with the rest of the BG...[/ooc]


 
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on February 11, 2013, 07:33:46 AM
Cripes that was a bit of a crunch for the Navy to say the least. Hopefully though it will help set some design parameters for the new generation of ships to give them a fighting chance. The lack missile detection range looked to be particularly catastrophic for the fleet as did the lack of armour.

Am looking forward to seeing how the battle between the politicians and the Navy pans out on this.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 11, 2013, 08:44:58 AM
Cripes that was a bit of a crunch for the Navy to say the least. Hopefully though it will help set some design parameters for the new generation of ships to give them a fighting chance. The lack missile detection range looked to be particularly catastrophic for the fleet as did the lack of armour.

Am looking forward to seeing how the battle between the politicians and the Navy pans out on this.

Yeah the Navy just got kicked in the groin followed by an elbow to the back of the skull.  However, the information that was collected in this battle was invaluable.  Now, as you point out, the Navy designers can start optimizing things where before all they had were parameters so vague as to be useless.  However, they would have rather not traded 4 ships for them.  How things fall out in the end is going to depend on how the rescue efforts go.  And the decision to release ships for task force training is going to throw a spanner into that.

Survey operations are going to be seriously curtailled for some time no matter what happens.  BuSurvey is down to only 2 SVs and 2 Oberons at Earth, so getting those 3 ships in HIP 51317 out would be a "good thing."
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 13, 2013, 04:03:55 PM
[ooc]This covers the time period while the 3rd Squadron Support Group is returning to Earth.[/ooc]

Northern Coalition Government Structure

The Northern Coalition is a parlimentary government formed from the nations that arrose after the collapse.  The new states don't really correspond well to older one except for England, Iceland and Ireland which more or less came throught the collapse in a form similar to what they had before.  The area controlled by the Coalition stretches from Victoria on the West coast of North America, through the old praries of Canada and the Northern United States to the East Coast, most of which is an unihabited ruin mostly flooded and largely unclaimed in the resettlement. Newfoundland, Iceland, Ireland and England bridge the Atlantic ocean.  The old countries of Norway and Sweden are a single state now.  Finland, the Karnelian Peninusla and the baltic coast line from St. Petersburg to Konigsberg and stretching to Novogrod in the south forms another major power block.  The northern coast of France from Normandy to Rostock is a patchwork of minor states.  During the resettlement of the past half century large areas of central Europe have been reclaimed along the major waterways and restoration efforts are underway in central and southern Europe and parts of the Balkan's.  The lack of significant resources has left the Iberian penisula largely untouched.

The NC Parliment meets in Goose Green on the coast of North America.  The various member states elect MPs to the Parilment on a roughtly 5 year basis.  A speaker controls the debate and there is a Privy council and a Prime Minister.  The Prime Minister comes from the party with the Majority of the seats.  There are a number of political parties in existance and they are generally but not allways fairly multi-national.  A few such as the Putinites are regional in nature.   Le Blocque is language based.  The CDU while strongest in the German speaking areas polls well in North American ridings.  The Libs, Democrates, Cons, Pinks, GOPs are the main North American parties.  In recent years ridings have opened up on Luna and Mars and there is a degree of representation of these two worlds in the NC Parliment but largely they prefer to deal with the NC Commision.  This is in large part due to the NC Assembly being focused on matters related to Earth and shifting agendas make long term projects of little interest to the current seated members of the house.  To catagorize all politicians as having a major agenda of bringing as much of the NCC pie as possible to their riding, would be unfair in all cases but it is unfortunately a general truism.  Squabbles in the Assembly are common and worse so the weaker overall the government is.  Minority governments have a tendancy to get paralyzed when polarizing issues show up.

The NC Commission or NCC is a government agency similiar to the EU Commision or The Department of Energy in the USA.  It is run by technocrats and answers to the NC Assembly.  It is tasked with developing TN technology with the goal of forming outworld colonies to support the Earth.  BuSurvey and BIC are both part of the NCC directly and the Science Directorate (SD) is the NCC's research arm.  Although there are lofty and humanistic goals in the charter of the NCC most Prime Ministers and the Governments they lead view it as a wealth creation tool.  When things are going well most Prime Ministers never think about the NCC other than to see that as many contracts as possible arrive in ridings their parties control.  Removing the current Commisioner is certainly something a government could do, but it requires a 2/3+1 vote in the Assembly and so would only be done for a serious issue.  It is easier for a government to show its displeasure by trimming the budget of the NCC or piling on extra tasks rather than bothering the generally well entrenched beurocracy. Within the NCC has developed a culture that views most NC govenments as transitory nuicences to be appeased and the NCC as a timeless organization.  To a degree you could draw parallels between the NCC and the Catholic Church with the Commisioner as the Pope.  The NCC is physically based in Cantebury due to overall better access to the commercial starport at Scapa Bay.

The NC Navy is a branch of the Armed Forces of the NC Gov.  But the only thing NC Gov is all that concerned with usualy is Earth so the PDCs are their main focus.  This and the NCCs control over TN minerals has led to a near merger of the NCN's Quartermaster corps with the NCC operations group.  For the most part the Navy's mobile forces are protecting NCC assets be they ships or colonies so there is a high degree of cooperation between the agencies.  Regardless, the NCN answers to the NC Assembly and while the funding channels may be byzantine at times authority flows clearly.  The navy has two main ports on Earth, one at Victoria and the other at Strahlsund.  The main training and administrative centre with a lot of the navy's quartermaster corps as well is in Churchill in North America.

NC Navy personel man all BIC and BuSurvey ships, but here the chain of command gets murkier.  But the NCN is considered the senior service so in practice there is generally a precident for who is incharge of what.  Civillians also tend to seperate the Navy (space born) from the Navy (PDC) although infact there is no difference.  Due to the chance to form political connections most Commodores have come from the Senior Commander of the PDC Force but there is no reason this will be always the case.  BIC's fleet is headed by a NCN Captain who is seconded to BIC, and at the moment the Navy uses BIC as a dumping ground for its more technically inclined officers.  Though just due to the larger number of such ships most officers will command a BIC vessel at least once in their early career.  The Navy tries to rotate officers through a variety of commands in their first decade of service.

AD 2277 The Clock Ticks Down

Cmdr. Aaron Benson CO of the 3rd Squadron Support group orders his ships to head directly to Earth.  The RS Paul Bunyon has sufficient fuel on board so that when the the squardon jumps into AD Leonis on the 11th of May he does not swing by the FHGs to acquire fuel.  His ships maintain radio silence with the FHGs and Forge as they race for Earth.  His ships arrive in Sol on the 5th of June with between 11 and 17% fuel.  They jump into Sol at 4:50 am and their coded transmission arrives at Naval Command about an hour later and Commadore Frasier's day begins early.

Operations in Sol

Earth's ordinance industry continues to churn out Javelin III's and Hawk II's with the goal to give the NCN a reserve of 150 of each of these missile.  During the month of May a Terraforming Engine, and a maintenance facility are completed by the main group of Earth's industry.  The Terraformer arrives in Mars in a week via a civillian contract.  Two Deep Space Tracking Installations, one intended for Faewald, are started on May 25th.

ICG V, loads 1000 colonists, an automated mining facility and more colonial  infrastructure and then sets out for Forge on the 30th of April.  It will pass 3rd Sqn. SG in Laland 21185 on its journey to Forge.  ICG III arrives in Earth orbit from Faewald on the 24th of May and the two Bauxites are sent in for refit as the crews are released for shore leave.  For the first time the minerals arriving from Faewald cause a stir comercially.  

A large number of ships have arrived at Earth in need of fuel over the month of May and by the 5th of June only 0.5 m litres of fuel remain in the tank farm.  This is its lowest level in over a year.

Operations in Alpha Centauri

Fuel Harvester Group I arrives in Faewald orbit on the 26th of April and after offloading their fuel into the colonies tank farm the crews are released for shore leave.


Operations in AD Leonis

Fuel Harvester Group V arrives to join FHG II and FHG IV at AD Leonis II on the 28th of April.  The production capacity of the three groups is now 672 000 litres per year.   Additionally FHG V has a considerable amount of fuel that it harvested at Jupiter plus purchased from the civillian harvesters onboard.

Research Progress
AD 2277 (May 30) Dr. VíkingR Hœkillson's team has completed the theoretical underpinnings for more efficient jump engine design (Jump Drive Efficiency 5) and begins research into more powerful drive systems for existing engines (Maximum Engine Power Modifier x1.5)
AD 2277 (May 30) Dr. Samantha Buckley's team is tasked with developing the first of the new series of jump engines the Saab JA3-60, two laboratory complexes that had been assigned to Dr. Hœkillson will assist Saab's engineers in producing the first of the 2nd generation (Alpha-series) of jump engines.  These jump drives will be used on the Heavy Frigate and Advanced Science Vessels.

Comercial Yard Robert Napier & Sons (Sol, Earth)
AD 2277 (May 15) Gasahol (Petrol (HP) class) is built and dispatched to join FHG III at Jupiter

Civillian Operations in Sol
AD 2277 (May 20) The civilian mining colony on Haumea has been expanded to 5 civilian mining complexes

NCN Operations
(Sol)

1st Sqn. Battlegroup and 2nd Squadron Support Group are on training excersizes until the first week in May when both forces are ordered to Earth to begin their overhauls while their crews enjoy shore leave.   Unknown to NC Naval Command the decision to have the 1st Sqn. BG undertake trainging will have consiquences.

AD 2277 (May 30)  2nd Squadron Support Group completes their overhaul and are ready for deployment


(HIP 51317)

Lt. Cmdr. Brandon Byron is keeping the FFG Sentinal at 500 km/s which reduces her thermal signature to a quater normal and is on course for Jump Point 1 when on the 4th of May he looses contact with the life pods from the London.  Based on their last transmission the aliens have captured the crew of that ship.  The next day the remaining life pods also send their last transmissions.  The Sentinal has the last messages of all the surviving crew from the Battlegroup that wished to make them in her computer memory.    The transmissions to the pods that had set up this had been risky but Lt. Cmdr. Byron had felt there was not choice to not to attempt to collect them.  If they will be able to return them to family and loved ones is a matter that is causing Lt. Cmdr. Byron sleepless nights.  The Oberon's are still surveying and he is wrestling with what to do to facilitate a rendevous with the NCN force he expects to arrive in around 90-100 days.  

On the 21st of May the Sentinal arrives at Jump Point 1 and after discussing the situation with his senior officers Lt. Cmdr. Byron sets course for Jump Point 3.  The jump point to Wolf 358 is 245.5 m km at a bearing of 268° from Jump Point 3.  The biggest advantage is that JP3 is nearly equidistant from the last two survey locations the Oberon's will survey.  Another advantage is that it is away from the approach vector of the Wolvers used during the battle.  From JP3 Lt. Cmdr. Byron intends to lead the pair of survey ships to a point 140 m km bearing 0° from the jump point to Wolf 358.  He can then use his pinnance to scout the jump point and decide if he can risk moving in closer.  It will take the Oberon's 31 hours to cover a distance of 140 m km, so the closer he can get to the jump point the shorter time the enemy will have to react.  Unfortunately, he has no way to convey his intentions to the relief force.

AD 2277 (May 21) New Jump Point found in the HIP 51317 System bringing the total to 6 making this the second largest concentration of jump points so far found and the survey is only half complete.
Title: Re: The Northern Coalition (AAR)
Post by: Anarade Relle on February 14, 2013, 04:13:49 AM
Thank you and sorry for the delay replying I was on my christmas holidays and discovered my memory was not up to remembering my site password.  I have to admit I worry constantly that I am building too many ships for my fuel status.  I have to write up another update as I recover from jet lag.  The fuel situation is still a major concern though.

No worries. I've taken my revenge by forgetting to check the AAR and then, after a moment of glorious comprehension of many updates, reply after a perhaps longer period of time. I like the narrative (especially the personal bits about the officers in various situations, mostly doomed or fighting) and the format of reporting the mechanical stuff.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 14, 2013, 05:30:27 AM
No worries. I've taken my revenge by forgetting to check the AAR and then, after a moment of glorious comprehension of many updates, reply after a perhaps longer period of time. I like the narrative (especially the personal bits about the officers in various situations, mostly doomed or fighting) and the format of reporting the mechanical stuff.

Thank you...I look forward to the time I can write about the NCN really "kicking alien butt."   For the moment it is likely that "fighting" and "doomed" are interchangable.
Title: Re: The Northern Coalition (AAR)
Post by: Anarade Relle on February 14, 2013, 04:48:22 PM
Part of the charm of a good story. Afterall without a doom quota victory is less victorious. Or something!
Title: Re: The Northern Coalition (AAR)
Post by: ollobrains on February 15, 2013, 06:42:13 AM
Good reading i was going to do an aar but my universe with all spoilers turned off but nprs randomly on 25 star systems and ive found no sign of life that combined with a few large systems next to sol is making expansion slow and steady but boring
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 15, 2013, 07:25:12 AM
AD 2277 A Perfect Storm

June 5

It took some time before the message reached Commadore Frasier from Cmdr. Benson on the Perryvale.  However, with over 50 min of transmission delay it was impossible to hold a conversation.  Cmdr. Benson's AAR left him with a fairly good idea of what the situation in HIP 51317 was.  First he got the message to his staff that no information was to be released on the 3rd Squadron to the general public.  He contacted the Prime Minister, the honorable Ronald Getti and after informing him of incidents recommended that the Naval Oversight Commision be called together to meet and discuss the situation this morning.  He wanted approval to start construction of replacement ships as soon as possible.  He also had his staff arange a meeting with Mr. Buxtdorf for the afternoon.

The NOC chairman was surprised to find the Prime Minister and Minister for Defence, Marvin Beauchamp, in attendance.  The documentation requiring signatures about disemination of sensitive information raised eyebrows all around the table.  Once the relative short briefing was over with and while the committee members were still dealing with the shock of the news, the Prime Minister stated the Government needed time to prepare an official response to both the loss of the Ericson but also the action at the jump point.  In response to direct questioning on the possible timing of his announcement Commadore Frasier states that he doubts the situation can be kept under wraps past the arrival of the support group in some 3 days.  After some disucssion the NOC agreed to authorize two Terriers and a London.  Commadore Frasier promises a full review of the intel on the Perryvale, a pair of inquests and a plan on how to rescue the ships still in HIP 51317.  He is blunt about the fact that right now the Navy had only limited information to go on.  Commadore Frasier then catches a sub orbital shuttle to Cantebury and meet with Commisioner Buxtdorf.  This meeting was far more congenial and he left it with the Commisioner to inform BuSurvey about the loss of the Ericson.  He knew it would take some days to organize together with the Navy how the families would be informed, and that delay would fit into the Prime Minister's plans.


June 6

While no practical faster than light communication system exists outside of science fiction, rumors were moving through the navy at near light speed.  Something was clearly a foot with the Commadore on the move of a sudden, a simultaneous tightening of overall security and a great many new activities starting up.  Queries as to stock levels, requests for new quotes, the mundane fact that many officers were suddenly missing from their usual haunts made even the least observent of the Petty Officers's hair stand upright.  A pinnace leaves Earth orbit a max velocity heading for the 2nd Squadron at the jump point to Wolf 359 to collect Cpt. Morganrot.  

The office of the Prime Minister is equally busy this day as the PM and his spin-staff try to come up with a way to make this most unpalatable of pills easier to swallow.  Unfortunately, during question period that afternoon the Leader of the Opposition, Wyoming de Silva, inquired as to why new naval funding was being allocated without any discussion in the Assembly.  This left the Defence Minister scrambling to come up with an answer.  He took his three steps and then hurled the ball to the PM who elected to throw the ball with intent to injure rather than score.  The Leader of the Opposition refused to say how she knew of the plans, and was actually surprised by the statements of the government side.  Unfortunately or fortunately the period ended before either the discussion degenerated into a complete flame war or before anone got satisfactory responses to the original question.  It did create a stir in the house that the reporters covering the Assembly didn't miss.  The topic was of general interest to most of the members of the Assembly as Naval contracts were generally big money and with an election in the short term future getting a slice of that was good for your prospects of returning to Goose Green.  

The political parties were bombarding the Navy with requests for information, and given their status as Members of the Assembly they had some expectation of answers.  The PM contacted Commadore Frasier, who could only reply that the ships were still too far out for efficient communications.  Since waiting was now potentially costing the PM and his party votes he informes Commadore Frasier that the PM will announce the situation that evening and he requests that Frasier join him for the announcement.  Neither BuSurvey nor the Navy had finished the process of aranging for visits to the crew members families.  In the case of the Navy the crew of the Dalmatian, Mastiff and Cleveland were officially catagorized as "Missing in Action."  This ment the families were going to find out from a news broadcast in most cases.  The PM was adament though as he could see his political future was on the line if he stalled much longer and his spin doctors told him to go now while he could be still seen as leading rather than responding.  

To say the announcement went over like a lead balloon is an understatement.  The loss of a third science vessel, the fact that it mirrored to a high degree the loss of the Hudson, added to that the announcement that Human ships had engaged the Wolvers and must be considered lost, plus the fact there were still 3 ships trapped in the system.  One of these could be sugar coated, but not all of them.  News agencies went into overdrive and the Navy was in their sights.  Protests sprung up on the interweb and the newsies decended on the families of crewmembers looking for the personal touch.  Worse to most questions the PM had to respond with "we don't yet know and will not for two more days until the 3rd Squadron Support Group arrives at Earth."

June 7

Some groups had felt cheated by the Morganrot Inquest results and they had enough political acumen to launch a triple assault.  The PM and Minister of Defence were bombarded with questions in the Assembly, they also questioned if the NCC was doing its job.  Perhaps the Commisioner was too young, too in-experienced to provide proper oversight was their second prong.  Lastly the raised the question of "too much autonomy" in the Navy.  The Putinites were backing this as they suggested it would be good perhaps to have "government oversight" of the Navy command staff.  The last nearly caused the loss of a monitor when Commadore Frasier heard of it, then he stated that perhaps a year and half away from Earth in a cramped ship would give the Putinites some perspective.  Crowds formed protesting the Navy's actions in several major centres during the day as shock turned to anger.  The Navy went into lock down mode as most personel were suddenly restricted to bases and requests for interviews by the press were largely turned down.  The reception of visits by Naval Chaplin's at many households were met with slamed doors.

Then came something no one expected.  After the anouncement on the 6th the leaders of the Earth's universities that belonged to the umbrella organization "The University Network" or UN for short gave a press conference.  In it they catagorically stated that no more students, post-docs or staff would be seconded to BuSurvey until they had some guarentee's their people would be protected.  Survey ships were crewed by Naval personel it is true but survey operations was more often than not performed by UN members.  Students ranged from astrophysicists and astronomers to doctorates in engineering, the ships being ideal research platforms for a great many space related science fields.  It was good opertunity for young scientists to gain practical knowledge in technical matters and they routinely did the majority of the gravitational analysis.  Faculty would take sabaticals on the ships when they were deployed as it gave them time to write papers and pursue their interests free of teaching classes.  Dr. Lougheed had been one of the formost researchers in the field of N-dimensional Mathematics for example.  This sudden announcement blindside everyone and while not the purpose of the UN played into the hands of rabble rousers.

June 8

The squadron would dock today and the station was in lock down with shore patrol squads deployed to keep the docking section reserved for the 3rd Squadron free of non-essential personel.  This was essentially anyone not wearing a navy uniform.  By the time the ships passed the lunar orbit several shots of them began appearing on the news.  Taken from amature telescopes they were more or less indisint smuges but the ship watchers chat rooms were full of speculation.  The Edmonton and the Protecteur classes were very distinct ships due to their functions so even without the Government's statement a few days before the fact this was a support group would have been hard to hide.

The three ships slid into the dock and nothing could disguse that the ships had seen battle from the people watching both from the Dock and from telescopes either on the Earth, a ship or the moon.  The Perryvale had  a large ablated area on her side with the scorched mark of where the plasma had been deflected by the ships shields trailing to the stern.  The Paul Bunyon's stern showed both a plasma ablation crater plus the jury rigging of an engine, where an external truss had been errected to bring in control and coolent around an area that had been turned into a molten blob.  The Warder showed no damage but all her launch rail exits were pitted and surrounded by the burn markes of combat launches were missiles went to full power only meters after exiting the hull.  Minutes after the last of the ships confirmed hard dock and umbillical attachment the ships began downloading their files to the Naval central computer on the dock.  The command staff of the ships were ferried down to Churchill for a debriefing.

The news agencies were stonewalled officially but they were able to get clear pictures of the ships now orbiting Earth and they increased their efforts to pry information out of the Government and the Navy.  The Government was finding itself the centre of attention in a way few politico's really like.  They were defending their actions and deflecting as much onto Commisioner Buxtdorf as they could.  The Commisioner suddenly found himself defending actions that he had not known of from people who were taking extreme satisfaction in making him squirm and at the same time he was trying to re-assure the UN so that he could man BuSurvey ships.  Public confidence in the Navy was in Free Fall.  The demands for information and re-assurance came both from Earth but also from Luna and Mars.

June 10

Protests now surrounded most Naval facilities with crowds demonstrating against the "infective, incompetent, tin plated, old fashioned navy."  You would think that the navy practiced floggings and keel hauling, not to mention child sacrifice the way some political parties raved about their activities.  Commadore Frasier had over the last two days added a new acronym to the Navy Lexicon...WNP...not exacly "Weapons of Mass Destruction" this was "Wacho's, Newsies, and Politicians."  The three groups of people who now he had to deal with daily.  The PM's support for the Navy had been sporatic as clearly he had more important issues than keeping the heat off the navy to deal with.  With the Commisioner being hounded the Navy was alone, and the people who set this in motion were licking their lips as they closed in for the kill of their political lives.

Then the Navy called a news conference.  The next day the PM's staff would experience a sudden change-over as his press secretary didn't attach much importance to what the Navy might want to say, given the need to deal with the plunging approval ratings and the demands of the back benchers.  That approval from the PM's staff was all Frasier needed.  He showed up to the conference held in a Naval training room and told the assembled news reporters he had only a few things to tell them.  Behind him a sytlized battle display appeared.  As he identified the various groups their names flashed.  Then the recorded voice of Cpt. Wells filled the room giving his last orders to the Support Group filled the room and killing the hum of conversation dead.  "The information he refered to ladies and gentlemen is this."  Behind flashed a computer generated image of Wovler Ship Killer Missile with a human being to give it scale.  "Thier missiles are more advanced than ours.  However, this ladies and gentlemen is a TorAr Goaltender array."  The picture changed to a view of the Naval Fort on the moon.  "We have run dozens of simulations, in every case we stopped the Wolver missiles.  Our worlds are not defenceless."  The Goaltender array had until that point in history been considered nothing more than a politcal porkbarrel to give commision money to New Toronto.  The company, Toronto Arsenal, saw its stock triple in value overnight.  A collage of computer generated pictures rippled past the viewers in each case "ALL MISSILES INTERCEPTED" showed in glowing letters.  "This is a wolver ship."  A computer enhanced veiw generated from the partial hull map showed up behind him.  "This is a concept for our new destroyer class of combat vessels.  To scale."  They were identical.  The Navy was not under any illusions the Hiyru's were the largest Wolver ship but Frasier had ordered this briefing be made as he said it "for fools, idiots and the slowwitted." "I will take five questions from the press, you can decide who asks them."  Chum into a shark tank described the effect of that statement.  The officers and men who had worked on that presentation for the last 18 hours straight got royally drunk after the Commadore left the room turning the stage over to his PR staff.

The Navy Engineering teams that had analysed the battle recordings were still busy.  The next day the inquest into the loss of the SV Leif Ericson convened.

June 15

As the situation was fairly straight forward the Inquest on the SV Leif Ericson's loss was moving quickly.  The fact that Cpt. Wells had acknowledged the threat in his orders, and will the full support Cmdr. Stokes but that neither had felt the chance of an encounter given the nature of the system bodies they could see was obvious.  Cmdr. Stokes was on record as saying that "in light of the recent events caution seems advised."  But it was equally clear that neither felt this system possed a risk to the survey force.  Cpt. Wells had even ordered the Battlegroup refueled in prepartion for a probe before canceling it due his ships not having sufficient fuel even after refueling.

Beyond the usual recommendation for improvements to sensor systems the inquest found the following:

Finding 1:  The committee finds Cmdr. Elliot Stokes not responsible for the loss of the SV Leif Ericson.   The ship was engaged by an ambush it could not detect.
Finding 2:  The committee finds no reason for him to have considered this system one with a Wolver presence.  Based on all previous encounters with Wolvers a planet at least marginally habitable has been observed.    HIP 51317 is largely filled with inhosptiable or at best marginally habitable worlds.  
Finding 3:  The committee finds that Cpt. Wells had the means to send a single probe vessel to explore the planets of HIP 51317.  He should have done so before releaseing the survey vessels.  The committee finds the evidence compelling that with their better sensors a Naval vessel operating in EMCON 5 would have been able to avoid triggering contact with the Wolvers.

Recomendation 1:  That further survey efforts be relegated to safe already partially surveyed systems until a new generation of science vessel is commissioned.

The fact the Navy did not clear Cpt. Wells completely came as shock.  The polls that had been more like a yo-yo shot continoued their overall behavior but suddenly new voices started to be heard.  Searches over "The Alamo" and "Custer's Last Stand" began to be associated with Cpt. Wells.   As the actions of the Überwachter pinnace and Ensign Standish had come up in this inquest, and even though the Sentinal's mission was the basis of Finding 3, interweb groups formed around sudden fans of the crew.  Ensign Standish being voted "the person most likely to get laid next shoreleave" by one group of female fans to the amusment of his class mates who all knew Standish as a good pilot but useless with members of the opposite sex, becomeing tongue tied in their presence.  

[ooc]There will be more on this topic later.  Its a lot harder to write it up then it is to think it through.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 16, 2013, 03:19:37 AM
AD 2277 A Perfect Storm Part II

June 15

Naval Engineering and Design had done their best with the data from HIP 31517 and had not only determined the sole NC naval weapon that could meet the Wolvers head on was the Goaltender, whose tracking speed of 10 000 km/s had initially been seen as absurdly high.  They also looked at the missile itself.  Using available technology they built a human missile design that was the same size and looked at what they would get compared to the Wolvers.  The human version:  max speed: 6700 km/s, range: 7.6 m km, damage: scale 3 nuclear.  The wolver version:  max speed: 11200 km/s, range: 8+-1 m km (estimate), damage: scale 9 nuclear.   The gap between the missiles was significant, a factor of 2 in speed, and 3 in warhead and an unknown amount in onboard avionics.

There was some debate about the range of the Wolver ship killer but NED was fairly certain it wasn't as long as the Javelin's and they point out that successive Javelin series have lost range with enhanced engine performance so it isn't nonsensical.  There is only so much space in that size missile. [ooc]I could be wrong but so far as I can check it is consistant with when missiles arrived, if the range had been longer they should have shown up sooner.[/ooc]

Additionally they have worked out that the missile will cover 56 000 km in 5 s.  The current missile detection sensors have a maximum detection range of 54 000 km this means that if they detect the missile with enough time to give a chance to fire is not assured.  NED proposed that Seimen's be approached to make 3 versions of the Vigalent systems.  An upgraded version for the current Frigates and Escorts with a detection range of 76 000 km, a version for the Heavy Frigates with a detection range of 122 000 km and a version for the destroyers with a dection range of 176 000 km.  This gives 5, 10 and 15 s warning to the ship of the inbound Wolver missiles.  Shoehorning the system into the current series of warships should be possible at the cost of some engineering space.  They also strongly endorse more basic research into sensor systems, as this is pretty much a work around to the work around.  As one engineer stated in the meeting "We are adding a second bloody layer of duct tape to stabilize the first.  Fix the problem damnit!"

Commadore Frasier approaches Commissioner Buxtdorf about transfer laboratory complexes from the fuel issue to this project.  With the slippage of the delivery date assured anyway it is not going to affect the overall situation and will improve the combat effectiveness of not olly the current but also the next generation of ships.  The NCC is initially reluctant but the logic is compelling (more so as the Navy is largely protecting their investment) so an agreement is reached to turn over 5 of the 6 research complexes to begin development of anti-missile sensors in cooperation with Seimen's.  It is hoped that the time lost will be made up later by Dr. Rowley's increased management experience.

June 20

The NCC rallied behind the Commissioner and by this time calls for his removal began to look self-serving.  Commissioner Buxtdorf had a both a spotless personal life but an impressive number of achievement under his belt.  He was young but he was also dynamic and got the job done.  He took a cue from the Navy and went with a straight forward approach that resonated well with the middle income slice of the population but also with the leaders of industry who were making money hand over fist from commission contracts.  The NCC's popularity was down overall due to the UN's stance.  While few people got too upset about the death of someone who worked on something that they could not see any practical value to, the death of the students was a differnt matter.  They had blogs, webpages, social contacts and even if many were geeks, nerds and wierdos having their smiling faces plastered over the interweb was putting it mildly bad for the public image.  But the Universities main goal was not to shut down BuSurvey but to get policy changed.  Attempts to hijack their campaign didn't go so well once the UN was assured the NCC was paying attention to them.  Intentional or not, though it remained the root cause of a substantial loss in approval from the general public.

While both the Navy and NCC could use facts to hammer away at the campaigns agaisnt them the Government was in a different arena.  Perception rather than reality was the issue.  Making matters worse was the perception of the perception of the degree of control the government could, let alone should, have.  The biggest problem the NCC (and for that matter the Navy) had was making people understand how vast the distance were in space.  When the PM could monitor a drone over the Med in real time, or look through the thermal sight of an AFV training in Wainright from his office computer the expectation was that "hands on management" could be applied to ships often over an hour away at the speed of light; a distance, which made holding a conversation impossible.  Events were over before you knew they had happened.  This was a situation that had last been experienced in the 18th Century or during the Collapse.  And even then for the most part advanced communication had always been available even if it didn't work quite "up to spec."  People expected the Govenment knew about what was going on.  The reality was they didn't.  The other reality was the opposition knew this, and had to take great care not to end up shooting themselves in the foot should they successfully force an election and win.  That didn't change the fact attack ads could be described in fencing terms:  attack, parry, ripost, parry, remise of the attack, stop cut.  It wasn't pretty and by this time both sides were like punch drunk fighters in an illegal ring.  Traction on the NCC was also very poor, both the Government and Opposition had been riding on the coattails of the NCCs economic management and so pointing fingers was dangerous and at least for the major parties was something even in a time they were strongly divided on other matters brought supprising consensous to squash things like a Putinite private members bill to put Political Representives on all Naval vessels.   "We don't need no Russki commisars on our ships!"  

Into this stepped Commadore Frasier and Captain's Morganrot and Nimm.  They met with the Minister of Defence and the PM to discuss what was known in the Navy as Operation Poet.  After the presentation there was dead silence.  
"You are out of your mind."  The Minister of Defence states.  "That is insane."
"Do you want to announce we won't make an effort to rescue those ships Mr. Beauchamp."  Frasier's voice was level and mild.
"I didn't say that!"  Beauchamp hits the table, "But you are proposing sending every ship we have through the jump point with no idea what is on the other side."
"Yes.  Nothing else will work.  We make it big or we sleep in the street."  Frasier states.  "Putting a few ships in will result in their loss if the Wolvers are at the jump point.  Putting as many of our ships as possible in will give us the best chance to make this happen."
"Or get them all destroyed."
"Or get them all destroyed."  Frasier nods.
"That is insane.  No."  Beauchamp looks at the PM, "No.  You will have my resignation in an hour, Ron.  I will not be a party to this madness."  He stands and leaves the room.
The PM looks at the three naval officers.  "He is right.  It is crazy."  He looks at the two captains, and shakes his head.  "Why?"
Frasier looks at him for a long moment.  "Right now I know only one thing about what is going on in HIP 51317.  And that one thing is that every man on those ships expects we will try to rescue them...they expect we will be there for them."  He stops.  "People will judge this by if it works or not.  If it doesn't they will say we made the wrong decision that 3 ships weren't worth 9.  They may even be right.  But I know that I can look myself in the mirror the day after if we try and fail."
The Honorable Prime Minister of the Northern Colation looked at the three Naval officers for a long time not speaking.  
Finally.  "Make it happen Commadore." he pauses, "Mission approved."  He looks at the two captains.  "Good luck."  They were both going in the first wave.
The officers stand and salute before leaving the PM's office.

"I didn't think he would have the testicular fortitude for that."  Diana's voice is amused as she looks at the other two.
"Diana, that is the head of the government."  Frasier works to suppress a smile, "Show some bloody respect eh?"
"Aye aye sir."

Operation Poet was go.  Now the real work would start.

[ooc]Actually this is mostly projected into the future as the game is at june 5th 0950 but I will follow what is written here as I advance things.  The trick is that the 1st Sqn. BG is in overhaul (clock is currently at 0.8 ) but I see the abandon overhaul command so that is ok.  I need to do a more careful look into movement for this to have the timing come off half decently.  I'm not sure it is obvious but essentially what is happening on the political front at the moment is that people are waking up to the fact they have acquired an "empire" and they never realy thought about how to control it.  The NCC isn't exactly the British East Indies Company nor for that matter the Hudson Bay Company but similarities exist.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 16, 2013, 03:28:48 AM
Good reading i was going to do an aar but my universe with all spoilers turned off but nprs randomly on 25 star systems and ive found no sign of life that combined with a few large systems next to sol is making expansion slow and steady but boring

2 NPR empires exist, but the NPR generation chance is low (some few %) based on my Starfire experience that this can get out of hand quickly.  But this AAR is pretty much dullish logistic events with the occasional obliteration.  It is interesting how events can take a life of their own.

The NC Navy is also starting to wonder seriously about the Wolvers as they gain more contact information.  The sample size is small and the variance is large so they are mostly in the wild conjecture stage.

Quote from: powergirl

Part of the charm of a good story. Afterall without a doom quota victory is less victorious. Or something!

Yes, people like underdogs...but at least I hope the Navy now has enought to go on to change the fight from "doom" to "hopeless"...
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 21, 2013, 06:19:47 AM
OPERATION POET

PRELIMINARY PLANNING DOCUMENT

COMMANDING OFFICER:  Cpt. P. Morgenrot

FORCES:
1st&2nd Squadron/TG1/1st Fleet
3rd Squadron Support Group/TG1/1st Fleet
Alpha Tanker Mission
Beta Tanker Mission
Interstellar Survey III (SV Thor Hyerdahl)


OBJECTIVE:
HIP 51317
Recover the Sentinal, Johannes Kepler, and Nicolaus Coperincous from the system


ENEMY FORCES
HIP 51317
KNOWN WOLVER COMBATENTS: 2 Tama Class (unknown size), 3 Hiyru Class (Destroyer sized ships)
DISPOSITION:
Unknown.  NI gives high probablity Tama class will be found at a distance of 1 million km from entry jump point based on observed behavior.  Hiyru class ships were in combat and have expended an unknown fraction of their onboard magazine capacity.  NI gives a low to medium probability they have withdrawn from the entry jump point to remunition.  Insufficient tactical intellegence exists to guess Wolver dispositions with certainty.

NCN FORCE IN HIP 51317 DISPOSITION
Entry jump point is located near jump point 7 (520 m km @ 254° from entry jump point) and jump point 4 (940 m km @ 88° from entry jump point)

Current locatioin unknown.  NI considers that the Sentinal would have proceeded on course to jump point 1.  From there the most likely course is to jump point 5 and then to jump point 7.  The Grav Survey Missions will end up at survey location 17 and 18.  Expect that they will rendevous with Sentinal at jump point 7.  The Sentinal must travel 4 billion km, the GSMs will have to travel 1.1 and 2 billion km from their final survey locations.  Velocity used by NCN and BuS ships is unknown so exact travel times are impossible to estimate.  At full speed the Sentinal will require: 24 days.  The GSM will require: 19 days for the longest trip.  Assuming the ships average velocity is 50% of maximum it will take the Sentinal 48 days to go from its last reported position to the rendevous point, and it will take the 38 days from the end of the survey for the BuS to effect the rendevous.  This would put the ships on jump point 7 on October 1.

NI considers it likely that once he has both GSMs with the Sentinal Lt. Cmdr. Bryan will proceed to entry jump point.  He will take into account the longest range sensor observed for Wolver ships (131 m km), the maximum range observed in the battle (43 m km) and will head for a way point between 150-250 m km at a bearing between 250° and 10° from the entry jump point.  Estimate a travel time for the Sentinal plus GSMs (assuming moving at 600 km/s) of 10 days.


MOVEMENT SCHEDULE
04.08  Alpha&Beta Tanker Missions depart for jump point to Wolf 358 in AD Leonis.
09.08  IS III departs for jump point to Wolf 358 in AD Leonis.
14.08  2nd Squadron BG departs Wolf 359 jump point for jump point to Wolf 358 in AD Leonis
18.08  1st Squadron, 2nd&3rd Sqn SG's depart for jump point to Wolf 358 in AD Leonis
15.09  All ships rendevous at jump point to Wolf 358 in AD Leonis.  NCN refuel from Tanker Missions.  Tanker Missions depart Sol.
03.10  NCN ships arrive at jump point to HIP 51317 in Wolf 358
15.10  Start Operation (initial transit)

INITIAL TRANSIT FORCE (ITF)
2nd Squadron BG
1st Squadron BG (-) (TERRIER, LONDON)
3 EDMONTON CLASS JT


2ND WAVE FORCE (2WF)
1st Squadron BG (-) (TERRIER, GUARDIAN)
1 EDMONTON CLASS JT (FROM ITF)


PLAN

ITF will do a combat jump to secure the jump point.  One EDMONTON class JT will jump back to ferry the 2WF through.  Primary objective is to determine Wolver strength and disposition.  Secondary Objective is to establish communication with the Sentinal.  NC Forces must hold jump point for approximately 60 hours if NI estimates of Sentinal and GSM location are correct.   Once Sentinal and GSM arrive at entry warp point they are to be ferried through and the NCN ships will retire from the system.

 Thor Hyerdahl will be on station at jump point to AD Leonis in Wolf 358 to function as emergancy jump tender if the jump tenders of the ITF are destroyed.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 25, 2013, 10:23:36 AM
Northern Coalition Naval Archive
Naval Engineering Division



Combat Ships

Heavy Frigate Class Vessels

Code: [Select]
Wounded Knee class Heavy Frigate    4,500 tons     130 Crew     576.4 BP      TCS 90  TH 150  EM 180
2222 km/s     Armour 1-24     Shields 6-300     Sensors 15/15/0/0     Damage Control Rating 4     PPV 13
Maint Life 9.34 Years     MSP 320    AFR 40%    IFR 0.6%    1YR 7    5YR 99    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 3  
Magazine 75  
 
Rolls Royce NP E-M40S (5)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 18.4 billion km   (95 days at full power)
GE Barrier A119 (6)   Total Fuel Cost  54 Litres per day
 
Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Nordion Arbalist ASM Launch System (2)    Missile Size 5    Rate of Fire 150
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Hawk II Counter Missile (24)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7
Javelin III Anti-Ship Missile (10)  Speed: 4,000 km/s   End: 63.2m    Range: 15.2m km   WH: 4    Size: 5    TH: 29 / 17 / 8
 
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 23     Range 1.1m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
 
This design is classed as a Military Vessel for maintenance purposes

The Wounded Knee class of heavy frigate is a direct upgrade of the Terrier and is the ship the entire heavy frigate series will be based around for construction compatability.  It doubles the throw weight of the Terrier class ships but is capable of only 5 salvos.  The missile sensor can pick up a Wolver missile at over 100k km.  The ship is 10% faster than the older Terriers, has 50% more shield strength and double their endurance though the ship has much larger fuel tanks.  With the yards set to produce Wounded Knee class ships all heavy frigate class vessels except for the Edinbourgh can be built.


Code: [Select]
Lake class Corvette    4,500 tons     116 Crew     512.5 BP      TCS 90  TH 150  EM 180
2222 km/s     Armour 1-24     Shields 6-300     Sensors 15/15/0/0     Damage Control Rating 4     PPV 14.28
Maint Life 9.07 Years     MSP 285    AFR 40%    IFR 0.6%    1YR 6    5YR 94    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 0  
 
Rolls Royce NP E-M40S (5)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 18.4 billion km   (95 days at full power)
GE Barrier A119 (6)   Total Fuel Cost  54 Litres per day
 
TorAr Goaltender Laser Array (2x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (2)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%
 
Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 23     Range 1.1m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
This design is classed as a Military Vessel for maintenance purposes

The Lake class Corvettes is an upgrade of the London class Escort.  Based on combat experience with the London's it carries a pair of Goaltender YAG laser arrays each controlled via an independant targeting system.  The CANDU Advanced reactor could power them both fully but capacitor issues stop this, the reactor is maintained to allow for easy upgrades in the future.  The Lakes will function as area defence escorts for the battlegroup.  Naval archetics were never able to get a London design that was construction compatable with the Terrier and mounted the Goaltender leaving the ship with its original laser barbettes.

Code: [Select]
Gargoyle class Heavy Frigate Escort    4,500 tons     113 Crew     580.4 BP      TCS 90  TH 150  EM 180
2222 km/s     Armour 1-24     Shields 6-300     Sensors 15/15/0/0     Damage Control Rating 4     PPV 6
Maint Life 9.45 Years     MSP 322    AFR 40%    IFR 0.6%    1YR 7    5YR 98    Max Repair 30 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 12  
Hangar Deck Capacity 250 tons     Magazine 110  
 
Rolls Royce NP E-M40S (5)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 18.4 billion km   (95 days at full power)
GE Barrier A119 (6)   Total Fuel Cost  54 Litres per day
 
Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Hawk II Counter Missile (108)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7
 
Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 23     Range 1.1m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
 
This design is classed as a Military Vessel for maintenance purposes

The Gargoyle is an update of the Guardian class but with substantially increased fire power as the number of counter missile launcher has been doubled.  Two fire controls are mounted in the ship; each controlling 3 CM tubes to allow for flexible response and decrease the ships vulurablity to battle damage.  The magazine space has been doubled giving the ship 18 full salvos.  The Gargolye remains the only ship in the battle group that carries a pinnance.  It proved impossible to add the boat bay to the other ship classes.


Destroyer Class Vessels


Code: [Select]
Tribal class Destroyer    9,000 tons     219 Crew     1066.9 BP      TCS 180  TH 330  EM 270
2444 km/s     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 30.28
Maint Life 5.29 Years     MSP 370    AFR 129%    IFR 1.8%    1YR 22    5YR 331    Max Repair 32 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 17  
Hangar Deck Capacity 250 tons     Magazine 120  
 
Rolls Royce NP E-M40S (11)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 620,000 Litres    Range 16.3 billion km   (77 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day
 
TorAr Goaltender Laser Array (2x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%
 
Nordion Arbalist ASM Launch System (2)    Missile Size 5    Rate of Fire 150
Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Hawk II Counter Missile (60)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7
Javelin III Anti-Ship Missile (12)  Speed: 4,000 km/s   End: 63.2m    Range: 15.2m km   WH: 4    Size: 5    TH: 29 / 17 / 8
 
Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
Strike Group
1x Fairmile B2(EW) Pinnace   Speed: 2325 km/s    Size: 4.3
 
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
 
This design is classed as a Military Vessel for maintenance purposes

The Tribal class destroyer is the NCN's first major combat vessel.  Each Tribal carries the firepower of an entire Terrier based Battlegroup so they are a major increase in force projection for the navy.  The ship's mount shields capabable of stopping a Wolver missile and a thickened armour belt making them more robust in combat.  They are 20% faster than a Terrier and 10% faster than a Wounded Knee class of frigate.  They carry twin Goaltender YAG laser arrays allowing ships in the battlegroup to support each other in close defence.  The ship carries 6 CM launchers divided into 2 batteries of 3 lauchers and a pair of AS launchers.  Each destroyer can carry a pinnance.  Though technologically primative compared to a Wolver ship this is the first NCN vessel the Navy thinks may have a chance, if deployed in sufficient numbers, to engage the Wolvers in combat and survive.  They have two drawbacks.  The first is a limited magazine capacity and the second is that even though the ship requires 600,000 l of fuel (20,000 l of fuel is carreid for the pinnace) its range is less than that of a Wounded Knee heavy frigate.  Based on this the Navy intends to request the development of a larger engine size which should boost fuel efficiency and reduce the number of individual engines needed.  


Support Ships

Heavy Frigate Class Vessels

Code: [Select]
Flower class Jump Tender    4,500 tons     117 Crew     505.85 BP      TCS 90  TH 150  EM 90
2222 km/s    JR 3-50     Armour 2-24     Shields 3-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 3
Maint Life 3.49 Years     MSP 141    AFR 81%    IFR 1.1%    1YR 18    5YR 265    Max Repair 45 MSP
Intended Deployment Time: 18 months    Spare Berths 1  
Magazine 33  
 
Saab JA3-90     Max Ship Size 4500 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M40S (5)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 250,000 Litres    Range 13.2 billion km   (68 days at full power)
GE Barrier A119 (3)   Total Fuel Cost  27 Litres per day
 
Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Hawk II Counter Missile (33)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7
 
Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 23     Range 1.1m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
 
This design is classed as a Military Vessel for maintenance purposes

The Flower class is a jump tender intended to transport heavy frigates through jump points.  Unlike the older Edmonton class it mounts a full electronics suite and carries a battery of counter missiles for self-defence.

Code: [Select]
Edinbourgh class Support Vessel    4,500 tons     74 Crew     426.15 BP      TCS 90  TH 147  EM 180
2177 km/s     Armour 1-24     Shields 6-300     Sensors 15/15/0/0     Damage Control Rating 4     PPV 0
Maint Life 22.5 Years     MSP 1237    AFR 40%    IFR 0.6%    1YR 5    5YR 70    Max Repair 22 MSP
Intended Deployment Time: 18 months    Spare Berths 2  
Magazine 104  
 
Rolls Royce NP E-M28S (7)    Power 28    Fuel Use 31.16%    Signature 21    Exp 7%
Fuel Capacity 650,000 Litres    Range 83.4 billion km   (443 days at full power)
GE Barrier A119 (6)   Total Fuel Cost  54 Litres per day
 
Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 23     Range 1.1m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
This design is classed as a Military Vessel for maintenance purposes

The Edinbourgh class is an update to the Protecteur class.  It functions as a collier, supply ship and tanker for the squadron.  Based on the experience with the Protecteur multiple Edinbourgh's will be assigned to each squadron.  The class is somewhat slower then Wounded Knee class but uses more fuel efficient engines and the small reduction in overall speed is consider a good trade off.

Bureau of Survey Vessels

Code: [Select]
George Vancouver class Survey Ship    4,500 tons     130 Crew     686.95 BP      TCS 90  TH 84  EM 0
1244 km/s    JR 3-50     Armour 1-24     Shields 0-0     Sensors 15/15/1/2     Damage Control Rating 4     PPV 2
Maint Life 7.18 Years     MSP 382    AFR 40%    IFR 0.6%    1YR 13    5YR 195    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 0  
Magazine 12  
 
Saab JA3-90     Max Ship Size 4500 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M28S (4)    Power 28    Fuel Use 31.16%    Signature 21    Exp 7%
Fuel Capacity 300,000 Litres    Range 38.5 billion km   (358 days at full power)
 
Nordion Buckler CM Launch System (2)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Hawk II Counter Missile (12)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7
 
Seimens SCMS Vigilant Plus 51/4-0050 (1)     GPS 14     Range 700k km    Resolution 1
Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (2)   2 Survey Points Per Hour
 
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
 
This design is classed as a Military Vessel for maintenance purposes

To meet the requirements of various reviews the Amundson class has been upgraded with enhanced electronics, a small counter missile battery and the jump engine from the Flower class.  Its geological sensors have been doubled as it was found this task was what the Amundson's spend the bulk of their time perfoming.  The Navy would have perfered the Goaltender to the CM battery but the space for the array, fire control and power plant was not available (even using a less robust plant then present on the Lake and Tribal Classes).  It also proved impossible to add a boatbay.  The ship is slower than the older Amundson's as well but it is expected that later refits will increase its speed.  BuSurvey is happy to get enhanced electronics and some self defence capacity and the Vancouvers are expected to go into serial production once the current Frigate refits are completed.
Title: Re: The Northern Coalition (AAR)
Post by: clement on February 25, 2013, 01:56:57 PM
Exciting. Couple concerns about the designs, though I know they are pressed for technology:

Code: [Select]
TorAr Goaltender Laser Array (2x1)    Range 30,000km     TS: 10000 km/s
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s
1. Your Beam Fire Control for the Laser turret is very slow, did you not use the Speed x4 modification for it?

2. Armor is awful thin.

3. I only see a few ship classes with offensive Anti-ship missiles and those only have 2 tubes each. I don't think they will get through any anti-missile defense unless you have a lot of those ships.

I am sure that with the current operation underway, all of this will be learned in-story and remedied by the Navy soon enough!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 25, 2013, 03:21:33 PM
[ooc]I updated and hopefully fixed the previous post's spelling and grammar errors.  Thanks to MattyD for pointing out my spelling error here.[/ooc]

AD 2277  September 25 HIP 51317

The Sentinal had been at JP4 since August 3rd, the Oberon's had rendenvoused with her on the 23rd of August for Epsilon GSM and on the 3rd of September for Delta GSM.  The ships had then proceeded causiously towards the jump point leading to Wolf 358.  Lt. Cmdr Brandon Byran didn't know exactly when the Navy would try to return to HIP 51317 but he knew that the closer he was to the jump point the less time it would take his small flotilla of 3 ship to get to the jump tenders.  He had plotted a course to a point 140m km at 90° from the jump point and then he planned to take the ships to a point at 60m km at 0° from the jump point.  The three ships were travelling at 500 km/s which kept their thermal emission down to the point of making them exceptionally hard to detect at ranges greater than a few million km depending on the exact technology the Wolvers had.  At waypoint 1 as it was called he launched Ensign Standish in his pinnance with instructions to do a fly by of the jump point.  If the Wolvers had moved on the chance of his ships rescue would be significantly increased.  The pinnance would fly a path that brought it closer and closer to the jump point while the Sentinal and the two survey ships would head slowly towards the place he intended to wait at 300 km/s making them nearly impossible to detect.

Engisn Standish and the Überwachter pinnance are launched towards the jump point.  They will follow a slightly curving path their speed held to 500 km/s for the first part of the journey and then dropping to 227 km/s (10% of the pinnaces maximum velocity a setting that gave it essentially no thermal output).  The pinnance edges closer to the jump point over the day passing WP3 (Waypoint 3), WP4,  and then on the next day WP5, WP6. WP7.

September 26 11:12 Enroute to WP8

Ensign Standish was actually starting to relax they were closing in on the jump point which was now under 2m km from his small craft when the sensor operator voice interupts his thoughts of what he would when back on the Sentinal.  
"Contact!  Multiple Thermal Contacts!"  Standish didn't even think; hitting the "kill foward movement" button as he his brain tried to catch up with the situation.  "Three Wolver ships...Hiyru class...by the wreckage."  
"Three...oh.."  Standish bit back the words.  "Movement?"  
"None."  There was a collective sigh from the crew as they waited.  
A minute passed.  "Ok...we turn back...we'll head for WP 6 and then turn to rendevous with the Sentinal."  Standish cautiously activated the steering jets turning the Überwachter 180° and then eased his throttle foward so the pinnance was withdrawing at 100 km/s.  A minute later the three wolver contacts were lost to the pinnance's tiny infrared sensors.

September 26  15:35  Enroute to WP7

The Überwachter was now proceeding at a brisk 227 km/s and everyone was over the close call they had just survived when the sensor operator called out again.  "Picking up active sensor pings.  One of the Hiyru's has gone active."  
"Can he see us?"  Standish swallowed hard, they were deep inside the sensors 43m km range but it was designed for detection of 1000 ton ships and the pinnance was only 215 tons.  
The operator punches numbers into his station.  "He should not be able to, his course is way from us...but...not towards anything."  
"Nothing?"  
"Maybe a jump point but no...nothing."  Standish looks around the cockpit and the looks his crew gives back are equally baffled.  Something had spooked the Wolver ship which was now proceed away from them at 8379 km/s.  Being inside a ships active sensor envelope made his hair stand up and cold sweat break out down his back but every second the range increased and with it the chance they could be seen.  So far as he could see they now were completely outside what that ships detection envelope for them was.

September 26  15:41 Enroute to WP7

The crew of the Überwachter had no warning and no chance as 3 Wolver shipkillers bracketed the pinnance and their warheads triggered.  The pinnance was reduced to scrap and the scrap was pulverised by the overlapping shock fronts that struck it.  Ensign Standish and his bridge crew were reduced to neutron activated carbon isotopes before they were even aware of the danger.  A spray of glowing metal, two shocked survivors, who were slamming down their suit visors as precious air poured out, and slick of flouresing sorium fuel maked the location of what moments before had been a pinnance.

September 26 15:45 Sentinal

"Captain!  I'm picking up thermonuclear detonations near the jump point."  
Lt. Cmdr Bradon Byran swore silently.  He could not detect the Hiyru's sensors from here but he didn't think he would be seeing Ensign Standish again.  
"Our range to jump point?"  
"60 m km sir."  
"Communications contact the Oberon's tell them to proceed on course...keep our speed down."  The ships were moving at 300 km/s and their thermal signatures were small at the moment.  Apparently the Wolvers had not left the jump point.  But the maximum range of the Wolver sensors on the ships that had fought Cpt. Wells had been 43m km.

September 26  17:07:56 Sentinal

The ship was proceeding on course for waypoint 2 it was behind the two Oberon's and running in Emcon 5.  Brandon was eating supper when the ship lurched hurling him into the mess table.  The room wobbled and lights flashed on and off as the damage alarm started wailing alternating with the action stations alert.  He picked himself up from the floor, covered like all the others in the mess hall in the remains of the meal they had been eating.  He pulled his head set off his belt slipping it on.  
"Bridge, Captain here.  Status Report."
"We are under attack...manuevering out...going active...activating shields."
"Warn the Oberons."
"Aye aye sir."

[ooc]Crew Quarters destroyed on Sentinal after receiving 1 points of damage. 0 Casualties.
Crew Quarters destroyed on Sentinal after receiving 1 points of damage. 0 Casualties.
Crew Quarters - Small destroyed on Sentinal after receiving 0 points of damage. 0 Casualties.
Engineering Spaces destroyed on Sentinal after receiving 1 points of damage. 1 Casualties.
Rolls Royce NP E-M40S destroyed on Sentinal after receiving 2 points of damage. 2 Casualties.
Rolls Royce NP E-M40S destroyed on Sentinal after receiving 2 points of damage. 1 Casualties.
Rolls Royce NP E-M40S destroyed on Sentinal after receiving 2 points of damage. 3 Casualties.
Fuel Storage destroyed on Sentinal after receiving 1 points of damage. 0 Casualties.
Bell Phased Array P3-15 destroyed on Sentinal after receiving 1 points of damage. 3 Casualties.
Boeing SBMAG destroyed on Sentinal after receiving 2 points of damage. 1 Casualties.
Boat Bay destroyed on Sentinal after receiving 1 points of damage. 3 Casualties.
Nordion Buckler CM Launch System destroyed on Sentinal after receiving 0 points of damage. 1 Casualties.
Strength 9 Nuclear Detonation x3 detected![/ooc]

September 26  17:08:16 Sentinal

"VAMPIRE ONE!" The Sentinal's computer controlled counter missile system registered the flight of inbound Wolver missiles faster than the human operator could call it out and the Grumman targeting system locked them up at 50 km.  The Sentinal shuddered as the two remaining launchers fired their ready rounds.  The sound of the launch booster was a hammering assaulting on the crews ears.  The missiles struggled to re-orient in time to engage the trio of inbound missiles.  They did not succeed.  Five seconds later the Sentinal was engulfed by the plasma from three missiles her still forming shields were ripped appart and her inner structure collapsed spalling molten metal through the remaining crew spaces.  Few of the ships crew made it to life pods, mainly the bridge crew as it was one of the few sections to survive the attack more or less intact along with parts of engineering.

September 26 17:09:26 Nicolaus Coperincus

The small Oberon survey vessel didn't have a chance.  It's survey telescope spotted the inbound missiles barely in time to send a warning to the bridge crew and then the ship was hit by the Wolver strike.  The missiles didn't achieve perfect attack positioning.  The primary spindle shattered under the impact of her twisting engines.  Although the ship came appart under these stresses the wreck was composed of large seperate pieces of hull.  Cmdr. James Byran, unlike his cousin to Brandon, was able to reach a life pod and with the bulk of his crew survived the destruction of his ship.

September 26 17:10:11 Johannes Kepler

Lt. Cmdr. Böðmóðr Mýrson didn't need a priest to read entrails to tell him what his ships fate would be.  He had just arrived on the bridge and was sealing his vacuum suit when the Wolver missiles arrived.  Unlike the Coperincus the Wolver missiles this time more successfully bracketed the human ship.  What came out of the fireball was a twisted mass of spars and plating with nearly no compartment surviving intact.  Lt. Cmdr. Mýrson and most of the bridge crew perished when several suport beams snapped under the strain sending a hail of metal shards sweeping through the bridge.

[ooc](comment edited) Ok...based on The Deadly Shoe's comments I now know what was going on here.  Ah well intel will have a bit of egg on their faces over this when it is found out.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: TheDeadlyShoe on February 25, 2013, 03:27:57 PM
On-screen estimates of enemy sensor ranges are based on your EM reception technology; the only thing you can detect from enemy scanners is the Active portion of the sensor.    You'll have to do napkin math approximating their EM strength if you want a more useful estimate of their max range.

Presumably it also updates if you have their EM tech as a 'known' tech in the strategic intel screen but I don't know about that. 

Thermal emissions may not also be reducing properly, I think that's been a bug before WRT Planetary Sensors. 

You could always SM your ships back into life if you feel the narrative has been harmed by a poor or misunderstood mechanic.

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 25, 2013, 03:50:05 PM
Exciting. Couple concerns about the designs, though I know they are pressed for technology:

Code: [Select]
TorAr Goaltender Laser Array (2x1)    Range 30,000km     TS: 10000 km/s
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s
1. Your Beam Fire Control for the Laser turret is very slow, did you not use the Speed x4 modification for it?

2. Armor is awful thin.

3. I only see a few ship classes with offensive Anti-ship missiles and those only have 2 tubes each. I don't think they will get through any anti-missile defense unless you have a lot of those ships.

I am sure that with the current operation underway, all of this will be learned in-story and remedied by the Navy soon enough!

1.The system uses tracking speed x2 and range x4.  Probably this is something that will come back to haunt me, but I assumed that the turret tracking speed would be used...as the ships speed is used for barbette mounts.  The lack of such minor details...makes ship design...an adventure.

2.  Duranium is not plentiful.  That is why the ships mount shields.

3.  That is the problem with using a single standardized AS missile.  The ships are too small to mount many tubes that size.  It isn't really an issue with the PDCs the missile was developed for.  Keep in mind I started with 2 research centers and at the moment am up to 11 of them.  More of an issue for the ships is that they can carry only a limited number of AS missiles in their magazines.  The Navy review will recommend developing a smaller size 3 missile for the frigates but for the moment they are stuck with what they have.  Of course outside of PDC refits the highest priority is given to building more research centres and so there will be over the next few years (and it will take about 3 years for the Tribals to start to enter service) a few more of them.  What is driving me nuts is that while I have lots of some specializations I have no one that is specialized in sensors and I need improved sensors and fire controls badly.  But I have some good energy weapon and missile/kinetics scientists so hopefuly I can get improved attack capacity even if I am blind and deaf.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 25, 2013, 04:09:11 PM
On-screen estimates of enemy sensor ranges are based on your EM reception technology; the only thing you can detect from enemy scanners is the Active portion of the sensor.    You'll have to do napkin math approximating their EM strength if you want a more useful estimate of their max range.

Presumably it also updates if you have their EM tech as a 'known' tech in the strategic intel screen but I don't know about that. 

Thermal emissions may not also be reducing properly, I think that's been a bug before WRT Planetary Sensors. 

You could always SM your ships back into life if you feel the narrative has been harmed by a poor or misunderstood mechanic.



My tactical intel on the Hiyru class reads: S216/R20 Strength: 216 Resolution: 20 Max Range: 43.2m km GPS 4320

The kicker for me is that I didn't pick up anything with the Sentinal outside of that sensor...which was 17m km too short ranged to see me or so I thought...but if what you say is true then ok now it makes sense.  It sounds like I fell victem to misunderstanding the intel report.  I should not have moved in closer than 100m km it seems.   I'm not sure what triggered the attack on the pinnace, it was hours between when they detected the hiryu's and turned away before the hiyru suddenly went active.  But I've never understood why the Wolvers suddenly hared off to attack the 3rd Squadron on this jump point anyway. 

While it would be nice to have rescued the ships, the other battle has been fought and based on it...I'll let this result stand.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on February 26, 2013, 04:30:29 AM
I seemt o recollect reading somewhere that NPRs will randomly turn on and off their sensors to check on the surroundings. I've also had plenty of encounters where I thought my ships were out of range sensors but eneded up being detected and shot down.

Looking forward with some trepidation to reading the results of the rescure attempt....

I feel your frustration in not having a sensor specialist in the research team, it's certainly causing real issues for the combat effectiveness of your ships.

What's your thinking behind putting a full set of active and passive sensors on even your smallest ships? Your fleet doctrine seems to be to operate the samller ships in mutually supportive squadrons so you end up with an awful lot of latency and spent tonnage in there.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 26, 2013, 08:57:19 AM
I seemt o recollect reading somewhere that NPRs will randomly turn on and off their sensors to check on the surroundings. I've also had plenty of encounters where I thought my ships were out of range sensors but eneded up being detected and shot down.

Looking forward with some trepidation to reading the results of the rescure attempt....

I feel your frustration in not having a sensor specialist in the research team, it's certainly causing real issues for the combat effectiveness of your ships.

What's your thinking behind putting a full set of active and passive sensors on even your smallest ships? Your fleet doctrine seems to be to operate the samller ships in mutually supportive squadrons so you end up with an awful lot of latency and spent tonnage in there.

I'm doing the "napkin math" to see if I can untangle what my intel report is saying.  After a bit of farting around...the Hiyru's sensor range is 216*SQRT(20)*0.1m km*1 = 96.6m km (assuming a sensitivity of 100%).  This explains the events that occured.  Again I wish to express my heartfelt thanks to The Deadly Shoe for pointing out the problem.

As for the sensors, my thinking is the same as any real world navy's.  Ships carry mission critical sensors.  This means that no ship is dependant on another to provide basic information and each ship can fight alone if necessary.  It is true the frigates and heavy frigates operate in battle groups, but it is also true, such as in the case of the Sentinal, that they will from time to time operate alone.  I understand this flys in the face of "gamer" optimization but I start from the assumption that this is real.  If you look at a modern small combat ship they all have a basic level of sensors.  It takes space yes but I find over specialized ships from a perspective of a real navy a bit absurd.  The British hit this problem exactly in the Falklands war, that is why they had to cludge together things like an AWAC helo, and suddenly started putting guns back on their new ships.  Overly specialized ships are also prone to the problem they only work if the situation is exactly what the ship is designed for.  I've observed this for years in starfire combat...so long as the underlying assumptions that are at the basis of the design are fulfilled the ship functions well...when the situation goes pear shaped and those underlying assumptions are no longer fulfilled the ship is so much floating scrap metal.

The NC Navy likes the Tribals because outside of needing a jump tender they are mission role interchangable.  The Guardians/Gargoyles are also the frigate class that is more a multi-mission ship in so far as anything that small can be said to be multi-mission.  This isn't to say, for example, that a ship that is a dedicated anti-missile ship would not--in the best of all world--carry a better than average dedicated missile sensor.  That the NC Navy doesn't do that isn't because they think that sort of thing is foolish but because access to RL's to develop the technology itself is limited.  It is likely over time the Guardians/Gargoyles will become more optimized for anti-missile work and that the other two varients will be less and less used. 

There is another point and that is "series" or "flight" construction.  By fixing most of the ship to the same design it is possible for the yards to build Terriers, Guardians, Londons and Edmontons so long as the yard is set up to build the Terrier.  The same is true for the Wounded Knee once the yard is set up for the Wounded Knee class then Gargoyles, Lakes, and Flower class ships can be built without retooling (possibly also the Ceylon class).  From the point of view of the Navy maintaining this degree of flexibility is worth the space cost to any ship.  It is the reason the London Mod1.4 refit was not approved.

Also as combat experience rolls in things will change.  At the moment the Navy has to build their ships with a limited option of components but as they learn more about the Wolver ships they can start looking at things like: can the thermal sensors be smaller?  Should the resolution of the search sensor change?  Is it better to use a smaller missile?  Should we develop a scouting pinnace with stronger passives?  Is it worth deploying a "spy ship" design?
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on February 26, 2013, 09:24:34 AM
Interesting stuff, you have clearly put a lot more thought into your design considerations than I ever have!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 26, 2013, 10:21:41 AM
Interesting stuff, you have clearly put a lot more thought into your design considerations than I ever have!

Thank you.  I enjoy the building aspects of these games probably far more than the "blow stuff up" parts.  The problem for me at the moment is balancing "big picture" and "small picture" research priorities.  It just isn't clear to me how to set them.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 27, 2013, 09:28:01 AM
AD 2277 (October 15)  2nd Battle of HIP 51317

Wolf 358

The ships of TG1 had been at the jump point to HIP 51317 for 10 days.  As the Navy had no idea what was going on in HIP 51317 they elected to be conservative.  This meant waiting for 10 days to give the ships trapped inside the system some more time to reach whatever waypoint they decided on.  Navy Intel was fairly certain the 3 ships would be waiting 140m km at a bearing of 330-350° from the jump point, from there it would take them 32 hours to travel to the jump point due to the speed of the Oberons.  Their worst case estimates put them nearly double that distance out.  Cpt. Morgenrot had divided his Task Group into 3 groups for the initial transit.  The missile frigates Bloodhound, Beagle and Airedale, the Guardian class Watchman and the two London Escorts Dorset and Cheshire would transit in the first wave.  The missile frigate Borsoi and the Guardian class Picket would follow in the second wave.  The three Edmonton class jump tenders Edmonton, Banff and Perryvale would carry the force through.  The Edmonton would remain on station and the Banff and Perryvale would jump back, with the Banff returning with the second wave of ships.  Three further Guardian class frigates and 3 Resupply ships would remain in Wolf 358.

(October 15) 01:15  HIP 51317 Jump Point to Wolf 358

One moment space was empty then at three points scattered around it 9 ships flashed into existance each surrounded by a corona of flickering lightning as potential energy bled away as photons and and arcing to the local space plasma.  Onboard the Bloodhound Cpt. Morgenrot's repeater station was blank as the ships passive sensors absorbed information bombarding the ship.  The false acceleration of the jump drive's wormhole left both humans nervous systems and electronics "disturbed."  He resisted the urge to call out for an update.
"Contact!  Two Thermal Contacts!"  The blood red blips appeared in his repearter, tenative ID was Tama class.  Range was approximately 1.5m km.  It was the best case of the Navy's worse case situation.  Limited numbers of Enemy ships deep in the NC Navy's missile envelope, and in this case inside the range of their Hawk's fired in AS mode.
"Sensor Pings.  Active sensors.  Positive ID is Tama class.  They have us localized."  His electronics was still recovering from the shock of transit.
"Targets are boosting, course is relative 82°."  They were moving away from the human ships.  "Velocity is 8379 km/s."   That was four times the speed of the ships in TG1 and twice the speed of their missiles.
"Sensors are up Sir.  We have them localized."
"Guns, target is Tama 2."  He keyed a switch.  "Command to Task Group.  Target is Tama 2.  Standbye to engage all launchers."  He glanced at the clock, the timer had started at 258 seconds and it was dropping.  The time was for the first possible missile impact from the Wolver's fire.
"Sir they are foxing our targetting same as the Hiyru's.  Can't lock them at this range with the Hawks."
"Sir, debrie fields!"  They began to appear on his repeater, three relatively large fields all near the last reported position of 3rd Squadron Battlegroup.  Then a pair of smaller ones further from the jump point but seperated by 90°.  Peter felt his blood run cold as his repeaters resolution auto changed.  Three more debrie fields were marked with 80% likelyhood of being human in origin.  The gamma and xrays emitted clearly came from neutron activated TN materials.  60m km from the jump point at 5° were 3 distinct fields of debries.
"Command to Task Group.  Mission abort.  All ships remain at jump-in position."
"Command to Airedale.  Dina you see those debrie fields?"
"Airdale to Command.  Yes.  What now?"
"We get as much tactical intel as we can on the Tama's and then jump out."
"Yes sir."  Both officers had known their only real chance of getting the trapped ships out safely had been if there had been no Wolvers on the jump point.

Peter stared at the plot thinking furiously.  The situation was different now, both better and worse for him.  Since he had no reason to stay in system and he had no desire to add to the losses the Navy had suffered in this system he wanted to be able to withdraw quickly.  That meant; however, he could not launch his pinnance and detach his escorts.  So he could not extend his missile detection envelope.  An action that he needed to do if he wanted a chance to stop the Wolver fire.  Luckily his arrival pattern had put the ships recently refit with the longer range antimissile sensors slightly closer to the enemy.

"Command to Task Group.  All ships assemble at jump point for jump.  Jump Tenders to spindle drives."

(October 15)  01:17
"Command to Task Group.  Stand by to Engage enemy with Javelins."  He switched the channel. "Guns fire when ready."
"Aye aye sir.  Firing now." The ships shudders as the missiles lauch booster shoves it down the tube.  "Beagle has launched.  Airedale has a computer problem."  [ooc]Actually I had a interface problem.  Hint: after refits ships will have their combat board reset, so no missiles were loaded on the Airedale.  Plus I had a hellish time getting ships to fire after hitting "Fleet Open Fire" eventually having to go through each ship individually and allocate fire and so on.  But this took a while.  Learning experience me.[/ooc]
"Sir.  Airedale reports computer problem solved."  The pair of missiles was trailed at 80000 km by a singleton.  The range to the enemy was now 3.6m km.  According to his tactical update the Tama's were the same size as the Hiyru's at approximately 8950 tons.  What remained a mystery was if they were armed.  Peter glanced at the timer; they would learn shortly.

(October 15) 01:18

"All ships standing by at jump point, Sir."
"Thank you."  His Task Group was now clustered around the jump point and he could leave inside of 60 seconds.  It was not an ideal fighting formation but it should mean the task group would not suffer ship losses.  His missiles were fruitlessly chasing the enemy who showed no sign of slowing down.

(October 15) 01:19

"Contact!  Vampire One!  Vampire Two!  Range 50k!"  Beagle and Bloodhound salvo 3 Hawks each at the inbound Wolver missiles.  
Moments later the target became clear as a missile detonated near the Airedale.  A large fraction of the plasma spume was deflected away by her shields as they collapsed and her armour weathered the brunt of the strike.  However, the spalling metal blocked her main launch tube as part of the bay doors buckled under the attack.  Cpt. Nimm orders her damage control teams to clear the damage but her main launcher is out of the action.

[ooc]Nordion Arbalist ASM Launch System destroyed on Airedale after receiving 1 points of damage. 4 Casualties.
Strength 9 Nuclear Detonation x1 detected![/ooc]

"Sir.  Airedale has lost her main tube."
Peter hit his arm rest in frustration.  No sense wasting fire.  "Command to Task Group.  Cease offensive fire."  He knew now that the Tama's were armed and their salvo's were apparently only a single missile from each ship.  He had as much information as he was going to get.  "Command to Task Group.  Make ready to jump."  Time to get out.

(October 15) 01:20

"Contact!  Vampire 3!  Vampire 4!  Range 60k km!"  Peter assumed the target was Airedale.  But for the first time the human's had detected the missile at a range outside of what the missile could easily cover before they could react.  Seimen's had earned their money for the Vigilant Plus counter missile sensor.  Watchman and Airedale salvo 3 Hawk's against each inbound missiles the other two ships counter missiles are still 5 seconds from being ready to fire.
"Dorset has engaged!  Cheshire reports malfunction in targetting array!"  Peter swore as the Wolvers much faster missiles avoided the Hawk's interception attempts and the Dorsets YAG laser fire at 10k km was ineffective.  [ooc]The Cheshire kept loosing its point defence setting...though eventually sufficient use of clear target eventually got it to accept the damn setting.[/ooc]  The Airedale's shields had barely started to reform before the missile expanding plasma wavefront hits.  The effect was much worse without the shield to blunt the blow; the ship shuddered and scewed in space under suddenly unbalanced thrust as one engine lost all control and fuel connection, cut off valves slamming shut to prevent fuel venting.  The electrical surge blew appart the recently installed equipment in the sensor room for the Counter Missile suite and chunks of spalling armour smashed parts of the ships living area cutting off several compartments.

[ooc]Crew Quarters destroyed on Airedale after receiving 1 points of damage. 0 Casualties.
Rolls Royce NP E-M40S destroyed on Airedale after receiving 2 points of damage. 2 Casualties
Seimens SCMS Vigilant Plus 51/4-0050 destroyed on Airedale after receiving 1 points of damage. 2 Casualties.
Strength 9 Nuclear Detonation x1 detected!
[/ooc]

Cpt. Morgenrot had no intention of loosing the Task Group's second in command.  "Command to Task Group.  All ships jump!"

While the Task Groups various ships computers talked to each other coordinating the ships exit from the system the enemies vollies continued to come in, one every 20 seconds.

"Vampire 5!  Vampire 6! Range 20 k km."  Just at the ships were slipping through the jump portals Hawk's and Wolver missiles passed through each other with the human counter missiles warheads always being several km too far distant as they detonated.  The Dorset's barbettes sprayed coherent light as the lasers Q-switches were triggered but the swift moving targets were illusive.  As proved the Airedale.  The ship flashing out of HIP 51317 local space mere moments before the missiles arrived at her location.  Unfortunately they then acquired the Watchman, stuck in the system due to a system glitch in her drive software.  [ooc]Due to a problem where a launched pinnace was not showing up as a seperate squadron on my squadron list but as part of the task group and I was getting a message that I didn't understand about 4 ships in the task group.  Vastly annoying![/ooc]

[ooc]
Fuel Storage destroyed on Watchman after receiving 1 points of damage. 0 Casualties.
Strength 9 Nuclear Detonation x1 detected!
[/ooc]

The Watchman's shields worked as intended reducing the intensity of the plasma shockwave.  Her plates buckled and one fuel storage cell burst spraying sorium fuel into space.  Her engineers worked to get rid of the Blue Screen of Death that was blocking her main thrusters from engaging but within 15 seconds her helm responded and 5 seconds later the last human ship group jumped clear of HIP 51317.  Three Javelin missiles remained but without targetting updates the missiles soon self destructed as their onboard thermal sensors found no targets near the last location they had for the Tama they were targeted on.

(October 16) 03:40  Bloodhound, On course for jump point to AD Leonis

"Captain, the Airedale reports they have completed all repairs they can make without a ship yard."
"Thank you."  The Task Group was making the full speed of the tankers and according to his supply officer they would not need to refuel as there was sufficient fuel on the three tankers to take them home.  They would arrive on November 27th.  This battle had brought the NC Navy some important information and lessons.  Their new missile sensor system was now battle proven to work.  Twice in the battle the human's defences had worked as intended with a mix of laser fire and counter missiles attempting to take down the inbound missiles, unsucessfully it is true but still it was a marked increase in effectiveness.  The task group had lost 12 crewmen and had two damaged ships but it represented the first time a human force had engaged the enemy and survived.  Albiet by running like rabbits...but it was clear until the Navy got a missile that moved at least 9000 km/s they could not engage the Wolvers in a battle with any expectation of hitting the enemy.  The puzzeling thing was the wrecks of the three ships the task group had come to rescue.  Cpt. Morgenrot had flagged that for extensive effort by Naval Intel.  
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 28, 2013, 07:30:46 AM
[ooc]I will probably fold in the logistics with the next one as this update is more about the outcomes of the last battles for the emerging story.[/ooc]

AD 2277 December Sidestepping the Freight Train

The political crissis started by the loss of Hudson and Ericson had been put on slow boil during Operation Poet.  The ships docked at Earth on the 28th of November and the various power blocs took stock of their position.  The three trapped ships had been lost, but the Navy had not lost any ships in the attempt to recover them.  This was for the Government bad but not as bad as it could be.  Polls showed the, not unexpected, drops in both the popularity of the Government but also the Navy.  Due to strong market performance the NCC was relatively speaking untouched by this.  The UN, BuSurvey and the NCC negotiations got tougher due to yet more university losses and the UNs view hardened on what it considered sufficient improvement to allow its people to rejoin survey efforts.  

The Right Honorable PM Ron Getti had learned something from the last time and made his announcement of the results of Operation Poet as soon as possible on the 27th.  He also "accentuated the positive, such as there was, and downplayed to a cautious extent the negative"...the speach was not particularily well recieved due to the nature of the news it contained.  The Government had two years on its mandate but a non-confidence vote was voted by the members conscience and Getti knew there were back benchers in his party that were still upset over Beauchamp's resignation.  He could legally call an election...and thus define the timing.

The Official Opposition was also somewhat at odds with the fringe parties, due to the fact that on mature deliberation they realized that they had to be very careful about essentially shooting themselves in the foot should they win.  They could; however, call for a vote of confidence and, if enough of the government back benchers could be swayed over, they might bring down the government and trigger elections.  They just  needed an issue that would carry them through the campaign.  Operation Poet had failed, but the review boards were not producing tractionable material.    The economy of Sol was booming, and worse the latest shipment of TN materials from Faewald had caused a ripple in the markets.  Shipyards were in full production as well.  Accountability made good news, but the fact was FTL communication was impossible.  Keeping tabs on things going outside of Sol was, well, not easy.  Making a big deal about this would give any opposition they faced as the Government, should they win, basically a free cheap shot.  Worse the diversion of construction capacity to fort refits and new fort pre-fabrications was slowing down things like terraformers for Mars.  Mars had a population of 10% of Earth, and the Opposition had supported the re-priortization.  The Navy was no ones favorite organization at the moment but it also was clearly doing things.  It was hard to find a subject they could claim to be able to improve things on, outside of the removal of Frasier...and with the possibiltiy of either Morgenrot (considered politically a loose cannon) or worse Nimm (who was a noted orator) taking over; leaving well enough alone was a self evident winning strategy.

To put it mildly the top levels of the Government and Opposition were both unhappy, if for different reasons.  To the surprise of his advisors the PM wanted to call an election; he was talked out of it to the general relief of his cabinet.  The Opposition was upset to discover that they would probably have to vote for the government should one of the fringe parties start demanding a vote of no confidence.  This was something that went down not-at-all-well.  The Government hoped that time would smooth things over and that in 2 years they would face the election with a vastly different situation.  The Opposition, while it could find no issue to build a winnable election on, had a lot of general dissastifaction it didn't want to let go to waste.  Biding their time and hoping for a crisis that they could pounce on directly was, at least for the Official Opposition, seen as their best option.  This lent the fringe parties ammunition against both major power groups but that seemed unavoidable and nothing to worry about.  [ooc]If anyone has a suggestion for how the opposition should exploit this situation I'm all ears...but while the numbers in the Polls are low they didn't drop that much when the news was announced so both sides realize the situation has hit bottom.  The Government thinks they can only improve in poll results from this point and they can lay a lot of blame on previous administrations while claiming to have been ontop of this crisis.  But the opposition, and more to the point a good fraction of the more radical elements, are basically circling watching for blood.[/ooc]

The Naval Inquest over the HIP 51317 Incident

The Navy due to a lack of staff packs all incidents together into one and reviews it publically.  The fact that Cpt. Wells did not survive lends the part focussing on the loss of the Ericson a sense of anti-climax.  The true shocking part of the inquest was the analysis by a Lt. T.D. Shoe who discovered most likely "why" for the loss of the Sentinal Flottila.  His findings though caused a surge in popular discontent against the Navy and allowed the typical Raff and Riff of the interweb to speculate wildly on the Navy senior brasses parentage.  When Cpt. Morgenrot revealed that, had they found the Sentinal Flottila still in system, he would have ordered in all available ships, including the 3 Guardian's in the support groups, there was, putting it mildly: an inteweb stir.  This alone fixed his "loose cannon" reputaton in the eyes of most politicans.  The surprise for most; however, was both that the inquest moved relatively quickly and what its findings were.

Finding 1:  The board finds that Cpt. M. Wells battle plan was based on an incorrect assumption the Hiyru class was a short range combat vessel but finds nothing to indicate it was not a reasonable assumption to make given his knowledge at the time.  It is clear that he felt he could withdraw safely from the position he adpoted.  His disposition was also clearly intended to protect his jump tender.
Finding 2:  The board finds that Cpt. M. Wells mishandled parts of the battle by not detaching his escort and by sending his EW pinnance too far forward to effectively screen his force.
Finding 3:  The board finds that the tactical intellegence gathered by Cpt. M. Wells was of invaluable help to the Navy.
Finding 4:  The board finds that his order to the support group to jump from HIP 51317 was in the highest tradition of any military service.
Finding 5:  The board finds that there was a computer error in the evaluation of Wolver sensor ranges.  This error would result in a factor 2 to 3 underestimate in the range  of their sensors.  The board agrees with the conclusion put forth by Lt. T.D. Shoe that this was the most probable cause for the loss of the Sentinal Flotilla.
Finding 6:  The board finds that it has insufficient evidence to hold Lt. Cmdr. B. Byran responsible for the loss of the Sentinal, Copernicous or Kepler.  Based on the location of the wreckage the board finds the argument compelling that he would have believed himself outside the Wolver sensor reach.  Once localized his force would not have been able to stop a Wolver attack.
Finding 7:  The board finds that it supports Cpt. Morgenrot and Cpt. Nimm in their contention that the only chance to have recovered the Sentinal Flottila was for no Wolver ships to be present at the jump point.  Their contention that the Wolvers could have incercepted the inbound ships, was also supported by the increased sensor range they would have had.  The ships of Task Group 1 could not have prevented the Wolvers from intercepting the Sentinal Flotilla.    The board also finds compelling the contention by both Captains that the survival of Task Group 1 on the jump point for 30-60 hours was, even if they faced only the two Tama's, realistically unlikely.
Finding 8:  The board finds that it is in agreement with the assesment of the battle re-creation report that credits the Vigilant Plus CM sensor with the improved performance of the task group in combat.

Recommendation 1:  The board recommends that the highest priority be given to developing an anti-ship missile capable of catching a Wolver ship.  It also agrees with the assesment of both Captains Morgenrot and Nimm that such a system be field tested as soon as possible.  The improvement to the Hawk series of Counter Missiles can not be accomplished with existing technology and the board endorses the recommendation that a true upgrade to the Hawk series requires both the development of implosion warhead technology but also more advanced engines.
Recommendation 2:  That a specific probe ship be developed that mounts a EM array capable of detecting the Wolver sensors outside the range where the sensor can detect the ship.  The current EM arrays can not guarrentee this to be the case.  This means that even the George Vancouver class is incapable of being used as a probe ship.
Recommendation 3:  A clear priority in research be set that emphises improvements to the current offensive systems over the existing defences.  The development of the implosion fission warhead, improvements in turret tracking speed, longer ranged and faster firing lasers should be the short term research priorities of the Navy for new research effort.  Long term the board also endorses the previous findings that enhancing the Navy's sensor technology is a critical a branch of research.  The board recommends that the current emphisis on propulsion technology must not be hindered.
Recommendation 4:  That the Navy proceed with development of the Heavy Frigate and Destroyer classes based on current technologies.
Recommendation 5:  That further exploration efforts be concentrated where we know that no Wolver threat exists.

Cpt. Wells was both critized for his handling of the battlegroup and previous decisions but also lauded for his courage in battle.  Ensign Standish and the crew of the Überwachter became legendary on the interweb.  The Navy was stuck with the existing demand to update the forts of Earth and provide more point defence bases for Luna and Mars.  This put on hold their plans to expand their training facilities and most importantly the construcition of a Naval yard of two slips and the capacity to build ships of 3000 tons or less in size.   The NCC was persuaded to turn over lab space to the Javelin IIIA development and negotiations are ongoing over the development of enhanced passive EM sensors for the probe ship.  Given that without it the chances of loosing an exploration flottila has not decreased; it is unlikely the approval will not be given.  The overall public reception of this inquest was mixed, and if the polls for the Navy as an organization dropped people increasingly felt positive about Cpts. Morgenrot and Nimm.  If nothing else it gave the newsies much to comment on at the time when the Government and Opposition were relatively un-news worthy; both were eyeing the other to see which way the wind was blowing.

NCC Fuel Board

The NCC Fuel Board was pretty much unknown to anyone who wasn't a procurment officer in BIC or the NC Navy.  While the public "oohed and awed" over the newest Navy ship designs [ooc]or in the case of the Aurora Board public wondered what drugs I was on when designing them :) [/ooc] the response of the NCCFB was vastly different.  The mildest thing said when they first saw the Navy's proposals was: "Do they think we have a bloody fuel fairy hidden somewhere?"  The NCCFB had managed the fuel crisis and if from time to time in the past years fuel levels in Earth's farm had gotten low, at least they had avoided a total system collapse.  The yearly production at the moment was 3m l on Earth and ~1 m l outsystem in Alpha Centauri and AD Leonis.  A further ~2m l of fuel per year would be available from exisiting civillian harvesters.  BIC used 1.5m l per year for support of Faewald, that value would drop as around ~0.5m would be available in Alpha Centauri.  Doubling the number of harvesters in Alpha Centauri would cut the fuel demand on Earth's farm down to 0.8m l per year.  A new colony in Giesse 408 should be able to be sustained at the same cost if 2 FHGs were stationed at its minable gas giant.  Survey operations use about 0.6m l per year, leaving the military with 0.6 m l plus a further 1.2m l from AD Leonis.   In general for low tempo operations fuel was almost always an issue but it could be found.  Operation Poet had consumed well over 2 m l of fuel and had left the system struggling to cope but by defering fueling of the support groups the NCCFB had met the immediate needs without flat lining the farm.

Currently a squadron of frigates require 1.1m l of fuel to bunker completely.  A squadron of heavy frigates would require 3.3m l of fuel to bunker completely.  Each destroyer takes 0.6m l of fuel to bunker, which is the yearly output of a fuel harvester group.  Clearly to sustain operations of the new ships more FH Groups would be needed plus expansion of the existing system and most importantly increasing the output of refineries and enhancing fuel efficiency.  For this reason the NCCFB resisted the attempts of the Navy to raid its research labs.  They felt there was little value to warship that didn't have the fuel to leave the orbit of earth no matter how high tech its weapons.  A Navy fights on its fuel tank was their view.  
Title: Re: The Northern Coalition (AAR)
Post by: IanD on February 28, 2013, 02:49:32 PM
I am really enjoying the AAR. However your comment below may be a little misplaced. Have you looked at the RN Type 15 conversions? They were a pure A/S warship and could not have stood up to an attack by USSR aircraft or destroyers of the period but were never meant to, that's what the aircraft carriers were for ;D .
I understand this flys in the face of "gamer" optimization but I start from the assumption that this is real.  If you look at a modern small combat ship they all have a basic level of sensors.  It takes space yes but I find over specialized ships from a perspective of a real navy a bit absurd.

I fear the Northern Coalition Navy may have opted for the IR laser far too soon. I guess you went for the range?

A gauss cannon may have been more effective, firing once every 5sec, although shorter ranged, and can be turret mounted, and no reactor. The laser has three times the range but still only gets to fire once every 15 seconds.
Code: [Select]
Damage Output 1     Rate of Fire: 1 shots every 5 seconds     Range Modifier: 1
Max Range 10,000 km     Size: 3    HTK: 1
Cost: 6    Crew: 6
Materials Required: 6x Vendarite
This weapon has a penalty to accuracy. Chance to hit is multiplied by 0.5
Development Cost for Project: 60RP

Or even a rail gun, same short range but four shots to hit, disadvantage cannot be turret mounted but that's not really much of an issue at your current tech level. In addition you could have mounted two or three  for the same mass as the laser turret.

Code: [Select]
Damage Per Shot (4): 1     Rate of Fire: 15 seconds     Range Modifier: 1
Max Range 10,000 km     Railgun Size: 3 HS    Railgun HTK: 1
Power Requirement: 3    Power Recharge per 5 Secs: 1
Cost: 1    Crew: 9
Materials Required: 0.2x Duranium  0.2x Boronide  0.6x Neutronium

Development Cost for Project: 150RP

The Cheshire kept loosing its point defence setting...though eventually sufficient use of clear target eventually got it to accept the damn setting.

I have had the same problem, 6.21 is nowhere near as stable as 5.56  :(
Title: Re: The Northern Coalition (AAR)
Post by: TheDeadlyShoe on February 28, 2013, 03:34:21 PM
gauss cannon would actually be much less effective than the laser with only ROF1 tech.   

railguns would be more effective but only as long as NC beam fire controls are totally pants.  the lasers will be fine as soon as the NC can develop a better BFC. ;)

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 28, 2013, 03:51:04 PM
I am really enjoying the AAR. However your comment below may be a little misplaced. Have you looked at the RN Type 15 conversions? They were a pure A/S warship and could not have stood up to an attack by USSR aircraft or destroyers of the period but were never meant to, that's what the aircraft carriers were for ;D .
I fear the Northern Coalition Navy may have opted for the IR laser far too soon. I guess you went for the range?

A gauss cannon may have been more effective, firing once every 5sec, although shorter ranged, and can be turret mounted, and no reactor. The laser has three times the range but still only gets to fire once every 15 seconds.
Code: [Select]
Damage Output 1     Rate of Fire: 1 shots every 5 seconds     Range Modifier: 1
Max Range 10,000 km     Size: 3    HTK: 1
Cost: 6    Crew: 6
Materials Required: 6x Vendarite
This weapon has a penalty to accuracy. Chance to hit is multiplied by 0.5
Development Cost for Project: 60RP

Or even a rail gun, same short range but four shots to hit, disadvantage cannot be turret mounted but that's not really much of an issue at your current tech level. In addition you could have mounted two or three  for the same mass as the laser turret.

Code: [Select]
Damage Per Shot (4): 1     Rate of Fire: 15 seconds     Range Modifier: 1
Max Range 10,000 km     Railgun Size: 3 HS    Railgun HTK: 1
Power Requirement: 3    Power Recharge per 5 Secs: 1
Cost: 1    Crew: 9
Materials Required: 0.2x Duranium  0.2x Boronide  0.6x Neutronium

Development Cost for Project: 150RP

I'm glad you are enjoying it.  On the first comment, my main point was that navy ships today carry AS and SS radars, plus Radar Detectors and some form of IR system.    

As for the laser the reasoning for its use is based on the fact it is dual purpose (AS/AM) and thus more bang (or zap if you will) for the research buck not the range.  Because of the extreme limits on their research base at the time they never had an option to go for Guass Cannon or Rail Guns.  I also decided to do something different and not develop either as they seemed the "standard solution."  But that OOC thinking was largely trumped by the strong limitation of available research complexes.  

At the moment the Navy is stuck with the problem they are looking up a rather large technological hill and trying to decide what is realy the best way to go forward.   The Javelin IIIA (Assault) is a result of them looking for ways to exploit their existing systems to gain an advantage.  For the moment they just can't afford to branch out into different weapon systems.  The Navy is also in a period where the available lab space is about as small as it will ever be for them.  6 labs are tied up in researching fuel refining efficiency, 2 labs are researching advanced terraforming and this leaves the navy with 3 currently tied up in propulsion research.  As time goes on every other lab complex will be added directly to that Navy pool, with the other one boosting the CP research, while the 2 labs for terraforming are the 20% investment in "things that we need long term"...they did this with logistics and ground forces before.  It hurts the navy short term but is good overall for the NC economic base in the long term.
Title: Re: The Northern Coalition (AAR)
Post by: IanD on March 01, 2013, 02:33:44 AM
gauss cannon would actually be much less effective than the laser with only ROF1 tech.  

The gauss cannon example above has ROF 1 tech and a Gauss Launch Velocity 1 tech, so its as basic as it can get and would still get 3 shots to an single IR laser's one, but with a third the range. The laser is a twin turret, but the gauss cannon could be twin turreted, or you might even be able to squeeze a triple in.

I'm glad you are enjoying it.  On the first comment, my main point was that navy ships today carry AS and SS radars, plus Radar Detectors and some form of IR system.  
No complaints with that, the Type 61 Aircraft direction frigate was primarily a radar platform, but still mounted 2x2 4.5" guns, Seacat, Squid and associated fire controls and sonars.
Looking forward to the next installment.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 01, 2013, 05:21:19 AM
The laser turret is actually a single laser in the turret.  There are just two of them on the Lake class corvettes.  I have to admit what sort of bothers me when I look at my combat results is that when 3 counter missiles engage a missile I see results from each missile (#1 missed, #2 missed, #3 missed) but when the London's fire I just see "missed" yet the London's mount two laser systems.  I assume it takes two shots but I can't confirm this is happening.

Also it isn't a question of if the Guass Cannon and or Rail Gun would be better.  The laser is used because of: limited research options and it being dual purpose.  The combination of Rail Guns and Guass Cannon are more research intensive than continuing down the path of lasers.  I won't say "never" but at the moment convincing anyone in the Navy to go for an untested weapon system as opposed to any of a dozen other things they need desperately would stand the same chance of getting approved as the idea of adopting skintight spandex for their shipboard uniforms (sorry to all seven of nine fans* out there but Diana Nimm's uniform is much more akin to a pilots flight suit than anything remotely stripperific).

I freely admit the only reason I watched Voyager was 7of9 myself...
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 03, 2013, 04:04:45 PM
[ooc]This is a largely logistics update.  Another "battle" is in the offing...in game time it will start in 15 min or so but I wanted to get the rest of the stuff caught up.[/ooc]

AD 2277 (December) to 2278 (August)

The NCCFB had its hands full juggling the fuel situation from December to April.  The farm went into a Critical state (<500k l) and then plunged down to Extremely Critical (<100k l).  The NCCFB was able to keep it from flatlining completely only by tapping into the fuel on the two tankers Husky and Petrocan, and refueling them from civillian harvesters at Jupiter.   The situation arose out of both Operation Poet's large fuel demands but also several ships completing construction in a short time period and the arrival of a near empty ICG from Faewald.  However, by the spring of 2278 the fuel farm was out of a critical state.  It was interesting that at the time Earth was struggling to meet high priority fuel needs Forge's farm contained over 1m l of fuel.

After the Navy's needs were met by raiding again the NCCFBs research resources to produce a dedicated long range EM array the NCC put its foot down.  The situation that had arrisen over the last months indicated that the research could not be indefinitly postponed by a death of a thousand "quick" projects.  But the Navy was satisfied they had gotten two critical projects completed and Cpt. Morgenrot was granted permission to plan a raid into HIP 51317 for the purpose of field testing the new Javelin missiles.  Construction of the missiles plus the state of the fuel farm delayed the start of the operation until the summer. 


Earth's Industrial Efforts

Missiles/Fighters (The fighter production is pretty much ongoing as the new forts will require pinnaces but missiles are built depending on the state of the stockpile)

AD 2277 (June 25) Construction of Javelin III Anti-Ship Missile completed
AD 2277 (July 15) Construction of Hawk II Counter Missile completed
AD 2278 (May 20) Construction of Javelin IIIA Anti-ship Missile completed; sufficient are produced for operation Riposte and a slight reserve on Earth.
AD 2278 (June 5) Construction of Hawk II Counter Missile completed

AD 2277 (June 30) Fairmile B2(EW) 006 is built
AD 2277 (November 20) Fairmile B2(EW) 007 is built
AD 2277 (December 19) 8 Fairmile A(EW) pinnances are scrapped
AD 2278 (April 10) Fairmile B2(EW) 008 is built and work on Fairmile B2(EW) 009 is started

Primary Industrial Efforts (Big ticket items are generally split by a number of smaller work packages of useful infrastructure)

AD 2277 (July 20) Construction of Deep Space Tracking Station completed
AD 2277 (August  5) Construction of two Maintenance Facilities completed, now ships up to 4000 tons can be maintained
AD 2278 (January 8 ) Construction of Refit of Fort Detroit to the Fort Rostock class PDC is completed
AD 2278 (February 20) Construction of three Maintenance Facilities completed, now ships up to 4600 tons can be maintained
AD 2278 (March 20) Construction of a pair of Deep Space Tracking Stations is completed, one will be transported to Faewald.
AD 2278 (May 15) Construction of a new Terraforming Installation for Mars is completed and construction of a new research complex is started.

Secondary Industrial Efforts (aimed at the conversion of existing mines, construction of infrastructure for BIC and new fuel refineries)

AD 2277 (August 10) A Mine is converted to robot/teleoperated control
AD 2277 (September 23) Construction of 24 units of Infrastructure completed
AD 2277 (December 30) Construction of a Fuel Refinery completed
AD 2278 (February 10) Construction of 24 units of Infrastructure completed
AD 2278 (June 15) A Mine is converted to robot/teleoperated control
AD 2278 (July 25) Construction of 24 units Infrastructure completed and construction of a new Fuel Refinery is begun


Northern Coalition Army

AD 2278 (February 30) The "Fighting Second" Bn completes advanced infantry training and the graduating soldiers are soon replaced by the raw recruites that will for the "Sightseeing Sixth" Bn.


BIC Operations in Alpha Centauri

Over the year from July 2277 to July 2278 the construction factories on Faewald turn out enough infrastructure for nearly an extra 40,000 colonists [ooc]Infrastructure x11[/ooc].  Based on the performance of the colony and its rate of growth BIC intends to expand its mining sector to a total of 15 mines (currently 13) and then build its industrial base to 5 factories (currently at 2).  From the July 8th, 2277 til June 2278 the crews of the three ships of FHG I (1 Loch and 2 Petrol class harvesters) work at Alpha Centauri 5 to refine fuel.  With their tanks nearly full the three ships return to Faewald and add 680k l of fuel to the colonies tank farm bring it up to 730k l.  Sufficient fuel for two ICGs refueling needs.  In that same time period 3 ICGs arrive at Faewald: ICG I on July 29, 2277 (departing on August 20), ICG II on November 11, 2277 (departing November 30), and ICG III on February 15, 2278 (departing March 5).  The colony grows from around ~950,000 to just below 1.1 million over the year, taking it from slighly below Ganymede to decively larger.  BIC plans to send at least one large infrastructure delivery on a yearly basis.


BIC Operations in AD Leonis

ICG V makes 3 trips to Forge over the time period, transfering 3000 new colonists, the equipment to set up a second automated mine and a large quantity of building materials for the colony expansion.  As part of Operation RIPOSTE on July 7, 2278 Mr. Þórhallr Hægwinson the new colonial governor from the NCC is dropped off by the Pious Antonius during refueling operations.  The tank farm at the colony is constantly filled by the FHGs stationed in the system and reaches a maximum of around 1.3m l of fuel.  After refueling both the Pious Antonius and the Paul Bunyon as part of Operation Riposte the farm still has 700k fuel remaining.  ICG V is currently on the way back to Earth to pick up more infrastructure and a load of colonists.  FHG II and FHG III are onstation at the nearby gas giant but FHG II will this month start back for Earth as its crew have been deployed currently for 21 months, FHG III will remain for another 5 months and will put around 300k l fuel into the tanks at Forge before it leaves for Earth.  FHG IV and V are in Sol currently.  FHG III and IV are full sized groups with 1 Loch and 2 Petrols.


Research Efforts

AD 2277 (July 20) Dr. Morgan Fowler's team has develops the plans for the Seimens SCMS Vigilant Plus 51/4-0050 and immediatly starts working on the heavy frigate version (Seimens SCMS Extra Vigilant 52/3-0050).  The system is immediately incorporated into the Terrier 1.3 series of refits.
AD 2277 (September 13) Dr. Morgan Fowler's team completes the Seimens SCMS Extra Vigilant 52/3-0050 and begins work on the destroyer versions (Seimens SCMS Super Vigilant 53/3-0050)
AD 2277 (November 5) Dr. Kevin Schmitz joins the NCC scientific establishment.  His Research specialization is defensive systems.
AD 2277 (November 25) Dr. Morgan Fowler's team completes the plans for the Seimens SCMS Super Vigilant 53/3-0050.  The lab resources are returned to Dr. C. Rowley working on fuel refinery efficiency improvements.
AD 2277 (December 10) Dr. Stephanie Rees joins the NCC scientific establishment.  Her speciality is Power and Propulsion technology and she is immediatly assigned to head up the development of the Alpha series of jump engines.
AD 2277 (December 25) Dr. Stephanie Rees team completes the plans for the Saab JA3-90 a few days before the original planned delievery date and starts to work on the destroyer sized version with Saab engineers (Saab JA3-180).
AD 2278 (May 15) Dr. Kevin Schmitz completes the development of the Bell Phased Array P5-25 and returns the borrowed labs to Dr. C. Rowley working on fuel refinery efficiency improvements.



Civillian Operations in Sol

AD 2277 (June 20) Burns Freight and Logistics has launched a new Burns H2 class Fuel Harvester
AD 2277 (July 20) The civilian mining colony on Encke has been expanded to 10 civilian mining complexes
AD 2277 (August 5) The civilian mining colony on Haumea has been expanded to 6 civilian mining complexes
AD 2278 (January 25) The civilian mining colony on Haumea has been expanded to 7 civilian mining complexes
AD 2278 (April 5) The civilian mining colony on 2004 NT33 has been expanded to 5 civilian mining complexes
AD 2278 (July 20) Burns Freight and Logistics has launched a new Burns H2 class Fuel Harvester


Civillian Yard: Litton-Ingalls Ship Building Corp., Sol

AD 2277 (June 20) Emerald and Diamond are refit to the Bauxite Long Range (HP) class
AD 2278 (January ) Mithril and Obsidian, two new Bauxite Long Range (HP) class freighters, complete construction
AD 2278 (April 20) Garnet and Iridium are refit to the Bauxite Long Range (HP) class.  They are the last of the original series that needed to be refit.  All ICGs are capable of 334 km/s now.

Civillian Yard: Robert Napier & Sons, Sol

AD 2277 (September 7) Hi-Octane, Petrol (HP) class, is built
AD 2278 (March 10) Disel, Petrol (HP) class, is built
AD 2278 (June 30) Gasolin, Petrol (HP) class, is built

Navy Yard: Victorias Esquimalt Graving Dock, Sol

AD 2277 (June 20) Perryvale (Edmonton Mod1.2 class) and Paul Bunyon (Protecteur Mod2.2 class) have the damage they recieved in the battle in HIP 51317 repaired.
AD 2277 (July 25) Retooling for the Terrier Mod1.3 flight of frigates completed
AD 2277 (August 5) Airedale, and Borsoi are refit to the latest Terrier Mod1.3 class in preparation of Operation POET
AD 2277 (August 10) Dorset completes refit to the London Mod1.3 class for Operation POET
AD 2277 (November 30) Watchman (Guardian Mod1.1 class) and Airedale (Terrier Mod1.3 class) have the damage they sustained in Operation POET repaired.
AD 2277 (December 10) Picket (Guardian Mod1.2 class) finishes refit
AD 2277 (December 15) Bloodhound and Beagle are refit to the latest Terrier Mod1.3 standard
AD 2277 (December 25) Watchman (Guardian Mod1.2 class) finishes refit
AD 2277 (December 30) Guardian (Guardian Mod1.2 class) and Cheshire (London Mod1.3 class) are refit to the latest standards.
AD 2278 (January 20) Sentry and Warder are refit to the Guardian Mod1.2 standard
AD 2278 (January 30) Shetland (London Mod1.2 class) finishes construction and enters refit
AD 2278 (February 15) Shetland (London Mod1.3 class) completes the refit to the newest standard.
AD 2278 (March 5) Mastiff and Foxhound the two replacement Terrier Mod1.2 class ships finish construction and then immediately enter into refit
AD 2278 (March 20) Foxhound Mastiff are refit to the latest Terrier Mod1.3 standrd
AD 2278 (July 13) Retooling for George Vancouver class completed the SV Thor Hyerdal and SV John Franklin enter the yards to be refit while the SS George Vancouver and SS James Cook are laid down.  The refits to the Amundson class science vessels are so extensive that they will be completed only a month or so before the new builds.  A few days later the yard starts re-tooling for the Scout class.

Code: [Select]
Scout class Scout    3,000 tons     85 Crew     503.7 BP      TCS 60  TH 63  EM 0
1400 km/s     Armour 1-18     Shields 0-0     Sensors 15/25/0/2     Damage Control Rating 3     PPV 2
Maint Life 9.34 Years     MSP 315    AFR 24%    IFR 0.3%    1YR 7    5YR 98    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Magazine 12   

Rolls Royce NP E-M28S (3)    Power 28    Fuel Use 31.16%    Signature 21    Exp 7%
Fuel Capacity 200,000 Litres    Range 38.5 billion km   (318 days at full power)

Nordion Buckler CM Launch System (2)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Hawk II Counter Missile (12)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7

Seimens SCMS Vigilant Plus 51/4-0050 (1)     GPS 14     Range 700k km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P5-25 (1)     Sensitivity 25     Detect Sig Strength 1000:  25m km
Geological Survey Sensors (2)   2 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Scout is the dedicated probe ship for BuSuvery.  It is a sister ship to the George Vancouver and has the same range, endurance and weapons package.  It is also capable of system body surveys to assist the Vancouver class once the probe is completed.  The ship carries the Bell P5-25 phased array capable of detecting a Hiryu at over 100m km.  This is several million km outside the extrapolated sensor range of the Hiryu.  Against any other known Wolver sensor the ship will pick up considerbably beyond the sensors range.   The ship is thus capable of performing a probe of a new systems bodies with a high chance of detecting the enemy at a range beyond where it can be seen.  It suffers from the same overall range limitation as does the Vancouver but improvements in engine technology will benefit both classes.

Navy Yard: Deschimag A.G. Weser, Sol

AD 2277 (September 13) Ceylon (Ceylon class) is built
AD 2278 (February 15) Hong Kong (Ceylon class) is built
AD 2278 (July 20) Singapore (Ceylon class) is completed.  The yard is in the process of retooling for the Tribal class destroyer.



Operation RIPOSTE

Commander:  Cpt. P. Morgenrot
Objective:  test effectiveness of the Javelin IIIA weapon system and gain tactical intellegence on the Wolver ships
Location:  HIP 51317
Forces:  2nd Squadron TG1 (12 Javelin IIIA+6 Javelin IIIA on RS)
             3rd Squadron TG1 (12 Javelin IIIA+6 Javelin IIIA on RS)


Enemy Forces (suspected): Two Tama Class Wolver vessels are likely to be near the jump point.  3 Hiyru class Wolver vessels are known to be in system and presumed to be available as reinforcements.

Operations Plan:  TG1(-) will proceed to jump point to lalande 21185 in AD Leonis.  The two tankers will be dispached to Forge to refuel.  After the tankers rejoin the task group it will proceed to Wolf 358 and the jump point to HIP 51317.  An Assault force composed of the 4 Terrier class frigates and the two jump tenders will be formed.  That force will enter into HIP 51317.  It will reform on the jump point and when Wolver ships are localized fire a single Javelin IIIA from each frigate.  The assault force will remain in system long enough to evaluate the missiles performance and then jump out.  Based on the situation the option to return is under local TG CO discretion.

Note:  NC Naval vessels are to remain near to the Jump Point and are not to pursue the Wolver ships.


TG1(-) Movement:

AD 2278 (June 19) TG1(-) leaves Earth orbit for jump point to Lalande 21185
AD 2278 (June 23) TG1(-) enters the Lalande 21185 system and sets course for the jump point to AD Leonis
AD 2278 (July 7) TG1(-) enters the AD Leonis system and dispatches the RS Pious Antonius and RS Paul Bunyon to Forge, the remainder of the TG stays at the jump point to Lalande 21185
AD 2278 (July 10) Both RSs arrive at Forge.  The RS Pious Antonius drops off Civilian Administrator Þórhallr Hægwinson.  Refueling of the two ships commences.
AD 2278 (July 13) The two RS vessels rendevous with the task group.  TG1(-) sets course for the jump point to Wolf 358.
AD 2278 (July 23) TG1(-) enters Wolf 358 and sets course for the jump point to HIP 51317
AD 2278 (August 11) TG1(-) arrives at jump point to HIP 51317 and starts to re-organize for the planned operation
Title: Re: The Northern Coalition (AAR)
Post by: Stardust on March 06, 2013, 06:33:28 AM
Thoroughly enjoying this.  Thanks Paul M.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 06, 2013, 07:48:02 AM
Thoroughly enjoying this.  Thanks Paul M.

Your welcome.  Thank you for stopping by and saying so.
Title: Re: The Northern Coalition (AAR)
Post by: Rastaman on March 06, 2013, 04:15:51 PM
Very good read. From very humble beginnings, a civilization is born, bock by friggen block.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 07, 2013, 03:42:13 AM
Very good read. From very humble beginnings, a civilization is born, bock by friggen block.

I'm glad you are enjoying it, the next update will probably be friday or the weekend as I have to do a lot of short in game time turns.  Block by block on the backs of the CMCs...they were my salvation as they currently have 300 or so mines feeding the beast.  Their fuel harvesters are getting routinely slurped down to the level of dregs.  As things stand slightly over 40% of the total budget is paying for civillian minerals.  But currently stuff is getting built that say 10 years back in game time would have caused ROFL in any meeting it was suggested that they would be built.  The single biggest nightmare is fuel; the last few game months proved that I have it under control but I am skating on thin ice.

One other thing that I have noticed is that my internal economy could be far better but I have too much overlap between what Earth produces and what the colonies produce.  Venus for example produces 50 tons of precious metals...but Earth produces 2000 tons.  This limits the amount of money that can be made shipping stuff around.  It would be good if Io and Ganymede get a bit better luck in terms of what their import/export needs are.
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on March 07, 2013, 04:19:21 AM
Remind me, have you put any research towards ion drives yet? Starting from bare nuclear pulse tech they and some minimum power modifier tech cost as much RP as going from the base fuel consumption tech to 0.6 L/EPH. The latter will give you fuel savings across the board, but with improved drive technology you can exchange the speed boost for a lowered power modifier on your commercial vessels. Going from x0.5 to x0.35 will still give you a miniscule speed boost, but it'll more than halve their fuel consumption, not to mention the innate speed boost for the navy. Or considering the dismal speed of some of your commercial fleet you could split some of the difference. Also not to mention that more modern engines means better missiles. You know where the real fuel-guzzlers are in your fleet better than I, and you are strapped for labs, but something to think about.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 07, 2013, 05:13:40 AM
I wish to agressively push engine technology as over all, as you point out it, gives an a massive bang on the research buck.  The current plan is: develop 1.5x multiplier technology (under way), and while that is going on develop the jump engines I need for the next generation of ships (under way), then get 0.6 fuel efficiency technology and better capacitors.  Develop a series of engines that use the higher fuel efficiency and also a new series of missile engines that are both smaller to allow more optimization in missile designs and with a higher multiplier.

After this though the emphisis will change to other fields that have been somewhat neglected, once a basic round of improvements to weapons, defences, and maybe if I get a scientist that can do it sensors is completed the priority goes back to better engines.  I got lucky in that the new P&P scientist is 25% so she is a girl genious when it comes to engines.  What threw a kink in stuff was the retirement of my first gen scientists as they all were like 60% in their specialties...and replacing a 60% researcher with 10% or 20% researcher is a massive change.

Also the slow but steady increase in research complexes will do a lot to help the sitauation out.  2 years from now the reasearch situation will be markedly better.  The current time is the worst it can be as far as the Navy'd dedicated research situation is concerned.

Fuel guzzlers at the moment are the ICGs, each take 750,000 l to fuel.  But when the new navy ships come into play ...a single DD takes 600,000 litres and a heavy frigate 350,000 l.  They will stress the fuel system something fierce.

I'm keen to get the better engines though.  It would make colonization far less painful but on the other hand the current relatively slow speed means the fuel load of the ships is spread out over a long time.  In that sense the slow speed is "helpful." 

Thanks for the comment better engines are a priority.  I don't know that I can reduce the power of the commerical engines any more without investing in tech to allow that.  But it is an interesting idea.  If you look at the design for the scout you will see it is using the efficiency military engine (75% power) and that makes a massive difference in range as its fuel efficiency is more than a factor of 2 greater than the regular military engine.  I use it on my support ships and survey vessels.  I am thinking about making a larger version of each engine as well as a 10 HS engine is 5% more fuel efficient than 2x5 HS engines.

As fuel is so critical I throw resources at it to get it from every different direction.  And it is still skating on thin ice...
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on March 07, 2013, 05:40:37 AM
Yeah, going to a x0.3 modifier from having x0.5 is 3000 RP but the exponential nature of the factor the modifier applies to fuel consumption allows for pretty massive gains. To get a multiplier of 'X' to your fuel efficiency you only need a modifier of (Original Modifier) / X^0.4 = (New Modifier). Which means... huh. You have to drop the modifier less the lower the original modifier is.
Math is a strange thing.
Title: Re: The Northern Coalition (AAR)
Post by: MWadwell on March 07, 2013, 06:26:34 AM
The Wounded Knee class of heavy frigate is a direct upgrade of the Terrier and is the ship the entire heavy frigate series will be based around for construction compatability.  It doubles the throw weight of the Terrier class ships but is capable of only 5 salvos.  The missile sensor can pick up a Wolver missile at over 100k km.

Just out of curiosity, why do you have an AAM that has a range of 5 million km, when you can only detect the missiles at 100 k - wouldn't it be better to decrease the amount of fuel and increase either the speed or the agility?

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 07, 2013, 06:42:37 AM
Yeah, going to a x0.3 modifier from having x0.5 is 3000 RP but the exponential nature of the factor the modifier applies to fuel consumption allows for pretty massive gains. To get a multiplier of 'X' to your fuel efficiency you only need a modifier of (Original Modifier) / X^0.4 = (New Modifier). Which means... huh. You have to drop the modifier less the lower the original modifier is.
Math is a strange thing.

I have to admit I just look at the value and have not been interested in examinging the relationship between the values.  I almost didn't develop the current civillian engine because the difference between it and the old one was about 1% fuel efficiency, but went ahead and was pleasently surprised when the new ships got another 500m or more range.  It is probably not so easy to find this in the AAR but the range of the modern Bauxites is considerably better than the original series (13.9b to 11.6b I think).  I will keep this in mind for the future though as at some point the BIC ships will not need a speed boost and can afford to go down this road.  Also I am planning on a next generation of lifters and am waiting on the jump engines for them.  

One thing that is clear is that I need self jump capable small freighters that can do a lot of busy work in the colony systems.  The current political climate though basically requires the conversion of the remaining missile bases to the Fort Rostock class (something that the Navy would do but on a longer time scale).  This blocks major work projects that were on the planning board:  2 new yards dedicated to small ships (<15K tonnes civillian, 3000 tonnes military) with 2 yards each, expanding the academy and a new ground unit training facility.  Those are basically on hold for the next 2.5-3 years as the PDF refit goes in.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 07, 2013, 06:55:22 AM
Just out of curiosity, why do you have an AAM that has a range of 5 million km, when you can only detect the missiles at 100 k - wouldn't it be better to decrease the amount of fuel and increase either the speed or the agility?



The HAWK is: 0.5 (warhead), 0.2 (engine), 0.005 fuel, and 0.295 agility.  The range is an unwanted side effect of the low tech level of the other components.  I could reduce the fuel but I didn't see any improvement so I just left it at 0.005.  Theoretically the bases can fire them in Anti-shipping mode out to 5m km but it really just comes from me setting the fuel at 0.005 as that seemed to be "ok" in design terms.  With the Javelin IIIA I played around a lot more to give it nearly exactly 10m km range but found that it didn't actually matter if the agility was 0.x85 or 0.x87 kind of thing.

My next small missile engine will be 0.1 HS in size so I can be more graduated in my design.
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on March 07, 2013, 07:13:30 AM
I have to admit I just look at the value and have not been interested in examinging the relationship between the values.

It's (personally) fascinating and rather sobering to remind one's self how things actually work. I might make a big engine design thread with all the analysis I've done, but for now the simple math is:
Fuel storage multiplies straight into a ship's range. Obvious enough.

Power modifier multiplies straight into engine power which multiplies straight into speed.
Power modifier multiplies into fuel consumption as (power mod)^2.5, which conversely multiplies into a ship's range as (power mod)^-2.5.

Efficiency tech multiplies straight into fuel consumption, with the similar inverse to range.

Engine size multiplies straight into engine power straight into speed
Engine size multiplies into fuel consumption by (1 - Engine Size/100), again inversely to the range.

A ship's total size divides directly into the speed, and also into the range.

Engine tech multiplies straight into engine power straight into speed.
Title: Re: The Northern Coalition (AAR)
Post by: TheDeadlyShoe on March 07, 2013, 07:27:41 AM
Unless you are using the maximum 3x multiplier fuel is only a tiny fraction of a missile design's weight.  I recently developed a size 10 missile that gets 47 mkm range out of 2.9% space spent on fuel. 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 07, 2013, 07:46:08 AM
I do numeric analysis for a living so I try to avoid doing it for fun too.  You have almost ispired me to make yet another excel spreadsheet.  I will resist the temptation, however.  The system with how the engines work and so forth is very good, it appeals to my builder side a lot.  I like that I can fine tune what I want from an engine.  I am just trying to keep the number of engines I develop down to a few series.  But I am seriously looking at a 10 HS engine varient since it would boost the fuel efficiency of the freighters yet again and they are the vast bulk of my fuel consumption currently.  For the Destroyer I would have to loose some speed since currently it uses 11 engines but I suspect I would see a marked improvement in range, nothing changes that the damn thing has more fuel then my tankers do.

Thanks for listing the details though, I may fail a willpower saving throw...


Yeah Shoe that is what I noticed as well.  It would probably be worth making missile engines need more fuel to help balance them out, the rather minimal requirement now seems a bit skimpy considering the amount ships use.  I am currently researching the 1.5x power multiplier so I am using the 2.5x multiplier for the current missile engines.  47m km exceeds by 50% the planetary search sensor range of the NCN...
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on March 07, 2013, 11:23:15 AM
Well don't mind the spreadsheet I just finished for people to use. (https://docs.google.com/spreadsheet/ccc?key=0AgGB7QZWHHH2dFFhZGlFZVozX3puSFg5Rmc5YUZxc0E&usp=sharing) Blue cells are unprotected, the obnoxious caution lines on everything else can be banished in the view menu.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 08, 2013, 06:19:05 AM
You are making this what a willpower -6 roll or something, that is grossly unfair.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 13, 2013, 03:16:22 AM
[ooc]Ok my estimated completion date was a bit off...and Starslayer was muttering the words "Starfire Turn" in various and sundry emails so the Aurora stuff got a bit of a backseat.[/ooc]

AD 2278  (Aug 11-13) Operation Riposte

Well, to put it mildly, it was a flop.  An erzatz battlegroup composed of the Terriers: Bloodhound, Beagle, Mastiff, and Foxhound convyed by the Banff and Perryvale jumped into HIP51317 at 01:24 on the 11th.  No alien ships were detected near the jump point.  Cpt. Morgenrot kept the group in system for 2 hours and then jumped out.  On the 12th the ships again jumped in and remained in system for 3 hours and on the 13th for his last attempt the ships remained in system for 6 hours.  Clearly the Wolvers had abandoned the jump point and the human wrecks surrounding it.  This was tactical intellegence but not what the operation was intended to collect.  Cpt. Morgenrot orders the task group to head for the jump point to AD Leonis, he will send the 3rd Squadron back to Sol and remain in Wolf 358 with the 2nd as an advance picket. 

AD 2278 (September) to 2279 (February)  Keeping the Farm Afloat

The political parties spared in this time, neither side gaining any significant advantage.  The NCC seeing that the political interference was out of the way settled back into its normal mode of operation and pressed ahead with its short range plans.  The only real problem they had was fuel.  Operation Poet's legacy of a near empty farm required a quiet period to fix, and try as they might there seemed to be always another few ships needing fuel.  By defering miltary fueling, detanking fuel from the Husky and Petrocan as necessary and buying up as much civillian fuel as possible they were able to keep the Farm in fuel if only just barely.  A judicious amount of robbing Peter to pay Paula managed to alievate outright dissaster.  What was clear though was that the fuel harvester concept would work once the groups had their full complements.  Overall though the NCCFB was sucessful in keeping all the BIC and NC Navy balls in the air.  Currently the ships of 3rd squadron are on station at the jump point to Wolf 359 while the ships of the 1st squadron are in overhaul.  Fuel is tight and for operational needs fuel is being bought from civillian harvesters, it is expected that the military will inside of 3 months finish fueling operations without needing to draw significantly from Earths tank farm so long as no new operation is planned.


Earth's Industrial Efforts

Missiles/Fighters
AD 2278 (August 30) Fairmile B2(EW) 009 is built
AD 2279 (January 20) Fairmile B2(EW) 010 is built

AD 2278 (October10) Construction of Javelin IIIA Anti-ship Missile ends with the stockpile at 54 reserve missiles
AD 2278 (October 25) Construction of Hawk II Counter Missile ends with the stockpile at 140 reserve missiles

Primary Industrial Effort
AD 2278 (December 25) Construction of a new research complex is finished, a wonderful Christmas present for the Naval Research effort.
AD 2278 (December 25) 4 Construction Factories starts fabrication, three of them will eventually be transfered to Faewald.

Secondary Industrial Effort

AD 2278 (November 5) A new Fuel Refinery is finished.
AD 2278 (November  5) Construction of Infrastructure for BIC extra solar operations begins
AD 2278 (December 15) After completing all the colonial infrastructure an older mine begins the process of automization and conversion to teleoperated mode.


Civillian Yard:  Litton-Ingalls Shipbuilding Corp., Sol
AD 2278 (November 5) Opal and Palladium (Bauxite Long Range (HP) class) are built and assigned to ICG VI, completing it, and ICG VII respectively.

Civillian Yard:  Robert Napier & Sons, Sol
AD 2279 (January 5) Essence (Petrol (HP) class) finishes construction and is assigned to FHG II, completing it.

Naval Yard:  Victorias-Esquimalt Graving Dock, Sol
AD 2278 (August 25) Retooling for the Scout class completed, Scout the first of the class is laid down.
AD 2278 (September 30) Lookout (Guardian Mod1.2 class) is built and assigned to 3rd Squadron Battlegroup, using the now free slip work on the Scout class probe ship Trail Blazer starts immediately.


Civillian Operations in Sol
AD 2278 (September 6) The civilian mining colony on Wolf-Harrington has been expanded to 9 civilian mining complexes
AD 2278 (October 10) The civilian mining colony on Encke has been expanded to 11 civilian mining complexes
AD 2278 (October 30) The civilian mining colony on Haumea has been expanded to 8 civilian mining complexes


Research Efforts

AD 2278 (December 10) Dr. KnæikiR Hólmkellson's team advances our knowledge of Terraforming (Terraforming Rate: 0.0012 atm/year) and they start on developing a ship born Terraforming Module for BIC
AD 2278 (December 25) The new Research Lab is assigned to Dr. Stephanie Rees team working on the alpha jump engine series

BIC Operations in Alpha Centauri

Between August and the end of January the colonies factories turn out enough new construction material to house 20,000 new colonists [ooc]Infrastructurex6[/ooc].  FHG I's crews complete their much needed shore leave on September 6th and depart for A-C V to resume fuel harvesting and refining operations; arriving on station on the 13th.  The colony has 731k litres of fuel in its farm.  ICG I arrives on December 4th with more colonists, construction materials and a deep space tracking array.  The deapart for Earth on the 30th after spending Christmas with the fledgling colony.

BIC Operations in AD Leonis

The harvester groups FHG II and FHG V arrive back in Sol on the 7th and 11th of November leaving FHG III as the sole harvesting group.  On the 3Oth of November it offloads most of its fuel to Forge's tanks and resumes harvesting operations but soon after that departs for Earth (ETA February 10th, 2279) with 100,000 l of fuel in each ship.  That should be sufficient to make the round trip between Forge and Earth.  On the 18th of December FHG IV arrives on station at AD Leonis's gas giant and starts harvesting fuel, its ships can remain on station for about 1 year.  After all the draws on its tank farm Forge currently has 191k l of fuel.  ICG V is on the way back to Earth after delivering 1000 colonists, more pre-fabricated colony structures and a third automatic mine.  Currently both FHG II and V are at Jupiter making fuel for the return journey to AD Leonis.

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 25, 2013, 05:09:43 AM
[ooc]Rather than my usual update I have decided to do a summary of the state of the NC as of the current game date.  The game date is a bit further along now but only a month or so.[/ooc]

AD 2280 (January 5)  The State of Things

The government is doing much better in any of the polls, but the opposition knows there is a lingering dissastifaction that only needs a spark to re-ingnite but for the moment that is unlikely to show up.  The strong performance of the economy does a lot to offset the upset of people who have not lost family members.  The UN stops its boycott of BuSurvey operations once they see that 4 Scout class vessels enter into construction and that the upgrades to the Amundson occur.  One could argue the effectiveness of either ship but the fact that the effort has been made says to the UN that the NCC takes their position seriously.  The upgrading of the Fort Des Moines class missile bases occurs at a regular rate and now only 3 remain.  The Navy estimates it will take 18 months to complete these refits and then they intend to pre-fabricate more defences for Luna and Mars.

Human Colonies

Location          Population    Tax Base         Installations (CF=const. fact., FF=fight. fact., OF=Ord. fact., MI=mine, MA=auto. mine, MF=maint. facility, FR=fuel refinery, FC=financial centre,
                                                                              RC=Research Centre)
Sol
Earth               1053.7m       23401             CF: 233, MF: 28, FF: 5, OF: 30, FR: 80, MI: 39, FC: 10 RC: 12 (commercial space port 1, academy 2, ground unit training 1, deep space track 5, mass driver 30K/y)
Luna                   89.3           2074             CF: 10, FC: 5
Mars                   77.9           1739             CF: 10, FC: 5, MI: 50 (Terraformers: 9)
Io                       15.4           400              MI: 50 (Terraformers: 1)
Venus                 11.1            277              MA: 15
Ganymede            0.9             21                (Terraformers: 1)

Alpha Centauri
Faewald               1.4             29                CF: 2 MI: 15 (deep space track 1)
A-II                       0               0                MA: 2

AD Leonis

Forge                   0.01             --               MA: 4

Finances (last fiscal year)
Income (31 778.3 total)
Population Tax:  86%
Shipping Taxes: 13%
Financial Centres: 1%

Expenditures (27 507.6 total)
Purchase of Civillian minerals & fuel: 47%
Ship Building and Yard modifications: 27%
Research: 12%
Construction: 11%
Maintenance Facility operation: 2%
All others: 3%

Current Research

Leader                                      Topic          Assigned research complexes               Expected Completion Date
Charlotte Rowley            Fuel Refining Efficiency                 6                                          October 2281
Stephanie Rees              Higher Power Engines                   3                                          April 2280
KnaeikiR Holmkellson        Terraforming Module                     2                                          Novemeber 2283
Natasha Grey                 Implosion Fission warhead             1                                          January 2283


Mineral Supply
(given is stockpile/production.  *means sent by mass driver)
Mineral                       Earth          Venus          Io&Mars           Gov. AST          Faewald         Forge         CMC 
Duranium                    9778            4/21               -                   */168             109/175        98/50        */6608
Neutronium                 29662           4/21           88/630               */74               90/132            -           */3446
Corbomite                   20912             -                 -                   */153             125/197           -           */386
Tritanium                  43289/118         -                 -                       -                 57/88             -           */386
Boronide                     8403               -                 -                       -               139/219            -              -
Mercasium                  40 904         30/168             -                   36/306             45/66             -            */588
Vendarite                   3807                -                 -                    */154                -                 -               -
Sorium                       60974            4/21               -                       -               112/175           -            */3135
Uridium                      33433            8/42           147/588                  -                 83/110         11/6         */1346
Corondium                  18232            4/21               -                    28/121                -              11/6         */483
Galacite                     11481           30/168             -                     */106            112/175           -               -

The clear fact is that the CMCs are the primary source of the vital duranium and neutronium for expansion.  NCC directly controlled mines are mostly concentrating on producing what the civillian firms can no longer deliver.  It is clear that the number of automated mines the NCC directly controlls needs to be increased but primary manufacturing is dedicated to other tasks and the secondary manufacturing is devoted to BIC operations in AD Leonis and Alpha Centauri.  Not shown above are the 2 automatic mines from Alpha Centauri A-II.

Fuel
Location            Amount (l)              Production (Ml/y)
Earth                  736K                            3.136
Faewald              745K                            0
Forge                   16K                            0
Fuel Harvesters     -                                3.32 (5 full FHGs but not including the 4 civillian harvesters at Jupiter)

The NCCFB rates the current fuel status as critical.  However the FHGs are currently not in their final stations and it is expected that it will smooth out the draw on the main tank farm once capacity exists in all destination systems of the BIC ICGs.  They currently are the single largest drain on the tank farm:  18 million litres is required for all ships.  Task force 1 only uses 3.6 million litres in comparison.


Civillian Shipping Firms
Firm                                     Ships            Tonnage             Current Wealth            Share Price
Burns Freight and Logistics       25                 0.99m                   888                           17.40
Williamson Logistics                 18                 0.70m                  1423                          11.03
Hvikarson Carrier Ltd.              19                 0.67m                  1288                          11.13
Dilahunt Container Line              6                 0.22m                   718                            3.58
Mahood Transport Group            2                 0.01m                   121                            1.65

Terraforming Efforts

Location       Temperature (Delta)            Atmosphere
Mars               228.9 K (+3.9 K)                N2: 0.0931, CO2: 0.005, O2: 0.0201, H2O: 0.005  Total: 0.1232 atm.
Ganymede       125.9 K (+0.9 K)                 N2: 0.013, CO2: 0.005, O2: 0.005 Total: 0.023 atm.
Io                  125.6 K (+0.6 K)                 CO2: 0.0041 Total: 0.0041 atm.

Space Yards
Type                               Name                   Capacity(tonnes)  Slips          Yard Activities     Ships Under Construction
Civillian            Litton-Ingalls Shipbuilding Corp.        45000            2          Retool: Kingston           none
Civillian            Robert Napier & Sons                      30000            2                 none              Loch HP, Petrol HP
Naval               Weschimag A.G. Weser                   9000             1                add slip                 Tribal
Naval               Victorias-Esquimalt Graving Yard       4500             6                   none            Scoutx2, Wounded Kneex2, Flower, Gargoyle

NC Army
I Corps  (Based in North America)
3 Mobile Infantry Bn (Regina Rifles, Loyal Edmonton, Montreal Fusaliers)
1 Garrison Bn (Rocky Rangers)
1 Armour Division (Lord Strathcona's Horse)

II Corps
(Based in Europe)
5 Mobile Infantry Bn (Freiwillig Rostock, Scandanavian Mnt, Danske Livgarde, Royal Marines, Sussex and Wessex Volunteers)
1 Infantry Division (Glasgow Highland Infantry)
2 Garrison Bn (Narvik Garrison, Londonderry Territorial)
1 Armour Division (Guards Armoured)

III Corps (Based in North America)
3 Mobile Infantry Bn (Blue and Grey, Fighting Second, Sightseeing Sixth)
1 Garrison Bn (Utah National Guards)
1 Armour Division (Hell on Treads)

7 Garrisons on the Civillian Mining Colonies in Sol

NC Navy Structure

1st Fleet
Task Force 1
1st Squadron
Battlegroup:
2xTerrier FF, 1xLondon ES, 1xGuardian FFG
Support Group:
1xEdmonton TJ, 1xProtecteur RS, 1xGuardian FFG
2nd Squadron
Battlegroup:
2xTerrier FF, 1xLondon ES, 1xGuardian FFG
Support Group:
1xEdmonton TJ, 1xProtecteur RS, 1xGuardian FFG
3rd Squadron
Battlegroup:
2xTerrier FF, 1xLondon ES, 1xGuardian FFG
Support Group:
1xEdmonton TJ, 1xProtecteur RS, 1xGuardian FFG

1st Troop Transport Squadron

3xCeylon TT

Auxillaries
2xPetrocan TK

Bureau of Survey (BuSurvey)
Interstellar Survey I
1xVancouver SS
Interstellar Survey II
1xVancouver SS
Interstellar Survey III
1xVancouver SS, 1xScout SC
Interstellar Survey IV
1xVancouver SS, 1xScout SC
Alpha and Beta Grav Survey Missions
1xOberon GrSV
Upholder Survey Mission
1xUpholder GeSV

Bureau of Interstellar Colonization (BIC) [Independent Fleet from both NCN and BuSurvey]
BICSol
1xMackenzie TR, 1xNorthstar FT

Interstellar Colonization Group (I-VIII)
1xColossus HP FT(J), 2xBauxite HP FT
Route:
Earth-Faewald:  ICG I-IV
Earth-Forge: ICG V

Fuel Harvesting Group (I-V)
1xLoch HP* FH(J), 2xPetrol HP FH
Planned deployment:
Alpha Centauri: FHG I, FHG II
AD Leonis:  FHG III, FHG IV
Gleisse 408:  FHG V, (FHG VI)
*FHG I still has an unrefit Loch class ship in it.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 28, 2013, 08:08:49 AM
[ooc]It has been largely quiet, driven primarily by the low fuel levels operations had to be seriously curtailed.  I have been routinely buying up the fuel from the Harvesters at Jupiter for use by the Navy.[/ooc]

AD 2280 (January 5 to June 30)  Catching Their Breath

The NCCFB is required to detank from their strategic reserve on the Husky to keep the farm afloat but with more and more additional sources of fuel and the Navy routinely sending a Protecteur to Jupiter they managed to keep ships in fuel with only a single "Crisis" state of the Farm declaration.  Following their mandate to enhance defensive preparations the Navy has focused on refits of the forts on Earth but they have revised backwards their completion date from 18 months to 27 months as BIC complained that it would impact on their necessary construction tasks.  This lead to spirited debate in the Assembly but it soon became obvious that the representative for the outer colonies (though they don't always vote en bloc when they do they do wield a considerable clout) consider terraformers for Mars at least as important as refits to bases for Earth.  By the start of summer though given the situation in terms of construction and fuel survey operations are restarting timed to coincide with the change over of 1st and 3rd Squadrons.  Early in the year, the number of senior officers has increased to the point where Cpt. P. Morgenrot is promoted to Commadore, an action that was recieved with a noticable lack of enthusaum in Goose Green.  However, in the eyes of most of the NC Naval personnel his leadership role in several actions has now been rewarded.


Industrial Effort Earth, Sol

Over the last 6 months Earth's primary manufacturing centre have been working to build more maintenance facilities (ships up to 6000 tons can now be maintained), has build two new deep space tracking arrays for Faewald and Forge, and started on a new research complex.  For BIC the secondary manufacturing tasks have seen the conversion of an older mine to teleoperated, the completion of a new fuel refinery and the poduction of a significant amount of colonial infrastructure primarily destined for Faewald.  The Fairmile B2 013 has been completed in England and on the 23rd of March the only two Fairmile B class EW pinnances were scrapped as sufficient numbers of the B2 varient existed.  Ordinance factories have built up the stockpile of Hawk II (140) and Javelin IIIA missiles (60).

Operations in Sol

The 1st Geosurvey Team doing a ground survey of Callisto announce on January 20 that they have completed their survey and have found a new deposit of 594 749.44 tonnes of Corundium (Accessibility 0.9) on the moon.  This is welcome news, though politically it is another blow to Ganymede.  This will turn the local Jupiter space into extremely valuable real estate.  Neutronium on Io, Corundium on Callisto and fuel harvesting at Jupiter itself.  The NCC though intends to take the development of Callisto slower, as the Navy wishes the refits to the missile bases completed before the main industrial groups start working on the prepatory work for Callisto.  What is clear though is that the number of mines remaining on Earth will be insufficient to produce a reasonable mining return so new mines will need to be produced.  The 1st Geosurvey team is transported to the worked out asteroid of Minerva by the Upholder and begins a ground survey there on the 23rd of January.

NCCFB fuel status report AD 2280 (June 30)
Earth: 1.32 m l (prod: 3.1752 m l per year)
Forge: 0.577 m l
Faewald:  0.545 m l


Civillian Operations in Sol

AD 2280 (May 15) The civilian mining colony on Wolf-Harrington has been expanded to 10 civilian mining complexes
AD 2280 (May 20) A new shipping line is created: Snærirson Carrier Company.  Most in the NCC are baffled by why investors would be willing to risk good money when you consider the poor performance of the Mahood Transport Group, unless they intend to build fuel harvesters whose valuable fuel is always in demand.


Research Efforts

AD 2280 (April 5) Dr. Stephanie Rees' team finishes development of higher exhaust velocity engines (Maximum Engine Power Modifier x1.5) and begins fuel utlization efficiency studies (Fuel Consumption: 0.7 Litres per Engine Power Hour) at the same time turning over 2 laboratory complexes to Dr. VíkingR Hœkillson and Rolls Royce to develop the RR Wildfire NPE-Mi-01 missile engine.
AD 2280 (April 11) Dr. VíkingR Hœkillson's team hands over production drawings for the RR Wildfire NPE-Mi-01 and begins work on the Javelin series replacement engine: the RR Wildfire NPE-Mi-06.
AD 2280 (May 9) Dr. VíkingR Hœkillson's team completes the work to generate the production drawings for the RR Wildfire NPE-Mi-06 and returns the two laboratory complexes back to Dr. Rees.

Based on these two new engines the Navy produces the conceptual designs for the Javelin IIIA2 missile and the Hawk IIF Counter Missile and while both are improvements over the existing missiles they decided to not invest in developing the missiles for series production as the overall benifit compared to the existing Javelin IIIA and Hawk II is not considered significant.  They also felt that should it be necessary the missiles could be put into production in under 3 months of concentrated effort.


Civillian Yard:  Robert Napier & Sons, Sol
AD 2280 (January 20)  Levy (Loch (HP) class) completes construction, and becomes the lead ship for the newly formed FHG VI.  It is dispached to Jupiter to begin making fuel for its journey to AD Leonis and beyond.

Naval Yard:  Desimag A.G. Weser, Sol
AD 2280 (April 25) The first NCN destroyer, the Algonquin (Tribal class), is built and assigned to 1st SQN Battlegroup/TG2/1st Fleet, the freed up slip is allocated to the Mohawk.  The Algonquin arrives to bolster the defences at the jump point to Wolf 358 4 days later and its mere presence doubles the fire power of the NC forces.  The Tribal destroyers have the fire power of a full battlegroup of the smaller frigates.  One issue remains though and that is Earth's maintenance capacity cannot yet handle this size of ship. 


NC Army
AD 2280 (May 25) The new Lunar Peacekeeper Detachment finishes its training and is loaded onto the TT Ceylon for transport to Luna, arrving there on the 5th of June.  The Martian Peacekeeper Detachment enters into training as the existance of the Ceylon troop transports now allows for off Earth deployments of NC Army troops.  As a few politians are heard to remark, the wild west atmosphere of the colonies is about to end.


BIC Operations in Alpha Centauri

The last 9 months marks the return of regular shipping to Faewald as BIC has strived to send an ICG to Faewald with approximately 90 days between each departure date.  As well FHG II has been dispached to Alpha Centauri V, arriving at Faewald on the 27th of May to give the ships crew R&R time before they go onstation at the gas giant.  The ships detank the bulk of their fuel to Faewald's farm.  As FHG II had jumped into Alpha Centauri the ships of FHG I had pooled their fuel into the tank of the Loch which then set course for Earth and its overdue refit.  At Faewald the delivery of a third construction factory by ICG I in late April has reduced the time to produce more material to expand the colonies lifesupport system to 15 days and in the first 6 months of the year the factories produced enough material to expand the supported population by 30,000 [ooc]infrastructure x9[/ooc].  ICG I departs dead head for Earth on the 25th of May while ICG II is enroute from the jump point.  Currently ICG IV is approaching the Sol-Alpha C jump point while ICG III is loading colonists and construction material in Earth orbit and making preparations for departure.

BIC Operations in AD Leonis

As of the last delivery by ICG V, Forge now has a population of slightly more than 10,000 people [ooc]it is hard to say how many exactly but I have moved 10,000 and they have had 10% growth for the whole time[/ooc], with enough assembled lifesupport in the various tunnels for twice that number.  Five automated mines are in operation pouducing a reasonable return for the investment in the colonial infrastructure of the colony.  The last trip of ICG V also brought a deep space tracking array to give the outpost a better idea of what is happening near it.  Currently FHG V is on station at AD Leonis II harvesting sorium for fuel while FHG III's crews are enjoying R&R at Forge's newly build recreation facilities.  The 5 month round trip to Earth to give FHG crews R&R time must no longer be done.  FHG IV and VI (when the ships are built for it) will be dispached back to AD Leonis and then beyond to Gliese 408.  But BIC marks off the establishment of a refueling stop from their long list of items they need to accomplish to set up a functional extra-solar economy.

NC Navy and Bu Survey Operations

The Navy has exchanged the vetran 2nd SQN Battlegroup for the in-experienced 3rd SQN at the jump point to Wolf 358 on the 16th of January.  3rd SQN Battlegroup begins training excersizes for the next three weeks before entering overhaul.  1st SQN is on station in Wolf 359 to see if there is any Wolver activity in that system that can be tracked.  On June 15th after having completed its overhaul 3rd Squadron leaves for AD Leonis.  It will first relieve 1st Squadron and let them return for R&R at Earth then stand guard while Interstellar Survey III resumes operations in Gliese 408 in preparation for the establishment of a colony in that system.  But due to a lack of Duranium in Gliese 408's so far surveyed bodies the numerous asteroids have to be fully surveyed, which will be the task of the Thor Hyerdahl and Scout after the Scout confirms that the Wolvers have not moved into the system during Humanities long absence.  After this a FHG will move into the system to support the survey operations.  Both IS III and 3rd Squadron are transiting Lalanade 21185 enroute to the AD Leonis jump point currently.



Code: [Select]
Enchanter class Jump Ship    9,000 tons     218 Crew     1033.9 BP      TCS 180  TH 330  EM 270
2444 km/s    JR 3-50     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 7.14
Maint Life 2.95 Years     MSP 359    AFR 129%    IFR 1.8%    1YR 61    5YR 922    Max Repair 158 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 10   
Hangar Deck Capacity 250 tons     Magazine 20   

Saab JA3-180     Max Ship Size 9000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M40S (11)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 620,000 Litres    Range 16.3 billion km   (77 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender Laser Array (1x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Hawk II Counter Missile (10)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7
Javelin IIIA Anti-ship Missile (2)  Speed: 12,000 km/s   End: 14.3m    Range: 10.3m km   WH: 2    Size: 5    TH: 60 / 36 / 18

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile B2(EW) Pinnace   Speed: 2325 km/s    Size: 4.3

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Enchanter class is required to move the Tribal Destroyers out of Sol.  Unfortunately unlike the Terrier and Wounded Knee Flights of ships it is not similar enough to the Tribal to be built without retooling of the yard.  For the first time the jump ship is no longer unarmed.  It is intended to also function as collier carrying a few extra missiles for the Tribals.  The Navy will produce a proper underway replenishment ship based on the Enchanter class (less the jump engine) and they hope this will be build compatable.  Doctrine for the number of Enchanters to Tribals is still being studied by a Naval Review Panel.

Code: [Select]
Kingston class Colonist Transport    42,600 tons     228 Crew     1120.5 BP      TCS 852  TH 400  EM 0
469 km/s    JR 2-25(C)     Armour 1-108     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 99    Max Repair 76 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Cargo 10000    Cryogenic Berths 50000    Cargo Handling Multiplier 20   

Saab CJA 2-900     Max Ship Size 45000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-100 (4)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 500,000 Litres    Range 19.9 billion km   (490 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The Kingston is the big brother to the Colussus class.  It is designed to speed up extra solar colonization efforts as it can cary two and half as many colonists as a Colussus and is a third again as fast.

Code: [Select]
Whiskey class Freighter    42,600 tons     118 Crew     497.5 BP      TCS 852  TH 400  EM 0
469 km/s     Armour 1-108     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 2     PPV 0
MSP 18    Max Repair 25 MSP
Intended Deployment Time: 24 months    Spare Berths 3   
Cargo 35000    Cargo Handling Multiplier 20   

MAN NP CE-100 (4)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 500,000 Litres    Range 19.9 billion km   (490 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The Whiskey class is the consort to the Kingston and offers higher speed, longer ranger and increased cargo capacity to the Bauxite class.  The Whiskey and Kingston are also a "Flight" build and don't require retooling.

Code: [Select]
Polestar class Jump Freighter    12,300 tons     81 Crew     252.5 BP      TCS 246  TH 200  EM 0
813 km/s    JR 1-25(C)     Armour 1-47     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 2     PPV 0
MSP 32    Max Repair 25 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Cargo 5000    Cargo Handling Multiplier 10   

Saab CJA S-260     Max Ship Size 13000 tons    Distance 25k km     Squadron Size 1
MAN NP CE-100 (2)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 150,000 Litres    Range 20.7 billion km   (294 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The Polestar is a design revision to an older, as yet unbuilt, design intended to produce an interstellar capable class similar in function to the decades old Northstar freighter.  It is intended to be used for movement of materials inside of extra solar systems or for short jumps between them.  It is self jump capable, boast a reasonable endurance for its crew and low fuel footprint for a long range.  What is lacking is the dedicated small construction yard that BIC wants for ships like these and Petrocan tankers plus other smaller vessels.
Title: Re: The Northern Coalition (AAR)
Post by: Charlie Beeler on March 28, 2013, 10:28:35 AM
Paul, is the RR Wildfire NPE-Mi-01 engine .1msp in size?  If so, look at using 4 instead of 2 and .0782 to agility.  You should get a missile speed of 9,600 / range 4.3m/km / hit chances of 41.6/25/12.5 and a unit cost of .33.  That is of course for the Hawk.  The Javelin would also see tactical improvements with this approach.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 28, 2013, 11:04:22 AM
Paul, is the RR Wildfire NPE-Mi-01 engine .1msp in size?  If so, look at using 4 instead of 2 and .0782 to agility.  You should get a missile speed of 9,600 / range 4.3m/km / hit chances of 41.6/25/12.5 and a unit cost of .33.  That is of course for the Hawk.  The Javelin would also see tactical improvements with this approach.

The NPE-Mi-01 is size 0.1 and MPE-Mi-06 is size 0.5
The change was made to give me a bit more flexibility than the older 0.2 and 1 size engines allowed.

I'll look into the 4 engine Hawk, as having a even half way useful counter missile would help the NCN greatly (they have a lot of CM tubes).  The Javelin IIIA2 with the 5x NPE-Mi-06 is better over all than the IIIA but just not enough better to invest the 254 or so RP into it.  The navy feels the real improvement will come with reduced size warheads freeing up considerable space in both missile bodies. 

But thank you for the tip, I'll have a look at a revised Hawk IIF or IICB tonight.  Range is pretty much not a real point, 2m km is probably all they need.  I know they can't target Wolver ships beyond 1.8m Km anyway.  The maximum range that they can be used from the forts in CM mode is around 1m km assuming that 2 pinnances are deployed to extend the detection envelope of the forts CM sensor.
Title: Re: The Northern Coalition (AAR)
Post by: Charlie Beeler on March 28, 2013, 12:31:15 PM
True, the range is a side effect of the engines only having a single point granularity compared to the 4 point we had prior to v6. 

What I tend to do with AMM's is apply the largest engine allocation that can be matched to a 1pt warhead and then adjust to the most agility that leaves some msp available for fuel. 

For ASM's I approach it a little different.  25% msp to warhead, engine space tends to be one step down from maximum allocation with the rest being fuel.  It usually supplies an offensive missile with good punch speed and still has a useful standoff range.  Since you're using 5msp and 20% warhead vs my 4msp and 25% you'll have the same punch in a faster bus than I normally use, which is not a bad thing.  With 7 of those MPE-Mi-06 engines you'll have a speed of 16,800 and without any added agility a base hit chance of 56/33.6/16.8 and an operational range of about 59.9m/km.  Personally I'd  prefer a dedicated 3.9msp engine for a little more speed and less fuel with a little less range, but that is just a personal preference.

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 28, 2013, 01:10:07 PM
Ok looking at things the Hawk IIB has been born.  You get honorable mention in the AAR.

Do you know the formula that converts agility into manoeuver rating?  I'd like to write the design formula in an analytic form and then do a minimization since I suspect it is tractable that way.  Saves me writing a EXCEL spreadsheet for the mess.

The Javelin IIIA2 would use 5 engines for a speed of 12K km/s and has a higher to-hit via a higher manoeuver rating.  The missiles are wolver specific though, the NCN knows how fast they move and they consider 12K km/s sufficient to the task.  Also range is not critical since the ECM of the Wolvers reduces the engagement range to around 10m km.  Once I see what the formula says I'll look at the engines again but the A2 improves on the A since it has 0.5 msp more agility, and I think is more likely to hit than what you are proposing as it has around 20% against 10k km/s targets.

I really think Steve should revist missile fuel.  I don't know for certain but I would assume most modern missiles are largely fuel.  Aurora missiles are usually less than 5% fuel, even for relatively absurd ranges.  The missile hit/miss should be a curve around the target speed (too slow its hard to hit and too fast its hard to hit) rather than a straight ratio basically something like: 1-((Target speed-missiles speed)/target speed).  So the larger the difference from the target speed you have the lower your chance to hit it is....or it should be one sided...not sure which is more realistic in the end.   By one sided I mean once your missile is as fast as the target your chance to hit doesn't improve.  I'm not sure I see a point to this adjustment for missile speed anyway since all you have to do is get close and blow up.  You are making a stand off attack.  Probably too much thought on the matter.  But missiles really need to have their fuel use bumped up by a factor of 10 or so.
Title: Re: The Northern Coalition (AAR)
Post by: Charlie Beeler on March 28, 2013, 01:46:35 PM
1 agility point per msp of missile nets an addition of 1 maneuver point to the base 10. 

Because of the way rounding functions the actual msp required is counter intuitive at first.  I detailed a lot of this in a post last fall about the new engine rules for v6. http://aurora2.pentarch.org/index.php/topic,5444.msg56064.html#msg56064 (http://aurora2.pentarch.org/index.php/topic,5444.msg56064.html#msg56064)  I'm sure that there are better formula's to achieve the same results, but the meat of what you're looking for is there.

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 30, 2013, 05:56:21 AM
Thank you Charlie and Gary...both of you have been helpful.  I looked at the engine spread sheet and yes the size 10 engines and size 20's for the civillian market will be good.

On missiles, not accounting for Charlies rounding effect I have taken the hit formula as given in the game and subjected it to some calculus-algebra and spread sheeting.  The result is that the optimal number of engines to maximize your hit chance is given by:

Num_eng = (10*Missile_size + Rem_space*Agility_factor)/(2*Eng_size*Agility_factor)

Num_eng:==number of engines
Missile_size:==size of missile in question
Rem_space:==space available for engines and agility (can be rather approximate)
Eng_size:==size of engines (0.1 msp for examples)
Agility_factor:==how much agility you get per msp

I have confirmed that the formula gives approximate to hit values that agree with what the game report (difference I attribute to Charlie's rounding errors) and that the deriviative found the maximum.  What is interesting is the single strongest effect is the Agility_factor.  Low agility missiles must be fast but with a higher agility factor you can afford to drop the number of engines assuming the same Rem_space.  Having better resolution in engine sizes yields an improvement as well but probably needs to examimed in terms of fuel use and impact on range.

Thanks to you both for helping me put the math into my design process.
Title: Re: The Northern Coalition (AAR)
Post by: Charlie Beeler on March 30, 2013, 09:41:18 AM
Excellent.  Having a sound set of formulas really helps setup intelligent design protocols for missiles. 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 31, 2013, 07:04:48 AM
[ooc]ok it was to put it mildly quiet though a number of events of interest happened nothing Earth shaking was seen to occur.[/ooc]

AD 2280 (June to December)  Taking a Breather

A great deal of logistics was occuring even though no monumentous activities were engaged in.  BIC's freighters are dispached to their locations, tankers move back and forth acquiring fuel either from colonies, harvesters or civillian harvesters to keep task groups in Triebstoff and minerals are cóllected and brought back to Earth.  Two actions which will will have far reaching consiquences occured in this time span, both in the area of scientific research.  The first was a report published in the Naval R&D division by a young engineer C. Beeler which analysed the combat results of the Hawk Series of counter missiles and came up with a radical departure for how the missile should be designed.  The Navy was initially rather dubious about this "fine sounding theory" but agreed to simulations and trials.  The result was a 10% improvement in the chance a three counter missile launch would intercept a Wolver missile.  This was considered a valuable improvement and the Hawk IIB was developed and put into production in record time.  Naval logistics were surprised to find that over 1200 Hawk II's were in service so the initial order of the Hawk IIB was for 600.

The 1st Geosurvey team continues its survey of bodies of the inner system confirming that the asteroid Minerva has no additional sources of mineral wealth and that the initial surveys of Phobos and Demios were accurate.  The Upholder has moved them to Juno to survey that body.  As well a thin CO2 atmosphere has been established on Io and the terraforming engines have started releasing N2 gas to further build its atmosphere.



Industrial Efforts Earth, Sol
Primary Industrial Tasks
AD 2280 (November 5) Construction of a new Research Lab complex, it is turned over to Dr. Rowley to assist her in improving refinery efficiency
AD 2280 (November 30) Construction of two new Construction factories ends
AD 2280 (December 30) Construction of a pair of maintenance facilities is done (ships up to 6400 tonnes can be maintanined) and construction of a new Terraforming Installation for Mars begins
 
Secondary Industrial Tasks
AD 2280 (August 10) Construction of Infrastructure for BIC's outsystem colonies is complete
AD 2280 (December 10) Conversion of a mine to teleoperated is completed and construction of more Infrastructure for BIC begins

Missiles and Fighters
AD 2280 (August 6) 600 Hawk IIB counter missiles are ordered for the Navy
AD 2280 (August 10) Fairmile B2(EW) 015 is built
AD 2280 (December 30) Fairmile B2(EW) 016 is completed


Civillian Operations Sol
AD 2280 (August 25) The civilian mining colony on Wolf-Harrington has been expanded to 11 civilian mining complexes
AD 2280 (October 15) The civilian mining colony on Reinmuth has been expanded to 9 civilian mining complexes
AD 2280 (November 20) The civilian mining colony on Wolf-Harrington has been expanded to 12 civilian mining complexes

Research Activities
AD 2280 (August 5) Dr. Tristan Brashear's team finishes the design for the new Hawk IIB Counter Missile and returns the lab space to Dr. Rees
AD 2280 (September 30) Dr. Leopold Herz joines the NCC scientific establishment, his research specilization is: Sensors and Fire Control.  To say their is great rejoicing through the Navy and NCC is an understatement of epic porportions.  Dr. Herz will get the next scheduled lab complex constructed for general use and will begin the piled up research with a study designed to improve tracking speed.  NCC estimates the lab will be ready in 9-12 months.


Civillian Yard:  Litton-Ingals Shipbuilding Corp., Sol
AD 2280 (August 25) Retooling for Kingston class completed but no ships are started as BIC sees no immediate need for these ships.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2280 (August 25) Spritz (Petrol (HP) class) is built and dispached to Jupiter to join FHG VI
AD 2280 (November 15) Benzyna (Petrol (HP) class) finishes construction and starts on the way to Jupiter.  Its arrival on December 5th will complete the group.
AD 2280 (November 27) FH Loch arrives at Earth and while its crew is released for R&R the ship is towed into the construction ship to be refit to the Loch HP class.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2280 (July 10) Voyageur (Scout class) and Path Finder (Scout class) finish construction.  The ships complete IS I and IS II.
AD 2280 (September 10) Wild Rose (Flower class) is built and the second Flower class jump tender starts.
AD 2280 (October 20) Wounded Knee (Wounded Knee class) and Normandy (Wounded Knee class) finish construction and two new Wounded Knee class heavy frigates start.
AD 2280 (October 25) Gargoyle (Gargoyle class) exits the slip and a second of the same class starts construction.


BIC Operation in Alpha Centauri

The factories on Faewald are turning out materials to upgrade the colonies lifesupport and settlement areas at high rate making enough for 40,000 more people [ooc]infrastructure x12[/ooc].  Unfortunately the population growth is higher than this and for the first time overcrowding strikes the colony.  Even the construction materials delievered from Earth by ICG IV (arrives: Aug 2, departs: Aug 25) and ICG II (arrives: Nov 2, departs: Nov 25) doesn't allievate the situation.  ICG III enroute still is fully loaded with construction material sufficient for 80,000 people and there is hope it will enable the colony to get out of this minor crisis.  The two fuel harvester groups move back and forth between the gas giant and Faewald ensuring the colonies farm has sufficient fuel to refuel the departing ICG.  As this is accomplished for each group this will produce a noticable reduction in the amount of fuel needed on arrival at Earth.  Clearly though more factories need to be transported to Faewald as well as more mines to feed them.  At the end of the year Faewald's farm is at 190K l.

BIC Operations in AD Leonis

The main desire of the last 6 months has been to keep the Navy and Survey ships in fuel.  For that purpose the two FHG's have been doing a ballet to move either harvest fuel or else to deposit fuel into Forge's Farm.  FHG IV joins FHG III and FHG V on the 2nd of October.  The three harvester groups are successful in keeping the Navy ships fueled.  The fact they have a place to relax and get off the ships that isn't 2 months journey away improves all ships morale.  At the end of the year Forge's farm is at 78K l of fuel.


Navy and Survey Operations in Gliese 408/AD Leonis

3rd Squadron relieves 1st Squadron in Wolf 358 and then while the 1st squadron refuels for the return to Sol proceeds to Gliese 408 where it will take up station at the jump point to AD Leonis on the 2nd of August.  Interstellar Survey III has stolen a march on them and entered Gliese 408 on the 17th of July where the Scout was detached to make a probe of the system.  The two survey ships then proceed to geological surveys of the 305 asteroids in the system.  BuSurvey is confident that they will find minerals to support the future colony on Gliese 408 II.  As it turns out they are wrong.  When the survey operations end on the 12th of December only Asteroid #300 was found to have minerals (Corbomite 60(1)) and a pathetic amount at that.  To say that the crews of the Thor Heyerdahl and the Scout are dissapointed is an understatement.  Commander Max Parker (CO Thor Hyerdahl) discusses the situation with 3rd Squandron SO Cpt. Ewan Ahmed and they decide to resume the halted survey of Gliese 382 as it is a good candiate for colonization.  The ships refuel from Forge and head towards the jump point to LHS 292.  The faster naval ships lead the way this time.  The decision to survey Gliese 382 is part of a message dump on Forge.  Cpt. Ahmed is earning his pay with this decision as politically this would be a nightmare if he looses ships when his orders were to just survey Gliese 408 but Cmdr. Parker pointed out that they had 6 months of time and that they should use it profitably.  He wanted to probe LHS 292's remaining unexplored jump point but Cpt. Ahmed squashed that idea as Gliese 382 was a stretch of his orders but new exploration was in violation of them.  
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on April 11, 2013, 01:11:03 PM
[ooc]Pretty much another dull 6 months as things proceed.[/ooc]

AD 2281  (January to May) Getting the System Running Smoothly

The last six months were dull unless you were in a logistics position then they were periodically chaotic.  BIC, BuSurvey and the NC Navy were all working on one issue.  How to support extra-solar activities?  With two fuel harvesting groups in Alpha Centauri and four in AD Leonis refueling was now possible, but scheduling and the details of ensuring farms had fuel to feed thirsty ships still was something that needed practical experience to wear down the rough edges.

The survey mission of the 1st Geosurvey team continues with Juno not having any additional reserves of TN minearals.  The team moves to the asteroid Hestia arriving on April 13.

BIC also faces a serious issue on where to put their next colony.  Gliese 408 was the planned location but the system lacks duranium, a fact that is vastly frustrating given how easily terraformable the world will be.  It is also becoming apparent that before starting on the next target in Alpha Centauri Faewald must be made self sufficient in infrastructure, or at the very least it has to be able to make it faster than the population grows.

Industrial Efforts Earth, Sol
Primary Industrial Tasks
2281 (February 25) A new Terraforming Installation for mars finishes construction
2281 (March 25) A further two Maintenance Facilities are built
2281 (May 20) Two Deep Space Tracking Stations are launched into Orbit.
2281 (June 50) The final Maintenance Facility of this run enters operation (ships of 7000 tons can be maintained) and the refit of PDC Fort Goose Green starts

Secondary Industrial Tasks
2281 (January 20) Construction of Infrastructure for BIC is done
2281 (April 25) A new Fuel Refinery is completed
2281 (June 5) More Infrastructure for BIC is finished and conversion of an older Mine to teleoperated/robotic control begins

Missiles and Fighters
2281 (January 15) Construction of 600 Hawk IIB Counter Missiles completed
2281 (February 20) Construction of 46 Javelin IIIA Anti-ship Missiles completed and work on a further 600 Hawk IIB Counter Missiles begins
2281 (May 20) Fairmile B2(EW) 017 is completed


Civillian Operations Sol
2281 (May 30) The civilian mining colony on Van Biesbroeck has been expanded to 5 civilian mining complexes

Civillian Yard:  Robert Napier and Son's Ltd., Sol
2281 (January 15) Loch (Loch (HP) class) finishes refit and as its crew has completed R&R sets off for Alpha Centauri to rejoin the other two ships of FHG I.

Naval Yard: Deschimag A.G. Weser
2281 (April 20) A second slipway is added to the yard, the third and final one starts being constructed and the Tribal class destroyer Comanche is laid down.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
2281 (May 15) Purple Violet (Flower class) and Lake Superiour (Lake class) finish construction

Northern Coalition Army
2281 (January 9) The Martian Peacekeeper Detachment completes training and embarks on the TT Ceylon for Mars arriving on the 20th.  The Venusian peacekeeper recruits start their training immediately after the Martian Peacekeepers have cleared the base.

BIC Operations in Alpha Centauri

Faewald's factories continue to churn out construction materials to expand the colony but continually lag behind the demand.  Still they deliever on a two weekly basis and over the first 6 months of the year produce enough materials for slightly over 30,000 people [ooc]Infrastructure x10[/ooc].   ICG III, which was fully loaded with materials for colony expansion arrives on February 11 and then departs with its holds loaded with minerals and its fuel tanks topped up on the 5th of March.  At the start of June the farm contains 167K fuel but as ICG I is still 93 days away from Faewald there is time yet to harvest more fuel.

BIC Operations in AD Leonis

Forge continues to service the 4 fuel harvesting groups present in the system.  However, since all the FHG's arrive from Sol requiring shore leave and most often with almost empty tanks the overall situation is chaotic as fuel is transfered to the farm to meet the navy's immediate needs as necessary.  The good news is that it is clear the system is working it is now a case of working the bugs out and getting the various FHGs into a regular delivery scheduel.  The farm currently holds 565K fuel but 3rd Squadron will likely use a good part of that refueling for the journey to Earth.

Survey Operations in Gliese 382

The Navy's 3rd Squadron arrives in system on the 16th of January and IS III joins them on the 26th of that month.  Scout is dispached to do a swing by probe of all worlds and Thor Hyerdahl waits for the inital results before proceeding to do surveys of the nearby dwarf planet (planet VII) and two of the gravitational survey locations before proceeding to start the survey of the gas giant planet VI and its 20 moons.  Scout will once it has confirmed the lack of alien presence start the survey at planet II and then move outward.  Planet I is a terrestrial world whose 1.92 G gravitational field has trapped a nearly pure CO2 atmosphere of 135 atmospheres.  Planet II is the terrestrial near earth:  gravity 0.8G, a nearly breathable atmosphere 0.19 Atm (N2 81%, O2 19%), surface temperature: -30°C, and with the presence of extensive water ice sheets.  The planet it tidelocked to the red dwarf star with an extreme axial tilt of 75°.  Planets 3 and 4 are dwarf planets while planet V is a gas giant with 23 moons.  There are also 94 asteroids in a pair of belts.  The first belt lies between planet I and II and the second between planet II and III.

The 2nd Squadron arrives in system on the 29th of May and relieves the 3rd squadron who will start back towards Earth on the 5th of June.  When it arrives it will dispatch IS IV to relieve IS III plus the two grav survey missions who can complete the survey of Gliese 382 for further jump points.

2281 (March 26) Minerals Discovered on Gliese 382-A II: Duranium 25,862,430 (0.2)  Corbomite 33,246,760 (0.1)  Vendarite 6,461,764 (0.1) Corundium 9,998,244 (0.1)  
2281 (April 12) Minerals Discovered on Gliese 382-A I: Duran 11,101,470 (0.3)  Corb 467,856 (0.1)  Merc 3,055,504 (0.5)  Vend 7,075,600 (0.1)  Sorium 47,831,060 (0.1)  Urid 283,024 (0.1)  Corun 31,629,380 (0.5)  Gall 29,116,820 (0.1)  
2281 (April 19) Minerals Discovered on Gliese 382-A VI - Moon 6: Tritanium 207 (1)  Sorium 992 (1)  
2281 (April 26) Minerals Discovered on Gliese 382-A VI - Moon 15: Tritanium 3,387 (1)  Boronide 324 (1)  
2281 (May 2) Minerals Discovered on Gliese 382-A VI - Moon 19: Mercassium 3,504,384 (0.1)  Gallicite 6,360,484 (0.1)  
2281 (May 3) Minerals Discovered on Gliese 382-A V: Sorium 68,000 (1)  
2281 (May 7) Minerals Discovered on Gliese 382-A V - Moon 2: Duranium 1,451,808 (0.8 )  Corundium 5,184 (0.7)  
2281 (May 8 ) Minerals Discovered on Gliese 382-A V - Moon 5: Corbomite 272 (1)  
2281 (May 13) Minerals Discovered on Gliese 382-A V - Moon 18: Neutronium 864 (1)  
2281 (May 15) Minerals Discovered on Gliese 382-A V - Moon 19: Vendarite 2,427,364 (0.5)  
2281 (May  15) Minerals Discovered on Gliese 382-A V - Moon 20: Corbomite 784 (1)  Uridium 615 (1)  
2281 (May 29) Minerals Discovered on Gliese 382-A Asteroid #75: Neut 1,362 (1)  Corb 5,446 (1)  Trit 2,107 (1)  Boron 3,528 (1)  Vend 729 (1)  Sorium 6,561 (1)  Urid 3,318 (1)  
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on April 17, 2013, 10:01:35 AM
Ah, finally caught up with this. Good going Paul. Somehow you manage to make even the dull logistics come across as (somewhat) interesting. I quite like the format, makes for a nice change from the usual chronological style.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on April 18, 2013, 02:59:13 PM
Thank you for taking the time to say so.  The next update will have story to it (covers the elections) but is again mostly logistics at least as far as I know at the moment.
Title: Re: The Northern Coalition (AAR)
Post by: ollobrains on May 24, 2013, 09:26:12 PM
any new updates
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on June 05, 2013, 07:12:40 AM
Sorry...I have a year of updates, but, well murphy desended on me full time and my life went hectic for the last three-four weeks.  I am slowly getting back in my routine and am more or less recovered from jetlag.  I am hoping to get an update out this weekend or maybe earlier depending on how things go of course next week is also a possibility, but it will be "soon-ish."  I have to do the election which is "out of game" and requires I build a system but I'm pretty much settled on how to do it.
 
Title: Re: The Northern Coalition (AAR)
Post by: Rastaman on June 05, 2013, 04:43:19 PM
Grrrreat!!  :D
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on June 14, 2013, 07:41:30 AM
[ooc]well...Murphy has as the Irish would say left me Gob Smacked.  I am afraid that any updating will be a week or so delayed as I must again get on the silver bird heading into the past.  The last week was filled with our twice yearly full group meeting I had totally forgotten about and this next week or week and half I will be well separated from the computer with any sort of data on it.  Trust me on this one small detail, I would rather be doing updates then doing what I suspect I will be doing.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on June 25, 2013, 05:34:25 AM
This story is really-really inspire me to play Aurora game.  I hope it won't be over, or if over Paul will make another great AAR for me to follow
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on June 25, 2013, 10:30:54 AM
As well a thin CO2 atmosphere has been established on Io and the terraforming engines have started releasing N2 gas to further build its atmosphere.
I'm still figuring out terraforming myself but here's the way I'd do it: release 0.1 atm of Oxygen (the minimum required for humans) and then switch to "safe greenhouse gas" until you're done.  Once you get to 0.33atm of greenhouse gas the air will be breathable (Oxygen must be <30%) and then you just keep pumping greenhouse gas until the temperature is acceptable.

Edit: Scratch that last figure.  The total needs to be 0.33, so you only need to add 0.23 of greenhouse gas to make the air breathable.

For warmer planets like Mercury you'd use "anti-greenhouse gas" for phase 2, but that should still be the fastest way to do it.

Also I would say concentrate all your terraformers on one world, whichever one can be terraformed fastest.  In the Solar system that'd be Luna or Mars.  Somebody on the forums concluded that Mercury would actually terraform faster than the moons of Jupiter but I dunno.

I just wanted to comment and say that this has been a fun AAR to follow.  I also like conventional starts but am not so masochistic as to start with such a devastated population and industry base!  I've gotten some good ideas from you.  In particular the discussion of fuel efficiency and fuel management strategies has helped me in my current game.  My civilian ships are using bigger, more efficient engines and achieving phenomenal range with small fuel tanks now.  I also really like the idea of a "pinnace" or ship's boat, and I think I may start installing them on my ships as well.  Could be very useful in scouting potentially hostile systems.  I'm also going to try out multi-stage sensor drones, and you might want to do the same.  The idea being that only the second stage has active sensors, so you can launch one at the enemy to probe him without revealing where it's launched from.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 04, 2013, 07:55:16 AM
[ooc]Hello everyone...the universe has been giving my family a good solid kicking in the soft and tender bits of late BUT I'm hoping that 3 times is the charm and that it is over with.  I've done the results of the election which was holding up a few things and so I am committed to re-starting AAR updates this weekend.  2013 will go down in the family annals as a horrid horrid year.[/ooc]

On terraforming...I don't use the "safe green house gas" or "anti-green house gas"...uhm well just no.  There is no "safe green house gas" and frankly a significant number of the gases in the list should be GHGs (water for example).  Just my physics background making things twitchy for me.  But that is why they are not in use in the AAR.  So it means that my gas mixes are sub-optimal if what you want is a cost 0 colony.  I suspect I will get very few of those...but even costs of 1-2 are fairly viable.

The terraformers are largely concentrated on Mars at the moment...politically it is impossible to send a second one to Io as Ganymede can't currently run a second one due to insufficient people.  Though it would probably be worth running 2 at 90% anyway.

I'm glad that you can get some hints Joeclark77 (Joe Who?) on various things.  I have to admit the whole fuel efficiency and so on changes in the v6.1+ of the game really caught up to me.  The military almost inevitably analyses combat missions in terms of "Bang per Liter of Fuel Used."  Ship losses are bad but what is also viewed is "How much fuel was lost with that ship?" though this doesn't get a lot of press.

I'd love to get 2 stage sensors and mines running...but I'm a bit lost on how you use them and avoid all the problems people have with them seperating too early and so on.   But mining Jump Points the NCN would die for the ability to do so...
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on July 04, 2013, 12:47:10 PM
On terraforming...I don't use the "safe green house gas" or "anti-green house gas"...uhm well just no.  There is no "safe green house gas" and frankly a significant number of the gases in the list should be GHGs (water for example).  Just my physics background making things twitchy for me.  But that is why they are not in use in the AAR.  So it means that my gas mixes are sub-optimal if what you want is a cost 0 colony.  I suspect I will get very few of those...but even costs of 1-2 are fairly viable.

Sure there are safe greenhouse gases.  You just named one... water.  Carbon dioxide would be another.  Anyway the principle is the same: either start by adding 0.1 atm oxygen or start by adding greenhouse gas until the temperature is warmer.  No need to add nitrogen or other gases, or to add oxygen beyond 0.1 atm.

I think you ought to try for cost-zero colonies.  It takes a long time, but a conventional game gets rolling at a very slow pace which means it's actually more feasible to terraform than in a fast-paced TN game.  In my latest conventional game I built low-tech terraforming ships over the course of a decade and parked them at Luna.  It took at least 10 years to terraform the moon, but when it was done I had more than 50 effective terraforming modules that I could move to another world and they require neither maintenance nor a worker population.  Doing Mars now would only take 2-3 years.  However, I've got a better prospect in a neighboring system so the fleet is headed there now.

Quote
I'd love to get 2 stage sensors and mines running...but I'm a bit lost on how you use them and avoid all the problems people have with them seperating too early and so on.   But mining Jump Points the NCN would die for the ability to do so...
I read an older forum thread that I can't find now, and the idea of that author was to build an extremely long-range and very fuel-efficient drone stage that could deploy a sensor bouy or mine as its second stage billions of KM away.  He would fire these from a PDC at earth and could cover all his jump points without having to send out any ships.  I haven't attempted this yet myself.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 05, 2013, 03:38:50 AM
Sure there are safe greenhouse gases.  You just named one... water.  Carbon dioxide would be another.  Anyway the principle is the same: either start by adding 0.1 atm oxygen or start by adding greenhouse gas until the temperature is warmer.  No need to add nitrogen or other gases, or to add oxygen beyond 0.1 atm.
 

Uhm...here we run into a problem where my background limits my ability to ignore things for the sake of playing the game.  There isn't a GHG that is safe to breath in large quantities...water is not safe, CO2 is not safe, nor is any of the more esoteric things which also function as GHG.  In a few ppm concentrations they are acceptable as 70% of the atmosphere not.  Additionally, there is no such a beast as an Anti-GHG.  Or at least not a naturally occuring gas...I suspect you could tailor some sort of polymer that might do the job but again I'd not suggest inhaling it.  Does this mean I am going to start a campaign against them in the game, no...but I will just do my terraforming without using them and accept it is far from the ideal solution.

Quote
I think you ought to try for cost-zero colonies.  It takes a long time, but a conventional game gets rolling at a very slow pace which means it's actually more feasible to terraform than in a fast-paced TN game.  In my latest conventional game I built low-tech terraforming ships over the course of a decade and parked them at Luna.  It took at least 10 years to terraform the moon, but when it was done I had more than 50 effective terraforming modules that I could move to another world and they require neither maintenance nor a worker population.  Doing Mars now would only take 2-3 years.  However, I've got a better prospect in a neighboring system so the fleet is headed there now.

I believe I am currently researching the terraforming module and BIC would love to have a nice fleet of them.  At the moment the use of planet based terraforming engines is the only option.  There are a number of extra solar planets that are high on BICs "To be Terraformed when we can do list."  One of which has nearly a breathable atmosphere (0.09 bar oxygen) and so would be relatively quick to terraform...once the ships are available to do it.

Quote
I read an older forum thread that I can't find now, and the idea of that author was to build an extremely long-range and very fuel-efficient drone stage that could deploy a sensor bouy or mine as its second stage billions of KM away.  He would fire these from a PDC at earth and could cover all his jump points without having to send out any ships.  I haven't attempted this yet myself.

I think I can get the sensor to work...at least I'm fairly confident that I can.  But the mines seem to show up periodically as questions and there seems to be some relatively complicated things that must be done to get them to work in the manner desired by the player.  I should look and see if Shoe has gotten to them in his starting player guide.  But for the moment technological development is at the lowest level it will be for the forseeable future due to the way labs are allocated...I'm accepting this for what I feel is better long term solution.  Update should be out on saturday or sunday...depending on how much time it ends up taking.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 06, 2013, 01:07:59 AM
At last catch up to the last update. I want moar. This AAR is really-really give me insight of how to design low tech ships. The other interesting AAR that I read usually start from the middle, so I can't really-really learn on how to build a good military ship. But even with the knowledge, I still confuse about a lot of thing in military ship design matter. Well, hopefully I will mastered my playing capability by reading this AAR.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 07, 2013, 09:26:38 PM
just a little suggestion. You can give your further combat spacecraft a name with the late heroes who fall or dead in a confrontation with the alien.  ;)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 08, 2013, 08:37:30 AM
Ok I am late...but well I discovered that I had several hours of reviewing what was going on to do...in a sense the update will also refresh my memory of what was going on.  But I have the update underway it is just the fiddle faddle of organizing the event log file at the moment...

Thanks for the suggestion on the names...that makes a lot of sense actually...at the moment I am using a combination of the random name selector and then my particular interpretation of how best to satisfy it... plus some names I pick myself.

Sorry for the delay...caused by me getting back into the swing of things mostly.  I had to go through each of the systems and all my task forces then all my ship designs going "ah this is what I was doing..."
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 08, 2013, 10:44:17 PM
I'm still waiting for the glorious come back of NCN in a fight against the alien. When will humanity kick their ass for good
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 09, 2013, 05:26:01 AM
[ooc]It has been a bit slow going, I apologize as I get back into this.   The NC Assembly by the way isn't as Parlimentary-like as it sounds.  Political Parties exist but tend to be rather regional in nature and the "Government" or "Opposition" are more "Power Blocs" than Political Parties as they are generally thought of.  There has a been a tendancy to long term alliances but as the Members from the Outsystem colonies showed the various members will often stand against their Bloc when local issues come into play.  Also independants abound, assuming you have the wealth to afford the election process, and that is mandated to be a rather short period (officially at least).  This results in a "wheeling and dealing" type political process in many (but not all) cases, rather than the more staid parlimentary one where party whips keep back benchers in line.  I do need a better election results generation system than what I used but it was good enough for a first attempt.  On "safe greenhouse gas" I may start adding equal amounts of it to water to simulate the effect the atmospheric water should have...it is worth pointing out that although water is a tiny fraction of the overall atmosphere in the lower atmosphere it is about 4% or so.[/ooc]

AD 2281 (June) to AD 2282 (March) Same olde; Same Olde

The summer focused mainly on the election to occur in the early fall, with both the Government and Opposition positioning themselves, while elements on the fringes built up their financial support.  When the election started the Government came out swinging with a well planned electioneering campaign that played to the economic benifits of the NCC's efforts, the expanding intersolar trade, and emphisised the Governments willingness to deal with tough situations, thereby making the most of the resignation of the minister of defence.  The Opposition's efforts to point out that many of these things were not directly the result of Government actions unfortunately did not gain much traction, at least not on Earth.  The result of the election although gratifying was viewed by the Government analysists with some concern.  At the end of the day of voting the Government maintained its majority of seats, plus gained an appreciable amount more popular vote; however, two trends were disturbing.  The first was that the votes in the outsystem colonies were nearly evenly split between the Government, Opposition and home grown far more radical parties.  The cause of the rise in popularity of the radicals was attributed to overcrowding and frustration with the Earth based political process.  Unfortuantely, the NCC when approached was unable to offer much in the way of concrete solutions as the degree infrastructure lagged behind needs was often due to the way it was allocated rather than anything else.  A more rational planning would satisfy the smaller colonies needs and then attempt to reduce the needs of Venus.   But as this is in the hands of the shipping agencies they see little way to assist.  The second issue was the overall growth of the radical parties on Earth itself, most being strongly local in nature limited their potential power but there did seem to be a much larger number of them then before.  It was unclear if this was due to economic factors or just with discontent with the current moderate mainstream political apparatus.

The fuel situation was on the minds of most during this time as usual but by use of the existing harvesters (both BIC and Civillian) it proved possible to sustain the exploration and expansion to the military without undo stress to the farm.  Terraforming operations on Mars, near the end of February 2282, switched from adding N2 to the atmosphere to O2; with the goal of providing half the required minimum pressure.   It will take several years but once achieved it will mark a major improvement in safety on Mars as leaks in suits and enviroments will no longer be so dangerous.  The Upholder survey efforts on Hestia are finally complete with no new minearls found.  It is intended to complete surveys of the remaining asteroids then send the 1st Geosurvey team to Alpha Centauri to survey its various bodies.

The NCC and Navy come to an agreement on laboratory planning.  The Navy feels that propulsion sciences are too critical to stop development and so proposes that new laboratories be designated for other efforts while the existing 3 are maintained strictly for development of new propultion technologies.  This will likely lead to some degree of in-efficiency in the short term but as it will also allow for development efforts in the critical sensors and fire control area to start sooner (even if they progress slower) is felt to be the better solution.  The Wolvers obvious degree of over all technical superiority means Humanity needs to make sure it develops all necessary technologies rather than trying to exploit a specific technological advantage, given it has none.

The lack of maintance facilities that can overhaul their existing destroyer hulls is of great concern to the engineering branch of the NCN as they point out that the Algonquin is showing signs of operational fatigue with failures to her engines on two occasions as well as a failure to a launch tube for her ship killer missiles.  The NCC promises to bring new maintenance facilites on line as quickly as possible, but the political pressure is for completion of the modernization of the Earth based defences.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2281 (June 5) Construction of a Maintenance Facility is finished 
AD 2281 (November 5) The refit PDC Fort Goose Green to the modern standards is finished and crew familization begins
AD 2281 (December 30) Construction Factories are built to increase the available pool.
AD 2282 (February 1) Construction of a further two Maintenance Facilities ends (7400 tonne vessels can now be maintained) [OOC]corrected this[/OOC]

Secondary Industrial Tasks
AD 2281 (June 5) Construction of Infrastructure[ooc]x24[/ooc] for BIC extra solar colonies is finshed
AD 2281 (October 5) An older Mine is converted to teleoperated control for transport to Alpha Centauri when shipping is available
AD 2281 (November 15) Construction of Infrastructure[ooc]x24[/ooc] for BIC extra solar colonies is finished
AD 2282 (February 20) A new Fuel Refinery joins the others and more Infrastructure for BIC starts construction

Missiles and Fighters
AD 2281 (August 2) A batch of Hawk IIB Counter Missiles is constructed.
AD 2281 (August 20) More Javelin IIIA Anti-ship Missiles are built to complete the Navy's shipboard requirements
AD 2281 (September 10) A batch of Hawk IIB Counter Missiles is completed to re-arm the ground bases
AD 2281 (October 20) A batch of Hawk IIB Counter Missiles is completed to continue the re-arming process of the existing ground bases
AD 2281 (November 15) Javelin IIIA Anti-ship Missiles for the ground bases are built
AD 2282 (February 10) A batch of Hawk IIB Counter Missile is completed again for the existing ground bases
AD 2281 (October 11) Fairmile B2(EW) 018 finishes its shake down flight
AD 2282 (February 30) Fairmile B2(EW) 019 finishes its shake down flight

Research Developments
AD 2281 (June 20) Dr. Leopold Herz publishes a series of well recieved papers on long range sensor theory (Research Bonus increases to 20%) [ooc]YES!!![/ooc]
AD 2281 (August 20) Dr. Charlotte Rowley's team finishes developements of new ways to increase fuel production efficiency (Fuel Production 32,000 Litres) and the team turns its attention to the use of virtual reality simulations and enhanced optical computer technology to enhance research efficiency (Research Rate 320 RP)

Naval Yard: Deschimag A.G. Weser, Sol
AD 2281 (July 5) Mohawk (Tribal class) finishes its construction and by July 8 is on station with the Algonquin.  The pair of ships now significantly outweapon the frigates also present.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2281 (July 10) Pacific Dogwood (Flower class) completes construction
AD 2281 (October 5) Vimy Ridge and Ortona (Wounded Knee class) the core ships of 6th Squadron are completed on schedule
AD 2281 (October 11) Grendal (Gargoyle class) is launched and joins the other ships of the 6th Squadron

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2281 (October 11) Lac Champlain (Loch (HP) class) is constructed and assigned to FHG VII
AD 2281 (November 5) Avgas (Petrol (HP) class) is launched and proceeds to Jupiter to join FHG VII, arriving on the 25th of November


Northern Coalition Army
AD 2281 (August 20) Venusian Peacekeeper detachment finishes its training at Camp Wainwright and departs on the Ceylon for Venus arriving in its new barracks near the end of August.  The Io Peacekeeper detachment begins training immediately after the barracks at Wainwright are available.


Civillian Operations Sol
AD 2281 (September 25) The supply of Neutronium on Van Biesbroeck has been exhausted
AD 2281 (November 20) The civilian mining colony on Encke has been expanded to 12 civilian mining complexes


BIC Operations in AD Leonis

With a full four Fuel Harvester Groups now present the main task at hand was maintaining the farm on Forge at reasonable levels to service the survey and naval vessels transiting through the system.  Each Fuel Harvesting Group is in turn sent to Forge to give their crews R&R and to equalize the time the crews of the various ships in the group have been in space.  Meeting the needs of the ships takes precedence over filling the Harvesters fuel tanks or exhausting their crews endurance so for the most part the time on station harvesting is much lower than the ships capacity.  In early March 2282 Forge's tank farm stands at slightly over 280K litres of fuel.  The FHGs are currently all harvesting with various amounts of refined fuel on board (maximum of ~60%).


BIC Operations in Alpha Centauri

The primary focus of the colony was on production of new infrastructure with sufficient for 60,000 new colonists produced in 9 months.  This is, even with the additon of building materials from Earth, barely sufficient to deal with the colonies growth.  A request for additional construction factories is relayed to the NCC with an outgoing ICG.  The refueling situation is looking good with the recently refit Loch rejoining FHG I in early June 2281.  FHG II completes its shore leave at the end of August 2281 and resumes harvesting in September while FGH I takes up orbit around Faewald in December to give its crews some R&R after off loading its available fuel, the ships complete shore leave near the end of January 2282 and then resume harvesting a week later.  ICG I arrives in early September and departs for Earth 3 weeks later.  ICG IV arrives in early December and leaves also 3 weeks later for the return trip to Earth.  The tank farm on Faewald has been able to refuel each ICG on departure and this represents a major saving for the tank farm on Earth.  Based on this BIC intends to set up 2 FHGs at their next colony site right from the start of the process.


Outsystem Survey Efforts and Naval Operations

In late September Interstellar Survey IV takes over survey operations in Gliese 382 from Interstellar Survey III which sets course for Sol.  Interstellar Survey III will arrive at Earth in November and the Thor Hyerdahl and Scout will complete their overhauls at the end of February 2282.  The minearal survey of the Gliese 382 system is completed on December 6th but it takes approximately 1 month more for the last gravitational data to be collected.
 
AD 2281 (July 8 ) Minerals Discovered on Gliese 382-A Asteroid #38: Boronide 2,190 (0.9)  Uridium 2,540 (0.9) 
AD 2281 (October 20) Minerals Discovered on Gliese 382-A Asteroid #9: Duranium 1,152 (1)  Corbomite 1,482 (1) 
AD 2281 (November 18) Minerals Discovered on Gliese 382-A Asteroid #56: Corbomite 2,209 (1)  Tritanium 121 (1) 
AD 2281 (November 20) Minerals Discovered on Gliese 382-A Asteroid #31: Corbomite 795 (1)  Corundium 3,600 (1) 
AD 2282 (January 12) Gravitational Survey Completed in the Gliese 382 system. The system has a total of 1 jump points

On the way to FL Virginis Interstellar Survey IV takes time out to survey a nearby comet in LHS 292 as they have to wait for clearance from the Navy.  It seems likely that almost all minearal wealth will be concentrated in comets for this system.
AD 2282 (February 26) Minerals Discovered on LHS 292-A Comet #19: Neutronium 8,199 (0.7)  Boronide 12,820 (1)  Sorium 11,964 (1)  Corundium 17,625 (0.9) 

2nd Squadron has taken over from 3rd Squadron in June and 3rd Squadron arrives back in Sol in July, refueling from the civillian harvesters at Jupiter to spare the farm.  2nd Squadron is still sheparding the two grav survey missions through the jump points when Interstellar Survey IV enters FL Virginis and Trail Blazer is detached to do a quick probe of the system to ensure no aliens are present, to the relief of all none are found and the two survey ships begin their survey ahead of their naval watchdog's presence.  1st Squadron is proceeding to Forge to refuel enroute to relieve the 2nd Squadron (currently onstation at the jump point to FL Virginis in LH 292) of its duties to allow it overhaul and R&R time.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 11, 2013, 07:26:20 PM
because of the report style of this AAR, would you mind to tell us about the NCN (North Coalition Navy) organization list? Like, what is in 1st squadron, who's the commanders, what do you expect from each squadron... their role, etc?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 12, 2013, 09:57:20 AM
Certainly, here you go...

The NCN is organized currently as 1st Fleet (CO: Commadore C. Frazier )

The 1st Fleet is organized as 1 Task Force of Two Task Groups plus additional support Task Groups/Squadrons for particular missions

Task Group 1 (CO: Captain A. Benson) is composed of 3 squadrons (1st, 2nd and 3rd).  Task Group 2 (CO: Commadore P. Morganrot) is composed of 3 squadrons (4th, 5th, and 6th).
1st Squadron is divided into a Battlegroup and a Support Group
1st Squadron BG (CO: Captain A. Benson) is:  Airdale, Borsoi (FG Terrier Class), Dorset (ES London Class), Picket (FGE Guardian Class)
1st Squadron SG (CO: not allocated) is: Edmonton (TJ Edmonton Class), Protecteur (RS Protecteur Class), Guardian (FGE Guardian Class)

2nd Squadron is divided into a Battlegroup and a Support Group
2nd Squadron BG (CO: Captain G. Broddison) is: Beagle, Bloodhound (FG Terrier Class), Cheshire (ES London Class), Watchman (FGE Guardian Class)
2nd Squadron SG (CO: Lt. Cmdr H. Grietingrson ) is: Banff (TJ Edmonton class), Pious Antonius (RS Protecteur class), Sentry (FGE Guardian class)

3rd Squadron is divided into a Battlegroup and a Support Group
3rd Squadron BG (CO: Captain E. Ahmed) is: Foxhound, Mastiff (FG Terrier Class), Shetland (ES London Class), Lookout (FGE Guardian Class)
3rd Squadron SG (CO: not allocated) is: Perryvale (TJ Edmonton class), Paul Bunyon (RS Protecteur class), Warder (FGE Guardian class)

4th Squadron is divided into a Battlegroup and a Support Group
4th Squadron BG (CO: Commadore P. Morgenrot) is: Algonquin, Mohawk (DD Tribal class)
4th Squadron SG (CO: not allocated) is: (JS Enchanter Class), (FGE(H) Gargoyle) plus as yet undefined support ships

5th Squadron is divided into a Battlegroup and a Support Group
5th Squadron BG (CO: Captain D. Nim) is: Wounded Knee, Normandy (FGH Wounded Knee Class), Lake Superiour (CT Lake Class), Gargoyle (FGE(H) Gargoyle Class)
5th Squadron SG (CO: Lt. Cmdr J. Reed) is: Wild Rose, Purple Violet (TJ Flower Class), (SV Edinbourgh Class), (FGE(H) Gargoyle Class)

6th Squadron is divided into a Battlegroup and a Support Group
6th Squadron BG (CO: not appointed ) is: Ortona, Vimy Ridge (FGH Wounded Knee Class), (CT Lake Class), Grendal (FGE(H) Gargoyle Class)
6th Squadron SG (CO: Lt. Cmdr B. Bell) is: Pacific Dogwood (TJ Flower Class), (SV Edinbourgh Class), (FGE(H) Gargoyle Class)

There is also:
The Troop Transport Squadron:  Ceylon, Hong Kong, Singapore (TT Ceylon class), (TJ Flower class)
Alpha and Beta Tanker Mission: Husky, Petrocan  (TK Petrocan Class)

Near Earth Defence Force (CO: Captain R. Unnvaldrson): 4xFort Detroit PDC, 2xFort Dublin PDC, 2xFort Victoria MB, 2xFort Des Moines ILB, 1xListening Post
Near Mars Defence Force: 1xTranquility Class PDB, 1xListening Post
Near Luna Defence Force: 1xTranquility Class PDB

Missions for each Squadron are generally escort or picket.  Each Squadron is intended to be self contained and capable of fighting alone, though against the Wolvers this is generally considered to be unlikely to be sucessful for the 1st-3rd Squadrons due to their limited survivability.  The Missile Escort class frigates (FGE Guardian and FGE(H) Gargoyle) are generally tasked with combat recon missions as they have a pinnance, but their primary mission is thickening the missile defence with their countermissile battery.  The Escort classes (CT Lake and ES London classes) are close combat laser armed ships intended for Jump Point Ambushes, Missiles Defence and Knife fighting.  The support group consists of a jump tender, a resupply ship and a missile escort frigate to defend these two ships.

Early warning pinnaces are based on the Guardian, Gargoyle, Tribal, Enchanter and Flower classes.

Squadron 4 is the destroyer Squadron and represents the first heavy combat force of the Navy.  Doctrine on its deployment is still developing.  Squadron 5 and 6 are the heavy frigate squadrons and it is hoped they will be able to take over most out system operations from the "light" frigate squadrons.  They represent a signifant increase in combat survivability but this comes at the cost of greatly increased fuel use, which is a good part of the reason that they are stil orbiting Earth.  A light frigate squadron requires 1,000,000 litres to bunker from empty, the heavy frigate squadron takes 3.5 times that and, the destroyers each take 620,000 litres.  At the moment demands such as this are not easly met.  For this reason it is likely the ships of TG1 will remain in service longer than would otherwise be indicated.  The support groups for the ships of TG2 are still being built/designed.  Squadron 5 and 6 support groups are currently planned to be: 2 Flower class jump tenders, two support vessels and a missile escort.  Squadron 4 will get at least 2 Enchanter class Jump Ships plus as yet undetermined number of support vessels.

At the moment Squadron 1, 2 and 3 rotate through missions in the order of: Escorting Survey Operations, Overhaul at Earth, Picketing the jump point Sol-Wolf 359, Overhaul at Earth.  As Squadron 4 can't yet be overhauled the pair of destroyers are at the jump point Sol-Wolf 359 as there is no way to move them out of Sol and there is no point leaving them at Earth.   

Senior officers are also in short supply as it usually desired that any jump capable ship be commanded by a Comander.  Due to being deployed often out of easy communication with Earth squadrons are commanded by Captains. 
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 12, 2013, 07:06:50 PM
That's help me a lot. Thanks. I can understand the AAR better now.
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on July 16, 2013, 02:41:24 PM
You want to give us a run-down on your logistics and industry?  How many fuel harvesters do you have in service, for example, and what's the quality of the gas giant?  Since the first time I read through your AAR, I've been using tons of fuel harvesters in all my games, and choosing fuel efficient engines (usually 10HS/0.8power for military; 40HS/0.2power for commercial) and it's changed my game entirely.  It's been a while since that read-through though.  Also remind us about your colonies: what are your purposes for each, and how far away are they?  Maybe post a map or system screenshots?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 17, 2013, 02:37:07 AM
I hope to have a short update this weekend (bringing the time up to end of june) as I find 6 months is enough to write up.  In this case I'll include some more details as the fuel farm, and the harvesters are rather critical to the NCNs long term planning, plus BIC.  I'll make a screen shot of the explored universe as well (something I was thinking was probably a good idea).

At the moment research is ongoing on fuel efficiency 0.7, when that is done I will generate a new series of engines that are larger than the current ones (5 HS, and 25 HS) by a factor of 2.  I have one series of military engines with 0.75 power setting.  It is used on the auxillaries and the George Vancouver and Scout classes.  For the grav and geo survey ships they use older commercial engines.

I was a bit surprised originally how much difference it made on the long haul freighters but they have steadily gained range from even small changes to their efficiency.  Fuel use or the otherside of that coin fuel efficiency is critical for me as current fuel production doesn't exceed need by a huge amount.  As I said above the reason the ships in TG1 are still used is because they have a smaller fuel impact.  From a military prespective a single DD is a better deal and is only 100,000 l more fuel impact than the squadron it can basically replace.  But it will be around 2-2.5 years before the enchanters are finished and the DDs are able to deploy out of Sol...and they need support ships...but at 650,000 l of fuel per DD that makes the NCFB cringe.  The thought of sending a ship with potentially a years worth of fuel production on board...they find it disturbing. 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 23, 2013, 06:12:36 AM
[ooc]There will be another update really soon about the search for the first system to colonize that isn't Alpha C.  It will include the starmap and some further details of the options BIC is looking at.[/ooc]

AD 2282 (March) to AD 2282 (June)  Expanding the Frontier

The 4 months of spring and early summer 2282 marked a period of stock taking by both BIC and the NCC.  The NCFB had managed to keep the farm from dropping below 1 Ml of fuel during this time only by tapping their strategic reserve on the Petrocan tankers and subsiquently refueling from the civillian harvesters at Jupiter.  Current fuel production is: 3.7184 Ml per year, from 83 refineries.  The arrival of 2nd Squadron on May 2nd, with most of its ships below 40% fuel hit the farm hard, and the commissioning of 3 heavy frigates and a destroyer were equally strong demands on the refineries output.  It was clear to BIC that no sucessful colonization scheme could be undertaken without a substantial investment in fuel harvesters, but also in the long term a solid planet bound supporting refinery infrastructure.  Unfortunately, that would require a substantial population; as realistically the minimum number of fuel refineries that would produce reasonable amounts of fuel was 30.  For the moment the priority in BIC was on expanding the colonial manufacturing and mining base on Faewald while considered where to set up the first extra solar colony off AD Leonis. 

The NCN was also considering its mission options.  Any mission with the DDs of 4th Squadron, realistically at least 2 years distant, would have to consider return for fuel invested.  That made a return visit to Wolf 359 a tempting objective.  Unfortunately, while Wolf 359 was fuel efficient mission target the higher speed of the Wolvers ships meant that the combat could only be forced on the wolvers during jump point assaults...otherwise the enemy could always choose to retire from close combat.  If the Wolvers would defend a planet then possibly the NCN could force an engagement against a superiour speed foe...otherwise the enemies higher speed would allow them to be able to dictate all aspects of the engagement.  The NCN could for the moment see no way past this problem, and concentrated instead on building up its capacity and urging the NCC to complete the maintanence facilities for its destroyer class vessels as soon as possible.

1st Geosurvey team completes a survey of Hestia.  Setting a new record, the survey of Pandora takes only 11 days (March 9th to 20th) before they start their survey of the asteroid Sylvia.  So far nothing not seen in the Upholders original survey has been found in the asteroid belt.

Based on the current mineral production situation the NCC starts making plans to both increase the number of mines on Mars and Io plus to also build at least a further 50 teleoperated mines to increase the flow of minerals from NCC operated mining colonies.  The current budget is starting to go into the red with the biggest cost the purchase of civillian minerals.  15 mines will go to Venus, 15 will go to Sylvia, 10 will be shipped out system and a further 10 will go to other mining sites in Sol.  However, there remains both the refits to the forts of Earth and strategically critical big ticket items such as two new space yards, an expansion to the Earth University and a new ground force production centre to consider.  It is clear that the construction facilities of Earth will be busy non-stop for the next several years.

On the 7th of May Cmdr Josh Bird is promoted to Captain, giving the NCN 8 senior officers besides Commadore Frazier.  He is the youngest officer to ever achieve this rank, as he is only a few years out of the Academy but his career has been the fast track of fast tracks.  He is given command of the 6th squadron as it is currently assembling in Earth orbit.  It is likely once the squardon's ships are all present he will be rotated to one of the squadrons in TG1 to give him command experience in the field.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2282 (March 25) Construction of a Terraforming Installation for Mars ends.  A civillian contract to transport it to Mars is placed and inside of a week the installation has begun operations on Mars.
AD 2282 (April 21) Two Maintenance Facilities (allowing ships of up to 7800 tonnes to be maintained[ooc] the previous AAR entry is wrong[/ooc]) are added to the complex
AD 2282 (June 13) Two Deep Space Tracking Satalite constellations are deployed in near Earth space extending the passive coverage near the home world.
AD 2282 (June 28) A Maintenance Facility is added to the complex bringing it to an even 8000 tonnes worth of military ship that can be maintained and a Research complex already earmarked for Sensors and Fire Control R&D has its ground breaking ceremony.


Secondary Industrial Tasks
AD 2282 (April 1) Infrastructure[ooc]x24[/ooc] for BIC is completed and the conversion of an older mine to teleoperated starts


Missiles and Fighters
AD 2282 (March 20) Construction of Hawk IIB Counter Missiles ends
AD 2282 (April 5) Construction of Javelin IIIA Anti-ship Missile ends

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2282 (March 14) Mayflower (Flower class) is completed and is assigned to the 6th Squadron Support group
AD 2282 (March 20) Lake Erie (Lake class) finishes construction and is assigned to the 6th Squadron Battle group
AD 2282 (May 13) Praire Crocus (Flower class) is launched and is assigned to the Troop Transport Squadron, giving the NCN the ability to transport troops out of Sol
AD 2282 (June 18) Retooling for Edinbourgh class Supply Vessel is finished and the Edinbourgh starts in a free slipway

Naval Yard: Deschimag A.G. Weser, Sol
AD 2282 (June 28) Comanche (Tribal class) is completed and is assigned to the 4th Squadron Battlegroup currently in Earth Orbit for R&R

Northern Coalition Army
AD 2282 (April 1) Io Peacekeeper Detachment completes its training in Wainright, vacating the camp just ahead of the arrival of the recruits that will form the Ganymede peacekeeping detachment after training.  Col J. Scott is assigned command of the formation and they are transfered to Victoria to begin the process of boardiing the waiting Ceylon which will take them to Io.


BIC Operations: Alpha Centauri

Every two weeks more colonial infrastructure and life support/habitation prefabrications come out of the colonies industrial park adding nearly enough space for 30,000 [ooc]Infrastructure x8[/ooc] to the colonies living space.  Unfortunately the current population keeps growing faster than the infrastructure to support it can be fabricated.  FHG II is recalled to Faewald to top up the farm to enable them to refuel ICG II which departs the colony on April 5th with a load of minerals for Earth (having arrived there with a mine, 20,000 new colonists and support equipment on the 15th of March).  FHG II returns to the gas giant to refine more fuel, then in June rendevous with FHG I and transfers that groups fuel onboard before setting course for Faewald.  On the 18th of June FHG II is back in orbit around Faewald where its crews are given R&R.  This allows them some time before the arrival of ICG III on the 29th.  The three ships of the ICG III had a full load of supplies to expand the colony and 20,000 new colonists, but even after the colony workforce had finished installing the new support services the colonial population, now 2.02 million, was still some 50,000 over what the life support could easily support.


BIC Operations: AD Leonis

To ensure sufficient fuel was on hand to refuel the detached RS Pious Antonius the ships of FHG V are recalled (arriving at Forge on April 5th) from the gas giant to fill the farm's tanks and to have a spell of R&R.  This leaves 3 FHGs at the gas giant with over 1 Ml of fuel in their tanks.  Forge has now a full complement of 5 Teleoperated mines on its surface and flow of minerals to the colonies storage bunkers is steady if unspectacular.   FHG's crews are finished their R&R and back on station at the gas giant on the 8th of May. 

[OOC] The gas giant is rated at 17.97 million sorium with an availablity of 1, each FHG can collect and refine 644,000 litres of fuel per year [/OOC]

Survey and Naval Operations (FL Virginis)

FL Viriginis is a binary system with the following system bodies:
A-I (dwarf planet)
A-II (gas giant) with 1 terrestrial moon
A-III (gas giant) with 9 moons
A-IV (gas giant) with 15 moons
A-V to A-VII) are a dwarf, terrestrial and dwarf planet that orbit at 3 billion to 22 billion km from the primary and due to this extreme distance have yet to be surveyed.

B-I (dwarf planet)
B-II (terrestrial planet)
B-III (gas giant) with 12 moons
B-IV (super jovian) with 12 moons two of which are terrestrial
19 asteroids


FL Virginis is rapidly looking to be one of the richest system ever found in terms of absolute number of TN minerals ever discovered.  In most cases, however; they are not so easy to extract.  The binary system also boasts a mineral rich dwarf planet (planet A-I) which would serve the same purpose as Faewald.  By late June all easily worlds had been surveyed and Alpha and Beta Grav surveys were working on the outer grav survey locations.  Two new jump points had been found so far in the survey, the first currently was very close to B-companion star while the second was somewhat further outsystem.  Captain A. Benson authorizes probes of the two new jump points.  A probe force of the Borsoi, Picket and Edmonton jump through the first jump point on the 24th of June discovering the system of Gliese 505, an uninspiring red dwarf system with no habitable worlds.  The system consists of two gas giants: one orbiting so close to the dim red star to prevent moon formation and the other boasting 18 moons plus 267 asteroids orbiting between 18 and 417 m km from the star.  The entrance jump point a whoping 3.3 billion kilometers from the star.  As this system will be time and fuel consuming to both survey, no matter exploit the Navy and Survey Command ships set course for the other newly discovered jump point in FL Virginis with an ETA of July 1st.

