Author Topic: Interesting starting conditions  (Read 2113 times)

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Offline Aldaris (OP)

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Interesting starting conditions
« on: March 15, 2010, 12:19:56 PM »
Most people use a fairly standard start from Earth, this thread is for thinking up interesting alternatives to that.
One thing that came to mind in the Ark Ship start. You start with a large number of full colony ships and cargo ships laden with infrastructure, terraforming installations, factories, automated mines, a few mass drivers etc, a few maintenance ships, asteroid miners and some terraformers. In a system with 2 or more reasonably terraformable worlds. Total population would be maybe 400 million. This would be a very different, and possibly considerably harder start then normal, but it could make for an original storyline.
 

Offline AtomikKrab

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Re: Interesting starting conditions
« Reply #1 on: March 15, 2010, 12:42:13 PM »
Starting in a nebula, a high level nebula, it makes things different.
 

Offline Venec

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Re: Interesting starting conditions
« Reply #2 on: March 15, 2010, 12:47:23 PM »
Also, try starting with NPR in your homesystem or even homeworld.
 

Offline Hawkeye

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Re: Interesting starting conditions
« Reply #3 on: March 15, 2010, 01:33:54 PM »
Quote from: "Venec"
Also, try starting with NPR in your homesystem or even homeworld.

For some of this read Kurt´s "Twin Moon" campaign in the Aurora Fiction Forum

Another interesting set-up is Steve´s "Exodus" Campaign, where there is a time limit to get off of earth due to an increase in solar activity and Texashawk´s "American Dream" Campaign, where the time limit seems to be much shorter due to the effects of a nuclear war.
Ralph Hoenig, Germany