Aurora 4x

VB6 Aurora => Aurora Suggestions => Topic started by: Sematary on February 20, 2014, 02:24:34 PM

Title: Bridge Crew
Post by: Sematary on February 20, 2014, 02:24:34 PM
I don't know if this has been suggested before but I would love to see bridge crews. So each ship would have a CO, an XO, and a few others. This would also allow for lower ranks like Ensign or Lieutenant. Its primarily a thing for roleplaying.
Title: Re: Bridge Crew
Post by: Theodidactus on February 20, 2014, 04:02:11 PM
I second this. I never have enough stuff for my Lt. Co.'s to do, and it's just weird for them to start out their careers in charge of a ship. It'd be more fun to have them start out their biography as the weapon's officer on a patrol ship and work their way up to admiral (but of course IRL that apparently rarely happens)
Title: Re: Bridge Crew
Post by: Erik L on February 20, 2014, 04:13:29 PM
I think I mentioned this circa v4/v5. Or maybe earlier.
Title: Re: Bridge Crew
Post by: swarm_sadist on February 20, 2014, 05:28:39 PM
I don't know if this has been suggested before but I would love to see bridge crews. So each ship would have a CO, an XO, and a few others. This would also allow for lower ranks like Ensign or Lieutenant. Its primarily a thing for roleplaying.
It would be too CPU intensive to have all of those ensigns and lieutenants all being tracked per construction cycle. Lt Commander is the lowest rank in most navies that can 'captain' a ship, therefor it is the lowest rank that is relevant to the game. (Submariner captains in WW2 were mostly Lt.Co, although they were still referred to as 'Captain' when in command.)

I would however like the idea of bridge crews in larger ships
Title: Re: Bridge Crew
Post by: Sematary on February 20, 2014, 05:46:09 PM
It would be too CPU intensive to have all of those ensigns and lieutenants all being tracked per construction cycle. Lt Commander is the lowest rank in most navies that can 'captain' a ship, therefor it is the lowest rank that is relevant to the game. (Submariner captains in WW2 were mostly Lt.Co, although they were still referred to as 'Captain' when in command.)

I would however like the idea of bridge crews in larger ships
You would add in these extra ranks by adding in extra ranks which is something you can currently do. The only thing that would change is what is now generally Lt. Commander and has 300+ officers at a start of a couple billion population and yet maybe 100 ships at most if you have a lot of civilian ships AND a lot of fighters generally hanging around in PDCs to never be used, you can then put those 300+ officers to work in a realistic posting so in six years they are not massively culled. This idea as I presented it would quite literally not add a single extra officer to be tracked.
Title: Re: Bridge Crew
Post by: Sematary on February 20, 2014, 05:46:25 PM
I second this. I never have enough stuff for my Lt. Co.'s to do, and it's just weird for them to start out their careers in charge of a ship. It'd be more fun to have them start out their biography as the weapon's officer on a patrol ship and work their way up to admiral (but of course IRL that apparently rarely happens)
My thoughts exactly.
Title: Re: Bridge Crew
Post by: swarm_sadist on February 20, 2014, 06:03:21 PM
You would add in these extra ranks by adding in extra ranks which is something you can currently do. The only thing that would change is what is now generally Lt. Commander and has 300+ officers at a start of a couple billion population and yet maybe 100 ships at most if you have a lot of civilian ships AND a lot of fighters generally hanging around in PDCs to never be used, you can then put those 300+ officers to work in a realistic posting so in six years they are not massively culled. This idea as I presented it would quite literally not add a single extra officer to be tracked.
The problem becomes in order to have a decent number of captains, you need to expand the lower ranks in orders of magnitude. Officers usually work at a ratio of 7:1, therefor in order to keep the higher ranks at similar numbers, you would need to have a larger amount of lower ranked officers. EX: You have 300 Lt.Co at the start of a game, so you should have about 2100 Lt as well and almost 15,000 ensigns.

If you simply add ranks into the game (which you can do now) and call them ensign, lieutenant, lieutenant commander and captain, then all you do is get Lt.Co who are called ensigns, and no captains for several years.
Title: Re: Bridge Crew
Post by: Theodidactus on February 20, 2014, 07:00:00 PM
I don't actually care if they do anything "in game', to be perfectly honest. I just wish there was something for them to do, fresh out of the academy, besides vie for control of the 10-15 ships I have that a Lt. Co. can command. The "fleets" option KINDA works but it's not tied to a particular ship.
Title: Re: Bridge Crew
Post by: Five on February 20, 2014, 07:09:46 PM
But with this idea there would be jobs for all those junior officers so you would still have enough to make the senior ones. the junior officers could have positions on the ship similiar to the the staff officers or so. A sensor officer, a tactical officer, supply officer, damage control officer, etc...all filled by junior officers. My last command i was stationed with we had 600 people and my CO was Commander, we had 4 LCDR's, and tons of LT's, JG's and Ensigns. you don't need to similate all them but a few others wouldn't be bad and would be nice for something for your junior officers to do, the stats don't even need to matter or count for bonuses like the staff officers, this could be more for a RP thing. As it is now i have them just in fighters or civilian ships as i don't give my big warships to junior officers. And if i don't have fighters it messes up the balance even more.