AD 2282 (March 11) Minerals Discovered on FL Virginis-A III: Sorium 876,000 (0.9) 
AD 2282 (March 22) New Jump Point found in the FL Virginis System
AD 2282 (March 29) Minerals Discovered on FL Virginis-A I: Duran 1,280,000 (0.6)  Neut 1,440,000 (0.6)  Corb 1,392,400 (0.7)  Trit 3,097,600 (0.5)  Boron 360,000 (0.3)  Merc 3,920,400 (0.2)  Vend 90,000 (0.7)  Sorium 1,254,400 (0.1)  Urid 2,433,600 (0.7)  Corun 1,904,400 (0.1)  Gall 1,600 (0.1) 
AD 2282 (April 5) New Jump Point found in the FL Virginis System
AD 2282 (April 18)  Minerals Discovered on FL Virginis-A IV - Moon 5: Duranium 578 (1)  Boronide 2,209 (1) 
AD 2282 (May 1) Minerals Discovered on FL Virginis-A IV - Moon 10: Duranium 10,580,000 (0.3)  Corbomite 10,000 (0.1)  Boronide 3,422,500 (0.3)  Uridium 1,210,000 (0.1) 
AD 2282 (May 2) Minerals Discovered on FL Virginis-A IV - Moon 14: Corundium 42 (1) 
AD 2282 (May 5) Minerals Discovered on FL Virginis-A IV - Moon 15: Neut 313,600 (0.3)  Corb 1,285,956 (0.7)  Trit 509,796 (0.8 )  Boron 879,844 (1)  Urid 1,764 (0.9)  Corun 86,436 (0.7)  Gall 571,536 (0.8 ) 
AD 2282 (June 8 ) Minerals Discovered on FL Virginis-B IV: Sorium 292,000 (1) 
AD 2282 (June 18) Minerals Discovered on FL Virginis-B II: Duranium 50,803,200 (0.1)  Neutronium 55,577,020 (0.1)  Tritanium 2,822,400 (0.1)  Sorium 58,752,220 (0.1)  Corundium 34,574,400 (0.1) 
AD 2282 (June 19) Minerals Discovered on FL Virginis-B IV - Moon 3: Mercassium 32,535,620 (0.1)  Vendarite 984,064 (0.1)  Corundium 1,245,456 (0.1) 
AD 2282 (June 24) Exploration of jump point 2 in the FL Virginis system has revealed it connects to the system of Gliese 505
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 24, 2013, 01:14:52 PM
[ooc]This is part II basically shows the current state of BICs options.  At the bottom is a galactic map that is a bit advanced for this time period by a few days.  None of the canditate worlds are particularily impressive.  Distance I assume is in billions of km it is just the number the map tool gives.  The distance to alpha C is listed as 6 to put things into perspective.  If people have a preference feel free to indicate it...also I updated the previous post a bit with some additional information.[/ooc]

BIC's Assessment of the Candidates for Colonization Reachable from AD Leonis

The primary drivers for colonization are:
1.  Presence of TN minerals, with access to Duranium and Neutronium considered critical.
2.  Round trip distance.
3.  Presence of a gas giant with Sorium for fuel harvesting.
4.  Ease of Terraforming and suitability for colonization (gravity, presence of water, temperature, etc)

Current Canditate Worlds:

Gliese 382

Planet A-II (Terrestrial) -29.8°C average Temperature; 0.8 G (12400 km dia); 89% water coverage (ice); 0.19 atm (N2 81%, O2 (0.04) 19%)
Duranium present on planet and also in the system.
Distance from Sol 8 billion km.
Gas Giant present with Sorium.

Gliese 408

Planet A-II (Terrestrial) +44.5°C average Temperature; 0.87G (15200 km dia); 53% water coverage (liquid); 0.53 atm ((N2 83%, O2 (0.09) 19%)
The system has TN minerals but no Duranium is present in system.
Distance from Sol 3.5 billion km.
Gas Giant present with Sorium.

FL Virginis

Planet A-II moon 1 (Terrestrial) -96°C average Temperature; 0.53 G (6200 km dia); no water; 0.23 atm (N2 79%, Amonia 20.6%, CH4 0.4%)
Planet B-II (Terrestrial) -82°C average Temperature; 1.34 G (21000 km dia); 72% water coverage (ice); 0.9 atm (N2 84%, CO2 16%)
A-II moon1 has no TN minerals present but planet B-II does.  Significant quanties of all TN materials can be found in the system.
Distance from Sol 6 billion km
Gas Giant present with Sorium.



(http://imageshack.us/scaled/thumb/571/a2df.jpg) (http://imageshack.us/photo/my-images/571/a2df.jpg/)
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on July 24, 2013, 02:02:19 PM
Have you given any thought to naming the stars something other than Gliese this and Wolf that?
I think the FL Virginis system looks promising, although that Gliese 408 planet is nothing to shake a stick at.  It could be terraformed very quickly and start generating money and population and trade if nothing else.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 24, 2013, 08:58:43 PM
There are many aliens in your game, while I haven't find any one of them yet
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 25, 2013, 06:23:19 AM
Have you given any thought to naming the stars something other than Gliese this and Wolf that?
I think the FL Virginis system looks promising, although that Gliese 408 planet is nothing to shake a stick at.  It could be terraformed very quickly and start generating money and population and trade if nothing else.

No the star names are given by using the local starmap, as it is an Earth based game.  The names of planets on the other hand will be different...I just don't bother naming planets without colonies...I should name the gas giants I am harvesting though.  That was one of the nice things in Mass Effect...all the planets in all the systems were named and had back stories.

Gliese 408 was the primary candidate for colonization just because it was easy to colonize...but no one likes that it can't have much of a home grown industry.  It would be relatively cheep though to move minerals from Forge to Gliese 408.  Thanks for the input.


Quote from: Brainsucker
There are many aliens in your game, while I haven't find any one of them yet

The aliens are even fighting each other...I've had the game slowed down by alien wars.  I have to admit I am running into the Wolvers everywhere...they are blocking off a lot of possible expansion...as well one of the terrestrial planets in Wolf 359 is also a great one for colonization (I think it is one of the closest to Earth I have found) plus the explored part of the system was quite mineral rich.  I have NPR chances turned way down though.  Hopefully sooner or later the battles becomes less one sided.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 27, 2013, 10:52:44 PM
but well, with the existence of the aliens, we have a reason to build up our military. Without a sign of them in my game, AAR wise / Role Play wise, it is weird if I develop a large & powerful ships in my empire. RP Political wise, some of the politician will said like this," Why do we need to build such weaponry in space? What are you aiming to? The Alien (Sarcasm tone)? or our own people?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 28, 2013, 03:00:32 AM
yes...the first Science Vessels that BuSurvey had were fully unarmed and were just what the name said...science vessels.  The George Vancourvers and Scouts are survey ships but they are armed and designed around the concept of a hostile universe.

The NCN also would not have gotten the funding for a lot of things without the Wolf 359 incident.  But having the aliens next door has shaped the political reality a great deal.  The NCN hasn't yet been able to figure out why the Wolvers have not invaded but their entire strategy is based on a "battle of the line" at earth where they use the firepower of the Forts.  They think that given the number of launchers they can muster they have a good chance to win that.  Anywhere else the navy's sole battle winning tactic is a jump point ambush...and that has not been tested so they don't know for sure.

RP wise the navy would be small if the Wolvers had not been found.  Then there is a lot of design changes that are the result of battle experience.  Without the wolvers the missile bases would look a lot different and so too would the ships.  The degree of technological inferiority has forced the navy to ruthlessly exploit every tiny advantage it can and pushed the whole drive technology issue to the forefront.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 28, 2013, 03:48:33 AM
Gliese 526 A Jewel in the Dark

AD 2282 (July 1) Jump Point Three in FL Virginis

The Edmonton opened a gap in reality and the three ships in the temporary task group jumped into the unknown showing up in the system that based on old Earth star surveys had been given the name Gliese 526.  The Borsoi and Picket's crews were busy as the ships optical sensor systems took a 360° panorma of the star system while the engineers on the Edmonton worked to recalibrate the drive to open the jump portal back to FL Virginis.  After around 5 minutes the ships were ready to jump back.

AD 2282 (July 4) Jump Point 1 in Gliese 526

Insterstellar Survey IV had entered the system an hour ago.  Commander Andres Bonillo looked at the two other men on his conference screen.  Lt. Cmdr Benjamin Wong the CO of the Scout class ship the Trail Blazer and their Naval Escort CO Cpt. Aaron Benson onboard the Airedale.  "A wreck in orbit around planet two?"
Cpt. Benson nods, "That is our best guess based on the computer enhancements of the pictures from the Borsoi and Picket."  He glances downward away from the camera pickup, "We aren't seeing significant spectral activation and the debries are at a constant temperature that seems consistant with their orbit."
Cmdr Bonillo looks at the chart for the system.  There were 2.4 billion km from the M4-V star that the 6 planets of the system orbited.  The first three planet were terrestrial and the last three were gas giants which made the system not so unusual.  The innermost world had a surface temperature of over 1500°C and a crushing atmosphere of mostly carbon dioxide.  The third world was bare of significant atmosphere and the surface was a frigid -148°C.  The three gas giants were more or less typical of the breed and had 17, 9, and 6 moons in order of the innermost to the outermost planet.  The second planet...it was very different:  it was the most Earthlike world so far discovered.  A surface temperature of 9°C, 13800 km diameter and around 1 G of surface gravity, liquid water could be seen on the planet though not in huge abundance.   The only negative was the thin atmosphere composed of nitrogen, amonia, and methane. 
"Well gentlemen, one thing I do know is that the area around us is clear of hostiles.  But given our previous experiences I think we can't say that for the rest of the system."  Both other men looked at the pictures of the wreckage on their screens.  "Lt. Cmdr Wong, I want you to take the Trail Blazer insystem and see if you can answer that question for us...and get back without alerting any hostiles if any are present."
"Aye, aye sir."  51 years old and the longest time in service Lt. Cmdr in the NCN Benjamin Wong was carreer navy and he had commanded the ships part of 1st Squadon over a decade ago.  He looked at the display, and a course bloomed on the displays.  "I'll use the outer planets V, IV and III to approach II, that will let me check them out as well."
"While he is doing that I'll survey some of the space around the jump point."  Cmdr Bonillo says studing the plot of the proposed course.  "By now BuSurvey will have dispatched a replacement survey group but they won't arrive until around September.  This will optimize the use of the time we have."
The talk turned to specific matters of the mission and status of the two ships of IS IV, most critically their fuel state but both CO's assured Cpt. Benson their fuel reserves were more than adaquet with each ship having still 50% of a full load on board.

AD 2282 (July 17)  Way Point 1 (468 million km from stellar primary)

The Trail Blazer arrives at the jumping off point for the journey to the inner system.  So far the passive sensors on board have detected neither the IR signature of active engines or grav pulses from an active sensor.  The ship proceeds at full speed for Way Point 2 located at 0° and 303 m km from the primary just outside the orbit of planet six.

AD 2282 (July 23) Way Point 3 (133 million km from stellar primary)

The Trail Blazer had slid past planet V, its sensors finding nothing present outside of orbiting moons and the ship was now moving at half its maximum velocity, halving its thermal signature.  At this point; however, the ship was now within at least the known Wolver maximum detection range of their longest range scanner system.  The ship proceeds on course for Planet IV, the tension on the ship increasing until sensor duty is cut down to 4 hours and the science boffins are brought in as auxillary watchstanders.  Absurd as it is the crew is behaving like sound travels in space and most conversations are quiet and every loud noise causes the crew to start.

AD 2282 (July 29)  Inner Most Gas Giant

The Trail Blazer's finds the Gas Giant and its moon system also bare of any alien threats and the ship shapes a course for the outer most terrestrial planet in the system, a cold airless ball of rock.

AD 2282 (July 30)  CAB Orbit

The Trail Blazer's sensors show nothing as the ship slides past the planet its engines now throttled back to quarter power reducing the IR signature of the ship still further.  Their target is now Way Point 4, a point in space some 30 m km from the primary approximately half way between planets III and II.

AD 2282 (August 4) Approaching Planet II

The crew was suited up and the ships spin had been cancelled.  Lt. Cmdr Wong could feel sweat pouring down his sides and the band on his helmet that kept it from sliding down into his eyes was damp.  The ship had crossed the point where they would be detected by their own IR sensors and so far nothing.  The debrie field was now resolved to be three distinct ones and still nothing showed on his ships passive sensors.  His eyes flicked to the panel beside his chair, the armed light blinked red.  The ships missiles warheads were armed, the twin launch rails showed green.  "Guns, you all set?" 
"Yes sir."
He taped a screen.  "Henry stand by for active sensor sweep."  He focused on the screen, it would show once he gave the order all ships inside of 10 m km of the Trail Blazer.  It would also be like setting of a flare.  He rotated his chair till he could see the sensor operator.  "On three Henry give me 30 s active sensors." 
"30 seconds active on three, Aye Aye Sir."  the reply was by the book as for this part of the mission nearly everyone on the bridge was from the Naval part of the crew rather than the BuSurvey or University members.
"One...Two...Three!"  Benjamin keep his voice controlled as he counted down.
"ACTIVE!"  The emitters were energized and moments later data poured in.  The space around the ship out to nearly 1 million km was clear of anything larger than 50 tons while the primary array confirmed the emptiness of space out to 10 m km.
"Henry...another 30s."  Benjamin released his breath as nothing red showed up on his plot.
"Secure from active sensors. Helm put us in a polar orbit."  He glanced at the panel showing his missile warhead status and away, he would wait a while before safeing them.  He touched a key, "Professor Cardella, your people can start setting up for a survey."

AD 2282 (August 16) Polar Orbit Planet II

The final survey results were in. Duranium and Corundium in massive amounts.  The Duranium was not that easy to get too but the Coundium was going to be a real pain to extract.   But the real prize was the ruins of a city they had spotted on the shores of what had once been a large sea and was now mostly sand.  This was going to change everything.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 31, 2013, 04:59:14 AM
interesting story, with a bit suspense in it. Lt. Commander Benjamin Wong is an old guy who is not too bright with his career, as for years of his career, he got only an expendable scout class starship. Yet, this story make him important for me, the reader. Dunno if his career will ended just as a mere scout captain, or will raise as a battle group commander. Who know, but, maybe it's too late for him to reach anything special now.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 31, 2013, 08:16:24 AM
Lt. Cmdr B. Wong is, unfortunately, due for retirement...he is 51 years old and has only not been retired since he was on a mission for basically the last year.  He actually has had a very active career:  he was the CO of a Terrier and London class Frigate plus a fort and even did a stint as a member of the Naval Office Staff.  He has a not bad promotion score (633 or so) but he kept getting beat by up and coming go getters.  I was quite astounded how he ended up where he did.  There even was a commander slot that opened up but some youngster beat him to it.

I think I may look at medals as they might tend to move people along in thier careers.  About the only problem I see is that for the NCN most of them would be given out posthumanously.

Actually the Scout class, isn't "expendable" as such.  It is equiped with the best passive electronics going.  It requires a pretty "cool" commander since you are relying on your low IR signature and the slightly better than typical passive systems to keep your crew alive.  It was pretty tense when I was doing that part of the turn.  I usually use 1 day turns, that went down to 3 hours, then 20 min, then 5 min and then 30 s.  When it kicked into 5s I thought the situation was going to go south but so far as I can tell the system is clean.
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on July 31, 2013, 08:37:39 AM
I have occasionally seen a momentary thermal signature when approaching a planet with ruins, which then disappears.  My guess is that they're mines with no warheads, or sensor bouys with engines but no fuel.  Maybe there was something like that, causing your clock to slow down to 5s.  So... what kind of ruin is it?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 31, 2013, 09:14:14 AM
The switch to 5s time interval happened when I was over 100 mkm out so I don't think it was anything like that.  I'm not sure what caused it but it sure gave me some worries.

As for the ruins they are "ancient ruins" and that is about all I know right now.  Unfortunately the NCC lacks both engineering brigades and the salvage module.  So exploiting this windfall will take a bit of time.  They also won't find out about it until the end of the year or early 2283.   So exploiting the find is likely down the road a ways.
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on July 31, 2013, 09:25:51 AM
It will probably take years for your xenologists to crack the language, anyway, so that gives you plenty of time to work on construction brigades.  Drop a xeno team on the planet as soon as you can.  Your event log should tell you what type of ancient ruins they were.  Possible types are "destroyed outpost", "ruined city", "ruined colony", "intact city", etc, and those give you a better idea of the size of the find.  See the wiki: http://aurorawiki.pentarch.org/index.php?title=Ruins
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 31, 2013, 10:05:15 AM
Ah...well as the AAR says it is a ruined city.

The Xenology team will have to wait for some colonists/infrastructure as the planet is not really habitable.  They would die in a few days when their enviromental suits systems were exhausted.  Even the geosurvey team is based on a ship at the moment. 

I'll have to see who I have that can make up that team...won't be any naval people in it...but I think I have some spare scientists and Army officers.

Thanks for the wiki reference.
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on July 31, 2013, 10:09:26 AM
The Xenology team will have to wait for some colonists/infrastructure as the planet is not really habitable.  They would die in a few days when their enviromental suits systems were exhausted.  Even the geosurvey team is based on a ship at the moment.
I always picture my teams as being self-sufficient, setting up "camp" with what amounts to a tiny fraction of a unit of infrastructure (a few tents rather than a city-sized dome).  After all, studying the geology of a whole planet probably requires that you move around a bit.  Even if there are domes, you'd be operating far outside of them.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 31, 2013, 09:29:35 PM
edit : never mind then.

I'm surprise that the task force commander, Capt. A Benson is actually there.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 01, 2013, 05:35:48 AM
The game allows you to do many things that I don't think are sensible.  The geosurvey team always has a ship in orbit and I assume that they are living on it while conducting their more detailed survey.  I just ignore how they get down from orbit.  When that ship exceeds its cruise duration they pack up the team and go back to a settlement for R&R.  For the Xeno-team they either need a ship or as is far more sensible the NCC will set up a research outpost to support them.

There is only 7 Captains in the NCN so most of them will wear two or more hats.  Commadore Morgenrot is CO of Task Force 1, CO of Task Group 2 of Task Force 1 and CO of Squadron 4 of Task Group 2 of Task Force 1 for example.  As for Cpt. Benson, he is both the CO of Task Group 1 and the CO of Squadron 1 of Task Group 1.
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on August 01, 2013, 06:26:04 AM
Paul I am nowhere near the current point of the AAR but I just wanted to say that I enjoy your AAR very much. Please keep it up, it's awesome!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 01, 2013, 07:36:44 AM
Paul I am nowhere near the current point of the AAR but I just wanted to say that I enjoy your AAR very much. Please keep it up, it's awesome!

Thank you for taking the time to say so.  It doesn't hurt my motivation to update any that is for sure.  Nearing the end of the year now, so the next update will be July-Dec 2282.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on August 01, 2013, 12:33:27 PM
Thank you for taking the time to say so.  It doesn't hurt my motivation to update any that is for sure.  Nearing the end of the year now, so the next update will be July-Dec 2282.

In that case I should say that I've been really enjoying this AAR as well. Really like your approach to not just doing what you can get away with in the game. 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 02, 2013, 05:11:34 AM
In that case I should say that I've been really enjoying this AAR as well. Really like your approach to not just doing what you can get away with in the game. 

My Role Playing friends have labelled me a "pure-ist."  I tend to treat games like this as "simulations" and my first question usually is "would this work in the real world?"  When the answer is "not on your life" I try to avoid doing it.  I don't always suceed at avoiding things but I try my best.

Glad you are enjoying it and thank you for saying so, the game is now nearly at Feb 2283 so I should write up the last 6 months.
Title: Re: The Northern Coalition (AAR)
Post by: MWadwell on August 02, 2013, 05:33:27 AM
G'Day Paul,

Just a quick note to say great story - keep it up.

Also, I tried to send you a PM today, but couldn't as your inbox is full. Just wanted to say a quick Thanks! for the last PM, and I'll send a reply in a few days....

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 02, 2013, 05:48:04 AM
Hi Matt,
Oooh...well I just deleted all my messages so the inbox should now be empty rather than full...I didn't realize there was a limit.  Thanks, glad your enjoying it.  Sorry the reading took nearly a year *shakes head* it really has been 2013 living up to the 13 in the year.
Title: Re: The Northern Coalition (AAR)
Post by: theonlystd on August 02, 2013, 08:15:15 PM
read all of this recently A++
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on August 02, 2013, 09:31:29 PM
conventional start is interesting as it will bring suspense when we are approaching a suspected alien system. As I, as the reader feel that the alien are very frightening and death bringer.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 05, 2013, 06:37:18 AM
[ooc]in attempting to save my work...I ended up destroying it...so this took a bit longer than it should.  Some minor details I need to check later today.[/ooc]

AD 2282 July 1 to December 30  The Day the Universe Changes

The main issue for the first part of these six months for BIC and the NCC was simply where to expand outward from Forge.  There was no clear canditate world and opinion tended to sway back and forth; ease of settlement competed with mineral wealth competed with necessary lift and fuel costing.  As there was still a survey going on in FL Virginis the committee decided to wait until the end of the year, as the survey ships from IS IV were exepected back in the fall, to make its final recommendation incorporating any new information for that system.  The Navy was also planning during this time as it was seeing a light at the end of its upgrade plans.  The modern ships were nearly finished construction: all battlegroups would be at full strength by the end of the year.  Equally important the politically mandated upgrades to Earth's forts were nearing completion.  Commadore Frazier asked for long range strategic planning to cover the next 4-5 years budgets.  The Navy and NCC was also in negotiation over research facilities as the Navy had decided on a broad approach to the issue of technological inferiority with the Wolvers.  The wanted centres of excellence established for propulsion, offense, defence and sensors, this would produce sufficient new technology to make it possible for refits to be done on a more sensible schedule.  The NCC didn't object as the Navy agreed to their terms on the need for fundamental and auxillary research that the NCC felt was an absolute must and both sides ended the meeting happy with the outcome.

On September 10 the nearing completion of 3 Gryphon's and a Tribal are clearly going to stress the fuel farm.  The fuel level drop for the initial bunkering is predicted to be leave the farm below the mandated 1 million litre mark and the NCCFB wishes to declare an emergency but Commisioner Buxtdorf interceeds and using his executive authority over-rules the board, telling them to use the strategic reserves on the Petrocan tankers and refuel from the existing civillian harvesters, he later extending this to the ships of FHG VII, delaying their outsystem deployment.  He is called before the Assembly on the 24th when the full state of the situation becomes clear to the politicians and defends his position vigorously.  The problem was the unexpected overlap of new construction, there is over 2 million litres of fuel in the outsystem farms and the demands on the current fuel will be met with internal production inside of a few months.  "There is no reason to panic" is his basic message. He further states, "A demand that would have flatlined the farm only 5 years ago we can now handle."  The main outcome is a change in the construction schedule for the Edinburough class Supply Ships.  They will now start sequentially with a new ship being laid down when the previous ship is 50% complete.  This is to reduce the demand on the farm as they are completed.  The Government expect the Opposition to blast the stituation, but outside of calls for more accountablity from the political wilderness (largely the more radical Assembly members) the Opposition's questions though sharp, do not develop into anything that can be exploited.  They refuse to give the Government grounds for claiming that the Government policies were right by suggesting the Commissioners analysis is wrong.

In this same period all members of the Assembly are busy as the horse trading over budgets for the next four or more years is in full swing.  The question of settlement past Forge is still the main issue.  One thing the Members from the Solar Colonies make clear is that they won't loose out on their required infrastructure developments.  Included in this are Terraformers, mines, factories and enhanced defences.  The arrival in mid November of the ships of Interstellar Survey IV with the confirmation of alien ruins upsets everyone's plans.  The discovery of ruins has a much bigger effect then the Wolver ships to the world at large.  Almost overnight there is a huge resurgence in "Ancient Alien" theories.  The lack of settlements found in systems with Wolver ships had puzzled humanity as a whole, while the existance of ruins spoke to something deep in human nature.  The NCC committee was suddenly put under intense pressure, and it suprised few people that in late December an announcement was made that "Rosetta" would be colonized first.  Two ICGs are scheduled to bring 40,000 colonists to the remote system of Gliese 526.  While, additionally, the FL Virginis system would be colonized to facilitate the whole process.  At a round trip time of nearly 2 years to Rosetta the pace of the colonization would be slow.  The Army was directed to deploy defensive troops there as soon as practicable.  A Xenoarcheology team would accompany the first-in colony group.  The departure time was scheduled for early in January 2283.  To support colonization effort the NCC authorises the formation of additional Fuel Harvester Groups:  FHG IX, FHG X, FHG XI and FHG XII.

A major sticking point was the Kingston and Whisky classes.  The NCC Committee recomends strongly that at least two groups of them be constructed.  At 1.5 million litres per group to bunker they represent a factor of 2 increase in fuel footprint but clearly they are the only way to move things like terraformers outside of Sol. 

On August 24, the re-survey of Syliva is complete with no new resources found on that asteriod.  The team moves to Lutetia arriving there on the Upholder 4 days later.

On the 7th of October 2nd Squadron Battlegroup replaces 3rd Squadron Battlegroup at the jump point watch.  Even though the fuel crisis is ongoing the Navy is authorised to allow 3rd Squadron training excersizes to start on the 8th of October. On October 19, an accident claims the life of Cmdr Thomas Swift.  He was the CO of the FT(J) Monumental and during a routine inspection tour of the ships engine space died when a valve burst flooded the compartment with deadly mix of gases.  His breathing mask shattering when he fell down a ladder during the evacuation.  This marked the first time a CO was lost during routine operations in Earth Orbit.   3rd Squadron Battlegroups training excersizes are completed on Novemeber 18 and the ships are back in Earth orbit for the start of their overhaul two days later.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks

Ongoing construction of the new research complex

Secondary Industrial Tasks

AD 2282 (July 29) Conversion of an existing Mine to telepresence operated is finished.
AD 2282 (September 9) Construction of Infrastructure [ooc]x24[/ooc] for BIC outsystem colonies is completed
AD 2282 (December 15) A new Fuel Refinery is added to bringing the yearly fuel production up to 3.76 million litres per year.
AD 2282 (December 15) Construction of Infrastructure [ooc]x24[/ooc] for BIC outsystem colonies begins

Missiles and Fighters

AD 2282 (October 29) Construction of Hawk IIB Counter Missiles for the latest ship construction ends.  The older Hawk II's are offloaded from the Gargoyle classes and replaced with the more capable IIBs.
AD 2282 (November 20) Construction of Javelin IIIA Anti-ship Missile is finished.
AD 2282 (December 25) Construction of Hawk IIB Counter Missile ends; there is now a small reserve of the missiles.  This is expected to be the last production run for this series of missiles.
AD 2282 (December 25) Construction of Javelin IIIA Anti-ship Missile begins and marks the last expected production run of the Javelin series of missiles.
AD 2282 (July 19) Fairmile B2(EW) 020 is completed.
AD 2282 (December 10) Fairmile B2(EW) 021 is completed.  This is the last pinnance of the B2 flight and the next pinnace produced will be the first of the B3 flight.


Research Developments

AD 2282 (September 9) Dr. Stephanie Rees's team completes research into enhanced fuel efficiency for engines (Fuel Consumption: 0.7 Litres per Engine Power Hour) and begins research into improved on mount energy storage systems (Capacitor Recharge Rate 2) and transfers two research complexes to her junior collegue Dr. VíkingR Hœkillson to being development of more efficient engines, he begins with the development of the Bombadier Backboard NPM1-150 pinnance engine.
AD 2282 (October 9) Dr. VíkingR Hœkillson's team finishes the prototype for the Bombadier Backboard NPM1-150 engine and working with engineers from Rolls Royce starts design of the NP E-M28Si engine for BuSurvey and the NCN's auxillaries.
AD 2282 (November 20) Dr. VíkingR Hœkillson's team turns over the plans for the Rolls Royce NP E-M28Si engine and starts on the backbone commercial engine with MAN engineers (MAN NP CE-100i engine).
AD 2282 (December 10) Dr. Christine Alter joins your scientific establishment.  Her field of specialization is Power and Propulsion but due to her training in Xenology she has been assigned to the NCC Xenoarcheology team for investigating the ruins found on Rosetta.


Naval Yard: Deschimag A.G. Weser, Sol

AD 2282 (September 14) Sarcee (Tribal class) completes her builders trials and is dispatched to join the 4th Squadron at the jump point to Wolf 359.  She arrives on the 18th and brings the squadron to its full authorized complement of 4 Tribals.  The Yard is still in the process of construction of a 3rd slip so the Enchanter class of Jump Ship will not be in production before the end of 2283.


Naval Yard: Victorias-Esquimalt Graving Yard, Sol

AD 2282 (September 19) Harpy and Gryphon (Gargoyle class) complete their shakedown and are assigned to the 5th and 6th Squadron Support Groups.
AD 2282 (September 24) Wyvern (Gargoyle class) finishes construction and is assigned to the Troop Transport Squadron.
AD 2282 (December 10) Retooling of the Yard for the Edinbourgh Mod1 class is completed.  The last three authorised Edinbourgh's will be built to this standard while the two under construction will be refit to it once complete.  The Mod1 change is the use of the Rolls Royce NP E-M28Si engines giving the ships greater fuel econonmy and hence range.


Civillian Yard:  Robert Napier and Son's Ltd., Sol

AD 2282 (July 29) Marsh (Loch (HP) class) exits the yard and starts for Jupiter as the lead ship in Fuel Harvester Group VIII.  It arrives on the 15th of August to begin harvesting operations.
AD 2282 (August 4) Nitrous (Petrol (HP) class) is completed and dispatched for Jupiter to join FHG VII arriving on the 20th of August to complete the complement of Petrol class vessels in the FHG.

Northern Coalition Army

AD 2282 (November 9) The Ganymede Peacekeeper Detachment finishes its training in Camp Wainwright and Colonel H. Álfrimsson and his men take the maglev train to Victoria for embarkation on the TT Ceylon for transport to Ganymede.  The ship completes its mission and returns to Earth to rejoin the Transport Squadron on the 12th of December.  Training starts for the first of three units authorised for deployment to the Faewald: the Faewald Peacekeeper Detachment. 

Civillian Operations in Sol

AD 2282 (September 29) The civilian mining colony on Neujmin has been expanded to 7 civilian mining complexes
AD 2282 (October 4) The supply of Neutronium on Neujmin has been exhausted


BIC Operations in Alpha Centauri

The last six months see the population growing faster than local industry can add to the colonies stressed lifesupport, even though enough material is produced for an additional 40,000 people [ooc]infrastructure x12[/ooc].  The situation is getting more and more critical and urgent requests are sent back to BIC with the departing freighters of ICG III re-itterating the need for more construction materials and more heavy industry modules.  The crews of FHG II complete their shore leave on the 19th of July and the three ships head back to the gas giant arriving there on the 30th of that month and re-commencing harvesting operations.  On the 24th of July the crews of ICG III have completed shore leave and depart for Earth.  Although the population crisis is acute the situation doesn't look unsolvable though it will take an extra ICG dispatched each year with a full load of construction materials, plus a concentration on additonal heavy industry for the colonies industrial park.  The fuel farm on Faewald ends the year at nearly 370K litres which is sufficient to refuel the ships of the inbound ICG I, which has an teleoperated mine for the planet II, plus construction materials for Faewald. 


BIC Operations in AD Leonis

Forge traffic control is busy duriing this time period with scheduling.  Three FHG's are kept harvesting while the crews of the last FHG take shore leave.  This results in nearly the maximum amount of fuel being added to the Farm at Forge with each newly arriving FHG.  The ships of FHG VI arrive on the 9th of August and depart on the 25th of September, that same day (due to only a 13 hour trip between Forge and the gas giant) the ships of FHG IV are in Forge orbit with their crews being released for shore leave.  On Novemeber 15 FHG IV is replaced by FHG III, whose ships crews get to spend Christmas on Forge.  The ships of Interstellar Survey I rebunker from the farm on the 19th of August on their way to relieve IS IV.  The two ships of IS IV stop in at Forge for refueling in early November on their way back to Earth with their explosive news.  The year ends with the farm on Forge holding 2.23 million litres of fuel.


Outsystem Survey Efforts and Naval Operations

FL Virginis

The NCN explores JP3 on July 1 finding the system of Gliese 526.  Alpha and Beta grav survey missions finish the survey of the system on the September 18.  1st Squadron Support Group's jump ship brings them into Gliese 526 on the 7th of October.

AD 2282 (July 1) An exploration of a jump point in the FL Virginis system has revealed the new system of Gliese 526
AD 2282 (September 18) Gravitational Survey completed in the FL Virginis system. The system has a total of 3 jump points

LHS 292

On its way to relieve Interstellar Survey IV the ships of IS I detour to comet #6 as it is just off their course for the jump point to FL Virginis and they do a rapid mineral survey of the small body.

AD 2282 (September 16) Minerals Discovered on LHS 292-A Comet #6: Duranium 24,120 (1)  Corbomite 17,866 (0.9)  Boronide 44,901 (0.8 )  Sorium 7,993 (0.7)  Gallicite 4,789 (0.7) 

Gliese 526

The ships of 1st Squadron Battlegroup wait on the jump point from the 1st to the 4th when IS IV jumps in system.  They remain at the jump point while Lt. Cmdr B. Wong and the crew of the Trail Blazer determine that no hostile aliens are present in the system (early August).  The Franklin is surveying for jump points and when it has completed the survey of 4 standard locations proceeds to the jump point to FL Virginis where it is joined by the Trail Blazer on the 26th of September.  Three days later the pair of ships making up Interstellar Survey I arrives and IS IV starts the journey for home.  The Path Finder is dispached to do a mineral survey of the planets, moons and asteroids of the system while the George Vancouver starts on the grav surveys of the last 5 inner system locations leaving the outer 22 remaining to the two Oberons.  The Path Finder completes the system mineral survey on the 22nd of December.  By the end of the year no new jump points have been found with most of the standard survey locations surveyed and there is a general feeling in the survey force that it is likely that there is but a single one in this system.  Discussion begin between Cmdr Katherine Evans (CO of the George Vancouver/BuSurvey) and Cpt Aaron Benson on where best next to go.

AD 2282 (August 16) Minerals Discovered on Gliese 526-A II: Duranium 42,744,260 (0.5)  Corundium 39,425,840 (0.1) 
AD 2282 (August 16) Ruined City found on Gliese 526-A II
AD 2282 (August 27) Minerals Discovered on Gliese 526-A IV: Sorium 69,808,200 (0.3) 
AD 2282 (September 7) Minerals Discovered on Gliese 526-A V: Sorium 225,000 (0.3) 
AD 2282 (October 27) Minerals Discovered on Gliese 526-A VI: Sorium 340,000 (0.6) 
AD 2282 (December 7) Minerals Discovered on Gliese 526-A I: Neutronium 12,390,400 (0.6)  Corbomite 2,073,600 (0.3)  Tritanium 10,758,400 (1)  Gallicite 846,400 (0.1) 
AD 2282 (December 17) Minerals Discovered on Gliese 526-A V - Moon 22: Tritanium 419,904 (0.2)
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on August 05, 2013, 09:21:44 PM
now, I need to reread this AAR again to learn about how to expand the colonies into another star system. My game has reach that state and I need to learn from many people on how they resolve this matter. Maybe one of them can be used by me.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 06, 2013, 04:19:46 AM
read all of this recently A++

Thank you for taking the time to say so, and I am glad you enjoy it.

@Brainsucker:
On colony development, I have to say that there are to me a couple of things that really are important.  The first is to get fuel harvesters in place in the target system as soon as you can.  The second is to get a regular schedule going.  What I have seen is that bringing in 20,000 people, 14 infrastructure, and a mine/factory/etc three times a year and 20,000 people and 24 infrastructure once a year will rather quickly build up the place.  It is critical to get a factory there and running making infrastructure I think given my experience. 

I would also say that for the first 3-5 years you don't need to worry about terraforming but rather concentrate on getting a viable economic base built up.  The more mines you get going the faster your pay back on the investment also is.  If you have mobile terraformers this is not an issue but if you are planning on ground based ones you need a population of over 2 million before you can easily support one.
Title: Re: The Northern Coalition (AAR)
Post by: Jorgen_CAB on August 06, 2013, 09:58:18 AM
This AAR is really top notch Paul!

One thing that I usually do in almost all of my games is that I often use lower efficiency on my engines to conserve fuel and also to reduce the cost of my engines, even on military ships. If you reduce the efficiency of an engine with 15% you reduce the fuel usage with 33% and the cost of that engine with about 28%. That is a considerable reduction in both cost and fuel and research time.

In your case, that have serious shortages in fuel, you should perhaps consider how a reduction in about 10-15% speed would improve other areas. You could for example put more ships in space for the same amount of cost and fuel. Engines are often a very high percentage of a ships total cost.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 07, 2013, 05:18:24 AM
I'm restricted to a single hand so pardon any typos...

The NCN looked at reduction in speed but given the Wolvers speed advantage the concept is dead.  The auxillaries use the more efficient engines but the cmbat ships don't.  The navy will look at using bigger engines on the DDs to enhance their efficiency.  With more advanced engines they might revisit this but at the moment no.  The idea is good but the wolver speed advatage trumps that.
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on August 08, 2013, 09:09:31 AM
You could look into tugs for fuel conservation. A few full efficiency commercial engines can work like a charm if you want to pull your bad boys into monitor position. the second idea that could go with that is orbital habitat for venus like worlds. around 120 of Mercassium and and neutronium and 300 something Duranium give you 50K Worker capacity.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 09, 2013, 05:30:35 AM
The NCC doesn't have the technology to make tugs, or orbital habitats.  They also lack a scientist specialized in logistics.  At the moment they are working on terraforming technology as their "long term goal" part of their economic development research.  They have more fuel efficient engines under design and largely the fuel crisis came about due them doubling the number of NCN ships in a short time, combined with a larger fuel foot print to the new ships.

Orbital habitats have been a long term "we would like" technology.  It is clear orbital habitates would make venus far more viable.  But they will be delayed for salvage module, and engineering brigades...and likely other stuff in the logistics chain 

One of the biggest questions is if they should go for ion engines or better jump engine technology?  I'm leaning towards the jump engine improvement followed by ion engines. 
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on August 10, 2013, 02:12:15 AM
More efficient jump drives results in more available mission space for ships that carry them. If I recall correctly NCN doctrine calls for dedicated jump tenders, so they would be the primary beneficiaries.
Ion drives, on the other hand, benefit everything that flies. Although, if you just go for the straight speed increase it offers you'll burn through your fuel reserves more quickly. Same distance-traveled-per-litre, but still more quickly.
As far as the Wolvers go in this calculus, a jump ship with a few more HS of gear is less influential than a fleet that's half-again as fast as it used to be with equally improved missiles, in my opinion.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 10, 2013, 04:44:15 AM
More efficient jump drives results in more available mission space for ships that carry them. If I recall correctly NCN doctrine calls for dedicated jump tenders, so they would be the primary beneficiaries.
Ion drives, on the other hand, benefit everything that flies. Although, if you just go for the straight speed increase it offers you'll burn through your fuel reserves more quickly. Same distance-traveled-per-litre, but still more quickly.
As far as the Wolvers go in this calculus, a jump ship with a few more HS of gear is less influential than a fleet that's half-again as fast as it used to be with equally improved missiles, in my opinion.

The fuel calculus is playing a big role in the internal debate here.  Also getting a jump engine that is capable of more ships or a larger radius is for assault purposes also considered valuable.  I'll continue to mull this over as it a long range planning question more something going on in the next year.   That is filled with more efficient drives...also since they just developed them holding off ion drives gives them a chance to make most use of this investment.  It is clear that that the new missile generation will only really be a new missile when the ion drive is in place...  I guess I'll see what the situation looks like once the current round of events is over with.
Title: Re: The Northern Coalition (AAR)
Post by: Bryan Swartz on August 13, 2013, 12:35:09 AM
I've only read part of it, but this is absolutely fabulous and has been an inspiration to me as well.  I find myself looking back through the thread when I read about a new system trying to figure out what 'direction' it's in, how many jumps from Sol, etc. -- when a story is that interesting to make me do that, the author's done a lot of things right :). 
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on August 13, 2013, 11:20:22 AM
I caught up!

Now to lurk here and give questions!

No. 1 - can you go over your current installations on the colonial worlds and Earth? I wonder how big they are each.
No. 2 - could we get a map here? Long time siince the last one.
No. 3 - have you actually considered retireing some old the 'old steel'? I mean I never saw a message about the oldest ships being dismanteled (apart from the original Fairmile).
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 13, 2013, 01:15:56 PM
AD 2283 (January 1 to June 30)  Its a long, long way to Rosetta

The state of the Fuel Farm and the NCCFB were the focus of internal politics for these 6 months.  Everyone was watching to see what Commisioner Buxtdorf's future would be like.  But he stuck to his position that the farm just needed recovery time.  He pushed through changes to the way ships were laid down to prevent sudden huge drains on the farm itself but otherwise refused to back away from maintaining normal operations.  He, infact, authorised the full use of the BIC Intersteller Colonization Force for the first time in the agencies history plus the construction of two Heavy Transport Groups based on the Kingston and Whiskey classes. 

The research colony of Rosetta in Gliese 526 will get 40,000 colonists delivered by ICG V and VI.  ICG V will bring in a mine, pre-fabricated buildings sufficient for 70,000 colonists and the NCC Xenoarcheology Team.  ICG VI would bring in a construction factory, more pre-fabricated structures to increase the colonies available support to a 140,000 people and the Colonial Adminstrator Ms. Sophia Whitehouse.  ICG V departed on the 10th of January, with the round trip expected to take over 600 days, and following typical planning ICG VI departs some 90 days later.

The 1st Geosurvey team attached to the Upholder was busy during this time period.  They completed the survey of Lutetia between Feburary 23 and March 20.  Then they moved to Argentina and surveyed that asteriod from March 21st to May 25th.  They arrived on the asteroid Massalia on the 28th of May and began surveying it.  So far no resources not found in the Upholders original survey have been uncovered in the asteroid belt.

The NCN's engineering branch has been raising issues with Commadore Frazier over the Algonquin.  On active deployment for nearly 3 years, over this six month period she suffers four major maintenance failures:  her CANDU reactor, a NP E-M40S engine, her laser fire control system and barrier generator.  Overall 4 of the Rolls Royce military engines fail in this 6 month period, and the Navy sends a request to the manufacturer to check their subcontractors QM documentation.   The engineering branch points out that the whole of the 4th Squadron will need serious down time once the maintenace facilities needed to support the ships are ready.

At the end of June the farms are at the following levels:
Earth: 2.04 m litres
Faewald: 0.09 m litres
Forge:  1.64 m litres

Industrial Efforts, Earth, Sol
Primary Industrial Tasks

AD 2283 (January 25) A new research complex is finished and is turned over to Dr. Herz who starts development of enhanced target tracking algorithms (Tracking Speed: 2000 km/s)
AD 2283 (May 10) Ten Construction Factories are built to both boost Earth's production speed but also for re-location offworld.
AD 2283 (May 10) Five new Maintenance Facilities begin fabrication.  When completed ships up to 9000 tonnes can be maintained.

Secondary Industrial Tasks
AD 2283 (January 25) Infrastructure [ooc]x24[/ooc] for BIC out system colonies is finished.
AD 2283 (May 20) An older Mine is converted to teleoperated for service off earth.
AD 2283 (June 26) Infrastructure [ooc]x28[/ooc] for BIC out system colonies is finished.  The standard production run has been slightly increased to accomdate the full utilization of BICs freighter fleet.
AD 2283 (June 26) A new Fuel Refinery is started.

Missiles and Fighters
AD 2283 (January 20) Construction of 28 Javelin IIIA Anti-ship Missile ends.  These are the last missiles of this series.
AD 2283 (March 20) Construction of the first 120 of the new Falcon Counter Missile type is complete.
AD 2283 (May 1) Construction of 120 Falcon Counter Missiles ends.
AD 2283 (June 10) Construction of 120 Falcon Counter Missiles ends.
AD 2283 (June 10) Construction of 120 Falcon Counter Missiles begins.  Nearly 2000 of the Hawk IIB Counter Missiles are in service so the NCN plans to build up a stock of Falcon's before starting to phase them in.
AD 2283 (May 5) The first of the faster pinnance flight the Fairmile B3(EW) 001 exits the factory for space trials.

Research Developments
AD 2283 (January 10) Dr. Natasha Gray's team finishes the plans of the NCN's newest warhead (Implosion Fission Warhead: Strength: 3 x MSP) and starts work on the Falcon Counter Missile.
AD 2283 (February 10) Dr. Natasha Gray's team finishes the prototype Falcon Counter Missile and starts design of the Venom Assault Stage mine component.
AD 2283 (February 19) Dr. VíkingR Hœkillson's team completes the plans for the MAN NP CE-100i commercial engine and starts on the more fuel efficient version of the standard military engine (Rolls Royce NP E-M40Si) with the engineers of Rolls Royce.
AD 2283 (May 1) Dr. Natasha Gray's team completes the armed part of the Mk 1 mine (Venom Assault Stage) and starts development of the replacement for the standard Anti-Ship missile (Arrow Anti-ship Missile)
AD 2283 (May 20) Dr. VíkingR Hœkillson's team finishes work on the standard military engine (Rolls Royce NP E-M40Si) and starts work on the new engine intended for use on the Tribal and Enchanter classes (Rolls Royce NP E-M80Si engine).  These larger engines will give the Destroyer hulled ships a better performance through improved overall range between bunkerings at the cost of reduced top speed as few can be mounted than the smaller E-M40S now in use.

The new missiles mark the start of a new series of standard NCN missiles.  The general feeling is that until drive technology improves these inital missiles of the new generation are only modified versions of the older series.  However, once a new drive system is coupled into the missiles enhanced warhead they will truely be a different series.  The details of the new missile systems are as follows:

The Falcon Counter Missile (First of the Falcon Series)

Code: [Select]
Missile Size: 1 MSP  (0.05 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 15
Speed: 12000 km/s    Engine Endurance: 3 minutes   Range: 2.0m km
Cost Per Missile: 0.496
Chance to Hit: 1k km/s 180%   3k km/s 60%   5k km/s 36%   10k km/s 18%
Materials Required:    0.25x Tritanium   0.246x Gallicite   Fuel x25

The Arrow Anti-Ship Missile (First of the Arrow Series)

Code: [Select]
Missile Size: 5 MSP  (0.25 HS)     Warhead: 4    Armour: 0     Manoeuvre Rating: 16
Speed: 12000 km/s    Engine Endurance: 17 minutes   Range: 12.0m km
Thermal Sensor Strength: 0.025    Detect Sig Strength 1000:  25,000 km
Cost Per Missile: 2.3871
Chance to Hit: 1k km/s 192%   3k km/s 64%   5k km/s 38.4%   10k km/s 19.2%
Materials Required:    1x Tritanium   0.015x Boronide   0.025x Uridium   1.3471x Gallicite   Fuel x250

Advances in warhead technology return the power of the Javelin II, and the missile maintains the speed of the Javelin IIIA coupled with better avionics and terminal guidance making it a more accurate strike package.

The Venom Assault Stage (2nd Stage of the Mk 1 Mine)

Code: [Select]
Missile Size: 3 MSP  (0.15 HS)     Warhead: 2    Armour: 0     Manoeuvre Rating: 15
Speed: 12000 km/s    Engine Endurance: 1 minutes   Range: 0.4m km
Thermal Sensor Strength: 0.075    Detect Sig Strength 1000:  75,000 km
Cost Per Missile: 1.3439
Chance to Hit: 1k km/s 180%   3k km/s 60%   5k km/s 36%   10k km/s 18%
Materials Required:    0.5x Tritanium   0.045x Boronide   0.075x Uridium   0.7239x Gallicite   Fuel x5

The Venom carries a thermal guidance package able to lock onto a Wolver target at the maximum range of the missile after being released by the mine's active sensor array.

As no further fuel efficiency increase is expected the "i" rather than "e" is used in the engine nomenclature.  Propulsion development will focus on on-mount power storage, new drives and better jump engines for the next several years.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2283 (January 15) Fireweed (Flower class) finishes construction and is assigned to the Troop Transport Squadron
AD 2283 (February 30) Edinbourgh (Edinbourgh class) never leaves her slip and instead immediatly begin a refit to the new Mod1 standard.
AD 2283 (March 5) Hippogriff (Gargoyle class) the last of the authorised Gargoyle class ships is complete and is assigned to the Troop Transport Squadron.
AD 2283 (June 15) Edinbourgh (Edinbourgh Mod1 class) finishes refit to the latest Mod 1 standard.

Code: [Select]
Edinbourgh Mod1 class Support Vessel    4,500 tons     74 Crew     426.15 BP      TCS 90  TH 147  EM 180
2177 km/s     Armour 1-24     Shields 6-300     Sensors 15/15/0/0     Damage Control Rating 4     PPV 0
Maint Life 22.69 Years     MSP 1237    AFR 40%    IFR 0.6%    1YR 5    5YR 69    Max Repair 22 MSP
Intended Deployment Time: 18 months    Spare Berths 2   
Magazine 104   

Rolls Royce NP E-M28Si (7)    Power 28    Fuel Use 27.26%    Signature 21    Exp 7%
Fuel Capacity 650,000 Litres    Range 95.3 billion km   (506 days at full power)
GE Barrier A119 (6)   Total Fuel Cost  54 Litres per day

Falcon Counter Missile (44)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (12)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 23     Range 1.1m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Naval Yard: Deschimag A.G. Weser, Sol
AD 2283 (June 21) A third slipway is added to the yard.  The yard now begins re-tooling for the Enchanter Class Jump Ship.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2283 (March 20) Retooling for Petrol (EE) class is ended.
AD 2283 (May 20) Gasorin (Petrol (HP) class) exits her slip and is dispached to Jupiter to join FHG VII.  She arrives on June 4th.
AD 2283 (May 25) Black Gold (Petrol (HP) class) finishes construction and is dispatched to Jupiter to complete the complement of FHG VII.   She arrives on station on June 9th.

The (EE) or Ehanced Efficiency Class of the Petrol and Loch harvesters is a simple replacement of their drive package with the new MAN civilian engines.  Flight performance is unaltered but range is significantly extended.  It is unlikely any existing harvesters will be refit to the new standard as it is more critical in BICs view to get the yard freed up to allow the refits of the ICGs when the new engnes are available for them.

Code: [Select]
Petrol (EE) class Fuel Harvester    28,250 tons     159 Crew     629.5 BP      TCS 565  TH 300  EM 0
530 km/s     Armour 1-82     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 5     PPV 0
MSP 70    Max Repair 30 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Fuel Harvester: 9 modules producing 252000 litres per annum

MAN NP CE-100i (3)    Power 100    Fuel Use 9.28%    Signature 100    Exp 5%
Fuel Capacity 300,000 Litres    Range 20.6 billion km   (448 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Loch (EE) class Fuel Harvester Jump Capable    28,250 tons     159 Crew     564.5 BP      TCS 565  TH 300  EM 0
530 km/s    JR 2-25(C)     Armour 1-82     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 5     PPV 0
MSP 62    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Fuel Harvester: 5 modules producing 140000 litres per annum

CJX 2-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-100i (3)    Power 100    Fuel Use 9.28%    Signature 100    Exp 5%
Fuel Capacity 300,000 Litres    Range 20.6 billion km   (448 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Civillian Operations in Sol

AD 2283 (February 19) The supply of Corbomite on Van Biesbroeck has been exhausted.
AD 2283 (March 20) The civilian mining colony on Van Biesbroeck has been expanded to 6 civilian mining complexes.
AD 2283 (April 15) The supply of Sorium on Haumea has been exhausted.


Northern Coalition Army

AD 2283 (June 21) The Faewald Peacekeeper Detachment completes training in Wainwright.  Col. L. Harvey and her troops will be transported to Faewald by the "Ceylon Transport Group" consisting of the TT Ceylon, TJ Fireweed and SV Edinbourgh.  The new recruits for the Rosetta Peacekeeper Detachment arrive soon after the graduation ceremony is completed and begin their training.  The Army will deploy the Peacekeepers plus two mobile infantry batallions, as soon they finish training, to Rosetta then complete the mobile infantry battalion intended for the Faewald demi-brigade.


BIC Operations in Alpha Centauri

The arrival on the 8th of January of ICG I brings a major load of prefabricated colonial housing and life support component to the colony but it still is insufficient to bring the amount available over the requirements of the colony though it does narrow the gap.  ICG I leaves on January 30, and on the 16th of Febuary FHG I arrives in Faewald orbit with crew looking forward to shore leave and nearly a ful load of fuel for the colonies farm.  FHG I stay until the 1st of April and then returns to the gas giant newly christained Doineann, resuming harvesting and refining operations on the 7th.  ICG IV arrives in Faewald orbit on the 2nd of May with a load of more pre-fabricated components for the colony expansion plus a new factory for its industrial park.  The colonies industrial park during this time period turns out sufficient housing and lifesupport for nearly 40,000 people [ooc]Infrastructure x11[/ooc] but the colonies population is still greater than the lifesupport systems designed value by some 80,000 people by the end of June.  The colonists during this time period rename the various planets of the Alpha C system that are used by them.  Alpha C II becomes Banshee due to the wailing noises the mines teleoperators hear during their shift.  The sounds are coming from interference from the planets atmosphere on the signals from the satilites to the ground station.  Alpha C IV becomes Calheme, this planet is the next settlement target for BIC once Faewald's industry is built up more to assist in the process.  The gas giant Alpha C V which is currently being harvested for fuel is re-named Doineann.


BIC Operations in AD Leonis

Forges traffic control is now in standard operation mode as FHGs are shuttled back and forth giving the crews a break and filling the colonies often drawn upon fuel farm.  January 5th sees FHG III return to refining operations, while FHG V spends from May 10 to June 16 in Forge orbit.  On their way outbound in March 3rd Squadron stops in to refuel.  In May 1st Squadron plus Alpha and Beta Grav Survey Missions rebunker from Forge.  So too does ICG V and VI on their way to Rosetta.  Without the rebunkering at Forge the trip to Rosetta would be impossible as it exceeds the round trip capacity of the ships.  Sick of calling it AD Leonis II the winner of the "name that planet" contest is "Deeper Sky" and the charts are updated with that name.  With 4 FHGs available in system it is possible to keep a group harvesting until their tanks are an average of 85-90+% full, meaning the fuel farm grows by over 500,000 litres every 3 months or so. 


Outsystem Survey Efforts and Naval Operations

In early April 3rd Squadron are in LHS 292 on the way to relieve the ships of the 1st Squadron, last reported to be in Gliese 526.  The ships of IS I contact them as they are nearing the jump point to FL Virginis and 3rd Squadron diverts to the last unexplored jump point in LHS 292.   1st Squadron waits until the two grav survey missions join them at the jump point to FL Virginis and then the whole group starts back for Earth.  Both the NCN and BuSurvey ships are in need of both overhauls for the ships but also R&R for the crews.  The Oberon's crews have been in deep space at this point for over 20 months.  On the way through LHS 292 the Navy squadron commanders exchange radio messages and the official relieving of responsibility occurs.  The ships of 1st Squadron and the survey missions arrive back in Earth orbit on June 29th.


Gliese 526

As predicted the two grav survey missions complete their gravitational survey of the system containing Rosetta witout finding additional jump points.  This is dissapointing but the grav survey ships are now reaching the end of their mission endurance and so must head back to earth.  The ships of IS I are already moving to the last open jump point in LHS 292.

AD 2283 (March 26) Gravitational survey completed in the Gliese 526 system. The system has a total of 1 jump points

LHS 292

While the ships of 3rd Squadron move to the last un-explored jump point in this system Intersteller Survey I detours to the comets 9 and 12.  The two ships quickly complete their mineral surveys of them before joining the Navy at the jump point on April 19.

AD 2283 (April 12) An exploration of a jump point in the LHS 292 system has revealed the new system of Luytens Star
AD 2283 (April 12) Minerals Discovered on LHS 292-A Comet #9: Duranium 56,562 (1)  Tritanium 7,629 (1)  Mercassium 1,861 (0.9)  Corundium 316 (0.9) 
AD 2283 (April 15) Minerals Discovered on LHS 292-A Comet #12: Boronide 6,302 (0.7)  Sorium 14,766 (0.7)  Uridium 17,330 (0.9)  Corundium 15,552 (0.8 ) 


Luytens Star

The quick jump probe by the navy reveals the system consists of:  2 terrestrial worlds, 3 gas giants, a super jovan and a dwarf planet.   The jump point is almost exactly 1 billion km from the primary at a bearing of 111°.  The inner two worlds are terrestrial: the innermost a nearly 2-G venus type world, while the other is not much different than Mars although somewhat colder and with no detectable atmosphere.  A gas giant with 9 moons, a super jovan with 26 moons, and another gas giant with 13 moons one of which is a Io type terrestrial moon follow.  A dwarf planet with a single moon and a gas giant with 9 moons are the last two planets in the system.  The ships of 3rd Squadron remain at the entrance jump point while the two BuSurvey ships split.  The George Vancouver will start the gravitational survey of the system focusing on the inner 6 locations while the SC Path Finder starts inward to probe the system for alien presence, and as was the case in Gliese 526 no aliens are found but also no remarkable finds either.  The SC Path Finder starts geological surveys of the planets and moons.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 13, 2013, 01:33:22 PM
From Alphapiomega:

Quote
[No. 1 - can you go over your current installations on the colonial worlds and Earth? I wonder how big they are each.
No. 2 - could we get a map here? Long time siince the last one.
No. 3 - have you actually considered retireing some old the 'old steel'? I mean I never saw a message about the oldest ships being dismanteled (apart from the original Fairmile). /quote]

In 2285 I will do a summary of the current economic situation of the NC.  The short form is that most of the economic power is on Earth.
I will add a map to the next update which will be rather soon as I have the log file I just to put it order (current game time is april of 2284).
The Navy would love to retire the "light" frigates as they are not really considered effective combat vessels.  However...the new vessels have rather heavy fuel footprints.  As the older ones are significantly less so the Navy is not allowed to retire them.  The argument that the heavy frigates bring considerably more firepower to the table has been met by the NCCFB reports on their operational cost to the farm.  The Navy would love to decomission them and build more Wounded Knee Squadrons, at the moment though the economics don't support that move.

Bryan thank you very much for saying so, glad you are enjoying it. 
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on August 14, 2013, 08:53:47 PM
just an idea for the serial production like missile and fighter. In the real world, the serial production will follow of a schedule that we call as "batch". Each "batch" quantity is around 50 (or whatever you like). It just like what US do when they are producing fighters. Like the first batch of F16, will be called F-16 batch 1, F-16 batch 2, etc.

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 16, 2013, 10:08:46 AM
AD 2283 (July 1 to December 30) Things Are A Mov'n

The second half of 2283 expanded on the efforts started in the first part of the year.  There was a sense or mood on Earth that this year marked if not exactly a new start, at least the start of the end of the first steps to the stars that humanity had taken earlier.  BIC's freighter fleet is for the first time fully utilized as settlement on Biforst in FL Virginis begins.  The Civillian harvesters at Jupiter are tapped to fuel the Edinbourgh's, the Tribal's of 4th Squadron and the returning ships of the Ceylon Transport Group.

The 1st Geosurvey team completes the survey of the asteroid Massala on July 22 finding nothing new.  They start the survey of the asteroid Lamberta on July 28, pausing between October 24 and Novemember 3 to let the Upholder's crew have shore leave and resuming the survey of Lamberta on November 26.

On July 20, 5th Squadron arrives at the jump point to Wolf 359 and relieves the 4th Squadron which begins fleet excersizes before returning to Earth to start what will be a long time spent doing maintenance overhauls, especially for the Algonquin which will have around 3 years on its maintenance clock when it arrives in Earth orbit.  In November the NCN design Bureau starts work on the Mod 1 upgrade for the Enchanter and Tribal classes.

On the 26th October, during night manuevers the command vehicle for the Fighting Second Bn rolls when a road embankment crumbles and Colonel GlöggR Rauðison and three of the CIC's other personel are killed in the accident. Colonel Harrison Willis takes over command of the battalion.  Lack of maintenance due to the hectic pace of training at Camp Wainwright is eventually blamed for the accident.  The main political fall out of this is that the expansion of the NCA's training facilities is locked into the future budget of the NCC.  There is limited political impact to this; however, as the Opposition had supported the budgets and planning that were behind the events leading to the accident.

The NCCFB reports 3.33 million litres of fuel present in the farm at the end of the year.  This is a level that has not been seen in years if not decades.  Arguments are made that it so high because the Edinbourgh class ships are not fully fueled but the NCC states they will fill them from the civillian harvesters in Sol and keep the fuel for more urgent operational needs and other new construction.  Every report on the issue of fuel production gives the primary reason for the improved state of the farm as the existance of the Fuel Harvesting Groups which have substantially reduced the demand on the farm at Earth.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2283 (July 17) Five Maintenance Facilities are constructed (ships up to 9000 Tonnes can be serviced)
2283 (September 8 ) A Terraforming Installation is built and a civillian transport contract to move it to Mars is let out.
2283 (September 8 ) The refit of the ICBM base Fort Brandon to the latest Fort Rostock standard begins.

Secondary Industrial Tasks
2283 (September 30) A new Fuel Refinery is finished (annual fuel production is now 3.81 m litres)
2283 (November 12) Colonial lifesupport systems and housing modules [ooc]Infrastructure x28[/ooc] for BIC offworld colonies is prefabricated
2283 (November 12) Conversion of an older Mine to teleoperated begins.

Missiles and Fighters
2283 (July 17) Construction of 120 Falcon Counter Missile ends.
2283 (August 24) Construction of 120 Falcon Counter Missile ends.
2283 (October 5) Construction of 120 Falcon Counter Missile ends.
2283 (November 17) Construction of 120 Falcon Counter Missile ends.
2283 (November 17) Construction of 48 Arrow Anti-Ship Missile begins.
2283 (September 30) Fairmile B3(EW) 002 completes its factory trials and joins the NCN navy.


Research Developments
2283 (September 19) Dr. Natasha Gray's team submits the Arrow Anti-ship Missile plans to the Naval Ordinance Board and switches over to development of the Mk 1 Mine.
2283 (November 17) Dr. VíkingR Hœkillson's team with engineers from Rolls Royce finish the prototype of the largest human military engine the NP E-M80Si and design of the replacement for the standard freighter drive system (MAN NP CE-200 engine) begins.
2283 (November 28) Dr. KnæikiR Hólmkellson's team developes the first mobile Terraforming Module and begin efforts determine how to speed up the process itself (Terraforming Rate 0.0015 atm per year).

The Mk 1 Mine

Code: [Select]
Missile Size: 5 MSP  (0.25 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 10
Speed: 0 km/s    Engine Endurance: 0 minutes   Range: 0.0m km
Active Sensor Strength: 0.6   Sensitivity Modifier: 50%
Resolution: 60    Maximum Range vs 3000 ton object (or larger): 230,000 km
Cost Per Missile: 2.3039
Second Stage: Venom Assault Stage x1
Second Stage Separation Range: 150,000 km
Overall Endurance: 1 minutes   Overall Range: 0.4m km
Chance to Hit: 1k km/s 0%   3k km/s 0%   5k km/s 0%   10k km/s 0%
Materials Required:    0.5x Tritanium   0.405x Boronide   0.675x Uridium   0.7239x Gallicite   Fuel x5

The Mk 1 mine is intended to provide jump point security.  It can easily detect a Wolver warship and that will trigger the launch of the Venom Assault Stage which will home in on the targets thermal signature.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
2283 (July 17) Alexandria (Edinbourgh class) finishes construction but like the Edinbourgh immediately begins refit to the Mod 1 standard.
2283 (September 24) Alexandria (Edinbourgh Mod1 class) finishes refit.
2283 (November 28) Dundee (Edinbourgh Mod1 class) exits the yard.

Naval Yard: Deschimag A.G. Weser, Sol
2283 (July 28) Retooling for Enchanter class is done and the Enchanter starts construction.  The Navy revises downward their expected time before the Tribals can deploy out of Sol by nearly 6 months.

Code: [Select]
Enchanter class Jump Ship    9,000 tons     218 Crew     1033.9 BP      TCS 180  TH 330  EM 270
2444 km/s    JR 3-50     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 7.14
Maint Life 2.95 Years     MSP 359    AFR 129%    IFR 1.8%    1YR 61    5YR 922    Max Repair 158 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 10   
Hangar Deck Capacity 250 tons     Magazine 20   

Saab JA3-180     Max Ship Size 9000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M40S (11)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 620,000 Litres    Range 16.3 billion km   (77 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender Laser Array (1x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Falcon Counter Missile (10)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (2)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile B3(EW) Pinnace   Speed: 2790 km/s    Size: 4.3

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


Civillian Operations in Sol
2283 (July 17) The civilian mining colony on Neujmin has been expanded to 8 civilian mining complexes.
2283 (August 13) The civilian mining colony on Haumea has been expanded to 9 civilian mining complexes.
2283 (August 29) Dillahunt Container Line has launched a new Dillahunt H2 class Fuel Harvester.  The NCCFB expresses their gratitude, and actively urges other shipping firms to do so as well.
2283 (September 14) The civilian mining colony on Reinmuth has been expanded to 10 civilian mining complexes.


BIC Operations in Alpha Centauri

The colonies expanded industrial park turns out over this six month period sufficient construction materials, and life support components for a further 50,000 people [ooc]Infrastructurex15[/ooc] but still can't equal the growth of the demand.  On July 19 the ships of ICG II arrive, and they depart for Earth on the 13th of August.  The ships of FHG II spend from July 24 to September 4 in Faewald orbit and are back at Doinaenn on September 9 to resume harvesting.  The Faewald Peacekeeper Detachment completes its transfer from the Ceylon on September 22.  The ships of the Ceylon Transport Group their transport task finished refuel from the Edinbourgh and then set off for Earth.  The ships of ICG III spend from October 26 to November 17 in Faewald orbit before starting the journey back to Earth.  At the end of the year the colonies farm is at 0.02 m litres.


BIC Operations in AD Leonis

Forge's traffic control see's traffic from Interstellar Survey II in mid August.  FHG VI spend from September 30 to November 12 in Forge orbit.  FHG arrives for R&R on November 18.  ICG VI and ICG VII pass through the system in both cases stopping off at Forge to bunker their fuel tanks.  By the end of the year the farm still has 2.48 m litres of fuel so even accounting for the expected draw of 1.5 m from ICG V and ICG VI arriving back from Rosetta essentially with empty tanks the farm's situation looks good.


Outsystem Survey Efforts and Naval Operations

Luytens Star
Despite the promise implied by its many system bodies Luyten's star yields a disappointly small bounty of TN minerals.  IS II departs the system on September 12 heading for Gliese 505.  The outer system gravitational survey stil needs to be completed but it is hard not to view the system as a major dissapointment.

2283 (August 2) Minerals Discovered on Luytens Star-A V: Sorium 410,000 (0.9) 
2283 (August 6) Minerals Discovered on Luytens Star-A VII - Moon 4: Neutronium 384,400 (0.6) 
2283 (August 23) Minerals Discovered on Luytens Star-A Comet #3: Neut 7,985 (1)  Corb 6,149 (0.9)  Boron 87 (0.7)  Merc 2,651 (0.9)  Vend 11,542 (0.9)  Urid 9,700 (0.9)  Gall 6,158 (0.9) 

Gliese 505
3rd Squadron establishes a naval presence at the entrance jump point to this system from FL Virginis on September 22.  IS II enters the system on September 27 and splits to allow the Voyageur (Scout class) to probe the systems two planets: a small gas giant orbiting so close to the systems dim primary as to preclude moons and the slightly larger gas gaint with its 18 moons.  A further ~200 asteroids orbit this pair.  The survey specialists are dubious given the so far observed low chance for finding TN minerals on asteroids.  The James Cook (George Vancouver Class) proceeds to start surveying for further jump points, with the plan to rejoin the Voyager when it has completed the inner system jump point survey.

2283 (November 28) Minerals Discovered on Gliese 505-A II - Moon 8: Tritanium 56,169 (0.9) 
2283 (December 18) Minerals Discovered on Gliese 505-A Asteroid #31: Uridium 7,465 (1) 
2283 (December 19) Minerals Discovered on Gliese 505-A Asteroid #57: Corbomite 1,714 (1)  Uridium 4,199 (1) 

Gliese 526
The first-in colonists for Rosetta arrive on ICG V on December 14.  The NCC Xenoarcheology team will establish a base camp at the ruins and then start their initial survey in January.  The colony "Roswell" is established on the shore of a shallow inland sea several hundred kilometers from the ruined city and for the first time the colonists will not need more than breathing gear to venture outside.  The methane in the atmosphere makes determining the location of leaks also far less difficult and the science component of the colony is eager to start testing for extraterrestrial life.  Jokes are being made about large sand worms in the deep desert. 

FL Virginis
The initial target of BICs efforts in this system is the inner planet of the A component.  Named Biforst, due to being viewed as the "bridge" to the stars beyond the first colonists, pre-fabed colony support and housing materials, the equipment to establish a mine, and Colonial Administrator Mr. Chang Cayouette are loaded into the ships of ICG VII and depart Earth orbit on September 20.  A further 20,000 colonists, more colonial housing and support pre-fabs and the tools for a factory are loaded into ICG VIII and leave Earth orbit on December 20.  FHG VII will also depart for this system once the ships have both sufficient fuel as well as have completed R&R.

(http://img707.imageshack.us/img707/8751/qto8.jpg) (http://imageshack.us/photo/my-images/707/qto8.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 16, 2013, 10:16:19 AM
just an idea for the serial production like missile and fighter. In the real world, the serial production will follow of a schedule that we call as "batch". Each "batch" quantity is around 50 (or whatever you like). It just like what US do when they are producing fighters. Like the first batch of F16, will be called F-16 batch 1, F-16 batch 2, etc.



The pinnances are in flights so A Flight or B Flight and then a number for the specific model A1 or B3 etc.  The missiles are sort of like that...Hawk, Hawk (I), Hawk II, Hawk IIB...but hmmm batch might work better.  Just a note for accuracy of reading the Hawk (I) that is Hawk "Improved" not roman numeral 1.  The II is roman numeral 2 though.

There usually is a schedual of production:  the Falcons are planned for around 2200 to be produced.  That is based on how many of the previous series of missile are in service.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on August 16, 2013, 07:35:17 PM
The pinnances are in flights so A Flight or B Flight and then a number for the specific model A1 or B3 etc.  The missiles are sort of like that...Hawk, Hawk (I), Hawk II, Hawk IIB...but hmmm batch might work better.  Just a note for accuracy of reading the Hawk (I) that is Hawk "Improved" not roman numeral 1.  The II is roman numeral 2 though.

There usually is a schedual of production:  the Falcons are planned for around 2200 to be produced.  That is based on how many of the previous series of missile are in service.

oh I'm sorry. "Batch" is not a designation. F-16 still has F-16 A/B, F-16 C/D, F-16 E/F, or they call it F-16 block 32, F-16 block 52, F-16 block 62, etc. "Batch" is... how I said.... It is hard to say it in English as I'm not a native English Speaker.... It is like a production plan / production line / serialization production / something like that. For example, you need 500 Hawk II AMM (Anti Missile Missile), the first production of your Hawk II AMM will be 100 missiles. That is your first batch. You can call it the first batch of Hawk II AMM. After it finished, you can improve the missile or still use the same version to build the next batch of your Hawk II AMM. Just like that. It just like the Pakistan JF-17. China gives them 50 JF-17. They call it, the first batch of JF-17. After that finished, Pakistan improve their JF-17 and at the next production of another 50 JF-17, they call it the second batch of JF-17 or JF-17 batch 2. It is not JF-17A or JF-17S or something; but still the JF-17, because it is still in within the original plan of how many JF-17 that Pakistan want to build it. although they improve the avionic and radar, etc.
Title: Re: The Northern Coalition (AAR)
Post by: Bryan Swartz on August 19, 2013, 12:45:08 AM
I'm curious about one thing.  There are 7 jump points in Sol, but according to the map you've only actually used three of them? 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 19, 2013, 04:04:38 AM
The other 4 jump points are too far outsystem to be realistically exploited.  It already takes about 100 days for an ICG to go from Earth to the jump point to Alpha C, which is between the orbits of Jupiter and Saturn.

With Ion drives the situation will be revisited I think 1 or 2 more jump points open up at that point.  To the NC "Sol" is everything inside the orbit of Jupiter baring some automines on some rocks out by Pluto.

It is approximately the same time to go from Earth to the jump point to Alpha C as from Earth to Forge (I need to check but I'm fairly sure this is correct) for an ICG.

ICGs move at 334 km/s.  Fuel Harvesting Groups move at 530 km/s.  Interstellar Surveys cruise at 1244 km/s.  Squadrons 1-3 usually travel at 1866 km/s (the speed of the protecteur resupply vessels).  Troop Transport groups are limited to 933 km/s.
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on August 19, 2013, 04:32:22 AM
The other 4 jump points are too far outsystem to be realistically exploited.  It already takes about 100 days for an ICG to go from Earth to the jump point to Alpha C, which is between the orbits of Jupiter and Saturn.

With Ion drives the situation will be revisited I think 1 or 2 more jump points open up at that point.  To the NC "Sol" is everything inside the orbit of Jupiter baring some automines on some rocks out by Pluto.

It is approximately the same time to go from Earth to the jump point to Alpha C as from Earth to Forge (I need to check but I'm fairly sure this is correct) for an ICG.

ICGs move at 334 km/s.  Fuel Harvesting Groups move at 530 km/s.  Interstellar Surveys cruise at 1244 km/s.  Squadrons 1-3 usually travel at 1866 km/s (the speed of the protecteur resupply vessels).  Troop Transport groups are limited to 933 km/s.

Paul, this seems like an error in the tactical analysis of the Navy which woudn't really fly in the real world - and that is what you are going for.

The jump points are like the open door into the Solar System. Even if only one ship was dispatched and went through the jump points to see the other side and if there are hostiles there, they would do it to know their overall tactical situation. I mean why would they ignore the other jump points if they already know there are hostiles out there? What if there is a large army massing up at the ignored jump point? You don't have to colonize it but a survey ship should definitely be dispatched to see the other side!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 19, 2013, 07:50:04 AM
Paul, this seems like an error in the tactical analysis of the Navy which woudn't really fly in the real world - and that is what you are going for.

The jump points are like the open door into the Solar System. Even if only one ship was dispatched and went through the jump points to see the other side and if there are hostiles there, they would do it to know their overall tactical situation. I mean why would they ignore the other jump points if they already know there are hostiles out there? What if there is a large army massing up at the ignored jump point? You don't have to colonize it but a survey ship should definitely be dispatched to see the other side!

First of all I agree with what you are saying in principle.  In the best of all worlds what you say is what should have happened.  What did happen though was the Wolvers, and the fuel crissis.  The Wolvers focused attention away from the outer Sol jump points to Wolf 359-Sol and then to the other two as remaining easy expansion routes, I don't think it was as clear as it could have been how much Alpha C was not the perfered first colony system...it was a long long long long trip.  The fuel crissis hit BuSurvey's mission planning hard especially before the refits and such occured which expanded the Amundson's range.  The George Vancouver and Scout combo can now do the survey missions you suggest but the SOP is that Navy does first transits, so you would have to bring a Navy Squadron there, plus the BuSurvey ships and more likely than not one of the Petrocan Tankers.  This now puts the mission up there in the complex and costly to undertake catagory.

Still knowing what is there is good...or is it?  Every time you jump you are balancing risk and reward.  Risk you run into something bad...versus the possible reward of an exploitable system.  Add in bureaucratic inertia and the situation gets more complex.  Authorizing a mission means authorizing the fuel expenditure...and that means political approval and so forth.  I suspect there have been lots of junior officers requesting missions to explore the last 4 jump points and I'm sure they got back perfunctory to elaborate reasons why it not "currently feasable."

As for the Navy's tactical situation...that hardly changes.  The official NCN strategic vision is that to fight near the bases of Earth is the only way they can be assured to win against the Wolvers.  The ships on the Wolf359-Sol jump point are mainly there to attrit the enemy and provide early warning.  The NCN is looking at the new ships, the new missiles and re-evaluating things.  The NCN would like to "deal with" Wolf 359...that has a higher priority then exploring jump points at the very edge of their ships range.

I think you can sum up the over all reason they haven't been probed as "they are hard to get to" or "they are a long way away."  Out of sight, out of mind also plays a big role with the player...my Sol map ends at the orbit of jupiter and frankly I tend to forget the other jump points exist.  But at the same time I have to admit that "proding sleeping dragons" has never struck me as sensible given that I have the Wolvers already on my plate.

I can say that they will show up in the narative soon-ish due to the situation that is developing.  I also can say that if they had been closer in they would have been probed by now so your statement is completely correct.  Also if the rampaging alien slimedevils are found there is likely to be heads rolling over the "failure to have surveyed the jump points in a proactive manner" or whatever.  I can also say that after the refits to the ships (which adds around 2 billion km range in general to the military ships) at least the next nearest jump point becomes a lot more attractive.
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on August 19, 2013, 10:14:31 AM
A few ultra-range drone buoys to park on the jump point might not be remiss. Though considering the overall shortage of research facilities it's understandable that the engine necessary for such a missile would get lost in the shuffle
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 19, 2013, 12:55:53 PM
The NCN has "comm/sensor buoys" now so it would be possible to send a ship out to launch one on each of the jump points.  And I must admit the reasons for doing so are becoming harder and harder to ignore.  You will see the buoys in the next update.  I'll add in the debate since it is a logical thing to do...as it was said by Alphapiomega knowing the evil horde is on the way before they reach the orbit of jupiter is probably a good thing.

Fundamentally, thinking on this more I would say that the current time is about the first time when it was at all logistically possible to consider probeing the jump points.

Just for information:

Jump Point   Distance   Bearing
1                     0.5         106 (Laland 85113)
2                     0.8         277 (Wolf 359)
3                     3.1         23 (Alpha Centauri)
4                     3.9         8
5                     4.2         152
6                     5.3         308
7                     5.9         151

distances are in billions of km.

Jump Point 4, 5 are probably now within reasonable range of the NCN ships after they are refit with the latest engines.  The refit Terrier series has a range of 9 billion km.  The George Vacouver Mod1 refit has a range of 44 billion km so the BuSurvey ships are not the issue.   The Wounded Knee series after their refit will have 18 billion km range. 

Arguments against not doing something are starting to fall under the wheels of progress it looks like.
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on August 20, 2013, 12:11:33 PM
If you have the required material you could always send some Deep-space-trackingstations out there with the help of your civs. *shrugs* If you have construction battalions you could also install some PDCs as hardpoints into the Asteroid rings.

Didnt you have another sorium source on the outer edge? You could send one of the harvesters out there install a small facility on one of the outer dwarfs/asteroids as refueling station.

Lastly you could always use a Comet as Taxi if one goes into that area.     
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on August 21, 2013, 07:58:40 AM
The NCN has "comm/sensor buoys" now so it would be possible to send a ship out to launch one on each of the jump points.  And I must admit the reasons for doing so are becoming harder and harder to ignore.  You will see the buoys in the next update.  I'll add in the debate since it is a logical thing to do...as it was said by Alphapiomega knowing the evil horde is on the way before they reach the orbit of jupiter is probably a good thing.

Fundamentally, thinking on this more I would say that the current time is about the first time when it was at all logistically possible to consider probeing the jump points.

Just for information:

Jump Point   Distance   Bearing
1                     0.5         106 (Laland 85113)
2                     0.8         277 (Wolf 359)
3                     3.1         23 (Alpha Centauri)
4                     3.9         8
5                     4.2         152
6                     5.3         308
7                     5.9         151

distances are in billions of km.

Jump Point 4, 5 are probably now within reasonable range of the NCN ships after they are refit with the latest engines.  The refit Terrier series has a range of 9 billion km.  The George Vacouver Mod1 refit has a range of 44 billion km so the BuSurvey ships are not the issue.   The Wounded Knee series after their refit will have 18 billion km range.  

Arguments against not doing something are starting to fall under the wheels of progress it looks like.

Glad to hear you agree with my logic! In my let's play scouting out the solar system and laying out a net of probes and tracking stations will be number one priority. You might never use those buoys but if you need them, they better be there :)

EDIT: btw after checking the wiki I would suggest making several listening posts on the outer asteroid ring. As it turns out the listening posts do not need people to take care of them so you could just take one freighter/cargo group and do a couple of round trips with them. Although I have no idea how many you would need for a total coverage. But doing that might be better than the bouys as they will be detected while the posts could remain hidden even after potential enemies come through.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 21, 2013, 08:56:57 AM
Well I have all of 2284 played out and just have to do the write ups...so the debate will come in during the 2nd one for 2284 I think.

The gas gaints all have sorium though only Jupiter and Saturn have high availabilities so theoretically I could establish harvesters out there but I would then need to establish some sort of colony else they would have to return to the inner system periodically.  It is not an optimal solution since the jump points are fixed and the planet moves so there will be times when it is further away from the jump point than is Earth.  When I look at a map of Sol JP3 is just inside the orbit of Uranus.  The furtherst out is outside the orbit of Neptune while the others are between those two planets.   There is really no convient way to get fuel out there except by tanker.  The good news is that a mission to "mine" the outer jump points likely can refuel from civillian harvesters so it is a fuel neutral prospect.

As far as long range sensors go the current plan is complete 10 for Earth (that requires 2 more to be built) then to build a total of 6 each on Mars and Ganymede. 

The NCA does not have construction brigades so listening posts are not really an option at the moment.  I can only hope that sooner rather than later a logistics/ground combat scientist shows up, but if not I will start using my biology specialist for this task and see if he gains any skill.
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on August 21, 2013, 08:58:44 AM
Well I have all of 2284 played out and just have to do the write ups...so the debate will come in during the 2nd one for 2284 I think.

The gas gaints all have sorium though only Jupiter and Saturn have high availabilities so theoretically I could establish harvesters out there but I would then need to establish some sort of colony else they would have to return to the inner system periodically.  It is not an optimal solution since the jump points are fixed and the planet moves so there will be times when it is further away from the jump point than is Earth.  When I look at a map of Sol JP3 is just inside the orbit of Uranus.  The furtherst out is outside the orbit of Neptune while the others are between those two planets.   There is really no convient way to get fuel out there except by tanker.  The good news is that a mission to "mine" the outer jump points likely can refuel from civillian harvesters so it is a fuel neutral prospect.

As far as long range sensors go the current plan is complete 10 for Earth (that requires 2 more to be built) then to build a total of 6 each on Mars and Ganymede. 

The NCA does not have construction brigades so listening posts are not really an option at the moment.  I can only hope that sooner rather than later a logistics/ground combat scientist shows up, but if not I will start using my biology specialist for this task and see if he gains any skill.

What about building the tracking stations on Earth and transporting them via freighters?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 22, 2013, 04:39:11 PM
[ooc]The first part of 2284.  Lots of stuff moving but still the most important thing was the development of the new civillian engine.  Ignore the code block thing before this...for some reason that showed up in the preview and so I put in the /code to remove it.  ahhh hah now it is gone![/ooc]

AD 2284 (January 1 to June 30)  All Alone in the Dark

The entire freighter fleet of BIC is out of Sol for the first time in the Bureau's history during this time.  In orbit around Earth the Tribals of 4th Squadron are one by one ending their first maintenance checks, the Algonquin will take the longest of the 4 ships but is again space worthy on the 12th of June.  Three days later the ships are back at the Wolf359-Sol jump point.  However, one difference could be noted as orbiting the jump point now were 4 groups of 5 Mk. 1 mines that had been deployed by the FFH Normandy on the 3rd of May.  The mines were deployed at a range of 50,000 km from the jump points locus and could interidict an inbound Wolver ship showing up at up to 200,000 km from the locus itself.

The 1st Geosurvey team finishes with the asteroid Lamberta on the 12th of June and the Upholder transports them to their next target asteroid, Hilda.  They start their survey of this body on the 13th of June.

On Mars the target value of an oxygen pressure of 0.05 atm is achieved and the terraformers, spread out over the surface of the planet, begin the task of increasing the overall thickness of the atmosphere by adding nitrogen gas.  Their goal is to increase the amount of nitrogen to 0.35 atm so that the amount of oxygen can be increased to a level that could be breathed with only minimal support systems.  The most optimistic estimates are that in less than 20 years Mars's atmosphere will be tolerable to humans.  [ooc]I actually invested a bit of time to add 0.005 atm "safe greenhouse gas" to the mix to reflect the amount of water in the atmosphere before starting on the nitrogen seeding.[/ooc]


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2284 (January 28) The refit PDC Fort Brandon to the Fort Rostock standard is finished.
AD 2284 (February 3) Construction of additional colonial lifesupport and housing systems for BIC ends.
AD 2284 (May 11) Ten new construction factories are built.  They are intended to not only boost Earths industrial output but also to be moved offplanet.
AD 2284 (June 6) Construction of two Maintenance Facilities is done.  This allows ships up to 9400 tonnes to be maintained.
AD 2284 (June 6) Construction of five new ordnance factories begins.

Secondary Industrial Tasks
AD 2284 (March 5) An older mine is converted to tele-operated for shipment off planet.
AD 2284 (April 20) Further colonial prefabricated sturctures for BIC offworld colonies are completed [ooc]Infrastructurex28[/ooc]
AD 2284 (April 20) Construction of a new Fuel Refinery starts.

Missiles and Fighters
AD 2284 (January 28) Construction of 48 Arrow Anti-Ship Missiles completed.
AD 2284 (March 5) Construction of 120 Falcon Counter Missiles completed.
AD 2284 (April 20) Construction of 30 Mk 1 Mine (Batch 1) completed.
AD 2284 (May 6) Construction of 20 Comm/Sensor Buoy (Batch 1) completed.
AD 2284 (May 6) Construction of 48 Arrow Anti-Ship Missiles begins.
AD 2284 (February 24) The Fairmile B3(EW) 003 is accepted by the NCN.  This is the last pinnance of the B3 flight.
AD 2284 (February 24) The first pinnance of the new Fairmile C1 (EW/SAR) flight starts assembly in England.

Code: [Select]
Fairmile C1(EW/SAR) class Pinnace    210 tons     3 Crew     37.5 BP      TCS 4.2  TH 9  EM 0
2857 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 55.84 Years     MSP 56    AFR 0%    IFR 0%    1YR 0    5YR 1    Max Repair 10 MSP
Intended Deployment Time: 0.2 months    Spare Berths 82    

Bombadier Backboard NPM1-150 (1)    Power 12    Fuel Use 190.97%    Signature 9    Exp 15%
Fuel Capacity 5,000 Litres    Range 2.2 billion km   (9 days at full power)

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1

This design is classed as a Fighter for production, combat and maintenance purposes

After reviewing mission requiredments the NCN approached Fairmile to modify their B-Flight pinnances to allow them to accomadate crew from life pods.  Fairmile was able to do so, with the C-Flight of their standard pinnance which now includes extended life support for up to 82 extra passengers. [ooc]I did not include a bridge which I had been up till this point and used the space for a single full sized crew quarter.[/ooc]

Research Developments
AD 2284 (February 8 ) Dr. Natasha Gray's team sucessfully tests the protype of the Mk 1 Mine and starts development of the Comm/Sensor Buoy. [ooc]The Comm/Sensor buoy was at least originally intended to be essentially something solely for realistic role playing.[/ooc]
AD 2284 (April 5) Dr. Natasha Gray's team turns over the plans for the Comm/Sensor Buoy to the NCN and the research centre is tranfered to Dr. Lauren Wheeler's and her team who begins research into turret design improvements (Turret Tracking Speed (10% Gear) 3000 km/s).
AD 2284 (May 16) Dr. VíkingR Hœkillson's team along with the engineers from MAN reveal the prototype MAN NP CE-200 engine.  The laboratory space is returned to Dr. Stephanie Rees who is developing advanced onmount power storage concepts.

The development of the new MAN engine is praised by BIC as one of the most significant advances in Astronautical Engineering in the last decade.  It delievers on average 10 billion km more range to any ship it is installed on.  Based on this engine performance, once refit, the standard ICG Colussus/Bauxite groups can make nearly 2 Earth-Faewald round trips without refueling.  The range of the heavy transport groups Kingston/Wiskey (EE) classes is equally expanded.  The NCCFB points out that the engine nearly doubles the effective production capacity of harvesters devoted purely to BIC traffic.  

Comm/Sensor Buoy
Code: [Select]
Missile Size: 2 MSP  (0.1 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 10
Speed: 0 km/s    Engine Endurance: 0 minutes   Range: 0.0m km
Active Sensor Strength: 0.6   Sensitivity Modifier: 50%
Resolution: 180    Maximum Range vs 9000 ton object (or larger): 400,000 km
Cost Per Missile: 0.96

This buoy is equipped with Pentabit storage and onboard system for fast, high bandwidth data transfer.  In addition to the Seimens sensor module are both a high power directional antenna and a short range microwave transmiter.  This allows the buoy to communicate with planetary traffic control to send information on arriving and departing ships in the case of settled systems or for use by passing ships as a "mail drop" for exploration.  Additionally it can store transmissions of ongoing survey progress.  Encryption is used for data security but all NCN ships can strip and read the buoys memory cores.   [ooc]If I had known how easy it was to use mines this system would have been in use earlier, as it is I assumed such a system existed in the story.[/ooc]


Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2284 (January 28) Retooling for Guardian Mod1.3 class is complete.
AD 2284 (March 30) Glasgow (Edinbourgh Mod1 class) exits the slip and joins the queue of Edinbourgh's awaiting full bunkering.
AD 2284 5th April 5) Edmonton and Banff (Edmonton Mod1.3 class) plus Guardian and Sentry (Guardian Mod1.3 class) are refit to the latest standard.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2284 (January 13) Retooling for Enchanter Mod1 class ends.  The Enchanter will be refit to this standard.  Sorcerer, the second ship of this class, is started.  It is intended to start the third of the class when the second is approximately 25% complete.

Code: [Select]
Enchanter Mod1 class Jump Ship    9,000 tons     217 Crew     1042.25 BP      TCS 180  TH 300  EM 270
2222 km/s    JR 3-50     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 7.14
Maint Life 2.77 Years     MSP 362    AFR 129%    IFR 1.8%    1YR 68    5YR 1025    Max Repair 158 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 8    
Hangar Deck Capacity 250 tons     Magazine 92    

Saab JA3-180     Max Ship Size 9000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 19.7 billion km   (102 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender Laser Array (1x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Falcon Counter Missile (42)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (10)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile C1(EW/SAR) Pinnace   Speed: 2857 km/s    Size: 4.2

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2284 (February 14) Lough (Loch (EE) class) is complete and is dispatched to Jupiter to begin harvesting as the lead ship of FHG IX arriving on March 4.
AD 2284 (February 19) Firth (Loch (EE) class) is complete and is dispatched to Jupiter to begin harvesting as the lead ship of FHG X arriving on March 9.

Civillian Yard:  Litton-Ingals Shipbuilding Corp., Sol
AD 2284 (April 20) Kingston and Hamilton(Kingston class) are built and the first two Whiskey class ships begin construction.  These two ships will be held in Earth orbit awaiting refit to the EE standard.
AD 2284 (June 2) Retooling for Kingston (EE) class finishes.

Code: [Select]
Kingston (EE) class Colonist Transport    42,600 tons     230 Crew     1121.5 BP      TCS 852  TH 400  EM 0
469 km/s    JR 2-25(C)     Armour 1-108     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 99    Max Repair 76 MSP
Intended Deployment Time: 24 months    Spare Berths 0    
Cargo 10000    Cryogenic Berths 50000    Cargo Handling Multiplier 20    

Saab CJA 2-900     Max Ship Size 45000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-200 (2)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 500,000 Litres    Range 34.1 billion km   (841 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Whiskey (EE) class Freighter    42,600 tons     120 Crew     497.5 BP      TCS 852  TH 400  EM 0
469 km/s     Armour 1-108     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 2     PPV 0
MSP 18    Max Repair 50 MSP
Intended Deployment Time: 24 months    Spare Berths 1    
Cargo 35000    Cargo Handling Multiplier 20    

MAN NP CE-200 (2)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 500,000 Litres    Range 34.1 billion km   (841 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Civillian Operations in Sol
AD 2284 (June 22) The civilian mining colony on Encke has been expanded to 13 civilian mining complexes


Northern Coalition Army
AD 2284 (January 28) The Rosetta Peacekeeper Detachment graduates from training at Camp Wainwright. Col Mason Dixon is assigned to the newly raised formation.  The Glasgow Highland Infantry Division is disbanded and its troops are used as the cadre to form the Glasgow Highland Bn now armed with TN weapons.  Training will be accelerated due to the troops not being raw recruits.

BIC Operations in Alpha Centauri

Faewald's industrial park is running full out in its attempt to keep up with the colonies expanding population.  Still no matter what is tried the population remains around 100,000 above what the lifesupport can easily support.  For the colonial population of 2.2 million this represents less than a 5% over capacity but it is still troublesome and the Peacekeepers are kept busy maintaining watch on demonstrations and dealing with simple theft of spare parts.  BIC informes the Governeress that they will be shipping more factories and hopefully the colonies production will make up the difference.  ICG I arrives on May 19 and departs on June 12 with all load of TN minerals for Earth.  The harvester group FHG I arrives in Faewald orbit on April 18, completes their shore leave on June 1 and is back at Doineann on June 9.


BIC Operations in AD Leonis

This year sees Forge traffic control majorily busy with all the BIC, BuSurvey and NCN traffic through AD Leonis.  What is clear to the Farm operations staff is that the ships from ICG V and ICG VI are going to cause a fairly major downward dip in the Farm's levels.  Both ICGs will be arriving in Forge orbit with only fumes in their tanks (fuel <5%) so that is between the pair of ICGs nearly 1.5 million litres of fuel they will require.  Still the situation looks to be acceptable and there does not seem to be a need to change the Harvesters established cycle.  On January 3 FHG IV returns to Deeper Sky to resume harvesting fuel.  FHG III spends January 13 to February 24th in Forge orbit enjoying the colonies liberty row.  On May 25 the ships of FHG VII arrive from Earth and their crews are released for R&R until June 1 when the FHG moves to Deeper Sky to harvest the fuel it needs for the next stage of its journey to FL Virginis.  FHG V arrives on June 28 for crew R&R.  About the only fly in the ointment is that none of the ICGs stopped by to let their crews have any shore leave which dissappoints the local industry but BIC claims this is due to rushed nature of this years colonization effort.


Outsystem Survey Efforts and Naval Operations

2nd Squadron arrives in Gliese 505 to relieve 3rd Squadron of escort duties on May 15 (having left Sol on April 9).  After confering for two days 3rd Squadron departs for Sol arriving on June 27.  The ships then enter refit at Victorias Esquimalt.  Interstellar Survey II finishes survey operations in Gliese 505 on June 22 and on the way home does a geological survey of comet #17 in LHS 292.

FL Virginis

ICG VII arrives at Biforst on April 25.  Pre-fabricated colonial shelters, life support gear, equipment for a mine, 20,000 colonists and the colonial govenor Mr. Chang Cayouette are offloaded at the new colony site "Thorsheim" on Biforst.  Bifrost is as air-less and water-less as Mercury in Sol but even though it orbits a mere 25% of the distance from its primary as Mercury does the world is cold.  Tidely locked to the dim red star it is a world of sharp shadows.  The colony site is located near the highest concentration of duranium to be found.  As Bifrost is rich in TN minerals and the gravity is a third Earth normal so it like Faewald in that it is a good place to establish a local mining and manufacturing centre before attempting to Terraform Asgard.  It will also provide an idea fuel farm location to support freighters bringing colonists and material from Earth but also those on the way to Rosetta.

Gliese 505

Interstellar Survey II finishes geological surveys of all system bodies.  The gravitational survey excludes the location of further jump points in the inner system or near the entrance jump point but the bulk of the outer system is un surveyed when IS II departs the system for Sol.

AD 2284 (January 21) Minerals Discovered on Gliese 505-A Asteroid #131: Mercassium 876 (1)  
AD 2284 (January 24) Minerals Discovered on Gliese 505-A Asteroid #203: Duranium 35 (1)  Tritanium 23 (1)  
AD 2284 (January 24) Minerals Discovered on Gliese 505-A Asteroid #200: Duranium 35 (1)  Tritanium 23 (1)  
AD 2284 (March 17) Minerals Discovered on Gliese 505-A Asteroid #1: Duranium 4,940 (1)  Corbomite 125 (1)  Vendarite 2,611 (1)  Uridium 1,537 (1)  
AD 2284 (March 18) Minerals Discovered on Gliese 505-A Asteroid #4: Duranium 1,331 (1)  Neutronium 2,190 (1)  Mercassium 1,866 (1)  Vendarite 1,384 (1)  Corundium 3,457 (1)  

Gliese 526

ICG VI with the Colonial Governeress Ms. S. Whitehouse arrives on April 4.  During offloading the colony gains a factory complex, considerable amounts of pre-fabricated colonial support systems and a further 20,000 colonists.  The ICG departs immediately for Sol, having crossed paths with ICG V while inbound.  There are now 40,000 colonists on the planet and they can expect contact with Earth once per year.  BIC is planning to send a single FHG to this system to reduce the fuel burden on Forge's farm.


LHS 292
AD 2284 (June 27) Minerals Discovered on LHS 292-A Comet #17: Neutronium 3,124 (1)  Vendarite 9,268 (0.7)  Uridium 13,246 (0.9)  Gallicite 3,713 (1)  


Luytens Star

Interstellar Survey III plus Alpha and Beta Grav survey missions leave Sol on January 17 and arrive in Luytens Star exactly a month later to start the survey of the outer system for more jump points.
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on August 22, 2013, 06:14:46 PM
Are you planning to build a bigger buoy / mine network? If yes you should consider a collier/minelayer for your fleet.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 23, 2013, 12:12:27 AM
What about building the tracking stations on Earth and transporting them via freighters?

The ring of them in the asteroid belt will be established that way...but for the moment the plan is to build up 10 at Earth as that allows Earth traffic control to basically monitor the entire inner system regardless of Earth's position.  After that depending on what I am seeing on my Sol display for coverage I'll revist the asteroid girdle.  It is also a long term planning item but at the moment the NCC is dealing with a great many "long term planning items" so it is a question of priority.

Quote from: Heph
Are you planning to build a bigger buoy / mine network? If yes you should consider a collier/minelayer for your fleet

The Protecteur and Edinbourgh classes are resupply ships so they have magazine capacity for this task.  But the idea is good one and will go into the Navy discussions.  But in answer to the question the NCN is not intending extensive use of mines, though they will buoy most of their jump points.  The buoys allow them to leave messages and such for other ships.  Communication is the biggest problem the NCC faces as it moves no faster than a ship.  They have discussed courier boats but at the moment the plan is another "long term planning item."   I just have to watch that I give orders based on what Earth knows when deploying ships...but for the most part Forge also functions as a bit of a communications hub relaying the last planned position of say the NCN squadron to its relief.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 23, 2013, 11:39:54 AM
AD 2284 (July 1 to December 30) Looking at the Way Forward

In early July Commissioner Buxtorf re-organizes and streamlines the processes involved with purchasing orders for the NCC giving all related industrial efforts a boost in efficiency by easing the bureaucratic burden on their call for tender and other actions.  [ooc]2284 (July 3) Civilian Administrator Tobias Buxtorf has increased his Factory Production Bonus to 45%[/ooc]

The arrival of Interstellar Survey II in August brings to the NCC the information that the prospects of future expansion beyond Forge via the LHS 292 system look bleak as it seems unlikely that open jump points will be found at distances from Sol that allow for easy exploitation.  It is also clear that the systems beyond LHS 292 are going to take around 30 years to develop to a level that gives them a significant level of self economic expansion. 

This leads to several rounds of high level discussions between Commissioner Buxtorf and BIC, BuSurvey, the Science Directorate, and Commadore Frasier.  Cpt. Anna Cox in charge of BIC operations presents a summary of the current situation and the projection for the future.  Based on an analysis of the development of Faewald it is clear that the time to establish a substantial colonial presence on a marginal world is around 20 years, representing some 80 trips by an ICG.  It is also clear that the establishment of a functional industrial park was delayed too long in the case of Faewald and should be started earlier in the future.  The paper goes on to report that the economic situation for the systems off LHS 292 looks to be remarkable with 2 terraforming targets, several rich systems and good harvesting prospects.  But clearly there is a need to establish a new construction yard at Earth for the construction of Polestar class freighters and possibly other smaller ships to service this area.  It is also suggested that the slip size of the primary civillian yards be increased to 3 so as to facilitate the typical 3 ship group used by BIC.  Fuel harvester production should continue to establish 12 FHGs and then refits to the EE standard for the ships of the ICGs should proceed.  After construction of 2 Heavy Transport Groups is complete BIC recommends the construction of Terraformers begins.

BuSurvey presents the options for exploration beyond the systems reachable from LHS 292.  The options are to finish the survey of Epsilon Indi, to complete the survey beyond Gliese 408, or to explore beyond Wolf 358.  In all cases this will require at least a degree of BIC support as all these options are at considerable travel time from Earth.  Wolf 358 would require higher security as at least two Wolver systems are known to be present off Wolf 358 and the two unexplored jump points are those furthest away from the entrance jump point.  The, by now, standard appeal to probe the next furtherest out jump points in Sol is again presented.  This time, given the ranges to the next nearest extra-Sol target jump points, is approximately as far as to the Sol jump points the opposition to the proposal is considerably reduced.  It is fairly clear thought that unless a new eden was found beyond the jump point BIC would not be able to exploit the systems but both from the prinicple of knowing what is there and the military value of pushing back the frontier from Sol there is little resistance to the BuSurvey proposal that it makes more sense now than ever before to probe at least some of the jump points in the outer reaches of Sol.

The Science Directorate presents its report on the state of Earth's growing complex of research facilities.  They present a time frame for the completion of Phase 1 of the Centre's of Excellence Road Map as 2-3 years.  Further the development of salvage technologies both for ship and ground use will take around 15 years due to the lack of a specialist in this field.  They suggest that upgrades for NCN ships will begin to start in or around 5 years time, so the Navy should plan for 2290 as an approximate date for the start of a major round of refits.

Commadore Frasier presents the NCN's planning document.  It addresses first the topic of the ships of TG1, stating that the older vessels are clearly reaching obscelence.  The NCN proposes to retain the 3 London Class Escorts in service, adding to them a Guardian FFG to form a squadron capable of interdicting a jump point.  Their support squadron will be 2 Edmonton class jump tenders, a further Guardian FFG, and a Protecteur resupply vessel.  A new independant light ressuply squadron will be formed from 2 Guardian FFGs, 2 Protecteur resupply vessels, and an Edmonton class jump tender.  The Terriers and any remaining Guardians will be scrapped.  An alternative is to retain a single Terrier in service to function as a minelayer, a proposal that is still be investigated.  Two new squadrons identical to Squadron 5 would be added to fill out the Task Group.  The Fuel footprint of this proposal raises objections from the NCCFB but the NCN maintains that from a military point of view the Terrier squadrons are of little value.

Raising the ante even more the NCN proposes the best solution to the question of future expansion is Wolf 359.  Commadore Morgenrot and Cpt. Nimm are the authors of a plan to send the entirety of TG2 back into Wolf 359 to hopefully engage and destroy the Wolver ships thought to be present.  They feel that so long as it is possible to engage the Wolver ships one at a time that they have a reasonable expectation of sucess.  They also point out that Wolf 359 is a massive prize as it has a habitable world, known resources of considerable value, alien wreckage and there  must be considered the possibility of ruins as well.  This is clearly a political question that will require approval from the Government and Assembly but they both feel it is worth while to consider what they tend to call a recon-in-force.

These discussions continue through the fall.  The Government is somewhat cool to the idea of throwing the bulk of its combat worthy ships against the Wolvers but requests a detailed briefing in the next year to give Commadore Frasier time to refine the plan and most importantly to get a better idea of when exactly the operation can be expected.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2284 (July 28) Construction of 5 Ordnance Factories is completed.
AD 2284 (September 19) Construction of 5 Fighter Factories ends.
AD 2284 (December 24) Construction of two Terraforming Installations is ended.  An installation is transfered, via civillian contract, to Ganymede and Io.
AD 2284 (December 24) Construction of Research Lab begins.

Secondary Industrial Tasks
AD 2284 (July 18) Construction of a new Fuel Refinery completed.  In total 3.99 million litres of fuel are produced each year.
AD 2284 (September 3) New colonial pre-fabrications and lifesupport systems for BIC are produced.  [ooc]Infrastructure x32[/ooc]
AD 2284 (December 19) An older mine is converted to tele-presence operated for deployment off world.
AD 2284 (December 19) More colonial support equipment is being prepared to support BIC outsystem colonization.

Missiles and Fighters
AD 2284 (July 18) Construction of 46 Arrow Anti-Ship Missiles completed.
AD 2284 (August 19) Construction of 120 Falcon Counter Missiles completed.
AD 2284 (October 18) Construction of 48 Arrow Anti-Ship Missiles completed.
AD 2284 (November 19) Construction of 120 Falcon Counter Missiles completed.
AD 2284 (December 14) Construction of 20 Mk 1 Mines (batch 2) completed.
AD 2284 (December 14) Construction of 48Arrow Anti-Ship Missiles begins.
AD 2284 (July 13) Fairmile C1(EW/SAR) 001 the lead pinnance of the C flight leaves the factory.
AD 2284 (October 13) C1(EW/SAR) 002 completes factory trials.
AD 2284 (December 24) Fairmile C1(EW/SAR) 003 is accepted by the NCN procurement department.


Research Developments
2AD 284 (November 24) Dr. Stephanie Rees's team completes the prototype of the "Super Capacitor" for on-mount power storage (Capacitor Recharge Rate 2) and begins development of what is dubbed the "Super Duper Capacitor" (Capacitor Recharge Rate 3).


Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2284 (August 4) Stromness (Edinbourgh Mod1 class) the last Edinbourgh class ship is completed.
AD 2284 (September 3) Mastiff and Foxhound (Terrier Mod1.4 class) plus Warder and Lookout (Guardian Mod1.3 class) finish their refits to the latest standard.
AD 2284 (September 28) Shetland (London Mod1.4 class) ends her refit.  This completes 3rd Squadron Battlegroups Modernization.
AD 2284 (October 13) Perryvale (Edmonton Mod1.3 class) completes refitting to the most modern standard.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2284 (September 24) Enchanter (Enchanter class) is built but immediately begins her refit to the Mod 1 standard.
AD 2284 (November 9) Retooling for Tribal Mod1 class is finished.

Code: [Select]
Tribal Mod1 class Destroyer    9,000 tons     221 Crew     1076.35 BP      TCS 180  TH 300  EM 270
2222 km/s     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 30.28
Maint Life 4.38 Years     MSP 374    AFR 129%    IFR 1.8%    1YR 31    5YR 472    Max Repair 50 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 19   
Hangar Deck Capacity 250 tons     Magazine 172   

Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 19.7 billion km   (102 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender Laser Array (2x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Nordion Arbalist ASM Launch System (2)    Missile Size 5    Rate of Fire 150
Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Falcon Counter Missile (72)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (20)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile C1(EW/SAR) Pinnace   Speed: 2857 km/s    Size: 4.2

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The refit of the Tribal replaces the smaller 40 series engines with the 80 series, which reduces the ships maximum velocity to 2222 km/s.  The extra space gained is used to add an auxillary bridge to help the ship cope with combat damage plus doubles her main magazine capacity substantially boosting the ships combat endurance.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2284 (December 9) Hydrate (Petrol (EE) class) ends construction and is dispatched to Jupiter to join FHG IX, arriving on December 27.
AD 2284 (December 14) Crude Oil (Petrol (EE) class) is completed and is dispatched to Jupiter to join FHG IX, arriving on 2285 January 3.

Civillian Yard:  Litton-Ingals Shipbuilding Corp., Sol
AD 2284 (October 23) Whiskey and Vodka(Whiskey class) are build and are held in Earth orbit to be refit to the EE standard.
AD 2284 (December 9) Kingston and Hamilton (Kingston (EE) class) complete their refits, their now free slips are taken over by the refits of the Whiskey and Vodka.


Civillian Operations in Sol
AD 2284 (July 23) The supply of Sorium on Encke has been exhausted


Northern Coalition Army
AD 2284 (September 9) The Glasglow Highlanders Bn graduates from Infantry training excersizes in Camp Wainwright.  As the lead formation of II Extrasolar Brigade Brigadier General H.  Astridarson takes command of the formation.  Along with the Rosetta Peacekeeper detachment they board the Troop Transport Squadron (-) in Earth orbit and depart for Rosetta.  The Templebar Rifles starts training a few days later.


BIC Operations in Alpha Centauri

Faewald's industrial park starts producing lifesupport material and material to expand the living tunnels in larger lots but even with this change the gap refuses to narrow.  ICG IV arrives on September 5 and departs for Earth on September 28.  The ships had a new mine, prefabricated colonial support facilities and a further 20,000 colonists.  FHG II arrives to refill the farm on September 10 and the ships remain in orbit until October 23, and then depart for Doineann arriving on station at the gas giant on Novemeber 2.  ICG II arrives on November 17 and departs on December 9.  The ships carried a factory to expand the industrial park, prefabricated colonial support facilities and 20,000 new colonists. 


BIC Operations in AD Leonis

FHG V completes its shore leave and returns to harvesting on August 9.  FHG VIII arrives from Sol on September 26 and the ships crew enjoy the colonies R&R facilities until November 4 when they move Deeper Sky to begin harvesting operations to build up their fuel supply for the next part of their journey to FL Viginis.  From November 15 to December 29 FHG VI is in Forge orbit while its ships crew let off some steam ashore.  This time period sees the expected drop in the Farm level predicted by the forcasters come true as both ICG V and ICG VI arrive in Forge orbit with fuel tanks more than 95% empty.   


Outsystem Survey Efforts and Naval Operations

FL Virginis

FHG VII arrives in Biforst orbit on November 29 and remains there til December 14 to allow its crews to recuperate from their voyage.  The group moves to planet A-III to begin harvesting operations on the 16th, leaving the farm on Biforst with 298,000 litres of fuel. 

Luytens Star

Interstellar Survey III remains on the jump point to LHS 292 while Alpha and Beta grav survey missions complete the survey of the system.  On September 3 it is clear there is but a single jump point and the Oberons set course for IS III and the 4 ships jump out of the system heading for WD 1142-645 on September 24.
AD 2284 (September 3) Gravitational Survey Completed in the Luytens Star system. The system has a total of 1 jump points

WD 1142-645

2nd Squadron Battlegroup has been onstation at the entrance jump point from LHS 292.  Interstellar Survey IV arrives in system on September 17 and the SC Trail Blazer conducts a geological survey of the 2 dwarf planets and their single moons and Comet #1 and #2.  While this is going on the John Franklin performs the initial gravitational surveys near the entrance jump point and starts on the survey locations nearest the white dwarf primary.  On the 9th of October the two grav survey missions and IS III join them.  IS III survey's comet #3 and performs two gravitational surveys with another planned on its way back towards the entrance jump point.  The two Oberons head in opposite directions to cover the gravitational survey of the outer system.

AD 2284 (September 27) Minerals Discovered on WD 1142-645-A Comet #2: Neutronium 40,515 (0.8 )  Corbomite 9,024 (0.8 )  Mercassium 3,123 (0.7)  Uridium 133 (0.9)  Corundium 12,950 (0.8 )  Gallicite 6,048 (0.9) 
AD 2284 (October 7) Minerals Discovered on WD 1142-645-A I: Tritanium 200,704 (0.4) 
AD 2284 (October 17) Minerals Discovered on WD 1142-645-A II - Moon 1: Gallicite 20 (1) 
AD 2284 (November 1) Minerals Discovered on WD 1142-645-A Comet #1: Duran 11,080 (0.8 )  Corb 13,510 (0.9)  Boron 11,668 (0.9)  Vend 7,142 (1)  Sorium 17,355 (0.7)  Corun 6,969 (0.8 )  Gall 2,549 (0.8 ) 
AD 2284 (November 18) Minerals Discovered on WD 1142-645-A Comet #3: Neutronium 2,504 (0.9)  Corbomite 41,520 (1)  Boronide 5,567 (1)  Gallicite 3,379 (0.9) 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 24, 2013, 12:01:19 PM
[ooc]There had been a request for the industrial details and so on so here is the current status of things in the NCC.  Clearly Earth is the industrial centre, but it is completely dependant on the civillian sector for enough minerals to operate.  [/ooc]

AD 2285 Status Summary

Planet          Curr.    Max       Administrator    Factories                                                                                   Other Facilities
                   Pop      Pop

Earth          1162.2   ---        Mr. T. Buxtorf    CF:256, MM:27, AM:3, OF:35, FF:10, MF:47, FC:10                 Academy: 2, Comercial Space Port: 1, Ground Combat Training: 1, Deep Space Tracking: 8
Luna             98.52  98.42    Ms. S. Telgen     CF:10, FC:5
Mars             82.60  78.78    Mr. C. Martyn     CF:10, MM:50, FC:5                                                              Terraformer: 12 (0.0158 atm/year)
Io                 34.14  34.01    Mr. S. TyggRson MM:50                                                                                 Terraformer: 2 (0.0028 atm/year)
Venus           11.08  10.60    Ms. B. Wells       AM:15
Ganymede      0.97    0.92    Mr. T. Wong                                                                                                  Terraformer: 2 (0.0025 atm/year)
Faewald          2.88    2.75    Ms. N. Jackson    CF:6, MM:18                                                                        Deep Space Tracking: 2
Rosetta           0.05    0.14    Ms. S. Whitehouse  CF:(1), MM:1
Biforst             0.04   0.14    Mr. C. Cayouette   CF:(1), MM:1
Forge              0.01   0.02     Mr. B. Haegwinson  AM:5                                                                               Deep Space Tracking: 2

population is in millions
CF: construction factory, MM: mine, AM: auto mine, OF: ordinance factory, FF: fighter factory, MF: maintenance facility, FC: financial centre
Number in () indicates the facility is currently non-operational

Current Mineral Status

                                 Earth Stockpile              NCC Sol Production        Extra-Solar Production          Civillian Production
Duranium                         23K/--                            189                                    336                                  6938
Neutronium                      43K/--                            754                                    182                                   2716
Corbomite                        23K/--                            108                                     246                                   --
Tritanium                         43K/85                            --                                       161                                  672
Boronide                          3.8K/--                            --                                       274                                   --
Mercasium                        40K/--                            431                                      26                                   784
Vendarite                           3K/--                             314                                     14                                   --
Sorium                             64K/--                            21                                       213                                  840
Uridium                            37K/--                            658                                     147                                  1722
Corundium                        22K/--                            21                                       15                                   840
Gallacite                             4K/--                            220                                     213                                  --

For Earth Stockpile value is: amount present in thousands of units/production per year.

NCC Mining Sites          Mines                     Civillian Mining Sites             CMCs
Sylvia                             15                            Enecke                              13
2001KC77                       10+MD                     Wolf-Harrington                 12
Odysseus                        10+MD                     Reinmuth                          10
Elenora                           10                            Haumea                             9
Banshee                            4                            Neujmin                            8
                                                                     Van Biesbroeck                   6
                                                                      2000NT33                         8


Construction Yard                             Type               Maximum Hull Size             Slips

Deschimag A.G. Weser                  Naval Yard                      9 000                       3
Litton-Ingals Shipbuilding Corp.    Civillian Yard                   45 000                       2
Robert Napier and Son's Ltd.        Civillian Yard                   30 000                       2
Victorias-Esquimalt Graving Yard   Naval Yard                       4 500                       6
 

Fuel Farm                     Refineries       Production          Current Fuel              Harvester Groups
                                                       (L per year)             (Liters)
Earth                                86                  3.99m                 2.37m                2 NCC (not at full complement), 6 Civillian Harvesters
Forge                                --                     --                     1.40m                4 NCC
Faewald                            --                     --                      0.28m                2 NCC
Biforst                              --                     --                      0.30m                2 NCC (one currently in Forge harvesting fuel for journey)

NCC FHG's can process 644,000 litres of fuel per year

Science Directorate

Research Leader              Laboratory Complexes          Task
Dr. C. Rowley                             7                             Research Points 320 per year
Dr. S. Rees                                 3                            Capacitor Recharge Rate 3
Dr. K. Holmkellson                      2                             Terraforming Rate 0.0015 per year
Dr. L. Wheeler                             1                            Turret Tracking Speed (10% Gear) 3000 km/s
Dr. L. Herz                                  1                             Fire Control Speed Rating 2000 km/s


Financial Summary 2284
Income:
Income Tax:               30 537.3
Export Tax:                  1 880.0
Shipping Tarrif:            1 865.0
Financial Centres:            436.2
Total:    34 718.4 CCUs

Expenses:
Civillian Mineral Purchases:                16 430.6
Ship Building:                                     6 598.8
Research:                                           3 923.3
Installation Construction:                     3 324.3
Maintenance Facility Operation:            1 338.8
Shipyard Modification:                            550.9
Ordinance Production:                            436.5 
NCA Expenses:                                      318.2
Civillian Fuel Purchases/Contracts:          210.5
PDC refits:                                            163.6
Total:  33 381.4 CCUs

Terraforming Status

Planet               Temperature (Delta)          Atmsophere Pressure          Composition
Mars                      231.6 K (6.6 K)                       0.1933 atm              N2: 68.92%, O2:  25.91%, H20: 2.57%, CO2: 2.57%
Ganymede              126 K (1 K)                            0.0297 atm              N2: 66.52%, O2: 16.74%, CO2: 16.74%
Io                          125.8 K (0.8 K)                       0.011 atm                N2: 54.87%, CO2: 45.13%
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 30, 2013, 09:57:22 AM
[ooc]One of the problems with long range planning I am finding is that the information I have is often not sufficient to the task.  I know for example when something will be done, but I don't really know when the next 4 items in the queue will be finished or prior to sticking a ship into refit how long that refit will take.  I can make some rather crude guestimates but detailed planning I have to keep as rather more flexible then reality would likely accept.  Also it is often not clear what sort of things suddenly overlap...in other words I lack a staff that manage these sorts of details.  So from time to time simple logistics can bite me hard in the butt.[/ooc]

AD 2285 (January 1 to June 30)  Developing the New Routine

Saying that one intends to send three ICGs per year to Biforst as it turns out is easier than actually doing so.  This year is going to be a learning experience.  How much fuel is needed for the trip, how many mines, or factories to be sent, how much building supplies and pre-fabricated colonial structures need to be prepared?  These are questions that need answers and the answers need to be tested against the reality of the situation.

The 1st Geosurvey team spends this time surveying the asteroid Hilda, except for a period between May 3 and June 8 when the Upholder crew R&R time interupts their operations.  So far the rock has not been completely surveyed.

A tragedy overtakes the NCN in the early part of January.  During a routine yearly medical exam Cpt. Diana Nimm is diagnosed with a rare medical condition that could cause anurisms to form during combat boost, the condition was apparently the result of exposure to long periods of low or zero G.  Cpt. Nimm (a commander at the time) had been the lone surviving senior officer from the 1-1-1 Incident in Wolf 359 and had been over her carreer in command of 3rd Squadron and of late 5th Squadron.  As one of the two authors of the Operation Hat Trick, her loss is a major blow to the Navy's bid to recon Wolf 359.  At her official farewell reception Commadore Frasier and the other senior officers of the Navy gave tributes to one of the most respected officers in the Navy.  It is also one of the rare times that Cpt. Nimm was hard pressed to finish her own response.  Even from outside of the NCN ranks tributes to her career are made, as she was seen by many as heroic figure and was well respected by nearly everyone in the Government independant of where they sat in the Assembly.  She had long been seen as contender for Commadore Frasier's position.  As for her future plans the NCN's public affairs office issued a statement stating that she was evaluating her options while taking her remaining accumulated leave.

Commander Cameron Vaughan is promoted to Captain to fill the command slot now open and it remains to be seen if he can fill the vacc suit left by Cpt. Nimm.  His first posting as a Lt. Cmdr was as the CO of the RV Paul Bunyon (2279), followed by command of the ICBM base Goose Green (2280), and then Planetary Defence Centre Fort Detroit (2281-present).  He was promoted to Commander in 2281.  This promotion marks his return to ship command and is his first independant command.

On January 10, Commadore Frasier is again behind the podium, this time at the retirement party for Dr. Natasha Grey who is retiring (age 66) from the Science Directorate.  He comments that her career ended with a bang, accompanied by a hologram of the first sucessful implosion fission missile warhead test.  The retirement party was well attended by NCN officers as the development of the new warhead is considered one of the most significant advances of the last decade.  Her position as lead researcher in missile development will be taken over by Dr. Tristan Brashear.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
Construction of a research complex is ongoing.

Secondary Industrial Tasks
AD 2285 (February 5) More colonial support equipment is completed for BIC extra solar colonies. [ooc]Infrastructure x32[/ooc]
AD 2285 (May 3) A new Fuel Refinery goes on line.  Current production is now 4.04 m litres per year.  The farm currently holds 1.93 m litres.
AD 2285 (June 18) More colonial support equipment is completed for BIC extra solar colonies. [ooc]Infrastructure x32[/ooc]
AD 2285 (June 18) An older Mine begins conversion to telepresence operated.

Missiles and Fighters
AD 2285 (February 15) Construction of 48 Arrow Anti-Ship Missiles completed.
AD 2285 (March 16) Construction of 120 Falcon Counter Missiles completed.
AD 2285 (May 18) Construction of 48 Arrow Anti-Ship Missiles completed.
AD 2285 (June 23) Construction of 120 Falcon Counter Missiles completed.
AD 2285 (June 23) Construction of 48 Arrow Anti-Ship Missiles has begun.
AD 2285 (March 1) Fairmile C1(EW/SAR) 004 completes her space trials.
AD 2285 (May 8 ) Fairmile C1(EW/SAR) 005 is accepted by the NCN and a new C1 pinnance starts production in the factory.


Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2285 (January 30) Airedale and Borsoi (Terrier Mod1.4 class) plus Picket (Guardian Mod1.3 class) finish their modernizations.
AD 2285 (February 26) Dorset (London Mod1.4 class) ends her refit and means that 1st Squadron is now at the most modern standard for the combat ships.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2285 (February 20) Enchanter (Enchanter Mod1 class) is refit to the most modern standard and becomes the lead ship of 4th Squadron Support Group.
AD 2285 (March 11) Sorcerer (Enchanter Mod1 class) completes her space trials and joins 4th Squadron Support Group.  Two slips are now available for refits of the Tribal class.

Civillian Yard:  Litton-Ingals Shipbuilding Corp., Sol
AD 2285 (January 24) Whiskey and Vodka (Whiskey (EE) class) complete refit and are assigned to the Heavy Lift Group I completing it.


NCN Operations in Sol

4th Squadron is split into two divisions.  The Sarcee and the Mohawk form the 4(-) detachment and are released for training excersized in early March.  When the second slip is freed up in the Deschimag Yard on March 11, the detachment is directed to proceed to Earth arriving on March 15 and beginning their refit to the Tribal Mod1 standard.  1st Squadron departs for WD 1142-645 on March 21 to relieve 2nd Squadron.  The Borsoi is carrying 10 comm/sensor buoys which will be deployed on each jump point that the ships pass through.  This is the start of the network that is planned to be emplaced throughout human settled space.

NCN ordinance services calculates that 356 Arrow and 588 Falcon missiles are necessary to fully supply Earth's forts.  They state it will take most of this year to reach that level of Falcon Counter Missiles but well into next year to produce sufficient Arrow missiles, considering that 2nd, 5th and 6th Squadrons still need to be re-equipped with the modern missiles.  It is also noted that the Arrow missile while sufficiently long ranged for ship mounted fire control is considerably shorter ranged than the PDCs fire controls, so they recommend that a Long Range version be considered for development.


BuSurvey Outerreaches of Sol Expedition

Interstellar Survey II was dispached to explore the outer edges of Sol.  The two ships would target first the comet Ikeya-Zang and then the dwarf planet Makemake, they would then cut across the outer edge of the solar disc to the planet Orcus and its moonlet Vanth, and after that they would head for Quaoar and its moon Weywot.  Commander Sophia Ford (CO of the James Cook) and Lt. Cmdr Conner Lowe (CO of the Voyageur) would be returning to the inner system in November after refueling from the civillian harvester at Jupiter.  There was hope that at least one of the 3 dwarf planets would become a valuable new source of mineral wealth for the NCC.

AD 2285 (February 18) Minerals Discovered on Ikeya-Zang: Duranium 24,126 (0.9)  Neutronium 224 (0.9)  Boronide 23,547 (1)  Mercassium 5,655 (0.7)  Vendarite 8,218 (1) 

Civillian Operations in Sol
AD 2285 (April 17) The supply of Uridium on Van Biesbroeck has been exhausted
AD 2285 (March 21) The civilian mining colony on 2004 NT33 has been expanded to 9 civilian mining complexes
AD 2285 (June 18) The supply of Corundium on Van Biesbroeck has been exhausted


BIC Operations in Alpha Centauri

A total amount of new support equipment sufficient for slightly more than 70,000 people is completed by the local industrial park.  ISW III arrives on March 6 with a full load of colonial support equipment, prefabricated buildings and lifesupport supplies plus 20,000 new colonists and departs on March 27, after loading the colony's mines mineral production into the ships.  On March 17 the ships of FHG I arrive in Faewald orbit and refill the farm from their fuel tanks before the crews are released for shore leave.  The ships depart orbit on April 22 and are back on station by April 30.  The colony's population exceeds 3 million during this time period and for the first time significant amounts of local industry are noted in the colonies industrial data base.  Local industrial concerns are assisting the NCCs industrial park by providing enough expansion and life support materials for 40,000 per year.  Other local industry is a burgeoning textile production industry and there are now signficant demands for other goods such as:  cosntruction material and machinery.  Hardly surprising given the struggles to house the burgeoning population.  The Farm holds 0.43 m litres of fuel at the start of July.


BIC Operations in AD Leonis

Things slow down for Forge traffic control during the first half of this year which is a break the fuel farm needs.  From January 9 to February 21 FHG IV is in orbit around Forge while the ships crew enjoy liberty.  FHG VIII, the second group for the FL Virginis system, had spent weeks harvesting fuel at Deeper Sky until its tanks were 50% full before deaparting for the jump point.  On the 13th of March FHG VIII jumps out of the system.  From March 6 to April 22 it is the turn for FHG III to take a break from fuel harvesting.  Passing through the system on the way back to Earth the ships of the Troop Transport Squadron arrive at Forge on May 1 and after giving their ships crew liberty for a week resume their journey to Earth on the 8th.  They arrive back in Earth orbit on the 19th.  ICG VII on its way to Biforst arrives on April 29 and departs orbit heading for the jump point to LHS 292 on May 13.  On its way to relieve 2nd Squadron, 1st Squadron arrives in system on April 8.  The Borsoi deploys a comm/sensor buoy and the squadron sets course for Forge and a refueling stop.  On April 23 just before jumping out of the system the Borsoi deploys another comm/sensor buoy ensuring that Forge traffic control now knows who is entering and leaving the system on the most travelled route.  2nd Squadron will pass through in May, the squadron arrives in the system on May 6, swings buy Forge for refueling and then departs to Lalande 21185 on May 21.  They will arrive in Earth orbit on June 9.  The farm is down to the lowest level in several years with only 0.5 m litres in it at the start of July.


BIC Operations in FL Virginis

The human colony named Trussvale on Biforst is doing well.  The colony has grown to ~50,000 people and the mine is up and running though not at full production capacity yet.  FHG VII is in orbit around the local gas giant (planet A-III) and is busy harvesting fuel.  On April 6 FHG VIII arrives from AD Leonis and the crews transfer the bulk of the fuel in their ships tanks to the farm before starting rotating liberty parties.  The ships remain in orbit until April 22 and by the 23rd are back in the business of Sorium fuel refining.  The farm ends this 6 month period with 0.6 m litres of fuel in the tanks.


BIC Operations in Gliese 526

The colony of Rosswell is also around 50,000 people by the end of this period.  As well it it's mine is up and running but not at full capacity.  The NCC archeology team has established a base camp near the alien city and has begun preliminary site surveys with drones.  The peculiar atmosphere of Rosetta means that oxygen and fuel is stored in the drones tanks.  The survey drones and the STOL plane that they use to travel back and forth burn the methane in the air to save on fuel.  The city is laid out in a circular pattern with primary radial or spoke avenues and secondary interconnecting arc streets.  It was clearly at one time a sea port due to extensive dock facilities found at the old sea shore.  So far the team has focused on mapping the city in its entirety and has only explored a few buildings in detail.  The arrival of the 2nd Extrasolar Expeditionary Brigade's troops on Febuary 6 helps immensely in securing the site.  By the first week in March one company is deployed to secure the cities perimeter, and assist the archeology team's efforts.  The colony itself is awaiting its next visit by ICG V and the arrival of FHG IX.  The Troop Transport Squadron remains in orbit until the 10th and then deaprts for Earth.


Outsystem Survey Efforts and Naval Operations

Interstellar Survey III is on its way back to Earth during this time, arriving in Earth orbit on April 7.  When 1st Squadron arrives in LHS 292 on April 23 it contacts 2nd Squadron Support Group (on station at the jump point to WD 1142-645) and based on the discussion sets course for the jump point to FL Virginis as the general impression is that any further expansion will be via Gliese 505.  Borsoi deploys comm/sensor buoys at the jump point to AD Leonis and FL Virginis.  2nd Squardon departs for Earth on April 24, jumping into AD Leonis on May 6.

WD 1142-645
By April 10, Interstellar Survey IV is on station at the jump point to LHS 292 while the two grav survey missions continue their operations.  It is felt to be dubious that there is further jump points in this system.  By June 5 Beta Grav Survey mission has joined them, and by June 29 the final results are in...the system is a dead end.  The Oberons now have 20 months on their clocks and the decision is made that they will head back to Earth.  IS IV and Beta GSM are at the jump point but Alpha GSM is still on the way to it by the end of June.

AD 2285 (June 29) Gravitational Survey Completed in the WD 1142-645 system. The system has a total of 1 jump points
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on August 30, 2013, 09:20:23 PM
Nimm is retired. I like her as character. It seems that the NCN has lost one of her combat experienced officer.

Btw, what is the "Operation Hat Trick" that written by Captain Nimm? I'm interested about it. Is it about your latest space wars doctrine or just an operation plan for an NCN military operation?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 31, 2013, 03:03:54 AM
Nimm is retired. I like her as character. It seems that the NCN has lost one of her combat experienced officer.

Btw, what is the "Operation Hat Trick" that written by Captain Nimm? I'm interested about it. Is it about your latest space wars doctrine or just an operation plan for an NCN military operation?

I liked her too...yeah that was a kick in the knee (or another soft and tender place) for the NCN.

HAT TRICK is the operation plan for a recon in force of Wolf 359 authored by Nimm and Morgenrot.  They think there are 3 wolver ships there and they hope for a "hat trick" (3 goals). 
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on August 31, 2013, 04:42:04 AM
why not put her behind the desk? Like becoming an operation officer or something that operate on Earth. But perhaps it is better for her to retire. So, who will replace her as one of your important character?

I must reread again to make a short list of the important Characters in this AAR.

Can you give a list of where your important characters position? Like where is Benson? Where was Nimm before she retired? Where is Morgenrot etc.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 31, 2013, 04:54:09 AM
why not put her behind the desk? Like becoming an operation officer or something that operate on Earth. But perhaps it is better for her to retire. So, who will replace her as one of your important character?

I must reread again to make a short list of the important Characters in this AAR.

I didn't choose to retire her...that was a medical retirement triggered by Aurora's code so it was serious medical issue.  I'm not sure who will replace her...but there is a bunch of new captains who will have to start making a name for themselves.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 04, 2013, 02:07:16 PM
AD 2285 (July 1 to December 30)  If It Ain't One Thing It Is Another

Preparations are well underway in the Navy for a summer 2286 start to HAT TRICK when a couple of issues showed up on the table.  The first was if sufficient numbers of missiles would be ready.  The refits of the Tribals and the missile capacity of the Gargolyes would impose a serious strain on the production system.  Even with the forseen expansion of the ordinance production facilities the numbers of missiles are large and there is the need to re-arm the forts.  This pushes the earliest start date to late summer of 2286.  Then came the second blow from an unexpected source.  The NCC commission bluntly states it is stopping all upgrades to the heavy frigates and will not contemplate new military construction as there are two concurrent mineral crisis apparent by the end of the year.  The most critical is the Gallcite issue but also the level of Boronide is critical given the intention to start building the Amazon class of terraformers. 

By the end of the year the level of Gallacite had dropped to 50% of its initial value and within a hair of being critical.   Gallacite is not a widely mined material but it is critical for engines.  Venus and Faewald are the main producers of the material and their combined yearly production is barely sufficient for maintenance and missile/fighter construction.  As the new engines that have been developed offer considerable civillian fuel savings the refit of BICs ICGs is considered a critical next step in solving the ongoing fuel issues.  But still this costs the NCN their new Collier/Light Tanker design for 4th Squadron, on the positive side it does mean that refit schedules will not need to be taken into consideration for the timing of HAT TRICK.

Code: [Select]
Quiver class Collier    9,000 tons     178 Crew     1095.7 BP      TCS 180  TH 300  EM 270
2222 km/s     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 17.28
Maint Life 4.31 Years     MSP 380    AFR 129%    IFR 1.8%    1YR 33    5YR 493    Max Repair 50 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 12   
Hangar Deck Capacity 250 tons     Magazine 315   

Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 1,020,000 Litres    Range 32.4 billion km   (168 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender Laser Array (2x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon Counter Missile (115)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (40)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile C1(EW/SAR) Pinnace   Speed: 2857 km/s    Size: 4.2

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Quiver class has 6 standard magazines and so is capable of resupplying two Tribals with missiles.  The ship also has over 1 million litres of fuel onboard which means it can transfer about 10% of a full load to the two tribals during re-munitioning operations.  The ship is equipped with sufficient point defence systems to enable it to accompany the Tribals into combat.  As an added bonus the ship is inter-build capable with the Tribal class.   

The Commission clearly states that they are re-ordering their priorities and that after their mandated upgrade of the last of Earth's older forts they intend to boost the automatic mines on Venus, the regular mines on Faewald, establish a set of mines on asteroids that have both Gallacite and Boronide.  These are all actions that will mitigate the issue and will over 5 years hopefully see the stockpiles of these materials start to grown.  There are huge reserves of Gallacite on Venus, and Faewald has a reasonable supply of the TN mineral.  Faewald and Banshee have large reserves of Boronide.  The plan to increase Faewald's industrial park will be converted somewhat to one that emphises the transfer of mines and construction factories equally.  The situation could change if new civillian mining complexes are established on comets that have the two minerals but for the moment there is no sign of this happening.

The Farm on Earth again drops below its maindated million litre reserve value.  Mr. Buxdort again interceeds to hold the system in operation as the drop was caused by three sudden larege similtaneous draws on the farm.  The political game over this starts anew but by the end of the year the values for the farms on Earth and on the outer colonies is again at a healthy level.  Earth has 1.91 m litres of fuel in the farm.

Commadore Frasier is again called on to say good by to a long time collegue as Cpt. Anna Cox who has for years ran BIC's spaceborne operations turns in her resignation effective November 15.  Stating her increasing age (she is 61) and poor health she states it is time for fresh blood.  This puts the NCN's review board into a bit of a quandry.  Cpt. Cox had been the head of BIC's operations by choice yet few of the current senior officers had her interest in the logistics side of Naval operations.  The Board debated the situation and solutions before the chairman approached Commadore Frasier with the suggestion that it now be a 2 year rotating position between the senior naval staff.  He agrees to the suggestion and Cpt. R Unnvaldrson becomes the next head of BICs spaceborne operations.  The retirement party for Cpt. Cox is well attended by politicians and members of the commission as BIC has been a key element in NC politics for many years.  Cpt. Cox had been incharge of more than 1.5 million tonnes of cargo ships and fuel harvesters.   Their cargos and had the responsibility for ensuring the development of Faewald over the years plus Forge and the new colonies Biforst and Rosetta.  BICs harvester fleet had helped alleviate to a huge degree the fuel situation for the NCN.  As Commissioner Buxtorf points out in his speach a good fraction of the existing Gallacite on Earth is from Faewald's mines...so is present only due to the existance of BIC.

BIC in a Nutshell

BICs organization chart is composed of the following elements:  Interstellar Colonization Groups (ICG), Heavy Lift Groups (HLG), Fuel Harvesting Groups (FHG) and Insterstellar Terraforming Missions (ITM).

ICG:  1 Colussus Jump Freighter, 2 Bauxite Long Range Freighters.  Cargo capacity:  20,000 people in cryosleep, 60,000 SCU (standard cargo units).  8 Groups in operation.
HLG:  1 Kingston Jump Transport, 2 Whiskey Freighters.  Cargo capacity:  50,000 people in cryosleep, 80,000 SCU. 2 groups in operation.
FHG:  1 Loch Jump Harvester, 2 Petrol Harvesters.  Fuel Production per year: 644,000 litres. 10 groups in operation. 2 more authorized.
ITM:  2 Amazon Jump Terraformers.  0.0024 atm per year atmospheric modification.  (Planned 3 Terraformer Missions)

Total:  260,000 people in cryosleep; Cargo Total: 600,000 SCU; Fuel: 6,44 million litres per year maximum.

Cpt Unnvaldrson (age: 44) has spent most of his career commanding forts, but spent 4 years as the commanding officer of both Oberon Survey ships, and 5 years in command of the Colussus jump freighter.

Two new Captains are promoted:  Commander Veronika Zweig (Novemeber 10) and Commander Aaron Manning (December 16).  This leaves the NCN with a total of 8 Captains at the end of the year.

The 1st Geosurvey team's efforts on Hilda so far have not born fruit and the team continues to survey the asteroid.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2285 (July 3) The latest Research Complex is finished and turned over to Dr. C. Rowley for her ongoing efforts into virtual reality assistance to scientific researching.
AD 2285 (October 5) Ten Construction Factories are built and the mandated goal for Earth's construction capacity is reached.  [ooc]90% of the factory capacity = 4800 build points[/ooc]
AD 2285 (October 30) Two more Maintenance Facilities are added.  Ships up to 9800 tonnes can now be serviced.
AD 2285 (November 10) Pre-fabricated buildings and life support systems for BIC outsystem colonization are produced.  [ooc]Infrastructure x64[/ooc]
AD 2285 (December 26) Two more Deep Space Tracking Stations join the constellation in near Earth space.  Their compined reach is now sufficient to monitor an area of space with a radius equal to Earth's orbital diameter against a signature of a typical Naval ships drive.  [ooc]Blue ring against signature of 121 is now the diameter of Earth's orbit.[/ooc]
AD 2285 (December 26) The contract for the construction of five new Ordnance Factories is signed.

Secondary Industrial Tasks
AD 2285 (October 5) An older mine is converted to teleoperated for eventual deployment off Earth.
AD 2285 (November 20) Pre-fabricated buildings and life support systems for BIC are completed.  [ooc]Infrastructure x32[/ooc]
AD 2285 (November 20) The work on a new Fuel Refinery starts.

Missiles and Fighters
AD 2285 (August  25) Construction of 48 Arrow Anti-Ship Missiles completed.
AD 2285 (September 25) Construction of 120 Falcon Counter Missiled completed.
AD 2285 (November 25) Construction of 48 Arrow Anti-Ship Missiles completed.
AD 2285 (December 26) Construction of 120 Falcon Counter Missiles completed.
AD 2285 (December 26) Construction of 10 Comm/Sensor Buoys (Batch 2) begins.
AD 2285 (July 18) Fairmile C1(EW/SAR) 006 end her trials at the factory and joins the NCN.
AD 2285 (September 25) Fairmile C1(EW/SAR) 007 completes her acceptance tests.
AD 2285 (December 6) Fairmile C1(EW/SAR) 008 lands onboard the Gryphon class ship Hippogriff marking the completion of 4th Squadrons pinnance group.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2285 (July 8 ) Retooling for Protecteur Mod2.3 class completed.
AD 2285 (August 15) Beagle and Bloodhound (Terrier Mod1.4 class) plus Watchman (Guardian Mod1.3 class) end refit.
AD 2285 (August 25) Paul Bunyon and Pius Antorius (Protecteur Mod2.3 class) complete their refits.
AD 2285 (September 9) Cheshire (London Mod1.4 class) completes refitting to the most modern standard.  She is the last of TG1's warships in need of refit.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2285 (July 3) Wizard (Enchanter Mod1 class) exits the yard and joins 4th Squadron Support Group, completing the jump ship complement.
AD 2285 (August 3) Mohawk and Sarcee (Tribal Mod1 class) are refit to the most modern engine standard.
AD 2285 (December 26) Algonquin and Comanche (Tribal Mod1 class) finish their refit.  4th Squadron's refit is now complete.

Civillian Yard:  Litton-Ingals Shipbuilding Corp., Sol
AD 2285 (July 23) Brännvin and Schnapps (Whiskey (EE) class) finish construction.  The join Heavy Lift Group II in Earth Orbit.
AD 2285 (September 19) Retooling for Amazon class completed.

Code: [Select]
Amazon class Terrraformer Jumpship    44,500 tons     236 Crew     1038 BP      TCS 890  TH 400  EM 0
449 km/s    JR 2-25(C)     Armour 1-111     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 87    Max Repair 500 MSP
Intended Deployment Time: 24 months    Spare Berths 6   
Terraformer: 1 module(s) producing 0.0012 atm per annum

Saab CJA 2-900     Max Ship Size 45000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-200 (2)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 250,000 Litres    Range 16.3 billion km   (420 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The Amazon is BICs first terraformer.  Typically BIC has built 1 jump ship with 2 consorts without jump engines but it proved impossible to provide a non-jump capable consort that was inter-buildable with the Amazon so the decision was made to produce a mission of two ships both with jump engines this gave some protection against malfunctions.  It also makes the missions flexible in how they are deployed.  It is intended to produce a smaller non-jump capable terraformer solely for deployment in Sol at a latter date.


Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2285 (September 30) Oil Sands (Petrol (EE) class) is finished and dispatched to Jupiter to join FHG X arriving on October 14.
AD 2285 (October 5) Coal Oil (Petrol (EE) class) completes her trials and is dispatched to Jupiter to join FHG X arriving on October 19.  FHG X is now at its full complement of harvesters.

Northern Coalition Army
AD 2285 (September 9) The Templebar Rifles Bn ends their advanced infantry training period in camp Wainwright and Brigadier General Daniel Dennis joins his men for the trip to Victoria where they will board the Ceylon for transport to Faewald.  They arrive on December 26 and at least the advance elements of the Battalion are able to celebrate a late Christmas on the planet while the bulk of the unit is still deboarding.  Recruits for the new Travel'n Third Infantry battalion arrive shortly after to begin their basic course.

Civillian Operations in Sol
AD 2285 (October 20) The civilian mining colony on Haumea has been expanded to 10 civilian mining complexes
AD 2285 (December 6) The civilian mining colony on Encke has been expanded to 14 civilian mining complexes

BuSurvey Outerreaches of Sol Expedition

IS II completes it survey of nearest three of the outer dwarf planets of Sol and arrives back at Earth orbit on November 10 after refueling from the civillian harvesters at Jupiter a few days earlier.  Unfortunately none of the 5 bodies surveyed are found to contain any TN minerals.  This leaves Eris and Sedna as possible sources but they are at such a distance from Earth that there is currently little interest in exploring them.  The ships of IS II enter overhaul to be ready to escort the Oberons on their next survey mission currently planed to be Gliese 505.


BIC Operations in Alpha Centauri

The industrial park is operating full out and produces materials to expand the colonies living area for more than 80,000 new colonists but the deficite over the period slowly climbes from around 120,000 to 150,000.  The outbound leg of the maiden voyage of Heavy Lift Group I ends at Faewald on July 4.  The HLG I had 50,000 new colonists and enough support equipment and housing modules for nearly 110,000 people.  The ships remain in orbit until the 18th and then leave for Earth without refueling from the farm.  ICG I arrives on September 23 and remains in orbit until October 15.  This ICG was loaded with 20,000 new colonists, 1 construction factory for the industrial park and more living quarters and life suport materials.  FHG II's crews reach the 12 month mark and on November 8 arrive in Faewald orbit for shore leave, they return to Doineann to resume harvesting on the 28th of December missing the chance for Christmas off the ships by less than a week.  ICG IV arrives at Faewald on December 30 with a load of 20,000 colonists, equipment for a new mine and more prefabricated living quarters and life support spares.  At the end of the year the fuel farm contains 0.74 m litres.


BIC Operations in AD Leonis

Forge traffic control is again busy but this time the ICGs on both legs of their journeys are stopping for more than refueling but to also give their crews shore leave.  ICG V and VI spend time in Forge orbit enjoying the colonies liberty row.  Interstellar Survey IV and the Grav Survey Missions just refuel on the way back to Sol in early September, the ships will arrive at Earth on October 5th.  FHG V spends from August 10 to September 19 in Forge orbit letting their crew blow of steam and then is back at Deeper Sky harvesting on September 20.  At the end of the year the farm is at 0.83 m litres.


BIC Operations in FL Virginis

On August 4 1st Squadron arrives in system.  The Borsoi is detached to emplace comm/sensor buoys on the jump points to Gliese 505 and Gliese 526, this mission is completed with the return of the Borsoi on August 21.  The Protecteur refuels the other ships in the squadron and then rebunkers at Biforst, returning to the Squadron on August 26.  On August 27, ICG VII arrives with 20,000 new colonists, a mine and enough lifesupport and prefabricated housing for 70,000 people.  They depart for Forge on September 9.  On December 22, FHG VII arrives in orbit around the colony to give its crews a special holiday shore leave.  The fuel farm ends the year with 0.99 million litres.
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on September 04, 2013, 02:39:34 PM
Quote
Gallacite is not a widely mined material but it is critical for engines.
It is also darned critical for missiles, which are mostly made out of engines and which you have been producing at a brisk rate.  This is something that often comes up with missile-heavy ship designs.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 05, 2013, 04:03:17 AM
It is also darned critical for missiles, which are mostly made out of engines and which you have been producing at a brisk rate.  This is something that often comes up with missile-heavy ship designs.

Well the amount of Gallacite needed per missile is small but in the numbers I've had to make it also contributes, probably more than I think since I see cost 0.5 or 1.5 and ignore it.  I think though that the 25 Galacite per engine refit cost were the big driver.  Basically I didn't pay enough attention to this, mainly because I've always seemed to have a goodly amount of it on hand.  But I think a few comets ran out.  The good news is that Venus has it in the millions with an availablity of 0.8 so I should be able to recover from my stupidity.

It is interesting to look at my stockpiles:  I had 650 Hawk I(I) CMs, then 1100 Hawk II CMs, then 1100 Hawk IIB CMs (and I have yet to replace them all so at least another 500+ are still in service).  So my production of CMs increased from 650, to 1100, to 1900 and I'm sure the Falcon I's will be around 2500.  I just scrapped the Hawk I(I) as it wasn't considered viable.  I will keep the Hawk IIB's as reserve and scrap the Hawk II's so that is some Gallacite back.  Still overall the number of missiles is increasing...even in terms of AS missile but there I haven't got so dramatic an increase:  Javelin II are at around 100, Javelin III at 150, Javelin IIIA are say 300-ish.

The Quiver class collier has 6 magazines but still is pretty limited in how many missile it can carry (a Tribal Mod 1 now has 3 magazine).  I am seriously considering when the next size of ships come out to go to a size 3 missile for the DD and smaller ships.  Assuming I can make one that is half way effective that is.

But at any rate the Gallacite issue has tossed a spaner into my long term planning...as getting Venus and Faewald's production upwards is just critical at this point (stock is 1500 with an projected use of around 400).
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on September 05, 2013, 12:05:23 PM
The way this game goes, you always anticipate one shortage like corundium or gallicite, and by compensating for that one you find yourself with a surprise shortage of something you hadn't even thought about, like boronide.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on September 08, 2013, 09:23:11 PM
Maybe you can mix your missiles (high low) in your ships so you can save the material to build your missile. Or you can make a high - low unit; with High as elite and be given the best while the rest will be given the older version. By using high - low equip policy, you can reduce the need of making new missiles. Or you can make an experimental units to test your newest arsenals. So you don't have make too many "useless" units to fill your rank.

Well, my point is, make 1 unit of your newest ship, equip it with your newest missiles and arsenal, and throw it or them to the enemy territory to gather data. Survive or not, you will get an idea that your newest hardware is working or not. Or rather than sacrifice your experimental units, you can put it to your latest expedition to see that it work or not. If it work, you can mass production it, if not you don't have to waste your materials to make useless stuff.

I'm curious about the location of your important characters that often mentioned in the story. Where are they?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 09, 2013, 03:31:32 AM
Maybe you can mix your missiles (high low) in your ships so you can save the material to build your missile. Or you can make a high - low unit; with High as elite and be given the best while the rest will be given the older version. By using high - low equip policy, you can reduce the need of making new missiles. Or you can make an experimental units to test your newest arsenals. So you don't have make too many "useless" units to fill your rank.

Well, my point is, make 1 unit of your newest ship, equip it with your newest missiles and arsenal, and throw it or them to the enemy territory to gather data. Survive or not, you will get an idea that your newest hardware is working or not. Or rather than sacrifice your experimental units, you can put it to your latest expedition to see that it work or not. If it work, you can mass production it, if not you don't have to waste your materials to make useless stuff.

I'm curious about the location of your important characters that often mentioned in the story. Where are they?

The mixing of older and new countermissiles is probably going to happen with the forts.  For the mobile units they have been all upgraded to the Falcon/Arrow mix except for the flower class jump tenders.  They may be priority two for new missiles and keep the Hawk IIB's for longer.  There is substantial difference in effectiveness between the two missiles so it hard to leave the older ones in service.

At the moment the first part of the gallacite crisis management plan has gone into effect.  The trouble though is that it caused a spike in the projected Corundum use (as in using 10% of the stockpile) so that is putting pressure on the NCC to get Calisto up and running...and that is 600 intrastructure, and 50 mines they need to build.  But it would produce over 600 corundum per year.  As JoeClark said one thing feeds into another in this game at times.

At the moment most of the Naval Senior Officers are in Sol.  TG2 is in overhaul in Earth Orbit.  Commadore Frasier is based on Earth, as is BIC's operational command.  I'm sorting out a set of dates for starting HAT TRICK.  It will be after Aug 6th (the ETA on the refit to the last fort) but after that I need to look at training progress and fuel and so on.  Current game time is late june so I'm close to another write up.
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on September 09, 2013, 05:27:11 AM
Still a great job! Following this! :)
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on September 09, 2013, 06:58:29 AM
So will your Navy switch to Gaus, rails or lasers to reduce the need for AMM? It would certainly ease your ammonition situation.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 09, 2013, 07:32:27 AM
So will your Navy switch to Gaus, rails or lasers to reduce the need for AMM? It would certainly ease your ammonition situation.

The Navy has Dual Purpose 10 cm IR Laser Turrets, but at the moment their targetting speed is limited and their rate of fire is too low.  When these issues are dealt with on the next round of upgrades then the demand on Countermissiles will likely drop.   Also the 10 cm IR Laser Turret will likely remain the standard "DP" weapon.  More powerful lasers will be barbette mounts.  Based on some playing around I think the laser turrets will become smaller with time as currently the gear is taking up a lot of space and a faster firing laser is the same size as a slower firing one.  What I don't really know is the rules for lasers in terms of size...is the driver the size or the wavelength for example.

Guass, and rails would require starting new research lines and for the moment that is right out at least for the forseeable future.  The plan is to build in a cycle of:  Research Centre, Lots of small stuff, Strategic Building, Lots of small stuff, Research Centre...  The first RC goes to the base CP pool, the second goes to the Naval centres of excellence.  The Naval CoE's are:  Propulsion, Offense, Sensors, and Defence (it is still waiting for its RC).  Logistics and Terraforming are covered by a secondary research centre.  Offense alternates between energy beams and missiles...so adding in a third weapon system would result in a slowing down of existing weapon developments.

In January of 2287 development of a new 10cm IR laser will start, and after it is built the new turret will go into development.  It will take another year for a better set of fire control systems to show up but it should have a tracking speed of around 8000 km/s and comparable range to the current system.  I also spotted the "PDC" tab for fire controls so it is likely the forts will get a fire control update that makes them considerably more useful as well.  I probably should start looking at the size reduction tech for the laser...to make the point defence turrets smaller but it seems likely I need to have much improved capacitors to make it work properly.

Overall the research situation is at the worst right about now...as the CoE's only have a single RC associated with them (except for Propultion, it has 3).  But it will be a while before there is spare capacity to go after new technology...unless I get some lucky results in investigating wrecks.  Also there is a big push to get the most out of my sole energy weapon specialist.  Getting better lasers is a high priority as they at least don't "run out."


Thank you for the comment Alfapiomega.
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on September 09, 2013, 08:20:10 AM
Wavelength increases distance for lasers just like launchspeed does for rails.

ATM i run a small Non-earth campaign and my shipyards and Research-centers are as limited as yours (No TN stuff for 20Billion Km). The higher wavelengths get quickly more expensive.
Particle beams are a good choice for offence, the damage and range are decoupled which means you can get a good range even with low damage. This damage stays the same over the entire distance too. The problem with them is the high energy usage so you need some Cap research for 5 sec. cycles.

Smaller lasers are good but to use them properly you need atleast 12er-caps (12/4 = 3) if you go with turrets.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 09, 2013, 10:20:19 AM
Wavelength increases distance for lasers just like launchspeed does for rails.

ATM i run a small Non-earth campaign and my shipyards and Research-centers are as limited as yours (No TN stuff for 20Billion Km). The higher wavelengths get quickly more expensive.
Particle beams are a good choice for offence, the damage and range are decoupled which means you can get a good range even with low damage. This damage stays the same over the entire distance too. The problem with them is the high energy usage so you need some Cap research for 5 sec. cycles.

Smaller lasers are good but to use them properly you need atleast 12er-caps (12/4 = 3) if you go with turrets.

I had thought about particle beams but it is mainly the question of preventing dilution of research efforts.  They will probably be the long range beam weapon of choice in the future while the lasers will remain the point defence solution.  But for the next decade or so the laser and missile will be the sole weapons deployed.
Title: Re: The Northern Coalition (AAR)
Post by: Jorgen_CAB on September 09, 2013, 11:56:43 AM
I must say that lasers provide the best of all worlds in research efforts in the early game since they can be used as both a defensive and an offensive weapon system. In most of my conventional starts I start out with investing mainly in laser technology and using missiles as primarily an offensive system. My reasoning are the cost involved, both in terms of technology research but also in industrial costs in general. Developing and maintaining good and effective AMM in the early game is very expensive especially if you compare it to how cheap an IR laser turret is in comparison.

It usually come down to how good my science research teams are, but most often I tend to put less effort into my military and more into other sectors. Thus laser technology becomes my main weapon system early on, at least until I'm prepared to send some serious military resources outside of the Sol system and expect them to actually perform decently.

It can be a decent approach to research the 75% miniaturization of the laser if you intend to use it as PD. If you attain capacity technology of 4 you can get the 10cm laser to fire every 15 seconds. That is good enough in a PD role.

I also find that using more expensive lasers than 10cm IR cannons can be a waste of resources since PD seldom need better range than 30000km.

I instead develop a multi-purpose 15cm cannon (best wavelength I have) that I put in a 2x tracking speed turret with appropriate fire-controls. This is a system for bigger ships and not meant as a pure ASM system but built to be used in a dual-role, mainly to defend against fighter/FAC armed with beam weapons but also other ships with higher speed engines and missiles.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 10, 2013, 02:34:28 AM
I must say that lasers provide the best of all worlds in research efforts in the early game since they can be used as both a defensive and an offensive weapon system. In most of my conventional starts I start out with investing mainly in laser technology and using missiles as primarily an offensive system. My reasoning are the cost involved, both in terms of technology research but also in industrial costs in general. Developing and maintaining good and effective AMM in the early game is very expensive especially if you compare it to how cheap an IR laser turret is in comparison.

For the most part that was my reasoning except that CM's are part of a layered missile defence.  Largely how effective they are depends on what your are fighting.  Having them also means that fighters are pretty much non-issues since they will not survive to reach engagement range (those that rely on beams anyway).  Plus nothing stops you using them in close-in battles to engage ships.  The current CMs will have a 3v1 interception chance of 63% against a wolver ship killer plus for the first time they are faster than the inbound missiles.  Coupled with the 8 DPPD laser turrets on the DDs there is considerable optimism they can hold their own...so long as they can engage a single wolver ship at a time.  Not to mention if they can deploy the pinnances they will have a chance to engage the missiles at considerably longer range though I am dubious they will be able to re-engage.

Have to see but I'm a bit delayed as Starslayer has been e-thumping me over the head about our starfire campaign.

Quote
It can be a decent approach to research the 75% miniaturization of the laser if you intend to use it as PD. If you attain capacity technology of 4 you can get the 10cm laser to fire every 15 seconds. That is good enough in a PD role.

Unfortunately 15 s recharge rate is too slow.  The Wolver missile salvoes are spaced 10s appart so the need is for a laser that can fire at a minimum of every 10s and idealy more often.  The size reduction will have to wait for the future.

Quote
I also find that using more expensive lasers than 10cm IR cannons can be a waste of resources since PD seldom need better range than 30000km.

It is unlikely that the NCN will go to larger or more powerful lasers for their DPPD laser turrets.  For other uses see below.

Quote
I instead develop a multi-purpose 15cm cannon (best wavelength I have) that I put in a 2x tracking speed turret with appropriate fire-controls. This is a system for bigger ships and not meant as a pure ASM system but built to be used in a dual-role, mainly to defend against fighter/FAC armed with beam weapons but also other ships with higher speed engines and missiles.

At the moment for anti-shipping work I don't see the point to a turret mount.  But combat experience may change my mind.  I am considering a 15cm Visible laser at the moment for the first anti-shipping laser.  But the 60K km range of the particle beam is interesting as well...only I don't see it happening any time soon due to limited tech resources.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 14, 2013, 08:15:32 AM
AD 2286  (January 1 to June 30)  Taking stock and Making Plans

The reality of the Gallacite issue hits home this six month period as Commissioner Buxtorf stands firm on his "no more construction" line.  The fact is that the current production of Gallacite is sufficient for maintenance and some limited missile and pinnance production.  A new harvester will use 75 SCUs of gallacite, the new Terraformers 100 SCUs, while a new Destroyer takes 250 SCUs.  The increase of new mines will drain the Corrundum reserve which means that the reserve on Callisto needs to be brought into operation.  That will necessitate as significant diversion of resources to infrastructure, mine and terraformer construction.  But stabilizing this situation is clearly a short term high priority task.  The stockpile of 685 Hawk (I) counter missiles currently held as a strategic reserve is scraped on February 26 recovering: Tritanium: 42.8 tons, Gallicite: 37.1 tons, and Fuel: 17125 litres.  The NCCFB reports that all is well with the farm on Earth and that all colonial farms should be (based on their often months old data) at acceptable levels.  The NCC at least for the moment has only mineral issues to deal with.

A clear consiquence of the Gallacite levels is that losses in HAT TRICK are going to be slow to be replaced.  Commadores Frasier and Morgenrot still consider the operation a critical necessity.  New technologies are being researched and clearly field testing of the existing systems and new ships is an absolute strategic necessity.  In June while the ships of 4th Squadron are undergoing maintenance after nearly a month of training manuevers they finalize their planning.  Commadore Frasier schedules a briefing with the Prime Minister Ronald Getti, who adds the Defence Minister Gertrude Daladier, the Naval Oversight Commision (Chair Mr. Olaf Torvaldson) and the leaders of the primary Opposition coalitions (Ms. Wyoming de Silva and Mr. Martin Smith-Goldmayer) at Goose Green to the closed door session.

Commadore Frasier along with Commadore Morgenrot and Captains Veronika Zweig (CO 5th Squadron) and Ewan Ahmed (CO 6th Squadron).  The reception is generally positive.  Defence Minister Daladier is the most supportive of the politicians there.  The opposition leaders are much more neutral adopting the same stance they have taken over the Gallacite issue.  Not supporitive but not crying wolf either.  They appear to be more than willing to give the both the Government and the Navy some rope to hang themselves.  The Navy proposes Sept 10 as the start of the operation to give them training time after the completion of the last Fort Upgrade.  The meeting ends with the PM saying he will discuss the matter with the Privy council and inform the Navy of the decision.

OPERATION HAT TRICK

PRIMARY OBJECTIVE:  Evaluation of current NCN ship designs and weapon systems.
SECONDARY OBJECTIVE ONE:  Intellegence gathering on Wolver ships present in Wolf 359.
SECONDARY OBJECTIVE TWO:  Destruction of one or more Wolver ships.
SECONDARY OBJECTIVE THREE:  Secure control of Wolf 359.  NOTE: This will only be possible if all Wolver ships can be engaged and destroyed.

FORCE STRUCTURE:
Task Group 2
Interstellar Survey IV

PHASE 1:  ENTRY

NCN Intellegence suggests that it is unlikely substantial enemy forces will be present at the jump point.  As sufficient jump tenders/ships are available the entire assault force will be able to simultaneously enter the system.  The view of the planning staff is that if a Wolver vessel is present it is the optimal situation for the NCN strike force as it will be at close range to 12 NCN combat vessels and will not be able to determine the engagement range to the extent that is possible in a deep space battle.

PHASE OBJECTIVE:  Secure jump point.

PHASE 2:  INVESTIGATE WRECKAGE

1-1-1 was engaged while attempting to investigat the wreckage at Wolf 359 xx.  These wrecks are a good target for the initial ship movement.  If Wolver ships intervene it will allow, depending on enemy dispositions, the possibility for defeat in detail; as only a single ship engaged 1-1-1.  The main body, composed of the Battlegroups of 4th, 5th and 6th SQNs will proceed to the gas giant and collect information on the debrie fields in orbit around it.  They will be followed by a group consisting of 3 Edinburough Support Ships escorted by a Gargolye FFG(H).  The Scout class ship from will during this phase do a flypast on the way to the habitable world.  It will attempt to determine in advance of the NCN vessels what Wolver forces are present.

PHASE OBJECTIVE:  Close range scans of alien wreckage.

PHASE 3:  INVESTIGATE WOLF 359 xx

The Scout will do an extreme range fly past to determine if Wolver forces are present.  CO TG2 will decide based on the current tactical situation to implement the approach to the habitable world. 

PHASE OBJECTIVE:  Secure orbitals.

ENEMY FORCE:  NCN Intell believes 3 Wolver ships are present.  Disposition is unknown.  Intentions are unknown.  As multiple jump points are known to exist in the system it is unclear if the Wolvers will stand and fight, or withdraw if they feel the odds are not in their favor.  The enemy agressively engaged 1-1-1, a formation that massed the same as the ship engaging it, but if that would hold true for a force of 12 ships is not clear.


The 1st Geosurvey Team finishes surveying the asteroid Hilda finding no new mineral reserves and the Upholder sets course for Mars and shore leave on Febuary 1.  The now refreshed crew rendevous with Ceres on the 2nd of March and starts a ground survey of this body.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2286 (February 16) The five Ordnance Factories are built on shedule.
AD 2286 (April 2) A new Terraforming Installation is constructed and immediately shipped to Mars via a civillian contract.
AD 2286 (April 2) The refit of the ILB Fort Londonderry to the Fort Rostock standard begins.

Secondary Industrial Tasks
AD 2286 (February 16) A Fuel Refinery comes on line. (Earth now has: 4,083,200 l per year production)
AD 2286 (April 2) A number of pre-fabricated living quarters and life support equipment is completed for BIC. [ooc]Intrastructure x32[/ooc]
AD 2286 (April 2) The conversion of an older mine to telepresence control begins.

Missiles and Fighters
AD 2286 (January 1) Construction of 12 Comm/Sensor Buoys (Batch 2) ends.
AD 2286 (February 26) Construction of 48 Arrow Anti-Ship Missiles is completed.
AD 2286 (March 27) Construction of 120 Falcon Counter Missiles is completed.
AD 2286 (April 27) Construction of 120Falcon Counter Missiles is completed.
AD 2286 (May 29) Construction of 120 Falcon Counter Missiles is completed.
AD 2286 (June 30) Construction of 120 Falcon Counter Missiles is completed.
AD 2286 (February 16) Fairmile C1(EW/SAR) 009 joins 5th Squadron Battlegroup.
AD 2286 (April 27) Fairmile C1(EW/SAR) 010 is accepted for duty with 5th Squadron Support Group.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2286 (June 19) Protecteur (Protecteur Mod2.3 class) ends her refit.  All ships of TG1 have been modernized with the most efficient engines.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2286 (June 24) Lagoon (Loch (EE) class) is constructed and becomes the lead ship of FHG XI.  She is dispatched to Jupiter to begin fuel harvesting.
AD 2286 (June 30) Mere (Loch (EE) class) ends construction becoming the lead ship of FHG XII.  She is dispatched to Jupiter to begin fuel harvesting.
No new Petrol Class consorts are started due to the halt on ship construction.


Civillian Operations in Sol
AD 2286 (January 16) The civilian mining colony on Reinmuth has been expanded to 11 civilian mining complexes
AD 2286 (February 26) The civilian mining colony on Haumea has been expanded to 11 civilian mining complexes


BIC Operations in Alpha Centauri

Faewald's industrial park turns out around 80,000 peoples worth of new lifesupport equipment and housing prefabs but the number of people the colony can support still slowly drops ending the period at a deficite of nearly 170,000.  ICG IV completes its shore leave on January 21 and departs for Earth.  ICG II arrives on April 9 with a load of 20,000 colonists, prefabricated components to expand the colony and a new factory for the park.  ICG II departs for Earth on May 8.  From May 11 to June 24 this ships of FHG I are in orbit around Faewald enjoying time ashore.  They are back harvesting fuel on July 1.  HLG I arrives on June 16 with 40,000 people and sufficient support and prefabricated housing for them plus the equipment for 2 mines. 

Governoress Naomi Jackson study group reports to her the numbers over the housing issue.  The colony is growing at about 440,000 people per year and supporting that growth would take 266 standard production units per year of pre-fabricated components from the industrial park.  The park currently provides 129 standard production units worth per year.  BIC delievers pre-fabricated material from earth sufficient for 368,000 people but also brings 170,000 new colonists.   So the total growth is 610,000 people and the total new support and housing both brought in from Earth or produced locally is enough for 436,000.   She sends a report back to the NCC requesting that they try to deliver more factories to Faewald as her estimate is she needs between 16 and 20 of them to meet the minimum demand solely for lifesupport and housing.


BIC Operations in AD Leonis

Traffic control on Forge has a busy six months with a large number of ship groups either transiting the system and the usual ballet of FHG's refilling the farm.  With the BIC freighters stopping in on their way back and forth to the outer colonies the services near the port are doing particularily well.  On Febuary 6 FHG VI completes its alloted shore leave and returns to Deeper Sky to continue fuel processing.  From Febuary 26 to April 7 the ships of FHG IV are in orbit around Forge as their crews take a break.  They are back harvesting on the 8th.  FHG IX arrives from Sol on March 15 and its crews are on leave until April 22 when they move to Deeper Sky to make the fuel they need for the last part of their journey to Gliese 526.   FHG III is on leave from May 3 to June 14.  Passing through the system are BIC ICGs, BuSurvey ships, and two naval squadrons.


BIC Operations in FL Virginis

Biforst sees the ships of FHG VII complete shore leave on Febuary 6, returning to refining operations on Febuary 8.  ICG VI arrives from Sol with 20,000 colonists, a mine and a large supply of additional lifesupport and pre-fabricated components for the colony.  The ships of the ICG depart for Forge on Febuary 26 after refueling.  FHG VII is in orbit of Biforst from May 4 to June 14, returning to refining operations on June 15.  The Navy rebunkers their Protecteur RV's from the farm as well to support their ships which are present on the jump point to LHS 292.  After relieving 1st Squadron of their picket duties on March 23 3rd Squadron emplaces Comm/Sensor Buoys on both sides of all jump points leading out of FL Virginis (Gliese 526 and Gliese 505) giving traffic control on Biforst some idea who is present in the system.  When 1st Squadron arrives in Sol the refit of the Protecteur will leave all ships of TG1 at the most modern standard.


BIC Operations in Fliese 526

The ships of ICG V complete their shore leave on March 21 and start the journey back to Forge.  On April 2nd 3rd Squadron emplaces a comm/sensor buoy at the jump point giving the colony early warning of arrivals and giving it the ability to store messages on the buoy.  They are informed of the status of FHG IX at this time.  So far the NCC Xenoarcheological team has no breakthroughs to report but a great deal of background or prepatory work has been carried out in the alien city.  The question at the moment is how the aliens stored their records.  After that will come reading them, and then learning the language.

Survey Operations Gliese 505

The George Vancouver (Interstellar Survey I's class Survey Ship) spends the time expanding the gravitational survey of the outer system.  Cmdr Katherine Evans sees no reason not to continue the efforts and by the 15th of May has managed to complete over half the required measurement.  She finishes the last location, as her ship is just a few days out from it and then on May 30 starts back for the jump point and the waiting Path Finder.  IS II which escorted the two Oberon's to the system will remain on the jump point as the two Oberons split to complete the last 12 measurement series needed to have all the data necessary for a full survey.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on September 15, 2013, 09:17:45 PM
Now it is the time to test how far the NCN new ships can go.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 16, 2013, 07:32:22 AM
Now it is the time to test how far the NCN new ships can go.

Yes it is.  The real question is how effective are the missiles.  At the moment the NCN is assuming around a 25% chance to hit for the ship killers but they are unsure what defensive systems the Wolvers use.  That gives the result that 4 missiles per salvo are likely to hit before accounting for defences.  Leading to:  8 missiles per armour layer (in reality with "re-binning" you get faster penetration).  There is a good chance the TG's full AS inventory is necessary to kill a single Wolver ship.  The CMs should be finally effective with around a 60% 3v1 interception proability.  But even the lasers should be a lot more useful.  2 in final fire mode, and 6 in area defence mode will give a high chance of stopping the inbound (around 60%).

But the key thing is to see how everything functions to allow the next generation ships to improve.  The next gen laser fire control system will be much improved and will have a PDC and ship varient.  In both cases the tracking speed will be a lot closer to what the turrets actually are capable of and the turrets themselves should be smaller and firing more rapidly.  Lastly the C1 pinnances are capable of recovering lifepods efficiently so crews won't be abandoned regardless how the battle goes.

What I am not looking forward to is all the fiddle faddle of splitting up the TG into ships and deploying them via the follow system.  I'm also not sure that will do with syncronized firing.

It would be easier (HINT HINT) with a real formation editor!
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on September 16, 2013, 11:09:53 AM
Did you ever work out how fast the wolver missiles travelled? I'd be wary of using a chunk of your lasers in area defence mode if those missiles have the potential to travel through your engagement envelope in a single tick, especially if you are going to spread out your ships.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 17, 2013, 02:11:30 AM
Did you ever work out how fast the wolver missiles travelled? I'd be wary of using a chunk of your lasers in area defence mode if those missiles have the potential to travel through your engagement envelope in a single tick, especially if you are going to spread out your ships.


The Wolver ship killer missiles have a speed of 10K km/s (more or less).  The plan (assuming I can get it to work) will have the DDs spread out at 5000 km intervals in a line abreast formation.  Trailing them on either side at 50K km (at 30°) are the Frigate battlegroups.  Leading them at 198K km (at +-7.6°) are 2 pinnances.  This should produce a missile detection envelope of ~250,000 km.  The Falcon CMs are faster than Wolver missiles and I should be able to get in two launches (not from the same launcher) so each salvo of 3 inbound ship killers can be engaged 3v1 twice in the time it takes them to close the distance.  After that the ship targeted by the missiles (once I know who it is) will switch to mode 1 point defence on its DPPD lasers, and the others will remain in mode 4.  As the ships shields can take a single missile hit I think the plan should work.  I'm hoping the CMs stop the missiles and the lasers are tasked only with mop up operations.  I'm basically relying on mass rather than accuracy.

The Gen II DPPD turrets and associated fire controls will be far far more effective...but for the moment the NCN is mainly trying to see if they can get this concept to work in the field.
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on September 17, 2013, 03:16:12 AM
Yes it is.  The real question is how effective are the missiles.  At the moment the NCN is assuming around a 25% chance to hit for the ship killers but they are unsure what defensive systems the Wolvers use.  That gives the result that 4 missiles per salvo are likely to hit before accounting for defences.  Leading to:  8 missiles per armour layer (in reality with "re-binning" you get faster penetration).  There is a good chance the TG's full AS inventory is necessary to kill a single Wolver ship.  The CMs should be finally effective with around a 60% 3v1 interception proability.  But even the lasers should be a lot more useful.  2 in final fire mode, and 6 in area defence mode will give a high chance of stopping the inbound (around 60%).

But the key thing is to see how everything functions to allow the next generation ships to improve.  The next gen laser fire control system will be much improved and will have a PDC and ship varient.  In both cases the tracking speed will be a lot closer to what the turrets actually are capable of and the turrets themselves should be smaller and firing more rapidly.  Lastly the C1 pinnances are capable of recovering lifepods efficiently so crews won't be abandoned regardless how the battle goes.

What I am not looking forward to is all the fiddle faddle of splitting up the TG into ships and deploying them via the follow system.  I'm also not sure that will do with syncronized firing.

It would be easier (HINT HINT) with a real formation editor!

The entire inventory against one ship? Holy cow that seems quite excessive. Wouldn't it be preferable than to mine the jump points and plant some other defenses there rather than pursue such task? I don't think NCN's ordinance factories can keep up. Especially now when you have the Gallacite crunch on your back.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 17, 2013, 04:57:33 AM
The entire inventory against one ship? Holy cow that seems quite excessive. Wouldn't it be preferable than to mine the jump points and plant some other defenses there rather than pursue such task? I don't think NCN's ordinance factories can keep up. Especially now when you have the Gallacite crunch on your back.

The TG's entire ready inventory, which is 200 Arrow missiles.  That is 5 months of production...and 500 Gallacite (which is ~1.5 years worth at the current mining rate).  The Edinburoughs have another 80 or so Arrows onboard.  If the Wolver DD has 24 columns of armour and 3 layers it will take 8 missiles per layer to remove it (ignoring re-binning) that requires 32 missiles fired per armour layer (ignoring anti-missile defences).  So a total of 100 missiles just to scrub its armour away.  If it has 100 HTK internal that is 25 missiles more to destroy it, factoring in the hit chance that is a further 100 missiles.  That is roughtly 200 missiles in the worst case.  I'm ignoring the penetration bonuses and so on, I should run my spread sheet a few times and see what a more reasonable number is but then it becomes a question of the ships active defences so probably the worst case is not so far off reality.

If it is worst case they will be stopped at Phase 1.  But as far as the NCN is concerned they still accomplish their primary goal which is field testing their new ships and missiles before the next wave of research goes to system development rather than theoretical things. 

Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on September 26, 2013, 05:27:30 AM
is it died? I'm waiting for new update
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 26, 2013, 11:00:27 AM
Not dead, but Starslayer has hit me with the Starfire Campaign Hammer and I need to find some time to play out the operation further.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 27, 2013, 12:59:24 PM
[ooc]A small problem has arrisen...the enemy is withdrawing as 3-5 to 5 times as fast as my ships can move....and I am stuck in 15 second turns.  But you can see the tactical display of Commadore Morgenrot below.   The tactical planning of the NCN assigned this as the lowest possible chance in terms of enemy response.  [/ooc]

(http://imageshack.us/scaled/thumb/7/b75m.jpg) (http://imageshack.us/photo/my-images/7/b75m.jpg/)
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on September 27, 2013, 09:37:28 PM
I can't wait to read the story of this battle. But, I can't give any ideas or suggestions as I'm more newbie than the writer.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on September 28, 2013, 11:38:49 AM
Are you setting your task groups to follow the wolvers? They may be updating for those moving so could try a waypoint instead. Also assume you don't have any fire controls assigned? Were you getting the 15 sec interrupts as soon as you jumped in or a little later?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 29, 2013, 05:57:45 AM
All is ok now, the enemy stopped their inexplicable withdrawl and turned to engage...the first inbound missle has been detected at range of 310k km from the ship launching CMs.  Now I'm at 5s turns.  The forces are currently 45 million km appart.   

The main task force is heading for a conviently located jump point.   At the moment my fire controls are not assigned to specific targets because they have a range of only 10 million km against the Wolvers jamming.  I actually got the 15 s interupts much later...but after a while they stopped and I was able to go up to 5 min intervals...then 2 min intervals but now we are at 5s intervals as I lost something like 80,000 km of detection range.

Below is a close up of the NCN pre-battle formation (you can't see the pinnances at this scale) and it took several itterations of the angle and range to get it halfways like what I wanted.

(http://img194.imageshack.us/img194/559/s4pf.jpg) (http://imageshack.us/photo/my-images/194/s4pf.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 04, 2013, 01:47:19 PM
AD 2286 September 12-23 OPERTATION HATTRICK


September 12 0300 Sol Jumppoint to Wolf 359

Task Group 2 was assembled on the jump point the ships divided into groups around the available Enchanter Jump Ship and Flower Jump Tenders.  Unlike in the past the number of ships and jump capable vessels was matched and the whole force would jump together.  TG CO Commadore Peter Morgenrot sat in the bridge of the Commanche the Tribal class destroyer current the flag ship of the Task Group and lead ship of 4th Squadron Battlegroup.
"All ships, make ready for jump, syncronized jump signal sent.  Task Group authorized to jump.  See you on the other side ladies and gentlemen."  His voice echoed in his suits helmet.  He switched the display and watched the count down.

The engineers on the jump ships had timed things well and 9 openings in normal space were made and stabilized and the jump ships followed their combat siblings through in the largest mass jump in human history.  All 18 human ships appeared in Wolf 359 an infintismal time later scattered around the jump point.

"Passives are clear sir! No hostile contacts."  The sensor operator's voice cut in on Peter Morgenrot's helmet speakers.  His threat plot was updating showing the positions of his newly arrived force from the IR signature of their engines and the output of their shields.  "Sensors, active sensors when you can. 30 second sweep."  That would tell him if anything was inside of 11 million km from the jump point.  "Active sweep sir Aye."   Less than a minute later it was clear the human force was alone on the jump point.

"Commander Barker, organize the resupply ships transit."  He was talking to Cmdr Ellen Barker CO of the 4th Squadron Support Group.  "Bring 3 Edinbourghs's through and detach one of the Gargoyles for missile defence."  Spin was returning to the Commanche and his helmet was already racked beside him.  "Make a Resupply Group out of them and have them trail us when we are 10 million km out."  That would give them a fair amount of protection.

Over the next 20 min the Task Group assembled its 3 squadron battlegroups into a single formation centered on the Commanche.  The destroyers of 4th Squadron were in line abreast while the heavy frigates adopted a triangular formation centred on the Gargoyle area defence ship.  The laser armed Lake class corvettes being the tip.  The two heavy frigate squadrons were then deployed 60,000 km radial seperation at 120° from the TG flagship.

They set off for the previously used "way point 1" in the system at a sedate 700 km/s as the survey ships would not be arriving for a few hours.  Behind them 4th Support Group consisting of 3 Enchanter Jump Ships and the area defence heavy Frigate Hippogriff picketed the jump point at 1 km/s relying on their passive sensors for threat detection.  When Interstellar Survey IV jumps in several hours later they are joined by the John Franklin as the Scout Trail Blazer heads for way point 1 where its passive array will scan for Wolver active sensors before moving in system more.

September 16 2020 Wolf 359 Way Point 1 Scout class survey vessel Trail Blazer

Lt. Cmdr Reece Riley stared at the sensor graphical output and tried to make a joke, "I guess we need to get a scale that goes to 11, eh?"  His ships passive array was getting a feed on the gravic pulse strength of the Wolver ship of the Tone class, and so far all he could see was lots.   Accounting for the best guess anyone had on the effectiveness of the reciever part of the system it had a detection range against a mass 3800 tonne object of around 320 million km.  The Trail Blazer herself was safe where she was, as she would have to be closer than 200 million km to be detected; but that number was based on an assumption.  "Communications squirt to Commadore Morgenrot with the best guess of that ships location."  From what he could tell it was orbiting the terrestrial planet with the wrecks.

This was a monkey wrench as the Tone would pick up the destroyers at full range meaning they would be spotted outside the orbit of planet V.  A new waypoint 2 was designated outside of the Tone's range and Trail Blazer is directed to proceed to Wolf 359 planet 5 to establish herself in polar orbit of the gas giant and function as an observer with her passive detection system.   The Resupply group is directed to proceed to Way Point 2 while the Task Group maintains course for Way Point 1.

===

September 17 0554 Sensor contact with Tone class ship is lost as it turns its search array off.


September 19 1410 TG 2 arrives at Way Point 1 (300 million km from the primary)
September 19 1944 Resupply groups arrives at Way Point 2 (347 million km from the primary), TG2 sets course for Jump Point 2 at 2000 km/s.  They will attempt to engage a Wolver ship to gather intellegence on its capabilities.


September 21 2259 New Active Sensor Detected!  Contact ID: Jintsu 002
September 21 2314 New Active Sensor Detected!  Contact ID: Tone 002 and Tone 003


September 21 2330 Wolf 359 Commanche Bridge

"They are running away?"  Lt. Wendy Crowley the JOW shook her head and shruged in reply to her captains obviously rehtorical question.  Commadore Morgenrot didn't know whether to be relieved or upset.  Running had not had a high probability in the planning.  Chasing the Wolvers was ludicrious given the speed difference between their ships and the NCNs.  Possibly the numbers of ships worried them?  "Proceed on course helmsman."  He could sense a feeling of relief go through the crew as they relaxed unconsiously.  "Communications send to all ships: Maintain course and speed."  The JOW had woken him when the new sensor contacts had been picked up by Task group's passive sensors and he expected word from Trail Blazer after it was relayed to the TG.


(http://imageshack.us/scaled/medium/94/nwli.jpg) (http://imageshack.us/photo/my-images/94/nwli.jpg/)
[ooc]Shown above is the inital wolver behaviour.[/ooc]

They watched the threat plot together.  Peter thanked the rating that brought him a cup of coffee as he tried to figure out a plan.  The Wolver ships were withdrawing from him at 11 730 km/s and 8 379 km/s for the Tone and Jintsu respectively.  His ships could do 2222 km/s maximum.  He could not catch them.  He knew he should go back to sleep; but he also knew he would not sleep, so he remained watching until suddenly the target that had been receeding changed course.  "Computer makes it an interception course, both Tones, Sir."  The tracking officer replied to his quiet question.  It seemed the operation was a go, and he could feel the change again in the bridge crew.

"Communications send to 4th Squadron:  All ships to launch pinnaces."
"Communications send to Task Group:  All ships begin search sensor sweeps.  All ships to close up for combat when enemy is at 100 million km and 4th and 5th Squardons are to launch pinnaces."

September 22 0257 New Active Sensor Detected!  Contact ID: Taiho 002  2 min later the Jintsu's sensor vanishes from the threat plot

Septermber 22 0301 Wolf 359 Commanche Bridge

The NCN's formation moved through space preceeded by 6 pinnaces forming a shallow cone out to 180 000 km with a narrow base near TG2 of 70 000 km and a widest seperation of 90 000 km.  The pinnaces should be able to see the Wolver standard ship killing missile at 50 000 km.  The ships had locked down their spin sections and were at 0.35 atmospheres pressure to hinder a fire and reduce the effect of explosive decompression, the crew was all in survival suits.

"VAMPIRE!  RANGE! 210KAYs!"  The shout was loud in Peter's helmet.  A red icon blossomed by the most forward pinnace whose sensors had picked it up.   An icon on his formation flashed: Wounded Knee had engaged.  3 Falcon missile had been launched at the single inbound.  For the first time the pinnace Early Warning concept had worked properly instead of barely picking up the missile at 50K or 70K km and having no time to react they were picking it up 20 seconds out and the 12 000 km/s Falcons were faster than 11 200 km Wolver inbound.  Now to see how the missile performed its job.

"Foxes are green!"  The update was at a much more normal volume.

Twenty five seconds later he knew.  "Splash inbound!"  The bridge errupted in cheers even as a second Wolver missile swept inward, a volley of three Falcons screaming to meet it from Normandy.

Of course it was not always so and at 03:02:11 the Task Group suffers its first hit as a missile evades two interception attempts and the Lake Erie's lasers to bracket the Gryphon with nuclear hell.  The area defence frigate emerges with half its shield gone [ooc]Oddly enough the frigates suffer only half damage to shields...so 9 pts of damage hits the ship, 6 points of shields are reduced to 3 and 3 armour damage.  Might be a bug but it happened twice.[/ooc] and its armour belt breached.

"Communications:  Send to 6th Squadron move to 135° absolute."
"Communications:  Send to Algonquin to take up position on our port side."  That would strengthen the laser fire power available.

Shortly another missile again evades two interception attempts and several laser shots to batter the destroyer Sarcee's shield flat.

"Communications:  Send to Sarcee:  Go to Mode 1 on your lasers.  Send to Task Group: Sarcee is out of the Net." 

Another wolver missile streaks into the formation only this time the Lake Eries ventral laser turret lets loose of cone of coherent ligth that turns the missile into a cloud of debries.  It was clear that if the tracking speed of the fire control had not been an issue the lasers would have a greater impact on the battle.  Still over the engagement a half a dozen or more missiles are destroyed by fire from the targets consorts.

"IMPACT IMPACT ALL HANDS BRACE FOR IMPACT!"  The computer generated warning overrode all communication onboard the Commache as a Wolver missile avoided all attempts to stop it and detonates near the command destroyer ripping its protective shields appart.   The Sarcee's shield was at two-thirds and charging.  "Guns, Mode 1 for our lasers."  Two of 4 destroyers were now out of the net.  But the ships remain untouched as missile after missile is knocked down by Falcon's or Goaltender Arrays and then full shield integridy is restored to the Commanche's shield.

"Guns switch back to Mode 4."

The battle continues for minute after grueling minute, at times apparently even Wolver missiles have limited accuracies as not all missiles detonate in effective radius of their targets.  Counter missile magazines on the Wounded Knee class frigates run dry and the computer switches to the Gargoyles as the primary area defence platforms.

"IMPACT IMPACT ALL HANDS BRACE FOR IMPACT!"  The Commanche is drawing the enemy attention for some reason and another Wolver missile detonates near the ship, again her shield deflects the force away from her hull even as the magnets quench.  "Guns, Mode 1"  So far the Task Group had done well having weathered 53 missiles and suffered only 4 hits on their ships.  Thirty seconds later the Commanche sails through the expanding cloud of missile debries that her dorsal laser array had destroyed just short of the ship.

Not long after that the Lake Erie is targeted and her armour is breached without internal damage.  Another Wolver ship killer is destroyed just short of the Commanche by her lasers but fifteen seconds later she is struck with her shield at a third strength and her armour is breached with no internal damage.   Commadore Morgenrot is distracted from Task Group command as he tries to find out if his ship suffered damage.  Although her armour was breached no internal systems were affected.  He has just started to hear back from his damage control chief when the impact alarm blocks his his communications and a third missile detonates near the Commanche.  This time the whole vessel shudders hard and the ship skews in space with suddenly unbalanced thrust as one engine "burps."
"Captain, this engineering, that last blast damaged one of the engines but the back up systems are working fine and I've got a crew on the damaged parts." 

"Communications: Send to Task Group.  Commanche will remain in Mode 1."  They seemed to be the primary target.  Still it seemed the bad luck plaguing the Commanche vanished as her shield continued to rebuild and the Wolver missiles were being knocked out one after another either by Falcons or by the meshed laser arrays of the Tribals and Lake Class ships.  Twice the Commanche's lasers failed to stop an inbound that failed to detonate on target.

At 0331 and after 83 wolver missiles, presumably launched from the Taiho, it was over.  The missiles had a range of 40-50 million km and so outranged the human anti-ship missiles by a factor of 4.  But the Taiho and the two Tones continued to close the range.  Seven minutes later the Taiho entered the range of the NCN Seimen's scanners and was found to be a 8950 tonne vessel.  For the first time the NCN had weathered a Wolver attack essentially unscathed.

[ooc]to be continued...that was an eternity of 5 second turns.  And a slight update hopefully it reads better.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 05, 2013, 08:38:21 AM
[ooc]I finished the previous installment later last night and I have to go back and re-edit the text there are some inconsitantcies and such there.  As far as area defence setting goes, that worked very well except that the chance to hit varied from 5-13%.  Final fire was up to 17-19%.  I think every laser armed ship though killed at least 1 missile with her lasers in area mode, the Mohawk killed 3, and the two Lakes a pair each this is at maximum around 10 leakers, but they shot a lot more often then that, at times up to 8 lasers missed the missile.   Mohawk and Commanche killed around 6 missiles in point blank self only mode.[/ooc]

September 22 0337 Wolf 359 Commanche Bridge

The intel gathering part of the operation had so far been a resounding success.  Peter knew which way the die would fall on the next generation of laser turrets.  He suspected there would be a huge push for both better armour plus stronger and faster charging shields.  The shields though had made a huge difference in this combat with the Commanche only suffering damage due to three impacts in a short time.  The new Falcon counter missiles had their baptism in fire and had performed remarkably well, with on one memorable occasion all three missiles warheads triggering on a single inbound missile.  Faster tracking speed for the lasers was a must but still the TorAr arrays had done an astounding job protecting the ships against leakers.  Now though it was time to test the NCNs Arrow anti-ship missile against the Wolvers.

"Guns, target is Tone 2.  Time to blind them." 
"Aye aye sir.  Target is Tone 2." 
"Communications, send to Task Group:  Target is Tone 2.  All ships engage."

On the threat plot the Tone 2 changed to a different shade of red and Peter smiled at the thought that came to him,  'Diana sends her love.' 

"ECM is foxing us sir."  No surprise there.  Range was dropping steadily to the 10.3 million mark when the NCNs targeting system could lock.

"Hard lock sir."
"Firing."  The Commanche shuddered as the twin mass drivers launched the Arrows.  "Birds are green sir."  That meant the missile had accepted the target and engines are on boost.  The Task Groups fire was a little ragged: 5 volleys of two missiles were followed five seconds later by 3 volleys of two Arrows.

The Taiho would have been an easier target but its sensors were only 60 and 40 million km in range.  If the Tones were taken out of the battle the enemy would be a lot closer to blind, and the Trail Blazer currently returning to the jump point at full speed would be a lot safer.  150 seconds later the Task Groups second volley follows the first.  150 seconds later the Task Group volleys again on the Tone 2.

Peter watched the icon of the missile closing with the Wolver ship, any second now...

"Hard Gammas Sir!"  The sensor operator's voice struggles to keep proffesional.  "I make it 3 hits, no obvious counterfire."
"Spectroscopy is showing only Duranium lines, armour was not breached."

Five seconds later the second wave scores another hit on the Tone 2.

Peter swore quietly as the hits and misses were tailed by the computer, two volleys had missed badly and the hits stood at 4.  Then 5, 6, and 7.  Sudden the marker changed to a wreck.

"Spectrocopy?"  He was stunned.  The human ships errupted in cheers that the voice communication software quickly blocked.
"We read a massive internal explosion sir.  An engine or powersupply must have gotten hit." 
[ooc]AD 2286 (September 22) 03:49:36 Strength 49 Secondary Power System Explosion x1 detected!
AD 2286 (September 22) 03:49:36 Tone 002 has been destroyed
[/ooc]

"I'll be damned."
"Guns Target is Tone 3."
"Aye Aye Sir. Target is Tone 3."  That left a bunch of missiles that were now on onboard targeting.  Depending on the Tone 3's flight path it might pass through them.   And as it turns out it does and two minutes later 3 of the Arrow missiles on independent IR guidance impact on the Tone 3.  The range was now down to 1 million km to the Tone 3 and 4 million km to the oncoming Taiho 2, which was continuing to close for what Peter could only assume was to be a beam engagement.  The ships of 5th and 6th Squadrons were now out of missiles and are ordered to return to the Resupply group to rearm, he detached the two Lake class corvettes to the 4th squadron.  6th Squadron is told to keep going to the jump point as the resupply group's missiles won't stretch that far.

"Communications send to 4th Squadron:  All ships engage Tone 3 with a single Falcon battery."  His destroyers had some 70 Falcons each.
"Communications send to 4th Squadron:  Arbalist launchers target is Taiho 2.  All ships engage." 
"Guns.  First battery to fire on Tone 3 in anti-shipping mode.  Target the Arrows on Taiho 2."
"Aye aye Sir. First battery in Anti-shipping mode.  Target is Tone 3.  Arbalist launchers switching to Taiho 2."

Minutes later 2 Falcons scored hits on the Tone 3.   But the ship seemed luckier than her consort and missile after missile missed her.

8 Arrow missiles in 4 volleys of two close on the Taiho 2 and then just short of the ship a pair of missile beacons vanish.  "Point defences detected Sir!"  Still one missile impacts on the Wolver ship.  Followed later by two more missile impacts, while the Tone 3's luck lets it dodge multiple Falcon missile with only the occasional missile striking home.

"Communications send to 4th Squadron:  All ships engage Taiho 2 with remaining Falcon Battery."
"Communicaitons send to Resupply Group: 4th Squadron with resupply with you."
"Communications send to 5th Squadron:  continue on to jump point.  Do not remunition at Resupply group."

There were 36 Arrows and 132 Falcons which could remunition his destroyers rather than the frigates.  His missile stocks onboard right now were dropping rapidly though.

The Taiho 2 kept closing ending up approximately 200 000 km from the NCN ships matching their speed.  Falcon missile rained down on the Tone 3.  A further Arrow hits the Taiho adding to the tally.  Then 4 more Arrows.  By now all fire was on the Taiho whose point defence made things dicy as it destroyed the first salvo fired on it without apparent fail.  By 0407 his ships were out of missiles and the pair of Wolver ships were still at ranges of 150 000 and 1 million km respectively for the Taiho 2 and Tone 3.

"A long range beam weapon would be good around now." Peter leaned over the shoulder of the gunnery station hoping to see something different.  "Yes Sir!"  The refit to the Tribals that had added the extra magazine capacity to ships had proved its value in this battle.  But at the moment if the enemy did not choose to close range further, and it seemed they didn't, he could not shoot at them with the DPPD lasers. 
"Helm set course for the Resupply group."  They were currently at Way Point 2 about 8 hours travel from here.
"Navigation give us a rendevous point and then have communications relay it to the Resupply group."

======

[ooc]Now at this point reality and writing diverge somewhat.  What happened in the game was I hit 8 hour time advance (since no combat had occured and I wanted the resupply over with).  That was stupid on a few levels but I was tired.  What I found after the 8 hour time advance was a map with 2 wrecks 3 hours behind me and looking through the log apparently a wolver anti-ship missile attack.  One which didn't appear to be opposed by any laser fire at all...joy.  To say I was angry was an understatement...but mostly with myself.[/ooc]


The 4th Squadron and its two attached Corvettes turn and head for the inbound Resupply Group.  The two Lake class ships are trailing the Commanche by 10 000 km and the squadrons 4 Pinnaces are pulled off to the sides to avoid giving the Taiho ideas.  Some hours later alarms go off on board the ships.

"Vampire inbound, 170kays.  Profile is ship killer."  The NCN ships lasers attempted to engage the inbounds but while the ships could see the inbounds at distance the tracking speed difference cut the effectiveness of their meshed laser fire.  The targets were the Lakes and over a grueling two minutes first the Lake Erie (CO: Lt Cmdr Melodie Tyon who was killed when the Erie's bridge was obliterated in a sheeting rain of splinters) and then the Lake Superiour was battered down before the rain of wolver missiles ended leaving the Sarcee without shields and the pinnaces moving in to recover the 53 crew from the Lake Superior and the 30 crew from the Lake Erie that survived.
[ooc]I actually sent the pinnaces back to collect the crew and they were onboard the pinnaces still when the pinnaces were shot down.[/ooc]

Peter stared at the plot...it would no longer be a no loss operation.  Apparently the missiles had been launched by the Jintsu, which indicated the maximum range of the Wolver ship killer might be considerably longer than first thought.  Some hours later 4th Squadron arrives at the rendevous with the Resupply group and the missiles are transfered one ship at a time evenly distributed as possible between the four destroyers before the Resupply group boosts for the jump point while the 4th Squadron reduces speed to allow the Trail Blazer time to make it back to the jump point.  They will draw the Wolvers attention to them.

[ooc]I actually just transfered them to the Commanche and used SM mode to re-distribute them around as there isn't any way to limit the number of missiles transfered.  [/ooc]

====

"Guns.  Target is Tone 3."  He had to shut down that long range scanner.  Of the first 8 Arrow missiles launched 1 hit.  Of the next 8 Arrow missiles launched three hit.  Of the next 8 Arrow missiles launched none hit.  The Tone 3 has a guardian angle it seems.  Of the next 8 Arrow missiles launched two hit.  Of the last salvo of 2 that were launched 1 hit.  [ooc]I fail at basic math as that should have been a salvo of 4 missiles not 2:  8x4=32+2 = 34 < 36 onboard the 3 Edinbourghs.[/ooc]

"Sir!  Sensors.  The Tone 3's sensor just went down."  There was every chance it might be repaired but for the moment the ship was blind and somewhat slowed due to previous hit that had dropped its speed to 10 500 km/s.

Suddenly the pinnaces were engulfed in nuclear fire and inside of 5 seconds all 4 of them were either reduced to wrecks or unable to move due to lack of engines or fuel.
"What the hell?  Tracking?"
Countermissile launches blosemed over the formation while the humans tried to sort out what was happening.
"High speed inbounds Sir."
"Spectroscopy is showing scale 1 warhead detonations sir."
The squadrons counter missiles self destructed as their targets vanished before they could acquire.  First the order was to switch to 1v1 engagement in an attempt to thin the flow then when tracking finally got a hard read on the inbound missiles velocity:  50 000 km/s;  Commadore Morgenrot orders his ships to take the counter missile batteries off PD mode as it clear that it is waste of missiles.  All ships are ordered to Mode 1 with their DPPD arrays but against a missile moving that fast only divine intervention would allow an intercept.  At least the Super Vigilant CM sensor is living up to its name and the ship can see the inbound missiles.  These were the missile that had killed the 1-1-1 Peter realized, only 4th Squadron was individually a lot tougher but against this magic missile he could do no more than his predecessor.  Still the enemy kept swapping targets allowing the destroyers to rebuild shield protection.   After nearly 2 minutes of fire not letting up Commadore Morgenrot orders all ships to engage the Taiho 2 with their remaining counter missiles.  Compared to the hell raining down on the NCN destroyers it is a mild return but it is clear that the only thing going to save the NCN ships is the enemy running out of missiles.

The Sarcee is the first battered down her shield continously knocked out, then her armour breached and her interior spaces becoming arbetoirs.  Commadore Morgenrot orders all ships to maintain course their only task now to draw as much fire onto them as possible to shield the remaining ships still in system.   But the NCN destroyers were tough, their systems redundant and though Sarcee was slowed to 444 km/s she stayed together.  Her bridges destroyed allowing only intermitted contact with the Task Group command as Commadore Morgenrot tried to get a status report.  Fire then shifted mainly to the Mowhawk and the cycle repeated.  Missile after missile struck the ship until gaps in her armour allowed plasma to strike deep inside the ship.  The ship like the Sarcee soon acquired a comet trail of debreis and bodies until two missile strikes caught her engines and one after another they detonated the ship distingrating in a fireball of its own making, her CO Commander Elisabeth von Schirmer does not make to a life pod but some 50 crew do.  Fire shifted to the Commanche and Algonquin.  Damage began to mount in those two ships.  Then with a final volley of two missiles it was over.  Approximately 560 to 600 size 1 missiles had hit the 4th Squadron.


(http://imageshack.us/scaled/medium/59/cukx.jpg) (http://imageshack.us/photo/my-images/59/cukx.jpg/)

[ooc]Shown above is a picture from the battles the time is: 23.09.86 at 07:59.  The destroyers are still getting snowed under by size 1 missiles.  Mohawk is still intact at this point.[/ooc]

The Jintsu, assumed to have launched the attack, is still approaching.  Commadore Morgenrot directs his ships to repair damage and after several minutes establishes contact with the Sarcee.  They can repair one engine but they have only 10 000 litres of fuel onboard.  Even with 2 engines it will take 3 days to reach the jump point with the Sarcee and it seems the best solution is scuttle her.   During this time the Jintsu crosses the NCN's sensor envelope and is revealed to be also a 8950 tonne vessel.  While the situation was being sorted out the three human ships had seperated and Taiho and Tone were clustered around one of the surviving crippled pinnaces the Fairmile C1 003 of the Commanche's Loner's Early Warning Pinnace unit.  The last surviving crewman had kept the feed from the sensor system going through the battle and had given warning of many inbound strikes.  The Wolver ship was just a few thousand km away from the crippled pinnace.

"Commadore!  The Jintsu it...it just rammed the Loner!"
"What?"  Peter stared in shock at the threat plot; the notepad in his hand forgotten.
"Oh...God...Helm.  Bring us about.  Set course for the Sarcee.  Full Speed."  If they would ram...of all things ram...a pinnace the Sarcee was a sitting duck; all her weapons were out.
"Communications:  Send to Sarcee.  Wolver ship may attempt ramming attack.  Get your people to the escape pods but don't abandon ship."  Unfortunately the Sarcee was a cripple and better she be rammed then either of the two still essentially functional ships remaining.

"Oh my God...Sir...sir...the Jintsu just rammed the life pods."  Peter stared in shock.  Well that explained the lifepod signals going silent in previous encounters.  At least the families would know for sure now.  The lifepod beacons of the other pinnance surivors and the 50 crew from the Mohawk vanish. "Course confirmed as intercept with the Sarcee sir." 

The Algonquin and Commanche didn't make in time and it is unlikely even if they had been there they could have prevented the Wolver vessel from impacting the Sarcee.
[ooc]AD 2286 (September 23) 09:27:31 Sarcee hit by 179 points of damage from Ramming Attack. 177 damage caused to shields. Shield Strength now 0.  2 damage absorbed by armour. 
AD 2286 (September 23) 09:27:31 Sarcee suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.
AD 2286 (September 23) 09:27:31 Jintsu 002 hit by 180 points of damage from Ramming Attack.
AD 2286 (September 23) 09:27:31 Strength 73 Secondary Power System Explosion x1 detected!
AD 2286 (September 23) 09:27:31 Jintsu 002 has been destroyed.[/ooc]

The Commanche rendevous with the 73 surviors of the Sarcee, and collects their lifepods before the two ships head for the jump point now some 1 day and several hours distant.  Over the next three hours the crews repair the critical battle damage on the two ships.   The Algonquin repairs her knocked out engine and then her Sureshot fire control plus the damaged TorAr laser array in the dorsal turret, lastly bringing her Super Vigilant CM sensor back online.  The Commanche repairs her ASM fire control and some minor internal damage to quarters and fuel storage tanks.

===

At 9:05 on September 24 the 5th and 6th Squadrons transit back to Sol.  As they are out of munitions and Commadore Morgenrot has said he will use the munitions on the 3 Enchanters for his two ships they set course for Earth.

