Author Topic: Terran Empire, Year 2363-2364 (13)  (Read 4670 times)

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Terran Empire, Year 2363-2364 (13)
« on: June 18, 2010, 06:49:08 AM »
January 17, 2363
The Ssssith surrender after the destruction of their last ground unit.  The conquest was an easy one for the veteran Imperial units, as it has become clear that the Ssssith have had no experience with ground combat for centuries.  

Ssssith Prime:
Population: 465 million
Military Academy: Level 3
DSTS: 3
Maintenance Capacity: 16,000 tons
Mass Driver Capacity: 50,000 tons
Shipyards/Slipways: 1/3
Industrial Capacity: 398
Fuel Refineries: 96
Mines: 518
Automated Mines: 250
Research Labs: 30
GFTF: 4
Fuel: 1.7 million liters
Maintenance Supplies: 19,000
Resource Stockpile: 130,000 standard units

In addition, three freighters, three colony ships, and a geo-survey ship surrender.  All of the ships are old and slow compared to modern Imperial ships.  

The Imperial troop transport fleet and its escorting Guard units are in-system, but still ten days away.  

January 27, 2363
The Guard and the troop transports its escorting arrives over Ssssith Prime.  As the planet has already been conquered the transports begin unloading an infantry and a garrison brigade.  The 2nd Battle Group begins loading its brigades for transport to assault the Ssssith installation on the moon of the seventh planet.  

February 8, 2363
Imperial ground units are deployed to the second moon of the seventh planet.  They find a Ssssith listening post, nothing more.  

February 11, 2363
The orbital yards launch the Empire’s first two heavy cruisers, the MacArthur and the Rommel.  The two ships form the core of the 1st Cruiser Group, along with two frigates and a light cruiser from the 1st Battle Group.  Rear Admiral Rebecca Cox is placed in command of the new group.  

March 1, 2363
Admiral Franklin decides its time to depart the Delta Capricorni system.  The population is under the control of the garrison troops from Terra, supported by an infantry brigade, and there are no signs of resistance.  

To secure the system Admiral Franklin detaches the light cruiser Seneca and the frigate Bristol.  The two ships will remain on station until relieved by units from the 1st Battle Squadron.  

Before departing the system Admiral Franklin decides to probe the two warp points, the locations of which were discovered amongst other data seized from the former Ssssith government.  

March 19, 2363
The Imperial training centers on New Victoria produce the first colonial troops for the Empire, eight mobile infantry battalions.  

April 27, 2363
The 1st Expeditionary Fleet cleared the first unexplored warp point in the Delta Capricorni system, finding a relatively uninteresting system with no inhabitants.  Now, jumping out of the Delta Capricorni system through the system’s second, and last, unexplored warp point, the 1st finds itself nearly ten billion kilometers from a blazing A2-V star.  The star is orbited by eight rocky planets and two gas giants.  There are also numerous moons and an asteroid belt.  Seven of the inner planets and moons are terrestrial, and two of those are relatively easily colonized.  One even has an oxygen-nitrogen atmosphere.  

Shortly after entering the system it is identified as the HIP 109119 system, previously unknown to the Empire.  Combat elements from the Guard and 2nd Battle Group head in-system to probe for civilizations and automated warships.  Given the vast nature of the system the probe will take over two months to complete.  

May 16, 2363
While traveling across the HIP 109119 system the 1st EF detects three wrecks drifting in space close to the orbit of the fifth planet.  The fifth planet is a terrestrial class planet, but has an ammonia-methane atmosphere and isn’t likely anyone’s home.  

May 19, 2363
The 1st EF, moving inward, detects two now wrecks inside the orbit of the innermost planet of HIP 109119.  Several hours later yet another wreck is detected in between the orbits of the third and fourth planets.      

July 6, 2363
The 1st EF completes its probe of the HIP 109119 system, without finding anything other than wrecks.  The fleet is short of supplies and fuel, so Admiral Franklin orders the assembled ships to jump out.  

Once back in the Delta Capricorni system Admiral Franklin orders the fleet to head for the next unexplored warp point, where they will be met by UNREP ships once their probe of that warp point is complete.  

August, 2363
The Naval Affairs committee and the Foreign Relations committee within the Imperial Senate begin a series of secret debates and meetings focused on the colony of Plateau in the Procyon system.  There has been no contact with the Plateau colony since the last contact mission departed after being rebuffed by the Plateau government.  Many of the Senators, even the ones against forceful expansion, are concerned about the fact that Imperial forces have been unable to verify even the continued existence of the Plateau colony.  Certainly there is some population present on Plateau, but the Navy has no direct information on the true status of the citizens of Plateau, a state of affairs that the Senate in general is very uncomfortable.  

