Author Topic: Official v5.50 Bugs Thread  (Read 83616 times)

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Offline Socialist Threat

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Re: Official v5.50 Bugs Thread
« Reply #540 on: January 07, 2012, 09:52:51 PM »
Meh.  I just think if i install a new version the glitch wont disappear.  Or i wont be able to transfer the game.
 

Offline viperfan7

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Re: Official v5.50 Bugs Thread
« Reply #541 on: February 15, 2012, 04:21:18 PM »

Error in Orbital Motion,
Error 11, Division by Zero
(This occurs every 5-day increment in one of my games.   Not sure where or why.  )


I'm getting this in the newest version aswell, only recently started, no changes at all in the map, I'm wondering if it has to do with orbital motion for asteroids being on
 

Offline madmarcus

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Re: Official v5.50 Bugs Thread
« Reply #542 on: August 15, 2012, 04:50:36 AM »
Quote from: Molotof link=topic=3895. msg44634#msg44634 date=1323814389

I had lots of : Error in CheckForRuins Error 3421: Data Type Conversion error.  
my game version is 5.  54


Version 5. 56.  I'm getting CheckForRuins Error 3421 over 100 times per 5 second step. 
 

Offline Charlie Beeler

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Re: Official v5.50 Bugs Thread
« Reply #543 on: August 15, 2012, 07:26:46 AM »
Version 5. 56.  I'm getting CheckForRuins Error 3421 over 100 times per 5 second step. 

FYI current version is v5.61 and if I recall that issue was addressed.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline madmarcus

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Re: Official v5.50 Bugs Thread
« Reply #544 on: August 15, 2012, 07:50:39 PM »
I'll look into upgrading.
 

Offline Theodidactus

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Re: Official v5.50 Bugs Thread
« Reply #545 on: March 15, 2015, 05:29:24 PM »
Error in Addtoracewealth:
"Error 3022 was generated by DAO.recordset
The changes you requested to the table were not successful because they would create duplicate values at the index, primary key, or relationship. Change the data in the field or fields that contain duplicate data, remove the index, or redefine the index..."

I get a dozen of those, then

Error in update all sensors
Error 91 was generated by aurora
"Object variable or With block variable not set"

Which goes on endlessly.



REALLY hope I didn't lose a month of play, but I might have...
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline MarcAFK

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Re: Official v5.50 Bugs Thread
« Reply #546 on: March 15, 2015, 06:35:10 PM »
You might have to use designer mode to get out of this one.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Steve Walmsley (OP)

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Re: Official v5.50 Bugs Thread
« Reply #547 on: March 15, 2015, 07:02:23 PM »
Error in Addtoracewealth:
"Error 3022 was generated by DAO.recordset
The changes you requested to the table were not successful because they would create duplicate values at the index, primary key, or relationship. Change the data in the field or fields that contain duplicate data, remove the index, or redefine the index..."

I get a dozen of those, then

Error in update all sensors
Error 91 was generated by aurora
"Object variable or With block variable not set"

Which goes on endlessly.

REALLY hope I didn't lose a month of play, but I might have...

No idea what is going on here - the only table referenced in AddToRaceWealth is WealthData. The primary key is generated by the database so it should be impossible to have duplicates.

The error 91s usually happen when the program tries to reference something that doesn't exist and that is usually the result of something else going wrong first.

Have you done any modification of the database?
 

Offline chrislocke2000

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Re: Official v5.50 Bugs Thread
« Reply #548 on: October 26, 2015, 05:46:03 PM »
I've just noticed that if you give a ship that is still in a shipyard task group the order to train it will allow that shipyard group to move. Unfortunately if you then try to give the same task group the order to move back to where it is meant to be the usual block from giving move orders to task groups with shipyard tasks is applied. (PS in 5.7 but could not see a thread for that version)
 

Offline Steve Walmsley (OP)

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Re: Official v5.50 Bugs Thread
« Reply #549 on: October 26, 2015, 06:58:20 PM »
I've just noticed that if you give a ship that is still in a shipyard task group the order to train it will allow that shipyard group to move. Unfortunately if you then try to give the same task group the order to move back to where it is meant to be the usual block from giving move orders to task groups with shipyard tasks is applied. (PS in 5.7 but could not see a thread for that version)

This is fixed in the current version. A task group that is the destination of a shipyard task will not obey movement orders, An event is created to inform the player.