===

At 13:19 of that same day, some 72 million km from the jump point and with nothing on their passive or active sensors suddenly the action stations alarm is triggered by the automatic threat detection system.
"VAMPIRE!  110Kays.  Size...one."  It was the magic missiles again and though both ships immediately went to mode 1 point defence there was nothing else to be done but pray.

[ooc]This realy ticks me off.  There was nothing on my sensors, active or passive and the Trail Blazers passives were also available...they are about 50% better than the regular navy and nothing showed up.  Those missiles just showed up out of the blue sky.  9 hours out from the jump point.  [/ooc]

Commanche is hit first as missile after missile detonates near the ship.  Her shield blocks the first 3 salvos and then her baddly breached armour is left bare to the plasma shock fronts.  The missiles are now coming in waves of 12 every 5 seconds.  15 seconds later one of her engines explodes and lays most of the aft end of the ship open to vacuum and her speed drops to 888 km/s.  Commadore Morgenrot orders the Algonquin to not slow down.   75 seconds into the attack Commadore Peter Morgenrot is killed as the bridge of the Commanche is blasted apart by spalling splinters of his ship as most of the ships structure is now bare to vacuum.   Five seconds later the ship breaks apart having survived 80 seconds of fire. 

It is now the Algonquins turn.  The first group of 12 missiles arrives on target at nearly 60 after the Commanche was destroyed.  40 seconds into the battle Lt. Cmdr. Dylan Skinner dies at the conn as the bridge is opened to space and fragments slash his survial suit to ribbons.  65 seconds into the attack two damaged engines detonate and the last NCN destroyer is torn apart by the force of the blasts.

The timing between the final fire on the Commanche and the first salvo on the Algonquin suggested the firing platform was no more than 15 millon km from the pair of ships yet no sensor signal had been picked up.  The two ships cost their unseen enemy nearly 380 missiles.

Cmdr.  Ellen Barker onboard the Enchanter at the jump point launches the Oracle, her pinnace, on the several hour long trip to retrieve the suvivors of the two ships. It will take the pinnace around 14 hours to complete the round trip and the crew is told to leave their sensor off in the hopes the Wolvers won't see them.

===

At 1500 the Resupply group arrives and is ferried through the jump point by the Enchanters and then dispached to the waiting Support Groups the ships were drawn from originaly.  By 20:30 the pinnace has completed its mission and the 153 survivors of the two ships are crammed into the pinnace willy nilly as it sets off trailed by the Taiho 2.  By 22:15 the pair of ships of Instellerar Survey IV have jumped back to Sol with the ships heading back to Earth.  Only the Enchanter, Sorcerer and Hippogriff remain in Wolf 359 waiting on the Oracle. 

September 25 0330 Wolf 359 Near Jump Point to Sol Bridge Enchanter

Cmdr. Barker watched the pinnace close trailed by the Wolver ship Taiho 2.  It was now less than 500 000 km from the jump point and showed no sign of stopping; trailing the pinnance by some 150 000 km.  "Communications send to Hippogriff:  Engage target."  Seconds later 6 Falcon missiles were launched at the oncoming Wolver ship.  It would take several minutes for the pinnance to dock and the Enchanter to spindle her drive but 0338 the three NCN ships jumped for Sol.  Unfortunately leaving the Taiho to observe their departure.

September 25 0341 Sol Near Jump Point to Wolf 359  Bridge Bloodhound

"Hostile Transit detected!"  The threat plot blossemed with an icon for the Wolver ship.  Tracking suggested Taiho 2 as an identifier.  Even though the ship arrived only some 20 k km from the jump point not a mine activated.  "smeg!"

(http://imageshack.us/scaled/medium/692/8p0u.jpg) (http://imageshack.us/photo/my-images/692/8p0u.jpg/)
[ooc]Shown above is the arrival of the Taiho 2.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 05, 2013, 08:35:51 PM
Morgenrot is dead. So what next?  :'( :'( :'( Who will become the next hero / heroine?

Who survive this battle? How many ships destroyed in this event? Earth is in danger. Will NCN survive this event? I can't wait the next update.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 06, 2013, 02:51:07 AM
Morgenrot is dead. So what next?  :'( :'( :'( Who will become the next hero / heroine?

Who survive this battle? How many ships destroyed in this event? Earth is in danger. Will NCN survive this event? I can't wait the next update.

Local command goes to Cpt. Ewan Ahmed, CO of 6th Squadron.  Commadore Frasier is "in command" as such but the NCN doesn't allow that sort of delayed command and control loop.

Hard to say on the rest of the questions...the clock is only a few minutes into "Operation Humpty Dumpty" as it is likely to be un-officially known.  5th and 6th Squadrons have reversed course and are heading for the missiles onboard the Edinbourgh supply vessel and the 3 Enchanter jump ships.  Every human ship but the Edinbourgh's are armed (even the Flower class Jump Tenders).

Lots of heads will roll over this event...and not all from the computer events.

A bigger question probably is "does anything else come through the jump point?"  I am assuming since no one could find anything wrong with the mines that the Wolver ECM has cut the seperation range down to 75 000 km.  Looks like a closer in ring...I had worried more that the ships would show up further from the jump point.  I didn't want someone jumping in outside the mines.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 06, 2013, 08:57:53 PM
Well, at least your destroyer can match the wolver. So your next generation ships will definitely work against them.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 07, 2013, 04:16:08 AM
Well, at least your destroyer can match the wolver. So your next generation ships will definitely work against them.

Uhmmmm...4 destroyers, and 8 heavy frigates were able to stop the fire a single wolver ship.  That cost them every Falcon in the heavy frigates (312) plus some from the destroyers.  But your optimism is appreciated.

But yes based on solid intel, paid for with 6 ships, the next generation of NCN ships will be considerably more effective.  Except against the magic missiles...50 000 km/s is not something that their current level of tech can deal with. 

Operation Humpty Dumpty is over with.  Just to write it up. 
Title: Re: The Northern Coalition (AAR)
Post by: Destra on October 07, 2013, 11:23:36 AM
Just wanted to say, long time lerker first time poster here for ya, but I check in on the forums each day just to see if this is updated so thank you!

Also the NCN does know its ships can defend against the wolver anti ship missiles, its just their short range ones that are a problem now. So at least the sacrifice of those crews wasn't in vain. I do feel sorry for the navy though, its not their fault they don't have the tech needed to properly defend themselves and the political backlash from so many deaths that I'm sure will be seen as unnessisary .... Maybe they can use this to push through a rush on defensive equipment?
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on October 07, 2013, 01:01:34 PM
A short range rail or gaus guns could be helpful. Go with the small ones and try area PD max tracking range 300k (1/4 size?) and maxed tracking speed (4x) size. The multiple shots increase the chance to hit a missile and iirc get more missiles killed if they come in the same salvo. The gaus gubns can be installed in the turrets you use for the lasers too.

CIWS for your ships could also be an options.

Maybe you can build something for less then 1k tons. This would mean you can get a few more slipways quickly to churn out a squadron ... still wolvers arent the only things to worry about. 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 07, 2013, 04:32:30 PM
Just wanted to say, long time lerker first time poster here for ya, but I check in on the forums each day just to see if this is updated so thank you!

Also the NCN does know its ships can defend against the wolver anti ship missiles, its just their short range ones that are a problem now. So at least the sacrifice of those crews wasn't in vain. I do feel sorry for the navy though, its not their fault they don't have the tech needed to properly defend themselves and the political backlash from so many deaths that I'm sure will be seen as unnessisary .... Maybe they can use this to push through a rush on defensive equipment?

Yeah well there is a considerable amount of political fall out, I'm trying to sort out myself how that will go.  The problem is that the NCN sees the mission as sucessful but costly.  The NCC sees it as expensive in the resources it cost but are willing to accept the Navy's word that it was worthwhile.  The politicians are seeing what is hard to not call a failure given 50% of TG2 was destroyed and a wolver showed up in Sol.  The common person on the street got the scare of their lives and there will be a call for "things to be done" by the colonists off earth, which will mess with what the Navy or for that matter the NCC wants done.  Plus the opposition is trying to figure out how to spin this in their favor or at least against the government...but the fact is they knew about it...mind you there are a lot of politicians that are happy Peter Morgenrot died (he was not at all liked in certain circles).  All in all how this sorts itself out is hard to judge right now.

Their tech development at the moment is actually at the worst it will ever be...so in that sense it is not good but the key thing is it will get better.  The next research complex will be devoted to defensive tech and they will start with better armour, then faster recharging/stronger shields and then 50% masking for their engines.

And thank you for posting.  It doesn't hurt my motivation...that battle was just brutal to fight though I have to say...it was rollercoaster ride emotionally.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 07, 2013, 04:42:52 PM
A short range rail or gaus guns could be helpful. Go with the small ones and try area PD max tracking range 300k (1/4 size?) and maxed tracking speed (4x) size. The multiple shots increase the chance to hit a missile and iirc get more missiles killed if they come in the same salvo. The gaus gubns can be installed in the turrets you use for the lasers too.

CIWS for your ships could also be an options.

Maybe you can build something for less then 1k tons. This would mean you can get a few more slipways quickly to churn out a squadron ... still wolvers arent the only things to worry about. 

Unfortunately that is a lot of tech development that I don't have; for the moment the NCN has not enough research capacity to "branch out" so lasers and missiles are it for the forseeable future.  The NCN is more or less likely to develop the particle beam as a long range weapon...they feel the need for a longer ranged non-missile weapon.  Based on the results they actually were considering revisting their armed pinnace project though.

Build stuff for less than 1K tonnes?  Ships you mean?    I could as I have a 6 slip 4500 tonne capacity yard and the Navy wants a 2-3 slip 3000 tonne yard for their smaller ship needs (survey ships etc).  What mission would you propose for this ship?
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on October 07, 2013, 05:19:48 PM
In my current game my "Cacle II" ships are purely Anti-Spoiler and work similiar to the wolver "magic missile ship". 3 size 1 launchers and very short range targeting with 30 missiles in store. 700tons so far but i am a bit further into the game ... thought the first edition was around 950 tons.

I use an 1000ton shipyard with 7 Slipways now, churning out a few now and then. Also a bigger "carrier" later to fit 10 of them is planned. Another slipway is build surprisingly quick.



What i would propose are small 1000 ton ships with boxlaunchers. Lots of them. These then can saturate the clouds of inbound magic missiles. You would have to reload them somehow but they give you a better chance to survive. You could go with a 3000ton version as well. 

It would be hard on your missile economy thought ... i dont know if that would be a viable idea thought. Never got to try that. You could build a 3000 ton Particle frigate too.
Title: Re: The Northern Coalition (AAR)
Post by: TheDeadlyShoe on October 08, 2013, 02:05:27 AM
I don't think he has box launchers.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 08, 2013, 02:58:08 AM
I don't have box launchers.  However a laser armed pinnace would have been viable in the fight with the Taiho.  Also how would your 1000 tonne vessel survive the magic missile fire?  They targeted 200 tonne pinnances so a 1000 tonne ship would just evaporate.  The problem is counter missiles didn't intercept since the missiles were launched and the wolver missiles struck then the launched missiles self destructed.  I'd have to detect the missiles at say 350 000 km and have them be at say 100 000 km out at the end of the next movement phase for any sort of counter missile to have a chance to work.  And that could only happen with EW pinnaces deployed forward but then they would just be destroyed.

At my level of technology they are "death rays" not missiles.  If I am missing something somewhere please let me know but I honestly can't see a way to deal with them.  Point Defence is irrelevant to a target moving that fast given my base tracking speed is still 1250 km/s.  It will soon be 2000 km/s but that is still a factor 25 too slow.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on October 08, 2013, 07:30:58 AM
Against those missiles I think your only bet if for heavier armour and shields on the forward deployed ships in your task group. As you say, you are never going to stop them so instead you need to weather them. Be worth running some numbers to see if shields rather than armour is a better protection given the risk of armour being breached before it is fully depleted.

If it's any help you are certainly not the first and won't be the last to loose a pile of ships to those horrors. That's why there has been so much debate around the effectiveness of small missiles v large. I lost 60 fighters to a barrage from one of those things in my current campaign - in fact the wrecks are still floating around the now colonised planet.

Just on the lasers have you looked at four time tracking speed mounts with 1x range? With your tech that could get you to 8000kms tracking which substantially narrows the gap although still leaves most of the missiles leaking. Not sure what your turrect gear tech is at though?
Title: Re: The Northern Coalition (AAR)
Post by: MWadwell on October 08, 2013, 05:58:01 PM
September 25 0341 Sol Near Jump Point to Wolf 359  Bridge Bloodhound

"Hostile Transit detected!"  The threat plot blossemed with an icon for the Wolver ship.  Tracking suggested Taiho 2 as an identifier.  Even though the ship arrived only some 20 k km from the jump point not a mine activated.  "smeg!"

And what happened next???
Title: Re: The Northern Coalition (AAR)
Post by: Destra on October 08, 2013, 06:15:20 PM
Its called a cliff hanger, something very evil people employ to keep your attention (not that he needs to, we visit often to see if there's a new post :p)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 09, 2013, 08:55:38 AM
AD 2286 September 25 to October 3 Operation "HUMPTY DUMPTY" (as the Naval Review unofficially records the battle) or Battle of Sol-Wolf 359 Jump Point 2286 (as it is more officially known) or The Taiho 2 Incursion (as the historians often refer to it)

September 25 0341 Sol Watchpoint 1 (Near Jump Point Wolf 359) Bloodhound Bridge

"Action Stations! All crew to action stations!"
"Guns!  Target is Wolver ship!"
"Captain!  Hostile transit detected!"
JOW Ensign Matt Payne was hoping the Captain Vaughan got here soon before he made a mess of things.  The returning ships from 4th Squadron Support Group had jumped in not long ago and he had woken Captain Vaughan then.  The ship was still in spin mode with the hab ring at full rotations.  They were currently some 1.5 million km from the jump point.  Six hours or so insystem were the heavy frigates of 5th and 6th Squadron Battlegroups, trailing them by a few hours were the ships of their Support groups.  An hour or so behind them were the pair of ships of Interstellar Survey IV.  4th Squadron Support group was making its way towards the 2nd Squadron Battlegroup to pick up with the Wizard currently waiting nearby.
"Engineering, power the shield."  That was standing orders on hostile contacts.
What else...?
"Captain on the Deck!"
"I have the conn Mr. Payne."
"Aye aye sir.  You have the conn."
"Guns, squadron fire.  Beagle and Bloodhound to engage all missiles."  The target was boosting fast essentially directly away from the human ships and had slid between two mine groups that had refused to engage for some reason.  At this range its ECM reduced the Grumman CM guidance system to hash so only the Telus ASM fire control had lock.
The Terrier shuddered like the dog it had been named for as the mass driver launched the missile free of the ship.  "Captain.  Communications from Enchanter.  Commander Barker says to check fire, the alien has point defence."
Two Arrow missiles from 2nd Squadron and 6 Falcon missiles launched from the Hippogriff, which had only recently been firing on the Taiho in Wolf 359, raced after the Taiho 2.  The missiles were roughly half again as fast as the Wolver ship.
Captain Vaughan decided to trust that Commander Barker knew what she was talking about, "Guns hold fire."  "Communications send to Beagle:  Hold fire."  "Communications send to Cheshire:  take up station on the jump point."  "Helm take us to waypoint 7."  Waypoint 7 was located 100 000 km from the jump point at 210° and was used as a location for the Comm/Sensor Buoy that was monitoring the jump point.

The missiles chase the fleeing Wolver ship and then close in.  One group of Falcon missiles is destroyed and a single Falcon impacts on the Wolver ship for no obvious effect.   Ten minutes later the Arrows close in on the Wolver and one is knocked out by the point defence system while the other one detonates and again the Wolver ship sails out of the plasma ball with only spectroscopic tell tails of an armour strike.  Five minutes later the Escort Cheshire and the 4th Squadron Support group are near the jump point and 10 minutes later the Wizard rejoins the 4th Squadron Support group.  The Wolver ship is moving away from the jump point at 8.4K km/s at a bearing of some 284°.   Then it stops.  Hanging motionless in space 55.4 million km from the jump point.  That detail confirmed the suspicion that Wolver electronics was twice as capable as the NCNs as it was exactly twice what the threat analysis system predicted for the Wolver long range sensor.

On Earth the fecal matter had struck the whirling air circulation device and nuclear explosions not to mention the tremendous IR signature of the Wolver ship are impossible to hide.  Commadore Frasier woken up once news of the incursion reaches Earth has to deal with his favorite groups of people without the support of his PR staff.  The assignment computer had transfered the last officer out and not replaced her. 
"Prime Minister, that is munitionless ship.  And unless the damn alien bastards have some sort of nano-fabrication factory that can convert hydrogen atoms into something else they aren't going to re-munition where they are.  Earth is safe, and so far as I can tell it is content to sit there, as it has been there for an hour now.  5th and 6th Squadrons are on their way to the colliers and by then we will have a plan." 
"Plan?  We are working on it Prime Minister, but Earth is safe.  And given we are the biggest EM signature in the system I'm sure the ship will come here first.  The forts will nail his ass to the wall if it does."  In fact the best plan the NCN could come up with was luring the ship into range of the 180 Arrow missiles and 60 odd launchers for them that were present on Earth, but Commadore Frasier didn't think he would get approval for that.  That meant finding a way to engage a ship that was 4 times faster than his ships.

The Prime Minister went on the Net with an anouncement and the results were the riots, panic, stock market downturns and other such manifestions of fear and horror any sensible person would expect.  The fact that the Navy wasn't concerned didn't matter the first day at all.  Riot police and the Army were called in, NCN Shore Patrol had to help defend naval ground installations.  Cults formed, dire predictions of doomsday were made by various talking heads.  Knives were sharpened as the finger was pointed everywhere.  The NCN intel spooks grabbed Diana Nimm and whisked her away from her retirement to a lovely and very lonely fishing cabin near Sylvan Lake.

Of a greater concern to the NCN was why in hells name had the mines not triggered?  They also had the sad duty of informing the families of the lost crewmen including those that had been lost in previous actions since it was clear now what had happened to the lifepods.  At least worries of mistreatment or experimentation could be put to rest bringing in many cases a sense of closure.

5th Squadron Battlegroup rendevoused with the last Edinbourgh to have munitions and took them on board and then with the 6th Squadron made their way to the jump point where 4th Squadron Support group waited with more missiles.  After filling the magazines of the Wounded Knee class frigates there was even 2 spare Arrows to replace the ones fired on the Wolver ship.  Falcon missiles were divided up as best as possible but most ships were sadly deficient in them.  By 22:50 the ships were as ready as they could be while the 2 support groups of 5th and 6th Squadrons made for Earth and its munition bunkers.  Through all this the Taiho 2 hangs motionless in space 55 million km from the jump point.

September 25 2300 Sol Jumppoint to Wolf 359  Vimy Ridge Bridge

Captain Ewan Ahmed, CO of 6th Squadron and Acting Task Group 2 CO, stared at the threat plot.  The Taiho 2 had sat there for hours unmoving.  His force plus the 2nd Squadron Battlegroup had missiles with a range of 12 million km but no way to close the distance to the ship since it was four times faster than they were.  Commadore Frasier had made it clear in his mission brief he wanted this dealt with now.  The Wolver ship was on Earth's Deep Space Array plus that of the nearby comet Van Biesbroek which had a Civvie Mining Complex present.  The Plan, such as it was, would be for 5th and 6th Squadrons to move around in an arc till they were behind the Wolver ship and see if it might be "forced" into action.  It wasn't exactly without holes that destroyer sized objects could float through but it was at least: a plan.
"Communications:  Send to 5th and 6th Squadron Battlegroups.  Engage drives in 30 seconds."
Almost immediately the plan fell apart.
"Tracking.  Target is parelling our course sir.  Velocity matches ours."  Ah duh.  The long range sensor would pick up a 3800 tonne vessel his ship was 4500 tonnes.  "Helm maintain course."  Maybe it would get bored.

September 26 0645 Sol Approaching Waypoint A  Vimy Ridge Bridge

Clearly this was not working, absolutely not working.  The Taiho was 55 million km distant and had matched each course change he had ordered.  Captain Ahmed drummed his fingers on the chair arm.  This was the same as before only it was 55 million km distant and not 150 000 from the destroyers.  Destroyers... he blinks then smiles.  "Communications, contact Captain Vaughan, with his complements I'd like to borrow his pinnace."  The Taiho had trailed the pinnace back to 4th Squadron Support Group.

September 26 0650 Sol Neart Jump Point to Wolf 359 Watchman Readyroom

Ensign Terry (Teressa) Prey, pilot of the Voyeur pinnace, stared at the screen. 'Did she understand...well yes...only an idiot could fail to understand those sorts of orders.'  "Aye aye sir." 
"God speed Ensign.  Vimy Ridge out." 
She blinked.  "What kind of drugs is he doing?"  She asks her crew chief.   "I've heard of crazy ideas before but..." words failed her. 
"He just knows you are so sexy even Wolvers won't be able to resist." 
She rolls her eyes, outside of being shorter then a man survival suits much like armour weren't exactly provocative attire.  "Yeah...sure...I'll just go out and shake my ass at the stupid aliens."  Given the name of the pinnace sexual jokes over anything that could be sexualized (and what can't?) were part of the working atmosphere regardless of how many regulations they broke. 
"Well he does have the brass...so lets not keep him waiting chief." 
"Aye aye Ma'am." 
"Voyeur crew:  we launch in 5 minutes."

====

"I'll be damned!"  Ensign Prey stared at the tracking report projected onto the "viewing screen" of the pinnace.  The Alien was moving towards them at 8.4K km/s.  "Maybe there is a reason he is a captain after all."  Right about then the story's she had heard about the Jintsu ramming crossed her mind and she felt a chill go down her back.  What was more horrifying was how fast that ship moved...it seemed so far away and then it was a lot closer.

====

"Ensign Prey, Communications  Vimy Ridge.  Captain Ahmed says to reverse course but to cut our speed down to allow him to arrive back at the jump point first.  Course and speed details follow." 
"Voyeur acknowledges receipt of data pack course change in 20 seconds."  The alien was still distant but closing rapidly.  Twenty seconds later she drops the Voyeurs velocity and sets course for the new location close to one of the mine fields.  5th and 6th Squadrons will beat her back to the jump point by some 54 minutes.

====

The spooky thing was still following the Voyeur, it was giving Terry the creepiest feeling up her back.  "Range?" 
"160 000 km"  The same as last time you asked hung unsaid. 
Captain Ahmed had refined her course and she was to lead it through the center of the mine field and over the waiting laser armed ships.

September 26 1423 Waypoint 7 (100 000 Km from Sol-Wolf 359 Jumppoint) Bridge Vimy Ridge

For a space battle this was "waiting till you can see the whites of their eyes"  the Wolver ship was trailing the Voyeur matching the course and speed of the small pinnace for no reason Ewan could fathom.  The Human ships were clearly visible to it but it kept coming. 
"Communications send to all ship:  hold fire."  If this worked the mines would soften up the target.  It was deep in his missile envelope and the urge to open fire was overwhelming but he waited letting the Wolver ship move closer and closer to see if it would trigger the mines at 75 000 km.

"Tracking!  Target has reversed course and is boosting to full velocity."
"Damn!"  The Wolver had spooked at 100 000 km from the mine field. 
"Communications send to all ships:  Open fire."  It took precious 10s of seconds before the Task Group started launching Arrows and Falcons after the fleeing Wolver.  By this time the range was already over 450 000 km.  The NCN ships were staggered in a line angled at 45° 2nd Squadron BG slightly closer to the Wolver than the 5th and 6th Squadron Battlegroups. 

At 14:26:41 the first group of 9 Falcon's and 2 Arrows intercepts the Wolver.  No hits.  Taiho 2 is already at over 1.1 m km from the NCN ships.
At 14:27:06 the second group with 24 Falcons and 8 Arrows intercepts the Wolver.  7 Falcons detonate in close proximity to the Wolver ship with no apparent effect.
At 14:28:11 9 Falcon missiles self destruct as they are out of fuel.
At 14:28:41 24 Falcon missiles self destruct as they are out of fuel.  The Wolver ship is already more than 2 million km from the jump point.
At 14:33:51 2 Arrow missiles intercept the Wolver.  No hits.
At 14:34:01 8 Arrow missiles intercept the Wolver.  3 Arrow missiles detonate but the Taiho 2 emerges from the plasma cloud with only armour damage. The range is now 3.9 m km.
At 14:36:56 10 Arrow missiles intercept the Wolver.  2 Arrow missiles detonate at close range with again no change in the Wolvers trajectory.
At 14:38:06 10 Arrow missiles intercept the Wolver.  2 Arrow missile scrub more amour off the Wolver ship but otherwise have no effect.
At 14:39:16 8 Arrow missiles intercept the Wolver.  2 Arrow missiles deal yet more armour damage to the Wolver ship.  5th and 6th Squadron Battlegroups are out of Arrow missiles.
At 14:40:56 2 Arrow missiles intercept the Wolver.  No hits.  2nd Squadron Battlegroup is out of Arrow missiles.

Well that had sort of worked...only now he was out of Arrows.  Captain Ahmed orders the Cheshire to take up a position in space some 300 000 km from the jumppoint.

====

"Aye aye sir."  Terry shakes her head.  'He was certifiable.  Nothing could be so stupid as to fall for the same trick.' 
"Listen up people...next brilliant plan.  Our irresitably sexy selves will pick up the Wolver again and this time we stop well short of the mine field but 160 000 km ahead of the Cheshire."  Dead silence greated this announcement. 
"The ship should then be in range of the Cheshire's lasers.  Apparently while following a pinnance before it ignored incoming fire."  While talking she had brought the Voyeur around and waited for the Escort Cheshire to reach the ambush spot.

"CRAP ON TOAST!"  Terry could not help but blurt.  The damn alien ship had reversed course and was homing in on her again like a sailor at a free bar.  She brought the pinnace around again and started back to see if she could drag the Wolver ship to a spot 10 000 km infront of the waiting Cheshire's laser barbettes.

"Aye aye Sir."  She cut the connection before the brass came up with more brilliant plans and as ordered eased back on the throttle slowing the pinnances approach. 
"Ma'am if this works we will never hear the end of the jokes." 
"Don't remind me...I'm never going to be able to wear a little black dress ever again in my life."

Voyeur closed on an invisible location in space 160 000 km ahead of the Cheshire at 500 km/s.  Captain Ahmed's force was located along a 45° line from 2nd Squadron BG at Waypoint 6, through 4th Squadron Support Group on the WP and to 5th and 6th Squadron Battlegroups at Waypoint 7.  "Communications sent to all ships:  Commence bombardment."  At 14:58:36 with the target at 760K, 787K and 825K km from the groups the computers on all ships have agreed to fire and the Falcon missiles errupt from the 10 ships.

It becomes obvious that the ships positions is less than ideal as the missile strike almost but not quite in a single merged salvo.  Captain Ahmed orders the 5th and 6th Squadron Battlegroups to change to Waypoint 2 and by 15:01 the ships are located in the middle of one minefield, he can only hope the mines don't mis-identify his ships.  Salvo after salvo is launched at the apparently oblivous Wolver ship.  At 15:02:31 the last salvo of 6 Falcon's (launched by the Hippogriff) intercept the Wolver ship, 3 are destroyed by point defence fire and 1 missile closes to attack position to detonate.  In total 36 Falcon's hit the Taiho 2.  Not long after that at 160 000 km from the Cheshire the Taiho 2 spooks and reverses course to head back towards the spot in space it favours to monitor the jumppoint.

It is apparent that a "fast solution" to the problem isn't in the offing.

====

On the 28th Captain Ewan Ahmed is promoted to Commadore and officially takes command of Task Group 2, First Fleet NCN.  The media circus on Earth is in full swing, but after several days without the universe ending, life for most of the planet has returned to a semblance of normality.  In certain circles the loss of Commadore Morgenrot is toasted.  The Opposition is officially supportive of the Navy efforts but the more radical elements are stiring the pot as much as they can.  Oddly enough the outer colonies are far more stable then the Home planet, their initial reaction had been nearly as extreme but it had died off nearly overnight once it became clear that no Wolver fleet had appeared and the single ship was staying near the jump point.

1st Squadron Battlegroup is boosting for the jump point while the 5th and 6th Squadron Support groups race for Earth, swinging by to collect nearly every available Falcon counter missile and full combat load of Arrows then heading back for the jump point.

October 03 0400  Sol Near Jump point Sol-Wolf 359

Ensign Prey sighed, they were doing it again.  The Voyeur was out to "hook" the Wolver.   This time the pre-flight breifing had identified a centralized location she was to head towards once it was obvious she had attracted the Wolvers attention.  It was equidistant from all three ship groups.  The 1st and 2nd Squadron Battlegroups were on Waypoint 6, the 4th, 5th and 6th Squadron Support Groups, plus escorts Cheshire and Dorset were on the jump point, and the 5th and 6th Squardon Battlegroup was again in the midst of the mines at waypoint 2.  She still could not blieve anything intellegent enough to build a starship could fall for the same lousy trick 3 times but her faith in the overwelming level of universal stupidity was affirmed when the Wolver set off to intercept her approaching pinnace with its usual terrifyingly high rate of closure.

Commadore Ahmed watched the slowly approaching Wolver ship and shook his head.  The fact there could not be a crew on the ship was confirmed, only an automated system and one as has been suggested bordering on senile could fall for the same stupid trick three times in a row.  The age of the ship was apparent, high resolution photos of the ship clearly showed micrometeor scoring that made its hull look like it was diseased.  What the purpose of the spikes and bumps and protrusions on its hull were, no one knew exactly but there was no way it was not centuries old.  Old enough even for an AI to develop quirks, either that or as was also suggested it felt the pinnace was some sort of child-ship that needed looking after.  Whatever the reason for its behaviour though, frankly, Ewan didn't care.  It was approaching the human ships at 50 km/s the same velocity as the Voyeur.  It was time to end this.  "Communications send to all ships.  Target is close enough.  All ships commence sycronized bombardment, all weapons."

At 05:34:06 the computer handshaking had reached an agreement.  Arrow and Falcon missiles launched from the Battlegroups, Falcon and Hawk IIBs launched from the Support Groups.  The three seperate groups of missiles converged together melding into a cresendo of nuclear death 583 K km later when they intercepted the oncoming Taiho 2.  And again there was no reaction.  Missile after missile detonates near the Wolver vessel ablating its armour but the ship stays on a steady course oblivious to the efforts of the NCN.  Hippogriff exhausts her magazines first. 

At 05:37:26 the situation changed.  8 Arrows and 24 Falcon missile intercept the oncoming Wolver.  7 Falcons strike home.
"Tracking!  Target has reversed course and is boosting!"
"Sensors! Thermal signature changed from 1500 to 1200."  The Wolvers velocity only climbes to 6.7K km/s.
"Spectroscopy!  We have multiple lines, probable armour breach!" 
"Communications send to all 1st, 2nd, 5th and 6th Squadrons:  All ships pursue." 
"Communications send to Cheshire and Dorset:  you are released for pursuit." 
The human ships moved from their positions to keep the target in range for as long as possible as the two escorts went to full power. 
"You felt that did you?"  Captain Ahmed hammers his arm rest, the Wolver had lost an engine.  Of course to put that in prespective that engine had a power output equal to all the engines that propelled a Tribal class destroyer.  The range was 560K Km.

At 05:37:26 12 Hawk IIBs launched by the four Flower Class Jump Tenders intercepted the oncoming Wolver.  A single missile detonates near the ship and it emerges from the resulting nuclear fireball.
"Sensors!  We lost the signal from the high resolution sensor system." 

On board the Voyeur, Ensign Prey looked at her tiny plot and whistled.  The Escorts were at full boost and they were the fastest ships in the NCN at over 2600 km/s.  The Wolver was still doing 6.7K but there was a huge cloud of oncoming missiles, each one faster than it.  Then she blinked and in a few deft moves of the control stick the Voyeur flipped ass over teakettle and she slammed the throttle forward she wasn't going to miss this part.

"Communications!  Request form Enchanter 'Permission to Pursue'"
"Communications send to Enchanter:  Permission Granted."  The 4th Squadron Support group boosts leaving behind the 5th and 6th Squadron support groups.

At 05:38:11 a cloud of Falcon missiles intercepts the fleeing Taiho, 10 missiles detonate close enough to damage it.
"Tracking!  Target is slowed."
"Sensors! Thermal signature has dropped by 300."  The Taiho's velocity drops to 5K km/s.  Each drop made the inbound missiles even more dangerous.
Captain Ahmed grins, the Wolver had lost another engine.  The range was now 820K km.

At 05:38:56 12 Hawk IIB's intercept the Taiho 2.  Three of them are on target.
"Tracking! Target is slowed."  It was now 3.4K km/s only slightly faster than the human pursuers.
"Sensors! Thermal signature now 600."

At 05:39:11 6 Falcons intercept the Taiho 2.  Three are on target; three are destroyed by its point defence suite.
"Sensors!  Long range sensors are down, target is no longer emitting!"  The Taiho was blind.

At 05:39:41  12 Hawk IIB and 12 Falcon missiles intercept the Taiho 2. Fifteen missiles detonate just off the Taiho's hull.
"Tracking! Target has slowed!"
"Sensors! Thermal signature now 300."  The Taiho 2 was now moving at 1638 km/s and could no longer outrun the beam ships closing in on it.  Commadore Ahmed is five seconds too slow on his check fire order and a last volley is launched at the now crippled Wolver.

Against a target this slow the human missiles are deadly accurate and a further 41 Counter Missiles slam home before 8 Arrow shipkillers arrive on target at 05:40:21.  Two are stopped by the Taiho's point defence but 6 close to detonation range and only debries comes out of the merged plasma cloud.

"Guns.  Send the self destruct codes."  Captain Aaron Benson (CO Task Group 1) says as the crews on all the human ships errupt in cheers.  The 4 Arrows launched by the 1st Task Group self immolate seconds later.

In the second battle the Taiho 2 had been hit by 26 Hawk IIB, 128 Falcon and 7 Arrow missiles not including that last volley; to that could be added 43 Falcons and 11 Arrows from the first battle and all the missile hits scored on it before that.

"Communications send to Fleet HQ:  Target is Eliminated."
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 09, 2013, 09:02:11 AM
Its called a cliff hanger, something very evil people employ to keep your attention (not that he needs to, we visit often to see if there's a new post :p)

Well...yes it was a cliff hanger, but an un-intentional one.  I was mentally exhausted after the previous battles and when I wrote them up the game clock was still at that point.

As far as fire controls go...it has to be at least comparable in size to the current one so I'm not sure what I can squeeze into it.  Turret speed 3000 km/s is being researched and the next generation of turrets will be smaller and have a 12000 km/s tracking speed.  I'll see when I have the tech available.  I do know that the PDCs will get their own version and that will definitly have 4x tracking speed.

Title: Re: The Northern Coalition (AAR)
Post by: Destra on October 09, 2013, 01:38:35 PM
Just so long as your aware lasers and atmosphere don't work well together, :p

And I totally get the mental exhaustion thing, I suffer from it a lot and not just from a battle! But its good to see SOL is clear and wolf system is clear? Too, explotation can now begin , and a new golden era I'm sure too.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 09, 2013, 02:22:24 PM
Lasers do half damage through an atmosphere is my understanding...am I wrong?
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on October 09, 2013, 02:33:10 PM
iirc. it depends on the thickness of your Athmo. I usaly have one or two additional PDCs on the moon for PD ... thought that needs RANGE badly.
Title: Re: The Northern Coalition (AAR)
Post by: Erik L on October 09, 2013, 02:46:23 PM
Lasers do half damage through an atmosphere is my understanding...am I wrong?

I think it's a percentage of damage equal to the remainder from 100%. 50% atmo gives you 50% damage. 25% atmo gives you 75% damage, and so on.
Title: Re: The Northern Coalition (AAR)
Post by: Hawkeye on October 09, 2013, 03:02:14 PM
I think it's a percentage of damage equal to the remainder from 100%. 50% atmo gives you 50% damage. 25% atmo gives you 75% damage, and so on.

That´s my recollection too (I did a quick search, but couldn´t find a post from Steve about that). I also seem to remember, that damage is rounded down to the next full number, so if you are in a 0.75 atm atmosphere and your laser deals less than 4 points of damage, you will deal no damage at all (Gauss are obviously totally useless in any form of atmosphere due to this with CIWS being an exception to that, I think).
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 09, 2013, 03:23:32 PM
Ack...well then I need to re-design the forts...they currently have 6 laser turrets each...but the ones on Mars and the Moon are useful...to defend the colonists there anyway.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on October 10, 2013, 03:03:12 AM
That´s my recollection too (I did a quick search, but couldn´t find a post from Steve about that). I also seem to remember, that damage is rounded down to the next full number, so if you are in a 0.75 atm atmosphere and your laser deals less than 4 points of damage, you will deal no damage at all (Gauss are obviously totally useless in any form of atmosphere due to this with CIWS being an exception to that, I think).

Yes that's how I thought it worked as well. I think Messons are the only option if you want to use energy weapon defences on a PDC in any sort of atmosphere.

PS Well done with managing to engage and destory that Wolver ship. Given the massive gap in technology I think that was a pretty good achievement. Now all you need to do is get yourself some salvagers.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 10, 2013, 04:09:57 AM
Yes that's how I thought it worked as well. I think Messons are the only option if you want to use energy weapon defences on a PDC in any sort of atmosphere.

PS Well done with managing to engage and destory that Wolver ship. Given the massive gap in technology I think that was a pretty good achievement. Now all you need to do is get yourself some salvagers.

Thank you.  Salvagers are on order...delivery time is measured in years unfortunately.  I have no logistics scientist so when the current project for my Terraformer specialist is done I'll have him work on them.

I'll work on a design for an orbital PD base once I have a better idea what my next fire control system looks like.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 10, 2013, 09:09:31 PM
So now we have a new hero. Commodore Ewan Ahmed. The true savior of Earth. BTW, is the pilot of the Pinnance, Ensign Terry Prey a real character in the game? She is interesting.

I can't wait to see the next generation of NCN warship.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 11, 2013, 01:41:33 AM
So now we have a new hero. Commodore Ewan Ahmed. The true savior of Earth. BTW, is the pilot of the Pinnance, Ensign Terry Prey a real character in the game? She is interesting.

I can't wait to see the next generation of NCN warship.

If I could edit the database I would add her in...Ensign, 2nd Lt.  and Lt. characters are just story characters.  Glad you and everyone else enjoyed the write up.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 11, 2013, 04:14:44 AM
well, you can always make her a game character later. so what happen next?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 11, 2013, 06:20:01 AM
well, you can always make her a game character later. so what happen next?

I am back to advancing things in 1 day turns rather than 5 second turns and have a few months to go before the end of the year.  I have to do some rolling to determine what happens on the political front and so on.  Starslayer is telling me we have at least one Starfire combat to play through and I'm recovering from the battles (both Aurora and Starfire) which were draining.

What I am unsure of it what effect destroying the Taiho 2 will have on the public...my feeling is that there is an initial downswing in government popularity followed by an upswing when the navy is sucessful.  I think I will do a 2d10 roll for the government and a 2d10 roll for the opposition and see who gained the most from it.

I wasn't aware I could add officers to the list...I'll have to look at that page in more detail it seems.  At least, unlike the last Pinnace pilot that got his name in lights, she survived her period of heroism.
Title: Re: The Northern Coalition (AAR)
Post by: Starslayer_D on October 11, 2013, 06:52:15 AM
It's just one teeny battle. Maybe a second, small one. T202 is where things really happen i suspect.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 11, 2013, 11:01:16 PM
What I mean was that you can change the name of the existing female officer (new officer).

For the destroying Taiho 2, there will be these after effect :

1. The opposition will blame Margenrot and Nimm for the plan to disturb the WOLF 359 Alien. Their argument is based on "IF you don't disturb them, then Taiho 2 won't coming to Earth". Diana Nimm will go to jail, or at least to military court as she was the one who planned it.

2. Ewan Ahmed will become the Hero of Earth. You should give him and the other participants in combat with badge / star

3. Your NCN Public Relation officer will announce the birth of a new generation warship that will ensure the safety of Solar System. So the next gen starship will get a lot of publication like it will become your hero ship / flagship. Ewan Ahmed will goes to TV more than attend his duty as a captain / commodore.

4. The wormhole to Wolf 359 will be shut down / barricade with the strongest NCN Warships to tell people that Earth is really really safe.

Well, officially, the government will consider Wolf 359 as a restricted space where no one can go there. But you still can do something to cheat this. Like conducting a secret operation, etc. Or, there will a hardliner politician will emerge (just like Hitler) who will declare war against the alien and strike Wolf 359 again in the future.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 13, 2013, 01:41:52 AM
What I mean was that you can change the name of the existing female officer (new officer).

For the destroying Taiho 2, there will be these after effect :

1. The opposition will blame Margenrot and Nimm for the plan to disturb the WOLF 359 Alien. Their argument is based on "IF you don't disturb them, then Taiho 2 won't coming to Earth". Diana Nimm will go to jail, or at least to military court as she was the one who planned it.

2. Ewan Ahmed will become the Hero of Earth. You should give him and the other participants in combat with badge / star

3. Your NCN Public Relation officer will announce the birth of a new generation warship that will ensure the safety of Solar System. So the next gen starship will get a lot of publication like it will become your hero ship / flagship. Ewan Ahmed will goes to TV more than attend his duty as a captain / commodore.

4. The wormhole to Wolf 359 will be shut down / barricade with the strongest NCN Warships to tell people that Earth is really really safe.

Well, officially, the government will consider Wolf 359 as a restricted space where no one can go there. But you still can do something to cheat this. Like conducting a secret operation, etc. Or, there will a hardliner politician will emerge (just like Hitler) who will declare war against the alien and strike Wolf 359 again in the future.

I think you have just become the official voice of the radical's  *laughs* I will be starting the write up today though the game is advanced now into spring the next year.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 14, 2013, 05:12:58 AM
But I bet Ewan Ahmed will become better hero than Morgenrot. Just imagine it. What Margenrot did was to witness his commander death. Diana Nimm was the same. They are not Heroes. But no Ewan Ahmed and the captains of the ships who save Earth are heroes. Because they destroyed Taiho 2. So what will this heroes become in the future? That's what I want to see.
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on October 14, 2013, 12:55:35 PM
Actually the are and did theyr best in deffending earth. Winning doesnt make you a hero and such wins make often cocky. Ahmed could get a seriou8s beatdown in the next meeting with the aliens if they use another type of ship.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 14, 2013, 08:44:33 PM
Yeah I know. Ewan Ahmed could be beaten down by... say Taiho 3. A same Alien type of ship with full missiles. But let the people have their hero. They need it. I means NCN needs it to boost the moral of their soldiers and save them from bad reputation. And, to make this hero lives longer, He could always go to the rear, and not in the frontlines. Just give him the best ship available, but never put him directly in a dangerous situation. It happen a lot in the history.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 18, 2013, 09:33:44 AM
AD 2286 (July 1 to Dec 31) Before HATTRICK and After HUMPTY DUMPTY

The time before HATTRICK was for the navy mainly one of last minute preparations.  For the NCC it was filled with planning to deal with the Gallacite Crisis without triggering a Corundum Crisis on top of it.  The NCCFB was for the first time in years starting to put out cautious indicators that the fuel situation was stablizing.

After HATTRICK the situation was very different.  The incursion into Sol by the Taiho 2 sent a shock wave through the populations of Earth and the outer colonies.  Commadore Frasier had to deal with a situation that the Navy had taken into account in its planning but had felt that would have been dealt with in Wolf 359 either by the loss of TG 2 or by the destruction of the Wolver ships.  The initial finger pointing, in particular, at Cmdr. E. Barker, stopped when the first attempt to destroy the Taiho 2 did not work.  Therefore it was impossible to have stopped the Taiho 2 in Wolf 359.

While the Navy was in the process of re-munitioning the ships of TG 1 and TG 2 the Government and Opposition were busy.  Prime Minister Ron Getti faced a vote of confidence in the assembly on October 4.  The more radical elements of the Opposition were able to force the vote.  However, even though such things are not regulated, the Government's members of the Assembly stood en mass when the vote was called [ooc]The vote is done literally by standing or sitting when it is called and is tallied by the Floorwarden.  91% of the Government stood.[/ooc] and support from the Opposition though not so dramatic was sufficient to prevent the Government's fall.  Having survived that hurdle the Minister of Defence went on the offensive, though it must be said that the mainline Opposition was remarkably adept at avoiding controversial statements and giving her a target.  That was not the case with the radical elements who made demands for the arrest of Diana Nimm...and when they found out "endangering the human race" was infact not a crime (at least not one on the NC Justice books) then started private members bills to make it so.  Commadore Morgenrot, unusally for someone who is killed in the line of duty, was villified and his efforts downplayed.  Unfortunately, given that he had not been particularily well liked, less was done about that then should have been.  The NC citizens of Earth were largely in favor of the actions of the Navy [ooc]I rolled 3d10 and got a sum of 22, which is very high approval actually[/ooc] on the other hand those living on the colonies were much more cool [ooc]I rolled 2d10 and got a 9, the average value[/ooc].  Hardly surprising as they were largely without defences compared to Earth. 

In particular, it was the views expressed by the radicals that indicated the largest problem Commadore Frasier had to deal with.  In the eyes of the Navy the operation has been an expensive success and Commadore Morgenrot was viewed as a hero who sacrificed his life to protect the other members of his task force.  4th Squadron had kept its velocity low to allow the slower ships of the task force time to make it out of the system.

The Naval Review of course attracted considerable political interest and while it was largely classified, some of the findings were made public.  The board found that it could find few decisions made in the battles that it could find fault with, though it did highlight the decision to establish the Scout class vessel as a listening post was in error.  The speed of the Wolver ships coupled with the range of their sensors makes such an action extremely dangerous.  This agreed with Commadore Morgenrot's personal log.  They raised the point of expending counter missiles on the Taiho rather than retaining them for their intended purpose, as that might have saved the Lake class heavy frigates.  They further raised the point of not remunitioning 5th and 6th Squadrons or at least recalling them earlier.

The Review found the Tribal design itself did not contribute to the loss of the ships and that no major changes to it were recomended.  They also found that the heavy frigates performed well under fire.  They put their approval to the Arrow and Falcon designs both of which had met their specifications.  It was clear though that there was a huge performance gap between the NCNs missiles and the Wolver missiles.  Based on indepth analysis of the combat data Toronto Arsenal is given a contract to provide a 10 cm-IR laser turret capable of rapid fire and with a turret tracking speed of 12 000 km/s.  They promise to deliver within the year.  It is clear also that better fire control computers are needed for the DPPD turrets.  Also the Review board proposes that a beam weapon with a range of at least 100 000 km be developed as soon as possible for use as an anti-ship weapon.  The Review board states that research into improved defences is a necessity, one of many they conclude, but they recommend against any plan to change the proposed Centre for Excellence in Defensive Technology to another puprose or delay its contruction.  The Board also recommends that before launching another such operation that the Navy ensure its stockpiles of expendable munitions are at a highter level, given that the last operation left them signficantly depleated.  The NCN ships used their combat loadout, their reserve combat load out, 4th Squadrons reserve combat load out, plus missiles from the stockpile on Earth.  The Board recommended that the collier design put on hold due to the current building freeze not be forgotten when the Tribals are replaced, though they recommended strongly that the Lake class Corvettes be highest on the list for replacement, when the Galacite crissis is dealt with.  The Board reviewed the possiblity of producing an armed pinnace but concluded that while such a small craft would be valuable, as it could have been stationed in place to engage the inbound Wolver missiles with laser fire easily enough, that the current level of technology could not produce a viable pinnace that would fit in a boat bay.  The Board found that the Early Warning pinnaces performed as had been hoped and that their extension of the sensor envelope contributed greatly to the successful weathering of the fire from the Taiho 2.

The Board's findings involving intellegence on Wolver capabilities were not released to the public.  Based on the data from the engagement with the Taiho 2 and Jintsu they determined that the range of the Wolver's ship killer was not well defined but that it should be assumed to be 50-60 million km.  The Wolver ships exhibited significantly more advanced engines than the NCN is capable of producing, with thermal signitures of the engine being 300.  The sensor cabablities were fixed at a factor of 2 better than the threat analysis would indicate.  The armour of the Jintsu and Taiho classes appears to be a factor of 4 better than the Tribals although if this is due to thickness or quality is as yet unknown.  Their anti-ship launcher cycles every 15 seconds slightly better by a factor of 2 than the NCN could accomplish.  The conclusion of the Board also was that the Wolver ships, or at least those encounted in Wolf 359 were autonomous combat ships.  No lifepods or atmosphere or significant organic remains had been observed in the destruction of the ships.  The Board declines to try and derive a conclusion based on the Taiho 2's obeserved behaviour.  Too many explainations for it are possible.  They recommend extreme care though in dealing with the Jintsu class as it rammed.  What is not clear is why it alone of the Wolver ships did so.  The Tone's are also a mystery to the Board.  They appear to lack weapons yet the space for weapons must be available in their hull.  The Board on review of the loss of the Tribals reaches the tenative conclusion it was done by the Wolver "X class" ship.  This ship is expected to be around 1000 tonnes, possibly carried by the Tone as a parasite, explaining the lack of obvious weapons on the Tones.  They feel the Wolver X class will mount 3 small launchers whose missiles have a range of 15 million km.  The thermal signature of the ship has to be under 1000.  They agree with the intellegence assesment that puts the number of X class ships at 4.  Each ship is expected to have storage for around 180 missiles.  They recommend that no further attempts to gather intel on Wolver ships are peformed until a sensor system capable of detecting the X class at 15 million km is produced.  They agree with the assesment of Naval Engineering that no current or expected to be developed in the short term system will be a reliable counter measure to the Wolver missile volleys launched by an X class ship.

Overall the board declares the operation to be a success.  They recommend the NCN strike a medal for those who participate in the kill on a Wolver ship.  [ooc]I'm trying to come up with a good name using "Fenris" ... Fenris Slayer?  Or is that too tacky for a medal name.  Basically all the medal's I know of are old, and the reason for the name is lost in history.  Suggestions are welcome.[/ooc]

Commadore Frasier's hopes that this would pour oil on troubled waters is dashed as the Radical's launch a well crafted interweb campaign against the Navy (aside from Commadore Ewan Ahmed who they glorify much to the officer in questions irritation).  Due to the lack of any officers in the Public Relations unit, something that Commadore Frasier soon comes to regret, the Navy's response is far from ideal.  The insinuations and what if arguments raised by one or another paid talking heads are a lot more difficult to stamp out than he expected.  As the gallacite crisis prevents the Navy from an effective response (via a ship building inciative) he is further hamstrung.

The Taiho 2 incursion definitly leaves a mark on the political landscape. [ooc]It ends up being a net -4 to the next election for the Government.[/ooc]

The NCC is non-partisan on the discussion with most of its efforts focused on maintaining some flow of Gallacite to Earth to meet immediate needs on ship maintenance plus getting more Gallacite available.  The NCCFB, releases at the end of the year for the first time in a long time, positive reports indicating that the farm on Earth is growing faster than the demand but in all the political brinksmanship this largely passes by unnoticed.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2286 (August 9) The refit of Fort Londonderry to the Fort Rostock standard is completed.  No more ICBM equiped bases remain.
2286 (November 9) The production of 10 Construction Factories end.  They are intended for export off Earth by BIC.
AD 2286 (December 5)Two more 2 Maintenance Facilities are added to the pool (ships up to 10 600 tonnes can now be maintened), the first part of the plan to deal with the Gallacite crisis: production of 15 Automated Mines starts.

Secondary Industrial Tasks
AD 2286 (July 14) An older Mine is converted to teleoperated for BIC off planet operations.
AD 2286 (August 29) Construction of lifesupport and housing materials for BIC is finished [ooc]Infrastructure x32[/ooc]
AD 2286 (November 19) A new Fuel Refinery ends construction (Fuel production is now: 4 176 000 litres per year) and yet more life support and housing materials for BIC outsystem colonies begins [ooc]Infrastructure x32[/ooc]

Missiles and Fighters
AD 2286 (June 30) Construction of 120 Falcon Counter Missiles completed marking the end of the Batch 1 production run.
AD 2286 (October 24) The first 120 Falcon Counter Missiles of Batch 2 end production  [ooc]49 of these missiles are scrapped to account for the SMed in missiles during OP Hattrick[/ooc]
AD 2286 (October 30) 2 Mk 1 Mines Batch 2 are produced in a run job to finish off the stage 1 inner mine shell.
AD 2286 (November 30) Production of Batch 2 continues with 120 Falcon Counter Missiles completed and a run of 48 Arrow Anti-Ship Missiles started
AD 2286 (July 4) Fairmile 011 (Fairmile C1(EW/SAR)) finishes assesment at the factory
AD 2286 (September14) Fairmile 012 (Fairmile C1(EW/SAR)) is accepted by NCN purchasing
AD 2286 (November 24) Fairmile 013 (Fairmile C1(EW/SAR)) finishes space trials and joins the NCN

Research Developments
AD 2286 (November 9) Dr. Leopold Herz's team finishes development of tracking algorithems (Fire Control Speed Rating 2000 km/s) and starts working on hardware to do predicitive real-time tracking projections (Beam Fire Control Range 16,000 km).  The PR department of Grundig Gmbh released the results of their proposed "Snapshot" Fire Control system intended to boost the performance of the DPPD turrets.  The firms spokesman while emphising the improved capacity this system should have is careful to point out that the current "Sureshot" system is highly accurate when used against targets with velocities below 2500 km/s.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2286 (June 19) Protecteur (Protecteur Mod2.3 class) ends refit.  All ships of Task Group 1 have been refit with new higher efficiency engines.
AD 2286 (August 14) Retooling for Gargoyle Mod1 class completed.
AD 2286 (October 9) The battle damage the Gryphon (Gargoyle class) sustained during Operation Hattrick is repaired.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2286 (July 9) The new slipway construction is finished (a total of 3 are now present)
AD 2286 (June 24) Lagoon (Loch (EE) class) ends construction and is assigned to Fuel Harvester Group XI as lead ship. Departs for Jupiter arriving on July 12.
AD 2286 (June 30) Mere (Loch (EE) class) leaves the yard and is assigned to Fuel Harvester Group XII as lead ship.  Departs for Jupiter arriving on July 17.
The Gallacite crisis will slow down production of the 4 Petrol (EE) class consorts necessary to fill out these groups.

Civillian Yard:  Litton-Ingals Shipbuilding Corp., Sol
AD 2286 (September 19) Amazon and Nile (Amazon class) leave their slips and are assigned to Interstellar Terraforming Mission I.  They depart the next day for Rosetta.

Civillian Operations in Sol
AD 2286 (July 4) The civilian mining colony on Neujmin has been expanded to 9 civilian mining complexes
AD 2286 (October 9) The civilian mining colony on 2004 NT33 has been expanded to 10 civilian mining complexes

Northern Coalition Army
AD 2286 (September 14) The troops of the Travel'n Third Bn (CO: Colonel John Scott) end their training at Camp Wainwright.  As is typical a new batch of recruits for the new infantry battalion the Bigger Grenadiers show up inside a few days.

Operations in Sol

On September 4 the 1st Geosurvy Team announces it has found no new minerals on Ceres and they depart for their next target Anchises arriving to start their ground survey thirteen days later.  By October 19 they are certain their is nothing more to find and the Upholder heads for Earth and R&R.  This completes the planned survey of the inner solar system.  All planets, the moons of Earth and Mars, the four large moons of jupiter and all asteroids that had been found to contain TN minerals have been surveyed.  The Upholder will transport the team to Alpha Centauri where their work will continue after a period of R&R.

On November 24 Fairmile B2 016-020 pinnaces are scrapped at Earth [ooc]Salvaged: Wealth: 9.375.  Gallicite: 9.4 tons.[/ooc].  The B2 series is being replaced by the C1 and these pinnaces are deemed excess to the needs of the NCN.

The Normandy finishes the mine field at the Sol-Wolf 359 jump point on September 8.  At this point 36 Mk 1 mines are emplaced at 4 points in a ring 100 000 km in radius.  Based on the results of the Taiho 2 incursion the NCN uses the Ortona to add in a second set of 16 mines 90° offset from the first but in a ring 40 000 km in radius.  12 of these mines are emplaced by October 16 and the remaining 4 on November 5th.  The NCN plans to add a further 8 mines to the inner ring and add a further 24 mines in 6 locations roughly at 70 000 km radius from the jump point.  This will hopefully prevent any future avoidance of the mines.

As the loss of the officers and men has opened promotion slots, on December 15 Commander Lucas Benson is promoted to Captain.  Captain Benson has served with Fortress command before transfering to BIC and commanding ICG IV and serving as captain of the Golliath (Colususs FT(J) class) for over 15 years.  He is transfered back to Fortress Command as CO of Fort Londonderry.

4th Squadron Support Group spends most of this time on watch at the Sol-Wolf 359 jump point while the rest of Task Force 2 is either in Earth orbit or conducting excersizes.  Remunitioning ships requires extensive efforts and still requires using at least some of the older Hawk IIB counter missiles in place of the Falcon.  A staggering amount of Falcon missiles had been expended.  NCN Logistics dramatically ups their "safe level."  Block 2 fabrication starts within days of the Taiho 2 incursion but it will take months to replace the missiles expended.


BIC Operations in Alpha Centauri
Faewald's industrial park produces enough housing material for over 130,000 colonists but is below the rate of growth.  On June 24 FHG I, its crews finished with their shore leave departs for Doinenan arriving to resume fuel harvesting on July 1.  Heavy Lift Group I arrives on June 25 with 40,000 new colonists and the components for two mines.  The ships depart for Earth on July 4.  ICG III arrives on July 12 with their cargo holds crammed with lifesupport and housing prefabs and departs for Earth on August 6 with the colony's mines output for the last year including nearly 300 tonnes of Gallacite.


BIC Operations in AD Leonis
Forge traffic control is as usual busy as a high level of BIC shipping moves through the system this year.  ICG VI is at Forge from June 9 to 19 then refuels and continues on their journey to Earth.  FHG III departs for Deeper Sky on June 14 after shore leave for the crews.  ICG VII arrives on September 7 and leaves on the 19th to continue its journey to Biforst.  FHG V spends from September 19 to October 30 in Forge orbit the ships crew on liberty.  ICG V arrives on November 9 from Rosetta and leaves for Earth on December 5.  Interstellar Terraforming Mission I (ITM I) arrives on December 12 and leaves for Rosetta on December 20.


BIC Operations in FL Virginis
FHG VIII's crews finish their shore leave at Biforst on Juen 14 and by June 15 are back harvesting. 


BIC Operations in Gliese 526
The study of the alien ruins continues but no breakthroughs in decifering their language occur during this time.


Outsystem Survey Efforts and Naval Operations

LHS 292
On its way back to Earth Interstellar Survey I detours to do a geological survey of comet #16 in LHS 292.
AD 2286 (July 29) Minerals Discovered on LHS 292-A Comet #16: Corbomite 3,500 (0.7)  Mercassium 509 (0.9)  Vendarite 13,326 (0.8 )  Sorium 6,236 (0.9)  Uridium 17,945 (0.7)  Gallicite 10,122 (1) 

Epsilon Indi
Interstellar Survey IV is dispached from Earth to finish the gravitational survey of this system.  The pair of BuSurvey ships arrive in system on November 25.  Their sensors pick up no traces of aliens and they proceed with their mission.  The John Franklin departs for the first of the remaining survey locations.  The Scout class ship Trail Blazer will during this time survey comets it can easily reach.  The crews of the ships are certain that they will discover no further jump points as only 6 locations remain to be surveyed and so far no new outgoing jump points have been found.
AD 2286 (December 20) Minerals Discovered on Epsilon Indi-A Comet #6: Neutronium 157,660 (0.7)  Corbomite 183,300 (0.9)  Boronide 12,052 (0.7)  Vendarite 18,594 (0.7)  Gallicite 4,999 (0.7) 
AD 2286 (December 22) Minerals Discovered on Epsilon Indi-A Comet #9: Duranium 31,484 (0.8 )  Neutronium 11,978 (0.8 )  Corbomite 14,541 (0.7)  Tritanium 3,433 (1)  Sorium 30,276 (0.9)  Uridium 11,256 (1) 

Gliese 505
The gravitational survey is completed on November 1 and no further jump points are found.  Based on this Commander Sophia Ford senior BuSurvey officer present will make the case to the local NCN commader (currently 3rd Squadron is assigned watch duty) that they should proceed to Gliese 408 and then from there to GJ 1156 and explore its outbound jump point.  At this time they are unaware of the results of Operation Hattrick.  As fuel should be available for the mission at Forge Captain Josh Bird agrees to the proposal.  On December 23 the BuSurvey ships depart Gliese 505 and by December 26 3rd Squadron NCN, IS II and both GSMs are in LHS 292 heading for the jump point to AD Leonis.
AD 2286 (November 1) Gravitational Survey Completed in the Gliese 505 system. The system has a total of 1 jump points
Title: Re: The Northern Coalition (AAR)
Post by: Narmio on October 18, 2013, 11:59:49 AM
You could go with "Fenris Guard(ian)" or "Order of Fenris", or even "Order of the Wolf" for something a little tacky, but not quite as over the top as Fenris Slayer.  Maybe the official name could be something dry, like the "359 Veterans Medallion", but the papers could give it a tacky nickname like "Wolfslayer Pin" or one of the above.

Cool reading, as always! I like reading about how rough it is out there with this low a tech level!
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 19, 2013, 10:14:17 PM
Like always, I can't wait for the next update. For Fenris... hmm, I don't know. What about "The Hound Killer"? Or "The Hound Hunter"? Or "Fenris Haunt"? or "Star of the Fenris Hunter"? Or "The Hound Butcher"?  or "Fenrir Jager"?
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on October 20, 2013, 05:03:35 PM
Leding and Dromi were the chains which bound fenris till which he split and rthere is still the "Gleipnir" the thread that bound him till Ragnarök. Either one can make a good medal. 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 22, 2013, 05:28:15 AM
Thanks for the input guys.  I'll have to consider this a bit more.  I'm leaning towards "Battle of Wolf-359 2286" award.  But yeah the newsies probably make it something more interesting like "Wolf's Tail" or something.  I'd like something for killing a wolver ship, which is what I was thinking of.  I'm trying to avoid tacky, probably I should google a few medal's and see where the names come from.  I wonder maybe something like the "Silver Maple Leaf" for courage under fire...that gets morphed into Fenris Jäger in the scandanavian part of the NC.

Just so it is clear the orginal NC was what is now Canada (mostly the norther parts and parts of the central plains and New England from the USA), British Isles, Scandanavia, Northern Russia, The Baltic region, and the northern coast of western Europe.  It has now extended a bit as they reclaimed more area (basically they have gotten to the Med, added in parts of SE Asia, gotten to northern parts of South America and extended to the Urals but not not so far south).  From orbit they can both see and intervene if they wish.

Reclaiming the older cities is hard work as often they have inhabitants that aren't keen on the action, plus the buildings are in many cases in sorry shape.  Well baring the Roman ones or Medievel rockpiles they tend to be in the best shape, while the modern ones are much less so.  It absorbs a lot of the NCs effort, so the space stuff is largely left to the NCC.  Also a lot of the more get up and go part of the population moves off world so there is less drive to reclaim territory.  And the more organized "countries" remaining are in the southern hemisphere.  With TN weapons the NC could likely win most battles but rooting out insurgencies is something they are trying to avoid.  So most of that stuff is diplomatic.  But the whole area is patchwork fiefdoms, citystates, loose confederations, warlords and the like.  Basically it is a headache.

Anyway the write up for 2287 is underway.  I have the log file all organized, which I have to admit is the largest part of the work in the write up itself.  I wish there was a way to sort that that wasn't manually.  Maybe I can load it into Excel or something (comma delimited) and then sort by system.  The text file comes out as jumbled mess as it is...even if the event listing isn't so. 
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on October 22, 2013, 11:56:31 AM
Your population is probably growing quickly year on year.  10% maybe?  One way you could role-play that is to say that it's not from people having children, but from more peoples and nations gradually joining the NC.  (Canada, Scandinavia, etc, are not exactly known for having incredible fertility rates!)
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 23, 2013, 08:57:50 AM
Care to give us the current NCN Starship organization? Like the Task Force, Task Group, their commander, the location they are, their mission, etc? I'm very interested to see these information.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 24, 2013, 05:09:15 AM
The growth of the population is partially assumed to be the increased area of the NC on earth rather than them "being fruitful and multiplying" though the birth rate is higher than is typical for an economically advanced society.  Low birthrates amoung wealthy families/societies is an old issue (the romans for example faced this).  Colonies grow extremely fast due to large families being the norm.  In the case of Venus it is nearly a requirement as the chance of death there is rather higher than it should be due to the stressed life support system.  But on earth larger than modern western 1.2 children per couple families are the norm and not the exception.

I will include details on the current deployment though in short form the navy is largely in Sol or on the way back to Sol.  I'm about 50% of the way through the write up.
Title: Re: The Northern Coalition (AAR)
Post by: Destra on October 24, 2013, 12:06:01 PM
And I eagerly await its posting :p
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 25, 2013, 10:19:03 AM
[ooc]Well I relearned why I had decided against yearly updates...my assumption I was 50% through was probably optimistic!  Thanks to those who posted suggestions and comments.  I'm fairly sure I used the wrong numbers for the production in the previous update.[/ooc]

AD 2287  (January to December) After the Darkness Comes the Light

For the Navy the year was one of recovery and also learning.  They make the choice to keep producing missiles as their stockpile of modern missiles did not survive the series of battles in Wolf 359 or Sol.  Though the per missile consumption of Gallacite is small, production of over 1000 Falcons and 240 Arrow missiles will take the Gallacite available leaving none for new ship construction.  It is clear that more ordinance factories or enhanced production per factory is a requirement for the future.  The Gallacite issue as well as delaying the production of replacement Lake class corvettes also is delaying the phasing out of the older Frigates, they will now be retained in service for at least another 5 to 10 years.

Further analysis confirms the pre-battle simulations which demonstrated that the use of Counter Missiles in Anti-shipping mode is a very inefficient way to damage a target.  After battle stocktaking indicated that in excess of 1400 Counter Missiles had been expended but only ~350 had been used for missile intercepts.  There was no question it was a necessary expenditure but this becomes further evidence in support of producing a beam weapon that could have substituted for the short range CM bombardment used to destroy the Taiho 2.

Commadore Frasier is stuck trying to deal with WNP's without the able assistance of a specialized PR department.  The Navy's efforts are hampered by this and the early part of the year sees the popularity of the Navy and by connection the Government dropping against a campaign of well meaning "what if..?" questions.  The Navy is never able to get accepted by the population that the operation was a resounding sucess, regardless of the steep price paid.

For NCC Comissioner Buxtorf the situation is very clear and the only questions he has of his staff is how best to deal with the Gallacite crisis, without triggering a Corundum crisis while at the same time looking to head off a Boronide and Vendrite crisis in the future.  The proposal presented and approved at the end of this year is to get the Callisto Corundum reseve into production over the next 18 months.  This will involve a massive investment in colonial infrastructure (sufficient for the initial wave of 1 million colonists expected based on civillian shipping capacity), 50 mines and 2 Terraformers.  Additionally, 10 more mines for Venus, plus construction factories and mines need to be built for transport to the outer colonies.  Venus has both Duranium and Corundum so eventually it will replace the minerals expended on expanding its mineral production but on a long time scale (typically 5 years per mine).  The mines on Hestia are now producing and will add Galacite and Boronide to the stockpile.  Boronide though is likely to mainly come from the mines in Alpha Centauri.  There will be some political fall out as Ganymede will again be overlooked.  It is suggested that the planned Deep Space Tracking array be based on this colony and that some infrastructure be diverted there to deal with their current shortfall. 

The NCCFB releases for the first time in over a decade a report with the amount of fuel in the Farm on Earth greater than the production level.  5.43 m litres of fuel is present.  This is due the report concludes to to two factors: increased civillian harvester numbers (a total of 8 are present) and the Navy's choice to defer refueling of several squadrons.  Still it the report is widely welcomed, as it shows that the overall systems in place to either reduce fuel use or spread out refueling over multiple Farms is having the effect it was hoped it would have.   


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2287 (September 1) The 15 Automated Mines ordered by the NCC are finished.  5 are dispached via civillian contract to Venus, and 10 are sent also by civillian contract to the asteroid Hestia.
AD 2287 (October 17) The first 2 Deep Space Tracking Stations for the Mars Array are finished and dispached via civillian contract to Mars.
AD 2287 (December 2) For BIC extrasolar colonies equipment for 5 Mines is prepared.
AD 2287 (December 2) The groundbreaking for the Centre of Excellence in Defensive Technologies. [ooc]Research Lab[/ooc]

Secondary Industrial Tasks
AD 2287 (January 5) Lifesupport systems and pre-fabricated housing for BIC is produced [ooc]Infrastructure x32[/ooc]
AD 2287 (April 18) An older mine is converted to telepresence operation for transport offworld.
AD 2287 (June 2) Lifesupport systems and pre-fabricated housing for BIC is produced [ooc]Infrastructure x32[/ooc]
AD 2287 (August 21) A new Fuel Refinery ends construction and brings the total on Earth to 90 (4.18 m litres of fuel per year)
AD 2287 (October 6) Lifesupport systems and pre-fabricated housing for BIC is produced [ooc]Infrastructure x32[/ooc] and an older mine begins conversion to telepresence operated.

Missiles and Fighters
AD 2287 (January 21) Construction of 48 Arrow Anti-Ship Missile (Batch 2) completed
AD 2287 (February 27) Construction of 32 Mk 1 Mine (Batch 3) completed
AD 2287 (March 28) Construction of 120 Falcon Counter Missile (Batch 2) completed
AD 2287 (May 23) Construction of 48 Arrow Anti-Ship Missile (Batch 2) completed
AD 2287 (June 22) Construction of 120 Falcon Counter Missile (Batch 2) completed
AD 2287 (August 16) Construction of 48 Arrow Anti-Ship Missile (Batch 2) completed
AD 2287 (September 16) Construction of 120 Falcon Counter Missile (Batch 2) completed
AD 2287 (September 26) Construction of 8 Mk 1 Mine (Batch 3) completed
AD 2287 (October 28) Construction of 120 Falcon Counter Missile (Batch 2) completed
AD 2287 (December 23) Construction of 48 Arrow Anti-Ship Missile (Batch 2) completed and Construction of 120 Falcon Counter Missile (Batch 2) begins
AD 2287 (February 1) Fairmile C1(EW/SAR) 014 joins the NCN.
AD 2287 (April 8 ) Fairmile C1(EW/SAR) 015 completes factory trials with flying colours.
AD 2287 (June 17) Fairmile C1(EW/SAR) 016 is accepted by the NCN.
AD 2287 (August 26) Fairmile C1(EW/SAR) 017 lands on her mothership.
AD 2287 (November 7) Fairmile C1(EW/SAR) 018 passes her acceptance trial and construction of Fairmile C1(EW/SAR) 019 begins.


Research Developments
AD 2287 (January 5) Dr. Lauren Wheeler's team finishes their studies in Turret design improvements and turns the data over to Toronto Arsenal (Turret Tracking Speed (10% Gear) 3000 km/s), her team begins looking into weaponizing a laser in the Visible spectrum.
AD 2287 (January 26) Dr. Stephanie Rees team presents the last deliverable on the new "super duper capacitor" (Capacitor Recharge Rate 3) and starts looking into jump point transits in more detail (Max Squadron Jump Radius - 100k (Size x 1.05))
AD 2287 (February 22) Dr. Lauren Wheeler's team pauses their research into the weaponized visible light laser to aid Thales engineering in developing the Thales MilL-IR Stiletto Plus Rapide, they then welcome the engineers from TorAr who wish to mount the new weapon in a turret (TorAr Goaltender II Laser Array)
AD 2287 (April 18) Dr. Lauren Wheeler's team witnesses the acceptance trials of the new DPPD turret (TorAr Goaltender II Laser Array) and returns to their work on a weaponized laser in the visible spectrum
AD 2287 (August 11) Dr. Charlotte Rowley's team finishes development of virtual reality aides for R&D (Research Rate 320 RP) and starts looking into ways to optimize work flow in major industrial projects (Construction Rate 16 BP), with the aid of their recently developed system this new project will take under 2 years to complete.


Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2287 (May 28 ) Retooling for London Mod1.5 class completed
AD 2287 (June 7) Shetland (London Mod1.5 class) ends her refit
AD 2287 (November 7) Dorset (London Mod1.5 class) is refit

Code: [Select]
London Mod1.5 class Escort    3,000 tons     90 Crew     342.5 BP      TCS 60  TH 120  EM 120
2666 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 6
Maint Life 7.12 Years     MSP 143    AFR 36%    IFR 0.5%    1YR 5    5YR 74    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 1   

Rolls Royce NP E-M40Si (4)    Power 40    Fuel Use 66.5%    Signature 30    Exp 10%
Fuel Capacity 100,000 Litres    Range 9.0 billion km   (39 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Thales MilL-IR Stiletto Plus Rapide (2)    Range 30,000km     TS: 2666 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
Seimens SCMS Vigilant Plus 51/4-0050 (1)     GPS 14     Range 700k km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

The new London class escorts have triple the effective firepower of the last version of this ship.  The refit of their twin laser barbettes will only take a week as well.  The only problem is that the weapons range is pathetically short compared to typical engagement ranges.  The Navy is looking to use this ship though as a test bed for larger more powerful lasers in the future.  Current planning will see this ship maintained in service for some considerable time as a jump point defender.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2287 (May 28) Retooling for Enchanter Mod1.1 class completed
AD 2287 (June 12) Enchanter (Enchanter Mod1.1 class) is refit
AD 2287 (June 27) Wizard and Sorcerer (Enchanter Mod1.1 class) are refit finishing the refit of the 4th Squadron Support Group

Code: [Select]
Enchanter Mod1.1 class Jump Ship    9,000 tons     217 Crew     1045.25 BP      TCS 180  TH 300  EM 270
2222 km/s    JR 3-50     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 6.72
Maint Life 2.76 Years     MSP 363    AFR 129%    IFR 1.8%    1YR 69    5YR 1031    Max Repair 158 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 8   
Hangar Deck Capacity 250 tons     Magazine 92   

Saab JA3-180     Max Ship Size 9000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 19.7 billion km   (102 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender II Laser Array (1x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Falcon Counter Missile (42)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (10)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile C1(EW/SAR) Pinnace   Speed: 2857 km/s    Size: 4.2

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purpose

The update to the Enchanter class adds the new Goaltender II array as the DPPD turret.  This turret is likely to be the standard DPPD turret for the future, untill further developments in turret tracking speed occur.  The advanced systems remain hampered by the fire control computer but it can fire significantly faster than the older array making it an overall relatively quick upgrade of the ships capability.


Northern Coalition Army

AD 2287 (September 16)  The Bigger Grenadiers Bn (CO: Colonel Nathanial Wice) finishes their infantry training at Camp Wainwright.  The camp welcomes the recruits of the 1st Interstellar Bde Support Troops [ooc]Garrison Bn[/ooc] that will provide for all the rear area services the Brigade needs while on deploment out of Sol.


Operations in Sol

The NCN over the year scraps older model pinnaces to both recover Gallicite but also to free up hanger space for the new ones.
AD 2287 (April 8 ) Fairmile B2(EW) 015 scrapped [ooc]Salvage from scrap: Wealth: 1.875.  Gallicite: 1.9 tonnes[/ooc]
AD 2287 (August 26) Fairmile B2(EW) 021 scrapped [ooc]Salvage from scrap: Wealth: 1.875.  Gallicite: 1.9 tonnes[/ooc]
AD 2287 (November 7) Fairmile B2(EW) 012 and 013 scrapped [ooc]Salvage from scrap: Wealth: 3.75.  Gallicite: 3.8 tonnes[/ooc]

The Ortona over the month of March strengthens the Mine Field at the Sol-Wolf 359 jumppoint.  The four inner locations get 2 more Mk 1 mines each and then 6 intermediate locations at a radius of 70K km from the jump point gain 4 Mk 1 mines each.  A further 2 groups of 4 MK 1 mines are planned but by the end of the year the mines though constructed have not yet been emplaced though the Normandy is scheduled to perfom this task in 2288.

The NCN uses this year to conduct extensive maneuvers for the 4th Squadron Support Group, 5th and 6th Squadron Battlegroups.  By the end of the year 4th Squadron SG is one of the best drilled formations in the entire navy and it is sent back to the jumppoint to Wolf 359 to resume a close in defence position.


Civillian Operations in Sol

AD 2287 (January 11) The civilian mining colony on Van Biesbroeck has been expanded to 7 civilian mining complexes
AD 2287 (March 13) The civilian mining colony on Wolf-Harrington has been expanded to 13 civilian mining complexes
AD 2287 (June 7) The civilian mining colony on Haumea has been expanded to 12 civilian mining complexes
AD 2287 (October 2) The civilian mining colony on 2004 NT33 has been expanded to 11 civilian mining complexes
AD 2287 (January 26) Williamson Logistics has launched a new Williamson H2 class Fuel Harvester
AD 2287 (May 17) Williamson Logistics has scrapped Williamson H2 039 (Williamson H2 class) due to its replacement by a newer vessel of the Williamson H2 class Fuel Harvester class
AD 2287 (July 7) Williamson Logistics has launched a new Williamson H2 class Fuel Harvester

The NCCFB is overjoyed by the addition of 2 new Harvesters to the civillian fleet.  There are now a total of 8 Civillian harvesters working at Jupiter.  The purchase of this fuel is one of the reasons for the robust levels of the Earth Fuel Farm.

BIC Operations in Alpha Centauri

The industrial park on Faewald churns out additional housing modules and lifesupport system components over the year [ooc]Infrastructure x70+[/ooc] but still can't keep up with demand.  The colony ends the year with a population of 4.29 m, while its lifesupport systems are capable of comfortably supporting 4.11 m.  The ships of FHG II are in orbit of Faewald from January 6 to February 17 their crews enjoying a long shore leave.  They are back in operation at Doinenan on Febuary 22.  ICG I arrives at Faewald with equipment for a mine, prefabricated components to expand the colony and 20 000 new colonists on February 3 and departs on Febuary 27.  On April 9 the ships of FHG X join FHG I and II at Doinenan, this will give Alpha Centauri a boost in fuel production that will enable it to refuel the Heavy Lift Group and make refueling of the ICGs somewhat easier.  On May 9 the ships of ICG IV arrive at Faewald with parts for an expansion to the industrial park, prefabricated components for the colony and a further 20 000 colonists and then depart on the 28th.  The ships of Heavy lift group I arrive June 12 and depart on June 27.  They had  dropped off a teleoperated mine on Banshee, then unloaded parts for an expansion to the industrial park and 40 000 colonists plus the support/housing equipment for them.  FHG X's crews enjoy their first shore leave on Faewald from June 28 to August 11.  This overlaps with the ships of FHG I which are are present from July 17 to August 26.  ICG II arrives August 19 with more components to expand the industrial park plus the colonies size and 20 000 new colonists and depart September 11.  ICG III arrives with a full load of prefabricated support systems and housing modules plus 20,000 new colonists on November 10 and departs loaded with the fruits of Faewalds mines on December 2.  The farm ends the year with 0.65 m litres of fuel present.

After spending some 20 days waiting at the Sol jump point Upholder is ferried into the system on January 17 and arrives in Faewald orbit on February 12.  1st Geosurvey team starts their land based survey of Faewald aided by the Upholders sensors.  The survey is still ongoing at the end of the year.


BIC Operations in AD Leonis

Forge is this year clearly the central link in the BIC extra solar colony network.  Trafic control is busy monitoring ICGs and FHGs as they transit the system or harvest fuel from Deeper Sky.  On its way through the system the small convoy of 3rd Squadron, IS II and the pair of GSM paused to let the Foxhound emplaces a comm/sensor buoy at the jump point to Gliese 408.  At this point only the jump point to Wolf 358 is not monitored in quasi realtime by Forge's traffic control.  ICG V, VI, and VII pass through on the way to and/or from Biforst with loads of 20,000 colonists, plus support and mining equipment.  Heavy Lift Group II passes through on the way to Rosetta with  50,000 colonists plus support and mining equipment.  FHG III, IV, V, and VI unload a full years worth of fuel into the farm in Forge orbit.  The Farm ends the year with 1.68 m litres of fuel in store.

The colony is a busy place with the mines, entertainement district and a growing market for small scale transhipping starting up.  It is a cross roads of extreme value to BIC, as the freighters arrive back in Sol with crews that require less shore leave, and the ships that require less fuel.  Regardless of it being a hell hole the opportunity to earn massive saleries draws people to the place for 5 year long work contracts.


BIC Operations in FL Virginis

The colony at Biforst is expanded over the year.  On January 3 ICG VII arrives, and it departs for Forge on January 15.  On March 15 the ships of FHG VII arrive in Biforst orbit to offload fuel and give their crews shore leave.  They are back at work harvesting on April 29.  On June 12 ICG VI arrives and it deaprts for Forge on June 22.  This year each ICG brings 20 000 colonists, colonial prefabricated housing and life support plus the equipment for a mine.  The staging through Forge reduces crew fatigue and shortens the time required for leave at any location significantly.  The next day FHG VIII arrives in Biforst orbit and remains until August 6, and two days later is back on the job harvesting fuel.  ICG V arrives on November 26 and leaves orbit heading for Forge on December 27.  The colony ends the year with a substantial reseve of fuel in its farm (1.86 m litres).  The population is now 0.18 m and the mines are working at slightly better than 40% capacity due to worker shortages cutting into how many shifts per day are used.
 

BIC Operations in Gliese 526

The colony of Rosetta as is usual for such things starts to ignore the alien ruins and get on with their own existance.  The arrival of FHG X on Febuary 8 is a major event as the colony can now process fuel for the visiting transports and freighters.  The ship's crews are finished with their shore leaves on March 13 and 6 days later fuel harvesting begins around the outermost gas giant of the system.  On June 9 the pair of ships forming ITM I (Interstellar Terraforming Mission) and part of the crew starts shore leave while the others start the process of adding Nitrogen to the atmosphere.  The plan is to build up the atmosphere with nitrogen to the level added by the Ammonia and then remove the Ammonia.  The process will be repeated with the Methane, and after that to begin adding oxygen till the atmosphere is breathable, if thin.  This will keep the temperature variation to a minimum.  On December 6 the ships of HLG II arrive with 50 000 new colonists, support systems and two mines.  The ships leave on December 23 after draining the colonies farm dry.  The Xeno-archeology team has so far made no major breakthrough in decifering the Alien language but given how difficult it was to do this with Egyptian hiroglyphs no one is surprised.   The colony ends the year with a population of 0.14 million. 


Outsystem Survey Efforts and Naval Operations

Epsilon Indi

Intersteller Survey IV continues their mission.   The Trail Blazer intercepts 4 comets to determine their mineral wealth while the Franklin continues its gravitational survey.  By April 10 Trail Blazer is on station at the jump point to Alpha Centauri waiting for the other ship to finish.  No one was more suprised then the crew of the Franklin when the results of the survey revealed an outgoing jumppoint just off the last survey point.  Although the Franklin could have probed the jumppoint and the temptation to do so was high especially as no one had expected anything to be found in this "make work" survey Commander xxxx stuck to SOP and instead set course for the Trail Blazer and then Sol with the news.

AD 2287 (January 9) th 05:26:26,Epsilon Indi,Minerals Discovered on Epsilon Indi-A Comet #10: Duranium 88,986 (0.8 )  Neutronium 902 (1)  Tritanium 8,773 (1)  Uridium 49,300 (1)  Corundium 6,015 (0.7)  Gallicite 5,355 (0.8 ) 
AD 2287 (January 24) Minerals Discovered on Epsilon Indi-A Comet #11: Neutronium 481 (0.7)  Corbomite 6,904 (1)  Vendarite 13,085 (0.7)  Sorium 15,649 (1)  Gallicite 7,531 (0.7)
AD 2287 (February 7) Minerals Discovered on Epsilon Indi-A Comet #1: Sorium 10,010 (1) 
AD 2287 (March 15) Minerals Discovered on Epsilon Indi-A Comet #7: Neutronium 3,646 (0.9)  Corbomite 15,956 (0.7)  Tritanium 7,297 (0.9)  Sorium 4,280 (0.7)  Corundium 12,538 (0.9) 
AD 2287 (September 8 ) New Jump Point found in the Epsilon Indi System
AD 2287 (September 8 ) Gravitational Survey Completed in the Epsilon Indi system. The system has a total of 2 jump points

LHS 292 -- AD Leonis -- Gliese 408 -- GJ 1156

The small convoy of ships formed from 3rd Squadron, plus IS II and the pair of GSMs completes their transit of LHS 292 on January 2 and January 4 respectively.  Once in AD Leonis all ships head for the jumppoint to Gliese 408.  On January 15 the Foxhound deploys a Comm/Sensor buoy at this jumppoint and Forge Traffic Control indicates they are recieving the data some hours later.  3rd Squadron transits into Gliese 408 and after dropping another buoy on this side of the jump point heads for the jump point to GJ 1156 where on January 23 the Foxhound deploys another pair of buoys on either side of the jumppoint extending the chain further.  On Febuary 6 the BuSurvey ships enter Gliese 408 and set course for GJ 1156's jumppoint.  On Febuary 9, Foxhound and Perryvale are detached from 3rd Squadron for a probe of the unexplored outgoing jumppoint in GJ 1156.

AD 2287 (February 9) An exploration of a jump point in the GJ 1156 system has revealed the new system of Gl 493.1

Gl 493.1

On Febuary 9 Perryvale opens up a jumppoint to the system from GJ 1156 and the Foxhound and Perryvale arrive in system.  The stellar primary is a class M5-V star. The ships spend the typical 5 minutes in system before completing their scheduled return jump.  Their passive sensors had detected no other ships close to the jump point but their high speed camera systems had captured GBs of images from the two ships covering the system.  The computers on board both ships does a search through the pictures looking for thermal signatures of planetary bodies.  They identify 11 bodies in the system.

On Febuary 30, the ships of BuSurvey arrive on the jump point in GJ 1156 to join the Naval vessels.  They are keen to get started on their mission but first they will need to probe the system.  That job falls to the Voyageur.  Both NCN and BuSurvey ships jump into Gl 493.1 and the Voyageur begins her voyage to the nearest planet while the James Cook heads for the nearest survey point to begin surveying.  Both the GSMs and the Navy ships await the all clear.  However, the better equipped BuSurvey ships of IS II and their crew of professional scientists soon have shocking news.  The atmosphere of planet II, is breathable.  The world also has water, infact it turns out to be without significant land masses and the temperature is pretty much Earth normal.  The first second Earth had been found [ooc]colony cost: 0[/ooc].  The question that remained to be answered was if this system was infested by the Wolvers and almost as important did the system have any outgoing jump points.  The second question was answered before the first as on April 16 during the first survey an outgoing jump point was found relatively close to the entrance jumppoint.

The BuSurvey survey ships and the close flyby of Voyageur give the following system details.
Planets 1 through III are Terrestrial.  Planet 1 which orbits at only 330 000 km from the primary is a molten hell with a surface temperature of 1100 °C and no atmosphere.  Planet II is a benign waterworld with a mean temperature around 0°C, a gravity of 1.35 G, an atmosphere a bit lower in oxygen content then Earth (0.11 atm) but otherwise a Nitrogen-Oxygen-Argon atmosphere of 1.28 atm total pressure.  Planet III is habitable with extensive terraforming it has a gravity of 0.4 G, water ice, but a negligable atmosphere that leaves its surface temperature at -116°C.  Planets IV through VII are gas giansts with 12, 20, 40 and 15 moons.  Of those 5 moons are terrestrial.  Planet VIII is terrestrial size cold airless ball orbited by 4 moons.  Planet IX is a dwarf planet.  Planet X is a gas giant with 28 moons (3 Terrastrial).  Planet XI is a super jovan planet with 17 moons (4 Terrastrial).

By the end of the geological survey the wealth of the system is staggering.

On March 29, after following the information on the comm buoys laid by 3rd Squadron their relief, 2nd Squadron, arrives in Gl 493.1.  3rd Squadron remains on station until April 5 when the probe by the Voyageur is finished revealing the system is free of Wolver infestation.  The 3rd Squadron departs for Sol with the news on April 5.  On May 8 IS III, having followed the information on the Comm buoys arrives in system and the pair of ships set course for one of the outer system gas giants and its huge collection of moons.  IS II completes their surveys and leaves for Earth in late May planning to spend about a month surveying in GJ 1156.  They will arrive back in Sol on September 7th.  3rd Squadron arrives at Earth with the news of a completely habitable world on May 26, two days before IS II leaves Gl 493.1.

AD 2287 (April 12) Minerals Discovered on Gl 493.1-A I: Neutronium 6,456,681 (0.1)  Vendarite 4,186,116 (0.4)  Uridium 9,217,296 (0.2)  Gallicite 5,963,364 (0.1) 
AD 2287 (May 1) Minerals Discovered on Gl 493.1-A II: Duran 54,496,800 (0.8 )  Neut 41,990,400 (0.1)  Corb 71,571,600 (0.2)  Trit 1,166,400 (0.1)  Merc 7,290,000 (0.1)  Vend 48,024,900 (0.1)  Sorium 4,284,900 (0.1)  Gall 11,088,900 (1) 
AD 2287 (May 6) Minerals Discovered on Gl 493.1-A X: Sorium 2,457,000 (0.7) 
AD 2287 (May 11) Minerals Discovered on Gl 493.1-A III: Corbomite 8,749,764 (0.9)  Boronide 3,370,896 (0.6) 
AD 2287 (May 13) Minerals Discovered on Gl 493.1-A X - Moon 6: Duran 11,443,330 (0.4)  Neut 1,690,000 (0.1)  Corb 649,636 (0.1)  Trit 676 (0.3)  Boron 2,768,896 (0.5)  Merc 6,084 (0.3)  Vend 33,124 (0.1)  Urid 244,036 (0.9) 
AD 2287 (May 20) Minerals Discovered on Gl 493.1-A X - Moon 8: Duranium 12,300,800 (0.9) 
AD 2287 (May 20) Minerals Discovered on Gl 493.1-A X - Moon 9: Gallicite 2 (1) 
AD 2287 (May 27) Minerals Discovered on Gl 493.1-A X - Moon 11: Duranium 69,714,430 (0.1) 
AD 2287 (May 29) Minerals Discovered on Gl 493.1-A XI - Moon 3: Neutronium 3,444,736 (0.6)  Corbomite 23,174,600 (0.1)  Boronide 14,212,900 (0.6)  Vendarite 19,945,160 (0.1)  Uridium 1,628,176 (0.1) 
AD 2287 (June 5) Minerals Discovered on Gl 493.1-A XI - Moon 7: Duranium 194,688 (0.4)  Corbomite 670,761 (0.9) 
AD 2287 (June 9) Minerals Discovered on Gl 493.1-A XI - Moon 13: Mercassium 2,601 (1) 
AD 2287 (June 11) Minerals Discovered on Gl 493.1-A XI - Moon 17: Duranium 288 (0.9)  Tritanium 324 (0.9) 
AD 2287 (June 24) Minerals Discovered on Gl 493.1-A X - Moon 23: Vendarite 98 (1)  Uridium 190 (1) 
AD 2287 (August 3) Minerals Discovered on Gl 493.1-A VI - Moon 9: Neutronium 43,264 (0.7)  Mercassium 33,124 (1)  Sorium 628,849 (0.7) 
AD 2287 (July 17) Minerals Discovered on Gl 493.1-A VII - Moon 12: Neutronium 83 (1) 
AD 2287 (August 24) Minerals Discovered on Gl 493.1-A VI - Moon 22: Duranium 8,761,298 (0.7)  Uridium 508,369 (0.2) 
AD 2287 (August 27) Minerals Discovered on Gl 493.1-A VI - Moon 23: Corbomite 313,600 (0.5) 
AD 2287 (September 2) Minerals Discovered on Gl 493.1-A VIII: Duranium 1,905,152 (0.1)  Neutronium 10,452,290 (0.5)  Boronide 182,329 (0.1)  Mercassium 450,241 (0.1) 
AD 2287 (September 6) Minerals Discovered on Gl 493.1-A VI - Moon 38: Duranium 163,592 (0.8 )  Mercassium 17,424 (0.7)  Vendarite 27,225 (0.7)  Uridium 94,864 (0.5) 
AD 2287 (September 13) Minerals Discovered on Gl 493.1-A V: Sorium 151,200 (0.3) 
AD 2287 (September 24) Minerals Discovered on Gl 493.1-A V - Moon 6: Duranium 426,888 (1)  Corundium 853,776 (0.7) 
AD 2287 (September 30) Minerals Discovered on Gl 493.1-A V - Moon 7: Duranium 607,202 (0.3)  Corbomite 3,663,396 (0.4)  Boronide 1,703,025 (0.1)  Mercassium 1,030,225 (0.3) 
AD 2287 (October 4) Minerals Discovered on Gl 493.1-A V - Moon 19: Duranium 11,982 (1)  Boronide 3,422 (1)  Vendarite 4,928 (1)  Uridium 392 (1)
AD 2287 (October 4) Minerals Discovered on Gl 493.1-A IV: Sorium 95,400 (0.9) 
AD 2287 (October 6) Minerals Discovered on Gl 493.1-A IV - Moon 9: Tritanium 121 (1)  Gallicite 588 (1)

AD 2287 (April 16) New Jump Point found in the Gl 493.1 System
AD 2287 (September 23) An exploration of a jump point in the Gl 493.1 system has revealed the new system of GJ 1154
AD 2287 (October 2) Gravitational Survey Completed in the Gl 493.1 system. The system has a total of 2 jump points

GJ 1154

By the end of September it is largely certain that there is but a single outgoing jumppoint in the system.  On September 23 Bloodhound and Banf make a probe through the jumppoint.  The two ships arrive 5.9 billion km from the star GJ 1154 and it brood of planets.  The primary is a G1-V star.   On October 21 IS III jumps in system along with the NCN Battlegroup.  Scout is dispatched to probe the system.   The BuSuvey ships soon determine the system contains: 4 Terrastrial worlds, a dwarf planet and a gas giant.  By December 18, Scout has done a probe, surveyed the most easily colonized world plus its moon and returned to the jumppoint.  The decision is made that since the GSM's Oberons are nearly at 22 of their 24 months of crew endurance that the whole force including the NCN ships would return to Sol.

The probe found the inner two world Venus type hot house planets.  Planet III is habitable with terraforming as it has a gravity of 0.5 G, water present, a surface temperature of 27°C, and 0.3 atm atmosphere of Carbon Dioxide, Nitrogen and Neon.  Planet IV has a breathable atmosphere though it is thin (0.41 atm total pressure), but the whole world is ice covered due to its chilly -116°C mean temperature.  The gravity is a tolerable 0.6 G.  So these two worlds are terraforming possibilities.  Planet V is a dwarf world.  Planet VI is a gas giant with 15 moons (1 is terrastrial).  Planet II has two small moons and both planet III and IV are orbited by a single small moon.

AD 2287 (December 7) Minerals Discovered on GJ 1154-A III - Moon 1: Corbomite 34,969 (0.8 )  Gallicite 572,292 (0.7) 

GJ 1156

As it had informed the 3rd Squadron who were preceeding them to Sol, IS II delays their return to Earth to finish off the last part of the survey of GJ 1156.  They will do geological surveys of the 19 asteroids that orbit the primary just outside the planetary orbits.  They arrive in system on June 10 and by July 7 have completed their survey operations and set course for the jump point to Gliese 408.  As is typical in asteroid surveys no TN minerals were found.

NCN Dispositions End of 2287

1st Fleet (Churchill Naval Command, Earth, Sol)(CO:  Commadore Charlie Frasier)

Task Group 1 (CO: Cpt. Aaron Benson)
1st Squadron Battlegroup (undergoing overhaul in Earth orbit) (CO: Cpt. Aaron Benson)
1st Squadron Support Group (in Earth Orbit) (CO: Cmdr Alice Hill)
2nd Squadron Battlegroup (CO: Cpt Cameron Vaughan)
2nd Squadron Support Group (CO: ---)
<2nd Squadron is waiting to returning to Earth in GJ 1154 it will be escorting the BuSurvey ships of IS III, Alpha & Beta Grav Survey Missions.  The ships of IS III are making their way back to the jumppoint.>
3rd Squadron Battlegroup (Sol, Jumppoint to Wolf 359) (CO: Cpt Josh Bird)
3rd Squadron Support Group (Sol, Earth orbit) (CO: Commander Benidict Kolb)

Task Group 2 (CO: Commadore Ewan Ahmed)
4th Squadron Support Group (Sol, Jumppoint to Wolf 359) (CO: Cmdr Ellen Barker) <3 Enchanter JS, 1 Gryphon FFG(H)>
5th Squadron Battle Group (-) (undergoing overhaul in Earth orbit) (CO: Cpt Veronika Zweig) <Lake class corvette missing from TO&E>
5th Squadron Support Group (in Earth Orbit) (CO: Cmdr Rhys Shepard) (all ships except Flower class TJ are without missiles)
6th Squadron Battlegroup(-) (Sol, Jumppoint to Wolf 359) (CO: Commadore Ewan Ahmed)<Lake class corvette missing from TO&E>
6th Squadron Support Group (in Earth Orbit) (CO: Cmdr Billy Bell) (all ships except Flower class TJ are without missiles)
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 26, 2013, 04:53:21 AM
thanks for the update. Seems that Ewan Ahmed will lead a broken Task Group in quite a long-long time.
A Question. No Tribal Class Destroyer survived?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 27, 2013, 03:37:47 AM
thanks for the update. Seems that Ewan Ahmed will lead a broken Task Group in quite a long-long time.
A Question. No Tribal Class Destroyer survived?

You're welcome.

Not really as long as it might look.  The 15 automatic mines add in 196 tonnes of Gallacite production.  Production in Faewald is higher as well (though only by 10 tonnes or so).  Planned in the next year is 10 more automatic mines for venus (adding in 112 more tonnes) and each year another 10 until Venus is at 50 mines (by the end I should have with a tech advance 16 tonnes per year so 50x16x0.8 = 640 tonnes per year from Venus).  The first two years (25 new automatic mines worth of production or 308 tonnes) compared to usage will, I think, get things to the point where ship construction will be able to begin again.  But BIC won the toss and the first ships set for construction are 4 Petrol class refinery ships.  Still probably inside of 4-5 years the Gallacite issue should be done with and I suspect the NCN will have gotten replacement Lakes by then...I'm rather hopeful they will start production in year 3. 

Also even in its current state Task Group 2 signficantly outguns Task Group 1.  The heavy frigate battlegroup (-)'s have 4 Arrow launchers and 4x3 Buckler CM launchers.  The Terrier Battlegroups have 2 Arrow launchers, 3x3 Buckler CM launchers and 2 laser barbettes.   The NCN really really really wants to phase out the Terrier Battlegroups.

No Tribal's survived the operation.  Two were lost deep in the system and two were lost a day from the jumppoint.  The Navy is keen to replace them as single Tribal has the firepower of any of the squadrons in Task Group 1.  But the construction time on a Tribal is slightly over a year so it will take time once authorized for the ships to be built...plus the Quiver and Magazine (the collier ships authorized).  But they have the yards to stack up 2 Tribals and a Quiver class.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 29, 2013, 12:20:25 PM
[ooc]I will be away from home the first week of Novemeber so no updates till after that.  Thanks for the suggestions on the medal I finally got that sorted out.[/ooc]
AD 2288  Robbing Peter to Pay Paul

The news from the Survey of Gl 493.1 sent a shock through Earth's interweb.  It was an unplanned but wholey welcome relief for the NCN's PR.  It was not so much that the news boosted the public's perception of the Navy but that a habitable world completely eclipsed the ongoing "what if" campaign.  The "What if" now on peoples mind was "What if I was to immigrate?"  BIC was stuck waiting for the last survey details and for the results of the probe on the neighboring system.  It was also unclear how they could juggle their 8 ICGs and 2 HLGs to support simultaneously 4 systems colonization efforts.  Especially since Poisedean, as the wold quickly became known, was not exactly a short trip.  This meant a FHG was needed, and 2 partial ones remained in Sol.  This pushed upwards the priority of getting sufficient Gallicite out of the tight wads in the NCC to get the two consorts (preferably the 4) finished.  That would also free up the yards for conversion to refitting the ICGs.

Poisedean was also a horse of a different colour for the interest in immigration.  While admittedly it wasn't a tropical island paradise, it was for the most of the population not exacaly a frigid hellhole either.  It also wasn't, like all other options, a question of your decendants a few generations down living a better life...you got that yourself.  This changed the level of interest.  Also, from the point of view of BIC, it was a different proposition exactly what to ship along with the colonists.  They were seeing with Faewald that you needed to develop the industrial park earlier, but without the demand to produce additional life support then clearly the industrial capacity would be free to produce other things.  Regardless given they were already committed to 3 outsystem colonies the agreement with the NCC was made to proceed slowly with the colonization of Poisedean, using their last reserve ICG.  The effort would start in August due to the requirements on the Gallicite crisis mitigation planning.

The NCC was able to, by the end of May, start full bore on this plan.  First authorized is more construction factories; both to speed up the next steps but also for shipping offworld.  Then comes 10 more telepresence operated mines for Venus.  After that is a large amount of colonial lifesupport and housing for Callisto, the parts for 50 mines for Callisto and a further 5 to be shipped out system.  Then 3 Terraformers: one for Mars and 2 for Callisto.  The NCN gets their maintenance facility expansion and more deep space tracking clusters for Mars. 

The net effect will be to enchance the production of Gallicite on Venus to 336 tonnes per year(double the amount when compared to 2286 levels), and add to that 140 tonnes per year from Hestia.  That should be sufficient to deal with typical usage.  Added to that will be Gallicite from Faewald, which should enable a restart of a shipbuilding program in 2289.  It will also bring into production Corundum from Callisto at a level of 630 tonnes per year.  This will help offset the demand that production of yet more mines will produce.  But it is clear that even that number of mines on Callisto will have to be increased.

Boronide is next on the critical list as the 4 Petrol class harvesters and 4 Nile class terraformers will use over 1600 tonnes of the mineral.  The NCNs approved Virtue bases will need a further 400 tonnes and that will leave the stockpile level critical.  This means boosting the production in Banshee and Faewald is a necessity.

On May 19 the terraformers on Io stopped the addition of Oxygen to the atmosphere (current oxygen level: 0.005 atm) and started adding more nitrogen to thicken the atmosphere.

In January the Navy has an award ceremony where the COs of the ships that participated in Operation Hattrick are presented with the Battle of Wolf 359 medal.  The newsies on the other side of the Atlantic from Churchill cristen the medal: Das Bluttigerkreutz der Fenrisjäger [ooc] Thanks to Heph for catching my mangalation of German plus my typical Der-Die-Das issues [/ooc] for the red colour of the medals base cross and it acquires the nick name "The cross of Wolf's blood."


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2288 (May 29) Work on the Centre of Excellence in Defensive Technologies is completed and Dr. Morgan Fowler and her team begin research into improved armour for space craft (High Density Duranium Armour).  The NCN upon reviewing her expected completion date are agast but hope that experience at team management will improve that date [ooc]1 Research lab and a 10% researcher = slow progress[/ooc]
AD 2288 (May 29) Fabrication of 10 Construction Factories primarily intended for BIC begins.

Secondary Industrial Tasks
AD 2288 (January 19) An older mine is converted to telepresence operated for shipment offworld.
AD 2288 (March 6) Prefabricated housing units and lifeupport systems are produced for BIC [ooc]Infrastructure x32[/ooc]
AD 2288 (May 29) A new Fuel Refinery is finished (yearly production is now:  4.22 m litres per year) and production of prefabricated housing units and lifesupport systems for BIC starts [ooc]Infrastructure x32[/ooc]

Missiles and Fighters
AD 2288 (January 24) Construction of 120 Falcon Counter Missiles (Batch 2) completed
AD 2288 (March 17) Construction of 48 Arrow Anti-Ship Missiles (Batch 2) completed
AD 2288 (April 17) Construction of 120 Falcon Counter Missiles (Batch 2) completed
AD 2288 (April 22) Construction of 10 Comm/Sensor Buoys completed
AD 2288 (June 15) Construction of 48 Arrow Anti-Ship Missiles(Batch 2) completed and construction of 120 Falcon Counter Missiles (Begins) begins
AD 2288 (January 19) Fairmile C1(EW/SAR) 019 is delievered to the NCN
AD 2288 (March 26) Fairmile C1(EW/SAR) 020 completes space trials
AD 2288 (June 4) C1(EW/SAR) 021 is accepted by the quartermasters corps

AD 2288 (January 19) Fairmile B2(EW) 010 and 011 are scrapped (Salvage from scrap: Wealth: 3.75.  Gallicite: 3.8 tonnes)
AD 2288 (June 4) Fairmile B2(EW) 008 and 009 are scrapped (Salvage from scrap: Wealth: 3.75.  Gallicite: 3.8 tonnes)

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2288 (May 14) Cheshire (London Mod1.5 class) is refit.  The yards begin retooling for the Virtue class Orbital Weapons Platform.

Code: [Select]
Virtue class Orbital Weapon Platform    3,850 tons     99 Crew     378.5 BP      TCS 77  TH 0  EM 270
1 km/s     Armour 3-21     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 26.88
Maint Life 4.89 Years     MSP 123    AFR 59%    IFR 0.8%    1YR 9    5YR 128    Max Repair 24 MSP
Intended Deployment Time: 18 months    Spare Berths 0   

Fuel Capacity 10,000 Litres    Range N/A
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender II Laser Array (4x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (2)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (2)     Total Power Output 12    Armour 0    Exp 5%

Seimens SCMS Vigilant Plus 51/4-0050 (1)     GPS 14     Range 700k km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

The Virtue is intended to provide close in defence against missiles for planets whose atmosphere is too thick to allow ground based laser fire.  Mounting 4 Goaltender II arrays they have twice the fire power of a Lake class corvette.  They mount the same shields as a Tribal and have an armour belt thick enough to stop a Wolver warhead from penetrating.  The initial design is designed to orbit Earth but the Navy plans a Mod1 revision that will add either a single frigate engine or else 1 or more pinnace engines to make them marginally mobile.  This will allow them to be used as Jumppoint monitors or to be deployed to different planets and with sufficient patience even different systems.  The NCN has authorization for 6, and with the option for a further 6 Mod1 bases later.

Research Developments
AD 2288 (January 29) Dr. Stephanie Rees's team finishes their study of jumppoint transits with concrete suggestions for how to change the vortex parameters to allow for arrivals further from the jumppoint pole (Max Squadron Jump Radius - 100k) they start looking into mechanisms to stabilize the jump point to allow more ships to transit before collapse starts (Max Jump Squadron Size - 4 ).  The current developments are viewed as systems for the future rather than ones that address immediate needs.

Northern Coalition Army
AD 2288 (April 22) The 1st Extra Solar Bde Support Troops complete their final training excersizes in Camp Wainwright.  Col John Scott leads his men to Victoria to start the loading process for their deployment to Rosetta.  The personnel that will form the 2nd Extra Solar Bde Support Troops begins arriving at Camp Wainwright a few days later.
Troop Transport Squadron(-) leaves for Rosetta with the Bigger Grenadiers and the 1st Extra Solar Bde Support Troops on May 7, and arrives at Forge on June 18 for a brief refueling stop before heading for LHS 292.

AD 2288 (June 19) Brigadier General Sean Mann has been killed while supervising flood relief work on the missisippi river with his unit the Montreal Fusaliers Bn.  His command group was caught by surprise when debries struck the bridge they were crossing causing his CIC vehicle to slide into the water.  On June 20 Colonel Ezekiel Wines is promoted to Brigadier General to replace General Mann.


Civillian Operations in Sol
AD 2288 (February 26) The civilian mining colony on Neujmin has been expanded to 10 civilian mining complexes
AD 2288 (April 6) The civilian mining colony on Haumea has been expanded to 13 civilian mining complexes
AD 2288 (April 28) The civilian mining colony on Haumea has been expanded to 14 civilian mining complexes


BIC Operations in Alpha Centauri

Faewald's industrial part turns out nearly sufficient housing and lifesupport equipment for a further 150 000 people [ooc]Infrastructure x50+[/ooc] but is still below the requirements of the growing population.  FHG II finishes their shore leave on April 1 and is back harvesting fuel by April 9.  Heavy Lift Group I arrives at Faewald, after dropping off a telepresence operated mine on Banshee on June 11, with parts for a new construction factory and 40 000 new colonists plus prefabricated housing and lifesupport for them.  The Group leaves for Earth on June 25.  ICG I arrives at Faewald on June 22 with parts for a construction factory, 20 000 new colonists and a load of prefabricated housing and lifesupport sufficient for 47 000 people.  The industrial park is now capable of producing sufficient lifesupport and housing for 330 000 people in one year while the growth rate is 525 000.

The 1st Geosurvey team completes its ground survey of Faewald on February 4, finding no new minearal deposits to the dissapointment of the colonists.  The Upholder than moves the team to Banshee where it functions as an orbital hotel as they conduct a survey of that inhospitable planet until March 17 where they release their results.  The Upholder than shifts the team to Calheme whose overly oxygen rich atmosphere is something that can't be tolerated for long, so the Upholder again functions as an orbital hotel.  The team is still surving Calheme at the end of June.

AD 2288 (March 17) A deposit of 10 150 596 tons of Corbomite (Accessibility 0.1) has been found on Banshee by the 1st Geosurvey Team


BIC Operations in AD Leonis

Forge Traffic Control has a busy 6 months with the typical movement of ICGs and FHGs.  ICG VII spends from January 9 to 24 in Forge orbit before departing for Biforst.  ICG V is in orbit from March 20 to April 1.  The crews of FHG VI spends from April 11 to May 19 on shore leave, and are back harvesting on May 20.  ICG VI arrives on June 1 and departs on June 15.  Heavy Lift Group II arrives at Forge from Rosetta on June 5 and departs for Earth on June 25.  The ships of the troop transport squadron refuel on June 18 on a swing by on their way to Rosetta. FHG IV arrives for shore leave on June 11 and FHG III also arrives for rest and relaxation on June 16.
Forge also services the NCN ships passing through via the Protecteur Resupply Vessels swinging by to refuel from the Farm and then returning to the waiting Naval vessels.  The Farm easily handles the various demands and remains at a consistant level of nearly 1.2 m litres through this whole period.  Forge is truely one of the most critical links in the whole chain connecting BICs outsystem colonies to Sol.


BIC Operations in FL Virginis

Biforst recieves the 20 000 colonists, lifesupport and prefabricated housing components and mining equipment from ICG VII when they arrive on May 9.  The crews spend until May 19 enjoying leave at the Colony and then head back to Earth after refueling their ships.  On May 20 FHG VII arrives for shore leave.  Otherwise the colony gets on with the business of growing its local industry and working the mines which are still hampered by the low overall population of the colony.


BIC Operations in Gliese 526

Rosetta has a quiet 6 months with only a visit by FHG IX from April 15 to May 29 to allow the ships crew shore leave.  The NCC Xenoarcheology team has so far not made any significant progress on the ruins they are studying and for the most part the colonists are more and more concerned with local matter such as the time until they are free from the stench of Methane and Ammonia.  ITM I is in orbit and continues to add nitrogen to the atmosphere.


Outsystem Survey Efforts and Naval Operations

GJ 1154 and then Sol

The ships in GJ 1154 are finished with their initial survey tasks and back at the jumppoint to Gl 493.1 on February 15.  The 5.9 billion km trip from the inner system to the jumppoint takes the Scout more than a month to traverse.  By February 18 though the NCN and BuSurvey ships start back for Sol.  The Oberon's crews are starting to scrape the bottom of their larders barrels and after nearly two years of breathing canned air in the depths of space even the most enthuastic astrophysicist or astronomer is reaching the point of "enough."  The faster NCN ships lead the way through GJ 1156 and Gliese 408 as they have a fuel issue which the BuSurvey ships do not.  IS III ferries the Oberons through the jump points on the way.  2nd Squadron enters Gliese 408 on March 3 and jumps into AD Leonis on March 13 where they detach their tanker Pious Antonius to make a pair of trips back and forth to refuel the thirsty navy ships.  They exit AD Leonis heading for Sol on March 21.  On March 23 the BuSurvey ships finish their transit of Gliese 408 and by April 19 they are at the jump point to Sol in Lalande 21185.  2nd Squadron is in Earth orbit on April 8 and the BuSurvey ships on April 25.  The NCC and BIC now have the latest survey information on Gl 493.1 and can plan in more detail how to colonize this system.  The fact that no Wolvers exist next door simplifies the situation considerably.

Sol-Alpha Centauri-Epsilon Indi

Yielding to the pleas of BuSurvey and looking to improve the security of their lines of communication to Faewald the NCN formes the Wild Rose Detachment from 6th Squadron in March.  Cmdr Leon Barlow CO of the Wild Rose is in overall command of the detachment.  The Normandy (Lt. Cmdr Phil Wilmer) and the SS Glasgow are the primary mission elements.  The Normandy is first dispached to the Sol-Wolf 359 jumppoint with 8 Mk. 1 mines to finish off the mine field there.  The Normandy then joins the Wild Rose and Glasgow at the Sol-Alpha C jumppoint where a comm/sensor bouy is laid on either side on April 10.  The ships then head for the jump point to Epsilon Indi where they also lay comm/sensor buoys on either side on April 19.  Their initial task completed the detachment reverses course and jumps back into Sol on May 28 where the Petrocan rendevous with them to refuel the detachment. 

The refueled Wild Rose Detachment sets course for the unexplored jumppoint 4 where they are joined by Interstellar Survey IV.  After laying a comm/sensor buoy on May 17 the Wild Rose and Normandy transit the jump point and discover the system the star charts list as Lacaille 9352.  They arrive some 694 million km from the system primary a M2-V star.  After spending 5 minutes capturing GBs of camera data the two ships jump back to Sol.  IS IV and the Wild Rose detachment return to Lacaille 9352 and the instruments of the survey ships reveal the system composition in more detail. 

Their better instrumentation reveals that the system consists of: 2 Terrestrial worlds with thin and nearly breathable atmospheres orbiting close to the primary.  Then comes 2 gas giants with 5 and 19 moons respectively; 2 moons of the second gas giant are terrestrial.  Then follows a terrestrial world that is cold but with a thin exotic atmosphere orbited by two small moons.  A super jovian with 2 moons including 2 terrestrial.  Next is a gas giant with 25 moons, 4 of which are terrestrial.  Next are two dwarf planets the outer of which is orbited by a moonlet.  A gast giant with 7 moons one of which is terrestrial is next and the last body is a dwarf planet orbited by a moonlet.  None of the bodies have water which is dissapointing but this is a system with a large amount of real estate.
 
AD 2288 (May 17) An exploration of a jump point in the Sol system has revealed the new system of Lacaille 9352

The Trail Blazer starts its movement insystem to probe for Wolver infestations.  By May 27 the Trail Blazer (CO: Lt. Cmdr Reece Riley) confirms that none of the planets in the inner system have Wolver ships and starts on its Geological survey of the systems worlds.  John Franklin (Cmdr Leon Barlow) moves insystem to start the gravitational survey of the inner six survey locations while the Normandy deploys a comm/sensor buoy.  The Wild Rose Detachment remains on the Jumppoint while the BuSurvey ships do their job.

AD 2288 (June 4) Minerals Discovered on Lacaille 9352-A II: Duranium 11,985,410 (0.8 )  Neutronium 5,827,396 (0.7)  Corbomite 842,724 (0.4)  Mercassium 10,214,420 (0.1)  Vendarite 9,156,676 (0.2)  Gallicite 5,345,344 (0.8 ) 
AD 2288 (June 12) Minerals Discovered on Lacaille 9352-A I: Duran 8,528,450 (0.3)  Neut 12,250,000 (0.5)  Corb 5,832,225 (0.9)  Trit 8,850,625 (0.1)  Sorium 592,900 (0.1)  Urid 1,863,225 (0.7)  Corun 6,350,400 (0.7)
AD 2288 (June 16) Minerals Discovered on Lacaille 9352-A III: Sorium 100,979,400 (0.7) 

The inner two worlds have atmospheres that could be easily modified to be breathable but lack water making their long term habitation problematic.  Still they are mineral rich and after modifying their atmospheres it should be possible to work in a "shirt sleeves" environment which would make exploitation considerably less expensive.  At the moment though the jump point to Lacaille 9352 is even further from the inner system then is Alpha Centauri and BIC has no capacity free to exploit the system but at least question of what is beyond this jumppoint has been answered.

Wolf 358

3rd Squadron is dispatched from Earth (departing Sol on June 3) to Wolf 358.  The Foxhound carries 5 Comm/sensor Buoys which will be emplaced on the AD Leonis-Wolf 358 jumppoint, and then the 4 closest jumppoints in Wolf 358:  AD Leonis, Ross 128, HIP 51317, and one that is unexplored.  The goal is to monitor if there is any traffic between Ross 128 and HIP 51317 to see if the Wolver ships move about. 
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on November 01, 2013, 05:22:14 AM
I'm surprise that London class is still alive and getting new upgrade. No improvement to Falcon and Arrow Missiles?
Title: Re: The Northern Coalition (AAR)
Post by: Destra on November 01, 2013, 08:09:32 AM
Well, if the design is sound, and you have no resources to build anything new, one must make do with what you have, and as he said the new refit triples the effectiveness, now depenidng what the original effectiveness of the ship was will see if its even still useful.
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on November 01, 2013, 11:38:48 AM
Actually thats my normal designphilosophy as well. Stick with your guns and improve them. Radical new designs take time and resources. Also you can update yopur older ships pretty fast to the newest Spec.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 09, 2013, 09:34:52 AM
I'm surprise that London class is still alive and getting new upgrade. No improvement to Falcon and Arrow Missiles?

Back from my trip...sorry I could not log on due to forgetting my password until I was home.  The London's are intended to remain in service for a while as they make excellent jump point defenders.  They are more or less anti-ship ships as opposed to the Lake's which are more point defence ships.  As a third order building priority (after Lakes, and Tribals) the NCN wishes to replace the existing Terriers/Guardians with Wounded Knee/Gargoyles.   But this also mean more Flowers and Edinburoughs so it isn't as simple matter.

The Falcon and Arrows will be unchanged until new engines go into service then they will make the jump to much more capable systems (higher engine power multiplier and more powerful engines).  But it is possible that the Arrows may not speed up...as 12 000 kps is considered acceptable so they may devote more space to fuel and to maneuvering.  The Falcons likely will just go faster.  However, this is likely to be a few years down the road.

The NCN is going to start their replacement Lake's in '89 as far as I can see.  There should be more than sufficient Gallicite in the system to allow limited ship building.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on November 15, 2013, 05:01:50 AM
when will the update come?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 16, 2013, 02:06:19 AM
[ooc]Well the current game date is nearly 2290 so the AAR is somewhat behind the times.  Dealing with the Galicite issue though is blocking a lot of stuff, but it is going forward slowly but steadily.  The update has been delayed due to other calls on my time this week.  Corrected a few goofs in the intial posting.  Things get more interesting (though still logistical) in 89.[/ooc]

AD 2288  (June 30 to December 30)  Watching the Plan Come Together Slowly

The queue of things for the colony on Callisto plus dealing with the Galicite issue is long.  The 10 new mines for Venus will take the better part of a half a year to build and there is then 50 more mines for Callisto to come.  This is not going to be over tommorrow but once the mines for Venus get completed a good part of the Gallicite issue will be solved as the production on Venus will have doubled.

The NCN is using this time to replace the older missiles used in the PDCs with a mix of Javelin IIIA and Arrows plus relacing all the Hawk IIBs with Falcons.  All ships have now had their magazines filled and a small (and utterly insignificant reserve in the view of the Quartermasters Corps) will remain.  Commadore Frasier wants the Lake's put into production and accepts a lower number of reserve missiles.  From the looks of the gallicite reserves the NCN and BIC both feel that new construction starting in the second half on next year should be possible.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2288 (August 30) 10 Construction Factories are completed.  They are intended to both speed up things with regards to the colonization of Callisto but also for export to Alpha Centauri.
AD 2288 (September 26) Two more Maintenance Facilities are added to the pool.  Ships up to 10 600 tonnes can now be maintained.
AD 2288 (October 12) The first batch of colony support facilities and housing prefabs for Calisto are prepared [ooc]Infrastructure x100[/ooc] and fabrication of 10 telepresence operated mines for Venus begins.

Secondary Industrial Tasks
AD 2288 (July 15) Colonial housing and lifesupport material for BIC are completed [ooc]Infrastructure x32[/ooc]
AD 2288 (October 23) An older mine is converted to telepresence operation for transport off world.
AD 2288 (December 7) BICs standing order for colonial housing and lifesupport is prepared [ooc]Infrastructure x32[/ooc] and ground breaking for a new Fuel Refinery is complete.

Missiles and Fighters
AD 2288 (July 15) Construction of 120 Falcon Counter Missiles (Batch 2) completed
AD 2288 (September 11) Construction of 48Arrow Anti-Ship Missiles (Batch 2) completed this ends Batch 2 production.  The next production run is planned for when the Tribal Replacement Program begins.
AD 2288 (October 12) Construction of 120 Falcon Counter Missiles (Batch 2) completed
AD 2288 (November 12) Construction of 120 Falcon Counter Missiles (Batch 2) completed
AD 2288 (December 12) Construction of 120 Falcon Counter Missiles (Batch 2) completed and fabrication of a further 120 Falcon Counter Missiles (Batch 2) begins
AD 2288 (August 16) Fairmile C1(EW/SAR) 022 completes its space acceptance test
AD 2288 (October 23) Fairmile C1(EW/SAR) 023 is accepted by the NCN


AD 2288 (August 16) Fairmile B2(EW) 007 is scrapped. (Salvage from scrap: Wealth: 1.875.  Gallicite: 1.9 tonnes.) 
AD 2288 (October 23) Fairmile B2(EW) 006 is scrapped. (Salvage from scrap: Wealth: 1.875.  Gallicite: 1.9 tonnes.) 
AD 2288 (November 4) 1272x Hawk II Counter Missile are scrapped. (Salvage from scrap: Wealth: 154.4208.  Tritanium: 79.5 tonnes.  Gallicite: 74.9 tonnes.  Fuel: 31800 litres.) 
AD 2288 (October 2) The Martian Iindustrial park refits PDC Tharsis to the Tranquility U1 standard.
AD 2288 (December 17) The Lunar industrial park refit PDC Tranquility to the Tranquility U1 standard.

Code: [Select]
Tranquility U1 class Point Defence Base    4,600 tons     119 Crew     483 BP      TCS 92  TH 0  EM 0
Armour 7-24     Sensors 15/100     Damage Control Rating 0     PPV 40.32
Intended Deployment Time: 12 months    Spare Berths 1   

TorAr Goaltender II Laser Array (6x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (2)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (3)     Total Power Output 18    Armour 0    Exp 5%

PDC CMS 510-0050 (1)     GPS 100     Range 5.0m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 2 sections


Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2288 (July 5) Retooling for Virtue class completed and the first 6 bases are laid down.
AD 2288 (November 27) Retooling for Lake Mod1 class completed the navy hopes to lay down the first replacement ship in 2289.

Research Developments

AD 2288 (September 16) Dr. KnæikiR Hólmkellson's team finishes their work on improved terraforming efficiency (Terraforming Rate 0.0015 atm) and he begins work on a ship based salvaging system (Salvage Module 500) as this is out of his field progress is unfortunately going to be slow.
AD 2288 (December 7) Dr. Jeffrey Mayrant has joined your scientific establishment.  His research specialization is Energy Weapons, and there is a collective sigh of relief in the Navy Weapons Division as there is but a single scientist currently available with this skill and she is getting on in years.

Northern Coalition Army

AD 2288 (December 2) The men and women of the 2nd Extra Solar Bde Support Troops graduate from Camp Wainwright and are reviewed by their new CO, Colonel Lucy Clower.  After they clear the barracks the recruits for the Biforst Peacekeeper detachment are bussed in.

Civillian Operations in Sol
AD 2288 (November 27) The civilian mining colony on 2004 NT33 has been expanded to 12 civilian mining complexes


BIC Operations in Alpha Centauri

Faewald's industrial park continues to churn out spare parts for the existing lifesupport systems as well as the housing needs for ~160 000 more people [ooc]~Infrastructure x50[/ooc].  As the population is growing faster than this the colony is slowly slipping further and further behind.  The Peacekeeper detachment is loging more hours dealing with civic disturbances, minor larceny and other actions.  So far though the NCC Governor has managed to stay on top of the issue.  The fact that the industrial park continues to produce at full capacity is doing a lot to keep the situation under control.  ICG I completes its shore leave period on July 15 and departs for Earth with the typical Urgent Request For More Industrial Fabrication Tools.  FHG X arrives for shore leave on August 25 and departs for Doinenann on October 7.  ICG IV arrives on September 10 with a load of lifesupport and housing prefabs plus 20 000 new colonists after having dropped off a telepresence operated mine on Banshee.  The ships crews are finished with R&R on October 1 and start their return trip to Earth.  FHG I arrives for a break on September 19 and break orbit on November 3 and arrive to resume harvesting operation at Doinenann on November 11.  On October 7 the Upholder recalls the 1st Geosurvey team to the ship and heads for Faewald where the crew enjoys shore leave from October 10 to November 8, and the Team is back surveying Calheme also on November 11.  ICG II arrives at Faewald on December 13 with equipment for a mine, 20 000 new colonists and colony support equipment and housing prefabs.  The fuel farm holds 1.97 m litres at the end of the year.


BIC Operations in AD Leonis

FHG III finishes shore leave and returns to Deeper Sky to resume harvesting on July 21.  FHG IV completes their rest and relaxation and resumes harvesting at Deeper Sky on July 26.  ICG VII visits from September 2 to 16, its crew enjoying a break on its journey from Biforst to Earth.  Interstellar survey II and the two Grav Survey Missions arrive in Forge orbit on December 2, they leave on December 7 heading for GJ 1154 by the end of the year they are in Gliese 408 heading for the jump point to GJ 1156.  ICG VIII arrives on December 5 and departs on December 17 after a refueling stop and crew break on their way to Poesidean.  ICG V makes orbit on December 6 on December 17 for Biforst.  FHG V is at Forge for leave on December 7.  Heavy Lift Group II arrives on December 12 and departs for Rosetta on December 17.  The Troop Transport Squadron makes orbit on December 13 leaving on December 22.  The fuel farm on Forge is struggling to keep up the large demands being put on it but has maintained a perfect record in terms of fueling every ship that requests it so far.  It ends the year with a bare 0.38 m litres of fuel.

BIC Operations in FL Virginis

FHG VII departs Biforst orbit on July 5 and arrives at the gas giant A-III on July 7.  On August 21 FHG VIII arrives at Biforst and the ships depart on October 7 arriving at the gas giant on October 8.  ICG VI arrives with 20 000 new colonists, lifesupport and house material plus the machines for a new mine on September 29 and the ships depart for Forge on October 12.  The Fuel farm on Biforst is continously growing and it is not clear that one of the FHGs could not be moved back to Forge.  It ends the year with 1.96 m litres of fuel.


BIC Operations in Gliese 526

It was a quiet 6 months on Rosetta.  The big excitement being the arrival of Troop Transport squadron with the last two battalions of the 1st Extrasolar Bde.  The ships completed unloading of the troops on September 19 and remained in orbit with their crews taking shore leave until September 21st when they then departed for Forge.  The NCs Exnoarcheology team has made progress but no breakthroughs in this time as well.  The Colonies Fuel farm is not robust but is sufficient to refuel the ships of the Heavy Lift Group when they return next year.   The fuel farm ends the year with 0.44 m litres of fuel.


Outsystem Survey Efforts and Naval Operations

Wolf 358

On July 3, 3rd Squadron arrives in system.  The Foxhound is then detached and after emplacing a comm/sensor buoy at the jump point to AD Leonis proceeds through the nearest 4 jump points laying a buoy at each one.  The Foxhound rejoins the squadron on August 13.  By the end of the year no activity has been reported, so the Wolvers in HIP 51317 and Ross 128 do not seem to communicate.

Lacaille 9352

The ships of interstellar survey IV continue to survey this system while the Wild Rose Detachment remains at the jump point.  It becomes clear quickly that the system is very rich in minerals.  The BuSurvey ships are done with the inner system gravitational survey and the geological survey of all planets and moons by November 26 and arrive at the jump point to Sol on December 8 their mission a big success.  The NCN and BuSurvey ships jump back to Sol and set course for Earth and well deserved R&R time.  The faster navy ships arrive at Earth orbit on December 29.

AD 2288 (July 5) Minerals Discovered on Lacaille 9352-A IV: Sorium 61,744,000 (0.3) 
AD 2288 (July 7) Minerals Discovered on Lacaille 9352-A IV - Moon 3: Duran 3 (1)  Neut 289 (1)  Corb 3 (1)  Trit 8 (1)  Merc 33 (1)  Sorium 289 (1)  Urid 441 (1) 
AD 2288 (July 7) Minerals Discovered on Lacaille 9352-A IV - Moon 5: Duranium 13,448 (1)  Neutronium 6,889 (1)  Corbomite 6,084 (1)  Vendarite 3,249 (1)  Uridium 9,216 (1)  Gallicite 196 (1) 
AD 2288 (July 11) Minerals Discovered on Lacaille 9352-A IV - Moon 8: Duranium 113 (1)  Corbomite 28 (1)  Mercassium 176 (1)  Sorium 588 (1) 
AD 2288 (July 13) Minerals Discovered on Lacaille 9352-A IV - Moon 10: Neutronium 409,600 (0.7)  Tritanium 176,400 (0.6)  Boronide 108,900 (0.8 )  Mercassium 36,100 (1)  Sorium 396,900 (0.9)  Uridium 624,100 (0.6) 
AD 2288 (July 20) Minerals Discovered on Lacaille 9352-A IV - Moon 13: Duranium 147,968 (0.2)  Corbomite 462,400 (0.4)  Uridium 226,576 (0.3) 
AD 2288 (August 3) Minerals Discovered on Lacaille 9352-A IV - Moon 18: Duranium 20,352,200 (0.1)  Corbomite 13,456 (0.2) 
AD 2288 (September 4) Minerals Discovered on Lacaille 9352-A V: Duranium 36,450 (0.1) 
AD 2288 (September 20) Minerals Discovered on Lacaille 9352-A VIII: Corundium 2,924,100 (0.8 )  Gallicite 2,862,864 (0.8 ) 
AD 2288 (September 20) Minerals Discovered on Lacaille 9352-A VI - Moon 1: Duranium 39,200 (0.9)  Neutronium 44,944 (0.9)  Tritanium 102,400 (1)  Mercassium 2,704 (0.9)  Uridium 8,464 (0.8 ) 
AD 2288 (October 2) Minerals Discovered on Lacaille 9352-A VI - Moon 10: Duranium 720,000 (0.8 )  Tritanium 250,000 (0.9)  Boronide 270,400 (0.6)  Gallicite 184,900 (0.8 ) 
AD 2288 (November 12) Minerals Discovered on Lacaille 9352-A VII - Moon 1: Duranium 3,317,888 (0.4)  Neutronium 414,736 (0.8 )  Tritanium 7,365,796 (0.6)  Boronide 11,902,500 (0.1)  Uridium 256,036 (1) 
AD 2288 (November 14) Minerals Discovered on Lacaille 9352-A VII - Moon 7: Corbomite 1,690,000 (1)  Uridium 3,802,500 (0.9) 
AD 2288 (November 20) Minerals Discovered on Lacaille 9352-A VII - Moon 8: Neutronium 43,560,000 (0.4)  Corbomite 3,663,396 (0.9)  Vendarite 6,625,476 (0.1)  Sorium 13,176,900 (0.1)  Gallicite 40,985,600 (0.7) 

Epsilon Indi

On November 3 1st Squadron NCN arrives at the unexplored jump point and the Borsoi lays a comm/sensor buoy.  The Edmonton opens a jump portal for the herself, the Borsoi and the Guardian, and the three NCN ships transit through to a system comparison with starcharts reveals to be Gliese 1061.  On November 16 Interstellar Survey I arrives and they jump into Gliese 1061 where the Pathfinder is dispatched to probe the system finding by December 1 that the system is thankfully free of a Wolver infestation.  The BuSurvey ships start their standard survey patern while the navy ships remain at the jumppoint to Epsilon Indi.

Gliese 1061's primary is a red star (M5-V) and it is orbited by seven planets with 5 comets making their slow journey in and out of the inner system.  The inner most planet is a dwarf world.  Next is a terrestrial world that has an acceptable gravity (0.53), a thin exotic atmosphere of Nitrogen, helium and neon (0.28 atm pressure), large parts of the planet are covered in ice (69%) but it has a surface temperature of -135 °C which will make colonization expensive.  Two more dwarf planets follow each with a moonlet.  Next is a gas giant with 17 moons (including 2 terrestrial).  A second gas giant with 18 moon only one of which is terrestrial.  Lastly a dwarf planet and its orbiting moonlet.

AD 2288 (November 3) rd 08:55:26,Gliese 1061,An exploration of a jump point in the Epsilon Indi system has revealed the new system of Gliese 1061
AD 2288 (December 7) th 05:32:01,Gliese 1061,Minerals Discovered on Gliese 1061-A VI: Sorium 124,000 (0.4) 
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on November 16, 2013, 12:08:55 PM
Have you started constructing any jump gates, or are your freighters still using jump drives?  Building jump gates would get your civilians to help build up the out-system colonies.
Title: Re: The Northern Coalition (AAR)
Post by: Destra on November 16, 2013, 07:21:39 PM
I don't remember him mentioning anything about jump gates, but I could be wrong, but at least he posted up yesterdays report, starting to have withdrawls :p need my fix ya know :p
Title: Re: The Northern Coalition (AAR)
Post by: MWadwell on November 17, 2013, 03:07:33 AM
I don't think that Jump Gates have been researched yet.....
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 17, 2013, 04:04:12 AM
The NCC has no idea you can make a "jump gate" so has no reason to try and research them.  If they encounter one randomly on a jump point then they will do so (I think there should be a chance of this happening...I need to check settings).  As far as civillians "helping" they seem to be a two edged sword, their planning stinks.  Though admittedly Faewald, as the sole textile producer in the galaxy would make a killing.

Sorry its been a busy time of late but the game is advanced to nearly '90  I just have to write up things.   I'm always amazed though how much longer it takes to do things at times then you expect.  I think preperations for that colony on callisto are going to take closer to two years to finalize.  But at least the Gallicite issue is looking to be "solved" (it needs more work devoted to it but the stockpile level is now growing if slowly). 
Title: Re: The Northern Coalition (AAR)
Post by: Destra on November 18, 2013, 01:19:36 PM
Mhmm I know all about crisis's now too, just started a conventional start and just finished exploring the system of almost every rock out there, aside from those way out there, my first gen TN geo ships can't make it there and back, and I litterally ran out of, can't remember its name, but its required for mines, luckily luna is the only good source in sol and I've gotten just enough mines there to break even finally. Roughly around 50 now, but nutronium there's no good source at all, only small sets of high acc, or lots of ore just 0.1 acc z:s, so the government is going to look into creating a generation ship to see about reaching the next solar system :p, but there might be a discovery on one of those still unsurveyed outter rocks ....

Also, can't wait for the next update, need my fix :p
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 20, 2013, 08:52:59 AM
Mhmm I know all about crisis's now too, just started a conventional start and just finished exploring the system of almost every rock out there, aside from those way out there, my first gen TN geo ships can't make it there and back, and I litterally ran out of, can't remember its name, but its required for mines, luckily luna is the only good source in sol and I've gotten just enough mines there to break even finally. Roughly around 50 now, but nutronium there's no good source at all, only small sets of high acc, or lots of ore just 0.1 acc z:s, so the government is going to look into creating a generation ship to see about reaching the next solar system :p, but there might be a discovery on one of those still unsurveyed outter rocks ....

Also, can't wait for the next update, need my fix :p

Well I just re-organized the log file so I can write things up in a sensible fashion.  So "soon," hopefuly not to long a wait but Starslayer's and mine's Starfire campaign has also been "reprioritized" a few times more than is fair. 

Anyway on crisis management:  there is a reason that everyone says to makes sure Earth starts with lots of minerals in a Conventional Start.  It costs a lot of them. Corundium is the mineral required for mines, and at the moment generally speaking it is rare.  It isn't like there isn't lots of it, but lots of systems have it in huge quantities but with an accessability of 0.1.  It is vastly frustrating that Gl 493.1 (system with Poisedean) has only a SINGLE deposit of it (thankfully it both big and with good accessability).  Callisto's reserve it pretty critical and I need to get mines out there ASAP...though ASAP in Aurora is "less than 2-3 years" it turns out.  I'm looking to secure sources of these sorts of materials...my only other alternative is to hope that new civillian concerns start up on the comets.

You need to research jump point theory as opposed to generation ships!
Title: Re: The Northern Coalition (AAR)
Post by: Destra on November 20, 2013, 01:09:47 PM
Lol I know, just my people don't know anything about jump points or the ability to travel to other systems with them, though the government will push for a survey of the outer system bodies in the vain hope they have nutronium in large amounts. On there they will find a crashed ship to which opens the galaxy to them and the generation ship will be scrapped, that will probably happen in a few years once the second generation of survey ships are build OR we use a freighter as a fuel tanker, not sure which atm :p You kind of inspired me to actually write this down and MAYBE post it up one day :p
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 21, 2013, 06:35:13 AM
AD 2289 (January to June)  It is a long slow way to Callisto...

This period had the completion of the telepresence operated mines for Venus as a high point.  Once operational the flow of Gallicite, while not sufficient for long term security, was sufficient with the Gallicite from Hestia and Faewald to stop the downward trend of the stockpile.  It also unblocked the development effort for the colony on Callisto to mine Corundium.  The NCCs concept for this colony underwent several changes over the next 12 months, principly scaling back the initial number of mines to be produced.  Also it has become obvious that the secondardy mining initiative, developed to aid in Extra-solar colonization efforts needs to change its typical cycle.  Currently it produces a refinery, then colonial housing, then converts one of the older Earth mines to operation via telepresence, and lastly produces more colonial housing.  The mines on Earth though are mostly converted or removed so the cycle will change after a total of 5 telepresence operated mines are ready replacing the convertion of an older mine with construction of the parts for a conventional mine, then more housing, and then parts for a construction factory.

For the NCN they have been steadily replacing the missiles expended in Hat Trick plus they have replaced the PDCs magazines with newer missiles.  This leaves them in a better state than before Hat Trick.  The colliers are all now fully loaded with missiles and while their reserve stockpile is clearly too small for operations, Commadore Frasier is adament on halting production to conserve Gallicite for the Lake replacements.  He also halts production of the Fairmile C1 pinnaces as a sufficient number now exist to replace all the older B2 models.  The NCN as well keeps its formations away from Earth giving each squadron plenty of training time.  This is only possible due to the current fuel situation and the Navy takes advantage of it.  This will correct one of the issues raised in the review of Hat Trick where the poor training of the ships resulted in long delays between the issuing of and acting on orders.

Taking a longer view the NCN thinks it can replace its lost Tribals starting in 3 years as by then the Gallicite situation should be in hand assuming the development plan the NCC is pushing goes forward reasonably on schedule.  The next concern will be to replace the older frigates.  Operations with the heavy frigates are showing them to efficient ships and they have better endurance than the older ships.  The NCN isn't sure how easy it will be to do this, as you have to replace the entire squadron so there is a steep Gallicite cost to this activity.  However, the long range planning is focusing on the the Tribal replacement program.

BuSurvey and BIC are also looking at the current situation.  BIC has secured agreement for 4 new Petrol Class fuel harvesters and a further 4 Amazon Class terraformer ships.  After that it is clear that more freighters are a requirement but one that will be harder to sell as the current freighter fleet at full utilization is stressing the overall production system of Earth to maintain a steady flow of mines, factories and housing off planet.  How much more can be handled at the moment is unclear.  BuSurvey is also looking at a situation where it is likely to go into a bit of a hiatus as all easily reached target systems have been surveyed.

It is also clear that everyone is waiting on the expected new engine development as these will speed up everything, but they will not be available for several years and the Gallicite issue at that point will have to be factored in.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2289 (April 4) Construction of 10 telepresence operated Mines ends.  They are shipped to Venus by civillian contract and are shortly producing vital Gallicite.
AD 2289 (April 19) Lifesupport and housing prefabs for the new Callisto colony are produced and stockpiled [ooc]Infrastructure x100[/ooc] and fabrication of the equipment for 10 Mines begins

Secondary Industrial Tasks
AD 2289 (February 24) A new Fuel Refinery starts production (Current production on Earth is 4.32 m litres per year)
AD 2289 (April 09) Lifesupport and housing prefabs for BIC are produced [ooc]Infrastructure x32[/ooc] and the convertion of an older mine to telepresence operation begins.

Missiles and Fighters
AD 2289 (January 12) Construction of 120 Falcon Counter Missiles (Batch 2) completed
AD 2289 (February 13) Construction of 120 Falcon Counter Missiles (Batch 2) completed
AD 2289 (March 14) Construction of 120 Falcon Counter Missile (Batch 2) completed
AD 2289 (April 14) Construction of 120 Falcon Counter Missile (Batch 2) completed this marks the end of Batch 2 production.
AD 2289 (January 2) Fairmile C1(EW/SAR) 024 joins her squadron
AD 2289 (March 9) Fairmile C1(EW/SAR) 025 finishes space trials
AD 2289 (May 20) Fairmile C1(EW/SAR) 026 recieves a favorable grade from NCNQM

AD 2289 (May 20) Fairmile B2(EW) 002, 003, 004, and 005 are scrapped.  (Salvage from scrap: Wealth: 7.5.  Gallicite: 7.5 tonnes) There are now no more B2 pinnaces in service.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2289 (February 29) Steadfastness, Loyalty, Hope, Valour, Integrity, and Faith (Virtue class OWPs) are constructed.  They move under their own power in a day or so to their assigned positions in Earth orbit and are formally named as the Orbital Weapons Platforms: Earth Squadron.  [ooc]For those curious, it is possible to give orbiting bases a task force training order and they still remain in orbit but train as usual.  I had some concern they would end up "lost in space" but they don't.[/ooc]

Civillian Operations in Sol
AD 2289 (April 4) The civilian mining colony on Encke has been expanded to 15 civilian mining complexes
AD 2289 (May 25) The civilian mining colony on Haumea has been expanded to 15 civilian mining complexes
AD 2289 (June 11) Williamson Logistics has launched a new Williamson H2 class Fuel Harvester, this brings the total number of harvesters to 10 and the NCCFB is very happy.  The Petrocan tankers are now making reqular trips to Jupiter to skim off the cream of the civillian production for the Farm on Earth.

BIC Operations in Alpha Centauri

Faewald's industrial park is still running full out and falling behind.  Even though it again produced housing and lifesupport of over 160,000 people [ooc]~Infrastructure x50[/ooc] the colonies population is growing faster.  The NCC though is promising 5 new factories which will go a long way towards improving the situation.  However much the typical colonist "grins and bears it" there is a never ending stream of protests and rallys against the efforts by Governor House which keep the Peacekeepers busy.  ICG II departs for Earth on January 2.  ICG III arrives at Faewald on March 27 after having droped off a new telepresence operated mine on Banshee and loaded the minerals the mines there have extracted.  Onboard the ships for delivery to Faewald are 20 000 new colonists and the typical load of housing prefabs and lifesupport machinery.  The ships of ICG III leaves Faewald orbit on April 24 after giving its crew time for shore leave and loading the output of Faewald's mines including nearly 800 stardard cargo units worth of Boronide and Gallicite.  FHG II is in orbit with its crews on leave from April 17 until May 30 when they depart for Doinenann arriving in orbit there on June 7.  Heavy Lift Group I arrives at Faewald on June 3 with 40 000 new colonists plus their housing and lifesupport needs and a new factory for the park.  On the way to Faewald, the group had dropped off a telepresence operated mine on Banshee bringing the total there to 10.  The ships departs for Earth on June 21.

One plan tossed about to help alivate the problem is to start shipping infrastructure to Calheme and then use the population of Faewald to fill it, relieving the stress on Faewald's infrastructure.  But there is worries that this will only end up burning the candle at both ends so for the moment the NCC is focused on moving parts for construction factories and a single mine.  The NCC is keeping a close watch on this issue inorder to prevent it happening in its other colonies.


BIC Operations in AD Leonis

Forge Traffic control is as usual busy.  The sensor buoys on the systems 4 jump points make their job considerably easier as ships are now in continous contact with traffic control and there is no need to rely on scheduling.  The crews of FHG V are fully rested by January 18 and the ships return to Deeper Sky to harvest more fuel.  FHG III enters Forge orbit for shore leave on January 24 and returns to Deeper Sky on Febuary 18.  ICG VI's crews are enjoying a break from their journey to Earth from January 26 to February 8.  ICG VII arrives on April 27 and leaves on May 10 for Biforst.  FHG VI arrives at Forge or R&R on May 21.  The Farm is struggling to keep up with the constant demands on it but although it is often below 500 000 litres the constant flow of FHGs to and from Forge has kept the system balanced.  It is clear though that another FHG or two would be a big assist to this effort.


BIC Operations in FL Virginis

The colony on Biforst continues to grow as ICG V arrives with 20 000 new colonists, equipment for a mine and housing and lifesupport gear, the fully refueled ships leave on April 14 for Forge.  They also start up their industrial park in January which given the severe worker shortage of the colony is capable of producing only sufficent housing for 15 000 people over a full year, but still represents an investment in the colonies future growth.


BIC Operations in Gliese 526

Rosetta gets a big boost when Heavy Lift Group II arrives in orbit on May 30.  It has 50 000 new colonists, mining equipment, and full load of housing and lifesupport prefabricated modules.  The ships depart for Forge on June 16 after a full rebunkering.  The NCC Xenoarcheology team reports no signficiant progress on the alien ruins although they have now explored and mapped the city and its underground complexes fully.  The 1st Extra-solar Brigade is now able to rotate troops guarding the ruins though for the most part the colony is largely busy with its own concerns.


Outsystem Survey Efforts and Naval Operations

Gliese 1061

By the end of February the work of Interstellar Survey I is completed and the BuSurvey ships together with their NCN escorts jump back to Epsilon Indi on March 1.  The BuSurvey ships have enough fuel onboard to continue on to Earth (arriving on May 14).  The NCN ships of 1st Squadron have to pause at the Sol-Alpha Centauri jump point on April 4 as by now the Edmonton's fuel state is critical with only 3145 litres onboard.  The Petrocan is dispatched from Earth and on April 29 the squadron is refueled sufficiently to make it home.  1st Squadron makes Earth orbit on May 18.

AD 2289 (January 2) Minerals Discovered on Gliese 1061-A VI - Moon 14: Duranium 5 (1)  Tritanium 174 (1)  Vendarite 11 (1) 
AD 2289 (January 10) Minerals Discovered on Gliese 1061-A IV: Vendarite 374,544 (0.3) 
AD 2289 (January 13) Minerals Discovered on Gliese 1061-A III: Uridium 127,449 (0.7) 
AD 2289 (January 17) Minerals Discovered on Gliese 1061-A Comet #1: Duran 10,658 (1)  Neut 14,220 (0.9)  Trit 12,379 (0.9)  Merc 7,497 (1)  Vend 18,066 (0.7)  Urid 7,679 (0.8 )  Corun 2,904 (0.8 ) 
AD 2289 (January 27) Minerals Discovered on Gliese 1061-A II: Uridium 30,813,600 (0.1)  Gallicite 28,164,250 (0.1) 
AD 2289 (February 2) Minerals Discovered on Gliese 1061-A Comet #3: Duranium 5,392 (1)  Neutronium 45,360 (1)  Tritanium 5,951 (1)  Corundium 3,763 (0.9)  Gallicite 40,180 (1) 
AD 2289 (February 12) Minerals Discovered on Gliese 1061-A V - Moon 1: Duranium 242 (1)  Corbomite 625 (1) 
AD 2289 (February 22) Minerals Discovered on Gliese 1061-A V - Moon 11: Corundium 385,641 (0.1) 
AD 2289 (February 27) Minerals Discovered on Gliese 1061-A V - Moon 15: Duranium 4,681,800 (0.8 )  Boronide 1,742,400 (1) 

GJ 1154

The BuSurvey ships return to this system on January 19 to resume survey operations.  Interstellar Survey II tackles the inner ring of survey points and the geological survey of the star systems planets.  The two Oberons will cover the outer system to see if there is any further outgoing jump points.

AD 2289 (March 10) Minerals Discovered on GJ 1154-A VI: Sorium 9,120,000 (1) 
AD 2289 (March 10) Minerals Discovered on GJ 1154-A VI - Moon 3: Duranium 5,639 (1) 
AD 2289 (April 28) Minerals Discovered on GJ 1154-A IV: Neutronium 50,979,600 (0.1)  Mercassium 53,406,860 (0.1)  Vendarite 57,153,600 (0.1)  Uridium 63,504 (0.1) 
AD 2289 (May 18) Minerals Discovered on GJ 1154-A II: Duranium 36,980,000 (0.7)  Tritanium 8,549,776 (0.1)  Vendarite 72,488,190 (0.1)  Gallicite 8,054,244 (0.1)
AD 2289 (June 1) Minerals Discovered on GJ 1154-A I: Corundium 27,225 (0.5) 

Sol and then Groombridge 34

Based on the sucess of the Wild Rose detachment another is formed composed of the Pacific Dogwood (Cmdr Billy Bell), Ortona (Cmdr Rachel Lawerence) and Stormness.  Interstellar Survey III (Cmdr Max Parker) is assigned to do the actual survey operations after the NCN finishes the probe.  The small force is assembled on the jump point by May 18 and the next day the P.Dogwood detachment conducts a probe spending 5 minutes on the other side before returning.  The jump point goes to a system named Groombridge 34 in the old starcharts.  The full force then jumps back in and the Scout (Lt. Cmdr David Chambers) conducts a probe of the system.  By May 25, Scout confirms no Wolvers are present in the A component of the system and the Thor Hyerdahl commences survey operations.  A comm/sensor buoy is laid on both sides of the jump point.

The Groombridge 34 system is binary system with 2 red stars (A: M2-V and B: M4-V).  Unfortunately the seperation of the stars is a massive 157 AUs.  The A component consists of a Super Jovian orbiting a mere 1.14 m km from the primary.  It is trailed by a ring of debries making an asteriod belt of 19 major chunks.  Next are two terrestrial worlds.  The first is of interest as it has a surface temperature of 25°C, water in liquid form, a gravity of 0.53 G and a thin atmosphere (0.17 atm) of Nitrogen (79%), Methane (16%) and Amonia (5%).  The second is a larger world with a surface gravity of 1.08 G, a surface temperatue of a frigid -125°C, no water and a slightly more substantial (0.31 atm) atmosphere of Nitrogen (88%), and Oxygen (0.5%) with deposits of frozen CO2.

The B component is of more interest with 4 Terrestrial worlds, followed by a gas giant with 20 moons caped by a dwarf planet.  The second Terrestrial world has a gravity of 0.85 G, a surface temperature of -80°C, water is present in the form of ice sheets covering around 10% of the planet (making it much like Mars) and a thin (0.36 atm) atmosphere of Nitrogen (76%) and Oxygen (24%) that is nearly breathable (Oxygen level is 0.09).

Based on the distance seperating the two components there will be no effort to probe the B component until better drives are developed as the combined distance makes its practical exploitation nearly impossible.  Cmdr Max Parker suggests that it is sufficient to do the geological survey as this system will be low on the list of exploitation due to the distance to the jump point.

AD 2289 (May 19) An exploration of a jump point in the Sol system has revealed the new system of Groombridge 34
AD 2289 (June 9) Minerals Discovered on Groombridge 34-A III: Duranium 132,323,900 (0.1)  Gallicite 14,607,680 (0.1) 
AD 2289 (June 19) Minerals Discovered on Groombridge 34-A I: Sorium 312,187,000 (0.9) 
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on November 27, 2013, 03:57:55 AM
what is wild rose detachment?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 27, 2013, 05:02:41 AM
Wild Rose Detachment was a small exploration group made up of the Jump Tender Wild Rose, the heavy Frigate Normandy and an Edinburough class supply ship.  It did the probe of Lacielle 9352 (the system off Sol jump point 4).  And yes I'm working on the next update.  Sorting out the log file into something I can make sense of.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on November 27, 2013, 08:33:12 PM
just an idea to make the AAR has more flavor.

When you have a new ship (with a more technological advanced), you can make a story of a mock battle training between two squadron or groups, and the winner will get upgrade in power (by taking that more advanced ship). It will give you a more reason to tell the story about your characters. Maybe Ewan will lose, so his squadron won't get upgrade in power.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 29, 2013, 10:26:58 AM
[ooc]Well I'm afraid who got the Lake Ontario will have more to do with deployment schedules then training engagements.  I have to say that personally this was a rather interesting time in the game as a lot of things where converging.  The technology for better fire controls, the preperations for callisto, the 20 000 on Poesidean and the constant worry over the Gallicite level.  I was constantly being prompted to do just one more day...then one more week and so on.[/ooc]
AD 2289  (July to December)  Progress on many fronts!

For Commisioner Tobias Buxtorf this was an important year.  The work to prepare for the colony on Callisto was well progressed and it was projected that the first in team would land next year in the summer.  That would be a huge step forward as it would ensure a steady flow of Corundium to Earth.  Equally important was the progress in securing more Gallicite from Venus and other bodies.  Venus was now producing a solid amount of the material and when totaled with the other two sites nearly 500 tonnes a year was produced in Sol.  This would increase over the next two years both due to the addition of more mines but also due to technological improvements.  Coupled with the Gallicite from Faewald the stockpile should start growing inside of two years.  Consultation with mining executives show that the they feel none of the bodies in Sol that have not been exploited are really worth exploiting due to their lack of sufficient Duranium or Sorium but as far as the NCC was concerned they held treasure troves of vital minerals.  The comets "Comas Sola" or "Borrelly" were marked by the NCC for exploitation after the Venus mines were expanded.  Based on this projected demand it was clear that Callisto would need at least 100 mines but at least they would be manned ones.  As by the end of the year the progress on two Petrol class harvesters was underway without causing the Gallicite level to drop below 1000 there was considerable optimism that the NCC crissis management had worked.  Additionally, the brief from the NCCFB was completely encouraging for the first time since he accepted the job as commisioner the level of fuel in all the farms with the exception of Forge was increasing year by year over a 3 year period.  It was clear that the NCCFB would still need to keep an eye on the situation but no longer was it necessary to weigh every litre of fuels value.  The fuel crissis had required multiple solutions to solve but the NCC had managed to bring down demand on one hand via higher efficiency engines, and increase supply by enhancing refinery efficiency as well as building more refineries on the other.  But the clear saviour to the situation had been the sorium harvester.  It had allowed the commerical shipping lines to assist to the tune of nearly 800 000 litres in the year from their refinery platforms orbiting Jupiter to the sizable BIC fleet that ensured that fuel existed at the point it was most needed.  That one action had spared Earth's farm the shocks that had crippled it in the past.  The fact that unlike in the past his briefings were no longer full of doom and gloom made him friends in the Assembly.

Fuel Farm Status vrs Year

Location     Jan 2 88   Jan 2 89  Jan 2 90
Earth           5.43 m     6.29 m    6.97 m
Faewald       0.65 m     1.97 m    2.72 m
Forge          1.68 m     0.38 m     0.46 m
Biforst         1.86 m     2.66 m     3. 80 m
Rosetta       0.00 m     0.37 m     0.44 m

Still there were three minerals that were looking critical: Venderite, Boronide and Gallicite.  They all had stock levels of below 5000 and although production existed for each it was not overwhelming.  As they were key to factories, terraformers and engines they needed secure sources.  Once Callisto and Venus had been dealt with they would be next up on his plate for planning purposes.

For the NCN it was also a critical period in time.  Of most importance to the Navy was the fact that in the later part of the summer it was possible to start construction of the Lake class corvette Lake Ontario.  As well of equally critical importance were the development of the more powerful Ti-sapphire lasers and the algorithems for the firecontrols required to target them.  Naval engineering is confident that by the time the Lake Ontario is finished a new higher performance fire control system will exist to direct the Goaltender II arrays.  Due to the long construction time of a Lake the priority is set on developing the fire control first for an improved London class escort even though it will enter operation after the replacement Lake corvettes.  It is hoped by then to have a larger laser system ready for deployment.

Additionally the NCN administratively is growing resulting in changes with the command structure.

In July Commander Leon Barlow is promoted to Captain.  He served a good part of his career as the logistics officer on the staff of both the NCN and BIC.  His last postings were as CO of the FT(J) Cyclopes and then as the CO of the TJ Wild Rose.  In August is Commander Katherine Evans promoted to Captain.  She has served in BuSurvey commanding either Oberon class of George Vancouver class vessels.  In October is Commander Soren Becher promoted to Captain.  His early career was as CO of a frigate then he transitioned into fortess command and has held command positions with several of Earths bases.  This leaves the NCN with 9 Captains.

In July is Captain GlippiR Broddison promoted to Commodore.  He has served in BuSurvey, Fleet HQ as a staff officer, commanded a destroyer, or jump tender and held various fortress command posts.  He is one of the Navy's most broadly experienced officers.  In September is Captain Josh Bird promoted to Commodore.  At 32 he is one of the youngest senior officers in the Navy, he started in BIC and has since then held various ship and base commands.  He has been in command of the 3rd Squadron for several years.

Lastly in recognition of the new structure is Commodore Charlie Fraser promoted to Rear Admiral.  His many years of service to the Navy is fully acknowledged and as he jokes the new rank even fits since I'm flying a desk at the rear.  This marks a return to the more clean delianation of authority that existed around the time of the 1-1-1 incident.  Naval HQ is headed by a Rear Admiral, while the various task groups (1, 2 and Earth Fortresses) are headed by Commodores.  The BIC fleet command is headed by a Captain as a 2 year rotating post as it is looked on as a time for a senior officer to learn about management.  These ceremonies are broadcast thoughout the Sol system as the NCN works to regain its lost approval, aided now by a full staffed public affairs section. 

Captain Aaron Benson, CO of 1st squadron retires at the age of 62.  He has over his career served in many positions on different ships and is a reciepent of the award for the Battle of Wolf 359 where the Borsoi participated in the destruction of the Taiho 2.  His retirement marks the begining of what will be a clear trend of renewal in the senior staff of the navy over the next 3 or 4 years.  Both Rear Admiral Frasier and Commadore Ahmed are nearing retirement age.

The long term planning of the NCN notes the diminishing numbers of unexplored jumppoints in NCC controlled space.  The unfortunate truth is that eventually the jump points in Wolf 359 and other Wolver controlled systems will be possibly the only ones available.  Given the distances Wolf 359 will be a critical path in this new expansion so the erratication of the Wolver infestion will be necessary.  This becomes a background part of the Navy's strategic view. 

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2289 (July 17) The machinery for 10 Mines is fabricated
AD 2289 (August 2) Colonial housing prefabs and lifesupport for Callisto is produced [ooc]Infrastructure x100[/ooc]
AD 2289 (October 21) The machinery for a further 10 Mines is fabricated
AD 2289 (November 10) Colonial housing prefabs and lifesupport for Callisto is produced [ooc]Infrastructure x100[/ooc] and production of the heavy equipment for 5 Mines begins

Secondary Industrial Tasks
AD 2289 (July 17) An older mine is converted to Telepresence operation. 
AD 2289 (August 27) Housing prefabs and lifesupport equipment for BIC extrasolar colonies is fabricated [ooc]Infrastructure x32[/ooc]
AD 2289 (November 10) A new fuel refinery comes on line (Production:  4.31 m litres per year)
AD 2289 (December 17) Housing prefabs and lifesupport equipment for BIC extrasolar colonies is fabricated [ooc]Infrastructure x32[/ooc] and the process of converting an older mine to telepresence operation begins.  This is the last mine that will be so converted and will be part of 5 moved to Gl 493.1

Missiles and Fighters
AD 2289 (July 27) Fairmile C1(EW/SAR) 027 completes space trials
AD 2289 (September 27) Fairmile C1(EW/SAR) 028 is accepted by the NCC and marks the end of this production run. [ooc]The previous update is incorrect: this is the last Fairmile C1 to be produced[/ooc]

Research Developments
AD 2289 (July 22) Dr. Charlotte Rowley's team gives over their completed study on industrial work flow planning (Construction Rate 16 BP) and begins looking into ways to make TN mineral refining more efficient to give a better yield of the critical minerals (Mining Production 16 tonnes)
AD 2289 (September 6) Dr. Lauren Wheeler's team completes the first prototype Ti-Sapphire laser system (Visible Light Laser) and begins work with Thales engineers on the first ship mountable version for the NCN (Thales MilL-VIS Dirk)
AD 2289 (October 16) Dr. Leopold Herz's team finishes off their work on advanced fire control concepts (Beam Fire Control Range 16,000 km) and starts to work with the company Grundig on the improvement of the Sureshot fire control system (Sureshot Mk2-40/32X BFC) for the London class.
AD 2289 (October 21) Dr. Lauren Wheeler's team meets their milestone for a successful spaceborne test of the Ti-Sapphire laser (Thales MilL-VIS Dirk) and turns their attention to making a larger focal array possible (12cm Laser Focal Size)
AD 2289 (November 3) Dr. Lewis Sullivan joins the NCC research staff.  His field of expertise is logistics and ground combat.  Although he has less experience then Dr. KnæikiR Hólmkellson he takes over the project developing the Salvage Module from him.  This results in a temporary slowing down of the work but it is expected he will, after he gains experience as a project leader, recoupe the time.
AD 2289 (December 22) Dr. Stephanie Rees's team finishes work on the jump vortex stabilizers and anounce they can hold the entrance stable to allow a further ship to pass through safely (Max Jump Squadron Size - 4 (Size x 1.1)) the team starts working on improving engine thrust output mainly with the goal of producing higher performance small engines for pinnaces and missiles (Maximum Engine Power Modifier x1.75)


Northern Coalition Army
AD 2289 (July 12) The personel of the Biforst Peacekeeper Detachment complete their last excersize at Camp Wainwright and parade before their CO, Colonel Sigurðr MistiviRson.  When the troops have cleared the base the new recruits for the Callisto Peacekeeper Detachment arrive to begin their basic training.

Civillian Operations in Sol
AD 2289 (July 27) The civilian mining colony on 2004 NT33 has been expanded to 13 civilian mining complexes
AD 2289 (October 16) The civilian mining colony on Haumea has been expanded to 16 civilian mining complexes
AD 2289 (November 15) The civilian mining colony on 2004 NT33 has been expanded to 14 civilian mining complexes
AD 2289 (December 2) The civilian mining colony on Neujmin has been expanded to 11 civilian mining complexes


BIC Operations in Alpha Centauri

The full out production of the industrial park as usual produces enough lifesupport and housing for some 160 000 people [ooc]~Intrastructure x50[/ooc] but the amount lags behind demand.  It is also becoming obvious that the production of housing is going to take more Duranium than the mines produce so the colony stops the export of this mineral.  The 1st Geosurvey team takes a break from the surface suvey of Calheme and the Upholder is in orbit around Faewald from July 14 to August 12 giving the ships crew leave.  The ground survey of Calheme resumes on August 15.  ICG I arrives on October 13 with a load of 20 000 new colonists, the equipment for a construction factory and the typical mix of prefabricated housing and lifesupport system parts.  ICG I departs for Sol on November 10.  The ships of FHG X are in Faewald orbit from October 30 to December 12 and resume harvesting of Doinenen on December 18.  This markes a low point of activity for Faewald in terms of shipping.

BIC Operations in AD Leonis

As usual for Forge traffic control they are rarely without ships to monitor.  FHG VI completes their shoreleave and is back harvesting at Deeper Sky by July 2.  ICG V arrives on July 27 and leaves for Sol on August 7.  FHG IV enters orbit on August 3 and is back harvesting on September 17.  ICG VI spends October 11 to 21st in orbit before continuing on to Biforst.  Heavy lift group II arrives at Forge on November 28 and departs on December 17 heading for Earth.  The ships of ICG VII arrive at Forge on December 20 and will spend the holiday season there before continuing their journey to Earth.

BIC Operations in FL Virginis

The Biforst industrial park turns out a small amount of housing and lifesupport systems but these are just stockpiled as the colony currently has more than twice what it needs for its population.  FHG VII's ships will spend from August 4 to September 17 on shore leave at the colony and resume refining operations on September 18.  ICG VII arrives with 20 000 new colonists, heavy equipment for a mine and housing and life support systems on August 24, the now empty ships head back to Forge on September 6.  FHG VIII's turn for shore leave comes up and the ships spend from October 23 to December 6 in orbit of Biforst and then return to the gas giant for more sorium fuel harvesting on December 8.
 
BIC Operations in Gliese 526

Rosetta is quiet.  The NCC Xenoarcheology team reports little significant progress and the colonial population is settling down to a normal existance.  The two terraformers continue to build up nitrogen in the atmosphere in preparation for the removal of the ammonia contamination.  FHG IX completes its shore leave on July 17 and by July 24 is back harvesting.  The colony is the epitomy of lazy back woods at the moment.

BIC Operations in Gl 493.1

On July 2 ICG VIII arrives at Poesidean and the first colony site is established.  Called, obviously, Atlantis the colonists are busy setting up their industrial park and mine sites on the one of the largest of the islands found in the equatorial region of the planet.  A high priority is the launching of several observation satillites designed to detect "super-Tsunamis" which the lack of significant land masses may be generated.  Equaly important will be warning of hurricanes and other such super storms that the planets near total lack of land mass makes it prone to.  ICG VIII leaves orbit heading for Forge on July 17.  The 20 000 colonists are busy with the exploration of their new world for the first time unconstrained by the need to provide a suitable environoment.


Outsystem Survey Efforts and Naval Operations

Groombridge 34

Interstellar Survey III returns to the waiting NCN at the jump point on July 12 and the human ships return to Sol.  The Pacific Dogwood detachment makes Earth orbit on August 4 and the slower BuSurvey ships arrive on August 21.  It is likely to be some time before a proper survey of this system is made due to the distances required to even get to it. 

GJ 1154

The two grav survey missions are still doing their outer system gravitational survey but the ships of Interstellar Survey II are finished with their part and are conduction scientific research while remaining near the jump point from September 30 onward.  Interstellar Survey III arrives from Sol to relieve the ships of Interstellar survey II on December 13 allowing them to start back to Sol.


Wolf 358

In August 1st Squadron relieves the ships of 3rd Squadron who proceed to Forge to take some well deserved shore leave.  3rd Squadron departs Forge heading back to Sol on August 17.  In November 2nd Squadron relieves 1st Squadron of their wolf-watch duties.  1st Squadron sets course for Sol at this point arriving at Earth on December 29.  These relatively quick changes were done to bring the overhaul and deployment schedules back into a normal rhythem.

So far no activity has been seen on any of the monitored jump points and so there seems to be no communication between the Wolvers in Ross 128 and HIP 51317.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on December 07, 2013, 07:12:10 AM
AD 2290 (January to June) Callisto is a go!

BIC had its eyes on the prize, namely a smooth and hopefully litigation free settlement of Callisto followed by the establishment of corrundium mines.  The last of the housing, lifesupport and other services needed for the colony were completed on April 9.  At this point civillian contracts were placed to transport sufficient materials to support 1 million colonists on Callisto.  The MacKenzie carrying 30 000 first in colonists is dispatched from Earth to get the colony set up started.  A second contract is placed to transport the machinery for 20 mines to Callisto.  The 5 shipping lines are dropping all there other business to grab the lucrative NCC contracts.  For about half the journey of the MacKenzie from Earth to Callisto all was well.   Then came the horrifying news that the colony ships were breaking their holding pattern and charging for Callisto full speed.  A bit over 900 000 colonists were heading for a "colony" that had the materials to support about that many.  BIC was horrified, as the civillian ships, being faster than the museum age MacKenzie were able to beat her by over a week.  Then they started recruiting people from the nearby colony of Io.  Shortly after the MacKenzie arrived over 1.2 million people were present on a colony that could only support 1 million.  The Ceylon with the Callisto Peacekeeper's is scrambled to deal with the resulting rioting.  The 30 000 first-in colonists thankfully had some training in crowd control and were able to keep the area around the Governors House free of rampaging rioters but it was a near thing.  The Peacekeepers first task was to secure the "space port" and then link up with the NCC government offices themselves still mostly in shipping cartons.

The death toll was well in excess of 15 000 in those first few chaotic weeks, but compared to previous such calamaties it was actually minor.  After they quelled several riots, and broke up a few gangs the Peacekeepers restored proper order and set up rationing stations and emergancy responce teams.  Through out May and June the shipping firms continued to bring in colonists from both the inner planets and nearby Io.  The mines are running by the middle of May and small amount of corrundium will be available when the Northstar comes by in July.  BIC is stuck fighting a PR battle with the shipping firms and dealing with various legal actions launched by, unsurprisingly enough, distressed family members.  BIC adds to its experience dealing with these sorts of situations and increases its definition of "minimum necessary support and service preperation" to 50% more than the current civillian fleet carrying capacity.  They also promise to organize more colonial supprt systems for Ganymede.  Due to the fact the Peacekeepers were trained and deployed to Callisto inside of a week was the severity of the rioting much reduced.  This, of course, prompted outcry's agains the NCC police state.

On May 6 Commander Rachel Lawrence is promoted to Captain.  Her first posting was to the now lost Lake Erie.  She was the commander of the Ortona during the Battle of Wolf 359, and at the moment commands the PDC Fort Brandon.  At 29 she is the youngest Captain or for that matter senior officer in the NCN.

June 6  Primary Airlock Heavy Escort Frigate Grendal
Lieutenant Commander Terressa Prey pushes off from the shuttles hatch drifting the short distance between the two ships and enters the airlock of the NCN Grendal, a gargoyle class missile escort.  The inner vacuum seal slice shut behind her though the twin armoured outer doors remain folded open.  She touches the glowing green switch and the hatch unseals allowing her in.  A brief tap with the toe of her dress boot and she floats into the Grendal proper grabbing the pole placed near the hatch and slipping her foot into the stirup.  This holds her upright in the ships microgravity field and allows her to salute the Ensign on duty.  "Permission to come aboard?"  Ensign Rainmaker glances down and then up at her and returns her salute, the straps holding his feet down stopping the spin it would have otherwise caused.  "Permission granted Ma'am....and welcome aboard Captain."  Terri has to fight to not beam at that statement.  "Uh..ma'am...you aren't scheduled to be here for hours yet..."  Unspoken of course was that her being there threw a spanner in the last minute work the crew was doing.  "I could not sleep so I came over early."  "Yes ma'am."  He reaches under the table and retrieves a red ballcap.  "Uh captain...you'll need this..." She grins and accepts the cap removing her, in the opinion of her and the vast bulk of the not New St. Petersburg born naval personel, signficantly oversized formal dress hat and leaving it floating tugs the, somewhat battered and stained, cap on her head.  "Let me contact the XO..." 



Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2290 (January 28) The machinery for 10 Mines are manufactured.
AD 2290 (February 13) Colonial housing and lifesupport for Callisto is fabricated and added to the existing stockpile [ooc]Infrastructure x100[/ooc]
AD 2290 (March 24) Another 5 Construction Factories join the industrial park
AD 2290 (April 9)  Colonial housing and lifesupport for Callisto is fabricated and added to the existing stockpile [ooc]Infrastructure x100[/ooc].  The full amount is now present and civillian contracts are placed to move enough to Callisto for 1 million people [ooc]Infrastructure x575[/ooc] the remainder [ooc]Infrastructure x25[/ooc] is sent via civillian contract to Ganymede.
AD 2290 (May 22) The machinery for 5 Mines is produced and the Terraforming Installations for Mars(1) and Callisto(2) begin.

Secondary Industrial Tasks
AD 2290 (March 14) An older mine is converted to teleprence operated.  This is the last one that will be so converted.
AD 2290 (April 26) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc] and work on a new Fuel Refinery starts.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2290 (May 1) Natural Gas and Pentane (Petrol (EE) class) complete construction and are assigned to FHG XI, both ships arrive at Jupiter on May 17 bringing FHG XI to full strength.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2290 (May 22) Lake Ontario (Lake Mod1 class) is completed but immediately begins a refit to install the Snapshot Fire Control system.
AD 2290 (June 21) Lake Ontario (Lake Mod1.1 class) completes her refit and joins 5th Squadron BG currently under overhaul in Earth orbit.

Code: [Select]
Lake Mod1.1 class Corvette 4500 tons     116 Crew     552.5 BP      TCS 90  TH 150  EM 180
2222 km/s     Armour 1-24     Shields 6-300     Sensors 15/15/0/0     Damage Control 4     PPV 13.44
Annual Failure Rate: 15%    IFR: 0.2%    Maintenance Capacity 307 MSP
Spare Berths 17   

Rolls Royce NP E-M40Si (5)    Power 40    Fuel Use 66.5%    Armour 0    Exp 10%
Fuel Capacity 360,000 Litres    Range 21.7 billion km   (112 days at full power)
GE Barrier A119 (6)   Total Fuel Cost  54 Litres per day

TorAr Goaltender II Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk1-80/16X BFC (2)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6     Armour 0    Exp 5%

NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Signature 1000: 15m km
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km     Resolution 60
Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 22.5     Range 1.1m km     Resolution 1
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Strength 1000: 15m km

This design is classed as a military vessel for maintenance purposes

The new Snapshot fire control system coupled with the TorAr Goalkeeper II arrays makes this a valuable asset to a formation under missile attack.  Although the overall accuracy of the system is below the Sureshot the fact it can employ nearly the full tracking capactiy of the Goalkeeper means that the effective chance to engage the target sucessfully is improved.  Grundig engineers give it a nearly 10% chance to engage even a Wolver "magic missile."  This is substantial improvement and against a regular wolver missile the system is about 45% effective at closer range and is down to 4% at maximum range.  The later number being not significanly worse than the Sureshot Mk1 the system is replacing.  The NCN review board is not completely happy with the system's lower base accuracy and it is clear that when technical improvements to the maximum range of the system are possible they will be applied.  Overall though the NCN is happy with the system and the Snapshot/Goaltender II array will likely be the standard DPPD system for all ships that can mount it.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2290 (May 16) Enchanter, Wizard, and Sorcerer complete their refits to the Enchanter Mod1.2 class

Code: [Select]
Enchanter Mod1.2 class Jump Ship 9000 tons     217 Crew     1056.25 BP      TCS 180  TH 300  EM 270
2222 km/s    JR 3-50     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control 5     PPV 6.72
Annual Failure Rate: 66%    IFR: 0.9%    Maintenance Capacity 367 MSP
Parasite Capacity 250 tons     Magazine 92   Flight Crew Berths 7   

Saab JA3-180     Max Ship Size 9000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Armour 0    Exp 10%
Fuel Capacity 620,000 Litres    Range 19.7 billion km   (102 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender II Laser Array (1x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk1-80/16X BFC (1)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6     Armour 0    Exp 5%

Falcon Counter Missile (42)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (10)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Signature 1000: 15m km
Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 32.5     Range 1.6m km     Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km     Resolution 60
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Strength 1000: 15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

The Enchanter is now updated with an identical fire control system as the London Class.  This improves the DPPD array for its intended purpose and allows it be better employed against Wolver ship targets as well.

Research Developments
AD 2290 (January 12) Dr. Ben Knowles joins the NCC Research staff, his field of speciality is Logistics / Ground Combat and he takes over development of the salvage system from Dr. Lewis Sullivan.
AD 2290 (January 28) Dr. Leopold Herz's team sucessfully tests the pre-production prototype of the Grundig Sureshot Mk2-40/32X fire control intended for the London Mod2 class, they turn their atention to the fire control system intended for the DPPD laser arrays (Grundig Snapshot Mk1-80/16X)
AD 2290 (May 1) Dr. Leopold Herz's team delivers the final design of the Grundig Snapshot Mk1-80/16X and Grundig gets formal approval from the NCN, the contract for the ground based version was won by a new spin off company from Burns Freight and Logistics, and the engineers from this company arrive to collaborate on the Burns HiTech OptoLok 1 ground based fire control system.

Code: [Select]
London Mod2 class Escort    3,000 tons     90 Crew     363.5 BP      TCS 60  TH 120  EM 120
2666 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 6
Maint Life 6.94 Years     MSP 151    AFR 36%    IFR 0.5%    1YR 5    5YR 82    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 1   

Rolls Royce NP E-M40Si (4)    Power 40    Fuel Use 66.5%    Signature 30    Exp 10%
Fuel Capacity 100,000 Litres    Range 9.0 billion km   (39 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Thales MilL-VIS Dirk (2)    Range 60,000km     TS: 2666 km/s     Power 3-3     RM 2    ROF 5        3 3 2 1 1 1 0 0 0 0
Grundig Sureshot Mk2-40/32X BFC (1)    Max Range: 64,000 km   TS: 4000 km/s     84 69 53 37 22 6 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
Seimens SCMS Vigilant Plus 51/4-0050 (1)     GPS 14     Range 700k km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

The London class is optimized for long range engagement of ships rather than point defence against missiles.  It is at least twice as effective as a early version of the ship due to the Dirk's longer range.  This version of the London will also be used as a test bed for the installation of larger lasers currently under study.  It will also be retained in service even after the other older frigates are phased out as a jump point defence ship.

Northern Coalition Army
AD 2290 (February 18) The final inspection of the Callisto Peacekeeper Detachment occurs under the watchful eye of the CO Col Mason Nixon.  After the barracks have a cleaning the recruits that will be shaped into the Steadfast Cork Bn [ooc]Mobile Infantry Bn[/ooc] arrive at Camp Wainwright.

Civillian Operations in Sol
AD 2290 (January 8 ) The civilian mining colony on 2004 NT33 has been expanded to 15 civilian mining complexes
AD 2290 (May 1) The civilian mining colony on Neujmin has been expanded to 12 civilian mining complexes
AD 2290 (June 2) The civilian mining colony on Neujmin has been expanded to 13 civilian mining complexes
AD 2290 (June 21) The civilian mining colony on Van Biesbroeck has been expanded to 8 civilian mining complexes


BIC Operations in Alpha Centauri

Due to the concerted efforts of BICs ICGs the Industrial Park on Faewald continues to expand.  Unfortunately so to does the population and their immediate needs.  Enough new housing and lifesupport is now produced for nearly 250 000 people [ooc]Infrastructure x70+[/ooc] and more factories are scheduled to arrive.  The current yearly production from the factories now requires more Duranium than the mines on Faewald can provide so no further Duranium will be shipped to Earth, and additional mining machinery will be sent.  Faewald is now producing over twice the housing that Earth is shipping to them.  The resources from Banshee make up the Duranium short fall on Faewald and the situation is not deemed critical as the Governor Naomi Jackson sets the stockpile level fairly high. 

Planning looks at how to start the settlement of Calheme.  The long term plan is to build the terraformers on Faewald.  This will require doubling its industrial output.  Population will be then moved from Faewald to Calheme and this will simultaneaously bridge the usual start up time issues due to low population and also relieve the stress on Faewald's lifesupport infrastructure.  But this has to be done only when the Industrial Park can deal with the population growth rate.  Planning statements are sent back to BIC in Sol for consideration.  This is clearly a long term endevour.

FHG I completes its alloted shore leave time on January 3 and the ships return to Doinenann, resuming harvesting operations on January 8.  ICG IV arrives on January 11 with 20 000 new colonists, machinery for the industrial park and prefabricated housing materials for colony expansion.  The ships depart for Earth on February 3.  ICG II arrives on April 15 with the same manifest as ICG IV, the ships depart on May 6 after their crews enjoy some R&R time on the colony.  The 1st Geosurvey team, currently doing a survey of Calheme, take a break from April 15 to May 23 to allow the crew of the Upholder shore leave.  Heavy Lift Group I arrives on May 29 with 40 000 colonists and their housing and lifesupport systems, plus machinery for mining and expanding the Industrial Park.  The ships depart for Sol on June 16 after allowing the crews shore leave.  FHG II arrives for shore leave and to add to the colonies fuel farm on June 13.


BIC Operations in AD Leonis

Forge Traffic control is busy juggling the needs of the various ships passing through the system.  On January 3 ICG VII departs Forge orbit for Sol.  FHG V arrives to refuel the farm on January 23 and the crews enjoy shore leave until March 4 where they are back at Deeper Sky harvesting fuel.  The now empty ships of ICG VIII stops in at Forge to refuel and gives its crew shore leave on its way back from Poesidean.  The ships depart for Earth on February 28.  FHG III arrives the same day and departs for Deeper Sky on April 4.  ICG V arrives on March 23 and departs for Biforst on April 4 as well.  Heavy Lift Group II on its way to Rosetta arrives on May 26 and departs on June 6.  ICG VI enroute to Sol arrives on June 2 and departs deadhead on June 11.

The fuel situation during this 6 months is a yo-yo.  Sufficient production is occuring that the Fuel Farm never flat lines but quite often dips to as low as 250 000 l.  This leads to the BuSurvey vessels not being refueled as would be typical before being sent on to Sol.  It is clear that one more FHG would improve the situation.


BIC Operations in FL Virginis

Biforst's Industrial Park produces housing prefabs and additional lifesupport subsystems for 10 000 people [ooc]Infrastructure x2[/ooc].  While it is only a token amount experience has shown that eventually it will become more important.  ICG VI arrives on February 5 with 20 000 colonists, housing and lifesupport equipment, and heavy mining machinery.  The ships depart for Forge on February 18.
 

Outsystem Survey Efforts and Naval Operations

GJ 1154

Interstellar Survey III plus the two Grav Survey missions complete their survey work on January 19 finding no outgoing jump points in the system.  This is dissapointing as it closes off the chain that includes Poesidean.  The ships start their journey back to Earth.  The will arrive there on May 5, without pausing to refuel at Forge as when they pass through AD Leonis in early April the fuel farm is at a critical level.

AD 2290 (January 19) Gravitational Survey Completed in the GJ 1154 system. The system has a total of 1 jump points

Wolf 358

2nd Squadron remains on station but the sensor platforms near each of the systems jump points have not regestered anything so it is a quiet time for the crews.
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on December 30, 2013, 05:35:33 PM
Any updates? :)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on January 15, 2014, 08:02:05 AM
Having slept for the first time through the night in a week...damn jet lag I wil start updating soon.  I have 18 months of game time to catch up on.   Be a few days more though.
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on January 15, 2014, 09:48:27 AM
I wil start updating soon.  I have 18 months of game time to catch up on.

(http://media3.washingtonpost.com/wp-srv/photo/gallery/100713/GAL-10Jul13-5129/media/PHO-10Jul13-237696.jpg)
Title: Re: The Northern Coalition (AAR)
Post by: Destra on January 17, 2014, 03:32:10 PM
Yay, was starting to wonder what happened to you :p
Title: Re: The Northern Coalition (AAR)
Post by: Bryan Swartz on January 23, 2014, 10:34:33 PM
Sweet!  Get some sleep ... and then get some updates up doggone it!! :)
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on January 28, 2014, 04:21:55 PM
(http://www.troll.me/images/but-mom/but-mom-why-is-this-thread-dead.jpg)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on January 28, 2014, 11:59:51 PM
Because it isn't...but the best laid planning is subject to revision due to unforseen circumstances.  I'm actually working on the first 6 months update, have the next 6 month update sorted out and am currently playing in 2292.   Basically, the jet lag left me very tired, and then putting my routine back in normal operation has taken time.  This years Christmas wasn't exactly "holiday" unfortunately.  Also for reasons best known to firefox I can't log in and do a bit of writing at lunch from work...complains about my cookie settings, which appear to me to be fine.  This year is just wacky for getting back to normal operational conditions with respect to life, the universe and other things.  I think someone changed the answer from 42 to 21 or something.

However, the sorting out of two updates has been done and I'm rendering that down into a readable form...so there is some saying I think that applies about premature death announcments.   

Ok...the cookie problem is solved, I deleted the old cookies and that seems to have done the trick.  Great, now I can get a bit of stuff done at lunch.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on January 30, 2014, 11:15:55 AM
[ooc]My appologies for the delay, the next update is sorted though I need to get it over into the board for the final editing.  Current game date is spring of 2292 so there is more to come.  Unfortunately it is mostly mundane logisitics to deal with the mineral situation.  I am baffled by the lack of progress of the Xenoarcheology team which I must admit still worries me if it happening or not.  Discovering how CMC's are selected and emplaced has also helped a great deal in terms of long term planning.[/ooc]

AD 2290 (July to December) The Way Forward Become Clear

Commisioner Buxtorf isn't happy after the NCC negotiation team returns from intensive meetings with the civillian mining sector.  The CEOs of the various mining firms had been clear without easily accessable and large deposits of either Duranium or Sorium, not to mention a sufficiently large population to purchase the more mundane minerals processed as a by product of the extraction of the rare TN minerals they had no interest in setting up shop on the remaining comets in Sol.  This left the NCC in a serious problem as the only sources of Boronide, Galicite, Vendarite and Corundium in Sol were on comets and to a lesser degree on various asteroids.  If the civillian mining sector could not be convinced to go after these deposits the only alternative was for the NCC to set up its own mines.  That would require a substantial investment in telepresence operated mines, which would require Corundium and lots of it.  That meant that Callisto would need to have at the very least 100 mines on it, which would require both time, and mineral investment.  The commisioner directs his staff to begin the selection proceedure for the first NCC run cometary extraction facility.

On the other hand the supply of Gallicite was increasing and the new telepresence mines for Venus would soon bring the supply to a point where regular ship construction could be undertaken without significant worry of causing a shortage.  Between the mines in Sol and Alpha Centauri the amount in stockpile would increase even with new construction.  The NCC planned; however, to ramp up ship production conservatively to allow the stockpile to also grow.  The NCCFB reported again a growth in the projected or known values of the various fuel farms.  It was begining to look like the fuel crissis was over with as Earth's fuel farm was showing levels of fuel it had not seen in nearly 25 or more years.

Rear Admiral Frazier was happy with the news that the Gallicite issue had been handled by the NCC and that the Navy could expect to be able to replace the Tribal's inside of 3 years.  As both he and Commadore Ahmed are approaching retirement age it is now a race against time.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2290 (September 17) 3 Terraforming Installations finish construction.  Via civillian contract two are moved  to Calisto, and the last one is transfered to Mars.
AD 2290 (October  25) 5 Construction Factories are produced largely intended for export off world.
AD 2290 (December 6) Another 2 Deep Space Tracking Stations are built and shipped via civillian contract to Mars and a new Research Lab has its ground breaking ceremony.

Secondary Industrial Tasks
AD 2290 (July 6) A new Fuel Refinery is added to the NCCFBs world wide network.
AD 2290 (August17) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2290 (October 25) The machine tools for a construction factory are produced, destined for eventual shipment offworld to one of BICs extrasolar colonies.
AD 2290 (December 1) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc] and Construction of a Mine begins

Research Developments
AD 2290 (September 30) Dr. Leopold Herz's team delivers the Burns HiTech OptoLok 1 beam firecontrol system intended for use with planetary bases, and then begins research into improvements in recievers for gravitic sensors (EM Sensor Sensitivity 6)


Civillian Operations in Sol
AD 2290 (July 16) The civilian mining colony on Wolf-Harrington has been expanded to 14 civilian mining complexes
AD 2290 (July 27) The civilian mining colony on Wolf-Harrington has been expanded to 15 civilian mining complexes
AD 2290 (July 27) The civilian mining colony on Encke has been expanded to 16 civilian mining complexes
AD 2290 (August 22) The civilian mining colony on Neujmin has been expanded to 14 civilian mining complexes
AD 2290 (October 30) The civilian mining colony on 2004 NT33 has been expanded to 16 civilian mining complexes


BIC Operations in Alpha Centauri

Faewalds industrial park continues to operate at full capacity producing housing and lifesupport for an additional 230,000 people [ooc]Infrastructure x70+[/ooc] over these 6 months.  The situation is improving although slower than hoped either on Faewald or by the Commision back on Earth.  There was limited shipping in Alpha Centauri during this period of time.  FHG II completed their allowed crew shore leave period and was back harvesting fuel at Doineann on August 2.  ICG III arrives on August 8 with 20 000 colonists, the machine tools for a new construction factory and sufficient colonial lifesupport and housing for nearly 50 000 people and then departs for Banshee with a return to Faewald on August 14, after picking up the minerals from Banshee, it will depart for Earth with the output of Faewalds mines on September 7.  FHG X arrives for shore leave on December 16.


BIC Operations in AD Leonis

Forge traffic control faces its usual traffic issues.  FHG VI arrives in Forge obit on July 7 and is back harvesting at Deeper Sky on August 22.  ICG VII arrives on August 29 and departs on September 12 heading for Biforst.  FHG IV spends from September 23 to November 6 in Forge orbit with its crews on leave.  ICG VIII enroute to Poisidean is refueling and resting its crews from November 2 to November 16, when it breaks orbit heading for Gl 493.1.  ICG V on the return leg of its journey spends from November 15 to 26th in Forge orbit before making for Sol.


BIC Operations in FL Virginis

Biforst's industrial park churns out sufficient housing and lifesupport for 20 000 colonists [ooc]Infrastructure x~4[/ooc], this is put into storage for the future as the colony is at the moment using less than half its available capacity.  ICG V arrives on July 19 with a load of 20,000 colonists, colonial lifesupport and housing for 70 000, and the heavy machinery for a mine.  The ships depart for Forge on August 2.  FHG VII crews spend from October 10 to November 26 on leave at the colony and are back harvesting the next day.  FHG VIII arrives in Biforst orbit on December 22 and its crews will celebrate Christmas on planet with the colonists.  ICG VII arrives on December 26th as a slightly late Holiday present for the colony with a load of 20 000 new colonists, additional lifesupport and housing for 70 000 and yet more heavy machinery for the colonies miners. 


BIC Operations in Gliese 526

The Xenoarcheology team has nothing significant to report by the end of this period and it is clear that making heads or tails of the alien ruins is going to be a long term task [ooc]I am worried that even though I have a Xenoarch team on planet that the summary page still says "Xenoarcheology team required."  I'd be a lot less worried if I got some sort of feedback that they were actually working.[/ooc]  FHG IX's crew are on shore leave at Rosetta from July 24 to September 7, and the group is back harvesting a week later.  Heavy Lift Group II delievers 50 000 new colonists, colonial lifesupport and housing for 60 000, and the heavy machinery needed for an additional mine on November 20, the fully fueled ships leave Rosetta heading for Forge on December 6.


Outsystem Survey Efforts and Naval Operations
Lacaille 9352

Even though there is no serious expectation of exploiting either of Lacaille 9352 or Groombridge 34 BuSurvey recieves permission to complete the surveys of both systems.  Neither system is outside of the range of BuSurvey's ships even though it is clear that a new generation of engine will be required to bring the journey time of a freighter down to something acceptable.  IS I and both grav survey missions are dispatched to Lacaille 9352 begining their survey operations in late October.

AD 2290 (November 16) New Jump Point found in the Lacaille 9352 System
AD 2290 (December 5) New Jump Point found in the Lacaille 9352 System
AD 2290 (December 6) Minerals Discovered on Lacaille 9352-A IX: Duranium 1,663,488 (1) 

Wolf 358

1st Squadron relieves 2nd Squadron at the entry jump point to Wolf 358.  The "Wolf Watch" has been utterly uneventful with the buoys emplaced sending back no indication of any communication between the Wolvers at all.  2nd Squadron will return to Sol after refueling from Forge and then go into overhaul before replacing 3rd Squadron at the Sol-Wolf 359 jump point.

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 01, 2014, 07:18:40 AM
AD 2291 (January to June)  Mines, mines and more mines!

Faced with the intragience of the Civillian Mining Sector the NCC shifts the mines and mass driver currently on the dwarf world Odyessus to the comet Comas Sola which has moderate deposits of Mercassium, Sorium, Vendarite, Corundium and Galicite.  It also has a very small deposit of Corbomite.  There is no escaping the fact that more telepresence operated mines will be necessary plus the more mundane mines needed on Callisto.  The NCC now looks to balance its production of mines, factories needed on Faewald and the needs of Earth.  Recommended is that ~10 construction factories, 5 telepresence operated mines, and ~15 regular mines are routinely produced.  This after the 50 telepresence mines for Venus are completed.  But this will put an increased stress on the Vendarite and Corundium levels of the strategic reserve so the mines on Callisto will need to be carefully expanded and new sources of Vendarite found.  Bornide continues to be a concern for the NCC as no significant production of it remains in Sol.  Luckily several as yet unexploited comets have moderate deposites of it, but for the moment the sole source is Alpha Centauri.  The NCC hopes to resume strategic constructions (space yards, academies, etc) in 2293 as there is a growing demand for more of these things.  They have been delayed due to the pressing need to solve the Galicite crissis. 

Rear Admiral Frazier is pleased when the Lake Michigan is commissioned as now both 5th and 6th Squadrons are at full TO&E.  Training of the Navy is ongoing and the various formations of Task Group 2 are now approaching optimal levels.  The formations of Task Group 1 are for the moment left off the training schedule as a large number of the ships are slated to be scrapped as soon as it is possible to replace them with more modern ships.  The levels of Galicite and in particular the increased production of it due to technological advances makes the replacement of the Tribal's starting in 2292 highly likely.  Rear Admiral Frazier states that he and Commadore Ahmed will remain in the service until such a time as a Tribal class destroyer is laid down.  A statement that is greated with a full spectrum of reactions from the Assembly.  But it would take intervention by either the Minister of Defence or the Prime Minister to remove the pair earlier.

On the research front a number of minor decisions are made.  It is decided to fix the ratio of primary basic research to secondary basic research at 3:1 so the next research complex will go to the secondary side.  The secondary research will alternate between logisitics and terraforming.  The Naval Centres of Excellence will break the weapons development into a dedicated missiles and energy weapons research track.  Also fixed is what research the next set of complexes will go to: propulsion, sensors, defences and then weapons.  Neither more weapons nor advanced defences will help the NCN until it can at least come close to the Wolvers in terms of ship speed and sensor capabilities.

BIC submites a request for additional heavy lift groups.  They point to the fact that a single heavy lift group is supplying the colony in Rosetta while 3 ICGs are doing the same for Biforst yet the population of the two colonies remains similiar.  In particular for Poesidean would a heavy lift group be of considerable value.  However, for the moment the Galicite situation is not completely resolved and the report is tabled for future consideration.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2291 (May 7) The newest Research Lab is turned over to Dr. Rowley to add her efforts designed to increase the basic production technology of the NC.
AD 2291 (June 23) Construction of 5 Construction Factories ends and construction of 10 telepresence operated mines for Venus starts.

Secondary Industrial Tasks
AD 2291 (February 11) Construction of the required heavy machinery for a Mine is finished
AD 2291 (March 22) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2291 (May 29) A new Fuel Refinery enters operation and colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts start production [ooc]Infrastructure x32[/ooc]

Industrial Efforts Luna and Mars, Sol
AD 2291 (February16) The refit of PDC Tharsis ends on Mars and construction of additional housing and lifesupport for 1 million people to ease the population pressure begins [ooc]Infrastructure x200[/ooc]
AD 2291 (March 7) The refit PDC Tranquility ends on Luna and construction of additional housing and lifesupport for 1 million people to ease the population pressure begins [ooc]Infrastructure x200[/ooc]

Code: [Select]
Tranquility U2 class Point Defence Base    4,600 tons     119 Crew     525 BP      TCS 92  TH 0  EM 0
Armour 7-24     Sensors 15/100     Damage Control Rating 0     PPV 40.32
Intended Deployment Time: 12 months    Spare Berths 1   

TorAr Goaltender II Laser Array (6x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Burns HiTech OptoLok 1 (2)    Max Range: 48,000 km   TS: 8000 km/s     79 58 38 17 0 0 0 0 0 0
CANDU AHW 6MW (3)     Total Power Output 18    Armour 0    Exp 5%

PDC CMS 510-0050 (1)     GPS 100     Range 5.0m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 2 sections
This is straightforward update of the Tranquility class of point defence base with a dedicated ground based fire control system and the latest Toronto Arsenal DPPD turrets.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2291 (May 12) High Test and Bunker Oil (Petrol (EE) class) exit their slips and start the journey to Jupiter where they will join Fuel Harvester Group XII on May 17.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2291 (January 6) Retooling for the London Mod2 class completed
AD 2291 (February 11) Cheshire and Shetland (London Mod2 class) are refit
AD 2291 (June 4) Lake Michigan (Lake Mod1.1 class) completes construction and is assigned to 6th Squadron Battlegroup


Research Developments

AD 2291 (April 22) Dr. Stephanie Rees has developed a severe medical problem and has been forced to retire.  There is considerable speculation it may have been a complication resulting from accidental exposure to the field of a jump engine during testing some years ago.  This is a major blow to the Navy's propultion program as she was working on higher performance small engines for missiles and pinnances(Maximum Engine Power Modifier x1.75).   Dr. Viking Hjjkillson takes over the project from her but with a marked decrease in efficiency and the completion date slips backwards.
AD 2291 (May 29) Dr. Charlotte Rowley's team finishes their studies on TN mineral refining (Mining Production 16 tons) and begins an indepth examination of the current NCC taxation policy (Expand Civilian Economy by 20%)

It turns out that not only does this development increase the productivity of the mines currently in use but had the quite unexpected but very welcome effect of increasing the production of the fuel harvesters currently deployed.  A typical FHG now produces 736 000 litres of fuel every year in the most ideal of situations.  This means that BIC's 12 FHGs can produce up to 8.83 m litres of fuel (though in practice the total amount is lower).

Northern Coalition Army
AD 2291 (February 22) the Steadfast Cork Bn (CO: Colonel Snækollr Rauðbjörnson) completes their training at Camp Wainwright and a few days later the training of the Biforst Peacekeeper detachment begins.

Civillian Operations in Sol
AD 2291 (January 16) The civilian mining colony on Reinmuth has been expanded to 12 civilian mining complexes
AD 2291 (February 22) The supply of Boronide on Hestia has been exhausted
AD 2291 (February 26) Sol,Williamson Logistics has launched a new Williamson H2 class Fuel Harvester
AD 2291 (March 17) The civilian mining colony on Neujmin has been expanded to 15 civilian mining complexes
AD 2291 (March 27) Williamson Logistics has launched a new Williamson H2 class Fuel Harvester
AD 2291 (April 16) The civilian mining colony on Neujmin has been expanded to 16 civilian mining complexes
AD 2291 (May 2) Williamson Logistics has launched a new Williamson H2 class Fuel Harvester
AD 2291 (May 23) The civilian mining colony on Wolf-Harrington has been expanded to 16 civilian mining complexes
AD 2291 (May 29) The supply of Corbomite on Comas Sola has been exhausted
AD 2291 (June 4) The civilian mining colony on Haumea has been expanded to 17 civilian mining complexes

The NCCFB is estatic at the expansion of the civillian harvester fleet.   Production is now approaching 2 million litres of fuel a year.  They urge the other shipping lines to consider adding their own harvester ships.  Williamson Logistics though has a clear lead having over twice the number of harvester ships as the total of the other lines.


BIC Operations in Alpha Centauri

Faewald's industrial park is now turning out sufficient lifesupport and housing for 267 000 pepople [ooc]Infrasturcture x80+[/ooc] in this six month period but that is still lagging behind the population growth.  However, the amount of lag has been fairly stable indicating that the production is closing in on the growth rate at long last.  This is a welcome sign for Govenor House as is the arrival of more machine tools for the industrustial park itself.  The 1st Geosurvey team takes a break from January 20 to Febuary 25 when they again resume their ground level survey of Calheme.  The shear size of the planet is slowing down even this experienced team dramatically.  FHG I is in Faewald orbit from January 20 to March 2 and back harvesting at Doineann on March 9.  FHG X's crews finish their shore leaves and the ships depart Faewald orbit on February 1 and is at Doineann on February 6.  ICG I arrives on February 15 with machine tools and heavy machinery for both a mine and construction factory plus 20 000 new colonists and a small stock of pre-fabricated lifesupport.  They depart for Earth on March 7.  Heavy Lift Group I arrives on May 27 with 40 000 colonists, sufficent housing and lifesupport for them, plus more machinery for a mine and construction factory.  The group leaves for Earth on June 14.  ICG IV arrives on June 1 with the same load as ICG I expanding both the industrial park and the mines feeding it.  It departs on June 28.  On May 25 the Troop Transport Squadron arrives carrying with it the Steadfast Cork Bn and the 2nd Extrasolar Bde support troops.  The offloading is completed by June 10 bringing the combat strength of the 2nd Extrasolar Bde to its full value.  The next day the Squadron departs for Earth.


BIC Operations in AD Leonis

This six months is somewhat busier for Forge Traffic Control.  FHG XI's ships crews are on liberty from January 12 to February 16 after their journey from Earth.  They then move to Deeper Sky on February 17 to harvest fuel for the rest of their journey to Gl 493.1.  FHG V arrives in Forge orbit on the same day FHG XI leaves and the ships crew are on shore leave until March 27 when they return to Deeper Sky.  ICG VI arrives from Earth on February 7 and departs for Biforst on February 22.  On April 9 ICG V arrives at Forge to refuel and gives it crews a rest before resuming its journey to Earth on April 22.  FHG III arrives at Forge with a full load of fuel and crew eager for some time away from their ships on April 17, and the ships are back harvesting on May 30.  ICG VII pulls into Forge orbit on May 9, departing deadhead for Earth on May 23.  Heavy Lift Group II arrives from Rosetta on May 18 and leaves for Earth on June 8.


BIC Operations in FL Virginis

Biforst's industrial park again churns out enough housing and lifesupport for 20 000 people [ooc]Infrastructurex4[/ooc] that is added to the amount in storage.  ICG VII completes their shore leave on January 6 and departs for Forge.  FHG VIII's crews finish their shore leave the same day and the ships are back harvesting fuel the next day.    ICG VI arrives on June 6 with a load of 20 000 new colonists, machinery for the industrial park and yet more pre-fabricated housing and lifesupport systems.  The ships crews are finishes their shore leave and depart for Forge on June 23.


BIC Operations in Gl 493.1

On June 13 ICG VIII returns to the colony on Poisidean after dropping off a telepresence operated mine on moon 6 of planet V.  The ICG's ships offload 20 000 new colonists to the planet surface and assembles the mass driver in orbit.  NCC Govenoress Kay Gardemal arrives with this group and the official colony founding ceremony is held.  The work of the first-in colonists over the last year has made a major difference and the new arrivals either join the small harbor town site or the farms surrounding it.  The plans for the next trips of ICG VIII are to ferry in another mass driver and then more telepresence operated mines for moon 6.  That moon is rich in Duranium and Corundium and will allow the colony to build the heavy machinery required for more mines in-system.


Outsystem Survey Efforts and Naval Operations
Lacaille 9352

Interstellar Survey I and the two grav missions complete their survey operations for Lacaille 9352 by the end of June.  A total of 4 jump points are found to exist in the system.  This is welcome news for the future.  The BuSurvey ships will rendevous at the jump point to Sol for the return to Earth.

AD 2291 (February 14) New Jump Point found in the Lacaille 9352 System

AD Leonis

3rd Squadron arrives in system in the middle of June, and commences refueling operations before heading for the jump point to Wolf 358.  They will relieve 1st Squadron currently in that system when they arrive in early August.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 12, 2014, 11:19:37 AM
[ooc]Current game date is December of 92.  Things are quiet due to the fixation on dealing with mineral issues and the overall situation with respect to available exploration/exploitation.  But the galicite issue is being dealt with and corrundium is next up.  Basically lots more mines but there is a light at the end of the tunnel now.[/ooc]

AD 2291 (July to December) Carrying on Carrying on

This time period is one which sees the developments fixed on the NCCs primary goal of mitigating the Galicite issue and the Navy's desire to restart heavy warship production ASAP.  The good news from the NCCFB is that even the most pessimistic members now have to conclude that baring a major expansion in BIC and the NCN the fuel situation is no longer a top priority.  All farms have shown a steady growth as clearly at all points along the supply path the demand is below the production.  The NCCFB still recommends the upgrade to the existing ICG's as the new engines add a total of 10 billion km to the ships range bringing it to slightly over 24 billion km making them capable of a full two round trips to Alpha Centauri without needing to refuel.  This is a massive improvement in fuel economy and well worth the Galicite investment.