The problem is that the Plateau government, or those intelligences that are representing themselves as the government of Plateau, were very clear that any unwelcome intrusion would be met with force.  The Imperial Navy takes potential conflict with human governments very seriously, given its traditional role as the defender of humanity.  As a result of that tradition, and because of the fact that the public generally disapproves of fighting against other humans in the absence of clear provocation, the Senate is reluctant to force the issue.  The debate is ongoing.  

August 11, 2363
The 1st EF jumps out of Delta Capricorni through the fifth unexplored warp point, to discover a binary M0-V/M4-V system.  Neither of the dim red stars has planets, so the 1st jumps out again, headed for the sixth unexplored warp point in Delta Capricorni.  

September 13, 2363
The 1st EF jumps out of the Delta Capricorni system into a new single-star system.  The system primary is a massive A3-V white star almost immediately identified as Formalhaut.  The identification causes excitement amongst the officers and men as this system was known to the old Empire.  It did not then possess a colonized world, as there were no habitable planets in the system, however, the system did contain extensive automated mining networks established by the old Empire.  Although the mines were automated, there had been several tens of thousands of miners, administrators, and engineers assigned to work in the system in support of the mining complex at the time of the collapse.  The system contains three terrestrial planets and four gas giants, and typically for a massive star, the planets are widely spaced, with the outermost gas giant orbiting almost 26 billion kilometers out.  

Interestingly enough, one of the planets is now nearly Terra-like, with a nitrogen-carbon dioxide atmosphere and water covering fifty percent of the surface.  The old records of the system showed that the planet did not have an atmosphere during the time of the old Empire, although it was covered by extensive deposits of ice.  Clearly the planet has been terraformed, although the job wasn’t completed as there is no oxygen present.  The 1st EF sets out to probe the system and determine if there are any Terran colonists left.

Admiral Franklin is relieved that this is the last system to be probed from Delta Capricorni, as his fleet is running low on fuel and supplies.  So far they have been away from Terra for almost two years, and although they have been kept supplied by relays of UNREP ships from the home system the ships of the fleet are in growing need of overhaul, and the crews are in need of rest.  This will be the last system probed on this voyage.  Unfortunately, due to the massive star and the wide-spread nature of the system, the probe will take over 80 days to complete.  After that the 1st EF will head home.  

February 22, 2364
Construction begins on the Empire’s first monitor class starship, the Sol Invictus.  The Empire’s monitors are intended to be primarily defensive craft, and no jump-capable units are planned.  This means that the monitors will be dependent on the jump-gate network, however, as they are intended to defend the most heavily populated systems in the Empire this isn’t considered a problem.

Code: [Select]
Star class Monitor    66000 tons     6161 Crew     16801.4 BP      TCS 1320  TH 3200  EM 24000
2424 km/s     Armour 11-145     Shields 800-240     Sensors 112/112/0/0     Damage Control Rating 80     PPV 337
Annual Failure Rate: 580%    IFR: 8.1%    Maintenance Capacity 9546 MSP    Max Repair 480 MSP
Flag Bridge    Troop Capacity: 1 Company    Drop Capacity: 1 Company    Magazine 4588    

Imperial Atomics IC Fusion Drive (20)    Power 160    Fuel Use 50%    Signature 160    Armour 0    Exp 5%
Fuel Capacity 1,450,000 Litres    Range 79.1 billion km   (377 days at full power)
Theta R240/20 Shields (200)   Total Fuel Cost  4,000 Litres per day

25cm Capital Laser (6)    Range 320,000km     TS: 6250 km/s     Power 16-5     RM 5    ROF 20        16 16 16 16 16 13 11 10 8 8
Quad 100mm PD Laser Turret (3x4)    Range 90,000km     TS: 26000 km/s     Power 12-12     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
CIWS Mk 2 (4x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Cyberdyne PD Firecon (3)    Max Range: 160,000 km   TS: 25000 km/s     94 88 81 75 69 62 56 50 44 38
Cyberdyne Main Battery Firecon (1)    Max Range: 320,000 km   TS: 7812 km/s     97 94 91 88 84 81 78 75 72 69
ICF Reactor  (6)     Total Power Output 72    Armour 0    Exp 5%

PA Shrike II AMM Launcher (40)    Missile Size 1    Rate of Fire 5
PA Capital II Missile Launcher (30)    Missile Size 6    Rate of Fire 30
Imperial Dynamics CApital Missile Firecon (3)     Range 144.0m km    Resolution 80
Imperial Dynamics Capital AMM Firecon (8)     Range 3.6m km    Resolution 1
Capital III Missile (556)  Speed: 35,000 km/s   End: 31.4m    Range: 66m km   WH: 15    Size: 6    TH: 245 / 147 / 73
Shrike III Missile (1250)  Speed: 53,000 km/s   End: 1.1m    Range: 3.6m km   WH: 1    Size: 1    TH: 989 / 593 / 296

ID Capital Active Search Sensor (1)     GPS 38400     Range 384.0m km    Resolution 80
Cyberdyne Capital AM Search Sensor  (1)     GPS 360     Range 3.6m km    Resolution 1
Cyberdyne Capital Thermal Sensor II (1)     Sensitivity 112     Detect Sig Strength 1000:  112m km
ID Capital EM Detection Sensor II (1)     Sensitivity 112     Detect Sig Strength 1000:  112m km

ECCM-3 (15)         ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

February 28, 2364
The 1st Expeditionary Fleet returns to massive celebrations on Terra and Mars.  The fleet has been gone for over two years, and the crews are weary and the ships in desperate need of overhauls.  