Just my thoughts on it.

-Five
Title: Re: Bridge Crew
Post by: Sematary on February 20, 2014, 07:29:49 PM
The problem becomes in order to have a decent number of captains, you need to expand the lower ranks in orders of magnitude. Officers usually work at a ratio of 7:1, therefor in order to keep the higher ranks at similar numbers, you would need to have a larger amount of lower ranked officers. EX: You have 300 Lt.Co at the start of a game, so you should have about 2100 Lt as well and almost 15,000 ensigns.

If you simply add ranks into the game (which you can do now) and call them ensign, lieutenant, lieutenant commander and captain, then all you do is get Lt.Co who are called ensigns, and no captains for several years.

You go into the SM mode and promote some of your guys up a rank or two so you have some captains.

But with this idea there would be jobs for all those junior officers so you would still have enough to make the senior ones. the junior officers could have positions on the ship similiar to the the staff officers or so. A sensor officer, a tactical officer, supply officer, damage control officer, etc...all filled by junior officers. My last command i was stationed with we had 600 people and my CO was Commander, we had 3 LCDR's, and tons of LT's, JG's and Ensigns. you don't need to similate all them but a few others wouldn't be bad and would be nice for something for your junior officers to do. As it is now i have them just in fighters or civilian ships as i don't give my big warships to junior officers. And if i don't have fighters it messes up the balance even more.

Just my thoughts on it.

-Five

I know to make it realistic and simulate ALL junior officers it would be huge but I am not saying that. I am saying have like 5 positions call them bridge crew and do it like Star Trek. I honestly don't care how an actual navy treats junior officers, I don't even care if I have lower ranks called Ensign, they can be called anything for all I care. The negative replies toward this seem based on "Well this is how the actual navy treats junior officers and that would be unwieldy." I don't want to simulate all junior officers, I want a couple officers that I call a bridge crew that acts like the senior officers on a space ship. That is not something we have in this game right now. What we have is one officer per ship.
Title: Re: Bridge Crew
Post by: Five on February 20, 2014, 07:52:03 PM
You go into the SM mode and promote some of your guys up a rank or two so you have some captains.

I know to make it realistic and simulate ALL junior officers it would be huge but I am not saying that. I am saying have like 5 positions call them bridge crew and do it like Star Trek. I honestly don't care how an actual navy treats junior officers, I don't even care if I have lower ranks called Ensign, they can be called anything for all I care. The negative replies toward this seem based on "Well this is how the actual navy treats junior officers and that would be unwieldy." I don't want to simulate all junior officers, I want a couple officers that I call a bridge crew that acts like the senior officers on a space ship. That is not something we have in this game right now. What we have is one officer per ship.

I'm agreeing with you, i like the idea alot. Guess me and writing don't get along and my point was missed.

-Five
Title: Re: Bridge Crew
Post by: Sematary on February 20, 2014, 08:33:16 PM
I'm agreeing with you, i like the idea alot. Guess me and writing don't get along and my point was missed.

-Five

Its at least partially my fault. I was just kind of lumping you in with Swarm_sadist and only picking up on the parts of your post that were similar.
Title: Re: Bridge Crew
Post by: sublight on February 21, 2014, 06:10:34 AM
Random thought, have you considered using Flag Bridges and then assigning a task force commander and staff to the most important ships? If you declare the Task Force Commander as CO, the actual ship commander as the XO, and state the Survey/Inteligance/Logistic staff to be junior officers you might end up with most of what you are looking for.
Title: Re: Bridge Crew
Post by: Theodidactus on February 21, 2014, 09:23:34 AM
this is currently what I do
Title: Re: Bridge Crew
Post by: Sematary on February 21, 2014, 11:20:42 AM
I have tried things like that and they work but Flag Bridges are large and I don't want to have to do things like that.
Title: Re: Bridge Crew
Post by: Jorgen_CAB on February 25, 2014, 03:14:47 PM
This is a feature I very much would like to have as well.

I think smaller ships would only have one commander, but the more crew you have the more senior officers (Lt.Commanders and above) you can assign up to a certain amount. Let's say you get a maximum of five plus the captain on a ship with 1000 crew and above. Something like...

1-49 (1 commander)
50-99 crew (1 commander, 1 XO)
100-249 crew (1 commander, 1 XO, 1 officer)
250-499 crew (1 commander, 1 XO, 2 officer)
500-999 crew (1 commander, 1 XO, 3 officer)
1000+ crew (1 commander, 1 XO, 4 officer)

Or some such... each officer position would obvious also get a name/title which you set on each ship design.

Or you can just freely add any number of officer position on any ship as you wish as long as there are crew available, but perhaps no more than say ten positions are necessary for really large ships.