The NCC is seeing the M^3 plan working well with Galicite production now sufficient that in 2292 it will be possible to restart Tribal production and to finish off the remaining 4 planned terraformers.  The primary issues facing the NCC planning boards is increasing the mines on Callisto and bringing into production more Venderite and a new source of Boronide in Sol itself.  The construction of more heavy lift groups is also looking to be more and more a requirement to boost the rate of extra solar population growth.

The NCN though wants to modernize the fleet and retire the Terrier's from active service.  This will be accomplished by building 4 Flower class jumptenders, and 4 Gargolye class escorts.  This to be followed by the construction of 2 Lake class Corvettes, then 4 Wounded Knee class heavy frigates, followed by the Edinborough support vessels.  This will leave them with a squadron composed of three London Escorts and a Guardian area defence frigate useful for mobile jump point defence.  A further 3 Guardian class frigates will be retained in service while the rest along with five of the six Terriers are sent to the breakers.  The last Terrier will be retained in service for use as a minelayer.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2291 (November 23) Construction of ten telepresence operated mines is finished.  The mines are moved via civillian contract to Venus.
AD 2291 (December 17) Construction of two maintenance facilities ends (ships of up to 11 000 tonnes can be maintained) and production of the heavy machinery for five mines begins.

Secondary Industrial Tasks
AD 2291 (July 8 ) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2291 (September 19) The machine tools for a new construction factory are shipped.
AD 2291 (October 24) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc] and production of the heavy machinery for a mine begins.


Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2291 (December 17) Retooling for Colossus (EE) class ends.  Unfortunately their Bauxite class consorts will require another retooling but the first priority is to modernize the jumpships.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2291 (September 9) Dorset (London Mod2 class) finishes her refit.  All 3 London's have now been refit.
AD 2291 (November 2) Retooling for Gargoyle Mod1 class if finished.  This will allow the construction of both the Gargoyle and Flower classes.


Research Developments
AD 2291 (December 28) Dr. VíkingR Hœkillson's team completes their work on higher performance small engines for missiles and pinnaces (Maximum Engine Power Modifier x1.75) and starts research into the next generation of fission power plants (Gas-Cooled Fast Reactor Technology)


Civillian Operations in Sol
AD 2291 (August 24) The civilian mining colony on Haumea has been expanded to 18 civilian mining complexes
AD 2291 (October 10) The supply of Mercassium on Neujmin has been exhausted
AD 2291 (November 18) The civilian mining colony on 2004 NT33 has been expanded to 17 civilian mining complexes
AD 2291 (December 28) Burns Freight and Logistics has scrapped Burns H2 056 (Burns H2 class) due to its age.  This is dissapointing news for the NCCFB, who is baffled by the failure of the firm to replace the harvester with a newer model.


BIC Operations in Alpha Centauri

The industrial park on Faewald produces enough lifesupport machinery and housing for slightly over 300 000 people in this six month period [ooc]~Infrastructure x90[/ooc].  This lags behind growth but the gap between the numbers is decreasing.  Projections for the size of the industrial park grow continously, while the shipping space and more importantly the production of machinery on earth is more or less fixed.  The policy changes in BIC and the NCC at Sol have made an impact and after next few years it is hoped that the production capacity of Faewald's park will exceed its requirments.  On October 24, the 1st Geosurvey team takes a break in its survey of Calheme to return to Faewald to allow the crew of the Upholder to have some R&R.  The team is dropped off on Calheme again on November 26.  The sheer size of Calheme's land area is making the survey process a long and slow one.

On August 18 FHG II pulls into Faewald orbit to give the ships crews shore leave.  The ships are back harvesting at Doineann on October 8.  ICG II arrives with 20,000 new colonists, life support system and housing prefabs for 47 000 colonists and the machine tools for an expansion to the industrial park on August 25.  The group departs for Earth on September 14.  ICG III arrives on December 13 at Faewald after offloading 20 000 new colonists, life support and housing prefabs for 47 000 colonists and machine tools for the industrial park then making a trip to Banshee to pick up the minerals the telepresence mines have extracted.  The Duranium is off loaded to Faewald but the rest of the minerals remain in storage on board the ships.


BIC Operations in AD Leonis

Forge traffic control has a much less busy time this half of the year.  FHG VI arrives on August 10, and is back harvesting on September 20 after its crews enjoy some liberty.  FHG XII arrives from Earth at Deeper Sky on September 17.  This group will join the other 4 at Deeper Sky and increases Forge's fuel production by 736 000 litres per year.  FHG IV arrives in Forge orbit on September 20 and after shore leave returns to harvesting on December 17.  Heavy Lift group II makes Forge orbit on December 1, and after gives its crews a break departs for Rosetta on December 11.  ICG V arrives on December 24, so its crews will spend the holidays ashore enjoying the hospitality of Forge's liberty row.


BIC Operations in FL Virginis

The industrial park on Biforst stockpiles another 40 000 colonists worth of life support machinery and housing prefabs over the last 6 months [ooc]~Infrastructure x8[/ooc].  FHG VII arrives at Biforst on December 12 so the groups crews will be spending this holiday season with the colony.  The colony is still dealing with the serious worker shortages that are typical for starting colonies, essentially both the industrial park and mines are only able to operate 1 shift per day.


BIC Operations in Gliese 526

The NCC Xenoarcheology team as usual has no news on the alien ruins they are exploring.  Their efforts at decifering the alien language is only making slow progress due to the difficulties in finding correspondences, since unfortunately the equivelent of a childrens book or elementary school text has so far not been located in the data recovered.   The colony is growing steadily waiting on the orbiting terraformers efforts to thicken the nitrogen in the atmosphere before removing the amonia.  FHG IX arrives in Biforst orbit on September 15 and after shore leave is back harvesting on November 8.


BIC Operations in Gl 493.1

By July 3 the ships of ICG VIII have completed their shore leave and they depart Poisedean heading for Forge.  On December 17 the ships of FHG XI arrive from Forge and the crews are given shore leave at the colony.  The arrival of the FHG gives the colony in system fuel production and closes the last round trip that had thirsty ships arriving at their next destination.  This will lower the demand on Forge as previous to this it had to provide nearly 750 000 litres of fuel to the ships of ICG VIII, as the ship would arrive with less than 10% fuel onboard.


Outsystem Survey Efforts and Naval Operations
Lacaille 9352

Interstellar Survey I ferries Alpha and Beta Grav Survey missions back to Sol in the middle of August, with the ships arriving back in Earth orbit on September 21.  The Oberon's of the grav survey missions complete their overhauls on December 22.  Lacaille 9352 will clearly give BuSurvey and BIC a lot of work once they have engines that can reduce the travel time from Earth to the jump point to something reasonable.

AD 2291 (July 23) Gravitational Survey Completed in the Lacaille 9352 system. The system has a total of 4 jump points

Wolf 358

On July 2 3rd Squadron relieves 1st Squadron of the "Wolf Watch."  1st Squadron heads back to Earth for their overhaul stopping briefly at the jump point to Lalande 21185 to refuel from Forge using their tanker.  1st Squadron will be in Earth Orbit on August 7.  The squadron's overhaul will be finished on November 14.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 15, 2014, 05:43:59 AM
AD 2292 (December to June) The Apache

For the NCN Febuary of 2292 is a major time of change and renewal.  In early February the first of the replacement Tribal Class ships, the Apache is under construction.  Rear Admiral Frazier and Commadore Ahmed give a talk to the Naval Academy students on Feb 16.  Rear Admiral Frazier speaks first, his talk focusing on the duty's of an officer in the NCN.  He points out to the audience that unlike in the past in the NCN officers of all ranks are often called on to make "The Call."  Oversight is not possible with the limitation impossed by light speed communications.  To illustrate this point he tells about how he and the Prime Minister had observed the battle at the Sol-Wolf 359 jump point.  "The PM was suprised we were in a conference room with coffee and snacks.  But with over 5 minutes light speed comm lag I could only observe, the battle was over before we knew for certain it had started."  He then points out that it is only the network of buoys and the jump ships moving between the systems that keeps the various colonies in contact with Earth and each other.  And even with military ships the time between Earth and the limits of settled space is over a month, not since the time of sailing ships has the communications system been so slow.  He goes on to speak of the sacrifices necessary whether that of direct danger in combat, to simply the normal hazards of living in a metal can surrounded by hostile vacuum, or the more mundane fact that ships will spend 1 year away from Earth generally.  BIC destined officers have an even more insidious enemy to combat: boredom.  Maintaining crew morale and attentiveness in the face of often month long montonous voyages will test their leadership skills.  He points out that as critical as Forge's fuel farm is the fact it allows crews a chance off of their ships is probably of a more vital value.  He closes his talk by pointing out to his audience that they are the future of the Navy and his last slide is a real time view of the Apache's Number 1 Spinal Strut being worked on at the moment at the dockyard.

Commadore Ahmed then takes over to talk about the future, discussing the plans for the Navy in terms of ships, technology, and people.  His talk includes the first mention of two new ship classes the Fallen class of cruiser [ooc]official NCN parlance is either light cruiser or destroyer leader[/ooc] the last ship the navy will produce that will be based around a jump tender and the Queen class of troop transporter which can transport a full brigade.  His talk highlights that the Apache is likely to undergo a major refit before the last of her consorts are finished as significant technological inovation is in the pipeline from the Navy's Center's of Excellence.  Improved electronics, armour, and engines are going to be entering service in the next five years.  He stresses the need to secure Wolf 359 as it is still the most valuable real estate near to Sol, plus the aliens present a clear danger to Earth should they invade and lastly the wrecks represent the possibility of advanced technology.  All these combine to make the system one that simply can't be ignored. 

As Rear Admiral Fazier, Commadore Ahmed and Captain Aaron Manning, currently head of BIC retire at the same time the Navy is faced with a major leadership vacuum.  It takes around 6 weeks for the various review boards to finish their tasks of shuffling and promoting.  In terms of leading the Navy, it is to no-ones suprise that Commadore GlippiR Broddison is promoted to Rear Admiral.  Fortress command officers being stationed on Earth have a generally easier time making the useful political connections but he has also commanded BIC and so is one of the Navy's most broadly trained officers.  Beyond that after the dust settles the NCN's upper echelons look like the following:

NCN Naval Command:  Rear Admiral GlippiR Broddison

Sol Fortress Command: Commadore Leon Barlow
Task Group 1: Commadore Rúnfastr Unnvaldrson
Task Group 2: Commadore Josh Bird

BIC: Cpt. Katherine Evans
Earth OWP: Cpt. Max Parker
1st Squadron: Commadore Rúnfastr Unnvaldrson
2nd Squadron: Cpt. Soren Becher
3rd Squadron: Cpt. Veronika Zweig
4th Squardon: Cpt. Lucas Benson (CO 4th Squadron Support Group)
5th Squadron: Commadore Josh Bird
6th Squardon: Cpt. Alice Hill

[ooc]
AD 2292 (February 25) Commander Alice Hill has been promoted to Captain
AD 2292 (March 6) Commander Max Parker has been promoted to Captain
AD 2292 (March 16) Commander Bart Kubo has been promoted to Captain
AD 2292 (March 1) Captain Leon Barlow has been promoted to Commodore
AD 2292 (March 11) Captain Rúnfastr Unnvaldrson has been promoted to Commodore
AD 2292 (March 6) Commodore GlippiR Broddison has been promoted to Rear Admiral
[/ooc]

Rear Admiral Charlie Frazier served in Fortress Command on Earth from 2252 to 2272 when he was promoted to Commadore and became the head of the NC Naval Command at Churchill.  He was respected by most of the Assembly but developed a good working relationship with the current PM Ron Getty.  Commadore Ewan Ahmed served in Fortress Command from 2258 to 2278 baring 72-74 where he was the CO of the Jump Tender Banff.  In 2277 he was promoted to Captain and was the CO of the frigates Mastiff and Vimy Ridge.  In 2286, just before the Battle at the Sol-Wolf 359 jump point he was promoted to Commadore.   Captain Aaron Manning started his career as the CO of a frieghter for BIC, followed by a stint in Churchill with Fleet HQ, then more time commanding a freighter, before he was transfered to Fortress Command, after promotion to Captain his last post was commander of BIC operations.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2292 (January 25) The heavy machinery for 5 Mines is produced
AD 2292 (March 6) 5 Construction Factories worth of machine tools are constructed, like the mines they will be used mainly in BIC offworld colonies
AD 2292 (April 11) The production of 3 Prefabricated PDC Listening Post class bases ends
AD 2292 (April 21) Construction of additional housing and life support 100 000 colonists on Ganymede is completed. [ooc]Infrastructure x57[/ooc]  It is shipped to the moon via civillian contract.
AD 2292 (June 2) For Callisto the machinery for 5 Mines is completed and shipped to the moon and production of the satalites for 2 Deep Space Tracking Stations starts

Secondary Industrial Tasks
AD 2292 (January 3) Heavy machinery for an offworld Mine is ready
AD 2292 (February 11) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2292 (April 21) A new Fuel Refinery starts operation
AD 2292 (May 27) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc] and the fabrication of machine tools necessary for a new construction factory begins

Naval Yard: Deschimag A.G. Weser, Sol
AD 2292 (January 30) Retooling for Tribal Mod2 class is finished and the first replacement Tribal, the Apache, begins construction the next day.

Northern Coalition Army
AD 2292 (February 25) The North Shore Bn (CO: Colonel Liam Knight) ends their advanced infantry training at Camp Wainwright.  Shortly after they leave the recruits for the Forge Peacekeeping Detachment arrive for their training.

Research Developments
AD 2292 (March 16) Dr. Charlotte Rowley's team finishes their indepth examination of the current NCC taxation policy and the recommendations of the report are implemented in the next proposed Government Budget (Expand Civilian Economy by 20%)and starts researching improved shipyard management (Shipyard Operations: 20% Time/Cost Saving)
AD 2292 (March 16) Dr. Lauren Wheeler's team develops the prototype for the next larger laser focal array (12cm Laser Focal Size) and with the help of the engineers from Thales starts on the pre-production prototype weapon (Thales MilL-VIS Estock)
AD 2292 (May 11) Dr. Lauren Wheeler's team demonstrates the Thales Estock to the NCN (Thales MilL-VIS Estock) and then resumes development of a yet larger focal array (15cm Laser Focal Size). 

The NCN engineers present at the weapon test are forced to write that they specified the weapon poorly.  The weapon can only fire every 10 seconds but has most of the power loaded into the capacitor bank during the first 5 seconds rather than a balanced draw over the full charge cycle.  This results in a weapon that costs more and performs essentially identical to the possibly cheaper version.  The NCN concludes that since the weapon outranges its current fire control, and has a larger footprint in the ship plus this design failure they will not mount it on the London class Escorts.  Although it outranges the Dirk if the Dirk is within range it will have a higher damage output than the Estock.

AD 2292 (March 25)  Dr. SigræifR Hildibjörnson joins the NCC scientific establishment.  His area of specialization is Energy Weapons which is a welcome addition to the team as it means that Dr. Wheeler's retirement will not mean the end of the development of energy weapons.

Civillian Operations in Sol

AD 2292 (February 5) New Shipping Line created: Lloyd Container Limited, as the last three lines founded are struggling financially it is completely baffling where the capital for this line is coming from.
AD 2292 (February 16) The supply of Neutronium on 2001 KC77 has been exhausted
AD 2292 (April 11) The supply of Tritanium on Van Biesbroeck has been exhausted
AD 2292 (April 16) The civilian mining colony on Neujmin has been expanded to 17 civilian mining complexes
AD 2292 (June 6) The civilian mining colony on 2004 NT33 has been expanded to 18 civilian mining complexes
AD 2292 (June 21) The civilian mining colony on 2004 NT33 has been expanded to 19 civilian mining complexes
AD 2292 (April 11) Williamson Logistics has launched a new Williamson H2 class Fuel Harvester
AD 2292 (June 16) Burns Freight and Logistics has scrapped Burns H2 058 (Burns H2 class) due to its age
AD 2292 (June 21) Burns Freight and Logistics has scrapped Burns H2 059 (Burns H2 class) due to its age

The NCCFB welcomes the new Willamson harvester and is utterly baffled by why Burns is scrapping their harvester fleet.  As they point out, every litre of fuel the civillians produce is purchased by the NCC.  A harvester is sure and certain income.

BIC Operations in Alpha Centauri

Faewald's industrial park turns out enough lifesupport and housing for around 270 000 people [ooc]~Infrastructure x80, I'd have thought it should be more than previously but there are extreme roundings to these estimates so it is more likely both 6 month periods produced around the same amount of infrastructure[/ooc].  Currently Faewalds population growth is between 0.7 and 1 million people per year, and the industrial park is producing approximately 0.6 m worth of lifesupport and housing.  Each load of CNC machine tools transfered from Earth adds around 30 000 more peoples worth of production per year to the park.  The park is within in one full years worth of transfers of meeting demand, which is unfortunately also increasing with the population but for the first time the goal doesn't seem so far out of reach.

ICG III loads its now largely empty cargo holds with the fruits of Faewalds mines and sets off for Earth on January 9.  The most critical of its mineral cargo is over 700 scu's of Boronide and more than 400 scu's of Galicite.  FHG X arrives at Faewald for R&R on January 25, and its ships are back harvesting fuel at Doineann on March 8.  On March 3 FHG I makes Faewald orbit with a full load of fuel and crews eager for liberty, they are back at Doineann on April 24.  Heavy lift group I finishes offloading its cargo of 40 000 new colonists plus the lifesupport and housing prefabs for them, the machinery for a new mine and more tools for the industrial park on May 16, after giving their crew shore leave the ships depart for Earth on June 2.


BIC Operations in AD Leonis

Forge traffic control sees traffic pick up again.  ICG VI arrives on January 2 from Biforst and departs on January 9 for Earth.  ICG V has completed its shore leave as well and departs for Biforst on the same day.  FHG V arrives to offload fuel on January 20 and will be back harvesting at Deeper Sky on Febuary 26.  ICG VIII on the way back from Poisidean to Earth arrives on January 25, after giving their crews shore leave the group breaks orbit on February 16.  ICG VII arrives from Earth on May 5 and departs for Biforst on May 16.  That same day FHG III arrives to detank into the farm and the group will be back harvesting at Deeper Sky on June 27.  FHG XII arrives on June 2 and its crews are happy to deship if only for a few weeks.


BIC Operations in FL Virginis

The industrial park on Biforst produces another 30 000 colonists worth of lifesupport and housing for the stockpile.  FHG VIII pulls into orbit on January 21 and is back harvesting March 2.   FHG VII finishes their shore leave on January 25 and is back harvesting on January 26.  ICG V arrives with 20 000 colonists, their attendent support system hardware, plus additional machine tools for the industrial park on April 23.  The ships of ICG V leave for Earth on May 6.


BIC Operations in Gliese 526

More non-news from the Xenoarcheology team, but that is starting to become the norm.  Heavy lift group II arrives on May 26 fully loaded with 50 000 new colonists, lifesupport and housing for 60 000, plus the heavy machinery for a mine and machine tools to expand the currently idle industrial park.  The addition of nitrogen continues but everyone is looking forward to the start of the removal of the amonia.  None more so than anyone who has to spend any amount of time outside the colony as the amonia permates their clothes and its stench is nearly impossible to completly remove.


BIC Operations in Gl 493.1

FHG XI's crews finish their shore leave and depart orbit heading for the newly named gas giant Amphitrite, arriving on station on January 21.


Outsystem Survey Efforts and Naval Operations
Groombridge 34

BuSurvey gets approval to complete the gravitational survey of Groombridge 34.  Alpha and Beta Grav survey missions plus Interstellar Survey II arrive at the jump point to Groombridge 34 and refuel from the Petrocan on January 30.  IS II ferries the Oberon's through a few hours later.  The Voyageur sets course for the B component of the binary star system 157 AUs distant.  The round trip distance exceeds by some 8 billion km the range of the ship but given the fact that a tanker will be able to rendevous with the ship to refuel it on the return journey there is no concern on board the Voyageur or in the mind of her CO Lt. Cmdr Grace Metcalfe.  The Oberons set out to survey the outer system while the James Cook will survey the inner system. 

AD 2292 (February 23) New Jump Point found in the Groombridge 34 System
AD 2292 (May 14) New Jump Point found in the Groombridge 34 System
AD 2292 (June 8 ) New Jump Point found in the Groombridge 34 System

Wolf 358

2nd Squadron departs Earth mid of March heading for Wolf 358.  The squadron is at the jump point to Wolf 358 on April 15 and after refueling the ships and sending its Protecteur class tanker back to Forge to refuel, jumps into Wolf 358.  The relieved 3rd Squadron, with the newly promoted Commadore Josh Bird, head back for Earth the next day arriving at Earth orbit on May 20.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 26, 2014, 02:22:56 PM
[ooc]My appologies, it has taken considerably longer than it should to get this one out the door.  It has been basically organized for more than 4 days now.  Current date is late '93 so the AAR is catching up.[/ooc]
AD 2292 (July to December) New People New Plans

After the period of shaking down that is necessary with so many changes to the command structure of the Navy the first order of business was the long term planning.  This remains unchanged for the most part.  The Navy is dedicated to replacing and strengthing its primary strike unit of 4th Squadron.  It also wishes to replace the aging Terrier and Guardian frigates.  Included in its modernization program though is an additional project to develop a meson weapon capable of being used in a point defence mode regardless of atmospheric thickness, something which limits the use of the Goaltender based Tranquility bases.  The research effort is not trivial at some 5 years but it is also considered worth it.

The biggest issue to all of these plans remains the Gallicite supply.  Each Tribal or Quiver requires 250 scu's worth.  That is 1500 scu's to build the ships, 500 scu's more for thier missiles and pinnaces.  Replacing the 2 squadrons of older naval vessels requires construction of 18 heavy frigates at 125 scu's per ship.  That is 2250 scus plus a further 750 scus for missiles and pinnaces.  The total cost in gallicite is:  5000 scu's.  Gallicite production is expected to be slightly more than 1300 scu's per year inside of a year or so.  The NCC has indicated clearly they wish to build the stockpile up to 5000 scu's on Earth so only about half the available Gallicite is available for construction.  BIC wants to build at least 2 more heavy lift groups, a further 2 terraformers and refit all existing ICGs.  That is a total of 2000 scu's.  There is also additional troop transports and salvager ships in the pipeline.  This means that Gallicite remains a critical strategic TN mineral.

The commision has stated that after the next set of mines for Venus are completed they have to focus on building up the mines on Calisto to increase production of Corundum to a level where further telepresence operated mines are viable.  It is clear that Faewald requires a substantial investment in machine tools for its industrial park.  The good news is that the population on Calisto is growing steadily so operating upwards of 100 mines will not present any difficulty.

In October Governor Bethany Wells retires from her position as leader of the Venusian colony after more than 30 years of service.  Her time there has been one of the most difficult posting in the NCC.  Venus has suffered from a series of tragic Colonist Dumpings and in the last decade or so from basically a stagnant interest of civillian lines to ship more infrastructure there.  Although the NCC has decided to subsidize the Ganymede colony the shear demand needed for Venus makes that unfeasable.  The population as a whole has mixed feelings about the outgoing Governor as she has done a diffult job well enough but has not managed to secure necessary improvement for the colony.  The recent demand for Venusian minerals is the only positive sign the colonists have seen in decades.  The NCC is at least at the moment looking into a plan to develop orbital habitates to be used to operate initially 25-30 mines and 2 terraformers.  But as the technology to make O'Neil type habitates is not developed the cost of such structures is not known.  But building sufficient to house 3 million people and using that to run 6 terraformers and 30 mines would be their eventual goal.  Ms. Naomi Murray takes over position as the Govenor of Venus.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2292 (July 11) Construction of 2 Deep Space Tracking Stations completed they are shipped via civillian contract to Mars.  This finishes off the Martian array.
AD 2292 (December 11) The just finished Research complex is assigned to the Centre for Excellence in Propulsion studies and the infusion of extra manpower and laboratory space is expected to reduce the deliverable time schedule by 8 months, after this the production of tools for 5 new construction factories starts.

Secondary Industrial Tasks
AD 2292 (August 8 ) The tools for a new factory are produced.
AD 2292 (September 18) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2292 (November 25) Fabrication of the heavy machinery necessary for a Mine completed and construction of Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc] has begun

Missiles and Fighters
AD 2292 (October 15) Construction of 48 Arrow Anti-Ship Missiles (Batch 3) completed
AD 2292 (November 14) Construction of 120 Falcon Counter Missiles (Batch 3) completed
AD 2292 (November 1) Fairmile C1(EW/SAR) 029 is accepted by the NCN and is assigned to the Apache's EW squadron, as the ship is not completed they are assigned to Fort Dublin until the ship is finished.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2292 (September 18) Behemoth (Colossus (EE) class) refitted with new more efficient engines.

Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol
AD 2292 (August 3) Tigris and Euphrates (Amazon class) are completed and then assigned to Interstellar Terraforming Mission II.  The mission is dispatched to Gliese 408 to bring the atmosphere of planet II up to a state where it no longer requires supplemental oxygen to breath.  The planet's current atmosphere has oxygen at the level of 0.09 Atm, so it will take some 6 years to raise the oxygen level to 0.11 making the planet minamally breathable.  The planets temperature will also be raised, bringing its already high 44°C mean temperature upwards.  However, the planet will have water, and a breathable atmosphere and the amount of lifesupport needed will be minimal [ooc]colony cost will be ~0.3[/ooc].

Northern Coalition Army
AD 2292 (October 5) The Forge Peacekeeper Detachment (CO: Colonel Clifton Isakson) completes their training at Camp Wainwright and are railed to Victoria and will board shuttles to take them to the waiting Ceylon for transport to Forge in December.  The St. Petersbourg Independant Rifle Bn starts training a few days after the Peacekeepers are gone.

Civillian Operations in Sol
AD 2292 (July 11) The supply of Duranium on Encke has been exhausted
AD 2292 (August 8 ) The civilian mining colony on Reinmuth has been expanded to 13 civilian mining complexes
AD 2292 (August 8 ) The civilian mining colony on Wolf-Harrington has been expanded to 17 civilian mining complexes
AD 2292 (September 4) The civilian mining colony on 2004 NT33 has been expanded to 20 civilian mining complexes
AD 2292 (October 21) Addition of Carbon Dioxide to the atmosphere of Callisto has been halted and the Terraformer engines begin liberating Nitrogen


BIC Operations in Alpha Centauri

Faewald's industrial park turns out life support and housing for 400 000 colonists [ooc]Infrastructure x120[/ooc] a major boost, but still below growth.  The gap between what the colonies capacity is and the demand on it slowly but surely edges upwards, although it remains less than 5%.  [ooc]I have a growth rate of 13%, if I had only 10% I would probably have made it by now.  The status page shows -3.5% so I suspect my true growth rate must be closer to 10% which is right close to 800 000 per year.[/ooc]  BIC wants the industrial park to be able to produce locally installations but at the moment the capacity is not there.  The only solution seems to be enhancing the lift capacity of BIC to bring over more machine tools to expand the industrial park.

The 1st Geosurvey team takes a break from the ground survey of Calheme between July 27 and August 29.  The decision is made to delay the return to the survey in order to complete the survey of A's inner worlds.  The Upholder makes orbit around A-I on August 29 some 15 hours after departing Faewald.  The team starts ferrying down to work on this body.  The plan is to work their way back to Calheme finishing off the quicker smaller bodies and moons.

On July 6 ICG I arrives from Earth with 20 000 colonists, lifesupport and prefabs for 60 000, and more machine tools fro the industrial park.  The ships depart deadhead for Earth on July 27.  The ships of FHG II make Faewald orbit on September 27 and after shore leave are back harvesting at Doineann on November 14.  A week after FHG II, the ships of ICG IV arrive with the same manifest as ICG I, they remain in orbit until October 26 when they depart for Earth.  As a Christmas bonus the ships of ICG II arrive at Faewald with a load of 20 000 colonists, lifesupport and prefabs for 60 000 and machine tools for the industrial park on December 25.


BIC Operations in AD Leonis

Things get busy again for Forge Traffic control.  FHG XII completes its shore leave on August 11 and is back at Deeper Sky harvesting on July 12.  The Ceylon Detachment (TT Ceylon, FGE(H) Wyvern, JT Fireweed) arrive on August 7 and departs for Biforst on August 8.  The ships of ICG V arrive on August 19 and depart on September 4.  ICG VI arrives on September 3 and depart 10 days later on September 13.  FHG VI arrives at Forge on September 19 and after shore leave resumes harvesting operations on November 2.  On its way from Earth to Poesidean ICG VIII spends from October 16 to November 1 orbiting Forge.  The Ceylon Detachment returns to Forge on October 27 and leaves for Earth on November 1.  Interstellar Terraforming Mission II stops off to rest their crews and refuel on October 28 and departs for Gliese 408 on November 7.  FHG VI arrives at Forge to transfer fuel to the farm and rest its crews on November 2.  Heavy Lift Group arrives on November 23 and departs on December 11 for Earth.  FHG IV makes Forge orbit on November 26.  ICG VII arrives from Biforst on December 11.


BIC Operations in FL Virginis

The industrial park produces enough lifesupport systems and prefabricated housing for 40 000 colonists over this six month period and it is warhoused against future need.  ICG VII arrives with 20 000 colonists, more life support and housing prefabs and machine tools for the industrial park arrives on August 30.  After shore leave the ships depart on September 9.  Ceylon detachment with the Biforst Peacekeeper Detachment arrives in the middle of september.  ICG VI with 20 000 colonists, yet more housing and lifesupport and heavy mining equipment on December 28 as a late Christmas present for the colony.


BIC Operations in Gl 493.1

Poesidean is growing slowly and only the arrival of FHG XI on August 10 and its departure on September 4 breaks the colony's steady progress.  The FHG is back harvesting on September 6.


Outsystem Survey Efforts and Naval Operations
Gliese 408

Interstellar Terraforming Mission II arrives in orbit around planet II on November 21.  The ships begin adding extra oxygen to the atmosphere the next day.  Their mission should last around 6 years.

Groombridge 34

Only the breakdown of one of the Voyageur's engines interupts the dull voyage to the B component of the system.  'Excitment like this I can live without' remarks the CO in her daily transmission from the Voyageur to the Cook.  By September 7 the Voyageur has completed the transit and surveyed the outermost gas giant finding harvestable sorium, which was prerequist for exploiting this suns planets.  The scout ship had not picked up any indication of alien life and proceeds through the systems 4 planets and their moons.  The system proves to be mineral rich, even though most of the minerals are not so easy to extract.  After completing its geo survey the ship heads back towards the jump point to Sol.  It hasn't got enough fuel on board to make the full journey but a rendevous with a Petrocan class tanker is expected.

The Oberon's finish their gravitational mapping on October 5 and the result is that the system has a total of 4 jump points.  The Cook ferries the grav missions back through to Sol and sends a message to Earth requesting tanker support for the Voyageur on November 10.  The Oberon's will be back home on December 14 but the Cook remains in Groombridge 34 to keep communications open with the Voyageur.

AD 2292 (September 7) Minerals Discovered on Groombridge 34-B V: Sorium 104,400 (0.9) 
AD 2292 (October 5) Gravitational Survey Completed in the Groombridge 34 system. The system has a total of 4 jump points
AD 2292 (October 9) Minerals Discovered on Groombridge 34-B III: Corbomite 9,320,809 (0.6)  Tritanium 1,347,921 (0.3) 
AD 2292 (October 24) Minerals Discovered on Groombridge 34-B II: Duran 80,594,210 (0.1)  Corb 7,241,481 (0.1)  Boron 1,375,929 (0.1)  Sorium 18,896,410 (0.1)  Urid 8,803,089 (0.7)  Corun 42,068,200 (0.1)  Gall 12,383,360 (0.7) 
AD 2292 (November 9) Minerals Discovered on Groombridge 34-B I: Duranium 1,292,832 (0.1)  Neutronium 287,296 (0.9)  Corbomite 2,805,625 (0.1)  Tritanium 15,626,210 (0.1)  Vendarite 1,620,529 (0.1)  Corundium 37,173,410 (0.1) 

Wolf 358

The Wolf Watch remains a decidely dull posting.  1st Squadron departs Sol on November 25 to replace 2nd Squadron.  1st Squadron will arrive in Wolf 358 on December 19, and 2nd Squdaron will be at the jump point to Lalande 21185 on December 30, where it detaches its Protecteur class tanker to make the short journey to Forge to refuel after topping up the other ships in the squadron.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 13, 2014, 01:58:28 PM
[ooc]Sorry everyone but ESO sort of interfered with this update and I've been busy with work so it was hard to find the time to get this sorted out...I started the update on March 5 and finished it on March 13.  It may seem boring but I find them rather useful because even though you don't see a lot of the stuff it gives me a good overview of what happened during these 6 months that often gets lost while playing the game.  In particular I can look at maintenance failures, promotions and advancements as part of my prep work with the log files.  I also see what is going on with the civillian shipping firms in terms of replacements and construction.  I delete all this information when I am done the write up but it at least allows me to see how my officers as whole are shaping up.  The current game date is Febuary 94 so there isn't that much of a disconnect.[/ooc]

AD 2293 (December to June) The Big Day...and it wasn't even a joke!

Governor Murray submitts a proposal to the NCC to try and help out the situation on Venus.  As it is unlikely there will be a sudden dramatic increase in the amount of infrastructure delivered to the colony she proposes that instead of taking volunteers from Earth for extra solar colonies that instead Venus is used.  This makes considerable sense especially for Biforst and Faewald.  It will, she points out, lower the population of Venus by some 260 000 per year.  In addition she proposes to use the Mackenzie to transport in excess of 300 000 colonists back to Earth (the ship can make about 10 round trips per year).  These measures should relieve the stress on the Venusian lifesupport systems.

Perhaps the biggest story of the year was the launching of the Apache, the first of the replacements for the Tribals lost in Wolf 358.  April 1 as a completion date made would have made it newsworthy on that detail alone.  On hand at the ceremony was a plethora of dignataries and ex Naval Brass including Rear Adm (ret) C. Frazier, Commadore (ret) E. Ahmed, and Captain (ret) D. Nimm.  Commadore Josh Bird, takes the ship over from the yard, officially assumes command and then heads for the jump point to Wolf 358 to join the naval blockade there.  The event was watched from remote by a good fraction of the NC citizenry (or taped for later viewing).  The NCN considers this a crucial first step to regaining their offensive capacity.  The schedule for the other 3 replacement Tribals and the new Quiver class munitions ships is dependent on the deliveries of Gallicite, the next Tribal is planned to begin construction in the summer when the Gallicite from Venus has been transfered to Earth.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2293 (January 25) The machine tools for 5 construction factories are built
AD 2293 (February 5) Housing prefabs and lifesupport systems for 100,000 citizens on Ganymede are complete [ooc]Infrastructure x57[/ooc] and are shipped to the moon via civillian contract.
AD 2293 (February 27) 2 Maintenance Facilities are completed (ships up to 11 400 tonnes can be serviced) [ooc]At this point I made a mistake and didn't have another task with 90% of the industry and it took me a few days game time to sort out what was next up on the list.[/ooc]

Secondary Industrial Tasks
AD 2293 (January 5) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2293 (March 11) A new Fuel Refinery comes online; bringing the total to 97 and prefabrication of colonial housing and lifesupport systems for BIC extrasolar colonization efforts begins [ooc]Infrastructure x32[/ooc]

Industrial Efforts Mars, Sol
AD 2293 (March 21) Housing and lifesupport systems for 1 million citizens is finished [ooc]Infrastructure x200[/ooc] and the industrial park begins producing another batch for a further million citizens.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2293 (January 25) Monumental (Colossus (EE) class) finishes her refit.
AD 2293 (April 6) Colossus (Colossus (EE) class) is refitted.
AD 2293 (May 22) Leviathan (Colossus (EE) class) completes her refit.
AD 2293 (June 28) Goliath (Colossus (EE) class) finishes her refitting on schedule.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2293 (April 1) Apache (Tribal Mod2 class) built on Earth and assigned to the newly reformed 4th Squadron Battlegroup

Civillian Operations in Sol
AD 2293 (March 2) The supply of Duranium on Wolf-Harrington has been exhausted
AD 2293 (March 6) The supplies of all minerals on Wolf-Harrington have been exhausted. The civilian mining operation is therefore shutting down and the civilian mining complexes will eventually be redeployed elsewhere [ooc]I learned a fair bit when this happened: the garrision remains on the asteroid, but the Deep Space Array vanishes, as do the CMCs.  They don't; however, on any sort of fast time scale, show up at other civillian mining colonies.  I am not sure infact that they will be "redeployed" as I've yet to see the numbers of other CMCs at other civillian mining sites increase beyond what I had been seeing previous to the closure of these CMCs.[/ooc]
AD 2293 (March 16) Lloyd Container Limited has launched a new Lloyd H2 class Fuel Harvester.  The NCCFB is overjoyed by the news.
AD 2293 (April 21) The civilian mining colony on Encke has been expanded to 17 civilian mining complexes

BIC Operations in Alpha Centauri

The industrial park on Faewald is working at full capacity producing lifesupport parts and housing for 368 000 colonists [ooc]~Infrastructure x110[/ooc].  The capacity of the park is closing in on the requirement, but at the same time the number of people in excess to the current capacity is increasing.  The deficit is now 390 000 colonists and the birth rate is now up to 1 m new colonists per year.  BIC and Government House are coordinating to maintain a steady flow of machine tools to expand the industrial park, plus mines to feed the demand for Duranium but also to justify the investment in terms of resources to Earth.

The 1st Geosurvey team rather than returning to Calheme surveys the inner system worlds.  A-I has its survey completed on January 5, finding Uridium that had been missed by the orbital scan.  They then move to A-IV and comlete their survey on Febuary 5, finding no new resources.  They move to Doineann's lone moon and by Febuary 27 confirms the original orbital survey.  They move on to Calheme's outermost moon (moon 3) and begin their survey on March 2.  They return to Faewald from May 4 to June 2 to allow the Upholder's crew some R&R and then are back on Calheme's moon 3 on June 6.

AD 2293 (January 5) A deposit of 331776 tons of Uridium (Accessibility 0.9) has been found on Alpha Centauri-A I by the 1st Geosurvey Team

On January 15 ICG II breaks orbit making for Earth and that same day FHG X arrives from Doineann for R&R.  FHG X departs for Doineann on Febuary 16 arriving on the 23rd.  FHG I arrives at Faewald on April 14 and departs on May 22, resuming harvesting operations on May 29.  Heavy Lift group I arrives with 40 000 new colonists, lifesupport and colonial housing prefabs for them, and the machinery for both a new mine and an expansion to the industrial park on May 9; the group departs for Earth on May 27.  ICG III arrives at Faewald after a loop past Banshee on May 11.  The brought with them 20 000 new colonists, life support and housing prefabs for 60 000 and machine tools and will carry a load of TN minerals from the mines of Faewald and Banshee, including over 800 scu of Boronide and 400 scu of Gallicite when they depart on June 2.


BIC Operations in AD Leonis

Forge Traffic Control is as usual busy.  On January 5, FHG IV returns to Deeper Sky to resume harvesting while ICG VII departs Forge for Earth.  On January 28 the Ceylon Detachment departs Forge for Earth after disembarking the Forge Peacekeeper Detachment.  Their presence leads to an immediate decrease in the number of drunk and rowdy incidents needing to be handled by the local Justices but an increased number of crewman spending the night in the colonies cooling off tank.  FHG V arrives in Forge orbit for leave on Febuary 11 and is back harvesting on March 21.  ICG VI makes orbit on April 23 and departs on May 6 for Earth.  ICG V arrives on May 28 and departs on June 13 for Biforst.  Heavy Lift group II on the way to Rosetta arrives on May 29 and departs on June 8.  FHG III and XII make a joint arrival in Forge orbit on June 3.  The fuel farm in Forge is in good shape through this time. 


BIC Operations in FL Virginis

The industrial park on Biforst churns out housing prefabs and lifesupport components for 40 000 colonists [ooc]~Infrastructure x8[/ooc] that are added to the stockpile.  So far the colony has faced the typical situation of insufficient bodies to work at full capacity but both the Governors office and BIC want to avoid getting caught as happened on Faewald and a steady growth of both the extraction industry and the industrial park is forseen.  ICG VI departs for Forge on January 10.  FHG VII arrives at Biforst on Feburary 23 and departs on April 6, resuming harvesting on April 7.  FHG VIII arrives on March 13 and departs on April 26, resuming harvesting on April 27.  The Farm at Biforst is in fine shape, it is growing steadily as demand on it is far outweighted by the two FHGs production.


BIC Operations in Gliese 526

The Xenoarcheology team has no breakthru to report which is dissapointing news.  Otherwise the colony is slowly growing, with now a marked difference between it and Biforst showing up.  Rosetta's populaton lags Biforst by slightly more than 100 000 people.  Terraforming of the atmosphere is continuing with the two Terraforming ships still adding Nitrogen to the atmosphere.  On January 11, FHG IX arrives for shore leave and departs on March 2, beginning harvesting on March 8.


BIC Operations in Gl 493.1

Poesidean's mineral production gets a boost in late may as ICG VIII drops off a second telepresence operated mine and a mass driver on moon 6 before arriving in orbit on June 2 to disembark the 20 000 new colonists.  The ships depart for Forge on June 23.  With now two massdrivers present the flow of Duranium and Corundium from the moon starts, although with only 2 mines present on the moon each packet is quite small (less than 1 tonne).


Outsystem Survey Efforts and Naval Operations
Groombridge 34

Things get exciting on January 25 when the engineer on watch is required to bring the James Cook's jump drive down for intensive repairs.  But within a few hours the ship is able to spindle its drive once more and makes its scheduled jump into Sol to send a status update.  Both the Voyageur patiently waiting refueling and the crew of the Cook are relieved to not be stranded in the system.  That day, as well, markes the point where the fuel on the Voyageur is below 10% of her tanks capacity.  On Febuary 28, after engine shutdown the day before, one of the scientists calculates the tanks hold a total of 2 l of fuel based on the pressure measurements he has taken.  The Voyageur is officially dead in space.  The Petrocan is on course for the Voyageur and the ships turn on their transponders to allow for an easier rendevous.  On April 1 the Petrocan arrives aside the Voyageur and refueling operations commence.  The Voyageur is soon able to resume the journey to its own rendevous with the James Cook, waiting patiently at the jump point to Sol.  There is a considerable following of the situation on Earth, with friends, family and collegues eargly awaiting the mail that is relayed from the Voyageur to the Cook and then downloaded into the Comm Buoy on the Sol side of the jump point when the Cook jumps in.  In a fine example of entrepenuriality and the rule of 34 the situation is made into one of the years largest grossing pornographic holodramas.  Contrary to reality the holodrama has the crew of the Voyageur be all female and the Petrocan all male, but this allows everyone regardless of orientation to find some part of the film "of interest." 

Wolf 358

1st Squadron's support group jumps into Wolf 358 to join the Battlegroup there on January 12.  2nd Squadron jumps into Sol on January 13 and arrives at Earth orbit 3 days later.  3rd Squadron on the way to Wolf 358 to relieve 1st Squadron arrive at the jump point to AD Leonis on June 30 after departing Sol on June 17.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 21, 2014, 03:20:52 PM
AD 2293 (July to December) Times are a changing...

As far as Commisioner Buxdorf is concerned the fuel crissis is now more or less a concern, the Galicite crissis has been averted though the situation is still critical and the biggest worry is how to release the "off" button slowly enough to prevent the situation from degenerating.  Faewald needs both more mines but primarily more industrial capacity.  Biforst, Rosetta and Poesidean requires time for their populations to build up.  Poesidean in particular needs substantially more people.  The best way to deal with this situation is to construct two more heavy lift groups after the last terraformers are completed.  The long delayed construction of new ship yards, an expansion to the academy and more facilities to train ground troops can be put back onto the planning table starting in 2294.

BuSurvey gets approval to conduct a survey of the nearer of the two unexplored jump points in Wolf 358.  As the previous two explorations had led to Wolver controlled space this survey would be undertaken with some care, but the fact that none of the buoys deployed near the jump points had recorded a ship transiting gave a good indication that Wolf 358 was not some sort of Wolver nexus system.

The first fruits of the "Centres for Excellence" are now showing up.  The NCN will for the first time in decades have soon have new hardware to play with.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2293 (July 23) Ten telepresence operated mines are finished and shipped to Venus by civillian contract.  This finishes the planned upgrade of Venus's extraction capacity (50 TPO mines)
2293 (September 5) Machinery for 5 Mines are produced and shipped to Calisto via civillian contract.
2293 (October 16) Two new Deep Space Tracking Stations are fabricated and shipped to Ganymede via Civillian contract.
2293 (November 28) Machinery for 5 Mine produced and will be shipped to BIC extra solar colonies.
2293 (December 3) 100 Maintenance Supplies are produced for the NCN and fabrication begins for the machine tools for 5 construction factories

Secondary Industrial Tasks
2293 (July 8 ) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
2293 (September 16) The heavy equipment for a Mine is produced.
2293 (October 26) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc] work on the machinery for a construction factory begins


Industrial Efforts Luna, Sol
2293 (July 28) Construction of additional housing and lifesupport for 1 million people to ease the population pressure completed [ooc]Infrastructure x200[/ooc], another 1m people worth is started.


Civillian Yard:  Litton-Ingalls Shipbuilding Corp., Sol
2293 (August 3) Dnepr and Rhine (Amazon class) complete construction and are assigned to the Interstellar Terraforming Mission III.  They set course for Calheme in Alpha Centauri.
2293 (September 5) Retooling for Kingston (EE) class is finished.  The Fergus is laid down.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
2293 (September 26) Titanic (Colossus (EE) class) ends refit.
2293 (October 1) Cyclops (Colossus (EE) class) is refit, this leaves but a single Colossus HP class ship to be refit.


Research Developments
2293 (July 28) Dr. Leopold Herz's team has completed research into improvements in recievers for gravitic sensors (EM Sensor Sensitivity 6) and together with Bell's engineers starts development of a new version of the standard threat detection system for NCN ships  (Bell Phased Array P3-18)
2293 (September 16) Dr. Ben Knowles' team prototypes the hardware that is required for deep space salvage operations (Salvage Module 500) and begins developing min-fabrication tools and field equipment for NC Army construction units (Construction Brigade)
2293 (October 11) Dr. Charlotte Rowley's team has completed improved shipyard management (Shipyard Operations: 20% Time/Cost Saving) and starts looking into improving shipyard construction proceedures (Shipbuilding Rate 750 BP)
2293 (November 2) Dr. Leopold Herz's team has completed research into the new standard threat detection system for NCN ships (Bell Phased Array P3-18) and begins development of the plans for the larger array used by BuSurvey's Scout class probe ships (Bell Phased Array P5-30)
2293 (December 29) Dr. Morgan Fowler's team developes a new alloy to be used in ship frames and platings (High Density Duranium Armour) and starts work on improving the rates a shield can be generated/regenerated (Shield Regeneration Rate 1.5)

The NCN makes several strategic choices based on these developments. 

With respect to sensor research is that they will develop the passive thermal systems before the active gravitation sensors.  Against the Wolvers the passive systems give better warning than active systems.  They will also only develop new sensors hardware when both the active and passive components of the sensor are available.  There are too many sensor systems that need upgrading for it to make sense to not wait.  Missile fire controls will likely not be upgraded unless the sensors range exceeds the fire controls.  The CoE for Sensors is also given the second highest priority in the list and thus will be the first one to get a new research complex.

With respect to defensive systems the NCN decides that based on the relatively short development time and the widespread use of the Barrier system an improved regeneration rate system will be prototyped for production before the "Beta Series" of electromagnetic defences begins research.  A faster regenerating shield is high on the NCNs internal wish list, and it is worth delaying the development of a stronger and faster shield by some months over.

The new Duranium alloy will be used in all upcoming constructions and has a marked effect on the design of the Fallen class light cruiser where it frees up considerable space and ends debate that had been going on about a double or triple thick armour belt.  The NCN also temporarily halts development of the 15 cm laser to produce a more compact Goaltender array with Toronto Arsenal.

The Engineering branch suffers a shock when they get the final sizes for the salvaging equipment.  The orginal intention had been to use the Queen class troop transporter as the basis of the salvager.  It soon becomes apparent that the space is insufficient.  The salvaging equipments size requires that a hull based around the jump engine used by the Kingston class will be necessary making the Salvager a 45K tonne ship.  This does allow for doubling the speed of the salvage operations but makes the NCN rethink its plan to produce 2 salvagers.  They decide to go with a single Junk Yard class ship, and secure an agreement with both the NCC and BIC to allow it to be built ASAP.

Code: [Select]
Junk Yard class Salvager    44,850 tons     320 Crew     1050.2 BP      TCS 897  TH 400  EM 0
445 km/s    JR 2-25(C)     Armour 1-112     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 88    Max Repair 200 MSP
Intended Deployment Time: 24 months    Spare Berths 9   
Cargo 5000    Cargo Handling Multiplier 10   
Salvager: 2 module(s) capable of salvaging 1000 tons per day

Saab CJA 2-900     Max Ship Size 45000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-200 (2)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 250,000 Litres    Range 16.2 billion km   (420 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

NC Army
2293 (October 6) St. Petersburg Independent Rifle Bn (CO: Colonel Oliver Oliver) completes training at camp Wainwright and the departing soldiers are replaced by recruits for the Arkangel Independent Rifle Bn.


Civillian Operations in Sol
2293 (July 23) Burns Freight and Logistics has scrapped Burns H2 061 (Burns H2 class) due to its age.  The NCCFB still cannot fathom why they didn't replace the harvester given it being a surefire money making proposition.
2293 (September 5) Hvítkárrson Carrier Limited has launched a new Hvítkárrson L2 class Spaceliner.  Sol has now 2 liners transfering passengers between Earth and the 6 colonies.
2293 (October 26) The civilian mining colony on Haumea has been expanded to 19 civilian mining complexes
2293 (November 12) Williamson Logistics has launched a new Williamson H2 class Fuel Harvester.  The NCCFB is pleased to see more Civillian harvesting capacity.
2293 (December 14) The civilian mining colony on 2004 NT33 has been expanded to 21 civilian mining complexes
2293 (December 19) The civilian mining colony on 2004 NT33 has been expanded to 22 civilian mining complexes
2293 (December 29) The civilian mining colony on Neujmin has been expanded to 18 civilian mining complexes [ooc]I am not seeing any evidence that the CMCs are being "redeployed" from Wolf-Harington[/ooc]


BIC Operations in Alpha Centauri
As is usual the industrial park is running at full capacity and slowly loosing ground.  Housing and lifesupport for 400 000 colonists was produced [ooc]~Infrastructure x120[/ooc] while the demand in excess of the colonies capacity is now 410 000. [ooc] a zero is missing...it is 410 000 rather than 41 000!  [/ooc]  Little can be done but keep up the shipments of machine tools from Earth is the view of Government House.  Faewald is closing in on a breakeven point, and with the population nearing 9 million is also not far from the point where it may attract private investment into the system. 

The 1st Geosurvey Team completes their survey of Calheme's moon 3 finding no new TN mineral reserves and are moved by the Upholder to moon 2.  [ooc]Well eventuatlly I accidently abandoned the colony before they were picked up and they got teleported to Earth so I had to do some SM magic to get them where they should be.[/ooc]

Traffic wise the last half year has been quiet for Faewald.  FHG II arrives for shore leave and offloading to the Farm on November 4 and the ships are back harvesting on December 19.  ICG I with 20 000 new colonists, machine tools for the industrial park and housing prefabs and lifesupport for 40 000 arrive on November 30 and depart for Earth on Christmas day.  FHG X arrives in Faewald orbit on December 29.


BIC Operations in AD Leonis

Forge traffic control is also having a quiet time.  FHG XII returns to Deeper Sky to harvest on July 9.  FHG III also completes shore leave and is back harvesting on July 14.  ICG VII arrives on September 16 and its departure for Biforst is delayed due to scheduling confusion. [ooc]I believe it ends up waiting several month due to me making a mistake and not spotting the group never got the remainder of its orders given to it[/ooc]  FHG VI spends from October 27 to December 8 enjoying Liberty Row and is back harvesting on December 9.  FHG IV arrives on December 15 and its crews will celebrate Christmas ashore.


BIC Operations in FL Virginis

Biforst's industrial park adds housing prefabs and lifesupport for 50 000 people to the stockpile [ooc]~Infrastructure x10[/ooc].  Only ICG V arrived during this time with 20 000 new colonists, housing and lifesupport for 60 000, and heavy machinery for a mine on September 28.  The group departed for Forge on October 11.


BIC Operations in Gliese 526

The Xenoarcheology team persists in data analysis but as yet has had no major breakthrough decifering the Alien language.  Heavy lift group II arrives on November 22 with 50 000 new colonists, heavy machinery for a mine and lifesupport and housing for 70 000 colonists and departs for Forge on December 8.


BIC Operations in Gl 493.1

Poesidean is occupied with expanding humanities foothold on the planet with minerals arriving routinely at the mass driver in orbit.  FHG X arrives on August 15 to add to the colonies fuel farm and give the ships shore leave.  The group is back harvesting at Amphitrite on September 28 after a 2 day transit.


Outsystem Survey Efforts and Naval Operations
Groombridge 34

The Voyageur rendevous with the waiting James Cook on July 3 at the jump point to Sol.  The squadron jumps back to Sol, setting course for Earth upon arrival.  They arrive in Earth orbit on August 14.  The tanker Petrocan arrives 10 days later. 

Wolf 358

3rd Squadron will relieve 1st squadron of Wolf Watch duties on July 13.  1st Squadron heads back to Sol, and will arrive in Earth orbit on August 18.  Interstellar Survey III and both Grav Survey Missions accompanied 3rd Squadron on the trip from Sol arriving in Wolf 358 on July 24.  Once 3rd Squadron has refueled on August 8 they depart for the unexplored jump point (currently given the number 2).  Arriving there on August 23, the Mastif, Warder and the Jump Tender Perryvale transit the unexplored jump point.  They arrive in Ross 695.  Five minutes later they are back in Wolf 358 with the initial data for analysis.  As per SOP the Scout class ship Scout will have to do a probe.  After consultation with each other it is decided to have the two BuSurvey ships take a detour to survey the two comets currently in the central regions of Wolf 358 before heading to the jump point to Ross 695 arriving on October 13.  The Grav survey missions will remain at the jump point to AD Leonis until it is clear the system Ross 695 is safe.

2293 (August 23) An exploration of a jump point in the Wolf 358 system has revealed the new system of Ross 695
2293 (September 7) Minerals Discovered on Wolf 358-A Comet #1: Duranium 28,808 (1)  Neutronium 2,200 (0.8 )  Tritanium 2,307 (0.8 )  Vendarite 19,913 (0.7)  Sorium 8,805 (0.7) 
2293 (September 22) Minerals Discovered on Wolf 358-A Comet #4: Neutronium 1,836 (1)  Corbomite 1,182 (0.8 )  Boronide 852 (0.9)  Mercassium 3,759 (0.9)  Vendarite 68,300 (1)  Corundium 4,229 (1) 

Ross 695

Ross 695 is a single star system with a class M4-V primary.  3 terrestrial world orbit the star at 4, 22 and 62 million km.  All worlds are small, lacking in an atmosphere and have no water making none of them possible colonization targets.  They are followed by two gas giants with 18 and 23 moons.  One moon on each gas giant is terrestrial.  Following this is a terrestrial world but it is a cold, airless ball. Then a dwarf world and at 1.7 billion km is a super jovan with 8 moons one of which is terrestrial.  Effectively a failed binary star system.  A dense asteroid belt with some 230 major asteroids extends from 200 to 500 m km from the red primary.  Scout has completed its initial survey by October 20 finding no trace of Wolvers or other aliens in the system.  On October 18 the two grav survey missions enter the system and commence the gravitational survey of the outer system.  By the end of the year most of the planets and moons have been surveyed with not particularily spectacular results.

2293 (October 26) Minerals Discovered on Ross 695-A I: Duranium 8,201,250 (0.5)  Neutronium 944,784 (0.2) 
2293 (December 18) Minerals Discovered on Ross 695-A V: Sorium 12,517,800 (0.7) 
2293 (December 21) New Jump Point found in the Ross 695 System
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 28, 2014, 11:19:35 AM
[ooc]Well this was ready on Wednesday at about the 98% level but it wasn't till today I got a chance to double check a few things.[/ooc]

AD 2294 (January to June) The Future Engine Question is Raised

Commisioner Buxtorf and Rear Admiral Broddison have high level meetings where they hammer out an agreement on the future development of engines for the NC's starship fleet when the new drive systems become available (likely inside of two years).  From the NCC's side the issue is simple enough:  the Gallicite level is still critical and refiting the fleet twice, once to the new engine, and once again when higher efficiency engines become available is just not affordable.  They suggest that the refit waits until the research into the higher efficiency engine is carried out.  To the NCN for which speed is life this is not their perfered solution.  However, the question of fuel is still a non-trivial consideration, even more so for BuSurvey's fleet.  However, the levels of Corundium, a necessary component of any mine, have been dropping significantly as mines necessary to combat the Gallicite crisis have been brought into production.  The NCC wants to concentrate first on securing Corundium from Calisto and then expand its sources of Gallicite.  They suggest that the development of missile engines and engines for pinances be made at the current fuel efficiency as changing these later will not entail much effort.  This alone will give the NCNs ships more defence against Wolver missiles and better offencive punch while they wait on the development of more fuel efficient 3rd Generation engines.  Rear Admiral Broddison is not happy to have to wait but it is clear looking at the production figures that refiting the existing NCN fleet will be a multi year process anyway.  Gallicite production is currently around 1300 tonnes per year and refits would take on the order of 100 tonnes per ship with the Navy having some 60 ships.  BICs colony transport groups would also need to be updated for a further 40 ships, and BuSurvey has 10 ships.  Add in construction of new counter and anti-shipping missiles and the arguement for giving the NCC more time to enhance production is hard to fight against.

To make matters worse for the NCN, the fact Commissioner Buxtorf can declare in June that the NCC considers the fuel crissis dealt with at last garners him considerable political support in the Assembly.  Not to mention that by this point all four ship yards are constructing ships, something that hasn't been seen in several years, adds considerable weight to the assembly support to his statements.  [ooc]AD 2294 (June 27) The Political Reliability Bonus of Civilian Administrator Tobias Buxtorf has increased to 30%[/ooc]  The Government and the Assembly put their support behind the NCC and the NCN has to accept securing the development of 3rd Generation missile engines and scaled back production of what will be the Arrow II and Falcon II series of missiles. 

The addition of Nitrogen to the atmosphere of Callisto has been halted on March 30 to begin the addition of a small amount of oxygen.  Terraforming overall in the Sol system is proceeding well with thickned atmospheres on all Jovian moons aiding colonization efforts by increasing the temperature of the moons surfaces.  Mars is now within 4 years of having a breathable, if thin, atmosphere.  That will free up a considerable amount of lifesupport systems for deployment to Luna and Venus.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2294 (January 15) The machine tools for 5 Construction Factories are fabricated.
AD 2294 (June 12) A new Research Lab is completed and assigned to the NCC's secondary research task the bulk of the industrial park starts manufacturing the parts for two new Maintenance Facilities.

Secondary Industrial Tasks
AD 2294 (January 4) Machine tools for a construction factory are produced.
AD 2294 (February 10) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2294 (April 20) The 98th Fuel Refinery begins operation.  The NCCFB's goal is 100.
AD 2294 (May 27) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete. [ooc]Infrastructure x32[/ooc]  The heavy machinery for a mine enters initial production.

Missiles and Fighters
AD 2294 (March 30) Construction of 48 Arrow Anti-Ship Missiles (Batch 3) completed
AD 2294 (April 26) Construction of 120 Falcon Counter Missiles (Batch 3) completed
AD 2294 (May 21) Construction of 120 Falcon Counter Missiles (Batch 3) completed
AD 2294 (April 15) Fairmile C1(EW/SAR) 030 is accepted by the quartermasters division of the NCN and assigned to a training squadron for the Cherokee.  The squadron is temporarily based at Fort Dublin.

Civillian Yard:  Litton-Ingalls Shipbuilding Corp., Sol
AD 2294 (May 6) Retooling for the Junk Yard class ends and the Junk Yard is laid down and then the yard begins re-retooling for the Kingston class it just re-tooled from.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2294 (January 25) Retooling for the Flower Mod1 class is finished and two new jump tenders begin construction.

Research Developments
AD 2294 (January 15) Dr. Sophia Patel has joined the NCC Research division.  Her area of speciality is: Construction / Production, securing this critical fields viability.
AD 2294 (February 15) Dr. Lauren Wheeler's team demonstrates the pre-production prototype of a smaller TorAr Goaltender III Laser Array to the Navy and recommences research into the next larger laser array focal size (15cm Laser Focal Size)
AD 2294 (April 5) Dr. Leopold Herz's team produces the Scout classes primary sensor system (Bell Phased Array P5-30) and together with engineers from the new firm Burns HiTek begins development of a prototype threat detection system for the NCNs pinances (Burns Hitek EMTD 12)
AD 2294 (April 10) Dr. Leopold Herz's team turns over the approved plans for the Burns HiTek EMTD 12 for production and begins research into better IR sensors systems (Thermal Sensor Sensitivity 6)

Civillian Operations in Sol
AD 2294 (March 5) The civilian mining colony on Reinmuth has been expanded to 14 civilian mining complexes
AD 2294 (May 16) The civilian mining colony on Encke has been expanded to 18 civilian mining complexes
AD 2294 (June 27) The civilian mining colony on Van Biesbroeck has been expanded to 9 civilian mining complexes

BIC Operations in Alpha Centauri

The industrial park on Faewald produces sufficient housing and additional lifesupport for 400 000 colonists [ooc]~Infrastructure x120[/ooc].  At this time the industrial parks capacity allows for the production of life support/housing for 1 107 000 people, while growth is estimated to be 1 235 000.  More machine tools for expansion of the industrial park are in transit and will arrive in the fall.  Even this addition will leave the industrial park producing approximately less than growth by 100 000 people.  Break even is expected to occur in 2295.

On January 22, the Interstellar Terraforming Mission III arrives in Calheme orbit and begins the long process of reducing the atmospheric oxygen levels to values that are not dangerous for humans.  The unfortunate side effect will be a cooler world.  Given Calheme's already frigid average temperature of -31 °C this will make colonization even more costly.  Once Faewald's industrial park can cope with growth the NCC intends to start a colony on Calheme to operate planetside terraformers produced locally on Faewald.  On Febuary 5, the 1st Geosurvey team takes a break from their survey of Calheme's moon 2 to allow the Upholder's crew shore leave, they are back surveying the moon on March 8 and on June 22 announce completion.  They have found no evidence of any TN minerals on the moon missed by the orbital survey.  That same day they start their survey of Calheme's innermost moon.

FHG X is done with shore leave on January 30 and back harvesting at Doineann on February 6.  ICG IV arrives with 20 000 new colonists, the machine tools for an expansion to the industrial park, more heavy equipment for mining and lifesupport systemry and prefabricated housing for 13 000 people on February 12.  The group departs for earth on March 5.  FHG I arrives in Faewald orbit on May 8, and departs after R&R on June 17 arriving at Doineann to resume harvesting on June 22.  On May 10, Heavy Lift Group I arrives with 40 000 new colonists, the lifesupport and housing for them plus a full load of machine tools and equipment to expand the industrial park.  The ships break orbit for Earth on May 27.  One day after Heavy Lift Group I arrives ICG II makes orbit with the same cargo load as ICG IV, the ships depart for Earth on June 2.


BIC Operations in AD Leonis

As is typical for the early part of the year Forge's traffic control is very busy.  ICG VIII on the way back to Earth makes orbit to refuel and rest its crews on January 22, departing for Sol on Febuary 5.  ICG V arrives on January 24 on the way back to Earth and breaks orbit on Febuary 5.  FHG IV completes R&R on January 25 and is back harvesting at Deeper Sky the next day.  ICG VI makes orbit on January 28 on the way to Biforst and departs on Febuary 10.  FHG V arrives at Forge for leave and resumes harvesting on April 16.  Intersteller Terraforming mission arrives at Forge for leave on May 17, the crews have been working on the atmosphere of Gliese 408 II for 18 months now and are half way to producing an atmoshpere that can be breathed un-assisted.  Heavy Lift Group II arrives on May 20 and departs for Earth on June 7.  FHG XII makes Forge orbit on May 22 for R&R and is back at Deeper Sky harvesting on June 27.  FHG III pulls into orbit at Forge on June 22 to offload to the farm and give the groups crew leave.  Forge's farm has more than 5 m litres of fuel in it and the harvesters are filling their tanks in record times.


BIC Operations in FL Virginis

The industrial park on Biforst adds sufficient housing and lifesupport system prefabricated components for 40 000 people [ooc]Infrastructure x8[/ooc] to the stockpile and then starts to assemble the Listening Post class base brought by ICG VII on June 2.  FHG VII arrives in orbit on April 17 and departs for the recently named gas giant of Valhalla on May 27.  FHG VIII joins the other group on May 2 and breaks orbit for Valhalla on June 12 arriving at the gas giant 2 days later.  ICG VII arrives at Biforst on May 20 with a much delayed load of 20 000 colonists, prefabricated components for a listening class base, housing and lifesupport prefabs for 50 000 people and the heavy machinery for a new mine.  ICG VII departs for Forge on June 2.  ICG VI makes Biforst orbit on May 25 carrying 20 000 colonists, prefabricated housing and lifesupport components for 70 000 colonists and machine tools for the industrial park.  The group departs for Forge on June 7.


BIC Operations in Gliese 526

January 25 is a big day for Rosetta, Interstellar Terraforming Mission I has completed thickening the atmosphere with Nitrogen and switches over to removing the Ammonia contanimation.   The process is expected to take approximately 6 years.  So far no breakthrough is reported by the NCC Xenoarcheological team but they continue to work on the Alien language.  FHG IX arrives for shore leave on March 6 and departs for the gas giant on April 15 arrivig there to resume harvesting on April 22. [ooc]I am seriously wierded out by the time it has taken a rating 80 xenology team to get nothing.  I also don't like the fact that the summary page says "Unknown Race-Xenologist Team Required" even though there is a xenology team present on the planet.  Feedback would help I have to say!  Also the team has not had any improvements to their ratings which makes me wonder if they are doing anything at all.[/ooc]
 

Outsystem Survey Efforts and Naval Operations
Ross 695
Surveying for jump points is completed on May 9 and the system is found to have a total of 3.  Some 230 asteroids are checked for TN mineral wealth a whole 2 are found to contain any.  Neither find is particularily rich.  This seems to be par for the course with respect to asteroids.  The actual chance for a find seems to be on the order of 1%.  Discussions between Cpt. V. Zweig and Cmdr. I. Ibrikarson are held even with several seconds of light lag delay and the decision is made to probe the two new jump points as the grav survey missions still have time on their clocks.  2nd Squadron (CO: Cpt. E. Bolton) relieves 3rd Squadron on May 19.  The NCN will await the new BuSurvey ships of Interstellar Survey IV (CO: Cmdr. E. Barker), which 3rd Squadron will request be sent upon arrival back in Sol, before starting the probes.

AD 2294 (January 15) Minerals Discovered on Ross 695-A Comet #8: Duranium 47,686 (0.8 )  Neutronium 13,162 (0.7)  Tritanium 698 (0.7)  Vendarite 14,289 (1) 
AD 2294 (January 19) New Jump Point found in the Ross 695 System
AD 2294 (March 14) Minerals Discovered on Ross 695-A Asteroid #209: Duranium 192 (1)  Corundium 441 (1) 
AD 2294 (May 9) Gravitational Survey Completed in the Ross 695 system. The system has a total of 3 jump points
AD 2294 (June 17) Minerals Discovered on Ross 695-A Asteroid #227: Neutronium 7,621 (1) 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 14, 2014, 03:14:46 AM
[ooc]Game date is currently June 2300, so I have a bit catching up to do.  Unfortunately, most of what happens is necessary but slow development.  This being the case I'm giving the readers digest condensed version.  The last update will include some pictures and more information on updated ship classes.  I am still getting that vastly annoying Morale error every five days, and I'd love to know what ships are triggering it, but so far it has only increased even with significant scrapping going on.[/ooc]

AD 2294 (July) to 2296 (Dec)  Catching Their Breath (Part I)

The period of excitment had given way to a period of recovery.  The NCC had a task to do, and their perfered methodology was "slow and steady."  Resources were allocated to rebuilding the ships lost against the Wolvers, but at the same time an emphisis was given to getting out of "holes."  Building reserves of strategic materials, investments in new technology, major infrastructure projects and the fruits of long term terraforming efforts were what month after month the NCCs staff focused on.  Earth shatteringly new mostly it was not, but month by month things changed and usually in a positive direction.

Fuel was no longer a critical factor in planning so the NCC's Fuel Board meetings, for the first time in over a decade, were a more relaxed place to be.  The stockpile of Galacite was carefully monitored and expenditures required triple signatures and significant documentation, but here also it was clear that the stituation was "under control" at least.  Vendrite and Boronide were on the watch list as the supplies of either were under 5000 tonnes but also the production was rather low.  Corundum was the last critical strategic material but was being expended to increase the mines on Callisto primarily.  The goal was to achieve a yearly production of greater than 1200 tonnes to allow for a production of a reasonable number of mines for colonies.

Civillian mining production was increasing but the number of minerals produced was going down and some of the mine sites were nearing exhaustion.  This was a long term problem the NCC would have to deal with but for the moment the bulk of Duranium, Neutronium and Uridium production was by civillian mining concerns.


Sol System

Earth's production facilities are in full utilization with a never ending stream of: machinery for factories, and mines, colonial housing and life support and ship maintenance parts being produced.  Interspersed in the standard flow were the following "big ticket items."

AD 2295 (April 9) A new campus for the NC's Military Academy is opened in a well publicied event.
AD 2296 (September 30) A further Research complex is added to Center of Excellence for Sensors

Terraforming Efforts
AD 2295 (February 18) Addition of Nitrogen to the atmosphere of Ganymede has been halted and the terraformers begin producing Oxygen.
AD 2296 (August 25) Addition of Oxygen to the atmosphere of Ganymede has been halted and the terraformers return to increasing the Nitrogen levels.
AD 2295 (September 8 ) Addition of Oxygen to the atmosphere of Callisto has been halted and the terraformers return to increasing the Nitrogen levels.
AD 2295 (October 9) Addition of Nitrogen to the atmosphere of Mars has been halted as the atmosphere is now thick enough to support Oxygen at the breathable level, so the terraformers now work on raising the Oxygen to 0.11 Atm.


Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol
AD 2294 (October 13) Fergus (Kingston (EE) class) built
AD 2295 (January 18) Retooling for Kingston (EE) class completed
AD 2295 (April 24) Junk Yard (Junk Yard class) built and immediately dispached to the wreck of the Taiho 2

Salvage Operations of Junk Yard

AD 2295 (June 9) Evidence of Missile Launcher Reload Rate 6 found within wreck of Taiho (Wolvers)
                        0x Size 3 Missile Launcher salvaged from wreck of Taiho class [Wol] and loaded into cargo holds of Junk Yard
                        1x J9000(3-50) Military Jump Drive salvaged from wreck of Taiho class [Wol] and loaded into cargo holds of Junk Yard
                        Salvage of Taiho class [Wol] completed. Minerals Salvaged:  DUR: 250
AD 2295 (June 9) 300 research points for Missile Launcher Reload Rate 2 has been downloaded from SV Junk Yard to Earth
AD 2295 (June 29) 40 research points for Missile Launcher Reload Rate 2 have been gained as a result of component disassembly

The recovery of the jump drive is critical for the planning of future minefields as it is now known that Wolver ships will arrive inside of 50, 000 km of the jump point.  The jump drive system is brought to Earth and stored, it will be later dissambled and studied in greater detail.  The Junk Yard is dispatched to Rosseta to salvage the wrecks there.
[ooc]The 0x Size 3 Launcher confused me and so I thought it best to dissemble it pronto.[/ooc]

The (EE) refit to the Colossus and Bauxites exchanges a single large engine for the older twin engines.  The improved fuel efficiency is sufficient to give the ships slightly over 24 billion km of range.  This is enough to make the Earth-Faewald run twice before needing to refuel.  BIC has lobbied hard with the NCC to release the Galacite for the refit and in 2294 they get their wish as the refit program is approved.  Overall fuel is less a critical worry but still reducing fuel expenditures is considered worth expending Galacite on.  As each ICG returns to Earth the Bauxites are sent to the yard for refitting.

Civillian Yard: Robert Napier & Sons, Sol
AD 2294 (July 7) Titan (Colossus (EE) class) refitted
AD 2294 (July 12) Retooling for Bauxite Long Range (EE) class completed at  on Earth
AD 2294 (September3) Bauxite and Iron (Bauxite Long Range (EE) class) refitted
AD 2294 (November 24) Garnet and Iridium (Bauxite Long Range (EE) class) refitted
AD 2295 (February 13) Amber and Amethyst (Bauxite Long Range (EE) class) refitted
AD 2295 (June 22) Diamond and Emerald (Bauxite Long Range (EE) class) refitted
AD 2295 (November 9) Mithril and Jade (Bauxite Long Range (EE) class) refitted
AD 2296 (June 22) Obsidian and Opal (Bauxite Long Range (EE) class) refitted
AD 2296 (July 30) Ruby and Quicksilver (Bauxite Long Range (EE) class) refitted
AD 2296 (October 15) Quartz and Palladium (Bauxite Long Range (EE) class) refitted


NCN Tribal Replacement Plan/Frigate Replacement Plan

The NCN has also been lobbying the NCC for Galacite.  This has been to cover two projects.  The first is the replacement Tribal class ships project, including the construction of two Quiver class combat colliers.  The second is the Frigate Replacement program.  The FRP is intened to, as an interweb wag called it, replace the "Old Steel" of the 1st Task Groups squadrons with the more modern Heavy Frigates.  The older 3000 tonne ships are reaching the end of their viable life expectancy and their combat effectiveness is questionable.  The plan calls for re-purposing the London class frigates, and replacing the Terriers and Guardians with Wounded Knee and Gargoyle class ships.  The older ships will be scrapped but a small number of Guardians and a single Terrier will be retained along with the Protecteur class Resupply ships and Edmonton class jump tenders.  In order to allow for the transfer of the London's to the new 3rd Squadron structure two Lake class corvettes are produced.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2294 (August 7) Cherokee (Tribal Mod2 class) built
AD 2295 (September 8 ) Haida (Tribal Mod2.1 class) built
AD 2296 (July 30) Mohican (Tribal Mod2.1 class) built replacing the 4 Tribals lost in Operation Hat Trick
AD 2296 (September 20) Retooling for Quiver class completed

Naval Yard: Victorias Esquimalt Graving Dock, Sol
AD 2294 (November 24) Saxifrage and Lady Slipper (Flower Mod1 class) end construction.
AD 2294 (December 24) Retooling for Lake Mod1.2 class completed, 2 Lake Mod1.2 class corvettes are laid down.
AD 2295 (March 29) Retooling for Gargoyle Mod1.1 class completed, this allows the construction of Wounded Knee, Gargoyle, and Flower class ships.
AD 2295 (August 18) White Trillium and Red Lilly (Flower Mod1 class) leave their slipways.
AD 2295 (November 14)  Lac Quappelle and Lac Champlain (Lake Mod1.2 class) are completed.

As part of the FRP the oldest of the Terriers is sent to the yards to be broken up.
AD 2296 (November 10) Airedale (Terrier Mod1.4 class) is scrapped. Recovered Components: 1x Seimens SSS 53-3000, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 4x GE Barrier A119, 1x Grumman SCMFC 52-50, 1x Telus ASMFC 53-1000, 1x Boeing SBMAG, 3x Nordion Buckler CM Launch System, 1x Nordion Arbalist ASM Launch System, 1x Seimens SCMS Vigilant Plus 51/4-0050, 3x Rolls Royce NP E-M40Si


Research Developments
AD 2294 (November 4) Dr. VíkingR Hœkillson's team completes research into Gas-Cooled Fast Reactor Technology and turns their attention to improving the jump drive's secondary services (Jump Drive Efficiency 6)
AD 2295 (May 9) Dr. Charlotte Rowley's team tables a report of shipyard operation improvements (Shipbuilding Rate 750 BP) and begins a collaboration with Sol's universities to investigate the use of VI technology to impove interactivity between institutions (Research Rate 400 RP)
AD 2296 (October 10) Dr. Lauren Wheeler's team developes a large focal array for the NCN (15cm Laser Focal Size) and then with the engineers of Thales set about to develop a prototype ship mounted weapon.
AD 2296 (November 5) Dr. Ben Knowles's team delivers the plans for various construction machines to the NCA (Construction Brigade) and the research complexes are reconfigured to develop improved terraforming systems.
AD 2296 (October 30) Dr. Leopold Herz's team end their investigation into improved thermal imagining systems (Thermal Sensor Sensitivity 6) and begins work on a top secret defence project BlackOps Project 1 (Meson focusing 1)
D 2296 (November 5) Dr. Leopold Herz's team delivers the build to print data for the Burns HiTek FLIR 12 and begins work with NorTEL on their survey instrument of BuSurvey's ships (NorTEL Sci IR Telescope)
AD 2296 (November 20) Dr. Leopold Herz's team produces a design for NorTEL Sci IR Telescope and starts on the a military version (NorTEL IR Array 1-3)
AD 2296 (December 25) Dr. Leopold Herz's team demonstrates the newest military passive IR sensor array to the NCN (NorTEL IR Array 1-3) and begins basic research into Graviton production (Active Grav Sensor Strength 12)


BIC Operation in Alpha Centauri

The industrial park on Faewald is running flat out and barely keeping up with the new demand.  The Govenor and the NCC on Earth agree to halt the transfer of anything but factory parts in an attempt to get ahead of the game.  Then the oddest thing occurs with protests begining in early March over the level of protection the colony has:

AD 2295 (March 3) Unrest is rising on Faewald because the population believes that the central government is not providing sufficient military protection.

This catches Governor House by surprise to say the least.  As if there isn't more critical things to complain about, but they unpack the pre-fabricated Tranquility class PDC that they have and by March 18 the assembly is complete and its 4 lasers are available to protect the colony from any near orbit threat.  The industrial park returns to its standard task of mass production of housing and lifesupport for the fast growing colony. 

The Upholder continues to play hotel to the 1st Geosurvey team, which works on the moons felt to be worth a resurvey.  The results are unfortunately best described as unspectacular.
AD 2294 (August 28) A deposit of 12.25 tons of Sorium (Accessibility 1) has been found on Calheme - Moon 1 by the 1st Geosurvey Team
AD 2294 (November 4) The 1st Geosurvey Team has completed its surface-based geological survey of Alpha Centauri-A VII - Moon 1
AD 2295 (November 24) The 1st Geosurvey Team has completed its surface-based geological survey of Alpha Centauri-A VII - Moon 8

BIC Operations in FL Virginis

Much like on Faewald the Industrial Park on Biforst largely spends its time producing housing and lifesupport systems.  Unlike Faewald though the production is stockpiled against later need.  So it is easy to work the assembly of a listening post class PDC into the schedule.

AD 2294 (October 23) Assembly of the PDC Listening Post ends

Routine deliveries of new colonists, infrastructure, mine equipment and machinery to expand the industrial park continue.  The colony is growing at a healthy pace although it is still cannot run 3 full shifts due to lack of workers.


BIC operation in Gliese 526

The ruins on Rosetta still continue to baffle the NCC Xenoarcheology team.  Work to understand the alien's writing and data storage methods continues but so far the progress has been slight.  The small Industrial Park of the colony is largely used to produce housing and life support that will be unnecessary once the atmosphere is fully terraformed, but for the moment is looking rather more critical as the population is very close to what can be currently supported.  As with the other colonies a listening post class PDC is assembled to monitor near space around the colony itself.
 
AD 2295 (April 9)Assembly of the PDC Listening Post is finished.

In early April or 2296 the Junk Yard arrives in Rosetta orbit to salvage the three wrecks present there.  It confirms two of them are Wolver ships as was long suspected, and while no working systems are recovered sufficient parts of several engines are found to give insights into the Wolvers advanced propulsion system.  The third wreck is of an unknow class of ship, but clear evidence of extensive engines are found before being processed into refined Galacite.  The resources recovered from the wrecks will be a big boost to both BIC and the NCN's construction plans.  The Junk Yard having completed its mission sets course for Sol.

AD 2296 (April 8 ) Salvage of Tone class [Wol] completed. Minerals Salvaged:  DUR: 158  NEU: 13  CRB: 24  BOR: 26  MER: 20  SOR: 14  URI: 86  GAL: 315
AD 2296 (April 16) 100 research points for Ion Engine Technology gained by SV Junk Yard
                         Evidence of Magnetic Confinement Fusion Drive Technology found within wreck of Akagi (Wolvers)
                         Salvage of Akagi class [Wol] completed. Minerals Salvaged:  DUR: 308  NEU: 34  CRB: 47  BOR: 154  MER: 10  SOR: 14  URI: 79  CRN: 56  GAL: 75
AD 2296 (April 24) Salvage of unknown class completed. Minerals Salvaged:  DUR: 59  NEU: 32  CRB: 59  TRI: 73  BOR: 47  MER: 4  URI: 32  GAL: 375

BIC Operations in Gl 493.1

Poisedean continues to recieve shipsments of people, with the Kingston class Transport Fergus added to the route, delivering 50,000 new colonists with each trip.  The modest Industrial Park assembles a listen post class PDC and then starts production of the machinery for a teleoperated mine.  This will take several years but with new machinery transfered from Earth the actual time required will be less.

AD 2296 (June 30) Assemble of the PDC Listening Post completed

BIC Operations in Gliese 408

Interstellar Terraforming mission II completes its initial mission goal of thickening the atmosphere of Gliese 408 II to 0.10 Atm, and then sets course for Forge and well earned R&R.  The new habitable planet is renamed Arboria and BIC starts examining how to shift its available colonization assets to begin the process.  The planet though possessing water and a breathable (if just) atmosphere is also relatively hot, with an average temperature of 45°C meaning that air conditioning systems are a necessity, especially in summer or at the lower latitutes.  But the amount required is approximately a tenth needed for Faewald, and it is considered an acceptable exchange.

AD 2296 (January 2) The atmosphere of Gliese 408-A II has just become breathable

Outsystem Survey Efforts
Ross 695
AD 2294 (July 25) Minerals Discovered on Ross 695-A Comet #1: Tritanium 12,165 (1)  Mercassium 18,522 (0.8 )  Uridium 30,600 (0.7)  Corundium 9,394 (1) 
AD 2294 (September 20) An exploration of a jump point in the Ross 695 system has revealed the new system of Gamma Virginis
The Bloodhound conducts a probe of the a jump point in Ross 695 and strikes gold.  An amazing system is found.  A binary system with a full habitable world and 3 others that are terraformable.  A considerable number of gas giants, moons and astroid belts are also present.  The unfortunate reality is that the system is at the limit of the Navy's range with the older Terrier/Guardian Frigates even with refueling at the jump point to Wolf 359.  Survey efforts begin after a probe reveals no alien presence but it is clear that the system survey  will require significant time to complete.

Gamma Virginis
AD 2294 (December 8 ) Minerals Discovered on Gamma Virginis-A VII: Sorium 5,791,800 (0.9) 
AD 2294 (December 23) Minerals Discovered on Gamma Virginis-A V - Moon 12: Uridium 729 (1) 
AD 2294 (December 23) Minerals Discovered on Gamma Virginis-A V - Moon 13: Duranium 2,381 (1)  Uridium 380 (1)  Corundium 256 (1)  Gallicite 1,764 (1) 
AD 2294 (December 24) Minerals Discovered on Gamma Virginis-A V - Moon 14: Duranium 259,200 (1) 
AD 2294 (December 25) Minerals Discovered on Gamma Virginis-A V - Moon 16: Vendarite 8,100 (0.9)  Sorium 6,561 (0.9) 
AD 2295 (January 9) New Jump Point found in the Gamma Virginis System
AD 2295 (January 24) Minerals Discovered on Gamma Virginis-A II: Duranium 223,027,200 (0.1)  Mercassium 62,726,400 (0.1)  Vendarite 113,848,900 (0.1)  Corundium 116,208,400 (0.1) 
AD 2295 (February 14) Minerals Discovered on Gamma Virginis-A III: Duranium 38,158,850 (0.1)  Neutronium 10,732,180 (0.7)  Corbomite 58,430,740 (0.1)  Boronide 36,578,300 (0.7)  Vendarite 50,979,600 (0.1)  Uridium 5,934,096 (0.1) 
AD 2295 (February 18) New Jump Point found in the Gamma Virginis System
AD 2295 (February 30) Minerals Discovered on Gamma Virginis-A I: Duran 72,144,070 (0.1)  Neut 213,444 (0.1)  Corb 1,920,996 (0.1)  Trit 8,054,244 (0.1)  Vend 9,622,404 (0.8 )  Sorium 41,835,020 (0.1)  Urid 13,176,900 (0.9)  Gall 5,645,376 (0.1) 
AD 2295 (March 15) Minerals Discovered on Gamma Virginis-A IV: Duran 1,782,272 (0.1)  Neut 13,924 (0.3)  Trit 7,365,796 (0.1)  Boron 13,816,090 (0.1)  Merc 31,329 (0.1)  Vend 34,117,280 (0.6)  Sorium 1,006,009 (0.1)  Urid 8,702,500 (0.1)  Corun 20,106,260 (0.1)  Gall 9,412,624 (0.1)
AD 2295 (March 26) Minerals Discovered on Gamma Virginis-A VI: Duranium 24,780,800 (0.9)  Sorium 11,022,400 (0.1)  Uridium 4,494,400 (0.1)  Corundium 7,617,600 (0.1) 
AD 2295 (April 21) Minerals Discovered on Gamma Virginis-A VIII: Duranium 45,030,050 (0.1)  Boronide 32,421,640 (0.1)  Vendarite 2,579,236 (0.1)  Gallicite 1,364,224 (0.1) 
AD 2295 (May 10) New Jump Point found in the Gamma Virginis System
AD 2295 (June 12) Minerals Discovered on Gamma Virginis-A IX - Moon 3: Neutronium 1,327,104 (0.9)  Vendarite 1,285,956 (0.9)  Corundium 93,636 (0.6)  Gallicite 129,600 (0.5) 
AD 2295 (June 24) Minerals Discovered on Gamma Virginis-A IX - Moon 4: Duranium 62,005,250 (0.2) 
AD 2295 (July 12) tMinerals Discovered on Gamma Virginis-A IX - Moon 14: Corbomite 3,415,104 (0.8 )  Boronide 4,553,956 (0.4)  Mercassium 435,600 (0.4) 
AD 2295 (September 20) Minerals Discovered on Gamma Virginis-B I: Duran 50,984,800 (0.9)  Neut 15,023,380 (0.1)  Corb 20,142,140 (0.4)  Trit 751,689 (0.1)  Boron 2,663,424 (0.1)  Merc 26,010,000 (0.1)  Corun 2,832,489 (0.1)  Gall 13,111,640 (1) 
AD 2296 (February 2) Minerals Discovered on Gamma Virginis-B IV: Sorium 2,177,900 (1) 
AD 2296 (February 2) Minerals Discovered on Gamma Virginis-B IV - Moon 3: Duranium 648 (1)  Boronide 1,024 (1)  Sorium 121 (1) 
AD 2296 (February 4) Minerals Discovered on Gamma Virginis-B IV - Moon 11: Tritanium 1,183 (1)  Sorium 876 (1)  Gallicite 1,665 (1) 
AD 2296 (February 4) Minerals Discovered on Gamma Virginis-B IV - Moon 10: Tritanium 49 (1)  Boronide 264 (1)  Sorium 23 (1)  Uridium 30 (1)  Gallicite 77 (1) 
AD 2296 (February 7) Minerals Discovered on Gamma Virginis-B IV - Moon 17: Corbomite 1,960,000 (0.1)  Sorium 3,610,000 (0.3)  Gallicite 1,299,600 (0.4) 
AD 2296 (February 24) Minerals Discovered on Gamma Virginis-B III: Sorium 2,850,000 (0.7) 
AD 2296 (February 25) Minerals Discovered on Gamma Virginis-B III - Moon 2: Duranium 106,722 (0.9)  Corbomite 7,056 (0.8 )  Vendarite 379,456 (1) 
AD 2296 (February 25) Minerals Discovered on Gamma Virginis-B III - Moon 3: Duranium 2,521 (1)  Uridium 420 (1)  Corundium 289 (1)  Gallicite 1,849 (1) 
AD 2296 (March 7) Minerals Discovered on Gamma Virginis-B II: Duran 15,736,050 (0.7)  Corb 213,444 (0.5)  Boron 6,290,064 (0.8 )  Merc 7,322,436 (0.1)  Vend 4,052,169 (0.3)  Sorium 156,816 (0.1)  Urid 10,246,400 (0.1)  Corun 2,944,656 (0.3)  Gall 2,509,056 (0.9) 
AD 2296 (March 11) Minerals Discovered on Gamma Virginis-B Asteroid #45: Duran 116 (1)  Corb 46 (1)  Trit 64 (1)  Merc 174 (1)  Sorium 973 (1)  Urid 1,414 (1)  Gall 538 (1) 
AD 2296 (March 15) Minerals Discovered on Gamma Virginis-B Asteroid #58: Duranium 1,311 (1)  Neutronium 16 (1)  Boronide 92 (1)  Vendarite 416 (1) 
AD 2296 (March 19) Minerals Discovered on Gamma Virginis-B Asteroid #77: Duranium 16,635 (1)  Tritanium 3,181 (1)  Corundium 8,538 (1) 
AD 2296 (March 21) Minerals Discovered on Gamma Virginis-B Asteroid #76: Duran 260 (1)  Neut 6 (1)  Corb 454 (1)  Trit 9 (1)  Boron 18 (1)  Vend 61 (1)  Sorium 262 (1) 
AD 2296 (March 27) Minerals Discovered on Gamma Virginis-B Asteroid #64: Duranium 54 (1)  Neutronium 557 (1)  Vendarite 207 (1)  Corundium 8 (1) 
AD 2296 (March 27) Minerals Discovered on Gamma Virginis-B Asteroid #73: Duranium 26 (1)  Corbomite 5,991 (1)  Boronide 7,779 (1)  Mercassium 829 (1)  Vendarite 2,725 (1)  Uridium 1,109 (1) 
AD 2296 (August 1) Minerals Discovered on Gamma Virginis-A Asteroid #33: Duranium 300 (1)  Neutronium 518 (1)  Corbomite 225 (1)  Tritanium 361 (1)  Uridium 625 (1)  Corundium 342 (1) 
AD 2296 (August 10) Minerals Discovered on Gamma Virginis-A Asteroid #11: Duranium 1,800 (1)  Neutronium 151 (1)  Tritanium 52 (1)  Gallicite 190 (1) 
AD 2296 (September 1) Minerals Discovered on Gamma Virginis-A Asteroid #25: Duranium 606 (1)  Neutronium 3,181 (1)  Boronide 973 (1) 
AD 2296 (September 4) Minerals Discovered on Gamma Virginis-A Asteroid #20: Duranium 9,032 (1)  Gallicite 973 (1) 
AD 2296 (September 8 ) Minerals Discovered on Gamma Virginis-A Asteroid #32: Duranium 1,861 (1)  Corbomite 289 (1)  Tritanium 441 (1)  Mercassium 1,296 (1)  Sorium 272 (1)  Uridium 1,225 (1) 
AD 2296 (September 11) Minerals Discovered on Gamma Virginis-A Asteroid #4: Duran 737 (1)  Neut 829 (1)  Corb 2,916 (1)  Trit 1,253 (1)  Boron 2,025 (1)  Urid 44 (1)  Corun 303 (1)  Gall 1,384 (1) 
AD 2296 (October 6) Minerals Discovered on Gamma Virginis-A Asteroid #24: Corbomite 2,256 (1)  Tritanium 144 (1)  Uridium 841 (1) 
AD 2296 (December 15) New Jump Point found in the Gamma Virginis System
AD 2297 (January 2) New Jump Point found in the Gamma Virginis System
Title: Re: The Northern Coalition (AAR)
Post by: MarcAFK on November 14, 2014, 08:07:53 AM
As I recall the morale error happens with very old ships, Try scrapping the oldest ones first.
Title: Re: The Northern Coalition (AAR)
Post by: Bryan Swartz on November 15, 2014, 02:33:44 AM
Thanks for the update!  Please do continue this excellent story
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 16, 2014, 02:47:51 AM
I have (as shall be seen) started an agressive scrap and rebuild campaign...I had the messages going down but they just shot up to around 22.  I don't think I have the many older ships still in service but we shall see.

I shall continue Bryan, the write ups just stopped due to work making me do 100 or so pages in administrative documentation and writing more "documentation" for fun was ... hard to motivate myself over.  But the game updates will hopefullly come out steadily.  I just need to catch the game and AAR up, so there are about 2 more Readers Digest Condensed Versions to come.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 21, 2014, 11:43:43 AM
[ooc]Well it turns out 2 more parts as I have been noticing my save as drafts have been or are being truncated...I guess there is a limit on the file size that can be saved.  I forgot to save a log file though and so 6 months are missing.  I'll recover as much as I can from other history information in game though.  I'm also including ship designs and screenshots (in the next update) for a few things to help orient people.[/ooc]

AD 2297 (July) to 2300 (June) Catching Their Breath (Part II)


2300 is the 75th Aniversery of the start of the NCC's mandate to take humanity to the stars.  As such there are a great many celebrations, and events planned to occur throughout the year.  During an address to the NC Assembly Commissioner Buxtorf highlights three projects in particular that have achieved notable mile stones in the past year or so.  Arboria's settlement and the modification of the planets atmosphere, the modification of the Martian atmosphere, Rosetta's settlement, investigation of the last two jump points in Sol, the strengthing stockpiles of TN materials, and the state of the fuel farm.  For once in a long time, he does not have to raise alarms, though he is does raise concerns as some TN minerals are still in a state best called critical.  The civillian mines have been reduced to supplying Duranium, Neutronium and Uridium so the NCC has to find sources of all the others.  The presentation is well recieved by the Assembly, since it requires no particular actions from the Government.

The Assembly is actively involved in dealing with issues arrising from the growing offworld populations.  To the extent that efforts to expand southward on Earth itself have essentially slowed to a glacial creep.  Excavating and refurbishing the older cities of southern Europe, the souther seaboards of North America and claiming the vast gulfs of the ex-Russian prarie have taken longer and cost more than ever expected.  The outreach to the Japanese and Australasians is ongoing and proceeding far better than dealing with the areas on the southern shores of the Med, Africa or the bulk of the Asian continent.  Many of these areas are still under the sway of local governments that are fiercy xenophobic or even more fiercy independent.  It probably doesn't help that a growing segment of the population views them a neo-barbs, a view that becomes more poplar the further from LEO one is. 

Events in Sol in terms of Terraforming have made remarkable progress.  On Mars, the picture of Leonard Jenkins (a volunteer from all the Jenkin's on Mars) dressed in a red atmosphere suit taking the first breaths of Martian air is broadcast across the system.  He survives the experience and pronounces the air breathable but cold.  This simple action lays to rest the worry that had existed for decades of a major breach of a Martian habitat resulting in the death of millions.  It also means that the life expectancy of anyone lost away from the colony has dramatically increased.  Hyperthermia is still a grave danger as the surface temperature still is -35°C but no longer is your life measured by an oxygen tank level. 

The NCC starts a major effort to re-distribute a fraction of the Martian infrastructure that is not longer needed to support populations without air to Luna, Ganymede and Venus.  The shipping firms transport significant amounts of material from Mars to the other worlds but all start hauling people robbing the NCC of a lot of the gains it was hoping to make.  The result though for the first time in decades an increase to the population of Ganymede and Venus.  This is followed by the flow of infrastructure from Martian factories to the rest of the solar system.  The NCC detects increased shipping traffic in the solar system itself now that Mars's population is well below what the colony can support.

The NCC's oldest ship the GEV Upholder is scarpped on December 29, 2298.  The first ship the NC built has been in service for over 50 years and is credited with surveying most of Sol and then serving as a mobile base for the 1st Geosurvey team for years.  Parts of the ships control room and the air lock are preserved by the newly formed BuSurvey headquarters museum.  BuSurvey itself, largely due to the increase in the number of Captain's in the NCN is formally granted status as an individual command, seperating it from the Naval House. 

On February 1, 2300 the members of the NCC Xeonarcheology team are presented to the Assembly and given awards for their service to the NCC.  They are the first humans to have deciphered an alien language.

AD 2297 (December 10) The atmosphere of Mars has just become breathable
AD 2298 (August 5) Addition of Water to the atmosphere of Mars has been halted and the terraformers return to thickening the atmosphere with Nitrogen
[ooc]Safe Greenhouse Gas is added until October 25, 2298 to simulate the effect of water in the atmosphere.[/ooc]
AD 2300 (January15) Addition of Nitrogen to the atmosphere of Io has been halted and the terraformer begin liberating Oxygen


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2297 (February 15) Construction of Mines completed
AD 2297 (March 10) Construction of Maintenance Facilities completed
AD 2297 (July 15) Construction of Ground Force Training Facility completed
AD 2297 (July 20) Construction of 100 Maintenance Supplies completed
AD 2297 (September 25) Construction of 10 Construction Factories completed
AD 2297 (November 27) Construction of 10 Mines completed on Earth Construction of Commercial Shipyard Complex P+S Werfen GmbH
[ooc]the time between is lost due to me forgetting to make my regular save log[/ooc]
AD 2298 (August 10) Construction of 10 Mines completed
AD 2298 (August 15) Construction of 100 Maintenance Supplies completed
AD 2298 (November 20) Construction of 6 Deep Space Tracking Stations completed
AD 2299 (January 19) tConstruction of 10 Construction Factories completed
AD 2299 (March 20) Construction of 10 Mines completed
AD 2299 (July 20) Construction of Research Lab completed
AD 2299 (July 25) Construction of 100 Maintenance Supplies completed
AD 2299 (September 25) Construction of 10 Mines completed
AD 2299 (October 15) Construction of 2 Maintenance Facilities completed
AD 2299 (October 21) Construction of 100 Maintenance Supplies completed
AD 2299 (December 20) Construction of 10 Mines completed
AD 2300 (January 21) Construction of Prefab PDC Tranquility U3 complete
AD 2300 (February 5) Construction of Refit PDC LP Alert Bay completed
AD 2300 (June 5) Construction of Naval Shipyard Complex complete
AD 2300 (June 10) Construction of 100 Maintenance Supplies completed on Earth Construction of 5 Construction Factory has begun on Earth (90% of Industry)


Secondary Industrial Tasks
AD 2297 (February 6) Construction of Construction Factory completed
AD 2297 (March 10) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2297 (March 15) Construction of 25 Maintenance Supplies completed
AD 2297 (May 12) Construction of Mine completed
AD 2297 (June 15) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2297 (June 20) Construction of 25 Maintenance Supplies completed
AD 2297 (August  20) Construction of Construction Factory completed
AD 2297 (September 20) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2297 (September 25) Construction of 25 Maintenance Supplies completed
AD 2297 (November 21) Construction of Mine completed
AD 2297 (December 25) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2297 (December 30) Construction of 25 Maintenance Supplies completed
[ooc]the time between is lost due to me forgetting to make my regular save log[/ooc]
AD 2299 (April 12) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2299 (July 5) Construction of 25 Maintenance Supplies completed
AD 2299 (August 30) Construction of Construction Factory completed
AD 2299 (September 30) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2299 (October 6) Construction of 25 Maintenance Supplies completed
AD 2299 (December 5) Construction of Mine completed
AD 2299 (December 9) Construction of 25 Maintenance Supplies completed
AD 2300 (January 15) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2300 (March 10) Construction of Construction Factory completed
AD 2300 (March 15) Construction of 25 Maintenance Supplies completed
AD 2300 (April 15) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete [ooc]Infrastructure x32[/ooc]
AD 2300 (June 10) Construction of Mine completed
AD 2300 (June 15) Construction of 25 Maintenance Supplies completed and Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts [ooc]Infrastructure x32[/ooc] begins


Missiles and Fighters
AD 2298 (July 5) Fairmile C3(EW/SAR) 001 constructed
AD 2298 (September 4) Fairmile C3(EW/SAR) 002 constructed
AD 2298 (December 20) Fairmile C3(EW/SAR) 003 constructed
AD 2299 (May 25) Fairmile C3(EW/SAR) 004 constructed
AD 2299 (July 25) Fairmile C3(EW/SAR) 005 constructed
AD 2298 (July 5) Construction of 120 Falcon Counter Missiles (Batch 4) completed
AD 2298 (November 14) Construction of 48 Arrow Anti-Ship Missiles (Batch 4) completed
AD 2298 (December 10) Construction of 120 Falcon Counter Missile (Batch 4) completed
AD 2298 (December 26) Construction of 120 Falcon Counter Missile (Batch 4) completed
AD 2299 (April 22) Construction of 120 Falcon Counter Missile (Batch 4) completed
AD 2299 (May 19) Construction of 120 Falcon Counter Missile (Batch 4) completed
AD 2300 (April 1) Construction of 24 Arrow Anti-Ship Missile (Batch 4) completed
AD 2300 (April 15) Construction of 60 Falcon Counter Missile (Batch 4) completed

Code: [Select]
Fairmile C3(EW/SAR) class Pinnace    225 tons     3 Crew     41.5 BP      TCS 4.5  TH 9  EM 0
2666 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 53.4 Years     MSP 58    AFR 0%    IFR 0%    1YR 0    5YR 1    Max Repair 12 MSP
Intended Deployment Time: 0.2 months    Spare Berths 82   

Bombadier Backboard NPM1-150 (1)    Power 12    Fuel Use 190.97%    Signature 9    Exp 15%
Fuel Capacity 5,000 Litres    Range 2.1 billion km   (9 days at full power)

Seimens SCMS Sentry 61-0050 (1)     GPS 12     Range 720k km    Resolution 1
Burns HiTek FLIR 12 (1)     Sensitivity 1     Detect Sig Strength 1000:  1m km [ooc]Here is where you can see why I made a bug report.  The passive EM sensor works properly the Thermal not.[/ooc]
Burns HiTek EMTD 12 (1)     Sensitivity 1.2     Detect Sig Strength 1000:  1.2m km

This design is classed as a Fighter for production, combat and maintenance purposes


Industrial Efforts: Mars
AD 2297 (May 27) Construction of Housing and Lifesupport for 1 million colonists [ooc]Infrastructure x200[/ooc] complete.
AD 2299 (October 6) Construction of Housing and Lifesupport for 1 million colonists [ooc]Infrastructure x200[/ooc] complete.


Civillian Operations
AD 2297 (June 8 ) The supplies of all minerals on Van Biesbroeck have been exhausted. The civilian mining operation is therefore shutting down and the civilian mining complexes will eventually be redeployed elsewhere
AD 2300 (May 6) The supplies of all minerals on Reinmuth have been exhausted. The civilian mining operation is therefore shutting down and the civilian mining complexes will eventually be redeployed elsewhere
[ooc]The "redeployed elsewhere" is a lie![/ooc]


Research Developments
AD 2297 (January 10) 100 research points for Ion Engine Technology has been downloaded from SV Junk Yard to Earth
AD 2297 (September 30) Dr. Lauren Wheeler's team finishes BlackOps Project 1 (Meson Focusing Technology 1) and switches over to assisting the engineers from Thales in producing a space testable laser prototype (Thales MilL-VIS Deegan) for the NCN.
AD 2297 (November 21) Dr. Lauren Wheeler's team demonstrates to the enthusastic NCN Engineering Evaluation Team the prototype laser (Thales MilL-VIS Deegan) they then begin BlackOps Project 2 (10cm Meson Focal Size) for the NCN.  The Deegan is the shipboard laser system the NCN has wanted since Hattrick's closing phases.  It has a range in excess of the current fire controls (120k km) and a single burst can nearly penetrate even a Wolver ships armoured shell.  It avoided the engineering mistake of the previous design and has a balanced draw from the ship board energy systems.
AD 2298 (July 5) Dr. VíkingR Hœkillson's team completes the build to print design for the NCN's most advanced shipboard reactor (CANDU FR 9MW) and begins collaborating with Saab to produce the assault version of the standard 4500 tonne jump engine (Saab JB3-90E1).
AD 2298 (August 25) Dr. Leopold Herz's team finishes the design of the NCNs new standard starship search sensor (Seimens SSS 63-3000) and begins work on the design of the counter missiles sensor for destroyer and larger vessels ( Seimens Sentry Extra 63/3-0050).
AD 2298 (August 30) Dr. VíkingR Hœkillson's team has completed work for the 4500 tonne jump engine (Saab JB3-90E1) and begins work on the civillian jump engine to replace the current one used on 30K tonne vessels ( Saab CJB 3-680).  The engine ends up being only 50 tonne larger than than the JX3-60 used by the Edmonton class tenders.  It gives a enhanced jump radius of 100K km but is still limited to a total of 3 ships.
AD 2298 (October 30) Dr. VíkingR Hœkillson's team in conjunction with Saab engineers demonstrates the upgraded civillian jump engine (Saab CJB 3-680), and set to work on the larger version for the Kingston, Loch, and Amazon classes (Saab CJB 3-900).  The new CJB 3-680 allows a standard 3 ship group to jump at once ending the need for tedious ferry operations at each jump point.
AD 2298 (November 14) Dr. Lauren Wheeler's team completes BlackOps Project 2 (10cm Meson Focal Size) and starts to work on with the firm Dillahunt to produce a test bed prototype (Dillahunt APDK 10cm).  There are limited public rummors about the system under development but that the NCN is working on a defence project with significant impact to the security of Earth is suspected by various individuals pluged into the Inter Web.
AD 2298 (November 20) Dr. Leopold Herz's team completes the destroy version of the standard CM sensor (Seimens Sentry Extra 63/3-0050) and begins work on a lower resolution long range "Wolver Finder" shipborne system (Burns HiTek Tracker 63-9000).
AD 2299 (February 10) Dr. Leopold Herz's team turns over the design for the "Wolver Finder" for production (Burns HiTek Tracker 63-9000) and starts work on a upgrade to the standard PDC search sensor (PDC SS 610-2000).  The CM version for PDCs is considered sufficiently long range that it will not be upgraded.
AD 2299 (February 18) Dr. VíkingR Hœkillson's team in close collaboration with Saab reveals the new large sized civillian jump engine (Saab CJB 3-900) and turns their attention to an upgraded engine for the Enchanter class incorporating assault range, and extra powerful coils on the spindle to enable the portal to be held open long enough for a 4th ship to pass through (Saab JB4-180E1).
AD 2299 (April 29) Dr. Morgan Fowler's team delivers the test results on the fast charging Barrier generator (GE Barrier A117) and begins work on improving the efficiency of the shield itself (Beta Shields).  This is the last component necessary for the refit of NCNs combat forces.
AD 2299 (June 17) Dr. Lauren Wheeler's team demonstrates the first test of the new defence system (Dillahunt APDK 10cm) and turns the design over to Toronto Arsenal for series production(TorAr Backstop PDCFDT).  Based on the fact the weapon system was apparently able to engage target drones in LEO speculation is that it is a combination Laser Ionizer and Particle Beam designed to allow missile interception above the atmosphere, something that the current laser based systems can not do.
AD 2299 (August 12) Dr. Lauren Wheeler's team delivers the production drawings of the PDC point defence system to the NCN for approval (TorAr Backstop PDCFDT) and commences work on improving the reaction time of such turrets (Turret Tracking Speed (10% Gear) 4000 km/s).  Dr. SigraeifR Hildibjornson takes over the research from Dr. Wheeler when she retires due to medical concerns shortly after completion of the Backstop turret.  Her retirement is well attended by both Fortress and Ship officers due to her being responsible for the development of the laser weapon family now used in the NCN.
AD 2299 (October 6) Dr. VíkingR Hœkillson's team with Saab support delivers the built to print for the new jump engine for the Enchanter class (Saab JB4-180E1) and starts working on an engin capable of moving the next gen ship to the stars (Saab JB4-240E1).  It will be able to to stay open long enough for four 12,000 tonne ships to pass through, with an arrival circle of 100K km.
AD 2299 (October 26) Dr. Leopold Herz's team has completed the design of the PDC search sensor upgrade (PDC SS 610-2000) and begins development of better orbital observation satilites (Planetary Sensor Strength 300).


Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol
AD 2297 (July 30) Niagra and Kitchner (Kingston (EE) class) are completed.  Niagra is assigned to BIC Sol replacing the MacKenzie while the Kitchner becomes the lead ship to Heavy Lift Group IV.


Civillian Yard: Robert Napier & Sons, Sol
AD 2297 (January 15) Retooling for Queen class completed
AD 2297 (March 3) Sapphire (Bauxite Long Range (EE) class) built and assigned to ICG I, allowing eventually the Emerald to be assigned to BICSOL (Light Transport) and the Bauxite to be paid off
AD 2297 (September 12) Elizabeth I (Queen class) built on Earth and assigned to Troop Transport Mission I
AD 2297 (November 15) Retooling for Bauxite Long Range (EE) class completed
AD 2298 (April 25) Catherine the Great (Queen class) built on Earth and assigned to Troop Transport Mission II
AD 2299 (August 20) Pyrite and Titanium (Bauxite Long Range (EE) class) built and assigned to ICG II
AD 2300 (January 15) Amber (Bauxite Long Range (EE) class) built and assigned to ICG III

Code: [Select]
Queen class Auxiliary Transport    29,800 tons     205 Crew     720.8 BP      TCS 596  TH 400  EM 0
671 km/s    JR 2-25(C)     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 5     PPV 0
MSP 76    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 3   
Troop Capacity: 5 Battalions    Cargo Handling Multiplier 15   

Saab CJX 2-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-200 (2)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 250,000 Litres    Range 24.4 billion km   (420 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Civillian Yard: P+S Werfen GmbH, Sol
[ooc]What is missing is the expansion of this yard to 15,000 tonnes but that didn't take very long.[/ooc]
AD 2298 (September 15) Upton (Upholder Mod2 class) is constructed and sets off for the jump point to Alpha C departing Sol on September 30 with the aid of a BIC jump ship and then proceeds to Faewald.
AD 2298 (October 15) Retooling for Petrocan (EE) class completed
AD 2299 (April 22) Slipway added to P+S Werfen GmbH
AD 2299 (April 7) Fas Gas (Petrocan (EE) class) built on Earth and assigned to Beta Tanker Mission
AD 2299 (November 1) Mobil (Petrocan (EE) class) built on Earth and assigned to Alpha Tanker Mission

Code: [Select]
Upholder Mod2 class Geological Survey Vessel    2,000 tons     39 Crew     208.4 BP      TCS 40  TH 100  EM 0
2500 km/s     Armour 1-14     Shields 0-0     Sensors 6/1/0/1     Damage Control Rating 2     PPV 0
MSP 130    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

MAN NP CE-100i (1)    Power 100    Fuel Use 9.28%    Signature 100    Exp 5%
Fuel Capacity 50,000 Litres    Range 48.5 billion km   (224 days at full power)

NorTEL Sci IR Telescope (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Petrocan (EE) class Tanker    9,950 tons     92 Crew     321.4 BP      TCS 199  TH 400  EM 0
2010 km/s    JR 1-25(C)     Armour 1-41     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 4     PPV 0
MSP 81    Max Repair 50 MSP
Intended Deployment Time: 18 months    Spare Berths 3   

Saab CJX S-200     Max Ship Size 10500 tons    Distance 25k km     Squadron Size 1
MAN NP CE-200 (2)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 500,000 Litres    Range 146.1 billion km   (841 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

This ship re-uses the original jump engine, just to save resources.  This is viewed as an interm solution and the next generation of the Petrocan will use the most modern solo jump engine.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2297 (August 20) Quiver (Quiver class) built on Earth and assigned to 4th Squadron/TG2
AD 2299 (June 30) Retooling for Quiver Mod1 class completed
AD 2299 (August 30) Quiver and Magazine (Quiver Mod1 class) ends refit
AD 2299 (October 26) Apache (Tribal Mod2.2 class) finishes being refitted
AD 2299 (November 1) Haida (Tribal Mod2.2 class) completes refitting
AD 2299 (November 25) Retooling for Enchanter Mod1.3 class completed
AD 2299 (December 25) Cherokee (Tribal Mod2.2 class) refitted on Earth
AD 2299 (December 30) Mohican (Tribal Mod2.2 class) refitted on Earth

Code: [Select]
Tribal Mod2.2 class Destroyer    8,850 tons     226 Crew     1135.55 BP      TCS 177  TH 300  EM 270
2259 km/s     Armour 2-38     Shields 9-200     Sensors 18/18/0/0     Damage Control Rating 6     PPV 28.6
Maint Life 5.58 Years     MSP 481    AFR 104%    IFR 1.5%    1YR 26    5YR 391    Max Repair 50 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 6   
Hangar Deck Capacity 250 tons     Magazine 172   

Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 20.0 billion km   (102 days at full power)
GE Barrier A117 (9)   Total Fuel Cost  63 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk1-80/16X BFC (1)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Nordion Arbalist ASM Launch System (2)    Missile Size 5    Rate of Fire 150
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Falcon Counter Missile (72)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (20)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The most powerful NCN currently in service, fully updated.  The firecontrol systems of the NCN were not updated in the latest round of R&D activities as they still out perform their associated sensors.  The ship carries now the improved DPPD turrets and associated fire controls which give the ship a small chance to engage even the the Wolver Type M missile.  The new Barrier systems have improved quench recovery modifications improving the recyling time by 100 seconds.  This will allow for faster incombat regeneration of the ships first line of defence.  Improvements in the armour belt have reduced the mass of the ship and thus increased its overall agility incombat somewhat.  Higher efficiency engines have boosted its range somewhat as well.  The main changes were in the ships sensor package.

Code: [Select]
Quiver Mod1 class Collier    8,950 tons     183 Crew     1183.5 BP      TCS 179  TH 300  EM 270
2234 km/s     Armour 2-38     Shields 9-200     Sensors 18/18/0/0     Damage Control Rating 6     PPV 15.6
Maint Life 5.71 Years     MSP 496    AFR 106%    IFR 1.5%    1YR 26    5YR 387    Max Repair 50 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 7   
Hangar Deck Capacity 250 tons     Magazine 315   

Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 1,150,000 Litres    Range 36.7 billion km   (190 days at full power)
GE Barrier A117 (9)   Total Fuel Cost  63 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk1-80/16X BFC (1)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon Counter Missile (115)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (40)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This ship is designed based on the experience of Operation Hattrick.  A collier/tanker that can accompany the battleline is an absolute requirement as running out of missiles leaves the NCNs current combat ships only with their DPPD turrets.  But a resupply vessel that is too fragile is a huge risk to bring near an enemy like the Wolvers so the Quiver class removes the bulk of the missile tubes from a Tribal and uses the space for enhanced magazine space and extra fuel.  One Quiver is intended to resupply 2 Tribal's ASMs after an engagement.  During an engagement the ship adds to the anti-missile defences of the squadron.

Code: [Select]
Enchanter Mod1.3 class Jump Ship    9,000 tons     217 Crew     1109.5 BP      TCS 180  TH 300  EM 270
2222 km/s    JR 4-100     Armour 2-38     Shields 9-200     Sensors 18/18/0/0     Damage Control Rating 5     PPV 6.3
Maint Life 2.89 Years     MSP 385    AFR 129%    IFR 1.8%    1YR 68    5YR 1017    Max Repair 150 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 11   
Hangar Deck Capacity 250 tons     Magazine 144   

Saab JB4-180E1     Max Ship Size 9000 tons    Distance 100k km     Squadron Size 4
Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 19.7 billion km   (102 days at full power)
GE Barrier A117 (9)   Total Fuel Cost  63 Litres per day

TorAr Goaltender III Laser Array (1x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk1-80/16X BFC (1)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Falcon Counter Missile (64)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (16)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The updated jump engine gave the ship both increased arrival or departure range but also allows a single jump ship to bring along 3 consorts.  Thus to assault jump 4th Squadron only 2 enchanters are now necessary.  The space saved was used to increase the onboard missile storage of the ship for its secondary collier role.


Naval Yard: Victorias Esquimalt Graving Dock, Sol
AD 2297 (September 6) Agincourt (Wounded Knee Mod1.1 class) built on Earth and assigned to Battlegroup 2nd Squadron/TG1
AD 2298 (September 23) Chimera (Gargoyle Mod1.1 class) built on Earth and assigned to Battlegroup 2nd Squdron/TG1
AD 2299 (January 26) Nighthag (Gargoyle Mod1.1 class) built on Earth and assigned to Battlegroup 1st Squadron/TG1
AD 2299 (January 26) Stalingrad (Wounded Knee Mod1.1 class) built on Earth and assigned to Battlegroup 1st Squadron/TG1
AD 2299 (February 25) Ypres (Wounded Knee Mod1.1 class) built on Earth and assigned to Battlegroup 2nd Squadron/TG1
AD 2299 (July 10) Retooling for Gargoyle Mod1.2 class completed
AD 2299 (July 25) Mi-Go (Gargoyle Mod1.1 class) does not even exit its slip as it goes into an immediate refit to its electronics and barriers.
AD 2299 (September 30) Mi-Go (Gargoyle Mod1.2 class) refitted on Earth and is assigned to Support Group 1st Squadron/TG1
AD 2299 (November 1) Stirge (Gargoyle Mod1.1 class) also goes into an immediate refit to replace its electronics and barriers and will be assigned to Support Group 2nd Squadron/TG1
AD 2299 (December 30) Gargoyle, Stirge, and Grendal (Gargoyle Mod1.2 class) end their refits.
AD 2299 (December 30) Wounded Knee and Normandy (Wounded Knee Mod1.2 class) refitted on Earth
AD 2300 (April 15) Wild Rose (Flower Mod1.1 class) refitted on Earth

Code: [Select]
Flower Mod1.1 class Jump Tender    4,500 tons     116 Crew     541.95 BP      TCS 90  TH 150  EM 180
2222 km/s    JR 3-100     Armour 2-24     Shields 6-200     Sensors 18/18/0/0     Damage Control Rating 2     PPV 3
Maint Life 3.92 Years     MSP 151    AFR 81%    IFR 1.1%    1YR 16    5YR 234    Max Repair 37 MSP
Intended Deployment Time: 18 months    Spare Berths 0   
Magazine 33   

Saab JB3-90E1     Max Ship Size 4500 tons    Distance 100k km     Squadron Size 3
Rolls Royce NP E-M40Si (5)    Power 40    Fuel Use 66.5%    Signature 30    Exp 10%
Fuel Capacity 300,000 Litres    Range 18.0 billion km   (93 days at full power)
GE Barrier A117 (6)   Total Fuel Cost  42 Litres per day

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon Counter Missile (33)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18

Seimens SCMS Sentry II  62/3-0050 (1)     GPS 27     Range 1.6m km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The space saved by the more modern jump drive is used to improve the ships shields so now they are as strong as the other heavy frigates.

Code: [Select]
Gargoyle Mod1.2 class Heavy Frigate Escort    4,450 tons     113 Crew     598.9 BP      TCS 89  TH 150  EM 180
2247 km/s     Armour 1-24     Shields 6-200     Sensors 18/18/0/0     Damage Control Rating 4     PPV 6
Maint Life 9.29 Years     MSP 336    AFR 39%    IFR 0.6%    1YR 7    5YR 105    Max Repair 36 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 5   
Hangar Deck Capacity 250 tons     Magazine 110   

Rolls Royce NP E-M40Si (5)    Power 40    Fuel Use 66.5%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 21.3 billion km   (109 days at full power)
GE Barrier A117 (6)   Total Fuel Cost  42 Litres per day

Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Falcon Counter Missile (108)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Seimens SCMS Sentry II  62/3-0050 (1)     GPS 27     Range 1.6m km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Wounded Knee Mod1.2 class Heavy Frigate    4,450 tons     130 Crew     598.9 BP      TCS 89  TH 150  EM 180
2247 km/s     Armour 1-24     Shields 6-200     Sensors 18/18/0/0     Damage Control Rating 4     PPV 13
Maint Life 9.49 Years     MSP 336    AFR 39%    IFR 0.6%    1YR 7    5YR 101    Max Repair 36 MSP
Intended Deployment Time: 18 months    Spare Berths 3   
Magazine 75   

Rolls Royce NP E-M40Si (5)    Power 40    Fuel Use 66.5%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 21.3 billion km   (109 days at full power)
GE Barrier A117 (6)   Total Fuel Cost  42 Litres per day

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Nordion Arbalist ASM Launch System (2)    Missile Size 5    Rate of Fire 150
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Falcon Counter Missile (24)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (10)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Sentry II  62/3-0050 (1)     GPS 27     Range 1.6m km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


Northern Coalition Army
AD 2298 (December 26) Yellowknife Ranger Bn completes its infantry training at Camp Wainwright and the recruits for the 2nd NC Engineering Bde arrive to begin their training.
AD 2299 (January 19) 1st NC Construction Bde completes its training at Stanford Training Area and embarks on the Queen Elizabeth for transport to Rosetta, the recruits that will form 3rd NC Engineering Bde arrive shortly after they depart the barrack blocks.
AD 2300 (June 30) 2nd NC Engineering Bde finishes training at Camp Wainwright and it is followed by the new inductees for the Arborian Peacekeeper detachment.



Frigate Replacement Program

The FRP as originially planned assumed that 3rd Squadron/TG1 would be composed of 3 London Escorts, and a Guardian class area defence Frigate forming the Battlegroup.  The support group would conist of two Edmonton class jump tenders, a Protecteur class resupply vessel, and a Guardian class area defence Frigate.  A light re-supply group would be formed of a Terrier class Missile Frigate (mainly to lay mines), two Protecteur class resupply vessels, an Edmonton class jump tender and Guardian class area defence Frigate.  However, to update the JX3-60 jump engine of the Edmonton's would require an additional research effort and the new JB3 90-E1 engine is only 50 tonne large than the current engine on the Edmontons and can be used by ships 50% larger.  So there seemed little sense in retaining the 3000 tonne hull or ships designed around it in service, with the exception of the Scout class of probe ships.  This was compounded by the fact that it would require more schooling for the crews, and a doubled amount of maintenance spares space to keep modernized versions in service.  The final nail on the original plan was the discovery of micro cracks and other indicators of fatigue in the space frames of some of the oldest ships.

The FRP was adjusted to replace the 3rd Squadron now with the Gargoyle class area defence Heavy Frigate but still retain London's only now modernizations would not be limited to 3000 tonnes but could be of any size up to 4500 tonnes.  This was especially critical as the Deegan was not a small system.  The support group would then be the same as all other support groups in TF1.  The concept of a light resupply group was changed to include Flowers and Edinburough class ships.   Mine laying could be accomplished by building an extra Wounded Knee class ship.  It is also decided due to their age to pay off the existing London class ships and build newer ones once ship yard space was available for the task.

This change had an impact in outsystem naval operations, which up until now had been the responibility of TG1.  But the re-organization, construction and training of the new ships would take considerable time so outsystem naval operations was transfered to 5th and 6th Squadrons.  This would allow the sequential paying off and new construction necessary to fill out 1st and 2nd Squadrons to take place.  The Flower class jump tenders would require refitting as well.  This was nearly a complete rebuild and it was looked into if refitting or Paying off/re-building made the most sense.

NCN Paid Off List
AD 2297 (May 12) Beagle (Terrier Mod1.4 class) scrapped on Earth. Recovered Components: 1x Seimens SSS 53-3000, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 4x GE Barrier A119, 1x Grumman SCMFC 52-50, 1x Telus ASMFC 53-1000, 1x Boeing SBMAG, 3x Nordion Buckler CM Launch System, 1x Nordion Arbalist ASM Launch System, 1x Seimens SCMS Vigilant Plus 51/4-0050, 3x Rolls Royce NP E-M40Si, 100,000 Litres Fuel
AD 2297 (July 15) Banff (Edmonton Mod1.3 class) scrapped on Earth. Recovered Components: 1x Saab JX3-60, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 1x Seimens SSS 53-3000, 4x GE Barrier A119, 3x Rolls Royce NP E-M40Si, 10,000 Litres Fuel
AD 2297 (October 26) Bloodhound (Terrier Mod1.4 class) scrapped on Earth. Recovered Components: 1x Seimens SSS 53-3000, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 4x GE Barrier A119, 1x Grumman SCMFC 52-50, 1x Telus ASMFC 53-1000, 1x Boeing SBMAG, 3x Nordion Buckler CM Launch System, 1x Nordion Arbalist ASM Launch System, 1x Seimens SCMS Vigilant Plus 51/4-0050, 3x Rolls Royce NP E-M40Si, 100,000 Litres Fuel
AD 2297 (December 10) Borsoi (Terrier Mod1.4 class) scrapped on Earth. Recovered Components: 1x Seimens SSS 53-3000, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 4x GE Barrier A119, 1x Grumman SCMFC 52-50, 1x Telus ASMFC 53-1000, 1x Boeing SBMAG, 3x Nordion Buckler CM Launch System, 1x Nordion Arbalist ASM Launch System, 1x Seimens SCMS Vigilant Plus 51/4-0050, 3x Rolls Royce NP E-M40Si, 100,000 Litres Fuel
AD 2298 (July 23) Foxhound (Terrier Mod1.4 class) scrapped on Earth. Recovered Components: 1x Seimens SSS 53-3000, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 4x GE Barrier A119, 1x Grumman SCMFC 52-50, 1x Telus ASMFC 53-1000, 1x Boeing SBMAG, 3x Nordion Buckler CM Launch System, 1x Nordion Arbalist ASM Launch System, 1x Seimens SCMS Vigilant Plus 51/4-0050, 3x Rolls Royce NP E-M40Si, 100,000 Litres Fuel
AD 2298 (September 29) Mastiff (Terrier Mod1.4 class) scrapped on Earth. Recovered Components: 1x Seimens SSS 53-3000, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 4x GE Barrier A119, 1x Grumman SCMFC 52-50, 1x Telus ASMFC 53-1000, 1x Boeing SBMAG, 3x Nordion Buckler CM Launch System, 1x Nordion Arbalist ASM Launch System, 1x Seimens SCMS Vigilant Plus 51/4-0050, 3x Rolls Royce NP E-M40Si, 100,000 Litres Fuel
AD 2298 (October 5) Watchman (Guardian Mod1.3 class) scrapped on Earth. Recovered Components: 1x Grumman SCMFC 52-50, 3x Nordion Buckler CM Launch System, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 1x Seimens SSS 53-3000, 4x GE Barrier A119, 1x Boeing SBMAG, 1x Seimens SCMS Vigilant Plus 51/4-0050, 3x Rolls Royce NP E-M40Si, 150,000 Litres Fuel
AD 2299 (March 20) Picket (Guardian Mod1.3 class) scrapped on Earth. Recovered Components: 1x Grumman SCMFC 52-50, 3x Nordion Buckler CM Launch System, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 1x Seimens SSS 53-3000, 4x GE Barrier A119, 1x Boeing SBMAG, 1x Seimens SCMS Vigilant Plus 51/4-0050, 3x Rolls Royce NP E-M40Si, 129,802 Litres Fuel
AD 2299 (March 25) Sentry (Guardian Mod1.3 class) scrapped on Earth. Recovered Components: 1x Grumman SCMFC 52-50, 3x Nordion Buckler CM Launch System, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 1x Seimens SSS 53-3000, 4x GE Barrier A119, 1x Boeing SBMAG, 1x Seimens SCMS Vigilant Plus 51/4-0050, 3x Rolls Royce NP E-M40Si, 150,000 Litres Fuel
AD 2300 (March 15) Purple Violet (Flower class) scrapped on Earth. Recovered Components: 1x Saab JA3-90, 5x Rolls Royce NP E-M40S, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 1x Seimens SCMS Extra Vigilant 52/3-0050, 1x Seimens SSS 53-3000, 1x Grumman SCMFC 52-50, 3x Boeing SBCM Cell, 3x Nordion Buckler CM Launch System, 3x GE Barrier A119, 83,268 Litres Fuel
AD 2300 (March15) Lookout (Guardian Mod1.3 class) scrapped on Earth. Recovered Components: 1x Grumman SCMFC 52-50, 3x Nordion Buckler CM Launch System, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 1x Seimens SSS 53-3000, 4x GE Barrier A119, 1x Boeing SBMAG, 1x Seimens SCMS Vigilant Plus 51/4-0050, 3x Rolls Royce NP E-M40Si, 150,000 Litres Fuel

Spaceframe Renewal Program

It started with rumors on the Inter Web and then moved on to investigative journalism.  Commercial firms usually scrapped their ships after 20 years in service.  BuSurvey, BIC and the NCN had ships nearly a half a century old still in service.  The Upholder was humanities first spaceship for example.  In the case of BIC and the NCN the hulls had recieved periodic modernizations often quite extensive in scope which meant that the major components (in particular the engines) were often decades younger than the hull they were mounted on.  Various special interest groups and citizen groups started asking if the spaceframe itself was still sound after all this time.  Extensive testing revealed the existance of micro-cracks in many of the oldest spacecraft.  The effect of these micro-cracks on the integrity of the spaceframe itself was studied and the most rigorous analysis showed it was unlikely to cause catastrophic failure, but the possibility of such an event could not be excluded.  However, like a horse with the bit in mouth the issue grew and grew until the NCC mandated that all older spacecraft would be paid off from the active list and replacement ships constructed.  [ooc]Or put another way...the constant pressing of OK realy is annoying![/ooc]

Needless to say the shipyard firms were estatic over this decision and as it turns out a large fraction of BIC's fleet and BuSurvey's force is around 30 years old so a considerable number of ships were designated to be paid off and replacements built.  Various and sundry Inter Web conspiracy theory emerged but they are conflicting and contradictory of each other.  Is it a conspiracy of the shipyards, or a conspiracy by BIC?  Reasonable people avoid the question entirely.  BICs plan is to pull ships off the route, pay them off and then rebuilt them. 

AD 2297 (June 15) Bauxite (Bauxite Long Range (EE) class) scrapped on Earth. Recovered Components: 1x MAN NP CE-200, 1x Seimens Civ Navi 2M/5000, 5x Cargo Handling System, 1x NorTEL Civ IR Telescope, 10,000 Litres Fuel
AD 2297 (October 9) Mackenzie (Mackenzie class) scrapped on Earth. Recovered Components: 1x MAN NT CE-62, 3x Cryogenic Transport, 17,385 Litres Fuel
AD 2299 (February 1) Upholder (Upholder Mod1 class) scrapped on Earth. Recovered Components: 1x Geological Survey Sensors, 1x MAN NT CE-62, 1x NorTEL Civ IR Telescope, 40,615 Litres Fuel
AD 2299 (April 29) Amber (Bauxite Long Range (EE) class) scrapped on Earth. Recovered Components: 1x MAN NP CE-200, 1x Seimens Civ Navi 2M/5000, 5x Cargo Handling System, 1x NorTEL Civ IR Telescope, 250,000 Litres Fuel
AD 2299 (April 29) Amethyst (Bauxite Long Range (EE) class) scrapped on Earth. Recovered Components: 1x MAN NP CE-200, 1x Seimens Civ Navi 2M/5000, 5x Cargo Handling System, 1x NorTEL Civ IR Telescope, 250,000 Litres Fuel
AD 2299 (May 19) Petrocan (Petrocan class) scrapped on Earth. Recovered Components: 1x NorTEL Civ IR Telescope, 1x Saab CJX S-200, 1x Seimens Civ Navi 2M/5000, 4x MAN NT CE-62i, 500,000 Litres Fuel
AD 2299 (September 25) Diamond (Bauxite Long Range (EE) class) scrapped on Earth. Recovered Components: 1x MAN NP CE-200, 1x Seimens Civ Navi 2M/5000, 5x Cargo Handling System, 1x NorTEL Civ IR Telescope, 250,000 Litres Fuel
AD 2299 (December 9) Husky (Petrocan class) scrapped on Earth. Recovered Components: 1x NorTEL Civ IR Telescope, 1x Saab CJX S-200, 1x Seimens Civ Navi 2M/5000, 4x MAN NT CE-62i, 500,000 Litres Fuel

Scrapping of Obsolete Fighters/Systems
AD 2299 (January 26) Fairmile B3(EW) 001 scrapped on Earth. Recovered Components: 1x Seimens SAMS Vigilant 51-0050, 1x Bombadier Backboard NPM1-150, 5,000 Litres Fuel
AD 2299 (February 1) Fairmile C1(EW/SAR) 021 scrapped on Earth. Recovered Components: 1x Seimens SAMS Vigilant 51-0050, 1x Bombadier Backboard NPM1-150, 5,000 Litres Fuel
AD 2299 (July 25) Fairmile B3(EW) 002 scrapped on Earth. Recovered Components: 1x Seimens SAMS Vigilant 51-0050, 1x Bombadier Backboard NPM1-150, 5,000 Litres Fuel
AD 2300 (January 21) Fairmile B3(EW) 003 scrapped on Earth. Recovered Components: 1x Seimens SAMS Vigilant 51-0050, 1x Bombadier Backboard NPM1-150, 5,000 Litres Fuel

AD 2297 (October 9) 1x MAN NT CE-62 scrapped. Salvage from scrap: Wealth: 4.6875.  Gallicite: 4.7 tons. 
AD 2299 (January 26) 1x Bombadier Backboard NPM1-150 scrapped. Salvage from scrap: Wealth: 2.25.  Gallicite: 2.3 tons. 
AD 2299 (February 1) 1x MAN NT CE-62 scrapped. Salvage from scrap: Wealth: 4.6875.  Gallicite: 4.7 tons. 
AD 2299 (February 1) 1x Bombadier Backboard NPM1-150 scrapped. Salvage from scrap: Wealth: 2.25.  Gallicite: 2.3 tons. 
AD 2299 (July 25) 1x Bombadier Backboard NPM1-150 scrapped. Salvage from scrap: Wealth: 2.25.  Gallicite: 2.3 tons. 
AD 2299 (December 9) 3x NorTEL IR Array 0-3 scrapped. Salvage from scrap: Wealth: 13.5.  Uridium: 13.5 tons. 
AD 2299 (December 9) 8x MAN NT CE-62i scrapped. Salvage from scrap: Wealth: 37.5.  Gallicite: 37.5 tons. 
AD 2299 (December 9) 12x Bell Phased Array P3-15 scrapped. Salvage from scrap: Wealth: 54.  Uridium: 54.0 tons. 
AD 2300 (January 21) 1x Bombadier Backboard NPM1-150 scrapped. Salvage from scrap: Wealth: 2.25.  Gallicite: 2.3 tons. 
AD 2300 (March 15) 7x GE Barrier A119 scrapped. Salvage from scrap: Wealth: 8.4.  Duranium: 2.1 tons.  Corbomite: 3.2 tons.  Boronide: 3.2 tons. 
AD 2300 (March 15) 2x NorTEL IR Array 0-3 scrapped. Salvage from scrap: Wealth: 9.  Uridium: 9.0 tons. 
AD 2300 (March 15) 5x Rolls Royce NP E-M40S scrapped. Salvage from scrap: Wealth: 37.5.  Gallicite: 37.5 tons. 
AD 2300 (March 15) 2x Bell Phased Array P3-15 scrapped. Salvage from scrap: Wealth: 9.  Uridium: 9.0 tons. 


BIC Operations in Alpha Centauri

The NCC switching over to only shipping machinery for fabrication grew the industrial park on Faewald significantly [ooc]By the end of this time period Construction Factory x61[/ooc], which had two effects.  The positive effect was that finally there was more production of housing and lifesupport modules then the population growth.  For the first time in decades the demand list started to shrink rather than grow.  To say that everyone involved was elated was an understatement.  The negative effect was that the demand on Faewald's duranium stockpile was greater than the production of its mines.  This led to periodic production slowdowns (October-November 2298, September-October 2299, and March-April 2300).  These were offset by instructing the inbound Heavy Lift group or ICG to drop off their cargo at Faewald and then divert to Banshee to load all available duranium and then off load it at Faewald.  This, as the outages indicate, was at best a stop gap solution.  The NCC now that it had sufficient industrial capacity switched to sending mines to build up the amount of duranium being mined.  The industrial park in the time frame produced enough housing and lifesupport for around 4.3 million people [ooc]Infrastructure x1290 plus probably around 400 more in the time period that I lost[/ooc].

The 1st Geosurvey team was also busy.  On March 23, 2297 they are dropped off on Calheme and on April 5, 2297 they report that they have concluded their survey.  After years of effor they are done.  The finish a quick survey of moon 1 of planet VII before heading for the planets of the B component starting with the innermost planet on May 13, 2297.  They remain there until they return to Faewald on October 19, where the newly arrived Upton takes over from the Upholder as their support ship.  The Upholder gives its crew R&R at Faewald and then departs for Earth.  The Upton transports the 1st Geosurvey team back to B I on November 5, 2298.  The team completes their survey on March 1, 2299.  They arrive on B II the same day and inside of two weeks on March 11, 2299 complete the survey of B II.  The next day the team in on B III and they complete the survey of that world on July 25, 2299.  They then move to moon 4 of B IV arriving on July 28, 2299.  The extra crew space on the Upton allows it to remain on station for 2 years eliminating the 8 month limit the survey team previously had to take into consideration.


AD 2297 (March 23) 1st Geosurvey Team dropped off on Calheme
AD 2297 (April 5) The 1st Geosurvey Team has completed its surface-based geological survey of Calheme
AD 2297 (April 5) A deposit of 4 326 400 tonnes of Neutronium (Accessibility 0.1) has been found on Calheme by the 1st Geosurvey Team
AD 2297 (April 13) 1st Geosurvey Team dropped off on Alpha Centauri-A VII - Moon 1
AD 2297 (May 13) 1st Geosurvey Team dropped off on Alpha Centauri-B I
AD 2298 (November 5) 1st Geosurvey Team dropped off on Alpha Centauri-B I
AD 2299 (March 1) The 1st Geosurvey Team has completed its surface-based geological survey of Alpha Centauri-B I
AD 2299 (March 1) A deposit of 11 771 761 tonnes of Boronide (Accessibility 0.2) has been found on Alpha Centauri-B I by the 1st Geosurvey Team
AD 2299 (March 1) 1st Geosurvey Team dropped off on Alpha Centauri-B II
AD 2299 (March 11) The 1st Geosurvey Team has completed its surface-based geological survey of Alpha Centauri-B II
AD 2299 (March 12) 1st Geosurvey Team dropped off on Alpha Centauri-B III
AD 2299 (July 25) The 1st Geosurvey Team has completed its surface-based geological survey of Alpha Centauri-B III
AD 2299 (July 25) Additional deposits of Uridium have been found on Alpha Centauri-B III by the 1st Geosurvey Team. The total amount available has increased from 7 840 000 to 24 840 256 tonnes.
AD 2299 (July 25) Additional deposits of Neutronium have been found on Alpha Centauri-B III by the 1st Geosurvey Team. The total amount available has increased from 4 064 256 to 8 809 024 tonnes.
AD 2299 (July 28) 1st Geosurvey Team dropped off on Alpha Centauri-B IV - Moon 4


BIC Operations in FL Virginis

Biforst continues as it has for the past decade or so.  ICG VI and VII continue to arrive loaded with new colonists, and some combination of colonial life support systems, and machinery for mines or the industrial park.  The industrial park produced enough housing and life support for ~600 000 new colonists [ooc]Infrastructurex122[/ooc] most of which was stockpiled against later need.


BIC Operations in Gliese 526

Rosetta's industrial park continues to produce colonial housing and additional lifesupport managing to stay ahead of the population growth of the colony.  Sufficient for ~380 000 colonists is produced localy [ooc]Infrastructure x76[/ooc], which combined with that transported in by Heavy Lift Group II keeps a margin of some 300 000 between the population and the colonies capacity.  Interstellar Terraforming Group II arrives on to join ITG I and speed up the process of atmosphere modification.  In a major relief for the colonists on January 6, 2300 the amount of Ammonia in the atmosphere falls to a level that is no longer perceptable.  The 4 terraformer ships begin increasing the amount of Nitrogen in the atmosphere.

AD 2300 (January 6) All traces of Ammonia removed from atmosphere of Rosetta

For what seems to be a small eternity the NCC Xenoarcheology team has been engaged in digs at the engimatic ruins found on the planet.  The situation had gotten so unbelievable that the NCC had formed a second team to assist in the dig but before that team could be sent to Rosetta the long awaited breakthrough occured.  On December 10, 2300 the team announced that they had discovered both how the aliens stored their information and more importantly how to read it.  They also had determined that the aliens of the Abbaji Republic were at approximately the same technological level as the Norther Coalition [ooc]Aliens are TL3[/ooc].  The fact that the team had assumed a much higher technology level was a contributing factor to the delay as they had not tried several "simplistic" approaches under the assumption the more advanced aliens would not use such "primitive" concepts.  The timing is also very good for the availablity of a construction brigade to attempt to bring the alien infrastructure back into operation.   The 1st NC Construction brigade arrives on July 15, 2999 and sets to work attempting to recover as much of the alien city as possible.  The score a major success at the end of June 2300 when they manage to recover the major components of a research complex.

AD 2298 (December 10) Ruins on Rosetta have been fully surveyed by the NCC Xenoarcheology Team. The alien race which inhabited the planet as been identified as the Abbaji Republic and their language and symbology have been translated. [ooc]97 abandoned installations were found which may be recovered by an construction brigade[/ooc]
AD 2299 (September 10) 1st NC Construction Bde has recovered an abandoned automated mine
AD 2299 (December 20) 1st NC Construction Bde has recovered 4 abandoned Maintenance Facilities
[ooc]AD 2299 (December 20) The Morale of 1st NC Construction Bde has increased to 101[/ooc]
AD 2300 (January 6) 1st NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair
AD 2300 (June 30) 1st NC Construction Bde has recovered an abandoned Research Facility on Rosetta
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 23, 2014, 02:46:51 AM
AD 2297 (July) to 2300 (June) Catching Their Breath (Part III or Part IIB)

BIC Operations in Gliese 408

For the purposes of settling the newly named planet of Arboria, BIC tranfers ICG V from the Biforst run.  The First-In colonists (20 000 recruited from Venus) arrive with Govenor Alexandra White on July 25, 2977.  They carry with them the housing, power systems and other necessities to set up the colony.  On November 20, 2297 Heavy Lift Group IV (Kitchner) arrives with 50 000 more colonists, plus duranium and corundum mined and previously stockpiled on Forge.  On February 29, 2298, making a special run, ICG VI arrives with: 20 000 more colonists, additional colony support systems, the heavy equipment needed to mine the planets TN materials plus fabrication machinery to start a industrial park.  Further trips by ICG V bring in heavy equipment for more mines, further fabrication tools and more colonial support systems and housing.  By the end of June 2300 the industrial park turns out enough extra housing and cooling systems for ~900 000 more colonists [ooc]colony cost is ~30[/ooc].  Heavy Lift Group IV in the same time period transfers 200 000 new colonists from Venus to Arboria.

Interstellar Terraforming Mission II finishes their task of increasing the Oxygen level of Arboria's atmosphere to 0.11 Atm on February 25, 2299.  They break orbit heading for Rosetta.

AD 2299 (February 25) Addition of Oxygen to the atmosphere of Arboria has been halted as specified conditions have been met


(http://i.imgur.com/mKhOAaF.jpg)


Outsystem Survey Operations
Gamma Virginis
This system is just too far away, plus the Wolf 358 system borders two systems infested with Wolvers.  BIC's analysis is that significant development in engines plus establishement of additional refueling will be necessary.  Its current lift capacity is also stretched between 5 colonies and with the space frame replacement program under operation it is clear that new capacity will not be available for several years.  The system is listed as high priority but set on the "To Be Colonized" List.

But in terms of wealth, prospects for both colonization and expansion so rich a system has never been found.

AD 2297 (January 2) New Jump Point found in the Gamma Virginis System
AD 2297 (May 21) New Jump Point found in the Gamma Virginis System
AD 2297 (June 8 ) New Jump Point found in the Gamma Virginis System
AD 2297 (June 26) Gravitational Survey Completed in the Gamma Virginis system. The system has a total of 8 jump points


Gamma Virginis/HIP 66675
While Alpha and Beta Grav survey missions were wending their slow way around the outer system it was decided to investigate the nearest jump point to the entry point.  The Jump Tender White Trillium and the Normandy transit throught to find the system listed in the old starcharts as HIP 66675.  It is, unspectacular.  A dim red dwarf surrounded by two close orbiting terrestrial worlds and the remains of a third.  The innermost world is only 6.6 m km from the stars photosphere.  These three are followed by a pair of gas giants with one and two terrestrial moons respectively.  Then a dwarf planet and a large dispersed asteroid belt and a final gas giant.  Outside of this is a large dispersed ort cloud containing dozens of larger asteroids.  None of the worlds have water or breathable atmospheres.  IS III conducts a probe of the system but the Scout finds no alien presence in the system and they return to Gamma Virginis on May 22.  Dissapointing sums it up.

AD 2297 (May 9) An exploration of a jump point in the Gamma Virginis system has revealed the new system of HIP 66675


Wolf 358/NN 3667
After the conclusion of the survey of Gamma Virginis the NCN returns to its standard "Wolf Watch" station in Wolf 358.  However, one jump point remains unexplored.  Largely because it was 5 billion km from then entry jump point, a distance over 50% of the range of a Terrier class frigate.  While the 6th Squadron is on "Wolf Watch" the Vimy Ridge and the Jump Tender Wild Rose are detached to probe jump point 5.  The arrive on August 14, 2298 and the Wild Rose transits both ships through to the system NN 3667.  The trip was a waste of fuel.  The system's entry jump point is 2.5 billion km from a dim white dwarf (D8-VII) not even surounded by asteroids.  The ships return after the standard 5 minutes of photography and spectroscopy necessary to determine the system ID and set course for the 6th Squadron. 

AD 2298 (August 14) An exploration of a jump point in the Wolf 358 system has revealed the new system of NN 3667


Gliese 1061
After completing an overhaul after the survey of Gamma Virginis Alpha and Beta grav survey missions ferried by IS I set course for Gliese 1061, beyond Epsilon Indi.  They will finish the survey of this system.  The system has a single world with water, but an unbreathable atmosphere and reasonable gravity.  It is unfortunately far enough from its red dwarf primary to be bitterly cold.  Still worlds with water are not that common that it isn't on the colonization eventually list.  The BuSurvey ships arrive on December 5, 2298.  While the two grav survey missions finish off the survey of the outer system the ships of IS I intercept the last two of the systems 5 comets and conduct mineral surveys.  On June 24, 2299 the BuSurvey ships head back to Sol, mission accomplished.

AD 2299 (January 1) Minerals Discovered on Gliese 1061-A Comet #2: Duranium 656 (1)  Neutronium 33,682 (0.8 )  Vendarite 18,092 (0.7)  Sorium 11,454 (1)  Uridium 17,399 (0.9)  Gallicite 38,489 (0.7) 
AD 2299 (February 30) Minerals Discovered on Gliese 1061-A Comet #4: Duran 300,080 (0.8 )  Neut 43,918 (0.9)  Corb 16,147 (0.9)  Boron 27,362 (0.9)  Merc 42,316 (0.9)  Vend 4,618 (1)  Sorium 7,873 (0.9)  Gall 11,719 (1) 
AD 2299 (April 13) New Jump Point found in the Gliese 1061 System
AD 2299 (June 4) Gravitational Survey Completed in the Gliese 1061 system. The system has a total of 3 jump points


Sol/Kapteyns Star
The decision is made in late 2298 to complete the survey of Sol, probing the last two jumppoints.  The NCN is convinced they are not infested with Wolvers but 3rd Squadron is free to do the task and there is a good alignment of Jupiter with the furthest jump point allowing for easy refueling of the tankers.  3rd Squadron arrives at Jump point 7 on January 28, 2299.  The Dorset and Banf are detached to do the probe.  Some 5 minutes later the ships are back in Sol reporting the discovery of the system called Kapteyns Star.  The entry jump point is 3.2 billion km from a dim red dwarf (M2-V) that is surrounded by a belt of asteroids.  IS II arrives at the Sol side of the jump point on February 13, 2299 and enters Kapteyns Star.  The James Cook starts gravitational surveys in the region of the entry jump point while the Voyageur heads insystem to survey the asteroids.  The ships of 3rd Squadron and the BuSurvey's IS II transit back to Sol on August 12, 2299.  A further full detailed survey for jump points leading out of this system can wait for improved engines.  Jump point 6 will be probed in 2300 when the Earth is aligned with the jump point itself.

AD 2299 (January 28) An exploration of a jump point in the Sol system has revealed the new system of Kapteyns Star
AD 2299 (May 11) Minerals Discovered on Kapteyns Star-A Asteroid #4: Neutronium 1,475 (1) 
AD 2299 (May 26) Minerals Discovered on Kapteyns Star-A Asteroid #31: Neutronium 331 (1)  Sorium 10,445 (1)  Gallicite 566 (1) 
AD 2299 (June 1) Minerals Discovered on Kapteyns Star-A Asteroid #33: Uridium 174 (1) 
AD 2299 (June 25) Minerals Discovered on Kapteyns Star-A Asteroid #35: Duranium 5 (1)  Tritanium 56 (1)  Gallicite 25 (1) 
Title: Re: The Northern Coalition (AAR)
Post by: Bryan Swartz on November 23, 2014, 06:52:20 AM
I'd recommend imgur.  A new galaxy map would be a great thing! 
Title: Re: The Northern Coalition (AAR)
Post by: MarcAFK on November 23, 2014, 07:41:35 AM
Imgr seconded, I used to use photobucket, but switched to imgr for more anonymity for civcraft, the only downside to imgr seems to be the hours I waste looking at gifs of kittens and whatever. Oh and it sometimes stops uploading when my internet disconnects, and doesn't seem to continue the upload where it was keft.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 23, 2014, 09:11:07 AM
Thank you Mark and Bryan.  I have updated the post to include a starmap using Imagur.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on June 22, 2015, 07:45:34 AM
A bit barebones I'm sorry to say but I've got to get through to 2305 which is the current game date.  Using EXCEL speeds things up I have found.  I need to get the details for the new system listed plus I will look to see if I have the 2300 system details.  I know I wrote them down...just have to find them.  OP Ivanhoe is over but it is in September 2305.  Looks like I will have 2 6 month turn write ups between the above one and this one, they will unfortunately be out of order in the AAR.

AD 2300 (July) to 2301 (June) Catching Their Breath (Part IIIC)

The NCC is actually doing very well in this time point.  Fuel is building up quickly in the outer colonies, and even Earth's farm is largely being kept at around 10 million litres by utlization of the civillian harvester at Jupiter, with only occasional use of the Refineries.  Levels of minerals are reasonable with the three outstanding Venderite, Boronide and Galacite under careful watch by the NCC with a strong desire to maintain the slow but steady increase in their stockpiles.

The Assembly is happy with the economic progress being made with significant wealth flowing into the governments cofferes from largely taxes on the population but a significant amount starting to come in from taxation on trade good and transfers between the Sol colonies.  On a local political front the rate of acquisition of new territory by the NC has slowed down dramatically.  There are three primary reasons for this.  The first is that the Wolver intrusion caused a serious negative impact on the diplomatic efforts with the southern hemisphere and pacific basin powers.  There is significant animosity over the so called "White Man's Stupidity That Nearly Got Us All Exterminated."  That there was little chance of that happening is logic, the response is not.  That all the major defences are in the North wasn't exactly helpful.  Regardless the diplomatic efforts certainly were stalled, and currently the efforts are mainly in regaining lost ground rather than forging ahead.  The second reason is that the recovered areas, are in need of significant upgrading of infrastructure, archeological efforts and fundamental rebuilding.  The south of Europe and the coastal areas of the North America are covered in the mouldering wreckage of a civilization and the engineering companies contracted to render them habitable again are making far slower progress then expected.  Coupled with the efforts of Archeologists to preserve older pre-fall structures makes the task considerably more complicated then anyone ever imagined.  The last reason is large numbers of refugees flooding north, across the Mittlemer, from the Azatlan City States, over the Siberian wastes, and even landing along the Carribique shores.  The numbers have been substantial and they stress the capabilities of the NC.  The problem is far less the numbers then the fact that they all need substantial re-education and training as there is simply not that many jobs that can be done by under-educated individuals.  This also ties down a significant fraction of the NC Army in border patrol duties.  Here the fact they have guass rifles is less a factor then the fact they have exception orbital sensors, but it still requires the formation of more and more units to patrol the borders.  The fact that people are leaving the established states in the south to go north also feeds into the first problem with many states claiming a "brain drain" to the NC.  Worse many of these people sign up for colonization drives and end up being statistics on Venus.  The shipping lines still producing colony ships in excess of any sensible need.

Terraforming efforts of the moon Io are advanced, as a small amount of Oxygen has been built up around the moon (0.005 Atm) and the terraformers resume releasing Nitrogen to thicken the atmosphere furhter.
 
2301 (June 21) Addition of Oxygen to the atmosphere of Io has been halted as specified conditions have been met               


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2300 (July11) Construction of Construction Factories completed                     
2300 (September12) Construction of Mines completed                     
2300 (October16) Construction of Construction Factories completed
2300 (December12) Construction of Mines completed                  
2301 (April 6) Naval Shipyard Complex "Old Norfolk Naval Yards" is assembled in LEO.  It is intended to produce naval vessels of up to 12 000 tonnes.               
2301 (April 11) Construction of 100 Maintenance Supplies completed                     
2301 (June 6) The prefabrication of a PDC Tranquility U3 class point defence base is completed and work on more Construction Factories begins.                     

Secondary Industrial Tasks
2300 (July 18) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                        
2300 (September 12) Construction of Construction Factory completed on Earth                     
2300 (September 17) Construction of Maintenance Supplies x25 completed on Earth                     
2300 (October 16) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
2300 (December 7) Construction of Mine completed on Earth                     
2300 (December 12) Construction of Maintenance Supplies x25 completed on Earth                     
2301 (January 9) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                     
2301 (March 6) Construction of Construction Factory completed on Earth                     
2301 (March 11) Construction of Maintenance Supplies x25 completed on Earth                                 
2301 (April 11) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                  
2301 (June 6) Construction of Mine completed on Earth                     
2301 (June 12) Construction of Maintenance Supplies x25 completed work on new colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts Infrastructure x32 has begun                  

Missiles and Fighters
2300 (October 11) Fairmile C3(EW/SAR) 006 (Fairmile C3(EW/SAR)) built               
2300 (December 12) Fairmile C3(EW/SAR) 007 (Fairmile C3(EW/SAR)) built            
2301 (February 15) Fairmile C3(EW/SAR) 008 (Fairmile C3(EW/SAR)) built               
2301 (April 16) Fairmile C3(EW/SAR) 009 (Fairmile C3(EW/SAR)) built               
2301 (June 21) Fairmile C3(EW/SAR) 010 (Fairmile C3(EW/SAR)) built and construction of the next Fairmile C3(EW/SAR) begins.               

Industrial Efforts: Mars and Luna
2300 (October 1) Sufficient new life support for 1 million people is prodcued on Luna                     
2301 (May 4)  Refit PDC LP Sirius Planum completed on Mars                     


Civillian Operations
2301 (April 16) The civilian mining colony on Neujmin has been expanded to 24 civilian mining complexes                     
2301 (June 12) The civilian mining colony on Encke has been expanded to 25 civilian mining complexes   


Research Developments
2300 (November 4) Dr. VíkingR Hœkillson's team has completed the design of the largest military jump engine ever produced indended for the jump tender consorts of the CL Fallen class (Saab JB4-240E1 Jump Drive) and begin research into further engine efficiency (Fuel Consumption: 0.6 Litres per Engine Power Hour)
2301 (March 6) Dr. Charlotte Rowley's team has completed research that further improves the rate that CoE can develop technolgy for the NC (Research Rate 400 RP) and begin efforts to produce a new set of tax rules to deal with the current economic situation (Expand Civilian Economy by 20%)
2301 (May 15) Dr. KnæikiR Hólmkellson's team has completed research into new terraforming techniques (Terraforming Rate 0.002 atm) and turns the laboratory space over to the Logistics Team who start to work on the TOE for a Brigade HQ.            
2301 (June 12) Dr. Leopold Herz's team has completed research into improved orbital sensors (Planetary Sensor Strength 300) and begin research into missile tracking algorithems that will improve interception probabilities ( Max Tracking Time Bonus vs Missiles 20% )
2300 (August 2) Dr, Bethany Bruce joined the NCC scientific establishment.  Her specialization is in the field of high energy laser physics (Research (Energy Weapons) 20%).      

Civillian Yard: Robert Napier & Sons, Sol
2300 (October 27) Jade (Bauxite Long Range (EE) class) is built and is assigned to BICSol's light transport group.         
2301 (March 18) Emerald (Bauxite Long Range (EE) class) is built.         


Naval Yard: Old Norfolk Naval Yards, Sol
2301 (June 12) 500 tonnes of capacity added (capacity now: 1500 tonnes)                     

Naval Yard: Deschimag A.G. Weser, Sol
2300 (July 6) Sorcerer and Wizard (Enchanter Mod1.3 class) refitted                     
                  
Naval Yard: Victorias Esquimalt Graving Dock, Sol
2300 (August 8 ) Hippogriff (Gargoyle Mod1.2 class) refitted                     
2300 (September 12) Purple Violet (Flower Mod1.1 class) built            
2300 (October 6) Ortona and Vimy Ridge (Wounded Knee Mod1.2 class) refitted                  
2300 (October 6) Gryphon and Harpy (Gargoyle Mod1.2 class) refitted                     
2300 (December 2) Saxifrage and Red Lilly (Flower Mod1.1 class) refitted                     
2301 (April 11) Lady Slipper and White Trillium (Flower Mod1.1 class) refitted                  

Naval Yard: Arkangelski Design Bureau, Sol
2300 (August 17) 500 tonnes of capacity added (capacity now: 1500 tonnes)         
2300 (October 21) 500 tonnes of capacity added   (capacity now: 2000 tonnes)               
2300 (December 20) 500 tonnes of capacity added (capacity now: 2500 tonnes)                  
2301 (February 15) 500 tonnes of capacity added   (capacity now: 3000 tonnes)               
2301 (April 6) 500 tonnes of capacity added   (capacity now: 3500 tonnes)                  
2301 (May 27) 500 tonnes of capacity added   (capacity now: 4000 tonnes)               


Northern Coalition Army
2300 (July 26) The 3rd NC Engineering Bde completes training.                     
2300 (December 20) The 1st Extrasolar Bde LTR* Bn is trained.                     
2301 (February 7) The Arborian Peacekeeper Detachment graduates.                  
2301 (May 15) The 2nd Extrasolar Bde LTR Bn is trained                     
2301 (July 6) The Atlantean LTR Bn is trained.  The 3 LTRs and the Peackeeprs are loaded on the Elizabeth I for transport to their deployments.
*LTR:  Local Training and Recruitment.  A company sized formation intended to train colonists for duty with the regulars.  It is intended to keep the deployed far from home forces up to full strength.                  


Frigate Replacement Program

Efforts continue to pay off more ships of the 3000 tonne frigate classes.  But additionally older ships in the Heavy Frigate catagory are paid off and then rebuilt, rather than refit as this ensures a longer cycle time until they too will need to worry about hull fatigue.

NCN Paid Off List
2301 (January 25)  Mayflower, Pacific Dogwood, Fireweed (Flower class) scrapped on Earth. Recovered Components: 3x Saab JA3-90, 15x Rolls Royce NP E-M40S, 3x NorTEL IR Array 0-3, 3x Bell Phased Array P3-15, 3x Seimens SCMS Extra Vigilant 52/3-0050, 3x Seimens SSS 53-3000, 3x Grumman SCMFC 52-50, 9x Boing SBCM Cell, 3x Nordion Buckler CM Launch System, 9x GE Barrier A119, 750,000 Litres Fuel         


Spaceframe Renewal Program

The renewal of BICs cargo ships without significant operational impact is continuing but it is going slowly.  But the requirement to keep up a steady flow of heavy equipment to Faewald is a top priority with BIC.  This will mean a far less organized and efficient process but one which keeps the flow of goods and supplies at essentially normal levels.

2300 (July 11)   Jade (Bauxite Long Range (EE) class) scrapped on Earth. Recovered Components: 1x MAN NP CE-200, 1x Seimens Civ Navi 2M/5000, 5x Cargo Handling System, 1x NorTEL Civ IR Telescope, 250000 Litres Fuel      
2300 (December 2) Emerald (Bauxite Long Range (EE) class) scrapped on Earth. Recovered Components: 1x MAN NP CE-200, 1x Seimens Civ Navi 2M/5000, 5x Cargo Handling System, 1x NorTEL Civ IR Telescope, 250000 Litres Fuel      

Scrapping of Obsolete Fighters/Systems

2300 (December 17) Fairmile C1(EW/SAR) 023, 024, 027, 031 scrapped on Earth. Recovered Components: 4x Seimens SAMS Vigilant 51-0050, 4x Bombadier Backboard NPM1-150, 20,000 Litres Fuel            
2301 (April 16) Fairmile C1(EW/SAR) 013 scrapped on Earth. Recovered Components: 1x Seimens SAMS Vigilant 51-0050, 1x Bombadier Backboard NPM1-150, 5000 Litres Fuel            
2301 (June 21) Fairmile C1(EW/SAR) 028 scrapped on Earth. Recovered Components: 1x Seimens SAMS Vigilant 51-0050, 1x Bombadier Backboard NPM1-150, 5000 Litres Fuel            

2301 (January30)   15x Rolls Royce NP E-M40S scrapped. Salvage from scrap: Wealth: 112.5.  Gallicite: 112.5 tons.                 

                  
   
BIC Operations in AD Leonis

Forge is as usual a hub of BIC operations, its traffic control centre handling the routing of messages and flight plans for ICGS or FHG though the year.  FHG IV and FHG VI complete shore leave on July 26 and are back harvesting on the 27th.  On October 11 Heavy Lift Group IV, FHG III and FHG V arrive in Forge orbit for crew R&R.  October 20 sees the crew of Heavy Lift Group III added to the mix.  Both Heavy Lift Groups leave on the 27th of October but two days later ICG V arrives on the way back to Earth after having delievered new colonists and supplies to Argos.  ICG V breaks orbit heading for Earth on November 17.  FHG III and FHG V's crews finish their leave and are back at work on the 23rd of November.  ICG VI arrives on Novemeber 30 to give its crews a break from their ships departing on December 12.  In late December and early January 6th Squadron replaces 5th Squadron at the AD Leonis-Wolf 358 jump point for the Wolver Watch.  A dance of refueling tankers ensures that the ships are fully fueled both on station in Wolf 358 and for the return to Sol.  ICG VIII on the way to Posidean arrives on January 18 and depart on January 30.  ICG VII pauses its journey at Forge from February 2nd to the the 15th.    FHG XII is in orbit around Forge from April 16 until May 27.  During that time Heavy Lift Group II arrives on April 30 and Heavy Lift Group IV on May 8.  Heavy Lift Group II departs on May 15 while the Kitchner (HLG IV) leaves on May 20.  FHG XII is back harvesting on May 28. 
                  
   
BIC Operations in Alpha Centauri

Faewalds local industrial park is fully employed turing out housing and lifesupport producing sufficient for 3.4 million people over the year.  Production is slowed in September and later seriously between January and Feburary by a lack of Duranium as the demands of the industrial park exceed the production capacity of the mines.  Faewalds fuel farm shows constant growth over the year as production outstrips utlization.
               
FHG II finishes shore leave on July 11 and is back harvesting at Doinene on the 18th.  The two terraforming ships of Instersteller Terraforming Mission III arrive in Faewald orbit for a long shore leave, remaining there until October 11, and then returning to Calheim to resume removing oxygen from the planet's atmosphere on the 21st of October.  ICG III arrives on September 12th transfering to Faewald the Duranium that has been mined on Banshee and departs for Earth on October 1 with its holds at over 30% utilized by minerals for Earth's hungry industrial park.  ICG I arrives on October 18 and departs for Earth on November 12.  FHG X arrives in Faewald orbit on December 2 and departs on January 3.  Shortly after on December 7 FHG I arrives to give its crews shore leave, with them breaking orbit on January 9.  Febuary 15 sees the arrival of ICG IV, which offloads its cargo and departs on March 6.  Heavy Lift Group I arrives on April 21 and departs on March 6.  The NCC is trying various cargo configuration out during this time to see which is the best way to meet the demands of Faewalds burgeoning population in the best way.

The 1st Geosurvey team completes the surface survey of B-IV moon 4 finding nothing new in September and then returns to Faewald to give the Upton's crew shore leave.  The Upton returns to its mission on December 12, and drops the Geosurvey team on B-IV moon 12 fifteen days later.  The survey of the moon is complete in May with additional tritanium found and the team moves on to moon 20.

2300 (September 5) The 1st Geosurvey Team has completed its surface-based geological survey of Alpha Centauri-B IV - Moon 4         
2300 (December 27)th 1st Geosurvey Team dropped off on Alpha Centauri-B IV - Moon 12                     
2301 (May 15) The 1st Geosurvey Team has completed its surface-based geological survey of Alpha Centauri-B IV - Moon 12         
2301 (May 15) Additional deposits of Tritanium have been found on Alpha Centauri-B IV - Moon 12 by the 1st Geosurvey Team. The total amount available has increased from 1476225 to 2125764 tonnes.                     
2301 (May 20)  1st Geosurvey Team dropped off on Alpha Centauri-B IV - Moon 20                     
            
   
BIC Operations in FL Virginis                        

Biforst's industrial part turns out housing and lifesupport for 720 000 people over the year.  The colony is still maintaining a lead on its current population so they are mainly mothballed or put into warehouse storage.  The lesson of Faewald has been fully absorbed in the NCC and by BIC so the number of mines is fixed at twice the number of factories to keep from ending up without sufficient minerals to build.  The Fuel Farm also increases over the year as here also demand is outstripped by production.

ICG VI arrives on August 4 and departs on August 17.  FHG VIII adds to the farms volume and turns its crews loose for some R&R on November 7, the ships are back harvesting on December 22.  ICG VII arrives on May 29 and leaves on June 12.  FHG VII makes orbit on June 23, adding to the farm and allowing its crew some time off their ships.

                  
BIC Operations in Gl 493.1                  

Poesidean continues to grow and its industrial park is hard at work on the equipment an tele-operated mine to expand the number providing it with Duranium and Corundium.  FHG XI arrives on February 8 and is back on its duty station on March 20.  On the 2nd of April Heavy Lift Group III (Fergus) arrives with new colonists, the ship departs for Forge on April 21.  The colony is prospering and its fuel farm is also slowly growing as the number of ships arriving per year is small due to the distances from Earth.
                        
                     
BIC Operations in Gliese 408   

Arborea prospers and its industrial park turns out housing for nearly 1 million new colonists using Duranium transfered from Forge's mines.     ICG V and Heavy Lift Group IV arrive through the year (see the above for AD Leonis and subtract a few weeks as the ships leave Earth go to Arboria and then to Forge) bringing further housing materials, new colonists and heavy equipment for mines or factories.   
                     

BIC Operations in Gliese 526

Rosetta's industrial park turns out housing and lifesupport for 360 000 people over the year.  Heavy Lift Group II arrives on November 6 and departs on November 17 its cargo holds loaded with Galacite and maintenance facilities for Earth.  FHG IX arrives in Rosetta orbit on January 16 and is back harvesting on March 16.  The fuel farm of the colony is slowly growing as the other colonies as demand is exceeded by production.

The efforts to recover the alien technology is ongoing.  The return to operation of a Terraforming engine is a major step forward and will move forward the time when the planet is fully habitable by years.  Manning it has a significant impact on the small colonies available personel but the trade off is considered to be worth it.

2300 (August 30) 1st NC Construction Bde has recovered an abandoned automated mine on Rosetta                     
2300 (October 1) 1st NC Construction Bde has recovered 1200 tons of stored Gallicite on Rosetta                     
2300 (December 2) 1st NC Construction Bde has recovered an abandoned fuel stockpile of 6 750 000 litres on Rosetta            
2300 (December 20) 1st NC Construction Bde has recovered 1x R9/C3 Meson Cannon on Rosetta                     
2300 (December 27) 1st NC Construction Bde has recovered an abandoned Construction Factory on Rosetta                  
2301 (February 15) 1st NC Construction Bde has recovered 3600 tons of stored Mercassium on Rosetta                     
2301 (April 1st 1) NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair   
2301 (April 26) 1st NC Construction Bde has recovered an abandoned Mine on Rosetta                     
2301 (May 15) 1st NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair   
2301 (June 28) 1st NC Construction Bde has recovered an abandoned Terraforming Installation on Rosetta                  

         
Outsystem Survey Operations
Sol/Lacaille 8760

The final unexplored jump point in Sol is to be probed in August again by the 3rd Squadron and with the support of Insterstellar Survey I.  The ships of 3rd Squadron arrive at the jump point, the 2nd furtherst one from the Sun in Sol on August 8.  Again the Dorset and Banf are detached to probe the unexplored jump point.  They spend 15 minutes on the other side before returning to Sol with initial information on the new system.  No habitable worlds being found the ships of the 3rd Squadron settle in to wait for the arrival of the BuSurvey ships scheduled for August 24.  All ships jump into Lacaille 8760 and the Pathfinder starts its probes to see if the system if free of Wolvers while surveying for further jump points near the arrival jump point begins.  The Pathfinder is plagued with equipment malfunctions during its solo journey with one engine and half of its geosensor array needing major repairs while the ship was underway.  The probe; however, is routine with no alien infestation being found and the intial exploration is nearing completion at the end of June 2301.

2300 (August 8 )  An exploration of a jump point in the Sol system has revealed the new system of Lacaille 8760

Lacaille 8760 is a dim (luminosity 0.06) red star (class M0-V) with a mass slightly under half of the sun (0.47 solar mass).  It has a planetary system consisting of 2 dwarf planets and 3 gas giants.  The innermost planet is one of the dwarf worlds at a distance of 37 m km, the planet is remarkable only in that it could be used as a base with terraforming (surface temperature 31° C, Gravity 0.16G) but lacks water so isn't a serious contender for colonization.  At 147 m km is the next dwarf world, which is wholy unsuited for colonization.  Next at 251 m km is a Super Jovian with a system of 19 moon, of which 3 are terrestrial but all would require extreme terraforming efforts and none possess water.  At 316 m km is another more normal sized gas giant with 15 moons one of which is terrestrial but again is a major terraforming project and lacks water.  The last world orbits at 1.44 b km and is a standard gas giant with 9 rocky moons.  Two asteroid belts are present, the first at between 20-25 m km with 5 major asteroids, the second is between the two outer gas giants (500-1 000 m km) and has 20 major asteroids.  There are also 16 comets present in the system but most seem to have very long orbits.            

2300 (September 28) Minerals Discovered on Lacaille 8760-A Comet #12: Neutronium 292 (0.9), Corbomite 18422 (0.8 )
2300 (October 18) Minerals Discovered on Lacaille 8760-A IV: Sorium 744 600 (0.9)                    
2300 (October 29) Minerals Discovered on Lacaille 8760-A IV - Moon 4: Tritanium 11 522 630 (0.1), Mercassium 538 903 (0.1), Vendarite 2 880 658 (0.1)     
2300 (November 3) Minerals Discovered on Lacaille 8760-A IV - Moon 6: Duranium 3 732 (1)                    
2300 (November 21) Minerals Discovered on Lacaille 8760-A III: Sorium 275 000 (0.4)                    
2301 (January 2) Minerals Discovered on Lacaille 8760-A Comet #16: Duranium 85 262 (0.9), Neutronium 9554 (0.8 ), Corbomite 2180 (0.9), Sorium 12 618 (1), Uridium 93 620 (1), Corundium 17 745 (1)     
2301 (January 3) Minerals Discovered on Lacaille 8760-A Comet #13: Duran 202 960 (1), Neut 6610 (1), Trit 1417 (0.7), Boron 9620 (0.7), Vend 3152 (0.7), Sorium 4942 (0.7), Gall 4301 (0.7) 

Title: Re: The Northern Coalition (AAR)
Post by: MarcAFK on June 22, 2015, 08:47:24 AM
Did adding the starmap cut the bottom off the post?
I can't seem to find the part where you mentioned having image hosting problems , also about a year seems to be missing.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on June 22, 2015, 10:20:47 AM
I also can't see where I posted that I had issues with hosting sites...maybe I edited it out though once Imagr worked...and you are correct I did skip a year!  I will repair the mistake as soon as I can.  I have spotted the file for January 2300 to June 2300, but I need to look for the July 2299 to December 2299 file.  I will also look for my summary data on the NC in 2300 that is on sheets of paper though.  Added in Edit: found the july 2299 to december 2299 data!  So that is a plus.

Using the import into EXCEL though really saves a lot of time.  I can sort the file by system and do a lot of the editing quicker...a lot quicker actually compared to any of the other methods I've tried.  I must admit a lot of the information is nice for me to see but not interesting to others (how many promotions, political reliablity gains, training gains etc) that helps me have a feel for things going on behind the scenes in the NCN.
Title: Re: The Northern Coalition (AAR)
Post by: MarcAFK on June 23, 2015, 08:08:16 AM
Looking back through the last couple of updates, I can see stuff from July to December 2099...
The dates do jump around somewhat between posts as you discuss different areas, so it's not unusual to have been mixed up, it's not particularly important if you miss a details anyway.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on June 28, 2015, 02:28:31 AM
I have added the details on Lacaille 8760 to the last update.  As it seems I didn't miss anything then I should have everything going forward.  Not sure where my notes on the state of things in 2300 ended up by I may just make a 2310 update and not worry about it...current game date is 2306.  Unfortunately, as can be seen it mostly logistics going on right now.  Major training of forces is the focus of the Navy.


AD 2301 (July) to AD 2302 (June)  Taking a Breather

The numbers of officers making up the NCN is continuing to grow, no longer is the rank of Captain exclusive to a few.  It is becoming more complex for BuPersonnel to assign the higher ranking officers to tasks suited to their position and experience.

2301 (August 27) Commander Zoe Clayton has been promoted to Captain                     
2302 (February 20) Commander Benedict Kolb has been promoted to Captain and Captain Avery Wearing has been promoted to Commodore                     
2302 (February 25) Commander Tom Cole has been promoted to Captain                     
                        

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2301 (July 6) 10 new Construction Factories completed                     
2301 (July 19) Construction of Prefab PDC Listening Post Mod2 completed                  
2301 (August 22) Heavy machinery for 10 Mines produced                  
2301 (August 27) Maintenance Supplies x100 produced                     
2301 (October 25) 5 new telepresence operated Mines built and shipped to governement facilities on comets                  
2301 (October 30) Maintenance Supplies x100 produced                     
2301 (November 30) Heavy machinery for 5 Mines fabricated                     
2302 (March 24) Construction of more laboratory space in a CoE finished.                  
2302 (April 28) Maintenance Supplies x100 produced                     
2302 (June 25) Heavy machinery for 5 Mines fabricated                  
2302 (June 30) Maintenance Supplies x100 produced and the construction of a new Fort Churchill class PDC begins                     

Secondary Industrial Tasks
2301 (July 14) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                     
2301 (September 8 ) A new Construction Factory is produced                     
2301 (September 13) Construction of Maintenance Supplies x25 produced                     
2301 (October 13) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                  
2301 (December 5) Heavy machinery for a Mine fabricated                     
2301 (December 10) Construction of Maintenance Supplies x25 produced                     
2302 (January 9) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                     
2302 (March 2) A new Construction Factory is produced                     
2302 (March 7) Construction of Maintenance Supplies x25 produced                     
2302 (April 9) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                     
2302 (April 22) A new Construction Factory is produced                     
2302 (April 28) Maintenance Supplies x25 produced and work on colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts begins Infrastructure x32

Missiles and Fighters
2301 (October 1) Construction of 120 Falcon Counter Missile (Batch 4)                  
2301 ( August 22) Fairmile C3(EW/SAR) 011 (Fairmile C3(EW/SAR)) built               
2301 (October 25) Fairmile C3(EW/SAR) 012 (Fairmile C3(EW/SAR)) built            
2301  (December 28) Fairmile C3(EW/SAR) 013 (Fairmile C3(EW/SAR)) built            
2302 (March 2) Fairmile C3(EW/SAR) 014 (Fairmile C3(EW/SAR)) built            
2302 (May 5) Fairmile C3(EW/SAR) 015 (Fairmile C3(EW/SAR)) built and construction of a further Fairmile C3(EW/SAR) has begun                  

Civillian Operations                        
2301 (August 16) The civilian mining colony on Haumea has been expanded to 24 civilian mining complexes                     
2301 (August 22) The civilian mining colony on Haumea has been expanded to 25 civilian mining complexes                     
2302 (January 9) The civilian mining colony on 2004 NT33 has been expanded to 26 civilian mining complexes                  
2302 (June 25) The civilian mining colony on Encke has been expanded to 26 civilian mining complexes                     
2302 (May 5) Williamson Logistics has scrapped Williamson H2 070 replacing it, thankfully in the view of the NCCFB, by a new Williamson H2 class Fuel Harvester                     

Research Developments                        
2302 (January 29) Dr. Charlotte Rowley's team produces a new set of tax rules to deal with the current economic situation (Expand Civilian Economy by 20%) and begins working on improved resource extraction methodologies (Mining Production 20 tons)                  
2302 (May 28) Dr. Morgan Fowler's team (Beta Shields) and begins working with GE on the first production prototype of the next genergation of shielding systems (GE Barrier B117).                  
2302 (April 22) Dr. Lauren Howell joined the NCC scientific establishment.  Her area of speciality is spacecraft propultion (Power and Propulsion 15%).

   
Civillian Yard: Robert Napier & Sons, Sol                     
2301 (August 16) 5000 tonnes of capacity added (capacity now: 35 000 tonnes)
2301 (December 28) Retooling for Colossus (EJ) class completed                  
2302 (May 5) Gigantic (Colossus (EJ) class) built and assigned to New Construction:  Shakedown/Training                     

Naval Yard: Old Norfolk Naval Yards, Sol                     
2301 (August 16) 500 tonnes of capacity added (capacity now: 2000 tonnes)               
2301 (October 13) 500 tonnes of capacity added (capacity now: 2500 tonnes)            
2301 (December 5) 500 tonnes of capacity added (capacity now: 3000 tonnes)            
2302 (January 29) 500 tonnes of capacity added (capacity now: 3500 tonnes)            
2302 (March 19) 500 tonnes of capacity added (capacity now: 4000 tonnes)            
2302 (May 5) 500 tonnes of capacity added (capacity now: 4500 tonnes)            
2302 (June 18) 500 tonnes of capacity added (capacity now: 5000 tonnes)               

Naval Yard: Victorias Esquimalt Graving Dock, Sol                     
2301 (August 27) Pacific Dogwood, Fireweed, and Mayflower (Flower Mod1.1 class) are built.  The first two ships are assigned to the 1st Support Group, with the third going to the 3rd Support Group   
2301 (November) Nighthag (Gargoyle Mod1.2 class) refitted                      
2301 (November 8 ) Tobruk and Stalingrad (Wounded Knee Mod1.2 class) refitted                     
2301 (November 30) Wyvern (Gargoyle Mod1.2 class) refitted on Earth                     
2302 (January 3) Retooling for Lake Mod1.3 class completed                  
2302 (January 16) Agincourt Ypres (Wounded Knee Mod1.2 class) refitted                     
2302 (January 16) Chimera (Gargoyle Mod1.2 class) refitted                     
2302 (March 24) Mountain Avens (Flower Mod1.1 class) is built and to the Troop Transport Squadron
2302 (April 4) Praire Crocus (Flower Mod1.1 class) is built and assigned to the 6th Squadron Support Group
2302 (April 28) Lake Michigan (Lake Mod1.3 class) refitted                     
2302 (May 14) Lac Quappelle (Lake Mod1.3 class) refitted                  
2302 (March 19) Lac Champlain (Lake Mod1.3 class) refitted   

Code: [Select]
Lake Mod1.3 class Corvette    4,400 tons     116 Crew     564 BP      TCS 88  TH 150  EM 180
2272 km/s     Armour 1-23     Shields 6-200     Sensors 18/18/0/0     Damage Control Rating 4     PPV 12.6
Maint Life 9.22 Years     MSP 320    AFR 38%    IFR 0.5%    1YR 7    5YR 102    Max Repair 36 MSP
Intended Deployment Time: 18 months    Spare Berths 2   

Rolls Royce NP E-M40Si (5)    Power 40    Fuel Use 66.5%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 21.5 billion km   (109 days at full power)
GE Barrier A117 (6)   Total Fuel Cost  42 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk1-80/16X BFC (2)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Seimens SCMS Sentry II  62/3-0050 (1)     GPS 27     Range 1.6m km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

This design is classed as a Military Vessel for maintenance purposes
               

Naval Yard: Arkangelski Design Bureau, Sol                  
2301 (July 14)   500 tons of capacity added (capacity now: 4500 tonnes)                  
2301 (August 22) Galileo Galilei  (Oberon Mod2 class) is built and assigned to Alpha Grav Survey Mission            
2302 (January 9) Karl Jansky (Oberon Mod2 class) is built and assigned to Beta Grav Survey Mission               
2302 (May 19) Edwin Hubble (Oberon Mod2 class) is built and assigned to Delta Grav Survey Mission                     

Code: [Select]
Oberon Mod2 class Gravitational Survey Vessel    2,500 tons     55 Crew     354.2 BP      TCS 50  TH 100  EM 0
2000 km/s     Armour 1-16     Shields 0-0     Sensors 6/1/2/0     Damage Control Rating 3     PPV 0
Maint Life 9.04 Years     MSP 266    AFR 16%    IFR 0.2%    1YR 6    5YR 88    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

MAN NP CE-100i (1)    Power 100    Fuel Use 9.28%    Signature 100    Exp 5%
Fuel Capacity 150,000 Litres    Range 116.4 billion km   (673 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Sci IR Telescope (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
Gravitational Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

Northern Coalition Army                        
2301 (July 6) Atlantean LTR Bn completes training                     
2301 (October 13) Arborean LTR Bn completes training                     

   
Frigate Replacement Program

The replacement program is near to end.  The bulk of the older 3000 Tonne FG Hulled ships have been paid off by the NCN.  The London's and Protecteur class ships now are the only remaining ones.  The C1 and C2 classes of pinnaces will also be restricted to operating only from PDCs and all ships will carry the C3 class.

NCN Paid Off List                  
2301 (July 25) Edmonton and Perryvale (Edmonton Mod1.3 class) scrapped. Recovered Components: 2x Saab JX3-60, 2x NorTEL IR Array 0-3, 2x Bell Phased Array P3-15, 2x Seimens SSS 53-3000, 8x GE Barrier A119, 6x Rolls Royce NP E-M40Si, 200 000 Litres Fuel

Spaceframe Renewal Program

This Program is running well with a large number of ships being sent to the breakers and then a replacement vessel rebuilt.  It is clear that the vast bulk of the older ships are in BIC service now that the 3000 tonne Frigates are mostly paid off.

2301 (September 2) Praire Crocus (Flower class) scrapped. Recovered Components: 1x Saab JA3-90, 5x Rolls Royce NP E-M40S, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 1x Seimens SCMS Extra Vigilant 52/3-0050, 1x Seimens SSS 53-3000, 1x Grumman SCMFC 52-50, 3x Boeing SBCM Cell, 3x Nordion Buckler CM Launch System, 3x GE Barrier A119, 250 000 Litres Fuel
2301 (October 13) Oberon (Oberon Mod1 class) scrapped. Recovered Components: 1x NorTEL Civ IR Telescope, 2x Gravitational Survey Sensors, 1x Seimens Civ Navi 2M/5000, 1x MAN NT CE-62i,  130 000 Litres Fuel      
2302 (February 25) Tycho Brahe (Oberon Mod1 class) scrapped. Recovered Components: 1x NorTEL Civ IR Telescope, 2x Gravitational Survey Sensors, 1x Seimens Civ Navi 2M/5000, 1x MAN NT CE-62i, 130 000 Litres Fuel      
2301 (August 11) Iron (Bauxite Long Range (EE) class) scrapped. Recovered Components: 1x MAN NP CE-200, 1x Seimens Civ Navi 2M/5000, 5x Cargo Handling System, 1x NorTEL Civ IR Telescope, 250 000 Litres Fuel      
2302 (March 2) Monumental (Colossus (EE) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 2x Cryogenic Transport, 1x NorTEL Civ IR Telescope, 4x Cargo Handling System, 1x MAN NP CE-200, 250 000 Litres Fuel   

Scrapping of Obsolete Fighters/Systems
2301 (October 25) Fairmile C1(EW/SAR) 025 and 026 scrapped on Earth. Recovered Components: 2x Seimens SAMS Vigilant 51-0050, 2x Bombadier Backboard NPM1-150, 10 000 Litres Fuel
2302 (March 2) Fairmile C1(EW/SAR) 016 and 018 scrapped on Earth. Recovered Components: 2x Seimens SAMS Vigilant 51-0050, 2x Bombadier Backboard NPM1-150, 10 000 Litres Fuel   
2302 (May 5) Fairmile C1(EW/SAR) 019 scrapped on Earth. Recovered Components: 1x Seimens SAMS Vigilant 51-0050, 1x Bombadier Backboard NPM1-150, 5 000 Litres Fuel
         
2302 (February 25) 2x MAN NT CE-62i scrapped. Salvage from scrap: Wealth: 9.375.  Gallicite: 9.4 tons.                       
2302 (February 25) 5x Rolls Royce NP E-M40S scrapped. Salvage from scrap: Wealth: 37.5.  Gallicite: 37.5 tons.                       
   
BIC Operations in AD Leonis

A further typical year for Forge's traffic control as BIC supports the development of 4 colonies outward from AD Leonis.  FHG IV and VI make Forge orbit on July 26 to add to the Farm and give their crews leave until September 8.  During the middle of August the standard dance occurs as the 5th Squadron takes over the Wolf Watch from the 6th Squadron.  6th Squadron departs for Sol on August 28.  ICG VI arrives on August 13 and departs on August 27.  ICG V arrives on August 17 and departs on September 8.  On September 26 both ICG VII and Heavy Lift Group IV make Forge orbit.  ICG VIII departs on October 6, while Heavy Lift Group IV departs a week later.   Heavy Lift Group II is present at Forge between November 3 and November 16.   That same day FHG III and V return to Forge will loaded tanks and crews eager to go ashore.  Heavy Lift Group IV returns to Forge on November 25 and departs on December 5.  FHG III and V are back harvesting on December 29.  Heavy Lift Group III spends the short time between March 29 and April 4 in Forge orbit.  FHG XII return to Forge to add to the Farm on April 29 reuming harvesting operations on June 6.  ICG VIII makes orbit on May 14 and departs on May 28 starting the longer leg of their journey to Poesidean.  ICG VII arrives on May 23 and after shore leave for the crews departs on June 5.  During the month of June 5th and 6th Squadrons pass through as they exchange the Wolver Watch Duty, their respective support ships visiting Forge to refuel from the farm.  Heavy Lift Group IV makes orbit on June 13 and departs on June 25.
               
                           
BIC Operations in Alpha Centauri

Faewald's industrial park produces enough lifesupport and housing for 3 million people but experiences several periods where insufficient duranium existed to meet the demand.  BIC decides to improve the situation by ensuring that more mines are in operation and to make the attempt to enhance tranfer of heavy equipment from Earth.  Eventually due to the slowly growing deficit in what the colony can support and the population they settle on a balance between fabrication tools and heavy mining equipment.  More lift is clearly the only solution to the issue, but it also makes it hard to see how they can utilize the industrial capacity of Faewald for development on the Alpha Centauri system when so much of it must be tied up solely to produce life support equipment.

FHG II arrives to expand the Farm and give its crew shore leave on July 22, departs on September 2 and is again harvesting Doineann's sorium September 11.  On September 8 ICG II arrives, they depart for Sol on October 1.  ICG I arrives on November 2 departing later that month for Sol.  FHG X arrives from Doineann on November 21 and is again harvesting on January 4.  ICG III arrives on December 13, having transfered the minerals collected by the teleoperated machinery on Banshee to Faewald, the group breaks orbit on January 29 with a substantial amount of processed TN minerals for Earths factories.  FHG I arrives to add to the Farm on January 1, the crews are done with shore leave on Febuary 20 and the ships are again harvesting on Febuary 28.  The LTR formation is dropped on Febuary 5.  ICG I arrives back at Faewald on March 2 and leaves for Sol 3 weeks later on March 24.  Heavy Lift Group I arrives on April 13 and breaks orbit on April 28.
         
The 1st Geosurvey team completes its survey of B IV mood 20 finding the moon has a substantial reserve of Uridium.  Though not all bodies in Alpha Centauri have had a surface survey the teams mission is considered complete and the Upton heads for the Sol jump point.  It will have to wait there for some two weeks before it can hitch a ride with a jump group.  The Upton bids farewell to the jump ship on November 2 heading for Earth and some R&R.
                           
2301  (September 18) The 1st Geosurvey Team has completed its surface-based geological survey of Alpha Centauri-B IV - Moon 20, finding a deposit of 550 564 tons of Uridium (Accessibility 0.8 )                     
                                          
                           
BIC Operations in FL Virginis                        

Biforst's Industrial park produces enough housing and lifesupport to expaned the colonies capacity by 0.52 m people plus assembles a Tranquility U3 class point defence base near the primary landing field on June 30.  FHG VII finishes shore leave on August 2 and is back harvesting the next day.  ICG VI arrives on December 12 and departs on December 22 denying its crew a chance to spend Christmas on the colony.  FHG VIII's crew arriving on December 23 are more lucky and they spend both the holidays and the time until Febuary 4 off their ships, they are back harvesting on Febuary 5.
                           
      
BIC Operations in Gl 493.1

The colony on Poesidean continues to grow with its industrial park occupied with making the heavy machinery for a new teleoperated mine.  ICG VIII arrives on September 9 and the ships depart for Sol on October 6.  FHG XI  arrives to refill the Farm on March 14, with the ships breaking orbit on April 22 and harvesting again the next day.                     
                           
   
BIC Operations in Gliese 408                        

The Industrial Park on Arboria produces enough airconditioning and housing for a further 0.53 m new arrivals and then starts production of heavy mining machinery using minerals from Forge's mines.

      
BIC Operations in Gliese 526                     

Rosetta's industrial park produces enough new housing and lifesupport for a further 0.36 m people while the terraformers continue their efforts to produce a fully breathable atmosphere.  On March 26 FHG IX makes orbit and remains there until May 14 when they break orbit and are again harvesting on May 20.  Heavy Lift Group II arrives on April 30 and departs on the same day as FHG IX.  ICG VI arrives on May 8 and departs on May 28.  Heavy Lift Group II picks up Mercasium, Maintenance Facilities and part of the alien research lab for return to Earth.  ICG VI picks up the fighter factory and further reasearch lab components to return to Earth.

The engineers of the 1st NC Construction Bde are busy through the year.

2301 (August 11) 1st NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair   
2301 (August 27) 1st NC Construction Bde has recovered an abandoned Mine on Rosetta                     
2301 (September 23) 1st NC Construction Bde has recovered an abandoned Research Facility on Rosetta                     
2301 (October 20) 1st NC Construction Bde has recovered an abandoned Construction Factory on Rosetta                  
2301 (November 21) 1st NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair   
2301 (December 10) 1st NC Construction Bde has recovered an abandoned Fighter Factory on Rosetta                     
2301 (December 22) 1st NC Construction Bde has recovered an abandoned Construction Factory on Rosetta                  
2301 (December 28) 1st NC Construction Bde has recovered an abandoned Mine on Rosetta                     
2302 (April 22) 1st NC Construction Bde has recovered an abandoned Deep Space Tracking System on Rosetta               
2302 (May 14) 1st NC Construction Bde has recovered an abandoned Mine on Rosetta                     
2302 (May 19) 1st NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair   
2302 (June 30) 1st NC Construction Bde has recovered an abandoned Construction Factory on Rosetta                     
2301 (October 20) The Morale of 1st NC Construction Bde has increased to 102                     
2302 (June 30) The Morale of 1st NC Construction Bde has increased to 103                     
                                          
                           
Outsystem Survey Operations    

Sol

There are still a few unsurveyed comets in Sol and one of them has been steadily approaching the inner system.  When it crosses the orbit of Jupiter IS II is sent to conduct a survey of the mineral wealth of the comet.  The results are very positive as the comet has sufficient minerals to attract investment in their extraction.
                        
2302 (June 30) Minerals Discovered on Crommelin: Duranium 47 400 (0.9), Corbomite 3855 (0.7), Tritanium 5645 (0.7), Vendarite 5004 (0.8 ), Sorium 12   063 (0.8 ), Uridium 224 (0.9)        
                     
Sol/Lalande 21185

Upton hitches a ride back into Sol on November 2, making Earth orbit on November 17.  The crew of the Upton completes shore leave on December 28 and escorted by IS I leaves for Lalande 21185.  The ships jump through on January 9 and then split.  Upton heads for the sole planet arrving there on January 11 and 1st Geosurvey team starts their ground survey.  IS I heads for the jump point to AD Leonis arriving there on January 13.  The survey ships will use the time for deep astronomical observations as they await the Upton.
                     
2302 (January 11) 1st Geosurvey Team dropped off on Lalande 21185-A I                     
2302 (January 23) Interstellar Survey I arrives at the jump point to AD Leonis                     
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on June 29, 2015, 01:33:33 PM
AD 2302 (July) to 2302 (December) Catching Breath Part II

The NCN puts the priority on the upgrading of the point defence systems on the forts on Earth, developing the new Churchill Class PDC, which mounts 6 turrets with the classified atmospher penetrating energy weapon system.  A new base is under construction near Churchill and the NCN's command node there.  The NCN is also concentrating on training missions plus replacing older vessels.  The Old Norfolk Naval Yard is being expanded to handle the Fallen Class Light Cruiser.

BIC has established a fairly firm schedule for its various transports:
ICG I, II, III, IV are on the Earth-Faewald route.  Currently they carry a mix of heavy mining equipment, fabrication machinery and colonial lifesupport and housing prefabs.  The number of colonlists has been cut down to half the transports capacity in most cases.
ICG V is dedicated to the Earth-Arborea route.  Currently the standard lift package is a mix of heavy mining equipment, fabrication machinery and colonial housing prefabs and air conditioning plants.  The transport is fully loaded.
ICG VI and VII are on the Earth-Biforst run.  The exact cargo depends on the current situation at Biforst.  To assist in recovery of the alien finds in Rosetta these two ICGs after they drop of the materials for Biforst do a loop out to Rosetta.  The total route then ends up:  Earth-Forge-Biforst-Rosetta-Biforst-Forge-Earth.  The transport is fully loaded.
ICG VIII is on the Earth-Poesidean route.  The ships carry heavy equipment fo rmines or fabrication machinery or a combination.  The transport is fully loaed with colonists.
Heavy Lift Group I is on the Earth-Faewald route.  It carries usually a combination of heavy mining machinery, fabrication tools and colonial lifesupport and housing prefabs.  The number of colonists that the transport carries has been reduced to half its capacity.  The population transport is lifesupport neutral but the situation on Faewald is still not good with the population rising faster than the local industrial park can accomadate.
Heavy Lift Group II is on the Earth-Rosetta route.  There is no real set cargo for this run since the 1st NC Construction Bn has begun to bring the alien machinery back into operation.  Primarily the run brings with it population and brings back recovered Alien equipment.
Heavy Lift Group III is on the Earth-Poesidean route.  It delivers only populaton to the fledgling colony.
Heavy Lift Group IV in on the Earth-Arboria route.  It delivers population and prefabricated housing and air conditioning systems to the growing world.

Due to the short distance between Forge and Arborea the route is:  Earth-Arborea-Forge; Forge-Earth.  The various ships refuel on the way back at Forge and give their crew shore leave at that point.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2302 (September 12) Construction of PDC Fort Churchill ends                     
2302 (September 19) Construction of Maintenance Suppliesx100 finishes                     
2302 (November 16) The parts for 5 Teleoperted Mines are produced.  Via civillian contract they are transported to government owned extraction facilites on comets in Sol.            
2302 (November 21) Construction of Maintenance Suppliesx100 finishes and the refit of PDC Fort Goose Green begins

Code: [Select]
Fort Churchill class Planetary Defence Centre    14,000 tons     354 Crew     1505.2 BP      TCS 280  TH 0  EM 0
Armour 9-51     Sensors 18/100     Damage Control Rating 0     PPV 73.8
Intended Deployment Time: 12 months    Flight Crew Berths 17   
Hangar Deck Capacity 500 tons     Troop Capacity: 1 Battalion    Magazine 268   

Fuel Capacity 20,000 Litres    Range N/A
TorAr Backstop PDCFDT (6x1)    Range 15,000km     TS: 12000 km/s     Power 3-3     RM 1.5    ROF 5        1 0 0 0 0 0 0 0 0 0
Burns HiTech OptoLok 1 (3)    Max Range: 48,000 km   TS: 8000 km/s     79 58 38 17 0 0 0 0 0 0
CANDU FR 9MW (2)     Total Power Output 18    Armour 0    Exp 5%

PCM Silo CM1-1 (6)    Missile Size 1    Rate of Fire 15
PSAS Silo M5-1 (6)    Missile Size 5    Rate of Fire 75
PDC CMFC 55-0050 (2)     Range 7.5m km    Resolution 1
PDC MFC 55-2000 (2)     Range 47.4m km    Resolution 40

PDC CMS 510-0050 (1)     GPS 100     Range 5.0m km    Resolution 1
PDC SS 510-2000 (1)     GPS 4000     Range 31.6m km    Resolution 40
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 6 sections
The most modern of the planetary defence centres.  Only its passive sensors plus its battery of point defence weapons have been upgraded over the older Fort Rostock class bases currently in service.                  

Secondary Industrial Tasks                     
2302 (October 4) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                  
2302 (November 21) Construction of Mine completed                     
2302 (December 12) Construction of Maintenance Suppliesx25 finishes and fabrication of colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts Infrastructure x32 begins               

Missiles and Fighters                     
2302 (July 5) Fairmile C3(EW/SAR) 016 (Fairmile C3(EW/SAR)) built and taken over by the NCN                     
2302 (September 7) Fairmile C3(EW/SAR) 017 (Fairmile C3(EW/SAR)) built and taken over by the NCN                     
2302 (November 10) Fairmile C3(EW/SAR) 018 (Fairmile C3(EW/SAR)) built and taken over by the NCN and construction of another Fairmile C3(EW/SAR) begins.

Civillian Operations               
2302 (August 9) The civilian mining colony on Neujmin has been expanded to 25 civilian mining complexes                     
2302 (September 7) A civilian mining colony has been established on Crommelin to the great rejoicing of the NCC leadership, this represents the first new blood in the civillian supply chain in several years.   I have to admit to being on pins and needles till this happened as it was my check of if I understood the rules right on CMC deployment            
2302 (October 14) The civilian mining colony on Haumea has been expanded to 26 civilian mining complexes                     
2302 (October 19) The civilian mining colony on Encke has been expanded to 27 civilian mining complexes                     
2302 (December 7) Williamson Logistics has scrapped Williamson H2 077 (Williamson H2 class) due to its replacement by a newer Williamson H2 class Fuel Harvester               
                           
Research Developments                     
2302 (October 14) Dr. Morgan Fowler's Team demonstrates the prototype of the newest in magnetic shielding systems to the NCN (GE Barrier B117 developed) and start research into systems ot mask heat from engines better (Thermal Reduction: Signature 50% Normal).                     
2302 (December 2) Dr. Moritz Bierbaum has joined the NCC scientific establishment.  His speciality is in Economics and Resource Management (Construction/Production 0%)            

Civillian Yard: Robert Napier & Sons, Sol
2302 (August 9) Monumental (Colossus (EJ) class) is built and assigned to New Construction:  Shakedown/Training                     
2302 (December 22) Titanic (Colossus (EJ) class) is built and assigned to New Construction:  Shakedown/Training                     

Code: [Select]
Colossus (EJ) class Jump Freighter    33,450 tons     196 Crew     821.4 BP      TCS 669  TH 400  EM 0
597 km/s    JR 3-25(C)     Armour 1-92     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 92    Max Repair 50 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Cargo 10000    Cryogenic Berths 30000    Cargo Handling Multiplier 20   

Saab CJB 3-680     Max Ship Size 34000 tons    Distance 25k km     Squadron Size 3
MAN NP CE-200 (2)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 250,000 Litres    Range 21.7 billion km   (420 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

This is an update of the Colossus (EE) class with the most advanced commercial jump drive that can hold the portal open for 3 ships; removing a lot of tedious ferry actions that were necessary before.  The ship is larger than the Colossus (EE) and has 2 engines giving it both higher speed and redudancy on long voyages against engine failure.  The single engines of the EE class were always viewed with a certain concern as a failure could strand a ship in deep space for several months.


Naval Yard: Old Norfolk Naval Yards, Sol
2302 (August 3) 500 tonnes of capacity added (capacity now: 5500 tonnes)                   
2302 (September 12) 500 tonnes of capacity added (capacity now: 6000 tonnes)
2302 (October 19) 500 tonnes of capacity added (capacity now: 6500 tonnes)
2302 (November 26) 500 tonnes of capacity added (capacity now: 7000 tonnes)                      

Naval Yard: Deschimag A.G. Weser, Sol
2302 (October 25) Retooling for Enchanter Mod1.4 class completed at  on Earth                     
2302 (November 16) Wizard, Sorcerer, and Enchanter (Enchanter Mod1.4 class) all complete their refits to the latest standard                     
2302 (December 22) Retooling for Quiver Mod1.1 class completed                     

Code: [Select]
Enchanter Mod1.4 class Jump Ship    9,000 tons     217 Crew     1118.5 BP      TCS 180  TH 300  EM 420
2222 km/s    JR 4-100     Armour 2-38     Shields 14-300     Sensors 18/18/0/0     Damage Control Rating 5     PPV 6.3
Maint Life 2.91 Years     MSP 388    AFR 129%    IFR 1.8%    1YR 68    5YR 1018    Max Repair 150 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 11   
Hangar Deck Capacity 250 tons     Magazine 144   

Saab JB4-180E1     Max Ship Size 9000 tons    Distance 100k km     Squadron Size 4
Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 19.7 billion km   (102 days at full power)
GE Barrier B117 (9)   Total Fuel Cost  95 Litres per day

TorAr Goaltender III Laser Array (1x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk1-80/16X BFC (1)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Falcon Counter Missile (64)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (16)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
The next version of the Enchanter with enhanced shielding.  The shields are now strong enough to withstand a single Magic Missile volley from the Wolvers.  It can also bring through 4 ships in an assault transit greatly simplifying the process.  Standard would be for two Tribals, one Quiver and an Enchanter to form an assault group.

Code: [Select]
Quiver Mod1.1 class Collier    8,950 tons     183 Crew     1192.5 BP      TCS 179  TH 300  EM 420
2234 km/s     Armour 2-38     Shields 14-300     Sensors 18/18/0/0     Damage Control Rating 6     PPV 15.6
Maint Life 5.76 Years     MSP 500    AFR 106%    IFR 1.5%    1YR 26    5YR 384    Max Repair 50 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 7   
Hangar Deck Capacity 250 tons     Magazine 315   

Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 1,150,000 Litres    Range 36.7 billion km   (190 days at full power)
GE Barrier B117 (9)   Total Fuel Cost  95 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk1-80/16X BFC (1)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon Counter Missile (115)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (40)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This is an update to the Quiver incorporating the latest in shielding technologies.