March 14, 2364
Three small ships appear in the Wolf 359 system on the warp point to the Procyon system.  The Terran picket group immediately hails them.  The ships hover on the warp point for several minutes, then transit out after sending a short message informing the Terran picket that they are from Plateau, and that they were merely probing the warp point.  The CO of the Terran picket group dispatches her attached courier ship to the home system with the information that Plateau is exploring beyond its home system.  The courier will arrive in the home system in forty two hours.  

August 2364
The Imperial Navy begins production of the Hammer Fighter anti-ship missile.  Since the inception of the fighter program the fleet’s fighters have been carrying the ubiquitous standard anti-ship missile, however, this was only ever intended to be a stop-gap until dedicated fighter missiles became available.  The fighter missile program was placed on hold due to other priorities, though, and the standard missile was judged to be “good-enough”, even though its endurance vastly outstripped the fighter’s fire control system.  The Hammer remedies this problem by reallocating the space the standard missile devotes to endurance to improved maneuverability and ECM, making the Hammer harder to hit by the enemy’s defenses and more likely to hit an enemy ship.  

Additionally, the 1st Escort Group is created.  The group is built around two newly launched CVL’s, the Bound Brook and the Millstone.  The two CVL’s are joined by two light cruisers and three frigates transferred from the 1st Battle Group.  The 1st EG is intended to escort troop transports and support ships operating in forward areas, and is commanded by newly promoted Rear Admiral Alex Stewart.  

Update, December 2364
Over the last two years the Empire has undergone a massive change in its organization.  In the early days of the Empire’s second expansion into interstellar space, the Empire’s planners had decided to concentrate the Empire’s industrial and research capacity in the home system.  Publicly, this decision was justified by referring to defense studies that showed that such centralized centers could be easily defended.  In reality, this decision was made because the industrial barons and planetary dukes of the home system fully intended to keep the Empire’s means of production firmly under their control.  Under their model of expansion the Empire’s out-system colonies would be solely mining concerns, established to feed their resources back to the home system.  This model found numerous supporters within the Imperial government as well, as colonies would be incapable of rebelling if they had no means of production.  For the first ten years of expansion into interstellar space this model worked well.  However, over the last five years the Empire’s freight transportation network has become increasingly strained, largely because of attempts to centralize production and research by moving factories and labs to the solar system and replacing them with mines.  With the furthest colonies three or four jumps away the travel times were mounting, and as a result the Empire’s freight transport network was facing collapse of its carefully planned timetables.  

The shipping companies that operated the freighters placed intense pressure on the Imperial Senate, as did the Empire’s new citizens in the newly reclaimed colonies of Verge and New Victoria.  Neither of those worlds had any intention of becoming second class citizens within the Empire and were doing everything they could to avoid that fate.  

The debate in the Senate went on for over a year as the Senators wrestled with the complex issues involved.  Finally, with their schedules slipping more and more the freight companies forced a complete reevaluation of the government’s plans for expansion.  When the demands for hulls devoted to transferring industrial capacity from the colonies to Terra and returning with mines were fairly accounted for it became clear that no real expansion would be taking place for years, possibly a decade.   This reality forced the Senate’s hand and eventually caused a complete reevaluation of the Empire’s organization.  In the end the Senate settled on replacing the old centralized model with a nodal system, with industrial centers fed by surrounding mining colonies.  Each industrial center would also be a heavily garrisoned military center, capable of providing forces for the defense of the surrounding systems.  

This nodal system alleviated the massive demands on the freight network, and allowed the existing freighter force to be devoted to transferring mines to resource rich mining systems, thus expanding the Empire’s resource base.  In addition, the nodal production centers will mean that mines are being produced much closer to their intended destinations.  

