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Messages - Jorgen_CAB

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C# Aurora / Re: C# Aurora Changes Discussion
« on: January 17, 2018, 02:21:07 AM »
I have one request I really would like to be added to C# Aurora that would be a very nice quality of life for RP purposes.

Make it possible to set up proper patrols with ships. With this I mean an ability to have ships sit and wait at a specific location for a number of days/seconds.

It is especially important if I want ships to stay in port for a few days to rest the crew so they can continue patrolling after visiting friends and families, this way I can set up perpetuating patrols and only remove them for maintenance. Even better if you could save patrol routs. It will also make it easier if you want to set up commercial routes and have them rest their crew as well for RP reasons. But mainly this is for setting up patrols with regular patrol ships that you don't want or need long deployment times for. It does feel a bit immersion breaking that you put like 1-2 years deployment time on a local patrol ship just because it is tedious to rest the crew after a few months.

It could also be good if possible to set up fighter patrols from carriers so you can dock, wait for a specified time and then start over the patrol pattern.

Thanks for all your hard work!
The following users thanked this post: Gyrfalcon, Barkhorn, Kytuzian, King-Salomon

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C# Aurora / Re: C# Aurora Changes Discussion
« on: December 02, 2016, 08:24:23 AM »
I think the game will just become more interesting with a more restrictive system of transferring fuel, missiles and supplies to and from ships.

It simply give a new layer to the logistical problem we face during a game. I already try to mimic these problem in my game and don't allow ships to freely exchange either fuel, supplies or missiles without special equipment such as cargo handling systems and tractor beams. Makes things more interesting and feels a bit more realistic.

So basically at least one ship involved in a transfer need to have both a tractor beam and two cargo handling systems.

This also means I can't build super small tankers for my fighters and need slightly larger fuel boats to handle them... although I allow fighters to be refueled from a ship with no tractor beam and one cargo handling system.

personally I enjoy restrictions, that is what makes choices matter so much more and you always need to make compromises.
The following users thanked this post: TCD

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