Naval Yard: Victorias Esquimalt Graving Dock, Sol
2302 (August 20) Retooling for London Mod3 class completed                     
2302 (October 25) Retooling for London Mod3.1 class completed                     
2302 (October 30) Lake Ontario (Lake Mod1.3 class) refitted on Earth                     

Code: [Select]
Lake Mod1.3 class Corvette    4,400 tons     116 Crew     564 BP      TCS 88  TH 150  EM 180
2272 km/s     Armour 1-23     Shields 6-200     Sensors 18/18/0/0     Damage Control Rating 4     PPV 12.6
Maint Life 9.22 Years     MSP 320    AFR 38%    IFR 0.5%    1YR 7    5YR 102    Max Repair 36 MSP
Intended Deployment Time: 18 months    Spare Berths 2   

Rolls Royce NP E-M40Si (5)    Power 40    Fuel Use 66.5%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 21.5 billion km   (109 days at full power)
GE Barrier A117 (6)   Total Fuel Cost  42 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk1-80/16X BFC (2)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Seimens SCMS Sentry II  62/3-0050 (1)     GPS 27     Range 1.6m km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

This design is classed as a Military Vessel for maintenance purposes

The latest version of the NCNs point defence heavy frigate.  Its design was finalized before the latest shields were developed but otherwise it fully modernized.  Although lacking the stronger magnets for its shields it has the more modern recovery system in place giving a faster quench recovery time.

Naval Yard: Arkangelski Design Bureau, Sol
2302 (July 24) Slipway added (total 2) and work on a third begins                     
2302 (November 21) Retooling for George Vancouver Mod1 class completed                     
2302 (December 2) Carl Sagan (Oberon Mod2 class) is built and assigned to Epsilon Grav Survey Mission                     

Code: [Select]
George Vancouver Mod1 class Survey Ship    4,400 tons     129 Crew     692.9 BP      TCS 88  TH 84  EM 0
1272 km/s    JR 3-100     Armour 1-23     Shields 0-0     Sensors 18/18/1/2     Damage Control Rating 4     PPV 3
Maint Life 7.6 Years     MSP 394    AFR 38%    IFR 0.5%    1YR 12    5YR 180    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Magazine 23   

Saab JB3-90E1     Max Ship Size 4500 tons    Distance 100k km     Squadron Size 3
Rolls Royce NP E-M28Si (4)    Power 28    Fuel Use 27.26%    Signature 21    Exp 7%
Fuel Capacity 300,000 Litres    Range 45.0 billion km   (409 days at full power)

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon Counter Missile (21)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
Seimens SCMS Sentry 61-0050 (1)     GPS 12     Range 720k km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (2)   2 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The latest version of the George Vancouver class has significantly better electronics, the latest version of the militaries heavy frigate jump engine, more launchers and extremely good endurance.  BuSurvey is very happy with this update to their Survey Command ships.

Northern Coalition Army                        
2302 (July 12) 1ere Legion L'Etranger Bn completes training                   
2302 (October 14) 2eme Legion L'Etranger Bn finishes training                  

Carrying on an ancient tradition the NCA has started recruiting anyone willing to fight and placing them in a seperate Brigade sized formation intended for rapid deployment.  Service in the Legion will net anyone citizenship after 25 years service.

Frigate Replacement Program

The program continues to wind down.  With the 3 London's being paid off, only the Protecteur class remains of the original 3000 tonne frigates.

NCN Paid Off List
2302 (October 9) Dorset, Shetland, and Cheshire (London Mod2 class) are scrapped. Recovered Components: 3x Seimens SSS 53-3000, 3x Bell Phased Array P3-15, 3x NorTEL IR Array 0-3, 12x GE Barrier A119, 3x CANDU AHW 6MW, 3x Seimens SCMS Vigilant Plus 51/4-0050, 12x Rolls Royce NP E-M40Si, 6x Thales MilL-VIS Dirk, 3x Grundig Sureshot Mk2-40/32X BFC, 243 714 Litres Fuel

Spaceframe Renewal Program

Ships with 20 years or more of service are being paid off and newer more capable ships built to replace them.

2302 (July 12) Titanic (Colossus (EE) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 2x Cryogenic Transport, 1x NorTEL Civ IR Telescope, 4x Cargo Handling System, 1x MAN NP CE-200, 250 000 Litres Fuel   

Scrapping of Obsolete Fighters/Systems
                      
2302 (July 8 ) Fairmile C1(EW/SAR) 022 scrapped. Recovered Components: 1x Seimens SAMS Vigilant 51-0050, 1x Bombadier Backboard NPM1-150, 5000 Litres Fuel            
2302 (September 17) Fairmile C1(EW/SAR) 020 scrapped. Recovered Components: 1x Seimens SAMS Vigilant 51-0050, 1x Bombadier Backboard NPM1-150, 5000 Litres Fuel            
   
BIC Operations in AD Leonis

This six month period sees Forge's Traffic Control doing its usual job of dealing with ships in orbit for R&R and refueling.  FHG IV and VI arrive on September 8, the shore leave ends on October 19 and the next day they are back harvesting at Deeper Sky.  Heavy Lift Group II arrives on October 27 and breaks orbit on November 16.  FHG III makes orbit on December 7, its crews getting enjoy the holiday off their ships.  FHG V slips into orbit on December 23, its crews also able to enjoy the festive seaon off their ships.
   

BIC Operations in Alpha Centauri                  

Faewald's industrial park churns out lifesupport and housing for 1.6 m people in these six months without any stopage due to lack of duranium.  This is still below demand and Govenor House is again beset with requests to improve the situation.  BIC is struggling to get the production above the use so that aborted production will not be an issue in the future and to increase the capacity of the park.

ICG IV arrives on August 21 and departs for Sol on September 19.  Taking a break from modifying Calheme's atmosphere to be breathable Interstellar Terraforming Mission III arrives at Faewald on September 7, and departs for Calheme on November 21 arriving on station on December 2 to resume removing Oxygen from the atmsophere.  FHG II arrrves on September 15, departs after shoreleave on October 25 and is harvesting again five days later.  FHG X arrives on November 26 and its crews are able to enjoy the holidays on Faewald.
   

BIC Operations in FL Virginis                  

Biforst's industrial park turns out sufficient housing and lifesupport for 0.4 m colonists, but this is mothballed against future need as the colonies population is still well below what it is capable of sustaining.  FHG VII arrives in Biforst orbit on August 4 and completes all leaves on September 19 and is back harvesting at Valhalla on September 21.  ICG VII arrives on September 19 departing in late October for Rosetta to pick up alien technology for transfer to Earth.


BIC Operations in Gl 493.1

Poesidean's industrial park, such as it is, continues manufacturing heavy teleoperated mining machinery.  Heavy Lift Group III arrives with 50,000 new colonists on September 10 and departs for Forge on September 29.
                     
      
BIC Operations in Gliese 408                  

Arboria continues to work on heavy machinery to expand its mines.  The Elizabeth I makes orbit to bring the LTR battalion to the colony on July 19 and departs on August 20.
   

BIC Operations in Gliese 526

Rosetta's industrial park continues to produce housing prefabs manufacturing sufficient for 0.2 m colonists.  It is a quiet time otherwise as no ships arrive or depart from the colony.  The terraformers are hard at work modifying the atmosphere to be more appropriate for humans.                     
                           
2302 (July 12) 1st NC Construction Bde has recovered an abandoned Terraforming Installation which is put to immediate use even though it is a considerable stress on the local labour market.   
2302 (September 29) 1st NC Construction Bde has recovered 180 points of abandoned infrastructure                     
2302 (September 29) The Xenology Bonus of Brigadier General Isabelle Mitchell has increased to 21%                     
2302 (September 29) The Morale of 1st NC Construction Bde has increased to 104                     
                           

Outsystem Survey Operations

Lalande 21185/AD Leonis

The Upton misson continues in Lalande 21185.  Relatively quickly the 1st Geosurvey Team confirms that the orbital survey was not in error and no TN minerals can be found on the system's sole planet.  After spending an extra week to ensure this is so the Upton heads for the Jump Point to AD Leonis.  The George Vancouver opens a jump portal for her to AD Leonis and then heads back to Sol with the Pathfinder arriving at Earth on October 8.  Upton herself makes Forge orbit on September 12 and the next day 1st Geosurvey team starts their ground based survey of the planet while the Upton's crew enjoys the fleshpots of liberty lane.

2302 (September 1) The 1st Geosurvey Team has completed its surface-based geological survey of Lalande 21185-A I                     
2302 (September 12) 1st Geosurvey Team dropped off on Forge                     
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 02, 2015, 12:31:56 PM
AD 2303 (January to December) Refits, Refits and YET MORE REFITS

The NCN is focused on updating the primary defence forts at Earth and refitting their existing fleet with the latest technology. 

In January Rear Admiral GlippiR Broddison retires as head of the NCN.  He was promoted to Lt. Commander in 2263. He served his first years leading the Public affairs office from 2264-68.  He was then given command of the FT Amber on the Faewald run with BIC.  In 2269 he was promoted to Commander and transfered to BuSurvey and took command of the Amundson class Survey Ship the John Franklin.  After one year he transfered to the command the JT Edmonton and commanded her until 2274.  From 2274 to 2280 he transfered to Fortress Command and held various commands within it until in 2279 he was promoted to Captain.  In 2280 he took command of the Tribal Class Destroyer Alqonquin and then in 2281 was given command of the Frigate Bloodhound as squadron commander until he transfered his flag to the Frigate Beagle from 2284 to 2285.   He transfered back to Fortress Command in 2285 and commanded various forts until 2288.  That year he took command of BIC and servered as its commanding officer for 2 years.  He was promoted to Commadore in 2289.  From 2290-2292 he again was in Fortress command and held various CO positions.  In 2292 he was promoted to Rear Admiral and became the CO of the Norther Coalition Naval Command.  A post that he has held for 11 years.  He was instrumental in the FRP, and has tireless worked on modernization of the Navy.  He had over his service been in all three branches: BIC, BuSurvey, the NCN.  Plus had commanded ships and forts with equal skill.  His farewell party was well attended and he spoke to the graduating officer cadet class about the value of all branches of the Navy.

2303 (January 21) Commodore Leon Barlow has been promoted to Rear Admiral, another primarily Fortress command officer as has been typical.                  
2303 (January 26) Captain Lucas Benson has been promoted to Commodore                     
2303 (February 3) Commander Eleanor Bradley has been promoted to Captain                     

In February the first parts of the alien research facitly arrives on Earth and is assembled but operation will not be possible for a few years.  It is intended to add the two alien research facilities to the CoE for Energy Weapon Research and the CoE for Missile Developments. 

   
Industrial Efforts, Earth, Sol
Primary Industrial Tasks                        
2303 (January 2) Refit of PDC Fort Goose Green completed                     
2303 (February 10) Refit of PDC Fort Detroit completed                     
2303 (April 28) Refit of PDC Fort Rostock completed                  
2303 (June 8 ) Refit of PDC Fort Washington completed                  
2303 (July 25) Refit of PDC Fort Brandon completed                     
2303 (September 5) Refit of PDC Fort Londonderry completed                     
2303 (October 5) A set of five new Construction Factories are produced            
2303 (November 7) Heavy machinery for 5 Mines is fabricated and construction of a Ground Force Training Facility begins

Secondary Industrial Tasks
2303 (January 14) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                     
2303 (March 18) A new Construction Factory is completed   At this point I hit an issue where the 90% work ended and there was just the list of 10% work and this buggers up the whole queue and recovery requires a lot of oversight as for unknown reasons the work gets set to paused when it comes up in the queue.  To make matters worse the whole smozzle happened twice to my disgust with myself.            
2303 (May 11) Heavy machinery for a Mine fabricated                  
2303 (June 20) Construction of Maintenance Supplies x25 completed                     
2303 (October 15) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                     
2303 (December 6) A new Construction Factory is completed                     
2303 (December 11) Construction of Maintenance Supplies x25 completed and fabrication of colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts Infrastructure x32 begins

Missiles and Fighters
2303 (January 2) Construction of 48 Arrow Anti-Ship Missile (Batch 5) completed                     
2303 (January 26) Construction of 120 Falcon Counter Missile (Batch 5) completed                     
2303 (January 14) The last of the Fairmile C3(EW/SAR) class Fairmile C3(EW/SAR) 019 is taken over by the NCN.                      

Industrial Efforts: Mars and Luna                     
2303 (April 13) Refit of PDC Tranquility completed on Luna                     
2303 (November 16) Refit of PDC Thrasis completed on Mars                     

Civillian Operations                         
2303 (February 28) The civilian mining colony on Haumea has been expanded to 27 civilian mining complexes                     
2303 (March 30) The civilian mining colony on Crommelin has been expanded to 2 civilian mining complexes                     
2303 (June 25) Williamson Logistics has scrapped Williamson H2 078 due to its replacement by a new Williamson H2 class Fuel Harvester                     
2303 (July 25) The civilian mining colony on Encke has been expanded to 28 civilian mining complexes                     
2303 (August 5) The supply of Sorium on Borrelly has been exhausted                     
2303 (August 20) The supply of Uridium on Crommelin has been exhausted                     
2303 (September 10) Hvítkárrson Carrier Limited has launched a new Hvítkárrson H2 class Fuel Harvester                     
2303 (September 20) The civilian mining colony on Encke has been expanded to 29 civilian mining complexes                     
2303 (October 15) The civilian mining colony on Encke has been expanded to 30 civilian mining complexes                     
2303 (October 26) The civilian mining colony on Haumea has been expanded to 28 civilian mining complexes                     
2303 (November 26) The civilian mining colony on 2004 NT33 has been expanded to 27 civilian mining complexes                     
2303 (December 11) The civilian mining colony on Neujmin has been expanded to 26 civilian mining complexes                     
2303 (December 27) The civilian mining colony on Haumea has been expanded to 29 civilian mining complexes                     


Research Developments                         
2303 (February 3) Dr. Leopold Herz's team completes research into missile tracking algorithems that will improve interception probabilities ( Max Tracking Time Bonus vs Missiles 20% ) and begins working on improvements to targeting system taget localization algorithems (Fire Control Speed Rating 3000 km/s)                  
2303 (July 25) The go ahead is given to dissamble the salvaged Wolver jump engine.  The insights learned will shave approximately 3 months off the development time for the next generation of jump engines (750 research points for Jump Drive Efficiency 8 have been gained)                     
2303 (July 25) Dr. VíkingR Hœkillson's team finsihes the development of more fuel efficient engine subsystems (Fuel Consumption: 0.6 Litres per Engine Power Hour) and turns their attention to the next generation of engine technology the Ion Drive (Ion Engine Technology)                  
2303 (September 10) Dr. Ben Knowles's team delivers the finalized Brigade HQ TO&E to the NC Army Brass (Brigade Headquarters) and turn their attention to a smaller scale cryogenic transport system for civilian and military use (Cryogenic Transport - Small)                     
2303 (December 11) Dr. SigræifR Hildibjörnson's team has completed work on improvements to Turret reaction times (Turret Tracking Speed (10% Gear) 4000 km/s) and starts work on a more powerful lasing cavity that will generates even higher energy photons (Near Ultraviolet Laser)                     

2303 (January 14) Dr. Wolf Welke has joined the NCC scientific establishment.  His area of speciality is biochemistry. (Biology / Genetics 15%)               
2303 (June 8 ) Dr. Jason Morgan has joined the NCC scientific establishment.  His area of speciality is TN engineering. (Construction / Production 10%)
2303 (October 10) Dr. George Winter has joined the NCC scientific establishment.  His area of speciality is nuclear engineering. (Missiles / Kinetic Weapons) 15%
2303 (November 7) Dr. Alice Field has joined the NCC scientific establishment.  Her area of speciality is economics.  (Construction / Production 0%)            

Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol                     
2303 (September 10) Retooling for the Kingston (EJ) class is finished.

Code: [Select]
Kingston (EJ) class Colonist Transport    41,400 tons     226 Crew     1106.8 BP      TCS 828  TH 400  EM 0
483 km/s    JR 3-25(C)     Armour 1-106     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 100    Max Repair 65 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Cargo 10000    Cryogenic Berths 50000    Cargo Handling Multiplier 20   

Saab CJB 3-900     Max Ship Size 45000 tons    Distance 25k km     Squadron Size 3
MAN NP CE-200 (2)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 500,000 Litres    Range 35.1 billion km   (841 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The newest version of the Kingston class with an improved jump engine that can hold the portal open long enough for 3 ships to transit.  An oversight in the design process led to the ship being slightly smaller then the Kingston (EE) class and thus creating problems transiting through the Whiskey class consorts currently in use.
                     

Civillian Yard: Robert Napier & Sons, Sol                     
2303 (December 11) Goliath (Colossus (EJ) class) is built and assigned to New Construction:  Shakedown/Training                     


Naval Yard: Old Norfolk Naval Yards, Sol                        
2303 (January 2) 500 tonnes of capacity added (capacity now: 7500 tonnes)                     
2303 (February 3) 500 tonnes of capacity added (capacity now: 8000 tonnes)                     
2303 (March 9) 500 tonnes of capacity added (capacity now: 8500 tonnes)                     
2303 (April 13) 500 tonnes of capacity added (capacity now: 9000 tonnes)                     
2303 (May 11) 500 tonnes of capacity added (capacity now: 9500 tonnes)                     
2303 (June 8 ) 500 tonnes of capacity added (capacity now: 10 000 tonnes)                     
2303 (July 5) 500 tonnes of capacity added (capacity now: 10 500 tonnes)                     
2303 (July 30) 500 tonnes of capacity added (capacity now: 11 000 tonnes)                     
2303 (August 30) 500 tonnes of capacity added (capacity now: 11 500 tonnes)                     
2303 (September 29) 500 tonnes of capacity added (capacity now: 12 000 tonnes) the Yard is now at full capacity and the first of the Fallen class CLs is laid down and work begins on a second construction slip.                     

Code: [Select]
Fallen class Light Cruiser    12,000 tons     313 Crew     1530.6 BP      TCS 240  TH 360  EM 540
2000 km/s     Armour 3-46     Shields 18-300     Sensors 18/18/0/0     Damage Control Rating 6     PPV 46.6
Maint Life 4.02 Years     MSP 478    AFR 192%    IFR 2.7%    1YR 47    5YR 708    Max Repair 50 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 11   
Hangar Deck Capacity 250 tons     Magazine 234   

Rolls Royce NP E-M80Si (6)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 800,000 Litres    Range 19.0 billion km   (110 days at full power)
GE Barrier B117 (12)   Total Fuel Cost  126 Litres per day

Thales MilL-VIS Deegan (2)    Range 64,000km     TS: 3000 km/s     Power 6-3     RM 2    ROF 10        6 6 4 3 2 2 0 0 0 0
TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk2-40/32X BFC (1)    Max Range: 64,000 km   TS: 4000 km/s     84 69 53 37 22 6 0 0 0 0
Grundig Snapshot Mk1-80/16X BFC (1)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (2)     Total Power Output 18    Armour 0    Exp 5%

Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Nordion Arbalist ASM Launch System (4)    Missile Size 5    Rate of Fire 150
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Falcon Counter Missile (72)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (32)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
Burns HiTek Tracker 63-9000 (1)     GPS 6480     Range 29.0m km    Resolution 180
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The latest NCN military vessel.  Catagorized as a light cruiser it is more appropriately considered a Destroyer Leader.  It mounts the standard package of 6 Buckler CM launchers plus 2 Goaltender turrets for long and close ranger missile defence.  Its offensive power is 4 Arbalist missile launchers coupled with for the first time high power ship killing lasers mounted in bow barbettes.  The range of the bow chasers is limited by the targeting system to half its maximium theoretical range.  It also mounts for the first time a lower resolution sensor system intended to detect Wolver ships as far as possible from the ship.  It still uses the aging fire control systems for missile control as so far the NCN has seen no need to update them.

Naval Yard: Deschimag A.G. Weser, Sol               
2303 (January 26) Apache, and Haida (Tribal Mod2.3 class) plus Quiver (Quiver Mod1.1 class) are refit                     
2303 (February 17) Mohican, and Cherokee (Tribal Mod2.3 class) plus Magazine (Quiver Mod1.1 class) are refit.  All ships of 4th Squadron are now fully equipped with the latest technology.   

Code: [Select]
Tribal Mod2.3 class Destroyer    8,850 tons     226 Crew     1144.55 BP      TCS 177  TH 300  EM 420
2259 km/s     Armour 2-38     Shields 14-300     Sensors 18/18/0/0     Damage Control Rating 6     PPV 28.6
Maint Life 5.64 Years     MSP 485    AFR 104%    IFR 1.5%    1YR 26    5YR 386    Max Repair 50 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 6   
Hangar Deck Capacity 250 tons     Magazine 172   

Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 20.0 billion km   (102 days at full power)
GE Barrier B117 (9)   Total Fuel Cost  95 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk1-80/16X BFC (1)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Nordion Arbalist ASM Launch System (2)    Missile Size 5    Rate of Fire 150
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Falcon Counter Missile (72)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (32)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This is an incremental update to the Tribal class to improve its shielding systems to the most modern possible.

Naval Yard: Victorias Esquimalt Graving Dock, Sol               
2303 (March 30) Glamorgan, and Kent (London Mod3.1 class) are built and assigned to 3rd Squadron Battlegroup                     
2303 (April 18) Retooling for the Edinbourgh Mod2 class is completed                     
2303 (May 11) Middlesex (London Mod3.1 class) is built and assigned the 3rd Squadron Battlegroup finishing its complement of London class Escorts                  
2303 (November 1) Stromness, Dundee and Alexandria (Edinbourgh Mod2 class) are built and assigned to 3rd Squadron Support Group for the Stormness and the 6th Squadron Support Group for the other ships.

Code: [Select]
Edinbourgh Mod2 class Support Vessel    4,500 tons     79 Crew     460.65 BP      TCS 90  TH 147  EM 270
2177 km/s     Armour 1-24     Shields 9-300     Sensors 18/18/0/0     Damage Control Rating 5     PPV 0
Maint Life 24.37 Years     MSP 1320    AFR 32%    IFR 0.4%    1YR 4    5YR 64    Max Repair 27 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 104   

Rolls Royce NP E-M28Si (7)    Power 28    Fuel Use 27.26%    Signature 21    Exp 7%
Fuel Capacity 650,000 Litres    Range 95.3 billion km   (506 days at full power)
GE Barrier B117 (6)   Total Fuel Cost  63 Litres per day

Falcon Counter Missile (44)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (12)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Sentry II  62/3-0050 (1)     GPS 27     Range 1.6m km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This update to the Edinbourgh class improves its sensors and shield to the most modern versions available in the NCN currently.  Two of these ships are assigned to 1st, 2nd, 5th and 6th Squadron support groups.  A single ship of this class is assigned to the 3rd Squadron and the Troop Transport Squadron.

Naval Yard: Arkangelski Design Bureau, Sol                     
2303 (July 5) James King (George Vancouver Mod1 class) is built and assigned to Interstellar Survey II                     
2303 (July 25) Thomas Simpson (George Vancouver Mod1 class) is built and assigned to Interstellar Survey I                  
2303 (December 16) A new Slipway is added (Total: 3)                     

Northern Coalition Army                        
2303 (February 23) The support formation, the 3eme Legion L'Etranger Bn, completes training                     
2303 (May 24) The personel for the Churchill Shore Patrol (SP) Bn graduate from Camp Wainwright.                  

Frigate Replacement Program

The three Protecteur class Resupply vessels are scrapped this year.  This brings the FRP to a sucessful conclusion.  All 3000 tonne Frigate hulled vessels have now been paid off and only BuSurvey's Scout class remains in this mass catagory.  The NCN closes off the program and concentrates on the Spaceframe Renew Program.

NCN Paid Off List                      

2303 (April 13) Protecteur, Pius Antorius and Paul Bunyon (Protecteur Mod2.3 class) scrapped. Recovered Components: 9x GE Barrier A119, 3x Maintenance Storage Bay, 3x NorTEL IR Array 0-3, 3x Bell Phased Array P3-15, 3x Boeing SBMAG, 3x Seimens SAMS Vigilant 51-0050, 6x Boeing SBCM Cell, 12x Rolls Royce NP E-M28Si, 1 200 000 Litres Fuel               

Spaceframe Renewal Program

BuSurvey's survey command ship class, the George Vancouver, has all four ships scrapped and rebuilt in the new Mod1 configuration.  The same is happening for the Edinbourgh class Support Ships, plus additional ships of the class will be laid down to accomadate tasks previously covered by the Protecteur class.  The updating of the BIC transports continues.

NCN Paid Off List
                  
2303 (February 3) James Cook (George Vancouver class) scrapped. Recovered Components: 1x Saab JA3-90, 1x Seimens SCMS Vigilant Plus 51/4-0050, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 2x Geological Survey Sensors, 1x Gravitational Survey Sensors, 1x Seimens Civ Navi 2M/5000, 1x Grumman SCMFC 52-50, 2x Nordion Buckler CM Launch System, 4x Rolls Royce NP E-M28S, 1x Boeing SBCM Cell, 300 000 Litres Fuel   
2303 (February 17) Thor Heyerdahl (George Vancouver class) scrapped. Recovered Components: 1x Saab JA3-90, 1x Seimens SCMS Vigilant Plus 51/4-0050, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 2x Geological Survey Sensors, 1x Gravitational Survey Sensors, 1x Seimens Civ Navi 2M/5000, 1x Grumman SCMFC 52-50, 2x Nordion Buckler CM Launch System, 4x Rolls Royce NP E-M28S, 1x Boeing SBCM Cell, 300 000 Litres Fuell   
2303 (June 8 ) Dundee, Alexandria, and Stromness (Edinbourgh Mod1 class) scrapped. Recovered Components: 3x Maintenance Storage Bay, 3x Bell Phased Array P3-15, 3x NorTEL IR Array 0-3, 3x Seimens SCMS Extra Vigilant 52/3-0050, 6x Boeing SBMAG, 18x GE Barrier A119, 21x Rolls Royce NP E-M28Si, 1 950 000 Litres Fuel               
2303 (June 30) Goliath (Colossus (EE) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 2x Cryogenic Transport, 1x NorTEL Civ IR Telescope, 4x Cargo Handling System, 1x MAN NP CE-200, 250 000 Litres Fuel   
2303 (September 20) John Franklin (George Vancouver class) scrapped. Recovered Components: 1x Saab JA3-90, 1x Seimens SCMS Vigilant Plus 51/4-0050, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 2x Geological Survey Sensors, 1x Gravitational Survey Sensors, 1x Seimens Civ Navi 2M/5000, 1x Grumman SCMFC 52-50, 2x Nordion Buckler CM Launch System, 4x Rolls Royce NP E-M28S, 1x Boeing SBCM Cell, 300 000 Litres Fuell   
2303 (October 10) George Vancouver (George Vancouver class) scrapped. Recovered Components: 1x Saab JA3-90, 1x Seimens SCMS Vigilant Plus 51/4-0050, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 2x Geological Survey Sensors, 1x Gravitational Survey Sensors, 1x Seimens Civ Navi 2M/5000, 1x Grumman SCMFC 52-50, 2x Nordion Buckler CM Launch System, 4x Rolls Royce NP E-M28S, 1x Boeing SBCM Cell, 300 000 Litres Fuel

Scrapping of Obsolete Fighters/Systems

2303 (October 10) 16x Rolls Royce NP E-M28S scrapped. Salvage from scrap: Wealth: 58.8.  Gallicite: 58.8 tons.                       


BIC Operations in AD Leonis
   
Forge Traffic Control has another busy year.  FHG III finishes its shore leave and is back harvesting at Deeper Sky on January 21.  ICG V arrives on January 9 and departs for Earth on January 26.  ICG VI arrives in Forge orbit on January 26 and departs on Febuary 10.  ICG VIII arrives on January 29 and departs for Poesidean on Febuary 10.  FHG V, in orbit since last year, loads crews on Febuary 3 and is back harvesting Deeper Sky on the next day.  Heavy Lift Group IV arrives on Febuary 18 and departs on March 3 for Earth.  The next day Heavy Lift Group III arrives from Poisedean and leaves later for Sol.  FHG XII arrives on April 24, completes crew leaves on June 3 and is back harvesting that very day.   Heavy Lift Group II makes orbit on May 6 and departs for Rosetta on May 18.  ICG VII arrives on September 25 and departs on October 15.  ICG VI arrives on September 30 and departs on November 7 for Sol.  ICG V arrives after offloading on Arborea on October 18 and departs for Earth on November 1.  FHG IV and VI arrives to add to the Farm on October 21, their crews are done with their shore leave on December 1 and the next day the groups are harvesting again.  Heavy Lift Group III arrives on November 11 and departs for Poesidean on November 16.

On the miltary side 5th and 6th squadrons again exchange responsibilities for the Wolver watch during the month of March.  6th Squadron is back in Sol on April 13.  Troop Transport Mission I makes forge orbit on December 18 for shore leave before heading for Earth.

The 1st Geosurvey team completes their survey of Forge on November 1 and the news is very welcome when it arrives back at Earth.  The proven deposits of high availability duranium have increased by more than a factor 7 and three additional TN were found.  This makes mining Forge even more economical and makes the colony valuable as more than a central fuel storage facitilty and place for shore leaves.   The team spends a week to make sure they haven't missed anything in their anlysis of their results and then heads to Planet III arriving there on November 7.  They will again have to use the Upton as an orbiting habitate while they conduct their ground surveys of the univinting rock ball.

2303 (November 1) The 1st Geosurvey Team has completed its surface-based geological survey of Forge                     
2303 (November 1) A deposit of 9 778 129 tonnes of Sorium (Accessibility 0.1) has been found on Forge                  
2303 (November 1) A deposit of 7 689 529 tonnes of Vendarite (Accessibility 0.1) has been found on Forge                     
2303 (November 1) A deposit of 22 838 841 tonnes of Mercassium (Accessibility 0.3) has been found on Forge                     
2303 (November 1) Additional deposits of Duranium have been found on Forge. The total amount available has increased from 2 010 308 to 15 379 058 tonnes.                     
2303 (November 7) 1st Geosurvey Team dropped off on AD Leonis-A III                     


BIC Operations in Alpha Centauri

Faewald's industrial park produces life support and housing for 2 m colonists infrastructure x600 without any interuptions due to lack of duranium, but this number falls below demand.  Based on messages sent between Governor House and BIC on Earth the decision is made to halt colonist transfers from Sol and fix the loads of ICG I, II, IV to lifesupport and housing, heavy mining machinery and fabrication machines.  ICG III would carry only lifesupport and housing plus heavy mining machinery.  Heavy Lift group I would carry two loads of heavy mining machinery and one load of fabrication machines the remaining space would be used by lifesupport and housing.  This will ensure that minerals are available and increase the size of the industrial park.

FHG X departs Faewald on January 2 and is back at Doinean on January 8.  ICG II arrives on January 26, the ships depart for Earth on Febuary 17.  FHG I arrives Faewald orbit on February 12, has crews back from shore leave on March 25 and is back harvesting Doinean on April 4.      Heavy Lift group I arrives on April 7 and breaks orbit heading for Sol on April 18.  ICG III arrives on May 22 after picking up the stored minerals on Banshee.  The ships of ICG III depart for Sol on June 15 with cargo holds loaded with valuable TN minerals.  ICG I arrives on July 25 and departs for Earth on August 14.  FHG II arrives at Faewald filling the Farm and dropping its crews off for shore leave, departs for Doinean on December 16 and is harvesting again a week later.  FHG X makes Faewald orbit on December 6 and the crews will enjoy the holiday on world this year. Terraforming of Calheme's atmospher to reduce its oxygen level continues.


BIC Operations in FL Virginis

Biforst's Industrial park churns out more lifesupport and housing prefabs for 0.44 m colonists infrastructure x88 eventual use.  Demand is lower than supply as the colony has consistantly invested to produce these elements based on the experience from Faewald.  It is a rather slow year for Biforst as the ships that usually stop here are now only pausing off loading their cargo and then heading on to Rosetta to pick up Alien technology for transport back to Earth.  FHG VIII arrives at Biforst on Febuary 5, recovers the last of the crew on March 18 and is back harvesting on March 20.  FHG VII arrives in Biforst orbit on September 22, the crew is finished with shore leave on November 1 and is back harvesting the day after.


BIC Operations in Gl 493.1

Poesidean continues to grow, though it is clearly now lagging behind Arborea for all that it was established earlier.  It's industrial park continues to work on the teleoeprated heavy mining machinery needed to expand the mine delivering Duranium and Corrundium to the planet via mass driver.  FHG XI arrives on April 9, the ships break orbit on May 18 and are back harvesting on the next day.  ICG VIII arrives on September 18 and departs for Forge on October 10.
                        

BIC Operations in Gliese 526
                        
Over the year the industrial park on Rosetta produces enough extra lifesupport and prefabricated housing for 0.26 m people Infastructure x52 which is mothballed against future need.  The industrial park is largely of alien manufacture at this point as are a significant portion of the mine machinery.  FHG IX arrives in Rosetta orbit on May 24 and on June 30 the ships break orbit arriving on station at the gas giant (planet VI) on July 7.  Troop Transport Mission 1 arrives on July 18 with the Brigades LTR Bn and departs on August 25.  Heavy Lift Group II arrives on November 2 and departs for Forge fully loaded with alien technology and more of the alien research facilities on November 16.
                           
2303 (April 7) 1st NC Construction Bde has recovered 1x Geological Survey Sensors                     
2303 (June 20) 1st NC Construction Bde has recovered an abandoned automated mine                     
2303 (September 15) 1st NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair                     
2303 (September 29) 1st NC Construction Bde has recovered 19x 90 EP Ion Drives this discovery is an astounding find as the NCC has just begun research into Ion Drives and having 19 examples of a working drive to study will speed up the process.
2303 (November 16) 1st NC Construction Bde has recovered an abandoned automated mine                     
2303 (November 21) 1st NC Construction Bde has recovered an abandoned Genetic Modification Centre.  This discovery is greeted by shock and horror.  It is clear by the discovery of this abomination and the terraformers that the aliens had modified the environment of Rosetta plus tinkered with the lifeforms there.  This pretty much ends the constant low level protest about the plans to remove the Methane from the atmosphere once news reaches Earth.  A few dire hard environmental groups still continue to protest this action but for most this discovery ends the debate.  Interesting enough the summer afterwards the facility is featured in no less than 3 summer blockbuster films.
                           
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 09, 2015, 11:19:52 AM
AD 2304 (January) to (December) Major Step Forward

By this point the NCC is quite happy with the state of things in Sol.  Venus and Ganymede have overcrowding issues but they have BIC and BICSol doing their best to relieve the pressure on Venus by using it as the pick up point for extra solar colonization.  The sole exception is the runs to Alpha C where the colonists are just moved to Mars.  A better solution requires development of orbital infrastructure, the technology for that is in the planning pipeline but will be several years before practical relization is possible.  Stockpiles of minearls on Earth in a good state with Gallicite over 10 000 tonnes, Boronide and Venderite are more critical but still the production is inexcess of the demand for both minearls.  Corundium use is set to provide the machinery for 5 teleoperated and 10 manned mines per year, which still keeps use under production.  The NCCFB is able to keep the farm at Earth at a nominal 10 m litres by purchase from the civillian harvesters at Jupiter coupled with controlled use of the refineries.  The outsystem colonies now all have significant stockpiles of fuel in their farms.  Minerals are flowing into Earth from Faewald but now also Biforst where the stockpiles are skimmed off on a semi regular basis.  Faewald is an issue that simply requires more lift to solve and there are the beginings of discussions on increasing the size of BICs merchant fleet, plus creating more terraformer ships as the Boronide levels are now steadily increasing.

Terraforming of Mars and the Jovan moons is proceeding well.  The NCC begins to plan for the production of more terraforming engines for each site. 
2304 (April 27) Addition of Nitrogen to the atmosphere of Mars has been halted and the release of oxygen to bring the atmospheric content up to Earth normal (0.2 atm) begins.   
2304 (August 25) Addition of Nitrogen to the atmosphere of Ganymede has been halted and the release of oxygen to bring its value up to about half a breathable level begins.
            
A wonderful astronomical even occurs this year.  The comet Machholz passes through the Jovan moons on its way outsystem.  The three inhabited moons are thankfully on the other side of jupiter as the comet flashes through the mini-jupiter system and its closest approach is a few million km from the tiny moon of Paxidike.   This gives a wonderful chance for the astronomers on Ganymede to acquire detailed pictures of the comet itself.

The NCN under its new leader is also looking at the state of things.  The Navy has successfully completed the Frigate Replacement Program leaving it with 4 Squadrons of Heavy Frigates.  Two squadrons are tasked with defending Sol and are turn and turn about on the Jump Point to Wolf 359.  The two squadron have to work up their formation through training as well.  3rd Squadron is primarily engaged in training manuevers.  4th Squadron's Support Group is on close patrol of the Jump Point to Wolf 359 while the Battlegroup is engaged in formation training.  It is clear that the training time for the 4th Squadron will come to and end soon and the ships are currently refit to the most modern standards.  Rear Admiral Barlow re-starts the planning for the oft delayed "Operation Ivanhoe"  setting the scope of the operation to be a Recon-In-Force.  Staff planning begins for the operation and tenative date of summer 2305 is chosen for the start of the operation.

Rear Admiral Barlow faces the administrative issue that the number of officers in the NCN is swelling and the number of command slots is relatively static.  He also sets up a new Task Group once the first of the Fallen class light cruisers becomes available.  Assigning it to 7th Squadron of Task Group 3.

More high level leaders are promoted expanding the senior officer pool this year:

2304 (February 15) Commander Renato Bottom has been promoted to Captain                     
2304 (April 27) Commander Olivia Fuller has been promoted to Captain                     
2304 (February 20) Captain Veronika Zweig has been promoted to Commodore                     


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2304 (February 30) Setting up a new Ground Force Training Facility is completed bringing the total to 3                  
2304 (March 6) Heavy machinery for 5 Mines is fabricated                     
2304 (April 5) Tools for 5 Construction Factories produced            
2304 (May 5) Heavy machinery for 5 Mines is fabricated                     
2304 (August 25) Construction of the facilities for the new CoE (Missile Development) ends                  
2304 (October 22) Heavy machinery for 5 teleoperated Mines is fabricated                     
2304 (December 20) Tools for 5 Construction Factories produced and construction of 2 Deep Space Tracking Stations begins                  
                           
Secondary Industrial Tasks                         
2304 (January 15) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
((I managed to do it a 3rd time annoyingly enough so between Febuary 30 and March 6 it isn't clear at all what was being produced!))
2304 (March 18) Construction of Maintenance Supplies x25 completed                     
2304 (April 15) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2304 (June 5) Fabrication tools for a Construction Factory manufactured                     
2304 (June 10) Construction of Maintenance Supplies x25 completed                     
2304 (July 10) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                     
2304 (August 30) Heavy equipment for a Mine produced                  
2304 (September 5) Construction of Maintenance Supplies x25 completed                     
2304 (October 5) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2304 (November 26) Fabrication tools for a Construction Factory manufactured                  
2304 (December 4) Construction of Maintenance Supplies x25 completed and prefabrication of colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts begins Infrastructure x32

Missiles and Fighters                  
2304 (February 5) Construction of 24 Arrow Anti-Ship Missiles (Batch 6) completed                     
2304 (February 30) Construction of 120 Falcon Counter Missiles (Batch 6) completed                     
2304 (March 23) Construction of 24 Arrow Anti-Ship Missiles (Batch 6) completed                     
2304 (April 15) Construction of 120 Falcon Counter Missiles (Batch 6)  completed                  
2304 (May  5) Construction of 24 Arrow Anti-Ship Missiles (Batch 6) completed                  
2304 (May 30) Construction of 120 Falcon Counter Missiles (Batch 6) completed                  
2304 (June 20) Construction of 24 Arrow Anti-Ship Missiles (Batch 6) completed               
2304 (July 15) Construction of 120 Falcon Counter Missiles (Batch 6) completed               
2304 (November 13) Construction of 20 Mk2 Comm/Sensor Buoys completed            
2304 (December 29) Construction of 120 Falcon II Counter Missiles (Batch 1) completed and the next lot of 120 Falcon II Counter Missiles (Batch 1) begins
2304 (July 30) Fairmile C3(EW/SAR) 020 (Fairmile C3(EW/SAR)) built and taken over by the NCN                  
   
Civillian Operations                  
2304 (January 15) The civilian mining colony on 2004 NT33 has been expanded to 28 civilian mining complexes                     
2304 (January 15) The civilian mining colony on Encke has been expanded to 31 civilian mining complexes                     
2304 (February 25) The civilian mining colony on Haumea has been expanded to 30 civilian mining complexes                     
2304 (May 5) The civilian mining colony on Crommelin has been expanded to 3 civilian mining complexes                     
2304 (July 20) The civilian mining colony on 2004 NT33 has been expanded to 29 civilian mining complexes                     
2304 (October 22) The civilian mining colony on 2004 NT33 has been expanded to 30 civilian mining complexes                     
2304 (December 29) The civilian mining colony on Crommelin has been expanded to 4 civilian mining complexes                     
2304 (August 25) Williamson Logistics has scrapped Williamson H2 080 (Williamson H2 class) due to its replacement by a new Williamson H2 class Fuel Harvester                     
2304 (December 10) Williamson Logistics has launched a new Williamson Small F3 class Freighter                     
2304 (December 10) Hvítkárrson Carrier Limited has launched a new Hvítkárrson Large F3 class Freighter                     

The civillian shipping corporations are fast off the start when it comes to adopting the latest drive technology.  The two leading firms produce freighters with a significant advantage in travel time over their competitors.

Research Developments                     
2304 (February 25) Dr. Ben Knowles's Team delivers the build to print design for a smaller scale cryogenic module to BIC (Cryogenic Transport - Small) and starts development of a faster method of delivering ground troops for planetary assaults (Combat Drop Module - Battalion)                  
2304 (August 10) 100 research points for Meson Focusing Technology 2 and Meson Weapons 12 cm  have been gained as a result of disassembly   of the alien particle weapon found on Rosetta.
2304 (August 10) 5100 research points for Ion Engine Technology have been gained as a result of dissembly of 19 ion drives found on Rosetta.
((Total 5100 RP; from: 100x3, 200x3, 300x4, 400x5, 500x2; Total number: 17) odd as there were 19 drives, possibly the log missed something?))                     
2304 (August 25) Dr. Leopold Herz's Team delievers the improved targeting system taget localization algorithems to the NCN (Fire Control Speed Rating 3000 km/s) and starts work on impoving target ranging systems (Beam Fire Control Range 24 000 km)               
2304 (August 30) Dr. Morgan Fowler's Teame demonstrates a prototype thermal masking system to the Engineering Review Board (Thermal Reduction: Signature 50% Normal) and comences work on improved armour and structural components for starships (Composite Armour)                     
2304 (October 5) Dr. VíkingR Hœkillson's Team with the assistance provided by the alien drive systems completes research into Ion driver technology well ahead of schedule, he turns over the bulk of the laboratory space to Dr. Howell's team and the turns to improving the beam mount energy storage systems (Capacitor Recharge Rate 4)         
2304 (October 10) Dr. Lauren Howell's team assists the Rolls Royce engineers in the development of the first ion drive small missile engine (RR Brightstar IE-Mi-02) the same team starts to work on its larger sibling for Anti-Shipping missiles (RR HiFocus IE-Mi-10)    
2304 (October 22) Dr. Lauren Howell's Team and the Rolls Royce engineers deliver the build to print design for the the next generation larger missile engine (RR HiFocus IE-Mi-10) and switching corporate partners begin working on a prototype ion drive for pinnaces (Bombadier Spacejet IM-175)                  
2304 (October 28) Dr. Tristan Brashear's Team demonstates the newest Mail Drop Jump Point buoy to the NCN (Mk2 Comm/Sensor Buoy) and then turns their attention to producing an updated prototype version of the Falcon Counter Missile for the NCN (Falcon II Counter Missile)                     
2304 (November 21) Dr. Lauren Howell's Team satisfies the flight trial review with the new Pinnace engine (Bombadier Spacejet IM-175) and again switching partners starts to work with MAN engineers to produce the first comercial engine for the next generation of BIC and BuSurvey ships (MAN I CE-150)                  
2304 (November 26) Dr. Tristan Brashear's Team successfuly completes the Naval Review process and the Falcon II is given over for mass production (Falcon II Counter Missile) the team turns their attention to the update of the Arrow Anti-Ship Missile (Arrow II Anti-Ship Missile)

Code: [Select]
Falcon II Counter Missile Size: 1 MSP  (0.05 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 18
Speed: 16800 km/s    Engine Endurance: 3 minutes   Range: 2.7m km
Cost Per Missile: 0.6168
Chance to Hit: 1k km/s 302.4%   3k km/s 90%   5k km/s 60.5%   10k km/s 30.2%
Materials Required:    0.25x Tritanium   0.3668x Gallicite   Fuel x37.5

Development Cost for Project: 62RP

This is the Falcon the Navy was originally aiming for.  However to retain the 3 min endurance required reducing the space allocated to engines, but this allowed for an increase in the onboard avonics.  Further improvement in the design is expected to come from more efficient warhead design.                     

2304 (March 28) Dr. Charlotte Russell has joined the NCC scientific establishment.  His are of expertise is metelurgy (Defensive Systems: 10%)               
2304 (September 16) Dr. Natascha Biermann has joined the NCC scientific establishment.  Her area of expertise is High Energy Photonics (Energy Weapons: 0%)                  
2304 (December 20) Dr. Garðulfr Mundgeirrson has joined the NCC scientific establishment.  His area of expertise is High Density Plasmas (Power and Propulsion: 20%)

Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol                
2304 (May 25) Retooling for Kingston (U)  class ends                  
2304 (June 25) Oschawa (Kingston (EJ) class) is built and immediately sent back to the yard for refitting to the (U) varient.                     
2304 (July 2) Brandon (Kingston (EJ) class) is built and immediately sent back to the yard for refitting to the (U) varient.               
2304 (August 25) Oschawa (Kingston (U)  class) finishes refit                   
2304 (August 30) Brandon (Kingston (U)  class) finishes refit   


Code: [Select]
Kingston (U)  class Colonist Transport    42,450 tons     234 Crew     1192.6 BP      TCS 849  TH 400  EM 0
471 km/s    JR 3-25(C)     Armour 1-108     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 105    Max Repair 65 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Cargo 10000    Cryogenic Berths 54000    Cargo Handling Multiplier 20   

Saab CJB 3-900     Max Ship Size 45000 tons    Distance 25k km     Squadron Size 3
MAN NP CE-200 (2)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 500,000 Litres    Range 34.2 billion km   (841 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes
   

This class was hurriedly introduced to correct the design oversight of the EJ class, but with the rapid development of the Ion Drive system was to be equally quickly replaced by a design utilizing ion drives so only a limited number of Kingstons would end up being refit or rebuilt to this class.            

Civillian Yard: Robert Napier & Sons, Sol         
2304 (September 11) Behemoth (Colossus (EJ) class) is built and assigned to New Construction:  Shakedown/Training
                  
Civillian Yard: P+S Werfen GmbH, Sol                  
2304 (March 23) Retooling for Polestar class completed but authorisation for construction of ships is withheld by BIC   
               
Naval Yard: Old Norfolk Naval Yards, Sol                          
2304 (September 5) Reece Booth the lead ship of the Fallen class and the largest warship hull to date is built and assigned to the 7th Squadron.     Commadore Josh Bird causes a few comments when he departs the 4th Squadron to take command of the 7th as he has led the 4th Squadron since it was formed and OP Ivanhoe is looking to be next year and it is unlikely any of the Fallen's Jump Tender consorts will be ready.               

Naval Yard: Victorias Esquimalt Graving Dock, Sol               
2304 (August 15) Waterside and Dumfries (Edinbourgh Mod2 class) are built and are assigned to the 5th Squadron Support Group                  
2304 (October 5) Stirling (Edinbourgh Mod2 class) finishes construction and is assigned to the 1st Squadron Support Group                   
2304 (October 10) Kirkwall and Inverness (Edinbourgh Mod2 class) are built and are assigned to the 2nd Squadron Support Group                  
2304 (October 16) Lockerbie (Edinbourgh Mod2 class) completes assembly and is assigned to the 2nd Squadron Support Group               
      
Naval Yard: Arkangelski Design Bureau, Sol                      
2304 (January 21) Retooling for Scout Mod1 class completed                     
2304 (January 30) Alexander Armstrong (George Vancouver Mod1 class) is built and assigned to Interstellar Survey III                     
2304 (February 20) John Rae (George Vancouver Mod1 class) built and assigned to Interstellar Survey IV
2304 (August 5) Path Finder (Scout Mod1 class) is built and assigned to Interstellar Survey I                     
2304 (August 30) Scout (Scout Mod1 class) is built and assigned to Interstellar Survey II
2304 (November 26) Voyageur (Scout Mod1 class) is built and assigned to Interstellear Survey III

Code: [Select]
Scout Mod1 class Scout    2,900 tons     84 Crew     515.2 BP      TCS 58  TH 63  EM 0
1448 km/s     Armour 1-18     Shields 0-0     Sensors 18/30/0/2     Damage Control Rating 3     PPV 2
Maint Life 9.56 Years     MSP 333    AFR 22%    IFR 0.3%    1YR 7    5YR 99    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 2   
Magazine 12   

Rolls Royce NP E-M28Si (3)    Power 28    Fuel Use 27.26%    Signature 21    Exp 7%
Fuel Capacity 200,000 Litres    Range 45.5 billion km   (363 days at full power)

Nordion Buckler CM Launch System (2)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon Counter Missile (12)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18

Seimens SCMS Sentry 61-0050 (1)     GPS 12     Range 720k km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P5-30 (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km
Geological Survey Sensors (2)   2 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This update to the Scout class focuses primarially on updating its electronics package.  The more efficient engines increase its range from 38.5 b km to 45.5 b km, and improved armour reduces the ships mass increasing its maximum velocity slightly.  The ships heart and sould remains the phased array it uses to sniff out electronic emmissions.                       
                           
Northern Coalition Army                     
2304 (January 5) The personel for the Victoria Shore Patrol (SP) Bn graduate from basic training.                     
2304 (February 25) The Savage Seventh Bn completes their basic infantry training.   
Both training camps start the training of two Brigade HQ's:  the 1st Brigade HQ, and the 1st Extra Solar Brigade HQ, the new camp starts the training cycle of the 2nd Extra Solar Brigade HQ.                  

Spaceframe Renewal Program

One of the foci for this year is the ships of BuSurvey and the Arkangleski Design Bureau is busy scrapping and rebuilding the ships of the Scout class.  It finishes the last two of the George Vancouver class so that all the survey command ships are now fully modernized.  Modernization of the BIC freighter fleet also proceeds with 3 Colossus class ships modernized and a start on modernizing the Kingstons.  One early issue that was found and resulted in the Kingston (U) was that the original (EJ) was to small by a few hundred tonnes to allow passage of the Whiskey consorts.  This lead to an adjustment of the deployment with Heavy Lift Group I retaining a Kingston (EE) class and the orginal two Whiskey's but gaining an extra Whiskey from Heavy Lift Group II, where in this case the two ships remaining were sent in to be paid off and then to be rebuilt while a more modern (EJ) class Kingston was assigned to Heavy Lift Group II.  The development of Ion Drive technology also puts the long term planning that had been made assuming some few more years till new engines into the garbage.  The Program managers have to adjust to meet the changing circumstances and then smooth out the plan afterwards.

NCN Paid Off List                         
2304 (March 28) Path Finder (Scout class) scrapped. Recovered Components: 3x Rolls Royce NP E-M28S, 1x Bell Phased Array P5-25, 1x NorTEL IR Array 0-3, 1x Seimens SCMS Vigilant Plus 51/4-0050, 1x Seimens SSS 53-3000, 2x Geological Survey Sensors, 1x Boeing SBCM Cell, 2x Nordion Buckler CM Launch System, 1x Grumman SCMFC 52-50, 200 000 Litres Fuel         
2304 (March 28) Behemoth (Colossus (EE) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 2x Cryogenic Transport, 1x NorTEL Civ IR Telescope, 4x Cargo Handling System, 1x MAN NP CE-200, 250 000 Litres Fuel   
2304 (March 28) Glasgow and Edinbourgh (Edinbourgh Mod1 class) scrapped. Recovered Components: 2x Maintenance Storage Bay, 2x Bell Phased Array P3-15,    2x NorTEL IR Array 0-3, 2x Seimens SCMS Extra Vigilant 52/3-0050, 4x Boeing SBMAG, 12x GE Barrier A119, 14x Rolls Royce NP E-M28Si, 1 300 000 Litres Fuel               
2304 (April 5) Scout (Scout class) scrapped. Recovered Components: 3x Rolls Royce NP E-M28S, 1x Bell Phased Array P5-25, 1x NorTEL IR Array 0-3, 1x Seimens SCMS Vigilant Plus 51/4-0050, 1x Seimens SSS 53-3000, 2x Geological Survey Sensors, 1x Boeing SBCM Cell, 2x Nordion Buckler CM Launch System, 1x Grumman SCMFC 52-50, 200 000 Litres Fuel            
2304 (April 27) Trail Blazer (Scout class) scrapped. Recovered Components: 3x Rolls Royce NP E-M28S, 1x Bell Phased Array P5-25, 1x NorTEL IR Array 0-3, 1x Seimens SCMS Vigilant Plus 51/4-0050, 1x Seimens SSS 53-3000, 2x Geological Survey Sensors, 1x Boeing SBCM Cell, 2x Nordion Buckler CM Launch System, 1x Grumman SCMFC 52-50, 200 000 Litres Fuel         
2304 (July 2) Voyageur (Scout class) scrapped. Recovered Components: 3x Rolls Royce NP E-M28S, 1x Bell Phased Array P5-25, 1x NorTEL IR Array 0-3, 1x Seimens SCMS Vigilant Plus 51/4-0050, 1x Seimens SSS 53-3000, 2x Geological Survey Sensors, 1x Boeing SBCM Cell, 2x Nordion Buckler CM Launch System, 1x Grumman SCMFC 52-50, 200 000 Litres Fuel         
2304 (October 28) Schnapps (Whiskey (EE) class) scrapped. Recovered Components: 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 4x Cargo Handling System, 2x MAN NP CE-200, 479 735 Litres Fuel      
2304 (November 13) Hamilton (Kingston (EE) class) scrapped. Recovered Components: 5x Cryogenic Transport, 1x Saab CJA 2-900, 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 4x Cargo Handling System, 2x MAN NP CE-200, 500 000 Litres Fuel
2304 (December 10) Titan (Colossus (EE) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 2x Cryogenic Transport, 1x NorTEL Civ IR Telescope, 4x Cargo Handling System, 1x MAN NP CE-200, 250 000 Litres Fuel   

                        
BIC Operations in AD Leonis

Forge Traffic Control sees no drop in traffic this year.  FHG III arrives on January 21 in Forge orbit, the ships crews finish with Liberty row on March 6 and they are back refining at Deeper Sky that same day.  FHG V makes Forge orbit on February 6, and after giving the crews their shore leave is back refining on March 18.   Heavy Lift Group IV arrives at Forge on April 10 after offloading new colonists to Arboria and departs for Sol on April 21.   FHG XII arrives on April 21, the crews are finished shore leave on May 30 but a beurocratic snafu leaves them in Forge orbit until June 6 when they resume havesting operations.   Heavy Lift Group II on the way to Earth with cargo holds stuffed with Alien Technology arrives on April 28 and breaks orbit heading for Earth on May 17.   ICG VII returning from Poesidean enters orbit at Forge on May 18 and departs on the final leg of their trip to Earth on June 15.  ICG VII arrives outbound from Earth on July 5 and departs for Biforst on July 20.  ICG V arrives after having dropped off colonists and colony assets on August 6 departing for Earth on August 25.  Heavy lift Group III arrives from Poesidean on October 17 and breaks orbit heading for Earth on November 13.  Heavy Lift Group IV enters Forge orbit on November 1 after offloading colonists on Arborea, the Fergus heads for Earth on November 6.  On December 4 both FHG IV and VI arrive to add to the farm and give their crews shore leave.  Heavy Lift Group II arrives on December 21 from Earth.

On the miltary side Troop Transport Mission I departs Forge on January 5 heading home.  In January 6th Squadron is present in system as it relieves 5th Squadron who depart for Sol at the end of the Month.  5th Squadron does its side of this now familier dance during late Novemeber and December.

The 1st Geosurvey Team sucessfully completes its survey of the 3rd body in this star system on Febuary 25 and finds deposits of Tritanium and Corundium that were missed in the orbital survey.  This is exceptional news and makes the system more valuable.  It also means that a ready supply of all minerals necessary for colony expansion (Duranium, Vendarite, Tritanium, and Corundium) are present in AD Leonis and Gliese 408 making the colony on Arborea more self sufficient once regular freight service (based around the Polestar class) is established.  The Upton picks up the team returns to Forge and waits for a passing freighter group to open a jump point for them to transit, in this case Heavy Lift Group IV which delays its transit to Gliese 408 on March 21 to wait on the arrival of the Upton.              

2304 (February 25) The 1st Geosurvey Team has completed its surface-based geological survey of AD Leonis-A III                     
2304 (February 25) A deposit of 116 964 tonnes of Corundium (Accessibility 0.6) has been found on AD Leonis-A III                     
2304 (February 25) A deposit of 82 944 tonnes of Tritanium (Accessibility 0.6) has been found on AD Leonis-A III                  


BIC Operations in Alpha Centauri

Faewald's Industrial Park again works the full year with no interuption due to lack fo Duranium and the stockpile is slowly growing.  It churns out another 2 million new colonists worth of housing and lifesupport Infrastructure x600 for the growing population but again this is below demand.  With the breaktrhough in engine technology it is hoped that the overall number of trips per year will soon increase bringing in more machinery for both the factories and the mines that feed them.

ICG IV makes Faewald orbit on January 6 and set sail for Earth on January 30.  FHG X whoes crews had the chance to spend the holidays on shore, breaks orbit on January 15 and is back at Doinean harvesting on January 22.  Heavy Lift Group I arrrives on March 23 and departs dead head for Earth on April 10.  Interstellar Terraforming mission III takes a break from modifying the atmosphere of Calheme arriving back at Faewald on March 23; the group completes crew R&R on May 17 and is back at Calheme reducing Oxygen content on May 25.  FHG I arrives to fill the farm on March 30, completes their crew break on May 12 and is onstation harvesting again on May 17.  ICG II arrives from Earth on June 7, the crew finishes liberty on July 2 breaking orbit heading for Sol.  ICG III arrives on November 17 at Faewald having swung by Banshee and picked up its stockpiled TN minerals; the group finishes shore leave on December 4 and after loading the substantial amount of non-duranium TN minearls on hand departs Faewald for Earth.  FHG II and X arrive on December 21 and two days later ICG I arrives.  All these ships crews will be able to spend the holiday seaons with their friendds.
                        

BIC Operations in FL Virginis      

Biforst crosses the 3 million colonist mark this year.  Local industries begin to show up but without access to the shipping companies back in Sol it is largely consumed internally.  Biforst's industrial park prodcues nearly sufficient lifesupport and housing prefabs for 0.5 m people Infrastructure x96 this value being above the growth of demand so most of it is warehoused against the future.  FHG arrives on March 19, finishes with crew leaves on May 5 and is back harvesting on May 7.  ICG VI arrives on October 30 and departs on December 10.   This is a very slow year for Biforst Traffic Control.         


BIC Operations in Gl 493.1                        

Poesidean continues to grow steadily at this point with a population over 1 million the dominant force is the interal poplulaton growth and no longer population transfers.  Its local industrial park completes the machinery for a tele-operated mine in April and starts working to expand the colonies existing manned mines.  The tele-operated mine will be moved to the moon mining site when ICG VIII arrives.  Heavy Lift Group III arrives on April 22 with 50 000 new colonists and the Fergus departs for Forge on May 12.  FHG XI arrives to fill up the farm on May 13, the rested ships break orbit on June 27 and are back harvesting 2 days later.


BIC Operations in Gliese 408   

Arborea is growing well, now slightly ahead of the population on Poesidean.  On March 23 the 1st Geosurvey Team arrives onboard the Upton and they begin the long interupted ground survey of the world.  The colonies industrial park completes the heavy machiner for a new mine using minerals from Forge.      

2304 (July 25) Due to increase in the skill of one or more of its members the rating of the 1st Geosurvey Team has increased to 137                  
2304 (July 25) The Survey/Geology Bonus of Lieutenant Commander Mercedes Kiesselbach has increased to 23%                     
2304 (July 25) The Survey/Geology Bonus of Lieutenant Commander Faddi Almársson has increased to 29%                     
2304 (July 25) The Survey/Geology Bonus of Commander Charles Brown has increased to 33%                     
2304 (July 25) The Survey/Geology Bonus of Commander Sabine Wenzel has increased to 41%                     
2304 (July 25) The Survey/Geology Bonus of Lieutenant Commander Natasha Stevens has increased to 11%


BIC Operations in Gliese 526

Rosetta is growing well with a population over 2 m inhabitants.  The colony builds enough housing and life support for 0.28 m people Infrastructure x56 but this is largely warehoused as current population is below the demand.  Of vital importance to the colony is that on September 21 the target concentatration of Nitrogen has been achieved and the terraformers switch their efforts to removing the Methane from the atmosphere.  This will result in the extinction of most life on the planet but will enable the atmosphere to be reseeded with Oxygen.  The protests on Rosetta and Earth are much muted from what was expected due to the fact that most people accept that the Aliens had modified the planet before and it is not a case of despoiling the virgin wilderness.  FHG IX arrives in orbit on September 6 filling the farms tanks and sending the crew down for shore leave; the ships break orbit on October 22 and are back harvesting a week later.
                        
2304 (February 25) 1st NC Construction Bde has recovered an abandoned automated mine                     
2304 (May 25) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair                     
2304 (May 30) 1st NC Construction Bde has recovered an abandoned fuel stockpile of 4 000 000 litres                     
2304 (June 20) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair                     
2304 (September 5) 1st NC Construction Bde has recovered an abandoned Mine                     
2304 (October 10) 1st NC Construction Bde has recovered 260 points of abandoned infrastructure, which when combined with the previous finds it is now clear the Aliens could not have been native to the world                  
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 15, 2015, 11:53:23 AM
AD 2305 (January 1) to (September 9)  Pre-OP Ivanhoe

As the new ion drive engines become available the NCC is facing a tough challenge.  The refit to the new drives is going to cost a lot of gallacite.  The current stockpile is around 13K tonnes and mining of the mineral is in excess of 2000 tonnes per year.  Unfortunately most freighters will take 300 tonnes to convert and warships will be higher, plus the number of Falcon Counter Missiles is 5000 in service plus a further 900 Arrow Anti-ship missiles.  This means building up a comparable stock of the new missile version will require a significant investment in Gallacite.  The NCC cautions that fully refitting the existing ships plus any new builds and building up a stock of modern missiles will have to be done in stages.  The priority will be given to ships that either are very new or else are already a part of the SRP.  Further complicating the issue is reports that the availablity of Gallicite on Faewald is slowly starting to drop which will reduce the amount of the mineral in the short to mid-term.

The NCN brings the planning for OP Ivanhoe to a successful conclusion.   The exact date for the start of the operation shifts during the year but finally settles at September 10.  At this point 1st, 2nd and 3rd Squadrons will be available to secure both sides of the Sol-Wolf 359 jump point.  Additionally a stockpile of both the Falcon II and Arrow II missiles will be available to arm the 4th Squadron and the second CL will have completed its acceptance trials allowing the 7th Squadron to bolster the defences of the jump point.  Commadore Zwieg is happy with the state of readiness of the 4th Squadron and has had ample time to get acquainted with her new command.  The decision is made to not delay to refit the ships with ion drives as the ships will still be slow compared to the Wolvers.  The NCNs also doesn't see a need for make substantive efforts to ensure as in Hattrick that all ships have completed leaves and are fully fueled as the overall time of the operation is viewed to be less than 3 weeks should all go well.  The Publicity over the operation is muted as the mission is a Recon and no one is sure what will be found, the only thing that is known is that clearing the Wolver infestation out of that system would be a huge boost to the exploration and colonization effort.  Rear Admiral Barlow obtains approval from the Government in July, but gives a private briefing to the Privy Council where he presents the NCN view that the mission is by definition risky as they don't know enough about Wolver capabilities to make rigourous estimates of outcomes.  He stresses that the ships are refitted to the most advanced systems the NCN has, and if they are faced with the same situation that confronted the previous ships of the 4th squadron they will certainly outperform them.  The NCN has decided to not commit the Heavy Frigates in support of 4th Squadron as it probes the system as they are considerable more fragile than the destroyers but to retain them at the jump point using them to secure either side to prevent a repeat of the Wolver Incursion.  However, as the days approach the start of the operation the large number of unknowns weigh heavily on the senior staff of the NCN.  But the prize for success is just too tempting.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2305 (January 21) 2 Deep Space Tracking Stations completed they will be transported to Arboria when lift is available.                  
2305 (February 20) Heavy machinery for 5 Mines is fabricated                     
2305 (March 15) 4 Fighter Factories are built                  
2305 (April 16) To speed up production of new missiles 5 Ordnance Factories are constructed.               
2305 (August 5) A new Research complex is added to the basic sciences CoE                  
2305 (September 6) Heavy machinery for 5 Mines is fabricated and production of tools for 5 Construction Factories begins                  

Secondary Industrial Tasks                         
2305 (January 4) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2305 (February 25) Heavy machinery for a Mine is farbricated               
2305 (February 30) Production of Maintenance Supplies x25 completed                     
2305 (March 30) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2305 (May 20) Tools for a new Construction Factory completed                  
2305 (May 25) Production of Maintenance Supplies x25 completed                     
2305 (June 25th Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2305 August 15) Heavy machinery for a Mine is fabricated               
2305 (August 20) Production of Maintenance Supplies x25 completed and work on colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts starts Infrastructure x32

Missiles and Fighters                  
2305 (January 30) Construction of 120 Falcon II Counter Missiles (Batch 1) completed                     
2305 (February 30) Construction of 120 Falcon II Counter Missiles (Batch 1) completed                     
2305 (March 30) Construction of 120 Falcon II Counter Missiles (Batch 1) completed                     
2305 (April 27) Construction of 120 Falcon II Counter Missiles (Batch 1) completed                     
2305 (May 20) Construction of 120 Falcon II Counter Missiles (Batch 1) completed                  
2305 (July 12) Construction of 48 Arrow II Anti-Ship Missiles (Batch 1) completed, these missiles will be used by 4th SQN Battlegroup for OP Ivanhoe            
2305 (August 5) Construction of 120 Falcon II Counter Missiles (Batch 1) completed and construction of 48 Arrow II Anti-Ship Missiles (Batch 1) has begun
2305 (March 30) Fairmile D1(EW/SAR) 001 (Fairmile D1(EW/SAR)) is built and assigned to the CL Reece Booth         
2305 (May 20) Fairmile D1(EW/SAR) 002 (Fairmile D1(EW/SAR)) is built and assigned to the CL Michael Wells   

Code: [Select]
Fairmile D1(EW/SAR) class Pinnace    235 tons     3 Crew     51.35 BP      TCS 4.7  TH 10.5  EM 0
4468 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 49.12 Years     MSP 68    AFR 0%    IFR 0%    1YR 0    5YR 1    Max Repair 15.75 MSP
Intended Deployment Time: 0.2 months    Spare Berths 82   

Bombadier Spacejet IM-175 (1)    Power 21    Fuel Use 240.65%    Signature 10.5    Exp 17%
Fuel Capacity 10,000 Litres    Range 3.2 billion km   (8 days at full power)

Seimens SCMS Sentry 61-0050 (1)     GPS 12     Range 720k km    Resolution 1
Burns HiTek FLIR 12 (1)     Sensitivity 1     Detect Sig Strength 1000:  1m km
Burns HiTek EMTD 12 (1)     Sensitivity 1.2     Detect Sig Strength 1000:  1.2m km

This design is classed as a Fighter for production, combat and maintenance purposes

The fourth generation of the standard Early Warning and Search and Recovery pinnace by Fairmile for the NCN.  It's higher performance engine requires that the fuel storage be increased.  However, it is 170% faster and boasts a 50% increased range over the C3 version.

Civillian Operations                         
2305 (April 11) The civilian mining colony on Haumea has been expanded to 31 civilian mining complexes                     
2305 (July 17) The supply of Neutronium on Encke has been exhausted                     
2305 (July 25) The supplies of all minerals on Encke have been exhausted. The civilian mining operation is therefore shutting down and the civilian mining complexes will eventually be redeployed elsewhere I can only wish this was the case!!!!                  
2305 (June 11) Williamson Logistics has scrapped Williamson H2 083 (Williamson H2 class) due to its replacement by a new Williamson H3 class Fuel Harvester.
      

Research Developments                      
2305 (January 30) Dr. Lauren Howell's team along with MAN engineers delivers the build-to-print documentation for the first starship ion drive (MAN I CE-150) and proceeds with MAN to develop the more commonly used larger version (MAN I CE-300)                  
2305 (May 2) Dr. Tristan Brashear's team passes the Naval Engineering Board review for the next Ship Killer missile (Arrow II Anti-Ship Missile) and begins development of the next generation of mine munition (Venom II Assault Stage)                  
2305 (June 25) Dr. Lauren Howell's team along with MAN engineers delivers on time and schedule the build-to-print documentation for the more standard freighter engine (MAN I CE-300), they switch partners and now with Rolls Royce start the work on the first military starship engine (I E-M42L)                     
2305 (July 17) Dr. Ben Knowles's team demonstrates the prototype system for rapid orbital insertion to both the NCA and NCN (Combat Drop Module - Battalion) and turns their attention to improvements in man portable and crew serviced mass driver weapon systems (Ground Unit Strength 16)                  
2305 (July 25) Dr. Tristan Brashear's team demonstrates to wild aclaim the newest mine munition (Venom II Assault Stage) and turns their attention to "basic" developments that will eventually lead to mroe efficient and safer magazines (Magazine Ejection System - 80% Chance)                     
2305 (July 30) Dr. Lauren Howell's with support from Rolls Royce completes the prototype for the new high efficiency, low signature military engine (Rolls Royce I E-M42L) and then starts on the standard Frigate Military Engine (Rolls Royce I E-M60L)                  

2305 (March 5) Dr. Grace Carter has joined the NCC scientific establishment.  Her area of specialization is in Management Theory (Construction/Production: 0%)      
2305 (July 30) Dr. Sean Hope has joined the NCC scientific establishment.  His are of specialization is in Electrical Engineering (Defensive Systems: 0%)

Code: [Select]
Arrow II Anti-Ship Missile Size: 5 MSP  (0.25 HS)     Warhead: 4    Armour: 0     Manoeuvre Rating: 22
Speed: 12600 km/s    Engine Endurance: 23 minutes   Range: 17.3m km
Thermal Sensor Strength: 0.03    Detect Sig Strength 1000:  30,000 km
Cost Per Missile: 3.039
Chance to Hit: 1k km/s 277.2%   3k km/s 88%   5k km/s 55.4%   10k km/s 27.7%
Materials Required:    1x Tritanium   0.0183x Boronide   0.03x Uridium   1.9907x Gallicite   Fuel x397.5

Development Cost for Project: 304RP

This missile like the Falcon II reduced the space allocated to engines to use it for increasing the missiles endurance and slightly improving the avionics package.  The speed is considered acceptable for engaging Wolver targets and weapon is matched to the maximum detection range of the current ship borne sensor systems.  The extra range can't really be used by ships but the forts on Earth can take advantage of it and Fortress command gets approval for an even longer range missile to be produced.  Like the Falcon II this missile represents what the NCN was looking for in the new series of missiles and while clearly there is significant room for improvement when one compares the performance of the Wolver ship killers the Review Board is happy to sign off on the missile based on its test performance.

Code: [Select]
Venom II Assault Stage Size: 3 MSP  (0.15 HS)     Warhead: 2    Armour: 0     Manoeuvre Rating: 15
Speed: 21000 km/s    Engine Endurance: 1 minutes   Range: 0.7m km
Thermal Sensor Strength: 0.09    Detect Sig Strength 1000:  90,000 km
Cost Per Missile: 1.7169
Chance to Hit: 1k km/s 315%   3k km/s 105%   5k km/s 63%   10k km/s 31.5%
Materials Required:    0.5x Tritanium   0.054x Boronide   0.09x Uridium   1.0729x Gallicite   Fuel x10

Development Cost for Project: 172RP

This is what the NCN wanted all along a small fast weapon that would be able to hit even the fastest Wolver ship if launched at close enough range.  The Review Board signs off on the missile after watching the demonstration trials without any dissenting opinions.                  

Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol                         
2305 (January 30) Schnapps (Whiskey (U) class) is re-built and assigned to New Construction:  Shakedown/Training               
2305 (April 6) Petawawa (Kingston (U)  class) is built and assigned to New Construction:  Shakedown/Training                  
2305 (July 30) Retooling for the Kingston (IU) class ends                     
2305 (August 15) Vermouth (Whiskey (U) class) is built and assigned to New Construction:  Shakedown/Training               
2305 (September 6) Barry's Bay (Kingston (U)  class) is built and assigned to New Construction:  Shakedown/Training               

Code: [Select]
Kingston (IU) class Colonist Transport    42,450 tons     234 Crew     1242.6 BP      TCS 849  TH 600  EM 0
706 km/s    JR 3-25(C)     Armour 1-108     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 110    Max Repair 75 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Cargo 10000    Cryogenic Berths 54000    Cargo Handling Multiplier 20   

Saab CJB 3-900     Max Ship Size 45000 tons    Distance 25k km     Squadron Size 3
MAN I CE-300 (2)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 500,000 Litres    Range 40.0 billion km   (655 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Whiskey (IU) class Freighter    42,450 tons     120 Crew     547.6 BP      TCS 849  TH 600  EM 0
706 km/s     Armour 1-108     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 2     PPV 0
MSP 20    Max Repair 75 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Cargo 35000    Cargo Handling Multiplier 20   

MAN I CE-300 (2)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 500,000 Litres    Range 40.0 billion km   (655 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The ion drive updates for the Heavy Lift Group Freighters and Transport, luckily co-buildable.  The ships have increased in speed from 469 to 706 km/s and the design error of the EJ class has been rectified. 
      
Civillian Yard: Robert Napier & Sons, Sol                         
2305 (May 20) Titan (Colossus (EJ) class) is re-built and assigned to New Construction:  Shakedown/Training                  
2305 (July 25)    Retooling for the Colossus (IU) class is finished                     

Code: [Select]
Colossus (IU) class Jump Freighter    33,450 tons     196 Crew     871.4 BP      TCS 669  TH 600  EM 0
896 km/s    JR 3-25(C)     Armour 1-92     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 98    Max Repair 75 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Cargo 10000    Cryogenic Berths 30000    Cargo Handling Multiplier 20   

Saab CJB 3-680     Max Ship Size 34000 tons    Distance 25k km     Squadron Size 3
MAN I CE-300 (2)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 250,000 Litres    Range 25.4 billion km   (327 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The latest version of BIC venerable transport gains more than a factor of two increase in speed over the EE version and keeps that ships solid range.  This will make the ICGs the swifter form of transport and will substantially boost the amount of material that can be delivered to the colonies in a single year, a point of extreme importance to dealing with the Faewald crisis.

Naval Yard: Old Norfolk Naval Yards, Sol                     
2305 (April 6) Slipway added (total: 2)                  
2305 (May 10) Retooling for the Altair class is done                  
2305 (September 1) Michael Wells (Fallen class) is built and assigned to the 7th Squadron Battlegroup            

Code: [Select]
Altair class Jump Ship    12,000 tons     281 Crew     1566.6 BP      TCS 240  TH 360  EM 540
2000 km/s    JR 4-100     Armour 3-46     Shields 18-300     Sensors 18/18/0/0     Damage Control Rating 6     PPV 9.3
Maint Life 2.19 Years     MSP 490    AFR 192%    IFR 2.7%    1YR 138    5YR 2067    Max Repair 246 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 100   
Hangar Deck Capacity 250 tons     Magazine 211   

Saab JB4-240E1     Max Ship Size 12000 tons    Distance 100k km     Squadron Size 4
Rolls Royce NP E-M80Si (6)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 800,000 Litres    Range 19.0 billion km   (110 days at full power)
GE Barrier B117 (12)   Total Fuel Cost  126 Litres per day

TorAr Goaltender III Laser Array (1x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk1-80/16X BFC (1)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Burns HiTek Tracker 63-9000 (1)     GPS 6480     Range 29.0m km    Resolution 180
Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

This design is classed as a Military Vessel for maintenance purposes

The Jump Ship Consort to the Fallen class the Altair class is a significant improvement over the Enchanter class in terms of defensive systems as each ship mounts the Buckler Counter Missile tubes standard for the NCN.  It is somewhat too underarmed to accompany the Fallen class but will not require that a Gargoyle Escort be assigned to protect them.  The ship also has berths and hospital facilities to allow it function as a recovery ship.

Naval Yard: Victorias Esquimalt Graving Dock, Sol                     
2305 (August 25) Retooling for the Edinbourgh Mod2.1 class ends    and refits of the existing Edinbourgh class ships in Sol starts.            

Code: [Select]
Edinbourgh Mod2.1 class Support Vessel    4,500 tons     79 Crew     529.25 BP      TCS 90  TH 147  EM 270
3266 km/s     Armour 1-24     Shields 9-300     Sensors 18/18/0/0     Damage Control Rating 5     PPV 0
Maint Life 21.9 Years     MSP 1368    AFR 32%    IFR 0.4%    1YR 5    5YR 82    Max Repair 27 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 104   

Rolls Royce I E-M42L (7)    Power 42    Fuel Use 23.37%    Signature 21    Exp 7%
Fuel Capacity 650,000 Litres    Range 111.2 billion km   (394 days at full power)
GE Barrier B117 (6)   Total Fuel Cost  63 Litres per day

Falcon Counter Missile (44)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (12)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Sentry II  62/3-0050 (1)     GPS 27     Range 1.6m km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The first of the NCN ships to recieve ion drives oddly enough ends up being the Edinbourgh Supply vessels.  The new high efficiency drives deliver impressive improvements in speed and range.  It is otherwise unchanged from before.

Naval Yard: Arkangelski Design Bureau, Sol                        
2305 (January 11) Trail Blazer (Scout Mod1 class) built and assigned to Interstellar Survey IV
2305 (March 25) Retooling for Oberon Mod2.1 class finishes               
2305 (April 22) Carl Sagan, Edwin Hubble, and Galileo Galilei (Oberon Mod2.1 class) are refit with ion drives                  
2305 (May 25) Sol   Karl Jansky (Oberon Mod2.1 class) ends her refit                     

Code: [Select]
Oberon Mod2.1 class Gravitational Survey Vessel    2,500 tons     55 Crew     366.7 BP      TCS 50  TH 150  EM 0
3000 km/s     Armour 1-16     Shields 0-0     Sensors 6/1/2/0     Damage Control Rating 3     PPV 0
Maint Life 8.4 Years     MSP 275    AFR 16%    IFR 0.2%    1YR 7    5YR 104    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

MAN I CE-150 (1)    Power 150    Fuel Use 7.96%    Signature 150    Exp 5%
Fuel Capacity 150,000 Litres    Range 135.7 billion km   (523 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Sci IR Telescope (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
Gravitational Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

The ion drive varient of the Oberon is more than twice as fast as the previous class.  This should result in a near factor of 2 reduction in survey times, as the time to move from survey point to survey point defines the total time required.  The massive range increase is also welcomed.  It will also be the fastest BuSurvey ship currently operated.

Northern Coalition Army                        
2305 (July 12) 1st Bde HQ finishes their traning period and the personel that will form the 3rd Extra Solar Bde HQ arrives to begin their training.                  
2305 (August 25) 1st Extra Solar Bde HQ completes their final excersizes and boards the Queen Elizabeth for transport to Rosetta, the 2nd Bde HQ personnel arrive to begin their training.   
2305 (September 1) 2nd Extra Solar Bde HQ graduates and is shuttled up to the waiting Catherine the Great for the trip to Faewald, the 3rd Bde HQ begins their training period as soon as the barracks are cleaned.                  


Spaceframe Renewal Program

The Colussus class is nearly all modernized but the refits to the IU varient will take some time.  The Spaceframe renewel Program recommends the construction of a second large commercial construction facility to enable speedier conversion of the fuel harvesters and terraforming ships as well as expansion of the Litton-Ingalls yard capacity to 3 slips.  Once the Colussus class is finished work can begin on the Bauxite class rebuilds.  For the military ships several are slotted for scrapping due to their age.

NCN Paid Off List                   
2305 (April 16) Fergus (Kingston (EE) class) scrapped. Recovered Components: 5x Cryogenic Transport, 1x Saab CJA 2-900, 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 4x Cargo Handling System, 2x MAN NP CE-200, 500 000 Litres Fuel
                           
                        
BIC Operations in AD Leonis

Typical for Forge Traffic Control the first 9 months of the year are busy.  Heavy Lift Group II, reduced to a single Kingston completes its crew R&R and departs on January 4.  FHG IV and VI complete their leave periods on January 16, breaking orbit for Deeper Sky, arriving on the same day.   FHG III and V, coincidentally, makes Forge orbit that same day; the group's crew are ashore until Febuary 25 gaining an extra 5 days due to waiting for the ships from FHG III.  On Febuary 27 ICG VIII arrives from Earth and departs for Poesidean on March 10.  ICG VI arrives on March 24 and departs of Biforst and Rosetta on April 6.  Heavy Lift Group arrives in Forge orbit on April 17 on its way to Poesidean departing on April 27.  FHG XII makes orbit that same day and its crew is on leave until June 5, the group is back harvesting on June 6.  Heavy Lift Group IV makes Forge orbit having landed new colonists and housing on Arboria on May 4 then departs for Earth on June 16.  On May 28 ICG V also arrives at Forge having delivered its cargo and new colonists to Arboria, the group departs for Earth at the same time as Heavy Lift Group IV.
                           
                        
BIC Operations in Alpha Centauri

Faewald continues to prosper but the situation with housing is clearly now a case of demand outstripping production.  The industrial park works at full capacity and churns out housing and lifesupport for 1.4 m colonists Infrastructure x420 without any issue due to lack of Duranium.  The park can produce at most enough for 2.4 m people per year Industrial Production: 1440 , yet growth is estimated at more than that due to the continual increase in the difference between the population and the capacity of the existing housing and life support systems.  As the amount of Duranium is slowly growing the mines are keeping up with demand as well.  The hope is that when the conversion to ion drives is complete that the significant speed increase of the ICGs will enable the transfer of more machine and fabrication tools to the colony and to get ahead of the gap.

ICG I completes their shore leave and starts the journey for Earth on January 21.  FHG X completes their crew leave on January 30, and sets off for Doinean arriving on Febuary 8 to resume harvesting.  FHG II completes their leave period on Febuary 5 and is back harvesting on Febuary 14.  Heavy Lift Group I reinforced by an extra Whiskey Class freighter arrives with the tools for two more factories and the machinery for two mines plus some housing and lifesupport on April 1, the ships depart for Earth on April 16.  FHG I arrives on May 2, spends until June 5 in orbit and is back harvesting on June 11.  ICG IV makes Faewald orbit on June 4, and begins the return journey to Earth on June 29. 

                        
BIC Operations in FL Virginis   

BIC is keeping its eyes on Biforst attempting to ensure that a repeat of the Faewald situation does not occur.  Its industrial park fabricates more housing and lifesupport for its stockpile, enough for 0.32 m people Infrastructure x64.  It is a fairly quiet time for the traffic control with only FHG VIII arriving in Biforst orbit on May 3, remaining there after tranfering fuel to the farm until June 16 and is back at Valhalla harvesting the next day.  On August 5 ICG VII arrives from Sol.

                           
BIC Operations in Gl 493.1

Poesidean is also growing, with its self growth of around 180 000 people per year exceeding the 80 000 immigrating from Sol.  The colonies small industrial park is working on heavy machinery for new mines still.  FHG XI arrives on June 18 and departs after R&R on July 25, resuming harvesting on July 27.  The colony is doing well, only the long transit time and the lack of lift hampering its expansion.
                  
                           
BIC Operations in Gliese 408

Arboria is now at 1.7 million inhabitants.  Its industrial park produces additional housing and air conditioning fabricating enough for 0.69 million people Infrastructure x20 and then switches to fabrication of heavy mining machinery.  On July 12 the 1st Geosurvey team completes their ground survey and has extremely good news for the Govenor, Duranium and Neutronium plus additional Gallicite reserves.  These finds remove the real issue to colonizing the planet in the first place and are huge boost to the local economy.  The Upton transports the team to the innermost world of Gliese 408 to start the survey of that world.  Everyone in the colony is hoping the team finds more resources, but the single find of high availablity duranium is simply wonderful news for the NC.

2305 (July 12) The 1st Geosurvey Team has completed its surface-based geological survey of Arboria                     
2305 (July 12) A deposit of 24 444 032 tonnes of Duranium (Accessibility 1) has been found on Arboria by the 1st Geosurvey Team            
2305 (July 12) A deposit of 6 290 064 tonnes of Neutronium (Accessibility 0.1) has been found on Arboria by the 1st Geosurvey Team            
2305 (July 12) Additional deposits of Gallicite have been found on Arboria by the 1st Geosurvey Team. The total amount available has increased from 1 9430 460 to 42 719 296 tonnes.                     
2305 (July 17) 1st Geosurvey Team dropped off on Gliese 408-A I                     
                           
                           
BIC Operations in Gliese 526

Rosetta is moving towards full habitibility as the amount of Methane in the atmosphere slowly falls.  The local industrial park churns out housing prefabs and lifesupport for 0.18 million Infrastructure x36, but likely in under a decade this will be unnecessary and will be available to be transported elsewhere.  Heavy Lift Group II arrives with 54 000 immigrants on June 16 and  on June 29 picks up as much alien technology as its very limited holds allows departing for Sol via Forge.  The recovery operations of the 1s NC Construction Bde are in full swing.
                        
2305 (February 14) 1st NC Construction Bde has recovered an abandoned Mine                     
2305 (February 30) 1st NC Construction Bde has recovered an abandoned Construction Factory                  
2305 (April 11) 1st NC Construction Bde has recovered an abandoned automated mine                  
2305 (April 16) 1st NC Construction Bde has recovered an abandoned automated mine                  
2305 (July 4) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair      
2305 (September 1) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair   

Title: Re: The Northern Coalition (AAR)
Post by: Bryan Swartz on July 27, 2015, 05:45:19 PM
Almost two weeks now, going through withdrawal.

Must ... have ... moar!

*Please*

:P
Title: Re: The Northern Coalition (AAR)
Post by: Starslayer_D on July 28, 2015, 01:42:32 AM
Mea culpa...

the mastermind behind the northern coalition has been waylaid by a starfire turn.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 28, 2015, 01:49:29 AM
Yes...sorry I am writting up OP Ivanhoe, but it took a while to sort out the messed up combat damage logs.  I will do my best to get OP Ivanhoe (which is likely to be 3 parts due to post length restrictions) and the starfire turn by friday.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on July 28, 2015, 08:50:55 AM
Messed up damage logs... now I'm really interested to see just what sort of trouble the NC of gotten themselves into.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 30, 2015, 02:16:11 AM
Well I managed part 1 and the bulk of the starfire turn by now, hopefully can get the rest.  Looking at the loadouts they have to be wrong I suspect the ships had full loadouts of Arrow II's intiially but the Quiver's had only Arrow's for reloads.  I may add in some pictures when I'm done with all parts.  Also some minor details may change as I do the other parts but to deal with withdrawl I'll release this version as a draft as it where.

AD 2305 (September 10) to (September 15) OPERATION IVANHOE (PART I)

MISSION PROFILE: Recon-in-Force

MISSION OBJECTIVES:
1.  Determine status of Wolver mobile assets in Wolf 359.
2.  Engage targets of opportunity when force balance is in favor of NCN.
3.  Gather tactical intellegence on suspected Wolver X-craft.
4.  Gather operational intellegence on inner system of Wolf 359.
5.  Field test FALCON II CM and ARROW II ASM.

NCN FORCES:
Guard Force Sol-Wolf 359 Jump Point:
3rd Squadron Battlegroup (ES London x3, FGE(H) Gargoyle)
7th Squadron Battlegroup (-) (CL Fallen x2)
1st Squadron Battlegroup (FF(H) Wounded Knee x2, CT Lake, FFG(H) Gargoyle)

Security Force Wolf 359-Sol Jump Point (after Stage I):
4th Squadron Support Group (JS Enchanter x3, FFG(H) Gargoyle)
2nd Squadron Battlegroup (FF(H) Wounded Knee x2, CT Lake, FFG(H) Gargoyle)

Recon Force:
4th Squadron Battlegroup (DD Tribal x4, CO Quiver x2)

OPERATION STAGE I (INSERTION)
Enter system.  Secure Jump Point.
OPERATION STAGE II (PROCEED TO WAYPOINT 2)
Recon Force proceeds to WP2, EMCON: SHIELDS ACTIVE ONLY
OPERATION STAGE III (COMMANDERS DISCRETION)
Evaluate Tactical/Operational situation and select next targets.
OPERATION STAGE IV (EXFILTRATION)
Return to Jump Point.
OPERATEION STAGE V (RETURN TO SOL)
All forces return to Sol.

4th Squadron
4th Squadron Battlegroup
DD Cherokee (CO: Commadore Veronika Zweig Falcon II CM: 72 Arrow II ASM: 6  Arrow ASM: 4 )
DD Apache (CO: Cmdr HjörolfR Skardison Falcon II CM: 72 Arrow II ASM: 6  Arrow ASM: 4 )
DD Mohican (CO: Cmdr Bert Goldschmeid Falcon II CM: 72 Arrow II ASM: 6  Arrow ASM: 4 )
DD Haida (CO: Cmdr Jay Frost Falcon II CM: 72 Arrow II ASM: 6  Arrow ASM: 4: )
CO Quiver (CO: Lt. Cmdr Gunnar Sclumberger Falcon II CM: 115 Arrow ASM: 40 )
CO Magazine (CO: Lt. Cmdr Karin Jachman Falcon II CM: 115 Arrow ASM: 40 )

4th Squadron Support Group
JS Enchanter (CO: Cmdr Jacob Ross Falcon CM: 64 Arrrow ASM: 16 )
JS Wizard (CO: Cpt Bart Kubo Falcon CM: 64 Arrrow ASM: 16 )
JS Sorcerer (CO: Cmdr Ryan CoatesFalcon CM: 64 Arrrow ASM: 16 )
FGE(H) Hippogriff (CO: Lt. Cmdr Isolfr Vadison  Falcon CM: 108 )

Operation Ivanhoe's start date was fast approaching and the Sol-Wolf 359 Jump Point was getting to be a busy place as the entiretly of TG1 and elements of TG2 and TG3 assembled at the point in Sol where dark matter concentration allowed the opening of a jump point.  1st SQN Battlegroup was on station at WAYPOINT 1, a million km away from the jump point itself.  4th Squadron Support Group is providing close watch on the jump point itself.  The Jump Point was circled by some 30 mines and monitored by 2 sensor buoys.  On September 7 3rd Squadron Battlegroup arrives fresh from overhaul and the ships split appart into a command element and two detached ships.  On September 8, 7th Squadron Battlegroup (-) arrives with 2 light cruisers who take up station opposite the command element of 3rd SQN.  Any arriving Wolver ship will now be in heavy laser range of at least one NCN vessel.  On September 10, 4th Squadron BG arrives and re-organizes with the support group to form two assault elements each composed of 2 Tribals and a Quiver with an Enchanter class to open the jump point for transit.
      
                              
September 10 (0800) Sol-Wolf 359 Jump Point

The ships of 4th Squadron manuvered into their pre-jump positions, shields ramping up on the ships.   Cpt. Kubo has detached the Enchanter and Sorcerer to join the split Battlegroup.  The command detachment of the Support group (Hippogriff and Wizard) would transit through with ships from 2nd Squadron after the all clear was given.   Onboard the Sorcerer and Enchanter the engineers were finishing the final pre-jump checks.  At 0803, the spindel's of both jump ships were aligned and dark energy was flowing through the rapidly spining emmitter rods as the universes attempt to prevent a rupture in space time was countered by rotational inertia.

"Squadron, Command.  All ships will execute combat transit in 30 seconds." Commadore Zweig sent as the squadron data net sycronized.  "Guns, weapon are free." 
The count down timer ticked down as the bridge crew completed the last checks on the Cherokee's systems.  Before the four ships, reality twisted until two points in space time coincided, a circular hole in space leading to Wolf 359.  The computer systems confirmed that the point was stable and the four ships engines fired to bring the assault section through the centre of the opening.  Bad things happened to ships that got caught in the interface regions which were glowing with the energy released by the occcasional hydrogen molecule being torn appart showing up on the ships limited science suits.  As the four ships passed through the point the jump engine stopped transmitting its focused gravitino beam and the gentlest of braking forces was applied to the spindel to return its revolutions down to standby.  All ships were halloed in the space equivelent of St. Elmo's fire as they adjusted to the local space potential, but more critically for the ships gravitational sensors they were also ajusting their relative gravitational potential energy caused by their movement with respect to the galaxy's and the two systems relative positions and gravity wells.  Their active sensors were kept off line and their passives were functioning at a much degraded sensititivy.

"Transit complete, star fix updating."  "Targeting systems offline."  "Thermal Sensors show clear."  Commadore Zweig listened to the chorous of voices and status reports as the computer built a picture of the near space of the jump point environ. 
"Sensors, give a 30 second ping when the system is stabill." 
"Communications, send to Squadron.  Rendevous on Cherokee, Formation 1, best time." 
"Communications, send to jump ships.  Standbye."
"Sensor system online Ma'am. 30 second Ping...active...Now."  Active sensors swept space around the Cherokee searching for a gravitational footprint larger than 3000 tonnes out to 16 m km from the ship.   "Ma'am no return."
"Communications, send to jump ships.  Status: insertion complete.  Bring the 2nd squadron accross."

The ships of the 4th Squadron Support Group brought the 2nd Squadron's BG through over the next few minutes as the 4th Squadron reformed and shook itself into a line abreast formation covered by the two trailling combat colliers.  Between the 2nd Squadron BG and the 4th Squadron SG 8 ships now guarded the Wolf 359 side of the jump point.   4th Squadron proceeded insystem at half its maximum cruising velocity heading for Way Point 2 deep in the Wolf 359 just outside the orbit of planet VII.
                     
               
September 13 (2339) DD Cherokee

The buzzing of the cabins communication panel work Commadore Zwieg out of her sleep.  "Captain...go."  Her eyes were still closed as she brought up the combat lights, having only fumbled the contact twice before her questing finger got it right.
"Thermal Contact Ma'am.  Strength is consistant with a Wolver Tone class ship."  That was the Wolvers sensor platform.
"No active sensor detected?"
"None, Ma'am.  It is near the last known location of the Tone that was blinded though."
"Bring the squadron to action stations.  Have helm plot an interception course and bring us up to maximum boost.  I'll be there in 5."  If it was the same ship, it was blind.  Time to find out if the Tone's were some sort of X-ship carrier as was speculated.
"Action stations all ships.  Intercept target.  Maximium Boost.  Aye, Aye Ma'am."
When she arrived on the bridge the ships habitation section was slowing down and she strapped in.  "Communications, send to squadron.  All ships go active in 30 seconds.  All Tribals to launch their pinnaces for SEW."
         
23:39:11   Contact Update for Tone 003. Thermal Signature Detected! Strength 1800         

September 14 (0000) DD Cherokee

'Annnddnow...' Thought Zweig as the range drop.  "Active return Captain!"  "Tenative ID is Tone 3."  That had been the designation given before.  The target had no active sensors but had been closing with the Squadron on an interception course.
            
00:00:41   Hostile Ship Contact!  Contact ID: Tone 003    Class ID: Tone    Race ID: Wolvers    TCS 179  Thermal: 1800 (Existing)

The range had dropped to 15 million km, the target was inside the outermost envelope of the new anti-ship missiles.
"Guns, weapon are free.  Enage target, Anti-ship missiles, Time-on-target fire." 
"Aye Aye Ma'am." A short pause. "Targeting systems unable to lock due to enemy fire confusion effect."
"Understood Guns." 


September 14 (0009) DD Cherokee

At the closing speed of nearly 15 000 km/s the range dropped quickly as the two forces converged.
"Hard Lock Ma'am."
"Thank you Guns.  Commence bombardment."
"Aye Aye Ma'am."  Clearly just waiting for the chance given the duration of the pause between the command's acknowledgement and the start of the faint shuddering caused by the mass drivers accelerating two 15 tonne Arrow II missiles down the launch tracks.
"Birds in Flight.  Profile is Green.  Boost is Green.  Target is Green."  The missiles had launched, acquired and were accelerating to their maximium velocity.
      

September 14 (0012)

The range was now 8.1 million km and the squadron launched their second set of missiles.  16 Arrow II missiles were now inbound on the fast approaching Tone 3.

Septebmber 14 (0017) DD Cherokee

The marker for the first 8 inbound Arrow II missiles merged with the target marker on Zweig's tactical display.  The target was under 5 m km from the ships of 4th squadron, she would know in 17 seconds what had happened.
"Spectroscopy!  Predominantely Duranium Lines."  How many missile had hit was not always clear until later analysis but judging from the line intensity there had been more than one strike on the ships armour belt.
"Good work Guns.  Keep it up."
"Thank you Ma'am. Next Salvo in 15 seconds.  Launch range will be 4.1 m km."

00:17:11   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 33%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 21%         
00:17:11   Missile #1 Missed         
00:17:11   Missile #2 Missed         
00:17:11   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 31%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 13%
00:17:11   Missile #1 Missed         
00:17:11   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:17:11   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 37%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 34%
00:17:11   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:17:11   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:17:11   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 34%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 24%
00:17:11   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:17:11   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:17:11   Strength 4 Nuclear Detonation x5 detected!   

      

September 14 (0018)

The next salvo merged with the onrushing Wolver ship to dissapointing results for the observers on board the NCN vessels.  The chance to sucessfully maneuver to a range where the target was caught by the expanding plasma shock front formed from the warhead and the missile itself was not high enough that random factors could not sway the results.  The first strike had been exceptional and this one was only average.

00:18:21   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 31%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 13%
00:18:21   Missile #1 Missed         
00:18:21   Missile #2 Missed         
00:18:21   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 33%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 21%   
00:18:21   Missile #1 Missed         
00:18:21   Missile #2 Missed         
00:18:21   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 34%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 24%
00:18:21   Missile #1 Missed         
00:18:21   Missile #2 Missed         
00:18:21   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 37%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 34%
00:18:21   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:18:21   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:17:11   Strength 4 Nuclear Detonation x2 detected!   
      


September 14 (0020)  4th Squadron BG

The range between the NCN BG and the Wolver vessel was now 2.3m km and the four destroyers launched another salvo of 8 anti-ship missiles.   35 seconds later the 3rd salvo intercepted the Tone and luck favors the Wolver with only a single missile managing to manuever sufficiently close to the vessel.
      
00:20:51   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 34%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 24%
00:20:51   Missile #1 Missed         
00:20:51   Missile #2 Missed         
00:20:51   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 37%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 34%
00:20:51   Missile #1 Missed         
00:20:51   Missile #2 Missed         
00:20:51   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 33%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 21%
00:20:51   Missile #1 Missed         
00:20:51   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:20:51   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 31%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 13%
00:20:51   Missile #1 Missed         
00:20:51   Missile #2 Missed         
00:20:51   Strength 4 Nuclear Detonation x1 detected!   
      


September 14 (0021) DD Cherokee

Commadore Zweig noted the range was now 1.4m km.  Accounting for fire confusion the CM fire controls could lock up the Wolver.  "Guns, switch the Buckler's to Anti-shippng mode.  Full squadron time on target launch."
"Aye aye Ma'am.  Falcon's in Anti-shipping mode.  We have hardlock all ships.  Launching."  The ship shudders as the port and starboard defensive launcher salvo 3 missile each. In total 24 Falcon II's boost on an intercept course.  Thirty seconds later with the range now at slightly over 1m km the launcher have cycled and a further 24 Falcon II's race downrange at their targer.
"Guns.  Hold fire Bucklers."
"Aye Aye Ma'am.  Check fire all Bucklers set."
She nodded, counter missiles in anti-shipping mode were extremely inefficient and she didn't want to waste them in case they had to defend against a further Wolver Ship Killer threat.  Two salvo's would fulfill her requirement to test the missiles.
      

September 14 (0022)  Tone 3

The Wolver vessel was at 0.9m km from the NCN warship when the last salvo of Arrow II's approached and began their attack runs.  This time the ship's luck failed as multiple missile reached detonation range and the plasma penetrated gaps in the ships thick armour belt striking one of its drive system rendering it into slag.  Twenty five seconds later the slowed ship was caught by the first of the Falcon II salvos.  Thirty seconds after that the second salvo entered terminal attack.  Both salvos of Falcon II scored 9 hits apiece on the alien ship.  One of the warheads must have been close to section of badly damaged armour as another engine is disabled

On board the Cherokee the sensor operator reports the sudden downshift of the vessels velocity and thermal output to a muted cheer from the bridge crew.
"Guns, Arbalist Anti-ship strike, time-on-target.  All ships."  The velocity reduction would improve things significantly and stronger warhead could find gaps in the targets armour easier then the smaller counter missiles.
The second reduction brings the targets velocity down signficantly.  The range is down to 0.6m km when the destroyers launch.

      
00:22:01   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 31%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 13%
00:22:01   Missile #1 Missed         
00:22:01   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:22:01   Thermal signature of Tone 003 has changed from 1800 to 1500         
00:22:01   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 33%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 21%
00:22:01   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:22:01   Missile #2 Missed         
00:22:01   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 34%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 24%
00:22:01   Missile #1 Missed         
00:22:01   Missile #2 Missed         
00:22:01   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 37%: (Missile Speed 12600 km/s / Target Speed 10055 km/s) x Missile Agility 22 x GradeBonus 34%
00:22:01   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:22:01   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:22:01   Strength 4 Nuclear Detonation x4 detected!         
      
00:22:26   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 44%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 21%
00:22:26   Missile #1 Missed         
00:22:26   Missile #2 Missed         
00:22:26   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:26   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 48%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 34%
00:22:26   Missile #1 Missed         
00:22:26   Missile #2 Missed         
00:22:26   Missile #3 Missed         
00:22:26   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 41%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 13%
00:22:26   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:26   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:26   Missile #3 Missed         
00:22:26   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 41%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 13%
00:22:26   Missile #1 Missed         
00:22:26   Missile #2 Missed         
00:22:26   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:26   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 48%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 34%
00:22:26   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:26   Missile #2 Missed         
00:22:26   Missile #3 Missed         
00:22:26   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 44%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 21%
00:22:26   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:26   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:26   Missile #3 Missed         
00:22:26   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 45%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 24%
00:22:26   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:26   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:26   Missile #3 Missed         
00:22:26   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 45%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 24%
00:22:26   Missile #1 Missed         
00:22:26   Missile #2 Missed         
00:22:26   Missile #3 Missed         
00:22:26   Strength 1 Nuclear Detonation x9 detected!         

00:22:41   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 44%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 21%
00:22:41   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:41   Missile #2 Missed         
00:22:41   Missile #3 Missed         
00:22:41   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 44%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 21%
00:22:41   Missile #1 Missed         
00:22:41   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:41   Missile #3 Missed         
00:22:41   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 45%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 24%
00:22:41   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:41   Missile #2 Missed         
00:22:41   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:41   Thermal signature of Tone 003 has changed from 1500 to 900         
00:22:41   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 45%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 24%
00:22:41   Missile #1 Missed         
00:22:41   Missile #2 Missed         
00:22:41   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:41   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 48%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 34%
00:22:41   Missile #1 Missed         
00:22:41   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:41   Missile #3 Missed         
00:22:41   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 41%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 13%
00:22:41   Missile #1 Missed         
00:22:41   Missile #2 Missed         
00:22:41   Missile #3 Missed         
00:22:41   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 41%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 13%
00:22:41   Missile #1 Missed         
00:22:41   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:41   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:41   Salvo of 3x Falcon II Counter Missile has intercepted its target. Chance To Hit 48%: (Missile Speed 16800 km/s / Target Speed 8379 km/s) x Missile Agility 18 x GradeBonus 34%
00:22:41   Tone 003 hit by 1 points of damage from Falcon II Counter Missile         
00:22:41   Missile #2 Missed         
00:22:41   Missile #3 Missed         
00:22:41   Strength 1 Nuclear Detonation x9 detected!   
      



September 14 (0023) Tone 3

The Wolver ship is now travelling at 5027 km/s only half of its original velocity when the Arrow II begin their terminal attack maneuvers.  Five of the missiles are on target and seconds later the spectroscopic analysis shows mainly armour strikes, any internal damage not affecting the ships performance.
         
00:23:26   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 68%: (Missile Speed 12600 km/s / Target Speed 5027 km/s) x Missile Agility 22 x GradeBonus 24%
00:23:26   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:23:26   Missile #2 Missed         
00:23:26   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 62%: (Missile Speed 12600 km/s / Target Speed 5027 km/s) x Missile Agility 22 x GradeBonus 13%
00:23:26   Missile #1 Missed         
00:23:26   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:23:26   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 74%: (Missile Speed 12600 km/s / Target Speed 5027 km/s) x Missile Agility 22 x GradeBonus 34%
00:23:26   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:23:26   Missile #2 Missed         
00:23:26   Salvo of 2x Arrow II Anti-Ship Missile has intercepted its target. Chance To Hit 67%: (Missile Speed 12600 km/s / Target Speed 5027 km/s) x Missile Agility 22 x GradeBonus 21%
00:23:26   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:23:26   Tone 003 hit by 4 points of damage from Arrow II Anti-Ship Missile         
00:23:26   Strength 4 Nuclear Detonation x5 detected!   
      


September 14 (0024) DD Cherokee

Commadore Zweig adjusted the zoom level of her display the range was now below 300k km.  This was still outside the range of the anti-shipping lasers the London's and Fallen class mounted and well outside her forces Duel Purpose Point Defence arrays maximum range of 30k km.  She watched the maneuvering of the Tone and her pinnace screen.  'What was it doing?'  it seemed to be vectoring in on the lead pinnace.  She recalled the behaviour of at least one of the Wolver ships...it had rammed lifepods and then a crippled Tribal.

"Communications, send to pinnaces.  Command, all pinnaces withdraw behind our formation to Waypoint 4."   
"Communications, send to squadron.  All ships maneuver for rake.  Minimum seperation 5000 km.  Laser Arrays are free."
"Guns, Helm.  Rake attack."

The human ships maneuvered to bring their laser arrays into play.  The closing velocity was still nearly 9000 km/s and as they found out the Wolvers ECM was not only potent against missile fire controls but also their laser arrays.  The ship's Helmmen struggled to keep the suddenly extremely short ranged laser systems in range, the pinnaces maneuvered away form the Wolver who seemed facinated by them.  At times the ships flipped end for end reversing course.  But continously deep within the ships the laser chambers of the Goaltenders converted power from the fast reactors into bursts of coherent light that boiled and shattered the target struck by them.  Unlike the past the SuperCap's used in the weapon mounts were extremely fast charging and fire was determined only if the targeting system could find a useful solution.
      
               
00:24:36   Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 13k km: Base Chance to Hit: 17% (Fire Control To Hit: 61%  Modified by Crew Grade: 67%  Modified by EW: 17%)         
00:24:36   Magazine: TorAr Goaltender III Laser Array missed.         
00:24:36   Haida - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 11k km: Base Chance to Hit: 33% (Fire Control To Hit: 67%  Modified by Crew Grade: 83%  Modified by EW: 33%)
00:24:36   Haida: TorAr Goaltender III Laser Array missed.         
00:24:36   Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 3k km: Base Chance to Hit: 58% (Fire Control To Hit: 90%  Modified by Crew Grade: 108%  Modified by EW: 58%)         
00:24:36   Cherokee: TorAr Goaltender III Laser Array missed.         
00:24:36   Cherokee: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:24:36   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
               
00:24:41   Haida - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 3k km: Base Chance to Hit: 62% (Fire Control To Hit: 91%  Modified by Crew Grade: 112%  Modified by EW: 62%)
00:24:41   Haida: TorAr Goaltender III Laser Array missed.         
00:24:41   Haida: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:24:41   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:24:41   Thermal signature of Tone 003 has changed from 900 to 600         
00:24:41   Apache - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 18k km: Base Chance to Hit: 10% (Fire Control To Hit: 45%  Modified by Crew Grade: 60%  Modified by EW: 10%)
00:24:41   Apache: TorAr Goaltender III Laser Array missed.         
00:24:41   Apache: TorAr Goaltender III Laser Array hit the target and inflicted 1 points of damage.         
00:24:41   Tone 003 hit by 1 points of damage from TorAr Goaltender III Laser Array         
00:24:41   Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 0k km: Base Chance to Hit: 71% (Fire Control To Hit: 100%  Modified by Crew Grade: 121%  Modified by EW: 71%)         
00:24:41   Cherokee: TorAr Goaltender III Laser Array missed.         
00:24:41   Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 7k km: Base Chance to Hit: 35% (Fire Control To Hit: 77%  Modified by Crew Grade: 85%  Modified by EW: 35%)
00:24:41   Magazine: TorAr Goaltender III Laser Array missed.         
00:24:41   Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 11k km: Base Chance to Hit: 23% (Fire Control To Hit: 65%  Modified by Crew Grade: 73%  Modified by EW: 23%)
00:24:41   Wolf 359   Mohican: TorAr Goaltender III Laser Array missed.         
               
00:25:06   Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 10k km: Base Chance to Hit: 27% (Fire Control To Hit: 69%  Modified by Crew Grade: 77%  Modified by EW: 27%)
00:25:06   Quiver: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:25:06   Quiver: TorAr Goaltender III Laser Array missed.         
00:25:06   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:25:06   Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 9k km: Base Chance to Hit: 31% (Fire Control To Hit: 73%  Modified by Crew Grade: 81%  Modified by EW: 31%)
00:25:06   Magazine: TorAr Goaltender III Laser Array missed.         
00:25:06   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:25:06   Apache - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 11k km: Base Chance to Hit: 38% (Fire Control To Hit: 66%  Modified by Crew Grade: 88%  Modified by EW: 38%)
00:25:06   Apache: TorAr Goaltender III Laser Array missed.         
00:25:06   Apache: TorAr Goaltender III Laser Array hit the target and inflicted 2 points of damage.         
00:25:06   Tone 003 hit by 2 points of damage from TorAr Goaltender III Laser Array
00:25:06   Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 1k km: Base Chance to Hit: 66% (Fire Control To Hit: 96%  Modified by Crew Grade: 116%  Modified by EW: 66%)         
00:25:06   Cherokee: TorAr Goaltender III Laser Array missed.         
00:25:06   Cherokee: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:25:06   Haida - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 9k km: Base Chance to Hit: 38% (Fire Control To Hit: 71%  Modified by Crew Grade: 88%  Modified by EW: 38%)
00:25:06   Haida: TorAr Goaltender III Laser Array missed.         

00:25:11   Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 13k km: Base Chance to Hit: 16% (Fire Control To Hit: 60%  Modified by Crew Grade: 66%  Modified by EW: 16%)         
00:25:11   Magazine: TorAr Goaltender III Laser Array missed.         
00:25:16   Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 15k km: Base Chance to Hit: 9% (Fire Control To Hit: 54%  Modified by Crew Grade: 59%  Modified by EW: 9%)
00:25:16   Magazine: TorAr Goaltender III Laser Array missed.         
00:25:16   Apache - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 14k km: Base Chance to Hit: 26% (Fire Control To Hit: 57%  Modified by Crew Grade: 76%  Modified by EW: 26%)
00:25:16   Apache: TorAr Goaltender III Laser Array missed.         
00:25:16   Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 13k km: Base Chance to Hit: 14% (Fire Control To Hit: 58%  Modified by Crew Grade: 64%  Modified by EW: 14%)
00:25:16   Quiver: TorAr Goaltender III Laser Array missed.         
00:25:16   Quiver: TorAr Goaltender III Laser Array hit the target and inflicted 2 points of damage.         
00:25:16   Tone 003 hit by 2 points of damage from TorAr Goaltender III Laser Array         
00:25:16   Haida - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 6k km: Base Chance to Hit: 49% (Fire Control To Hit: 80%  Modified by Crew Grade: 99%  Modified by EW: 49%)
00:25:16   Haida: TorAr Goaltender III Laser Array missed.         
00:25:16   Haida: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:25:16   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:25:16   Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 11k km: Base Chance to Hit: 23% (Fire Control To Hit: 65%  Modified by Crew Grade: 73%  Modified by EW: 23%)
00:25:16   Mohican: TorAr Goaltender III Laser Array missed.         
00:25:16   Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 7k km: Base Chance to Hit: 45% (Fire Control To Hit: 79%  Modified by Crew Grade: 95%  Modified by EW: 45%)
00:25:16   Cherokee: TorAr Goaltender III Laser Array missed.         
               
00:25:21   Haida - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 10k km: Base Chance to Hit: 35% (Fire Control To Hit: 69%  Modified by Crew Grade: 85%  Modified by EW: 35%)
00:25:21   Haida: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:25:21   Haida: TorAr Goaltender III Laser Array missed.         
00:25:21   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:25:21   Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 10k km: Base Chance to Hit: 25% (Fire Control To Hit: 68%  Modified by Crew Grade: 75%  Modified by EW: 25%)         
00:25:21   Magazine: TorAr Goaltender III Laser Array missed.         
00:25:21   Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 12k km: Base Chance to Hit: 19% (Fire Control To Hit: 62%  Modified by Crew Grade: 69%  Modified by EW: 19%)
00:25:21   Quiver: TorAr Goaltender III Laser Array missed.         
00:25:21   Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 2k km: Base Chance to Hit: 62% (Fire Control To Hit: 93%  Modified by Crew Grade: 112%  Modified by EW: 62%)         
00:25:21   Cherokee: TorAr Goaltender III Laser Array missed.         
00:25:21   Cherokee: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:25:21   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:25:21   Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 10k km: Base Chance to Hit: 27% (Fire Control To Hit: 69%  Modified by Crew Grade: 77%  Modified by EW: 27%)
00:25:21   Mohican: TorAr Goaltender III Laser Array missed.         
00:25:21   Apache - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 12k km: Base Chance to Hit: 34% (Fire Control To Hit: 63%  Modified by Crew Grade: 84%  Modified by EW: 34%)
00:25:21   Apache: TorAr Goaltender III Laser Array missed.         
00:25:21   Apache: TorAr Goaltender III Laser Array hit the target and inflicted 2 points of damage.         
00:25:21   Tone 003 hit by 2 points of damage from TorAr Goaltender III Laser Array         
               
00:25:26   Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 11k km: Base Chance to Hit: 24% (Fire Control To Hit: 66%  Modified by Crew Grade: 74%  Modified by EW: 24%)
00:25:26   Mohican: TorAr Goaltender III Laser Array missed.         
00:25:26   Mohican: TorAr Goaltender III Laser Array hit the target and inflicted 2 points of damage.         
00:25:26   Tone 003 hit by 2 points of damage from TorAr Goaltender III Laser Array         
00:25:26   Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 8k km: Base Chance to Hit: 40% (Fire Control To Hit: 75%  Modified by Crew Grade: 90%  Modified by EW: 40%)
00:25:26   Cherokee: TorAr Goaltender III Laser Array missed.         
00:25:26   Cherokee: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:25:26   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:25:26   Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 3k km: Base Chance to Hit: 49% (Fire Control To Hit: 90%  Modified by Crew Grade: 99%  Modified by EW: 49%)
00:25:26   Magazine: TorAr Goaltender III Laser Array missed.         
00:25:26   Magazine: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:25:26   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:25:26   Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 14k km: Base Chance to Hit: 11% (Fire Control To Hit: 55%  Modified by Crew Grade: 61%  Modified by EW: 11%)
00:25:26   Quiver: TorAr Goaltender III Laser Array missed.         
00:25:26   Haida - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 11k km: Base Chance to Hit: 31% (Fire Control To Hit: 66%  Modified by Crew Grade: 81%  Modified by EW: 31%)
00:25:26   Haida: TorAr Goaltender III Laser Array missed.         
00:25:26   Apache - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 16k km: Base Chance to Hit: 19% (Fire Control To Hit: 52%  Modified by Crew Grade: 69%  Modified by EW: 19%)
00:25:26   Apache: TorAr Goaltender III Laser Array missed.         
00:25:26   Thermal signature of Tone 003 has changed from 600 to 300         
               
00:25:31   Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 14k km: Base Chance to Hit: 13% (Fire Control To Hit: 57%  Modified by Crew Grade: 63%  Modified by EW: 13%)
00:25:31   Quiver: TorAr Goaltender III Laser Array missed.         
00:25:31   Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 14k km: Base Chance to Hit: 12% (Fire Control To Hit: 56%  Modified by Crew Grade: 62%  Modified by EW: 12%)         
00:25:31   Magazine: TorAr Goaltender III Laser Array missed.         
00:25:31   Apache - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 11k km: Base Chance to Hit: 37% (Fire Control To Hit: 65%  Modified by Crew Grade: 87%  Modified by EW: 37%)
00:25:31   Apache: TorAr Goaltender III Laser Array missed.         
00:25:31   Apache: TorAr Goaltender III Laser Array hit the target and inflicted 2 points of damage.         
00:25:31   Tone 003 hit by 2 points of damage from TorAr Goaltender III Laser Array         
00:25:31   Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 9k km: Base Chance to Hit: 30% (Fire Control To Hit: 71%  Modified by Crew Grade: 80%  Modified by EW: 30%)
00:25:31   Mohican: TorAr Goaltender III Laser Array missed.         
00:25:31   Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 5k km: Base Chance to Hit: 51% (Fire Control To Hit: 84%  Modified by Crew Grade: 101%  Modified by EW: 51%)         
00:25:31   Cherokee: TorAr Goaltender III Laser Array missed.         
00:25:31   Cherokee: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:25:31   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:25:31   Haida - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 9k km: Base Chance to Hit: 38% (Fire Control To Hit: 71%  Modified by Crew Grade: 88%  Modified by EW: 38%)
00:25:31   Haida: TorAr Goaltender III Laser Array missed.         
00:25:31   Haida: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:25:31   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array
   
      

After a minute of fire the Wolver ship was significantly reduced in maximum velocity.  Further, one of the laser shots must have done something but even as the Gunnary officer started to say so, the lack of fire confusion let the Snapshot fire controls work as intended and the Wolver was transfixed by multiple light pulses from the NCN ships.  The Goaltender arrays were able to hold target locks and the lasers burned through the armor into internal components and thermal shock waves set off as the structuarl material transitioned abruptly from solid to vapour caused further damage.  Then it was over as the Wolver ship came appart rupturing into several sections and an expanding field of lesser debries.
            
00:25:36   Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 14k km: Base Chance to Hit: 62% (Fire Control To Hit: 56%  Modified by Crew Grade: 62%)
00:25:36   Magazine: TorAr Goaltender III Laser Array missed.         
00:25:36   Magazine: TorAr Goaltender III Laser Array hit the target and inflicted 2 points of damage.         
00:25:36   Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 5k km: Base Chance to Hit: 101% (Fire Control To Hit: 84%  Modified by Crew Grade: 101%)
00:25:36   Cherokee: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:25:36   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:25:36   Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 3k km: Base Chance to Hit: 102% (Fire Control To Hit: 91%  Modified by Crew Grade: 102%)
00:25:36   Mohican: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:25:36   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:25:36   Apache - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 11k km: Base Chance to Hit: 87% (Fire Control To Hit: 65%  Modified by Crew Grade: 87%)         
00:25:36   Apache: TorAr Goaltender III Laser Array hit the target and inflicted 2 points of damage.         
00:25:36   Haida - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 3k km: Base Chance to Hit: 112% (Fire Control To Hit: 91%  Modified by Crew Grade: 112%)         
00:25:36   Haida: TorAr Goaltender III Laser Array hit the target and inflicted 3 points of damage.         
00:25:36   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:25:36   Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Tone 003 at 14k km: Base Chance to Hit: 62% (Fire Control To Hit: 56%  Modified by Crew Grade: 62%)         
00:25:36   Quiver: TorAr Goaltender III Laser Array missed.         
00:25:36   Quiver: TorAr Goaltender III Laser Array hit the target and inflicted 2 points of damage.         
00:25:36   Tone 003 hit by 3 points of damage from TorAr Goaltender III Laser Array         
00:25:36   Thermal signature of Tone 003 has changed from 300 to 1         
00:25:36   Tone 003 has been destroyed         
00:25:36   New Wreck Detected in Wolf 359   
   


"Ma'am, target destroyed."
               
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 31, 2015, 01:58:08 PM
AD 2305 (September 10) to (September 15) OPERATION IVANHOE (PART II)

September 14 (0100) Wolf 359

After re-munitioning from the two colliers 4th Squadron resumes course for Waypoint 2, the 4 pinnaces leading the way.  All ships remain in active sensor mode, clearly at this point there is little reason to be stealthy.  In a remote participation conference with her subordinate commanders Commadore Zweig decides to make use of the lucky close position of the systems outer LaGrange point on the orbit of Planet V to the Way Point the squadron is heading for.  This will jump the squadron deep into the inner system, unfortunately essentially on the opposite side of the sun from her target Planet II, a terran world with a near Earth normal atmosphere and several tantalizing debrie fields in orbit.  However, the angle of approach will allow her sensors plenty of time to collect information and it may throw off any Wolver response which may be heading outward along her currently projected path.

The speculation that the Tone class may serve as a mother ship to the suspected Wolver X-craft seems to be disproved.  It is also clear that the Tone class is a pure sensor platform, and speed boat.  The ship also possess a thick armour belt.

September 14 (1623) DD Cherokee

The squadron makes use of the weakness in spacetime to transport themselves to the LaGrange point trailing the gas giant planet IV.  They are now approximately 150m km from planet II of the system.  After shaking themselves back into their cruise formation the NCN ships set course for planet II.


September 15 (0657)  DD Cherokee

"MA'AM!  VAMPIRE! MULTIPLE INBOUNDS!"  The sensor watch's voice cut across the bridge.  At the same time the two tone alarm went off with Bitching Betty's computerized voice following: "ACTION STATIONS!  ALL PERSONEL TO ACTION STATIONS!"  Commadore Zweig, hit the cancel button and the report she was reading vanished replaced by her tactical overlay.
"Reaction Launch! Quiver and Magazine! Birds in flight."
"Sensors talk to me.  Communications, send to squardon.  Weapons Free.  Standbye for orders."
"Vampires inbound, range is 480k km.  Warbook suggests Wolver type M.  Estimated 6 contacts."
'Oh schieß frakking Magics.'  Commadore Zweig was not pleased as the only effective response was to batten down the hatches and endure the storm.  But at least they were seeing them outside of instant attack range.
"Guns, Squadron net all Goaltenders."  Time to see if the improvements in the ships DPPAs would pay off.

Barely 5 seconds later the first casualty of the action was Pinnance 007.   Six Wolver missiles bracketed the small craft and only shattered wrekage remained after the plasma expanded sufficiently for sensor observation. 

06:57:01      Hostile Missile Contact (x3)  TCS 1         
 06:57:06   Fairmile C3(EW/SAR) 007 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:06   All damage absorbed by armour.          
 06:57:06   Fairmile C3(EW/SAR) 007 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:06   0 damage absorbed by armour.          
 06:57:06   Bombadier Backboard NPM1-150 destroyed on Fairmile C3(EW/SAR) 007 after receiving 1 points of damage. 0 Casualties.         
 06:57:06   Fairmile C3(EW/SAR) 007 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:06   0 damage absorbed by armour.          
 06:57:06   Seimens SCMS Sentry 61-0050 destroyed on Fairmile C3(EW/SAR) 007 after receiving 1 points of damage. 1 Casualties.         
 06:57:06   Fairmile C3(EW/SAR) 007 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:06   0 damage absorbed by armour.          
 06:57:06   Crew Quarters destroyed on Fairmile C3(EW/SAR) 007 after receiving 1 points of damage. 0 Casualties.         
 06:57:06   Fairmile C3(EW/SAR) 007 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:06   0 damage absorbed by armour.          
 06:57:06   Engineering Spaces - Small destroyed on Fairmile C3(EW/SAR) 007 after receiving 1 points of damage. 1 Casualties.         
 06:57:06   Fairmile C3(EW/SAR) 007 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:06   0 damage absorbed by armour.          
 06:57:06   Fuel Storage - Tiny destroyed on Fairmile C3(EW/SAR) 007 after receiving 1 points of damage. 0 Casualties.         
 06:57:06   Burns HiTek EMTD 12 destroyed on Fairmile C3(EW/SAR) 007 after receiving 0 points of damage. 0 Casualties.         
 06:57:06   Burns HiTek FLIR 12 destroyed on Fairmile C3(EW/SAR) 007 after receiving 0 points of damage. 0 Casualties.         
 06:57:06   3x Falcon II Counter Missile has no target and no onboard sensors and will therefore self-destruct         
 06:57:06   3x Falcon II Counter Missile has no target and no onboard sensors and will therefore self-destruct         
 06:57:06   PN Fairmile C3(EW/SAR) 007 slowed to 1 km/s due to damage to Fairmile C3(EW/SAR) 007.         
 06:57:06   Strength 1 Nuclear Detonation x6 detected!   


"VAMPIRE!  MULTIPLE CONTACTS!"  As the estimate showed up on Commadore Zweig's display she understood why the operators voice has been so shocked.  Too many for a good read the best guess was more than 30 missile in the salvo. 
"Guns take the Bucklers off automatic."  No sense wasting missiles that would never hit their targets due to the Magic missile high speed that in effect teleported the missiles the last 250k km of their attack run.  Still her blood ran cold at the estimate of the number of missiles.  That number made a mockery of her ships active close in defences and would overwhlem any one ships passive protetion systems in a few salvos.  The real question was how many salvo's could the Wolvers launch and how often? 

Pinnace 002 followed her sister into oblvion five seconds later struck by 6 Magics and reduced to an expanding debrie field.
         
06:57:11      Hostile Missile Contact (x51)  TCS 1         
 06:57:11   Quiver - Grumman SCMFC 52-50 targeting Missile Salvo #6150 at 470k km         
 06:57:11   Nordion Buckler CM Launch System (x3) reloading.  20 seconds until next missile launch.         
 06:57:11   Magazine - Grumman SCMFC 52-50 targeting Missile Salvo #6150 at 470k km         
 06:57:11   Nordion Buckler CM Launch System (x3) reloading.  20 seconds until next missile launch.         
 06:57:11   Fairmile C3(EW/SAR) 002 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:11   All damage absorbed by armour.          
 06:57:11   Fairmile C3(EW/SAR) 002 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:11   All damage absorbed by armour.          
 06:57:11   Fairmile C3(EW/SAR) 002 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:11   All damage absorbed by armour.          
 06:57:11   Fairmile C3(EW/SAR) 002 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:11   0 damage absorbed by armour.          
 06:57:11   Crew Quarters destroyed on Fairmile C3(EW/SAR) 002 after receiving 1 points of damage. 0 Casualties.         
 06:57:11   Fairmile C3(EW/SAR) 002 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:11   0 damage absorbed by armour.          
 06:57:11   Engineering Spaces - Small destroyed on Fairmile C3(EW/SAR) 002 after receiving 1 points of damage. 1 Casualties.         
 06:57:11   Fairmile C3(EW/SAR) 002 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:11   0 damage absorbed by armour.          
 06:57:11   Fuel Storage - Tiny destroyed on Fairmile C3(EW/SAR) 002 after receiving 1 points of damage. 0 Casualties.         
 06:57:11   Burns HiTek FLIR 12 destroyed on Fairmile C3(EW/SAR) 002 after receiving 0 points of damage. 0 Casualties.         
 06:57:11   Strength 1 Nuclear Detonation x6 detected!   
      

Pinnace 006 was caught in the overlapping shock waves from the Wolver Super Salvo of Magic's and by the time detonations stopped their was a close to nothing there as could be.  Even the usual wreckage has been pulverised.

            
06:57:16      Hostile Missile Contact (x3)  TCS 1         
 06:57:16   Fairmile C3(EW/SAR) 006 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:16   All damage absorbed by armour.          
 06:57:16   Fairmile C3(EW/SAR) 006 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:16   All damage absorbed by armour.          
 06:57:16   Fairmile C3(EW/SAR) 006 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:16   All damage absorbed by armour.          
 06:57:16   Fairmile C3(EW/SAR) 006 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:16   0 damage absorbed by armour.          
 06:57:16   Crew Quarters destroyed on Fairmile C3(EW/SAR) 006 after receiving 1 points of damage. 0 Casualties.         
 06:57:16   Fairmile C3(EW/SAR) 006 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:16   0 damage absorbed by armour.          
 06:57:16   Fuel Storage - Tiny destroyed on Fairmile C3(EW/SAR) 006 after receiving 1 points of damage. 0 Casualties.         
 06:57:16   Fairmile C3(EW/SAR) 002 has insufficient fuel to complete the orders of its fleet    PN Fairmile C3(EW/SAR) 002      
 06:57:16   Fairmile C3(EW/SAR) 006 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:16   0 damage absorbed by armour.          
 06:57:16   Bombadier Backboard NPM1-150 destroyed on Fairmile C3(EW/SAR) 006 after receiving 1 points of damage. 0 Casualties.         
 06:57:16   PN Fairmile C3(EW/SAR) 006 slowed to 1 km/s due to damage to Fairmile C3(EW/SAR) 006.         
 06:57:16   Fairmile C3(EW/SAR) 006 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:16   0 damage absorbed by armour.          
 06:57:16   Burns HiTek EMTD 12 destroyed on Fairmile C3(EW/SAR) 006 after receiving 0 points of damage. 0 Casualties.         
 06:57:16   Seimens SCMS Sentry 61-0050 destroyed on Fairmile C3(EW/SAR) 006 after receiving 1 points of damage. 0 Casualties.         
 06:57:16   Fairmile C3(EW/SAR) 006 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:16   0 damage absorbed by armour.          
 06:57:16   Burns HiTek FLIR 12 destroyed on Fairmile C3(EW/SAR) 006 after receiving 0 points of damage. 0 Casualties.         
 06:57:16   Engineering Spaces - Small destroyed on Fairmile C3(EW/SAR) 006 after receiving 1 points of damage. 2 Casualties.         
 06:57:16   Fairmile C3(EW/SAR) 006 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:16   0 damage absorbed by armour.          
 06:57:16   Fairmile C3(EW/SAR) 006 suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.         
 06:57:16   Strength 1 Nuclear Detonation x51 detected!
         

The last of the Early Warning pinnaces is blotted from the battle leaving the destroyers reliant on their internal missile detection sensors and costing them consdirable early warning.  Pinnace 008 is hit with the same tremendous overkill 006 was subjected to and is also blotted out of the battle with the ease of a person swatting a buzzing fly.  The Wolvers target the Mohican the ship closest to the world they are approaching.  It is at the extreme right side of the line abreast formation.  Still the ship and her consorts's DPPAs attempt to engage the inbounds to no avial.  Six wolver missiles bracket the ship and her magnetic shielding is degraded as coils are shunted into quench due to the counter current induced in her hull mounted superconducting coils. 

"Mohican is target!  Multiple Strikes!  No Shield Penetration."
"Sensors...where is the targeting sensor?"  Commadore Zweig could not understand why the attack had not be forwarned by detection of the search sensor being used to localize the target for fire control system.
"No active emmissions detected Ma'am."
"Sensors, Confirm."
"Aye Ma'am. No active emmisons detected."  Commadore Zweig shook her head...if they survived this would have to be sorted out...and survival rested on the enemy running out of missiles and only on that.  They could not run and they could not fight...they had to just survive.  The Tribal was tough but that was a smeg load of inbounds....
         
06:57:21   Hostile Missile Contact (x3)  TCS 1  Thermal: 3 (New)         
 06:57:21   Hostile Missile Contact (x3)  TCS 1         
 06:57:21   Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Missile Salvo #6159 at 30k km: Base Chance to hit: 6% (Fire Control To Hit: 6%  Modified by Crew Grade: 6%)         
 06:57:21   Magazine: TorAr Goaltender III Laser Array (To Hit Modified by Tracking Speed: 0%)  missed.         
 06:57:21   2 weapons fired. 0 missiles destroyed         
 06:57:21   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 30   000 km: Base Chance to Hit: 7% (Base To Hit: 6%  Modified by Crew Grade: 7%)      
 06:57:21   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:57:21   2 weapons fired. 0 missiles destroyed         
 06:57:21   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20   000 km: Base Chance to Hit: 45% (Base To Hit: 37%  Modified by Crew Grade: 45%)      
 06:57:21   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 7%)  missed.         
 06:57:21   Fairmile C3(EW/SAR) 008 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   All damage absorbed by armour.          
 06:57:21   Fairmile C3(EW/SAR) 008 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   All damage absorbed by armour.          
 06:57:21   Fairmile C3(EW/SAR) 008 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   All damage absorbed by armour.          
 06:57:21   Fairmile C3(EW/SAR) 008 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   0 damage absorbed by armour.          
 06:57:21   Bombadier Backboard NPM1-150 destroyed on Fairmile C3(EW/SAR) 008 after receiving 1 points of damage. 0 Casualties.         
 06:57:21   PN Fairmile C3(EW/SAR) 008 slowed to 1 km/s due to damage to Fairmile C3(EW/SAR) 008.         
 06:57:21   Fairmile C3(EW/SAR) 008 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   0 damage absorbed by armour.          
 06:57:21   Seimens SCMS Sentry 61-0050 destroyed on Fairmile C3(EW/SAR) 008 after receiving 1 points of damage. 0 Casualties.         
 06:57:21   Fairmile C3(EW/SAR) 008 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   0 damage absorbed by armour.          
 06:57:21   Burns HiTek EMTD 12 destroyed on Fairmile C3(EW/SAR) 008 after receiving 0 points of damage. 0 Casualties.         
 06:57:21   Engineering Spaces - Small destroyed on Fairmile C3(EW/SAR) 008 after receiving 1 points of damage. 1 Casualties.         
 06:57:21   Fairmile C3(EW/SAR) 008 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   0 damage absorbed by armour.          
 06:57:21   Fuel Storage - Tiny destroyed on Fairmile C3(EW/SAR) 008 after receiving 1 points of damage. 0 Casualties.         
 06:57:21   Burns HiTek FLIR 12 destroyed on Fairmile C3(EW/SAR) 008 after receiving 0 points of damage. 0 Casualties.         
 06:57:21   Fairmile C3(EW/SAR) 008 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   0 damage absorbed by armour.          
 06:57:21   Crew Quarters destroyed on Fairmile C3(EW/SAR) 008 after receiving 1 points of damage. 0 Casualties.         
 06:57:21   Fairmile C3(EW/SAR) 008 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   0 damage absorbed by armour.          
 06:57:21   Fairmile C3(EW/SAR) 008 suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.         
 06:57:21   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   0 damage caused to shields. Shield Strength now 13.         
 06:57:21   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   0 damage caused to shields. Shield Strength now 12.         
 06:57:21   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   0 damage caused to shields. Shield Strength now 11.         
 06:57:21   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   0 damage caused to shields. Shield Strength now 10.         
 06:57:21   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   0 damage caused to shields. Shield Strength now 9.         
 06:57:21   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:21   0 damage caused to shields. Shield Strength now 8.         
 06:57:21   Mohican recharged 0.225 points of shields. Shields now at 8.225         
 06:57:21   Strength 1 Nuclear Detonation x51 detected!         
 06:57:21   Strength 1 Nuclear Detonation x6 detected!   
      

"Intercepts!"  Two inbound missiles were vapourized by the Haida and Mohican's PDDAs.  Both ships suffered loss of magnetic shield strength as coil's quenched, helium vapour trailing the ship as the engineers struggled to bring the coils back up.  But this marked the first time a Magic had been intercepted by the human defensive weapons.  The trouble was it wasn't going to happen regularily and the effect of occasional intercepts would not matter against the Super Salvo.
            
06:57:26   Hostile Missile Contact (x3)  TCS 1         
 06:57:26   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 85% (Base To Hit: 69%  Modified by Crew Grade: 85%)         
 06:57:26   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  hit the target and destroyed an enemy missile         
 06:57:26   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  missed.         
 06:57:26   2 weapons fired. 1 missiles destroyed         
 06:57:26   DD Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 77% (Base To Hit: 69%  Modified by Crew Grade: 77%)         
 06:57:26   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 12%)  hit the target and destroyed an enemy missile         
 06:57:26   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 12%)  missed.         
 06:57:26   2 weapons fired. 1 missiles destroyed         
 06:57:26   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20   000 km: Base Chance to Hit: 44% (Base To Hit: 37%  Modified by Crew Grade: 44%)      
 06:57:26   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 7%)  missed.         
 06:57:26   2 weapons fired. 0 missiles destroyed         
 06:57:26   DD Apache - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 30   000 km: Base Chance to Hit: 8% (Base To Hit: 6%  Modified by Crew Grade: 8%)      
 06:57:26   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:57:26   2 weapons fired. 0 missiles destroyed         
 06:57:26   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:26   0 damage caused to shields. Shield Strength now 13.         
 06:57:26   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:26   0 damage caused to shields. Shield Strength now 12.         
 06:57:26   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:26   0 damage caused to shields. Shield Strength now 11.         
 06:57:26   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:26   0 damage caused to shields. Shield Strength now 10.         
 06:57:26   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:26   0 damage caused to shields. Shield Strength now 9.         
 06:57:26   Haida recharged 0.225 points of shields. Shields now at 9.225         
 06:57:26   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:26   0 damage caused to shields. Shield Strength now 7.225.         
 06:57:26   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:26   0 damage caused to shields. Shield Strength now 6.225.         
 06:57:26   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:26   0 damage caused to shields. Shield Strength now 5.225.         
 06:57:26   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:26   0 damage caused to shields. Shield Strength now 4.225.         
 06:57:26   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:26   0 damage caused to shields. Shield Strength now 3.225.         
 06:57:26   Mohican recharged 0.225 points of shields. Shields now at 3.45         
 06:57:26   Strength 1 Nuclear Detonation x5 detected!         
 06:57:26   Strength 1 Nuclear Detonation x5 detected!         
               
 06:57:31   Hostile Missile Contact (x3)  TCS 1         
 06:57:31   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 14   400 km: Base Chance to Hit: 61% (Base To Hit: 55%  Modified by Crew Grade: 61%)      
 06:57:31   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 9%)  missed.         
 06:57:31   2 weapons fired. 0 missiles destroyed         
 06:57:31   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 85% (Base To Hit: 69%  Modified by Crew Grade: 85%)         
 06:57:31   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  missed.         
 06:57:31   2 weapons fired. 0 missiles destroyed         
 06:57:31   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 28   300 km: Base Chance to Hit: 13% (Base To Hit: 12%  Modified by Crew Grade: 13%)      
 06:57:31   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 2%)  missed.         
 06:57:31   2 weapons fired. 0 missiles destroyed         
 06:57:31   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20   700 km: Base Chance to Hit: 42% (Base To Hit: 35%  Modified by Crew Grade: 42%)      
 06:57:31   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 6%)  missed.         
 06:57:31   2 weapons fired. 0 missiles destroyed         
 06:57:31   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:31   0 damage caused to shields. Shield Strength now 8.225.         
 06:57:31   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:31   0 damage caused to shields. Shield Strength now 7.225.         
 06:57:31   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:31   0 damage caused to shields. Shield Strength now 6.225.         
 06:57:31   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:31   0 damage caused to shields. Shield Strength now 5.225.         
 06:57:31   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:31   0 damage caused to shields. Shield Strength now 4.225.         
 06:57:31   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:31   0 damage caused to shields. Shield Strength now 3.225.         
 06:57:31   Haida recharged 0.225 points of shields. Shields now at 3.45         
 06:57:31   Mohican recharged 0.225 points of shields. Shields now at 3.675         
 06:57:31   Strength 1 Nuclear Detonation x6 detected!   
      

Mohican's full coil array is in quench and her armour takes the first hits.  The ship rocks as duranium ablates from her hull.  "Mohican's lost shields.  Damage report is negative."
            
06:57:36   Hostile Missile Contact (x3)  TCS 1         
 06:57:36   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20   700 km: Base Chance to Hit: 43% (Base To Hit: 35%  Modified by Crew Grade: 43%)      
 06:57:36   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 6%)  missed.         
 06:57:36   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 6%)  hit the target and destroyed an enemy missile         
 06:57:36   2 weapons fired. 1 missiles destroyed         
 06:57:36   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 21   100 km: Base Chance to Hit: 37% (Base To Hit: 34%  Modified by Crew Grade: 37%)      
 06:57:36   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 5%)  missed.         
 06:57:36   2 weapons fired. 0 missiles destroyed         
 06:57:36   DD Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 77% (Base To Hit: 69%  Modified by Crew Grade: 77%)         
 06:57:36   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 12%)  missed.         
 06:57:36   2 weapons fired. 0 missiles destroyed         
 06:57:36   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:36   0 damage caused to shields. Shield Strength now 2.675.         
 06:57:36   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:36   0 damage caused to shields. Shield Strength now 1.675.         
 06:57:36   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:36   0 damage caused to shields. Shield Strength now 0.675.         
 06:57:36   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:36   1 damage caused to shields. Shield Strength now 0.         
 06:57:36   All damage absorbed by armour.          
 06:57:36   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:36   All damage absorbed by armour.          
 06:57:36   Mohican recharged 0.225 points of shields. Shields now at 0.225         
 06:57:36   Haida recharged 0.225 points of shields. Shields now at 3.675         
 06:57:36   Strength 1 Nuclear Detonation x5 detected!         
               
 06:57:41   Hostile Missile Contact (x3)  TCS 1  Thermal: 3 (New)         
 06:57:41   Hostile Missile Contact (x3)  TCS 1         
 06:57:41   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 28   600 km: Base Chance to Hit: 12% (Base To Hit: 11%  Modified by Crew Grade: 12%)      
 06:57:41   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:57:41   2 weapons fired. 0 missiles destroyed         
 06:57:41   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 14   300 km: Base Chance to Hit: 61% (Base To Hit: 55%  Modified by Crew Grade: 61%)      
 06:57:41   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 9%)  missed.         
 06:57:41   2 weapons fired. 0 missiles destroyed         
 06:57:41   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 21   000 km: Base Chance to Hit: 41% (Base To Hit: 34%  Modified by Crew Grade: 41%)      
 06:57:41   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 6%)  missed.         
 06:57:41   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 6%)  hit the target and destroyed an enemy missile         
 06:57:41   2 weapons fired. 1 missiles destroyed         
 06:57:41   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 85% (Base To Hit: 69%  Modified by Crew Grade: 85%)         
 06:57:41   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  missed.         
 06:57:41   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  hit the target and destroyed an enemy missile         
 06:57:41   2 weapons fired. 1 missiles destroyed         
 06:57:41   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:41   0 damage caused to shields. Shield Strength now 2.675.         
 06:57:41   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:41   0 damage caused to shields. Shield Strength now 1.675.         
 06:57:41   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:41   0 damage caused to shields. Shield Strength now 0.675.         
 06:57:41   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:41   1 damage caused to shields. Shield Strength now 0.         
 06:57:41   All damage absorbed by armour.          
 06:57:41   Haida recharged 0.225 points of shields. Shields now at 0.225         
 06:57:41   Mohican recharged 0.225 points of shields. Shields now at 0.45         
 06:57:41   Strength 1 Nuclear Detonation x4 detected!   
      
               
06:57:46   Hostile Missile Contact (x3)  TCS 1         
 06:57:46   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 21   300 km: Base Chance to Hit: 36% (Base To Hit: 33%  Modified by Crew Grade: 36%)      
 06:57:46   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 5%)  missed.         
 06:57:46   2 weapons fired. 0 missiles destroyed         
 06:57:46   DD Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 77% (Base To Hit: 69%  Modified by Crew Grade: 77%)         
 06:57:46   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 12%)  missed.         
 06:57:46   2 weapons fired. 0 missiles destroyed         
 06:57:46   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20   900 km: Base Chance to Hit: 43% (Base To Hit: 35%  Modified by Crew Grade: 43%)      
 06:57:46   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 6%)  missed.         
 06:57:46   2 weapons fired. 0 missiles destroyed         
 06:57:46   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile x11         
 06:57:46   1 damage caused to shields. Shield Strength now 0.         
 06:57:46   All damage absorbed by armour.          
 06:57:46   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:46   0 damage absorbed by armour.          
 06:57:46   Rolls Royce NP E-M80Si remained intact on Mohican despite receiving 1 points of damage.          
 06:57:46   Mohican recharged 0.225 points of shields. Shields now at 0.225         
 06:57:46   Haida recharged 0.225 points of shields. Shields now at 0.45         
 06:57:46   Strength 1 Nuclear Detonation x12 detected!         
               
 06:57:51   Hostile Missile Contact (x3)  TCS 1         
 06:57:51   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 28   700 km: Base Chance to Hit: 11% (Base To Hit: 10%  Modified by Crew Grade: 11%)      
 06:57:51   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:57:51   2 weapons fired. 0 missiles destroyed         
 06:57:51   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 85% (Base To Hit: 69%  Modified by Crew Grade: 85%)         
 06:57:51   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  missed.         
 06:57:51   2 weapons fired. 0 missiles destroyed         
 06:57:51   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 14   300 km: Base Chance to Hit: 61% (Base To Hit: 55%  Modified by Crew Grade: 61%)      
 06:57:51   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 9%)  missed.         
 06:57:51   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 9%)  hit the target and destroyed an enemy missile         
 06:57:51   2 weapons fired. 1 missiles destroyed         
 06:57:51   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 21   000 km: Base Chance to Hit: 41% (Base To Hit: 34%  Modified by Crew Grade: 41%)      
 06:57:51   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 6%)  missed.         
 06:57:51   2 weapons fired. 0 missiles destroyed         
 06:57:51   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile x5         
 06:57:51   1 damage caused to shields. Shield Strength now 0.         
 06:57:51   All damage absorbed by armour.          
 06:57:51   Mohican recharged 0.225 points of shields. Shields now at 0.45         
 06:57:51   Haida recharged 0.225 points of shields. Shields now at 0.225         
 06:57:51   Strength 1 Nuclear Detonation x5 detected!         
               
 06:57:56   Hostile Missile Contact (x3)  TCS 1         
 06:57:56   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 21   300 km: Base Chance to Hit: 36% (Base To Hit: 33%  Modified by Crew Grade: 36%)      
 06:57:56   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 5%)  missed.         
 06:57:56   2 weapons fired. 0 missiles destroyed         
 06:57:56   DD Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 78% (Base To Hit: 69%  Modified by Crew Grade: 78%)         
 06:57:56   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 12%)  missed.         
 06:57:56   2 weapons fired. 0 missiles destroyed         
 06:57:56   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 6%)  missed.         
 06:57:56   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20   900 km: Base Chance to Hit: 43% (Base To Hit: 35%  Modified by Crew Grade: 43%)      
 06:57:56   2 weapons fired. 0 missiles destroyed         
 06:57:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile x4         
 06:57:56   1 damage caused to shields. Shield Strength now 0.         
 06:57:56   All damage absorbed by armour.          
 06:57:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:56   0 damage absorbed by armour.          
 06:57:56   Crew Quarters destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:57:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:57:56   0 damage absorbed by armour.          
 06:57:56   Rolls Royce NP E-M80Si destroyed on Mohican after receiving 1 points of damage. 6 Casualties.         
 06:57:56   DD Mohican slowed to 1807 km/s due to damage to Mohican.         
 06:57:56   Mohican recharged 0.225 points of shields. Shields now at 0.225         
 06:57:56   Haida recharged 0.225 points of shields. Shields now at 0.45         
 06:57:56   Strength 1 Nuclear Detonation x6 detected!   
      


September 15 (0658) DD Cherokee

"Damage report from Mohican, one engine off line."
"Communications, Send to Mohican to come to take station at these coordinates immediately." 
Commodore Zweig sent a location that tucked the damaged ship in behind the others in the squadron bringing all ships DPPAs into play.  The Wolvers switched targets to the Haida and battered her shields into tatters in short order.  Then they swapped back to the Mohican and a lucky strike took one of her DPPAs off line even though most of her armour belt remained intact.   Missiles continued to sleet in on the NCN warships who try to weave a tight defence with their lasers but the missiles are moving too fast and there are too many of them.  The Haida's armour belt takes hits rocking the ship as she has lost her outer layer of defences.  Swapping targets costs part of the Cherokee's magnetic shielding as well as the Apache's.  The Haida gets hit by several volleys which result in minor internal damage to her engine spaces.  The Wolvers fire switches back to the Mohican and two Super Salvos strike the ship one right after the other.  Her armour belt is ablated and her structure warps and twists under the relentless pounding as missile after missile detonates near her.  The ship starts tumbling and then her spine breaks as she comes appart spewing life pods, bodies and what is left of her battered compartments in a chaotic spiral.

               
 0658:01   Hostile Missile Contact (x3)  TCS 1         
 06:58:01   Hostile Missile Contact (x3)  TCS 1  Thermal: 3 (New)         
 06:58:01   DD Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 78% (Base To Hit: 69%  Modified by Crew Grade: 78%)         
 06:58:01   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 12%)  missed.         
 06:58:01   2 weapons fired. 0 missiles destroyed         
 06:58:01   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 21900 km: Base Chance to Hit: 39% (Base To Hit: 32%  Modified by Crew Grade: 39%)   
 06:58:01   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 6%)  missed.         
 06:58:01   2 weapons fired. 0 missiles destroyed         
 06:58:01   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 21600 km: Base Chance to Hit: 35% (Base To Hit: 32%  Modified by Crew Grade: 35%)   
 06:58:01   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 5%)  missed.         
 06:58:01   2 weapons fired. 0 missiles destroyed         
 06:58:01   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile x5         
 06:58:01   1 damage caused to shields. Shield Strength now 0.         
 06:58:01   All damage absorbed by armour.          
 06:58:01   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:01   0 damage absorbed by armour.          
 06:58:01   Boat Bay destroyed on Mohican after receiving 1 points of damage. 1 Casualties.         
 06:58:01   Mohican recharged 0.225 points of shields. Shields now at 0.225         
 06:58:01   Haida recharged 0.225 points of shields. Shields now at 0.675         
 06:58:01   Strength 1 Nuclear Detonation x6 detected!         
               
 06:58:06   Hostile Missile Contact (x3)  TCS 1         
 06:58:06   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 21000 km: Base Chance to Hit: 41% (Base To Hit: 34%  Modified by Crew Grade: 41%)      
 06:58:06   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 6%)  missed.         
 06:58:06   2 weapons fired. 0 missiles destroyed         
 06:58:06   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 28   700 km: Base Chance to Hit: 11% (Base To Hit: 10%  Modified by Crew Grade: 11%)      
 06:58:06   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:06   2 weapons fired. 0 missiles destroyed         
 06:58:06   DD Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 78% (Base To Hit: 69%  Modified by Crew Grade: 78%)         
 06:58:06   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 12%)  hit the target and destroyed an enemy missile         
 06:58:06   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 12%)  missed.         
 06:58:06   2 weapons fired. 1 missiles destroyed         
 06:58:06   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 22200 km: Base Chance to Hit: 34% (Base To Hit: 31%  Modified by Crew Grade: 34%)      
 06:58:06   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 5%)  missed.         
 06:58:06   2 weapons fired. 0 missiles destroyed         
 06:58:06   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 23   200 km: Base Chance to Hit: 34% (Base To Hit: 28%  Modified by Crew Grade: 34%)   
 06:58:06   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 5%)  missed.         
 06:58:06   2 weapons fired. 0 missiles destroyed         
 06:58:06   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile x6         
 06:58:06   1 damage caused to shields. Shield Strength now 0.         
 06:58:06   All damage absorbed by armour.          
 06:58:06   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile x3         
 06:58:06   1 damage caused to shields. Shield Strength now 0.         
 06:58:06   All damage absorbed by armour.          
 06:58:06   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:06   0 damage absorbed by armour.          
 06:58:06   Nordion Buckler CM Launch System destroyed on Mohican after receiving 0 points of damage. 1 Casualties.         
 06:58:06   Nordion Arbalist ASM Launch System remained intact on Mohican despite receiving 1 points of damage.          
 06:58:06   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:06   0 damage absorbed by armour.          
 06:58:06   Bridge destroyed on Mohican after receiving 1 points of damage. 2 Casualties.         
 06:58:06   Haida recharged 0.225 points of shields. Shields now at 0.225         
 06:58:06   Mohican recharged 0.225 points of shields. Shields now at 0.225         
 06:58:06   Strength 1 Nuclear Detonation x5 detected!         
 06:58:06   Strength 1 Nuclear Detonation x6 detected!         
               
 06:58:11   Hostile Missile Contact (x3)  TCS 1         
 06:58:11   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20300 km: Base Chance to Hit: 44% (Base To Hit: 37%  Modified by Crew Grade: 44%)      
 06:58:11   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 7%)  missed.         
 06:58:11   2 weapons fired. 0 missiles destroyed         
 06:58:11   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 28   800 km: Base Chance to Hit: 11% (Base To Hit: 10%  Modified by Crew Grade: 11%)   
 06:58:11   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:11   2 weapons fired. 0 missiles destroyed         
 06:58:11   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 14300 km: Base Chance to Hit: 61% (Base To Hit: 55%  Modified by Crew Grade: 61%)      
 06:58:11   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 9%)  missed.         
 06:58:11   2 weapons fired. 0 missiles destroyed         
 06:58:11   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 85% (Base To Hit: 69%  Modified by Crew Grade: 85%)         
 06:58:11   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  missed.         
 06:58:11   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  hit the target and destroyed an enemy missile         
 06:58:11   2 weapons fired. 1 missiles destroyed         
 06:58:11   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile x5         
 06:58:11   1 damage caused to shields. Shield Strength now 0.         
 06:58:11   All damage absorbed by armour.          
 06:58:11   Mohican recharged 0.225 points of shields. Shields now at 0.45         
 06:58:11   Haida recharged 0.225 points of shields. Shields now at 0.225         
 06:58:11   Strength 1 Nuclear Detonation x5 detected!         
               
 06:58:16   Hostile Missile Contact (x3)  TCS 1         
 06:58:16   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 85% (Base To Hit: 69%  Modified by Crew Grade: 85%)         
 06:58:16   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  missed.         
 06:58:16   2 weapons fired. 0 missiles destroyed         
 06:58:16   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20000 km: Base Chance to Hit: 44% (Base To Hit: 37%  Modified by Crew Grade: 44%)      
 06:58:16   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 7%)  missed.         
 06:58:16   2 weapons fired. 0 missiles destroyed         
 06:58:16   DD Apache - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 30000 km: Base Chance to Hit: 8% (Base To Hit: 6%  Modified by Crew Grade: 8%)   
 06:58:16   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:16   2 weapons fired. 0 missiles destroyed         
 06:58:16   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 29   200 km: Base Chance to Hit: 10% (Base To Hit: 9%  Modified by Crew Grade: 10%)   
 06:58:16   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:16   2 weapons fired. 0 missiles destroyed         
 06:58:16   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 14900 km: Base Chance to Hit: 58% (Base To Hit: 53%  Modified by Crew Grade: 58%)      
 06:58:16   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 9%)  missed.         
 06:58:16   2 weapons fired. 0 missiles destroyed         
 06:58:16   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile x6         
 06:58:16   1 damage caused to shields. Shield Strength now 0.         
 06:58:16   All damage absorbed by armour.          
 06:58:16   Mohican recharged 0.225 points of shields. Shields now at 0.675         
 06:58:16   Haida recharged 0.225 points of shields. Shields now at 0.225         
 06:58:16   Strength 1 Nuclear Detonation x6 detected!         
               
 06:58:21   Hostile Missile Contact (x3)  TCS 1  Thermal: 3 (New)         
 06:58:21   Hostile Missile Contact (x3)  TCS 1         
 06:58:21   DD Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 78% (Base To Hit: 69%  Modified by Crew Grade: 78%)         
 06:58:21   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 12%)  missed.         
 06:58:21   2 weapons fired. 0 missiles destroyed         
 06:58:21   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 24000 km: Base Chance to Hit: 27% (Base To Hit: 25%  Modified by Crew Grade: 27%)      
 06:58:21   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 4%)  missed.         
 06:58:21   2 weapons fired. 0 missiles destroyed         
 06:58:21   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile x6         
 06:58:21   1 damage caused to shields. Shield Strength now 0.         
 06:58:21   All damage absorbed by armour.          
 06:58:21   Haida recharged 0.225 points of shields. Shields now at 0.45         
 06:58:21   Mohican recharged 0.225 points of shields. Shields now at 0.225         
 06:58:21   Strength 1 Nuclear Detonation x6 detected!         
               
 06:58:26   Hostile Missile Contact (x3)  TCS 1         
 06:58:26   DD Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 79% (Base To Hit: 69%  Modified by Crew Grade: 79%)         
 06:58:26   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  missed.         
 06:58:26   2 weapons fired. 0 missiles destroyed         
 06:58:26   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 7%)  missed.         
 06:58:26   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20000 km: Base Chance to Hit: 44% (Base To Hit: 37%  Modified by Crew Grade: 44%)      
 06:58:26   2 weapons fired. 0 missiles destroyed         
 06:58:26   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 23400 km: Base Chance to Hit: 29% (Base To Hit: 27%  Modified by Crew Grade: 29%)      
 06:58:26   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 4%)  missed.         
 06:58:26   2 weapons fired. 0 missiles destroyed         
 06:58:26   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 29   300 km: Base Chance to Hit: 8% (Base To Hit: 8%  Modified by Crew Grade: 8%)      
 06:58:26   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:26   2 weapons fired. 0 missiles destroyed         
 06:58:26   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 85% (Base To Hit: 69%  Modified by Crew Grade: 85%)         
 06:58:26   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 12%)  missed.         
 06:58:26   2 weapons fired. 0 missiles destroyed         
 06:58:26   DD Apache - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 30000 km: Base Chance to Hit: 8% (Base To Hit: 6%  Modified by Crew Grade: 8%)   
 06:58:26   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:26   2 weapons fired. 0 missiles destroyed         
 06:58:26   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile x5         
 06:58:26   1 damage caused to shields. Shield Strength now 0.         
 06:58:26   All damage absorbed by armour.          
 06:58:26   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:26   0 damage absorbed by armour.          
 06:58:26   TorAr Goaltender III Laser Array destroyed on Mohican after receiving 1 points of damage. 5 Casualties.         
 06:58:26   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:26   0 damage absorbed by armour.          
 06:58:26   Engineering Spaces destroyed on Mohican after receiving 1 points of damage. 3 Casualties.         
 06:58:26   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile x5         
 06:58:26   1 damage caused to shields. Shield Strength now 0.         
 06:58:26   All damage absorbed by armour.          
 06:58:26   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:26   0 damage absorbed by armour.          
 06:58:26   Engineering Spaces destroyed on Haida after receiving 1 points of damage. 2 Casualties.         
 06:58:26   Mohican recharged 0.225 points of shields. Shields now at 0.225         
 06:58:26   Haida recharged 0.225 points of shields. Shields now at 0.225         
 06:58:26   Strength 1 Nuclear Detonation x6 detected!         
 06:58:26   Strength 1 Nuclear Detonation x6 detected!         
               
 06:58:31   Hostile Missile Contact (x3)  TCS 1         
 06:58:31   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20000 km: Base Chance to Hit: 44% (Base To Hit: 37%  Modified by Crew Grade: 44%)      
 06:58:31   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 7%)  missed.         
 06:58:31   2 weapons fired. 0 missiles destroyed         
 06:58:31   DD Apache - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 30000 km: Base Chance to Hit: 8% (Base To Hit: 6%  Modified by Crew Grade: 8%)      
 06:58:31   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:31   2 weapons fired. 0 missiles destroyed         
 06:58:31   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 86% (Base To Hit: 69%  Modified by Crew Grade: 86%)         
 06:58:31   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  missed.         
 06:58:31   2 weapons fired. 0 missiles destroyed         
 06:58:31   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 15200 km: Base Chance to Hit: 57% (Base To Hit: 52%  Modified by Crew Grade: 57%)      
 06:58:31   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 9%)  missed.         
 06:58:31   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 9%)  hit the target and destroyed an enemy missile         
 06:58:31   2 weapons fired. 1 missiles destroyed         
 06:58:31   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 29   300 km: Base Chance to Hit: 8% (Base To Hit: 8%  Modified by Crew Grade: 8%)      
 06:58:31   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:31   2 weapons fired. 0 missiles destroyed         
 06:58:31   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile x5         
 06:58:31   1 damage caused to shields. Shield Strength now 0.         
 06:58:31   All damage absorbed by armour.          
 06:58:31   Haida recharged 0.225 points of shields. Shields now at 0.225         
 06:58:31   Mohican recharged 0.225 points of shields. Shields now at 0.45         
 06:58:31   Strength 1 Nuclear Detonation x5 detected!         
               
 06:58:36   Hostile Missile Contact (x3)  TCS 1         
 06:58:36   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 86% (Base To Hit: 69%  Modified by Crew Grade: 86%)         
 06:58:36   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  missed.         
 06:58:36   2 weapons fired. 0 missiles destroyed         
 06:58:36   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 29   300 km: Base Chance to Hit: 8% (Base To Hit: 8%  Modified by Crew Grade: 8%)      
 06:58:36   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:36   2 weapons fired. 0 missiles destroyed         
 06:58:36   DD Apache - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 30000 km: Base Chance to Hit: 8% (Base To Hit: 6%  Modified by Crew Grade: 8%)   
 06:58:36   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:36   2 weapons fired. 0 missiles destroyed         
 06:58:36   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 15200 km: Base Chance to Hit: 57% (Base To Hit: 52%  Modified by Crew Grade: 57%)      
 06:58:36   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 9%)  missed.         
 06:58:36   2 weapons fired. 0 missiles destroyed         
 06:58:36   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20000 km: Base Chance to Hit: 44% (Base To Hit: 37%  Modified by Crew Grade: 44%)      
 06:58:36   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 7%)  hit the target and destroyed an enemy missile         
 06:58:36   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 7%)  missed.         
 06:58:36   2 weapons fired. 1 missiles destroyed         
 06:58:36   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile x4         
 06:58:36   1 damage caused to shields. Shield Strength now 0.         
 06:58:36   All damage absorbed by armour.          
 06:58:36   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:36   0 damage absorbed by armour.          
 06:58:36   Rolls Royce NP E-M80Si remained intact on Haida despite receiving 1 points of damage.          
 06:58:36   Haida recharged 0.225 points of shields. Shields now at 0.225         
 06:58:36   Mohican recharged 0.225 points of shields. Shields now at 0.675         
 06:58:36   Strength 1 Nuclear Detonation x5 detected!         
               
 06:58:41   Hostile Missile Contact (x3)  TCS 1  Thermal: 3 (New)         
 06:58:41   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 15200 km: Base Chance to Hit: 57% (Base To Hit: 52%  Modified by Crew Grade: 57%)      
 06:58:41   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 9%)  missed.         
 06:58:41   2 weapons fired. 0 missiles destroyed         
 06:58:41   DD Haida - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 86% (Base To Hit: 69%  Modified by Crew Grade: 86%)         
 06:58:41   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  missed.         
 06:58:41   2 weapons fired. 0 missiles destroyed         
 06:58:41   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 29   300 km: Base Chance to Hit: 8% (Base To Hit: 8%  Modified by Crew Grade: 8%)      
 06:58:41   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:41   2 weapons fired. 0 missiles destroyed         
 06:58:41   DD Apache - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 30000 km: Base Chance to Hit: 8% (Base To Hit: 6%  Modified by Crew Grade: 8%)   
 06:58:41   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:41   2 weapons fired. 0 missiles destroyed         
 06:58:41   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20000 km: Base Chance to Hit: 44% (Base To Hit: 37%  Modified by Crew Grade: 44%)      
 06:58:41   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 7%)  missed.         
 06:58:41   2 weapons fired. 0 missiles destroyed         
 06:58:41   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile x3         
 06:58:41   1 damage caused to shields. Shield Strength now 0.         
 06:58:41   All damage absorbed by armour.          
 06:58:41   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:41   0 damage absorbed by armour.          
 06:58:41   TorAr Goaltender III Laser Array destroyed on Haida after receiving 1 points of damage. 6 Casualties.         
 06:58:41   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:41   0 damage absorbed by armour.          
 06:58:41   Rolls Royce NP E-M80Si remained intact on Haida despite receiving 1 points of damage.          
 06:58:41   Haida hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:41   0 damage absorbed by armour.          
 06:58:41   GE Barrier B117 destroyed on Haida after receiving 1 points of damage. 0 Casualties.         
 06:58:41   Mohican recharged 0.225 points of shields. Shields now at 0.9         
 06:58:41   Haida recharged 0.2 points of shields. Shields now at 0.2         
 06:58:41   Strength 1 Nuclear Detonation x6 detected!         
               
 06:58:46   Hostile Missile Contact (x3)  TCS 1  Thermal: 3 (New)         
 06:58:46   Hostile Missile Contact (x51)  TCS 1         
 06:58:46   Hostile Missile Contact (x51)  TCS 1  Thermal: 3 (New)         
 06:58:46   DD Apache - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20000 km: Base Chance to Hit: 49% (Base To Hit: 37%  Modified by Crew Grade: 49%)      
 06:58:46   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  hit the target and destroyed an enemy missile         
 06:58:46   2 weapons fired. 0 missiles destroyed         
 06:58:46   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 83% (Base To Hit: 69%  Modified by Crew Grade: 83%)         
 06:58:46   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 13%)  missed.         
 06:58:46   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 7%)  missed.         
 06:58:46   2 weapons fired. 1 missiles destroyed         
 06:58:46   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20000 km: Base Chance to Hit: 41% (Base To Hit: 37%  Modified by Crew Grade: 41%)      
 06:58:46   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 6%)  missed.         
 06:58:46   2 weapons fired. 0 missiles destroyed         
 06:58:46   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20   000 km: Base Chance to Hit: 41% (Base To Hit: 37%  Modified by Crew Grade: 41%)      
 06:58:46   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 6%)  missed.         
 06:58:46   2 weapons fired. 0 missiles destroyed         
 06:58:46   Cherokee hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:46   0 damage caused to shields. Shield Strength now 13.         
 06:58:46   Cherokee hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:46   0 damage caused to shields. Shield Strength now 12.         
 06:58:46   Cherokee hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:46   0 damage caused to shields. Shield Strength now 11.         
 06:58:46   Cherokee hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:46   0 damage caused to shields. Shield Strength now 10.         
 06:58:46   Cherokee hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:46   0 damage caused to shields. Shield Strength now 9.         
 06:58:46   Haida recharged 0.2 points of shields. Shields now at 0.4         
 06:58:46   Cherokee recharged 0.225 points of shields. Shields now at 9.225         
 06:58:46   Mohican recharged 0.225 points of shields. Shields now at 1.125         
 06:58:46   Strength 1 Nuclear Detonation x5 detected!         
               
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 31, 2015, 02:11:31 PM
This is a continuation of the previous post due to posting size limits.  It is also the last time I'll post up the full nitty gritty details...I don't imagine it is that interesting to anyone to read.  I'll get part III out over the weekend and tighten up the story and see what I can dig up for screenshots.

OPERATION IVANHOE (PART II cont)

06:58:51   New Thermal Contact!  Strength 3         
 06:58:51   Hostile Missile Contact (x3)  TCS 1  Thermal: 3 (New)         
 06:58:51   Hostile Missile Contact (x51)  TCS 1         
 06:58:51   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 29   300 km: Base Chance to Hit: 8% (Base To Hit: 8%  Modified by Crew Grade: 8%)   
 06:58:51   2 weapons fired. 0 missiles destroyed         
 06:58:51   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 15   200 km: Base Chance to Hit: 58% (Base To Hit: 52%  Modified by Crew Grade: 58%)   
 06:58:51   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 9%)  missed.         
 06:58:51   2 weapons fired. 0 missiles destroyed         
 06:58:51   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20   000 km: Base Chance to Hit: 44% (Base To Hit: 37%  Modified by Crew Grade: 44%)      
 06:58:51   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 7%)  missed.         
 06:58:51   2 weapons fired. 0 missiles destroyed         
 06:58:51   DD Apache - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 92% (Base To Hit: 69%  Modified by Crew Grade: 92%)         
 06:58:51   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 14%)  missed.         
 06:58:51   1 weapons fired. 1 missiles destroyed         
 06:58:51   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 12%)  hit the target and destroyed an enemy missile         
 06:58:51   DD Mohican - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 79% (Base To Hit: 69%  Modified by Crew Grade: 79%)         
 06:58:51   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:51   2 weapons fired. 0 missiles destroyed         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage caused to shields. Shield Strength now 0.125.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile x24         
 06:58:51   1 damage caused to shields. Shield Strength now 0.         
 06:58:51   All damage absorbed by armour.          
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Boeing SBMAG destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Boeing SBMAG remained intact on Mohican despite receiving 1 points of damage.          
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Grundig Snapshot Mk1-80/16X BFC destroyed on Mohican after receiving 1 points of damage. 4 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Fuel Storage destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Boeing SBMAG remained intact on Mohican despite receiving 1 points of damage.          
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Boeing SBMAG remained intact on Mohican despite receiving 1 points of damage.          
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Fuel Storage - Small destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Boeing SBMAG remained intact on Mohican despite receiving 1 points of damage.          
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   CANDU FR 9MW destroyed on Mohican after receiving 1 points of damage. 1 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   GE Barrier B117 destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   GE Barrier B117 destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Boeing SBMAG remained intact on Mohican despite receiving 1 points of damage.          
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   GE Barrier B117 destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Crew Quarters destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Nordion Buckler CM Launch System destroyed on Mohican after receiving 0 points of damage. 1 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Fuel Storage destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Fuel Storage - Small destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Bell Phased Array P3-18 destroyed on Mohican after receiving 1 points of damage. 3 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Crew Quarters destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Rolls Royce NP E-M80Si destroyed on Mohican after receiving 1 points of damage. 6 Casualties.         
 06:58:51   Secondary explosion caused by destruction of Rolls Royce NP E-M80Si inflicts 9 further damage on Mohican         
 06:58:51   Rolls Royce NP E-M80Si destroyed on Mohican after receiving 4 points of damage. 4 Casualties.         
 06:58:51   Engineering Spaces destroyed on Mohican after receiving 1 points of damage. 2 Casualties.         
 06:58:51   Crew Quarters destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Fuel Storage destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Seimens SCMS Sentry Extra 63/3-0050 destroyed on Mohican after receiving 1 points of damage. 4 Casualties.         
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Boeing SBMAG remained intact on Mohican despite receiving 1 points of damage.          
 06:58:51   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage absorbed by armour.          
 06:58:51   Bridge destroyed on Mohican after receiving 1 points of damage. 1 Casualties.         
 06:58:51   Lieutenant Commander Bert Goldschmied was killed by a hit to the bridge of Mohican         
 06:58:51   DD Mohican slowed to 903 km/s due to damage to Mohican.         
 06:58:51   Apache hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage caused to shields. Shield Strength now 13.         
 06:58:51   Apache hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage caused to shields. Shield Strength now 12.         
 06:58:51   Apache hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage caused to shields. Shield Strength now 11.         
 06:58:51   Apache hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage caused to shields. Shield Strength now 10.         
 06:58:51   Apache hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage caused to shields. Shield Strength now 9.         
 06:58:51   Apache hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:51   0 damage caused to shields. Shield Strength now 8.         
 06:58:51   Cherokee recharged 0.225 points of shields. Shields now at 9.45         
 06:58:51   Mohican recharged 0.15 points of shields. Shields now at 0.15         
 06:58:51   Apache recharged 0.225 points of shields. Shields now at 8.225         
 06:58:51   Haida recharged 0.2 points of shields. Shields now at 0.6         
 06:58:51   Strength 1 Nuclear Detonation x50 detected!         
 06:58:51   Strength 1 Nuclear Detonation x6 detected!         
 06:58:51   Strength 9 Secondary Power System Explosion x1 detected!         
               
 06:58:56   New Thermal Contact!  Strength 3         
 06:58:56   Hostile Missile Contact (x3)  TCS 1  Thermal: 3 (New)         
 06:58:56   Hostile Missile Contact (x51)  TCS 1         
 06:58:56   DD Cherokee - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 20   000 km: Base Chance to Hit: 44% (Base To Hit: 37%  Modified by Crew Grade: 44%)      
 06:58:56   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 7%)  missed.         
 06:58:56   2 weapons fired. 0 missiles destroyed         
 06:58:56   CO Quiver - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 15   200 km: Base Chance to Hit: 58% (Base To Hit: 52%  Modified by Crew Grade: 58%)   
 06:58:56   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 9%)  missed.         
 06:58:56   2 weapons fired. 0 missiles destroyed         
 06:58:56   DD Apache - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 10000 km using point blank fire : Base Chance to Hit: 92% (Base To Hit: 69%  Modified by Crew Grade: 92%)         
 06:58:56   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 14%)  missed.         
 06:58:56   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 14%)  hit the target and destroyed an enemy missile         
 06:58:56   2 weapons fired. 1 missiles destroyed         
 06:58:56   CO Magazine - Grundig Snapshot Mk1-80/16X BFC targeting Glamatus  Anti-missile Missile at 29   300 km: Base Chance to Hit: 8% (Base To Hit: 8%  Modified by Crew Grade: 8%)   
 06:58:56   TorAr Goaltender III Laser Array (Modified by Tracking Speed: 1%)  missed.         
 06:58:56   2 weapons fired. 0 missiles destroyed         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile x12         
 06:58:56   1 damage caused to shields. Shield Strength now 0.         
 06:58:56   All damage absorbed by armour.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Crew Quarters destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Nordion Buckler CM Launch System destroyed on Mohican after receiving 0 points of damage. 1 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Rolls Royce NP E-M80Si remained intact on Mohican despite receiving 1 points of damage.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Nordion Arbalist ASM Launch System destroyed on Mohican after receiving 1 points of damage. 11 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Nordion Arbalist ASM Launch System destroyed on Mohican after receiving 1 points of damage. 7 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   Boeing SBMAG remained intact on Mohican despite receiving 1 points of damage.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Rolls Royce NP E-M80Si remained intact on Mohican despite receiving 1 points of damage.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Boeing SBMAG destroyed on Mohican after receiving 1 points of damage. 1 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   NorTEL IR Array 1-3 destroyed on Mohican after receiving 1 points of damage. 3 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   Fuel Storage destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Fuel Storage destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   GE Barrier B117 destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Rolls Royce NP E-M80Si destroyed on Mohican after receiving 1 points of damage. 6 Casualties.         
 06:58:56   DD Mohican slowed to 451 km/s due to damage to Mohican.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   Telus ASMFC 53-1000 destroyed on Mohican after receiving 1 points of damage. 4 Casualties.         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Grumman SCMFC 52-50 destroyed on Mohican after receiving 1 points of damage. 2 Casualties.         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   Boeing SBMAG remained intact on Mohican despite receiving 1 points of damage.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   GE Barrier B117 destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Crew Quarters destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   GE Barrier B117 destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   Fuel Storage destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Crew Quarters destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Nordion Arbalist ASM Launch System remained intact on Mohican despite receiving 1 points of damage.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   TorAr Goaltender III Laser Array remained intact on Mohican despite receiving 1 points of damage.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   GE Barrier B117 destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Nordion Buckler CM Launch System destroyed on Mohican after receiving 0 points of damage. 2 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Fuel Storage destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Boeing SBMAG destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Grumman SCMFC 52-50 destroyed on Mohican after receiving 1 points of damage. 2 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   Rolls Royce NP E-M80Si remained intact on Mohican despite receiving 1 points of damage.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Fuel Storage destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Seimens SSS 63-3000 destroyed on Mohican after receiving 1 points of damage. 4 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Boeing SBMAG remained intact on Mohican despite receiving 1 points of damage.          
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Fuel Storage destroyed on Mohican after receiving 1 points of damage. 0 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   TorAr Goaltender III Laser Array destroyed on Mohican after receiving 1 points of damage. 4 Casualties.         
 06:58:56   Mohican hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage absorbed by armour.          
 06:58:56   Rolls Royce NP E-M80Si remained intact on Mohican despite receiving 1 points of damage.          
 06:58:56   Mohican suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.         
 06:58:56   Apache hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage caused to shields. Shield Strength now 7.225.         
 06:58:56   Apache hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage caused to shields. Shield Strength now 6.225.         
 06:58:56   Apache hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage caused to shields. Shield Strength now 5.225.         
 06:58:56   Apache hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage caused to shields. Shield Strength now 4.225.         
 06:58:56   Apache hit by 1 points of damage from Glamatus  Anti-missile Missile         
 06:58:56   0 damage caused to shields. Shield Strength now 3.225.         
 06:58:56   Haida recharged 0.2 points of shields. Shields now at 0.8         
 06:58:56   Apache recharged 0.225 points of shields. Shields now at 3.45         
 06:58:56   Cherokee recharged 0.225 points of shields. Shields now at 9.675         
 06:58:56   Strength 1 Nuclear Detonation x5 detected!         
 06:58:56   Strength 1 Nuclear Detonation x51 detected!
         
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 02, 2015, 09:23:02 AM
AD 2503 (September 10) to (September 15) OPERATION IVANHOE (PART III)


September 15 (0059) DD Cherokee

In less than ten seconds the Mohican had gone from "damaged" to "destroyed" leaving Commadore Zweig grinding her teeth to contain several expletives.  What was maddening was the ships were working exactly as they had been intended to work.  The new systems were functioning as designed and had they faced the threat level anticipated: four volleys of 3 missiles, the situation would be something else.  No one had imagined the Super Salvo and it was rendering all the carefull planning and development efforts of the NCN null and void.  Without an outer engagement envelope the point defences of her ships would be in-effective against a missile density like this even if they worked flawlessly.
"Communications, send to Quiver and Magazine.  Launch pinnaces for recovery of the Mohican's life pods.  No active emmissions."  How they were being targeted she didn't know but the thermal emmisson of the pinnaces was minimal.
She has barely given the order when the Haida's marker started to blink then flashed yellow.  Appache's changed to indicate armour damage.  Tactical indicated another doubt serving of the Super Salvo had gotten the Haida.  The ship had been pounded hard and then its engineering spaces had been ripped appart by multiple shocks.  The fractured wreckage now surrounded by a cloud of lifepods.  A salvo of 6 missiles ensures Apache's magentic shielding remains down.  Then the blood blinking icon of the next Super Salvo flashed into existance on her tactical monitor.

"All Hands Brace for IMPACT! BRACE! BRACE! BRACE!"  Cherokee's DPPA's fired on the incoming mass of missiles and stopped none.  The ship rocked and twisted as its shielding was stripped away and then plasma hit bare armour.  The ship twisted and shuddered as its momentary lost stability as its thrusters were overwhelmed by the ablated hull metal.  So many missiles hit that even though it was unlikely some damage got through and both her DPPA's went offline as the armoured turrets were breached as well as connectiong crew areas.          

"GUNS!  Bucklers Free...launch Falcon's..."  It was a desperate move...but no sense going down with missiles on the racks.  Possibly if the distances worked out the missiles might engage.

Magazine takes the smaller salvo leaving her magnetic protection still intact and Appache takes the Super Size one.  Internal compartments onboard the Apache are turned into twisted wreckage with damage control and rescue teams unable to move due to the chaotic motion of the ship.  The next Super Salvo returns to the Cherokee, and though the questing lasers of her consorts bring down one inbound the remaining missiles slam into the ship still most are absorbed by the ships armour.

"Multiple hull breaches!" "Engines offline!"   The Cherokee had weather the first storm but she was a bleeding cripple when the next hit.   The Magazine had lost most of her remaining magnetics at the same time.

The next salov turned the status board red: "Loss of containment!" One of Cherokee's engines overloads and the blast finishes off what was left of her engineering spaces.
"ALL HANDS GET TO THE LIFEPODS."  Commadore Zweig voice cuts through all channels using command override. 
The Cherokee was coming appart around her as the bridge crew makes it to their lifepod.  The engine detotanation had shattered the rear of the ship and one habitation module was drifting away from the main core, the ship twisted and multiple breaches showed her interior to be a tangle of metal and interior fittings.

A smaller volley strikes the Magazine as the Squadron command devolves to Cmdr Skardison on the damaged Apache.  The next Super Salvo targets Apache and the ship comes out of the multiple fireballs bleeding fuel and with many compartments open to space and one of her DPPA's destroyed along with an Engine.  The Quiver is targetted to start removing her magnetic shielding.     The next Super Salvo slams into the Apache and Cmdr Skardison leads his bridge crew to the lifepods as detonation after detonation takes system after system out with the final straw being a massive explosion deep in the Apache's still full magazine that rips the ship appart leaving it as an wreched engine room and the tumbling mission section.  The two Colliers are all that remain.  Their pinnaces have sorted out the situation and are on course to recover all lifepods.  Quiver is hit by the smaller salvo of six missiles and looses more of her shielding.

Again six missiles hit Quiver and her magnetic protection is lost while the Super Salvo hits the Magazine opening compartments to space and taking out two engines.  Five seconds later the missiles repeat.  Quivers armour belt takes minor damage while the Magazine takes multiple strikes to her engineering space and two more engines go offline one of which explodes but the damage is absorbed by the other engines without going offline.  Lt. Cmdr Jachmann can barely find time to communicate with Lt. Cmdr Schulmberger on the Quiver as she tries to coordinate damge control.

September 15 (0700) Wolf 359

Quiver is the only ship capable of engaging the inbounds by now.  Magazine is egulfed in fireballs, one of which reduces the ships bridge to rubble and the crew to vapour.  The Magazine's crew scramble for life pods as pinnace 16 recovers 92 survivors from the Mohican.  Lt. Cmdr. Schlumberger gets fifteen seconds to try and get some systems back on line before the next Super Salvo strikes his ship and tracking is showing him 3 more on the way.  His DPPA stops a missile in the first one and most of their fury is expended on his ships armour belt.  The next one strikes and the Quiver is slowed as her interior spaces are wrecked.  At the same time pinnace 15 recoveres 91 surivors plus Commadore Zweig from the wreck of the Cherokee.  Lt. Cmdr Schlumberger is killed in the next strike as the bridge wall explodes inward from thermal shock the spalls slice most of the bridge crew into chunks or ribbons of flesh.  The next salvo finishes off the by now limping ship, her surviving crew escaping into life pods.


September 15 (0701-0705) Wolf 359

The two pinnaces are busy recovering the lifepods of the suriviving crew.  It overloads the life support capacity of the two small craft but the journey back to the waiting jump ships won't be that long and they don't want to leave anyone behind.

  07:01:11      40 survivors rescued by Fairmile C3(EW/SAR) 016 from Apache life pods         
 07:01:11      Commander HjörólfR Skarðison rescued by Fairmile C3(EW/SAR) 016 from Apache life pods         
 07:01:21      Lieutenant Commander Jay Frost rescued by Fairmile C3(EW/SAR) 015 from Haida life pods         
 07:01:21      71 survivors rescued by Fairmile C3(EW/SAR) 015 from Haida life pods         
 07:02:01      41 survivors rescued by Fairmile C3(EW/SAR) 016 from Magazine life pods         
 07:03:01      41 survivors rescued by Fairmile C3(EW/SAR) 015 from Quiver life pods         
 07:03:01      1 survivors rescued by Fairmile C3(EW/SAR) 016 from Fairmile C3(EW/SAR) 002 life pods         
 07:05:01      1 survivors rescued by Fairmile C3(EW/SAR) 016 from Fairmile C3(EW/SAR) 008 life pods


September 15 (0711) Wolf 359

Their rescue mission accomplished the two pinnaces set course for the LaGrange point to reverse the jump to the outer system and then head for the waiting ships at the Jump Point.  They had been on course for some 6 minutes with no active emmissons when first Pinnace 016 was struck and crippled by a volley of 6 magic missiles that caught the small flight crew totally unaware.  The crew abandoned the wrecked small craft. Nearly a minute later the Super Salvo struck Pinnace 015...surely anyones definition of overkill blotting it from the universe along with most of the rescued survivors.
               
  07:11:46      Fairmile C3(EW/SAR) 016 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:11:46      All damage absorbed by armour.          
 07:11:46      Fairmile C3(EW/SAR) 016 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:11:46      All damage absorbed by armour.          
 07:11:46      Fairmile C3(EW/SAR) 016 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:11:46      0 damage absorbed by armour.          
 07:11:46      Crew Quarters destroyed on Fairmile C3(EW/SAR) 016 after receiving 1 points of damage. 0 Casualties.         
 07:11:46      Fairmile C3(EW/SAR) 016 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:11:46      0 damage absorbed by armour.          
 07:11:46      Engineering Spaces - Small destroyed on Fairmile C3(EW/SAR) 016 after receiving 1 points of damage. 1 Casualties.         
 07:11:46      Fairmile C3(EW/SAR) 016 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:11:46      0 damage absorbed by armour.          
 07:11:46      Bombadier Backboard NPM1-150 destroyed on Fairmile C3(EW/SAR) 016 after receiving 1 points of damage. 0 Casualties.         
 07:11:46      Magazine Early Warning Pinnace - Clips slowed to 1 km/s due to damage to Fairmile C3(EW/SAR) 016.         
 07:11:46      Fairmile C3(EW/SAR) 016 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:11:46      0 damage absorbed by armour.          
 07:11:46      Fuel Storage - Tiny destroyed on Fairmile C3(EW/SAR) 016 after receiving 1 points of damage. 0 Casualties.         
 07:11:46      Strength 1 Nuclear Detonation x6 detected!         
               
 07:12:21      Commander HjörólfR Skarðison escaped to a lifepod when Fairmile C3(EW/SAR) 016 was abandoned.         
               
 07:12:36      Fairmile C3(EW/SAR) 015 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:12:36      All damage absorbed by armour.          
 07:12:36      Fairmile C3(EW/SAR) 015 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:12:36      All damage absorbed by armour.          
 07:12:36      Fairmile C3(EW/SAR) 015 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:12:36      All damage absorbed by armour.          
 07:12:36      Fairmile C3(EW/SAR) 015 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:12:36      0 damage absorbed by armour.          
 07:12:36      Bombadier Backboard NPM1-150 destroyed on Fairmile C3(EW/SAR) 015 after receiving 1 points of damage. 0 Casualties.         
 07:12:36      Quiver Early Warning Pinance - Bolts slowed to 1 km/s due to damage to Fairmile C3(EW/SAR) 015.         
 07:12:36      Fairmile C3(EW/SAR) 015 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:12:36      0 damage absorbed by armour.          
 07:12:36      Burns HiTek FLIR 12 destroyed on Fairmile C3(EW/SAR) 015 after receiving 0 points of damage. 0 Casualties.         
 07:12:36      Engineering Spaces - Small destroyed on Fairmile C3(EW/SAR) 015 after receiving 1 points of damage. 1 Casualties.         
 07:12:36      Fairmile C3(EW/SAR) 015 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:12:36      0 damage absorbed by armour.          
 07:12:36      Burns HiTek EMTD 12 destroyed on Fairmile C3(EW/SAR) 015 after receiving 0 points of damage. 0 Casualties.         
 07:12:36      Crew Quarters destroyed on Fairmile C3(EW/SAR) 015 after receiving 1 points of damage. 0 Casualties.         
 07:12:36      Fairmile C3(EW/SAR) 015 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:12:36      0 damage absorbed by armour.          
 07:12:36      Seimens SCMS Sentry 61-0050 destroyed on Fairmile C3(EW/SAR) 015 after receiving 1 points of damage. 1 Casualties.         
 07:12:36      Fairmile C3(EW/SAR) 015 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:12:36      0 damage absorbed by armour.          
 07:12:36      Fuel Storage - Tiny destroyed on Fairmile C3(EW/SAR) 015 after receiving 1 points of damage. 0 Casualties.         
 07:12:36      Fairmile C3(EW/SAR) 015 hit by 1 points of damage from Glamatus  Anti-missile Missile         
 07:12:36      0 damage absorbed by armour.          
 07:12:36      Fairmile C3(EW/SAR) 015 suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.         
 07:12:36      Commodore Veronika Zweig failed to escape the destruction of Fairmile C3(EW/SAR) 015 and has been killed.         
 07:12:36      Lieutenant Commander Jay Frost has made it to a lifepod before the destruction of Fairmile C3(EW/SAR) 015         
 07:12:36      Strength 1 Nuclear Detonation x51 detected!   
   

September 15 (0715) JS Wizard [Wolf 359-Sol Jump Point]

Cpt. Bart Kubo slammed his hand on his armrest.  "Communications, Send to Enchanter.  We are jumping to Sol to contact high comand.  You have command."  "Helm, transit course Sol." "Engineering, Spindle the drive."  So far as he could tell what he had watched unfold in the tactical tank should have been impossible.  At no time in the engagement had a single active sensor been detected.

September 15 (0745)   JS Wizard [Wolf 359-Sol Jump Point]

Cpt. Bart Kubo looked at the flight crew infront of him, all his ships pinnace crew had volunteered for a single shot at recovering any survivors from the wrecked pinnaces.  "We have authorization for a single attempt. You go in sensors down, pick up what you can and then out.  Quick and quiet."  "Sir do we go in slow?"  Kubo, tapped his desk, "Honestly maybe going in slow is the best idea but the emmisons from your engines are shrouded."  He shakes his head, "Naval command said go it fast...less time to be noticed."  "Aye Aye Sir."  "God Speed all of you." 


It takes less time for the faster pinnace to travel the distances and on the Wizard Cpt. Kubo is present when the volunteer crew is anihilated by a Super Salvo.  Though the crews offer to try one more time going in slow he won't authorize another attempt.  The Wolvers should not have been able to detect that pinnaces engine emmissions and how slow would they have to go to be safe?  The NCN had lost enough people.

The NCN ships remained at the Jump Point until the life support on the lifepods was exhausted and then jumped home.

OPERATION IVANHOE is declared officially over at 04:31 on October 4, 2305.  The NCN had learned much from the operation but had paid for that intellegence with the loss of over 1200 crew and 6 of its most modern and largest warships.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on August 04, 2015, 04:52:45 PM
Well that was a pretty brutal end to a very long build up. Those large waves of size 1 missiles are pretty hard to deal with and certainly pretty frustrating when it comes to knocking one of them out. Very odd that you didn't pick up the sensor emissions, I wonder if it was an issue with jumping straight into detection range from the LP.

I guess at least you now know what you will need on the next iteration of vessels to deal with them.
Title: Re: The Northern Coalition (AAR)
Post by: Starslayer_D on August 05, 2015, 04:59:03 AM
More dakka?  ;D
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 05, 2015, 02:42:53 PM
Well that was a pretty brutal end to a very long build up. Those large waves of size 1 missiles are pretty hard to deal with and certainly pretty frustrating when it comes to knocking one of them out. Very odd that you didn't pick up the sensor emissions, I wonder if it was an issue with jumping straight into detection range from the LP.

I guess at least you now know what you will need on the next iteration of vessels to deal with them.

Trust me it was worse playing through it 5 s at a time.  The Super Salvo's of Magics were just...well there was nothing that could be done.  They came at 5 or 10s intervals and the ships are designed so their DPPAs and shields are supposed to deal with leakers...but their counter missiles were useless.  Not sure what is up on the no sensor emmissions.  I'll give the NCNs view in the next write up.  But with 12 DPPA's in the squadron and 51 inbounds...even had they worked 100% they would have had minimal impact on the battle.

And what the NCN thinks they need to do to deal with something like that...unfortuntatly they need more technology to make it possible...will also be mentioned but there will be at least one new ship class coming out of this.
Title: Re: The Northern Coalition (AAR)
Post by: Bryan Swartz on August 05, 2015, 05:56:27 PM
Thanks Paul!

Quote from: Paul M
Trust me it was worse playing through it 5 s at a time

The pain is real. 
Title: Re: The Northern Coalition (AAR)
Post by: TheDeadlyShoe on August 05, 2015, 09:39:10 PM
Resolution-1 sensors have extremely low emissions compared to larger resolution sensors; a sufficiently long ranged one (like say on a Precursor escort) could see you without you seeing its actives.  You can see this in action by looking at the GPS rating of the actives on your ships.

I've gone over the math a dozen times, there's no real defensive counter to AMMs used against ships, and NPR escort designs usually have huge AMM magazines.  Well, there's commercial armor bricks with CIWS, but those exploit a hole in the AI a human player would never fall for more than once.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 06, 2015, 02:06:20 AM
Thanks everyone.  Comments are always welcome.

I spotted a 100K design on another thread that had Res 1 sensors with 50m km range; this confirmed my suspicion that it was that.  I knew that a GPS of <1500 would not be seen by the ships passives at that range and as Shoe stated that is easily achievable by Res 1 sensor systems.  The fight was about 32m km from the target planet which means their sensor outranges the ship born ones by a factor of 10 and the massive planetary arrays by 5 or 6...  Losing the pinnace screen hurt...there was a sudden massive change in detection range when it went down.  Those small craft make a very noticable difference even though they only carry ~50K km sensors (in terms of missile detection).

More DPPD Arrays :)  which is close to More Daakka I think.

Though the ships died hard...that was probably in excess of 1500 Magics expended to kill those 6 ships.  I have a starfire turn that has priority but after that I'll get to the next post with the AAR within the AAR on the action from the NCNs perspective.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 13, 2015, 11:13:03 AM
Well for some reason "delete drafts" doesn't want to do so and instead pops me into my profile view.

AD 2305 (October) to AD 2306 (December)  Rolling with the Blow

As was unfortunately the case in situations like this, the politicians had a field day if they were in the Opposition and the Government and NCN Public Affairs Department were stuck fielding uncomfortable questions.  The NCN itself was collectively unhappy at the loss of that many people, but unlike the politicians they could see where the mission had gained valuable information on the Wolvers, albiet at a cost no one really enjoyed having to pay.  As the point of a recon mission was to gather information and the mission had gathered considerable information...it was successful but it is hard to call a misson that cost the NCN 6 destroyers and over 1200 personnel as success no matter how you attempt to word it.

There was an official inquiry into the the loss of the 4th Squadron during Operation Ivanhoe.   The summery of the inquests finding was presented to the Assembly's Naval Oversight Committee by Rear Admiral Barlow  with substantially less excitment then the Post Hat Trick inquest results.   The Navy's internal version was a lot more explicit about the size of the technlogical gap the action had revealed.

Inquiry Findings
1.  The Tone class does not appear to be a mothership for the suspected Wolver X-craft.  It does not appear to mount weapons, only its sensor system.  That system is more than ten times as effective as the Tracker recently deployed on the Fallen CLs.  It also seems likely the ship mounts an effective passive sensor array as it changed course to intercept while still on the passives of the NCN ships.
2.  The Tone did not attempt to ram unlike at least one other Wolver ship.  It also exhibited the same fascination with NCN Pinnaces as observed during Humpty Dumpty.
3.  The Wolver ECM is effective against beam targeting systems as well as missile targeting systems.  This means that even the Anti-shipping lasers will experience a reduced effectiveness and range.
4.  The acquisition of a system able to fully or patially negate the effect of Wolver fire confusion should be a high priority for the NCC research community.  A similar sort of fire confusion system would also be useful for the NCN but it is unlikely the Wolvers would not be able to negate the effects of a lower tech version of this system.
5.  The new missiles and the DPPA's in anti-shipping mode were field tested.  All systems showed expected performance, no revisions to their designs is deemed necessary.
6.  The 4th Squadron was lost due to overwhelming salvo density of Wolver Type M missiles.  The salvo density was such that close in defences plus active and passive defensive systems where rendered irrelevant.  Performance of the fire controls and DPPA turrets was well within specification.  The Type M missile renders the expected engagement by Counter Missiles impossible.  The numbers involved overwhelmed the close in defences.  The squadron's supporting fire was satisfactory and over 10 Type M missiles were destroyed.  It is clear that being able to concentrate close in defences around the target will need to be undertaken in the future.
7.  A point defence escort destroyer class based around twin laser turrets is recommended.
8.  The 4th Squadron Battlegroup should be changed to consist of 1 Fallen CL as command ship, 2 Tribal DD, 2 Quvier CO, and 1 DDE.
9.  The Engineering Branch should investigate if it is possible to produce a short ranged counter missile that can exceed the speed of the Type M.
10.  The Engineering Branch should investiage if a sensor buoy equipped missile could be effectively employed to extend the missile detection envelope since EW pinnaces are vulurable to strikes by Type M missiles.
11.  The range of the Type M missile is estimated to be 35m km.  This is over ten times the range of the current counter missile.
12.  An exclusion zone around the inner system of Wolf 359 is set for 45m km.  It is likely there was 3 launching platforms.  That two are the X-craft previously encountered is considered highly likely.  The third platform is considered to be a ground facility.  The salvo density and the number of salvo's launched makes a mobile platform unlikely.
13.  The loss of 1-1-1 is considered now to be due to a Wolver Type M strike with a salvo density as observed in this engagement.  The range of the wrecks from the inner system supports this, plus the fact that the ships were destroyed essentially by single salvos.  The ability to monitor the explosions from the jump point enabled the older data to be cross checked.  The original Terrier class would have not survived that level of firepower.
14.  The lack of a detectable sensor in the engagement is considered to be due to the grav pulse strength being below the ships passive detection threshold.  That the Wolvers were able to engage the pinnaces indicate an anti-missile sensor was used.  As the range to the planet was 32m km this means the Wolver sensors are between 6 and 10 times as effective as the currently employed systems by the NCN.
15.  No further attempts to recon the system should be made until a force consisting of 3 squadrons, one of which should be purely DDEs, are available.  The total number of point defence weapons must be sufficient to ensure multiple engagements of the inbound missiles.  The interception probability should also be over 25%.  Further the armed pinnace should be available to provide additional point defence fire.  A counter missile capable of engaging the Type M should also be available, regardless of if it has too short a range to be considered deployable normally.
16.  The decision to not use the ships of 1st or 2nd Squadron to supplement 4th Squadron is supported as they would have been easier targets then the Tribals/Quivers and been lost.
17.  Research into better sensors and fire controls must be considered a priority.

The Engineers are soon able to report their best modeling efforts will produce a counter missile only half so fast as the Type M.  They indicate the need to improve drive technology and to improve the ability to boost the drives power and for improved warheads to reduce the needed volume so as to free up more space for engines.  The sensor buoy is not so clearly definable.  With current sensor technology a missile detection radius of 10-20k km seems possible.  This would allow several missile deployed sensors to blanket the expected target region and enhance detection probabilities.  It is not clear that the system will be so easy to deploy and it would reduce the number of anti-shipping rounds available to the NCN ships.

It is also obvious that regardless of how far the NCN has advanced in terms of ship building capacity that the Wolvers remain substantially more advanced.  This is one fact the NCN downplays for its public presentations as they don't wish to cause a panic.  But it is obvious the next time they go back they need to have cruisers and a substantial screen of point defence ships.  7th Squadrons official TO&E is changed to reserve a space for the DDE. 

Commadore Zwieg is cleared of any fault for the loss of the squadron as there was no reason to expect the number of Type M missiles.  Once she was caught in the combat she had no effective response or way to break off the action as the Tribals could have only withdrawn some 200k Km in the time of the engagement which is less than the movement of the Type M missiles in 5 seconds.  4th Squadron could only have survived had the enemy ran out of missiles and this did not happen.  Based on what the NCN believed to be present in the system her decision to probe the inner worlds while carrying a risk would have allowed her to complete mission objectives.  The NCN does not consider it a poor command practice to engage the enemy.

Rear Admiral Barlow faces another issue the size of the NCN and its future.  Over a few months he holds meetings with his senior staff to determine the future vision of the NCN.  At the end of the process a plan on how to revise the NCN force structure is finalized.

1st Fleet
Task Group 1 Task:  Mobile Defence for Sol Subformations: 1st SQN (Heavy Frigates), 2nd SQN (Heavy Frigates), 3rd SQN (Monitors*)
Task Group 2 Task:  Outsystem Patrol Subformations:  4th SQN (Corvettes), 5th SQN (Heavy Frigates), 6th SQN (Heavy Frigates)
Task Group 3 Task:  Strike/Operational Recon  Subformations: 7th SQN (Light Cruisers), 8th SQN (Destroyer), 9th SQN (Light Cruiser)
Task Group 4 Task:  Strike Subformations: 10th SQN (Destroyer Escorts), 11th SQN (Heavy Cruiser), 12th SQN (Heavy Cruiser)

This revision will move the current 3rd Squadron to TG2 replacing the lost 4th Squadron.  At  the same time the orbital platforms around Earth will be refit to Jump Point Monitors.  Troop Transport will be handled as currently with 2 transport missions and an planetary assault squadron.  It is planned to develop a new logistics group with mine laying capacity.  The performance of the Armed Pinnace and its carrier vessels will determine if a futher change in the force structure is necessary.  Other considerations are the construction of new orbital docks and the question of standarization of systems.  This is an especiallly critical consideration for jump engines in particular it seems likely that BuSurvey will need one that is somewhat different then the model required by the NCN for the same size of ship.

The major issue currently is the Gallacite stocks and the need for the current ships to be refit to ion drives.  The necessity to rebuild the entire missile stockpile will be a second drain on the gallicite level.  Further BIC needs modernization and expansion to supply the demands of the exisiting colonies and enable the formation of new more distant ones.  Growing the network of resource extraction colonies is a requirement for the future.   The NCC has never concieved of the possibility of a jump gate, so they won't research them until such a time as they find one at a jump point.

Promotions to the senior levels of the NCN and NC Army are ongoing. Mainly to replace officers lost with the 4th Squadron.

2305 (September 22) Commander Grace Metcalfe has been promoted to Captain                     
2306 (October 20) Commander Madison Jordan has been promoted to Captain                     

2306 (February 12) Colonel Eilífr Gunnmarrson has been promoted to Brigadier General                     
2306 (February 1) Brigadier General Liam Knight has been promoted to Major General                     

The Jovian moons are being "terraformed" in the sense that a oxygen-nitrogen atmosphere is being built on Io, Callisto and Ganymede but the temperature of the moons will never be such that they are "shirt sleeve enviornments" but it is hoped to reduce the amount of life support needed for the growing populations.

2306 (November 20) Addition of Nitrogen to the atmosphere of Callisto has been halted and more Oxygen starts to be released.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2305 (October ) Tools for ten new Construction Factories completed                  
2305 (December 1) Heavy machinery for five Tele-operated Mines are farbricated                  
2306 (January 22) Prefabrication of two Atlantis class PDCs completed                  
2306 (March 10) Prefabrication of two Tranquility U3 PDCs completed                     
2306 (June 25) Orbital assembly of the new Commercial Shipyard Complex (S/A Ansaldo Shipyards) ends, and the yard opens.               
2306 (July 27) A total of 10 new Ordnance Factories are built                  
2306 (November 12) A new Research Lab is added to the CoE for Economic Development and work on the first of two new Ground Force Training Facilities begins.

Secondary Industrial Tasks                            
2305 (November  6) Tools for a new Construction Factory completed
2305 (November 11) Production of Maintenance Supplies x25 completed                     
2305 (December 11) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
2306 (February 1) Heavy machinery for a Mine is farbricated                     
2306 (February 7) Production of Maintenance Supplies x25 completed                     
2306 (March 5) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
2306 (April 27) Tools for a new Construction Factory completed
2306 (May 6) Production of Maintenance Supplies x25 completed                     
2306 (June 2) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
2306 (July  20) Heavy machinery for a Mine is farbricated                     
2306 (July 27) Production of Maintenance Supplies x25 completed                     
2306 (August 26) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
2306 (October 15) Tools for a new Construction Factory completed                     
2306 (October 20) Production of Maintenance Supplies x25 completed                     
2306 (November 20) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32 and fabrication of heavy machinery for a Mine is begun.               