Imperial Military
The Imperial Military is currently organized into two different branches, both of which report to the Minister of Defense.  The two primary branches, the Army and the Navy, have several sub-organizations that are more-or-less independent.  The following is a list of the branches of the Imperial Military and their functions:
Imperial Navy: The Navy is responsible for the operation of the fleet and the defense of the realm.
Imperial Marines: The Marines provide security for naval ships and bases, and are the offensive striking arm of the fleet in planetary combat situations.  The Marines are officially part of the Navy, and the Commanding General of the Marines reports to the senior officer of the Navy, however, they are largely independent and have numerous supporters within the Senate.  The Imperial Army wages a near constant war within the Senate and Defense Ministry to reduce the Marines’ funding in their favor, and the Marines are more than happy to return the favor.  
Imperial Survey Corps: The ISC is nominally under the Navy; however, it is considered a “semi-military” organization that is largely independent in reality.  
Imperial Orbital Defense: The IOD operates the orbital bases assigned to guard many of the populated worlds.  While nominally under the Navy, there is intense competition for funding and shipyard space between the IOD and the regular fleet, and the IOD is currently planning on making a pitch within the Senate for independence from the Navy.

Imperial Army: The Army operates heavy combat and garrison forces throughout the Empire.  The Army’s responsibility is to maintain the security of Imperial populations and to plan and carry out offensive operations when required.  The Army jealously guards its sphere of influence, which reaches to the outer atmosphere of the planets it guards.  
Imperial Planetary Defense Corps: The IPDC operates the Empire’s PDC’s and gunboats tasked to planetary defense.  By long-standing tradition the IPDC is part of the Imperial Army, and the Commanding General of the IPDC reports to the Commanding General of the Army.  The Navy has been very unhappy with the IPDC’s control of the gunboats, and has been fighting a bitter battle within the Senate for control of the gunboat force.  To date this campaign has been unsuccessful, as many within the Senate see the gunboat force as a necessary counterbalance to the Navy’s growing might.  
 
The Imperial Navy is completing a massive refit that greatly increased the defensive capabilities of its ships.  For the most part the refits were completed in the last year, and construction of new units has begun again.  The Naval Design Bureau is working on a new destroyer design, which is intended to replace the aging frigates of the fleet.  No other new classes are currently planned.  

Code: [Select]
Solar System
This is the home system of the Empire, and the center of its naval and industrial might.  The Solar System contains 86% of the Empire’s population, and 82% of its industrial capacity.  These percentages are declining, though, and the Imperial government and Navy is increasingly focusing its attention on out-system issues and concerns.  

The Solar System contains four populated planets, Venus, Terra, Mars, and Titan, the Empire’s primary shipyards, and as, noted above, is the industrial heart of the Empire.  

Fleet Strength, Solar System:
1st Battle Group:
Active: 1xMN, 5xSD, 4xCL, 7xFF
Refit/Overhaul: 1xSD, 2xCL, 1xFF

2nd Battle Group
Active: 3xBB, 1xSC, 1xCL, 1xCB, 3xFF
Refit/Overhaul: 2xBB, 2xCL, 1xFF

3rd Battle Group
Active: 3xBB, 3xCL, 1xSC, 6xFF
Refit/Overhaul: 2xBB, 1xCB

4th Battle Group
Active: 4xBB, 1xSC, 1xCL, 1xCB, 3xFF
Refit/Overhaul: 1xBB, 1xCL, 3xFF

3rd Carrier Strike Group
Active: 1xCV, 1xSC, 2xCL, 3xFF, 2xCVL, 60xFighter
Refit/Overhaul: 1xCV, 2xCVL, 60xFighter

2nd Cruiser Group
Active: 3xCA
Refit/Overhaul: 3xFF

1st Escort Group
Active: 1xSC, 1xCL, 2xFF, 2xCVL, 40xFighter
Refit/Overhaul: 1xCL, 1xFF

Imperial Guard
Active: 1xCL, 3xMS, 1xSC, 2xCVL, 1xDDG, 1xDDA, 24xGunboat
Overhaul: 3xTT, 5xDropship

Orbital Defense Group, Mars
2xOrbital Base(Msl), 2xOrbital Base(Ftr), 60xFighter

Planetary Defense Group, Mars
22xGunboat, 4xPDC (Phobos)

Planetary Defense Group, Terra
20xGunboat, 4xPDC (Luna)

Planetary Defense Group, Titan
12xGunboat, 1xPDC (Rhea)

Planetary Defense Group, Venus
6xGunboat

Courier Group, Terra
12xCourier

Code: [Select]
Luyten 726-8
This system is adjacent to the Solar System.  It is a binary M5-V/M6-V system containing one terraformed planet colonized directly from Terra in the current interstellar era.  Nova Terra’s population is 54 million.  The system is devoted to resource extraction to feed the ravenous industries and shipyards of the solar system.  Currently, there are four automated mining outposts in the system, and, including the mines on Nova Terra, there are 1106 mines in the Luyten 726-8 system.  

The resource deposits in this system are only moderately productive, and it is only their proximity to Sol that makes them valuable.  The A component’s asteroid belt, which orbits between one and twelve billion kilometers from the primary, has not been completely surveyed.  The ISS Drake is currently en route to the Solar System, and will be assigned to complete the survey of this system once it arrives.  

