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Þórgrímr:
Today's example is for designing your beginning government and picking the economy type.  :)


The next thing Kevin needs to pick is his economy type and initial taxation levels. Since he is basing his United States of Terra off of the 19th Century US, and not the later version, he takes Free Market Economy and begins with a 30% National Tax Average on his private sector and sets his population taxes at 0%, for an overall tax rate of 30%. See Section [8.3.4] Economy Types, for further details.

The next thing Kevin knows that he must do is design his form of government. Since his entire philosophy is based on the US Constitution his choices for Government are pretty much set in stone.

The first thing he picks is his Initial Government Type. See section [10.1.2] Initial Government Type for greater details. He picks Large Groups to represent the US Congress.

His next choice involves how the ruling government is chosen. Since Large Groups are limited to Appointment, Elections, or Merit he chooses Elections.

The next step Kevin must do is to determine the Benefits and Detriments, see section [10.1.3] Benefits and Detriments for details, his choices have given him. He checks and sees that a Legislature gives him 2 Benefits and 1 Detriment. In Addition, since he chose Elections as the method his government is convened he notes that he automatically has the following Benefits: Loyalty, Stability, and Free Trade.

Next Kevin must determine the random Benefits and Detriments his Legislature has given him. He rolls his Benefits/Detriment for his base Government Type. He rolls a 6 Loyalty, a 3 Command Initiative, and for his Detriment he rolls a 4, Cost Overruns. Ouch! So his starting government statistics are as follows:

A legislature with its members Elected.
+4 to all Governor Loyalty Ratings.
-1 from number of rebelling regions.
+1 WU per world.
+1 to all Formation Commanders Training Levels.
+10% to all Mil Wu & Iuu costs.



Cheers, Thor

MrAnderson:
I'm just wondering, how different will the types of government be from each other? Maybe some traits could be easier/cheaper to get depending on what governmnet type you pick (ex While it IS possible for a democracy to get military police, it'd be much easier for a dictator to do ut.)

Þórgrímr:

--- Quote from: MrAnderson on February 13, 2013, 09:44:39 AM ---I'm just wondering, how different will the types of government be from each other? Maybe some traits could be easier/cheaper to get depending on what governmnet type you pick (ex While it IS possible for a democracy to get military police, it'd be much easier for a dictator to do ut.)

--- End quote ---

MrAnderson, your government type affects many, many different things that occur in BTS!. In addition, ALL forms of government have both benefits and Detriments. So no one type is a sure lock to victory.  ;)

The best advice I can give concerning your government choice is to have it reflect what you are trying to accomplish with your Power.  ;D



Cheers, Thor

Þórgrímr:
Today's example is for National Advantages and Disadvantages.  :)


The next thing in Power creation you want to do is decide what Advantages and Disadvantages you wish to take. Powers can take Advantages and Disadvantages to give themselves special capabilities, reinforce a distinct characteristic, or just to burn or scrounge a few extra nation points. Advantages cost you points, while Disadvantages give you more points to spend. The Advantages and Disadvantages listed in the National Customization document are just examples. Players can take these, or think up their own, based on the costs of existing Advantages and Disadvantages. However, if you want a new or modified Advantage or Disadvantage it must be cleared with the GM first. For the list of ads and disads see section [5.0] National Customization for greater details.

Example: The United States of Terra:

After Kevin envisions what the Terrans will be like he goes to the ads and disads to pick the ones that will help him realize that vision.

Knowing that population will be critical he decides to take Ginormus Population. So he notes Ginormus Population for 20 Nation Points.

Knowing that he will need to maintain a steady population growth Kevin takes Green Fields. Because he has the Ginormus Population Advantage it will cost him 50 Nation Points.

Knowing Humanity is a stiff-necked lot and not willing to bow to any alien species he takes Fanatical Population for 50 Nation Points.

Also, in keeping with his image of his Power Kevin takes Space Dwellers since he cannot imagine the Terrans not expanding into space and knowing that colonies on other worlds can be quite expensive to build without Space Dwellers and their advantages. So he jots down Space Dwellers for 20 Nation Points.

Knowing that Terra will have to rely on her industry to keep her Military on top Kevin next chooses Heavy Industry for his next Advantage for 5 Nation Points.

Knowing the United States in the 19th Century was a mercantile based nation, and also realizing that a large Military needs to be paid, while not really wishing to have his Militry rebel or disband due to non-payment of salaries, takes High Finance for 5 Nation Points.

Kevin knows that he will be setting up a lot of colonies and outposts so takes To the Stars! to double his Base Infrastructure construction rate in setting up new colonies offworld. This Advantage costs him 10 Nation Points.

Now Kevin must decide if he wishes to take any disadvantages. Disadvantages are not required, but they can cut down on the cost of your advangages. So in keeping with his wanting the UST to resemble a Spacefaring 19th Century America he decides to take some disadvantages.

After the Steel Plague Outbreak before WW3 Kevin knows Terra would never sanction a true AI so takes The Fourth Law as his first disad. This disad gives him 10 Nation Points.

Knowing the fervor over the Stem Cell and Cloning debates, Terra would never allow modification of the God-Given form bestowed to Humanity. So he takes True Species as his next disad. This disad gives him 10 Nation Points.

To the Terrans the nuclear exchange of WW3 nearly caused their extinction, so he has Terra take Nuke Free Zone to show the UST would not use weapons of mass destruction and would look down at any nation that would. This disad gives him 30 Nation points.

Kevin knows that before Humanity united they were very secretive about their military designs and technology. So he takes Not Invented Here for 25 Nation Points.

Knowing most former Terran nations were not open about their scientific secrets Kevin takes Patent Office as his final disadvantage. This disad gives him 5 Nation Points.



Cheers, Thor

Haegan2005:
Gov creation screen is done, spot created in the DB for it, and load code for when the game is loaded is done!

Onto coding the national advantages / disadvantages!

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