Missiles and Fighters                            
2305 (September 22) Construction of 48 Arrow II Anti-Ship Missiles (Batch 1) completed                     
2305 (October 20) Construction of 120 Falcon II Counter Missiles (Batch 1) completed                     
2305 (December 6) Construction of 48 Arrow II Anti-Ship Missiles (Batch 1) completed                     
2305 (December 30) Construction of 120 Falcon II Counter Missiles (Batch 1) completed                  
2306 (February 21) Construction of 48 Arrow II Anti-Ship Missiles (Batch 1) completed                  
2306 (March 15) Construction of 120 Falcon II Counter Missiles (Batch 1) completed                  
2306 (May 6) Construction of 48 Arrow II Anti-Ship Missiles (Batch 1) completed               
2306 (June 2) Construction of 120 Falcon II Counter Missiles (Batch 1) completed               
2306 (July 20) Construction of 48 Arrow II Anti-Ship Missiles (Batch 1) completed                  
2306 (August 15) Construction of 120 Falcon II Counter Missiles (Batch 1) completed               
2306 (October 1) Construction of 48 Arrow II Anti-Ship Missiles (Batch 1) completed               
2306 (October 25) Construction of 120 Falcon II Counter Missiles (Batch 1) completed               
2306 (December 10) Construction of 48 Arrow II Anti-Ship Missiles (Batch 1) completed                  
2306 (February 12) Fairmile D1(EW/SAR) 003 (Fairmile D1(EW/SAR)) built on Earth and assigned to 7th Squadron Battlegroup                  
2306 (July 1) Red Star Packet 001 (Red Star Packet) built on Earth and assigned to 7th Squadron Support Group                     
2306 (August 26) Red Star Packet 002 (Red Star Packet) built on Earth and assigned to 6th Squadron Support Group                     
2306 (October 20) Red Star Packet 003 (Red Star Packet) built on Earth and assigned to 1st Squadron Support Group                     
2306 (December 15) Red Star Packet 004 (Red Star Packet) built on Earth and assigned to 5th Squadron Support Group and production of a new Red Star Packet has begun

Code: [Select]
Red Star Packet class Courier    250 tons     7 Crew     54.35 BP      TCS 5  TH 10.5  EM 0
4200 km/s    JR 1-50     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 61.64 Years     MSP 68    AFR 1%    IFR 0%    1YR 0    5YR 1    Max Repair 15.75 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

Saab JB S-6     Max Ship Size 300 tons    Distance 50k km     Squadron Size 1
Bombadier Spacejet IM-175 (1)    Power 21    Fuel Use 240.65%    Signature 10.5    Exp 17%
Fuel Capacity 30,000 Litres    Range 9.0 billion km   (24 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
Burns HiTek FLIR 12 (1)     Sensitivity 1     Detect Sig Strength 1000:  1m km
Burns HiTek EMTD 12 (1)     Sensitivity 1.2     Detect Sig Strength 1000:  1.2m km

This design is classed as a Fighter for production, combat and maintenance purposes

This vessel represents the NCCs first attempt to address the reality of a lack of FTL communication system.  The Courier mounts the smallest jump drive ever developed and can remain on station for up to 12 months.  It will allow for a rapid dissemination of information throughout human space.  It also requires minium maintenance to support so most colonies can afford to provide the facilities to keep the vessel operational.  I was inspired by Steve's lifeboat and shameless stole the concept.

Other Production in Sol                     
2306 (August 20) Housing and lifesupport systems for 1 million people is completed Infrastructure x200 on Luna                     
2306 (December 15) Assemble of a new Tranquility U3 class PDC ends on Luna                     
2306 (October 15) Housing for 3.3 million people is completed Infrastructure x200 on Mars and assembly of a new Atlantis class PDC begins                  

Civillian Operations                        
2305 (December 6) The civilian mining colony on Haumea has been expanded to 33 civilian mining complexes                     
2306 (March 21) The civilian mining colony on 2004 NT33 has been expanded to 31 civilian mining complexes                     
2306 (August 4) The civilian mining colony on Crommelin has been expanded to 5 civilian mining complexes                     
2306 (November 1) The civilian mining colony on 2004 NT33 has been expanded to 32 civilian mining complexes                     
2305 (September 22) Lloyd Container Limited has launched a new Lloyd L3 class Spaceliner                     
2306 (April 27) Hvítkárrson Carrier Limited has launched a new Hvítkárrson L3 class Spaceliner                     
2306 (June 25) Williamson Logistics has scrapped Williamson H2 091 (Williamson H2 class) due to its replacement by a new Williamson H3 class Fuel Harvester                     
2306 (September 4) Williamson Logistics has scrapped Williamson H2 100 (Williamson H2 class) due to its replacement by a new Williamson H3 class Fuel Harvester               
                           
                  

Research Developments                        
2305 (October 25) Dr. Lauren Howell's team demonstrates the new Frigate Engine Prototype to the NEARB (Rolls Royce I E-M60L) and begins working with the engineers of Rolls Royce on the new engine for the Destroyer and larger classes (Rolls Royce I E-M120L)
2306 (March 21) Dr. Leopold Herz's team completes research into better targeting algorethems (Beam Fire Control Range 24 000 km) and begins work on the first practical application with Burns HiTech for a ground based targeting system for planets with atmosphere (Burns HiTech OptoLok 2-A)               
2306 (April 15t) Dr. Lauren Howell's team delivers the build to print documentation to the Navy for the Destroyer engine (Rolls Royce I E-M120L) and turns their attention to a late request from NCN Engineering for a solo jump engine for a 300 tonne vessel (Saab JB S-6)
2306 (May 6) Dr. Lauren Howell's team quickly developes the smallest jump engine ever made (Saab JB S-6) and turns the laboratory space back to Dr.... working on improved on mount power handling systems.          
2306 (May 6) Dr. Leopold Herz's team finishes the ground based targeting system for planets with atmoshperes (Burns HiTech OptoLok 2-A) and begins work with Grundig engineers for the latest shipborne point defence targeting system (Grundig Snapshot Mk2-120/16X)                  
2306 (June 17) Dr. Leopold Herz's team demonstrates the newest PDDA targetting system to the NEARB (Grundig Snapshot Mk2-120/16X) and moves on to the ship borne anti-shipping targeting system (Grundig Sureshot Mk3-60/48X)                  
2306 (August 15) Dr. Leopold Herz's team turns over the plans for the latest long range ship borne system (Grundig Sureshot Mk3-60/48X) and begin development of an equivelent for atmosphereless planetary bases (Burns HiTech OptoLok 2-V)                  
2306 (October 15) Dr. Leopold Herz's team demonstrates the latest ground based targeting system to the NEARB (Burns HiTech OptoLok 2-V) and starts working with a new start up firm on a HUD for the recencently reactived Armed Pinnace Program (DHunt-Tek HUD Alpha)
2306 (November 1) Dr. Leopold Herz's team provided build-to-print documentation to the NCN's APP (DHunt-Tek HUD Alpha) and turns their attention to developing better recievers and interegrated amplifiers for search arrays (EM Sensor Sensitivity 8 )
2306 (December 5) Dr. Tristan Brashear's team finishes working on a system to reduce the chance of secondary magazine explosions (Magazine Ejection System - 80% Chance) and using the previously developed Venom II Assault stage starts developing the next generation in mine (Mk 2 Mine)
2306 (December 15) Dr. Isaiah Doan's team ends their multiyear project to improve TN mineral extraction (Mining Production 20 tonnes) and begins looking into how to improve the supply chain to speed up production of the various industrial parks (Construction Rate 20 BP).  This has the secondary effect of enhancing the production of a typical Fuel Harvester Group to 928 000 l per year, giving a total production capacity of slightly over 11 million litres of fuel from the existing refinery ships.      


Civillian Yard: S/A Ansaldo Shipyards, Sol                     
2306 (September 4) 5000 tonnes of capacity added (Total: 15 000 tonnes)                     
2306 (November 6) 5000 tonnes of capacity added (Total: 20 000 tonnes)                     

Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol                           
2305 (October 4) Vermouth (Whiskey (IU) class) is now modernized                  
2305 (October 25) Barry's Bay (Kingston (IU) class) is refit                     
2305 (November 25) Schnapps (Whiskey (IU) class) is refit to the most modern standards
2305 (December 16) Petawawa (Kingston (IU) class) is refit
2306 (May 6) Oschawa (Kingston (IU) class) ends her refit                     
2306 (August 15) Brandon (Kingston (IU) class) completes refitting

Civillian Yard: Robert Napier & Sons, Sol                            
2305 (September 22) Titan and Goliath  (Colossus (IU) class) complete their modernization                     
2305 (December 11) Monumental (Colossus (IU) class) ends her refit                     
2306 (April 10) Titanic and Cyclops (Colossus (IU) class) are refit to the latest standard                     
2306 (June 2) Colossus (Colossus (IU) class) is built and assigned to New Construction:  Shakedown/Training                     
2306 (November 26)  Leviathan (Colossus (IU) class) is built and assigned to New Construction:  Shakedown/Training                     

Civillian Yard: P+S Werfen GmbH, Sol                     
2305 (September 29) Retooling for Petrocan (IU) class completed                     
2306 (January 12) Fas Gas and Mobil (Petrocan (IU) class) are refit            

Code: [Select]
Petrocan (IU) class Tanker    9,950 tons     92 Crew     371.4 BP      TCS 199  TH 600  EM 0
3015 km/s    JR 1-25(C)     Armour 1-41     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 4     PPV 0
MSP 93    Max Repair 75 MSP
Intended Deployment Time: 18 months    Spare Berths 3   

Saab CJX S-200     Max Ship Size 10500 tons    Distance 25k km     Squadron Size 1
MAN I CE-300 (2)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 500,000 Litres    Range 170.7 billion km   (655 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

This ship is just an updated version of the older Petrocan tanker.  It still uses the old experimental self jump engine to enable the older versions engines to be re-used.

Naval Yard: Old Norfolk Naval Yards, Sol                           
2306 (April 10) Peter Morganrot (Fallen class) ends its acceptance trails and is assigned to 7th Squadron Battlegroup                     
2306 (September 15) Altair (Altair class) completes construction and is assigned to 7th Squadron Support Group                     
2306 (November 20) Slipway added (Total: 3)                  

Naval Yard: Deschimag A.G. Weser, Sol                            
2306 (September 9) Retooling for Enchanter Mod2 class completed                  

Naval Yard: Victorias Esquimalt Graving Dock, Sol                            
2305 (November 25) Kirkwall, Lockerbie, Stirling, Inverness, and Stromness (Edinbourgh Mod2.1 class) are now modernized                  
2306 (February 21) Dumfries and Waterside (Edinbourgh Mod2.1 class) are brought up to the new class standard               
2306 (April 10) Thurso (Edinbourgh Mod2.1 class) exits the construction slip and is assigned to 3rd Squadron Support Group                  
2306 (November 12) Alexandria and Dundee (Edinbourgh Mod2.1 class) are refit to the latest standard                     
2306 (November 20) Retooling for the Wounded Knee Mod2 class completed                     

Code: [Select]
Wounded Knee Mod2 class Heavy Frigate    4,450 tons     130 Crew     704.9 BP      TCS 89  TH 150  EM 270
3370 km/s     Armour 1-24     Shields 9-300     Sensors 18/18/0/0     Damage Control Rating 4     PPV 13
Maint Life 9.03 Years     MSP 396    AFR 39%    IFR 0.6%    1YR 9    5YR 131    Max Repair 45 MSP
Intended Deployment Time: 18 months    Spare Berths 3   
Magazine 75   

Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 24.8 billion km   (85 days at full power)
GE Barrier B117 (6)   Total Fuel Cost  63 Litres per day

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Nordion Arbalist ASM Launch System (2)    Missile Size 5    Rate of Fire 150
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Falcon Counter Missile (24)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (10)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Seimens SCMS Sentry II  62/3-0050 (1)     GPS 27     Range 1.6m km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The ion drive update of the standard patrol frigate.  Outside of the engines the only significant modification is to the magnetic shielding the ship carries.The Gargoyle and Flower classes are co-buildable with this class.

Code: [Select]
Gargoyle Mod2 class Heavy Frigate Escort    4,450 tons     113 Crew     704.9 BP      TCS 89  TH 150  EM 270
3370 km/s     Armour 1-24     Shields 9-300     Sensors 18/18/0/0     Damage Control Rating 4     PPV 6
Maint Life 8.46 Years     MSP 396    AFR 39%    IFR 0.6%    1YR 10    5YR 148    Max Repair 45 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 5   
Hangar Deck Capacity 250 tons     Magazine 110   

Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 24.8 billion km   (85 days at full power)
GE Barrier B117 (6)   Total Fuel Cost  63 Litres per day

Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Falcon Counter Missile (108)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Seimens SCMS Sentry II  62/3-0050 (1)     GPS 27     Range 1.6m km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The modernized area defence frigate of the NCN.  It will usually carry a Courier when attached to the Support Group and a EW/SAR pinnace when part of the Battlegroup.

Code: [Select]
Flower Mod2 class Jump Tender    4,500 tons     124 Crew     669.15 BP      TCS 90  TH 150  EM 270
3333 km/s    JR 3-100     Armour 2-24     Shields 9-300     Sensors 18/18/0/0     Damage Control Rating 4     PPV 3
Maint Life 7.05 Years     MSP 325    AFR 46%    IFR 0.6%    1YR 11    5YR 172    Max Repair 45 MSP
Intended Deployment Time: 18 months    Spare Berths 3   
Magazine 33   

Saab JB3-90E1     Max Ship Size 4500 tons    Distance 100k km     Squadron Size 3
Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 300,000 Litres    Range 21.1 billion km   (73 days at full power)
GE Barrier B117 (6)   Total Fuel Cost  63 Litres per day

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon Counter Missile (33)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18

Seimens SCMS Sentry II  62/3-0050 (1)     GPS 27     Range 1.6m km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The standard frigate sized jump tender, now with a full counter missile launcher system (3 tubes).

Naval Yard: Arkangelski Design Bureau, Sol                            
2305 (November 16) Retooling for George Vancouver Mod1.1 class completed                     
2306 (January 6) James King, John Rae, and Alexander Armstrong (George Vancouver Mod1.1 class) are modernized                     
2306 (February 12) Retooling for Scout Mod1.1 class completed                  
2306 (February 29) Thomas Simpson (George Vancouver Mod1.1 class) the last of her class is now also fully modernized                  
2306 (March 27) Scout and Path Finder (Scout Mod1.1 class) exit their slips after refitting                  
2306 (April 15) Voyageur (Scout Mod1.1 class) is refit to the latest standard                  
2306 (May 14) Trail Blazer (Scout Mod1.1 class) is the last of the Scout class to be modernized                  
2306 (May 14) Retooling for Juno class completed                     
2306 (December 15) Juno, Sword, and Gold (Juno class) are completed and assigned to the Planetary Assault Squadron                     
                           
Code: [Select]
George Vancouver Mod1.1 class Survey Ship    4,400 tons     129 Crew     732.1 BP      TCS 88  TH 84  EM 0
1909 km/s    JR 3-100     Armour 1-23     Shields 0-0     Sensors 18/18/1/2     Damage Control Rating 4     PPV 3
Maint Life 7.57 Years     MSP 416    AFR 38%    IFR 0.5%    1YR 13    5YR 192    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Magazine 23   

Saab JB3-90E1     Max Ship Size 4500 tons    Distance 100k km     Squadron Size 3
Rolls Royce I E-M42L (4)    Power 42    Fuel Use 23.37%    Signature 21    Exp 7%
Fuel Capacity 300,000 Litres    Range 52.5 billion km   (318 days at full power)

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon Counter Missile (21)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18

Seimens SCMS Sentry 61-0050 (1)     GPS 12     Range 720k km    Resolution 1
Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (2)   2 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

BuSurvey is very happy with this update to their survey command ships.  The have gained enhanced speed and substantially improved range but increased self protection.  In the future they have requested a jump engine that can transport a total of 4 ships with a smaller arrival radius.  This will enable the removal of the grav survey missions and the expansion of each IS to a total of 4 ships which the command ship can open jump points for.

Code: [Select]
Scout Mod1.1 class Scout    2,900 tons     84 Crew     544.6 BP      TCS 58  TH 63  EM 0
2172 km/s     Armour 1-18     Shields 0-0     Sensors 18/30/0/2     Damage Control Rating 3     PPV 2
Maint Life 9.57 Years     MSP 352    AFR 22%    IFR 0.3%    1YR 7    5YR 104    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 2   
Magazine 12   

Rolls Royce I E-M42L (3)    Power 42    Fuel Use 23.37%    Signature 21    Exp 7%
Fuel Capacity 200,000 Litres    Range 53.1 billion km   (283 days at full power)

Nordion Buckler CM Launch System (2)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon Counter Missile (12)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18

Seimens SCMS Sentry 61-0050 (1)     GPS 12     Range 720k km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P5-30 (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km
Geological Survey Sensors (2)   2 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Scout class gains maxium velocity and range and keeps a low thermal signature.  The updated Bell Phased Array has a 5 million km increase in range which also will help in detecting threats before the ship is detected.  It's self defence capacity remains limited.

Code: [Select]
Juno class Dropship    3,500 tons     91 Crew     448.55 BP      TCS 70  TH 63  EM 120
1800 km/s     Armour 1-20     Shields 4-300     Sensors 18/18/0/0     Damage Control Rating 2     PPV 0
Maint Life 4.32 Years     MSP 160    AFR 49%    IFR 0.7%    1YR 14    5YR 207    Max Repair 60 MSP
Intended Deployment Time: 18 months    Spare Berths 4   
Drop Capacity: 2 Battalions    Cargo Handling Multiplier 20   

Rolls Royce I E-M42L (3)    Power 42    Fuel Use 23.37%    Signature 21    Exp 7%
Fuel Capacity 100,000 Litres    Range 22.0 billion km   (141 days at full power)
GE Barrier B117 (3)   Total Fuel Cost  32 Litres per day

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Seimens SCMS Sentry 61-0050 (1)     GPS 12     Range 720k km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

This design is classed as a Military Vessel for maintenance purposes

The Juno class replaces the Cylon class and is intended to bring a battalion of ground forces down in an assault landing.  The class is faster than the older Cylon class and somewhat better protected.  For the moment they are an experimental class, but 5 are authorised to allow for full Brigade drops.
                        
Spaceframe Renewal Program

The NCN and BIC push foward aggressively to modernize their fleets.  However, in both cases refits are only authorized when the ship has over 10 years of useful service life.  In all other cases the ship is first paid off and then rebuilt.  BICs standard transports used in the ICGs are nearly all fully modernized and work will start soon on the Bauxites.  As the Kitchners and Whiskeys are co-buildable the situation is better for the Heavy Lift groups and BIC intends to at least double the lift capacity it has.  The Ceylon Class ships are paid off as they have been replaced by the more efficient Queen class and the new Juno class.  After the loss of the 4th Squadrons Battlegroup the decision is made to pay off the Enchanters and build new ones for the Support group as they have been in service for over 15 years.

Based on current stocks and production older models of jump point buoys and the older Javelin II Anti-ship missiles are scrapped to be used in the production of new missiles.  An effort to update all active ships with the Fairmile D1 version of the EW/SAR pinnace and to add a single Courier to each squadron means that the older Fairmile C1 version of the pinnace are slowly being scrapped.

NCN Paid Off List
                     
2305 (September 29) Cyclops (Colossus (EE) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 2x Cryogenic Transport,1x NorTEL Civ IR Telescope, 4x Cargo Handling System, 1x MAN NP CE-200, 250 000 Litres Fuel   
2305 (November 25) Colossus (Colossus (EE) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 2x Cryogenic Transport, 1x NorTEL Civ IR Telescope, 4x Cargo Handling System, 1x MAN NP CE-200, 250 000 Litres Fuel   
2306 (April 27) Ceylon (Ceylon class) scrapped. Recovered Components: 1x Troop Transport Bay, 1x NorTEL IR Array 0-3, 1x Bell Phased Array P3-15, 1x Seimens SSS 53-3000, 3x Rolls Royce NP E-M28S, 2x GE Barrier A119, 100 000 Litres Fuel
2306 (May 14) Singapore, Hong Kong (Ceylon class) are scrapped. Recovered Components: 2x Troop Transport Bay,  2x NorTEL IR Array 0-3, 2x Bell Phased Array P3-15, 2x Seimens SSS 53-3000, 6x Rolls Royce NP E-M28S, 4x GE Barrier A119   , 200 000 Litres Fuel
2306 (June 17) Leviathan (Colossus (EE) class) scrapped on Earth. Recovered Components: 1x Saab CJX 2-600, 2x Cryogenic Transport, 1x NorTEL Civ IR Telescope, 4x Cargo Handling System, 1x MAN NP CE-200, 250 000 Litres Fuel   
2306 (June 17) Kitchner (Kingston (EE) class) scrapped. Recovered Components: 5x Cryogenic Transport, 1x Saab CJA 2-900, 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000,  4x Cargo Handling System, 2x MAN NP CE-200, 500 000 Litres Fuel
2306 (December 5) Wizard, Sorcerer, and Enchanter (Enchanter Mod1.4 class) are scrapped. Recovered Components: 3x Saab JB4-180E1, 12x Boeing SBCM Cell, 15x Rolls Royce NP E-M80Si, 6x Boeing SBMAG, 3x Grundig Snapshot Mk1-80/16X BFC, 3x Bell Phased Array P3-18, 3x NorTEL IR Array 1-3, 3x Seimens SCMS Sentry Extra 63/3-0050, 3x Seimens SSS 63-3000, 3x CANDU FR 9MW, 3x TorAr Goaltender III Laser Array, 27x GE Barrier B117, 1 700 865 Litres Fuel

Fighters and Scrapped Systems
2306 (September 27) Fairmile C1(EW/SAR) 017 and 032 are scrapped. Recovered Components: 2x Seimens SAMS Vigilant 51-0050, 2x Bombadier Backboard NPM1-150, 10 000 Litres Fuel
2305 (October 10) 1x MAN NP CE-200 scrapped. Salvage from scrap: Wealth: 15.  Gallicite: 15.0 tonnes.                       
2305 (October 10) 12x Rolls Royce NP E-M28S scrapped. Salvage from scrap: Wealth: 44.1.  Gallicite: 44.1 tonnes.                       
2305 (October 10) 13x Bombadier Backboard NPM1-150 scrapped. Salvage from scrap: Wealth: 29.25.  Gallicite: 29.3 tonnes.                       
2305 (October 10) 5x Comm/Sensor Buoy scrapped. Salvage from scrap: Wealth: 1.2.  Uridium: 0.8 tonnes.                       
2305 (October 10) 190x Javelin II Anti-Ship Missiles scrapped. Salvage from scrap: Wealth: 111.5395.  Tritanium: 47.5 tonnes.  Gallicite: 62.1 tonnes.  Uridium: 1.2 tonnes.  Fuel: 23 750 litres.                       
                           
BIC Operations in AD Leonis

Forge Traffic Control has its usual busy time as this central hub system is often used, and likely will be even more so as the speeds of the various groups increase in the upcoming years as more and more freighters get refit to ion drives.  From October 23 to 30 is the Elizabeth I in orbit givng its crew some R&R before the journey to Rosetta.  Heavy Lift Group II arrives on December 11 and departs on December 30 after its crew spends the holiday season on Forge.  ICG VII arrives on December 24, its crew able to celebrate the holidays off ship and departs on January 6. 

Heavy Lift group IV arrives after having transfered colonists to Aboria on January 2 and departs for Earth on January 6.  FHG V arrives in Forge orbit on January 13, the crew has leave until Febuary 21 and the group is back harvesting on the 22nd.  FHG III makes Forge orbit on Febuary 1 and after transfering fuel to the farm gives its crew leave until March 10, and the group is back harvesting Deeper Sky on the same day.  January 13 sees the arrival of FHG IV and VI, the ships crews having leave until Febuary 29, with both groups back harvesting on Febuary 30.     Heavy Lift Group III arrives on March 25 from Poesidean and departs for Sol on April 10.  FHG XII enters orbit on May 1, remaining there until June 8 when the group heads for Deeper Sky making their harvesting orbit the same day.  On May 10, ICG V arrives at Forge to refuel after having dropped off colonists and equipment for Arboria; the ships depart for Earth on May 21.  Heavy Lift Group II arrives from Earth on the way to Rosetta on May 14 and continues their journey the same day after refueling.  On June 12, Heavy Lift Group IV arrives after having dropping off colonists on Arboria and departs for Earth on June 17.  Troop Transport Mission I arrives on June 28 and the crew is on shore leave until they depart for Earth on July 13.  ICG VIII arrives back from Poesidean on July 9 and departs for Sol on August 4.  On September 4, ICG VII arrives in Forge orbit, the crew has a short shore leave until September 9 where they depart for Biforst.  ICG VI arrives from Biforst on September 27 and the ships crew have shore leave until October 15 when they start the last leg of their homeward jouney.  Heavy lift group III arrives from Earth on October 9 and departs for Poesidean on October 15.  On November 13, Heavy Lift Group IV makes Forge orbit after transfering more new colonists to Arboria and then departs for Sol on November 20.

5th and 6th Squadrons exchange responsibilities for the Wolf Watch on the Wolf 358-Ad Leonis jump point thrice in this time.  First in September/October of 2305 and then again in June/July of 2306.  The last exchange is in December 2306 and this is done earlier than necessary to facilitate refits of their ships.


BIC Operations in Alpha Centauri

Faewald's industrial park works unimpeeded at full production this year.  It produces enough housing and lifesupport for 2.6 million people, Infrastructure x780 which is unfortunately below demand but each shipment from Earth brings additional production capacity.  The mining output is also increasing and gets a major boost in 2306 when the new production technologies are available.  After that concern about Duranium production becomes a thing of the past as extraction exceeds use and the stockpile begins to steadily grow.  Because all I can is that the growth is -2.30% I am now unsure how many more factories I need to transfer to Faewald as I'm fairly sure their population has grown to the point that they now longer grow at base 10%.  Anyone know the growth rate formula for colonies less than 100m people?

Traffic in the system is brisk.  On October 25, ICG II arrvies and the ships remain in Faewald orbit until November 16.  On December 21 Troop Transport Mission II arrives with the Brigade HQ and departs for Sol on December 30.

On January 7, 2306 FHG X arrives to add to Faewald's tank farm, remaining in orbit until Febuary 21 and is back at Doinean harvesting on Febuary 29.  On Febuary 16 FHG II also arrives to add more fuel to the farm, plus give its crews shore leave until March 27 when they leave for Doinean arriving there on April 4.  March 24 sees the arrival of Heavy Lift Group I with the machinery for two mines and the tools for two factories plus additional housing and lifesupport.  The ships depart for Sol on April 10.  On May 21, Interstellar Terraforming Mission III breaks Calheme orbit heading for Faewald, making orbit there on June 2.  The two terraformers crew has shore leave until August 20 and they are back at Calheme removing oxygen from the atmosphere on August 30.  On May 26, FHG I arrives and transfers fuel to the farm, the ships remain in orbit until resuming harvesting operations on October 26; the long delay due to mis-processed requesitions and a major computer virus outbreak on the ships is welcomed (covertly) by most of the crew.  May 29 sees the arrival of ICG I, which remains in orbit until June 25.  ICG III makes Faewald orbit on July 21 after swinging by Banshee to collect the output of its Telepresence operated mines.  The group leaves for Earth on August 20 with holds full of TN minerals.


BIC Operations in FL Virginis      

Biforst's industrial park produces enough prefabricated housing and lifesupport systems for 0.6 million new colonists Infrastructure x120, all of which is just stockpiled against future need.  Biforst's traffic control has a quiet time with only FHG VII arriving to add to the farm on December 22, 2305 and departing on Febuary 7, arriving at Valhalla on Febuary 22.  FHG VIII arrives on June 9, remains in orbit as its crew enjoy leave until July 20 and is back harvesting at Valhalla on July 21.                  


BIC Operations in Gl 493.1

Poesidean's small industrial park completes the machinery for a new mine and begins the work on yet more mining machinery.  Traffic control sees minor traffic.  Heavy Lift Group III arrives from Earth on October 2 2305 and departs for Earth on October 20.  ICG VIII arrives on November 1 2305, with more colonists, additional CC Tools and heavy mining equipment.  Additionally Ms. Alice Ward arrives with the group, she will take over coodination of the Telepresence operated mines on Moon VI, and should improve mining output signficantly.  FHG XI arrives on July 26 2306 to add to the farm and grant its crews shore leave, the ships break orbit on September 9 and are back harvesting two days later.                     


BIC Operations in Gliese 408   

Arboria continues to grow and its local industrial park is busy fabricating heavy mining machinery.  The 1st Geosurvey team is active in this time.  They survey planet I finding no minerals are present; confirming the orbital survey.  They then move to planet III, and find some missed minerals although they will be hard to extract.  The Corundium find is welcome as this will allow the system to produce its own mines in the future.  Planet IV is surveyed and the lack of minerals from the orbital survey is confirmed.  The planets sole moon is then surveyed with no new TN resources found.  The team moves to Moon 5 of Planet V and again confirms the lack of TN resources determined from orbital surveys.  The Upton then heads for Arboria to give its ships crew shore leave.
               
2305 (November 16) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A I                     
2306 (May 26) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A III                     
2306 (May 26) A deposit of 1 582 564 tons of Corbomite (Accessibility 0.1) has been found on Gliese 408-A III by the 1st Geosurvey Team                     
2306 (May 26) A deposit of 67 081 tons of Corundium (Accessibility 0.1) has been found on Gliese 408-A III by the 1st Geosurvey Team                     
2306 (June 3) 1st Geosurvey Team dropped off on Gliese 408-A IV                     
2306 (June 8 ) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A IV                     
2306 (June 17) 1st Geosurvey Team dropped off on Gliese 408-A IV - Moon 1                     
2306 (August 4) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A IV - Moon 1                     
2306 (August  4) 1st Geosurvey Team dropped off on Gliese 408-A V - Moon 5                     
2306 (November 12) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A V - Moon 5                     
2306 (November 13) Upton Survey Mission has completed orders                     


BIC Operations in Gliese 526                        

Rosetta's industrial park produces enough prefabricated housing and lifesupport systems for 0.42 million new colonists Infrastructure x84 but all is stockpiled against the future.  It is likely they will be shipped to Biforst rather than used locally as modification of the atmosphere to produce a breathable air mix is proceeding well.  Traffic is also light.  On November 18 2305 FHG IX arrives for offloading to the colonies fuel farm and R&R for the crew.  The ships remain in orbit until December 30 and are back harvesting on January 6 2306.

Troop Transport Mission I arrives with the Brigade HQ on Febuary 24 2306 and departs on March 5.  Heavy Lift Group II arrives on September 9 and departs for Sol on September 20, its holds full of Alien research complex components.

During this time the 1st NC Construction Bde is busy at the Alien city.                  

2305 (November 16) 1st NC Construction Bde has recovered an abandoned Deep Space Tracking System                  
2306 (January 12) 1st NC Construction Bde has recovered an abandoned Construction Factory               
2306 (January22) 1st NC Construction Bde has recovered an abandoned fuel stockpile of 4 250 000 litres               
2306 (February 7) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair                     
2306 (April 10) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair                     
2306 (November 26) 1st NC Construction Bde has recovered an abandoned Mine                  
2306 (December 26) 1st NC Construction Bde has recovered an abandoned automated mine                  

Outsystem Survey Operations

After refitting the BuSurvey ships to Ion Drives the two systems adjacent to Sol that have not had full gravitational surveys are authorized for survey.  The BuSurvey ships can make the journey there faster and will use less fuel on the survey itself.  IS I with Alpha and Beta Grav Survey Missions are assigned to Lacaille 8760.  IS III with Delta and Epsilon Grav Survey Missions are assigned to Kapteyn's Star.

Kapteyn's Star

The BuSurvey ships jump in system on June 19 2306 and split to do the remaining gravitational surveys.  The survey is complete on November 9 with a single outgoing jump point found.  The ships return to Sol on November 21.
                  
2306 (October 7) New Jump Point found in the Kapteyn's Star System                     
2306 (November 9) Gravitational Survey Completed in the Kapteyn's Star system. The system has a total of 2 jump points                     

Lacaille 8760   

The BuSurvey ships jump in syystem on April 30 and split to do the remaining gravitational surveys.  The Scout class ship Path Finder sets course for three of the unsurveyed Comets present in the inner system while the other ships preform their gravitational survey work.  The surveys reveal significant but not exceptional amounts of exploitable TN resources; however, nothing likely to attract civillian investment.  The gravitational survey of the system on the other hand astounds the crews of the ships as outgoing jump point after jump point is found.  By the end of the survey on September 5 an astounding total of 8 outgoing jump points are found.  It is unfortunate that both the Sol-Lacaille 8760 jump point is so far from Earth and that the Lacaille 8760-Sol jump point is so far from the others.  But this eventually will be a valuable system to the NCC.  The BuSurvey ships return to Sol on September 27 with the good news.
                     
2306 (May 25) Minerals Discovered on Lacaille 8760-A Comet #7: Boronide 6308 (0.9), Vendarite 99 180 (1), Sorium 18 302 (0.7), Corundium 7915 (0.8 ), Gallicite 366 (0.7)           
2306 (June 23) Minerals Discovered on Lacaille 8760-A Comet #8: Neutronium 29 602 (0.9), Corbomite 9970 (0.8 ), Mercassium 4069 (1), Vendarite 6766 (0.8 ), Sorium 2360 (0.7), Corundium 5992 (0.9)
2306 (June 25) Minerals Discovered on Lacaille 8760-A Comet #3: Neutronium 9530 (0.7), Boronide 29 040 (0.9), Vendarite 7287 (0.7), Sorium 3464 (1)           
2306 (May 16) New Jump Point found in the Lacaille 8760 System                     
2306 (June 17) New Jump Point found in the Lacaille 8760 System                     
2306 (July 6) New Jump Point found in the Lacaille 8760 System                     
2306 (July 6) New Jump Point found in the Lacaille 8760 System                     
2306 (August 16) New Jump Point found in the Lacaille 8760 System                     
2306 (August 21) New Jump Point found in the Lacaille 8760 System                     
2306 (August 21) New Jump Point found in the Lacaille 8760 System                     
2306 (September 5) New Jump Point found in the Lacaille 8760 System                     
2306 (September 5) Gravitational Survey Completed in the Lacaille 8760 system. The system has a total of 9 jump points                     
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 25, 2015, 05:06:29 AM
Minor changes to the previous AAR as well.

AD 2307 (January) to (December) Watching the Galacite Stockpile Dwindle

The NCC has its eye firmly fixed on the state of the Galicite reseve as the refits and rebuilds are draining the stockpile quickly but so far they have not had to down check any production outside of the replacement of the lost Tribals and Quivers.  They suggest that replacement of the existing combat ships has priority.  The NCCFB is able to stop refining as the demands on the farm lower and can be met by the civillian harvesters at Jupiter.

On April 4 a major step forward is made on the age old dream of terraforming Mars.  The oxygen level of the atmosphere is now Earth normal (0.2 Atm) and the risk of death due to a breach in the wall is now only due to the chill of the martian temperature.  Mother nature steps in a few months later and assists in mitigating that problem as the perma frost melts slightly changing the albedo of the planet to help it absorb and retain more heat.  Terraforming experts now suggest that with but a single more shift like that the planet may actually reach (if just barely) the sweet spot for human habitation. 

2307 (April 4) The addition of Oxygen to the atmosphere of Mars has been halted and the terraformers begin releasing water into the atmosphere                     
2307 (August 23) Due to increasing temperature the ice sheet on Mars has melted increasing the Albedo from 1 to 1.015. This has caused a sudden temperature increase from -28°C to -24.3°C.
2307 (October 5) The addition of Water to the atmosphere of Mars has been halted and the terraformers begin releasing nitrogen into the atmosphere to thicken it to a full 1 Atm.  In reality I now am releasing "Safe Greenhouse Gas" to match the amount of water (2.5%), this is higher than what is present on Earth in the overall atmosphere but less than the fraction in the lower atmosphere ~4%               

The three Jovan moons are still undergoing their initial round of terraforming.  It is clear that it will be impossible to bring them into anything similar to the state of Mars as the are just too cold for a standard atmosphere to do more than reduce the risk of death due to loss of a breathable atmosphere in the colonial structures.

2307 (December 24) Addition of Oxygen to the atmosphere of Callisto has been halted and the terraformers return to release nitrogen to thicken the atmosphere.         

With the improved engines on BuSurvey's ships making what used to several month long trips into significantlly shorter ones the green light is given for a new Survey team to be assembled, their first task will be the ground survey of all of Saturn's moons that have diameters over 1000 km.  The first target is Titan.

2307 (December 27) 2nd Geosurvey Team dropped off on Titan                     

This is a bad year for the NC's leadership.  Several of them are diagnosed with serious medical issues and there are in the course of the year two serious accidents.  This is the first such events in nearly a decade.  The officers struck with illness are unlikely to pass their next medical exams so the net result will be two more lost officers.  Lt. Cmdr.  Nefsteinsson was lost in an inspection of work on the ships outer hull that turned deadly when a pressurized line burst and the resulting sharpnel penetrated his EVA suit.  Mr. Giacomini perished in a traffic accident on his way home from work as a computer malfunction caused his car to suddenly accelerate through a traffic stop.
 
2307 (January 28) Lieutenant Commander Charlie Isaak  has developed a medical problem that will affect his long term health. Current Assignment: C.O. FH Bunker Oil   
2307 (February 11) Brigadier General Eilífr Gunnmarrson  has developed a serious medical problem that will affect his long term health. Current Assignment: C.O. 1st Bde HQ
2307 (May 17) Civilian Administrator Natasha Chapman  has developed a serious medical problem that will affect her long term health. Current Assignment: Governor of Comas Sola
2307 (December 19) Lieutenant Commander Harrison Morton  has developed a severe medical problem that has forced him to retire. Assignment prior to retirement: C.O. FH Pentane
2307 (February 30) Lieutenant Commander Unni Nefsteinsson has been killed in an accident. Assignment prior to death: C.O. FT Quartz                     
2307 (June 5) Civilian Administrator Wyatt Giacomini has been killed in an accident. Assignment prior to death: Governor of Haumea                     

The Senior Staff of the NCN continues to expand.              
2307 (January 13) Commander Robert Holland has been promoted to Captain                     
2307 (October 15) Commander Frances Mckitrick has been promoted to Captain                     
2307 (January 8 ) Captain Eleanor Bradley has been promoted to Commodore.  Cpt. Bradley served in BuSurvey for her early carrier.  She then served in BIC commanding various freighters.  She did a stint in Fortress command.  She commanded the Junk Yard before being put incharge of BuSurvey.  Afther this she transfered to command of the Frigate Dieppe and served as SO of the 5th Squadron where she remains.                  
2307 (January 8 ) Captain Renato Bottom has been promoted to Commodore.  Cpt. Bottom served in BIC refinery fleet for his early career before transfering to the terraforming force.  He then transfered to Fortress Command where he remained until he took command of BIC itself.  He is currently assigned to the Frigate Stalingrad and is the SO of 1st Squadron.         


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2307 (February 30) Construction of a new Ground Force Training Facility completed                  
2307 (June 20) Construction of a new Ground Force Training Facility completed, bringing the total to 5.  This will allow for the training of a full brigade group in the future.   
2307 (July 19) Tools for 10 new Construction Factories produced
2307 (August 23) Construction of heavy machinery for 5 Mines completed
2307 (December 13) Construction of 4 Terraforming Installations ends and the ground breaking fora new Research Lab begins                  

Secondary Industrial Tasks
2307 (January 13) Heavy machinery for a Mine is farbricated                  
2307 (January 18) Production of Maintenance Supplies x25 completed            
2307 (February 17) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32             
2307 (April 9) Tools for a new Construction Factory completed               
2307 (April 14) Production of Maintenance Supplies x25 completed                     
2307 (May 12) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
2307 (July 7) Heavy machinery for a Mine is farbricated                        
2307 (July 12) Production of Maintenance Supplies x25 completed                  
2307 (August 8 ) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32         
2307 (September 28) Tools for a new Construction Factory completed                  
2307 (October 5) Production of Maintenance Supplies x25 completed                     
2307 (October 30) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32      
2307 (December 19) th  01:50:36   Sol   Heavy machinery for a Mine is farbricated                     
2307 (December 24) Production of Maintenance Supplies x25 completed and manufacture of colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts begins Infrastructure x32

Missiles and Fighters
2307 (January 2) Construction of 120 Falcon II Counter Missiles (Batch 1) completed            
2307 (February 17) Construction of 48 Arrow II Anti-Ship Missiles (Batch 1) completed            
2307 (March 13) Construction of 120 Falcon II Counter Missiles (Batch 1) completed                  
2307 (April 25) Construction of 48 Arrow II Anti-Ship Missiles (Batch 1) completed            
2307 (May 17) Construction of 120 Falcon II Counter Missiles (Batch 1) completed               
2307 (June 30) Construction of 48 Mk 2 Mines (Batch 1) completed      
2307 (July 24) tConstruction of 120 Falcon II Counter Missiles (Batch 1) completed            
2307 (September 7) Construction of 48 Mk 2 Mines (Batch 1) completed      
2307 (October 5) Construction of 120 Falcon II Counter Missiles (Batch 1) completed            
2307 (November 18) Construction of 48 Arrow IIL Anti-Ship Missiles (Batch 1) completed                  
2307 (December 3) Construction of 120 Falcon II Counter Missiles (Batch 1) completed and construction of 48 Arrow IIL Anti-Ship Missile (Batch 1) begins
2307 (February 11) Red Star Packet 005 (Red Star Packet) built on Earth and assigned to 2nd Squadron Support Group                     
2307 (April 4) Red Star Packet 006 (Red Star Packet) built on Earth and assigned to 4th Squadron Support Group                     
2307 (May 22) Fairmile D1(EW/SAR) 004 (Fairmile D1(EW/SAR)) built on Earth and assigned to 7th Squadron Support Group                     
2307 (July 12) Fairmile D1(EW/SAR) 005 (Fairmile D1(EW/SAR)) built on Earth and assigned to 4th Squadron Support Group                     
2307 (September 7) Fairmile D1(EW/SAR) 006 (Fairmile D1(EW/SAR)) built on Earth and assigned to 4th Squadron Support Group                  
2307 (October 30) Fairmile D1(EW/SAR) 007 (Fairmile D1(EW/SAR)) built on Earth and assigned to 5th Squadron Battlegroup                     
2307 (December 19) Fairmile D1(EW/SAR) 008 (Fairmile D1(EW/SAR)) built on Earth and assigned to 2nd Squadron Battlegroup and production of a Fairmile D1(EW/SAR) has begun
                  
Civillian Operations                     
2307 (April 20) The civilian mining colony on Neujmin has been expanded to 27 civilian mining complexes                     
2307 (April 20) The civilian mining colony on Crommelin has been expanded to 6 civilian mining complexes                     
2307 (May 12) The civilian mining colony on Neujmin has been expanded to 28 civilian mining complexes                     
2307 (June 30) The civilian mining colony on 2004 NT33 has been expanded to 33 civilian mining complexes                     
2307 (September 7) The civilian mining colony on 2004 NT33 has been expanded to 34 civilian mining complexes                     
2307 (October 5) The civilian mining colony on Crommelin has been expanded to 7 civilian mining complexes                     
2307 (December 19) The civilian mining colony on Crommelin has been expanded to 8 civilian mining complexes                     
2307 (December 24) The civilian mining colony on Neujmin has been expanded to 29 civilian mining complexes                     


Other Construction Sol                     
2307 (February 5) Assembly of a new PDC (Atlantis class) is finished on Mars                     


Research Developments                         
2307 (March 13) Dr. Ben Knowles's team finishes development of new crew serviced weapons and other ground combat systems (Ground Unit Strength 16) and begins work on realization of the dream of true orbital living spaces (Orbital Habitat Module)                  
2307 (April 14) Dr. Tristan Brashear's team delivers the plans for the new mine to the NCN (Mk 2 Mine) and begins work on a long range anti-ship missile for Fortress Command (Arrow IIL Anti-Ship Missile)                     
2307 (July 7) Dr. SigræifR Hildibjörnson's team finishes research into new lasing cavities and focal arrays (Near Ultraviolet Laser) and starts work on a black project (Meson Focusing Technology 2)
2307 (August 3) Dr. Tristan Brashear's team demonstrated the prototype long range missile to the NEARB (Arrow IIL Anti-Ship Missile) and begins development of systems to improve the existing magazines (Magazine Feed System Efficiency - 80% )
2307 (August 3) Dr. Morgan Fowler's team has developed enhanced materials for spaceship hulls (Composite Armour), they turn their attention to again improving the rate at which coils can be be cycleed after a combat quench (Shield Regeneration Rate 2)                  
2307 (December 19) Dr. Sophia Patel's team delivers a processes that improves the refining output of the NCCs Refinery complex (Fuel Production 40 000 Litres) and turns to analysing the current shipyard practices in hopes of enhancing their efficiency (Shipyard Operations: 30% Time/Cost Saving)
2307 (November 5) Dr. Horace Wilmarth has joined the NCC scientific establishment.  His field of esearch is advanced photonics engineering (Energy Weapons: 10%)

Code: [Select]
Mk 2 Mine Size: 5 MSP  (0.25 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 10
Speed: 0 km/s    Engine Endurance: 0 minutes   Range: 0.0m km
Active Sensor Strength: 0.7824   Sensitivity Modifier: 60%
Resolution: 60    Maximum Range vs 3000 ton object (or larger): 360,000 km
Cost Per Missile: 2.9691
Second Stage: Venom II Assault Stage x1
Second Stage Separation Range: 150,000 km
Overall Endurance: 1 minutes   Overall Range: 0.7m km
Chance to Hit: 1k km/s 0%   3k km/s 0%   5k km/s 0%   10k km/s 0%
Materials Required:    0.5x Tritanium   0.5238x Boronide   0.8724x Uridium   1.0729x Gallicite   Fuel x10

Development Cost for Project: 297RP

Code: [Select]
Arrow IIL Anti-Ship Missile Size: 5 MSP  (0.25 HS)     Warhead: 3    Armour: 0     Manoeuvre Rating: 22
Speed: 12600 km/s    Engine Endurance: 63 minutes   Range: 47.8m km
Thermal Sensor Strength: 0.0378    Detect Sig Strength 1000:  37,800 km
Cost Per Missile: 2.8141
Chance to Hit: 1k km/s 277.2%   3k km/s 88%   5k km/s 55.4%   10k km/s 27.7%
Materials Required:    0.75x Tritanium   0.0228x Boronide   0.0378x Uridium   2.0035x Gallicite   Fuel x1100

Development Cost for Project: 281RP

Civillian Yard: S/A Ansaldo Shipyards, Sol
2307 (January 2) 5000 tonnes of capacity added (Total: 25 000 tonnes)                  
2307 (February 30) 5000 tonnes of capacity added (Total: 30 000 tonnes)                  
2307 (April 20) 5000 tonnes of capacity added (Total: 35 000 tonnes)                  
2307 (June 10) 5000 tonnes of capacity added (Total: 40 000 tonnes)                     
2307 (July 24) 5000 tonnes of capacity added (Total: 45 000 tonnes) as the yard is now at its full capacity work on a new slipway begins                  

Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol
2307 (January 13) Sarnia (Kingston (IU) class) is built and assigned to New Construction:  Shakedown/Training                     
2307 (January 23) Sake (Whiskey (IU) class) exits the construction slip and assigned to New Construction:  Shakedown/Training                     
2307 (June 5) Uzo (Whiskey (IU) class) completes construction and assigned to New Construction:  Shakedown/Training                     
2307 (June 15) Port (Whiskey (IU) class) finishes post construction shakedown and assigned to New Construction:  Shakedown/Training                     
2307 (June 25) A new slipway is added (Total: 3)                  
2307 (October 30) Kir Royale (Whiskey (IU) class) constructed and assigned to New Construction:  Shakedown/Training                     

Civillian Yard: Robert Napier & Sons, Sol
2307 (January 8 ) Retooling for the Bauxite Long Range (IU) class completed                  
2307 (January 23) Behemoth (Colossus (IU) class) refitted                  
2307 (June 10) Jumbo (Colossus (IU) class) built and assigned to New Construction:  Shakedown/Training                     
2307 (July 7) Amethyst (Bauxite Long Range (IU) class) built and assigned to New Construction:  Shakedown/Training                     
2307 (July 12) Diamond (Bauxite Long Range (IU) class) built and assigned to New Construction:  Shakedown/Training                     

Code: [Select]
Bauxite Long Range (IU) class Freighter    32,350 tons     143 Crew     553.6 BP      TCS 647  TH 600  EM 0
927 km/s     Armour 1-90     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 64    Max Repair 75 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Cargo 25000    Cargo Handling Multiplier 25   

MAN I CE-300 (2)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 250,000 Litres    Range 26.2 billion km   (327 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The latest update to the Bauxite class.  The addition of the second engine gives the ship better protection against an engine failure on the typically multi-month journeys the ships are assigned to.  This results in a tremendous boost to the ships velocity and thus will shorten trip times by around a factor of 2.5.

Naval Yard: Old Norfolk Naval Yards, Sol
2307 (April 20) Retooling for the Altair Mod1 class completed                     
2307 (May 7) Rigel (Altair class) is built and assigned to the 7th Squadron Support Group                  
2307 (October 30) Rigel and Altair (Altair Mod1 class) finish with their refits                     
2307 (November 25) Retooling for the Fallen Mod1 class completed                  

Code: [Select]
Altair Mod1 class Jump Ship    12,000 tons     281 Crew     1816.6 BP      TCS 240  TH 360  EM 540
3000 km/s    JR 4-100     Armour 3-46     Shields 18-300     Sensors 18/18/0/0     Damage Control Rating 6     PPV 9.3
Maint Life 2.17 Years     MSP 568    AFR 192%    IFR 2.7%    1YR 162    5YR 2429    Max Repair 246 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 100   
Hangar Deck Capacity 250 tons     Magazine 211   

Saab JB4-240E1     Max Ship Size 12000 tons    Distance 100k km     Squadron Size 4
Rolls Royce I E-M120L (6)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 800,000 Litres    Range 22.2 billion km   (85 days at full power)
GE Barrier B117 (12)   Total Fuel Cost  126 Litres per day

TorAr Goaltender III Laser Array (1x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk2-120/16X (1)    Max Range: 32,000 km   TS: 12000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon II Counter Missile (90)  Speed: 16,800 km/s   End: 2.7m    Range: 2.7m km   WH: 1    Size: 1    TH: 100 / 60 / 30
Arrow II Anti-Ship Missile (24)  Speed: 12,600 km/s   End: 22.8m    Range: 17.3m km   WH: 4    Size: 5    TH: 92 / 55 / 27

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Burns HiTek Tracker 63-9000 (1)     GPS 6480     Range 29.0m km    Resolution 180
Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Minimal update of the Altair class with improved armour, ion drives and improved fire control for the DPPD array.

Code: [Select]
Fallen Mod1 class Light Cruiser    11,700 tons     313 Crew     1802.4 BP      TCS 234  TH 360  EM 540
3076 km/s     Armour 3-45     Shields 18-300     Sensors 18/18/0/0     Damage Control Rating 6     PPV 46.6
Maint Life 3.71 Years     MSP 578    AFR 182%    IFR 2.5%    1YR 65    5YR 981    Max Repair 90 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 11   
Hangar Deck Capacity 250 tons     Magazine 234   

Rolls Royce I E-M120L (6)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 800,000 Litres    Range 22.8 billion km   (85 days at full power)
GE Barrier B117 (12)   Total Fuel Cost  126 Litres per day

Thales MilL-VIS Deegan (2)    Range 96,000km     TS: 3076 km/s     Power 6-3     RM 2    ROF 10        6 6 4 3 2 2 1 1 1 0
TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk3-60/48X (1)    Max Range: 96,000 km   TS: 6000 km/s     90 79 69 58 48 38 27 17 6 0
Grundig Snapshot Mk2-120/16X (1)    Max Range: 32,000 km   TS: 12000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (2)     Total Power Output 18    Armour 0    Exp 5%

Nordion Arbalist ASM Launch System (4)    Missile Size 5    Rate of Fire 150
Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Falcon II Counter Missile (72)  Speed: 16,800 km/s   End: 2.7m    Range: 2.7m km   WH: 1    Size: 1    TH: 100 / 60 / 30
Arrow II Anti-Ship Missile (32)  Speed: 12,600 km/s   End: 22.8m    Range: 17.3m km   WH: 4    Size: 5    TH: 92 / 55 / 27

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
Burns HiTek Tracker 63-9000 (1)     GPS 6480     Range 29.0m km    Resolution 180
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

An update accomplishing the same tasks as the Altair's.  The Deegans are range limited by the fire control and it is expected will be seriously degraded by Wolver Fire Confusion systems.


Naval Yard: Deschimag A.G. Weser, Sol
2307 (August 23) Warlock, Mage, and Witch (Enchanter Mod2 class) are completed and assigned to the 4th Squadron Support Group                     
2307 (October 5) Retooling for the Tribal Mod3 class completed                     

Code: [Select]
Enchanter Mod2 class Jump Ship    9,000 tons     217 Crew     1328.5 BP      TCS 180  TH 300  EM 420
3333 km/s    JR 4-100     Armour 2-38     Shields 14-300     Sensors 18/18/0/0     Damage Control Rating 5     PPV 6.3
Maint Life 2.82 Years     MSP 461    AFR 129%    IFR 1.8%    1YR 84    5YR 1266    Max Repair 150 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 11   
Hangar Deck Capacity 250 tons     Magazine 144   

Saab JB4-180E1     Max Ship Size 9000 tons    Distance 100k km     Squadron Size 4
Rolls Royce I E-M120L (5)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 23.0 billion km   (79 days at full power)
GE Barrier B117 (9)   Total Fuel Cost  95 Litres per day

TorAr Goaltender III Laser Array (1x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk2-120/16X (1)    Max Range: 32,000 km   TS: 12000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Falcon II Counter Missile (64)  Speed: 16,800 km/s   End: 2.7m    Range: 2.7m km   WH: 1    Size: 1    TH: 100 / 60 / 30
Arrow II Anti-Ship Missile (16)  Speed: 12,600 km/s   End: 22.8m    Range: 17.3m km   WH: 4    Size: 5    TH: 92 / 55 / 27

Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

A further update along the lines of the Altairs.

Code: [Select]
Tribal Mod3 class Destroyer    8,650 tons     226 Crew     1353.55 BP      TCS 173  TH 300  EM 420
3468 km/s     Armour 2-37     Shields 14-300     Sensors 18/18/0/0     Damage Control Rating 6     PPV 28.6
Maint Life 5.11 Years     MSP 587    AFR 99%    IFR 1.4%    1YR 37    5YR 561    Max Repair 90 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 6   
Hangar Deck Capacity 250 tons     Magazine 172   

Rolls Royce I E-M120L (5)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 23.9 billion km   (79 days at full power)
GE Barrier B117 (9)   Total Fuel Cost  95 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk2-120/16X (1)    Max Range: 32,000 km   TS: 12000 km/s     69(16 against Wolver Type M missile) 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Nordion Arbalist ASM Launch System (2)    Missile Size 5    Rate of Fire 150
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Falcon II Counter Missile (72)  Speed: 16,800 km/s   End: 2.7m    Range: 2.7m km   WH: 1    Size: 1    TH: 100 / 60 / 30
Arrow II Anti-Ship Missile (20)  Speed: 12,600 km/s   End: 22.8m    Range: 17.3m km   WH: 4    Size: 5    TH: 92 / 55 / 27

Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The advanced Tribal design with improved armour, engines and fire controls.

Naval Yard: Victorias Esquimalt Graving Dock, Sol
2307 (May 2) Kintyre (Edinbourgh Mod2.1 class) built and assigned to the Planetary Assault Squadron                     
2307 (October 5) Hong Kong and Dieppe (Wounded Knee Mod2 class) are built and assigned to 5th Squadron                     
2307 (October 15) Balrog (Gargoyle Mod2 class) is constructed and assigned to the 5th Squadron                     

Naval Yard: Arkangelski Design Bureau, Sol
2307 (February 30) Retooling for the London Mod3.2 class completed                     
2307 (July 19) Omaha and Utah (Juno class) exit their construction slips and are assigned to the Planetary Assault Squadron completing its complement of dropships         
2307 (August 8 ) Glamorgan (London Mod3.2 class) is refit                  
2307 (October 15) Retooling for the Lake Mod2 class completed

Code: [Select]
London Mod3.2 class Escort    3,600 tons     111 Crew     598 BP      TCS 72  TH 150  EM 240
4166 km/s     Armour 1-20     Shields 8-300     Sensors 18/18/0/0     Damage Control Rating 4     PPV 8
Maint Life 10.38 Years     MSP 415    AFR 25%    IFR 0.4%    1YR 7    5YR 105    Max Repair 45 MSP
Intended Deployment Time: 18 months    Spare Berths 3   

Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 150,000 Litres    Range 13.2 billion km   (36 days at full power)
GE Barrier B117 (5)   Total Fuel Cost  53 Litres per day

Thales MilL-VIS Deegan (2)    Range 96,000km     TS: 4166 km/s     Power 6-3     RM 2    ROF 10        6 6 4 3 2 2 1 1 1 0
Grundig Sureshot Mk3-60/48X (1)    Max Range: 96,000 km   TS: 6000 km/s     90 79 69 58 48 38 27 17 6 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Seimens SCMS Sentry 61-0050 (1)     GPS 12     Range 720k km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

This design is classed as a Military Vessel for maintenance purposes
                  

The NCNs anti-shipping laser armed Escort.  The Deegan is limited by the Sureshot's maxium targetting range, but is still highly effective within that enevelope.  The ship is the fastest vessel deployed by the NCN at the moment.

Code: [Select]
Lake Mod2 class Corvette    4,400 tons     117 Crew     705 BP      TCS 88  TH 150  EM 300
3409 km/s     Armour 1-23     Shields 10-300     Sensors 18/18/0/0     Damage Control Rating 4     PPV 12.6
Maint Life 8.8 Years     MSP 401    AFR 38%    IFR 0.5%    1YR 9    5YR 139    Max Repair 45 MSP
Intended Deployment Time: 18 months    Spare Berths 1   

Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 25.1 billion km   (85 days at full power)
GE Barrier B117 (7)   Total Fuel Cost  74 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk2-120/16X (2)    Max Range: 32,000 km   TS: 12000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Seimens SCMS Sentry II  62/3-0050 (1)     GPS 27     Range 1.6m km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

This design is classed as a Military Vessel for maintenance purposes

The standard point defence frigate of the NCN.  It carries the standad two Goalkeepers and can use them indendpendly. 

Northern Colalition Army
                        
2307 (January 13) 3rd Extra Solar Bde HQ trained                     
2307 (February 30) 2nd Bde HQ trained                     
2307 (March 7) 3rd Bde HQ trained                  
All traning facilites are occupied with troops undergoing organization into the new Brigade HQs the Army needs.

2307 (January 8 ) The Morale of Loyal Edmonton Bn has increased to 102                     
2307 (December 13) The Morale of Montreal Fusaliers Bn has increased to 102                     
2307 (December 19) The Morale of Montreal Fusaliers Bn has increased to 103   


Spaceframe Renewal Program

By the end of this year the ships making up BICs heavy lift group have all been refit or rebuilt to the latest standards.  The ICGs have had all but one of their jump capable transports refit to the ion engine (IU) class, the last ship will be refit after the Bauxites are all converted.  BIC is working on a plan to produce 6 full Heavy Lift Groups and 10 ICGs.  This will expand the available lift capacity and enable BIC to both meet its current needs and to consider the establishement of new extra solar colonies.   The refit of the Refinery and Terraforming ships will begin shortly.  All colonies have sufficient fuel to last even with fewer FHGs available for a while.  However, this requires the S/A Ansaldo and Litton-Ingels yards be free to handle the two types of Refinery ships.

The ships of 5th and 6th Squadron have the priority for rebuilding as they are the oldest Frigates still in service.  The ships were constructed in the early 2280s and have now served over 25 years.  The replacement of the C1 class of pinnaces is also proceeding though it will be at least one more year before they are out of service entirely.

NCN Paid Off List                  
2307 (March 13) Wounded Knee and Normandy (Wounded Knee Mod1.2 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50   , 2x Telus ASMFC 53-1000, 2x Boeing SBMAG, 4x Nordion Arbalist ASM Launch System, 6x Nordion Buckler CM Launch System, 2x Boeing SBCM Cell, 2x Bell Phased Array P3-18, 10x Rolls Royce NP E-M40Si, 2x NorTEL IR Array 1-3, 12x GE Barrier A117, 2x Seimens SSS 63-3000, 2x Seimens SCMS Sentry II 62/3-0050, 700 000 Litres Fuel
2307 (March 13) Gargoyle (Gargoyle Mod1.2 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Nordion Buckler CM Launch System, 2x Boeing SBMAG, 5x Rolls Royce NP E-M40Si, 1x Bell Phased Array P3-18, 6x GE Barrier A117, 1x NorTEL IR Array 1-3, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II 62/3-0050, 350 000 Litres Fuel            
2307 (October 10) Iridium and Garnet (Bauxite Long Range (EE) class) are scrapped. Recovered Components: 2x MAN NP CE-200, 2x Seimens Civ Navi 2M/5000, 10x Cargo Handling System, 2x NorTEL Civ IR Telescope, 500 000 Litres Fuel      
2307 (October 30) Hippogriff (Gargoyle Mod1.2 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Nordion Buckler CM Launch System, 2x Boeing SBMAG, 5x Rolls Royce NP E-M40Si, 1x Bell Phased Array P3-18, 6x GE Barrier A117, 1x NorTEL IR Array 1-3, 1xSeimens SSS 63-3000, 1x Seimens SCMS Sentry II 62/3-0050, 322 311 Litres Fuel   
2307 (October 30) Brännvin (Whiskey (EE) class) scrapped. Recovered Components: 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 4x Cargo Handling System, 2x MAN NP CE-200, 500 000 Litres Fuel      
2307 (December 8 ) Kingston (Kingston (EE) class) scrapped. Recovered Components: 5x Cryogenic Transport, 1x Saab CJA 2-900, 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 4x Cargo Handling System, 2x MAN NP CE-200, 500 000 Litres Fuel
2307 (December 19) Lake Ontario (Lake Mod1.3 class) scrapped. Recovered Components: 1x CANDU AHW 6MW, 5x Rolls Royce NP E-M40Si, 2x Grundig Snapshot Mk1-80/16X BFC, 1x Bell Phased Array P3-18, 2x TorAr Goaltender III Laser Array, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II 62/3-0050, 1x NorTEL IR Array 1-3, 6x GE Barrier A117, 350 000 Litres Fuel         
2307 (December 24) Whiskey and Vodka (Whiskey (EE) class) are scrapped. Recovered Components: 2x NorTEL Civ IR Telescope, 2x Seimens Civ Navi 2M/5000, 8x Cargo Handling System   , 4x MAN NP CE-200, 1 000 000 Litres Fuel      

Fighters and Scrapped Systems
2307 (May 3) Fairmile C1(EW/SAR) 011, 029, and 030 are scrapped. Recovered Components: 3x Seimens SAMS Vigilant 51-0050, 3x Bombadier Backboard NPM1-150, 15 000 Litres Fuel
2307 (September 10) Fairmile C1(EW/SAR) 008 scrapped. Recovered Components: 1x Seimens SAMS Vigilant 51-0050, 1x Bombadier Backboard NPM1-150, 5   000 Litres Fuel
2307 (December 19) Fairmile C1(EW/SAR) 007 scrapped. Recovered Components: 1x Seimens SAMS Vigilant 51-0050, 1x Bombadier Backboard NPM1-150, 5000 Litres Fuel               
                           

BIC Operations in AD Leonis

As usual Forge Traffic Control is busy through out the year.  FHG V arrives in Forge orbit on January 3, the crews are finished with their leaves on Febuary 11 and that same day the ships are at Deeper Sky resuming refinery operations.  January 8 sees the arrival fo Heavy Lift Group II, and they depart on January 18 bound for Sol.  On Febuary 6, FHG III and VI arrive to add to the farm and give their crews leave, the ships are ready for departure on March 13 and both groups resume fuel skimming the next day.  On Febuary 23, ICG V arrives after having dropped off colonists on Arboria and remains in Forge orbit until March 13 when it departs for Sol.   FHG IV arrives to add to the farm on March 1, the crews are finished with their leave on April 14 and that day resume their operations at Deeper Sky.  On March 9, Troop Transport Mission I arrives from Earth with the Brigade HQ for the troops stationed on Poesidean, the Elizabeth I departs for there on March 13.  On March 27, Heavy Lift Group IV arrives after dropping off colonists on Arboria and departs for Earth on April 4.  HFG XII arrives at the same day as Heavy Lift Group IV but the crew is on leave until May 2 and back harvesting at Deeper Sky the day after.   On April 4, as Heavy Lift Group IV is departing ICG VIII arrives from Earth on its way to Poesidean, the ships depart for the long part of their journey on April 20.  On May 7, Heavy Lift Group II is back in Forge on May 7, departing for Biforst and Rosetta on the same day after a short refueling stop.  On May 24 Heavy Lift Group III is in Forge orbit, the Bradon departs on June 5 for Poesidean.  On August 18, Heavy Lift Group IV arrives at Forge after having dropped off colonists on Arboria and departs for Sol on the 23rd.  Heavy Lift Group III returns from Poesidean on September 30 and after giving the crew of the Brandon a break departs for Sol on October 5.  On October 30 FHG V makes Forge orbit and adds more fuel to the farm, the ships crews are finished with their shore leave on December 2 and the next day harvesting orperations resume at Deeper Sky.  On December 24, FHG II and VI are in Forge orbit, refilling the farm and giving their crews a chance to enjoy the holiday festivities off ship.  On December 25, the ships of ICG V arrive after having made their delivery to Arboria.  The ships crews will also enjoy the holiday season on Forge.

The ships of 5th Squadron arrive in system in mid-December to swap responsibilities for the Wolver Watch with the 6th Squadron.
                        

BIC Operations in Alpha Centauri

The Industrial Park on Faewald is in full swing with sufficient housing and lifesupport being produced for 2.2m colonists Infrastructure x660, still below the demand.  Government House can only hope that increased deliveries of machinery for new factories and mines offsets this problem over the next few years.  I admit I am puzzled by the production figures as the industrial capacity of Faewald is 15xx, which is enough for the production of Infrastructure x750 in a year.  That is is over 90 below what it should be strikes me as lot more than can be accounted for by small misses in production turns or when swapping from one queued job to another and more that can be accounted for by the fact one job is still running at the end of the year (30-40 infrastructure or so more).  To test this I will increase the number of Infrastructure per job from 60 to 150 and see if I get more usable production per year.  I have to be close to the number of infrastructure I need to equal growth as the difference isn't growing very fast but it is still not falling.  The NCC is watching this carefully to prevent a reoccurance at Biforst.

On January 7, ICG IV arrives, the ships depart for Sol on January 28.  On January 10, FHG X arrives to add to Faewalds farm, the ships remain in orbit until Febuary 17 and are back harvesting Doinean on Febuary 25.  On March 8, FHG II arrives to add further to the Farm, the ships crews have leave until April 20 and the group is back harvesting on April 25.  ICG II arrives on March 13 and departs for Sol on April 4.  The last trip of the oversized Heavy Lift Group I sees the arrival of the 4 ships on March 22, they break orbit of Sol on April 4 along side ICG II.  On August 16, FHG I makes Faewald orbit, the ships crews are on shore leave until September 21 and are back harvesting a week later.  On October 25 ICG I arrives and on November 25 is on the way back to Earth.  November 10 sees FHG X make Faewald orbit, the ships finish their leave period on December 8 and are back harvesting on December 14.  December 2 sees the arrival of the first all ion drive ICG with ICG IV arriving from Earth in less time than is usual to reach the jump point, the ships depart on December 8 as the reduced transit time requires a shorter shore leave.  December 16 sees the arrival of ICG III which offloads the minerals from Banshee before giving its crew shore leave.
                        
                        
BIC Operations in FL Virginis

Biforst's Industral Park prefabricates enough housing and lifesupport for 0.44 million new colonists Infrastructure x88 all of which is added to the existing stockpile.  It is clear that the size of the industrial park itself will need to be increased as natural growth is approximately that amount.  In the year a new PDC is assembled adding to the colonies defences around its downport.
                     
2307 (April 20) Assembly of a new PDC (Tranquility U3 class) is completed                     

On January 30, ICG VI arrives and departs for Rosetta deadhead on Febuary 11.  March 2 sees FHG VII arrive to add to the tank, the ships remain in orbit until April 14 and that same day are back at Valhalla harvesting.  On July 14, FHG VIII arrives for their turn at shore leave, the ships depart for Valhalla on August 23 arriving 2 days later.  ICG VII arrives on September 24 from Rosetta loaded with alien lab components and departs for Sol on November 5.  On November 13 ICG VI arrives also fully loaded from Rosetta, departing for Sol via Forge on December 13.
                           
   
BIC Operations in Gl 493.1   

Poesidean's industrial park is fully occupied producing new machinery for mining.                       
2307 (December 13) Heavy machinery for a new Mine is fabricated and work begins on the teleoperated version of the same machinery.                     

On January 29, Heavy Lift Group III arrives and after shore leave the Brandon departs for Sol on Febuary 11.  July 14 sees the arrival of FHG XI to add to the farm and give the ships shore leave, they remain in orbit until August 23 and are back harvesting two days later.  ICG VIII arrives on Novemeber 29 and to the dissapointment of its crews departs on December 24, the crews will have to celebrate the holidays onboard their ships.                  
                           
                        
BIC Operations in Gliese 408

Arborias industrial park completes the heavy machinery for a new mine and then returns to producing housing and air conditioning systems for the colonies growing population.  Enough is produced for 0.69 million colonists Infrastructure x20.  More Corundium from Forge will be required to build additional mining machinery.
                  
2307 (April  25) Heavy machinery for a Mine is fabricated                     

The Upton completes its shore leave and resumes it support duties bringing the 1st Geosurvey team to their next target.                     

2307 (March 8 ) 1st Geosurvey Team dropped off on Gliese 408-A V - Moon 7                     
                           
BIC Operations in Gliese 526

The Industrial Park on Rosetta produces enough housing and lifesupport systems for 0.36 million colonists Infrastructure x72 and add it to the existing stockpile.  It is unlikely it will be required much longer as the terraformers have nearly completely removed methane from the planets atmosphere.  The temperature has also plummeted but this will require when the atmosphere is thickened.

On January 2, FHG IX is in orbit adding to the farm and giving its crew a chance at leave, the ships depart on Febuary 11 and are back harvesting on the 17th.  Heavy Lift Group II arrives on September 2 and departs for Forge loaded with alien research facility components on September 16.
                         
The 1st NC Construction Bde is busy through the year, though they have an interesting discovery in August.                           
2307 (February 11) 1st NC Construction Bde has recovered an abandoned automated mine on Rosetta                     
2307 (March 22) 1st NC Construction Bde has recovered an abandoned Mine on Rosetta                     
2307 (May 12) 1st NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair                     
2307 (May 29) 1st NC Construction Bde has recovered an abandoned Research Facility on Rosetta                     
2307 (June 25) 1st NC Construction Bde has recovered an abandoned Research Facility on Rosetta                     
2307 (August 3) 1st NC Construction Bde has recovered 80 points of abandoned infrastructure on Rosetta                     
2307 (August 23) 1st NC Construction Bde has disturbed an underground vault on Rosetta that contains hostile robotic soldiers                     
2307 (November 18) 1st NC Construction Bde has recovered an abandoned Genetic Modification Centre on Rosetta adding to the overall horror in the NC, clearly these aliens were beyond depraved.               
2307 (November 25) 1st NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair                     
2307 (December 19) 1st NC Construction Bde has recovered an abandoned Research Facility on Rosetta                     

===INTERLUDE===                     
2307 (August 23) Hostile Ground Forces Contact!  Estimated Combat Strength 15                     
2307 (August 23) Ground Defence on Rosetta. Total Defence Strength: 56.55 Combat Ratio: 0.1768  Chance of unit loss: 1.8%                     
2307 (August 23) Rosetta suffered 1 hits for a total of 0 points of damage. Casualties: 0m. Infrastructure Loss: 0.                   
2307 (August 23) Rosetta Environmental Update: Radiation Level: 0 Dust Level: 0   
2307 (August 23) As a result of experience gained in the performance of his duties Colonel Gandálfr Agnarsson has increased his Ground Combat Bonus to 11%


"What does the door say?" 
"Seed Storage I think Sargent."
"Ok hook up the portable power packs and see if you can get the door to respond.  The rest of you take five."

"Got it Sargent."
"Hot damn...wacky..seed containers though..."  The work crew crowds the door waving their portable lights around the newly opened area, several levels underground.
"Oh hey...is that lights?"
"OH smeg! ITS MOVING!"
"OUT NOW! MILTON, JAMES Wire the roof...the rest of you MOVE!"

"Go!  Go!"
"FIRE IN THE HOLE!"

"smeg...what was that?"
"frakk if I know, but...they will have to dig themselves out of that mess.  Good job on that, even if I'm sure the eggheads won't like the damage to the building.  Now shut up and let me talk to the Lieutent."


2307 ( August 30) Ground Defence on Rosetta. Total Defence Strength: 56.665 Combat Ratio: 0.1765  Chance of unit loss: 1.8%                     
2307 ( August 30) Rosetta suffered 1 hits for a total of 0 points of damage. Casualties: 0m. Infrastructure Loss: 0.                   
2307 ( August 30) Rosetta Environmental Update: Radiation Level: 0 Dust Level: 0                     
2307 ( August 30) As a result of experience gained in the performance of his duties Brigadier General Isabelle Mitchell her increased his Ground Combat Bonus to 21%


The Engineers switched over from digging out to digging in, construction fighting positions for the troops whose job just swapped from defending the ruins from the colonists to defending the colony from the ruins.  The light infantry and its attached artillery force dug themselves in around the city perimeter while the engineers laid sensors through the city.  It was not long before the first picture of the bulky hovering apparently robotic warmachines showed up... shortlyfollowed by the destruction of the drone.  Basically floating cubes with weapon blisters they spread through the city.

2307 (September 7) Ground Defence on Rosetta. Total Defence Strength: 56.7175 Combat Ratio: 0.1763  Chance of unit loss: 1.8%                     
2307 (September 7) Casulties inflicted on enemy ground unit. Estimated losses: 24%. ID: Assault Battalion #1956 (Wolvers)                     
2307 (September 7) Rosetta suffered 1 hits for a total of 0 points of damage. Casualties: 0m. Infrastructure Loss: 0.                
2307 (September 7) Rosetta Environmental Update: Radiation Level: 0 Dust Level: 0                     
2307 (September 7) As a result of experience gained in the performance of his duties Brigadier General Thomas Wilkinson has increased his Ground Forces Training Rating to 25      
2307 (September 7) As a result of experience gained in the performance of his duties Colonel Victoria Burgess has increased her Ground Combat Bonus to 6%


The NCA troops learned the value of fibre optic communications and that active sensors brough even more active response.  Their artillery tactics evolved as the aliens warmachines displayed counter battery missiles, air defence lasers, and highly potent anti-armour lasers.  The first skirmishes cost the humans wounded and a lot of destroyed hardware but even if only occasionally was a warmachine outright destroyed the damage to them began to mount and they appeared to have only limited self repair.

2307 (September 16) Ground Defence on Rosetta. Total Defence Strength: 56.8325 Combat Ratio: 0.1034  Chance of unit loss: 1%                     
2307 (September 16) Casulties inflicted on enemy ground unit. Estimated losses: 36%. ID: Assault Battalion #1956 (Wolvers)                     
2307 (September 16) Rosetta suffered 1 hits for a total of 0 points of damage. Casualties: 0m. Infrastructure Loss: 0.                   
2307 (September 16) Rosetta Environmental Update: Radiation Level: 0 Dust Level: 0                     
2307 (September 16) As a result of experience gained in the performance of his duties Brigadier General Thomas Wilkinson has increased his Ground Combat Bonus to 16%
2307 (September 16) As a result of experience gained in the performance of his duties Brigadier General Isabelle Mitchell has increased her Ground Combat Bonus to 22%
   

"Sargent Major."
"Sir, we have motion looks like they are pushing out again.  Dog Company is in the line."
General Wilkinson tapped his display and the map table lit up.  "Looks like the last of them...assuming we have an accurate count."  He taped his mike.  "Artillery bombardment, Charlie Brown and Willy Peter."
The crew serviced 120mm rails oppend up launching rounds along multiple trajectories then bringing up the prime movers to excute the scoot part of shoot and scoot.  The warmachines launched missiles in counterbattery fire at the where they though the rails were but NCA air defence blasted them out of the air providing a protective envelope for the gunners.  The rounds started falling inwards and the alien's lasers fired back detonating many of them in mid-flight.  But that fire generated more heat, and the heat exchangers plus the weapons themselves started glowing in infra red.  Still the aliens were not as effective as the had been in the first battles and some rounds struck near the maneuvering cubes.  White phospherous blastest out from some of the rounds, heating the targeted machines more, even if the chemical attack was less effective against TN materials, it was effective against their IR sensors.  At the same time the fused rounds detonated 200 m above the battle field and DP cluster bombs fell among the machines the blast waves showering the aliens with sharpnel and buffeting the hovering cubes with overpressure shock waves.
"All sentry guns have acquired Sir."
"All birds have visuals locked in Sir."
"Excellent."  General Wilkinson touched for a more general communications link. "Artillery fire for maximum effect.  Launch Trip Hammers drones.  Sentry guns free."

The warmachines bobbed and weaved buffetted by renewed artillery fire, their own counter fire screaming skyward and onboard laser fire sounding like whip cracks as the ionized air colums collapsed after each pulse.  From points along the ridge and from revetments dotting the plain the sound of 12000 rpm electrically ignited gattling guns errupted, locked onto the hottest spots of the alien warmachines duranium slugs hammered their armour plating.  One round would mean nothing but sucessive impacts in a small area caused stress and fatigue in the most robust material.  Flashing overhead the Triphammer carrier drones were still accellerating as the passed over the battlefield at several different heights and directions from the launchers km behind the line.  They had already launched their secondary projectiles.  Each carried five and the aliens counter fire was blunted as they were occupied sweeping the sentry guns away.  In many cases those guns had jammed the air defence lasers requiring the cube to dance as it tried to brings its defenses to bear against the oncoming air threat.  The Trip Hammers struck: dual warhead, shaped charges designed to eliminate armoured vehicles detonated against the cubes and the most damaged of them blew appart as gas jets cut into their interiors.

Dog Company's infantry took out the last cube with man-pack-anti-amour missiles launched at the wobbling cube 15 m from their position.  The Battle for Rosetta was over.

The fact that they had an industrial park to call on had let the Brigade fight robots with sentry guns, anti-armour missiles, thousands of 120 mm rail rounds plus dozens of new rail launchers as the aliens counter fire had caught them.  Luckily the troop losses were minimal.   

My best guess is that the combat strength 15 actually was closer to 10, as the only losses reported come to that much based on the estimate of a strength of 15.  Not sure why there was two combats without damage or why the "1 hit for 0" damage was showing up on the results.  And thank you to the person(s) who had said that one should not engage the enemy robots as I'd have been ticked to loose the colony!
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on August 25, 2015, 09:53:05 AM
Interesting stuff as always. I'm surprised that the NCN has not been screaming for some better ranged Res 1 sensors and fire controls so they actually have a chance of detecting and engaging the wolver missiles without the need for their very exposed pinnaces. Was also thinking they would be utilising the various weight savings to slap a few more layers of armour on.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 25, 2015, 11:32:16 AM
Interesting stuff as always. I'm surprised that the NCN has not been screaming for some better ranged Res 1 sensors and fire controls so they actually have a chance of detecting and engaging the wolver missiles without the need for their very exposed pinnaces. Was also thinking they would be utilising the various weight savings to slap a few more layers of armour on.

What you are seeing here is the issue with standardized equipment mainly.  They are debating a dedicated missile sensor that may not be widely deployable.

Extra armour isn't seen as a solution to the Magic issue.  One more volley survivability would not have affected the outcome of the battle.  They don't see armour as anything but something that delays the inevitable...

The NCN wants (rather badly) a sensor that can pick the Magics up at a range where they can have a hope of getting a long range intercept.  Unfortunately, they have no missile that can do that so right now they are stuck hoping that the research underway currently will give them what they want.  If the game rules forced an intercept (which realisticly should happen) then even the falcon II would have some chance...but due to the game mechanics they need a missile that travels at 51K km/s and that is utterly outside their tech capabilities.

Glad your enjoying things though!
Title: Re: The Northern Coalition (AAR)
Post by: MarcAFK on August 31, 2015, 09:22:01 PM
Ivanhoe was absolutely brutal.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 02, 2015, 10:18:19 AM
I will put this out, and then edit it a bit later.  Marc, I can't argue with that assesment.  I do hope Jabberwockie isn't quite the same sort of rollarcoaster ride.  Wolver Anti-shipping missiles I am confident the NCN can deal with.  The Super Salvo...no that will take some serious developments.  But the Tribals and Quivers "died hard" is all I can say.  It took about 5 super salvos to kill them, or 30 super salvos total so about 2000 missiles including those used on the pinnaces.  That is about the number of Counter Missiles the NCN has in reserve on Sol.

AD 2308 (January) to (June) Out with the Old, In with the New

The NCC is watching the Galicite reserve level carefully as BIC and the NCN keep up their modernization efforts.  BIC's heavy lift fleet is nearly fully modernized, and the approval for building the last group depends on the state of the Galicite reserve.  They are proceeding to scrap and rebuild the Bauxites as ships are available, this reduces the disruption to deliveries but does not speed up the process any.  The plan remains to increase the number of heavy lift groups to 6 and interstellar colonization groups to 10.  This will give a colonist lift of 620 000 people, coupled with the faster transit times this will be a huge boost to outsystem colonization.

The NCN having its tenative plans for expansion via Wolf 359 put on hold sets its sights on Wolf 358 and the systems connected to it.  Two are infested with Wolvers, and planning begins on Operation Jabberwockie.  The intent is to bring the Wolvers to combat in a deep space battle using a mixed destroyer and light cruiser force and eliminate their mobile threat.  This will allow for the establishement of colonies in Wolf 358 and beyond.  The Naval Engineering branch returns some bad news on the DDE front.  Their tenative designs all indicate a DD hull can't support 5 double turrets, using existing technology six Goalkeeper III DPPD arrays can be fit but the dual turret is 50% larger than the existing single turret and so it is likely the DDE will have to become a CLE, probably with a displacement somewhere between a full sized CL and the current DD.

Fortress Command begins updating its missile loadouts, removing the Javeline IIIA's and replacing them by Arrow IILs.  The goal is to split the combat loadout evenly between the Arrow IIL and the older Arrow model missile until more Arrow II missiles are available.  The current stockpile of Falcon II and Arrow II missiles are restricted to modernized ships.

In Sol itself, terraforming efforts on the Jovian moons continue with the terraforming engines on Io switching from adding Nitrogen to upping slightly the oxygen content of the thin gas envelope around the moon.  Mars is steadily becoming more and more earth-like as the terraforming engines continue to work on adding nitrogen with the goal to bring it up to 0.7 atm.

2308 (January 2) Addition of Nitrogen to the atmosphere of Io has been halted as specified conditions have been met                     
2308 (March 26) Addition of Safe Greenhouse Gas to the atmosphere of Mars has been halted, nitrogen addition begins.               

In late June the  CoE (Missile Technologies) efforts get a boost from the vanished Abbaji race as the laboratory equipment transported from Rosetta is brough online.   
2308 (June 22) the laboratory equipment transfered to Earth from Rosetta assigned to the team led by Dr. Tristan Brashear.

There is an astounding astronological event at the start of 2308 as the comet Ikeya-Zang passes within a few million km of Earth.  Fortress command is on alert and it has missiles tracking the rock in case deflection becomes required but orbital mechanics keep this from being a necessity.  Still the comet is an amazing sight as the Earth moves past its orbital path, the sky lit up day or night and the comet tail visible for weeks afterward at night.     


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2308 (April 1) A new Research Lab for the CoE (Propulsion) is complete               
2308 (April 29) Production of the tools for five new Construction Factories ends                  
2308 (May 25) Heavy machinery for five new Mines is farbricated and construction of the PDC Fort Narva (Fort Churchill class) starts

Secondary Industrial Tasks                     
2308 (January 21) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                     
2308 (March 10) Tools for a new Construction Factory completed            
2308 (March 15) Construction of Maintenance Supplies x25 completed                     
2308 (April 13) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                      
2308 (June 2) Heavy machinery for a Mine is farbricated                     
2308 (June 7) Construction of Maintenance Supplies x25 completed and colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts begins Infrastructure x32

Missiles and Fighters                     
2308 (January 21) Construction of 48 Arrow IIL Anti-Ship Missiles (Batch 1) completed               
2308 (February 15) Construction of 120 Falcon II Counter Missiles (Batch 1) completed               
2308 (March 26) Construction of Arrow 48 IIL Anti-Ship Missiles (Batch 1) completed                  
2308 (April 18) Construction of 120 Falcon II Counter Missiles (Batch 1) completed               
2308 (June 2) Construction of 48 Arrow IIL Anti-Ship Missiles (Batch 1) completed                     
2308 (June 28) Construction of 120 Falcon II Counter Missiles (Batch 1) completed and construction of 48 Arrow IIL Anti-Ship Missile (Batch 1) begins
2308 (February 10) Fairmile D1(EW/SAR) 009 (Fairmile D1(EW/SAR)) built and assigned to the Gryphon a ship currently on the paid off list so the pinnace finds a temporary home on Fort Londonderry
2308 (April 1) Fairmile D1(EW/SAR) 010 (Fairmile D1(EW/SAR)) built and assigned to 1st Squadron Battlegroup               
2308 (May 20) Fairmile D1(EW/SAR) 011 (Fairmile D1(EW/SAR)) built and assigned to 6th Squadron Battlegroup                     

Civillian Operations                     

2308 (April 8 ) The civilian mining colony on Haumea has been expanded to 34 civilian mining complexes                     
2308 (June 7) The supply of Neutronium on Borrelly has been exhausted                                    
2308 (March 20) Lloyd Container Limited has scrapped Lloyd H2 003 (Lloyd H2 class) due to its age, unfortunately they do not build a new ship so one harvester is lost in terms of fuel production at Jupiter.      


Research Developments                  
2308 (March 20) Dr. VíkingR Hœkillson's team demonstrates the added on mount power handling capabilities of their new capacitor design ( Capacitor Recharge Rate 4 ) and begins work on improved ion focal systems to enhance engine thrust ( Maximum Engine Power Modifier x2 )
2308 (May 20) Dr. Leopold Herz's team presents the results of their new search array amplification systems ( EM Sensor Sensitivity 8 ) and moves on to the similiar topic of increasing the sensitivity of the thermal cameras used in the standard IR arrays ( Thermal Sensor Sensitivity 8 ).  The Naval Engineering staff are estatic about the results for the grav sensors.  Even with existing grav pulse generation technology the range improvement is measurable and in simulations the standard Destroyer CM Sensor would be able to acquire a Magic at nearly 500K km.  With improved grav pulse generators then the goal of acquiring the missiles at a distance where an intercept is possible looks achievable.  The tracker sensor system once improved should also allow targetting of Wolver ships at over 35m km.   It is clear that this work will result in a major step forward of capabilities for the NCN.

                  
Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol
2308 (May 5) Whiskey and Vodka (Whiskey (IU) class) rebuilt and assigned to New Construction:  Shakedown/Training                     

Civillian Yard: Robert Napier & Sons, Sol                  
2308 (March 10) Iridium and Garnet (Bauxite Long Range (IU) class) rebuilt and assigned to New Construction:  Shakedown/Training                     
                        
Naval Yard: Victorias Esquimalt Graving Dock, Sol
2308 (June 2) Hippogriff (Gargoyle Mod2 class) rebuilt on Earth and assigned to New Construction:  Shakedown/Training                     

Naval Yard: Arkangelski Design Bureau, Sol
2308 (January 2) Kent and Middlesex (London Mod3.2 class) complete their refits                     


Northern Coallition Army   
All training facilities are still occupied with the new Brigade HQ staff training.
                  
2308 (February 5) The Morale of Rocky Rangers Reserve Bn has increased to 102                     
2308 (May 20) The Morale of 1st NC Construction Bde has increased to 106                     
2308 (June 22) The Morale of Loyal Edmonton Bn has increased to 103      
               
   

Spaceframe Renewal Program

The program is in full swing with most yards now occupied with rebuilds and scrapping.  The C1 pinnace is removed from service and all remaining craft are scrapped.  The C2 and C3 are now in service with the Forts at Earth and the D1 is now serving on all mobile platforms.

NCN Paid Off List               
2308 (March 10) Wyvern (Gargoyle Mod1.2 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Nordion Buckler CM Launch System, 2x Boeing SBMAG, 5x Rolls Royce NP E-M40Si, 1x Bell Phased Array P3-18, 6x GE Barrier A117, 1x NorTEL IR Array 1-3, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II 62/3-0050, 350 000 Litres Fuel            
2308 (March 26) Ortona, Vimy Ridge, and Agincourt (Wounded Knee Mod1.2 class) scrapped. Recovered Components: 3x Grumman SCMFC 52-50, 3x Telus ASMFC 53-1000, 3x Boeing SBMAG, 6x Nordion Arbalist ASM Launch System, 9x Nordion Buckler CM Launch System, 3x Boeing SBCM Cell, 3x Bell Phased Array P3-18, 15x Rolls Royce NP E-M40Si, 3x NorTEL IR Array 1-3, 18x GE Barrier A117, 3x Seimens SSS 63-3000, 3x Seimens SCMS Sentry II 62/3-0050, 1 050 000 Litres Fuel
2308 (March 26) Lake Michigan (Lake Mod1.3 class) scrapped on Earth. Recovered Components: 1x CANDU AHW 6MW, 5x Rolls Royce NP E-M40Si, 2x Grundig Snapshot Mk1-80/16X BFC, 1x Bell Phased Array P3-18, 2x TorAr Goaltender III Laser Array, 1x Seimens SSS 63-3000, 1x Seimens   SCMS Sentry II 62/3-0050, 1x NorTEL IR Array 1-3, 6x GE Barrier A117, 350 000 Litres Fuel   
2308 (April 1) Gryphon (Gargoyle Mod1.2 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Nordion Buckler CM Launch System, 2x Boeing SBMAG, 5x Rolls Royce NP E-M40Si, 1x Bell Phased Array P3-18, 6x GE Barrier A117, 1x NorTEL IR Array 1-3, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II 62/3-0050   , 350 000 Litres Fuel            
2308 (June 7) Mithril (Bauxite Long Range (EE) class) scrapped. Recovered Components: 1x MAN NP CE-200, 1x Seimens Civ Navi 2M/5000, 5x Cargo Handling System, 1x NorTEL Civ IR Telescope, 250 000 Litres Fuel

Fighters and Scarpped Systems
2308 (February 10) Fairmile C1(EW/SAR) 012 scrapped. Recovered Components: 1x Seimens SAMS Vigilant 51-0050, 1x Bombadier Backboard NPM1-150, 5000 Litres Fuel            
2308 (April 1) 9x Rolls Royce NP E-M28S scrapped. Salvage from scrap: Wealth: 33.075.  Gallicite: 33.1 tons.                       
2308 (April 1) 9x Rolls Royce NP E-M80Si scrapped. Salvage from scrap: Wealth: 135.  Gallicite: 135.0 tons.                       
2308 (April 6) Fairmile C1(EW/SAR) 005, 006, 009, and 010 scrapped. Recovered Components: 4x Seimens SAMS Vigilant 51-0050, 4x Bombadier Backboard NPM1-150, 20 000 Litres Fuel
2308 (April 8 ) 12x Bombadier Backboard NPM1-150 scrapped. Salvage from scrap: Wealth: 27.  Gallicite: 27.0 tons.                       


Survey Operations in Sol

The 2nd Geosurvey Team is busy, but unfortunately their ground survey's just confirm the orbital scans from nearly a century ago.  Titan and Tehtys are surveyed with no TN minerals found and the team starts on Dione.

2308 (January 21) The 2nd Geosurvey Team completes their geological survey of Titan and is ferried to the moon Tethys                  
2308 (April 18) The 2nd Geosurvey Team comletes their geological survey of Tethys and is ferried to the moon Dione                     
2308 (May 15) The Survey/Geology Bonus of Lieutenant Commander Buði Hróðgeirrson has increased to 21%                     
2308 (May 15)    The Survey/Geology Bonus of Lieutenant Commander Charles Richardson has increased to 21%                     
2308 (May 15)    The Survey/Geology Bonus of Lieutenant Commander Zoe Baldwin has increased to 16%                     
2308 (May 15)    The Survey/Geology Bonus of Dr. Natascha Biermann has increased to 16%                     
2308 (May 15)    The Survey/Geology Bonus of Dr. Moritz Bierbaum has increased to 11%                     
2308 (May 15)   Due to increase in the skill of one or more of its members the rating of the 2nd Geosurvey Team has increased to 85
               
         
               
BIC Operations in AD Leonis

Forge Traffic Control sees an increased traffic as the speed of the groups increase meaning more trips and faster turn around times at Forge itself.  On January 4, Heavy Lift Group II arrives and departs for Earth on January 16.  On January 6 Heavy Lift Group IV arrives from Arboria, departing also on January 16 along with ICG V.  January 17 see the arrival of FHG XII, the ships remain in Forge orbit until Febuary 15 and are back harvesting Deeper Sky the next day.  FHG III and VI complete their shore leaves on January 29 and are back at Deeper Sky resuming their harvesting operations on the 30th.  On Febuary 15 FHG IV makes Forge orbit to transfer their fuel to the farm, the ships are finished with their shore leave on March 20 and the next day resume harvesting operations.  On Febuary 18, ICG VII arrives from Rosetta and departs for Earth on Febuary 30.  ON March 26, ICG VI arrives from Rosetta and departs for Earth on April 1.  Heavy Lift Group II outward bound for Biforst and then Rosetta arrives from Earth on May 11 and then departs on May 20.  On May 13 Heavy Lift Group III arrives on the way back from Poesidean, departing after shore leave on May 25.  May 27 sees the arrival of Heavy Lift Group IV after dropping off colonists on Arboria, departing for Sol on June 7.

In the first week of January 5th and 6th Squadrdon complete there exchange of responsibilities for the Wolver Watch.

                        
BIC Operations in Alpha Centauri

Faewald's Industrial Park is under full operatoin producing enough housing and life support for 1.2 million colonists Infrastructure x360 in this time period.  This is still below the demand but only slightly so as the demand grows only by a few hundred thousand over this period.   It is still frustrating that the Park can't get ahead of the curve.

On January 7 ICG III departs loaded with minerals for Sol.  On January 11, Heavy Lift Group I arrives and the ships depart for Sol on January 21.  January 29 sees FHG II make orbit to add to the farm, departing for Doineann on Febuary 25 and arriving at the gas giant on March 3.  The newly established Heavy Lift Group V arrives on March 10, and departs for Sol on March 20.  On April 13, Interstellar Terraforming Mission III arrives at Faewald to give the crews leave, the pair of terraformers break orbit on June 15 heading back to Calheme and their task of reducing the amount of oxygen in the planets atmosphere, arriving at Calheme on June 26.  On June 10, ICG IV arrives with a new Govenor (Mr. Louis French) who will replace Ms. Naomi Jackson who has reache retirement age.  Due to the pressing issue on housing she elects to return to Earth and departs with ICG IV on June 22.  Mr. French's revokes some of the previous income incentive for children and has to also reduce the incentives for shift work in the industrial part but leaps into the job with enthuseasum vowing to give the housing situation his top priority.  New Govenor has Industrial Output +10%, Mining +15% Population Growth +0% compared to the old Govenor's Industrial Output +20%, Mining +15%, Population Growth +30%.  I'm starting to see the values of the negative growth rate drop!!!

                        
BIC Operations in FL Virginis      

Biforst Industrial park produces housing and life support for the stockpile sufficient for 0.2 m people Infrastructure x40 before begining to assemble a third PDC at Pontoon Heights field.

2308 (February 25) Colonial housing prefabs and lifesupport systems are complete Infrastructure x20               
2308 (April 23) Colonial housing prefabs and lifesupport systems are complete Infrastructure x20 and assembly of a new PDC (Tranquility U3 class) begins

A rather dull 6 months only sees the arrival of FHG VII to add to the farm on Febuary 16, the ships crews finish shore leave on March 20 and two days later resume harvesting operations at Valhalla.
                  
                           
BIC Operations in Gl 493.1

Poesidean's Industrial Park is fully occupied fabricating Teleoperable machinery to expand the mines on Moon VI.  Heavy Lift Group III arrives on the January 18 and departs on January 29.  Troop Transport Mission I arrives with the Brigade's HQ group on April 26 and departs for Sol on May 10.  On June 17, FHG XI makes orbit and transfers fuel to the farm and then gives the ships crews leave.
                  
                           
BIC Operations in Gliese 408                     

Arboria's industrial park turns out housing and air conditioning for 0.55 m colonists Infrastructure x16 during this time.  The materials are stockpiled against a future need.  Outside of periodic arrivals of new colonists from Sol the new colony simply gets on with the business of establishing itself.

                           
BIC Operations in Gliese 526                  

Rosetta's industrial park makes housing and lifesupport for 0.22 million colonists Infrastructure x44 which is added to the growing stockpile.  This time period only sees the arrival of FHG IX on Febuary 22, the ships crews finish R&R on April 1 and are back harvesting on April 8. 

The 1st Extra-Solar Bde's troops resume their standard task of securing the ruins, working to clean up from the recent battles.  The "Modron's" as the robots are called by the troops appear to be more advanced then the Abbaji Ruins themselves and storage vault they were found in clearly wasn't intended to be a repository of military hardware.  The engineers are more cautious as they explore the deeper vaults but business returns to approximate normality in a few months.  The discovery of the "construction modules" on June 15 is a tremendous shock, and they are prioritized for transport back to Sol.  They are without a doubt a political hot potatoe...as they offer huge rewards but at a substantial risk...assume human science can figure out how they work.   I think I will require that the NCC developes the 180 module then allow them to break these two down for speeding up acquisition of the 150...I had originally intened not to use gates until I found one...but finding construction modules should be the same sort of indication it is possible.  A very unexpected even this was.   

2308 (January 7) 1st NC Construction Bde has recovered an abandoned Construction Factory                     
2308 (March 5) 1st NC Construction Bde has recovered an abandoned fuel stockpile of 1 250 000 litres                     
2308 (March 10) 1st NC Construction Bde has recovered an abandoned Ordnance Factory                     
2308 (May 20) 1st NC Construction Bde has recovered an abandoned Mine                     
2308 (June 15) 1st NC Construction Bde has recovered 2x Jump Gate Construction Module 150                     
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 14, 2015, 02:40:22 PM
AD 2308 (July) to (December)  Galacite is Down, but Speed is UP!

This time period is characterized by the NCC watching carefully both the fuel farm and the Galacite Reserve.   The Farm drops to some 6 million litres when 7th squadron needs refueling but quickly bounces back as the refineries are brough on line and via purchace of civillian produced fuel.  BIC is looking to the future and seeing that it will nead some improved heavy lift capacity as the current Whiskey class freighters are still too small to move terraforming engines, or other large installations quickly.

In late September, the NCC celebrates the retirement of Ms. Naomi Jackson on Earth.  She returned from Faewald to retire on Earth.  Her 42 year stint as Govenor of Earths first, largest and most profitable outsystem colony is officially recognised.  The last decade or more issue with the production of housing is the sole sour note to the gala affair.  The fact the new Govenor has seeming turned the situation around in barely 6 months no doubt rankles but still her achievements during her career were immense.  Faewald is thriviing, its mines are a primary source of the galacite used in the engines of the NCN and BIC and its Boronide is widely used.  The colonies industrial park is stronger than the sum of all other colonies put together as is the population of Faewald itself.

Terraforming in Sol is proceeding appace with Ganymede stopping the addition of Oxygen to return to adding Nitrogen to thicken the atmosphere over the moon.  Mars is getting warmer as the terraformer engines release more nitrogen as well.

2308 (October 24) Addition of Oxygen to the atmosphere of Ganymede has been halted as specified conditions have been met                     


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2308 (August 4) Construction of the PDC Fort Narva (Fort Churchill class) ends this Fort is the eastern most in the NC protecting both the Scandanavian and other cities south of the Koala peninsula.               
2308 (November 22) A new Naval Shipyard for the New London Ship and Engine Co. is completed in Earth orbit                  
2308 (December 20) Tools for five new construction factories are completed and heavy machinery for five teleoperated mines begins                   

Secondary Industrial Tasks                     
2308 (July 4) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2308 (August 25) Tools for a new Construction Factory completed                   
2308 (September 3) Construction of Maintenance Supplies x25 completed                  
2308 (October 1) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
2308 (November 22) Heavy machinery for a Mine is farbricated                 
2308 (November 30) Construction of Maintenance Supplies x25 completed                  
2308 (December 27) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is completed Infrastructure x32    and fabrication of tools for a new Construction Factory starts

Missiles and Fighters                     
2308 (August 9) Construction of 48 Arrow IIL Anti-Ship Missiles (Batch 1) completed                  
2308 (September 3) Construction of 120 Falcon II Counter Missiles (Batch 1) completed               
2308 (October 11) Construction of 48 Arrow IIL Anti-Ship Missiles (Batch 1) completed               
2308 (November 8 ) Construction of 120 Falcon II Counter Missiles (Batch 1) completed               
2308 (December 20) Construction of 48 Arrow II Anti-Ship Missiles (Batch 2) completed and construction of 120 Falcon II Counter Missiles (Batch 1) has begun
2308 (July 17) Red Star Packet 007 (Red Star Packet) built on Earth and assigned to the JS Procyon                     
2308 (September 10) Fairmile D1(EW/SAR) 012 (Fairmile D1(EW/SAR)) built on Earth and assigned to the newly complted JS Mystic                  
   

Civillian Operations                     
2308 (October 19) The civilian mining colony on 2004 NT33 has been expanded to 35 civilian mining complexes                     
2308 (October 24) The supply of Corbomite on Crommelin has been exhausted                     
2308 (November 8 ) The supply of Corbomite on 2001 KC77 has been exhausted                     
               
            
Civillian Yard: S/A Ansaldo Shipyards, Sol
2308 (July 29) Slipway added (Total: 2) work begins on the 3rd                  

Civillian Yard: Robert Napier & Sons, Sol                     
2308 (November 8 ) Mithril (Bauxite Long Range (IU) class) built on Earth and assigned to New Construction:  Shakedown/Training                     

Naval Yard: Old Norfolk Naval Yards, Sol                        
2308 (July 17) Procyon (Altair Mod1 class) built on Earth and assigned to the 7th Squadron Support Group                     

Naval Yard: Deschimag A.G. Weser, Sol                  
2308 (September 10) Mystic (Enchanter Mod2 class) built on Earth and assigned to the 4th Squadron Support Group                     

Naval Yard: Victorias Esquimalt Graving Dock, Sol                     
2308 (October 11) Wyvern (Gargoyle Mod2 class) built on Earth and assigned to the 6th Squadron Support Group                     
2308 (October 19) Cambrai, Passchendaele and Somme (Wounded Knee Mod2 class) built on Earth and assigned to the 6th Squadron and 2nd Squadron (Somme) Battlegroups            
2308 (November 8 ) Gryphon (Gargoyle Mod2 class) built on Earth and assigned to the 4th Squadron Support Group                     
   
Naval Yard: Arkangelski Design Bureau, Sol                     
2308 (August 25) Lake Ontario (Lake Mod2 class) built on Earth and assigned to the 6th Squadron Battlegroup                     
2308 (November 30) Lake Athebasca (Lake Mod2 class) built on Earth and assigned to the 5th Squadron Battlegroup                  
   
                        
Northern Coallition Army
   
The training camps are all busy with field excersizes and schooling of the new Brigade staffs as each staff finishes their graduation excersizes more personnel arrive to start their training.
                  
2308 (July 17) 4th Bde HQ finishes training and 9th Bde HQ starts its training.                  
2308 (September 3) 5th Bde HQ and 6th Bde HQ finishes training and 10th and 11th Bde HQs personnel arrive to start training                  
2308 (September 10) 7th Bde HQ finishes training and 12th Bde HQ starts its training                  
2308 (December 20) 8th Bde HQ finishes training and the personnel for the Famous Fourth Battalion (Light Infantry) arrives to start their advanced training.               
                                                   

Spaceframe Renewal Program

The spaceframe renewal program is running full speed for the Frigates of the NCN.  By the end of the year the bulk of the combat ships will have been paid off and under construction.  The last ships to enter into this process will be the Flower class jump tenders and it isn't likely that this will start until the summer or fall of 2309.  The renewal of these ships is likely to take upwards of two years.  Thus the Frigate renewal program will likely end around 2311.

BIC is focusing on clearing out the Kingston-Whiskey rebuilds and new construction so that they can start on the Loch-Petrol classes in the summer of 2309.  The Bauxites are being paid off and rebuilt as fast as possible but it is a process likely to take upwards of 3 years due to the available number of yards plus the desire to reuse as much as possible systems from the paid off ships.  However, things are now at the state where the newly constructed Bauxites are swapped for the ships in the next arriving ICG which are paid off and then rebuilt.

NCN Paid Off List               
2308 (August 9) Emerald and Sapphire (Bauxite Long Range (EE) class) scrapped. Recovered Components: 2x MAN NP CE-200, 2x Seimens Civ Navi 2M/5000, 10x Cargo Handling Systems, 2x NorTEL Civ IR Telescope, 500 000 Litres Fuel      
2308 (August 9) Harpy (Gargoyle Mod1.2 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Nordion Buckler CM Launch System, 2x Boeing SBMAG, 5x Rolls Royce NP E-M40Si, 1x Bell Phased Array P3-18, 6x GE Barrier A117, 1x NorTEL IR Array 1-3, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II  62/3-0050, 305 451 Litres Fuel            
2308 (November 30) Lac Quappelle (Lake Mod1.3 class) scrapped. Recovered Components: 1x CANDU AHW 6MW, 5x Rolls Royce NP E-M40Si, 2x Grundig Snapshot Mk1-80/16X BFC, 1x Bell Phased Array P3-18, 2x TorAr Goaltender III Laser Array, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II  62/3-0050, 1x NorTEL IR Array 1-3, 6x GE Barrier A117, 350 000 Litres Fuel
2308 (December 20) Grendal (Gargoyle Mod1.2 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Nordion Buckler CM Launch System, 2x Boeing SBMAG, 5x Rolls Royce NP E-M40Si, 1x Bell Phased Array P3-18, 6x GE Barrier A117, 1x NorTEL IR Array 1-3, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II 62/3-0050, 305 311 Litres Fuel            
2308 (December 27) Tobruk and Stalingrad (Wounded Knee Mod1.2 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 2x Telus ASMFC 53-1000, 2x Boeing SBMAG, 4x Nordion Arbalist ASM Launch System, 6x Nordion Buckler CM Launch System, 2x Boeing SBCM Cell, 2x Bell Phased Array P3-18, 10x Rolls Royce NP E-M40Si, 2x NorTEL IR Array 1-3, 12x GE Barrier A117, 2x Seimens SSS 63-3000, 2x Seimens SCMS Sentry II  62/3-0050, 700 000 Litres Fuel
2308 (December 27) Chimera (Gargoyle Mod1.2 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Nordion Buckler CM Launch System, 2x Boeing SBMAG, 5x Rolls Royce NP E-M40Si, 1x Bell Phased Array P3-18, 6x GE Barrier A117, 1x NorTEL IR Array 1-3, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II 62/3-0050, 350 000 Litres Fuel            


BIC Operation in AD Leonis

Forge Traffic Control is as usual busy in this half year.  They are detecting changes in the traffic pattern due to the increased speed of at least a few of the various transport groups.  On one side the length of time the ships remain in Forge orbit due to shore leave is reduced by a faster transit but also the number of times a group may be on shore leave is increased.

On Auguts 10 ICG VIII arrives from Poesidean and departs for Earth on September 10.  On August 28, Troop Transport Mission I also arrives from Poesidean and the Elizabeth I departs for earth on the same day as ICG VIII.  September 5 sees ICG V make orbit after having delivered colonists to Arboria, the group departs on the same day as ICG VIII as well.  On September 11 Heavy Lift Group III makes orbit and on September 21 the ships resume their journey to (?).  Heavy Lift Group IV arrives at Forge after having brought colonists to Arboria on October 9 and ten days later breaks orbit for Sol.  On the same day ICG VII arrives from Earth and departs for Biforst on October 24.  On October 23  FHG V arrives to refill the farm, the ships remain in Forge orbit until November 30 and are back at Deeper Sky harvesting on that same day.  On November 2 FHG III, VI, and XII arrive to substantiall boost the farm, the three groups crews are on shore leave until Decmber 5, and they are all back harvesting fuel on December 6.  On November 24, ICG VI arrives from Sol, and departs for Biforst on December 11.  On December 20 ICG V arrives at Forge after having dropped off new colonists on Arboria, the crew spends the holidays on Forge and departs for Sol on December 27.  That same day FHG IV arrives at Forge to deposit fuel in the farm and allow its crews to celebrate the holiday season at least partially off their ships.

6th Squadron takes over the Wolf Watch from 5th Squadron over the middle of November.

                           
BIC Operation in Alpha Centauri                         

The Industrial Park on Faewald is operating at full capacity and for the first time in over a decade they are producing more housing and lifesupport then the current population requires and the list of families requiring housing or expanded housing begins to steadily drop. Governor House is estatic, the increased deliveries of tools and heavy machinery from the faster ion drive freighters is certainly helping the situation along.  By the end of the year the backlog of work has shrunk from over 1 million to 600K people.  This is extremely good news for BIC as it means that their origianl plan of using Faewald as a local industrial base now appears to be back on track.  Transporting Terraformer engines from Earth to Faewald would be a time consuming process with the current lift capacity available.  During this time the Park turns out housing and lifesupport for 1 million people Infrastructure x300 .

The Ion Drives have made a major impact in the Earth-Faewald run.  The Ion Drive powered ICGs (ICG I and ICG IV) can make the trip from Earth to Faewald in pretty much the time it takes the older ships to go from Earth to the Jump Point to Alpha C (~95 days).  This means an Ion Driver ICG is back at Earth before the older ICG has even arrived at Faewald.  On July 6 FHG I arrives to add to the Farm, the ships remain in Faewald orbit until August 9 and are back harvesting Doineann on August 18.  On that same day ICG II arrives at Faewald, the ships break orbit heading for Sol on September 16.  On September 4 FHG X arrives in Faewald orbit, the crews are finished with shore leave on October 6 and back harvesting on October 11.  On September 5, Heavy Lift Group I arrives, the crew has finished off loading and their shore leave by September 16 where they start back towards Earth.  On October 16 ICG I arrives and the crews are finished with their shore leave on October 24 when they depart for Earth.  On November 5 Heavy Lift Group V arrives at Faewald and the ships are breaking orbit and heading back to Earth on November 15.  On December 22 ICG IV arrives at Faewald and its crews are still enjoying shore leave at the end of the year.

                           
BIC Operation in FL Virginis   

Biforst's Industrial Park assembles a Tranquility U3 class Planetary Point Defence base and produces enough housing and lifesupport for 200k people Infrastructure x40 .  Only FHG VIII visits Biforst during this time arriving to add to the farm on July 13, the ships crews have leave until August 25 and the group is back harvesting at Valhalla on the 27th.
                     
                           
BIC Operation in Gl 493.1

The Atlantis Industrial Park is working on producing new machinery for a Tele-operated mine still.  On July 22 the ships of FHG XI break Poesidean orbit heading for Amphirite and arrive there to start harvesting on July 24.                     
                  
                           
BIC Operation in Gliese 408

Arboria's Industrial Park turns out more housing and airconditioning equipment for a further 0.55 m future colonists Infrastructure x16 .  Outside of new deliveries of colonists from Venus the focus remains on the efforts of the 1st Geosurvey Team who confirm the lack of TN minerals on Moon 7 and 4 of planet V.  They have now surveyed all large moons of that planet and move to the next starting on its moon 9.               

2308 (August 4) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A V - Moon 7 The 1st Geosurvey Team does not believe any new mineral deposits can be found by the further geological survey of Gliese 408-A V - Moon 7
2308 (August 4) 1st Geosurvey Team dropped off on Gliese 408-A V - Moon 4                     
2308 (October 24) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A V - Moon 4 The 1st Geosurvey Team does not believe any new mineral deposits can be found by the further geological survey of Gliese 408-A V - Moon 4   
2308 (October 26) 1st Geosurvey Team dropped off on Gliese 408-A VI - Moon 9   
I leave the team for the extra week just incase it finds something...every new mineral source in this system adds significantly to the systems overall value.
   
                        
BIC Operation in Gliese 526

Rosetta's Industrial Park builds sufficient housing and lifesupport for 100K future colonists Infrastructure x20  and assembles an Atlantis Class PPD base to protect the colony from external threats.  Heavy Lift Group II arrives with more colonists but otherwise deadhead from Biforst and loads up with components of an Abbaji research facility on September 14, they depart for Forge on September 26.  The terraforming efforts reach a huge milestone on September 26 as all Methane is removed from the planetary atmosphere, now entirely sterile Nitrogen and the Engines begin releasing Oxygen.  The planetary average temperature has dropped to -4.8°C but the generation of an Earth normal atmosphere will return it to more balmy values.  The Colonists can now remove the scrubbers from their airlocks and the danger of an accidental fire or explosion due to a leak is gone.  This change has resulted in the death of all higher plants and animals on the world as the methane they needed for life is no longer present.

2308 (September 26) All traces of Methane removed from atmosphere of Rosetta      

The 1st NC Construction Bde while also finding no new Modrons has also not managed to get the Abbaji technology to again function.               

2308 (July 29) 1st NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair                     
2308 (September 26) 1st NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair                     
                           
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 22, 2015, 03:41:52 PM
AD 2309 (January) to (June) Gallicite levels are starting to make the NCC Blue.

The healthy stock of Gallicite built up in the past years has been depleted so the level is now around 5000 tonnes.  The NCN is pressing the NCC to release the stockpile limitation so they can put their Light Cruisers and Destroyers into production/refit.  At the same time the oldest fuel harvesters are starting to be recalled to be paid off and rebuilt.  The HP class will go first followed by the more modern EE class.  The NCC is discussing with BIC the question of "How fast is needed?", they are saying they may not refit the current fleet of ion drive freighters to the next generation of engines when available or do so only slowly as the dramatic speed increase of the ion drives is sending a small ripple through the production cycle as the stock pile of mines to be shipped out of Sol has been steadily decreasing.  With the planned constructions there will be now 6 Heavy Lift and 12 IC Groups.  These are capable of lifting 18 mines and construction facilities at a time plus infrastructure, the heavy lift groups in max lift configuration can carry 1 construction facitility and 2 mines.  This means production will have to ramp up somewhat, but the Corrundium production of 2000 tonnes on Callisto allows only some 20 regular and 5 teleoperated mines to be produced each year (20*60 + 5*120 = 1200 + 600 = 1800).  For the moment BIC looks to use at least 3 of the new groups solely used for picking up research facilites on Rosetta to allow the system time to adapt.

After they have served for 40 years senior officers retire and make way for fresh blood, so too was it during this time period with two new Captains being promoted to fill vacancies:
2309 (February 28) Commander Evie Palmer has been promoted to Captain                     
2309 (February 28) Commander Vera Wild- has been promoted to Captain                     
                           
Medical issues seem to be occurring more often then in the pervious decade with two officers struck down at the start of their careers:                           
2309 (January 28) Lieutenant Commander Hilton Patrick  has developed a medical problem that will affect his long term health. Current Assignment: C.O. TE(J) Dnepr         
2309 (June 15) Lieutenant Commander Connor Robertson  has developed a medical problem that will affect his long term health. Current Assignment: C.O. SV Waterside         

                     
Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2309 (February 13) Construction of heavy machinery for 5 teleoperated Mines completed.  It is shipped to Venus via civillian contracts.                     
2309 (June 7) A new Research Lab is added to the Long Term projects complex and assembly of a new Naval Shipyard Complex in LEO begins.

Secondary Industrial Tasks                         
2309 (February 18) Tools for a new Construction Factory completed                  
2309 (February 23) Construction of Maintenance Supplies x25 completed                  
2309 (March 18) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts are complete Infrastructure x32            
2309 (May 10) Heavy machinery for a Mine is farbricated                          
2309 (May 16) Construction of Maintenance Supplies x25 completed               
2309 (June 7)  Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts are complete Infrastructure x32 and fabrication of tools for a new Construction Factory starts

Missiles and Fighters                         
2309 (January 15) Construction of 120 Falcon II Counter Missiles (Batch 1) completed                  
2309 (February 28) Construction of 48 Arrow II Anti-Ship Missiles (Batch 2) completed               
2309 (March 26) Construction of 120 Falcon II Counter Missiles (Batch 1) completed                  
2309 (May 10) Construction of 48 Arrow II Anti-Ship Missiles (Batch 2) completed               
2309 (June 7) Construction of 120 Falcon II Counter Missiles (Batch 1) completed and construction of 48 Arrow II Anti-Ship Missiles (Batch 2) begins
                           
Civillian Operations                         
2309 (February 23) The civilian mining colony on 2004 NT33 has been expanded to 36 civilian mining complexes                     
2309 (March 18) The supply of Vendarite on Crommelin has been exhausted                     
2309 (April 25) The civilian mining colony on 2004 NT33 has been expanded to 37 civilian mining complexes                     
2309 (May 10) Williamson Logistics has scrapped Williamson H2 106 (Williamson H2 class) due to its replacement by a newer Williamson H3 class Fuel Harvester                     

Research Developments                         
2309 (January 22) Dr. Tristan Brashear's team finishes developments to improve magazine efficiency (Magazine Feed System Efficiency - 80%) and begins research into improving on mount reloading times (Missile Launcher Reload Rate 2)
2309 (February 5) Dr. Ben Knowles' team finishes the development of true space habitation techniques (Orbital Habitat Module) and starts looking into a better small craft hanger (Hangar Deck)
2309 (March 18) Dr. SigrµifR Hildibj÷rnson's team finishes their research in improving the range of the atmosphere piercing laser (Meson Focusing Technology 2) and in conjunction with Thales engineers starts work on the NCNs newest anti-shipping laser (Thales MilL-NUV Epee)                  
2309 (May 28) Dr. SigrµifR Hildibj÷rnson's team demonstrates the abilities of the Epee to the NCN (Thales MilL-NUV Epee) and begins the the skunkworks project to prototype the next anti-missile system for fortress command (Dilahunt APDK F2 10cm)               
2309 (February 5) Through experience as a project leader Scientist Leopold Herz has increased his Research Bonus (Sensors and Fire Controls: 60%) making him one of the best researchers on Earth


Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol                     
2309 (February 23) Akavit (Whiskey (IU) class) built and assigned to New Construction:  Shakedown/Training                     
2309 (March 6) Poitin (Whiskey (IU) class) built and assigned to New Construction:  Shakedown/Training                     
2309 (April 15) Sudbury (Kingston (IU) class) built and assigned to Heavy Lift Group VI, and added to this group are the Akavit and Poitin.            

Civillian Yard: Robert Napier & Sons, Sol
2309 (January 15) Iron and Emerald (Bauxite Long Range (IU) class) built and assigned to New Construction:  Shakedown/Training where they will wait until they can be exchanged for the next arriving Bauxite EE class ships.                  

Naval Yard: New London Ship & Engine Co., Sol
2309 (January 28) 500 tonnes of capacity added (Total: 1500 tonnes)                     
2309 (April 1) 500 tonnes of capacity added (Total: 2000 tonnes)               
2309 (May 28) 500 tonnes of capacity added (Total: 2500 tonnes)               

Naval Yard: Victorias Esquimalt Graving Dock, Sol
2309 (March 11) Harpy (Gargoyle Mod2 class) built and assigned to the 4th Squadron Support Group completing it.                  
   
Northern Coallition Army

Four of the five training camps are busy training more HQ staff while the last one is occupied with training more light infantry (The Famous Fourth Bn).

2309 (May 16) The Morale of The North Shore Bn has increased to 101                     
2309 (June 7) The Morale of Glasglow Highlanders Bn has increased to 101      
               


Survey Operatons Sol

The 2nd Geosurvey team is busy surveying Dione but so far has discovered no new TN mineral deposites.

2309 (April 15) Due to increase in the skill of one or more of its members the rating of the 2nd Geosurvey Team has increased to 90                  
2309 (April 15) The Survey/Geology Bonus of Dr. Moritz Bierbaum has increased to 12%                     
2309 (April 15) The Survey/Geology Bonus of Dr. Natascha Biermann has increased to 17%                     
2309 (April 15) The Survey/Geology Bonus of Lieutenant Commander Zoe Baldwin has increased to 17%   
2309 (April 15) The Survey/Geology Bonus of Lieutenant Commander Charles Richardson has increased to 22%                     
2309 (April 15) The Survey/Geology Bonus of Lieutenant Commander Bu­i Hr¾­geirrson has increased to 22%                     
                  


Spaceframe Renewal Program
The combat ships of the NCN are now largely paid off and in the rebuild phase and this allows for the Jump Tenders needed to move the frigates out of Sol to enter the queue.

NCN Paid Off List                       
2309 (February 13) Lac Champlain (Lake Mod1.3 class) scrapped. Recovered Components: 1x CANDU AHW 6MW, 5x Rolls Royce NP E-M40Si, 2x Grundig Snapshot Mk1-80/16X BFC, 1x Bell Phased Array P3-18, 2x TorAr Goaltender III Laser Array, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II  62/3-0050, 1x NorTEL IR Array 1-3, 6x GE Barrier A117, 350 000 Litres Fuel         
2309 (February 18) Mi-Go (Gargoyle Mod1.2 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Nordion Buckler CM Launch System, 2x Boeing SBMAG, 5x Rolls Royce NP E-M40Si, 1x Bell Phased Array P3-18, 6x GE Barrier A117, 1x NorTEL IR Array 1-3, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II  62/3-0050, 281 242 Litres Fuel            
2309 (February 23) Ruby and Quicksilver (Bauxite Long Range (EE) class) scrapped. Recovered Components: 2x MAN NP CE-200, 2x Seimens Civ Navi 2M/5000, 10x Cargo Handling System, 2x NorTEL Civ IR Telescope, 500 000 Litres Fuel      
2309 (February 28) Lady Slipper (Flower Mod1.1 class) scrapped. Recovered Components: 1x Grumman SCMFC 52-50, 3x Boeing SBCM Cell, 3x Nordion Buckler CM Launch System, 5x Rolls Royce NP E-M40Si, 1x Bell Phased Array P3-18, 1x Seimens SCMS Sentry II  62/3-0050, 1x Seimens SSS 63-3000, 1x NorTEL IR Array 1-3, 1x Saab JB3-90E1, 6x GE Barrier A117, 300 000 Litres Fuel   
2309 (May 10) White Trillium (Flower Mod1.1 class) scrapped. Recovered Components: 1x Grumman SCMFC 52-50, 3x Boeing SBCM Cell, 3x Nordion Buckler CM Launch System, 5x Rolls Royce NP E-M40Si, 1x Bell Phased Array P3-18, 1x Seimens SCMS Sentry II  62/3-0050, 1xSeimens SSS 63-3000, 1x NorTEL IR Array 1-3, 1x Saab JB3-90E1, 6x GE Barrier A117, 230 564 Litres Fuel      

Fighters and Scrapped Systems
2309 (February 13) 7x CANDU AHW 6MW scrapped. Salvage from scrap: Wealth: 37.8.  Boronide: 37.8 tonnes.                       
2309 (February 13) 77x GE Barrier A119 scrapped. Salvage from scrap: Wealth: 92.4.  Duranium: 23.1 tonnes.  Corbomite: 34.7 tonnes.  Boronide: 34.7 tonnes.                                               
   
BIC Operation in AD Leonis                        

Forge Traffic Control is having a typical half year with a significant amount of through traffic.  On January 14, Heavy Lift Group II arrives, and departs for Rosetta via Biforst on January 22.  FGH IV completes their crew leave on January 28 and are back at Deeper Sky harvesting the next day.  On Febuary 28, ICG VIII arrives from Earth on the way to Poesidean, the ships depart for the longer leg of their journey on March 6.  On Febuary 30, Heavy Lift IV arrives after having dropped off colonists on Arboria and departs for Sol on March 6.  On April 10, ICG V arrives at Forge after having also dropped off Colonists and supplies on Arboria, the ships leave for Sol on April 15.  May 5 sees the arrival in Forge orbit of Heavy Lift Group III the ships depart on May 22.  Heavy Lift Group II returns to Forge on May 17 and departs for Sol on May 28.

                        
BIC Operation in Alpha Centauri

Faewald's Industrial park continues to make inroads into getting the list of needed housing cleared with fewer than 0.3 m people remaining an astounding turn around.  It is hoped that by this time next year the colony will be stockpiling housing and enviormental systems agains future use.  In this time period the industrial park made enough housing and life support equipment for 1.5 m colonists Infrastructure x450 .  The increased rate of deliveries of new CAD tools and heavy mining machinery from Earth has not hurt the situation any.
            
On January 2nd the crews of ICG IV are finished with their shore leave and depart for Sol.  On January 15 with shore leave complete the ships of FHG II break orbit and they arrive at Doinenn on January 23.  On April 24 ICG I arrives and the crews get only a short break on Faewald before they depart on April 30 for Sol.     That same day, the ships of Heavy Lift Group I arrive and they depart for Sol on May 10.  On May 7, ICG III arrives at Faewald having picked up the production of Banshee's mines, the ships break orbit for Sol with around half the cargo space filled with TN minerals on May 28.  On June 27, FHG X arrives to add to the farm and give the groups crews shore leave.  The next day sees the arrival of ICG IV.                  

                           
BIC Operation in FL Virginis

Biforst's Industrial park is busy turning out lifesupport and housing for 0.4 m colonists Infrastructure x80 , which is added to the colonies stockpile.  BIC is monitoring the situation and is clear the the park needs an expansion to ensure it remains ahead of colonial growth currently around 0.81 m people per year.  On January 24, FHG VII arrives at Biforst to add to the farm and give its crew a break from the ships, the ships leave orbit heading for Valhalla on Febuary 28 and begin harvesting two days later.
               
                           
BIC Operation in Gl 493.1

Poesidean's industrial capacity is tied up manufacturing more teleoperable machinery to expand the efforts on Moon 6.  On January 5, Heavy Lift Group III arrives with 54,000 new colonists and more heavy equipment for the colony, the ships depart for Sol via Forge on the 15th.  On May 23, FHG XI arrives to add to the farm and departs for Amphirite on June 29 arriving the next day to resume fuel harvesting operations.  On May 28, ICG VIII arrives with a further 30,000 new colonists, the ships depart on the return trip on June 7.
                  
                           
BIC Operation in Gliese 408               

Arboria's industrial park manufactures sufficient housing and air conditioning for 0.69 m colonists Infrastructure x20 that are added to the colonies growing stockpile.

1st Geosurvey team is busy, working on the ground surveys of the larger moons of planet VI.  Mood 9 and 11 are surveyed before the Upton returns to Arboria to give its crew leave on March 12.  The ships crew finishes shore leave and ferries the 1st Geosurvey team to its next target Moon 12.  Dissappointingly, so far no new TN deposits have been found.
                     
2309 (January 28) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A VI - Moon 9 The 1st Geosurvey Team does not believe any new mineral deposits can be found by the further geological survey of Gliese 408-A VI - Moon 9      
2309 (January 28) 1st Geosurvey Team dropped off on Gliese 408-A VI - Moon 11                     
2309 (March 11) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A VI - Moon 11 The 1st Geosurvey Team does not believe any new mineral deposits can be found by the further geological survey of Gliese 408-A VI - Moon 11
2309 (March 12) Upton Survey Mission arrives in Arboria orbit                     
2309 (June 7) The crew of Upton has completed shore leave and is fully rested                     
2309 (June 9) 1st Geosurvey Team dropped off on Gliese 408-A VI - Moon 12                     
                           
BIC Operation in Gliese 526

Rosetta's Industrial Park continues to produce pre-fabricated housing and lifesupport systems.  Enough for 0.2 m colonists are produced Infrastructure x40 during this time period and added to the stockpile.  The terraforming ships and engines continue to add oxygen to the atmosphere and the temperature of the planet begins to slowly increase with the thickening atmosphere.     On May 16 FHG IX arrives to add to the farm and to give its crew shore leave.  ICG VII arrives on June 24 to pick up alien equipment for transport to Sol.

2309 (June 24) Interstellar Colonization Group VII failed to Load Research Lab Components Rosetta. Please reschedule the orders for this fleet
This caused an odd error where 0.4 Ordinance Factory was loaded and then the next ships picked up 1 ordinance factory...I may need to correct this with SM intervention later.
                     
The 1st NC Construction Bde is busy during this time but outside of a find of alien technological systems continues to have no luck in restoring the ancient Abbaji installations.
2309 (February 5) 1st NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair                     
2309 (April 30) 1st NC Construction Bde has recovered 4x Gauss Cannon R3-100 on Rosetta                     
2309 (May 28) 1st NC Construction Bde has attempted to recover an alien installation on Rosetta but the installation was beyond repair                     
                           
                           
Outsystem Survey Operations

NN 3667

BuSurvey convinces the NCN to allow them to complete the survey of this unintersting system that connects to Wolf 358.  IS III with Alpha and Beta Grav Survey Missions in support depart Sol on January 1 passing through Forge to refuel and arriving in Wolf 358 on January 28.  The 4 ships transit the system and jump into NN 3667 on Febuary 28 and spread out to conduct a survey of this system.  The NN 3667 system consists only of a small dim dwarf star with no planets, asteroids or comets, making it of no interest itself to BIC, but it is worth determining how many outgoing jump points the system has.

2309 (June 2) New Jump Point found in the NN 3667 System                     
2309 (July 2) New Jump Point found in the NN 3667 System                     
                           
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 29, 2015, 03:33:12 PM
The number of clicks at the end of a production turn is now close to 50...this is crazy...it takes longer for me to click through that then apparently it takes Steve to run one of his turns.

AD 2309 (July) to (December) The Future Will Be Full of Refitting

The NCN sucessfully lobbies the NCC to release the purse strings on the Gallicite reserve and construction of 2 new Tribals and a Quiver plus the refitting of the Fallen class CLs begins.  The NCC watches as the anticipated use rises to less than 2000 tonnes from the total reserve but they have a shipment on the way from Faewald and the mines on the comets and the production on Venus to buffer them.  The end of the year brings a sudden spate of new technologies that promise the NCN will be refitting its ships soon, only this time sensors and weapon systems will be upgraded; however, the NCN decides to wait until the complete set of systems is available (new shields, launchers and sensors) before doing so.  Additionally, the armed pinnace program is waiting now for the development of the hanger bay to allow basing of the current design, which is nearly finalized at a 600 Tonne Attack Craft.

Due to the growth of the Officer Corp, Cmdr Sabine Wenzel, who has led the 1st Geosurvey team for nearly 25 years is promoted to Captain and re-assigned to head up BuSurvey.

2309 (October 15) Commander Sabine Wenzel has been promoted to Captain                     

At the same time another senior officer is hit with a medical condition; however, it is unlikely to down check him at least for this year.
2309 (December 26) Captain GautulfR Herfinnrson has developed a significant medical problem that will affect his long term health. Current Assignment: Commander - Bureau of Interstellar Colonization                     


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2309 (September 24) In LEO the new Naval Shipyard, Irving Shipbuilding, ends assembly and construction of the first orbital habitat (OH O'Neil class) begins.  The new naval yard is planned to be devoted to the production of armed pinnaces.         

Code: [Select]
O'Neil class Orbital Habitat    1,267,650 tons     268 Crew     2536.2 BP      TCS 25353  TH 1200  EM 0
47 km/s     Armour 1-1043     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 2     PPV 0
MSP 3    Max Repair 75 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Habitation Capacity 250,000   

MAN I CE-300 (4)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 250,000 Litres    Range 0.7 billion km   (163 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes

This construction realizes the dream from centuries in the past of functional orbital cities.  The NCC, assuming that the prototype works as expected, is committing itself to a 10 year program of producing one per year.  They will be used at Venus to enable 30 mines and 4 terraformer engines to be operated.  The goal is to enhance the quality of life of the colonies population, increase the production of resources from the planet and to engineer the atmosphere of Venus into something that will require significantly less investment in lifesupport.   No one expects the mission to take less than a century but having brought Mars to life, taming Venus is the NCCs next goal.


Secondary Industrial Tasks                         
2309 (August 11) Tools for a new Construction Factory completed                  
2309 (August 20) Construction of Maintenance Supplies x25 completed                     
2309 (September 19) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts are complete Infrastructure x32
2309 (November 15) Heavy machinery for a Mine is farbricated
2309 (November 20) Construction of Maintenance Supplies x25 completed                  
2309 (December 20) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts are complete Infrastructure x32 and fabrication of tools for a new Construction Factory begins                  
                           
Missiles and Fighters                  
2309 (July 20) Construction of 48 Arrow II Anti-Ship Missiles (Batch 2) completed         
2309 (August 11) Construction of 120 Falcon II Counter Missiles (Batch 1) completed         
2309 (September 24) Construction of 48 Arrow II Anti-Ship Missiles (Batch 2) completed
2309 (October 15) Construction of 120 Falcon II Counter Missiles (Batch 1) completed      
2309 (December 1) Construction of 48 Arrow II Anti-Ship Missiles (Batch 2) completed         
2309 (December 26) Construction of 120 Falcon II Counter Missiles (Batch 1) completed and construction of 48 Arrow II Anti-Ship Missiles (Batch 2) begins


Civillian Operations                        
2309 (August 11) The civilian mining colony on Crommelin has been expanded to 9 civilian mining complexes                     
2309 (October 25) The civilian mining colony on Crommelin has been expanded to 10 civilian mining complexes                     


Research Developments      
2309 (November 7) Dr. Morgan Fowler's team has completed research into (Shield Regeneration Rate 2) work commences on a new shield system (GE Barrier B206) with a new numbering system from previous (B)(20)(6): == (generation of shield)(Recharge_Rate*10)(Fuel Efficiency*10)               
2309 (November 25) Dr. Leopold Herz's team has completed research into higher sensitivity thermal cameras (Thermal Sensor Sensitivity 8 ) and begins work on threat detectors for pinnaces (Burns HiTeK EMTD 16)         
2309 (December 1) Dr. Leopold Herz's team turns over the build to print for the latest pinnace threat detector (Burns HiTeK EMTD 16) and in conjunction with DHunt-Tek engineers works on the new fire control system for the armed pinnace project (DHunt-Tek HUD Alpha II) The Armed Pinnace ends up at 600 tonnes so I need a non-fighter fire control for it...unfortunately with improved engines I may exceed this systems fire control speed, have to see how this all works out               
2309 (December 10) Dr. Tristan Brashear's team has completed improvements in on-mount reloading machinery (Missile Launcher Reload Rate 2) and in conjunction with engineers from Boeing begins development of an impoved counter missile magazine (Boeing SBCM Cell II) I have to admit I had totally misunderstood how this worked, I thought the system increased the size of launcher capable of reloading in 30s, not working as a multiplier.  PDCs appear to get a +1 multiplier instead of x0.5 reload time.  Live and learn, but this means that the improved missile launcher tech will certainly go into the queue faster than I thought I would be doing so                  
2309 (December 15) Dr. Leopold Herz's team delievers the small craft fire control system to the navy completing all subsystems necessary for the armed pinnace project to proceed to the prototype phase (DHunt-Tek HUD Alpha II) and working with Bell starts work on the standard threat detection system (Bell Phased Array P3-24)
2309 (December 15) Dr. Tristan Brashear's team delievers build-to-print documentation for the new counter missile magazine (Boeing SBCM Cell II) and starts working on the standard shipboard magazine with Boeing (Boeing SBMAG II)         
2309 (October 3) Through experience as a project leader Dr. Isaiah Doan has increased his Research Bonus (Construction and Production: 35%)   What is vastly frustrating is his administration rating remains at 1, this is the only area I have lots of research centre's allocated and the researcher can't handle the number...so I have 2 topics under research   
2309 (December 20) Although not currently assigned a research project Dr. Jason Morgan has studied hard increasing his Research Bonus (Construction and Production: 20%)
2309 (September 14) Dr. Elise Ashton has joined the NCC scientific establishment.  Her area of expertise is advanced metalurgical engineering (Defensive Systems: 25%)               
2309 (November 2) Dr. Harvey Sinclair has joined the NCC scientific establishment.  His area of expertise is in High Density Plasma Physics (Power and Propulsion: 20%)               


Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol                  
2309 (July 7) Retooling for Petrol (IU) class completed               
2309 (August 1) Cognac and Sambuca (Whiskey (IU) class) exit their construction slips and are assigned to Heavy Lift Group VI                  

Civillian Yard: S/A Ansaldo Shipyards, Sol               
2309 (August 11) A new slipway is added (Total: 3) and the facility is tooled for the Loch (IU) class               

Civillian Yard: Robert Napier & Sons, Sol               
2309 (July 25) Ruby and Quicksilver (Bauxite Long Range (IU) class) are rebuilt and assigned to New Construction: Shakedown/Training to await transfer to an existing ICG         
      
Naval Yard: New London Ship & Engine Co., Sol                  
2309 (July 20) 500 tonnes of capacity added (Total: 3000 tonnes)               
2309 (September 14) 500 tonnes of capacity added (Total: 300 tonnes)
2309 (November 2) 500 tonnes of capacity added (Total: 4000 tonnes)
2309 (December 15) 500 tonnes of capacity added (Total: 4500 tonnes)               

Naval Yard: Victorias Esquimalt Graving Dock, Sol                  
2309 (July 20) El Alamain and Kursk (Wounded Knee Mod2 class) are rebuilt and assigned to the 1st Squadrong Battlegroup and the 2nd Squadron Battlegroup respectively               
2309 (August 1) Chimera (Gargoyle Mod2 class) rebuilt and assigned to the 2nd Squadron Battlegroup                     
2309 (September 24) Mi-Go (Gargoyle Mod2 class) rebuilt and assigned to the 3rd Squadron Battlegroup                     
2309 (September 24) Lady Slipper (Flower Mod2 class) rebuilt and assigned to the 5th Squadron Support Group                  
2309 (December 10) White Trillium (Flower Mod2 class) rebuilt and assigned to the 5th Squadron Support Group completing the squadron                  

Naval Yard: Arkangelski Design Bureau, Sol                  
2309 (August 1) Lac Quappelle (Lake Mod2 class) is rebuilt and assigned to the 2nd Squadron Battlegroup                     
2309 (October 15) Lake Winnipegosis (Lake Mod2 class) is completed and assigned to the 1st Squadron Battlegroup                     
2309 (December 10) Retooling for Virtue Mod1 class completed               

Code: [Select]
Virtue Mod1 class Monitor    3,550 tons     107 Crew     494.45 BP      TCS 71  TH 21  EM 420
591 km/s     Armour 3-20     Shields 14-300     Sensors 18/18/0/0     Damage Control Rating 2     PPV 20.6
Maint Life 5.64 Years     MSP 174    AFR 50%    IFR 0.7%    1YR 9    5YR 139    Max Repair 43 MSP
Intended Deployment Time: 18 months    Spare Berths 1   

Rolls Royce I E-M42L (1)    Power 42    Fuel Use 23.37%    Signature 21    Exp 7%
Fuel Capacity 10,000 Litres    Range 2.2 billion km   (42 days at full power)
GE Barrier B117 (9)   Total Fuel Cost  95 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Thales MilL-NUV Epee (2)    Range 96,000km     TS: 3000 km/s     Power 6-3     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 0
Grundig Snapshot Mk2-120/16X (1)    Max Range: 32,000 km   TS: 12000 km/s     69 37 6 0 0 0 0 0 0 0
Grundig Sureshot Mk3-60/48X (1)    Max Range: 96,000 km   TS: 6000 km/s     90 79 69 58 48 38 27 17 6 0
CANDU FR 9MW (2)     Total Power Output 18    Armour 0    Exp 5%

Seimens SCMS Sentry 61-0050 (1)     GPS 12     Range 720k km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

This design is classed as a Military Vessel for maintenance purposes
This update of the Virtue changes it from an orbital missile defence base to a jump point defence monitor.  It is given a single engine to allow it to move under its own power.  Two of the four DPPD arrays are removed and replaced by anti-shipping laser mounts.  These ships will take over monitoring the jump point to Wolf 359 in Sol. 

Naval Yard: Irving Shipbuilding, Sol                  
2309 (December 1) 500 tonnes of capacity added (Total: 1500 tonnes)   and work on a new slipway begins               


Northern Coallition Army                  
2309 (December 20) The personnel for the Famous Fourth Bn complete advanced infantry training and soon after the troops that will for the Penn State Militia Battalion arrive to begin orientation.
2309 (November 7) The Morale of Rocky Rangers Reserve Bn has increased to 103                     


Spaceframe Renewal Program
The NCNs combat ships have all passed through the renewal program by the end of this period.  Only the Flower class jump tenders remain.  For BIC the Heavy Lift Groups are now of the latest standard and approximately 50% of existing ICGs are in that state (ICG I, IV, V, and VIII).  The oldest fuel harvest group arrives during this time at Earth to be paid off and rebuilt.  The stockpile of frigate military engines is scrapped to salvagae as much Gallacite as possible for new construction.

NCN Paid Off List                
2309 (September 19) Saxifrage and Red Lilly (Flower Mod1.1 class) are scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Boeing SBCM Cell, 6x Nordion Buckler CM Launch System, 10x Rolls Royce NP E-M40Si, 2x Bell Phased Array P3-18, 2x Seimens SCMS Sentry II 62/3-0050, 2x Seimens SSS 63-3000, 2x NorTEL IR Array 1-3, 2x Saab JB3-90E1, 12x GE Barrier A117, 600 000 Litres Fuel
2309 (October 10) Loch (Loch (HP) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 5x Sorium Harvester, 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 3x MAN NP CE-100, 115 565 Litres Fuel   
2309 (October 10) Ypres (Wounded Knee Mod1.2 class) scrapped. Recovered Components: 1x Grumman SCMFC 52-50, 1x Telus ASMFC 53-1000, 1x Boeing SBMAG, 2x Nordion Arbalist ASM Launch System, 3x Nordion Buckler CM Launch System, 1x Boeing SBCM Cell, 1x Bell Phased Array P3-18, 5x Rolls Royce NP E-M40Si, 1x NorTEL IR Array 1-3, 6x GE Barrier A117, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II 62/3-0050, 350000 Litres Fuel
2309 (October 15) Petrol and Benzene (Petrol (HP) class) are scrapped. Recovered Components: 18x Sorium Harvester, 2x NorTEL Civ IR Telescope, 2x Seimens Civ Navi 2M/5000, 6x MAN NP CE-100, 246110 Litres Fuel      
2309 (December 1) Nighthag (Gargoyle Mod1.2 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Nordion Buckler CM Launch System, 2x Boeing SBMAG, 5x Rolls Royce NP E-M40Si, 1x Bell Phased Array P3-18, 6x GE Barrier A117, 1x NorTEL IR Array 1-3, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II 62/3-0050, 350 000 Litres Fuel            

Fighters and Scrapped Systems
2309 (August 20) 105x Rolls Royce NP E-M40Si scrapped. Salvage from scrap: Wealth: 787.5.  Gallicite: 787.5 tons.                       
   
                        
BIC Operation in AD Leonis

Forge Traffic control sees no end in the flow of traffic in this cross roads system.  On July 26, ICG V arrives having delievered colonists to Arboria, the ships depart on August 1.  On August 11, Heavy Lift Group IVs lone transport makes Forge orbit having also delievered colonists to Arboria and departs for Earth on August 20.  That same day FHG V, VI, VII arrive to fill the farm and give their crew shore leave, the ships break orbit on September 19 and are back harvesting on the 20th.  On August 28, ICG VIII arrives from Poesidean and departs for Sol on September 5.  On September 9 Heavy Lift Group III arrives from Sol and departs for Poesidean on September 14.  That same day FHG III makes Forge orbit to fill the farm, the crews are finished with their leave on October 15 and the next day are at Deeper Sky resuming their harvesting activities.  On October 26, FHG IV arrives to fill the farm, this groups crews having R&R until November 25 and then resuming harvesting on November 26.  ICG V is back on November 8 after having delievered more colonists to Arboria and departs for Sol on November 15.  On December 4 ICG VIII arrives on the return leg from Poesidean, departing for Sol on December 10.  On December 27, Heavy Lift Group IV also arrives after having delievered new colonists to Arboria.

The 5th Squadron relieves 6th Squadron of the Wolf Watch in late december, the need to rebuild the squadrons jump tenders slowing down the exchange.
                        
                           
BIC Operation in Alpha Centauri

Over this six month period Faewald's Industrial Park churns out enough housing and lifesupport for 1 m colonists Infrastructure x300 and makes significant inroads into the wait list.  At the end of the year the number of people in excess of the colonies capacity has dwindled to a few hundred thousand.  Govenor House is estatic at the progress and expects to be stockpiling in at the most a few months.  This will put BICs plans for Alpha-C back on track.  But a continued flow of factory tools and heavy machinery from Earth is required for a the near future.
   
On July 1, Heavy Lift Group V arrives, the ships remaining in Faewald orbit until July 13 when the depart for Earth.  On July 7, the ships of ICG IV have finished their shore leave and they depart for Earth.  FHG X completes their shore leave on July 25, and are back at Doinean harvesting on August 3.   Heavy Lift Group VI arrives on August 5 and departs for Earth on August 20.  On October 26, ICG I makes Faewald orbit and then departs for Earth on November 2.  On December 30, Heavy Lift Group I arrives from Earth and its crews shuttle down to enjoy the end of the holiday seaons on planet.
                  
                           
BIC Operation in FL Virginis

Biforst's Industrial park produces for the stockpile sufficient housing and life support for 0.3 m colonists Infrastructure x60.  The park has been expanded by the end of the year to be just sufficient to be able to produce sufficient for new growth.  There is lmited direct traffic to Biforst in this time period with only FGH VIII arriving on July 8, staying in orbit for crew R&R until August 20 and arriving back at Valhalla on August 21.
      
                           
BIC Operation in Gl 493.1

Poesidean is quiet this period.  The industrial park is producing teleoperable heavy machinery.  On December 28, Heavy Lift Group III arrives with new colonists and additionaly tools and machinery for the mines.
                  
                           
BIC Operation in Gliese 408                   

Arboria continues to grow, its small industrial park concentrating on the production of housing and air conditioning for the stockpile.  Enough for 0.41 m people Infrastructure x12 is produced in this time period.
                        
                           
BIC Operation in Gliese 526    

Rosetta's terraforming engines and the terraformers in orbit continue to modify the atmosphere, adding more oxygen to it.  The colonists have a few more years to wait before they can go outside and breath the air.  The industrial park is producing colonial housing and life support for other potential colonies in the vicinity, adding sufficient for 0.2 m people Infrastructure x40 to the stockpile.

On July 7, FHG IX is finished with shore leave and the group is back harvesting on July 14.  On July 20, ICG VII departs fully loaded with some very intersting new and unusual Abbaji technological systems for Forge and 0.4 ordinance factory even though ICG VI seems to have loaded a full one.  On August 13 ICG VI arrives to load more Abbaji technology and an ordinance factory departing on September 14.  On September 23 Heavy Lift Group II arrives to load Abbaji research facility components before departing for Forge on October 3.
                  
The bad luck for the excavation continues with the 1st NC Construction Bde unable to bring anything back into operation.
                           
2309 (December 15) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair                     

                           
Outsystem Survey Operations

NN 3667

The survey of the system continues until on July 15 the final results are in, the system has a total of 3 jump points.  The ships of IS III and Alpha and Beta GSMs assemble on the jump point of Wolf 358.  The ships then return to Forge to perform a swing by refueling operation and then heading for the second jump point in Ross 695 that leads to Gliese 488, another uninspired system of only a dim star and no significant bodies.  The ships enter Gliese 488 on October 19 and split to begin the survey.
                  
2309 (July 2) New Jump Point found in the NN 3667 System                     
2309 (July 15) Gravitational Survey Completed in the NN 3667 system. The system has a total of 3 jump points                     

Title: Re: The Northern Coalition (AAR)
Post by: MarcAFK on September 30, 2015, 01:43:54 AM
What's the error popping up?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 30, 2015, 02:12:48 AM
My standard error over too long deployed, though honestly I don't follow why that is an issue with only 20-30 years on the ships clock.  It has really bad of late but I do have around 50 ships with more than 20 years on their clocks so I'll just have to grin and bear it till my spaceframe replacement program works through the fuel harvesters (they are the bulk of the old ships).  Gaaah...or else I have to see if I can get Starslayer to edit the .exe and change the datatype on the variable.

I also see the deployment time of docked small craft increase with the mothership, and this is a more serious issue for the armed pinnace program.
Title: Re: The Northern Coalition (AAR)
Post by: MarcAFK on September 30, 2015, 06:41:15 PM
Sorry I ha forgotten it was the deployment bug, you could always delete the oldest ships and spawn replacements in, saving yourself the trouble.
I'm curious, how long is a 5 day increment taking you? I'm only on year 4 but these damn NPRs on earth are taking most turns to take about 10 minutes :s
However I'm using a twin core athalon ATM which must be crap. I swear my 2 year old i7 quad used to tear through aurora in a flash.
Shame I fried it with a poorly repaired power brick.
Title: Re: The Northern Coalition (AAR)
Post by: DIT_grue on October 01, 2015, 12:44:12 AM
Another bugfix-type approach (as opposed to roleplay) would be to spawn one or more PDCs with enough hangar space to fit any of your ships, and then cycle them all through; if I understand the problem correctly, that ought to reset the variable in question.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 01, 2015, 02:32:22 AM
DIT_grue, that is perhaps a not bad solution once I develop hanger deck.  It is nearly there.  I'm also unsure how you dock a ship to a hanger, I understand how it works with fighters but I've never done it with a ship or attack craft so that will be a learning experience.  I may try this idea if the current situation remains like it is.  Or pick up Access 2003 for Starslayer and see if we can sort this out that way.

MarcAFK...a turn of 5 days (assuming no interupts) is around 5-10 min, followed currently by a minute of frantic clicking to clear the error windows, and then 30-60 seconds till the turn is fully complete.  I use a windows 7 home premium, 6GByte RAM, core 2 duo (4 core, 2.8 GHz) with the affinity set for core 2 and 3 (so only those cores can be used).  As aurora isn't multithreaded I suspect that multi-core doesn't help, and from other messages I've seen it is all dependent on read-write access times of your HD.  I have 2 additionally NPRs somewhere in the galaxy.

What is weird is I can't go back and edit my old posts...I forgot to add in that the minefield at the Sol-Wolf 359 jump point was replaced.  Doesn't work when I use the edit button in the lower right corner and when I select modify it says I have to be logged in, and well I am logged in....so have to wait till Eric is back I figure.

try to edit
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on October 22, 2015, 05:42:43 PM
Whew, finally read it all and I'm now up-to-date! Good progress at all fronts. Ivanhoe was certainly brutal but, as you said, it was valuable information as well.

Don't want to be that guy but there are four typos that you seem to consistently make that drive me crazy:

Poesidean -> Poseidon
Seimens -> Siemens
Bombadier-> Bombardier
Biforst -> Bifröst or Bifrost if you don't have access to Scandinavian keyboard :)

I am looking forward to seeing how the next NCN operation goes!
Title: Re: The Northern Coalition (AAR)
Post by: MarcAFK on October 23, 2015, 07:00:14 AM
I just assumed the locals liked their own spelling variation :p
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 26, 2015, 07:16:24 AM
Sorry the updates have been delayed by Dragon Age: Inquisition  ...first play through and I'm up to 187 hours, according to the game save time stamp.   I think I am 2/3 of the way through the game but the operations table is getting filled up fast with things after sorting out the Ball...so the next update I hope will get done this week, after the starfire turn.

As for the spellings...Marc's response is correct.  Blame my phoenetic spelling teachers for some of the goofs root causes.  Alas at this stage I won't fix the spelling and just assume that after civilization collapsed and rebuilt itself the new grammer was modified slightly from the old.   That is my excuse and I'm sticking to it with super-glue.

Glad you enjoyed it Garfunkel and I share you hope Jabberwokkie is less brutal than Ivanhoe.  Ships are being built for it...still up in the air over if the (now) CLEs...even with the current 12k km per second dual turrets... are worth the effort to build.

ADDED IN EDIT:  Due to a desire to finish DA:I the update will be delayed...212 hours into the game now...and still 2/3 done.  Working on the Deep Roads DLC...stuff keeps showing up to do!
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on December 18, 2015, 09:08:44 AM
Knock knock Paul, how is the Northern Coalition faring? Don't let the silly fantasy worlds lure you away for good  ;)
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on December 29, 2015, 08:25:34 PM
Oh jeez, I managed to fall behind on reading this thing by... 13 months, wow.
Good to be caught up, Ivanhoe was a gripping read even if it was a bit of a disaster.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on January 26, 2016, 04:16:21 PM
ah so that is what the bit about the 16.01.16 meant ah well...have to reproduce this then...ah well my bad.  I am finished with my first warrior play through on DA:I and it came in at about 310 hours give or take a few.  Bioware took the complaints about insufficient content to heart.  I'm currently migrating to the new win10 comptuer but I can say both starfire and aurora are up and running there.  I meant to do this over the holidays but my update to win10 and lack of memory on passwords meant I had no access to things...I now have access2016 so maybe I can fix the issue myself...  Ivanhoe was a disaster...the NCN is hoping Jabberwocky will go better.

AD 2310 (January) NCC Status Update

The NCC has been doing well maintaining a steady flow of vital materials to support their colonization efforts through BIC and also supplying the needs of the Navy.  The upgrades to the new engines are leaving the Galacite stockpile at pecarious levels but so far the previous collapse has been averted.  At the moment the NCC is in the process of expanding one shipyard in terms of slip capacity to handle the Heavy Crusier Hull, and a second shipyard in terms of number of 1500 tonne slips it has to enable production of the Armed Pinnace.  The fact the expected DDE has become a CLE and the hope that the CVE could be based around a heavy frigate hull has caused concern as it seems the smallest viable carrier hull will be the light cruiser.

A significant amount of BICs lift is now dedicated to the Rossetta run simply to transport the recovered research facilites to Earth.  This has lead BIC to consider the next hull size and to propose a true heavy lift formation with pure cargo capacity to allow for transport of installations that are larger than the typical factories or mines.  BIC has suggested a comercial hull of 90K tonnes, twice the current 45K used for some ships, and nearly three times the smaller 35K tonne ships.

Colony Status Update

Colony      Administrator    Population [Col Cost] Fuel [M-litre] Maint. Sup  Facilities
Earth           T. Buxtorf         1851.5 m                    9.98               1920     MA:3; CoSP:1; SY:10(28); MaF:70;CoF:346; OF:50; FF:15; FR:100; M:8; MD:2; RL:28.37; FC:10; GFTF:5; DSTs:10
Mars            T. Wong           222 m [37]                   --                    --       CoF:10; M:50; TeF:15; FC: 5; DSTs:6
Luna            S. Telgen         212 m [200]                 --                    --        CoF:10; FC:5
Io              S. TyygRson       116 m [566]                 --                    --        M:50; TeF:3
Calisto          C. Balis             63 m [568]                 --                    --        M:100; TeF:3
Venus          N. Murray       20.5 m [2500]                --                    --        AM: 60; 1 O'Neil Class Orbital Habitat (population: 0.25 m)
Ganymede J. Sanderson       2.2 m [565]                  --                   --         TeF:3; DSTs: 6
Faewald      L. French         40.8 m [299]                21.2                 --         CoF:97; M:124; DSTs:2 (Pop Growth: 5.8%)
Biforst      C. Cayouette        6.6 m [200]                23.8                 --         CoF:16; M:32; DSTs: 2 (Pop Growth: 12.5%)
Rosetta    S. Whitehouse      4.0 m [200]                19.7                 --         CoF:11; M:22; DSTs:2; AM:9; TeF:2; RL:3.4 (Genic Mod Fac: 2) (Pop Growth: 10.5%)
Arboria         A. White          3.4 m [29]                    --                   --         CoF: 5; M:10; DSTs:2 (Pop Growth: 10.5%)
Poesidean K.Gardemal             2.6 m                      9.3                  --          CoF:8; M:13; DSTs:2 MD:1 (Pop Growth: 12%)
Forge      B. Haegwinson     0.01 m [4573]             23.4                 --          DSTs: 2; AM:5

AM: Telepresence Operated Mine, CoF: Construction Facility, CoSP: Commercial Space Port, DSTs: Deep Space Tracking Array, FC: Financial Centre, FF: Fighter Factory, FR: Fuel Refinery, GFTF: Ground Force Training Facility, M: Mine, MA: Military Academy, MaF: Maintenance Facility, MD: Mass Driver, OF: Ordinance Factory, RL: Research Centre, SY: Shipyard (slips), TeF: Terraformer Engine

Mineral Reserve on Earth (tonnes)/Off Planet Production (tonnes/year)

For most minerals the NCC stockpile stewardship has resulted in continous growth over time.  Corundium has slowly been increasing as the NCC strickly limites the total number of mines produced per year to allow a small surplus to accumlate.  Boronide and Vendarite are both critical materials but with the increased production in Alpha C of boronide and the mines starting up in Arboria these minerals are considered low risk.  Galicite is an issue and the NCC monitors its use continously, but with the refits to new engines an ongoing process plus new constructions it is clear that the stockpile will remain at the critical level for the next 5 years or so.  However, expansion of the mines on Venus and Poesidean will bring in more of this valuable mineral.  Unfortunately production on Faewald is starting to decline but this is compensated by the new production from NCC sponsored mines on various comets in Sol.

Mineral              Earth Stockpile  (Prod.)   Faewald (Banshee)      Biforst    Other Extra Solar   Other Sol  Civillian Purchaces
Duranium                   149K                           2282 (207)            442             998                   1113               14483
Neutronium                113K                           1711 (69)              442            49                     1570                 
Corbomite                    48K                           2567 (23)              515            77                     378   
Tritanium                     50K (26)                   1141 (23)               368             29                     322                  1680
Boronide                      14K                           2852 (207)            221             --                      662
Mercasium                   42K                           856 (13)                147            59                      1324
Vendarite                     12K                           -- (23)                   515             199                    686
Sorium                         70K                           2282                      74               39                      858                 1920
Uridium                      126K                           1426                      515             10                      1500               6355
Corundium                   31K                            -- (23)                   74               175                    2904
Galicite                          4K                            1312                      74               366                   2164

Budget

The NCC is operating at a net positive cash flow situation, something that pleases the Assembly who siphon any surplus off for "general funding" typically.  The bulk of the income is from taxation on the population as although there is significant shipping between the various Sol colonies their economic needs are still in the early development stage.  The bulk of the expenses is the purchase of minerals from the corporations mining them. 

Income Sources
Basic Taxation: 83.5%
Export Tax: 5.9%
Shipping Tax: 5.9%
Liner Passenger Tax: 2.8%
Total Income: 97.8K

Expenses By Type
Civillian Mineral Purchaces: 43.8%
Research: 17.8%
Ship Construction: 15.9%
Installation Construction: 9.3%
Maintenance Facility Operation: 3.4%
Shipyard Modifications: 3.2%
Orbital Habitat Construction: 2.5%
Ordinance Production: 1.2%
Ground Force Training: 1%
Civllian Fuel Purchaces: 1%
Total Expenses: 62.5K

Research Activities

Research has switched over from production of usable systems to more break thru type research so nothing new is expected for some years.  The NCN may change tasks for the CoE for Missile Technology but at the moment it is content to see wha the researcher will produce.  Labs brought back into operation on Rosetta will bring some dates forward but it takes a considerable amount of lift-time to get them to Earth.

Centre of Excellence                    Chief Scientist                         Topic                    Expected Completion Date
Economic Development                     Dr. I. Doan              Construction Rate 20 BP                29.07.2311
Economic Development                     Dr. S. Patel             Shipyard Ops 30% Time/Cost         30.05.2312
Terraforming Technology                  Dr. K. Holmkellson   Terraforming Rate 0.0025 atm        06.07.2315
Propulsion Studies                           Dr. H. Sinclair              Stellarator Fusion Tech               04.06.2313
Sensors & Onboard Electronics          Dr. L. Herz               Active Grav Sensor Str:16             30.09.2311
Defensive Systems                           Dr. M. Fowler                  Gamma Shields                     08.07.2312
Missile Technology                            Dr. T. Brashear            0.75size/2x Launcher                05.02.2311
Laser Technology                              Dr. S. Hildibjornson    Turret Tracking Speed (5000)      03.09.2317

Civillian Shipping Concerns

From the point of view of the NCC far too many Civillian ships exist, and far too many of them are colony ships.  Thankfully they haven't access to the extra solar colonies as percipitously and calously dumping nearly 2 million colonists on some of the colonies would be catastrophic.  Most of the shipping is done by one firm but there is strong competition between the next two.  The remaining firms struggle to make ends meet.

Company                            Tonnage    Freighters  Colony Ships Liners Fuel Refiners     Share Price (Current/Max)
Willamson Logistics              1.924 m            22            19            2          11                        45.73/47.73
Hvitkarrson Carrier Ltd         1.304 m            17             8             2           4                        28.85/28.85
Burns Freight and Logistics   0.708 m            13             5             0           0                        15.07/21.78
Lloyd Container Limited        0.692 m            14             6             2           0                        14.73/14.73       
Dillahunt Container Line       0.379 m              7             1             0           1                          7.54/7.54
Mahmood Transport Group   0.084 m              2             3             0           0                          2.23/2.33
Fagnan Colony Co.              0.085 m               1            1              0           0                         2.20/ 2.23
Snaerisrson Carrier Co.        0.024 m              0             1             0           0                          0.94/2.04
Title: Re: The Northern Coalition (AAR)
Post by: Bryan Swartz on January 27, 2016, 02:32:51 AM
Whatever uneven-ness may exist in the updates, the important thing is that you are back doing them!

Yay!!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on January 28, 2016, 02:21:15 AM
Just waiting to sort out the question of the morale bug...I have another update for 2310 in the pipeline.  It was frustrating not being able to work on this over the holidays...but the win10 update doesn't preserve your existing email accounts and I forgot (since I use it like every 5 years) my email password so I was looped. 

AD 2300 (January) A Few Notes...

It should be mention that the NCCFB (Fuel Board) is mandated to keep the fuel farm at Earth at 10 m litres.  They have been doing so by a combination of purchasing civillian fuel from the harvesters at Jupiter and running the existing refinery complex on Earth.  The refineries operate at the moment at a duty cycle of about 40-60%.  The Tribal and Fallen's are currently working up doing training and this is putting the most stress on the Earth Farm.  The reason they don't run the refineries full out is that the sorium production is limited and they want to keep the stockpile high.  The hope was they could use just the civillian harvesters but the draw down from military ships is too large.

The O'Neil wasn't as successful as it was hoped it would be but the NCC doesn't see it as possible to not make the 10 they more or less promissed, they just hope that eventually they will see population that can opperate ground facilities from the effort.  Regardless on humanitarian grounds getting population off that hell hole is hard to argue against.  All extra solar colonists come from Venus at the moment and even when ships aren't transporting population out of Sol they do a short Venus-Mars hop.

Mars now has an atmosphere that is largely earth-like (0.2 atm O2 and at the moment around 0.6 atm N2 plus a small amount of C02 and H20).  One further shift in albedo will bring the final temperature up to just inside human norms.   Rosetta is at 5% O2 and climbing so it is on track to be a world that requires no supporting infrastructure.  The O2 levels on the world in Alpha C that is being terraformed (Caldheme) are slowly dropping down but it is a slow process, the NCC is considering starting up a small colony there to operate Terraformers built on Faewald.  But Faewald needs some further increase in its industrial park.

The NC Army has now 10 combat Brigades on Earth, and is filling out the brigades to the typical standard of 2 Mobile Infantry Battalions and 1 Support Battalion (Garrison) while there is 3 Extra- Solar Brigades each with 2 combat Battalions, 1 Support Battalion and Local Recruiting and Training Cadre.   1 Independent Engineering Brigade is deployed on Rosetta while 2 more are present on Earth and more are being trained.
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on January 29, 2016, 09:43:24 PM
It lives! Welcome back.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 01, 2016, 03:06:12 AM
It lives but with good news and bad news.  The good news is with a lot of help from Steve, who performed the minor miracle of remote assistance via board messaging, I have now had two growth turns without error messages...given I was up to 50 or so clicks that is a major improvement.  I still don't have short turns for 5 days but at least I can go away and come back to see the new turn waiting not click-frenzy and more waits.  I hope by messing about with the CrewMorale list I didn't bork anything up...but we shall see.  Anyway that is the good...the bad is that this week for me is exceptionally busy so I will not likely get an update out until next week, there is a slim chance I may get it out this week but it is rather slim.  I will say again "Thank You Very Much Steve" curring that problem is a huge improvement for me.  Also if my purusal of the database is any indication it was not my ships that were the problem...but the NPR ships that had hundreds of millions of seconds of life on them.

Current game date is January 2311 so the AAR is relatively current.  I will say that I am indulging in strategic thought right now about how to proceed for the future.  Bascially up to now the NCN has maintained a fairly interoperable design strategy...same passives, same weapon systems, same missiles across the FG, DD, CL and PDCs.   They are now strongly considering moving to a more diverse array of launch systems and missiles plus the Heavy Cruiser is very likely to have a new DPPD-Array plus fire control.  The only thing that is tied to hull size is the anti-missile sensor and that will clearly be larger for the heavy cruiser.  But this has to be balanced by the research cost and the future management issues.   Also how to employ ships has come up...but here the interaction with maintenance support and fuel facilities really comes into play.  Not sure what way I will come down on most of this...and the NCN wants to gett Jabberwocky into full planning.  But for that they need ships built and worked up...so it is in all likelyhood 3+ years away.   Something else that worries the NCN.  Plus the question of colony protection.  Lots of things are happening basically but I'm not sure how interesting they are compared to ships exploding.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 10, 2016, 11:22:18 AM
I can but hope the next updates go faster.  I will say right now that the lack of multiple clickings every production turn has improved my enjoyment of the game significantly.  I can be hope that I've not screwed up anything with respect to crew morale while playing about in the Database.

AD 2310 (January to June)  Dealing with the Details

Outside of an issue with the current stockpile and production levels of Galicite the NCC is happy with the overall state of the union.  Their current priority is a transfer to Earth, as fast as possible, of the Abbaa research facilities brought back into operation on Rosetta.  They will retain HLG I for Alpha C and use, for a single run, HLG IV, which will then return to its normal run to Poesidean, but all other HLGs (II, III, V, VI) will be shifted to the Earth-Rosetta run until all facilites are transfered.  Supporting this effort is ICG VI and ICG VII.  These two ICGs are still limited to 334 km/s but are coming up for replacement in the next 18 months.  In sum between 4 Heavy Lift Groups and 2 ICGs 92% of a research centre can be moved from Rosetta to Earth with a single round trip.

The NCN is seeing a significant number of onboard systems developed, which will have to be incorporated into new designs.  The current plan is to wait for a large number of systems to be present to limit overall the number of refits that are necessary.  The overall changes brings the performance of the NCNs new ship designs up significantly and with the improved gravitic sensor performance that is anticipated essentially a total replacement of existing sensor and missile targetting hardware will be necessary.  The development of the twin laser DPPD-Array; however, produces a system that in the mandated amount is just too large to be mounted in a Destroyer hull, so the DDE becomes a CLE.  More troubling is the new hanger deck development, which proves to be larger than hoped for.  Sufficient hanger capacity to carry a flight of three armed pinnaces turns out to require a light cruiser hull.  The design process is still in the early phase and no clear favorite has so far made it out from BuEngineering.  Regardless it is looking like that even a CVE will be a substantial investment.

The NCN is adopting during this time a new organizational structure:
1st Fleet composed of TF1, and TF2
TF1 composed of TG1, and TG2
TF2 composed of TG3, and TG4
TG1 composed of 1st SQN (Heavy Frigate), 2nd SQN (Heavy Frigate) and 3rd SQN (Monitor)
TG2 composed of 4th SQN (Corvette), 5th SQN (Heavy Frigate) and 6th SQN (Heavy Frigate)
TG3 composed of 7th SQN (Light Cruiser), 8th SQN (Destroyer) and 9th SQN (Escort Light Cruiser)
TG4 composed of 10th SQN (Heavy Cruiser), 11th SQN (Destroyer) and 12th SQN (CVE)

TG1 is responsible for Sol System Security; TG2 is responsible for Outer Colony Security; TG3 is responsible for Combat Support; TG4 is intended for Combat Missions


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2310 (January 21) Construction of the first orbital habitat of the O'Neil class ends and it finishes its transit to near Venus orbit on Febuary 2.  250 000 lucky citizens are able to establish businesses and homes on the orbital city soon after.                     
2310 (March 22) Construction of tools for 10 Construction Factories completed                  
2310 (April 21) Heavy machinery for 5 Mines is farbricated                    
2310 (May 27) Construction of 5 Maintenance Facility ends                  
2310 (June 25) Heavy machinery for 5 Mines is farbricated and heavy machinery for five telepresence operated Mines has begun      

Code: [Select]
O'Neil class Orbital Habitat    1,267,650 tons     268 Crew     2536.2 BP      TCS 25353  TH 1200  EM 0
47 km/s     Armour 1-1043     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 2     PPV 0
MSP 3    Max Repair 75 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Habitation Capacity 250,000   

MAN I CE-300 (4)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 250,000 Litres    Range 0.7 billion km   (163 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes

The NCC's first orbital habitat design.  It is mobile enough to move from Earth orbit to Venus and can support 250 000 people comfortably. 

Secondary Industrial Tasks                        
2310 (February 16) Tools for a new Construction Factory completed                  
2310 (February 21) Construction of Maintenance Supplies x25 completed                  
2310 (March 22) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                  
2310 (May 12) Heavy machinery for a Mine is farbricated                 
2310 (May 17) Construction of Maintenance Supplies x25 completed                  
2310 (June 16) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32 and fabrication of tools for a new Construction Factory begins

Missiles and Fighters                           
2310 (February 7) Construction of 48 Arrow II Anti-Ship Missiles (Batch 2) completed                  
2310 (February 16) Construction of 120 Falcon II Counter Missiles (Batch 1) completed                  
2310 (March 28) Construction of 48 Arrow II Anti-Ship Missiles (Batch 2) completed                  
2310 (April 21) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                  
2310 (June 3) Construction of 48 Arrow II Anti-Ship Missiles (Batch 2) completed               
2310 (June 25) Construction of 120 Falcon III Counter Missiles (Batch 1) completed and construction of a further 120 Falcon III Counter Missiles (Batch 1) begins                  
2310 (May 2) Fairmile D1(EW/SAR) 013 (Fairmile D1(EW/SAR)) built and assigned to DD Assiniboine                     
2310 (June 25) Fairmile D1(EW/SAR) 014 (Fairmile D1(EW/SAR)) built and assigned to CO Quiver II and construction of the next Fairmile D1(EW/SAR) begins
                           
Civillian Operations
                     
2310 (January 3) HvÝtkßrrson Carrier Limited has launched a new HvÝtkßrrson H3 class Fuel Harvester                     
2310 (January 21) The supply of Tritanium on Crommelin has been exhausted                     
2310 (May 2) HvÝtkßrrson Carrier Limited has launched a new HvÝtkßrrson H3 class Fuel Harvester                     
2310 (May 7) The supply of Duranium on 2004 NT33 has been exhausted                     
2310 (May 12) The civilian mining colony on Neujmin has been expanded to 30 civilian mining complexes                     
2310 (May 12) The supply of Tritanium on Chernykh has been exhausted                     
2310 (May 12) The supplies of all minerals on 2004 NT33 have been exhausted. The civilian mining operation is therefore shutting down and the civilian mining complexes will eventually be redeployed elsewhere Yeah right...sure they will be!            
2310 (May 27) The civilian mining colony on Neujmin has been expanded to 31 civilian mining complexes                     
2310 (June 3) The civilian mining colony on Crommelin has been expanded to 11 civilian mining complexes                     
2310 (June 16) Williamson Logistics has scrapped Williamson H2 110 (Williamson H2 class) due to its replacement by a new Williamson H3 class Fuel Harvester                     
                           
Research Developments
                  
2310 (January 16) Dr. VíkingR Hœkillson's team has completed research on improved ion focal systems to enhance engine thrust (Maximum Engine Power Modifier x2) and begins work on the first controlled fusion power plant basis technology (Stellarator Fusion Reactor Technology) and at the same times turns over laboratory space to Dr. Harvey Sinclair for use in developing practical uses of the ion focal systems.
2310 (January 16) Dr. Leopold Herz's team demonstrates the improved Phased Array Threat Detection system to the Navy (Bell Phased Array P3-24) and beings work with NorTEL engineers on upgrading the standard NCN thermal sensor (NorTEL IR Array 2-3)
2310 (January 16) Dr. SigræifR Hildibjörnson's team demonstrates the Skunkwork project to select Naval Brass who are overjoyed with its performance (Dilahunt APDK F2 10cm) and starts work with Toronto Arsenal on a longer ranged DPPD-array (TorAr Defenceman Laser Array)                     
2310 (January 21) Dr. Harvey Sinclair's team along with Rolls Royce demonstrates the latest generation counter missile engine to BuEng (RR Brightflare IE-Mi-02) and then begin work on the next gen engine for larger missiles (RR Strong-Focus IE-Mi-12).  It is is still not possible to make a counter missile able to match the Wolvers Magic Missile.                  
2310 (January 27) Dr. Tristan Brashear's team delivers the build to print design of the next generation of safe shipboard missile storage (Boeing SBMAG II) and begins work on the next generation of Falcon Counter Missile employing the Brightflare engine (Falcon III Counter Missile)                  
2310 (February 2) Dr. Harvey Sinclair's team demonstrates the prototype large missile engine to BuEng (RR Strong-Focus IE-Mi-12) and turns its attention to a new engine for the planned armed pinnace project with engineers from Bombadier (Bombadier Spacejet IM-200)                  
2310 (February 16) Dr. Tristan Brashear's teams efforts are approved by BuEng who recommends immidate adoption of the latest Falcon as the standard NCN counter missile (Falcon III Counter Missile) and they begin working on improved missile handling and storage for Planetary bases (PDC STDMG 5 (Improved))                  
2310 (February 21) Dr. Leopold Herz's team delivers the build to print design for then latest shipborne thermal sensor (NorTEL IR Array 2-3) and with Bell engineers starts work on the passive array employed by the Scout class for probe work (Bell Phased Array P5-40)                  
2310 (February 29) Dr. Harvey Sinclair's team along with Bombadier engineers demostrates the latest small craft engine to the navy (Bombadier Spacejet IM-200), the laboratory space is returned to the main effort to bring the sun's energy source down to earth.               
2310 (March 8 ) Dr. SigræifR Hildibjörnson's team demonstrates the longer ranged DPPD Array to the Navy (TorAr Defenceman Laser Array) and begins work on the "Escort" turret representing the first use of multiple arrays in a single mount by the NCN (TorAr Goalie Twin Laser Array)                  
2310 (April 3) Dr.  Morgan Fowler's team delivers the design for the NCNs next generation of magnetic barrier (GE Barrier B206) and commences work on improved super conductors and better intergration in ship hulls (Gamma Shields)                  
2310 (April 9) Dr. Tristan Brashear's team delivers on their promise of improved efficiency in missile handling for ground bases (PDC STDMG 5 (Improved)) and along with Nordion works to develop a counter missile launcher with improved cycle times (Nordion Target CM Launch System)                  
2310 (April 15) Dr. Tristan Brashear's team demonstrates their higher speed cycling counter missile system to an estatic naval audience (Nordion Target CM Launch System) and begins work to bring the same cycle speed increase for the planetary bases (PCM Silo CM1-2)                  
2310 (April 15) Dr. Leopold Herz's team delivers build to prinnt documentaion for the long range phased array for intial probe ships (Bell Phased Array P5-40) and returns to theoretical research into graviton pulse generation (Active Grav Sensor Strength 16)               
2310 (April 21) Dr. Ben Knowles' team has completed research into (Hangar Deck   ) per agreement the laboratrory space is turned over to Dr. KnaeikiR Holmkellson for research into improved terraforming methodologies (Terraforming rate 0.0025 Atm)            
2310 (April 26) Dr. Tristan Brashear's team completes the design for the improved planetary counter missile silo (PCM Silo CM1-2) and in cooperation with Nordion works to speed up the launcher cycle time for anti-shipping missiles (Nordion Arbalist II ASM Launch System)                  
2310 (May 7) Dr. SigræifR Hildibjörnson's team demonstrates the new CLE armament to BuEng (TorAr Goalie Twin Laser Array)   and commence work on a Skunkwork project that will represent the basis for all Earth's planetary defence bases, and make these the most advanced beam weapons fielded by the NCN (TorAr Backstop II Triple PDCFDT)
2310 (June 16) Dr. Tristan Brashear's team finishes speeding up the space born anti-ship missile launcher (Nordion Arbalist II ASM Launch System)and uses those results on the more easy to handle planetary anti-shipping silo (PSAS Silo M5-2)                  

Code: [Select]
Falcon III Counter Missile Size: 1 MSP  (0.05 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 18
Speed: 19200 km/s    Engine Endurance: 2 minutes   Range: 2.7m km
Cost Per Missile: 0.643
Chance to Hit: 1k km/s 345.6%   3k km/s 108%   5k km/s 69.1%   10k km/s 34.6%
Materials Required:    0.25x Tritanium   0.393x Gallicite   Fuel x52.5

Development Cost for Project: 64RP

The next iteration of the Falcon missile.  It retains the range of the Falcon II but has increased speed.  It is still nearly a factor of 3 too slow to match the Wolver's Magic Missile.

BuEng looks at a new design for the Arrow series of anti-shipping missile utilizing the new RR Strong-Focus engine.  The missile would have reduced range compared to the current Arrow II and Arrow IIL in service.  This would be acceptable from the ship borne missile use perspective but not ideal for the planetary bases.  It was decided to not update the anti-shipping missile until changes could be made in the aviaonics and strike package at the same time.  It is clear; however, that in the future it may be necessary to produce parallel missiles for both planetary bases and ships.  It is also clear that a counter for Wolver fire confusion systems has to be found.

Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol
2310 (February 29) Petrol (Petrol (IU) class) built and assigned to Fuel Harvester Group I and the ship departs immediately for Jupiter.                  
2310 (March 22) Benzene (Petrol (IU) class) built and assigned to Fuel Harvester Group I, which is currently at Jupiter.                  

Civillian Yard: S/A Ansaldo Shipyards, Sol
2310 (March 22) Loch (Loch (IU) class) exits the construction slip and is assigned to Fuel Harvester Group I, which is currently at Jupiter.  The complement of FHG II is now complete.

Naval Yard: New London Ship & Engine Co., Sol
2310 (January 27) 500 tonnes of capacity added (Total: 5000 tonnes)                  
2310 (March 8 ) 500 tonnes of capacity added (Total: 5500 tonnes)                     
2310 (April 15) 500 tonnes of capacity added (Total: 6000 tonnes)                  
2310 (May 22) 500 tonnes of capacity added (Total: 6500 tonnes)                  
2310 (June 25) 500 tonnes of capacity added (Total: 7000 tonnes)                  

Naval Yard: Old Norfolk Naval Yards, Sol
2310 (May 7) Reece Booth, Peter Morganrot, and Michael Wells (Fallen Mod1 class) complete their refits                  

Naval Yard: Victorias Esquimalt Graving Dock, Sol 
2310 (April 15) Saxifrage and Red Lilly (Flower Mod2 class) are built and assigned to 6th Squadron Support Group                     
2310 (May 7) Waterloo (Wounded Knee Mod2 class) completed and assigned to 1st Squadron Battlegroup                     

Naval Yard: Irving Shipbuilding, Sol
2310 (June 3) Slipway added (total: 2)                     

Northern Coallition Army                     
2310 (January 21) 9th Bde HQ trained                  
2310 (March 8 ) 10th Bde HQ trained; this completes the planned for 10 combat Brigades of the NCA.            
2310 (March 8 ) Peacekeeper HQ (North America) trained               
2310 (March 14) Peacekeeper HQ (Eurozone) trained               
                                                
   
Spaceframe Renewal Program

It is getting to the point that the bulk of the NCNs combat ships with extensive time on their space frames have been scraped and rebuilt.  The first 3 Virtue class OWPs are scraped to be rebuilt as monitors.  BICs freighter fleet is nearly all ion drive equipped and work is begining on clearling out the older (HP) varients of the mobile fuel harvester classes.

NCN Paid Off List                       
2310 (January 27) Faith, Loyalty, and Steadfastness (Virtue class) scrapped. Recovered Components: 12x TorAr Goaltender II Laser Array, 6x Grundig Sureshot Mk1-25/20X  BFC, 6x CANDU AHW 6MW, 3x Bell Phased Array P3-15, 3x NorTEL IR Array 0-3, 18x GE Barrier A119, 3x Seimens SCMS Vigilant Plus 51/4-0050, 30 000 Litres Fuel               
2310 (February 16) Stirge (Gargoyle Mod1.2 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Nordion Buckler CM Launch System, 2x Boeing SBMAG, 5x Rolls Royce NP E-M40Si, 1x Bell Phased Array P3-18, 6x GE Barrier A117, 1x NorTEL IR Array 1-3, 1x Seimens SSS 63-3000, 1x Seimens SCMS Sentry II  62/3-0050, 350   000 Litres Fuel            
2310 (February 21) Amber and Chromium (Bauxite Long Range (EE) class) scrapped. Recovered Components: 1x MAN NP CE-200, 1x Seimens Civ Navi 2M/5000, 5x Cargo Handling System, 1x NorTEL Civ IR Telescope, 250 000 Litres Fuel      
2310 (May 12) See (Loch (HP) class) scrapped. Recovered Components: 1x Saab CJX 2-600   , 5x Sorium Harvester, 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 3x MAN NP CE-100, 152 671 Litres Fuel   
2310 (May 17) Kerosene and Essence (Petrol (HP) class) scrapped. Recovered Components: 18x Sorium Harvester, 2x NorTEL Civ IR Telescope, 2x Seimens Civ Navi 2M/5000, 6x MAN NP CE-100, 305   342 Litres Fuel      
2310 (June  16) Wild Rose and Purple Violet (Flower Mod1.1 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Boeing SBCM Cell, 6x Nordion Buckler CM Launch System, 10x Rolls Royce NP E-M40Si, 2x Bell Phased Array P3-18, 2x Seimens SCMS Sentry II  62/3-0050   , 2x Seimens SSS 63-3000, 2x NorTEL IR Array 1-3, 2x Saab JB3-90E1, 12x GE Barrier A117, 529 450 Litres Fuel      
   

BIC Operation in AD Leonis   

The increased speed of the various transport groups and the focus on transporting the alien research laboratories to Earth has resulted in Forge traffic control being even busier than usual.  Heavy Lift Group V arrives on January 3 the same day that the ships of Heavy Lift Group IV depart.  Heavy Lift Group V breaks orbit on January 9.  On January 21st Heavy Lift Group II makes Forge orbit and departs for Sol on Febuary 2.  On Febuary 11 Heavy Lift Group VI arrives to refuel and heads off for Rosetta on Febuary 16.  ICG VII arrives on March 17 and departs on April 15 for Sol.  On April 23 Heavy Lift Group III arrives from Rosetta and departs for Sol on May 2.  On May 1 Heavy Lift Group IV arrives at Forge to refuel and departs on May 7.  On May 2 ICG VI arrives at Forge and the ships depart on June 3 for Sol.  On May 21, Heavy Lift Group II makes Forge orbit of refueling and the ships depart on May 27.  That same day FHG V, VI, and XII arrive to add to the Forge Farm, the ships crews will be on shore leave until June 25 and the ships are back harvesting on June 26.  On June 3 ICG VIII arrives and departs on June 16.

In eartly January 6th and 5th Squadrons complete the exchange of responsibilites for the Wolver watch in Wolf 358.  6th Squadron arrives back in Sol for overhaul and crew leave on January 23.

                           
BIC Operation in Alpha Centauri                       

Faewald's industrial park is operating full out to produce sufficient housing and life support for 1.5 million people Infrastructure x450+ and a good part of this is put into warehouses against future need.  The gap between the population and the supply is slowly but steadily increasing to the collective relief of Govenor House and the NCC administration on Earth.  The steady stream of transports continues.  On January 3 ICG IV arrives at Faewald and the ships finish shore leave along with those of Heavy Lift Group I with both groups departing on January 9.  On January 13 ICG II arrives at Faewald and is turned around and departs for Sol on Febuary 7.  On March 3, Interstellar Terraforming Mission III makes Faewald orbit to give the ships crew long awaited shore leave, the crews are on leave until May 12 and the ships return to Caldheme on May 22 to resume removing oxygen from that planets atmosphere.  On April 26 FHG X arrives to add to the Farm and the ships crews are back onboard for a departure on May 22 resuming harvesting on May 28.  On May 2 ICG I arrives and the ships depart for the journey back to Earth on May 7.  On May 8 ICG III arrives in Faewald after picking up the minerals produced on Banshee and they then load Faewalds mineral production and depart for Earth on May 17.

                           
BIC Operation in FL Virginis

Biforst Traffic control is mostly monitoring the various groups transiting to or from Rosetta though in most cases the ships stop briefly at Biforst to unload colonial lifesupport and prefabbed housing or tools and machinery.  The local industrial park produces additional housing and lifesupport for 0.4 m people Infrastructure x80+ in this time period, maintaining a comfortable margin against the needs of the growing population.  On January 5 FHG VII arrives to add to the Farm and the harvesters depart for Valhalla on Febuary 7 and are harvesting the next day.
      
                           
BIC Operation in Gl 493.1

Poesiden continues to grow steadily, approaching 3 m inhabitants.  The local industrial park continues to expand the amount of mining and fabrication machinery available in system.   On Febuary 29 enough teleoperated machinery is completed for a standard mining installation.  It will be transported to Moon VI by the ships of ICG VIII which arrived on March 2 and completed crew leave on March 8.  After the teleoperated mine's machinery was completed the industrial park turned to making fabrication tools to expand its capacity.  Heavy Lift Group IV departed for Sol on January 9.  On May 9 FHG XI arrived to bolster the Farm, the ships departing for Amphirite on June 16 and arriving a day later.
                  
                           
BIC Operation in Gliese 408   

The colony continues to expand.  The local industrial park is concentrating on air conditioning and pre-fabricated housing producing enough for 0.69 m colonists Inftrastructure x20+ .  The 1st Geosurvey team continues its efforts, Moon 12 being confirmed to be without transnewton resources on April 3.  The team moves on to moon 13.
                  
2310 (April 3) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A VI - Moon 12                     
2310 (April 3) 1st Geosurvey Team dropped off on Gliese 408-A VI - Moon 13                     
                        
                           
BIC Operation in Gliese 526

Rosetta's industrial park continues to produce generic life support and prefabricated housing, warehousing enough for 0.3 m Infrastructure x60+ against future use on another colony.  On April 28, Heavy Lift Group V arrives, discharges its colonists and loads Abbaa research lab materials, departing for Earth on May 12.  On June 11, Heavy Lift Group VI arrives lands their passengers before loading Abbaa research lab materials and departing of Earth on June 16.  The 1st NC Construction brigade has little luck returning other Abbaa installations to operational status but at least doesn't trigger another robotic incursion.
                  
2310 (February 29) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair                     
2310 (March 28) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair                     
                           

Outsystem Survey Operations   

Gliese 488

Alpha and Beta Grav Survey Missions plus IS III complete their survey of the system on April 10.  The ships return to Ross 695 on April 29, are back in AD Leonis on June 4 and are nearly on the Lalande 21185-Sol jump point by June 30.
                  
2310 (March 14) New Jump Point found in the Gliese 488 System                     
2310 (April 10) Gravitational Survey Completed in the Gliese 488 system. The system has a total of 2 jump points                     
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 13, 2016, 06:22:46 AM
Apparently OS10s MS Edge doesn't play nice with the board...I can't get the buttons in the editor to work anyway.  The current game time is April 2311 and the dreaded clickfest is a thing of the past but I've had some oddities with crew deployment times but I figure my heavy handed buggering about in the database is the cause of that and as each ship does either a shore leave or overhaul this will sort out.

AD 2310 (July) to (December) Sorting Out What Is Up

The NC has been growing steadily in size, now stretching from the West coast of North America to the East though the penetration into what was the central US is limited to settlements along the Mississippi River.  The PRIME (Preservation, Reclaimation, Integration , Medicine , Education) groups are struggling with the major cities on both coasts.  Each city is a warren of decaying buildings hiding priceless treasures of the past, with a non-functional infrastructure and an indegious population that has to be integrated into the nearest coalition member state.  This has proven much slower going than anticapted.  The Eurozone is in much the same condition.  The NC has spread along the Altantic and Baltic coasts and reached the middle sea near what was Italy and the southern coast of France.  England, Iceland, Greenland and the Scandanavian countries are full integrated along with the Kola pensula while pentrations inland in what was Russia and Poland are very limited and proceed along the major rivers only.  NCA Engineering assets are constantly being shifted about to assist the PRIME groups.

Strong diplomatic ties exist with the large island nations of the Pacific ANZU and Nippon but contact with the other nations of East asia is far more problematic and diplomatic efforts have been meeting with only minimal progress.  Most of the advanced states (generally but not always "city-states") in the southern hemisphere are also tempermental.  In part due to the NC reluctance to release TN technology but also due to the fact that the patchwork of states that exist come with their own Diplomatic mine fields.   This is not helped by a general flow of people out of these states to the NC where they are then an extra burden on the existing society social services and in the worst case end up on board a Hiber-tube in a colonial company ship scheduled for dethawing whenever the NCC manages to have dealt with the last "dump"...often with a mass grave.  That the Assembly does not move to squash this annoying but money making proposition annoys BICs senior staff in ordinately.  Still thousands make the long journey to join the "promised land" and of course that is a "brain and wealth" drain to the states they left.  This has tended to provoke barriers rather than improve relations.

For the moment internal Assembly politics is the standard and so far the Government and Opposition are largely confined to sniping at each other over shades of grey as opposed to raised flags.  Following Ivanhoe pressure has been put on Fortress command to ensure the security of Earth.  The upgrading of the Forts is expected to proceed smoothly and will dramatically increase the defences against bombardment.  The triple mount significantly improves the capacity of the forts to engage incoming fire and will allow for saturation engagement which computer simulation show should even against a Super Salvo of Magic Missiles be effective...with typically a single turret engaging each missile having a roughly 50+% change to be destroyed.

For the NCN the issue is future deployments.  The heavy frigate is clearly now a minor combatent or pure escort vessel.  It is economical to operate and for "showing the flag" or "picket" type missions ideal.  The NCN has long maintained a high level of standardization, this keeps procurement costs low and simplifies maintenance but it is being called into question over the topic of missiles.  The current Target (size 1) and Arbalist II launcher (size 5) systems cover the basic needs of the shipborne systems but the planetary bases need longer range missiles to make full use of their guidance hardware.  It has been proposed to develop a ground and shipborne based "size 3" launcher and a shipborne "size 7" launcher.  The intermediate sized launcher would be used for the heavy frigates where the mission parameters for either anti-small craft escorts or else jump point pickets require a fast launching but shorter ranged fast missile.  The idea is to make use of the Venom in conjunction with a larger ranged sibling.  This would save space as 3 smaller launchers could replace the existing 2 and possibly the long range guidance system could be removed as well.  The current thinking is leaning towards retaining the mid-sized launcher as standard for bases and the DD and CL classes and moving to the larger missile launcher for the new heavy cruiser class.

This would result is a proliferation of launchers and missiles but the time cost for the development of a new missile type or a new launcher is, compared to many other systems, relatively low.  Further the question of deploying a destroyer as a flagship for each frigate squadron has been raised.  This will require using the Sorcerer class of jump tenders but might enable the standardization of the jump tender on 2 rather than 3 classes.  It is clear that the needs of the NCN and BuSurvey for the same mass limit jump engine differ.  This then leads to the question of how much longer will the hardware of BuSurvey be the current military standard.  It is felt that the next upgrade will likely be the last one where BuSurvey ships are not a generation or more behind cutting edge military technology.  The sole exception is the phased array of the Scout class which will be always updated to best technology can produce.

Planning for Operation Jabberwocky is proceeding and the BuPlan is now determining which system will be the target.  It is clear that another major ship loss will be harder to recover from both economically and politically.  But clearing the Wolver infestation from the systems ajoining Wolf 358 will enable colonization and exploration in that direction to resume.  However, it is evident that in the end the operation will be largely a "recon-in-force" as the exact numbers of Wolver ships are unknown regardless of which system ends up being Jabberwocky's target.

Terraforming operations continue on Mars, Ganymede, Io and Calisto. 

2310 (November 30) The addition of Oxygen to the atmosphere of Io has been halted and the engines resume the production of Nitrogen to thicken the atmosphere.               


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2310 (August 20) Construction of the machinery 5 telepresence operated Mines ends                  
2310 (October 16) Fabrication of the machinery for 10 new Construction Factories is complete            
2310 (November 16) Construction of the machinery for 5 Mines ends                  
2310 (December 15) Construction of machinery for 5 Mine completed ends and work starts on more research space for a CoE.

Secondary Industrial Tasks                  
2310 (August 7) Tools for a new Construction Factory completed               
2310 (August 15) Construction of Maintenance Supplies x25 completed               
2310 (September 11) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32             
2310 (November 2) Heavy machinery for a Mine is farbricated                
2310 (November 7) Construction of Maintenance Supplies x25 completed               
2310 (December 5) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32  and fabrication of tools for a new Construction Factory starts               

Missiles and Fighters                  
2310 (July 20) Construction of 120 Falcon III Counter Missiles (Batch 1) completed            
2310 (August 15) Construction of 120 Falcon III Counter Missiles (Batch 1) completed               
2310 (September 11) Construction of 120 Falcon III Counter Missiles (Batch 1) completed               
2310 (October 3) Construction of 120 Falcon III Counter Missiles (Batch 1) completed               
2310 (October 27) Construction of 120 Falcon III Counter Missiles (Batch 1) completed               
2310 (November 21) Construction of 120 Falcon III Counter Missiles (Batch 1) completed               
2310 (December 15) Construction of 120 Falcon III Counter Missiles (Batch 1) completed and construction of 120 Falcon III Counter Missiles (Batch 1) has begun
2310 (August  15) Fairmile D1(EW/SAR) 015 (Fairmile D1(EW/SAR)) built and assigned to                

Civillian Operations                     
2310 (August 2) The civilian mining colony on Neujmin has been expanded to 32 civilian mining complexes                  
2310 (November 16) The civilian mining colony on Neujmin has been expanded to 33 civilian mining complexes                  
2310 (November 16) The civilian mining colony on Haumea has been expanded to 35 civilian mining complexes                  
                        

Research Developments                     
2310 (July 20) Dr. SigræifR Hildibjörnson's team completes their skunkwork project (TorAr Backstop II Triple PDCFDT) and begins developing better turret pointing systems (Turret Tracking Speed (10% Gear) 5000 km/s)
2310 (August 2) Dr. Tristan Brashear's team delivers the build to print documentation for the next generation of planetary anti-shipping silo (PSAS Silo M5-2) and begins work on reducing the volume of current launchers (Reduced-size Launcher 0.75 Size / 2x Reload)


Civillian Yard: S/A Ansaldo Shipyards, Sol
2310 (October 27) See (Loch (IU) class) built, the See departs for Jupiter to join FHG II arriving on November 12.  FHG II is now complete.       

Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol
2310 (October 3) Kerosene (Petrol (IU) class) built and assigned to Fuel Harvester Group II, departing immediately for Jupiter and arriving on station on October 17         
2310 (October 22) Essence (Petrol (IU) class) built, the Essence departs for Jupiter to join FHG II arriving on November 6.      

Civillian Yard: Robert Napier and Sons, Sol
2310 (July 25) Chromium and Amber (Bauxite Long Range (IU) class) built and are assigned to New Construction:  Shakedown/Training                  

Naval Yard: New London Ship & Engine Co., Sol
2310 (August 2) 500 tonnes of capacity added (Total: 7500 tonnes)                  
2310 (September 5) 500 tonnes of capacity added (Total: 8000 tonnes)               
2310 (October 10) 500 tonnes of capacity added (Total: 8500 tonnes)                  
2310 (November 16) 500 tonnes of capacity added (Total: 9000 tonnes)                  
2310 (December 15) 500 tonnes of capacity added (Total: 9500 tonnes)

Naval Yard: Deschimag A.G. Wesser, Sol
2310 (September 5) Assiniboine (Tribal Mod3 class) built and assigned to the 8th Squadron Battlegroup                  
2310 (October 27) Chippewa (Tribal Mod3 class) built and assigned to the 8th Squadron Battlegroup               
2310 (November 7) Quiver II (Quiver Mod2 class) built and assigned to the 8th Squadron Battlegroup               

Naval Yard: Victorias Esquimalt Graving Dock, Sol
2310 (July 6) Nighthag (Gargoyle Mod2 class) built and assigned to the 1st Squadron Battlegroup                  
2310 (July 20) Roc (Gargoyle Mod2 class) built and assigned to the 1st Squadron Support Group                  
2310 (September 22) Stirge (Gargoyle Mod2 class) built and assigned to the 2nd Squadron Support Group

Naval Yard: Arkangelski Design Bureau, Sol
2310 (September 22) Faith, Loyalty, and Steadfastness (Virtue Mod1 class) are complete and are assigned to 3rd Squadron Battlegroup A   

Code: [Select]
Virtue Mod1 class Monitor    3,550 tons     107 Crew     494.45 BP      TCS 71  TH 21  EM 420
591 km/s     Armour 3-20     Shields 14-300     Sensors 18/18/0/0     Damage Control Rating 2     PPV 20.6
Maint Life 5.64 Years     MSP 174    AFR 50%    IFR 0.7%    1YR 9    5YR 139    Max Repair 43 MSP
Intended Deployment Time: 18 months    Spare Berths 1   

Rolls Royce I E-M42L (1)    Power 42    Fuel Use 23.37%    Signature 21    Exp 7%
Fuel Capacity 10,000 Litres    Range 2.2 billion km   (42 days at full power)
GE Barrier B117 (9)   Total Fuel Cost  95 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Thales MilL-NUV Epee (2)    Range 96,000km     TS: 3000 km/s     Power 6-3     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 0
Grundig Snapshot Mk2-120/16X (1)    Max Range: 32,000 km   TS: 12000 km/s     69 37 6 0 0 0 0 0 0 0
Grundig Sureshot Mk3-60/48X (1)    Max Range: 96,000 km   TS: 6000 km/s     90 79 69 58 48 38 27 17 6 0
CANDU FR 9MW (2)     Total Power Output 18    Armour 0    Exp 5%

Seimens SCMS Sentry 61-0050 (1)     GPS 12     Range 720k km    Resolution 1
NorTEL IR Array 1-3 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Bell Phased Array P3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

This design is classed as a Military Vessel for maintenance purposes

The Virtue class is converted from an OWP to a monitor with the addition of a propulsion system.  The propulsion package is to allow self deployment and station keeping.  The class also exchanges 2 DPPD-Arrays for a pair of Epee barbettes giving it enhanced anti-shipping capacity at the jump point where it is planned to be deployed.  The 6 OWPs will be converted to monitors and then deployed in groups of 3 to the Sol-Wolf 359 jump point for close in defence.            

Naval Yard: Irving Shipbuilding, Sol
2310 (November 30) Slipway added (Total 3) and the software is updated to the production of the Starslayer class Armed Pinnace.               
   
Code: [Select]
Starslayer class Attack Craft    700 tons     28 Crew     147.2 BP      TCS 14  TH 48  EM 0
6857 km/s     Armour 1-7     Shields 0-0     Sensors 1/2/0/0     Damage Control Rating 0     PPV 3
Maint Life 14.75 Years     MSP 66    AFR 7%    IFR 0.1%    1YR 1    5YR 9    Max Repair 18 MSP
Intended Deployment Time: 1 months    Spare Berths 2   

Bombadier Spacejet IM-200 (4)    Power 24    Fuel Use 336.02%    Signature 12    Exp 20%
Fuel Capacity 30,000 Litres    Range 2.3 billion km   (3 days at full power)

Thales MilL-IR Stiletto Plus Rapide (1)    Range 30,000km     TS: 6857 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
DHunt-Tek HUD Alpha II (1)    Max Range: 32,000 km   TS: 6000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 2MW (2)     Total Power Output 4.5    Armour 0    Exp 5%

Seimens SCMS Sentry 61-0050 (1)     GPS 12     Range 720k km    Resolution 1
Burns HiTek FLIR 12 (1)     Sensitivity 1     Detect Sig Strength 1000:  1m km
Burns HiTeK EMTD 16 (1)     Sensitivity 1.6     Detect Sig Strength 1000:  1.6m km

This design is classed as a Military Vessel for maintenance purposes

The Starslayer is the NCNs first attempt at an armed small craft.  The vessel is built around the Thales laser system with engines and reactors at the aft and the minimal crew facilities forward just behind the mirrored beam pointing and focal elements.  The crew lifesupport is sufficient that the vessel can deploy at a jump point or a colony for up to a month but the facilities onboard are spartan and the no spin section is present.  The vessels primary mission is missile defence, and a secondary one is colony protection.  It is not deemed sufficiently robust for independent strike operations.

   
Northern Coallition Army               
2310 (August 2) Penn State Militia trained on Earth                  
2310 (October 16) Michigan Irregulars trained on Earth                  
2310 (October 16) Narva Garrison Bn trained on Earth                  

2310 (October 16) The Morale of Montreal Fusaliers Bn has increased to 104                  
2310 (October 22) The Morale of Sightseeing Sixth Bn has increased to 101                  
2310 (October 22) The Morale of Rocky Rangers Reserve Bn has increased to 104                  
2310 (December 25) The Morale of Michigan Irregulars has increased to 101   
            
                        
2310 (September 17) Colonel Mack Streich has been promoted to Brigadier General and is assigned to command the 7th Brigade.               
      
Spaceframe Renewal Program

On the NCN side only the Flower class Jump Tenders remain to be rebuilt.  With the Fireweed and Pacific Dogwood paid off only 3 remain.  At that point only BIC vessels need to be cycled through the system.