Fleet Strength, Luyten 726-8
1st Carrier Strike Group
Active: 1xCV, 4xCL, 1xCB, 5xFF, 4xCVL, 100xFighter
Refit/Overhaul: 3xCVL, 60xFighter

Orbital Defense Group, Nova Terra
2xOrbital Base(Msl), 1xOrbital Base(Ftr), 30xFighter

Planetary Defense Group, Nova Terra
8xGunboat

Picket Group, Nova Terra
3xCourier

Code: [Select]
Lalande 21185
This system is one jump from Sol, and is the gateway to Sirius and Procyon.  There are no inhabited planets in this system, but there are three automated mining outposts.  The resources of this system are shipped to the Solar System.  Six hundred and two mines are currently emplaced in the three outposts.  The only military presence in this system is a picket group assigned to watch over the outposts.

Fleet Strength, Lalande 21185
2xCourier


Code: [Select]
Sirius
Sirius is three jumps from Sol.  This is a binary system, with an A1-V primary white star 2.8 times the mass of Sol, while the secondary is a white dwarf star ten percent larger than Sol.  The system primary contains one super-jovian planet with fourteen moons and two rocky planets, all of which orbit the primary from 176 mkm’s to 751 mkm’s, meaning they are all very hot and completely inhospitable.  The secondary star is orbited by a gas giant with nineteen moons and a rocky planet with two moons.  One of the gas giant’s moons has been colonized, as has the rocky planet.  The moon has been colonized and is named Sahara, while the planet has not yet been colonized.  Sahara has a population of 10 million.  

While Sahara and the other terraformed planets have small, inaccessible resource deposits, several planets and moons in the A component have massive, accessible resource deposits.  Currently, Sirius has been designated as a resource extraction system devoted to feeding the industries and shipyards in the home system.  Sahara and the other terraformed planets are envisioned as manufacturing and control centers for the mining operations in the A component, and industries have been transferred to Sahara to begin manufacturing mines in-system so that they don’t need to be transferred all the way from the Solar System.  Three hundred and twenty automated mines have been emplaced in the A component to date.  

An Imperial infantry brigade has been assigned to the defense of Sahara, but as of yet no fleet units or planetary defense assets have been assigned to the system.  Unlike the other colonies, the colonists in this system are very independent, and, at least so far, have migrated here to be further from the center of civilization and have been campaigning against having fleet units assigned to the system.

Code: [Select]
Kruger 60
The Kruger 60 system is three jumps from the Solar System, however, the distance is larger than implied by the number of jumps because the route of travel passes through the massive Altair system, which is extremely large and spread out.  New Victoria, the Empire’s most populous out-system colony, is located within this system.  There are no other outposts or mining sites within this system.  

New Victoria has a population of 594 million, and 6% of the industrial strength of the Empire.  While this is a fairly small percentage, it is the largest concentration of industrial strength outside the Solar System, and New Victoria possesses a large workforce eager to be put to work.  The Imperial freight network has been shipping industrial centers to New Victoria over the last several years, and will likely continue to do so.  

New Victoria’s representatives in the Imperial Senate are out-spoken proponents of colonial rights, and have found receptive ears within the established power structure.  Many of their new supporters are monied interests within the Imperial industrial network who see vast fortunes to be made in the out-systems.  

Fleet Strength, Kruger 60
2nd Carrier Strike Group
Active: 1xCV, 1xCL, 4xFF, 1xCVL, 50xFighter
Refit/Overhaul: 1xCV, 3xCL, 2xCVL, 80xFighter

Orbital Defense Group, New Victoria
2xOrbital Base(Msl), 1xOrbital Base(Ftr), 30xFighter

Planetary Defense Group, New Victoria
10xGunboat

Picket Group, New Victoria
4xCourier

Code: [Select]
Altair
Altair is a massive A7-IV white sub-giant star, 3.1 times as massive as the sun.  The innermost planet orbits just over one billion kilometers from the primary, while the outermost planet orbits a stupendous 41 billion kilometers out and has never been visited.  The system contains no less than seven warp points, ranging from 600 mkm’s from the primary to 9.4 billion kilometers out.  

The Altair system is particularly rich in resources, and has been designated as a resource extraction area intended to feed the growing industries on New Victoria.  The system has two terraformed, colonized planets, Altair I, Pacifica, and Altair III, Steppe.  Pacifica has a population of 21 million, while Steppe has not yet been colonized.  

The Altair system has numerous rich deposits of resources.  Currently, there is one colonized site, Pacifica, and two automated mining outposts.  Between the three there are 659 mines assigned to the three sites, and several freight groups are assigned to expand these mining sites.  

Currently there are no fleet assets or planetary defense units assigned to this system.  Pacifica is protected by an Imperial Army infantry brigade, and there are two couriers assigned to the colony.  Pacifica’s colonists have been actively campaigning for an increase in the military’s commitment to the system, however, the Navy currently considers the fleet assets assigned to the Kruger 60 system to be sufficient to protect this system as well.

Fleet Strength, Pacifica
2xCourier
 

Code: [Select]
Teegarden’s Star
This system is located four jumps from the Solar System, and is located one jump beyond Kruger 60.  This system is the location of two former 1st Empire colonies that appear to have destroyed themselves in a nuclear conflagration sometime after the collapse of the warp points.  Both habitable planets are radioactive wastelands, but one contains significant resource deposits.  Several other decent mining sites exist as well.  Two automated mining outposts have been established in this system to feed the growing industries on New Victoria.  Currently, forty eight automated mining complexes have been emplaced in this system.  

Currently there is no Imperial military presence in this system.  

Code: [Select]
Delta Capricorni
Delta Capricorni is four jumps from Sol, and the path to the system passes through Altair, meaning that it is further than it appears to be based on a mere jump-count.  Ssssith Prime has a population of 490 million, and was recently conquered by the 1st Expeditionary Fleet.  The planetary population is still classified as occupied, and a travel restriction is in place.  No decision has yet been made as to the disposition or future of the population within the Imperial economic framework.  The planet of Ssssith Prime has rich deposits of the resources, but they are present in limited quantities and will run out at current mining rates within one to eight years.  The system does have several other significant mining sites, and it is likely that Imperial freighters will be assigned to begin transferring mines away from Ssssith Prime to the new locations in the near future.  

Fleet Strength, Sssith Prime
1st Battle Group Picket Detachment: 2xCL, 2xFF

Code: [Select]
Wolf 1061
This system is three jumps from Sol.  Verge, the system’s inhabited planet, has a population of 208 million.  Verge also has significant resource deposits, which will last for one to two decades at current mining rates.  

While Verge doesn’t have the population or the economic clout that New Victoria has, they are strong backers of the New Victorian colonial-rights movement in the Senate, and have been instrumental in lobbying the Senate for increased Naval commitments to the out-systems.  

Fleet Strength, Wolf 1061
1st Cruiser Group
Active: 3xCA
Refit/Overhaul: 1xSC, 6xFF

Orbital Defense Group, Verge
2xOrbital Base(Msl)

Planetary Defense Group, Verge
12xGunboat

Picket Group, Verge
2xCourier

Code: [Select]
Ross 154
The Ross 154 system is three jumps from Sol, and is adjacent to the Wolf 1061 system.  The system’s second planet has been terraformed, and is the location of the New Home colony, which has a population of 27 million.  

This system is devoted to resource extraction.  Currently, the resources mined here are shipped to Verge, for use there.  There has been one automated mining outpost established in the system, and including the mines on New Home there are 446 mines assigned to the system.  

There is an Imperial Army infantry brigade assigned to New Home, but as of the current date there is no fleet presence or planetary defense units assigned to the system.  New Home’s representatives in the Senate are becoming more and more vocal about this perceived slight, and it is likely that this situation will change in the next year.

Fleet Strength, New Home
2xCourier  

Code: [Select]
Wolf 359
This system is located two jumps from the Solar System and is adjacent to Lalande 21185, Sirius, and Procyon.  This system contains several moderately valuable resource deposits, but has not yet been exploited.  This system’s current importance is due to its proximity to the Procyon system.  The Procyon system is the location of the former 1st Empire colony of Plateau, which has refused continued contact with the Empire.  The Empire has not yet decided on its policy towards Plateau, and there is some concern that the colony may be hostile or under the control of an alien power.  Therefore, a naval group has been assigned to picket the warp point to Procyon.  The force is small, and is largely intended to serve as a warning and trip-wire force, should Plateau decide to invade the Empire.  

Fleet Strength, Wolf 359
1st Battle Group Procyon Picket Detachment: 1xCL, 2xFF

Picket Group, Wolf 359
1xCourier

[attachment=0:15m5jpgd]T2364.gif[/attachment:15m5jpgd]
 

Offline kdstubbs

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #1 on: June 29, 2010, 05:31:02 PM »
Kurt,
Haven't responded to anyone's posts for a long time--been rather busy the past couple of years. I have enjoyed your fiction tremendously.  I have one question, colonizing an A3V giant star seems a little foolish in the long term--since they tend to go super nova rather quickly.  On top of that, since they tend to super nova after only a few tens of millions of years, I would not have expected stable (read cooled down sufficiently), inhabitable planets regardless of distance.  OK, I know its fiction, but would any imperial power allow long term colonization when you cannot predict accurately when such a star will go super nova?  

