VB6 Aurora > Advanced Tactical Command Academy

Docked Ships, Inactive Ships, Mothballed Ship ???

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Tor Cha:
Docked Ships are Ship that Have there engines Up but Not Powered?
Inactive Ships are Ships that Have there Engines Not Powered Up and will take a While to get there power up for use?
Mothballed Ship are Parked Either in orbit around a Planet (or On a Planet), Have No fuel, Ammo, (Small craft (maybe)) and are Shut down & open to space?
Mothballed ships are the Only ones that would need to be taken to a Ship Yard to reconditioned to Use Correct?
As for Inactive ship a Hour or 5 and the Ship would be ready to be moved?

Father Tim:

--- Quote from: Tor Cha on January 12, 2019, 10:25:56 PM ---Docked Ships are Ship that Have there engines Up but Not Powered?

--- End quote ---
No, docked ships are ships that are inside a Hangar.  They may be Launched at any time.*

*Possibly you'll get some sort of "not yet, wait a few hours" message if they are reloading box launchers and/or repairing armour.

--- Quote from: Tor Cha on January 12, 2019, 10:25:56 PM ---Inactive Ships are Ships that Have there Engines Not Powered Up and will take a While to get there power up for use?

--- End quote ---
No idea.  I think Inactive ships are just ships in a Task Force that has been set to 'Inactive' status so that it won't throw any error messages, such as "Out of Fuel" or "Cannot complete orders".

--- Quote from: Tor Cha on January 12, 2019, 10:25:56 PM ---Mothballed Ship are Parked Either in orbit around a Planet (or On a Planet), Have No fuel, Ammo, (Small craft (maybe)) and are Shut down & open to space?

--- End quote ---
Mothballing has been un and out of the game (currently out).   Last time it was in, Mothballed ships had no crew (they were returned to empire crew pool), and took six (three?) months to un-mothball and make fully functional.  Everything else was flavour text.

--- Quote from: Tor Cha on January 12, 2019, 10:25:56 PM ---Mothballed ships are the Only ones that would need to be taken to a Ship Yard to reconditioned to Use Correct?

--- End quote ---
That was the rule at one point, but I beleive it changed to 'un-mothballing in place' before mothballing was removed entirely.

--- Quote from: Tor Cha on January 12, 2019, 10:25:56 PM ---As for Inactive ship a Hour or 5 and the Ship would be ready to be moved?

--- End quote ---
In VB6 Aurora, it should be as simple as setting it to not-'Inactive' status.  Again, Inactive exists primariy to stop your game from harrassing you about a ship/fleet that will require days/weeks to be 'rescued' from whatever its current difficulty is.

Jorgen_CAB:
OP are probably talking about a feature that could be part of the game.

I certainly don't think you could bring a mothballed ship to live in like five ours, that would be highly unrealistic.

Given that mothballing would require new crew and you would need to go over all the ship systems to make sure it works and the ship don't blow up the first time you switch on the engines. Something as complex as a ship would probably take weeks to bring online in an orderly fashion with all safety regulations followed. Perhaps a few days up to a week if you rush it.

I also don't think that you would want to leave a ship in the coldness of space if you plan on using it again... I don't think that every component inside the ship is built to exist in those environments. Most ships in mothballed status would probably need a minimal amount of energy used to heat up certain systems to keep them from failing when you start them up again.

You then have the crew, you can't really have any effective crew that don't work daily with their tasks and routines and then suddenly expect them to do a good job a few years later when they have very different lives. You probably need a completely new crew so you need to start training them from almost zero.

I know from experience on mothballed tanks (which are simple equipment in comparison) that need at least a day if not more to become operable if you follow all safety regulations. If you just jump in to them and start them up there is a good chance some of them will break down or not even start, even worse if someone is injured in the process.

Even a regular car need to be used once in a while or there is a big chance something breaks when you start using it if it has been unused for a long time. Most people who own a motorcycle and have it stored over the winter knows that you need to do maintenance on it before you take it out or risk problems.

Even if cars and tanks on earth are different from something in space the point is that space have its own fair share of problems to deal with.

Barkhorn:

--- Quote from: Father Tim on January 13, 2019, 04:16:40 AM ---Inactive exists primariy to stop your game from harrassing you about a ship/fleet that will require days/weeks to be 'rescued' from whatever its current difficulty is.
--- End quote ---
Oh my god thank you thank you thank you!!!  I never knew about this feature.

DFNewb:
How do you set a ship to inactive status?

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