NCN Paid Off List               
2310 (September 5) Fireweed and Pacific Dogwood  (Flower Mod1.1 class) scrapped. Recovered Components: 2x Grumman SCMFC 52-50, 6x Boeing SBCM Cell, 6x Nordion Buckler CM Launch System, 10x Rolls Royce NP E-M40Si, 2x Bell Phased Array P3-18, 2x Seimens SCMS Sentry II  62/3-0050, 2x Seimens SSS 63-3000, 2x NorTEL IR Array 1-3, 2x Saab JB3-90E1, 12x GE Barrier A117, 600 000 Litres Fuel   
2310 (October 16)Titanium and Pyrite (Bauxite Long Range (EE) class) scrapped. Recovered Components: 2x MAN NP CE-200, 2x Seimens Civ Navi 2M/5000, 10x Cargo Handling System, 2x NorTEL Civ IR Telescope, 500 000 Litres Fuel   
2310 (November 7) Hope, Integrity, and Valour (Virtue class) scrapped. Recovered Components: 12x TorAr Goaltender II Laser Array, 6x Grundig Sureshot Mk1-25/20X  BFC, 6x CANDU AHW 6MW, 3x Bell Phased Array P3-15, 3x NorTEL IR Array 0-3, 27x GE Barrier A119, 3x Seimens SCMS Vigilant Plus 51/4-0050, 30 000 Litres Fuel      
2310 (November 7) Great Lakes (Loch (HP) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 5x Sorium Harvester, 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 3x MAN NP CE-100, 209 149 Litres Fuel
2310 (November 16) Gasahol and Hi-Octane (Petrol (HP) class) scrapped. Recovered Components: 18x Sorium Harvester, 2x NorTEL Civ IR Telescope, 2x Seimens Civ Navi 2M/5000, 6x MAN NP CE-109, 440 642 Litres Fuel
                        
                        
BIC Operation in AD Leonis

Forge Traffic Control is busy but less than in the first half of the year.  On August 8, ICG V arrives to give its crew leave after having delivered supplies and colonists to Arboria.  The ships depart for Sol on August 15.  On August 26, FHG IV makes Forge orbit, the ships remain there until September 27 and are back harvesting the next day.  Heavy Lift Groups III and V arrive on August 29 and the ships depart for Rosetta on September 5.  ICG VIII arrives from Sol on September 18 and departs for Poesidean on September 27.  Heavy Lift Group VI arrives on October 4 and the ships break orbit on October 16 making for Earth.  On November 24, ICG V is again in Forge orbit after having transferred supplies and colonists to Arboria, the ships leave for Earth on November 30.  Heavy Lift Group arrives on December 28 stopping to rest its crew on its return journey to Earth.

In the last weeks of August 6th Squadron replaces 5th Squadron on the Wolver watch in Wolf 358.               
                        
                     
BIC Operation in Alpha Centauri         

Faewald's Industrial Park spends from July 20 to August 2 assembling a new PDC of the Tranquility U3 class.  The rest of the time it turns out colonial housing prefabs and new lifesupport systems for 1.5 m colonists Infrastructure x450+ a good part of which are put into warehouses against later need.  On July 9 ICG IV arrives and the ships are turned around and depart for Sol on July 20.  On September 4, Heavy Lift Group I arrives and the ships are on their way back to Earth by September 17.  On November 7, ICG I arrives and the ships depart on the 16th.  On that same day ICG III arrives having passed by unloading heavy mining machinery, swinging by Banshee to collect its processed minerals.  The ships are on their way home loaded with TN minerals on November 21.

                        
BIC Operation in FL Virginis

Biforst's Industrial Park produces enough lifesupport and housing for 0.4 m new colonists Infrastructure x80+ all of which is warehoused against future need.  On July 14 FHG VIII arrives to add to the Farm, the ships remain in Biforst orbit until August 20 and then head back to Valhalla arriving there on August 22 to resume harvesting.  On December 17 FHG VII arrives at Biforst to add to the Farm, their crews able to enjoy the holiday season at the colony this year.
                           
                        
BIC Operation in Gl 493.1

The local Industrial Park completes more fabrication tools to increase its production capacity and then starts working on more heavy machinery for mineral extraction.  ICG VIII arrives on December 20 and unfortunately for the crew departs on the 25th for Earth.  The colony is growing and its population is now generating trade goods.  The fact it doesn't have to worry about housing and lifesupport for the growing population is a clear advantage for the colony allowing its industry to concentrate on adding to the colonies production capacities.

                        
BIC Operation in Gliese 408

Arboria's Industrial Park produces housing and air conditioning for 0.69 m people Infrastructure x20+.  ICG V visits routinely adding new colonists and supplies to the colony.  The 1st Geosurvey Team continues to ground survey the larger moons of the 6th planet in the system.

2310 (November 16) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A VI - Moon 13                  
2310 (November 16) 1st Geosurvey Team dropped off on Gliese 408-A VI - Moon 15                  
                        
BIC Operation in Gliese 526

Rosetta's Industrial Park warhouses sufficient housing and lifesupport for 0.3 m people Infrastructure x60+ while at the same time the orbiting terraformers continue to add oxygen to the atmosphere.  On July 12 FHG IX is in orbit adding to the Farm, the ships finish shore leave on August 20 and are back harvesting at planet VI on August 26.  On August 27, Heavy Lift Group IV arrives with the ships departing for Earth via Forge on September 11.  On September 22 Heavy Lift Group II arrives and the ships depart for Earth via Forge on October 3.  The 1st NC Construction Bde breaks its string of bad luck during this period.  However, they report that they likely have less than 5 years of work remaining before the exhaust the possible finds in the Abbaji city.
      
2310 (September 5) 1st NC Construction Bde has recovered 160 points of abandoned infrastructure               
2310 (October 22) 1st NC Construction Bde has recovered an abandoned Mine                  
                        
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 24, 2016, 11:42:22 AM
This is pretty much bang on the game time.  Any buggering around I did in the database hasn't had any obvious effect that I can't adjust for with a single overhaul cycle.  Right now things are going ok overall, the turn speed isn't super quick but the lack of clicking is really a huge bonus to me as the player.   

AD 2311  (January 1) to (June 30) Gallicite Woes Again...

This time period is relatively quiet for the NCC outside of one particularly pressing issue.  The amount of requested Gallicite is in excess of the current stockpile.  It is not an urgent issue as Gallicite stockpiles on Venus and Faewald cover the deficit.  Still it is troubling, but as this time period also sees all Naval vessels converted to ion drives.  This redueces the demands for the refits to BICs fleet of freighters, harvesters, and terraformers.  New Naval construction will add to this demand but modern Naval warships take over a year to build from scratch so there is a more distributed demand on the Gallicite reserve.  There is considerable pressure from both the NCN and BIC to finish the modernization program of their ships and to accept that the reserve may dip to lower than desired values.  The NCC agrees to this, though puts several people on the task of monitoring the state of the reserve.

For the NCC itself though the biggest change is the retirement of Mr. Tobias Buxtorf who has led the NCC for over 30 years.  He turns the reins over to Ms. Louise Holloway who takes charge at even a younger age than he did but she is one of the top administrators in the current staff of the NCC and is best trained to take over management of Earth's construction and refinery complexes, which outside of ship manufactury is the principle task of the top administrator.  The retirement party for Tobias is exceptionally well attended with dignatary's from all over the NCC's member states and politicians from the colonies in attendance.  The NCN and BIC are well represented too as he is regarded as the force behind ending the fuel crisis that nearly immobilized both services.  That he supported the Navy in a dire time is also not forgotten.  Under his stewerdship the colonies administered by the NCC have prospered with over 500 million people living on the Sol colonies of Venus, Luna, Mars, Ganymede, Calisto and Io and nearly 70 million on Faewald, Poesidean, Arboria, Biforst and Rosetta. 

A "miner" matter is also becoming clear.  Due to both the faster speed of the ships in BICs ICGs and Heavy Lift Groups plus the fact that the schedule for Earth's industrial park but it is clear that the supply of heavy mining machinery for transport will be exhausted before industrial capacity to manufacture more is available.  The NCC decides to focus all shipping capacity except for ICG III (Alpha C), ICG V (Arboria) and ICG VIII plus Heavy Lift Group IV (Poesidean) on the Rosetta run to as speedily as possible transport the Abbaji research laboratories to Earth.   The ships will load infrastructure to be dropped off on Biforst and colonists from Venus for Rosetta itself.  The NCC makes a note to increase production of mines to be shipped off world and to look into adding more to Calisto.   A decision is also made to temporarily increase telepresence operated mine production to increase the mineral production outsystem and in Sol itself.

During this time period the NCC makes the decision to shut down production on 2001 KC77 and transfers the mines and mass driver to the comet Mackholtz.  2001 KC77 now only has Duranium present and its availabilty is dropping so that soon it will have both proven reserves and availability less than Mackholtz.  The comet has also the advantage of having other TN minerals present.  Contracts are placed with Civillian shipping firms to transport the telepresence operated mining installations and the mass driver.

BuDesign has managed to bring the size of the CVE down to that of a destroyer hull but with some comprimises on performance.  Further design reviews are required but construction in the yard means the CVE isn't likely to enter production for 3 years or so.


2311 (April 25) Commander Thanh Taaffe has been promoted to Captain, Capt. Taaffe has a career of late in BIC but with some tours as CO of ships of the Enchanter, Gargoyle and Virtue classes.
2311 (April 30) Commander Engelbert Bahlo  has developed a serious medical problem that will affect his long term health. Current Assignment: C.O. AT Catherine the Great               
   

Industrial Efforts, Earth, Sol
Primary Industrial Tasks                  
2311 (April 25) Extra Laboratory space for the CoE for Propulsion Studies comes on line               
2311 (May 28) Four new Ordnance Factories are completed and ground breaking for more Laboratory space for Economic Development research starts                  

Secondary Industrial Tasks                  
2311 (January 30) Tools for a new Construction Factory completed               
2311 (February 7) Construction of Maintenance Supplies x25 completed               
2311 (March 11) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32             
2311 (May 15) Heavy machinery for a Mine is farbricated               
2311 (May 21) Construction of Maintenance Supplies x25 completed                     
2311 (June 25) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32 and fabrication of the tools for a new Construction Factory starts   

Missiles and Fighters                   
2311 (January 11) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                    
2311 (February 12) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                 
2311 (March 11) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                 
2311 (April 13) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                 
2311 (May 10) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                 
2311 (June 10) Construction of 120 Falcon III Counter Missiles (Batch 1) is completed and work on 48 Mk 2 Mines (Batch 2) begins               
2311 (March 21) Fairmile D1(EW/SAR) 016 (Fairmile D1(EW/SAR)) built and assigned to 4th Squadron Battlegroup                  
2311 (May 28) Red Star Packet 008 (Red Star Packet) built and assigned to 2nd Squadron Battlegroup               
   

Civillian Operations                      
2311 (January 6) Hvítkárrson Carrier Limited has launched a new Hvítkárrson H3 class Fuel Harvester to the joy of the NCC FCB            
2311 (January 11) The supply of Duranium on Neujmin has been exhausted                  
2311 (January 17) The supplies of all minerals on Neujmin have been exhausted. The civilian mining operation is therefore shutting down and the civilian mining complexes will eventually be redeployed elsewhere   There are 33 CMCs on the asteroid...and I don't believe this last statement at all!            
2311 (February 25) The civilian mining colony on Crommelin has been expanded to 12 civilian mining complexes                  


Research Developments                      
2311 (February 7) Dr. Tristan Brashear's team has completed research into reducing the volume of current launchers (Reduced-size Launcher 0.75 Size / 2x Reload) and begins development of the Levitated-Pit Implosion Warhead (Strength: 4 x MSP) for NCN missiles
                        
2311 (March 21) Through experience as a project leader Scientist KnæikiR Hólmkellson has increased his Research Bonus to 45%      
2311 (April 7) Although not currently assigned a research project Scientist Charlotte Russell has studied hard and increased her Research Bonus to 20%      
2311 (June 3)Although not currently assigned a research project Scientist Charlotte Russell has increased her Administrative Rating through training to 5



Civillian Yard: S/A Ansaldo Shipyards, Sol                     
2311 (May 10) Great Lakes (Loch (IU) class) built and assigned to Fuel Harvester Group III and along with the Hi-Octane sets course for Jupiter to join the Gasahol                  

Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol            
2311 (April 20) Gasahol (Petrol (IU) class) built and assigned to Fuel Harvester Group III and dispatched to Jupiter            
2311 (May 10) Hi-Octane (Petrol (IU) class) built and assigned to Fuel Harvester Group III completing the groups complement                  

Civillian Yard: Robert Napier and Sons, Sol            
2311 (April 2) Pyrite and Titanium (Bauxite Long Range (IU) class) are built and assigned to New Construction:  Shakedown/Training                  
   
Naval Yard: New London Ship & Engine Co., Sol                     
2311 (January 17) 500 tonnes of capacity added (Total: 10 000 tonnes)               
2311 (February 20) 500 tonnes of capacity added (Total: 10 500 tonnes)                  
2311 (March 21) 500 tonnes of capacity added (Total: 11 000 tonnes)                  
2311 (April 25) 500 tonnes of capacity added (Total: 11 500 tonnes)                  
2311 (May 28) 500 tonnes of capacity added (Total: 12 00 tonnes)               
2311 (June 30) 500 tonnes of capacity added (Total: 12 500 tonnes)               
            
Naval Yard: Old Norfolk Naval Yards, Sol             
2311 (March 11) Retooling for the CLE Warder class ends and the first two ships are laid down

Code: [Select]
Warder class Escort Light Cruiser    11,650 tons     290 Crew     1766 BP      TCS 233  TH 360  EM 540
3090 km/s     Armour 3-45     Shields 18-225     Sensors 24/24/0/0     Damage Control Rating 6     PPV 63.42
Maint Life 3.36 Years     MSP 568    AFR 180%    IFR 2.5%    1YR 76    5YR 1144    Max Repair 90 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 15   
Hangar Deck Capacity 250 tons     Magazine 62   

Rolls Royce I E-M120L (6)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 800,000 Litres    Range 22.9 billion km   (85 days at full power)
GE Barrier B206 (12)   Total Fuel Cost  108 Litres per day

TorAr Goalie Twin Laser Array (6x2)    Range 30,000km     TS: 12000 km/s     Power 6-6     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk2-120/16X (2)    Max Range: 32,000 km   TS: 12000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (4)     Total Power Output 36    Armour 0    Exp 5%

Nordion Target CM Launch System (3)    Missile Size 1    Rate of Fire 15
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon III Counter Missile (60)  Speed: 19,200 km/s   End: 2.4m    Range: 2.7m km   WH: 1    Size: 1    TH: 115 / 69 / 34

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Seimens SCMS Sentry Extra 63/3-0050 (1)     GPS 39     Range 2.3m km    Resolution 1
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P3-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
   

The Warder is the first attempt by the NCN to have a ship that can deal with the Wolver Magic Missile.  Mounting 6 duel DPPD Array turrets it can lay down a continuous barrage of laser fire at close range to defend itself or a consort.  It mounts a substantial barrier system now strong enough to deal with two Wolver anti-shipping missiles leaking through.  It has a small counter missile launcher battery to give it the ability to assist in a layered defence.  The ship is designed with a mix of electronics covering the best currently available systems.  Each laser array has a 15% to intercept a Magic missile giving against 2 salvos of 3 missiles a chance of 38% that at least one missile in each salvo is destroyed.  The current planning is to add one to each CL squadron and to build a single 6 ship squadron which would have a total of 72 array's to engage a Super Salvo.  The goal of BuDesign is to have an overall point defence engagement of at least 2 arrays per Magic (108 Arrays in the full force).  Improvements in tracking and turret rotation speed will significantly impact this ships performance.  In an anti-shipping mode the close range fire power of this ship in a rake is substantial.               
   
Naval Yard: Victorias Esquimalt Graving Dock, Sol                      
2311 (January 11) Wild Rose and Purple Violet (Flower Mod2 class) built and assigned to 4th Squadron Support Group                  
2311 (April 20) Pacific Dogwood and Fireweed (Flower Mod2 class) built and assigned to 1st Squadron Support Group                  

Naval Yard: Irving Shipbuilding, Sol                     
2311 (April 22) Starslayer 001, Starslayer 002, and Starslayer 003 (Starslayer class) are built and assigned to Flight 1, 1st Squadron FAC "Predators"    Lt. Cmdr. Terressa Prey leaves her position as CO of an Enchanter class jump ship to volunteer as the CO of the first Armed Pinnace Squadron.         
   

Northern Coallition Army                       
2311 (January 26) Kainuu Jäger Bn trained               
2311 (March 11) Bintz Landwehr Battaillon trained               
2311 (May 10) Villpuri Volunteer Bn trained               
2311 (May 10) Kandashaka Support Bn trained   

With these additions the initial units for the NCA's 10 combat brigades currently stationed on Earth are complete.  Each Brigade consists of a HQ Battalion, 2 Light Infantry Battalions, and a Support Battion.  The Brigades are stationed as follows:
1st Brigade:  Central NA
2nd Brigade: EURO Coast West (NCA Foreign Legion Bde)
3rd Brigade:  West NA Coast
4th Brigade:  Old England
5th Brigade:  Kola Peninsula
6th Brigade:  North West NA
7th Brigade:  South Central NA
8th Brigade:  Baltic Coast
9th Brigade:  EURO Coast East
10th Brigade:  Scandanavia

3 Brigades are stationed out of Sol.  The have additionally a "Local Training and Recruiting" Company assigned in addition to the normal troops.
1st Extra Solar Bde:  Rosetta
2nd Extra Solar Bde:  Faewald
3rd Extra Solar Bde:  Poesidean

Three Armoured Divisions still exist:
Lord Strathcona's Horse (Central NA)
Guards Armoured Division (Old England)
Hell on Treads Armoured Division (East Coast NA)
                        
2311 (January 1) The Morale of Bigger Grenadiers Bn has increased to 101                  
2311 (June 25) The Morale of Bigger Grenadiers Bn has increased to 102                  
2311 (January 1) The Morale of The North Shore Bn has increased to 102                  
2311 (March 21) The Morale of The North Shore Bn has increased to 103                  
2311 (February 12) The Morale of Savage Seventh Bn has increased to 101                  
2311 (March 2) The Morale of Michigan Irregulars has increased to 102                  
2311 (April 2) The Morale of Sightseeing Sixth Bn has increased to 102
                  
   

Spaceframe Renewal Program

The last 3 NCN combat ships are paid off and then scheduled to be rebuilt.  This when finished will complete the conversion of the NCN to ion drive engine technology.  Due to the critical levels of Gallicite the NCC orders the stock piles of military engine and older less capable missiles held in reserve to be also scrapped to recover slightly more than 650 tonnes of Gallicite for use on new constructions.  This contribution narrows but does not quite bridge the gap between the resever level and demand.
                  
NCN Paid Off List                   
2311 (March 21) Mayflower, Praire Crocus, and Mountain Avens (Flower Mod1.1 class) are scrapped. Recovered Components: 3x Grumman SCMFC 52-50, 9x Boeing SBCM Cell, 9x Nordion Buckler CM Launch System, 15x Rolls Royce NP E-M40Si, 3x Bell Phased Array P3-18, 3x Seimens SCMS Sentry II 62/3-0050, 3x Seimens SSS 63-3000, 3x NorTEL IR Array 1-3, 3x Saab JB3-90E1, 18x GE Barrier A117, 900 000 Litres Fuel   

Scrapped Components
2311 (April 2) 60x Rolls Royce NP E-M40Si scrapped. Salvage from scrap: Wealth: 450.  Gallicite: 450.0 tonnes.                    
2311 (April 2) 1769x Hawk IIB Counter Missile scrapped. Salvage from scrap: Wealth: 189.1061.  Tritanium: 110.6 tonnes.  Gallicite: 78.5 tonnes.  Fuel: 44 225 litres.
2311 (April 2) 351x Javelin III Anti-Ship Missile scrapped. Salvage from scrap: Wealth: 215.242.  Tritanium: 87.8 tonnes.  Gallicite: 124.0 tonnes.  Uridium: 2.2 tonnes.  Fuel: 43 875 litres.            
                        
BIC Operation in AD Leonis         

Another busy half year for Forge Traffic Control.  On January 11, Heavy Lift Group V arrives at Forge and the ships depart a week later.  On January 21, Heavy Lift Group II makes Forge orbit the ships departing on January 30.  On January 26, ICG VII arrives at Forge and the ships depart at the same time as Heavy Lift Group II.  On Febuary 7, ICG VI arrives and the ships are ready for departure on Febuary 20.  On Febuary 12 Heavy Lift Group VI arrives at Forge and its ships depart with ICG VI.  On March 14, ICG V arrives after droping off colonist and supplies at Arboria and the ships depart for Sol on March 21.  On March 16 ICG VIII makes Forge orbit from Earth and departs for Poesidean on March 21.  On March 17, FHG V, and XII arrive to add to the farm, their crews are on leave until April 20 and return to Deeper Sky that same day to resume harvesting operations.  On March 28 FHG VI inserts into Forge orbit and offloads to the farm, the ships break orbit on April 30 and are back harvesting just before the end of that day.  On April 29 Heavy Lift Group III arrives and the ships depart after resting their crews on May 10.  On May 9 Heavy Lift Group IV arrives from Sol and the ships depart for Poesidean on May 15.  On May 20 Heavy Lift Group II arrives to rest their crews and departs the next day.  On June 19 ICG VIII makes Forge orbit and the ships depart on June 25 for Poesidean.
            
In early April 5th Squadron relieves the 6th Squadron of the Wolf Watch in Wolf 358.
                     
                        
BIC Operation in Alpha Centauri                   

The industrial park on Faewald completes sufficient housing and lifesupport for over 1 million colonists Infrastructure x300+ and sends it into the warehouse caverns.  There is a continous flow in and out but the stockpile is slowly growing with the colony having sufficient reserve for 1.2 million colonists more than the current population to the extreme joy of Govenor House and of the colonies population.     

On January 8 ICG II arrives from Earth and departs for Sol on January 17.  On January 21 ICG IV arrives and the crews are recalled for a departure on January 30.  On Febuary 27 FHG X enters orbit and adds to the Farm, the ships remain in orbit while the crews have shore leave, depart for Doinean on March 27 and are back harvesting on April 2.  This is the sole remaining FHG in Alpha Centauri as the other two groups were sent back to Sol to be paid off and rebuilt.  On May 5, Heavy Lift Group I arrives and the ships are turned around and heading back to Earth on May 15.  That same day ICG I arrives and its crew is ready for departure on May 21.  On May 23 ICG III arrives at Faewald after having visited Banshee to load up with the minerals from the teleoperated mines on that world.  The ships start loading TN minerals on June 3 and soon after depart for Earth.   
                     
                        
BIC Operation in FL Virginis

Biforst's industrial park completes housing and lifesupport modules for 0.4 m new colonists Infrastructure x80+ and these are sent to be warehoused as the colony has a comfortable margin over its current population.  The ships of FGHG VII complete their shore leave on January 26 are back harvesting the day after.
            
                        
BIC Operation in Gl 493.1   

Poesidean's Industrial park completes the heavy machinery for a mine and starts work on yet more heavy machinery.  The colony is slowly growing its industrial base even with only a limited number of runs from BICs freighter groups.   On April 27, FHG XI arrives to add to the farm and rest its crews, the ships depart for Amphirite on June 3 and are harvesting again on June 5.

                        
BIC Operation in Gliese 408

Arboria's industrial park is fully involved with the construction of housing and air conditioning units producing enough for nearly 1 million new colonists  Infrastructure x28+ in this time period.  The members of the 1st Geosurvey team finish the survey of Moon 15 of planet VI finding no TN minerals and this completes their survey of the larger moons of this gas giant.  The Upton ferries them to Moon 4 to start the survey of the larger moons of the next outermost gas giant (Planet VII).
                        
2311 (March 2) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A VI - Moon 15                  
2311 (March 6) 1st Geosurvey Team dropped off on Gliese 408-A VII - Moon 4                  
                        
BIC Operation in Gliese 526   

Rosetta's industrial park continues to churn out housing and generic lifesupport modules sufficient for 0.2 million colonists Infrastructure x40+ and these are placed in warehouses.  Terraforming continues to thicken the oxygen in the atmosphere and the target date of a breathable, if thin, atmosphere creeps closer month by month.  On January 1 Heavy Lift Group III arrives and loads equipment from Abbaji research labs, the ships depart for Earth via Forge on January 11.  On May 5, the ships of Heavy Lift Group V make Rosetta orbit to also load up with equipment for transport back to Earth, they depart on May 15 making for Forge.  On June 15 the ships of Heavy Lift Group VI arrive to do the "same old same old" they depart for Sol on June 25.   The 1st NC Construction Bde has some luck bringing another Abbaji telepresence operable mine back into working condition and as they like to point out without triggering another Robotic Overloard Event.
                                             
2311 (February 12) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair                  
2311 (March 21) 1st NC Construction Bde has recovered an abandoned automated mine               
      
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 07, 2016, 10:03:48 AM
AD 2311 (July 1) to (December 31) Prepping for Jabberwocky

In Sol, 2nd Geosurvey team continues to do ground surveys of Saturns larger moons, finishing Dione and proceeding to Rhea.
2311 (September 28) The 2nd Geosurvey Team has completed its surface-based geological survey of Dione and proceeds to Rhea   

The NCC is keeping a careful watch on the Gallicite stockpile but the fresh infusion of raw material from the mines of Venus enables them to get out of the situation where demand was larger than stockpile.  This enables the production of the Starslayers of the 2nd flight in the Predators and the new Taxi class ships.  The largest issue is that with the major refits to the two Dublin class bases and production of O'Neil class orbital habitats will starkly reduce the capacity needed for the production of heavy machinery to support outsystem colonies mining efforts.  This means for the next few years the limited production is prioritized towards Faewald and the other colonies are asked to look into the possibilty of local production.

The breakthru in improved graviton production theory causes wide spread jubilation in the NCNs ranks.  At last a sensor system can be produced able to see the Wolvers Magic missiles far enough out that a response from a counter missile may be possible.  Now only a counter missile fast enough to be able to intercept the Wolver missiles is required.   BuPlanning settles on Ross 128 as the target of Jabberwocky primarily as the total number of Wolver ships is known to be 3 and this gives the NCN strike force a sizable numerical superiority to counter their foes technological advantages.  Training and refits will proceed appace with the 8th Squadron nearly fully complete, at which point it can begin training.      

This time period also marked the largest incidents of failures in deployed ships on record with a total of 6 major system breakdowns reported from various NCN ships.

2311 (September 8 ) Colonel Sophia Hawkins  has developed a severe medical problem that has forced him to retire. Assignment prior to retirement: C.O. Poesidean Peacekeeper Detachment               
                        
Industrial Efforts, Earth, Sol
Primary Industrial Tasks                     
2311 (October 4) A new Research Lab for the CoE Economic Development comes online and the refit to PDC Fort Dublin begins                  

Code: [Select]
Fort Dublin U1 class Planetary Defence Centre    30,650 tons     671 Crew     3425.08 BP      TCS 613  TH 0  EM 0
Armour 9-87     Sensors 1/100     Damage Control Rating 0     PPV 118.48
Intended Deployment Time: 12 months    Flight Crew Berths 289   
Hangar Deck Capacity 12000 tons     Troop Capacity: 1 Battalion    Magazine 439   

Fuel Capacity 200,000 Litres    Range N/A
TorAr Backstop II Triple PDCFDT (6x3)    Range 30,000km     TS: 12000 km/s     Power 9-9     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Burns HiTech OptoLok 2-V (3)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0
CANDU FR 9MW (6)     Total Power Output 54    Armour 0    Exp 5%

PCM Silo CM1-2 (6)    Missile Size 1    Rate of Fire 10
PSAS Silo M5-2 (5)    Missile Size 5    Rate of Fire 40
PDC MFC 55-2000 (1)     Range 47.4m km    Resolution 40
PDC CMFC 55-0050 (2)     Range 7.5m km    Resolution 1

PDC SS 510-2000 (1)     GPS 4000     Range 31.6m km    Resolution 40
PDC CMS 510-0050 (1)     GPS 100     Range 5.0m km    Resolution 1


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 13 sections

The updated Fort Dublin class is designed to function as the motherbase for up to 2 squadrons of armed pinnaces (12 boats) plus support other small craft.  It mounts the new higher cycle rate silo technology and most critically the new triple atmosphere piercing laser array turrets.  There is discussion within BuDesign to replace the long range launchers with a smaller faster cycling launcher for to the Venom/Viper missile families.  This will make the base more effective against armed small craft threats.  What is weird is that the refit cost is higher than the build cost!
  The Viper is a missile that exists only on BuDesign's planning computers which has a 7.5 m km range and similar peformance to the Venom Assault Stage, the Viper is consider proof of the principle that the adoption of the size 3 missile launcher may make sense for the heavy frigates.

Secondary Industrial Tasks               
2311 (August  23) Tools for a new Construction Factory completed                   
2311 (August 30) Construction of Maintenance Supplies x25 completed                                 
2311 (September 28) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32                        
2311 (November 23) Heavy machinery for a Mine is fabricated                                 
2311 (November 29) Construction of Maintenance Supplies x25 completed                                 
2311 (December 27) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32 and fabrication of tools for a new Construction Factory starts                  

Missiles and Fighters                  
2311 (July 27) Construction of 48 Mk 2 Mines (Batch 2) completed                  
2311 (August 23) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                  
2311 (October 4) Construction of 48 Mk 2 Mines (Batch 2) completed                  
2311 (October 26) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                  
2311 (November 23) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                  
2311 (December 15) Construction of 120 Falcon III Counter Missiles (Batch 1) completed and construction of 120 Falcon III Counter Missiles (Batch 1) has begun
2311 (October 26) Fairmile D1(EW/SAR) 017 (Fairmile D1(EW/SAR)) built and assigned to 8th Squadron Battlegroup (DD Stoney)                  
2311 (December 27) Fairmile D2(EW/SAR) 001 (Fairmile D2(EW/SAR)) built and assigned to 8th Squadron Battlegrou (CO Magazine II) production of a Red Star Packet begins      

Code: [Select]
Fairmile D2(EW/SAR) class Pinnace    235 tons     3 Crew     56.35 BP      TCS 4.7  TH 10.5  EM 0
4468 km/s     Armour 1-3     Shields 0-0     Sensors 1/2/0/0     Damage Control Rating 0     PPV 0
Maint Life 46.63 Years     MSP 75    AFR 0%    IFR 0%    1YR 0    5YR 1    Max Repair 16 MSP
Intended Deployment Time: 0.2 months    Spare Berths 82   

Bombadier Spacejet IM-175 (1)    Power 21    Fuel Use 240.65%    Signature 10.5    Exp 17%
Fuel Capacity 10,000 Litres    Range 3.2 billion km   (8 days at full power)

Seimens SCMS Sentinal 81-0050 (1)     GPS 16     Range 1.3m km    Resolution 1
Burns HiTek FLIR 12 (1)     Sensitivity 1     Detect Sig Strength 1000:  1m km
Burns HiTeK EMTD 16 (1)     Sensitivity 1.6     Detect Sig Strength 1000:  1.6m km

This design is classed as a Fighter for production, combat and maintenance purposes

The D2 is a barebones update of the D1 where the more powerful Sentinal search sensor replaces the Sentry.  The Sentinal can detect a missile at 139K km, which is a 175% improvement over the older system.  It dramatically extends the missile detection envelope afforded by a deployed pinnace.

Civillian Operations                  
2311 (August 5) The civilian mining colony on Haumea has been expanded to 36 civilian mining complexes                  
2311 (August 18) The civilian mining colony on Haumea has been expanded to 37 civilian mining complexes                  
   

Research Developments                      
2311 (August 5) Dr. Isaiah Doan's team has completed research into improved fabrication techniques (Construction Rate 20 BP) and research into new tax reforms (Expand Civilian Economy by 20%) has commenced
2311 (October 4) Dr. Leopold Herz's team has completed research into theoretical research into graviton pulse generation (Active Grav Sensor Strength 16) and with the help of Seimens engineers beging to produce hardware based on the breakthru (Seimens SCMS Sentinal 81-0050) has commenced
2311 (October 26) Dr. Leopold Herz's team has completed research into the small craft missile sensor (Seimens SCMS Sentinal 81-0050) and begins work on a counter missile fire control utilizing the latest technology (Grumman SCMFC 82-50) has commenced
2311 (December 10) Dr. Leopold Herz's team has completed research into the NCNs new shipboard counter missile fire control (Grumman SCMFC 82-50) and returns to Seimens to produce the build to print of the next generation frigate shipboard counter missile suit (Seimens SCMS Sentinal II 82/3-0050)
2311 (September 23) Through experience as a project leader Scientist Dr. Isaiah Doan has increased his Research Bonus  (Construction and Production: 40%) What is particularily frustrating is that he can control only 5 labs as his admin rating is still 1!!!!
                        
                        

Civillian Yard: P+S Werfen GmbH, Sol                         
2311 (October 26) Retooling for Taxi class ends and the Taxi and Cabbie are laid down            

Code: [Select]
Taxi class Survey Support    5,500 tons     49 Crew     186.5 BP      TCS 110  TH 150  EM 0
1363 km/s    JR 1-25(C)     Armour 1-27     Shields 0-0     Sensors 6/1/0/0     Damage Control Rating 3     PPV 0
MSP 64    Max Repair 37.5 MSP
Intended Deployment Time: 24 months    Spare Berths 20   

Saab CJB S-270     Max Ship Size 13500 tons    Distance 25k km     Squadron Size 1
MAN I CE-150 (1)    Power 150    Fuel Use 7.96%    Signature 150    Exp 5%
Fuel Capacity 100,000 Litres    Range 41.1 billion km   (348 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Sci IR Telescope (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Commercial Vessel for maintenance purposes

This ship is designed to spare the need to dedicate a proper survey ship to the task of ferrying survey teams about.  BuDesign approved the concept and produced the design in record time.  The ascetics of the ungainly vessels shows this, but it is intended to be a floating survey base.   It ends up as an expanded crew section for long endurance missions coupled to a drive section, and not likely to win awards for design elegence.  It is; however, fast to produce, easy to maintain and requires minimal crew.  A smaller ship would be better suited to the task but no small vessel self jump drive exists outside of the one used on the Red Packets and this ship is built from "off the shelf" components to commercial standards making it in all ways an inexpensive vessel.  BuSurvey is happy to not have to devote one of their survey vessels to this task and when the pair are finished they will replace the current ships in Sol and Gliesse 408.

Naval Yard: New London Ship & Engine Co., Sol
2311 (July 27) 500 tonnes of capacity added (Total: 13 000 tonnes)               
2311 (August 23) 500 tonnes of capacity added (Total: 13 500 tonnes)               
2311 (September 23) 500 tonnes of capacity added (Total: 14 000 tonnes)                  
2311 (October 18) 500 tonnes of capacity added (Total: 14 500 tonnes)                  
2311 (November 15) 500 tonnes of capacity added (Total: 15 000 tonnes)               
2311 (December 10) 500 tonnes of capacity added (Total: 15 500 tonnes)               

Naval Yard: Deschimag A.G. Wesser, Sol
2311 (December 10) Stoney (Tribal Mod3 class) built and assigned to 8th Squadron Battlegroup               

Naval Yard: Victorias Esquimalt Graving Dock, Sol
2311 (November 29) Mayflower, Mountain Avens, and Praire Crocus (Flower Mod2 class) built and assigned to 2nd Squadron Support Group and to the Planetary Assault Squadron (Praire Crocus)

Naval Yard: Arkangelski Design Bureau, Sol
2311 (August 5) Hope, Integrity, and Valour (Virtue Mod1 class) built and assigned to 3rd Squadron Battlegroup B               

Naval Yard: Irving Shipbuilding, Sol
2311 (November 15) Retooling for Starslayer A2 class completed

Code: [Select]
Starslayer A2 class Attack Craft    700 tons     28 Crew     151.2 BP      TCS 14  TH 48  EM 0
6857 km/s     Armour 1-7     Shields 0-0     Sensors 1/2/0/0     Damage Control Rating 0     PPV 3
Maint Life 14.78 Years     MSP 68    AFR 7%    IFR 0.1%    1YR 1    5YR 9    Max Repair 18 MSP
Intended Deployment Time: 1 months    Spare Berths 2   

Bombadier Spacejet IM-200 (4)    Power 24    Fuel Use 336.02%    Signature 12    Exp 20%
Fuel Capacity 30,000 Litres    Range 2.3 billion km   (3 days at full power)

Thales MilL-IR Stiletto Plus Rapide (1)    Range 30,000km     TS: 6857 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
DHunt-Tek HUD Alpha II (1)    Max Range: 32,000 km   TS: 6000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 2MW (2)     Total Power Output 4.5    Armour 0    Exp 5%

Seimens SCMS Sentinal 81-0050 (1)     GPS 16     Range 1.3m km    Resolution 1
Burns HiTek FLIR 12 (1)     Sensitivity 1     Detect Sig Strength 1000:  1m km
Burns HiTeK EMTD 16 (1)     Sensitivity 1.6     Detect Sig Strength 1000:  1.6m km

This design is classed as a Military Vessel for maintenance purposes

As with the D1 to D2 update this is purely a change from the Sentry to the Sentinal active sensor systems.  There was discussion based on initial training operations of extending the life support or adding more fuel to the craft but it was decided to wait and base any major changes on combat performance.
                  
Northern Coallition Army                      

2311 (August  23) 4th NC Engineering Bde's personel complete training            
2311 (November 15) The Morale of 1st Extra Solar Bde Support Troops has increased to 102                  
2311 (December 15) The Morale of The North Shore Bn has increased to 104
            


Spaceframe Renewal Program

All NCN ships have been paid off and rebuilt or refit to the latest drive standards.  The focus of this program now shift to BICs fleet of fuel harvesters.  The HP varients will be fully replaced in the next 4 years.

NCN Paid Off List                  
2311 (September 8 ) Insjo (Loch (HP) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 5x Sorium Harvester   , 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 3x MAN NP CE-100, 17 433 Litres Fuel
2311 (September  13) Disel and Gasolin (Petrol (HP) class) scrapped. Recovered Components: 18x Sorium Harvester, 2x NorTEL Civ IR Telescope, 2x Seimens Civ Navi 2M/5000, 6x MAN NP CE-100, 34 866 Litres Fuel   
      
BIC Operation in AD Leonis

The workload of Forge Traffic Control does not reduce itself during this time period.  On July 2, ICG V arrives fresh from dropping off colonists on Arboria and departs for Earth on July 7.  On September 3 Heavy Lift Group V arrives and the ships depart five days later.  On September 23, ICG I arrives and the ships break orbit heading for Rosetta on October 4.  On October 13, Heavy Lift Group VI makes Forge orbit and the ships depart for Earth on October 26.  Also on October 13, ICG V arrives again after dropping off colonists on Arboria and departs for Earth on October 18.  On November 3, Heavy Lift Group I arrives from Rosetta and departs for Earth on November 15.  On December 14 ICG VIII arrives from Earth and deaparts for Poesidean the next day.  On that day the ships of ICG II arrive and remain in Forge orbit until December 21 before heading for Earth.  On December 22, Heavy Lift Group IV arrives at Forge.  On December 27 ICG IV arrives at Forge along with FHG V, and XII.  All these ships will remain in orbit over the holidays and into 2312.
                
                        
BIC Operation in Alpha Centauri

Faewald's industrial parks primary production stream produces enough new housing and lifesupport for 1.5 million new colonists during this time Infrasturcture x450+ while continuing to refit the oldest PDC to modern standards.  On July 18, ICG II arrives in orbit and departs for Earth on July 27.  On July 29, ICG IV arrives at Faewald and departs for Earth on August 11.  The newly rebuilt ships of FHG I arrive at Doinenan for harvesting on November 7.  On December 2 ICG III arrives at Faewald for crew leave after having picked up the resources stockpiled at Banshee, the ships depart for Earth on December 10 with a cargo of TN minerals.

The industrial parks output of housing and lifesupport continues to outpace demand even with approximately 30% of the workforce devoted to a second task this is good news for BICs plans to set up a colony on Caldheme and to produce both the infrastructure but also the terraforming engines for the colony locally.  A general shortage of Corrundium in Alpha C hampers efforts to bootstrap the colonies production as is being done in Poesidean and Biforst.         
                        
BIC Operation in FL Virginis   

Biforst's Industrial Park            
2311 (July 12) Construction of housing and lifesupport systems ends Infrastructure x40               
2311 (November 23) Construction of heavy machinery for a Mine completed                  
2311 (December 27) Construction of housing and lifesupport systems ends Infrastructure x20 and production of more heavy machinery for a Mine has started

As there is a general shortage of heavy mining machinery at Earth BIC sends a request to the colonies Govenor to produce the machinery localy from its minearl stockpile and using its industrial park.  Significant traffic passes through FL Virginis but the ships only swing by to off load housing and life support modules before heading to Rosetta.  FHG VIII arrives at Biforst on July 1 and resumes harvesting operations on August 6.  On November 25 FHG VII arrives at Biforst the ships crews spend the holidays on the planet depart for Valhalla on the 27th and resume harvesting operations on the 28th.
                        
   
BIC Operation in Gl 493.1   

The local industrial park is fully occupied boostraping both itself and its mining base.  A full set of heavy mining machinery is completed and work starts on fabricating teleoperated machinery for the moon mining facility in system.  On August 30, Heavy Lift Group IV arrives and the ships remain in orbit until September 8 when they depart for Sol via Forge with over 700 tonnes of Galicite in their cargo bays.  ICG VIII arrives on September 17, and departs on September 23 for Sol via Forge.  The colony is growing with local industries starting to appear the colony could join in instellar comerce except for the lack of civillian jump ships.
         
                        
BIC Operation in Gliese 408

Arboria's industrial park continues to produce housing and air conditioning making enough in this time period for nearly 1 million new colonists Infrastructure x28+ all of which, is warehoused against later need.  The 1st Geosurvey team completes the survey of moon 4 of the gas giant planet VII and finds no missed minerals and moves onto moon 7.   
                        
2311 (September 8 ) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A VII - Moon 4                  
2311 (September 8 ) 1st Geosurvey Team dropped off on Gliese 408-A VII - Moon 7                  
2311 (November 23) Due to increase in the skill of one or more of its members the rating of the 1st Geosurvey Team has increased to 100               
2311 (November 23) The Survey/Geology Bonus of Lieutenant Commander Stephanie Mills has increased to 16%                  
2311 (November 23) The Survey/Geology Bonus of Lieutenant Commander Anna Volland has increased to 11%                  
2311 (November 23) The Survey/Geology Bonus of Lieutenant Commander Natasha Stevens has increased to 13%                  
2311 (November 23) The Survey/Geology Bonus of Commander Charles Brown has increased to 35%                  
2311 (November 23) The Survey/Geology Bonus of Lieutenant Commander Mercedes Kiesselbach has increased to 25%   
               
                        
BIC Operation in Gliese 526

Rosetta's industrial park continues to make generic housing and lifesupport modules producing enough for 0.3 m people Infrastructure x60+ and most of it is just warehoused.  Terraforming is proceeding appace and the amount of oxygen in the atmosphere is continually increasing.  On September 16, Heavy Lift Group II arrives to debark colonists and load up on components for Abbaji reasearch facilities to be transported to Earth, the ships depart on the 28th.  The next day ICG VII arrives to do the same tasks and the groups ships depart for Earth on October 26.  On October 21 ICG VI arrives to do a rinse and repeat and the ships depart for Sol on November 15.  On November 29, FHG IX arrives to add to the local farm and the ships are still in Rosetta orbit at years end.

The 1st NC Construction Bde has better luck recovering usable Abbaji technology from the ruins of the city.  The amount of identfied locations though is dwindling 12 remain at the start of 2312 and the staff expects to be completed with salvage operations in under two years.         
                     
2311 (August 18) 1st NC Construction Bde has recovered an abandoned Construction Factory               
2311 (October 4) 1st NC Construction Bde has recovered an abandoned Genetic Modification Centre to the horror of the colonists, it is clear the Abbaji were completely perverse            
2311 (October 18) 1st NC Construction Bde has recovered 3 abandoned Maintenance Facilities            
2311 (October 26) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair                  
2311 (October 4) The Morale of 1st NC Construction Bde has increased to 107                  
2311 (October 18) The Xenology Bonus of Brigadier General Isabelle Mitchell has increased to 22%   
               
                        
NCN Operations 7th Squadron Deployment to Wolf 358 (Jabberwocky Preperations)

Sol-Lalande 21185-AD Leonis-Wolf 358
To prepare for Jabberwocky the 7th squadron is order to offload a substantial fraction of its anti-ship missiles and to take onboard Mark II mines.  These mines are to be deployed at the jump points to HIP 51317 and Rose 128.  Both systems have Wolver infestations and it is intended to mine the incomping jump points.  48 mines will be deployed at each jump point in two rings the first at 100K km and the second at 40K km.  Each ring with have 6 groups of 4 mines each.  Additionally the jump points along the way to Wolf 358 and the entry jump point itself will have their communications buoys modernized.  Sufficient mines can be loaded on the Fallen's do one jump point and half of the other.  A follow up mission will finish the job.  I goofed when doing the loading out and though I had enough mines for the job else I would have loaded spare mines into the jump ships to let me complete this in one go...oh well lack of a planning staff sometimes shows up!

2311 (November 10) CL Michael Wells has completes the modernization of the buoys on the Sol-Lalande 21185 and Lalande 21185-Sol jump points            
2311 (November 18) CL Michael Wells has completed the modernization of the buoys on the Lalande 21185-AD Leonis and AD Leonis-Lalande 21185 jump points         
2311 (November 24) CL Michael Wells has completed the modernization of the buoys on the AD Leonis-Wolf 358 and Wolf 358-AD Leonis jump points               
2311 (December 5) 7th SQN Battlegroup/TG3/1st Fleet has carried out orders to mine the jump point to HIP 51317               
2311 (December 14) 7th SQN Battlegroup/TG3/1st Fleet has completed orders to mine the jump point to Ross 128 (24 mines emplaced out of 48 required) the ships set course to the support group still waiting at the Wolf 358-AD Leonis Jump point      
2311 (December 18) 7th SQN  jumps into AD Leonis               
2311 (December 27) 7th SQN jumps into Lalande 21185               

Added in Edit: a few minor corrections and improvements to the sentence structure[/color]                  
Title: Re: The Northern Coalition (AAR)
Post by: PaxMondo on March 12, 2016, 10:01:17 PM
Great work.  Can't wait for the next installment ...
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on March 16, 2016, 12:32:05 AM
Yes, looking forward to the next Big Op!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on April 26, 2016, 09:58:35 AM
AD 2312 (January 1) to (June 30) The Return of the NCCFB Report

This is a quiet time for the NCC as plans are just ticking there way through the process.  A bit of a fly in the ointment is the NCCFB Fuel Farm Status Report.  The large amount of new construction coupled with the intense training going on in Sol causes the fuel farm level to drop to 3 m litres.  The refineries are brought online and fuel is purchased from civillian harvesters at Jupiter recovering the levels closer to the mandated 10 m litres.  It is clear that for the next few years there is going to be a tug of war between the NCN and the NCCFB/NCC over fuel.  But with the end of the Spaceframe Replacement Program entirely new crews must learn squadron manuevering skills.  This means in general at any one time 3 groups are training in Sol.  Training of the FAC squadron also will use considerable fuel nearly 0.2 m litres per month due to the fuel consumption of their high peformance engines.  However, the situation isn't dire just uncomfortable for the beurocrates. 

BIC is focused on moving Abbiji reseach facilities to Earth and the focus on this task is paying off.  A secondary effect is the visible growth of the population of Rosetta as each group brings new colonists with it.  The concentration of "big ticket" items at home though means that extra solar administrators have been requested to see if they can start producing machinery and tools localy.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks                      
2312 (June 10) Refit PDC Fort Dublin completed Construction of then second O'Neil class orbital city begins               
   
Secondary Industrial Tasks                       
2312 (February 15) Tools for a new Construction Factory completed               
2312 (February 21) Construction of Maintenance Supplies x25 completed                
2312 (March 21) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32         
2312 (May 13) Heavy machinery for a Mine is fabricated               
2312 (May 20) Construction of Maintenance Supplies x25 completed                
2312 (June 25) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is completed Infrastructure x32 and fabrication of tools for a new Construction Factory begins               
   
Missiles and Fighters                      
2312 (January 8 ) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                  
2312 (January 30) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                  
2312 (February 21) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                  
2312 (March 15) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                  
2312 (April 25) Construction of 48 Arrow IIL Anti-Ship Missiles (Batch 2) completed               
2312 (May 20) Construction of 120 Falcon III Counter Missiles (Batch 1) completed                  
2312 (June 30) Construction of Arrow II Anti-Ship Missile (Batch 2) completed and construction of 120 Falcon III Counter Missiles (Batch 1) begins               
2312 (February 21) Red Star Packet 009 (Red Star Packet) built and assigned to NCC Courier I, call sign "Code Red"                  
2312 (April 16) Fairmile D2(EW/SAR) 002 (Fairmile D2(EW/SAR)) is built and assigned to the CL Brandon Byron (8th Squadron)                  
2312 (June 10) Red Star Packet 010 (Red Star Packet) is built and assigned to the CLE Leibwächter and construction of a Fairmile D2(EW/SAR) begins                  
                  

Civillian Operations                      
2312 (January 30) To the bafflement of the NCC economics section a new Shipping Line is created: Dahl Logistics                  
2312 (March 5) The civilian mining colony on Haumea has been expanded to 38 civilian mining complexes                  
2312 (March 21) Dahl Logistics has launched a new Dahl Small F3 class Freighter                  
2312 (May 5) Addition of Nitrogen to the atmosphere of Callisto has been halted and the terraforming engines begin releasing Oxygen.                  
2312 (May 5) The civilian mining colony on Crommelin has been expanded to 13 civilian mining complexes                  
2312 (June 4) Williamson Logistics has scrapped Williamson H2 113 (Williamson H2 class) due to its replacement by a new Williamson H3 class Fuel Harvester         
2312 (June 30) Dahl Logistics has launched a new Dahl Small C3 class Colony Ship                  
         
               
Research Developments                      
2312 (January 30) Dr. Leopold Herz has completed the build to print plans for the next generation frigate shipboard counter missile search sensor (Seimens SCMS Sentinal II 82/3-0050) and starts development of the next generation general purpose shipboard search sensor (Seimens SSS 83-3000)            
2312 (April 1) Dr. Leopold Herz has completed development of the NCN lastest GP search sensor (Seimens SSS 83-3000) and turns to Telus engineers for the design and prototyping of the new anti-ship missile fire control system (Telus ASMFC 83-1000)                  
2312 (May 5) Dr. Sophia Patel finishes her work on shipyard work flow optimization studies (Shipyard Operations: 30% Time/Cost Saving)   and turn the laboratories under her direction over to Dr. Jason Morgan who is tasked with decreasing ship construction times (Ship Building Rate 1000 BP)            
2312 (June 4) Dr. Leopold Herz demonstrates the latest shipboard anti-ship missile fire control to a BuDesign committee (Telus ASMFC 83-1000 Research) and begins work with Burns HiTek on the next gen "Wolver Tracker" sensor system (Burns HiTek Tracker 83-9000)                  
2312 (April 30) Through experience as a project leader Dr. SigræifR Hildibjörnson has increased his Administrative Rating to 5
What drives me nuts is my primary C&P researcher has only an Admin rating of 1!!!  And I basically need 10+ labs to make the current research come faster than on a 4 or 5 year time scale.  I keep him working hoping he gets a boost to 2 and then 3 or 4.  I can't believe it hasn't yet happened.      


Civillian Yard: S/A Ansaldo Shipyards, Sol
2312 (March 26) Insjo (Loch (IU) class) built and dispached to join FHG IV at Jupiter completing its complement of ships                  

Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol
2312 (February 30) Disel (Petrol (IU) class) built and assigned to Fuel Harvester Group IV            
2312 (March 15) Gasolin (Petrol (IU) class) built and dispached to join FHG IV at Jupiter               

Civillian Yard: P+S Werfen GmbH, Sol
2312 (March 21) Taxi, and Cabbie (Taxi class) built and assigned to Survey Transport Mission I and II               
2312 (June 25) Retooling for the Polestar (I) class completed    

Code: [Select]
Polestar (I) class Jump Freighter    12,200 tons     89 Crew     294.2 BP      TCS 244  TH 300  EM 0
1229 km/s    JR 1-25(C)     Armour 1-47     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 4     PPV 0
MSP 60    Max Repair 75 MSP
Intended Deployment Time: 12 months    Spare Berths 20   
Cargo 5000    Cargo Handling Multiplier 10   

Saab CJB S-270     Max Ship Size 13500 tons    Distance 25k km     Squadron Size 1
MAN I CE-300 (1)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 100,000 Litres    Range 27.8 billion km   (262 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The Polestar is designed for transfer of goods/minerals between colonies outside of Sol, or small transfers from Sol to the extra solar colonies that do not require a full group of three ships.

Naval Yard: New London Ship & Engine Co., Sol
2312 (January 3) 500 tonnes of capacity added (Total: 16 000 tonnes)
2312 (February 21) 500 tonnes of capacity added (Total: 16 500 tonnes)
2312 (March 15) 500 tonnes of capacity added (Total: 17 000 tonnes)
2312 (April 6) 500 tonnes of capacity added (Total: 17 500 tonnes)
2312 (January 25) 500 tonnes of capacity added (Total: 18 000 tonnes) the yard is now big enough to build a heavy cruiser and work begins on a second slip

Naval Yard: Old Norfolk Naval Yards, Sol
2312 (March 10) Brandon Byron (Fallen Mod1 class) built and assigned to the 8th Squadron Battlegroup               

Naval Yard: Deschimag A.G. Wesser, Sol
2312 (March 5) Magazine II (Quiver Mod2 class) built and assigned to the 8th Squadron Battlegroup            

Naval Yard: Victorias Esquimalt Graving Dock, Sol
2312 (March 26) Gargolye (Gargoyle Mod2 class) built and assigned to the 4th Squadron Support Group               

Naval Yard: Arkangelski Design Bureau, Sol
2312 (February 5) Retooling for the Scout Mod1.2 class completed               
2312 (April 25) Scout, Trail Blazer, and Path Finder (Scout Mod1.2 class) end their modernization                  

Code: [Select]
Scout Mod1.2 class Scout    2,900 tons     84 Crew     566.59 BP      TCS 58  TH 63  EM 0
2172 km/s     Armour 1-18     Shields 0-0     Sensors 24/40/0/2     Damage Control Rating 3     PPV 2
Maint Life 9.32 Years     MSP 366    AFR 22%    IFR 0.3%    1YR 8    5YR 114    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 2   
Magazine 15   

Rolls Royce I E-M42L (3)    Power 42    Fuel Use 23.37%    Signature 21    Exp 7%
Fuel Capacity 200,000 Litres    Range 53.1 billion km   (283 days at full power)

Nordion Target CM Launch System (2)    Missile Size 1    Rate of Fire 15
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon II Counter Missile (14)  Speed: 16,800 km/s   End: 2.7m    Range: 2.7m km   WH: 1    Size: 1    TH: 100 / 60 / 30

Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
Seimens SCMS Sentinal 81-0050 (1)     GPS 16     Range 1.3m km    Resolution 1
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P5-40 (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km
Geological Survey Sensors (2)   2 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This is a modernization of the probe ships electronics bringing to a mixed stand of cutting edge and near to technology.  The passive suit is built around the P5 phased array, giving the ship good detection range against Wolver sensors and the ability to detect an inhabited world at ranges from 16 m to 4 billion km depending on industrialization.  Its self defence capabilities have been increased with a better counter missile sensor (minimum missile detection range of 0.14 m km) and the new Target CM launchers, which require half the cycling time of the older Bucklers.

Naval Yard: Irving Shipbuilding, Sol            
2312 (January 15) Starslayer 004, Starslayer 005, and Starslayer 006 (Starslayer class) are built and assigned to 2 Flight 1st Squadron "Predators"               
2312 (February 5) Starslayer 004, Starslayer 005, and Starslayer 006 (Starslayer A2 class) complete a refit before initial deployment            
         
Code: [Select]
Starslayer A2 class Attack Craft    700 tons     28 Crew     151.2 BP      TCS 14  TH 48  EM 0
6857 km/s     Armour 1-7     Shields 0-0     Sensors 1/2/0/0     Damage Control Rating 0     PPV 3
Maint Life 14.78 Years     MSP 68    AFR 7%    IFR 0.1%    1YR 1    5YR 9    Max Repair 18 MSP
Intended Deployment Time: 1 months    Spare Berths 2   

Bombadier Spacejet IM-200 (4)    Power 24    Fuel Use 336.02%    Signature 12    Exp 20%
Fuel Capacity 30,000 Litres    Range 2.3 billion km   (3 days at full power)

Thales MilL-IR Stiletto Plus Rapide (1)    Range 30,000km     TS: 6857 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
DHunt-Tek HUD Alpha II (1)    Max Range: 32,000 km   TS: 6000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 2MW (2)     Total Power Output 4.5    Armour 0    Exp 5%

Seimens SCMS Sentinal 81-0050 (1)     GPS 16     Range 1.3m km    Resolution 1
Burns HiTek FLIR 12 (1)     Sensitivity 1     Detect Sig Strength 1000:  1m km
Burns HiTeK EMTD 16 (1)     Sensitivity 1.6     Detect Sig Strength 1000:  1.6m km

This design is classed as a Military Vessel for maintenance purposes

This is minimal update to the Starslayer exchanging only the crafts search sensor against the most modern.


Northern Coallition Army         
2312 (June 10) 5th NC Engineering Bde ends its initial training the current force structure calls for 9 Engineering and 3 Construction Bdes.                  
2312 (January 30) The Morale of Montreal Fusaliers Bn has increased to 105                  
2312 (February 15) The Morale of Michigan Irregulars has increased to 103                  
2312 (February 10) The Morale of Michigan Irregulars has increased to 104                  
2312 (May 27) The Morale of Rocky Rangers Reserve Bn has increased to 105                  
2312 (June 25) The Morale of Savage Seventh Bn has increased to 102
                  

                  
Spaceframe Renewal Program

The highest priority is on the older HP variants of the Petrol and Loch classes. 

BIC Paid Off List                
2312 (May 27) Levy (Loch (HP) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 5x Sorium Harvester, 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 3x MAN NP CE-100, 23 436 Litres Fuel
2312 (June 4) Spritz, and Benzyna (Petrol (HP) class) scrapped. Recovered Components: 18x Sorium Harvester, 2x NorTEL Civ IR Telescope, 2x Seimens Civ Navi 2M/5000, 6x MAN NP CE-100, 46 872 Litres Fuel   

   
BIC Operation in AD Leonis

On January 3 the ships of Heavy Lift Group IV and ICG IV break orbit.  On January 10, Heavy Lift Group V arrives at Forge and departs on January 15.  That same day Heavy Lift Group II arrives (and departs?).  On January 25, FGH V and XII have completed shore leave for their crews and ships depart Forge for Deeper Sky begining harvesting operations the same day.  On Febuary 1, ICG V arrives after having delivered colonists and air conditioning equipment to Arboria the ships depart for Sol on Febuary 10.  On Febuary 16, Heavy Lift Group VI arrives at Forge and the ships depart on Febuary 30.  On April 5, ICG I arrives and departs on April 11.  On April 19 Heavy Lift Group IV is back at Forge and departs on April 25.  On April 28 Heavy Lift Group III makes Forge orbit and the ships departon May 13.  On May 5, Heavy Lift Group II arrives and departs on the same day as Heavy Lift Group III.  On May 8, FHG X arrives to contribute to the farm and rest its crews, shore leave is finished on June 25 and late in that day the ships are back at Deeper Sky harvesting.  On May 25, ICG V arrives at Forge, departing for Sol on May 27.  On June 9 ICG VII arrives at Forge.  On June 13, FHG III containing the newest model of fuel harvester arrives from Sol.  On June 16, ICG II enters orbit around Forge and the ships depart on June 25.  On June 27, ICG VI arrives at Forge.

In late Janary through mid-Febuary 6th squadron replaces 5th squadron on the Wolf 358 "Wolver watch."  7th Squadron deploys mines in Wolf 358 in Febuary and returns to Sol in March.

                                       
BIC Operation in Alpha Centauri   

Faewald Industrial Park
Primary Tasks
2312 (February 5) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150                     
2312 (April 11) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150                  
2312 (June 25) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150 and production of more colonial housing prefabs and lifesupport systems begins               

Secondary Tasks               
2312 (February 5) Refit of PDC Dwarfhold Field DefStat 1 to the Tranquility U3 standard is completed and construction of a Terraforming engine begins                  

On Febuary 7, FHG I arrives from Sol.  The ships rest their crews until April 25 and then depart for Doinenan on April 25 arriving on the 29th.  FHG I is the first group with the latest generation of fuel harvesters and is capable of producing 1.02 m litres per year up from 0.92 m litres per year.  On June 11, ICG III arrives with heavy machinery for a new mine and departs with the mineral production since its last visit of Faewald and Banshee on June 25.

The production of housing and lifesupport still exceeds the needs of the growing colony and there is a slowly growing surplus building up.  This has reduced the unrest in the colony greatly and simplified the work of Govenor House and the local Peaceforcers.  Even with production diverted to other products there is no indication that production does not exceed growth.  This makes settlement of Calheim with sufficient population to operation a pair of terraformer engines now an achievable goal.  Securing sources of corundium, tritantium and venderite sufficient to allow bootsrtrapping is now added to the list of tasks for Government house.
                     
      
BIC Operation in FL Virginis   

Biforst Industrial Park         
2312 (April 1) Heavy machinery for a Mine is fabricated                     
2312 (May 5) Construction of c olonial housing prefabs and lifesupport systems Infrastructure x20 completed and heavy machinery for a Mine begins fabrication   

A large amount of traffic has passed through FL Virginis heading for Rosetta.  In all cases the ships have dropped off colonial housing and lifesupport to boost the colonies stockpile and then proceeded onward to Rosetta.  On June 12, FGH VIII arrives at Biforst to add to its farm stockpile and give its crews some shore leave.

                     
BIC Operation in Gl 493.1

Poesidean Industrial Park
2312 (June 25) Heavy machinery for a teleoperated Mine is fabricated and production of tools for a new Construction Factory begins         

Due to the concentration of transport of Abbiji laboratories to Sol not much traffic is directed to Poesidean.  On April 27 FHG XI arrives to add to the farm and give the crews shore leave, the ships break orbit for Amphirite on June 4 and resume harvesting operations on June 5.  On June 12, ICG VIII arrives and the ships make ready to depart on June 25, transporting the heavy mining machinery to moon VI on their way back to Sol.

                        
BIC Operation in Gliese 408   

Arboria's industrial park produces housing and air conditioning before starting production of tools for a new mine using Corrundium transfer from Forge's mines.

1st Geosurvey team completes the survey of Moon 7 finding no TN minerals and moves on to Moon 9.  Their "new ride" the Taxi arrives on April 27 and the team bids a fond farewell to the crew of the Upton.  The Upton has been their home away from home for several years now.         

2312 (March 10) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A VII - Moon 7   
2312 (March 10) The 1st Geosurvey Team dropped off on Gliese 408-A VII - Moon 9                  
2312 (April 27) Survey Team Transport Mission I has completed orders (Taxi has arrived!)               

Homebound Voyage of the Upton

On April 27 the Upton departs moon 9 planet VII for the jump point to AD Leonis.
2312 (May 2) Upton arrives at the Jump Point to AD Leonis and awaits the arrival of ICG V               
2312 (May 6) ICG V's Monumental makes opens a jump point for Upton               
2312 (May 15) Upton arrives at Forge for crew leave and refueling               
2312 (May 25) ICG V arrives at Forge            
2312 (May 27) Upton and ICG V break orbit heading for the jump point to Lalande 21185               
2312 (May 30) Upton arrives at the jump point to Lalande 21185 and awaits the Monumental               
2312 (June 4) Monumental opens a jump point for Upton            
2312 (June 15) Upton arrives at the jump point to Sol                  
2312 (June 27) Heavy Lift Group III arrives at the jump point to Sol and opens a jump point for the waiting Upton               
2312 (June 29) Upton Survey Mission has completed orders arriving in Earth orbit               

                     
BIC Operation in Gliese 526

Rosetta Industrial Park
2312 (January 15) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed               
2312 (March 10) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed            
2312 (May 5) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed            
2312 (June 30) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed and production of yet more begins.

Rosetta's traffic control is having a busy time.  On January 3, Heavy Lift Group III arrives and depart on January 15.  On January 5, ICG I arrives and departs on the 15th of January.  On the 15th as well the ships of FHG IX finish their shore leave and depart for planet VI, arriving there on January 22 to recommence fuel harvesting opertions.  On March 10, Heavy Lift Group I arrives and departs on March 21.  On March 15, ICG II arrives and departs also on March 21.  On March 27, ICG IV arrives and departs on April 6.  On May 5, Heavy Lift Group V arrives and departs on May 13.  On June 20, Heavy Lift group VI arrives and departs on June 30.  This is sufficient shipping to transport a full Abbiji research facility to Sol.  Terraforming efforts continue, with the atmosphere now around half way to minimally breathable oxygen levels.  The overall planetary temperature is also slowly increasing but will take thicking the atmosphere to a more Earth normal pressure to recover to its initial value.

The 1st NC Construction Bde is busy duirng this time and the amount of Abbiji facilities that are potentially recoverable is now nearing its end.  Potentially 2 more years of effort remain.
                     
2312 (June 10) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair                  
2312 (June 15) 1st NC Construction Bde has recovered an abandoned Mine                  
2312 (June 25) 1st NC Construction Bde has recovered an abandoned Deep Space Tracking System            
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on May 08, 2016, 08:16:39 AM
AD 2312 (July 1) to (December 30)  Civillians Begin to Clean House

BIC notices an increased flow of colonists to Mars as the planets capacity continues to expand, now approaching 800 million.  This has the knock on effect of causing most of the shipping lines to scrap their older colony ships and the increased flow of money into the lines coffers also allows them to scrap other older ships.  The smaller lines in particular see a huge jump in their yearly income figures.  By the end of the year virtually all civilian ships are using ion drives.  There are still issues with the Jovian colonies and periodic bouts of overcrowding, attempts to alleviate the crowding on Venus are somewhat effective, the second O'Neil helping...even if it it should not have so large an impact.

The Upton is dispatched on a long mission to the last few dwarf planets (Sedna and Eris) in the Kuiper Belt past Pluto to see if any have any TN minerals.  This finishes off the survey of the solar system except for 6 asteroids, and 4 comets.  The comets will be surveyed as they approach Earth but the asteroids are worth another trip by the Upton.

The 2nd Geosurvey Team is still hard at work on Saturns larger moons.
2312 (July 22) Due to increase in the skill of one or more of its members the rating of the 2nd Geosurvey Team has increased to 100            
2312 (July 22) The Survey/Geology Bonus of Scientist Moritz Bierbaum has increased to 14%               
2312 (July 22) The Survey/Geology Bonus of Scientist Natascha Biermann has increased to 19%               
2312 (July 22) The Survey/Geology Bonus of Lieutenant Commander Zoe Baldwin has increased to 19%               
2312 (July 22) The Survey/Geology Bonus of Lieutenant Commander Charles Richardson has increased to 24%               
2312 (July 22) The Survey/Geology Bonus of Lieutenant Commander Buði Hróðgeirrson has increased to 24%   
            


The NCN is focused on Jabberwocky.  The last of the ships needed for the operation are being built, the last technology before the pre-operation refit is developed as well.  All that remains is the training of the 8th Battlegroup.   A date in summer of 2014 is starting to firm up for the NCN planners.  Formation training is ongoing for the 1st, 2nd, 3rd, 5th and 6th Squadrons as well, which is causing issues with the Fuel Farm but so far Rear Adm Barlow is keeping the NCCFB onside and the training continues.  The FAC sqadron is also continuing to train with periodic interruptions to refuel.   Unlike ship training exercises the FAC ones tend to be much shorter, leading the navy to consider if there may be a better way to do this.

In October the NCN starts a review of its maintenance procedures when 2 Enchanter class jump ships report major failures to their Saab jump drives.  As well by the end of the year the NCN has developed draft plans for the first carriers (Moon Class Auxillary Carriers) and the heavy cruisers (CA Sirocco class).  The carriers could be produced except that the yards that can make them are tied up with builds or refits for Jabberwocky.  The heavy cruisers will need significant technology to be developed before they can be deployed.  The primary hurdle is a jump engine for the 18 000 tonne military vessel, but after that it needs specialized fire controls, sensors and missile tubes.  The NCN chooses its propulsion development on developing a counter to the Wolvers Magic Missile accepting the delay in the deployment of the CAs.

After the successful completion of the NCA Mars exercise the CO of the troop ship Elizabeth I is killed in a traffic accident while returning from shore leave.
2312 (October 10) Commander Laura Martin has been killed in an accident. Assignment prior to death: C.O. AT Elizabeth I               


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2312 (October 10) Construction of a second O'Neil orbital habitat is completed and the refit of Fort Reykavik to the Fort Dublin U1 standard begins         
The O'Neil 002 leaves Earth orbit on October 10 and makes Venus orbit on November 20, bringing another 250 000 colonists the chance to start a new life and work off the planets pressure cooker like surface.

Secondary Industrial Tasks                   
2312 (August 16) Tools for a new Construction Factory completed               
2312 (August 21) Construction of Maintenance Supplies x25 completed             
2312 (September 22) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32             
2312 (November 17) Heavy machinery for a Mine is fabricated              
2312 (November 21) Construction of Maintenance Supplies x25 completed                 
2312 (December 23) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is completed Infrastructure x32 and fabrication of tools for a new Construction Factory begins          

Missiles and Fighters          
2312 (July 22) Construction of 120 Falcon III Counter Missiles (Batch 1) completed               
2312 (September 6) Construction of 48 Arrow II Anti-Ship Missiles (Batch 2) completed            
2312 (September 27) Construction of 120 Falcon III Counter Missiles (Batch 1) completed            
2312 (November 10) Construction of 48 Arrow II Anti-Ship Missiles (Batch 2) completed         
2312 (December 1) Construction of 120 Falcon III Counter Missile completed (Batch 1) and construction of 48 Arrow IIL Anti-Ship Missiles (Batch 2) begins
2312 (August 7) Fairmile D2(EW/SAR) 003 (Fairmile D2(EW/SAR)) is built and assigned to the CLE Warder               
2312 (October 2) Fairmile D2(EW/SAR) 004 (Fairmile D2(EW/SAR)) is built and assigned to the CLE Guardian            

Civillian Operations      
2312 (August 7) The supply of Sorium on Crommelin has been exhausted               
2312 (November 10) The supply of Corundium on Comas Sola has been exhausted               
2312 (December 13) Minerals Discovered on Sedna: Duranium 25 088 (1),  Corundium 57 600 (0.7)
To the positive joy of the NCCFB Williams Logistics makes the following additions or updates to their harvester fleet:          
2312 (September 27) Williamson Logistics has scrapped Williamson H2 116 (Williamson H2 class) due to its replacement by a new Williamson H3 class Fuel Harvester               
2312 (October 2) Williamson Logistics has scrapped Williamson H2 122 (Williamson H2 class) due to its replacement by a new Williamson H3 class Fuel Harvester               
2312 (November 3) Williamson Logistics has launched a new Williamson H3 class Fuel Harvester               
2312 (December 17) Williamson Logistics has scrapped Williamson H2 123 (Williamson H2 class) due to its replacement by a new Williamson H3 class Fuel Harvester               
                  
                     
Research Developments                  
2312 (July 5) Enough Abbiji components have been transported to Earth to restart one of their research facilities.  It is added to the CoE for Applied Gravimetric Studies.                 
2312 (July 10) Dr. Morgan Fowler's team develops the prototype for improved magnetic shielding (Gamma Shields) and with engineers from GE sets out to turn it into improved defenses for the NCN (GE Barrier G206)          
2312 (August 7) Dr. Leopold Herz's team delivers the build to print for the newest "Wolver Finder Sensor" ( Burns HiTek Tracker 83-9000) and starts working with Seimens engineers on the design of the DD/CL missile detection array (Seimens SCMS Sentinal Extra 83/3-0050) 
2312 (October 16) Dr. Leopold Herz's team demonstrates to the NCN a sensor system that is the answer to their wishes (Seimens SCMS Sentinal Extra 83/3-0050) and begins working on the next gen Fortress counter missile fire control (PDC CMFC 85-0050) 
2312 (December 12)Dr. Morgan Fowler's team completes the latest barrier version with GE engineering support (GE Barrier G206) and begins material research into improving Duranium Armour (Ceramic Composite Armour)               
2312 (December 17) Dr. Tristan Brashear's team demonstrates the new warhead based on the principle of Levitated-Pit Implosion (Warhead: Strength: 4 x MSP) and commences work to improve missile avionics (Missile Agility 48 per MSP)

2312 (July 22) Through experience as a project leader Dr. Morgan Fowler has increased his Research Bonus to 35%            
2312 (August 16) Through experience as a project leader Dr. KnæikiR Hólmkellson has increased his Research Bonus to 50%            
2312 (October 22) Although not currently assigned a research project Dr. Ben Knowles has studied hard and increased his Research Bonus to 35%            
2312 (December 29) Although not currently assigned a research project Dr. Natascha Biermann has studied hard and increased his Research Bonus to 10%   
   
And my C&P head researcher still only has an admin value of 1...the sole area where I have enough facilities to make use of a good value he is still with a one.   


Civillian Yard: S/A Ansaldo Shipyards, Sol            
2312 (November 27) Levy (Loch (IU) class) completes rebuilding and breaks orbit for Jupiter to join FHG VI.            

Civillian Yard: Litton-Ingalls Shipbuilding Corp., Sol
2312 (November 17) Benzyna (Petrol (IU) class) built and assigned to Fuel Harvester Group VI.  Dispatched to Jupiter to begin filling its tanks for the trip to Forge.            
2312 (December 29) Spritz (Petrol (IU) class) is completed and heads for Jupiter to complete the newly reformed FHG VI.            

Naval Yard: Old Norfolk Naval Yards, Sol
2312 (August 16) Warder and Leibwächter (Warder class) are built and temporarily assigned to 8th Squadron Battlegroup for task force training.            

Naval Yard: Arkangelski Design Bureau, Sol
2312 (July 10) Voyageur (Scout Mod1.2 class) completes its refit            
      
Northern Coallition Army
2312 (July 27) 6th NC Engineering Bde trained on Earth               
2312 (September 22) 7th NC Engineering Bde trained on Earth               
2312 (September 22) NCN Shore Patrol HQ trained on Earth               
2312 (July 10) The Morale of Montreal Fusaliers Bn has increased to 106               
2312 (November 3) The Morale of The North Shore Bn has increased to 105               
2312 (December 23) The Morale of Sightseeing Sixth Bn has increased to 103   
            

In order to see what snags they may run into the NCA runs a combat exercise using the Planetary Assault Squadron and its drop ships and the troop transport Elizabeth I.  The ships rendezvous near Demos and the 2nd Bde (NCA Legion L'Etranger Bde) begins transfers from the Elizabeth I to the waiting drop ships on August 5.  The transfers are completed on the next day and the 3 drop ships break formation heading towards Mars.  The ships execute a combat atmospheric break and descend through the now near Earth normal Marian atmosphere behind plasma shock fronts.  The troops disembark and the drop ships lift off.  The ground forces successfully conduct exercises for a few days.  They then load back onto the Elizabeth I and head back to Earth arriving there on the 11th, while the ships of the PA Squadron start task force training.

I wanted to see how this all worked before I need to do it on the Wolvers.  Everything worked as planned so I was happy to see there was no mysteries to this process.  The PA Squadron will only train to 50% but that should be sufficient for their purposes.
   
Spaceframe Renewal Program

Two more of the older Bauxite LR (EE)'s are available for scrapping so they can be rebuilt with the new ion drives.

BIC Paid Off List
                  
2312 (December 12) Palladium and Quartz (Bauxite Long Range (EE) class) scrapped. Recovered Components: 2x Seimens Civ Navi 2M/5000, 10x Cargo Handling System, 2x NorTEL Civ IR Telescope, 2x MAN NP CE-200, 500 000 Litres Fuel
                     
BIC Operation in AD Leonis

Forge Traffic Control is very busy.  On July 1, ICG IV arrives and then departs on July 10.  On July 6, ICG I arrives and its ships are also ready to depart with ICG IV.  On July 9, Heavy Lift Group I arrives and the ships depart on July 22.  That same day the ships of ICG VI are ready to depart for Rosetta.  On July 27, FHG III's ships are done with shore leave and the ships are back harvesting Deeper Blue on the 28th.  On September 1, Heavy Lift Group V arrives and the ships depart on September 11.  On September 8, ICG V arrives after dropping off colonists on Arboria and the pair of ships heads back to Sol on the 16th.  As well on September 8, Heavy Lift Group III arrives, with the three ships being done with their shore leave in time to depart with ICG V.  On September 17 ICG VIII arrives and the ships leave on the 27th.  On September 22, ICG II makes Forge orbit and the ships crews are done with their leave also on the 27th.   October 2 sees FHG XII arriving at Forge to top up the farm and the ships are done with leave on the 3rd of November and back harvesting the day afterwards.  On October 11, ICG IV arrives at Forge for crew leave and the ships break orbit on October 16.  On October 19, Heavy Lift Group VI arrives and ships remain at Forge until November 3.  On November 17, Heavy Lift Group I enters orbit at Forge and the crew barely gets any time there before they head off fuel tanks topped up.  On December 17, FHG X arrives to add to the farm's tank level.  On December 23, Heavy Lift Group IV arrives adn the ships are on Forge for the holidays departing on December 29.  On December 24, ICGs VII and VIII arrive, they depart on the 29th as well.  That day, ICG V arrives from dropping colonists off on Arboria and spends only a short time before heading off to Sol.

On October 25 the 8th Squadron departs Sol for task force training exercises in AD Leonis.  The  ships arrive at Forge on November 5 and the crews have shore leave until November 17 where the ships begin simulated combat exercises.  And as I found out with a bit of a glitch but at this time I didn't notice it wasn't working properly.   Mainly I had them here to reduce the demand on Earth fuel farm which had been bouncing up and down....including to 3.5 m litres which is very low.  These ships suck down a lot of fuel.
                  
In early November 5th Squadron arrives to replace the 6th Squadron currently on Wolver Watch in Wolf 358.  6th Squadron jumps out of AD Leonis heading for Sol on November 30.   

         
BIC Operation in Alpha Centauri

Faewald Industrial Park
Primary Tasks
2312 (September 6) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150                 
2312 (November 17) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150 and production of more begins               

Secondary Tasks
2312 (December 12) Construction of a Terraforming Engine is completed and work begins on another

Shipping in Alpha C is quiet this 6 months.  The newly rebuilt FHG II arrives at Doinenan to harvest on July 14.  On December 20, ICG III makes its periodic visit to pick up the minerals from Banshee and Faewald.  The ships depart for Sol after spending the holidays at the colony on December 29.
                     
BIC Operation in FL Virginis 

Biforst Industrial Park                  
2312 (August 7) Heavy machinery for a Mine is fabricated              
2312 (September 11) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed             
2312 (October 16) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed          
2312 (November 17) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed          
2312 (December 17) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed and construction of more begins

With the concentration of BIC on moving the recovered Abbiji facilities there is a steady stream of traffic through FL Virginis to or from Gliese 526.  All ships stop by Biforst to drop off prefabricated housing and lifesupport though.  On July 15, FHG VIII's ships are finished with shore leave and they are back harvesting on July 17.

                     
BIC Operation in Gl 493.1

Poesidean Industrial Park
2312 (October 16) Tools for a new Construction Factory completed and heavy machinery for a Mine begins fabrication         

This is a very quiet time for the colony on Poesidean.  BIC's shipping has dropped off dramatically and the colonists continue to focus on bootstrapping their planets industrial park and mining capacity.
                  
BIC Operation in Gliese 408                   

Arboria continues to grow with periodic influxes of new colonists delivered by ICG V.  In October 1st Geosurvey team concludes that Moon 9 of gas giant VII is without TN minerals and moves shop to the next moon.

2312 (October 16)The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A VII - Moon 9               
2312 (October 16) 1st Geosurvey Team dropped off on Gliese 408-A VII - Moon 10               
                     
BIC Operation in Gliese 526

Rosetta Industrial Park                  
2312 (August 21) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed         
2312 (October 16) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed         
2312 (December 12) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed and production of yet more begins.            

On August 21 Heavy Lift Group IV arrives and the ships depart on September 6 for Sol.  On September 8 Heavy Lift Group II arrives and they are done with shore leave and ready to depart on the 22nd.  On October 10, ICG I arrives and ships depart on the 16th.  Just missing the holiday season the ships of ICG II make Rosetta on the 27th of December.  By the end of the year the Abbiji research facilities are now nearly all on Earth or on the way.  Additionally, the engineers are reporting that they feel they have recovered most of the possible alien facilities and they estimate between 6 and 9 months of work remains.

2312 (July 10) 1st NC Construction Bde has recovered an abandoned Research Facility and Technical Details of Hyper Drive Size Multiplier 1.8   Ok this is really a kick in jaw...I mean an utterly useless technology!!!  What do people think...should I give myself a 4000 RP cost useful technology....if so suggestions welcomed.  I'm kinda not believing this actually....the one and only truly useless technology in the game and it is the one I find.      
2312 (December 23) 1st NC Construction Bde has recovered an abandoned Fuel Refinery            
2312 (December 23) The Morale of 1st NC Construction Bde has increased to 108               
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on May 21, 2016, 01:24:55 AM
AD 2313 (January 1) to (June 30)  Once more the Changing of the Guard Happens


The start of 2313 sees a number of changes.  The first is the retirement of Rear Adm Leon Barlow after a decade leading the NCN.  Though his time in command has not been one of spectacle it has resulted in several "behind the scenes" activities of critical importance.  He was instrumental in pushing the NCC to accept the Galicite levels and to continue to refit ships with ion drives.  He also pushed through refits to the key Fort Dublin bases and brought the Armed Pinnace program to a successful completion.  He also kept the navy training regardless of the fall out over the fuel farm status.  The NCN in 2313 is at its strongest ever with a solid core of Light Cruisers and Destroyers now available for Jabberwocky.  His retirement party and speeches were far more "low key" than most of his predecessors but for all the lack of flash his biggest achievement is one that will only have an impact in the future.  He developed a future Navy proposal which lays out the road map of the NCN of the future.  The revised Frigate weapons, the designs of the Auxillary Carrier and Heavy Cruiser, the development of the dedicated point defense light cruiser, the re-organization of the task force structure and the new planetary defense base designs.  All accomplished under his drive to bring the Navy the tools it needs to accomplish its missions.

Rear Adm Leon Barlow
As a Lt. Commander he held various BIC staff positions
2275 Promotion to Commander
2276-78 CO of tanker Petrocan, one of the rare few officers to command this class of ships.
2278-80 He held different staff positions
2280-88 CO of the Jump Transport Cyclops
2288-89 CO of the Jump Tender Wild Rose
2289 Promoted to Captain
2289-90 CO of the OWP Loyalty (also Squadron CO)
2290-96 Transferred to Fortress Command and commanded different forts on Earth.
2292 Promoted to Commodore
2296-2303 Returned to the OWPs as Senior Officer for the OWPs in Earth orbit.
2303-2313 Promoted to Rear Adm.  Appointed to be Head of Naval Command in 2303.

Of course, with his departure the command structure gets a shake up.
2313 (May 5) Commodore Cameron Vaughan has been promoted to Rear Admiral   , he is a holder of the medal for the Battle of Wolf 359 and the defense of the Sol Jump Point.  He is also the first head of Naval operations to not be a member of Fortress Command.  His last command assignment was command of 6th Squadron.  He has, as is typical for most senior officers, commanded a fortress.         
2313 (May 11) Captain Evie Palmer has been promoted to Commodore    and at the youngest age ever (29).            
2313 (May 5) Commander Cameron Iqbal has been promoted to Captain                  
2313 (May 16) Commander Eleanor Bolton has been promoted to Captain                  

I was EVER so glad Vaughan got promoted as the other option had me sweating as there are things in his personality profile that ... well would have made for a rather unfun addition to the tale.

Rear Admiral Cameron Vaughan confirms the NCN is on target for Jabberwocky.  Ships have to be refit and training completed but nothing seems to be standing in the way of what now seems to be late 2314 date for the operation.  He maintains the NCNs focus on developing faster missile engines for a missile capable of engaging the Magic but has authorised development of an interm jump engine for the Sirocco CA enabling the class to be brought into service inside of the next 5 years.

BIC has also taken a chance to look to the future.  This year will see the transfer of the last of the Abbaji research facilities to Earth.  The question then is "what next?"  The decision is made to give the freighter fleet a bit of a breather.  The current colonies are doing well with substantial populations on Faewald, Biforst, Rosetta, Arboria and Poesidean.  The NCC needs a break to enable it to rebuild a stock of facilities for the extra solar colonies plus it is clear that many of them are capable of at least partial boot strapping.  This means that BIC is free to look at the option to begin new colonies.  A Rosetta's atmosphere is closing rapidly on an oxygen content that while thin will be breathable the next target planet for the 2 Terraforming missions needs to be selected.  Additionally, Faewald can sustain sufficient life support production that the establishment of a colony on Caldheme to assist in the "de-oxygenating" its atmosphere is achievable.  This will enable the colonization of the other potentially habitable world in Alpha C's companion star.  Lastly with the increased speed of the freighter groups the nearest of the other Jump Points in Sol is no longer off the list.  This will enable the restart of exploration and exploitation of the mineral wealth of the system.

BIC lays down plans to increase its fuel refining fleet to 15 FHGs and to add another 2 terraforming missions.  It also starts developing concepts for super freighters of 90,000 tonnes displacement to be dedicated cargo or personal transports.  Experience has show the split groups are best when establishing a colony but once it is developed a more specialized transport group is optimal. 

BuSurvey is clamoring to be about its job of expanding the NCCs sphere of explored space.  It's ships now have the range and speed to make exploration of the systems beyond Sol's outer jump points a realistic endevour.  The NCN agrees to detach the 4th Squadron to provide jump point security.  It's survey efforts in Sol bear fruit as the Upton discovers exploitable levels of minerals on the dwarf planet Sedna and by late spring the ship is back at Earth.  The 2nd Geosurvey team had earlier finished its surface exploration of Rhea without finding any new resources and headed to Iapetus.

2313 (February 15) The 2nd Geosurvey Team has completed its surface-based geological survey of Rhea
2313 (February 16) 2nd Geosurvey Team dropped off on Iapetus                  
2313 (March 26) Upton Survey Mission has completed orders                  


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2313 (June 13) Refit of the PDC Fort Reykavik ends and construction of a third OH O'Neil orbital habitat begins            

Secondary Industrial Tasks                      
2313 (February 15) Tools for a new Construction Factory completed                  
2313 (February 21) Construction of Maintenance Supplies x25 completed               
2313 (March  19) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32             
2313 (May 11) Heavy machinery for a Mine is fabricated               
2313 (May 16) Construction of Maintenance Supplies x25 completed               
2313 (June 13) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32 and fabrication of tools for a new Construction Factory begins            

Missiles and Fighters                       
2313 (January 11) Construction of 48 Arrow IIL Anti-Ship Missiles (Batch 2) completed            
2313 (February 4) Construction of 120 Falcon III Counter Missiles (Batch 1) completed               
2313 (February 26) Construction of 120 Falcon III Counter Missiles (Batch 1) completed               
2313 (March 19) Construction of 120 Falcon III Counter Missiles (Batch 1) completed               
2313 (April 12) Construction of 120 Falcon III Counter Missiles (Batch 1) completed               
2313 (May 5) Construction of 120 Falcon III Counter Missiles (Batch 1) completed               
2313 (June 1) Construction of 120 Falcon III Counter Missiles (Batch 1) completed and construction of 48 Arrow II Anti-Ship Missiles (Batch 3) begins
2313 (January 23) Fairmile D2(EW/SAR) 005 (Fairmile D2(EW/SAR)) built and assigned to the PDC Fort Dublin I basically goofed and built two for one ship               
2313 (March 19) Fairmile D2(EW/SAR) 006 (Fairmile D2(EW/SAR)) built and assigned to the CO Armory                  
2313 (May 16) Red Star Packet 011 (Red Star Packet) built and assigned to the CO Arsenal                  

Civillian Operations               
2313 (March 19) The civilian mining colony on Haumea has been expanded to 39 civilian mining complexes                  
2313 (April 1) The civilian mining colony on Haumea has been expanded to 40 civilian mining complexes                  
2313 (April 12) A civilian mining colony has been established on Sedna                  
2313 (May 5) The civilian mining colony on Haumea has been expanded to 41 civilian mining complexes                  
2313 (February 26) To the joy of the NCCFB, Hvítkárrson Carrier Limited has launched a new Hvítkárrson H3 class Fuel Harvester                  
                                          
                        
Research Developments                  
2313 (January 28) Dr. Harvey Sinclair's team completes DEMO, humanities first fusion reactor (Stellarator Fusion Reactor Technology ) work commences on a drive system based on the fusion torch while part of the CoE research space is given over to Dr. Garðulfr Mundgeirrson, who establishes a team to develop shipboard reactors for the NCN with BuEng and BuDesign.
2313 (February 4) Dr. Leopold Herz's team delivers the built to print for the planetary counter missile fire control system (PDC CMFC 85-0050) they commence work on the next gen planetary anti-shipping fire control system (PDC MFC 85-2000)               
2313 (February 21) Dr. Garðulfr Mundgeirrson's team completes the prototype of the FAC reactor (Lucania 1 Stellerator (3 MW)) and begins work on the ship and base reactor (Logan 1 Stellerator (12MW))            
2313 (May 21) Dr. Garðulfr Mundgeirrson's team demonstrates the latest shipboard power system (Logan 1 Stellerator (12MW)) the laboratory space is returned to Dr. Sinclairs team.      
2313 (May 21) Dr. Leopold Herz's team delivers the built to print for the planetary anti-shipping fire control (PDC MFC 85-2000) and begins work on a planetary counter missile sensor system to replace the existing obsolete verision (PDC CMS 810-0050)               
2313 (June 13) Through experience as a project leader Dr. Scientist Harvey Sinclair has increased his Administrative Rating to 6            
   

Civillian Yard: Robert Napier and Sons, Sol                  
2313 (June 13) Quartz and Palladium (Bauxite Long Range (IU) class) are built and assigned to New Construction:  Shakedown/Training                  

Civillian Yard: P+S Werfen GmbH, Sol
2313 (June 13) Northstar and Polestar (Polestar (I) class) are completed and the ships are dispached to Alpha Centauri and Forge                  

Naval Yard: Old Norfolk Naval Yards, Sol                  
2313 (January 11) Retooling for Warder Mod1 class completed               

Code: [Select]
Warder Mod1 class Escort Light Cruiser    11,650 tons     290 Crew     1815 BP      TCS 233  TH 360  EM 720
3090 km/s     Armour 3-45     Shields 24-300     Sensors 24/24/0/0     Damage Control Rating 6     PPV 63.42
Maint Life 3.37 Years     MSP 584    AFR 180%    IFR 2.5%    1YR 78    5YR 1168    Max Repair 90 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 15   
Hangar Deck Capacity 250 tons     Magazine 62   

Rolls Royce I E-M120L (6)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 800,000 Litres    Range 22.9 billion km   (85 days at full power)
GE Barrier G206 (12)   Total Fuel Cost  144 Litres per day

TorAr Goalie Twin Laser Array (6x2)    Range 30,000km     TS: 12000 km/s     Power 6-6     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk2-120/16X (2)    Max Range: 32,000 km   TS: 12000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (4)     Total Power Output 36    Armour 0    Exp 5%

Nordion Target CM Launch System (3)    Missile Size 1    Rate of Fire 15
Grumman SCMFC 82-50 (1)     Range 7.7m km    Resolution 1
Falcon III Counter Missile (60)  Speed: 19,200 km/s   End: 2.4m    Range: 2.7m km   WH: 1    Size: 1    TH: 115 / 69 / 34

Seimens SSS 83-3000 (1)     GPS 2880     Range 29.7m km    Resolution 60
Seimens SCMS Sentinal Extra 83/3-0050 (1)     GPS 52     Range 4.2m km    Resolution 1
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P3-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

An update of the Warder with the latest electronics and barrier technologies.  A future update will see fusion power plants replacing the fast reactors on the ship but to speed up Jabberwocky preperations it was decided to leave that upgrade for later.

Naval Yard: Deschimag A.G. Weser, Sol
2313 (February 21) Retooling for Tribal Mod3.1 class completed             

Code: [Select]
Tribal Mod3.1 class Destroyer    8,650 tons     226 Crew     1466.4 BP      TCS 173  TH 300  EM 540
3468 km/s     Armour 2-37     Shields 18-300     Sensors 24/24/0/0     Damage Control Rating 6     PPV 28.6
Maint Life 5.01 Years     MSP 636    AFR 99%    IFR 1.4%    1YR 42    5YR 634    Max Repair 90 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 6   
Hangar Deck Capacity 250 tons     Magazine 193   

Rolls Royce I E-M120L (5)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 23.9 billion km   (79 days at full power)
GE Barrier G206 (9)   Total Fuel Cost  108 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk2-120/16X (1)    Max Range: 32,000 km   TS: 12000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Nordion Arbalist II ASM Launch System (2)    Missile Size 5    Rate of Fire 75
Nordion Target CM Launch System (6)    Missile Size 1    Rate of Fire 15
Grumman SCMFC 82-50 (2)     Range 7.7m km    Resolution 1
Telus ASMFC 83-1000 (1)     Range 51.5m km    Resolution 20
Arrow II Anti-Ship Missile (22)  Speed: 12,600 km/s   End: 22.8m    Range: 17.3m km   WH: 4    Size: 5    TH: 92 / 55 / 27
Falcon III Counter Missile (78)  Speed: 19,200 km/s   End: 2.4m    Range: 2.7m km   WH: 1    Size: 1    TH: 115 / 69 / 34

Seimens SCMS Sentinal Extra 83/3-0050 (1)     GPS 52     Range 4.2m km    Resolution 1
Seimens SSS 83-3000 (1)     GPS 2880     Range 29.7m km    Resolution 60
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P3-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


This is a substantial update to the Tribal class.  More advanced electronics gives the ships a longer sensor range and substantially increased fire control ranger.  Even factoring in Wolver fire confusion the Arrow Missiles can now be used at their full range.   More missiles are carried per ship as well increasing combat endurance.  The strength of the barriers on the ship are now double the original vessels substantially enhancing it survivability against Wolver anti-shipping missiles.  Its counter missile sensor will detect magic missiles now out to nearly 400K km from the ship giving at least more warning than previously.  This may be enough range to allow for an attempt to use counter missiles to thin them out.

Naval Yard: Victorias Esquimalt Graving Dock, Sol
2313 (February 15) Retooling for Wounded Knee Mod2.1 class completed            

Code: [Select]
Wounded Knee Mod2.1 class Heavy Frigate    4,400 tons     130 Crew     792.84 BP      TCS 88  TH 150  EM 360
3409 km/s     Armour 1-23     Shields 12-300     Sensors 24/24/0/0     Damage Control Rating 4     PPV 13
Maint Life 8.99 Years     MSP 450    AFR 38%    IFR 0.5%    1YR 10    5YR 150    Max Repair 48 MSP
Intended Deployment Time: 18 months    Spare Berths 3   
Magazine 85   

Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 25.1 billion km   (85 days at full power)
GE Barrier G206 (6)   Total Fuel Cost  72 Litres per day

Nordion Target CM Launch System (3)    Missile Size 1    Rate of Fire 15
Nordion Arbalist II ASM Launch System (2)    Missile Size 5    Rate of Fire 75
Telus ASMFC 83-1000 (1)     Range 51.5m km    Resolution 20
Grumman SCMFC 82-50 (1)     Range 7.7m km    Resolution 1
Arrow II Anti-Ship Missile (12)  Speed: 12,600 km/s   End: 22.8m    Range: 17.3m km   WH: 4    Size: 5    TH: 92 / 55 / 27
Falcon III Counter Missile (24)  Speed: 19,200 km/s   End: 2.4m    Range: 2.7m km   WH: 1    Size: 1    TH: 115 / 69 / 34

Seimens SCMS Sentinal II 82/3-0050 (1)     GPS 36     Range 2.9m km    Resolution 1
Seimens SSS 83-3000 (1)     GPS 2880     Range 29.7m km    Resolution 60
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P3-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

As with the Tribal the venerable Wounded Knee class gets a major facelift.  Enhanced shielding, increased magazine capacity, double rate of fire and significantly improved electronics significantly improves the ships capabilities.

Naval Yard: Arkangelski Design Bureau, Sol
2313 (March 26) Retooling for London Mod3.3 class completed               
2313 (May 21) Retooling for Lake Mod2.1 class completed                  

Code: [Select]
London Mod3.3 class Escort    3,600 tons     111 Crew     636 BP      TCS 72  TH 150  EM 300
4166 km/s     Armour 1-20     Shields 10-300     Sensors 24/24/0/0     Damage Control Rating 4     PPV 8
Maint Life 10.54 Years     MSP 442    AFR 25%    IFR 0.4%    1YR 7    5YR 109    Max Repair 48 MSP
Intended Deployment Time: 18 months    Spare Berths 3   

Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 150,000 Litres    Range 13.2 billion km   (36 days at full power)
GE Barrier G206 (5)   Total Fuel Cost  60 Litres per day

Thales MilL-VIS Deegan (2)    Range 96,000km     TS: 4166 km/s     Power 6-3     RM 2    ROF 10        6 6 4 3 2 2 1 1 1 0
Grundig Sureshot Mk3-60/48X (1)    Max Range: 96,000 km   TS: 6000 km/s     90 79 69 58 48 38 27 17 6 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Seimens SCMS Sentinal 81-0050 (1)     GPS 16     Range 1.3m km    Resolution 1
Seimens SSS 83-3000 (1)     GPS 2880     Range 29.7m km    Resolution 60
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P3-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

This design is classed as a Military Vessel for maintenance purposes

   

The London's are modernized and remain the fastest warship in the NCN.  Their twin laser barbettes now enable them to engage targets nearly 100K km from the ship itself.  A close range rake by a London would dangerous to any known Wolver ship.  Regardless of the Wolver's vessels having a substantial armour belt the Deegan's penetration is also significant and the ship has a high rate of fire.  In defense of a jump point the London will be able to inflict serious damage to any enemy vessel.

Code: [Select]
Lake Mod2.1 class Corvette    4,400 tons     117 Crew     752 BP      TCS 88  TH 150  EM 420
3409 km/s     Armour 1-23     Shields 14-300     Sensors 24/24/0/0     Damage Control Rating 4     PPV 12.6
Maint Life 8.85 Years     MSP 427    AFR 38%    IFR 0.5%    1YR 10    5YR 147    Max Repair 48 MSP
Intended Deployment Time: 18 months    Spare Berths 1   

Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 25.1 billion km   (85 days at full power)
GE Barrier G206 (7)   Total Fuel Cost  84 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk2-120/16X (2)    Max Range: 32,000 km   TS: 12000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Seimens SSS 83-3000 (1)     GPS 2880     Range 29.7m km    Resolution 60
Seimens SCMS Sentinal II 82/3-0050 (1)     GPS 36     Range 2.9m km    Resolution 1
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P3-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

This design is classed as a Military Vessel for maintenance purposes

The Lake is a dedicated point defense ship and the upgrade maximizes its survivability and effective firepower.  Its job is to protect the standard frigate squadron.


Naval Yard: Irving Shipbuilding, Sol  
2313 (April 25) Starslayer 007, Starslayer 008, and Starslayer 009 (Starslayer A2 class) built and assigned to New Construction:  Shakedown/Training                  
               

Northern Coalition Army      
                        
2313 (January 6) 8th NC Engineering Bde trained on Earth                  
                        
2313 (January 11) The Morale of Sightseeing Sixth Bn has increased to 104                  
2313 (April 25) The Morale of Sightseeing Sixth Bn has increased to 105                  
2313 (January 11) The Morale of Rocky Rangers Reserve Bn has increased to 106                  
2313 (May 5) The Morale of Rocky Rangers Reserve Bn has increased to 107                  
2313 (January 17) The Morale of Montreal Fusaliers Bn has increased to 107                  
2313 (February 9) The Morale of Montreal Fusaliers Bn has increased to 108                  
2313 (March 26) The Morale of Montreal Fusaliers Bn has increased to 109                  
2313 (May 16) The Morale of The North Shore Bn has increased to 106                  
2313 (June 13) The Morale of Savage Seventh Bn has increased to 103   
               


Spaceframe Renewal Program

Another FHG equipped with the older HP model drives is scrapped and the usable components are then recycled into more modern ships.

BIC Paid Off List
                  
2313 (February 4) Bayou (Loch (HP) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 5x Sorium Harvester, 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 3x MAN NP CE-100, 20 815 Litres Fuel
2313 (February 15) Bensiini, and Petroleum (Petrol (HP) class) scrapped. Recovered Components: 18x Sorium Harvester, 2x NorTEL Civ IR Telescope, 2x Seimens Civ Navi 2M/5000, 6x MAN NP CE-100, 44 520 Litres Fuel   

BIC Operation in AD Leonis

Forge traffic control is again busy with the flow of freighters back forth between Sol and Rosetta.  On January 2, FHG VII arrives to top up the farm and the ships finish shore leave on February 15, making Deeper Blue to resume harvesting the next day.  On January 6, Heavy Lift Group V makes Forge orbit for a brief stop off before resuming their journey.  On January 10, Heavy Lift Group II arrives and the ships depart after shore leave on January 23.  On January 11, ICG I makes Forge orbit and after shore leave departs on January 17.  On February 26, Heavy Lift Group VI arrives for crew leave and the ships depart on March 3.  On March 15, FHG IV arrives from Sol, the ships remain in orbit giving their crew shore leave until April 25 and they start harvesting Deeper Blue for the first time the next day.  On March 30, ICG VI arrives.  On April 1, ICG II arrives and the ships depart on April 7.  On April 12, ICG V arrives at Forge after delivering colonists to Arboria and the ships depart for Earth on April 25.  On April 16, ICG I arrives and departs on April 17.  On April 18, ICG IV arrives and the ships depart on May 1.  On April 28, Heavy Lift Group IV arrives and the ships remain in orbit until May 5.  On May 11, Heavy Lift Group III arrives and the ships break orbit on May 21.  On May 13, Heavy Lift Group II arrives and the ships depart the same day as Heavy Lift Group III.  On May 25, FHG VIII arrives and the ships remain in orbit after topping up the farm, they leave for Deeper Blue on June 27 arriving that day to resume harvesting operations.  On June 22, the ships of ICG VIII arrive at Forge.

The level of the fuel farm has been slowly decreasing as the harvesting operations have been disrupted due to the updating of the harvester ships.   However, the farms level is still in excess of 9 million litres so it is not considered an issue.  8th Squadron conducts combat exercises in AD Leonis between February 15 and March 21, departing the system to return to Sol.  Arriving back at Earth on March 30.  The training bug...well no I can't justify abusing it, besides the ships are then available for the refits they need to get.
                  
                     
BIC Operation in Alpha Centauri

Faewald Industrial Park
Primary Tasks
2313 (January 23) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150               
2313 (April 1) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150               
2313 (June 7) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150 and construction of yet more begins.

Faewald traffic control has another quiet year.  On January 7, Interstellar Terraforming Mission arrives for shore leave, the crew enjoy time off the ships until April 25 and then return to Calheme to continue modifying the atmosphere arriving on May 5.  On March 23, FHg II arrives at Faewald from Sol, the ships crew have shore leave until May 1 when the break orbit making for Doineann arriving to begin harvesting on May 5.  On May 16, FHG I arrives to top up the farm and then after shore leave departs for Doineann on June 27.  On June 28, ICG III arrives at Faewald after picking up the fruits of the labors of Banshee tele-operated mining rigs.

                        
BIC Operation in FL Virginis

Biforst Industrial Park                      
2313 (January 23) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed                
2313 (April 25) Tools for a new Construction Factory are produced               
2313 (June 1) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed and heavy machinery for a Mine begins fabrication

Biforst sees many ships passing through the system and most stop off briefly to offload colonial housing and lifesupport if they are inbound to Gliese 526.  The colony is growing handily and its industrial park is beginning to ramp up to the size necessary to function as a local industrial nexus.
      
                  
BIC Operation in Gl 493.1

Poesidean Industrial Park                  
2313 (February 4) Heavy Machinery for a mine fabricated               
2313 (May 16) Heavy machinery for a mine fabricated and production of tools for a new Construction Factory begins               

Atlantis continues to grow and its local industry is bootstrapping its industrial base.  On March 21, ICG VIII arrives and the ships depart on April 1 with a load of Gallicte for Earth.  On April 19, FHG XI arrives to top up the farm and the ships finish shore leave on June 1 and are back harvesting at Amphirite the next day.

                        
BIC Operation in Gliese 408                       

The colony on Arboria is growing and using minerals from Forge the local industrial park is working on the heavy equipment necessary to expand the mining base of the colony.
   
                  
BIC Operation in Gliese 526

Rosetta Industrial Park                  
2313 (February 4) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed               
2313 (March 26) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed            
2313 (May 21) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed and construction of more begins               

The transfer of the Abbiji research facilities to Earth is the focus of BICs freighter fleet and a steady stream of ships arrive and depart.  Incidentally they are bringing in colonists from Venus so the population of Rosetta has been steadily growing.  On January 6, ICG II ships complete shore leave and depart for Sol.  On January 10, Heavy Lift Group II arrives and the ships depart on January 23.  On January 17, ICG IV arrives and also departs on the 23.  On March 11, the ships of Heavy Lift Group I arrive and they remain in orbit until March 19 when they leave for Sol.  On March 26, FHG IX makes orbit to add to the farm's tanks and then ships crews have shore leave until May 16 when they make for the gas giant planet VI arriving on May 22.  On March 30, ICG VII arrives and the ships remain until April 7.  On May 1, Heavy Lift Group V arrives and ten days later the ships depart for Sol.  On June 28, the ships of Heavy Lift Group VI make Rosetta orbit.

The engineers are busy this half year but they report that they are nearing the end of the list of locations in the city where semi-functional Abbiji installations remain to be salvaged.  They are happy to report that they have encountered no more "robotic overlord" caches.
                        
2313 (February 9) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair                  
2313 (February 15) 1st NC Construction Bde has recovered an abandoned Mine               
2313 (April 7) 1st NC Construction Bde has recovered an abandoned automated mine            
2313 (May 21) 1st NC Construction Bde has recovered an abandoned Mine               
2313 (June 7) 1st NC Construction Bde has recovered 160 points of abandoned infrastructure            
2313 (June 7) The Xenology Bonus of Brigadier General Isabelle Mitchell has increased to 23%                  
                        
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on May 21, 2016, 10:55:08 PM
Steady progress!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on May 22, 2016, 08:41:54 AM
Steady progress!

Yes it has been...one step, one ship at a time.  Well on occasion 2 or 3 ships at a time but Aurora is just not an "instant gratification type" game.  But the refits are proceeding well and the ships are at about 35% training.  I want them over 50 but that should be sufficient I don't think I need 100%.  So once all the ships are refit I'll resume task force training.  Fairly certain that Jabberwocky should be in 2314 later in the year.

But there is a huge difference now in research...with the various CoEs are generating a steady stream of new technology.  I've decided on the heavy cruiser design but loads of tech for it need still to be developed.  It needs its own set of beam fire controls, a jump engine, the size 7 launchers plus their missiles...so development has to happen.  Training the FACs is also a laborious process as each one has a limited fuel capacity and then a limited crew endurance.  Fighters would obviously be easier as they basically remain on the carrier and use simulators or something.  But at this tech level it isn't possible to make beam armed fighters.  The laser, its fire control and a sensor eat up most of 500 tonnes.

I also need more industrial capacity on Earth.  But 2313 is a year where I start rebuilding mines and such for new colonies.  Venus and the habitats works well just a lot of resources involved in it, and I'm rather dubious I'll ever see any population available to run things.  Still the NCC has decided that first chance they get they are starting a 100 year long project to bring the atmosphere to something a human can live with.  Otherwise they relooked at all target planets and have been planning the next set of colonies.

The Wolvers are ...well we shall see... possibly the NCCs tech disadvantage is offset by numbers this time.  A counter for the Magics though....that is just not easy given the tech differences.  I may be able to produce a counter for it with new fusion torch engines and the improved warhead tech....if not then I may need fusion torch, more focus, and yet smaller warhead tech.  It is going to be very short ranged and with a pathetic intercept chance but...possibly it will enable thinning out the Super Salvo.

Loads of stuff are coming together...it is just not the most thrilling stuff to write :)

Edit:  Was looking at the ship refit time table and Jabberwocky will be in early 2315 as one ship doesn't finish refit until end of december 2314.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on June 17, 2016, 12:24:42 PM
This covers the time pretty much up to the final preparations for Jabberwocky.  The delays to the operation were largely from training and refits.  I had planned for the operation to go earlier (principally about a year earlier) but reality intruded.  Lots of stuff is going on, hopefully that makes itself clear.  It is part 1, Part 2 will cover the BuSurvey operation and then I will write up OP Jabberwocky (which is complete), followed by a more usual 6 month update that covers the time before and after that operation.  I seem to be running into a limit on space as I found that a lot of the work I did on the BuSurvey stuff didn't get saved when I said "save as draft" so I have split the post.  The release of HoI4 has not helped...

AD 2313 (July) to 2314 (December)  The Return To Exploration and Settlement for BuSurvey and BIC (Part 1)

BIC makes the decision to hold the freighter force in Sol as each completes their loop to Rosetta and back, given the intensity of the mission to transport the Abbaji research facilities to Earth this is a good break for the crews.  At the same time the recall of the (EE) variant of the Loch and Petrol classes begins they will be exchanged against (IU) class harvesters.  It is decided that FHG I and II will be stationed in Alpha C, FHG III will be in FL Virginis, FHG IV will be stationed at Gliese 526, FHG V will be stationed at Gl 493.1 and FHG VI-XII will be in AD Leonis.  The new groups that are planned XIII-XV will be stationed as needed most likely in the systems leading off from Sol itself.  Depending on if the Wolver infestation can be cleared from the systems adjoining Wolf 358 then can some of the FHGs from AD Leonis redeployed.

BIC is also looking intensely at what planets it should target for a new wave of colonizations.  Efforts toward establishing colonies on the two habitable worlds of Alpha C, a colony in the habitable world of xxxx and mining colonies in other systems are begun.  Securing sufficient TN resources to maintain current production levels is the long term goal.  As none of these targets are ideal places for humans to live it is decided to double the terraformer fleet size once the refits of the harvester fleet is complete.

In Sol itself the population capacity of Mars is dramatically increasing as the atmosphere and temperature become more Earth normal.  Currently the temperature is only during the day at the equator what could be considered acceptable for human needs.  However, increasing surface habitation settlements are being established and a few of the underground settlements have been re-purposed towards food production.  Hardy arctic plants have been transported from Earth and the "Red Planet" is starting to develop a "Green Belt" at its waist.  This has also resulted in a tremendous upswing in Civillian traffic in Sol.  The Lunar population is decreasing as many opt to move to Mars, Venus has also stabilized at a value that is sustainable especially if the production of orbital habitats continues.  The Jovian moons are seeing trends towards population redistribution.  The Shipping Firms are now seeing tremendous profits for the first time in many decades and not just for the top three firms.

The NCN is focused on Jabberwocky.  Refits to all classes are being performed to bring the ships up to the most modern standards in barriers, sensors and launchers.  At the same time training is being undertaken to ensure a minimum level of capability in Formation maneuvers exists.  It is clear that the ships will be at different levels but most should have a passable amount of experience at this critical aspect to ship to ship combat.   

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2313 (October 14) Construction of the 3rd OH O'Neil orbital habitat ends, the habitat begins its slow journey to Venus arriving there on January 3 bringing a further 0.25 m people a home away from the hellish Venusian surface.   
2313 (November 10) Tools for five new Construction Factories completed   
2314 (January 3) Heavy machinery for five tele-presence operated Mines is fabricated and transported via civilian contract to Venus               
2314 (February 5) Tools for five new Construction Factories completed                                             
2314 (March 4) Heavy machinery for five Mines is fabricated                                              
2314 (April 9) Construction of five additional Maintenance Facilities is completed (ships up to 16 000 tonnes can now be maintained)   
2314 (May 11) Tools for five new Construction Factories completed                                                   
2314 (July 7) Heavy machinery for five tele-presence operated Mine is fabricated and transported via civilian contract to the comet Machholz
2314 (August 3) Tools for five new Construction Factories completed                                                   
2314 (August 28) Heavy machinery for five Mines is fabricated                                                 
2314 (October 3) Construction of five additional Maintenance Facilities is completed (ships up to 17 000 tonnes can now be maintained)   
2314 (October 30) Tools for five new Construction Factories completed                                                   
2314 (December 21) Heavy machinery for five tele-presence operated Mines is fabricated and transported via civilian contract to the comet Machholz and fabrication of heavy machinery for five Mines starts

Secondary Industrial Tasks                                                       
2313 (August 9) Tools for a new Construction Factory completed
2313 (August 16) Construction of Maintenance Supplies x25 completed                                                
2313 (September 16) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32          
2313 (November 5) Heavy machinery for a Mine is fabricated                                              
2313 (November 10) Construction of Maintenance Supplies x25 completed                                                      
2313 (December 6) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32    
2314 (January 29) Tools for a new Construction Factory completed                                                
2314 (February 5) Construction of Maintenance Supplies x25 completed                                                      
2314 (March 4) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2314 (April 25) Heavy machinery for a Mine is fabricated                                                 
2314 (May 2) Construction of Maintenance Supplies x25 completed                                                      
2314 (June 3) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32    
2314 (July 23) Tools for a new Construction Factory completed                                                
2314 (July 28) Construction of Maintenance Supplies x25 completed                                                   
2314 (August 28) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32    
2314 (October 15) Heavy machinery for a Mine is fabricated                                                 
2314 (October 21) Construction of Maintenance Supplies x25 completed                                                      
2314 (November 18) Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32 and production of tools for a new Construction Factory begins

Missiles and Fighters                                                   
2313 (July 12) Construction of 48 Arrow II Anti-Ship Missiles (Batch 3) completed                                                
2313 (August 9) Construction of 120 Falcon III Counter Missiles (Batch 1) completed   
2313 (September 16) Construction of 48 Arrow IIL Anti-Ship Missiles (Batch 3) completed
2313 (October 14) Construction of 120 Falcon III Counter Missiles (Batch 1) completed

Based on experience I am going to change my naming convention in the future and use the missile name with the Batch number to represent varients due to improvements in technology rather than using the roman numerals.  Under this: Arrow would be Arrow (Batch 1) and arrow II would be Arrow (Batch 2). 
                                             
2314 (September 4) Assemble of the PDC Skywatch (Listening Post Mod2 class) completed on Ganymede      
                                                         
2313 (August 16) The 2nd Geosurvey Team has completed its surface-based geological survey of Iapetus finishing off the surface surveys of Saturns larger moons and the team boards the Cabbie for transport to Rosetta.  Their work in Sol is complete.
                                                         
                                                         
Civillian Operations
2313 (August 9) The civilian mining colony on Sedna has been expanded to 4 civilian mining complexes         
2313 (December 13) The civilian mining colony on Haumea has been expanded to 42 civilian mining complexes   
2313 (December 24) The civilian mining colony on Crommelin has been expanded to 14 civilian mining complexes   
2314 (January 3) The supply of Mercassium on Comas Sola has been exhausted                                                   
2314 (April 14) The supply of Gallicite on Borrelly has been exhausted                                                   
2314 (June 9) The civilian mining colony on Haumea has been expanded to 43 civilian mining complexes   
2314 (August 17) The civilian mining colony on Haumea has been expanded to 44 civilian mining complexes   
2314 (April 19) Addition of Nitrogen to the atmosphere of Mars has been halted and the addition of water beings   
2314 (August 22) Addition of Nitrogen to the atmosphere of Ganymede has been halted and the addition of Oxygen beings   
2314 (October 15) Addition of Water to the atmosphere of Mars has been halted and the addition of Nitrogen begins In reality at this point I begin adding "safe greenhouse gas" equal to the amount of water I just added.

The NCCFB is pleased to see the following changes to the current civillian harvester fleet at Jupiter.                                                      
2313 (October 5) HvÝtkßrrson Carrier Limited has scrapped HvÝtkßrrson H2 060 (HvÝtkßrrson H2 class) due to its replacement by a  new HvÝtkßrrson H3 class Fuel Harvester      
2314 (March 4) Dillahunt Container Line has scrapped Dillahunt H2 014 (Dillahunt H2 class) due to its age                        
2314 (June 21) Dillahunt Container Line has launched a new Dillahunt H3 class Fuel Harvester                                 
2314 (October 3) Williamson Logistics has scrapped Williamson H2 126 (Williamson H2 class) due to its replacement by a new Williamson H3 class Fuel Harvester      
2314 (November 9) Williamson Logistics has scrapped Williamson H2 131 (Williamson H2 class) due to its replacement by a new Williamson H3 class Fuel Harvester      
2314 (November 28) Lloyd Container Limited has launched a new Lloyd H3 class Fuel Harvester      
2314 (December 21) Dillahunt Container Line has launched a new Dillahunt H3 class Fuel Harvester      


Research Developments                                                      
2313 (November 16) Dr. Leopold Herz's team has completed research into the new planetary counter missile sensor system (PDC CMS 810-0050) and begins development of the next generation of planetary standard search sensor (PDC SS 810-2000)   
2314 (January 9) Dr. SigræifR Hildibjörnson's team has completed research into more advanced turret pointing systems (Turret Tracking Speed (10% Gear) 5000 km/s) and begins work on a prototype longer ranged anti-shipping laser (20cm Laser Focal Size)
2314 (April 9) Dr. Leopold Herz's team has completed development of the new planetary standard search sensor (PDC SS 810-2000) and begins work with Seimens engineers on a missile warning sensor for the Heavy Cruiser class still on the drawing board (Seimens SCMS Sentinal Prime 84-0050)   
2314 (May 11) Dr. Tristan Brashear's team finishes working on improvements to missile avionics (Missile Agility 48 per MSP) and begins working on a further reduction to the size of missile launch systems (Reduced-size Launcher 0.5 Size / 5x Reload)
2314 (June 9) Dr. Leopold Herz's team delivers the built to print for the Heavy Cruiser missile warning sensor (Seimens SCMS Sentinal Prime 84-0050) and begins laboratory experiments on fire confusion systems and their counters (Electronic Warfare)
2314 (September 29) Dr. Isaiah Doan's team delivers proposals for tax reforms to the NCC (Expand Civilian Economy by 20%) and begins work on improving interdisciplinary research databases (Research Rate 500 RP)
This has a profound effect on the economy.  It substantially increases the amount of free infrastructure produced plus the amount and demand for trade goods.  Income dramatically increases across the board. 
Based on the latest reports after this change it becomes clear why people choose to leave Earth for places such as Venus or Forge.  In both cases the anual income is substantially above the average for Earth, in general the income possibliites of the colonies is above the board better than on Earth itself.
2314 (October 3) Dr. KnµikiR H¾lmkellson's team finishes their work on improvements terraforming engines (Terraforming Rate 0.0025 atm) and the labs are turned over to Dr. Ben Knowles, whose team begins work on improvements to colonial infrastructure performance (Colonization Cost Reduction -5%)         
                                                         
2313 (July 2) Dr. Evie Bull has joined the NCC science directorate.  Her area of expertise is in Astrophysics (Research (Power and Propulsion) 10% Survey 10%,  Administration Rating 2  Xenology 30%)      
2313 (December 1) Dr. Marge Legros has joined the NCC science directorate.  Her area of expertise is Electrical Engineering (Research (Missiles / Kinetic Weapons) 20%  Administration Rating 4)   
2314 (June 9) Dr. Isabella Gray has joined the NCC science directorate.  Her area of expertise is Solid State Physics (Research (Energy Weapons) 0% Political Reliability 10%)                                                
2314 (July 7) Dr. Carrie Klunder has joined the NCC science directorate.  Her area of expertise is Quantum Physics (Research (Energy Weapons) 30%  Administration Rating 6)    
                                                         
2313 (September 30) Through experience as a project leader Dr. Isaiah Doan has increased his Research Bonus to 45%      
2314 (February 27) Through experience as a project leader Dr. Isaiah Doan has increased his Administrative Rating to 2   

AT LAST!!!  This was something I have been waiting for.  I could immediately increase his labs to 10 and this dramatically speeds up acquisition of the basic advances to the NCC economy.  Coupled with bonus increase it brings the time for the next jump in research efficiency way down.
2313 (October 30) Through experience as a project leader Dr. Leopold Herz has increased his Administrative Rating to 5   
2314 (March 15) Through experience as a project leader Dr. Morgan Fowler has increased his Administrative Rating to 8   
2314 (December 9) Through experience as a project leader Dr. Morgan Fowler has increased his Research Bonus to 45%      
2314 (December 28) Through experience as a project leader Dr. Morgan Fowler has increased his Administrative Rating to 9   
2314 (April 9) Through experience as a project leader Dr. Jason Morgan has increased his Administrative Rating to 3   

   
Civilian Yard: S/A Ansaldo Shipyards, Sol                                                   
2313 (August 22) Bayou (Loch (IU) class) built on Earth and assigned to Fuel Harvester Group V   and is dispatched to Jupiter along with Petroleum      
2314 (June 21) Lake of the Woods (Loch (IU) class) built on Earth and assigned to Fuel Harvester Group VII and is dispatched to Jupiter and upon arrival will complete the groups compliment.   
2314 (November 9) Marsh (Loch (IU) class) built on Earth and assigned to Fuel Harvester Group VIII and is dispatched to Jupiter to join the Gasorin            

Civilian Yard: Litton-Ingalls Shipbuilding Corp., Sol                                                   
2313 (July 24) Bensiini (Petrol (IU) class) built on Earth and assigned to Fuel Harvester Group V and proceeds to Jupiter                  
2313 (August 22) Petroleum (Petrol (IU) class) built on Earth and assigned to Fuel Harvester Group V   completing the group            
2314 (May 23) Avgas (Petrol (IU) class) built on Earth and assigned to  Fuel Harvester Group VII and proceeds to Jupiter            
2314 (June 15) Nitrous (Petrol (IU) class) built on Earth and assigned to  Fuel Harvester Group V   II and is dispatched to Jupiter to join the Avgas.            
2314 (October 8 ) Gasorin (Petrol (IU) class) built on Earth and assigned to Fuel Harvester Group VIII   and proceeds to Jupiter      
2314 (December 9) Blackgold (Petrol (IU) class) built on Earth and assigned to Fuel Harvester Group VIII and is dispatched to Jupiter and upon arrival will complete the groups compliment.      
   
Civilian Yard: P+S Werfen GmbH, Sol                                                   
2314 (August 28) Lodestar (Polestar (I) class) built on Earth and assigned to New Construction:  Shakedown/Training                  

Naval Yard: New London Ship & Engine Co., Sol                                                       
2314 (April 9) Slipway added and work begins on the third and last.                                                   

Naval Yard: Old Norfolk Naval Yards, Sol
2313 (July 2) Warder and Leibwõchter (Warder Mod1 class) are refit                                                   
2313 (August 9) Guardian (Warder class) built and sent back to the yard to be refit                  
2313 (September 24) Retooling for Fallen Mod1.1 class completed                  
2313 (November 5) Guardian (Warder Mod1 class) ends refit and the ship is assigned a seperate temporary formation for training purposes.
2314 (May 11) Michael Wells and Brandon Byron (Fallen Mod1.1 class) are refit to the latest standard                                                
2314 (June 21) Peter Morganrot (Fallen Mod1.1 class) completes refitting                                             
2314 (December 28) Reece Booth (Fallen Mod1.1 class) is refit and this marks the last "hard" requirement for OP Jabberwocky preperations   

Code: [Select]
Fallen Mod1.1 class Light Cruiser    11,700 tons     313 Crew     1943.2 BP      TCS 234  TH 360  EM 720
3076 km/s     Armour 3-45     Shields 24-300     Sensors 24/24/0/0     Damage Control Rating 6     PPV 46.6
Maint Life 3.61 Years     MSP 623    AFR 182%    IFR 2.5%    1YR 74    5YR 1108    Max Repair 90 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 11   
Hangar Deck Capacity 250 tons     Magazine 262   

Rolls Royce I E-M120L (6)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 800,000 Litres    Range 22.8 billion km   (85 days at full power)
GE Barrier G206 (12)   Total Fuel Cost  144 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Thales MilL-VIS Deegan (2)    Range 96,000km     TS: 3076 km/s     Power 6-3     RM 2    ROF 10        6 6 4 3 2 2 1 1 1 0
Grundig Sureshot Mk3-60/48X (1)    Max Range: 96,000 km   TS: 6000 km/s     90 79 69 58 48 38 27 17 6 0
Grundig Snapshot Mk2-120/16X (1)    Max Range: 32,000 km   TS: 12000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (2)     Total Power Output 18    Armour 0    Exp 5%

Nordion Arbalist II ASM Launch System (4)    Missile Size 5    Rate of Fire 75
Nordion Target CM Launch System (6)    Missile Size 1    Rate of Fire 15
Telus ASMFC 83-1000 (1)     Range 51.5m km    Resolution 20
Grumman SCMFC 82-50 (2)     Range 7.7m km    Resolution 1
Arrow II Anti-Ship Missile (36)  Speed: 12,600 km/s   End: 22.8m    Range: 17.3m km   WH: 4    Size: 5    TH: 92 / 55 / 27
Falcon III Counter Missile (78)  Speed: 19,200 km/s   End: 2.4m    Range: 2.7m km   WH: 1    Size: 1    TH: 115 / 69 / 34

Burns HiTek Tracker 83-9000 (1)     GPS 8640     Range 51.5m km    Resolution 180
Seimens SSS 83-3000 (1)     GPS 2880     Range 29.7m km    Resolution 60
Seimens SCMS Sentinal Extra 83/3-0050 (1)     GPS 52     Range 4.2m km    Resolution 1
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P3-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Fallen class is updated to the latest technology for its missile launchers, Barriers and Sensors/Fire Controls.


Naval Yard: Deschimag A.G. Weser, Sol                                             
2313 (July 24) Armory and Arsenal (Quiver Mod2 class) end construction but the ships are immediately sent in to be refit                     
2313 (October 5) Magazine II (Quiver Mod2.1 class) is refit                                                
2314 (January 23) Armory and Arsenal (Quiver Mod2.1 class) end their refits and are assigned to to Guardian for training purposes.      
2314 (May 11) Assiniboine (Tribal Mod3.1 class) ends her refit                                                
2314 (July 23) Quiver II (Quiver Mod2.1 class) completes refitting                                                
2314 (August 28) Chippewa (Tribal Mod3.1 class) is refit to the latest standard                                                
2314 (December 15) Stoney (Tribal Mod3.1 class) is refitted

Code: [Select]
Quiver Mod2.1 class Collier    8,800 tons     183 Crew     1471.4 BP      TCS 176  TH 300  EM 540
3409 km/s     Armour 2-37     Shields 18-300     Sensors 24/24/0/0     Damage Control Rating 6     PPV 15.6
Maint Life 4.79 Years     MSP 627    AFR 103%    IFR 1.4%    1YR 45    5YR 675    Max Repair 90 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 7   
Hangar Deck Capacity 250 tons     Magazine 357   

Rolls Royce I E-M120L (5)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 1,150,000 Litres    Range 43.6 billion km   (147 days at full power)
GE Barrier G206 (9)   Total Fuel Cost  108 Litres per day

TorAr Goaltender III Laser Array (2x1)    Range 30,000km     TS: 12000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk2-120/16X (1)    Max Range: 32,000 km   TS: 12000 km/s     69 37 6 0 0 0 0 0 0 0
CANDU FR 9MW (1)     Total Power Output 9    Armour 0    Exp 5%

Nordion Target CM Launch System (3)    Missile Size 1    Rate of Fire 15
Grumman SCMFC 82-50 (1)     Range 7.7m km    Resolution 1
Arrow II Anti-Ship Missile (46)  Speed: 12,600 km/s   End: 22.8m    Range: 17.3m km   WH: 4    Size: 5    TH: 92 / 55 / 27
Falcon III Counter Missile (127)  Speed: 19,200 km/s   End: 2.4m    Range: 2.7m km   WH: 1    Size: 1    TH: 115 / 69 / 34

Seimens SCMS Sentinal Extra 83/3-0050 (1)     GPS 52     Range 4.2m km    Resolution 1
Seimens SSS 83-3000 (1)     GPS 2880     Range 29.7m km    Resolution 60
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P3-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Quiver class gets the same refits as the Tribal, bringing it up to the latest standard.  The improved magazine on the ship allows it to carry more missiles.  A single Quiver class collier can now reload 2 Tribal class destroyers or 1.25 Fallen class light cruisers with anti-ship missiles.

Naval Yard: Victorias Esquimalt Graving Dock, Sol                                                   
2313 (July 24) Red Lilly and Saxifrage (Flower Mod2.1 class) refitted on Earth                                                   
2313 (September 10) Wyvern and Hippogriff (Gargoyle Mod2.1 class) refitted on Earth                                                   
2313 (October 15) Passchendaele and Cambrai (Wounded Knee Mod2.1 class) refitted on Earth                                                   
2314 (February 20) Purple Violet and Wild Rose (Flower Mod2.1 class) refitted on Earth                                                   
2314 (February 27) Gargolye and Mi-Go (Gargoyle Mod2.1 class) refitted on Earth                                                   
2314 (July 28) Lady Slipper and White Trillium (Flower Mod2.1 class) refitted on Earth                                                   
2314 (August 22) Dieppe and Hong Kong (Wounded Knee Mod2.1 class) refitted on Earth                                                   
2314 (September 22) Balrog and Harpy (Gargoyle Mod2.1 class) refitted on Earth                                                   

Code: [Select]
Flower Mod2.1 class Jump Tender    4,500 tons     124 Crew     729.12 BP      TCS 90  TH 150  EM 360
3333 km/s    JR 3-100     Armour 2-24     Shields 12-300     Sensors 24/24/0/0     Damage Control Rating 3     PPV 3
Maint Life 7.23 Years     MSP 354    AFR 46%    IFR 0.6%    1YR 12    5YR 178    Max Repair 48 MSP
Intended Deployment Time: 18 months    Spare Berths 3   
Magazine 42   

Saab JB3-90E1     Max Ship Size 4500 tons    Distance 100k km     Squadron Size 3
Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 300,000 Litres    Range 21.1 billion km   (73 days at full power)
GE Barrier G206 (6)   Total Fuel Cost  72 Litres per day

Nordion Target CM Launch System (3)    Missile Size 1    Rate of Fire 15
Grumman SCMFC 82-50 (1)     Range 7.7m km    Resolution 1
Falcon II Counter Missile (42)  Speed: 16,800 km/s   End: 2.7m    Range: 2.7m km   WH: 1    Size: 1    TH: 100 / 60 / 30

Seimens SSS 83-3000 (1)     GPS 2880     Range 29.7m km    Resolution 60
Seimens SCMS Sentinal II 82/3-0050 (1)     GPS 36     Range 2.9m km    Resolution 1
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P3-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Flower class gets updated to the latest technological standard.  The NCN will likely start phasing this class out of service and instead using the Enchanter class as the standard jump tender at some point in the future.

Code: [Select]
Gargoyle Mod2.1 class Heavy Frigate Escort    4,400 tons     113 Crew     779.8 BP      TCS 88  TH 150  EM 360
3409 km/s     Armour 1-23     Shields 12-300     Sensors 24/24/0/0     Damage Control Rating 4     PPV 6
Maint Life 8.59 Years     MSP 443    AFR 38%    IFR 0.5%    1YR 11    5YR 161    Max Repair 48 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 5   
Hangar Deck Capacity 250 tons     Magazine 124   

Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 25.1 billion km   (85 days at full power)
GE Barrier G206 (6)   Total Fuel Cost  72 Litres per day

Nordion Target CM Launch System (6)    Missile Size 1    Rate of Fire 15
Grumman SCMFC 82-50 (2)     Range 7.7m km    Resolution 1
Falcon III Counter Missile (120)  Speed: 19,200 km/s   End: 2.4m    Range: 2.7m km   WH: 1    Size: 1    TH: 115 / 69 / 34

Seimens SCMS Sentinal II 82/3-0050 (1)     GPS 36     Range 2.9m km    Resolution 1
Seimens SSS 83-3000 (1)     GPS 2880     Range 29.7m km    Resolution 60
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P3-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Gargoyle is updated to the latest standard.  This ship future is assured as an area missile defense escort for ship it will continue to be in service for the foreseeable future.  This update substantially improves its capacity to deal with missile threats by both increasing its launch speed but also increasing the number of missiles onboard by 10%. 

Naval Yard: Arkangelski Design Bureau, Sol                           
2313 (July 12) Glamorgan, Kent, and Middlesex (London Mod3.3 class) end their refit                                                   
2313 (November 16) Lake Ontario, and Lake Winnipegosis (Lake Mod2.1 class) complete refitting                                             
2314 (May 11) Lake Athebasca (Lake Mod2.1 class) is refit                                                
2314 (June 3) Lac Quappelle (Lake Mod2.1 class) completes the modernization of all ships of this class                                                
2314 (August 3) Retooling for Edinbourgh Mod2.2 class is completed               
2314 (November 28) Inverness, Kirkwall, and Stirling (Edinbourgh Mod2.2 class) are refit

Code: [Select]
Edinbourgh Mod2.2 class Support Vessel    4,500 tons     79 Crew     562.15 BP      TCS 90  TH 147  EM 360
3266 km/s     Armour 1-24     Shields 12-300     Sensors 24/24/0/0     Damage Control Rating 5     PPV 0
Maint Life 20.73 Years     MSP 1390    AFR 32%    IFR 0.4%    1YR 6    5YR 93    Max Repair 36 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 118   

Rolls Royce I E-M42L (7)    Power 42    Fuel Use 23.37%    Signature 21    Exp 7%
Fuel Capacity 650,000 Litres    Range 111.2 billion km   (394 days at full power)
GE Barrier G206 (6)   Total Fuel Cost  72 Litres per day

Arrow II Anti-Ship Missile (14)  Speed: 12,600 km/s   End: 22.8m    Range: 17.3m km   WH: 4    Size: 5    TH: 92 / 55 / 27
Falcon III Counter Missile (48)  Speed: 19,200 km/s   End: 2.4m    Range: 2.7m km   WH: 1    Size: 1    TH: 115 / 69 / 34

Seimens SCMS Sentinal II 82/3-0050 (1)     GPS 36     Range 2.9m km    Resolution 1
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P3-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Edinbourgh class now carries enough missiles to complete reload a single Wounded Knee class frigate.  The doubles the combat endurance of the deployed frigate squadrons assuming they have time to re-munition from the colliers.


Naval Yard: Irving Shipbuilding, Sol                                                    
2314 (January 29) Starslayer 010, Starslayer 011, and Starslayer 012 (Starslayer A2 class) are built and assigned to the 2nd Flight of 2nd Squadron "Wolverines"                  


Northern Coalition Army                                                
2313 (October 25) The 9th NC Engineering Bde completes their training.                                                 
2313 (December 13) The 11th Bde HQ, part of the last expansion of the NCA makes their graduation parade.                                             
2314 (February 5) 2nd NC Construction Bde ends training and proceeds immediately to Victoria for transport to Ganymede.  12th Bde HQ ends its training period and this completes the current brigade requirements for the NCA.
2314 (May 18) The 3rd NC Construction Bde troops training is complete and they enjoy a brief leave before they are to muster for transport to Ganymede.
2314 (December 9) The 4th Extra Solar Bde Support Troops complete their final exercises.                                                
                                                         
2313 (September 10) The Morale of Sightseeing Sixth Bn has increased to 106                              
2314 (January 23) The Morale of Atlantean LTR Bn has increased to 101                  
2314 (January 29) The Morale of 1st Extra Solar Bde Support Troops has increased to 103   
2314 (January 29) The Morale of Glasglow Highlanders Bn has increased to 102                              
2314 (March 25) The Morale of Glasglow Highlanders Bn has increased to 103                        
2314 (July 7) The Morale of Glasglow Highlanders Bn has increased to 104            
2314 (November 9) The Morale of Glasglow Highlanders Bn has increased to 105                  
2314 (February 5) The Morale of Atlantis Support Troops has increased to 101                  
2314 (February 20) The Morale of Michigan Irregulars has increased to 105                        
2314 (February 27) The Morale of Sussex and Wessex Volunteers Bn has increased to 101      
2314 (April 19) The Morale of The North Shore Bn has increased to 107                        
2314 (June 28) The Morale of Fighting Second Bn has increased to 101                     
2314 (August 10) The Morale of Bigger Grenadiers Bn has increased to 103                        
2314 (December 28) The Morale of Steadfast Cork Bn has increased to 101
                                                   


Spaceframe Renewal Program      

Work on modernizing the harvester fleet continues with the last of the HP variants being paid off.

BIC Paid Off List                                             
2313 (December 1) Lake of the Woods (Loch (HP) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 5x Sorium Harvester, 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 3x MAN NP CE-100, 11 664 Litres Fuel   
2313 (December 13) Avgas, and Nitrous (Petrol (HP) class) scrapped. Recovered Components: 18x Sorium Harvester   , 2x NorTEL Civ IR Telescope, 2x Seimens Civ Navi 2M/5000, 6x MAN NP CE-100, 23 328 Litres Fuel   
2314 (April 19) Marsh (Loch (HP) class) scrapped. Recovered Components: 1x Saab CJX 2-600, 5x Sorium Harvester, 1x NorTEL Civ IR Telescope, 1x Seimens Civ Navi 2M/5000, 3x MAN NP CE-100, 10 275 Litres Fuel   
2314 (April 25) Gasorin, and Black Gold (Petrol (HP) class) scrapped. Recovered Components: 18x Sorium Harvester, 2x NorTEL Civ IR Telescope, 2x Seimens Civ Navi 2M/5000, 6x MAN NP CE-100, 20 550 Litres Fuel      


BIC Operation in AD Leonis

Forge traffic control was as usual busy in 2314.  The transfer of FHG to Sol as part of the SFRP was producing a drop in the incoming fuel for the farm but it was by no means getting into a critical region.  The ships of ICG VIII are finished with crew leave on July 2 and they depart for Sol.  That same day ICG VII arrives and shore leave ends on July 7.  On July 6, Troop Transport Mission I arrives on its way to Rosetta and the Elizabeth I's crew is finished with shore leave on July 12 when the ship departs Forge.  On July 7, Heavy Lift Group I arrives and crew leave is finished on the 12th.   On July 8, FHG XII arrives to add to the farms fuel level and the ships crews are finished with leave on the 9th of August and back harvesting later in that day.  On July 12, Express Transport Mission II arrives and the Polestar will now be available for transfers of materials between the colonies.   On July 24 FHG VI makes Forge Orbit and ships complete shore leave on August 16, arriving at Deeper Blue for harvesting the next day.  On July 25 ICG IV arrives at Forge, the ships departing on August 1.  That same day the ships of ICG V arrive and depart for Sol.   On August 29 Heavy Lift Group V arrives, the ship remain in Forge orbit until their departure on September 10.  On September 16 the Cabbie arrives from Gliese 408 and the crew has leave until November 10 when they depart for Rosetta.  On September 25 FHG III arrives to add to the Farms sorium supply and the ships crew enjoys shore leave until November 16, the ships are back harvesting Deeper Blue on the 17th.   FHG X arrives on the same day as FHG III and they remain in Forge orbit until October 25 and then depart for Deeper Blue arriving the day after.  On October 20 Heavy Lift Group VI and ICG I make Forge orbit, the ships crews are on leave until the 30th when both groups depart.  On November 13 ICG V arrives from Arboria and spends 3 days resting the crews before departing for Sol.   On December 28 Heavy Lift Group IV arrives and the crews enjoy leave over New Years until the 9th of January when they depart.

On January 12, 2315 Heavy Lift Group II arrives at Forge and the ships crew enjoys Liberty there until January 23.  On January 13, ICG II arrives and after shore leave departs on the 18th.  On January 30 ICG IV makes Forge orbit, the crew enjoy a relief from the ships hulls until Febuary 11 when the depart for Sol.  On March 1 Troop Transport Mission I arrives from Rosetta with the 1st NC Construction Bde on board, the crew and soldiers enjoy leave until March 20 when they depart for Ganymede in Sol.  On April 19 FHG XII is back at Forge, adding to the farm and resting the crew until May 18 when the resume harvesting operations at Deeper Blue.   On May 11 FHG V arrives and the ships remain in Forge orbit until June 9 when they begin harvesting operations at Deeper Blue.   On May 18 FHG VI arrives to add to the Farm, the ships crews are on leave until the 21st and the ships are back harvesting on the 22nd.   On July 7 FHG X makes Forge orbit to add to the Farm, the crews are on Liberty until August 10 and then later that day resume Harvesting operations.  On September 2 ICG VI arrives from Rosetta/Biforst and the crew is on leave until September 29 when they depart for Sol.  On October 5 FHG IX arrives at Forge and adds to the Farm, the crew enjoy leave until December 3 and they are also back harvesting that day.  2315 sees a sharp drop in freighter traffic as BIC holds its fleet in Sol.

In late November and early December of 2313 6th Squadron takes over responsibility for the Wolver Watch from 5th Squadron.  Then in October 2314 5th Squadron replaces 6th at this task.
                                                
                                                         
BIC Operation in Alpha Centauri

Faewald Industrial Park
Primary Tasks                                                   
2313 (August 16) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150   
2313 (October 25) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150         
2314 (January 3) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150         
2314 (March 9) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150      
2314 (May 18) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150   
2314 (July 23) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150   
2314 (September 29) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150      
2314 (December 9) Colonial housing prefabs and lifesupport systems are completed Infrastructure x150 and production of more begins

Secondary Tasks                                                   
2313 (October 18) Construction of a Terraforming Engine is finished               
2314 (August 22) Construction of a Terraforming Engine ends and production of another begins                                             

On July 3 FHG I arrives at Doinenan to Harvest from Earth.  On June 29 the ships of ICG III complete the loading of the 30 000 volunteers for the initial settlement of Calheme.  They are established on the new colony on July 6.  Between July 12 and August 17 the ships of ICG III transport a terraforming engine from Faewald to Calheme.  On August 13 Express Transport Mission I arrives from Sol, the Northstar now available for transport between Alpha C's colonies or Earth.  On August 17 ICG III returns to Faewald and breaks orbit heading for Sol their holds loaded with TN minerals from Faewald and Banshee on the 22nd.    On November 15 Heavy Lift Group III arrives at Faewald after having delivered colonists and lifesupport and housing to Calheme.  The ships load a terraforming engine and it takes until December 19 for the parts to be delivered completely, the ships depart for Earth on January 9 after having spent the entire holiday time on Faewald.  On November 25 ICG VII arrives at Faewald having delievered more colonists and housing/lifesupport to Faewald and the ships depart for Earth on December 6.   On January 14, 2315 Heavy Lift Group I after having delivered colonists and lifesupport to the colony on Calheme arrives in Faewald orbit, the ships depart for Sol after completing their shore leave on January 29.     On March 4 ICG III arrives at Faewald after having dropped off heavy machinery for a mine on Faewald, Edward Summers, the newly appointed Govenor, and more lifesupport and housing on Calheme plus picking up the production of Banshee; the ships depart for Earth on March 20.    On June 9 FHG II arrives at Faewald and adds to the Farm, the ships remain in Faewald orbit until July 23 and they are back harvesting Doinenan on July 29.  On June 21 FHG I arrives at Faewald and adds to the Farm, the ships crew enjoys shore leave until July 28 and they are back harvesting on August 4. 
                                                   

BIC Operation in FL Virginis

Biforst Industrial Park                                                      
2313 (August 27) Heavy machinery for a Mine is fabricated                            
2313 (September 30) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed                 
2314 (January 3) Tools for a new Construction Factory completed                                 
2314 (February 5) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed     
2314 (May 2) Heavy machinery for a Mine is fabricated                            
2314 (June 3) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed     
2314 (August 28) Heavy machinery for a Mine is fabricated                            
2314 (September 29) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed     
2314 (December 21) Heavy machinery for a Mine is fabricated and construction of colonial housing prefabs and lifesupport systems begins     

The newly reformed and rebuilt FHG III arrives on August 4, 2314 and remains in Biforst orbit until September 4 and is back harvesting on September 5.  Things are very quiet for Biforst as it concentrates mainly on boostraping its local industrial capacity.
                                                      
                                                      
BIC Operation in Gl 493.1

Poesidean Industrial Park                                                   
2313 (September 1) Tools for a new Construction Factory completed                                       
2313 (December 13) Heavy machinery for a Mine is fabricated                                  
2314 (March 20) Heavy machinery for a Mine is fabricated                                     
2314 (October 3) Heavy machinery for a tele-presence operated Mine is fabricated and tools for a new Construction Factory begins
                                                         
Poesidean is also very quiet this year and a half with FHG XI arriving on April 20, 2314 to top up the Farm and departing for Amphirite on June 3 arriving to commence harvesting on June 5.

                                                         
BIC Operation in Gliese 408                                                   

Arboria continues to quietly grow its population and the local industrial park continues to build and stockpile housing and air conditioning units against future need.  The 1st Geosurvey team takes a break between March 4 and May 23 to allow the crew of the Taxi shore leave on Arboria and then resumes their "ground" surveys of the larger asteroids in the belt.  The results are uniformly that the orbital survey didn't miss anything.

2313 (November 16) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A VII - Moon 10   
2313 (November 17) 1st Geosurvey Team dropped off on Gliese 408-A VII - Moon 17               
2314 (February 27) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A VII - Moon 17   
2314 (May 24) 1st Geosurvey Team dropped off on Gliese 408-A Asteroid #2               
2314 (October 15) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A Asteroid #2   
2314 (October 19) 1st Geosurvey Team dropped off on Gliese 408-A Asteroid #41               
2314 (November 23) The 1st Geosurvey Team has completed its surface-based geological survey of Gliese 408-A Asteroid #41      
2314 (November 29) 1st Geosurvey Team dropped off on Gliese 408-A Asteroid #45                                                

                                                      
BIC Operation in Gliese 526

Rosetta Industrial Park                                                      
2313 (July 12) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed                        
2313 (September 10) Construction of colonial housing prefabs and lifesupport systems Infrastructure x20 completed     
2314 (October 26) Construction of two Maintenance Facilities completed (ships up to 1000 tonnes can be supported) and production of the Heavy machinery for a Mine begins

Rosetta sees the winding down of the recovery efforts at the Abbaji site, and without further finds of "Robotic Overlords."  On July 2 the ships of Heavy Lift Group VI depart for Sol via Forge.  On July 17 ICG I arrives and departs for Sol on July 24.  On September 1, Heavy Lift Group IV arrives and the ships depart for Sol on September 10.  On September 16 Heavy Lift Group II arrives and departs for Sol on September 24.  On October 8 ICG II arrives and the ships depart for Sol on October 18.  On October 30 ICG VI arrives and the ships remain in orbit until January 3, 2314 when they depart for Sol via a stop at Biforst to load up on TN minerals.  On November 1 ICG IV arrives and the ships depart on November 5.  On July 8 2314 FHG IV arrives at Rosetta to add their remaining fuel to the Farm, they depart of gas gaint VI on August 28 and begin harvesting on September 3.

The recovery operation come to an end on on August 27, and Troop Transport Mission I arrives on November 5 to pick up the troops of the Construction brigade.  They will be transported to Ganymede in Sol to build up its defences.  Terraforming of Rosetta continues on schedule and the atmsophere is closer and closer to minimally breathable.  On January 12 the 2nd Geosurvey eam arrives to do a ground survey of Rosetta.  The local industrial park stops stockpiling lifesupport and housing prefabs and starts working on additional heavy mining machinery after building up a maintenance infrastructure sufficient to support Starslayers armed pinnaces.
                                                         
2313 (July 17) 1st NC Construction Bde has recovered an abandoned automated mine                              
2313 (August 27) 1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair Would have been better to end on a positive note.               
2313 (August 27) The Abbaji Ruins have been fully exploited                     
                                                         
2314 (January12) 2nd Geosurvey Team dropped off on Rosetta                                                   
2314 (December 28) Due to increase in the skill of one or more of its members the rating of the 2nd Geosurvey Team has increased to 110      
2314 (December 28) The Survey/Geology Bonus of Lieutenant Commander Charles Richardson has increased to 26%      
2314 (December 28) The Survey/Geology Bonus of Lieutenant Commander Bu­i Hr¾­geirrson has increased to 26%         
2314 (December 28) The Survey/Geology Bonus of Lieutenant Commander Zoe Baldwin has increased to 21%                                                   
2314 (December 28) The Survey/Geology Bonus of Dr. Natascha Biermann has increased to 21%                                                   
2314 (December 28) The Survey/Geology Bonus of Dr. Moritz Bierbaum has increased to 16%                                                   
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on June 18, 2016, 06:48:35 AM
AD 2313 (July) to 2314 (December)  The Return To Exploration and Settlement for BuSurvey and BIC (Part 2)                                                   

BuSurvey Exploration in Lacaille 9352 and Beyond

Lacaille 9352

After refueling from Fas Gas the 4th Squadron (under the command of Cpt. Madison Jordan, ES Kent) jumps into Lacaille 9352 and sets course for jump point 2.  The ships arrive on March 30 and the Glamorgan and Wild Rose are detached from the squadron to form a Recon Element.  The Wild Rose opens a jump point and both ships jump through finding the system of Ross 780.  The ships arrive in Ross 780 3.1 b km from the M4-V primary for the system.  The inner most 3 worlds are a dwarf planet and two terrestrial type worlds.  The Dwarf is orbiting a mere 5 m km from the star and neither of the others have a significant atmosphere.  Planets IV and V are gas giants with 24 and 25 moon respectively.  Each has two moons that are classifiable as terrestrial bodies but they all lack atmospheres.  Planet VI is a terrestrial world with a single moon.  The planet has the barest whiff of a Methane/Nitrogen atmosphere.  Planet VII is a super-jovian gas giant with 16 moons, one which is terrestrial with a thin if exotic atmosphere.  Planet VIII is a dwarf and an asteroid belt spans the area from planet VII to beyond planet VIII. 

On April 4 IS I (Thomas Simpson (Cmdr. Cleaveland Timms) and Path Finder (Lt. Cmdr. Kugaldi Munanson)) and Alpha and Beta Grav survey missions join the 4th Squadron while IS III (Alexander Armstrong (Cmdr. Naomi Archer) and Voyageur (Lt. Cmdr. Christopher Clarke)) and Delta and Epsilon Grav survey missions take up station at Jump Point 4.

2314 (March 30) An exploration of a jump point in the Lacaille 9352 system has revealed the new system of Ross 780         

On May 18 the Thomas Simpson informs Cpt. Jordan that the system is safe and the 4th Squadron heads for JP 4 and the waiting survey ships.  They arrive on May 23 and again the Glamorgan and Wildrose form up on the jump point.  The jump drive is spindled to full revolutions and the ships slip through the tear in space time returning from the newly discovered system of GJ 1002 with stunning news.  The system itself is nothing more than a lone M6-V class dim red star and so there is no need for a probe.  4th Squadron remains here until summoned forward into GJ 1002 to perform two recon missions in August.
   
2314 (May 23) An exploration of a jump point in the Lacaille 9352 system has revealed the new system of GJ 1002      
                                                   
Interlude

ES Glamorgan Bridge

"Sir!  Contact!  Thermal Signature just above ambient."
"Where?  On tank!"  Lt. Cmdr Harvey Shaw just about jumped out of his suit at the unexpected call from his sensor chief.  The ships tactical repeater filled with a coloured blur.
"Near the jump point, Sir." 
The pair of ships were currently some 35 k km from the jump point.  "Communications get me Wild Rose."
"Guns?"
"Barbettes are green, Sir."
The Glamorgan could shoot but at what?  The picture made no sense to Shaw.  "What the hell am I looking at?"
"Uh you have to unzoom Sir."  Shaw hit the touch screen and held his finger there for longer than made any sense to him.
"Get me a visual..."
"There you go, Sir." 
This was understandable, sort of, until the scale became apparent.  "Holy smeg!"  It was huge...the light from the star illuminated it spottily but the enhanced optics on the ship were able to take clear pictures as it was right on top of them. 
"Commander Davidson, Sir."

"Do you see that thing Harvey?"  Michael Davidson voice was tense.
"Yes sir."
"It is cold so can't be a threat but what the hell is it?"
"No idea, art maybe?"  Shaw was unable to suggest anything but the absurd when confronted with what he was seeing.
"Its kilometers across and navigation say nearly on top of the jump point...an alien bill board is...well..."
"Leave it for the BuSurvey types Sir?"
"Well we have lots of shots of it now...damn the thing is huge....this is crazy but yeah our mission clock is ticking.  The engineers inform me we we can start spindling in 15 seconds, we'll jump in 3 min.  Get a LIDAR scan of it before we go."

The two NCN ships were soon at the point where cosmic strings kinked and the Wild Rose's jump engine excited the curled up strings with a focused dark energy beam opening a circular area where two points in space were wrenched into being the same.  A viewer behind them would have seen the two ships at the centre of a 3 km across ring dimly lit by the systems star, the shadows on its surface looking like ancient demonic statues if one was fanciful. 

SC Voyageur, 20 k from the Find

The Scout class ship had nothing to do as the system was devoid of bodies to survey so it remained at the find.  The scientists surveyed, scanned, measured and space walked around the massive alien structure.  The object was warmer than it should be, it was perfectly round, its inner surface was slightly parabolic and the focus was the warp point.  Access points were found but left alone...and enforcing that regulation was hard.  It was also old.  Speculation between the crews of the BuSurvey ships was rampant.

As no other jump point had one it wasn't clear why it was there.

========

On October 17 4th Squadron is back in system and uses its courier to inform IS I to head for the final unexplored jump point via their courier while the squadron sets course for the jump point to Sol.  They arrive and jump into Sol on the 22nd to inform BuSurvey on Earth about the wreckage found in orbit.  Using the LP intersystem jump points they head for the last remaining unexplored jump point arriving on October 30.  The Recon Element's jump tender opens a jump point and the pair slip through.  They return 5 minutes later with the news they arrived 2.5 billion km from the M0-V red star in the system Gliese 784.  The system consists of:  a dwarf and terrestrial planet neither of which have water; Planet III is a super jovian with 4 moons, Planet IV is a gas giant with a single moon, Planet V is a gas giant with 23 moons (3 terrestrial), Planet VI is a dwarf with a single moon, Planet VII is a super jovian with 11 moons, VIII is a terrestrial world with 4 moons, Planets IX, X and XI are dwarfs the last two each with a single moon, Planet XII is 11 billion km from the star and is a super jovian with 11 moons (1 Terrestrial).  There is also an inner asteroid belt at some 200 million km from the star.

2314 (October 30) An exploration of a jump point in the Lacaille 9352 system has revealed the new system of Gliese 784

The BuSurvey ships arrive at the jump point on November 9 and IS I and the Recon Element jump back into Gliese 784.


Ross 780

On April 4 IS I (Thomas Simpson and Path Finder) jump in system.  The Path Finder proceeds in system at 1000 km/s to conduct a probe of the system planets looking for evidence of a Wolver Infestation.  On May 18 the Path Finder contacts the Thomas Simpson to confirm it has not observed anything but rocks and ice in the system.  The Thomas Simpson ferries the two Grav Survey ships through the jump point and the system survey begins in earnest.  The Gravitational Survey is complete on September 10 but it takes until October 19th for all 4 ships to assemble on the Jump Point for the return to Lacaille 9352.  Given the amount of real estate in this system the paltry number of moons or planet that have TN minerals and the generally poor finds makes this system a bust.  The numerous asteroids are not surveyed as past experience is that they rarely have TN minerals.
                                                   
2314 (June 24) Two new Jump Points found in the Ross 780 System                                                   
2314 (July 23) New Jump Point found in the Ross 780 System                                                   
2314 (September 10) Gravitational Survey Completed in the Ross 780 system. The system has a total of 4 jump points         
2314 (September 21) Minerals Discovered on Ross 780-A VII: Sorium 65 284 000 (0.5)                                               
2314 (September 23) Minerals Discovered on Ross 780-A VII - Moon 22: Boronide 4330 (1)
2314 (September 23) Minerals Discovered on Ross 780-A VII - Moon 23: Duranium 5746 (1), Corbomite 1475 (1), Sorium 433 (1)
2314 (September 27) Minerals Discovered on Ross 780-A VII - Moon 24: Corbomite 72 900 (0.1),  Vendarite 15 539 360 (0.1)
2314 (October 4) Minerals Discovered on Ross 780-A VII - Moon 36: Corbomite 171 396 (0.9)
2314 (October 5) Minerals Discovered on Ross 780-A VII - Moon 43: Duranium 620 (1),  Corbomite 207 (1)    


GJ 1002

On May 23 the ships of IS III and the Delta and Epsilon Grav Survey missions enter the system and set out to map its gravitational field searching for anomalies.  Due to the lack of planetary bodies and the small size of the star the work will proceed very quickly.  While this is on going the Voyageur remains a the Jump Point its scientists busy examining the artifact.  The survey is completed by August 22. 

2314 (June 3) New Jump Point found in the GJ 1002 System                                                   
2314 (June 28) New Jump Point found in the GJ 1002 System                                                   
2314 (August 22) Gravitational Survey Completed in the GJ 1002 system. The system has a total of 3 jump points   

4th Squadron enters the system on August 10 and the next day are ready to explore the first of newly discovered jump points.  The Glamorgan and Wild Rose again form the Recon Element.  The Wild Rose opens a jump point and the ships depart GJ 1002 and arrive in V1581 Cygni 706 m km from one of two red stars (M5-V and M6-V) that make up the system.  The stars are separated by 33 AU making them close together by most standards.  The M5 red star has a system consisting of:  an inner gas giant orbiting at 330K km from the star, a terrestrial world and then a dwarf planet; Planet IV is a gas giant with 26 moons (2 Terrestrial), Planet V is a gas giant with 14 moons (2 Terrestrial), Planet VI is a gas giant with 19 moons (1 Terrestrial); these are followed by 2 dwarf planets and extensive asteroid belt out to the jump point itself.   The M6 red star has a system consisting of: an inner gas giant without moons, a terrestrial world with a thin atmosphere (spectroscopy reveals water lines suggesting it is habitable), a surface gravity of around 0.6 G and surface temperature of -63° C, another moonless gas giant and a dwarf planet; Planet V is a gas giant with 13 moons (1 Terrestrial) and Planet VI is a dwarf planet orbited by a single moon.  A potentially habitable world is an important find!

2314 (August 11) An exploration of a jump point in the GJ 1002 system has revealed the new system of V1581 Cygni      

As the jump points in this system are very close together it is only slightly more than 2 billion km to the unexplored jump point 3 and it is decided to investigate it and then decide where to focus the survey efforts.  4th squadron heads for the last jump point arriving on August 18.  As is now standard the Recon Element forms up and the Wild Rose opens a jump point for both ships.  They return from the initial exploration of Gliese 832 some 5 minutes later.  The ships had arrived 2.7 billion km from a M1-V red star.  The star system consists of:  3 terrestrial worlds (the 3rd with 2 moons) followed by 3 dwarf planets (the outermost 2 orbited by a single moon); Planet VII is a gas giant with 12 moons (1 Terrestrial), Planet VIII is a gas giant with 25 moons (1 Terrestrial); Planet IX is a dwarf with a single moon orbiting at 11.2 billion km from the star.  Additionally there is belt of asteroids at 2 billion km and 8 comets in the system.  The Glamorgan and Wild Rose return with this information and one more critical piece of intel.  The 3rd planet is habitable and has wreckage in orbit meaning the system may be infested as is Wolf 359 or have a potential alien ruin as Rosetta.  The world itself has a relatively thick atmosphere (0.6 atm) composed largely of nitrogen but with Fluorine and Carbon Dioxide, water is present and gravity is slightly higher than Earth normal (1.04 G), it has a surface temperature of -60°C.  It is decided to focus IS III's efforts on Gliese 832 and leave the potentially habitable world in V1581 Cygni for the next exploration mission. 

2314 (August 18) An exploration of a jump point in the GJ 1002 system has revealed the new system of Gliese 832


Gliese 832

On August 29 IS III jumps into system.  The Voyageur is dispatched in-system at 1000 km/s to conduct a probe for Wolver ships while the Alexander Armstrong remains at the jump point along with the Glamorgan and Wild Rose.  For Lt. Cmdr. Clarke the journey is nerve wrecking as his lone ship relying on its sensitive phase array creeps inward.  The final swing by the 3 inner terrestrial worlds is especially hard on the crew but in the end nothing is observed as the ship swings by all 3 inner worlds and a relieved Lt. Cmdr. Clarke can send the all clear on October 3.  The gravitational mapping of the systems begins while the Voyageur focuses on orbital surveys.  The discovery of ruins on the planet with orbital wreckage is electrifying as this confirms that such planets are likely to have ruins and extensive wreckage was observed in Wolf 359.  Overall Cmdr. Archer's survey team has had the lions share of luck this mission.  Before the ruins are discovered 4th Squadron departs to inform Earth about the finds so far.


2314 (November 11) New Jump Point found in the Gliese 832 System                                                   
2314 (December 3) New Jump Point found in the Gliese 832 System                                                   
2314 (December 9) New Jump Point found in the Gliese 832 System                                                   
2314 (October 21) Minerals Discovered on Gliese 832-A I: Duran 23 667 200 (0.9)  Corb 39 413 280 (0.1)  Trit 473 344 (0.1)  Merc 65 351 060 (0.1)  Vend 5 391 684 (0.1)  Sorium 21 566 740 (0.4)  Urid 6 220 036 (0.1);  Corun 6 816 140 (0.4);  Gall 15 649 940 (0.1) 
2314 (November 4) Ruined Outpost found on Gliese 832-A II      
2314 (November 4) Minerals Discovered on Gliese 832-A II: Duranium 5 610 530 (0.8 )  Corbomite 24 147 400 (0.1)  Tritanium 38 118 280 (0.2)
2314 (November 12) Minerals Discovered on Gliese 832-A III: Duranium 2 146 592 (0.4)  Corbomite 67 081 (0.1)  Vendarite 4 447 881 (0.9)  Corundium 5 262 436 (0.6)
2314 (December 13) Minerals Discovered on Gliese 832-A VII - Moon 2: Tritanium 116 064 (0.1)  Mercassium 1 882 384 (0.8 )  Sorium 6 780 816 (0.4)
2314 (December 19) Minerals Discovered on Gliese 832-A VII - Moon 12: Duranium 761 (1)

Gliese 784

The BuSurvey and NCN force arrives on November 9.  The Glamorgan and Wild Rose remain on the exit jump point.  The Thomas Simpson proceeds to planet XI to conduct a orbital survey, which will be finished on November 13.  Lt. Cmdr. Kugaldi Munanson takes Path Finder in a spiral tour of the system determining that it too is free of the Wolver taint.  He signals the all clear on December 10.  At this point the Grav Survey missions enter to begin their gravitational mapping of the outer system while the Thomas Simpson proceeds to do the same for the inner system and the Path Finder conducts orbital surveys of the systems planets and moons.

2314 (December 13) Minerals Discovered on Gliese 784-A I: Duranium 941 192 (0.9)  Boronide 188 356 (0.6)  Mercassium 153 664 (0.5)  Corundium 784 (0.5)  Gallicite 1 483 524 (0.7)

BuSurvey, Earth, Sol

When the news of the wreck arrives orders are cut for Interstellar Salvage Mission to proceed to Gliese 832.  The Palladium is detached from ICG VII and assigned to the Junkyard to ensure sufficient hold capacity is available.  The ships start for Lacaille 9352 but as the junk yard still has the older nuclear engines the trip will take considerably longer than for a modern ion drive equipped ship.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on June 28, 2016, 02:15:35 PM
OPERATION JABBERWOCKY

MISSION TARGET
Ross 128 Star System
Entry jump point: JP 1: Wolf 358 (2.4 billion km from primary)
Exit jump point: JP 1: Wolf 358 (2.4 billion km from primary)

MISSION OBJECTIVES
PRIMARY:
Secure Ross 128 by destroying all Wolver ships present in system.  This will enable salvage of wreckage and allow for the system survey to be completed.

SECONDARY:
Gather tactical intellegence on Wolver ship operations and tactics.
Field test the Escort Light Cruiser class and concept.
Field test the Fallen Class Light Cruiser class.


MISSION FORCE
Task Group 3(-)

7th Squadron
Battlegroup
Commodore Renato Bottom (CL Michael Wells)
Cmdr Alice Schofield (CL Reece Booth)
Cmdr Lewis Bradley (CL Peter Morganrot)
Lt Cmdr Tarr Fuglson (CLE Warder)
Lt Cmdr Lena von Kranz (CO Magazine II)
Lt Cmdr Jonathan Cross (CO Quiver II)

Missile Loadout
Fallen Class CL (Arrow II Anti-Ship Missile: 36; Falcon III Counter Missile: 78)
Warder Class CLE (Falcon III Counter Missile: 60)
Quiver Class CO (Arrow II Anti-Ship Missile: 46; Falcon III Counter Missile: 127)

Support Group
Cpt GautulfR Hefinnrson (JS Altair)
Cmdr Leon Finch (JS Rigel)
Lt Cmdr Isabelle Ball (CLE Guardian)

Missile Loadout
Altair Class JS (Arrow II Anti-Ship Missile: 28; Falcon III Counter Missile: 99)
Warder Class CLE (Falcon III Counter Missile: 60)

8th Squadron
Battlegroup
Commodore Eleanor Bradley (CL Brandon Byron)
Cpt Grace Pritchard (DD Chippewa)
Lt Cmdr Ewan Brooks (DD Stoney)
Lt Cmdr Allen Tamblyn (DD Assiniboine)
Lt Cmdr Hanno Stecher (CO Armory)
Lt Cmdr Eliot Pickering (CO Arsenal)

Missile Loadout
Fallen Class CL (Arrow II Anti-Ship Missile: 36; Falcon III Counter Missile: 78)
Tribal Class DD (Arrow II Anti-Ship Missile: 22; Falcon III Counter Missile: 78)
Quiver Class CO (Arrow II Anti-Ship Missile: 46; Falcon III Counter Missile: 127)

Support Group
Cpt Bart Kubo (JS Procyon)
Cmdr Alex Curtis (JS Mystic)
Cmdr Jacob Moss (JS Mage)
Lt Cmdr Freya Dale (CLE Leibwächter)

Missile Loadout
Altair Class JS (Arrow II Anti-Ship Missile: 28; Falcon III Counter Missile: 99)
Enchanter Class JS (Arrow II Anti-Ship Missile: 20; Falcon III Counter Missile: 76)
Warder Calss CLE (Falcon III Counter Missile: 60)

SUPPORT FORCE
5th Squadron (Cpt Robert Holland (FFH Hong Kong)) standing by at the jump point to Ross 128 in Wolf 358.
============

The final mission briefings a concluded in early April 2315.  7th and 8th Squadrons are complete, loaded with missiles and fuel, and all ships have conducted extensive pre-mission training operations.  Commodore R. Bottom will be in overall command and his vice commander is Commodore E. Bradley.  The pair has a last mission brief with Rear Admiral Vaughan on April 5.  They leave that meeting with the weight of the NCN on their shoulders, lacking only overt political pressure as for the moment the NCC and the Assembly are on the best of terms and the Government and Opposition are sparing over funding of social programs but raiding the NCNs budget is thankfully not on the list.  Still after twice loosing the 4th Squadron in Wolf 359, a victory in Ross 128 is sorely needed.  Additionally, even though any battle with the Wolvers is a "Recon-in-Force" an unwritten additional objective is given to the pair:  Bring them back.

TG 3 breaks Earth orbit on April 7 heading for Forge to top up their tanks.  They arrive at Forge on April 20 and the ships only pause long enough to bunker fuel from the Farm and they depart for the jump point to Wolf 358.  On the transit one of Brandon Byron's barbettes reports a major failure during daily readiness tests and the crew has to scramble to replace the mirrors drive motors, but this is the only incident as the ships proceed through AD Leonis.  TG 3 jumps into Wolf 358 on April 27, meeting 5th Squadron who are currently on Wolver Watch.  TG 3 and 5th Squadron Battlegroup proceed to the jump point to Ross 128 and the 5th Squadron takes up station 1 million km from the jump point.  On May 2, TG3 picks its way carefully through the minefield and takes up station at the jump point for the pre-jump re-organization.  All but one ship can be brought through in a single wave.

Ross 128
May 2 0904 Jump Point 1

At 5 locations ships flash into existence, each vessel wreathed in what in the past would have been called St. Elmo's fire although of a different hue as the ships equalized to the surrounding space plasma potential.  Invisible to the naked eye gravitons flowed as the ships gravitational potential energy also equalized to this point in space.  The faint rings in space they had passed through vanish as the jump engines stop feeding dark energy through their focus shafts whose revolution is allowed to slow down.  Task Group 3 has arrived to empty space, which was the most likely scenario.  Commodore Bottom orders the ships to spin up and the crews return to non-suited operations as the ships head towards the way point used by the doomed Henry Hudson at 1500 km/s.  The plan is to swing through the system heading for the wreckage of the Henry Hudson.


(http://i.imgur.com/yO3HdtS.jpg)


May 10 Waypoint 1
TG 3 arrives at WP1 without incident or any contact with a Wolver ship, except for the wreckage of the Henry Hudson the system would seem safe, as it must have in the past.  They are still well outside the planetary system of the M4-V star now only 1.3 billion km distant.  Planet VII a super jovian is conveniently placed for navigation purposes and it is designed as the first target, the Task Groups heads for it still running under EMCON 3.

May 18 Planet VII (Un-named Super Jovian)
TG 3 enters a modified orbit over the Super Jovian's north pole while the ship commanders have a discussion over the next goals.  It is decided to head for the gas giant planet VI and assess the situation again.  They are on the opposite side of the star system from the wreck of the Henry Hudson.  They settle on performing a hyperbolic pass through the system with the goal of visiting the wreck.  Given the current information available on the enemy "informed choices" are difficult to achieve.

May 21 Planet VI (Un-named Gas Giant)
TG 3 again slides into a modified polar orbit over the gas giant.  The ships commanders use the time for a command conference but as the situation is unchanged they decide to keep their fingers out of the still functional plan and a point in space is designed as Way Point 2 and the ships break orbit heading for it.

May 22 1759 On course for Way Point 2

"Passive contact!  Wolver sensor emissions detected!"  The Officer of the Watch hit the alert button and summoned both the Captain and the Commodore to the bridge from dinner.
Commodore Bottom arrived at the reserve bridge (used as the Flag Bridge) a few minutes later and blinking on the tank was the first Wolver contact they had seen.  It was sitting square on the wreck of the Hudson.
"mmmm"  He looked over at the communications tech, "Send to Task Group:  all stop."

The sensors the ship had would not detect them at this range but this changed things.  "Sent to Task Group:  new course is the Wolver contact."  It was, unprofessional, but that ship sitting there pissed him off. "When all ships acknowledge, have helm set course for it."

2315 (May 22) 17:59:56   New Active Sensor Detected!  Contact ID: Akagi 002 Class ID: Akagi Race ID: Wolvers    Strength 13680 Resolution 76

Three hours later the sensor was turned off.  TG 3 remained on course for the wreck of the Hudson.

(http://i.imgur.com/jI6S1Kf.jpg)

May 23 0702 On course for wreck of Henry Hudson

"Active Sensor Ping!" The computers voice was un-alarmed but the bridge crew jerked in their seats.  They were still well away from their target. 
"smeg! What made us?" the OoW hit the panic button summoning the senior staff.
"Warbook classifies it as Wolver Sensor from a Tone.  We are made for sure."  The Tone was the Wolvers long range sensor platform, unarmed so far as could be determined but with the Shoe adjustment it had a huge sensor range, easily able to see them.

Commodore Bottom was wondering if the Wolvers had a secret plan to interrupt his meals, but the "Flag" bridge was staffed fully by the time he arrived.  The display showed a Tone at the second planet in the system, a Terrestrial world with an atmosphere, water and biosystem so far as early long range survey results could tell.

2315 (May 23) 07:01:56   New Active Sensor Detected!  Contact ID: Tone 004 (New)    Class ID: Tone    Race ID: Wolvers    Strength 16416    Resolution 76
2315 (May 23) 07:01:56   New Active Sensor Detected!  Contact ID: Akagi 002 Class ID: Akagi Race ID: Wolvers    Strength 13680    Resolution 76
2315 (May 23) 07:01:56   A new ship of the Tone class from the Wolvers has been detected in Ross 128. Our intelligence service has designated the new ship as the Tone 004.   
         

(http://i.imgur.com/3yvbxdD.jpg)

A short time later a second sensor came on line.  "Akagi woke up sir."
"Aye, we have been spotted for sure."
"Tracking thinks target is boosting.  They say the signal is dopplering."
"Good."  He leaned back in the chair, "Communications send to Task Group Commanders.  Start closing up for action."  They could see the clock ticking as well as he.  The closing velocity would be nearly 9000 km/s, the projected course for the Akagi was an intercept.  The Tone not...no real surprise there.
"Communications send to Task Force: Set EMCON Condition One."  No sense hiding their existence now, and no reason to be caught with their pants around their ankles.

May 23 1156 On course for intercept with Akagi 002

Commodore Bottom was just about to get up to get lunch when.  "Active Contact!  Multiple Contacts!"
"Talk to me!"  Ok, clearly the damned Wolvers had a plan to deprive him of meals there could be no other explanation for this.
"We have two massive returns from Planet II, Warbook is calling them Kaga and kirishima.  Look to be OWPs sir.  Mass is near 18 kilo-tonne."
"Oh joy."  He breathed.  "Communications send to Task Group:  all stop.  Get me Commodore Bolton."

"Eleanor, you see that?"
"Yes.  No doppler return; they are stationary?"
"Initial assessment was an OWP.  Still looks to be true."
"Two heavy cruiser sized OWPs.  You think maybe this is typical for them?"
"What is typical for the Wolvers?  Damned if I know but...if this is the case then that explains 4th Squadron's loss.  A OWP that size could easily mount that many launchers and extensive magazines."
"Not a ground base."  That had been Intel's best guess so far.
"Range on the Magic is estimated at 30 million km, lets stay well away from that pair shall we?"
"Discretion is the best part of valour."
"So they say."
"The Tracker just paid for itself."  For the first time they saw the enemy before they opened fire.  In any previous NCN encounter the ships had been flying blind comparatively.  The Tracker Sensor had likely saved thousands of lives just now.

(http://i.imgur.com/2CbpMr8.jpg)

2315 (May 23) 11:56:01 A new ship class of the Wolvers has been detected in Ross 128. Our intelligence service has designated the new class as the Kirishima.            
2315 (May 23) 11:56:01 Hostile Ship Contact!  Contact ID: Kirishima 002 (New) Class ID: Kirishima (New)    Race ID: Wolvers TCS 356   
2315 (May 23) 11:56:01 A new ship of the Kirishima class from the Wolvers has been detected in Ross 128. Our intelligence service has designated the new ship as the Kirishima 002.      
2315 (May 23) 11:56:01 A new ship class of the Wolvers has been detected in Ross 128. Our intelligence service has designated the new class as the Kaga.
2315 (May 23) 11:56:01 A new ship of the Kaga class from the Wolvers has been detected in Ross 128. Our intelligence service has designated the new ship as the Kaga 002.            
2315 (May 23) 11:56:01 Hostile Ship Contact!  Contact ID: Kaga 002 (New) Class ID: Kaga (New) Race ID: Wolvers TCS 353


The reason they are not 001 is because due to a bug I picked up the first two of these classes elsewhere but I have been ignoring this information in my planing.            

Task Group 3 changed course now heading at an angle of 170° to the systems north.  It would skirt by a generous margin the OWPs Super Salvos of Magics.  The Akagi changed course maintaining an intercept vector.


"Active Contact!  Multiple Contacts."  The Akagi had just crossed the outer limit of the Tracker.
"Sir, there are two other vessels with Akagi."
"I see them."  The returns indicated another Akagi and another new class.
"Communications send to Task Group:  all ships make ready for action."
"Send to Ship:  all hands ready for action.  De-spin the ship in 10 minutes.  All hands to don survival suits."

2315 (May 23) 12:55:46   Hostile Ship Contact!  Contact ID: Akagi 002 Class ID: Akagi Race ID: Wolvers TCS 179  Active Sensor S180/R76 (Existing)   
2315 (May 23) 12:55:46   Hostile Ship Contact!  Contact ID: Akagi 003 Class ID: Akagi Race ID: Wolvers TCS 179   
2315 (May 23) 12:55:46   Sensor Data reveals that the alien ship class Akagi (Wolvers) has a target cross section of 179. Estimated tonnage is therefore 8950
2315 (May 23) 12:55:46   Hostile Ship Contact!  Contact ID: Mikuma 002 Class ID: Mikuma Race ID: Wolvers TCS 179   
2315 (May 23) 12:55:46   Sensor Data reveals that the alien ship class Mikuma (Wolvers) has a target cross section of 179. Estimated tonnage is therefore 8950


The NCN formation continued on course while the three Wolver ships continued to close.
"Thermal Contacts!"
Commodore Bottom watched the information update.  Drive signatures were standard for a Wolver ship, heavily dopplered due to their tremendous velocity.
"Communications send to Task Group:  Action Imminent.  All ships to Action Stations."
"Send to Ship:  All hands Action Stations.  Prepare for combat pressure in 5 minutes.  All sections report readiness to depressurize."

He reached up and flipped his visor down, and started strapping himself into the chair and connecting his suit to the life support system.


2315 (May 23) 13:23:16 Contact Update for Akagi 003. Thermal Signature Detected! Strength 1500         
2315 (May 23) 13:23:16 Contact Update for Mikuma 002. Thermal Signature Detected! Strength 1500         
2315 (May 23) 13:23:16 Contact Update for Akagi 002. Thermal Signature Detected! Strength 1500   




"VAMPIRE! VAMPIRE! VAMPIRE!"
It was hardly a surprise to Commodore Bottom that his sensor ratings voice was more shrill than he had ever heard it in training.
"Warbook classification is MAGIC!  Salvo size is 3!  Range is 450-kay."
That was a relief...no Super Salvo.  But it also settled the X-ship question.  He had 3 inbound Wolver vessels, but only 1 standard 3 missile salvo...so the Mikuma had to be the X-ship.  The theory the X-ship was a small stealthy ship was all but conclusively disproved.

The Warder was in lead and two of the light cruisers had launched a total of 9 Falcon III's at the inbounds.  Then while he was contemplating his navel more missile launched at the next inbound salvo.
"Guns!  Take the Target's off auto engage."  No point as they were too slow to catch the Magics.

13:32:16  Warder leading the formation engages the first missile salvo.  Six Goalie Twin Array mounts split the 3 missiles between them.  Pulses of laser light begin filling a cone around the missiles flight path.  All three missiles are destroyed short of the ship.

"I'll be..."  Commodore Bottom was shocked.  The first salvo was stopped cold.  THAT he had never expected, maybe...maybe...he cut the thought off.

Five seconds later the second volley meets the same fate and the next and the next.  Then one missile slipped through and the Warders Barrier weakened as a coil quenched shunting aside the plasma from the warhead.  This was followed five seconds later by three slipping through.

"Guns, Assiniboine and Chippewa are to do one on one engagements one Target launcher."  He looked at the plot and made adjustments to the formation trying to cover the Warder with as many ships as possible.  The missiles might do something.

Another group of missiles slammed into the Warder weakening its barrier more.
"Guns, add the Warder and Stoney."  He needed more missiles in space...no he needed more warning and there was one way to get that, but the last time the enemy had destroyed the helpless pinnaces.  Damn.

The Warders barrier were holding at around 80% when the Brandon Byron's anti-shipping laser barbettes destroyed a missile the first.  The odd Falcon III has also caught an enemy missile but most have been self-destructing.

13:33:06 Brandon Byron - Grundig Sureshot Mk3-60/48X targeting Missile Salvo #6544 at 20k km: Base Chance to hit: 88% (Fire Control To Hit: 79%  Modified by Crew Grade: 88%)
13:33:06 Brandon Byron: Thales MilL-VIS Deegan (To Hit Modified by Tracking Speed: 5%)  hit the target and destroyed an enemy missile.   
   
      
The missile after missile struck the Warder and its Barrier strength dropped to 67%.  He needed more range.
"Communications, send to Warder and Arsenal: Launch pinnace.  Take up position given in this message."  He hit a button to send the positions he wanted them at to the communications station.

The pinnaces were on their way.  Hopefully the enemy was committed to the Warder.  He adjusted his formation watching as the 8th Squadron maneuvered to bring as many arrays as possible into play.  Falcon III were hitting the missiles though, making the job of the ships easier still it took an inordinate amount of laser fire to stop the Magics, but for the first time they were being stopped and the Warders Barrier was
holding at near 67%.

There the pinnaces were giving him better warning he could see the Magic salvo's blinking into existence further out.  He still could not believe it, the Warder had been under bombardment for nearly 2 minutes now and its Barrier was intact, and growing in strength...even with the odd downward jerk the trend was there.

Two minutes into the battle Commodore Bottom realized he had been relying on an old combat setting.
"Guns, set the missile intercept range to 600 Kays."  He had not been using this increased detection range, and the further out the missile was fired upon the better the chance the Falcon III had to engage it.

After this change the number of Falcon III intercepts climbed, it was still a crap shoot but every missile knocked out by a Falcon was one missile less the close in defenses needed to deal with and that meant more firepower on the missiles that they did have to engage.

Less than a minute later, "Guns, push the engagement range to 800-kays."  He continued to mess with the positioning of the two pinnaces desperate to get the maximum possible detection range on the inbound Magics.  "Communications, sent to Chippewa:  Launch Pinnace, take up station at these coordinates."  He transmitted his wish to the station and returned to monitoring the battle.

Warder's interior temperature was slowly increasing as its radiators struggled to dump the waste heat from its laser cavities and their associated systems.  Each five seconds more power than most cities required was converted into light and shot out in hundreds of 10 nano-second long bursts.  The crew was focused on their own survival, the ship largely in the hands of its combat computer but the bridge crew working to prioritize and refine the information on the stream of missile salvos the ships sensors plus those of the pinnaces were sending them. 

Three minutes into the Bombardment and Warder is tucked into the formation but her Barrier is still holding at 75%.  The question on Commodore Bottom's mind is...'how much longer?' 

Four minutes and the Warder's Barrier, which had nearly reached full strength is dropped to 80%.  But it is an astronomical difference to the first encounter of the NCN with the Magic.

"Where is the next Salvo?"
"Pinances say there is no further contacts Sir."

It was over?  The Warder was intact.  The NCN had weathered a Magic attack and not a single ship had even had its paint scuffed.  Hot damn.

13:37:01 CLE Warder - Grundig Snapshot Mk2-120/16X targeting Glamatus Anti-missile Missile at 10000 km using point blank fire: Base Chance to Hit: 74% (Base To Hit: 69%  Modified by Crew Grade: 74%)
13:37:01 TorAr Goalie Twin Laser Array (Modified by Tracking Speed: 17%) hit the target and destroyed an enemy missile

   
Confirmation the Mikuna was the X-ship was made when it turned away, surprisingly heading for deep space rather than towards planet 2.  But this encounter meant there must be a pair of Mikuna's in Wolf 359 as 4th Squadron had been engaged by 2 sets of 3 Magic Volley's.  The ~30 m km range of the Magic was also confirmed as the engagement had begun not long after the Mikuna had crossed the 36 m km thermal detection range.  The ship carried 198 Magics in it magazine as 66 salvo's had been detected and engaged.  That left the pair of Akagi's still closing on an intercept course.  Why had they not fired?  Wolver anti-ship missiles had about this range.

May 23 1407 On course for WP 3

"Guns?"
"Target is Akagi 2.  All ships report hard-lock, board is green, range is 17 million.  Target is closing."  That was the maximum range of the Arrow II anti-ship missile, but it was unlikely the Akagi's would evade, they would not even be able to see a missile with that sensor until it impacted.
"Good.  4 Salvos total. Commence bombardment."
"4 Salvos, Aye Aye Sir.  Bombardment commencing."
The ship shuddered as the mass driver activated and the missiles moved down their launch tubes. The ships thrusters firing to compensate for the several tons of missiles the ship was launching.  Commodore Bottom had to school a fierce grin, for this was the most powerful launch...even if the Stoney was delayed...the NCN had ever made.  The four CLs salvoed 16 Arrow II and the 3 DDs added another 6.  In 75 seconds they would repeat the action, and then again and again.

The 88 missiles were on their way for 13 minutes even at the closing velocity of 21K km/s.

"Hard Gamma!  We have detonations Sir.  Spectroscopy is showing only Duranium lines."
Best guess was 6 missiles managed to localize their target which was disappointing.  The next salvo had 8 missiles impact, then 11 and back to 6 the last one.  The missiles accuracy was not overwhelming but it was likely the ships, undoubtedly thick armour belt had been reduced.  During this time the Mikuna class vessel slipped outside of the range of the Tracker.

The range was now 10 million km and dropping rapidly.

"Guns, Target is Akagi 2.  Commence Bombardment."
"Aye Aye sir.  Target is Akagi 2.  Board is Green.  Bombardment is commencing."
The Stoney is again delayed.  But the distance is now so close that the first missiles strike while the ships are still reloading from the second salvo.

"Active Sensor Lost!"
"Target is slowing, thermal signal is dropping."
"Active Sensor Detected!  Akagi 3 has gone active."

Akagi 2 is hit with 9 missiles from the first volley and its active sensor and an engine is destroyed its speed ramping down to 6703 from 8379 km/s.  Akagi 3 activates its sensor as its consort lost hers.  But there was a major problem that Commodore Bottom could see on his display his magazine capacity was dwindling.  But Akagi 2 was hurt bad, it had been struck now by 51 missiles which was a heavy blow to any destroyer sized vessel.  Its armour belt was breached in at least one if not more places.  To accomplish that had taken 6 of his light cruisers 9 volleys; his destroyers had 11 in total.  He needed the Arrows to penetrate the armour belt of the Akagi 3.  Stay on target was his first instinct, it was wounded...but no.

"Guns, target is Akagi 3.  All ships fire all remaining anti-ship missiles. Commence Bombardment."
"Aye Aye Sir.  Target is now Akagi 3.  All ships confirming target.  Board is green.  Commencing Bombardment."

(http://i.imgur.com/r89E3Mv.jpg)

He would use his Falcon's in anti-shipping mode on the Akagi 2.  Hopefully they would find the weak spots.  The NCN considered using Falcon's in anti-shipping mode:  maximum missiles, minimum effect.  Their warhead was too small.  His gaze fell on his colliers magazines.  He had many more missiles but transferring them would take over an hour while he was at 0 velocity, and his ships had their barriers down and hatches open.  Not something to be done with two hostiles now 6.2 m km away and closing.

5 minutes after the launch the first volley impacted and 12 missiles were on target.  The next had only 5 impacts and the one after it jumping up to 10.  But now it was only his 3 destroyers.  Three hits, then no more hits.  The range was now low enough that the Target fire control could burn through the Wolver fire confusion, the Falcons could be used in their secondary mode.

The CLs first launch of the Akagi 3, hoping that they can damage the on coming vessel.  Then their fire is switched back to the Akagi 2 as it reaches range where it can be targetted.  Waves of Falcons streak towards each of the ship as the Target launchers cycle every 15 seconds and the magazine levels in the drop quickly.

Missile after missile detonates near the alien vessels but with no obvious effect and the range is now below 0.5 m km.  Where is the Akagi 3 headed?

Its course is taking it toward the trio of pinnaces that are hanging back.

May 23 1446 Cockpit Farmile D1 Pinnace (Callsign: 20-20)

Leading Spacer Patric Hanson was watching the battle and wondering also were the Akagi was going, it appeared to be heading for the pinnaces but what for?  It was around 300K km from them according to the feed he could see on his scope but they had their sensors array off line and were there to recover survivors.

On board the Akagi 3 a port opened and between the Wolver ship and the pinnace stretched a reddish glowing line as the particle beam ionized the background hydrogen into plasma.  The beam started out with a diameter of some ten centimeters but had expanded to a half a meter when it intersected the pinnace at a deflection angle just aft of the nose.  The ships hull went incandescence and then converted to plasma allowing the next pulse form the linear accelerator to penetrate into the hull, the interior lasted only fractions of a millisecond as pulse after pulse struck the small vessel, the ship tore apart when the engine detonated.

The screaming sound of his suit alarm caused LS Hanson to slam his visor closed as the nose of the pinnace started to tumble free of the still glowing and highly radioactive wreckage that had been a pinnace less than 5 milliseconds before this.  He shuddered as the helmet visor closed and the golden light of a seal showed on his hud.

He turned to check on his pilot but had to swallow convulsively, there was no question of if Tom was ok.  The back of the helmet was covered in molten metal and was clearly deformed.  Still swallowing he reached down to pull the ejection handle blowing his chair and himself free of the tumbling wreckage and activating his chair jets to slow his spin.

========

"What the hell!"
"Spectroscopy is showing ionization path."
Commodore Bottom could not believe it.  The 20-20 was sensors down, sitting there to rescue anyone and the Wolver ship had just reduced it to scrap.  Ignoring every other possible target.
"Communications, sent to Warder, Arsenal and Armoury:  Form on Brandon Byron."
"Communications, send to 8th Squadron Flag:  the 7th Squadron will advance for a rake."
"Send to 7th Squadron:  Form on Flag.  Maneuver for Rake.  Minimum engagement distance 48 K."
"Send to Helm:  Maneuver for Rake, maximum boost."
"Guns spin up the Deegans, Target is Akagi 3."
"Communications, send to Runner and Überwacher: back to the barn, flank."


The 2 other Fallen's of 7th Squadron broke formation and forming on the Task Group Flag.  The trio began maneuvering to close the distance to one where their forward mounted laser barbettes could engage.  A stream of Falcons was headed towards both Wolver vessels the NCNs version of a Magic strike.  As the CLs tried to close with the faster Wolver ship it danced away hovering only 183K km away but outside range for the Deegan.  Over the next three minutes the Wolver avoided the NCN cruisers even after a Falcon missile impact reduced its speed to 6703 km/s.  Eventually both Akagi's turned away disengaging but still faster than the NCN ships.  The Akagi 2 had been slowed to 5027 km/s by a Falcon hit.

Disgusted Commodore Bottom orders a final few salvos against the retreating Akagi 3 and then sets course to recover the lone survior of the destroyed pinnace.

At 1504, the engagement being over, the NCN ships stop and drop their Barriers to allow the colliers to re-munition the Task Force.  The Wolver ships extend the range and at 1549 the Akagi 3's Thermal signal is lost while the Akagi 2's is lost at 1555.  It is clear that without something able to make 6000 km/s the NCN is simply unable to force an engagement.  This makes the armed pinnaces even more critical.  The Akagis could have been engaged by the Starslayer class as it can make 6857 km/s; higher than either of the two Wolver ships at the end.  By the time the task force completes its re-munitioning at 1630 both Wolver ships are out of engagement range and are lost as contacts at 1649 for the Akagi 3 and 1736 for the Akagi 2.

With the Wolver ships Akagi 3 and Tone 4 playing coy Task Group 3 changes course angling away from Planet II and toward Planet III aiming to check it for signs of a Wolver infestation and then swing north again to sweep the opposite side of the system.  The mood of the crews on the ships is cautious, and both Commodore Bottom and Bradley had to struggle with the question of just leaving or to gather as much information as possible.  The fate of the 4th Squadron hangs heavy on their minds but the Tracker sensor system at least means that no Wolver ship can engage them without being first observed and no Wolver ship seems to be interested in closing with them.


May 25 0606 On course for Way Point 1

"Active Contact!"  Akagi 2 had showed up again and true to form the OoW was obligated to disturb Commodore Bottom just as he was about to head to a meal.  The Wolver ship was moving faster than before, apparently it had repaired one of its engines but its sensor was not active.

06:06:38 Hostile Ship Contact! Contact ID: Akagi 002 Class ID: Akagi Race ID: Wolvers TCS 179

The Task Group maintained its heading and an hour later the fact it was operating one less engine than normal but one more engine than it had at the end of the previous engagement is confirmed.

07:08:38 Contact Update for Akagi 002. Thermal Signature Detected! Strength 1200         

"Communications, send to Task Group:  All ships set condition Action Imminent.  All hands to survival suits, but do not de-spin or depressurize."  There was little likely hood there would be more than a single launch against the Wolver ship and there would be time after observing the results to engage in standard pre-battle preparations.

At 0753 the Akagi 2 was 15 m km from Task Group 3, deep enough in the Arrow II's envelope that it could not out run the missiles even if it changed heading.
"Guns, Commence Bombardment."
"Aye Aye sir.  Bombardment Commencing."  As usual the Stoney was Johnny come lately but in total 22 Arrow II's were launched at the onrush alien vessel.  The missiles required nearly 13 min to close the distance.

"Spectroscopy detected a massive explosion sir.  Largest we have ever seen.  They figure a power plant must have cooked off."

08:06:18 Strength 4 Nuclear Detonation x9 detected!
08:06:18Strength 31 Secondary Power System Explosion x1 detected!
08:06:18 Akagi 002 has been destroyed
08:06:18 New Wreck Detected in Ross 128


A total of 6 Arrow II missiles remained from the 22 launched on the Akagi 2.  Commodore Bottom decided to not command detonate them.  Let them loiter at the wreck in case the aliens decided to investigate.  Their onboard sensors would home them on any active engines they detected.

(http://i.imgur.com/eTFO8cZ.jpg)

June 2 Way Point 1

Since the suicidal charge of the Akagi 2 the situation has remained the same.  TG 3 has been shadowed by both the Akagi 3 and Tone 4 as it proceeds outbound from the system.  The Wolvers have maintained the same separation the whole way.  The ships having passed Way Point 1 alter course heading for the jump point to Wolf 358.

June 7 0853 Ross 128 Vicinity of Jump Point to Wolf 358

Task Group 3 rejoins their Jump Ship who have been patiently waiting at the jump point.  It takes an hour to sort out the organization for the jump back to Wolf 358, all ships signalling readiness at 0955.  The jump ships trail their consorts through the jump point at 0959 arriving in Wolf 358.


The ships immediately drop their Barriers and the jump ships execute their secondary mission as colliers re-munitioning the Task Group's combat ships plus the 7th Squadrons colliers.  When completed the jump ships and the empty colliers Quiver II and Magazine II head for the jump point to AD Leonis.  The combat ships move into ambush positions as it is expected like the Tone in Sol Akagi 3 will follow them through the jump point.  Commodore Bottom orders the Leibwachter's Red Star Packet class courier (call sign: Signal) to jump into Ross 128 to act as an early warning system.

The Packet arrives in Ross 128 at 1007.  This begins for the 7 man crew of Red Star Packet 010 a tense period of time.  They don't have anything but a navigation sensor and are relying on their onboard passive arrays which aren't that extensive they will pick up the ship at 1.5 m km on their FLIR.

13:15:08 Contact Update for Akagi 003. Thermal Signature Detected! Strength 1500

"Ok...there she is.  Spindle the drive it is time to get out of here."
"Go...Go...Go." The range to the Akagi 3 continued to drop and no one in the Packet wanted to find out what the maximum beam range of the Wolver particle beam was first hand.

Still it took nearly a minute before the engineer confirmed the jump point was stable, and they could broadcast their warning to the waiting NCN warships.

==========

"Where is it?"  Commodore Bottom looked at the clock, the Akagi should have transited by now.
"It isn't going to Red Rover?"  Eleanor Bradley's reply was irreverent but accurate.  "Lets go get it...we jump in and its deep in our envelope..."  She stopped.
"Damn..."  The jump ships were heading for the AD Leonis jump point now over an hour distant from the combat ships.

June 7 1639 Ross 128 Vicinity of Jump Point to Wolf 358

"Damn it all to hell."  They had lost the gamble.  The Akagi was again over 100 m km from the jump point picketing it.  Given the delay due to the dispatch of the jump ships to "safety" the only chance had been that the Akagi would linger near the jump point, it had not.

"Communications, send to all ships:  Return to Wolf 358, Reform on designated jump ship."

OP Jabberwocky was over.  Task Group 3 set course for the jump point to AD Leonis. 
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on July 01, 2016, 01:46:13 AM
Good to see the NCC finally managing to hold their own against the wolvers. Shame they were not able to engage the other mobile units but i guess at least you know you can now protect salvagers. Look forward to seeing the attempts to take on those orbital weapons platforms.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 02, 2016, 04:08:13 AM
It was a major relief for me as well.  Of course, consider also that it took 4 CL, 1 CLE and 7 DDs (in this sense the CO and DD are identical) to stand off the fire power of a single Wolver ship.

The super salvo will take time to put together systems so that the ships to not just die.  There has to be systems to reduce the number of Magic missiles to something that just isn't inside of 5-7 salvos a ship is dead.  The good news is that based on actual combat data on the missile BuDesign and BuEng think they can make a counter missile capable of engaging it with at least the same degree of success that the Falcons had but where they will not mostly self destruct.  This will require only the development of a fusion torch engine.  But also they need to get their aux carriers up and running and train up more Starslayer squadrons.

But there are a lot of un-sung heroes in Jabberwocky.  The Tracker sensor...that is a "game changer."  The increased magazine capacity made a noticable difference.

Next battle will see the Arrow (Batch 3) and that should change things again.  I think with those missiles both Akagi's would have died before they got into Falcon range.
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on July 19, 2016, 09:05:43 AM
Increasing salvo size, even at the expense of number of salvos, might be useful as well. Well fought in any case!
Title: Re: The Northern Coalition (AAR)
Post by: MarcAFK on September 01, 2016, 05:31:35 AM
Finally caught up with this, very satisfying to see the tides turn against the wolvers.
Long time since the last update however!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 28, 2016, 03:22:53 AM
Sorry about that I have suffered from an unexpected minor operation that had the effect to make sitting for long periods of time one of two things I could not do.  It has finally decided to heal and so for the last couple of weeks I have been advancing the clock.  Will get back to the AAR shortly.

As for the tide turning...that is perhaps a bit too optamistic a view, certainly the NCN is no longer blind and their defensive systems are getting much closer to being able to deal with Wolver threats but...there is a substantial gap in capabilities.  Even the Starslayer's can't bring an undamaged Wolver ship into combat when it doesn't want to...and the Super Salvo ...  that is still a nightmare.  But they can fight back much much more effectively.   

I don't think I can cram any more launchers into the ships at the moment, they all have some extra space but that is tentatively reserved for ECCM and ECM.  The Heavy Cruiser will not have more launchers but will carry bigger missiles.  But yes salvo size is considered a critical factor.   It is also worth mentioning that the Arrow ASM (Batch 3) has improved performance over the Arrow ASM (Batch 2) which will make a major difference in future battles.  If more missiles hit then the number of salvos to kill or mission kill a Wolver ship would substantially reduce.  The Starslayers would also make a huge difference assuming they can get into range.   6 of them would do tremendous damage every 5 seconds.  The trouble is the Akagi's would be able to kill them as they closed.  Plus they can use the Arrow L ASM which has enhanced range but smaller warhead.  I'm not sure if they can engage a Mikuma though...but with ECCM added in it may be close.., but the trouble there may be the Mikuma will turn away and outrun the missiles in flight.   The tactical options open to the NCN are certainly increasing though.
Title: Re: The Northern Coalition (AAR)
Post by: TLPineapple on October 06, 2016, 07:19:09 AM
Finnaly caught up, and let me say, aftee 3 full days of reading i find myself really happy that updates are still happening almost 4 years later.

I can tell you though, i almost jumped with joy when that first Wolver was taken out, but true hopelessness set in when the magics returned and destroyed your whole fleet.  I cant imagine how you felt.

Im glad to see the humans kick some but, hopefull we can one day see wolf 359 claimed.
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on October 06, 2016, 04:21:45 PM
Yeah, I certainly admire your perseverance Paul. Keep it up!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 07, 2016, 04:20:17 AM
Finnaly caught up, and let me say, aftee 3 full days of reading i find myself really happy that updates are still happening almost 4 years later.

I can tell you though, i almost jumped with joy when that first Wolver was taken out, but true hopelessness set in when the magics returned and destroyed your whole fleet.  I cant imagine how you felt.

Im glad to see the humans kick some but, hopefull we can one day see wolf 359 claimed.

They will continue as soon as I get myself some free time for writing, at the moment I am caught up in our Starfire turn.  Game time is 18 months advanced but I'm going to have a look if I need to break it up so much as there was a fairly long breather in there.  Game time wise it will likely take another 2+ years for the next combat op simply because it takes 1 year to build a ship and then it has to be trained and there is a serious issue with Gallicite.  I would like to have a force of 3 CLEs in the next battle plus one squadron of Starslayers.

As for the loss of the 4th Squadron that was...hard.  The only thing positive about it was how hard it was to kill those DDs.  The Tribals are tough.  But I kept hoping the missiles would run out.  The hard part now is keeping a realistic goal for each operation.  Operation (Katmandu) will be more difficult as it will involve engaging more Wolver ships...  The name is still not locked down it has to start with K though.

The game plays slowly so the time it takes to do a serious campaign I think is extensive.  The NCN isn't that much more advanced now than a new TN start race in many ways.   

Anyway thanks for the encouraging remarks, that also helps keep me motivated.
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on November 11, 2016, 09:18:07 PM
Another large gap in my readership, but it's definitely heartening to see you still at it Paul. And with a victory, no less! Even if the work put into such campaigns is long and extensive, and even if they're close and hard-fought like that, it's still a wonderful payoff. As always, a wonderful read.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on December 12, 2016, 08:51:08 AM
An equally large gap in my replying...sorry all but work got super stressful and that killed my "AAR" righting ability.   The good news is I am holidays and can now indulge again in writing without it being just "yet more" and this year my lap top was not just days before I left swapped over to Win10.  I discovered away from home small things like various passwords had not been carried over...so I could not log into the aurora site or my email.  This year (obviously) that problem no longer exists.

It is game time wise December 2116 so I have stuff going on.  Actually, stuff has been happening.  Most of it is not "world shattering" but logistics and other such mundane things make empires go round.
Title: Re: The Northern Coalition (AAR)
Post by: Michael Sandy on January 07, 2017, 08:36:07 AM
Just got caught up on reading this.  A possible counter to the magic missiles is offering them non-manned targets.  Fuel efficient drones with loud active sensors, possibly armored.  Instead of trying to hit Magic missiles with your missiles, get the Wolver to target your missiles with their Magics.  If they go after pinnaces, will they also go against sensor drones?

I enjoyed reading about the economic game.  I think that if you aren't experiencing any resource crunch then you are not pushing expansion fast enough.  Although as some of the worlds with >million ton high availability resources really come on line, the crunch may come in terms of shipyards or crew training.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 24, 2019, 11:55:29 AM
Sol
AD 2328 November 14
Commissioner Louise Holloway sipped her tea admiring the sunset against the Atlantic ocean seen from her office in the Northern Coalition Commission building in Goose Green.  Her gaze returned to the screens on her desk, status reports, requests, briefs, notes and a dozen more called for her attention.  'No major crissis at least.' she sipped her tea again before calling up the status of the various system so far settled under the NCC's Bureau of Interstellar Colonization.  Humanity had spread out along 3 main paths and now a dozen systems has growing populations on them.  Sol remained the most populated system, with the population on the moon's of Jupiter exceeding the original population of the Norther Coalition and Mars at nearly 750 million.  Venus had nearly 41 million with 1.75 million of that in the 7 orbital habitats.