Treat this question as just a passing thought--
Kevin Stubbs
 

Offline Kurt (OP)

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #2 on: June 30, 2010, 12:00:13 AM »
Quote from: "kdstubbs"
Kurt,
Haven't responded to anyone's posts for a long time--been rather busy the past couple of years. I have enjoyed your fiction tremendously.  I have one question, colonizing an A3V giant star seems a little foolish in the long term--since they tend to go super nova rather quickly.  On top of that, since they tend to super nova after only a few tens of millions of years, I would not have expected stable (read cooled down sufficiently), inhabitable planets regardless of distance.  OK, I know its fiction, but would any imperial power allow long term colonization when you cannot predict accurately when such a star will go super nova?  

Treat this question as just a passing thought--

It is interesting that you bring this up, as I had just been considering this very issue.  UNder current theories it is unlikely (very) that there are habitable, lifebearing worlds around such stars, but I just figured that was what it was and I'd move on.  Your first point is what I had been thinking about.  In the case of the Empire, they are currently colonizing such systems solely to mine the resources.  True, they aren't just using automated mines, they are shipping in actual colonists, however, it can be reasonably assumed that the resources will be long gone within a thousand years, much less a million, and once the resources are gone there will be no reason to keep the people there.  Most will likely move on to the next resource deposit.  

Having said all of that, I'm not sure people in general, and governments specifically, think in that long of a term.  After all, even if the astronomers are confidently predicting that the system primary will nova in 1 million years, that is a heck of a long time down the road.  Something like 50,000 generations.  Possibly beyond the lifespan of the race.  Humans have shown a incredible prediliction for doing very questionable things, like living close to a volcano, on a flood plain, in a place picturesquely named "tornado alley".  

I can picture a town in the Altair system named "Nova Corridor", or something equally picturesque.

Kurt
 

Offline Aldaris

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #3 on: June 30, 2010, 04:06:08 AM »
I can just see it in front of me.
"Apocalypse Observatory! Front row seats for the imminent death of a star! Passenger trasports will operate from the Siberian spaceport, Terra, get you tickets while they're still there! Don't miss the oppertunity of a geological age!"
 

Offline TK Thomas

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #4 on: June 30, 2010, 01:22:07 PM »
I usually just lurk and read, but this is a pretty interesting discussion.

My 2 cents,  An empire does not have the ability to think for itself.  A political entity only does what the individuals within it want to do. . While an empire may last thousands of years, the individuals making the decisions do not.  They would evaluate the risk reward for colonizing an A3V system on a much smaller scale most likely not covering more than a few generations. In fact most would make decisions based only on the benefits that would be seen during their own life span. If a decision maker in the Terran Empire thinks that the gain from colonizing an A3V is worth the start up cost, then I doubt a supernova a million years down road would dissuade them.  In fact, depending on what you are getting out of the system, I doubt a 10, 000 year or even 5000 year down would dissuade them.  That's why people settle next to volcanoes, flood plains, or like me, the bottom of tornado alley.  You roll the dice and trust that you will be long gone when disaster strikes.  You know, A beach condo is real nice to live in and besides that hurricane is going to hit the other guy not me.
 

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #5 on: June 30, 2010, 03:31:39 PM »
Quote from: "TK Thomas"
I usually just lurk and read, but this is a pretty interesting discussion.

My 2 cents,  An empire does not have the ability to think for itself.  A political entity only does what the individuals within it want to do. . While an empire may last thousands of years, the individuals making the decisions do not.  They would evaluate the risk reward for colonizing an A3V system on a much smaller scale most likely not covering more than a few generations. In fact most would make decisions based only on the benefits that would be seen during their own life span. If a decision maker in the Terran Empire thinks that the gain from colonizing an A3V is worth the start up cost, then I doubt a supernova a million years down road would dissuade them.  In fact, depending on what you are getting out of the system, I doubt a 10, 000 year or even 5000 year down would dissuade them.  That's why people settle next to volcanoes, flood plains, or like me, the bottom of tornado alley.  You roll the dice and trust that you will be long gone when disaster strikes.  You know, A beach condo is real nice to live in and besides that hurricane is going to hit the other guy not me.

That was pretty much my feeling as well.  Of course, it is possible that a society with a strong central government that is sufficiently far sighted might establish firm policies that would effectively ban settlements in short-lived systems like Altair, but I'm willing to bet that even if it did, independents would settle there regardless of the long-term risk because of the short term gain.  

Kurt
 

Offline UnLimiTeD

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #6 on: June 30, 2010, 05:01:48 PM »
What kind of "Long term risk" is there?
The chance that the system goes nova within the next million years is probably drastically lower than the chance that it will be uninhabited again in fiftythousand.
Any kind of being will have moved on, evolved into a higher form of being, I dunno, energy, or destroyed itself.
It's not that in a million years it will still be a thriving colony of humans somehow stuck in the 25th century.
So, no one would actually care.
Sure, it's unlikely theres habitable planets at all, but if the game says so....
 