Later on the feature could be expanded to actually have a meaning to the ship. But people assigned to junior positions should gain some experience at least.
Title: Re: Bridge Crew
Post by: Erik L on February 25, 2014, 03:35:16 PM
This is a feature I very much would like to have as well.

I think smaller ships would only have one commander, but the more crew you have the more senior officers (Lt.Commanders and above) you can assign up to a certain amount. Let's say you get a maximum of five plus the captain on a ship with 1000 crew and above. Something like...

1-49 (1 commander)
50-99 crew (1 commander, 1 XO)
100-249 crew (1 commander, 1 XO, 1 officer)
250-499 crew (1 commander, 1 XO, 2 officer)
500-999 crew (1 commander, 1 XO, 3 officer)
1000+ crew (1 commander, 1 XO, 4 officer)

Or some such... each officer position would obvious also get a name/title which you set on each ship design.

Or you can just freely add any number of officer position on any ship as you wish as long as there are crew available, but perhaps no more than say ten positions are necessary for really large ships.

Later on the feature could be expanded to actually have a meaning to the ship. But people assigned to junior positions should gain some experience at least.

Gives rise to possible new commander skills. Command, Engineering, Science, Medical, etc.
Title: Re: Bridge Crew
Post by: Hyena on March 01, 2014, 06:57:55 PM
Yeah, I'd like to see this.

Even if it were something as simple as being able to assign officers as 'crew' on ships (any 'crew' would need to be of lower rank than the captain), where they don't provide the ship any bonuses, but do gain skill experience from their position and can be killed if the ship explodes.

It'd be a nice way of training up officers by putting them into the field, with the usual risks associated.

But I'm always in favor for more simulation, so letting bridge officers impact the performance of the ship would be extremely interesting to me.
Title: Re: Bridge Crew
Post by: Aloriel on May 20, 2014, 01:35:03 PM
A solution I have to some of these issues is to create a large collection of fighters and PDCs that Lt-Cdrs take control of. This way, all of my junior staff have something to do. I also don't suffer from the clearing house every 6 years.

An additional plus of this is that these junior staffers gain skill constantly. Many of them end up being fighter aces (though this was especially true in 6.2 with the glitch, it is still true in 6.42... just within reason), even if the fighters in question do not have guns.

This is one of my game start "fighters". I don't even have weapons on it, and they're dirt cheap to build. Run off 200 of these, and you'll never have an officer sitting idle.
Code: [Select]
F-0a Trainer class Fighter    130 tons     1 Crew     22.9 BP      TCS 2.6  TH 15  EM 0
5769 km/s     Armour 1-2     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0 Years     MSP 110    AFR 0%    IFR 0%    1YR 0    5YR 0    Max Repair 7.5 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9    

Jones Aerospace 15 EP Ion Drive (1)    Power 15    Fuel Use 155.65%    Signature 15    Exp 12%
Fuel Capacity 5,000 Litres    Range 4.4 billion km   (8 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes

You will also want these:
Code: [Select]
Fort Hampshire class Planetary Fighter Base    3,850 tons     57 Crew     393.6 BP      TCS 77  TH 0  EM 0
Armour 5-21     Sensors 1/0     Damage Control Rating 0     PPV 0
Intended Deployment Time: 3 months    Flight Crew Berths 1    
Hangar Deck Capacity 2500 tons    

Fuel Capacity 250,000 Litres    Range N/A
Strike Group
7x A-2 Tigershark Interceptor   Speed: 6250 km/s    Size: 6.4


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 2 sections
This PDC can hold 19 of the trainer fighters, so you don't need more than 11 to hold your 200 trainers. It is also useful for later when you have real fighter craft, as you can see above.

Simple solution to the idle officers issue. :)

That being said, I also support the idea of having bridge crew. I want a Sulu and Chekov, not just a Kirk.
Title: Re: Bridge Crew
Post by: Lamandier on May 21, 2014, 01:23:03 PM
I would love something like this. Especially in the early game, there's too many Lieutenant Commanders, not enough assignments. Particularly if you don't have fighters yet.

At the very least, it would be nice to have a CO and XO for each ship. I also like Hyena's idea about being able to assign officers to ships as crew without necessarily having to specify what that position is. So much else of Aurora is letting your mind fill in the blanks, so why not here? That would create a bunch of additional billets for officers without overly mucking up the database, I would think.
Title: Re: Bridge Crew
Post by: Saibot on May 23, 2014, 09:51:57 PM
On a related note, I'd like to see fighter minimum rank default be Lt. Commander. Sure you can change it manually, which I do and assume most others do, but if it's so common why not make it the default.
Title: Re: Bridge Crew
Post by: Erik L on May 23, 2014, 09:58:41 PM
On a related note, I'd like to see fighter minimum rank default be Lt. Commander. Sure you can change it manually, which I do and assume most others do, but if it's so common why not make it the default.

There actually is an algorithm in the program to determine the minimum rank. I think if it has weapons then it is automatically R2.
Title: Re: Bridge Crew
Post by: Saibot on May 23, 2014, 10:56:08 PM
Hm, makes sense.