System      Population    Fuel Farm                                                               Production
Sol                       3700m      30.8 Ml      Shipyards (10/32); Factories (529); Research (47); Refineries (120); Ordnance (65); Fighter (25)
Alpha Centauri         142m      27.6 Ml      Tiendidth&Calheme under terraforming; Factories (120); All minerals: Boronide, Corbomite, Sorium
FL Viginis                   37m           33.4 Ml      Factories (32); All minerals: Galicite, Uridium, Vendarite, Corbomite
Lacaille 9352            29m             4.7 Ml      Alembec&Crucible under terraforming; Minerals (no boronide): Galicite, Neutronium, Corbomite
Gliese 526                   28m           18.6 Ml      Minerals: Tritanium; Rosetta fully habitable
Gl 493.1                   23m           23.9 Ml      Minerals (no boronide, uridium): Galicite, Duranium; Poesidean fully habitable; Factories (47)
Gliese 408            23m                0 Ml      Arboria partially habitable; Minerals: Duranium, Vendarite
Gliese 382                     3m                0 Ml      Sturmhiem fully habitable
Gliese 832                3m             2.7 Ml      Eureka under terraforming, Exhausted Alien Ruins
Luyten 205-128             2m             6.6 Ml      Scout's Fall under terraforming; Ruined City of the Bissau Empire under recovery
Gamma Virginis             1m                0 Ml      Twilight fully habitable; Minerals: Galicite, Duranium
AD Leonis                     -           39.2 Ml      Forge; Minerals: Duranium, Tritanium, Corundium

Sol produced a considerable amount of minerals on Venus, Mars, Io and Calisto plus the comets Comas Sola, Macholz, Chernykh and Borrelly the first having 30 teleoperated mines and the rest 20.  Venus gained around 10 teleoperated mines per year (currently 140 were in operation).  Haumea and Sedna were home to 67 and 31 civilian mining operations respectively.   Still two minerals remained in low supply on Earth Vendarite and Galacite.  Galacite had been an issue ever since she become Commissioner, with the amount dropping to a few thousand tonnes for most of the last decades.  Currently it was at 12K tonnes, but the light cruiser and destroyer naval yards were at full production and even more Galacite was enroute.  The change had come about due to the increased production on Venus (3220 tonnes per year), bringing Comas Sola on line (840 tonnes per year) and efforts in Lacaille 9352, Gl 493.1, and FL Virginis.   Poesidean was still in the process of bootstrapping its local industrial base and had a Galacite production of 2,282 tonnes per year while a ground survey of Biforst had found a new high accessability deposit of the mineral and production is currently at 1,550 tonnes per year.  Alambec in Lacaille 9352 currently produces 1,150 tonnes per year.  Additional sources add some 1000 tonnes per year.   The slow and steady increases plus the surprising find had made it possible to increase the supply to the current levels while allowing for the construction of new fuel harvesters, and terraformers long needed to service the new colonies.   It also allowed replacement of the combat losses suffered in Tau Ceti (two Warder class CLEs, a Fallen Class CL, a Tribal class DD and several Starslayer FACs) plus the replacement of the recently lost 8th Squadron (a Fallen Class CL, three Tribal class DDs, and 2 Quiver class DD support ships) not to mention completing the support ships for the 10th Squadron.  She had already signed off on the construction of two new Sirocco class heavy cruisers.  Production of Galacite was a necessary pre-condition on expanding the NCN a force held back for the past decades by the low levels available.

Earth's Mineral Stockpile
Duranium 289K tonnes
Neutronium 175K tonnes
Corbomite 134K tonnes
Tritanium 68K tonnes
Boronide 72K tonnes
Mercassium 67K tonnes
Vendarite 24K tonnes
Sorium 112K tonnes
Uridium 240K tonnes
Corundium 89K tonnes
Galicite 12K tonnes

Naval Construction
Old Norfolk Naval Yards
Grace Prichard CL Fallen Mod1.2
Naskapi DD Tribal Mod3.2
Maliseet DD Tribal Mod3.2

Deschimag A.G. Weser
Armory II DD(support) Quiver Mod2.2
Arsenal II DD(support) Quiver Mod2.2
Sarcee DD Tribal Mod3.2

S/A Ansaldo Shipyard
Expedition JCS Caravan

But more had changed, started by the discovery on Rosetta of two alien ship borne production systems which were a complete mystery until the discovery of the so-called jump gate in GJ 1002.  With the data from the existing gate suddenly the mystery systems made sense and human scientists were able to replicate the function of the gate and two construction ships were in operation and third was being laid down.  Jump gates now linked Earth to Alpha Centauri, Lacaille 9352 (and GJ 1002 beyond) and Lalande 21185.  Further the two existing ships were building gate connecting Poisedean to AD Leonis and would then complete the gate linking AD Leonis to Lalande 21185.  Those ships were then scheduled to bring Rosetta, Sturmheim and Biforst into the network.  She shook her head and smiled slightly sipping her tea slowly.  The NCN had opposed this completely but the economic benefit to the shipping lines had made them lobby the Assembly hard and in the end the Assembly had authorised the connection of the colonies humanity had so far established excluding for the moment Twilight.  But the change in the balance books had been dramatic.  In the last year Income Taxes had dropped to 83% of the collected tax by the NCC.  Shipping goods now amounted to 14.5%, and passenger liners and colonists added a further 2.3%.  On the expenses side of the books civilian produced minerals was now tied by the cost of research, each at 27% of the budget.  But the shipping of colonists outraged more than the NCN, BIC had to pick up the pieces when "dumps" again happened...in particular on Almbec, and Tientidth and Calheme in Alpha C.  It was a reason why the jump gates were being built in such a way that Arboria and Poesidean would be available as destinations...hopefully preventing hopeful colonists from being dumped on partially terraformed worlds and overloading their existing infrastructure.  The ship under construction would be used to add Eureka and Scout's Fall to the jump gate network.

The Centre's for Excellance were being expanded as fast as possible.  Research was underway currently on:
Intersellar Trade Streamlining Dr. I. Doan (15 RL)
Takamak Fusion Reactor Technology Dr. H. Sinclair (9 RL)
Integrated Terraforming Technology Dr. W. Welke (5 RL)
Sensor Return Reducing Materials Dr. E. Ashton (4 RL)
Enhanced Laser Mirror Size (25 cm) Dr. S. Hildibjörnson (4 RL)
Improved Graviton Generation Dr. S. Clayton (4 RL)
Box Launcher Technology Dr. G. Winter (4 RL)
Streamlined Ship Assembly Studies Dr. J. Morgan (2 RL)

The bulk of them looked to be completed in 2029 or 2030.  One research lab transported from Scout's Fall was waiting on the last shipment from the colony and would then be added to the CoE for Propulsion Engineering.  After that the other CoEs could be expanded (by one RL each).  The capabilities of the NCN were slowly closing in on the Wolvers, but as the recent loss of the 8th Squadron showed they were no where near to being on par with the enigmatic alien infestation.  Ten Wolver box launchers recoved from Nagato FAC wrecks in Tau Ceti had been subject to reverse engineering efforts without success, unfortunate as it had been hoped that would speed up the process of developing that technology.

Operation Olympic, currently ongoing had gotten off to a poor start.  The 8th Squadron had been conducting a recon-in-force of the inner worlds hoping to see if they could determine more about the Wolver facilities there.  Unfortunately for Captain Prichard and her crews the estimated range of the "Magic Missile" as it was referred to in Naval parlance had been off by several million km.  The After Action Review had clearly wanted to blame her for overly-aggressive behaviour but her plan as recorded in the recovered logs had been to reduce the threat to her ships by maintaining a course until the only threats she knew of had exhausted their known magazines and then to turn away and run.  The tactic had had every chance of working except for the sudden revelation of the missiles 40m km range.  8th squadron had fought but while their defenses had been sufficient to blunt the Wolver ships 6 Magic Missile salvos the super salvos launched by the base (presumably) had rendered them moot.  The Destroyer Chippewa had been the last survivor and had been under repair when a second bombardment had started and the crew had abandoned ship.  All life pods had been recovered at least.  Louise shivered, she had seen the pictures captured by the other ships as the Bradley Gardner had been ripped apart by repeated missile strikes over 30 s.  But the data also revealed the Batch 2 Darts had been doing their job, still the report had concluded that even 100% effective defenses would have been overwhelmed by the sheer number of missiles fired at the squadron.  That the Chippewa had survived even if badly crippled was the hardest blow; had they started running earlier they may have outpaced the on coming storm...but they had no reason to believe it was coming.  Even the two Wolver ships engaging at 37.7m Km had been a surprise but their maneuvers had been consistent with other times Wolver ships had been launching bombardments.

To deal with this tactical nightmare the NCN had two plans.  The first relied on improvements to close in defenses combined with improved Dart missiles.  This would enable a CLE screened force to penetrate to ranges where the NCNs missiles could strike back.  Unfortunately the recent battle indicated that the layered defenses would need to be nearly 90% effective to prevent significant loss of ships and that would be nearly a decade of R&D in the future.  The second was to exhaust the enemy supply of missile by the deployment of a heavily armoured missile against the bases.  The missile would have a minimal warhead but contain an active terminal guidance system so it could be fired at a waypoint near the Wolver bases and then find them with its onboard systems.  The Harpoon missile series could be up armoured to require 5 counter missiles to ensure a kill.  Four Siroccos could fire 16 missile volleys against the enemy, after 11 they could reload from colliers and continue the bombardment.  480 missiles inbound would force the Wolvers to fire a number of Magic Missiles equal to what they have so far fired in total.  The design of the missile is waiting on some R&D developments, though it is certainly within the NCNs current capabilities.

The other part of Operation Olympic was going well, the 4 CLEs of 9th Squadron were escorting the recovery ship Junkyard and its freighter consort as they recovered the wrecks in the outer system.  The 7th Squadron was stationed further in-system to intercept the Wolvers if they left the inner world they were orbiting, but it was looking like they would not.  It might take a bit of time but it should be possible to recover the wrecks of the 4th Squadron and at least two wolver wrecks.

She wondered how the two carrier squadrons were faring.  One had been dispatched to Luyten 205-128 after a recently re-activated Bissau orbital sensor array had detected a Wolver troopship lieing doggo in the system.  The other was on the way to 40 Eridani to eliminate 3 such ships detected during survey efforts by Interstellar Survey Mission III.  The presence of the Wolver ships was curious...each system where a troop ship had been found had also included ruins, the first such detection had been Gliese 832.  Luckily these ships mounted no offensive weapons only defensive anti-missile defenses.  This meant the Starslayer FACs could run them down and destroy them with laser fire.  'Still, why were they present in the systems in the first place?'

But for the moment the further re-organization of 1st Fleet plus the plans to replace the heavy frigate patrol squadrons with destroyers had to wait on the replacement construction and then the next heavy cruiser squadron escort vessels.  Still the size and capabilities of the NCN were set to increase.

The situation on Earth with respect to the southern nations was stable but a steady stream of refugees economic or otherwise entered the territory of the NC.  The bulk of them ended up taking a ship to one of the colonies, and of those unfortunately there was still a high death toll as the haulers dropped them off on colonies who were not ready for a large influx of new settlers.  Nearly a dozen construction brigades worked to repair the pre-fall cities of Europe and North America while 15 Brigades of troops maintained a watch on the borders.  Mars had 2 Brigades of troops and a further 8 Brigades were stationed in the colonies.  The lure of a better life in either the NC itself or on one of the colonies was strong, and caused considerable friction with many of the larger southern "nations"...but the NCN and the NCA were powerful arguments for keeping the protests to diplomatic ones.

'Enough woolgathering...'  She set her tea down and returned to the report she was reading.

Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on October 24, 2019, 12:20:01 PM
Woohoo, an update! Thanks for this Paul, what a nice surprise. Amazing that you've managed to keep the campaign going this long - all of my campaigns always end due to DB issues or other lethal bugs far earlier.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 24, 2019, 12:26:05 PM
There have been a few times I thought it was going to die but so far nothing that could not be worked out...

It is slow going with a 5 day turn taking around 15 min or so to process I'd guess.  5 s combat turns take on the order of some few minutes.  Making that battle several real time hours long.

But still "just another turn" strikes hard...always something happening, even in quiet times...this is not so quiet with Operation Olympic and the 2 engagements going on!
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on October 25, 2019, 09:00:34 AM
Great to see the update on this and incredible to see how far you have taken the game and the NC given your very limited starting population and resources. Can't wait to read more!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 25, 2019, 12:22:43 PM
Thank you for the interest!  I'm not quite so burned out with documentation at work so writing for fun may again be likely.

I'm always surprised how much things have improved then...something like the loss of the 8th happens...usually it seems if it aint one thing causing a headache it is something else sorta.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 01, 2019, 05:52:38 AM
Sol
AD 2329  March 9
NCN Base Churchill


Rear Admiral Cameron Iqbal opened the three AARs the holographic projected reports hanging in the air above his desk. 

The first one from the 4th Squadron (CO: Lt. Cmdr Markus Eisen) that had engaged and destroyed the Kagero 5 in Luyten 205-128.  The Wolver had been found by the colonies re-activated Bisau built orbital sensor array.  The squadron had closed under emmissions control using their onboard FLIRs to localize the target.  The target had spooked before they could close into the Starslayers rather tiny weapon range 30K km and it had taken another 20 min of a stern chase to close the range to 5K km where they had settled into the standard hexagonal pattern and prepared to "Zoom and Zap" as the crews referred to the attack runs they made against the slower ship.  The Wolver's fire confusion systems made any hits problematic, worse the older generation DHunt-Tek targeting systems had a limit of 6000 km/s.   The Wolver ship had to loose 3 engines before it dropped below that velocity.   Once there, the 6 Starslayers started their attack runs at 11:34:13.
 
At 11:37:03 the thermal signature changed indicating a loss of the first engine in the last firing pass, slowing the target to ~7500 km/s. 
At 11:37:48 the thermal signature changed indicating a loss of the second engine in the last firing pass.
At 11:38:18 the thermal signature changed indicating a loss of the third engine in the last firing pass, the Starslayer's targeting system was no longer degraded by the the targets velocity but its Fire Confusion System still reduced the chance of a hit to below 40%
At 11:38:23 the thermal signature changed indicating a loss of the fourth engine in the last firing pass.
At 11:38:33 the thermal signature changed indicating a loss of the fifth engine in the last firing pass.
At 11:38:38 the Fire Confusion System was hit and the targeting systems of the Starslayer's could now function at full capacity bring the chance of a successful attack run to over 90%.
At 11:38:43 the thermal signature changed indicating a loss of the sixth engine in the last firing pass.
At 11:39:03 the thermal signature changed indicating a loss of the seventh engine in the last firing pass, subsequent strikes caused two secondary power explosions strength 105 and 45 that ripped the ship apart.

The fact it took that long before the ship was even slowed indicated the Intelligence weenies had the armour belt thickness wrong.  It had not 75% of a Sirocco's belt thickness but likely 150%.  It was also a good thing the ship had only some sort of self-contained high speed light mass driver based anti-missile defense or else it would have had all the time in the universe to blow the Starslayers out of space.  Two such systems had been recovered from Kagero wrecks and were currently being examined. 

The next report was over the engagement of the 1st Squadron in 40 Eridani.  A trio of Kagero's had been found there by the BuSurvey ships of Interstellar Survey Mission III.  The Scout Class Guide had detected the Wolvers engine emissions while doing an asteroid survey on her passive IR system.  Informing Cmdr Cleveland Timms onboard the George Vancouver the two ships had broken off their survey, and withdrawn to the two Oberon class grav survey ships currently orbiting the second planet.  Those ships had been deployed to support the Xenoarcheological team investigating the ruins on the planet.  Recovering the team from the ruins, the BuSurvey ships had headed back to Earth.  In response the 2nd Auxiliary Carrier Squadron had been dispatched.  the 1st Squadron (1 Flight CO: Lt. Cmdr Carmelo Bryne; 2 Flight CO: Lt. Cmdr Annette Starker) with support from the 1st Recce Flight (Call Sign: Killjoy) had moved to the 5th planet of the system as a convient rally point with the tanker (Call Sign: Lime) following them.   Killjoy had started a sweep to localize the 3 Wolvers.  The plan was to approach under EMCON and the a flight would engage Kagero 6 and 7 while Killjoy was tasked to keep a watch on Kagero 8.   As the snowbird, due to using older style engines, was slower than the Wolver ships it could not keep up but its FLIR could detect them out to some 3m km.

The ships spooked earlier than hoped and the 1st Squadron was lead on a merry chase It seems I needed leaders with an initiative rating over 200 to get into attack range...previously I had thought 150+ was good enough but my 198 leader could not do it...so I did some swapping till it worked!  eventually each Flight established a triangular formation behind their targeted ships, starting their runs at 03:42:08.
The Kagero 6 was the first to loose an engine at 03:47:18, and it turned away from the combat heading 180° to its consorts.  1 Flight stayed with it, hoping it would go down quickly.   Kagero 7 remained at full speed.

At 03:50:38 the thermal signature of Kagero 6 changed indicating a loss of the second engine in the last firing pass.
At 03:51:08 the thermal signature of Kagero 6 changed indicating a loss of the third engine in the last firing pass.
At 03:51:18 the thermal signature of Kagero 6 changed indicating a loss of the fourth engine in the last firing pass.
At 03:51:33 the thermal signature of Kagero 6 changed indicating a loss of the fifth engine in the last firing pass.
At 03:51:38 the thermal signature of Kagero 6 changed indicating a loss of the sixth engine in the last firing pass.
At 03:53:28 the thermal signature of Kagero 7 changed indicating a loss of the seventh engine in the last firing pass.

2 Flight switched targets immediately to Kagero 8 directing Killjoy to follow the now slowed down Wolver ship, the difference between their speeds now only a few hundred km/s.   The two wolver ships changed headings attempting to shake the NCN FACs but to no avail.   However, given the time it had taken to inflict any visible change in the Wolver target Lt. Cmdr Starker directed her engineer to set up a display of the number of hits on the Wolver Kagero 8, it was obvious the belt thickness was higher than the Intell jockey's had in the warbook. 

At 03:53:53 the thermal signature of Kagero 6 changed indicating a loss of the seventh engine in the last firing pass.
At 03:55:23 the thermal signature of Kagero 6 changed indicating a loss of the eight and ninth engines in the last firing pass.
At 03:56:33 the thermal signature of Kagero 6 changed indicating a loss of the tenth and last engine in the last firing pass.
At 03:57:08 Kagero 6 is reduced to an expanding debris cloud.  1 Flight sets course for Kagero 7.
At 03:58:33 the thermal signature of Kagero 8 changed indicating a loss of the first engine in the last firing pass. This had taken 64 hits.
At 04:03:08 the thermal signature of Kagero 8 changed indicating a loss of the second engine in the last firing pass. This had taken 120 hits.
At 04:04:08 the thermal signature of Kagero 8 changed indicating a loss of the third and fourth engines in the last firing pass. This had taken 132 hits.
At 04:04:18 the thermal signature of Kagero 8 changed indicating a loss of the fifth engine in the last firing pass. This had taken 136 hits.
At 04:04:53 the thermal signature of Kagero 8 changed indicating a loss of the sixth engine in the last firing pass. This had taken 144 hits.
At 04:05:33 the Kagero 8 is wracked by two secondary power system explosions and breaks up.  This took 152 hits. Plus a strength 45 and 12 pair of internal explosions.

As Kagero 8 had taken 2 Flight in the opposite direction to the fleeing Kagero 7 the flight comes about, but 1 Flight will reach firing range of Kagero 7 at 04:53:08 many minutes before they can close to finish the job they started.  As the number of successful attack runs had not been tracked Lt. Cmdr Eisen just called his flights first attack 0 and worked from there.

At 04:53:23 the thermal signature of Kagero 7 changed indicating a loss of the second engine in the last firing pass. This had taken +8 hits.
At 04:54:58 the thermal signature of Kagero 7 changed indicating a loss of the third engine in the last firing pass. This had taken +29 hits.
At 04:55:08 the thermal signature of Kagero 7 changed indicating a loss of the fourth engine in the last firing pass. This had taken +31 hits.
At 04:55:13 the thermal signature of Kagero 7 changed indicating a loss of the fifth engine in the last firing pass. This had taken +32 hits.
At 04:55:28 the thermal signature of Kagero 7 changed indicating a loss of the sixth engine in the last firing pass. This had taken +36 hits.
At 04:55:38 the thermal signature of Kagero 7 changed indicating a loss of the seventh engine in the last firing pass. This had taken +39 hits.
At 04:56:08 the thermal signature of Kagero 7 changed indicating a loss of the eighth engine in the last firing pass. This had taken +47 hits.
At 04:56:43 the thermal signature of Kagero 7 changed indicating a loss of the ninth engine in the last firing pass. This had taken +58 hits.
At 04:57:13 Kagero 7 explodes.  This took +71 hits.  Plus a strength 45 and a strength 9 internal secondary power system explosions.

Given the pattern of engine losses it seemed that 2 Flight had spent most its time vaporising the armour belt of Kagero 7.

NCN Nomenclature:
Flight: 3 FACs
Squadron: 2 Flights (total: 6 FACs)

Code: [Select]
Starslayer A3 class Attack Craft    700 tons     27 Crew     176 BP      TCS 14  TH 64  EM 0
9142 km/s     Armour 1-7     Shields 0-0     Sensors 1/2/0/0     Damage Control Rating 0     PPV 3
Maint Life 15.42 Years     MSP 79    AFR 7%    IFR 0.1%    1YR 1    5YR 9    Max Repair 24 MSP
Intended Deployment Time: 1 months    Spare Berths 3   

Bombadier Freeboard MPM-225 (4)    Power 32    Fuel Use 336.02%    Signature 16    Exp 20%
Fuel Capacity 50,000 Litres    Range 3.8 billion km   (4 days at full power)

Thales MilL-IR Stiletto Plus Rapide (1)    Range 30,000km     TS: 9142 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
DHunt-Tek HUD Alpha II (1)    Max Range: 32,000 km   TS: 6000 km/s     69 37 6 0 0 0 0 0 0 0
Lucania 1 Stellerator (3 MW) (1)     Total Power Output 3    Armour 0    Exp 5%

Seimens SCMS Sentinal 81-0050 (1)     GPS 16     Range 1.3m km    Resolution 1
Burns HiTek FLIR 12 (1)     Sensitivity 1     Detect Sig Strength 1000:  1m km
 Burns HiTeK EMTD 16 (1)     Sensitivity 1.6     Detect Sig Strength 1000:  1.6m km

This design is classed as a Military Vessel for maintenance purposes

As none of the targets had lost their Fire Confusion Systems the fight had taken a long time, only shortened by the internal explosions in the case of 7 and 8.  Still both had been nothing more than Turkey Shoots.  Still it was four more wrecks that could be salvaged for any technological data they might contain.   The Junkyard was already on the way to Luyten 205-128.
The report on the second half of Operation Olympic indicated a successful completion of the salvage operations, recovering the remains from the 4th Squadron's Tribals and pinnaces plus 2 Wolver Tone class wrecks which revealed both an intact Fire Confusion System but also a great deal of information on how they worked.  1300 research points towards ECM recovered.

The loss of the 8th Squadron was still hurting the NCN both internally and in terms of the public opinion.  The recent Wolver losses would help recover some internal morale but the NCN needed a successful engagement with the Wolvers.  Operation Portent was being planned for HIP 51317, the BuSurvey had been ambushed and the NCN squadron (equipped with Terrier class Frigates) had been lost.  Task Force 3 (7th, 9th(-) and 10th Squadrons) would return to the system with the goal of eradicating the infestation.  10th Squadron was currently working up its new ships but the 2 Cruisers and their Escort cruiser were ready.  The Cruisers Sirocco and Tornado also had the latest Armoured Harpoon missiles which should enable them to have a better chance of breaking through the Wolvers anti-missile fire.   The 7th Squadron had just finished refit before Olympic but also carried the latest generation of Arrow missiles, this would be their first combat trial.

But the loss of the 8th had been looked at closely and the results of that analysis means the NCN would need to invest in a new ship type.  A 36K tonne hull, with the first pair of classes the R-Class Battleship and the Churchill Class Escort Battleship.  The latter would be ridiculous except for the Super Salvo...but for a Warder to survive that long enough to potentially drain the Wolvers magazines required 90% of the inbounds be stopped.  The Churchill would be designed to face a Super Salvo, heavy shields, thick armour, trading its jump drive for more dual DPPD turrets and countermissile launchers.  The classes were still in the pre-conceptual design phase but the goal was to pack at least the firepower of 3 CLEs into one ship.  He would have to start the political fight to get a new yard and more maintenance facilities approved.  Add to that the support ships he needed to get built, and a new class of carrier, one that could make combat speed.

He swiped his hand approving the AARs and called up his appointment calendar to see what was next.

Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on November 01, 2019, 01:17:50 PM
Escort battleship...  ;D That's a first!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 09, 2019, 10:21:36 AM
AD 2329 (January 1) to (December 30)  A Year the Universe Changes

There is always that feeling of a sudden change, when suddenly things once impossible are easily done.  So is it with this year, not from one thing but from a combination of actions and advances that make this year significantly different them preceding.   A good part was the Galicite situation, suddenly it seemed the stockpile on Earth goes from barely more than a few thousand tonnes to 20K tonne even with one shipyard after another resuming production.  Additionally, a pair of key research breakthroughs in Sensors and Propulsion suddenly open up abilities that not many years ago would seem virtually magical.   The fuel farm situation on Earth has also changed, once one of the most closely monitored values of the NCC, now due to the abundance of civilian harverster ships clustered around Jupiter the farm is able to deal even with major military deployments without a problem.  Lastly, the two Jumpgate construction ships operating in the region of Forge-Poesidean finish their tasks linking 3 key worlds to Earth.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks 
2329 (March 1)           Heavy machinery for 20 Mines is fabricated
2329 (March               Construction of Maintenance Supplies x300 completed   
2329 (May 13)            Heavy machinery for 10 teleoperated mines is fabricated
2329 (May 23)            Construction of Maintenance Supplies x300 completed   
2329 (August 9)          Construction of 10 Deep Space Tracking Stations completed
2329 (August 14)        Construction of Maintenance Supplies x100 completed
2329 (September 7)     Construction of 4 Mass Drivers completed
2329 (September 12)   Construction of Maintenance Supplies x100 completed   
2329 (November 6)      The supply of Tritanium on Earth has been exhausted   
2329 (November 16)    Construction of OH O'Neil orbital city completed and construction of an expansion to the NCN Military Academy begins

Secondary Industrial Tasks
2329 (January 11)       Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2329 (February            Heavy machinery for a Mine is fabricated
2329 (February 13)      Construction of Maintenance Supplies x25 completed   
2329 (March 1)            Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2329 (April 2)              Tools for a new Construction Factory completed
2329 (April 9)              Construction of Maintenance Supplies x25 completed
2329 (April 27)            Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2329 (May 23)             Heavy machinery for a Mine is fabricated
2329 (May 28 )            Construction of Maintenance Supplies x25 completed
2329 (June 15)            Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32 
2329 (July 13)             Tools for a new Construction Factory completed   
2329 (July 22)             Construction of Maintenance Supplies x25 completed   
2329 (August 9)           Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2329 (September 7)     Heavy machinery for a Mine is fabricated   
2329 (September 12)   Construction of Maintenance Supplies x25 completed   
2329 (October 1)         Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2329 (November 1)      Tools for a new Construction Factory completed   
2329 (November 6)      Construction of Maintenance Supplies x25 completed   
2329 (November 21)    Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32
2329 (December 22)    Heavy machinery for a Mine is fabricated   
2329 (December 29)    Construction of Maintenance Supplies x25 completed and construction of colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts begins

Missiles and Fighters
2329 (February 3)          Construction of 48 Arrow Anti-ship Missiles (Batch 5) completed   
2329 (March 1)l             Construction of 120 Goshawk Counter Missiles (Batch 2) completed   
2329 (April 21)              Construction of 48 Harpoon-A Anti-ship Missiles (Batch 2) completed   
2329 (May 23)               Construction of 120 Goshawk Counter Missiles (Batch 2) completed   
2329 (July                      Construction of 48 Arrow Anti-ship Missiles (Batch 5) completed   
2329 (August 4)             Construction of 120 Goshawk Counter Missiles (Batch 2) completed   
2329 (September 17)     Construction of 48 Arrow L Anti-ship Missiles (Batch 4) completed   
2329 (October 12)         Construction of 120 Goshawk Counter Missiles (Batch 2) completed   
2329 (November 6)       Construction of 120 Dart Counter Missiles (Batch 3) completed   
2329 (December 22)      Construction of 48 Arrow Anti-ship Missiles (Batch 5) completed and construction of 120 Goshawk Counter Missiles begins.
         
2329 (January 11)        Construction of Fairmile D2(EW/SAR) completed   
2329 (February 8 )       Construction of Fairmile D2(EW/SAR) completed   
2329 (March  8 )          Construction of Fairmile D2(EW/SAR) completed
All pinnaces are assigned to OWP Restagouche for operational training, these pinnaces replace those lost during Operation Olympic.

Civilian Operations  I am switching to an easier to edit date format as I find the board tool a bit lacking in usability!
4th January         Lloyd Container Limited has scrapped Lloyd Large F3 066 (Lloyd Large F3 class) and has launched a new Lloyd Small F4 class Freighter   
19th January       Williamson Logistics has scrapped Williamson Small F3 208 (Williamson Small F3 class) and has launched a new Williamson Small F4 class Freighter   
24th January       Williamson Logistics has scrapped Williamson Large F3 210 (Williamson Large F3 class) and has launched a new Williamson Large F4 class Freighter   
8th February       Williamson Logistics has scrapped Williamson H4 214 (Williamson H4 class) and has launched a new Williamson H4 class Fuel Harvester   
8th February       Hvítkárrson Carrier Limited has launched a new Hvítkárrson Large C4 class Colony Ship   
13th February      Williamson Logistics has launched a new Williamson L4 class Spaceliner   
18th February      Hvítkárrson Carrier Limited has launched a new Hvítkárrson L4 class Spaceliner   
18th February      Williamson Logistics has scrapped Williamson Small F4 215 (Williamson Small F4 class) and has launched a new Williamson Small F4 class Freighter   
1st March            Williamson Logistics has launched a new Williamson Small C4 class Colony Ship   
1st March            Lloyd Container Limited has launched a new Lloyd Large C4 class Colony Ship   
8th March            Hvítkárrson Carrier Limited has scrapped Hvítkárrson Large F3 097 (Hvítkárrson Large F3 class) and has launched a new Hvítkárrson Small F4 class Freighter
8th March            Williamson Logistics has launched a new Williamson Large F4 class Freighter
25th March          Williamson Logistics has launched a new Williamson Large C4 class Colony Ship   
9th April              Dillahunt Container Line has scrapped Dillahunt Small F4 042 (Dillahunt Small F4 class)and  has launched a new Dillahunt Small F4 class Freighter   
16th April            Hvítkárrson Carrier Limited has scrapped Hvítkárrson Small F3 099 (Hvítkárrson Small F3 class) and has launched a new Hvítkárrson Large F4 class Freighter   
21st April            Dillahunt Container Line has launched a new Dillahunt Large C4 class Colony Ship   
21st April            Williamson Logistics has launched a new Williamson Large F4 class Freighter   
27th April            Hvítkárrson Carrier Limited has scrapped Hvítkárrson Small F3 101 (Hvítkárrson Small F3 class) and has launched a new Hvítkárrson Large F4 class Freighter     
13th May            Burns Freight and Logistics has scrapped Burns Small C3 109 (Burns Small C3 class) and has launched a new Burns Large F4 class Freighter
13th May            Fagnan Colony Company has scrapped Fagnan Small F3 007 (Fagnan Small F3 class) and has launched a new Fagnan Small F4 class Freighter   
13th May            Williamson Logistics has launched a new Williamson Large F4 class Freighter   
13th May            Lloyd Container Limited has launched a new Lloyd H4 class Fuel Harvester   
23rd May            Lloyd Container Limited has launched a new Lloyd H4 class Fuel Harvester   
28th June            Dillahunt Container Line has scrapped Dillahunt H3 032 (Dillahunt H3 class) due to its age   
29th July             Williamson Logistics has launched a new Williamson Large F4 class Freighter   
14th August         Lloyd Container Limited has scrapped Lloyd Large C3 044 (Lloyd Large C3 class) and has launched a new Hvítkárrson Small C4 class Colony Ship     
26th August         Lloyd Container Limited has scrapped Lloyd Small F4 070 (Lloyd Small F4 class) and has launched a new Lloyd Large F4 class Freighter   
2nd September    Williamson Logistics has launched a new Williamson H4 class Fuel Harvester   
7th September     Lloyd Container Limited has launched a new Lloyd Small C4 class Colony Ship   
17th September   Williamson Logistics has launched a new Williamson H4 class Fuel Harvester   
24th September   Williamson Logistics has launched a new Williamson Small F4 class Freighter   
6th October         Lloyd Container Limited has scrapped Lloyd Large C3 052 (Lloyd Large C3 class) and has launched a new Lloyd Small C4 class Colony Ship
6th October         Lloyd Container Limited has scrapped Lloyd Small C3 046 (Lloyd Small C3 class) due to its age   
6th October         Lloyd Container Limited has scrapped Lloyd Small C3 047 (Lloyd Small C3 class) due to its age   
12th October       Williamson Logistics has scrapped Williamson Small C3 193 (Williamson Small C3 class) and  has launched a new Williamson Small C4 class Colony Ship   
12th October       Hvítkárrson Carrier Limited has scrapped Hvítkárrson Small C3 096 (Hvítkárrson Small C3 class)and  has launched a new Hvítkárrson Small C4 class Colony Ship   
20th October       Lloyd Container Limited has scrapped Lloyd Small C3 060 (Lloyd Small C3 class) and has launched a new Lloyd Large C4 class Colony Ship   
1st November      Dillahunt Container Line has scrapped Dillahunt Small C4 044 (Dillahunt Small C4 class) and has launched a new Dillahunt Small C4 class Colony Ship   
1st November      Hvítkárrson Carrier Limited has scrapped Hvítkárrson Small C4 104 (Hvítkárrson Small C4 class) and has launched a new Hvítkárrson Small C4 class Colony Ship   
6th November      Dillahunt Container Line has launched a new Dillahunt Large F4 class Freighter   
11th November    Lloyd Container Limited has launched a new Lloyd H4 class Fuel Harvester   
16th November    Lloyd Container Limited has launched a new Lloyd H4 class Fuel Harvester   
16th November    Mahmood Transport Group has scrapped Mahmood Small F3 011 (Mahmood Small F3 class) and has launched a new Mahmood Small F4 class Freighter   
21st November    Williamson Logistics has scrapped Williamson Large C3 195 (Williamson Large C3 class) and has launched a new Williamson Large C4 class Colony Ship   
29th November    Hvítkárrson Carrier Limited has scrapped Hvítkárrson H4 105 (Hvítkárrson H4 class)and  has launched a new Hvítkárrson H4 class Fuel Harvester   
29th November    Lloyd Container Limited has scrapped Lloyd Small C4 077 (Lloyd Small C4 class) and has launched a new Lloyd Large C4 class Colony Ship   
7th December       Williamson Logistics has launched a new Williamson H4 class Fuel Harvester   
22nd December    Dillahunt Container Line has scrapped Dillahunt H3 035 (Dillahunt H3 class) due to its age   
22nd December    Williamson Logistics has launched a new Williamson Large C4 class Colony Ship   
22nd December    Lloyd Container Limited has launched a new Lloyd Large C4 class Colony Ship   
29th December    Williamson Logistics has launched a new Williamson H4 class Fuel Harvester   
29th December    Dillahunt Container Line has launched a new Dillahunt Large C4 class Colony Ship   
29th December    Dillahunt Container Line has scrapped Dillahunt L3 034 (Dillahunt L3 class) due to its age

Below is the current status of the various civilian shipping lines, including a breakdown of their lift capacity.

Name                                Ships         Tonnage (MT)   Share Price      FH    Liners L-Col   L-FT   S-Col  S-FT
Williamson Logistics             108               3.7               103.20           22       5       19      23      16      23
Lloyd Container Ltd.              94                4.2               100.45           20       5       11     18       20      20
Dillahunt Container Line        39                1.6                48.57             1        2         6     10       11       9
Kvitkarrson Carrier Ltd.         41                1.4                42.61             5        3         4      8        12       9
Burns Freight and Logistic     22               0.95                20.33             2        1         1      6         3       9
Mahmood Transport Group    14               0.44                11.26             1        0        0       0         3      10
Fagnan Colony Co.                 8               0.23                  6.69             0        0        0       0         3       5
Dahl Logistics                        3               0.14                  2.52             1        0        0       0         0       2
Snaerirson Carrier Co.            1               0.06                  1.31             0        0        0        1        0       0
Fitzgerald Freight Line            1               0.06                  1.30             1        0        0        0        0       0

L-Col:  100,000 colonists; S-Col:  50,000 colonists
The ability of the civilian lines to cause BIC intense issues is evident in the sheer numbers of colony ships they have available to them. 

   
29th December    The civilian mining colony on Haumea has been expanded to 68 civilian mining complexes   
13th February      The civilian mining colony on Haumea has been expanded to 69 civilian mining complexes   
18th February      The civilian mining colony on Haumea has been expanded to 70 civilian mining complexes   
13th July             The civilian mining colony on Haumea has been expanded to 71 civilian mining complexes   
26th August         The civilian mining colony on Haumea has been expanded to 72 civilian mining complexes   
1st October          The civilian mining colony on Haumea has been expanded to 73 civilian mining complexes
What I don't understand given it is harder to expand an existing CMC why no new CMCs have showed up outside of Sol where sites are available...

Research Developments
13th May           Dr. Harvey Sinclair's team has completed research into a new form of fusion plant with higher energy output Tokamak Fusion Reactor Technology and research into further boosting engine output begins   
10th June          Dr. Garðulfr Mundgeirrson's team completes the plans for a next generation shipboard fusion reactor SBT-1 Tokamak (8 MW)   
3rd July             Dr. Elise Ashton's team has completed research into low sensor return materials Cloak Sensor Reduction 75%  
11th November  Dr. Elise Ashton's has completed research into miniaturizing sensor reducing technology Minimum Cloak Size 20 but and evaluation by BuEng of the NCN determines the value of the technology for the current state of the art is counter productive and focus switches to lowering the emissions of engines even further         
14th August       Dr. Sophie Clayton's team has completed research into improved graviton generation Active Grav Sensor Strength 21 this is game changing technological breakthrough for the NCN and work on developing the next generation of sensors and fire controls proceeds as rapidly as possible.
26th August       Dr. Sophie Clayton's team working with Gurmman engineers produces the Grumman CMFC 110/5-0050     
7th September   Dr. Sophie Clayton's team working with Gurmman engineers produces the Grumman CAMFC 110/7-0250
24th September  Dr. Sophie Clayton's team working with Seimens specialists produces the Seimens SCMS Augur 111-0050   
1st November     Dr. Sophie Clayton's team working with Seimens specialists produces the Seimens Augur II 112/3-0050   
22nd December  Dr. Sophie Clayton's team working with Seimens specialists produces the Seimens SSS 113-3000 and begins working with the Burns HiTeck development staff on theBurns HiTeck Tracker 113-9000.  These two sensors change the tactical situation immensely.  The new SSS 113-3000 outranges the existing Tracker and this means that all NCN warships will detect Wolver vessels outside of Magic missile bombardment range.   
24th September  Dr. Ben Knowles' team develops a substantially larger fuel storage system Fuel Storage - Very Large and begins looking into how to reduce the onboard engineering facilites even further.
16th November   Dr. SigræifR Hildibjörnson's team produces a prototype 25cm Laser array for the NCN and begins on the 30 cm laser array, the desired size for the planned R-Class Battleships.   
29th November    A Bissau Research Lab transported from Scouts Fall is reactivated as part of the CoE for Propulsion Technology


Civilian Yard: S/A Ansaldo Shipyards, Sol
19th January     Retooling for Gazal class completed   
9th August        Expedition (Caravan class) is built and dispatched to construct jump gates linking Eureka and Scout's Fall to Earth   
1st November    Impalla and Elk (Gazal class) end construction and proceed to Venus to join the efforts to terraform that world.   

Civilian Yard: P+S Werfen GmbH, Sol 
25th September   Retooling for the Jupiter class tanker commences

Code: [Select]
Jupiter class Tanker    10,800 tons     78 Crew     649 BP      TCS 216  TH 600  EM 0
2777 km/s     Armour 1-43     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 4     PPV 0
MSP 150    Max Repair 75 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

MAN I CE-300 (2)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 5,000,000 Litres    Range 1571.9 billion km   (6551 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes
This tanker will replace the long serving Petrocan Class for the duties of transporting fuel from the civilian harvesters at Jupiter and Earth's fuel farm.  It lacks the Petrocan's jump engine but can carry 10 times the fuel in its massive tanks.

Naval Yard: Old Norfolk Naval Yards, Sol
17th September    Maliseet and Naskapi (Tribal Mod3.2 class) end construction and join the Training Squadron for its shakedown   
16th November     Grace Prichart (Fallen Mod1.2 class) ends construction and joins the Training Squadron for its shakedown, with her completion all ships of the 8th squadron have now been replaced.   

Naval Yard: Deschimag A.G. Wesser, Sol
24th September    Arsenal II and Armory II (Quiver Mod2.2 class) end construction and join the Training Squadron for its shakedown   
24th September    Sarcee (Tribal Mod3.2 class) ends construction and joins the Training Squadron for its shakedown

Naval Yard: Arkangelski Design Bureau, Sol
12th September  Retooling for the Scout Mod1.3 class completed   
6th November    Trail Blazer (Scout Mod1.3 class) ends her refit
   
Code: [Select]
Scout Mod1.3 class Scout    2,900 tons     84 Crew     590.59 BP      TCS 58  TH 63  EM 0
2172 km/s     Armour 1-18     Shields 0-0     Sensors 33/55/0/2     Damage Control Rating 3     PPV 2
Maint Life 9.27 Years     MSP 382    AFR 22%    IFR 0.3%    1YR 8    5YR 120    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 2   
Magazine 15   

Rolls Royce I E-M42L (3)    Power 42    Fuel Use 23.37%    Signature 21    Exp 7%
Fuel Capacity 200,000 Litres    Range 53.1 billion km   (283 days at full power)

Nordion Target CM Launch System (2)    Missile Size 1    Rate of Fire 15
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1

Seimens SCMS Sentinal 81-0050 (1)     GPS 16     Range 1.3m km    Resolution 1
Seimens SSS 63-3000 (1)     GPS 2160     Range 16.7m km    Resolution 60
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P5-55 (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
Geological Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
This upgrade enhances the ships passive sensor systems.  This will allow the ship to detect Wolver vessels at nearly 100m km if they are using their engines and generally a factor of 2 more than that if their sensors are active.  It gives the scout better passive sensors then the best so far recovered from Wolver wrecks.


Northern Coalition Army         
24th January       8th Extra Solar Bde HQ trained   
18th February     9th Extrasolar Bde Support Troops trained   
1st March            Loyal Unionist Bn and Bangor Rifle Bn complete infantry school, this completes the forces allocated to the 8th Extra Solar Bde.   
10th June            9th Extrasolar Bde LTR trained   
12th October       9th Extra Solar Bde HQ trained   
29th December    3. Martian Support Bn ends its training, the current plan is to increase the forces on Mars to 3 brigades.

Earth has a total of 15 combat brigades available, with a further 2 lighter combat brigades ready for deployment off planet.
Deployed off planet are 7 lighter combat brigades plus numerous Peacekeeper Forces.

         
         
BIC Operation in AD Leonis         

Forge traffic control is busy this year, much more so after the completion of the jump gate linking it to the so-called Earth Web.  BIC had very carefully instructed the civilian lines to not even consider "accidentally or otherwise" dispatching colonists to the deadly, hellish site that is Forge.   A minor functionary in BIC gains an immediate promotion for offering the suggestion to divert the last produced O'Neil orbital hab to Forge.  This would require a lot of baby sitting as the fuel stores on the habitat were limited but this would solve many problems.  The habitat arrived in Forge orbit in November and the ground colony established in the extinct volcano was shuttered and its population relocated to the habitat, ending the worry of a "dump."  In truth I didn't think the lines would put people on Forge with 2 other targets (Arboria and Poesidean) but noooooo...they dumped 1.6 million people...for a growth rate of -1630%...so...when the next habitat was completed I SMed it to Forge, after in-ordinate amounts of "clear orders" for colonists and infrastructure to be sent to Forge.  I also SMed the populations and infrastructure they managed to sneak past me to Arboria.  Gaaaah!   Construction of jump gates to link Biforst, Rosetta and Sturmheim begins this year.  In August 5th and 6th Squadron exchange for the Wolver watch in Wolf 358.
   
15th January    Jumpgate Construction Mission II has completed orders   
30th February   Jumpgate Construction Mission I has completed orders   
15th March       Jump Gate Construction underway by JCM II at the Lalande 21185 Jump Point Jump and is completed on the 15th July
29th August      JCM II begins Jump Gate Construction at LHS 292 Jump Point   
         
         
BIC Operation in Alpha Centauri  
Faewald 
24th January        Construction of housing and lifesupport systems ends Infrastructure x150   
25th February      Construction of housing and lifesupport systems ends Infrastructure x150   
2nd April              Construction of housing and lifesupport systems ends Infrastructure x150   
4th May               The refit of the PDC LP Dwarfhold ends   
8th July               Construction of Terraforming plant for Tiendith ends
12th September    Construction of Terraforming plant for Calheme ends   
20th October        Construction of housing and lifesupport systems ends Infrastructure x150   
21st November     Construction of housing and lifesupport systems ends Infrastructure x150   
22nd December    Construction of housing and lifesupport systems ends Infrastructure x150 and fabrication of even more starts
Calheme
8th February        Construction of housing and lifesupport systems ends Infrastructure x15   
8th July               Construction of housing and lifesupport systems ends Infrastructure x15   
7th December      Construction of housing and lifesupport systems ends Infrastructure x15 and fabrication of even more starts   
Tientidth
25th February      Construction of housing and lifesupport systems ends Infrastructure x15   
23rd May             Construction of housing and lifesupport systems ends Infrastructure x15   
14th August         Construction of housing and lifesupport systems ends Infrastructure x15   
6th November      Construction of housing and lifesupport systems ends Infrastructure x15 and fabrication of even more starts

It is a quiet year in Alpha C as mainly internal transport of materials and the two FHGs occurs.  Significant civilian traffic keeps the traffic control on Faewald busy.  As usual they tend to stress the two habitable worlds colonial infrastructure but so far without significant loss of lives.  Calheme achieves its target value of 0.2 atm oxygen and starts adding water Safe Greenhouse Gas to the atmosphere to encourage the temperature to increase.

15th June    Subtraction of Oxygen from the atmosphere of Calheme has been halted and addition of water vapour to the atmosphere begins 
         
         
BIC Operation in FL Virginis          
11th January    Construction of housing and lifesupport systems ends Infrastructure x190   
25th February   Heavy machinery for a Mine is fabricated   
13th July          Construction of housing and lifesupport systems ends Infrastructure x190   
2nd September Heavy machinery for a Mine is fabricated and yet more construction of housing and lifesupport systems begins   
   
Only the ships of ICG IX, Express Transport Mission II picking up Galacite and the FHG operating in this system disturb traffic control.  It is a quiet year for Biforst.  Interstellar Terraforming Mission I and II are currently engaged in modifying the atmosphere of Asgard to render it breathable.  On that planet is also 2nd Geosurvey team doing a ground mineral survey.
         
         
BIC Operation in Gamma Virginis        
11th January     Construction of housing and lifesupport systems ends Infrastructure x15   
25th March        Construction of housing and lifesupport systems ends Infrastructure x15   
2nd June           Construction of housing and lifesupport systems ends Infrastructure x15   
9th August        Construction of housing and lifesupport systems ends Infrastructure x15   
20th October     Construction of housing and lifesupport systems ends Infrastructure x15   
22nd December Construction of housing and lifesupport systems ends Infrastructure x15 and fabrication of yet more begins

Twilight's industrial park continues to churn out housing and lifesupport systems to be used on the less habitable planets in this system in the future.  By the 13th of May Instellar Terraforming Mission V is in orbit of planet two of the B component now named Gloaming and has begun to alter its atmosphere by adding oxygen.  During March and April IS I and IS III arrive to continue survey efforts.  In June 4th Squadron NCN arrives to carry out the defense and initial jump mission.  The first target is jump point 1 which   is found to connect to Ross 486 an uninspiring red dwarf binary system, where only the B component has any planets and it is located 107 AU from the primary.  The NCN ships move on to jump point 4 which is found to connect to Beta Virginis a F8 main sequence star with 3 planets and 126 asteroids.  Most interestingly a wreck is found to be orbiting a terrestrial moon of the inner gas giant, a moon with a nearly breathable atmosphere.  IS I is summoned to begin the survey operations while IS III is dispatched to jump point 2 which leads to HIP 66675 a red dwarf with six planets. On October 26 Heavy Lift Groups I, II and III arrive with more colonists and further heavy equipment for the colony.  Fuel Harvester Group completes their first delivery to the colonies farm in April and returns to Hotspring in June to resume harvesting operations.
     
     
         
BIC Operation in Gl 493.1        
19th January     Heavy machinery for a Mine is fabricated   
25th March        Heavy machinery for a teleoperated Mine is fabricated   
27th April           Tools for a new Construction Factory completed   
28th May           Heavy machinery for a Mine is fabricated   
28th June          Heavy machinery for a Mine is fabricated   
26th August       Heavy machinery for a teleoperated Mine is fabricated   
1st October        Tools for a new Construction Factory completed   
1st November    Heavy machinery for a Mine is fabricated   
7th December    Heavy machinery for a Mine is fabricated and manufacture of the heavy equipment for a teleoperated mine begins   

Poesidean continues to bootstrap its manufacturing base plus its resource extraction capacity.  In November Heavy Lift Group VI arrives to transport the existing teleoperated mining equipment to the 6th moon of planet V to join the critical remoting mining sites there.   It will also pick up the stockpile of Galacite and Duranium present at the colony to be transported to Earth when it leaves.  The first Geosurvey team has been performing ground surveys for the last few years, and in July completes a resurvey of planet V's moon 6 discovering a new Neutronium deposit and then returns to Poesidean for R&R.  On October 7 the team returns to work surveying moon 7.
   
13th July       A deposit of 465124 tons of Neutronium (Accessibility 0.7) has been found on Gl 493.1-A V - Moon 6 by the 1st Geosurvey Team   
7th October    1st Geosurvey Team dropped off on Gl 493.1-A V - Moon 7   

         
BIC Operation in Gliese 382       
29th July         Heavy machinery for a Mine is fabricated and tools for a new Construction Factory begin to be manufactured. 

Sturmheim continues to expand its small industrial base over the year.   The main event is the arrival of JCM I, the mission spends September to December building a gate at the systems sole jump point connecting it to LHS 292.

I will call it a day here and complete the update tomorrow or later tonight!   No longer being able to save is a major pain!      
         
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 09, 2019, 01:24:14 PM
AD 2329 (January 1) to (December 31) Part II

BIC Operation in Gliese 408
Arboria's industrial park is in full bootstrap mode.  Tools for a new construction factory, heavy equipment for two mines and enough housing and air conditioning for 1.5 million colonists are produced.  Once the gates on both sides of Lalande 21185 are complete the civilian lines add nearly 15 m people to the colony, increasing it from 25 m to 40 m in a few months.  Thankfully, it has sufficient infrastructure to handle the deluge and for once there are no casualties of a "dump."     The peacekeepers are very busy directing newly arrived colonists around the various settlements.
         
         
BIC Operation in Gliese 526
Rosetta's industrial park completes an expansion of its fabrication facilites 2 Construction Factories and then concentrates on expanding the number of mines present to bring the number of mines up to the standard of twice the industrial parks value.  The teleoperated mines transferred to planet I continue to produce valuable materials.  ICG IX runs a continuous shuttle service between Rosetta and Biforst, on the outbound journey the ships are loaded with support infrastructure reclaimed from the colony and on the return trip they carry colonists who wish to live in the open.   Terraforming proceeds apace and the planets temperature slowly increases as the thickness of the atmosphere is improved.            
   
1st October Addition of Nitrogen to the atmosphere of Rosetta has been halted and the terraforming plants turn to enriching the atmosphere with oxygen.   
         
         
BIC Operation in Gliese 832      
The industrial park on Eureka produces enough housing and additional support infrastructure for 0.52m new colonists.  In March Terraforming Mission IV arrives to bolster the 2 planetary terraforming plants work.  By April the atmosphere is cleared of Flourine and the terraformers begin adding oxygen to the atmosphere.  In August Heavy Lift Groups IV and V arrive with more colonists, heavy machinery for mines, tools for factories and prefab structures for the colony.  In October FHG X expands the fuel farm.  In November, JCM III arrives to build a gate at the jump point to GJ 1002.  In December, Minelayer Mission I arrives for shore leave after having established a chain of comm/sensor buoys covering the two human colonies along this arm of expansion.

9th April              All traces of Flourine removed from atmosphere of Eureka   
27th November    Jump Gate Construction underway at GJ 1002 Jump Point Jump Point         
         
      
BIC Operation in Lacaille 9352
The industrial parks on Alambec and Crucible both produce enough housing and lifesupport systems for 0.4 million new colonists.  Considerably more colonists arrive from Sol via the various civilian firms but in addition they bring in additional support infrastructure.  Mostly the colonists come to Alambec, where the number of mines is expanded to 70.  But by the end of the year the focus shifts to Crucible and taking advantage of the increased workforce the 10 more mines are transferred from Earth.  ICG X visits the system dropping off colonists on Crucible and also transferring some from Alambec before picking up the fruits of the systems mine to be shipped back to the hungry industries of Earth.  Fuel Harvester group IX expands the farm on Crucible.      
         
         
BIC Operation in LHS 292         

JCM II begins construction of a gate at the jump point to AD Leonis in May and completes it in September.
   
         
         
BIC Operation in Luyten 205-128      

Scouts Fall's industrial base, made up of mines and factories recovered from the Bissau ruins turns out enough housing and lifesupport systems for 0.4m new inhabitants Infrastructure 90+ over the year.     Fuel Harvester group XIII adds to the colonies fuel farm in June, and the recovered Bissau refineries are in operation over the full year adding another 76K litres of fuel.  The supplies recovered from the Bissau are severely depleted regardless of the efforts. Interstellar Transport Groups I and II arrive in March to pick up the ordinance and fighter factories discovered, the remaining elements of a laboratory and the bulk of a ground forces training facility.  ICG I thru VII arrive in March with more colonists and prefabricated sturctures and lifesupport to expand the colony, when they leave they are loaded with those parts of the ground forces training facility the transport groups could not take with them.  In May a terraformer mission arrives to speed up modification of the atmosphere.  The Salvage mission arrives and proceeds to the wreck of Kagero 005 in September and leaves for Earth in October.

26th September 1x 300 EP Magnetic Fusion Drive salvaged from wreck of Kagero class [Wol] and loaded into cargo holds of Palladium   
26th September 1x EM Detection Sensor EM3-54 salvaged from wreck of Kagero class [Wol] and loaded into cargo holds of Palladium   
26th September Salvage of Kagero class [Wol] completed. Minerals Salvaged:  DUR: 112  NEU: 132  CRB: 22  BOR: 230  MER: 37  VEN: 12  SOR: 13  URI: 85  GAL: 300   
26th September Evidence of Electronic Hardening Level 0 found within wreck of Kagero (Wolvers)   

The 1st NC Construction Bde continues to recover those parts of the Bissau city that it can.  It is very successful this year:

4th May              1st NC Construction Bde has recovered 7875 tons of stored Tritanium   
22nd July            1st NC Construction Bde has recovered an abandoned Mine   
26th August        1st NC Construction Bde has recovered an abandoned Ordnance Factory   
17th September  1st NC Construction Bde has recovered 140 points of abandoned infrastructure   
16th November   1st NC Construction Bde has recovered an abandoned automated mine   
21st November   1st NC Construction Bde has recovered an abandoned Genetic Modification Centre to the horror of all participants   
15th December   1st NC Construction Bde has attempted to recover an alien installation on Scout's Fall but the installation was beyond repair   
         
BuSurvey Efforts in 2329

I notice that some of minerals aren't reported correctly, I think this is due to an error in the EXCEL to text reformatting that lost very large (1+ million) minerals

HIP 60910
Insterstellar Survey IV has been working on this system in 2328, a blue white dwarf (spectral class A9-IV) with 2 planets and a great number of asteroids (182).  With all surveys done the ships of the survey group leave the system on the 28th of January headed back to Earth for an overhaul and shore leave.  Further exploration will wait on what is found at Gamma Virginis's other jump points.

6th January    Gravitational Survey Completed in the HIP 60910 system. The system has a total of 3 jump points   
   
Gamma Virginis      

Insterstellar Survey Groups I and III will explore with 4th Squadron leading the way.  The Jump Tender Purple Violet and the Escort Middlesex are detached to perform the initial probes under the command of Cpt. Isolfr Vadison.  Their first target is jump point 1.
         
15th June       An exploration of a jump point in the Gamma Virginis system has revealed the new system of Ross 486

Ross 486 is a binary system of two red dwarf stars (both spectral class M4-V) and only component B has system bodies but it is 107 AU from A and so the further exploration of this system is skipped.   The ships return to Gamma Virginis and make course for jump point 4 which they then probe on the 24th of June.
         
24th June An exploration of a jump point in the Gamma Virginis system has revealed the new system of Beta Virginis   

Beta Virginis is a single star system (primary is a F8-V White main sequence star) with 2 gas giants and a dwarf planet.  But the innermost gas giant has a terrestrial world with a partially breathable atmosphere and most interestingly and worrying obvious indications of wreckage in orbit around it.  The probe force returns to Gamma Virginis and summons IS I forward to conduct the probe.  IS I enters the system with the Purple Violet and Middlesex on July 23 and the probe of the system is finished by the Pathfinder on August 28 and the full survey begins and it is still underway at the end of the year.

23rd July             4th SQN Battlegroup/TG2/1st Fleet #2 has completed orders   
23rd July             Interstellar Survey I has completed orders   
28th August         Interstellar Survey I II has completed orders   
30th September   Minerals Discovered on Beta Virginis-A I: Sorium 1682 000 (1)
1st October          Minerals Discovered on Beta Virginis-A I - Moon 1: Duranium 430 592 (1)  Boronide 254 016 (0.7) and more
2nd October         Minerals Discovered on Beta Virginis-A I - Moon 2: Duranium 952 200 (0.9)  Tritanium 532 900 (1) and more
7th October          Minerals Discovered on Beta Virginis-A I - Moon 13: Duranium 744 200 (0.8 )  Vendarite 280 900 (0.8 ) Galacite 476 100 (0.5)
10th October        Minerals Discovered on Beta Virginis-A I - Moon 15: Duran 5 438 402 (0.8 ) and more
21st October        Minerals Discovered on Beta Virginis-A I - Moon 16: Boronide 33 362 180 (0.2) Mercasium 32 490 000 (0.4) Vendarite 5 198 400 (0.1)
21st October        Ruined City found on Beta Virginis-A I - Moon 16   
27th October        Minerals Discovered on Beta Virginis-A Asteroid #9: Duranium 104 (1)  Neutronium 269 (1)  Corbomite 6 (1)  Corundium 296 (1)  Gallicite 100 (1)     
16th November     Minerals Discovered on Beta Virginis-A Asteroid #25: Duran 4232 (1)  Neut 650 (1)  Corb 256 (1)  Trit 1 (1)  Boron 1024 (1) and more
21st November      New Jump Point found in the Beta Virginis System   
25th December     Minerals Discovered on Beta Virginis-A Asteroid #31: Duran 165 888 (0.8 )  Neut 301 401 (0.7) and more

After it was decided to explore Beta Virginis with IS I, consultation between Commodore Rebecca Gardner commanding the 4th Squadron led to them being allowed to probe HIP 66675 accessed through jump point 4 not far from the jump point to Ross 695 where the bulk of 4th Squadron remained on station.   HIP 66675 is a single star system with a M0-V red dwarf primary and a planetary system of 3 gas giants, 2 terrestrial and a dwarf planet plus over 300 asteroids.   IS III entered the system on July 23 and the probe of the planets was completed by August 13.  The ships then began gravitational surveys while the Scout class ship Guide began geological surveys.  By the end of the year the grav survey is nearly complete.          
         
23rd July              Interstellar Survey III has completed orders   
13th August          Interstellar Survey III II has completed orders   
22nd August         New Jump Point found in the HIP 66675 System   
1st September      Minerals Discovered on HIP 66675-A I: Duranium 19 170 430 (0.4) and more
8th September      Minerals Discovered on HIP 66675-A II: Duranium 2048 (0.5)  Corbomite 984 096 (0.2) and more
13th September    Minerals Discovered on HIP 66675-A III: Sorium 2 190 900 (0.6)
18th September    Minerals Discovered on HIP 66675-A III - Moon 2: Duran 5 638 082 (0.8 ) and more
18th September    Minerals Discovered on HIP 66675-A III - Moon 4: Duran 5832 (1)  Trit 2778 (1) and more
18th September    Minerals Discovered on HIP 66675-A III - Moon 6: Duranium 2592 (1)  Uridium 441 (1)  Corundium 306 (1)  Gallicite 1892 (1)
24th September    New Jump Point found in the HIP 66675 System   
24th September    Minerals Discovered on HIP 66675-A V: Vendarite 40 000 (0.6) 
1st October          Minerals Discovered on HIP 66675-A IV: Sorium 205 200 (0.8 ) 
7th October          Minerals Discovered on HIP 66675-A IV - Moon 9: Corbomite 2 683 044 (0.1) Sorium 1764 (0.3)
21st October         Minerals Discovered on HIP 66675-A IV - Moon 20: Vendarite 20 793 600 (0.1) Sorium 7 800 849 (0.1) Uridium 13 727 030 (1)
8th November       Minerals Discovered on HIP 66675-A Asteroid #228: Duranium 13 317 (1)  Neutronium 4516 (0.9) and more
17th November     Minerals Discovered on HIP 66675-A Asteroid #203: Duranium 30 (1)  Sorium 190 (1)  Uridium 847 (1)     
20th November     Minerals Discovered on HIP 66675-A Asteroid #199: Tritanium 454 (1)  Mercassium 11 (1)  Corundium 166 (1)  Gallicite 190 (1)     
         
NCN Operational Planning

The NCN has convinced both the NCC and the Assembly to authorise the new dockyard required to build battleships.  They are also in the concept phase for the Beaver class Fighter Bomber but are waiting on the development of the box launcher, however several key sensor technologies are developed or planned, the fighter is expected to be close to 500 tonnes and armed with close assault missiles for anti-shipping work.  Work is beginning on a design for a new support ship for the heavy cruiser squadrons based on the light cruiser hull.   The carrier design is dependent on what the Beaver ends up looking like but is expected to be based around a heavy cruiser hull.

Exchanging the current heavy frigate patrol formations for destroyer based ones is planned but it is likely to take several years due to the need for new ships and refits to the existing ones.  This will be accompanied by the restructuring of the existing task forces. 

The NCN is still limited by not having an extra solar base, something the Navy sees as a major stumbling block especially as the volume occupied by human colonies continues to expand.  Being able to maintain destroyers somewhere else would a major strategic advantage, at the moment only Biforst has the mineral production to do so and the colony is off the main expansion routes.

(http://i.imgur.com/ZJ2lYDK.jpg) (https://imgur.com/ZJ2lYDK)

Ah! Found it!  Technicolor is back!
         
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 09, 2019, 01:38:07 PM
Escort battleship...  ;D That's a first!


It would be insane except for the existence of the Super Salvo of Magic Missiles.  You either need extremely effective layer defenses*, which the NCN lacks the tech for or else you need a very robust ship to soak them down and enough size to mount a lot of weapons to try and deal with the Magics.  And the Warder Class CLE is considered to be the most effective design the NCN has...so a BBE...well the resistance inside the NCN was low.  The plan at the moment is to use their 4 CAs (once they are all available) with a heavy armored Harpoon missile (that basically takes 5 missiles to destroy) and see how deep those bases magazines are.
*The key point is a small ship has to very very effective at stopping the missiles as otherwise it doesn't take very long with say 10 impacts per turn before it is reduced to scrap metal.  A larger ship can have a thicker belt and better screens and more DPPD arrays...so basically it can require several hundreds of more of missiles before it is even in danger.
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on November 09, 2019, 06:14:05 PM
Your map was attached to the post as a file, not put inside the post as a picture. But readers can download it.

Yeah, your logic is sound, just the term sounds so preposterous  :P
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 10, 2019, 12:25:51 AM
Your map was attached to the post as a file, not put inside the post as a picture. But readers can download it.

Yeah, your logic is sound, just the term sounds so preposterous  :P

Ah, yes...ohkay found my imgr account data and now we have an imbedded picture.

Starfire oddly enough has them...and yeah..it is...but honestly the Churchill name is based on reality.   The man himself kept trying to use Battleships as that, beyond the Galipoli action he had pestered the Admiralty to send refit R class battleships into the Baltic after reinforcing their decks and adding to their AA.   He then said "see if you had done that we would be able to use them in the Med!"  The loss of the 8th after it had survived the action in Tau Ceti (with losses but the bulk of it came out) was enough to break through mental blocks.   One thing that still ticks me is that ships can engage in combat for hundreds of turns and their crews learn nothing...but while a ships is getting blown to flinders its crew skill increases...  I do hope Steve is changing this for the C version.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 24, 2019, 06:22:42 AM
AD 2330 (January 1) to (December 31) Empty No Longer

As the Gallacite stockpile continues to expand (ending the year at nearly 25K) shipyards long idled have been returned to full ship working hours.  A lot of this work is sensor refits of the NCN.   BIC is facing a significant drop in output from Io, and so takes the step of restricting the civilians to using only Io or Venus to pick up colonists all others colonies in Sol are set to stable.  As hoped for but still rather confusingly as the population of Io drops over the year the ability to find people to operate the mines and terraformer plants increases.  The colony ends the year with 100% production efficiency up from the dismal 30% it started the year at.  The available colonization targets are not spreading the civilian colonizer fleet out as much as BIC hoped but at least now not every colony ship going to a single target colony.  BIC also can't fathom why the freighters have not dispersed more as there is more than sufficient trade goods waiting to be picked up to make the trips pay handsomely.  Internally, BIC staff are known to complain that "Herding cats would be child's play in comparison."  Interestingly, a job to move some support systems from Forge to Arboria has sat for the full year unfulfilled.

Captain Jason Martin is promoted to Commodore:               
He began his naval career in 2311 and served first within BIC, eventually commanding an Interstellar Colonization Group, before transferring to BuSurvey where he initially was assigned to the salvage vessel Junkyard.  He was next assigned to the James King as survey mission leader for Intersteller Survey II in 2324 where he served until 2330 where he took command of BuSurvey for a total of 5 days before being promoted to Commodore on April 30.  He is currently assigned to the jump ship Aldebaran as Squadron Commander of the 9th Squadron to gain combat experience.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks                     
22nd January   Expansion of the NCN Military Academy ends Military Academy Lvl 6               
23rd May            Expansion of the Research facilities ends:  CoE for Gravitational Sensing and general research facilities are expanded               
27th July            An O'Neil orbital city is built and dispatched to Venus.  When the city arrives on September 10 it will complete the plan for providing 2m housing in orbit.               
4th August    Construction of Maintenance Supplies x100 completed               
7th October    The new Naval Shipyard Complex BRS Shipping is constructed in near earth orbit               
12th October    Construction of Maintenance Supplies x100 completed
28th October    Expansion of the existing Ordinance Factories by 4 ends               
16th November    More assembly facilities for small craft production are constructed 4 Fighter Factories added               
15th December    Tools for 10 new Construction Factories are produced               
20th December    Construction of Maintenance Supplies x100 completed               
30th December    The LP Alert Bay PDC is refit and construction of prefabricated PDC Atlantis U1 for Arboria begins   I also belated remember I had to SM the refit...            
   
I'm baffled...everything is lined up in the editor but then looses it when I post...any ideas/solutions/tips?
                  
Secondary Industrial Tasks                     
29th December    Construction of Maintenance Supplies x25 completed               
13th January    Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
12th February    Tools for a new Construction Factory completed               
20th February    Construction of Maintenance Supplies x25 completed               
9th March            Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
5th April            Heavy machinery for a Mine is fabricated               
14th April            Construction of Maintenance Supplies x25 completed               
30th April            Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
2nd June            Tools for a new Construction Factory completed               
9th June            Construction of Maintenance Supplies x25 completed               
27th June            Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
27th July            Heavy machinery for a Mine is fabricated
??th August   Construction of Maintenance Supplies x25 completed         
19th August    Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
15th September Tools for a new Construction Factory completed               
24th September Construction of Maintenance Supplies x25 completed               
12th October    Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32               
16th November    Heavy machinery for a Mine is fabricated               
23rd November    Construction of Maintenance Supplies x25 completed               
9th December    Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32 and fabrication of Tools for a new Construction Factory begins               
                     
Missiles and Fighters                     
22nd January    Construction of 120 Goshawk (Batch 2) Counter Missiles completed               
9th March            Construction of 48 Arrow (Batch 5) Anti-ship Missiles completed               
5th April            Construction of 120 Goshawk (Batch 2) Counter Missiles completed               
23rd May            Construction of 48 Arrow (Batch 5) Anti-ship Missiles completed               
20th June            Construction of 120 Goshawk (Batch 2) Counter Missiles completed               
14th July            Construction of 120 Dart (Batch 3) Counter Missiles completed               
24th August         Construction of 48 Arrow L (Batch 4) Anti-ship Missiles completed               
24th September Construction of 120 Goshawk (Batch 2) Counter Missiles completed               
16th November    Construction of 48 Harpoon-A (Batch 2) Anti-ship Missiles completed               
9th December    Construction of 120 Goshawk (Batch 2) Counter Missiles ends and construction of 48 Harpoon (Batch 2) Anti-ship Missiles begins               
                     
23rd November    Birddog 003 (Birddog) built and assigned to Search Mission 3               
15th December    Red Star Packet 018 (Red Star Packet) built and assigned to 11th Squadron Courier; work on a Fairmile D2(EW/SAR) pinnace   begins         

Other Industrial Efforts                     
20th February    Additional Accounting/Revenue centres are built on Luna 5 Financial Centres               
14th July      The LP Ganymede Skywatch PDC is refit on Ganymede               


Civilian Operations                     
13th January    Williamson Logistics has launched a new Williamson Large C4 class Colony Ship               
22nd January    Lloyd Container Limited has launched a new Lloyd H4 class Fuel Harvester               
22nd January    Burns Freight and Logistics has launched a new Burns L4 class Spaceliner               
27th January    Williamson Logistics has launched a new Williamson Small F4 class Freighter               
2nd February    Lloyd Container Limited has scrapped Lloyd Large F3 067 (Lloyd Large F3 class) due to its replacement by a new Lloyd Large F4 class Freighter               
7th February    Williamson Logistics has launched a new Williamson Small C4 class Colony Ship               
12th February    Williamson Logistics has scrapped Williamson Large F4 216 (Williamson Large F4 class) due to its replacement by a new Williamson Small F4 class Freighter               
20th February    Williamson Logistics has launched a new Williamson Large C4 class Colony Ship               
9th March            Dillahunt Container Line has launched a new Dillahunt Large C4 class Colony Ship               
9th March      Lloyd Container Limited has launched a new Lloyd L4 class Spaceliner               
16th March    Williamson Logistics has scrapped Williamson Large F4 217 (Williamson Large F4 class) due to its replacement by a new Williamson Large F4 class Freighter               
21st March    Dillahunt Container Line has scrapped Dillahunt Small F4 043 (Dillahunt Small F4 class) due to its replacement by a new Dillahunt Small F4 class Freighter               
26th March    Lloyd Container Limited has scrapped Lloyd Small F4 073 (Lloyd Small F4 class) due to its replacement by a new Lloyd Large F4 class Freighter               
30th April            Burns Freight and Logistics has launched a new Burns Small C4 class Colony Ship               
9th June            Williamson Logistics has scrapped Williamson Small F4 218 (Williamson Small F4 class) due to its replacement by a new Dillahunt Large C4 class Colony Ship               
9th June            Williamson Logistics has launched a new Williamson Large F4 class Freighter               
20th June     Lloyd Container Limited has scrapped Lloyd Small C3 065 (Lloyd Small C3 class) due to its replacement by a new Lloyd Small C4 class Colony Ship               
27th June     Williamson Logistics has scrapped Williamson Small C3 198 (Williamson Small C3 class) due to its age               
27th June     Williamson Logistics has scrapped Williamson Small C3 201 (Williamson Small C3 class) due to its age               
27th June     Williamson Logistics has scrapped Williamson Small C3 200 (Williamson Small C3 class) due to its age               
7th July        Lloyd Container Limited has scrapped Lloyd Large F3 068 (Lloyd Large F3 class) due to its replacement by a new Lloyd Large F4 class Freighter               
14th July      Williamson Logistics has launched a new Williamson Large F4 class Freighter               
20th July      Williamson Logistics has launched a new Williamson Large F4 class Freighter               
20th July      Lloyd Container Limited has scrapped Lloyd Small C4 072 (Lloyd Small C4 class) due to its replacement by a new Lloyd Small C4 class Colony Ship               
13th August    Burns Freight and Logistics has launched a new Burns Small C4 class Colony Ship               
19th August    Williamson Logistics has scrapped Williamson Large C3 205 (Williamson Large C3 class) due to its age               
24th August    Dillahunt Container Line has launched a new Dillahunt Large C4 class Colony Ship               
30th August    Dillahunt Container Line has scrapped Dillahunt H3 037 (Dillahunt H3 class) due to its age               
15th September Lloyd Container Limited has scrapped Lloyd Small F4 074 (Lloyd Small F4 class) due to its replacement by a new Lloyd Small F4 class Freighter               
15th September Williamson Logistics has scrapped Williamson Large C3 207 (Williamson Large C3 class) due to its replacement by a new Williamson Large C4 class Colony Ship               
24th September Lloyd Container Limited has scrapped Lloyd L3 056 (Lloyd L3 class) due to its age               
29th September Williamson Logistics has scrapped Williamson Small F4 220 (Williamson Small F4 class) due to its replacement by a new Williamson Large F4 class Freighter               
29th September Lloyd Container Limited has scrapped Lloyd Small F4 076 (Lloyd Small F4 class) due to its replacement by a new Lloyd Small F4 class Freighter               
7th October    Dillahunt Container Line has scrapped Dillahunt Small F4 045 (Dillahunt Small F4 class) due to its replacement by a new Dillahunt Small F4 class Freighter               
7th October    Hvítkárrson Carrier Limited has scrapped Hvítkárrson Small F3 100 (Hvítkárrson Small F3 class) due to its replacement by a new Hvítkárrson Large F4 class Freighter               
7th October    Williamson Logistics has scrapped Williamson Small C3 209 (Williamson Small C3 class) due to its replacement by a new Williamson Small C4 class Colony Ship               
12th October    Williamson Logistics has launched a new Williamson Large C4 class Colony Ship               
17th October    Lloyd Container Limited has launched a new Lloyd L4 class Spaceliner               
23rd October    Dillahunt Container Line has scrapped Dillahunt Small F4 047 (Dillahunt Small F4 class) due to its replacement by a new Dillahunt Small F4 class Freighter               
23rd October    Williamson Logistics has scrapped Williamson H4 219 (Williamson H4 class) due to its replacement by a new Williamson H4 class Fuel Harvester               
3rd November    Williamson Logistics has launched a new Williamson Small F4 class Freighter               
8th November    Lloyd Container Limited has scrapped Lloyd Small F4 071 (Lloyd Small F4 class) due to its replacement by a new Lloyd Large F4 class Freighter               
8th November    Williamson Logistics has launched a new Williamson Small F4 class Freighter               
16th November    Williamson Logistics has launched a new Williamson H4 class Fuel Harvester               
16th November    Dillahunt Container Line has scrapped Dillahunt Small F4 048 (Dillahunt Small F4 class) due to its replacement by a new Dillahunt Small F4 class Freighter               
23rd November    Williamson Logistics has launched a new Williamson L4 class Spaceliner               
23rd November    Burns Freight and Logistics has scrapped Burns Small F4 113 (Burns Small F4 class) due to its replacement by a new Burns Large F4 class Freighter               
1st December    Williamson Logistics has launched a new Williamson L4 class Spaceliner               
9th December    Hvítkárrson Carrier Limited has scrapped Hvítkárrson Small F4 107 (Hvítkárrson Small F4 class) due to its replacement by a new Hvítkárrson Small F4 class Freighter               
9th December    Hvítkárrson Carrier Limited has scrapped Hvítkárrson Small C3 098 (Hvítkárrson Small C3 class) due to its age               
9th December    Lloyd Container Limited has scrapped Lloyd Large F4 078 (Lloyd Large F4 class) due to its replacement by a new Lloyd Small F4 class Freighter               
15th December    Hvítkárrson Carrier Limited has scrapped Hvítkárrson Small F4 108 (Hvítkárrson Small F4 class) due to its replacement by a new Hvítkárrson Small F4 class Freighter            
15th December    Dillahunt Container Line has scrapped Dillahunt Small C3 038 (Dillahunt Small C3 class) due to its age               
15th December    Lloyd Container Limited has scrapped Lloyd Large C4 083 (Lloyd Large C4 class) due to its replacement by a new Lloyd Small C4 class Colony Ship               
25th December  Lloyd Container Limited has launched a new Lloyd Large C4 class Colony Ship               
25th December  Williamson Logistics has launched a new Williamson H4 class Fuel Harvester               
30th December    Williamson Logistics has launched a new Williamson Small F4 class Freighter                              
                     
                     
15th June             The civilian mining colony on Haumea has been expanded to 74 civilian mining complexes               
20th June             The civilian mining colony on Haumea has been expanded to 75 civilian mining complexes               
27th June             The civilian mining colony on Haumea has been expanded to 76 civilian mining complexes               
20th February          The civilian mining colony on Sedna has been expanded to 32 civilian mining complexes               
14th July              The civilian mining colony on Sedna has been expanded to 33 civilian mining complexes               
20th July               The civilian mining colony on Sedna has been expanded to 34 civilian mining complexes               
27th July              The civilian mining colony on Sedna has been expanded to 35 civilian mining complexes               
30th August          The civilian mining colony on Sedna has been expanded to 36 civilian mining complexes               
15th September    The civilian mining colony on Sedna has been expanded to 37 civilian mining complexes               
24th September    The civilian mining colony on Sedna has been expanded to 38 civilian mining complexes               

The stubborn refusal of investors to fund complexes outside of Sol at any of the multiple sites containing valuable minerals is a constant source of irritation to BIC.


Research Developments                     
5th January    Dr. George Winter's team has completes the build to print design for a launcher silo system Box Launcher 0.15 Size / 15x (No internal reload) and begins looking into how to improve reloading times for the NCNs standard launchers Launcher Reload Rate 4      
13th January 2   Dr. Marge Legros' team completes the Box Launcher system intended to be installed in the Beaver Fighter-Bomber Weapon Bay (Size 3) then returns borrowed the laboratory facilities to Dr. Winter.               
20th February    Dr. Sophie Clayton's team with the aid of Burns Specialists completes the prototype for the Burns HiTeck Tracker 113-9000 and collaborating with Seimens Engineering ttams beings development of the Seimens Augur 112-0250 counter missile sensor system.               
21st March    Dr. Sophie Clayton's team delivers the build to print for the Seimens Augur 112-0250 and begins to develop the destroyer and light cruiser variant with Seimens engineers  Seimens Auger Extra 113/3-0050               
5th May            Dr. Sophie Clayton's team produces the build to print design Seimens Auger Extra 113/3-0050 counter missile sensor system and work starts on the heavy cruiser variant Seimens Auger Prime 114-0050               
2nd July            Dr. Sophie Clayton's team finishes the build to print package for the Seimens Auger Prime 114-0050 counter missile sensor system and begins work on the newest search sensor for Fortress Command PDC SS 1110-2000               
16th November    Dr. Sophie Clayton's team demonstrates the prototype long range planetary search sensor for the NCN PDC SS 1110-2000 and begins working with Telus R&D on the next generation of anti-ship missile fire control Telus ASMFC 113-1000               
30th December    Dr. Sophie Clayton's team demonstrates to the NCN the capabilities of the latest anti-ship missile fire control the Telus ASMFC 113-1000 then switches focus to begin development of a counter to the Wolver's Fire Confusion Systems Electronic Counter-countermeasures - 2               
14th April          Dr. Isaiah Doan's has completed research into streamlining Interstellar trade Expand Civilian Economy by 20% and starts looking into how to speed up construction in the NCCs shipyard complexes Shipbuilding Rate 1300 BP               
14th July       Dr. Isaiah Doan's team delievers recommendations on how to improve ship construction speed to the NCC Shipbuilding Rate 1300 BP and begins an investigation into how to improve efficiency in non-construction tasks at the Shipyards Shipyard Operations: 40% Time/Cost Saving               
27th July       Dr. Jason Morgan's team finishes development of a 0 generation jump gate construction system Small Jump Gate Construction Module and begins looking into how to improve the speed at which small craft are produced Fighter Production Rate 12 BP   This may have been a waste of time but when I deconstructed a 120 day construction system instead of giving me tech points towards that system I got some to this and I'd like to get the points for the real system if I deconstruct in the future!            
19th April      Dr. Ben Knowles' team has completed research into more compact onboard engineering facilities Engineering Section - Tiny and begins work to improve the fire power of the NCA units, developing better personal and squad support weapons as well as better armour for both troops as well as vehicles Ground Unit Strength 20            

23rd May    New constructed laboratory space is assigned to the CoE for Gravitational Sensing Development 5 Research Centers are now available for Sensors and Fire Control Research   

2nd June       Elizabeth Moran has joined your scientific establishment.  Administration Rating 2  Xenology 10%               
19th August    Connor Macdonald has joined your scientific establishment.  Survey 10%               
30th April     Through experience as a project leader Dr. Harvey Sinclair has increased his Administrative Rating to 7            
4th August    Through experience as a project leader Dr. Ben Knowles has increased his Research Bonus to 50%            
19th August    Through experience as a project leader Dr. Ben Knowles has increased his Administrative Rating to 6            
24th September Although not currently assigned a research project Dr. Isaac Tucker has studied hard and increased his Research Bonus to 25%
            



Civilian Yard: S/A Ansaldo Shipyards, Sol                     
13th August    Moose (Gazal class) ends construction and is dispached to Venus to join the other ships currently modifying Venus's atmosphere               

Civilian Yard: P+S Werfen GmbH, Sol                     
2nd February    Retooling for the Jupiter class completed               
3rd November    Jupiter (Jupiter class) leaves her slip, and is assigned to Charlie Tanker Mission and dispatched to Jupiter's harvester ships               

Code: [Select]
Jupiter class Tanker    10,800 tons     78 Crew     649 BP      TCS 216  TH 600  EM 0
2777 km/s     Armour 1-43     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 4     PPV 0
MSP 150    Max Repair 75 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

MAN I CE-300 (2)    Power 300    Fuel Use 5.3%    Signature 300    Exp 5%
Fuel Capacity 5,000,000 Litres    Range 1571.9 billion km   (6551 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The Jupiter is intended to speed up fuel transfer from the civilian harvester to Earth's fuel farm.


Naval Yard: New London Ship & Engine Co., Sol                     
10th May      Blizzard (Sirocco class) is constructed earlier than her sister ship due to reuse of recovered systems from the ships lost at Tau Ceti               
14th July      Hurricane (Sirocco class) completes construction and begins her shake down and work up tials               
4th August    Retooling for the Sirocco Mod1 class completed               
3rd November    Sirocco and Tornado (Sirocco Mod1 class) end their refits         
1st December    Blizzard (Sirocco Mod1 class) ends her refit            

Code: [Select]
Sirocco Mod1 class Cruiser    17,950 tons     527 Crew     3256 BP      TCS 359  TH 420  EM 1350
2339 km/s    JR 3-100     Armour 4-61     Shields 45-300     Sensors 33/33/0/0     Damage Control Rating 16     PPV 56.8
Maint Life 1.45 Years     MSP 680    AFR 429%    IFR 6%    1YR 359    5YR 5387    Max Repair 256 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 26   
Flag Bridge    Hangar Deck Capacity 1000 tons     Magazine 329   

Saab JG3-360E1     Max Ship Size 18000 tons    Distance 100k km     Squadron Size 3
Rolls Royce I E-M120L (7)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 800,000 Litres    Range 14.9 billion km   (73 days at full power)
GE Barrier D256 (18)   Total Fuel Cost  270 Litres per day

Thales MilL-UV Xiphos (2)    Range 192,000km     TS: 4000 km/s     Power 10-5     RM 4    ROF 10        10 10 10 10 8 6 5 5 4 4
TorAr Defenceman II Laser Array (2x1)    Range 60,000km     TS: 24000 km/s     Power 3-3     RM 2    ROF 5        3 3 2 1 1 1 0 0 0 0
Grundig Sureshot Mk4-60/96X (1)    Max Range: 192,000 km   TS: 6000 km/s     95 90 84 79 74 69 64 58 53 48
Grundig Hipshot Mk1-160/32X (1)    Max Range: 64,000 km   TS: 16000 km/s     84 69 53 37 22 6 0 0 0 0
SBT-1 Tokamak (8 MW) (3)     Total Power Output 24    Armour 0    Exp 5%

Nordion Balista Launch System (4)    Missile Size 7    Rate of Fire 70
Nordion Parma CM Launch System (6)    Missile Size 1    Rate of Fire 10
Grumman SCMFC 82-50 (2)     Range 7.7m km    Resolution 1
Telus ASMFC 83-1000 (1)     Range 51.5m km    Resolution 20
Dart Counter Missile (Batch 3) (30)  Speed: 56,000 km/s   End: 0.3m    Range: 0.9m km   WH: 1    Size: 1    TH: 298 / 179 / 89
Harpoon Anti-ship Missile (Batch 2) (8)  Speed: 22,900 km/s   End: 30.1m    Range: 41.4m km   WH: 7    Size: 7    TH: 221 / 132 / 66
Harpoon-A Anti-ship Missile (Batch 2) (20)  Speed: 22,900 km/s   End: 26.2m    Range: 36.1m km   WH: 6    Size: 7    TH: 183 / 110 / 55
Goshawk Counter Missile (Batch 2) (102)  Speed: 40,000 km/s   End: 1.1m    Range: 2.7m km   WH: 1    Size: 1    TH: 360 / 216 / 108

Seimens Augur Prime 114-0050 (1)     GPS 84     Range 9.2m km    Resolution 1
Burns HiTeck Tracker 113-9000 (1)     GPS 11340     Range 93.0m km    Resolution 180
Seimens SSS 113-3000 (1)     GPS 3780     Range 53.7m km    Resolution 60
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

ECCM-1 (1)         ECM 10

This design is classed as a Military Vessel for maintenance purposes

The update to the Sirocco class improves their anti-shipping laser fire power and more importantly its range.  The Defenceman array is considered
overdesigned as the fire control development is considerably behind its tracking speed.  The new Tracker sensor is welcomed by all command staff. 
It would have saved the 8th Squadron by allowing recon from beyond Magic missile range.  The new Harpoon missiles are shorter ranged but accurate
and in the case of the armoured verson equipped with a layer of ablative armour to make it more resistant to Wolver close in defenses. 
The Auger Prime's missile detection range will change battles as it enable detection of inbound missiles at 1 m km from the ship.


Naval Yard: Old Norfolk Naval Yards, Sol                     
15th June    Retooling for the Fallen Mod1.3 class completed               
24th September Nakoda (Tribal Mod3.2 class) ends construction and joins the Training Group               
9th December    Champion (Warder Mod1.1 class) is completed and joins the training Group               
30th December    Michael Wells (Fallen Mod1.3 class) completes refitting and returns to active service as the flagship of the 7th Squadron         

Code: [Select]
Fallen Mod1.3 class Light Cruiser    11,750 tons     336 Crew     2186.6 BP      TCS 235  TH 360  EM 900
3063 km/s     Armour 3-46     Shields 30-300     Sensors 33/33/0/0     Damage Control Rating 16     PPV 44.8
Maint Life 3.83 Years     MSP 698    AFR 184%    IFR 2.6%    1YR 75    5YR 1126    Max Repair 90 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 7   
Hangar Deck Capacity 250 tons     Magazine 262   

Rolls Royce I E-M120L (6)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 800,000 Litres    Range 22.7 billion km   (85 days at full power)
GE Barrier D256 (12)   Total Fuel Cost  180 Litres per day

Thales MilL-UV Koncerz (2)    Range 192,000km     TS: 4000 km/s     Power 6-3     RM 4    ROF 10        6 6 6 6 4 4 3 3 2 2
TorAr Goaltender IV Laser Array (2x1)    Range 30,000km     TS: 24000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk4-60/96X (1)    Max Range: 192,000 km   TS: 6000 km/s     95 90 84 79 74 69 64 58 53 48
Grundig Snapshot Mk3-160/16X (1)    Max Range: 32,000 km   TS: 16000 km/s     69 37 6 0 0 0 0 0 0 0
SBT-1 Tokamak (8 MW) (2)     Total Power Output 16    Armour 0    Exp 5%

Nordion Parma CM Launch System (6)    Missile Size 1    Rate of Fire 10
Nordion Arbalist III ASM Launch System (4)    Missile Size 5    Rate of Fire 50
Telus ASMFC 83-1000 (1)     Range 51.5m km    Resolution 20
Grumman SCMFC 82-50 (2)     Range 7.7m km    Resolution 1
Dart Counter Missile (Batch 3) (12)  Speed: 56,000 km/s   End: 0.3m    Range: 0.9m km   WH: 1    Size: 1    TH: 298 / 179 / 89
Goshawk Counter Missile (Batch 2) (54)  Speed: 40,000 km/s   End: 1.1m    Range: 2.7m km   WH: 1    Size: 1    TH: 360 / 216 / 108
Arrow L Anti-ship Missile (Batch 4) (12)  Speed: 16,000 km/s   End: 61.2m    Range: 58.8m km   WH: 4    Size: 5    TH: 186 / 112 / 56
Arrow Anti-ship Missile (Batch 5) (24)  Speed: 16,000 km/s   End: 37.5m    Range: 36m km   WH: 5    Size: 5    TH: 202 / 121 / 60

Burns HiTeck Tracker 113-9000 (1)     GPS 11340     Range 93.0m km    Resolution 180
Seimens SSS 113-3000 (1)     GPS 3780     Range 53.7m km    Resolution 60
Seimens Augur Extra 113/3-0050 (1)     GPS 69     Range 7.5m km    Resolution 1
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

ECCM-1 (1)         ECM 10

This design is classed as a Military Vessel for maintenance purposes

The Fallen class gains extra anti-shipping laser fire power with the forward barbettes now mounting the Koncerz laser arrays.  The Goaltender IV turrets
are overdesigned and it is likely the mark V version will not have so high a tracking speed since it will be at least a decade for the fire control systems to
catch up.  The new Arrow missiles are the most accurate the NCN has ever produced. 


Naval Yard: Deschimag A.G. Weser                     
9th June       Retooling for the Tribal Mod3.3 class completed               
7th October    Dene (Tribal Mod3.2 class) is constructed and joins the Training Group               
17th October    Case (Quiver Mod2.2 class) ends construction and joins the Training Group               

Code: [Select]
Tribal Mod3.3 class Destroyer    8,850 tons     250 Crew     1610.2 BP      TCS 177  TH 300  EM 660
3389 km/s     Armour 2-38     Shields 22-300     Sensors 33/33/0/0     Damage Control Rating 16     PPV 26.8
Maint Life 4.89 Years     MSP 682    AFR 104%    IFR 1.5%    1YR 47    5YR 708    Max Repair 90 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 3   
Hangar Deck Capacity 250 tons     Magazine 193   

Rolls Royce I E-M120L (5)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 23.3 billion km   (79 days at full power)
GE Barrier D256 (9)   Total Fuel Cost  135 Litres per day

TorAr Goaltender IV Laser Array (2x1)    Range 30,000km     TS: 24000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk3-160/16X (1)    Max Range: 32,000 km   TS: 16000 km/s     69 37 6 0 0 0 0 0 0 0
SBT-1 Tokamak (8 MW) (1)     Total Power Output 8    Armour 0    Exp 5%

Nordion Arbalist III ASM Launch System (2)    Missile Size 5    Rate of Fire 50
Nordion Parma CM Launch System (6)    Missile Size 1    Rate of Fire 10
Telus ASMFC 83-1000 (1)     Range 51.5m km    Resolution 20
Grumman SCMFC 82-50 (2)     Range 7.7m km    Resolution 1
Dart Counter Missile (Batch 3) (12)  Speed: 56,000 km/s   End: 0.3m    Range: 0.9m km   WH: 1    Size: 1    TH: 298 / 179 / 89
Goshawk Counter Missile (Batch 2) (66)  Speed: 40,000 km/s   End: 1.1m    Range: 2.7m km   WH: 1    Size: 1    TH: 360 / 216 / 108
Arrow Anti-ship Missile (Batch 5) (18)  Speed: 16,000 km/s   End: 37.5m    Range: 36m km   WH: 5    Size: 5    TH: 202 / 121 / 60
Arrow L Anti-ship Missile (Batch 4) (4)  Speed: 16,000 km/s   End: 61.2m    Range: 58.8m km   WH: 4    Size: 5    TH: 186 / 112 / 56

Seimens SSS 113-3000 (1)     GPS 3780     Range 53.7m km    Resolution 60
Seimens Augur Extra 113/3-0050 (1)     GPS 69     Range 7.5m km    Resolution 1
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

ECCM-1 (1)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The latest refit to the long service Tribal class.  The improvement to the electronic package now gives the ship the same Wolver detection
as the ships equiped with the first gen Tracker sensor.  The other change is due to combat experience a dedicated damage control section
has been added to the ship.  The time taken to repair the damage sustained by 8th Squadron in Tau Ceti is the primary motivation for this change.


Naval Yard: Victorias Esquimalt Graving Dock                     
2nd March     Retooling for the Wounded Knee Mod3.1 class completed               
2nd June       Roc, Stirge, Harpy, and Balrog (Gargoyle Mod2.3 class) complete their refits               
9th June       Dieppe, and Hong Kong (Wounded Knee Mod3.1 class) are refit and return to service               
19th August    Gryphon, and Chimera (Gargoyle Mod2.3 class) finish refitting               
24th August    Lamassu (Gargoyle Mod2.3 class) ends refit and returns to service               
30th August    Kursk, and Somme (Wounded Knee Mod3.1 class) are refit               
28th October    Gargolye (Gargoyle Mod2.3 class) ends refitting               
16th November    Mi-Go, Hippogriff, and Wyvern (Gargoyle Mod2.3 class) complete their refits                              
23rd November    Passchendaele, and Cambrai (Wounded Knee Mod3.1 class) are refit               

Code: [Select]
Gargoyle Mod2.3 class Heavy Frigate Escort    4,350 tons     113 Crew     841.8 BP      TCS 87  TH 150  EM 450
3448 km/s     Armour 1-23     Shields 15-300     Sensors 33/33/0/0     Damage Control Rating 4     PPV 6
Maint Life 8.76 Years     MSP 484    AFR 37%    IFR 0.5%    1YR 11    5YR 169    Max Repair 63 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 5   
Hangar Deck Capacity 250 tons     Magazine 124   

Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 25.4 billion km   (85 days at full power)
GE Barrier D256 (6)   Total Fuel Cost  90 Litres per day

Nordion Parma CM Launch System (6)    Missile Size 1    Rate of Fire 10
Grumman SCMFC 82-50 (2)     Range 7.7m km    Resolution 1
Goshawk Counter Missile (Batch 1) (120)  Speed: 40,000 km/s   End: 0.9m    Range: 2.2m km   WH: 1    Size: 1    TH: 306 / 184 / 92

Seimens Augur II 112/3-0050 (1)     GPS 48     Range 5.2m km    Resolution 1
Seimens SSS 113-3000 (1)     GPS 3780     Range 53.7m km    Resolution 60
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

This design is classed as a Military Vessel for maintenance purposes

The Gargoyle is area defense escort and with the improvement of the Goshawk counter missiles capable of providing
efficient coverage to the unit it is assigned to.
Code: [Select]
Wounded Knee Mod3.1 class Heavy Frigate    4,350 tons     132 Crew     826.84 BP      TCS 87  TH 150  EM 360
3448 km/s     Armour 1-23     Shields 12-240     Sensors 33/33/0/0     Damage Control Rating 4     PPV 12
Maint Life 9.3 Years     MSP 475    AFR 37%    IFR 0.5%    1YR 10    5YR 149    Max Repair 63 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 84   

Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 25.4 billion km   (85 days at full power)
GE Barrier G256 (6)   Total Fuel Cost  72 Litres per day

Nordion Parma CM Launch System (3)    Missile Size 1    Rate of Fire 10
SPDB Katashuka AM Launcher (3)    Missile Size 3    Rate of Fire 30
Grumman SCMFC 82-50 (1)     Range 7.7m km    Resolution 1
Grumman CAMFC 110/7-0250 (1)     Range 10.8m km    Resolution 5
Viper CA Missile (Batch 2) (18)  Speed: 26,700 km/s   End: 5.9m    Range: 9.5m km   WH: 3    Size: 3    TH: 284 / 170 / 85
Goshawk Counter Missile (Batch 1) (30)  Speed: 40,000 km/s   End: 0.9m    Range: 2.2m km   WH: 1    Size: 1    TH: 306 / 184 / 92

Seimens SSS 113-3000 (1)     GPS 3780     Range 53.7m km    Resolution 60
Seimens Augur II 112/3-0050 (1)     GPS 48     Range 5.2m km    Resolution 1
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

ECCM-1 (1)         

This design is classed as a Military Vessel for maintenance purposes

The update is largely confined to the ships electronics.  Key to this update is the addition of the dedicated Close Assault missile
fire control developed for the Beaver Fighter-Bomber.  It is planned to upgrade the ships shields when the anti-wolver
 fire confusion system is updated.

               
Naval Yard: Arkangelski Design Bureau                     
2nd June       Scout (Scout Mod1.3 class) ends refit               
27th June     Guide (Scout Mod1.3 class) refitted               
15th September Path Finder (Scout Mod1.3 class) finishes refitting, all Scouts are now converted to the latests model               
17th October    Retooling for the Lake Mod2.3 class completed               
                     
Code: [Select]
Lake Mod2.3 class Corvette    4,200 tons     118 Crew     842 BP      TCS 84  TH 150  EM 600
3571 km/s     Armour 1-23     Shields 20-300     Sensors 33/33/0/0     Damage Control Rating 4     PPV 10.8
Maint Life 9.89 Years     MSP 501    AFR 35%    IFR 0.5%    1YR 9    5YR 140    Max Repair 63 MSP
Intended Deployment Time: 18 months    Spare Berths 0   

Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 26.3 billion km   (85 days at full power)
GE Barrier D256 (8)   Total Fuel Cost  120 Litres per day

TorAr Goaltender IV Laser Array (2x1)    Range 30,000km     TS: 24000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk3-160/16X (2)    Max Range: 32,000 km   TS: 16000 km/s     69 37 6 0 0 0 0 0 0 0
SBT-1 Tokamak (8 MW) (1)     Total Power Output 8    Armour 0    Exp 5%

Seimens Augur II 112/3-0050 (1)     GPS 48     Range 5.2m km    Resolution 1
Seimens SSS 113-3000 (1)     GPS 3780     Range 53.7m km    Resolution 60
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

ECM 10

This design is classed as a Military Vessel for maintenance purposes

The Lake class is an efficient anti-missile escort used to protect high value targets where it is felt a Warder is not required.


Northern Coalition Army
                      
22nd January    Red River Rifles Bn trained               
7th February    Point Grey Light Infantry Bn trained completing the troops needed for the 9th Extra Solar Brigade               
20th July      13th NC Engineering Bde trained               
16th November    5. Martian Rifles Bn trained               
1st December    6. Martian Rifles Bn trained completing the combat formations of the 3rd Martian Brigade               
                     
7th February    The Morale of 1ere Legion L'Etranger Bn has increased to 102               
29th September The Morale of 2eme Legion L'Etranger Bn has increased to 102               
5th April       The Morale of 3eme Legion L'Etranger Bn has increased to 101               
5th April       The Morale of Independent Riga Rifle Bn has increased to 105               
16th May      The Morale of St. Petersburg Independent Rifle Bn has increased to 101               
9th December    The Morale of Talinn Mechanised Rifle Bn has increased to 101               
2nd June       The Morale of Atlantean LTR Bn has increased to 104               
27th June      The Morale of Atlantis Mixed Bn has increased to 105               
5th May        The Morale of Bigger Grenadiers Bn has increased to 121               
23rd November    The Morale of Bigger Grenadiers Bn has increased to 122               
25th December    The Morale of Bigger Grenadiers Bn has increased to 123               
27th July      The Morale of Rocky Rangers Reserve Bn has increased to 127               
4th August    The Morale of Templebar Rifles Bn has increased to 106               
17th October    The Morale of Templebar Rifles Bn has increased to 107               
3rd November    The Morale of Glasglow Highlanders Bn has increased to 125               
27th February    The Morale of Zussow Infantrie Bn has increased to 102               
24th August    The Morale of Anklam Landwehr Battaillion has increased to 105               
30th December    The Morale of Anklam Landwehr Battaillion has increased to 106               
12th October    The Morale of 2. Panzer Grenadier Bn has increased to 102               
1st December    The Morale of 2. Panzer Grenadier Bn has increased to 103               
4th August    The Morale of Montreal Fusaliers Bn has increased to 129               
29th September The Morale of The North Shore Bn has increased to 132               
23rd November    The Morale of Sherbrooke Hussars has increased to 120               
20th December    The Morale of Blue and Grey Bn has increased to 104
               
                     
                     
                     
BIC Operation in AD Leonis
Traffic control on Forge is busy this year.  The Fuel Harvester groups are in constant flux, moving to or from Blue Sky.  Heavy Lift Groups I to III pass through on their way to Twilight while VI is heading for Poesidean.  In April IS III passes through on the way to Sol.  4th Squadron refuels on June 10 and departs for Sol without pausing for shore leave.  Minelayer mission I arrives July and departs in August for Biforst after its crew enjoys leave.  In mid-August 5th and 6th squadrons swap responsibility for the Wolver watch in Wolf 358, 6th Squadron departs for Sol on August 13.  The next day Heavy Lift Groups I to III arrive in Forge on their way back to Earth from Twilight, departing on the 24th. In December Minelayer mission I returns to Forge on December 4 and departs for Sol on the 9th.                
                     
                     
BIC Operation in Alpha Centauri   

The various planets industrial parks are busy this year.  Faewald produces enough housing and lifesupport for an additional 3.9 m people, plus builds a Mons Hadley class PDC to increase the near orbit defenses of Faewald itself, and lastly produces enough tools for a further 5 factories.  Tientith and Calheme each produce more housing and environmental systems for 0.39 m and 0.33 m people respectively.   On April 9 Interstellar Transport Group I arrives and departs for Earth loaded with minerals on the 19th.  FHG I spends between July 10 and August 13 at Faewald after adding fuel to the colonies farm and is back on station harvesting on August 17.   FHG II makes Tientidth orbit on November 23 and sets out for the gas giant IV on December 30.  Express Transport Mission I collects resources from the various locations in the binary system and returns them to Faewald on June 4.                  

Current Status of the Fuel Farms in Alpha C:
Faewald: 29.6 Mlitres
Tientith: 3.3 Mlitres            

Code: [Select]
Mons Hadley class Beam Defence Base    6,100 tons     208 Crew     1257 BP      TCS 122  TH 0  EM 0
Armour 10-29     Sensors 24/160     Damage Control Rating 0     PPV 42.94
Intended Deployment Time: 12 months    Spare Berths 1   

Thales MilL-NUV Spada Rapide (2)    Range 288,000km     TS: 4000 km/s     Power 10-5     RM 3    ROF 10        10 10 10 7 5 5 4 3 3 3
TorAr Goalie Twin Laser Array (2x2)    Range 30,000km     TS: 12000 km/s     Power 6-6     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
TorAr Defenceman Laser Array (2x1)    Range 60,000km     TS: 12000 km/s     Power 3-3     RM 2    ROF 5        3 3 2 1 1 1 0 0 0 0
Grundig Hipshot Mk1-160/32X (1)    Max Range: 64,000 km   TS: 16000 km/s     84 69 53 37 22 6 0 0 0 0
Burns HiTech OptoLok 3-V (1)    Max Range: 48,000 km   TS: 16000 km/s     79 58 38 17 0 0 0 0 0 0
Burns HiTech Scoper 1-V (2)    Max Range: 288,000 km   TS: 6000 km/s     97 93 90 86 83 79 76 72 69 65
Logan 1 Stellerator (12MW) (3)     Total Power Output 36    Armour 0    Exp 5%

PDC CMS 810-0050 (1)     GPS 160     Range 12.8m km    Resolution 1
NorTEL IR Array 2-3 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Bell Phased Array P3-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

ECCM-1 (3)         
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 3 sections

This base is of the same class to one based on Luna and intended to command Earth's orbitals. 

                     
BIC Operation in FL Virginis
The industrial park on Biforst produces enough life support and housing to expand the colony by 1 m people.  Tools and heavy machinery to expand the industrial park and mining complex on the planet are also produced.  Terraforming Missions I and II arrive in Biforst orbit for leave on July 9 and return to modifying the atmosphere of Asgard on October 12.  On June 3 FHG III arrives to add to the colonies farm and returns to harvesting on July 15.  Minelayer Mission I in in system in October and November updating the key communication buoys before making orbit at Biforst for leave on November 8.  Survey Team Transport Mission II arrives on Nov 20 for shore leave.  The most critical ships are the two jump gate construction ships that are building gates at the jump point to LHS 292 and to Gliese 526 which is still underway at the end of the year.  Both ships stop in at Biforst for R&R.
               
                     
                     
BIC Operation in Gamma Virginis   
The industrial park on Twilight turns out prefabricated housing and support systems for nearly 0.5 m future colonists elsewhere in the system.  4th Squadron departs the system to return to Sol on May 19 and on October 2 IS II arrives to finish the survey of Beta Virginis.  FHG XV arrives to add to the colonies farm on May 23 and resumes harvesting operations at Hotspring on July 14.
                                       
                     
                     
BIC Operation in Gl 493.1
Poesidean continues its bootstrapping efforts improving its industrial park by 2 factories, producing enough heavy equipment for 4 regular and 3 tele-operated mines.  FHG V arrives on April 6 to add to the colonies farm and after shore leave recommences harvesting operation on May 17.  The population of Poesidean is increased by new arrivals from Sol, the shipping lines taking advantage of the gates linking the two systems at last.
               
                     
                     
BIC Operation in Gliese 408
Arboria remains a favorite destination of the civilian shipping lines.  The planets population ends the year at 54.2 million.  The industrial park is in bootstrap mode and produces the tools for a new factory and the heavy equipment for 3 mines.  Additional housing and support services for 1.5m new colonists is produced.  Unfortunately, the basic defenses around Bloomfield port are causing people to complain to the Governor that they feel insufficiently protected.  The peacekeepers are monitoring the situation but so far the small numbers have protestors have been peaceful.
                                    
                     
                     
BIC Operation in Gliese 526
Rosetta's industrial park expands by one factory but turns out sufficient heavy equipment to bring four mines into production.  ICG IX continues its shuttle service the crews spending from September 15 to December 9 on shore leave at Rosetta.  FHG IV arrives to add to the farm on September 19 and is back harvesting on November 8.  The most significant event is the completion of the jump gate to FL Virginis.
                     
                     
                     
BIC Operation in Gliese 832
Eureka's industrial park turns out shelter and support infrastructure for 0.7m new arrivals.  The civilian shipping firms have been bringing people to the colony thankfully not in sufficient numbers to overload the population.  Heavy Lift Groups IV and V arrive on August 28 and depart on September 15.  FHG X arrives to add to the colonies farm and crew shore leave on December 15.  The Expedition completes a jump gate to the system linking it to the NCC Jumpweb this year and is working on connecting Scout's Fall.
                     
                     
                     
BIC Operation in Lacaille 9352
Both colonies tiny industrial parks concentrate on producing shelter and lifesupport systems.  Alambec and Crucible each makes enough for 0.3 m new arrivals over the year.  FHG IX arrives at Cruicible on January 29 is back harvesting on March 11.
                                          
                     
BIC Operation in LHS 292
A jump gate to Gliese 382 is completed in spring of this year linking that system to the NCC jumpweb.  The last gate required to connect Biforst and Rosetta is under construction from December 14.                     
                     
                     
BIC Operation in Luyten 205-128   
Scout's Fall's industrial park churns out enough housing and support services for 0.47 m colonists, the refinery is now producing 76K litres of sorium fuel per year.  ICG I thru VII arrive on May 16 and very carefully top up their tanks for the return trip, leaving on June 2.  The ships will largely be running on fumes when they arrive at Earth but the current fuel farm level cannot fully load that many ships.  FHG XIII arrives on July 29 to add to the severely depleted fuel farm and returns to harvesting on September 16.  The 1st NC Construction Bde continues attempting to recover alien equipment and return it to working order, it is mostly successful over the year.
                     
30th April      1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair
2nd June       1st NC Construction Bde has recovered 260 points of abandoned infrastructure             
27th June     1st NC Construction Bde has recovered 360 points of abandoned infrastructure                
13th August      1st NC Construction Bde has recovered an abandoned Fighter Factory                
                     


BuSurvey Efforts in 2330

40 Eridani
5th January    Interstellar Survey II departs the system heading for Sol

Beta Virginis
IS I fnishes off the gravitational survey of this system then heads back to Sol on April 30.  On December 3 IS II arrives back in the system to finish exploring the ruins on moon 16 and to survey the remaining asteroids.

5th January    Minerals Discovered on Beta Virginis-A Asteroid #46: Duran 421 (1)  Neut 86 (1)  Boron 28 (1)  Merc 49 (1)  Vend 42 (1)  Sorium 4 (1)  Urid 39 (1)  Gall 324 (1)        
23rd January    Minerals Discovered on Beta Virginis-A Asteroid #39: Duran 3732 (1)  Neut 1936 (1)  Trit 10 (1)  Boron 2788 (1)  Vend 2460 (1)  Sorium 3505 (1)  Corun 282 (1)  Gall 502 (1)             
28th January    Minerals Discovered on Beta Virginis-A Asteroid #45: Duranium 8166 (1)  Neutronium 7939 (1)  Corbomite 7006 (1)  Boronide 4199 (1)  Gallicite 7779 (1)     
28th January    Minerals Discovered on Beta Virginis-A Asteroid #40: Duran 487 (1)  Neut 924 (1)  Boron 144 (1)  Merc 185 (1)  Sorium 339 (1)  Corun 1   325 (1)  Gall 8 (1)           
19th April     Gravitational Survey completed. The system has a total of 2 jump points.               
30th April     Interstellar Survey I departs the system               

3rd December    Interstellar Survey II arrives in system; the two Oberon class grav survey ships head for Moon 16 and the other two ships split up to survey asteroids.            
3rd December    NC Xenoarcheology Team dropped off on Beta Virginis-A I - Moon 16               
10th December    Minerals Discovered on Beta Virginis-A Asteroid #53: Duranium 3528 (1)  Corbomite 4761 (1)  Tritanium 4761 (1)  Boronide 5041 (1)  Vendarite 1 (1)  Uridium 3969 (1)        


HIP 66675
13th January    Gravitational Survey completed. The system has a total of 3 jump points.               
15th January    Minerals Discovered on HIP 66675-A Asteroid #148: Duranium 14792 (1)  Corbomite 9216 (1)  Mercassium 1089 (1)  Corundium 1225 (1)              
16th January    Minerals Discovered on HIP 66675-A Asteroid #146: Duranium 1040 (1)  Corbomite 144 (1)  Sorium 740 (1)  Corundium 135 (1)  Gallicite 718 (1)                                
22nd February    Interstellar Survey III departs the system heading for Sol


NCN Operational Planning

BuEng presents the conceptual design for the Beaver Fighter-Bomber but development is delayed until the next generation of small craft engines are available.  Minor tweaks to the design will likely also occur but it is approved for advancement to a full design once the engines are ready for use.  Unfortunately, the conceptual design for the CVE Firefly class is running into space issues, the ship is intended to carry two Beaver squadrons plus auxiliaries and that much hanger space has already cost the ship significant defenses and put paid to the original plan to arm it with a pair of close assault missile launchers.  BuEng is struggling to find space on the ship for the hanger bay to support its mission aims.  There is some hope that a more efficient jump drive may solve the issue.

The refits to the NCN combat ships are proceeding, with the ships needed for Operation Pinnacle or else patrol duties prioritized in the queue.  It will still take some time to bring all the ships up to the most modern standards.

Planning for Operation Pinnacle is well advanced.  The force will consist of 7th, 9th and 10th Squadrons once they are through refit.  The target system is HIP 51317.  Two Tama and Three Hiryu class ships are present in the system according to the records of the previous operations.   The armament of the Tama are unclear but the Hiryu are armed with a 3 missile tubes and that part of the force is identical to the Wolver presence cleansed from Tau Ceti with Operation Mars and November.

More significant for the NCN is planning for a revamp of their force structure.  The work is still in the initial stages and the refits are delaying the required construction.  1st Fleet will be re-organized into 2 Task Forces of 3 Task Groups.  Each Task Group will be 3 Squadrons strong.  The specialist formation to cover survey operations will be expanded and removed from 1st Fleet itself and assigned to an independent Task Group.  Task Force 1 will be the patrol and garrison units while Task Force 2 will be tasked with offensive operations.  A reorganization of the existing command staff will also occur to most efficiently utilize the existing senior officers.

Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on November 25, 2019, 12:13:17 PM
Progress!

Are you shipping out construction factories to every colony as a rule or only when there are all minerals available?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 25, 2019, 03:42:44 PM
Progress!

Are you shipping out construction factories to every colony as a rule or only when there are all minerals available?

The only colony with all minerals available to it (on site and not being mass driver delivered) is Biforst.  A colony is generally established if water is present on an otherwise habitable rocky world.  All colonies have duranium to support infrastructure.  Calheme is the only one with availability 0.1 though there is another with 0.2 (Sturmheim).  So all colonies generally get 1 Construction Factory, and 2 Mines shipped to them each time a 2xICGs or a Heavy Lift Group transports colonists.    That ratio is generally held.   Faewald, Poesidean and Biforst have pretty solid industrial parks and the other colonies are much less.  Rosetta, Eureka and Scout's Fall all had or have ruins so a good chunk of their parks are recovered alien production factories.  Alembic and Crucible both lack water and they are viewed more as being terraformed to provide "shirt sleeve" mining environments rather than as true colonies....they both have minimal parks as well.  BIC views the industrial parks more as a "safety feature" so if something was to happen to block shipments the colony would have some chance of providing for itself.

Earth's Industrial park is about twice the sum of all the others...527 factories at the moment...the number goes up and down as they are shipped off or new ones are added.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on December 14, 2019, 02:08:22 PM
AD 2331 (Jan 1) to (Dec 31) The End of the Development

This year sees the development of the final stage of engine over-boosting.  This is a key technology for small craft and missiles.  It will for the future simplify engines for both down to one or two series per propulsion type.  For the moment though it is a significant advance for counter-missile tech allowing for a reduction in the missile volume used for boost velocity.  For other missile types or small craft the dramatic increase in fuel required results in the extra space freed up being used for fuel storage in the main.  The anti-shipping missiles will not see the same level of advancement until the next propulsion system is developed.  It also makes development of further fuel efficiency a requirement.  Small craft of all types have their designs modified to incorporate new engines resulting in significant speed increases but also in an increase demand for onboard fuel storage. 
         
Industrial Efforts, Earth, Sol
Primary Industrial Tasks         
30th December    Refit of the PDC LP Alert Bay ends   
17th January    Prefabrication of a Atlantis U1 class PDC for Arboria completed   
19th March    Heavy machinery for 10 telepresence operated Mines is fabricated   
28th March    Construction of Maintenance Supplies x100 completed   
29th May    Heavy machinery for 10 telepresence operated Mines is fabricated   
4th June    Construction of Maintenance Supplies x100 completed   
4th August    Heavy machinery for 10 telepresence operated Mines is fabricated   
23rd September    Construction of Maintenance Supplies x100 completed   
5th October    Construction of 4 Terraforming Installations completed and ground breaking on a new pair of Laboratory complexes begins   

Code: [Select]
Listening Post Mod4 class Planetary Surveillance Base    1,000 tons     37 Crew     315 BP      TCS 20  TH 0  EM 0
Armour 5-8     Sensors 33/210     Damage Control Rating 0     PPV 0
Intended Deployment Time: 12 months    Spare Berths 6   

PDC SS 1110-2000 (1)     GPS 8400     Range 146.1m km    Resolution 40
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections
The latest iteration of the basic planetary based system surveillance base.  Once the refit is completed Earth can positively identify targets from the sun to past Mars's orbit.

Secondary Industrial Tasks         
5th January    Tools for a new Construction Factory completed   
10th January    Construction of Maintenance Supplies x25 completed   
26th January    Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32   
24th February    Heavy machinery for a Mine is fabricated   
1st March    Construction of Maintenance Supplies x25 completed   
19th March    Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32   
15th April    Tools for a new Construction Factory completed   
24th April    Construction of Maintenance Supplies x25 completed   
12th May    Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32   
10th June    Heavy machinery for a Mine is fabricated   
15th June    Construction of Maintenance Supplies x25 completed   
30th June    Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32   
29th July    Tools for a new Construction Factory completed   
4th August    Construction of Maintenance Supplies x25 completed   
21st August    Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32   
18th September    Heavy machinery for a Mine is fabricated
23rd September   Construction of Maintenance Supplies x25 completed   
12th October    Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32   
12th November    Tools for a new Construction Factory completed   
21st November    Construction of Maintenance Supplies x25 completed   
21st November    Colonial housing prefabs and lifesupport systems for BIC extrasolar colonization efforts is complete Infrastructure x32 and fabrication of heavy machinery for a Mine begins    

Missiles and Fighters          
4th February    Construction of 48 Harpoon (Batch 2) Anti-ship Missile completed   
1st March    Construction of 120 Goshawk (Batch 2) Counter Missile (Batch 2) completed   
28th March    Construction of 48 Viper (Batch 2) CA Missile (Batch 2) completed   
24th April    Construction of 120 Goshawk (Batch 2)Counter Missile (Batch 2) completed   
17th May    Construction of 120 Dart (Batch 3) Counter Missile (Batch 3) completed   
15th June    Construction of 48 Viper (Batch 2) CA Missile (Batch 2) completed   
11th July    Construction of 120 Goshawk (Batch 2)Counter Missile (Batch 2) completed   
26th August    Construction of 48 Arrow (Batch 5) Anti-ship Missile (Batch 5) completed   
18th September    Construction of 120 Goshawk (Batch 2) Counter Missile (Batch 2) completed   
28th October    Construction of 48 Arrow L (Batch 4) Anti-ship Missile (Batch 4) completed   
21st November    Construction of 120 Goshawk (Batch 2) Counter Missile (Batch 2) completed and construction of 48 Arrow (Batch 5) Anti-ship Missile begins    
         
10th January    Fairmile D2(EW/SAR) 029 (Fairmile D2(EW/SAR)) is built and starts training
4th February    Fairmile D2(EW/SAR) 030 (Fairmile D2(EW/SAR)) is built and starts training

Other Industrial Efforts         
21st August    Refit of the Martian PDC LP Sirius Planum ends   

Civilian Operations         
30th December    Williamson Logistics has launched a new Williamson Small F4 class Freighter   
5th January    Hvítkárrson Carrier Limited has launched a new Hvítkárrson Large F4 class Freighter   
5th January    Williamson Logistics has launched a new Williamson H4 class Fuel Harvester   
10th January    Williamson Logistics has launched a new Williamson Large F4 class Freighter   
17th January    Lloyd Container Limited has launched a new Lloyd H4 class Fuel Harvester   
17th January    Williamson Logistics has scrapped Williamson Small C3 211 (Williamson Small C3 class) due to its replacement by a new Williamson Small C4 class Colony Ship   
26th January    Lloyd Container Limited has launched a new Lloyd Large C4 class Colony Ship   
4th February    Williamson Logistics has launched a new Williamson Large F4 class Freighter   
4th February    Hvítkárrson Carrier Limited has launched a new Hvítkárrson H4 class Fuel Harvester   
17th February    Williamson Logistics has launched a new Williamson H4 class Fuel Harvester   
24th February    Williamson Logistics has launched a new Williamson Small C4 class Colony Ship   
24th February    Hvítkárrson Carrier Limited has launched a new Hvítkárrson Large F4 class Freighter   
6th March    Williamson Logistics has launched a new Williamson Small F4 class Freighter   
12th March    Williamson Logistics has launched a new Williamson Large C4 class Colony Ship   
28th March    Lloyd Container Limited has launched a new Lloyd Large C4 class Colony Ship   
10th April    Williamson Logistics has scrapped Williamson Large C4 221 (Williamson Large C4 class) due to its replacement by a new Williamson Large C4 class Colony Ship   
10th April    Hvítkárrson Carrier Limited has scrapped Hvítkárrson Small C4 106 (Hvítkárrson Small C4 class) due to its replacement by a new Hvítkárrson Small C4 class Colony Ship   
15th April    Burns Freight and Logistics has launched a new Burns Large F4 class Freighter   
15th June    Lloyd Container Limited has launched a new Lloyd Small C4 class Colony Ship   
7th May    Dillahunt Container Line has launched a new Dillahunt Small C4 class Colony Ship   
7th May    Hvítkárrson Carrier Limited has launched a new Hvítkárrson Large F4 class Freighter   
12th May    Hvítkárrson Carrier Limited has launched a new Hvítkárrson Small F4 class Freighter   
17th May    Williamson Logistics has launched a new Williamson H4 class Fuel Harvester   
23rd May    Mahmood Transport Group has scrapped Mahmood Small F3 013 (Mahmood Small F3 class) due to its replacement by a new Mahmood Large F4 class Freighter   
23rd May    Hvítkárrson Carrier Limited has launched a new Hvítkárrson Small F4 class Freighter   
10th June    Lloyd Container Limited has scrapped Lloyd Small F4 075 (Lloyd Small F4 class) due to its replacement by a new Lloyd Large F4 class Freighter   
15th June    Lloyd Container Limited has scrapped Lloyd Small C4 084 (Lloyd Small C4 class) due to its replacement by a new Lloyd Small F4 class Freighter   
30th June    Lloyd Container Limited has launched a new Lloyd Small F4 class Freighter   
30th June    Dillahunt Container Line has launched a new Dillahunt Small F4 class Freighter   
6th July    Williamson Logistics has launched a new Williamson Large C4 class Colony Ship   
11th July    Williamson Logistics has launched a new Williamson Large C4 class Colony Ship   
23rd July    Williamson Logistics has launched a new Williamson Large F4 class Freighter   
23rd July    Lloyd Container Limited has launched a new Lloyd Small C4 class Colony Ship   
4th August    Lloyd Container Limited has scrapped Lloyd Small F4 080 (Lloyd Small F4 class) due to its replacement by a new Lloyd Large F4 class Freighter   
21st August    Dillahunt Container Line has scrapped Dillahunt Small F4 049 (Dillahunt Small F4 class) due to its replacement by a new Dillahunt Small F4 class Freighter   
26th August    Lloyd Container Limited has launched a new Lloyd Small C4 class Colony Ship   
13th September    Williamson Logistics has launched a new Williamson Small C4 class Colony Ship   
13th September    Lloyd Container Limited has scrapped Lloyd H4 085 (Lloyd H4 class) due to its replacement by a new Lloyd H4 class Fuel Harvester   
23rd September    Dillahunt Container Line has launched a new Dillahunt Small C4 class Colony Ship   
23rd September    Burns Freight and Logistics has launched a new Burns Small F4 class Freighter   
28th September    Dillahunt Container Line has launched a new Dillahunt Large C4 class Colony Ship   
28th September    Mahmood Transport Group has launched a new Mahmood Small F4 class Freighter   
28th September    Hvítkárrson Carrier Limited has scrapped Hvítkárrson Small C3 102 (Hvítkárrson Small C3 class) due to its age   
12th October    Dillahunt Container Line has launched a new Dillahunt Large F4 class Freighter   
18th October    Lloyd Container Limited has scrapped Lloyd Large F4 079 (Lloyd Large F4 class) due to its replacement by a new Dillahunt Small F4 class Freighter   
23rd October    Lloyd Container Limited has launched a new Lloyd Small C4 class Colony Ship   
5th November    Williamson Logistics has launched a new Williamson Small C4 class Colony Ship   
5th November    Lloyd Container Limited has launched a new Lloyd Small F4 class Freighter   
12th November    Hvítkárrson Carrier Limited has scrapped Hvítkárrson Small F3 103 (Hvítkárrson Small F3 class) due to its replacement by a new Hvítkárrson Large F4 class Freighter   
21st November    Lloyd Container Limited has launched a new Lloyd H4 class Fuel Harvester   
26th November    Hvítkárrson Carrier Limited has launched a new Hvítkárrson Large F4 class Freighter   
26th November    Williamson Logistics has launched a new Williamson Small F4 class Freighter   
3rd December    Burns Freight and Logistics has scrapped Burns Small C3 111 (Burns Small C3 class) due to its age   
3rd December    Burns Freight and Logistics has launched a new Burns Large F4 class Freighter   
13th December    Williamson Logistics has launched a new Williamson Small C4 class Colony Ship   
13th December    Lloyd Container Limited has launched a new Lloyd Small C4 class Colony Ship   
18th December    Williamson Logistics has launched a new Williamson Large C4 class Colony Ship   
   
         
5th January    The civilian mining colony on Sedna has been expanded to 39 civilian mining complexes   
4th June    The civilian mining colony on Sedna has been expanded to 40 civilian mining complexes   
15th June    The civilian mining colony on Sedna has been expanded to 41 civilian mining complexes   
         
BICSol Mining Efforts         
29th May    The supply of Duranium on Borrelly has been exhausted   
18th July    The supply of Uridium on Haumea has been exhausted

   
         
Research Developments         
30th December    Dr. Sophie Clayton's team has completed research into Telus ASMFC 113-1000 and turns their attention to reducing the effect of Wolver Fire Confusion Systems Electronic Counter-countermeasures - 2   
7th May    Dr. Jason Morgan's team delivers their recommendations for improving small craft production speed Fighter Production Rate 12 BP and starts a project to produce a ship borne mining system Asteroid Mining Module   
23rd May    Dr. Ben Knowles' team demonstrates the fruits of their research to the NCA Ground Unit Strength 20 and begins working on the command and control systems required to command a division Divisional Headquarters   
26th August    Dr. George Winter's team findings on how to improve missile firing rates are sent to BuEng Missile Launcher Reload Rate 4 and they turn their attention to studying how to prevent magazine explosions Magazine Ejection System - 90% Chance   
23rd September    Dr. Marge Legros' team develops the new assault missile launcher SPDB Katashuka II AM Launcher and begins work with Nordion engineers on the Nordion Arbalist IV ASM Launch System   
28th October    Dr. Marge Legros' team delivers the build to print design for the Nordion Arbalist IV ASM Launch System and continues the collaboration to develop the Nordion Balista II ASM Launch System   
23rd December    Dr. Marge Legros' team meets the milestones for the Nordion Balista II ASM Launch System and turns to the latest Goshawk varient: Goshawk Counter Missile (Batch 3)
28th September    Dr. Harvey Sinclair's team demonstrates the last stage improvement in engine power output Maximum Engine Power Modifier x3 and begins to investigate how to improve the stability of spindle alignment Jump Drive Efficiency 10   
5th October    Dr. Garðulfr Mundgeirrson's team demonstrates the latest small missile engine RR Flashiest MPE-Mi-05 their next project is the next size missile engine RR Bolt MPE-Mi-24    
12th October    Dr. Garðulfr Mundgeirrson's team delivers the build to print for the RR Bolt MPE-Mi-24 and with the assistance of Bombadier begins on the last of this generation small craft engine Bombadier Freeboard MPM-300   
21st November    Dr. Garðulfr Mundgeirrson's team demonstrates the newest small craft engine to BuEng Bombadier Freeboard MPM-300, they return their laboratory space to Dr. Sinclair.   
18th December    Dr. Isaiah Doan's team defends their paper on inefficiencies in non construction tasks at shipyard complexes Shipyard Operations: 40% Time/Cost Saving and begin researching how to improve cross-disciplinary information exchange Research Rate 600 RP   
23rd December    Dr. Elise Ashton's team show off the latest IR suppression technology Thermal Reduction: Signature 25% Normal and begins research on improved duranium structural materials Laminate Composite Armour   

3rd December    1 newly constructed Research Lab is assigned to the CoE for Material Studies (Dr. Elise Ashton)   

13th December    1900 research points for Electronic Countermeasures - 2 has been downloaded from SV Junk Yard to Earth   
13th December    150 research points for Thermal Sensor Sensitivity 14 has been downloaded from SV Junk Yard to Earth   
13th December    2400 research points for Fire Control Speed Rating 5000 km/s has been downloaded from SV Junk Yard to Earth

Yes!!  Just what the doctor ordered!!   
         
15th April    Through experience as a project leader Dr. George Winter has increased his Research Bonus to 40%
24th June    Although not currently assigned a research project Dr. Elizabeth Moran has studied hard and increased her Research Bonus to 5%
18th July    Through experience as a project leader Dr. Isaiah Doan has increased his Administrative Rating to 4


Isaiah Doan's low Admin rating has been an issue for years so of course just before he reaches retirement age it has begun to increase steadily....
         

Civilian Yard: S/A Ansaldo Shipyards, Sol         
10th April    Beefalo and Hind (Gazal class) are build and set course for Venus   
21st November    Stag and Addax (Gazal class) complete construction.  They set course for Venus and upon their arrival bring the atmosphere modification rate above the goal of 0.01 atmosphere per year.   

Civilian Yard: Litton-Ingalss Shipbuilding Corp., Sol
12th March    Volta and Mississippi (Amazon (I) class) end construction and are assigned to Interstellar Terraforming Mission VII and dispatched to Gamma Virginis to speed up the terraforming of Gloaming.   
         
Naval Yard: New London Ship & Engine Co., Sol
4th February    Hurricane (Sirocco Mod1 class) completes her refit
23rd May    Retooling for the Pound class complete   
15th June    Retooling for the Warder Mod1.2 class complete   
Code: [Select]
Pound class Collier    11,800 tons     230 Crew     2078.8 BP      TCS 236  TH 360  EM 900
3050 km/s     Armour 3-46     Shields 30-300     Sensors 33/33/0/0     Damage Control Rating 16     PPV 13.8
Maint Life 5.26 Years     MSP 1661    AFR 185%    IFR 2.6%    1YR 100    5YR 1505    Max Repair 90 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 56   
Hangar Deck Capacity 1000 tons     Magazine 416    Cryogenic Berths 200   

Rolls Royce I E-M120L (6)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 1,600,000 Litres    Range 45.2 billion km   (171 days at full power)
GE Barrier D256 (12)   Total Fuel Cost  180 Litres per day

TorAr Goaltender IV Laser Array (2x1)    Range 30,000km     TS: 24000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk3-160/16X (1)    Max Range: 32,000 km   TS: 16000 km/s     69 37 6 0 0 0 0 0 0 0
SBT-1 Tokamak (8 MW) (1)     Total Power Output 8    Armour 0    Exp 5%

Nordion Parma CM Launch System (3)    Missile Size 1    Rate of Fire 10
Grumman SCMFC 82-50 (1)     Range 7.7m km    Resolution 1

Seimens SSS 113-3000 (1)     GPS 3780     Range 53.7m km    Resolution 60
Seimens Augur Extra 113/3-0050 (1)     GPS 69     Range 7.5m km    Resolution 1
Burns HiTeck Tracker 113-9000 (1)     GPS 11340     Range 93.0m km    Resolution 180
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

ECM 10

This design is classed as a Military Vessel for maintenance purposes
The Pound is the bigger cousin to the Quiver class.  It will be deployed with Sirocco class cruiser squadrons.  Its hanger space is intended to allow repair and resupply of all existing NCN small craft.  It has extensive hospital facilities, including the ability to put up to 200 casualties into cryogenic sleep for transport to a better medical facility.
Code: [Select]
Warder Mod1.2 class Escort Light Cruiser    11,850 tons     316 Crew     2005.4 BP      TCS 237  TH 360  EM 900
3037 km/s     Armour 3-46     Shields 30-300     Sensors 33/33/0/0     Damage Control Rating 16     PPV 63.9
Maint Life 3.31 Years     MSP 635    AFR 187%    IFR 2.6%    1YR 88    5YR 1315    Max Repair 90 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 8   
Hangar Deck Capacity 250 tons     Magazine 62   

Rolls Royce I E-M120L (6)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 800,000 Litres    Range 22.5 billion km   (85 days at full power)
GE Barrier D256 (12)   Total Fuel Cost  180 Litres per day

TorAr Goalie II Twin Laser Array (6x2)    Range 30,000km     TS: 24000 km/s     Power 6-6     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk3-160/16X (2)    Max Range: 32,000 km   TS: 16000 km/s     69 37 6 0 0 0 0 0 0 0
SBT-1 Tokamak (8 MW) (5)     Total Power Output 40    Armour 0    Exp 5%

Nordion Parma CM Launch System (3)    Missile Size 1    Rate of Fire 10
Grumman SCMFC 82-50 (1)     Range 7.7m km    Resolution 1

Seimens SSS 113-3000 (1)     GPS 3780     Range 53.7m km    Resolution 60
Seimens Augur Extra 113/3-0050 (1)     GPS 69     Range 7.5m km    Resolution 1
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

ECCM-1 (2)         ECM 10

This design is classed as a Military Vessel for maintenance purposes
This is a straight forward update of electronics for both sensor systems, passive arrays but also the fire control for the ships battery of DPPD laser turrets.

Naval Yard: Old Norfolk Naval Yards, Sol
10th January    Peter Morganrot (Fallen Mod1.3 class) completes refit and returns to service
12th March    Reece Booth (Fallen Mod1.3 class) ends refit and returns to service
15th April    Grace Prichart (Fallen Mod1.3 class) is refit and waits on other refits before resuming training
23rd July    Altair (Altair Mod1.2 class) is refit and returns to service
23rd September    Rigel (Altair Mod1.2 class) end refitting, returning to service
18th October    Retooling for Warder Mod1.2 class complete
28th October    Aldebaran (Altair Mod1.2 class) completes refit before returning to service
Code: [Select]
Altair Mod1.2 class Jump Ship    12,000 tons     292 Crew     2068.6 BP      TCS 240  TH 360  EM 900
3000 km/s    JR 5-250     Armour 3-46     Shields 30-300     Sensors 33/33/0/0     Damage Control Rating 16     PPV 13.8
Maint Life 2.57 Years     MSP 646    AFR 192%    IFR 2.7%    1YR 137    5YR 2056    Max Repair 191 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 127   
Hangar Deck Capacity 250 tons     Magazine 239    Cryogenic Berths 200   

Saab JG5-240E2     Max Ship Size 12000 tons    Distance 250k km     Squadron Size 5
Rolls Royce I E-M120L (6)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 1,000,000 Litres    Range 27.8 billion km   (107 days at full power)
GE Barrier D256 (12)   Total Fuel Cost  180 Litres per day

TorAr Goaltender IV Laser Array (2x1)    Range 30,000km     TS: 24000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk3-160/16X (1)    Max Range: 32,000 km   TS: 16000 km/s     69 37 6 0 0 0 0 0 0 0
SBT-1 Tokamak (8 MW) (1)     Total Power Output 8    Armour 0    Exp 5%

Nordion Parma CM Launch System (3)    Missile Size 1    Rate of Fire 10
Grumman SCMFC 82-50 (1)     Range 7.7m km    Resolution 1

Seimens SSS 113-3000 (1)     GPS 3780     Range 53.7m km    Resolution 60
Seimens Augur Extra 113/3-0050 (1)     GPS 69     Range 7.5m km    Resolution 1
Burns HiTeck Tracker 113-9000 (1)     GPS 11340     Range 93.0m km    Resolution 180
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

ECM 10

This design is classed as a Military Vessel for maintenance purposes
This is a long awaited update to the largest of the Jump Ships in NCN service.  Its jump drive can now open a portal long enough for 4 other ships to transit and can deposit them up to a quarter million Km from the jump point nexus.  It has expanded capacity for accepting casualties as well as recovered crew plus facilities for putting into cryo sleep severely wounded survivors.  It retains its functions as a secondary collier and tanker.  Its electronics package has been substantially improved.

Naval Yard: Deschimag A.G. Weser, Sol
10th January    Drum (Quiver Mod2.2 class) ends construction joining the training squadron   
10th January    Bandoleer (Quiver Mod2.3 class) is refit to the latest standard
17th January    Shuswap (Tribal Mod3.2 class) exits her construction slip and joins the training squadron   
10th April    Armory II (Quiver Mod2.3 class) ends her refit
29th May    Quiver II Magazine II (Quiver Mod2.3 class) is refit
30th June    Dene (Tribal Mod3.3 class) refit and rejoins the training squadron
21st August     Paunee and Ojibwe (Tribal Mod3.3 class) are refit and rejoin the training squadron
18th September  Sarcee (Tribal Mod3.3 class) completes her refit and rejoins the training squadron
12th November     Case Arsenal II (Quiver Mod2.3 class) is refit and rejoins the training squadron
13th December    Drum (Quiver Mod2.3 class) ends refit

Naval Yard: Victorias Esquimalt Graving Dock
24th February    Retooling for Gargoyle Mod2.3 class complete  Why suddenly I had to do this, I have no idea but suddenly the Gargoyle was not listed as a co-build with the Wounded Knee   
24th April    Waterloo and El Alamain (Wounded Knee Mod3.1 class) are refit and rejoin the 1st Squadron   
23rd May    Nighthag (Gargoyle Mod2.3 class) ends refit and rejoins the 1st Squadron   
30th June    Praire Crocus, Wild Rose, and Purple Violet (Flower Mod2.2 class) complete refittings and return to active duty   
2nd September    Lady Slipper, and White Trillium (Flower Mod2.2 class) are refit and return to active duty   
28th September    Fireweed (Flower Mod2.2 class) ends refit returning to active duty   
5th November    Retooling for the Edinbourgh Mod2.3 class complete   
5th November    Pacific Dogwood, Mayflower, and Mountain Avens (Flower Mod2.2 class) are refit and return to active duty   
Code: [Select]
Flower Mod2.2 class Jump Tender    4,500 tons     123 Crew     794.4 BP      TCS 90  TH 150  EM 450
3333 km/s    JR 3-100     Armour 2-24     Shields 15-300     Sensors 33/33/0/0     Damage Control Rating 3     PPV 3
Maint Life 7.06 Years     MSP 386    AFR 46%    IFR 0.6%    1YR 14    5YR 203    Max Repair 63 MSP
Intended Deployment Time: 18 months    Spare Berths 10   
Magazine 62   

Saab JB3-90E1     Max Ship Size 4500 tons    Distance 100k km     Squadron Size 3
Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 300,000 Litres    Range 21.1 billion km   (73 days at full power)
GE Barrier D256 (6)   Total Fuel Cost  90 Litres per day

Nordion Parma CM Launch System (3)    Missile Size 1    Rate of Fire 10
Grumman SCMFC 82-50 (1)     Range 7.7m km    Resolution 1

Seimens SSS 113-3000 (1)     GPS 3780     Range 53.7m km    Resolution 60
Seimens Augur II 112/3-0050 (1)     GPS 48     Range 5.2m km    Resolution 1
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

This design is classed as a Military Vessel for maintenance purposes
The Flower class receives and update of its electronics and defensive missile launchers.  The class is intended to be phased out of front line service so its jump engine sees no modification.
Code: [Select]
Edinbourgh Mod2.3 class Support Vessel    4,450 tons     79 Crew     611.15 BP      TCS 89  TH 147  EM 450
3303 km/s     Armour 1-24     Shields 15-300     Sensors 33/33/0/0     Damage Control Rating 5     PPV 0
Maint Life 19.67 Years     MSP 1429    AFR 31%    IFR 0.4%    1YR 7    5YR 105    Max Repair 47 MSP
Intended Deployment Time: 18 months    Spare Berths 16   
Magazine 118   

Rolls Royce I E-M42L (7)    Power 42    Fuel Use 23.37%    Signature 21    Exp 7%
Fuel Capacity 650,000 Litres    Range 112.5 billion km   (394 days at full power)
GE Barrier D256 (6)   Total Fuel Cost  90 Litres per day

Seimens Augur II 112/3-0050 (1)     GPS 48     Range 5.2m km    Resolution 1
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

This design is classed as a Military Vessel for maintenance purposes
This is a straight forward upgrade for the NCNs most numerous support vessel in service.

Naval Yard: Arkangelski Design Bureau, Sol
26th January    Lac Quappelle, Great Salt Lake, and Lake Ontario (Lake Mod2.3 class) are refit and return to active duty   
7th May    Gull Lake (Lake Mod2.3 class) ends refit   
17th May    Lake Winnipegosis (Lake Mod2.3 class) completes her upgrade   
10th June    Retooling for London Mod3.5 class complete   
21st August    Sylvan Lake (Lake Mod2.3 class) is refit to the latest standard   
26th August    Tegensee (Lake Mod2.3 class) completes her refit   
2nd September    Lake Athebasca (Lake Mod2.3 class) is refit to the most modern standard
12th October    Retooling for Virtue Mod1.2 class complete   
5th November    Glamorgan (London Mod3.5 class) is refit and rejoins the 4th Squadron   
12th November    Kent (London Mod3.5 class) completes her refit, rejoining the 4th Squadron   
21st November    Middlesex (London Mod3.5 class) end refit, and rejoins the 4th Squadron   
Code: [Select]
London Mod3.5 class Escort    3,700 tons     120 Crew     763 BP      TCS 74  TH 150  EM 360
4054 km/s     Armour 1-21     Shields 12-300     Sensors 33/33/0/0     Damage Control Rating 4     PPV 8
Maint Life 10.65 Years     MSP 516    AFR 27%    IFR 0.4%    1YR 8    5YR 124    Max Repair 86 MSP
Intended Deployment Time: 18 months    Spare Berths 0   

Rolls Royce I E-M60L (5)    Power 60    Fuel Use 57%    Signature 30    Exp 10%
Fuel Capacity 200,000 Litres    Range 17.1 billion km   (48 days at full power)
GE Barrier D256 (5)   Total Fuel Cost  75 Litres per day

Thales MilL-NUV Epee (2)    Range 180,000km     TS: 4054 km/s     Power 6-3     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
Grundig Sureshot Mk4-60/96X (1)    Max Range: 192,000 km   TS: 6000 km/s     95 90 84 79 74 69 64 58 53 48
SBT-1 Tokamak (8 MW) (1)     Total Power Output 8    Armour 0    Exp 5%

Seimens SCMS Augur 111-0050 (1)     GPS 21     Range 2.3m km    Resolution 1
Seimens SSS 113-3000 (1)     GPS 3780     Range 53.7m km    Resolution 60
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

ECCM-1 (1)         This design is classed as a Military Vessel for maintenance purposes
The London is upgraded to improve its close combat capability near a jump point.  Its fuel capacity is slightly increased but this will be the focus of future improvements as the ships low cruising range is an issue with its use as a "Shotgun" covering BuSurvey missions.
Code: [Select]
Virtue Mod1.2 class Monitor    3,400 tons     110 Crew     660.4 BP      TCS 68  TH 28  EM 660
823 km/s     Armour 3-20     Shields 22-300     Sensors 33/33/0/0     Damage Control Rating 12     PPV 18.8
Maint Life 5.92 Years     MSP 243    AFR 46%    IFR 0.6%    1YR 12    5YR 177    Max Repair 86 MSP
Intended Deployment Time: 18 months    Spare Berths 0   

Rolls-Royce MP E-M56L (1)    Power 56    Fuel Use 23.37%    Signature 28    Exp 7%
Fuel Capacity 50,000 Litres    Range 11.3 billion km   (159 days at full power)
GE Barrier D256 (9)   Total Fuel Cost  135 Litres per day

Thales MilL-UV Koncerz (2)    Range 192,000km     TS: 4000 km/s     Power 6-3     RM 4    ROF 10        6 6 6 6 4 4 3 3 2 2
TorAr Goaltender IV Laser Array (2x1)    Range 30,000km     TS: 24000 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Snapshot Mk3-160/16X (1)    Max Range: 32,000 km   TS: 16000 km/s     69 37 6 0 0 0 0 0 0 0
Grundig Sureshot Mk4-60/96X (1)    Max Range: 192,000 km   TS: 6000 km/s     95 90 84 79 74 69 64 58 53 48
SBT-1 Tokamak (8 MW) (2)     Total Power Output 16    Armour 0    Exp 5%

Seimens SCMS Sentinal 81-0050 (1)     GPS 16     Range 1.3m km    Resolution 1
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

This design is classed as a Military Vessel for maintenance purposes
The upgrade to the Virtue class adds increased speed plus a fully updated electronics and weapons package to this class.  This class is one of the few using the newest engine technology and was a test bed for integration of a damage control centre

Naval Yard: Irving Shipbuilding, Sol
23rd December    Retooling for the Starslayer A4 class complete
Code: [Select]
Starslayer A4 class Attack Craft    600 tons     25 Crew     217.5 BP      TCS 12  TH 50.4  EM 0
12000 km/s     Armour 1-6     Shields 0-0     Sensors 2/2/0/0     Damage Control Rating 0     PPV 3
Maint Life 9.1 Years     MSP 57    AFR 11%    IFR 0.2%    1YR 1    5YR 19    Max Repair 42 MSP
Intended Deployment Time: 1 months    Spare Berths 0   

Bombadier Freeboard MPM-300 (3)    Power 48    Fuel Use 771.63%    Signature 16.8    Exp 30%
Fuel Capacity 50,000 Litres    Range 1.9 billion km   (44 hours at full power)

Thales MilL-VIS Dirk (1)    Range 32,000km     TS: 12000 km/s     Power 3-3     RM 2    ROF 5        3 3 2 0 0 0 0 0 0 0
DHunt-Tek HUD Beta I (1)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
Lucania 1 Stellerator (3 MW) (1)     Total Power Output 3    Armour 0    Exp 5%

Seimens SCMS Augur 111-0050 (1)     GPS 21     Range 2.3m km    Resolution 1
Burns HiTek FLIR 32 (1)     Sensitivity 2     Detect Sig Strength 1000:  2m km
Burns HiTek EMTD 22 (1)     Sensitivity 2.2     Detect Sig Strength 1000:  2.2m km

This design is classed as a Military Vessel for maintenance purposes
This is the ultimate A-class Starslayer.  It is smaller and faster than the A3 and armed with a more powerful laser.  The laser's range is limited by the fire control but even so the improved tracking speed of the fire control will allow most Wolver ships to be engaged more easily as they will only need to loose a single engine to stop having tracking speed issues.  Fewer engines is a significant volume saving but this is offset by an increase in fuel bunkerage and even so the class has a reduced operational radius.   

Naval Yard: BRS Shipping, Sol
4th February    1000 tonnes of capacity added (3000 tonnes)   
15th April    1000 tonnes of capacity added (4000 tonnes)   
15th June    1000 tonnes of capacity added (5000 tonnes)   
13th August    1000 tonnes of capacity added (6000 tonnes)   
5th October    1000 tonnes of capacity added (7000 tonnes)   
21st November    1000 tonnes of capacity added (8000 tonnes)    
         
Northern Coalition Army         
         
24th February    3rd Martian Bde HQ completes command school and along with the combat troops of the brigade are dispatched to Mars.   
4th June    14th NC Engineering Bde completes its course   
20th June    15th NC Engineering Bde completes its course   
3rd December    16th NC Engineering Bde completes its course   
         
         
5th April    The Morale of Anklam Landwehr Battaillion has increased to 107   
6th July    The Morale of Anklam Landwehr Battaillion has increased to 108   
21st November    The Morale of Anklam Landwehr Battaillion has increased to 109   
17th January    The Morale of 1st Extrasolar Bde LTR Bn has increased to 116   
12th March    The Morale of 1st Extrasolar Bde LTR Bn has increased to 117   
5th April    The Morale of 1st Extrasolar Bde LTR Bn has increased to 118   
21st August    The Morale of 1st Extrasolar Bde LTR Bn has increased to 119   
21st November    The Morale of 1st Extrasolar Bde LTR Bn has increased to 120   
26th January    The Morale of 1. Martian Rifles Bn has increased to 101   
15th June    The Morale of 1. Martian Rifles Bn has increased to 102   
26th January    The Morale of 3eme Legion L'Etranger Bn has increased to 102   
28th October    The Morale of 3eme Legion L'Etranger Bn has increased to 103   
26th January    The Morale of 2nd Extra Solar Bde Support Troops has increased to 106   
18th July    The Morale of 2nd Extra Solar Bde Support Troops has increased to 107   
21st November    The Morale of 2nd Extra Solar Bde Support Troops has increased to 108   
9th February    The Morale of Talinn Mechanised Rifle Bn has increased to 102   
17th February    The Morale of 2eme Legion L'Etranger Bn has increased to 103   
13th August    The Morale of 2eme Legion L'Etranger Bn has increased to 104   
28th March    The Morale of 2nd Extrasolar Bde LTR Bn has increased to 111   
10th April    The Morale of 2nd Extrasolar Bde LTR Bn has increased to 112   
24th April    The Morale of Kandashaka Support Bn has increased to 104   
7th May    The Morale of Kandashaka Support Bn has increased to 105   
18th July    The Morale of Kandashaka Support Bn has increased to 106   
5th October    The Morale of Kandashaka Support Bn has increased to 107   
7th May    The Morale of Zussow Infantrie Bn has increased to 103   
23rd September    The Morale of Zussow Infantrie Bn has increased to 104   
12th May    The Morale of 1st Extra Solar Bde Support Troops has increased to 119   
23rd May    The Morale of Rocky Rangers Reserve Bn has increased to 128   
15th June    The Morale of Rocky Rangers Reserve Bn has increased to 129   
18th July    The Morale of Rocky Rangers Reserve Bn has increased to 130   
29th July    The Morale of Rocky Rangers Reserve Bn has increased to 131   
29th May    The Morale of Glasglow Highlanders Bn has increased to 126   
15th June    The Morale of Glasglow Highlanders Bn has increased to 127   
28th September    The Morale of Glasglow Highlanders Bn has increased to 129   
13th September    The Morale of Glasglow Highlanders Bn has increased to 128   
29th May    The Morale of 1. Martian Support Bn has increased to 101   
15th June    The Morale of Sherbrooke Hussars has increased to 121   
30th June    The Morale of St. Petersburg Independent Rifle Bn has increased to 102   
11th July    The Morale of The North Shore Bn has increased to 133   
18th July    The Morale of Steadfast Cork Bn has increased to 112   
4th August    The Morale of Steadfast Cork Bn has increased to 113   
18th July    The Morale of Atlantis Mixed Bn has increased to 106   
13th August    The Morale of Independent Riga Rifle Bn has increased to 106   
21st August    The Morale of 2. Panzer Grenadier Bn has increased to 104   
26th November    The Morale of 2. Panzer Grenadier Bn has increased to 105   

                  
         
BIC Operation in AD Leonis

Forge traffic control as usual is busy with the considerable amount of ships passing through the system.  Fuel harvester groups move back and forth between Forge and Deeper Sky adding to Forges Fuel Farm.  6th Squadron replaces 5th on the Wolver watch in Wolf 358, 5th Squadron heading directly to Sol and a waiting refit on February 12.  On the 19th Minelayer mission II pauses for a few days R&R before heading to FL Virginis to update the comm buoy network.  Jumpgate Construction Mission II arrives in Forge orbit on March 14 and departs for Earth on April 10.  Minelayer mission II is back in Forge orbit on the 16th of April.  ICG X takes shore leave at Forge from April 19 to 24 after delivering parts for a new defense base to Arboria.  In mid June-early July Heavy Lift Groups I-III, and VI are all giving their crew shore leave.  The first three groups depart for Sol on July 6 and the VI on the 18 after loading Gallicite transported from Biforst.  Jumpgate Construction mission I arrives on the 26th of June and after extensive R&R the crew departs for Earth on the 13th of August. On September 30, 5th Squadron is back to relieve 6th Squadron and let them finish refitting.  Heavy Lift Groups I-III are back on October 30, refueling and giving their crews leave before leaving for Twilight on November 5.  IS II stops in briefly for a rebunkering on 13 November then proceeds to Sol.

         
BIC Operation in Alpha Centauri         

Faewald's industrial park produces housing and life support for 4.7m new colonists.  It also refits the PDC LP Dwarfhold and constructs tools for 3 new construction factories that are shipped to Tientidth.  Calheme's industrial park completes enough housing and life support for 0.47 m new arrivals before stopping production.  Tientidth's industrial park produces the same amount of housing and support systems over the full year.  FHG II resumes harvesting operations on 12th January.  FHG I returns to Faewald to add to the farm on June 29, remains in orbit giving its crew shore leave until the 4th of August and is back harvesting on the 8th of the same month.  In November the support ships of 1st Squadron are present to refuel the returning Interstellar Salvage Mission on the 12th.  Minelayer mission II completes the update of the communication buoys in Alpha Centari and Epsilon Indi on the 9th of December.

The most important news is from Calheme and surprisingly for all involved in the terraforming effort on the 24th of June the planet can be classified as full habitable, if somewhat on the cool side.  BIC decides to move the industrial facilities to Tientidth as that planet will need infrastructure until its terraforming is complete.   
         
24th June   Due to the increasing temperature the ice sheet on Calheme has melted increasing the albedo to 1.18 and warming the planet significantly, with the average temperature now -6.7°C   
         
         
BIC Operation in FL Virginis         

The industrial park on Biforst produces enough housing and support systems for 1 m new colonists.  It additionally produces the heavy equipment for a new mine, refits the LP Pontoon Heights to the latest standard and expands the park by one factory.  On January 11th the JCM II completes the gate linking Gliese 526 to FL Virginis.  On June 5th FHG III is in Biforst orbit for shore leave and this ends on the 11th of July, they are back harvesting on the 13th of that month.  Upton arrives from Sol to survey two more planets in the system, stopping at Biforst on the 28th of November for a brief shore leave.  Upton departs on December 3rd for the outer system planets.

The Second Geosurvey Team is active this year completing the survey of Asgard and the dwarf world B-I.     

13th February    Survey Team Transport Mission II has dropped off the 2nd Geosurvey Team on Asgard   
5th October    A deposit of 1102500 tons of Boronide (Accessibility 0.1) has been found on Asgard   
5th October    The 2nd Geosurvey Team has completed its surface-based geological survey of Asgard   
5th October    Survey Team Transport Mission II has has dropped off the 2nd Geosurvey Team on FL Virginis-B I   
28th October    A deposit of 112896 tons of Tritanium (Accessibility 0.8 ) has been found on FL Virginis-B I    
28th October    A deposit of 9216 tons of Corundium (Accessibility 0.8 ) has been found on FL Virginis-B I    
28th October    The 2nd Geosurvey Team has completed its surface-based geological survey of FL Virginis-B I   
29th October    Survey Team Transport Mission II has dropped off the 2nd Geosurvey Team on FL Virginis-B IV - Moon 3
         
         
BIC Operation in Gamma Virginis

The industrial park on Twilight produces enough prefabbed housing and support infrastructure for 0.63m colonists elsewhere in the system.  Heavy Lift Groups I-III arrive on the 18th of January and depart on the 26th for Sol.  The have brought in 0.18m new colonists plus orbital surveillance arrays and machinery for mines and factories.  Interstellar Terraforming mission V arrives at Twilight orbit for shore leave on May 2.  On July 19, FHG XIV makes Twilight orbit to add to the growing fuel farm and to give its crews R&R.  On July 23, Interstellar Terraforming mission V departs for Gloaming and arrives there to resume atmosphere modification the next day.  On July 29 FHG XIV departs and on August 14 is once again harvesting sorium fuel.  Interstellar Terraforming mission VII arrives from Sol on October 19, and its crews are finished with leave on the 5th of November, arriving at Gloaming to join ITM V two days later.
            
         
BIC Operation in Gl 493.1

Bootstrapping of the local industrial park on Poesidean continues with three new factory complexes, heavy machinery for five mines, and the equipment for two telepresence operated mines produced.  On March 7 Heavy Lift Group VI arrives from Sol after transferring the two telepresence operated mines to IV-Moon 6's extraction facilities.  The ships leave for Sol loaded with Gallicite on March 12.  FHG V arrives to add to the fuel farm on May 9, departs after R&R on June 20 and is back harvesting fuel the next day.  On October 13 Survey Team Transport mission arrives at Poesidean to give the ships crew leave.

On the 10th of June Governor Lucas Alexander is killed along with a dozen other members of the local administration when the light aircraft they were using to visit remote mining sites suffers a fatal power loss on landing.  He is replaced by Archie Barton who is sent out via courier once the news reaches Earth.  Mr. Barton is only 22 but is one of the most qualified members of BICs administration.  He takes over in a ceremony on 1st of October.
            
      
BIC Operation in Gliese 382

The Industrial park expands by one factory complex but each new factory makes a significant contribution to how fast the next will be completed.  It is an otherwise quiet year for the colony, the main traffic insystem is the occasional civilian line transport.
            
         
BIC Operation in Gliese 408

Arboria's growing industrial park produces sufficient housing and air conditioning for 1.5m new colonists, adds a new factory complex and the heavy machinery for mineral extraction.  Additionally, in response to the growing demand for better colonial defenses a pre-fabricated Atlantis U1 class base is brought on line.  At the end of the year the Bloomfeld Skywatch is undergoing refit to the most modern standards.
   
                  
BIC Operation in Gliese 526

Rosetta continues the expansion of its industrial park and system resource extraction capacity.  One new factory complex, machinery for two mines and one telepresence operated mine is produced.  ICG IX continues to do a shuttle between Rosetta and Biforst moving support infrastructure to Biforst and returning with new colonists.  FHG IV arrives on October 23 to add to the farm, departs on December 3 and is harvesting fuel on the 8th.
   
                  
BIC Operation in Gliese 832

Eureka's industrial part adds sufficient housing and environmental support for 0.87m colonists.  FHG X completes their scheduled leave on January 26 and is back harvesting on Febuary 17.  Heavy Lift Group IV and V arrive on September 3 and leave for Sol on the 18th of that month.
   
         
         
BIC Operation in Lacaille 9352   

The industrial park on Alambec provides for 0.31m new arrivals while that of Crucible for 0.39m.  The managers search for the reason for the scheduling difficulties on Alambec without success.  On March 14 FHG IX makes Cruicible orbit to add to the Farm and gives the ships crews leave.  That is completed on the 24th of April and the next day harvest activities resumes.  The civilian lines are busy in this system but BuCol is likely to rate each planet as "stable" soon as there is every indication the lines are just moving populations back and forth between the two worlds.
            
         
BIC Operation in LHS 292

On May 12 Jumpgate Construction Mission I completes the gate linking this system to FL Virginis.  This means that Biforst, Rosetta and Sturmheim are all connected to the NCC jumpweb.  The ship heads for Forge for refueling and leave.
         
         
BIC Operation in Luyten 205-128   

Scout Fall's industrial park concentrates on expanding the capacity of the colonies support infrastructure adding sufficient for 0.47m colonists.  By spring a jump gate linking this system to Luyten 347-14 is completed, 3 further gates must be completed to link this system to the NCC jumpweb.  On July 6th ICG I-VIII arrive from Sol, after shore leave and very careful partial refilling of their bunkers they depart on the 23rd.  FHG XIII makes Scout's Fall on August 27 and departs on October 5 to resume harvesting operations 2 days later.

Recovery of ruins continues with the 1st NC Construction Bde managing to bring several Bissau installations back into operation.
   
   
17th January    1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair   
5th April    1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair   
10th June    1st NC Construction Bde has recovered an abandoned Fuel Refinery   
15th June    1st NC Construction Bde has attempted to recover an alien installation but the installation was beyond repair   
26th August    1st NC Construction Bde has recovered an abandoned Construction Factory   
28th September    1st NC Construction Bde has recovered an abandoned Ordnance Factory   
18th October    1st NC Construction Bde has recovered an abandoned Terraforming Installation   
         
BIC Operation in Luyten 347-14

May 7 sees both the completion of the gate in Luyten 205-128 and the start of the corresponding gate in this system.  On October 14 the construction of the gate linking this system begins after JCM III arrives at the jump point.
         
   
         
BuSurvey Efforts in 2330         

40 Eridani
The salvage efforts on the 3 Kagero Class troop ships proves to be immensely worthwhile.  Valuable insights into critical technologies are found among the debris.
         
2nd May    Salvage of Kagero class [Wol] completed. Minerals Salvaged:  DUR: 225  NEU: 26  CRB: 11  BOR: 230  MER: 25  VEN: 24  SOR: 51  URI: 34  GAL: 450   
2nd May    Evidence of Fire Control Speed Rating 6250 km/s found within wreck of Kagero (Wolvers)   
2nd May    2400 research points for Fire Control Speed Rating 5000 km/s gained by SV Junk Yard   
18th May    Salvage of Kagero class [Wol] completed. Minerals Salvaged:  DUR: 112  NEU: 132  CRB: 56  BOR: 230  MER: 25  VEN: 60  SOR: 38  URI: 51  GAL: 150   
18th May    1x Electronic Countermeasures - 5 salvaged from wreck of Kagero class [Wol] and loaded into cargo holds of Palladium   
18th May    1x CIWS-250 salvaged from wreck of Kagero class [Wol] and loaded into cargo holds of Palladium   
18th May    1x 300 EP Magnetic Fusion Drive salvaged from wreck of Kagero class [Wol] and loaded into cargo holds of Palladium   
18th May    1x Thermal Sensor TH3-54 salvaged from wreck of Kagero class [Wol] and loaded into cargo holds of Palladium   
18th May    Evidence of Thermal Sensor Sensitivity 18 found within wreck of Kagero (Wolvers)   
18th May    150 research points for Thermal Sensor Sensitivity 14 gained by SV Junk Yard   
5th June    1x Electronic Countermeasures - 5 salvaged from wreck of Kagero class [Wol] and loaded into cargo holds of Palladium   
5th June    Salvage of Kagero class [Wol] completed. Minerals Salvaged:  DUR: 112  NEU: 53  CRB: 33  BOR: 46  MER: 37  VEN: 12  SOR: 38  URI: 85  GAL: 150   
5th June    Evidence of Electronic Countermeasures - 5 found within wreck of Kagero (Wolvers)   
5th June    1900 research points for Electronic Countermeasures - 2 gained by SV Junk Yard   


Beta Virginis   

The NC Xenoarcheology team is, in an astoundingly short time, able to translate the language of the Mazatlan Kingdom and a significant number of sites with archeological significance are pinpointed.  The survey of the asteroids of the system are completed by the end of the summer and the ships of IS II leave the system in September bound for Sol.
      
5th January    Ruins on Beta Virginis-A I - Moon 16 have been fully surveyed by the NC Xenoarcheology Team. The alien race which inhabited the planet as been identified as the Mazatlán Kingdom and their language and symbiology have been translated.  103 abandoned installations were found which may be recovered by an construction brigade   
5th January    The Xenology Bonus of Scientist Sigviðr Auðmaðarson has increased to 32%   
5th January    The Xenology Bonus of Scientist Jason Parkin has increased to 21%   
5th January    The Xenology Bonus of Lieutenant Commander Finnbjörn Þóraldrson has increased to 30%   
5th January    The Xenology Bonus of Scientist Stella Hyrtl has increased to 20%   
5th January    The Xenology Bonus of Scientist Evie Bull has increased to 37%   
5th January    Due to increase in the skill of one or more of its members  the rating of the NC Xenoarcheology Team has increased to 140
   
5th January    Interstellar Survey II III has completed orders   
15th January    Minerals Discovered on Beta Virginis-A Asteroid #82: Vendarite 900 (1)     
26th May    Minerals Discovered on Beta Virginis-A Asteroid #96: Duranium 2 478 (1)  Mercassium 10 (1)     
29th July    Interstellar Survey II III has completed orders   
5th August    Interstellar Survey II has completed orders   
4th September    Interstellar Survey II II has completed orders   

Sol
Two of the 4 remaining un-surveyed comets are close enough to the inner system that the Upton is dispatched to conduct a mineralogical survey.  The results are unfortunately not sufficient to induce investors to establish mines on either comet.  But both have minerals that the NCC is interested in and are put on the list for exploitation in the future.  The Upton is dispatched to FL Virginis to complete the survey of the systems more remote planets. 

19th June    Minerals Discovered on Swift-Tuttle: Duranium 906 (1)  Neutronium 18 582 (0.8 )  Vendarite 17 889 (0.7) Uridium 15 378 (1) Gallicite 9610 (0.7)    
14th July    Minerals Discovered on Herschel-Rigollet: Boronide 5966 (0.7)  Mercassium 3732 (0.9) Vendarite 16 550 (0.9) Uridium 36 364 (0.7) Gallicite 971 (0.8 )   


NCN Operational Planning

Refitting of ships continues apace.  Operation Pinnacle looks to be possible in 2332 or early 2333 depending on the rates of the refits to the Warders of 9th Squadron.  10th and 7th Squadrons complete the bulk of their refitting this year.  A further requirement for Operation Pinnacle is the refitting of 2 squadrons of Starslayers to the A4 variant. 

BuEng is of two minds about the latest batch of Anti-shipping missiles.  They are clearly building for the future but with the current fuel consumption of the Flashiest and Bolt engines the savings in space has been largely eaten by the need for more fuel.  BuEng with some reluctance authorised the development but will test the new missiles in combat before deciding to retire the older batch.  Based on this the development of further research into improved fuel efficiency is prioritised over new engine technology.

Production of Tribal class destroyers will soon be able to resume allowing for construction of sufficient Tribals to start forming patrol groups that would allow for the retiring of the heavy frigate groups and then provide for NCN presence in the Eureka-Scout's Fall arm.

This is the last update before likely late January, my Christmas holidays may allow me to get some more turn advanced or not, depends on what else ends up needing being done.  Writing up over the holidays the last few years has shown suffers from the small screen size of my laptop.  So to all of you a Merry Christmas; a safe, happy and health holiday season and all the best of exploding starships for 2020.

Edit:  minor typos and improvements to readability
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on December 17, 2019, 07:52:26 AM
Looking forward to Operation Pinnacle!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on December 18, 2019, 08:07:07 AM
Looking forward to Operation Pinnacle!

There may be 3 operations in fairly rapid* succession...it depends first on how Pinnacle goes in terms of ship losses and then how the heavily armoured missiles perform against the super salvos of Magic's.   But all the ships needed for Quatloo are built...and if it works then after rebuilding stockpiles of missiles Remise will repeat the attack on the bases in the other system they have been so far found.   But the NCN wants to eliminate the mobile assets they know of.  Then deal with the fixed defenses.

*for Aurora anyway...I'm not sure how long it will take to make 500 of the armoured missiles...that will be the rate determining step
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on January 28, 2020, 11:28:23 AM
Just a short update...basically turn progress has been slow due to the usual suspects for this time of year...my Christmas vacation, jet lag and recovery from the jet lag.  Additionally, the NPRs have had 3 battles the last of which is still ongoing after 30 min worth of 5 s turns and this only half way through the game year...I'm very unsure how long the rest of the year will end up taking at this point since I've never seen this level of NPR combat.  Something major is going down somewhere is the best I can say.  I can say that the NCN will not be launching any offensive op's this year as ships are still being refit, but depending on how things go, the next ingame year could be intensive from my point of view.   At the moment; however, I'm stuck with trying to get past the NPRs fighting each other.
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on January 28, 2020, 11:53:58 AM
I hear you - nothing like 5sec hell for couple of hours to make one despair!

Just out of curiosity, will you stick with this campaign even after C# comes out or will you try to recreate it or perhaps do something completely new?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on January 28, 2020, 02:18:42 PM
My plan is to do something completely new so a non-Earth start...with random stars sorta thing, or whatever options go in that direction in the new version.   Though I may wait for a few releases to let the bug situation stabilize so it is likely this will continue for a while after release.  I've been thinking of a plasma carronade race...yeah I like a challenge...

It has been a lot of "auto turns" click "30 seconds" and look for those times to show up...I have no idea what the NPRs are doing...and why now.  But I spent like 3 days over the holidays getting through the last one....this new one has already gone on longer... 

Added in Edit:
Wow...it is now over 3 in-game hours worth of 5 second turns...at this point I'm utterly baffled by what is going on...this is like the equivalent on one starslayer killing the entire civilian fleet...I have no idea how a battle can extend to 3 in game hours....as the SM event still says ships are maneuvering in weapons range...I am keeping on with the auto turns...hopefully this ends soon!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 06, 2020, 04:29:07 PM
Update to the update:
I have looked under SM...I had a previous bout of combat...that time 2 1 day turns were set up to do fleet intercepts then I immediately see reduced to 5s due to imminent action and in firing range.  That combat lasted about 30 min.

This time (some 5 or so days after the last one) I see again 2 1 days turns set up to fleet intercepts then again I see reduced to 5s due to imminent action...then I have 5 hours (so far) of "imminent action"...this looks like short range weapon armed ship with insufficient initiative so it can't close the range to where its weapon can fire as I never see "in firing range" or else I don't know: two fleets without missiles?  I have no idea what is going on ...I'll keep letting it run under auto turns to something over 6 hours....just to see if the situation fixes itself...but after this many turns I'm not sure what could "fix" the situation and get me out of this...   Does anyone have any ideas what I can do?

note: my computer takes around 1 min to do the 5s turn...
Title: Re: The Northern Coalition (AAR)
Post by: El Pip on February 07, 2020, 07:43:48 AM
Going into Designer mode would allow you to take control of the NPR in question and fix the matter (destroy the ship, force it into range of the other, whatever).
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 08, 2020, 01:15:12 AM
I have sent Steve a message about this...*crosses fingers it can be fixed*

Added in Edit:
Steve has replied...I have used the magical mode of designing...I can now confidently say that "race A" had a ship 60k from "race B" and A's weapon had 0 chance to hit...so A sat there attempting to shoot for the last 5 hours...I have given the ship orders to move closer....and am waiting for them to acknowledge them and change the chance to hit to something other than 0.   I hope this minimal intervention solves the issue...if I see damage I will just exit the MMoD and hopefully this will continue to a short conclusion...

Thanks again Steve!  "Steve! Saviour of the universe!"

Added in Edit 2:
It was more complicated...A's ship for some reason had 0 morale...so after I sorted it into range it still could not hit...so I deleted the ship as I could see no way to fix the morale issue and now the turn is progressing at my speed!
Title: Re: The Northern Coalition (AAR)
Post by: El Pip on February 09, 2020, 09:22:26 AM
So I deleted the ship as I could see no way to fix the morale issue and now the turn is progressing at my speed!
Excellent news that you got there in the end and that this can continue. :)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 13, 2020, 10:50:54 AM
So I deleted the ship as I could see no way to fix the morale issue and now the turn is progressing at my speed!
Excellent news that you got there in the end and that this can continue. :)

Thanks for the suggestion, it has been over a month in game and no issue have shown up so the bullet has been well and truly dodged.  It is going a bit slow as I am doing a first-in scout which takes time due to visiting each planet and making sure the ship ends up in close proximity to each world to have its passive sensors have a good look at it.  Otherwise I'm finding that I forgot a few things due to distractions but things are more or less back on track.   
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 21, 2020, 10:19:50 AM
Operation Quarrel (September-December 2332)

Order of Battle
Initial Forces
4th Squadron
ES Middlesex (Squadron Flag) Commodore Jason Martin
ES Kent Lt. Cmdr Scott Turnbull
ES Glamorgan Lt. Cmdr LjufR Lokkison
FFH(G) Gargoyle Lt. Cmdr Edward Chamberlian
FFH(G) Mi-Go Lt. Cmdr Samuel Grant
TJ Purple Violet Cmdr Brandon Wyatt
TJ Wild Rose (Support Group Flag) Cmdr Johnathan Wascom
SV Stormness

Interstellar Survey I
SS Thomas Simpson Cmdr Bianka Hausmann
SC Pathfinder
GSV Annie Jump Cannon & Roger Penrose

Interstellar Survey II
SS James King Cmdr Charles Richardson
SC Scout
GSV Galileo Galilea & Karl Jansky

TF3 Reinforcements
TF3 Command
Task Force 3 CO:  RAdm Madison Jordan
Ops: Lt. Cmdr Burt Garron
Comm: Lt. Cmdr Ali von Mistscherlich

10th Squadron
CA Sirocco (Sqadron Flag/TF Flag) Captain Robert Herbert
CA Tornado Captain Isolfr Vadison
CLE Justicar Lt. Cmdr Kate Nixon
DD Ojibwe Lt. Cmdr Madeleine Roberts
DD Paunee Cmdr Camelo Byrne
CO Bandoleer Lt. Cmdr Charlie Woodward

7th Squadron
CL Reece Booth (Squadron Flag) Commodore Rebecca Gardiner
CL Peter Morganrot Cmdr Susi Buckwalter
CL Michael Wells Cmdr Elliot Boyle
CLE Sentinal Lt. Cmdr Cameron Walton
CLE Preserver Cmdr Josue Pleasant
JS Rigel (Support Group Flag) Captain Amber Andrews
JS Altair Cmdr Michael Davidson
CO Quiver II Lt. Cmdr Victoria Perry
CO Magazine II Lt. Cmdr Elliot Pickering

1st Auxillary Carrier Squadron
CV (Aux) Phobos (Squadron Flag) Cmdr Oscar Little
CV (Aux) Luna Lt. Cmdr Callum Allen
JS Witch Cmdr Allen Tamblyn
FFH(G) Gryphon Lt. Cmdr Marianne Schenker
CT Sylvan Lake Lt. Cmdr Guäfriär Gismundrson
CT Tegensee Lt. Cmdr Michell Perkins

4th FAC Squadron
Starslayer 019 (Squardon CO/1st Flight Leader) Lt. Cmdr Victoria Holt
Starslayer 022 (2nd Flight Leader) Lt. Cmdr Frakki Hranison

Groombridge 34
The jumppoint to this system is located at 4.2b km from Sol.  It lies just outside the orbit of Neptune and at this time the planet itself is nearby.  It is a binary star the main star being a M2-V and the companion a M4-V orbiting 157 AU from the primary.  The primary has a sorium rich super jovian, two terrestrial worlds and a small asteroid belt in the same orbit as the super jovian.  One terrestrial world though having no significant transnewton materials would be easily colonizable after terraforming its atmosphere to remove the methane and ammonia present.  The companion star has six worlds orbiting it.  The first four are terrestrial, followed by a gas giant with easily harvestable sorium and twenty moons and finally a dwarf planet and its moon.  The second terrestrial world has a nearly breathable atmosphere but its water is locked in an ice sheet, so again terraforming would be required.  It has an abundance of hard to recover transnewton minerals excepting Gallicite.  Three exit jumppoints were found during the survey.  Its connecting jumppoint has comm/sensor buoys on both sides and nothing has registered on the Sol side since it was established.

BuSurvey takes note of the distance to this system not being that much greater than to systems now under exploitation decides that it is the next candidate system for survey as the 4th squadron has just completed its refits.  As the system is so close to Sol it is decided to send IS I and II with the 4th to speed up the survey of the systems connecting to the unexplored jump points of the system.

The first jumppoint probed on June 10 reveals it connects to 61 Cygni and the binary system is a major find.  Orbiting the primary K5-V star is a gas giant, 3 Terrestrial worlds, a super jovian with 23 moons and two asteroid belts.  One of the three Terrestrial worlds is colonizable with a breathable atmosphere and water present but still needs terraforming due to the low levels of oxygen.  The other lacks water and its mean temperature is a bit on the cool side at nearly -12°C Colony Cost 0.07 but could be colonized without terraforming.  The companion K7-V star orbiting at 708 AU though an insystem jump is possible to it from the primary making it more accessible then the distance normally would allow.  It has 4 terrestrial worlds one of which could be terraformed but lacks water, and one with water but too high a gravity for colonization and an atmosphere that would require modification anyway.  Two dwarf worlds follow, then a gas giant, two more dwarf worlds, a super jovian and another gas giant.  The three gas giants are surrounded by over 70 moons and hundreds of asteroids orbit the system after the first gas giant.

IS I has completed a probe of the system and Pathfinder is performing a Geosurvey of the companion star system while the other ships conduct a standard grav survey.  The probe group of TJ Purple Violet and ES Kent have left the system to do the first-in-scout of then next unexplored jumppoint in Groombridge 34.

Gliese 908 Jumppoint 1 (tentative) September 21, 2332

=== 0637 ===

TJ Purple Violet and ES Kent arrive in system.  The ships are haloed by actinic discharges as they adjust to the local space environment, invisible gravitons surge as the ships potential energy difference with respect to the centre of the galaxy is removed.  An unremarkable single M2-V red star with 3 Terrestrial worlds, two super jovians and two gas giants orbited by 92 moons, plus the evidence of several asteroid belts greets them.

"Astro is reporting, all cameras are collecting data."
Commander Brandon Wyatt, a veteran of Operation Mars, looked over the bridge of the Purple Violet as the ship recovered from the jump into the new system.  This was only his second first-in experience.

"We came through close Captain, only 48m kilometers from the primary. Planet three is 51m km from us, working on its orbit now, looking good at the moment as a possible habitable."

"We have five minutes, let engineering know to start spindling the drive, start working up a course..."

"Thermal Signature Captain; bearing on Planet 3!"
"Signal from Kent, they have a contact on passives, Sir!"

The recent upgrade to both ships passive systems had just paid for itself.

"Navigation, start a plot to take us out of here!  Spindel the drive, tell Kent to prepare to transit back."  Maybe they could get out before being detected.

"Thermal signature reads as Wolver.  Warbook is calling it Yamato 1.  Strength is twice the usual Wolver ship."

The vibration of the jump core began to become a tickling sensation as the focal rod's rotation began to accelerate.

"Active Sensors Detected! They have seen us for sure!  Spectrum analysis indicates another ship...matches a Taiho class...but the other is massive Sir.  Minimum range is over 130m km they have us dead to rights.  Even without the Shoe-correction."

"Yamato's thermal is dopplering they are going into Boost."

"Send to Kent, go active." It was time to see what the new ship was like, the upgrade that let them know the Wolver ship was there had also updated the active sensors so that the planet was in range, if just.

On board the ES Kent, Lt. Commander Scott Turnbull was listening to his crew report the same information.  Freshly promoted and on his first posting as a Captain, the current situation was both exciting and terrifying. 

"Captain, Pee-Vee says to go active."
"Acknowledge it and bring up the suite."  He was strapped in as ship was in combat ready state without gravity so there was no leaning over the junior officer as they brought the active system up.

"Hostile Contacts!  Multiple Hostile Contacts, getting good returns from all of them.  Yamato is heavy cruiser weight.  Plus we have a Taiho, a X-ship and...oh smeg...two orbital bases...the K's are there too."

The only other ship that heavy the NCN knew of was the Wolver troop ship, but it was very unlikely a troop ship would be Boosting for them at 8k km/s.  The refit had seriously paid for itself.  The pair of orbiting bases meant Super Salvoes of Magic missiles.

"Send the data to Pee-Vee."  The Wolvers were still over an hour and half away but still this was not good...but without those upgrades they would likely have only detected the one ship.

"Oh smeg."  Commander Wyatt cursed watching the data scroll up his screen.  Three hostile Wolvers, the Taiho was a minimal threat but the Mikuma (X-ship in NCN parlance) would make a battle complex, while the only thing known about the Yamato was it was big and heading their way.  The Kaga and Kirishima bases meant that the orbital position of planet three would play a role in any planning as showing up in super salvo range was likely unhealthy.  Time to get out of here.

"Send to Kent we are preparing for transit.  They are lead."  A shadowy circle was starting to form in front of the two vessels as the jump drive fed energy into the local space-time, resonating with curled strings.

Less than a minute later the pair of NCN ships vanished from Gliese 908 and the onrushing Wolver ships sensors.

=== 0638 ===

"Sir, probe is back."  Commodore Jason Martin glanced over.  He was a survey veteran, but was also on his first posting with the 4th after having commanded the support group of 9th Squadron.  "They are early..."

"I'm detecting active barriers sir."
"Purple Violet is sending...Wolvers! They say they have found an infestation and that three wolver ships are around 90 min behind them."

The bridge of the Middlesex went suddenly quiet...three Escorts and their area defense ship was all that was available.  "What have they found?"  He was a bit surprised how calm he sounded. 

"On your screen Captain."

"Well...ok....right."  The single new contact outweighed the sum of his combat ships.  "Comm, send to all ships....Action Stations.  Bring up barriers."  He looked at the plot of the area around the jumppoint, and began re-arranging his force into a combat readier formation.  "Send an update to the Support Group, tell them to send the Second (survey mission) back to Sol...and send the courier to get the first out, tell them to stop what they are doing and get out of there ASAP."  The second survey mission's command ship, the James King, was one he had commanded for nearly a year and half back in 2324.

"Aye aye Captain."

"This will have to do."  The Escorts formed a triangle and the area defense frigate was deployed further back but close enough to use its missile while the arriving targets would be sensor blind.  "Send to the Purple Violet...download to us and then head off to the Sol jumppoint."  The jump tender would add little to the battle...and it had the best data except for the Kent.  And he needed every one of his combat ships.

"Set up an all ships conference in my office in 15 min."  He would see if there was any other ideas for the battle that might be happening in less than 100 minutes.

=== 0800 ===

It would take the signal 81 minutes to reach the Support Group on the jumppoint to Sol.  At about the time the Wolver ships should be arriving the Paper Pusher courier went into Boost heading for the jumppoint to 61 Cygni carrying a warning and instructions for the Survey mission there.  The other survey mission, which had been waiting impatiently to do their job, transited back into Sol and made use of the Comm/Sensor buoy's better communications gear to send a message to Earth.

For the ships waiting at jumppoint 2, the clock reaching zero and then an ever increasing negative number was a huge relief.

=== 1205 ===

The communication from Commander Richardson arrives at NCN Naval Command Churchill...setting off a minor bomb.  RAdm Cameron Iqbal is briefed on what ships are available.  Unfortunately, the planning for OP Pinnacle is well advanced and the 9th Squadron's escort cruisers are undergoing refit, 11th Squadron is undergoing shakedown training and is not ready for combat, and 8th Squadron's replacement ships are also still training up. That leaves the 7th Squadron and the 10th Squadron plus the 1st Auxiliary Carrier Squadron as the other is refitting their Starslayers.

Leaves are immediately cancelled for all ships of the 3 ready squadrons, final munition transfers are expedited and the ships are cut orders to break orbit and head to the jump point in Groombridge 34 and secure it.  A bit of luck is that although no mines are currently in stock, missile construction is between planned works so changing the production is "easy."  48 new Mark II mines are ordered, they will be loaded on two mine layers and sent to support the ships when they are completed.

It takes 8 hours for the three squadrons to be readied.  At 2020 they break orbit heading for the jumppoint at their best speeds.  Pinnaces will catch them over the next days as crew that could not make it back in time are ferried out.  Every effort though had been made to harmonise the ships ordinance.

The name Operation Quarrel is given to this deployment.

Ten hours after sending its message, IS II receives a reply and is ordered to head to Ganymede, to wait out the storm there.  They arrive on the 16th of October.

===

A distance of over 4 billion kilometers can't be bridged instantly and so it takes 7th Squadron until the 9th of October to arrive at the jumppoint out of Sol.  10th Squadron arrives on the 12th, while the 1st Aux. Carrier Squadron takes till the 24th.

In 61 Cygni the ships of the dispersed survey mission are still making their way back to the jumppoint, they will not be assembled and ready to leave the system until the 4th of November.  They exit the Groombridge 34 system on the 12th and join IS II at Ganymede on the 6th of December.

The arrival of the 7th Squadron at Groombridge 34's second jumppoint on the 14th of October is a huge relief to the personnel of the 4th Squadron.  The crews had been on a modified version of action stations for 3 weeks, with at any one time only one ship under spin gravity.  7th Squadron slotted itself into the defenses and 5 days later 10th Squadron arrived.  While the ships of 4th Squadron remained close to the jumppoint, 10th Squadron deployed "north" of it and 7th Squadron to the "south."  On the 5th of November the 1st Aux. Carrier Squadron arrived to take up station further way from the jumppoint on a vector to the Sol jump point. Minelayer Missions I & II arrived at the Gliese 908 jumppoint on November 28 and started deploying a minefield of 48 Mark II mines in 12 groups of 4.  They exited the system on the 21st of December.

===

OP Quarrel
Mission Objectives:
1.  Destruction of Wolver vessels in Gliese 908
2.  Gather intel on Yamato class capabilities
3.  Test ordinance and evaluate current NCN capabilities
4.  Minimize casualties

Mission Restrictions:
Gliese 408 III has two Wolver bases, no NCN ship is to approach closer than 45m km.

Under no circumstances allow a Wolver vessel to enter the Sol system.

The last instructions came not from NCN HQ but from the Assembly.  The Privy Council did not want another Taiho Incident.  It was impossible to hide the sudden departure of the NCN's combat ready force, but the current leadership certainly didn't want to have to answer to the increasingly restless southern nations on why they were being endangered.


Gliese 908 Jumppoint 1 (tentative) December 21, 2332

=== 0305 ===

At five separate locations the NCN ships of TF3 arrived in system.  Electrical and gravitational surge blinding them.

On board the Sirocco, RAdm Madison Jordan waited with her staff for the sensor updates to arrive.  The tactical problem she was dealing with was not trivial.  Her ships were slower than the Wolvers, except for the Starslayers.   But the Magic Missiles on the X-Class ship would destroy them long before they could close to engage.   She had waited till the planet III and its two Wolver orbital forts was on the other side of the star from the jumppoint.  This took them out of the equation.  But it was obvious that destruction of the X-class ship had to be her first priority.  Yet it was known to carry enough missiles to destroy most of the ready missiles her task force had, so first she had to convince it to bombard them.  Then depending on the distances involved she could release the Starslayer squadron to run it down and destroy it.   Regardless, she wanted to engage the Wolver Yamato in her minefield as that maximized her firepower so the plan was to establish the 10th and 7th Squadron near the jumppoint and hopefully damage it sufficiently before withdrawing that a close range engagement would be in the NCNs favor.

"No Wolvers near the jumppoint, Admiral." 
"Alright, Ali, send to all ships of 10th and 7th squadron to form up at waypoint 1, the carriers are to go to waypoint 2.  Formation is L1.  Tell the Sentinel to go active when they can."

The ships detect the active scans from the Yamato class ship.  They have been seen, while the Sentinel's sensors don't have the reach to see the Wolvers.  However, it shows up on the fleets passive sensors.
"Dopplering is being reported Admiral, it is Boosting."
"Thanks Ali."  Her attention was focused on the display as the ships of task force 3 moved to their positions.  They formed a line of battle with the heavy cruisers on the left flank and the light cruisers on the right.  The CLEs Sentinel and Justicar were ahead of the line and the remaining ships were behind it. The carriers were a diamond shaped formation, the area defense frigate being the bottom tip of the diamond and the jump ship the top.  DPPD turret ranges overlapped giving the formation significant interdiction.


(http://i.imgur.com/xx85zH2.jpg) (https://imgur.com/xx85zH2)


She looked around the flag bridge at her staff, "We now have to wait and see what they do."  The inbound icon of the Wolver heavy was unlikely to be alone, and she felt suddenly the realization that she had it amazingly easy compared to the commanders in the past who rarely could see the Wolvers, and whose first indication of their existence was often the lead missiles of a bombardment.  Her intelligence, at least in terms of numbers, was perfect.  And while she had her doubts about the old data on the Taiho class she at least knew something about it.  "Alright people, lets look at the simulations again, see if there is something we missed."


"Admiral, the Taiho's sensors are being picked up."  Two of the three accounted for.  It was 0358 and the Wolvers were still closing.

"Admiral, they have crossed Sentinel's sensor envelope.  Solid reads on a Yamato and Mikuma class."  The clock stood at 0405 when RAdm Jordan looked at it.  It was around 10 minutes later that the thermal arrays picked up the Mikuma's engine signature.  At 04:46 the Taiho's strangely reluctant movement brought it also into the sensor envelope of Sentinel.

"Admiral, the Taiho has stopped closing."  Lt. Cmdr Garron spoke up.  "Based on previous engagements, I'd say it has started to bombard us."  It was long range but more than possible based on what examination of the Wolver systems recovered from wrecks had shown.

(http://i.imgur.com/LIW2x8D.jpg) (https://imgur.com/LIW2x8D)

What were they doing...the pair of Wolvers kept closing.  So long as the Mikuma had its 180 Magic's on board a missile bombardment was hopeless.  She needed them to launch on her ships, but so far nothing.

"Give me some options here, people."  Her staff looked over the situation, comparing missile stocks and eventually a worst case "plan" developed.  "We have just enough missiles to exhaust the Magic's onboard the X-ship...it will leave us with 2 volleys from the heavies on each target."  Barely enough to scratch the paint but enough to get some information about the two targets.  While X-ships had been in combat with NCN forces before nothing much was known about them besides the carried 3 launchers and some 180 Magics.  It was suspected they had a large high resolution sensor.  It was hardly a good plan, but RAdm Jordan transmitted it to her ships.  They would start the bombardment at 25m km.

As it turned out...

(http://i.imgur.com/GBRCtJP.jpg) (https://imgur.com/GBRCtJP)

"Inbound Vampires!  Warbook says Magics, trio...target unclear but likely the Sentinel...range 330k km."  "Looks like the original plan is back."  Madison could not help but grin even as the ship shuddered through a combat launch of a trio of Dart Counter Missiles.  "Ali, ask Robert to bring the Sirocco's actives up."  Data flooded in as the cruisers sensors localized the two orbital bases and the more powerful counter missile sensor array picked up the steady stream of inbound magics.  "Launch the pinnaces Admiral?"  They could extend the engagement range but it was already at the limit of the Darts.  "Tell them to wait, lets see how we do."

At 0449 the Darts and Magic's mingled and a Magic was destroyed by a close range nuclear blast but the other two slid through all the laser fire directed on them and detonated near Sentinel reducing its barrier strength.

"Target confirmed to be Sentinel.  They are shifting the A battery to self only defense from area engagement."

Madison kept her eyes on the feeds from Sentinel, but the ship was bringing its quenched coils of the barrier system back on line while the Dart's did there work.  Though the number of kills was smaller, and certainly the best showing had been achieved by a trio of Goshawks the reality was they weren't being avoided.  And the Sentinel had found its stride, laser fire weaving a wall of photons around the ship.  She extended her ships missile engagement range to 1m km.  Dart launches were continuous, the faster reloading time plus that only a single counter missile per inbound Magic meant she could keep up a constant steady fire.  Each Wolver volley was subjected to winnowing fire, and the Sentinel's barriers recovered to full strength and held there.

"Send to Justicar and Preserver to form on Sentinel."  The magazines of her ships were starting to dry up for Darts.  But they had clearly worked as intended except for the Batch 1's.  They were just too slow, all others were faster than the inbounds and there was no reports of them self destructing.  The higher batches worked better but no loosing missiles to self destruction was a clear victory for BuEng.

"That is 180 missiles...but we still see salvo's inbound."  Lt. Cmdr Garron didn't sound terribly surprised but it meant their cobbled together plan would not have worked as they had wanted.  Warbook will need an update.

At 0454:58 the last salvo is destroyed by the Justicar supporting the Sentinel.  In total 85 salvo's had been engaged and 255 Magic missiles destroyed, the Sentinel's barriers were at full strength.  It was clear the counter missile fire had not been required but it had given the NCN a chance to test how this worked in a real world situation.

"Ali, send to all ships, target is Mikuma.  One salvo on it."  The computer gave a poor chance any missiles would catch the apparently fleeing Wolver, the current range was 29m km.  That was a lot of ground to make up but she didn't know what it would do.  But it clearly wasn't staying with the Yamato.  She wanted to launch her Starslayers after it as well but the chance they managed to engage the Wolver before it could shelter under the forts was non-existent.

"All birds in space."  The launch of the Sirocco's four Harpoon's was unmistakable as the ships thrusters fired to stabilize it.  In total 8 Harpoon Anti-ship Missiles (Batch 2) and 16 Arrow L Anti-ship missiles (Batch 5) are launched on the now withdrawing X-class Wolver.

Now the Yamato was alone, the Taiho was still at some 50m km, the Mikuma was withdrawing.  "Update the firing plan.  Keep the L's back fire the rest."  She watched as the missiles converged on the onrushing Wolver.

The Harpoons would arrive first at 0516 some 8 minutes after the last volley had been fired.  The 8 Harpoons were destroyed by the Wolvers Close Defense Array.  "Hell..."  Lt. Cmdr Garron swore softly, but it had been considered doubtful the ship didn't have one...or as events bore out at a minimum two.  In total 6 Harpoon-A Anti-ship missiles and 22 Arrow Anti-ship missiles would strike the Wolver.  Far too many Harpoons missed, and it was noted in the report.  The concept that the current generation of missile avionics was sufficient to the task had just been shown to be incorrect.  If the missiles had to survive this kind of close defense every missile not stopped HAD to hit.  The Harpoons scored well below the expected number of hits. Still the Wolvers armour belt had been compromised with every overlapping hit location driving deeper into it.

(http://i.imgur.com/eAhCTJi.jpg) (https://imgur.com/eAhCTJi)

At 0525 the Harpoon's chasing the X-class Wolver exhaust their onboard fuel several million km short of the Wolver, which appears to be headed towards Planet II and not Planet III as expected.  16 Arrow-L's are still chasing it but they will not reach it before it reaches planet II; if that is indeed its destination.

At 0548 the Yamato is now 2.2m km from the NCN force.  It is inside the range of the Goshawks and Falcon's the ships carry.

"Send to all ships, commence bombardment."
"Let's see how they like their own damned tactic."  The NCN considered using Counter Missiles in Anti-shipping mode, inefficient but knew from experience that in sufficient numbers they overwhelmed active and passive defenses.  They had in TF3 more than sufficient numbers.

The flood of missiles in flight was stunning.  At the same time the X-class ship having orbited Planet II reversed course heading back toward the still closing Arrow-L missiles.  Three of them vanish just before the first wave of NCN missile reach the Yamato.  Of those missiles some are destroyed but still the Wolver is struck by seven nuclear fireballs.

(http://i.imgur.com/KVTESw1.jpg) (https://imgur.com/KVTESw1)

"Thermal signature change, an engine is down!"  It was 0549 and a total of 51 counter missiles had just struck the Wolver.  Nor was that the first such heavy blow it had suffered.  The next blow was 60, then 53, after which the active array is no longer operational, followed by the loss of two more engines.  Another 10 missiles and yet another engine signature is lost.  It seems like one of the close defense arrays is also not working as fewer missiles are destroyed short of the objective.  A 54 missile strike staggers the Wolver as it looses another engine, leaving it with 5.  12 missiles strike it with no losses so whatever close defenses it had are now out of action, and another engine is lost.  The Wolver alters course attempting to pull away but it barely manages to yaw around when 36 missiles slam into it and the ship comes apart at 05:49:43.  Over 100 counter missiles suicide as they loose a target, the cease fire command having been given ten seconds too late.  Lost in the middle of this all was the destruction of the remaining Arrow-L missiles targeted on the Mikuma.

Cheering erupts spontaneously in the Flag bridge and throughout the fleet.  The wreck of the Wolver was 1.5m km from the NCN ships.  Though no information on its offensive capacity had been discovered it was no longer a threat.

"Ali, send to all ships, form on their jump ships and return to the jumppoint, we are leaving the system."  She needed to re-munition her ships and if the Taiho had been firing on her, there was no reason not to just let the still travelling missiles suicide for lack of targets.

At 0551 the last NCN ship, the Sirocco jumps out of the system.

Groombridge 34 (Near Jumppoint 2) 0952

The ships had maneuver back into their original pre-assault positions and then dropped their barriers as colliers and jumpships, which have a secondary mission as colliers closed with the ships and began the process of transferring missiles.  RAdm Jordan is frankly a bit amazed at how successful the re-munitioning is in returning her CLs to nearly full magazines.  The 10th Squadron's CAs have 40% of a full load, her DDs are at 60% and the CLE is at 33%.  In 7th Squadron with 2 support ships and 2 jump ships the CLs are back at 97% and the CLEs are 33%.  The Pound class is definitely necessary as the lone Quiver is not up to the task of re-munitioning two CAs.  The process had taken some 4 hours and she was just starting to prepare her force to return to Gliese 908.

"ACTION STATIONS!  ACTION STATIONS!   ACTION STATIONS!  THIS! IS! NOT! A! DRILL!"  The sudden announcement cut through the discussion in the Flag bridge.

A glance at the display showed the reason.  A hostile contact icon hung near the jump point.  The shudder of missile fire and flicker of lights as the cruisers anti-shipping lasers fire punctuated the moment.

"What have ..." She had barely started to ask as the data started updating, it was the Taiho.  The Escorts of 4th squadron were already maneuvering to engage it as were the 2 flights of 4th squadron.  Not all ships had fired their missiles.

"Check fire on counter missiles except for the Gryphon and Mi-Go Ali." No need to waste her missiles...she had her Starslayers.  Upgraded they could easily keep pace with the Wolver.

"What is up with the mines?"  There was no evidence any had fired on the Wolver sitting in the middle of the field, barely 25k km from the jumppoint itself.  "Get someone on that!"  "Ali, all ships to maneuver to rake!"

(http://i.imgur.com/H2Cfw33.jpg) (https://imgur.com/H2Cfw33)

The area around the jump point was a scrum, the NCN Escorts were charging at the Wolver, the area missile defense frigates were staying put and launching 12 missiles at the Wolver, and the heavy and light cruiser groups were moving away from their positions to also charge the Wolver.  That ship ran one way and then another and then towards the carriers in the direction of the Sol jumppoint chased by the NCN ships and protected by its Fire Confusion Systems.  Still the Starslayers were able to slide into their optimal attack position of 5 km astern the Wolver.

"All right people, its zoom and zap! Keep it tight!"  Lt. Cmdr Victoria Holt led her squadron in the first of many firing passes, flashing past the Wolver while her gunner tried to score hits against the highly effective fire confusion system that was now working.

Missiles were shot down but more slammed into the Wolver, but they were intended mainly to open breaches in the armour belt for the lasers to penetrate and beyond the one salvo of ship killers they no longer were a factor, largely as the fight was over before they could reload.  Even though it was deep in the engagement range of the NCN anti-shipping lasers the same fire confusion system that blunted the attacks of the Starslayers reduced most of that firepower to a light show around the fleeing Wolver.

"No counter fire seen so far."  Madison nods at her operations officers statement.  This was a lot like the pervious Taiho incident in Sol.  The why of that or THIS escaped her.  But this was a gift she was in no hurry to look at the teeth of.

4th Squadron keep up a steady straffing of the Wolver, counter missiles launched by the two area defense frigates slammed into it as well.  The first indication of internal damage is at 25 seconds as its high resolution sensor system goes offline.  At 35 seconds into the engagement the fire confusion system is no longer operational.  10 seconds later the first engine fails and the Taiho's apparent velocity is now low enough to not degrade the Starslayers onboard targeting systems.  5 seconds later an internal explosion is detected in the Wolvers as another engine is lost. At 09:54:13 4th Squadron's fire breaches several frames and the Taiho becomes a tumbling mass of wreckage.

"4th Squadron to Flag, Splash one Wolf!"  The squadron loops around and heads back towards the warships.

The combination of its significant speed advantage and fire confusion system had enabled it to escape the warships but not the Starslayers.  And they meant that the Escorts had started to close the range until at the end they were 150k km behind it.


"Ali send to all ships to rendezvous at their jumpships on the jumppoint, lets go see if the X-class is there."

Gliese 908 Jumppoint 1 (tentative) December 21 1004

The NCN's ships returned to the system appearing up to nearly 100k km from the jumppoint on various vectors.  10th and 7th Squadron headed for Waypoint 1 while the carriers of 1st Aux Carrier Squadron launched their Starslayers and headed to the jumpoint with their area defense frigate and jump ship.  No Wolvers were present and the two squadrons shook themselves into their tactical formation.

Looking at the system on the display, RAdm Jordan selects a new point some 46m km from Planet III.   She would love to have a better look at planet II but the risk is too high.  The Magic missiles can reach the recon bird before it can see anything of significance on the planet.  Another time when the planetary alignment allows it.

"Designate that as waypoint 3.  Ali, send to all ships we are advancing to there.  Lets see if the X-class ship will come out and play."  Sirocco's sensors were active and the ship in question was sheltering with the forts orbiting planet III.

TF3 arrives at waypoint 3 at 1323 but the Wolver mobile asset remains in orbit.

"Fine. Ali, send to all ships, we are withdrawing."  She sighed, it had been a long shot anyway that it would attack them.  But if it didn't leave with them this close to the bases she was fairly certain it would not be assaulting Sol or interfering with operations in Groombridge 34.

She had not achieved all her mission goals but she had no chance against those bases.  She had a plan for the bases in Wolf 359.  And if that worked she would be back.

OP Quarrel was officially over.

Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on March 21, 2020, 05:24:19 PM
Big update!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 22, 2020, 06:51:30 AM
Thanks for the comment!  It certainly helps keep the motivation up.  I may only do the write ups of OP Pinnacle and Retaliation and skip the usual details till they are over with...have to see how it goes...

As you commented on the ship before here is the pre-conceptual current technology version of the BBE Churchill Class

Code: [Select]
Churchill class Escort Battleship    36,000 tons     959 Crew     5746.8 BP      TCS 720  TH 540  EM 3060
1500 km/s     Armour 6-97     Shields 102-300     Sensors 33/33/0/0     Damage Control Rating 26     PPV 312.45
Maint Life 0.91 Years     MSP 599    AFR 1728%    IFR 24%    1YR 661    5YR 9921    Max Repair 90 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 33   
Hangar Deck Capacity 1000 tons     Magazine 124   

Rolls Royce I E-M120L (9)    Power 120    Fuel Use 54%    Signature 60    Exp 10%
Fuel Capacity 1,500,000 Litres    Range 13.9 billion km   (107 days at full power)
GE Barrier D256 (41)   Total Fuel Cost  615 Litres per day

TorAr Defenceman II Laser Array (6x1)    Range 60,000km     TS: 24000 km/s     Power 3-3     RM 2    ROF 5        3 3 2 1 1 1 0 0 0 0
TorAr Goalie II Twin Laser Array (27x2)    Range 30,000km     TS: 24000 km/s     Power 6-6     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Grundig Hipshot Mk1-160/32X (2)    Max Range: 64,000 km   TS: 16000 km/s     84 69 53 37 22 6 0 0 0 0
Grundig Snapshot Mk3-160/16X (9)    Max Range: 32,000 km   TS: 16000 km/s     69 37 6 0 0 0 0 0 0 0
SBT-1 Tokamak (8 MW) (23)     Total Power Output 184    Armour 0    Exp 5%

Nordion Parma CM Launch System (6)    Missile Size 1    Rate of Fire 10
Grumman SCMFC 82-50 (2)     Range 7.7m km    Resolution 1

Seimens SSS 113-3000 (1)     GPS 3780     Range 53.7m km    Resolution 60
Seimens Augur Prime 114-0050 (1)     GPS 84     Range 9.2m km    Resolution 1
Burns HiTeck Tracker 113-9000 (1)     GPS 11340     Range 93.0m km    Resolution 180
NorTEL IR Array 3-3 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
Bell Phased Array P3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km

ECCM-2 (7)         ECM 10

This design is classed as a Military Vessel for maintenance purposes

This is a proof of principle conceptual design as various technological improvements in armour, barriers, engines and sensors are expected before it goes to construction.  The lasers will also be hardened so that they do a far more consistent damage over their fire controls range.  The current IR and VIS series lasers while cheap to use and reliable are starting to look their age and to fulfil the Duel Purpose part of the DPPD more long range damage is requested.  The same is happening for the Starslayer's laser system.
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on March 22, 2020, 01:07:50 PM
That's a lot of firepower  :o But yeah, to stop the salvos that spoilers can lob out, you need it.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 24, 2020, 12:01:51 PM
No one in the NCN thinks it will stop them...but they figure if they have two of them working together and a few CLE backing them up they have a chance to bring the rate of impacts down to something the shields and armour can deal with but still...they need a slightly better hit chance with counter missiles and a higher intercept chance but still...it is the best efforts of BuEng in terms of a ship that has a chance.  CLEs are just too fragile.  They will have a better idea after they try and wear out the missile in Wolf 359.  The R-class battleships are still waiting on several systems that need development:  a jump drive, anti-shipping lasers and missile launchers (size 9).   Both ships will get new engines that jump up two tech steps from Ion Drives, with 2 steps of enhanced fuel efficiency and likely in thermal reduction.