Offline symon

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #7 on: June 30, 2010, 05:21:30 PM »
Frankly I think the certainty that a stellar catastrophe will turn up in millennia will effect people just as much as the likelihood that a dinosaur-killer event might strike with minimal notice at any time. (grin)
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Offline Steve Walmsley

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #8 on: July 03, 2010, 08:01:31 PM »
Quote from: "kdstubbs"
Kurt,
Haven't responded to anyone's posts for a long time--been rather busy the past couple of years. I have enjoyed your fiction tremendously.  I have one question, colonizing an A3V giant star seems a little foolish in the long term--since they tend to go super nova rather quickly.  On top of that, since they tend to super nova after only a few tens of millions of years, I would not have expected stable (read cooled down sufficiently), inhabitable planets regardless of distance.  OK, I know its fiction, but would any imperial power allow long term colonization when you cannot predict accurately when such a star will go super nova?  

Treat this question as just a passing thought--
Tens of millions of years? That would sound good to any resident of Los Angeles :)

I agree that in reality this type of star would appear unlikely to have habitable planets. Still, we don't know for sure and I have erred on the side of fun gameplay.

Steve
 

Offline Steve Walmsley

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #9 on: July 03, 2010, 08:05:25 PM »
Another great writeup! I enjoyed the planetary descriptions in the update. Gives a good feel for the layout of the Empire and how it is growing over time.

Steve
 

Offline UnLimiTeD

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #10 on: July 04, 2010, 06:30:45 AM »
[spoiler:2srxakp7]You could change big stars to have a lower chance of habitable planets, and a little into a hybrid of regular stars and nebulas for those systems, so, good for mining, lot's of jump points, but unlikely to have a breathable atmosphere (an oxygen (O2) atmosphere is extremely unlikely anyways without lifeforms on the planet, and those are even less likely to happen near such a star).
Aggressive Tectonics could slowly damage infrastructure.[/spoiler:2srxakp7]
Derp, I made a suggestion again.
 

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #11 on: July 04, 2010, 12:32:17 PM »
Quote from: "UnLimiTeD"
[spoiler:pa2eoscy]You could change big stars to have a lower chance of habitable planets, and a little into a hybrid of regular stars and nebulas for those systems, so, good for mining, lot's of jump points, but unlikely to have a breathable atmosphere (an oxygen (O2) atmosphere is extremely unlikely anyways without lifeforms on the planet, and those are even less likely to happen near such a star).
Aggressive Tectonics could slowly damage infrastructure.[/spoiler:pa2eoscy]
Derp, I made a suggestion again.
Big stars already have a lower chance of habitable planets and a higher chance of minerals due to the way system generation works. They still have some chance though rather than no chance. Mineral chance is based on system age, with younger stars havng a higher chance.

Steve
 

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #12 on: July 05, 2010, 12:06:50 PM »
Quote from: "Steve Walmsley"
Another great writeup! I enjoyed the planetary descriptions in the update. Gives a good feel for the layout of the Empire and how it is growing over time.

Steve

Thanks - that is what I was going for, trying to give the Empire some flavor.  I usually have a pretty good idea of the Empire's flavor, but don't always take enough time to relay it to everyone else.  

Kurt
 

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Re: Terran Empire, Year 2363-2364 (13)
« Reply #13 on: July 06, 2010, 01:19:20 AM »
Just thought I would drop my two cents in the bucket, as this is a fairly interesting topic (and story).

As for 'terrestrial' type planets, the odds are that Formalhaut has them.

With the location of its 'debris' disk, and the known location and approx mass of Formalhaut b being misaligned with the configuration of the disk, it is almost a certainty that smaller terrestrial type planets inside of Formalhaut b's orbit are responsible for the disk's current configuration.

 If some of those planets originated outside of F-b's orbit and migrated in as F-b migrated outward from the primary, they would likely be sufficiently cooled for human exploitation.  If the albedo was low enough (read the high ice content he positied on his N/CO2 planet), it would likely have a tolerable temp as well.

Doubt I'd want to move there, but if you didn't have any other options, or it was worth a lot of money to visit/exploit, I'm sure folks would start wandering that direction  :(   )
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Re: Terran Empire, Year 2363-2364 (13)
« Reply #14 on: July 08, 2010, 12:17:43 AM »
Quote from: "Steve Walmsley"
Tens of millions of years? That would sound good to any resident of Los Angeles :)

Hey, now!   :twisted:

The earthquake that may or may not happen in my lifetime has a lower chance of occurrence that deadly weather in most other places of the world.

BTW, we just had another earthquake this evening (it rattled the windows a bit).