Author Topic: Cataclysm Campaign part 2  (Read 2076 times)

0 Members and 1 Guest are viewing this topic.

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11675
  • Thanked: 20461 times
Cataclysm Campaign part 2
« on: January 06, 2007, 09:30:07 AM »
By early June 2052 the colony on Los Angeles-III reached one million people. The same month, two more colony ships were constructed, taking the number to six, which increased the rate of colonization. In addition, a few manned mines were also transported to the planet to mine Duranium and Sorium, albeit at limited accessibility.

The gravitational survey of Washington was completed in late June, confirming that the only two jump points in the system were those to Sol and Lisbon. The grav survey ships returned to Earth for refuelling then entered the New York system. By July, the geological survey of Boston, including its five hundred and fifty asteroids, was completed but the results were extremely disappointing with no significant mineral deposits located. The four geological survey ships, escorted by Intrepid, moved on to the Chicago system.

The gravitational survey of New York was finished in record time, as the low mass of the primary star reduced the area that needed to be covered. The single new jump point was investigated on August 17th 2052, and led to San Diego, the second quaternary system to be discovered. Both the G5-V primary and an L-class brown dwarf orbiting at 1.8 billion kilometers were planetless, although the former had a few scattered asteroids in close proximity. A pair of K-class stars orbited each other at twenty billion kilometers and the primary at 220 billion kilometers. Each had several planets and significant asteroid belts but were too far away to exploit with contemporary engine technology.

UTS scientists completed their development of increased terraforming efficiency in September and the new software was relayed to the nine terraforming ships working on the atmosphere of San Francisco IV. The performance boost was badly needed because the continuing operation to increase the temperature was progressing very slowly, with the surface temperature at -61.3C and the colony cost at 1.78. Due to the recent discovery of the alien ruins in San Francisco and the potential threat they represented, the Governor General decided that future research efforts should be directed towards the creation of space-based fighter craft. This would provide additional defence and the ability to deliver firepower to alien targets without risking expensive warships.

A substantial supply of Mercassium was found in late September during the geological survey of Chicago. Both Chicago-I and Chicago-IV had large deposits at accessibility 0.9 and each had a variety of other minerals as shown below.  In addition, a huge deposit of accessibility 1.0 Duranium was found on Chicago-III, although unfortunately the other minerals on the planet were at low accessibility.

Chicago-A I
Duranium 317,520,000  Acc: 0.1
Neutronium 98,010,000  Acc: 0.8
Corbomite 1,822,500  Acc: 0.5
Tritanium 113,422,500  Acc: 0.1
Boronide 186,322,500  Acc: 0.6
Mercassium 182,250,000  Acc: 0.9
Vendarite 45,562,500  Acc: 0.1
Sorium 170,302,500  Acc: 0.1
Uridium 70,560,000  Acc: 0.1
Corundium 116,640,000  Acc: 0.1

Chicago-A III
Duranium 233,712,200  Acc: 1
Neutronium 12,709,230  Acc: 0.3
Corbomite 23,328,900  Acc: 0.1
Tritanium 8,265,625  Acc: 0.1
Mercassium 16,200,630  Acc: 0.1
Vendarite 78,411,020  Acc: 0.1
Sorium 27,984,100  Acc: 0.1
Uridium 50,836,900  Acc: 0.1
Corundium 119,025  Acc: 0.1
Gallicite 127,012,900  Acc: 0.2

Chicago-A IV
Duranium 14,193,790  Acc: 0.3
Corbomite 63,504  Acc: 1
Boronide 12,194,060  Acc: 0.6
Mercassium 876,096  Acc: 0.9
Uridium 11,451,460  Acc: 0.1

The gravitational survey of San Diego was completed in early November and two new jump points were found, one of which led back to Sol. This jump point was not found during the survey of the Sol system and Terran scientists theorised it must have been in a dormant state until Lexington
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Michael Sandy

  • Commodore
  • **********
  • M
  • Posts: 771
  • Thanked: 83 times
(No subject)
« Reply #1 on: January 06, 2007, 12:51:21 PM »
"Los Angeles-III
Population: 6.87m
Construction Factories: 20
Mines: 18
Fuel Refineries: 2
Missile Silos: 100
Fighter Bases: 4
Deep Space Tracking Stations: 1
Fuel Stockpile: 16k Litres. "


Hmm, looks like a cut and paste error with the Missile Silos and Fighter Bases.


The Nihon encounter proves the value of having extra jump capability, with the grav survey fleet able to return home with the news while a different ship carried on the negotiations.

Even if the Nihon are fairly powerful, the UTS are in good shape.  If they can get carriers built and close to the jump point they will be able to harry enemy grav survey ships leaving the system.  Without Jump Theory, it will be a significant time for them to develop it on their own, and then build even ships capable of escorting survey ships, let alone warships.  

As far as building priorities, there seems to be a shortage of freighters delaying the construction of Jump Gates, and in moving automated mines around.
« Last Edit: December 31, 1969, 06:00:00 PM by Michael Sandy »
 

Offline ShadoCat

  • Commander
  • *********
  • Posts: 327
  • Thanked: 1 times
    • http://www.assistsolar.com
(No subject)
« Reply #2 on: January 06, 2007, 01:53:30 PM »
The far binary (or quaternary, int he case of San Diego) systems got me thinking.  Is it possible that far stars could have their own jump points?

If so, you would need to establish a minimum seperation.
« Last Edit: December 31, 1969, 06:00:00 PM by ShadoCat »
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11675
  • Thanked: 20461 times
(No subject)
« Reply #3 on: January 10, 2007, 07:32:57 AM »
Quote from: "Michael Sandy"
Hmm, looks like a cut and paste error with the Missile Silos and Fighter Bases.
It was :)

Quote
The Nihon encounter proves the value of having extra jump capability, with the grav survey fleet able to return home with the news while a different ship carried on the negotiations.

Even if the Nihon are fairly powerful, the UTS are in good shape.  If they can get carriers built and close to the jump point they will be able to harry enemy grav survey ships leaving the system.  Without Jump Theory, it will be a significant time for them to develop it on their own, and then build even ships capable of escorting survey ships, let alone warships.  

As far as building priorities, there seems to be a shortage of freighters delaying the construction of Jump Gates, and in moving automated mines around.

That's very true. There are nine freighters in various states of construction at the moment plus three more terraformers.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11675
  • Thanked: 20461 times
(No subject)
« Reply #4 on: January 10, 2007, 07:56:35 AM »
Due to some rule changes regarding fighter missiles, the F-1 and the Asp Missile now have the following stats:

Code: [Select]
F-1 Space Fighter
Fighter Size: 2     Launch Rails: 2     Dogfight Attack: 1%
Speed: 6,000 km/s    Endurance: 1 hours   Range: 21.6m km
Fire Control Range: 400,000 km
Cost Per Fighter: 60
Materials Required: 6x Duranium  42x Vendarite  6x Uridium  6x Gallicite

AFM-1 Asp Anti-ship Missile
Missile Size: 2     Warhead: 2
Speed: 15,000 km/s    Endurance: 30 seconds   Range: 450k km
Manoeuvre Rating: 10
Cost Per Missile: 2.5
Chance to Hit: 1k km/s 150%   3k km/s 50%   5k km/s 30%   10k km/s 15%
Materials Required:   0.4375x Duranium  1.3125x Tritanium  0.375x Sorium  0.375x Gallicite

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »