Author Topic: First impressions  (Read 4575 times)

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Offline Erik Luken

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Re: First impressions
« Reply #75 on: May 06, 2011, 01:08:12 PM »
Just goes to prove I'm still working through the tech trees.

The last question. No but a 1 hardpoint laser is 15 tons, a 1 hardpoint missile launcher is now 200 tons.

Hardpoints don't really have a set tonnage. I think of hardpoints more as external surface facing than size.
 

Offline Erik Luken

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Re: First impressions
« Reply #76 on: May 06, 2011, 01:14:35 PM »
Erik

At least with a 53 hex targeting range you can fire the laser to its full damage range and beyond. I hesitate to try to suggest anything as so much is interwoven that changing things may unbalance the game in ways I'm not aware of.

A few things I've noticed on the research trees.

Shields VIII has Shield Regen VI, should be Shield Regen IV.
Force Tech II and III have Electron Torpedo Tech I and Proton Torpedo Tech I attached accordingly. However, these shouldn't be available till Physics IV - in fact they're the only tech trees associated with that tech so this looks like a typo. I'm working through these and putting them on a spreadsheet so I should pick up any other anomalies at some point.

Alan

Fixed the tech errors. I'm thinking of a few more levels of tech in the Base Sensor Class to extend the ranges out.
 

Offline alanwebber

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Re: First impressions
« Reply #77 on: May 07, 2011, 05:07:20 AM »
Erik

A few more minor tech system errors.

1) Hull signature of tons/55 occurs in both Composites II and Advanced Composites I

2) Kinetic Weapons only has 10 levels in the list but goes up to XIII in the systems description.

3) Astrophysics I should open up the Particle Weapons Branch

4) Particle Weapons Tech Level 10 is missing "50cm" for the aperture improvement.

That's all I've found.

Regards

Alan
Regards

Alan Webber
 

Offline Erik Luken

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Re: First impressions
« Reply #78 on: May 07, 2011, 01:43:12 PM »
Erik

A few more minor tech system errors.

1) Hull signature of tons/55 occurs in both Composites II and Advanced Composites I

2) Kinetic Weapons only has 10 levels in the list but goes up to XIII in the systems description.

3) Astrophysics I should open up the Particle Weapons Branch

4) Particle Weapons Tech Level 10 is missing "50cm" for the aperture improvement.

That's all I've found.

Regards

Alan

1 - Enhanced Composites should have 60 and 65 for the signature mod.
2 - Fixed the table. Progression is linear from other values.
3 - Fixed description of Astrophysics I.
4 - Fixed.
 

Offline Erik Luken

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Re: First impressions
« Reply #79 on: May 11, 2011, 10:24:21 PM »
I'll be posting a new pdf tomorrow. My brain is all fuzzy and not tracking so it's going to wait. But here is the change log. Some of the entries apply to strategic rules that won't be in the pdf.

1.   Fixed a number of rule discrepancies.
2.   Removed sensor stealth. Stealth is now completely ECM driven.
3.   Added explicit reductions in acquisition for passives.
4.   Fixed error in starting tech example.
5.   Extended Sensor Tech to 8 from 5.
6.   Corrected some typos in the tech descriptions.
7.   Added crew grade modifiers to surrender.
8.   Added advanced movement example.
9.   Cryogenics added
10.   Supply Points/Supply Depots added
11.   Astrographic Terrain
 

 

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